cozyclay 2.1.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (583) hide show
  1. package/CHANGELOG.md +65 -0
  2. package/README.md +12 -30
  3. package/bin/agent/agent-routes.mjs +40 -113
  4. package/bin/agent/agent-runner.mjs +9 -10
  5. package/bin/agent/cliproxy-provider.mjs +135 -0
  6. package/bin/agent/credential-store.mjs +30 -7
  7. package/bin/agent/pi-tools.mjs +4 -1
  8. package/bin/agent/provider-keys.mjs +32 -0
  9. package/bin/agent/provider-login.mjs +110 -0
  10. package/bin/agent/provider-routes.mjs +99 -0
  11. package/bin/agent/providers.mjs +19 -97
  12. package/bin/agent/script-tool.mjs +17 -4
  13. package/bin/agent/studio-motion-reference.mjs +23 -0
  14. package/bin/agent/studio-prompt.mjs +1 -1
  15. package/bin/agent/studio-rebase-text.mjs +32 -0
  16. package/bin/agent/studio-rebase.mjs +26 -39
  17. package/bin/agent/studio-tools.mjs +9 -28
  18. package/bin/agent/tool-arguments.mjs +49 -0
  19. package/bin/agent/turn-frames.mjs +66 -0
  20. package/bin/codex-auth.mjs +9 -2
  21. package/bin/cozyclay.mjs +10 -116
  22. package/bin/live/cli.mjs +22 -6
  23. package/bin/mcp-runtime.mjs +2 -12
  24. package/bin/package-signature.mjs +0 -4
  25. package/dist/app/index.html +7 -6
  26. package/dist/assets/EXRLoader-CvVIvGVE.js +1 -0
  27. package/dist/assets/analytics-C9sUnndd.js +1 -0
  28. package/dist/assets/app-CCh--1Hc.js +5087 -0
  29. package/dist/assets/app-f-fkV5uP.css +1 -0
  30. package/dist/assets/compile-worker-CkxiD6lH.js +5 -0
  31. package/dist/assets/fflate.module-KbGj5-H6.js +5 -0
  32. package/dist/assets/{first-shot-handoff-BlT33CGf.js → first-shot-handoff-CC4xe4HM.js} +1 -1
  33. package/dist/assets/{landing-BSesrCpL.js → landing-DjHD8u7k.js} +1 -1
  34. package/dist/assets/scene-asset-sync-Hx_FzdOH.js +20 -0
  35. package/dist/assets/scene-asset-sync-_S8NQl5B.css +1 -0
  36. package/dist/assets/workflow-C4yKH1p4.js +179 -0
  37. package/dist/cozyclay-package.json +1 -1
  38. package/dist/index.html +3 -3
  39. package/dist/llms.txt +14 -0
  40. package/dist/sw.js +3 -6
  41. package/dist/workflow/index.html +5 -4
  42. package/mcp/LIVE-PROTOCOL.md +7 -47
  43. package/mcp/README.md +16 -26
  44. package/mcp/live-hub.mjs +6 -10
  45. package/mcp/package.json +1 -3
  46. package/mcp/tool-handlers.mjs +4 -168
  47. package/package.json +3 -22
  48. package/src/App.jsx +174 -2639
  49. package/src/agent-progress.js +79 -0
  50. package/src/agent-turn-mark.js +30 -0
  51. package/src/analytics.js +1 -19
  52. package/src/app-context.js +5 -0
  53. package/src/app-stage.jsx +2 -34
  54. package/src/asset-pane.jsx +6 -5
  55. package/src/camera-block.js +21 -0
  56. package/src/camera-direction.js +120 -0
  57. package/src/character-kind.js +3 -9
  58. package/src/command-bus.js +8 -6
  59. package/src/commands/cast.js +5 -34
  60. package/src/commands/elements/character.js +1 -1
  61. package/src/commands/elements/motion.js +1 -6
  62. package/src/commands/elements/object.js +6 -2
  63. package/src/commands/elements/shot.js +4 -1
  64. package/src/commands/elements.js +38 -14
  65. package/src/commands/index.js +3 -1
  66. package/src/commands/kits.js +37 -0
  67. package/src/commands/motion-timing.js +57 -0
  68. package/src/commands/motion.js +9 -152
  69. package/src/commands/motion3-compile.js +65 -0
  70. package/src/commands/motion3.js +207 -0
  71. package/src/commands/objects.js +6 -4
  72. package/src/commands/shot.js +49 -11
  73. package/src/commands/stage.js +14 -1
  74. package/src/commands/view.js +4 -1
  75. package/src/document-mirrors.js +42 -0
  76. package/src/document-store.js +4 -0
  77. package/src/domains/cast.js +19 -194
  78. package/src/domains/motion/motion-range-pin-rules.js +1 -1
  79. package/src/domains/motion/take-source.js +51 -0
  80. package/src/domains/motion.js +60 -1838
  81. package/src/domains/scenes.js +12 -55
  82. package/src/domains/shots.js +2 -2
  83. package/src/domains/stage.js +4 -2
  84. package/src/draft-ghost.js +46 -0
  85. package/src/draft-ghost.jsx +129 -0
  86. package/src/dualview.jsx +4 -3
  87. package/src/effects/EffectsLayer.jsx +112 -0
  88. package/src/effects/effect-meshes.js +232 -0
  89. package/src/effects/effect-record.js +103 -0
  90. package/src/effects/emitter.js +59 -0
  91. package/src/effects/simulate.js +261 -0
  92. package/src/effects/state.js +59 -0
  93. package/src/execution-telemetry.js +2 -3
  94. package/src/first-success-guide.jsx +5 -5
  95. package/src/ghost-set.js +257 -0
  96. package/src/held-object-edit.jsx +113 -0
  97. package/src/held-object-pose.js +175 -0
  98. package/src/hierarchy-model.js +1 -1
  99. package/src/hierarchy-panel.jsx +1 -1
  100. package/src/imported-mesh.jsx +103 -0
  101. package/src/kits/held.js +84 -0
  102. package/src/kits/index.js +70 -0
  103. package/src/kits/smoking.js +57 -0
  104. package/src/light-blockers.js +93 -0
  105. package/src/motion/beat-board-model.js +84 -0
  106. package/src/motion/beat-board.css +124 -0
  107. package/src/motion/beat-board.jsx +59 -0
  108. package/src/motion/center-of-mass.js +66 -0
  109. package/src/motion/fix-collisions.js +850 -0
  110. package/src/motion/physics-review.js +118 -0
  111. package/src/{ardy → motion}/physics-support.js +1 -76
  112. package/src/motion/rig-snapshot.js +22 -0
  113. package/src/motion/take-segments.jsx +140 -0
  114. package/src/{ardy → motion}/timeline-coordinates.js +0 -21
  115. package/src/{ardy → motion}/timeline.css +1 -2
  116. package/src/{ardy → motion}/timeline.jsx +48 -419
  117. package/src/motion/waypoints.js +76 -0
  118. package/src/motion3/beats.js +83 -0
  119. package/src/motion3/body.js +158 -0
  120. package/src/motion3/bones.js +47 -0
  121. package/src/motion3/carried.js +47 -0
  122. package/src/motion3/compile-job.js +75 -0
  123. package/src/motion3/compile-worker.js +10 -0
  124. package/src/motion3/compiler/anchors.js +105 -0
  125. package/src/motion3/compiler/arm-orient.js +128 -0
  126. package/src/motion3/compiler/channels.js +125 -0
  127. package/src/motion3/compiler/compile.js +205 -0
  128. package/src/motion3/compiler/gait-rhythm.js +97 -0
  129. package/src/motion3/compiler/grip.js +171 -0
  130. package/src/motion3/compiler/head-steady.js +48 -0
  131. package/src/motion3/compiler/hold.js +134 -0
  132. package/src/motion3/compiler/idle.js +113 -0
  133. package/src/motion3/compiler/limbs.js +170 -0
  134. package/src/motion3/compiler/math.js +72 -0
  135. package/src/motion3/compiler/pose.js +162 -0
  136. package/src/motion3/compiler/quat.js +49 -0
  137. package/src/motion3/compiler/skeleton.js +74 -0
  138. package/src/motion3/compiler/validate-common.js +32 -0
  139. package/src/motion3/compiler/validate-goals.js +118 -0
  140. package/src/motion3/compiler/validate-objects.js +143 -0
  141. package/src/motion3/compiler/validate-parts.js +116 -0
  142. package/src/motion3/compiler/validate.js +122 -0
  143. package/src/motion3/compiler/vocab.js +73 -0
  144. package/src/motion3/compiler/walk-pelvis.js +275 -0
  145. package/src/motion3/compiler/walk.js +207 -0
  146. package/src/motion3/compiler/wrist-clamp.js +32 -0
  147. package/src/motion3/delta.js +47 -0
  148. package/src/motion3/describe.js +174 -0
  149. package/src/motion3/docs.js +27 -0
  150. package/src/motion3/edit-carry.js +21 -0
  151. package/src/motion3/fix/ease.js +16 -0
  152. package/src/motion3/fix/ground.js +37 -0
  153. package/src/motion3/fix/index.js +52 -0
  154. package/src/motion3/fix/push.js +71 -0
  155. package/src/motion3/fix/reach.js +46 -0
  156. package/src/motion3/fix/retime.js +79 -0
  157. package/src/motion3/fix/self.js +211 -0
  158. package/src/motion3/fix/slide.js +70 -0
  159. package/src/motion3/fix/turn.js +51 -0
  160. package/src/motion3/follow.js +39 -0
  161. package/src/motion3/free-motion.js +173 -0
  162. package/src/motion3/grip-choice.js +130 -0
  163. package/src/motion3/hold-plan.js +157 -0
  164. package/src/motion3/json-patch.js +77 -0
  165. package/src/motion3/key-aim.js +105 -0
  166. package/src/motion3/key-edit.js +82 -0
  167. package/src/motion3/lenient.js +127 -0
  168. package/src/motion3/object-keys.js +236 -0
  169. package/src/motion3/object-pose.js +182 -0
  170. package/src/motion3/object-tracks.js +12 -0
  171. package/src/motion3/pipeline.js +102 -0
  172. package/src/motion3/playback.js +51 -0
  173. package/src/motion3/probes.js +91 -0
  174. package/src/motion3/qa/body-checks.js +34 -0
  175. package/src/motion3/qa/check-names.js +14 -0
  176. package/src/motion3/qa/checks.js +121 -0
  177. package/src/motion3/qa/contact-checks.js +51 -0
  178. package/src/motion3/qa/explain.js +80 -0
  179. package/src/motion3/qa/fmt.js +5 -0
  180. package/src/motion3/qa/foot-checks.js +72 -0
  181. package/src/motion3/qa/geometry.js +77 -0
  182. package/src/motion3/qa/goals.js +191 -0
  183. package/src/motion3/qa/ground.js +60 -0
  184. package/src/motion3/qa/hints-contact.js +179 -0
  185. package/src/motion3/qa/hints-goal.js +160 -0
  186. package/src/motion3/qa/hints-knee.js +24 -0
  187. package/src/motion3/qa/hints-motion.js +209 -0
  188. package/src/motion3/qa/hints-object.js +91 -0
  189. package/src/motion3/qa/index.js +42 -0
  190. package/src/motion3/qa/key-checks.js +82 -0
  191. package/src/motion3/qa/near.js +96 -0
  192. package/src/motion3/qa/object-checks.js +135 -0
  193. package/src/motion3/qa/patch.js +161 -0
  194. package/src/motion3/qa/severity.js +38 -0
  195. package/src/motion3/qa/spec-checks.js +65 -0
  196. package/src/motion3/qa/style.js +218 -0
  197. package/src/motion3/qa/wrist-checks.js +69 -0
  198. package/src/motion3/qa/wrist-obs.js +60 -0
  199. package/src/motion3/refs.js +120 -0
  200. package/src/motion3/repair-tune.js +121 -0
  201. package/src/motion3/repair.js +83 -0
  202. package/src/motion3/report.js +67 -0
  203. package/src/motion3/rigs/index.js +14 -0
  204. package/src/motion3/rigs/x-bot-tpose-body.json +1 -0
  205. package/src/motion3/rigs/x-bot-tpose.json +1 -0
  206. package/src/motion3/rigs/y-bot-tpose-body.json +1 -0
  207. package/src/motion3/rigs/y-bot-tpose.json +1 -0
  208. package/src/motion3/scene.js +60 -0
  209. package/src/motion3/schema/brief.js +89 -0
  210. package/src/motion3/schema/fields.js +44 -0
  211. package/src/motion3/schema/spec-examples.js +46 -0
  212. package/src/motion3/schema/topics.js +111 -0
  213. package/src/motion3/schema/types.js +147 -0
  214. package/src/motion3/search.js +117 -0
  215. package/src/motion3/second-hand.js +112 -0
  216. package/src/motion3/skills/basic.js +82 -0
  217. package/src/motion3/skills/book.js +76 -0
  218. package/src/motion3/skills/car.js +145 -0
  219. package/src/motion3/skills/frames-auto.js +29 -0
  220. package/src/motion3/skills/index.js +83 -0
  221. package/src/motion3/skills/info.js +65 -0
  222. package/src/motion3/skills/smoke-kit.js +109 -0
  223. package/src/motion3/skills/smoke.js +160 -0
  224. package/src/motion3/spec-store.js +59 -0
  225. package/src/motion3/take-edit.js +155 -0
  226. package/src/motion3/take.js +63 -0
  227. package/src/motion3/timeline.js +127 -0
  228. package/src/motion3/views.js +121 -0
  229. package/src/motion3/walk-plan.js +119 -0
  230. package/src/object-catalog.jsx +7 -1
  231. package/src/object-colors.js +98 -0
  232. package/src/object-gizmo-parts.js +115 -0
  233. package/src/object-gizmo.jsx +37 -122
  234. package/src/object-glow.js +139 -0
  235. package/src/object-hidden.js +33 -0
  236. package/src/object-look.js +196 -0
  237. package/src/object-size.js +10 -0
  238. package/src/object-travel.js +71 -6
  239. package/src/panels/CameraPanel.jsx +7 -7
  240. package/src/panels/HdrEnvironmentControls.jsx +59 -0
  241. package/src/panels/LightPanel.jsx +25 -4
  242. package/src/panels/ObjectLookPanel.jsx +88 -0
  243. package/src/panels/PoseImagePanel.jsx +1 -1
  244. package/src/panels/PosePanel.jsx +2 -17
  245. package/src/panels/RigControlPanel.jsx +5 -53
  246. package/src/panels/SubjectBox.jsx +4 -1
  247. package/src/panels/details.css +14 -0
  248. package/src/posestudio.jsx +4 -27
  249. package/src/project-browser.jsx +3 -4
  250. package/src/project-resources.js +18 -31
  251. package/src/project.js +13 -104
  252. package/src/props.jsx +25 -280
  253. package/src/rail-dot-drag.js +23 -0
  254. package/src/render-passes.js +10 -0
  255. package/src/resource-status.jsx +1 -0
  256. package/src/result-modal.jsx +4 -19
  257. package/src/room.jsx +20 -12
  258. package/src/scene-assets.js +8 -6
  259. package/src/scene-light-place.js +72 -0
  260. package/src/scene-lights.jsx +148 -0
  261. package/src/scene-objects.js +31 -139
  262. package/src/scenes.js +15 -105
  263. package/src/semantic-edit.js +2 -5
  264. package/src/set-pieces.jsx +183 -0
  265. package/src/settings-menu.jsx +3 -11
  266. package/src/shell/BottomDock.jsx +11 -53
  267. package/src/shell/CompositionGuideButton.jsx +20 -0
  268. package/src/shell/DetailsSlot.jsx +16 -200
  269. package/src/shell/GhostsMenuGroup.jsx +74 -0
  270. package/src/shell/LibrarySlot.jsx +1 -3
  271. package/src/shell/MenuBar.jsx +3 -3
  272. package/src/shell/PreferencesDialog.jsx +15 -264
  273. package/src/shell/PreferencesSlot.jsx +2 -8
  274. package/src/shell/ShotPreviewHeader.jsx +17 -0
  275. package/src/shell/TopBar.jsx +5 -83
  276. package/src/shell/ViewportToolbar.jsx +23 -93
  277. package/src/shell/agent-glass.css +19 -6
  278. package/src/shell/details-selection.js +42 -0
  279. package/src/shell/ghosts-menu.css +22 -0
  280. package/src/shell/glass-regions.css +29 -3
  281. package/src/shell/preferences.css +6 -1
  282. package/src/shell/viewport.css +12 -0
  283. package/src/shot-authoring.js +4 -7
  284. package/src/soft-shadows.js +37 -0
  285. package/src/stage-attach-frames.js +12 -12
  286. package/src/stage-canvas-rigs.jsx +3 -3
  287. package/src/stage-capture.jsx +42 -8
  288. package/src/stage-characters.jsx +22 -216
  289. package/src/stage-editor-gizmos.jsx +6 -6
  290. package/src/stage-environment.js +93 -0
  291. package/src/stage-hdr-builtins.js +107 -0
  292. package/src/stage-hdr-image.js +116 -0
  293. package/src/stage-hdr-library.js +70 -0
  294. package/src/stage-hdr-map.js +94 -0
  295. package/src/stage-hdr.js +130 -0
  296. package/src/stage-lighting.js +149 -0
  297. package/src/stage-occlusion.js +210 -0
  298. package/src/stage-sky.jsx +159 -0
  299. package/src/stage-startup-defaults.js +5 -9
  300. package/src/studio-actions.js +12 -14
  301. package/src/studio-agent-commands.js +46 -16
  302. package/src/studio-agent-motion.js +9 -9
  303. package/src/studio-agent-protocol.js +46 -73
  304. package/src/studio-app-binding.js +29 -45
  305. package/src/studio-asset-list.js +17 -0
  306. package/src/studio-contact-sheet.js +37 -5
  307. package/src/studio-elements.js +27 -7
  308. package/src/studio-entity-bounds.js +18 -0
  309. package/src/studio-error-codes.js +8 -0
  310. package/src/studio-export-framing.js +152 -0
  311. package/src/studio-lighting-check.js +103 -0
  312. package/src/studio-motion-visual.js +150 -0
  313. package/src/studio-schema-errors.js +80 -0
  314. package/src/studio-support-gap.js +74 -0
  315. package/src/styles.css +1 -19
  316. package/src/timeline-defaults.js +5 -0
  317. package/src/timeline-extent.js +8 -20
  318. package/src/tutorial-walk.js +17 -0
  319. package/src/ui-scrub.js +1 -1
  320. package/src/use-shot-camera-tracks.js +12 -0
  321. package/src/view-ghosts.js +97 -0
  322. package/src/view-ghosts.jsx +49 -0
  323. package/src/workflow/AgentPanel.jsx +47 -166
  324. package/src/workflow/AgentProgressCard.jsx +107 -0
  325. package/src/workflow/AgentReplyText.jsx +37 -0
  326. package/src/workflow/AgentTurnSteps.jsx +84 -0
  327. package/src/workflow/LoginPanel.jsx +140 -0
  328. package/src/workflow/WorkflowBuilder.jsx +7 -23
  329. package/src/workflow/agent-client.js +54 -51
  330. package/src/workflow/agent-panel.css +71 -1
  331. package/src/workflow/agent-progress-card.css +167 -0
  332. package/src/workflow/agent-progress-view.js +47 -0
  333. package/src/workflow/agent-turn-steps.css +113 -0
  334. package/src/workflow/agent-turn.js +191 -0
  335. package/src/workflow/login-client.js +34 -0
  336. package/src/workflow/motion-input.js +18 -31
  337. package/src/workflow/node-schema.js +1 -1
  338. package/src/workflow/reply-markdown.js +69 -0
  339. package/src/workflow/scene-asset-sync.js +8 -8
  340. package/tools/agent-session-stats.mjs +61 -0
  341. package/tools/dev-full.mjs +5 -56
  342. package/tools/eslint-baseline.json +12 -13
  343. package/tools/headless-studio.mjs +85 -0
  344. package/tools/knip-baseline.json +0 -179
  345. package/tools/loc-baseline.json +33 -83
  346. package/tools/motion3/extract-body.mjs +103 -0
  347. package/tools/motion3/extract-rig.mjs +85 -0
  348. package/tools/process-supervisor.mjs +0 -88
  349. package/tools/run-tests.mjs +9 -124
  350. package/bin/agent/motion-runtime.mjs +0 -76
  351. package/dist/ardy/cskel27-rest.json +0 -557
  352. package/dist/assets/analytics-B41FmPYI.js +0 -1
  353. package/dist/assets/app-Do-Og5Pu.css +0 -1
  354. package/dist/assets/app-DwP-tl2x.js +0 -4920
  355. package/dist/assets/config-Bx7pYsD9.js +0 -1
  356. package/dist/assets/config-DeoFTYzb.css +0 -1
  357. package/dist/assets/demo-Dt0qZfS7.js +0 -1
  358. package/dist/assets/scene-asset-sync-BCWDJB1d.js +0 -19
  359. package/dist/assets/scene-asset-sync-DjJ_cJ2R.css +0 -1
  360. package/dist/assets/ticket-jqMhqL88.js +0 -1
  361. package/dist/assets/workflow-Br-K7Srs.js +0 -179
  362. package/dist/demo/walk-then-stop.npz +0 -0
  363. package/mcp/ardy-prompts.mjs +0 -218
  364. package/src/ardy/auto-fix-panel.css +0 -108
  365. package/src/ardy/auto-physics.js +0 -1194
  366. package/src/ardy/client.js +0 -153
  367. package/src/ardy/convert.js +0 -313
  368. package/src/ardy/cskel27-neutral.js +0 -39
  369. package/src/ardy/cskel27.js +0 -77
  370. package/src/ardy/export.js +0 -165
  371. package/src/ardy/fix-collisions.js +0 -2257
  372. package/src/ardy/foot-lock.js +0 -230
  373. package/src/ardy/motion-calibration.js +0 -118
  374. package/src/ardy/motion-edit.js +0 -213
  375. package/src/ardy/motion-url.js +0 -55
  376. package/src/ardy/mp4-duration.js +0 -102
  377. package/src/ardy/npz.js +0 -595
  378. package/src/ardy/physics-panel.css +0 -21
  379. package/src/ardy/physics-panel.jsx +0 -89
  380. package/src/ardy/physics-refine.js +0 -111
  381. package/src/ardy/physics-review.js +0 -567
  382. package/src/ardy/physics-temporal.js +0 -54
  383. package/src/ardy/platform-fit-panel.css +0 -64
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@@ -0,0 +1,103 @@
1
+ /**
2
+ * An imported model: the cached GLB cloned per instance, fitted to the
3
+ * record's stored height and stood on y = 0. A grey box stands in while the
4
+ * file loads (or if it is gone).
5
+ */
6
+ import { useEffect, useMemo, useState } from "react";
7
+ import * as THREE from "three";
8
+ import { subscribeToMeshScene } from "./scene-mesh-cache.js";
9
+ import { cloneMeshGraph } from "./mesh-graph-clone.js";
10
+
11
+ /** The placeholder tint for a model that has not arrived: blockout grey. */
12
+ const MISSING_MESH = "#c2c6c8";
13
+
14
+ /** The parsed GLB for an `assetId`, or null while it loads (or forever, if
15
+ * the blob is gone). The cached graph is the FILE's own pivot and materials;
16
+ * each instance clones, then fits to the stored height. */
17
+ function useMeshScene(assetId) {
18
+ const [scene, setScene] = useState(null);
19
+ useEffect(() => {
20
+ setScene(null);
21
+ if (!assetId) return undefined;
22
+ return subscribeToMeshScene(assetId, setScene);
23
+ }, [assetId]);
24
+ return scene;
25
+ }
26
+
27
+ function disposeOwnedMaterials(root) {
28
+ if (!root) return;
29
+ root.traverse((node) => {
30
+ if (!node.isMesh || !(node.userData?.clayOwned || node.userData?.instanceOwned)) return;
31
+ const materials = Array.isArray(node.material) ? node.material : [node.material];
32
+ for (const material of materials) material?.dispose?.();
33
+ });
34
+ }
35
+
36
+ /**
37
+ * Clone the cached graph, scale so its bbox height equals the stored
38
+ * `object.height`, and sit the underside on y = 0. The import heuristic
39
+ * already wrote that height — this pass must not re-guess it.
40
+ *
41
+ * Skinned graphs go through `cloneMeshGraph` so a Mixamo-as-statue keeps
42
+ * its bind pose. Clay replaces materials on THIS clone only, so a second
43
+ * instance of the same file can keep the textures from the disk. Every clone
44
+ * owns its materials, so auto-color tints and opacity fades never leak.
45
+ */
46
+ function instantiateMesh(source, object) {
47
+ const root = cloneMeshGraph(source);
48
+ root.updateMatrixWorld(true);
49
+ const box = new THREE.Box3().setFromObject(root);
50
+ const size = box.getSize(new THREE.Vector3());
51
+ const targetHeight = Number(object.height);
52
+ if (Number.isFinite(targetHeight) && targetHeight > 0 && size.y > 1e-8) {
53
+ root.scale.multiplyScalar(targetHeight / size.y);
54
+ root.updateMatrixWorld(true);
55
+ box.setFromObject(root);
56
+ }
57
+ if (Number.isFinite(box.min.y)) root.position.y -= box.min.y;
58
+ const clay = object.clay === true;
59
+ const clayColor = object.autoColor ?? object.color ?? "#c4b8a8";
60
+ root.traverse((node) => {
61
+ if (node.isLight || node.isCamera) {
62
+ node.visible = false;
63
+ return;
64
+ }
65
+ if (!node.isMesh) return;
66
+ node.castShadow = true;
67
+ node.receiveShadow = true;
68
+ if (clay) {
69
+ const make = () => new THREE.MeshStandardMaterial({ color: clayColor, roughness: 0.9, metalness: 0 });
70
+ for (const material of Array.isArray(node.material) ? node.material : [node.material]) material?.dispose?.();
71
+ node.material = Array.isArray(node.material) ? node.material.map(() => make()) : make();
72
+ node.userData.clayOwned = true;
73
+ return;
74
+ }
75
+ if (!object.autoColor || !node.material) return;
76
+ // cloneMeshGraph already gave this instance its own materials.
77
+ for (const material of Array.isArray(node.material) ? node.material : [node.material]) {
78
+ if (material.color) material.color.set(object.autoColor);
79
+ }
80
+ });
81
+ return root;
82
+ }
83
+
84
+ export function ImportedMesh({ object }) {
85
+ const source = useMeshScene(object.assetId);
86
+ const root = useMemo(
87
+ () => (source ? instantiateMesh(source, object) : null),
88
+ [source, object.height, object.clay, object.autoColor, object.color],
89
+ );
90
+ useEffect(() => () => disposeOwnedMaterials(root), [root]);
91
+ if (!root) {
92
+ const width = object.footprint?.width ?? 1;
93
+ const depth = object.footprint?.depth ?? 1;
94
+ const height = object.height ?? 1;
95
+ return (
96
+ <mesh position={[0, height / 2, 0]} castShadow receiveShadow>
97
+ <boxGeometry args={[width, height, depth]} />
98
+ <meshStandardMaterial color={MISSING_MESH} roughness={0.92} metalness={0} />
99
+ </mesh>
100
+ );
101
+ }
102
+ return <primitive object={root} />;
103
+ }
@@ -0,0 +1,84 @@
1
+ // Hand-held kits with no skill of their own: a baseball bat, a ball, a sword and a pistol. Each
2
+ // answers the prop its root rides (props) besides the spec.objects carry entry, so the agent
3
+ // pastes both. Positions are in the kit root's frame (metres, each part record's base pivot).
4
+ // A fist holds a bar across the palm: the bar runs along the palm's l axis (toward the thumb side)
5
+ // and sits on the palm side of the finger middles, which is -n for the right hand.
6
+
7
+ const RIGHT_FINGERS = ["RightHandIndex2", "RightHandMiddle2"];
8
+ /** The bar's centre in a right fist, from the finger middles (d, l, n), m. */
9
+ const FIST = [0, 0, -0.015];
10
+ const along = (k, from = FIST) => [from[0], +(from[1] + k).toFixed(4), from[2]];
11
+
12
+ // A baseball bat along +Y from the knob (y 0) to the end cap (y 0.84): radius by height (m), a
13
+ // smooth taper from the 27 mm handle to the 67 mm barrel drawn as short frustums.
14
+ const BAT_PROFILE = [[0.012, 0.0122], [0.3, 0.0135], [0.36, 0.016], [0.41, 0.0195], [0.46, 0.024], [0.51, 0.0285], [0.56, 0.0318], [0.61, 0.0332], [0.825, 0.0335]];
15
+ const WOOD = "#c99b5e";
16
+ const batParts = () => [
17
+ { id: "knob", shape: "blob", size: [0.052, 0.018, 0.052], position: [0, 0.009, 0], roundness: 0, color: "#a8784a" },
18
+ ...BAT_PROFILE.slice(1).map(([y, r], i) => {
19
+ const [y0, r0] = BAT_PROFILE[i];
20
+ return { id: `seg-${i}`, shape: "cylinder", size: [2 * r, +(y - y0).toFixed(4), 2 * r], position: [0, +((y + y0) / 2).toFixed(4), 0], taper: +(-(1 - r0 / r)).toFixed(4), color: WOOD };
21
+ }),
22
+ { id: "cap", shape: "blob", size: [0.067, 0.03, 0.067], position: [0, 0.825, 0], roundness: 0, color: WOOD },
23
+ ];
24
+ // The batting grip of the baseball swing fixture (test/motion3/fixtures/bat-swing.mjs): the bat
25
+ // runs along u in the palm frame, the right hand 14 cm above the knob, the left hand's point `low`.
26
+ const BAT_AXIS = [0, 0.5, 0.866], onBat = k => BAT_AXIS.map(c => +(c * k).toFixed(4));
27
+
28
+ export const bat = {
29
+ label: "Baseball bat", prop: "batGrip",
30
+ description: "0.84 m wooden baseball bat (knob, handle, taper, barrel, end cap) held in the right hand 14 cm above the knob, with a motion-trail effect on the barrel",
31
+ props: { batGrip: { hand: "r", origin: RIGHT_FINGERS, points: { low: onBat(-0.085), knob: onBat(-0.14), tip: onBat(0.7) } } },
32
+ carry: { prop: "batGrip", at: onBat(-0.14), along: BAT_AXIS },
33
+ parts: [
34
+ { role: "body", kind: "sculpt", at: [0, 0, 0], recipe: { version: 1, parts: batParts() } },
35
+ { role: "trail", kind: "effect", at: [0, 0.69, 0], effect: { preset: "trail", width: 0.3 } },
36
+ ],
37
+ };
38
+
39
+ export const ball = {
40
+ label: "Baseball", prop: "ballGrip",
41
+ description: "7.4 cm baseball held in the right fingers",
42
+ props: { ballGrip: { hand: "r", origin: RIGHT_FINGERS, points: { centre: [0, 0, -0.035] } } },
43
+ carry: { prop: "ballGrip", at: [0, 0, -0.035], along: [0, 1, 0] },
44
+ parts: [{ role: "body", kind: "sphere", at: [0, -0.037, 0], scale: [0.074, 0.074, 0.074], color: "#f1ede3" }],
45
+ };
46
+
47
+ const STEEL = "#c9ced3", BRASS = "#a8874f";
48
+ export const sword = {
49
+ label: "Sword", prop: "swordGrip",
50
+ description: "1 m one-handed sword (pommel, grip, guard, blade) held in the right fist at the grip, with a motion-trail effect on the blade",
51
+ props: { swordGrip: { hand: "r", origin: RIGHT_FINGERS, points: { tip: along(0.87) } } },
52
+ carry: { prop: "swordGrip", at: FIST, along: [0, 1, 0] },
53
+ parts: [
54
+ { role: "body", kind: "sculpt", at: [0, -0.125, 0], recipe: { version: 1, parts: [
55
+ { id: "pommel", shape: "blob", size: [0.042, 0.035, 0.042], position: [0, 0.0175, 0], roundness: 0.2, color: BRASS },
56
+ { id: "grip", shape: "cylinder", size: [0.028, 0.17, 0.024], position: [0, 0.12, 0], color: "#4a3326" },
57
+ { id: "guard", shape: "box", size: [0.2, 0.024, 0.032], position: [0, 0.217, 0], roundness: 0.3, color: BRASS },
58
+ { id: "blade", shape: "box", size: [0.044, 0.68, 0.0065], position: [0, 0.569, 0], roundness: 0.1, color: STEEL },
59
+ { id: "tip", shape: "cylinder", size: [0.044, 0.09, 0.0065], position: [0, 0.954, 0], taper: 1, color: STEEL }] } },
60
+ { role: "trail", kind: "effect", at: [0, 0.5, 0], effect: { preset: "trail", width: 0.6 } },
61
+ ],
62
+ };
63
+
64
+ // The barrel points along the palm's d axis (forward out of the fist), the grip runs along l.
65
+ // The flash and its light are showOnlyInTake: hidden in a static scene, shown only on frames a take's muzzle_vis is on.
66
+ const MUZZLE = [0.155, 0.08, 0];
67
+ export const pistol = {
68
+ label: "Pistol", prop: "gunGrip",
69
+ description: "19 cm pistol held in the right fist, with a muzzle-flash glow and light at the muzzle that show only on frames its muzzle_vis channel is above 0.5",
70
+ props: { gunGrip: { hand: "r", origin: ["RightHand", "RightHandMiddle1"], points: { muzzle: MUZZLE } } },
71
+ carry: { prop: "gunGrip", at: [0, 0, 0], along: [0, 1, 0] },
72
+ parts: [
73
+ { role: "body", kind: "sculpt", at: [0, -0.065, 0], recipe: { version: 1, parts: [
74
+ { id: "grip", shape: "box", size: [0.03, 0.11, 0.028], position: [-0.008, 0.055, 0], rotation: [0, 0, 12], roundness: 0.3, color: "#2f3236" },
75
+ { id: "frame", shape: "box", size: [0.17, 0.028, 0.026], position: [0.055, 0.118, 0], roundness: 0.2, color: "#2f3236" },
76
+ { id: "slide", shape: "box", size: [0.19, 0.032, 0.028], position: [0.06, 0.145, 0], roundness: 0.2, color: "#3d4247" },
77
+ { id: "guard", shape: "torus", size: [0.045, 0.035, 0.007], position: [0.035, 0.095, 0], color: "#2f3236" },
78
+ { id: "trigger", shape: "box", size: [0.006, 0.018, 0.006], position: [0.03, 0.095, 0], roundness: 0.3, color: "#1f2124" }] } },
79
+ { role: "flash", kind: "sphere", at: [MUZZLE[0] + 0.025, MUZZLE[1] - 0.015, 0], scale: [0.05, 0.03, 0.03], color: "#ffe08a",
80
+ glow: { color: "#ffc04a", intensity: 8, halo: 2.5 }, switch: { visible: "muzzle_vis" }, showOnlyInTake: true },
81
+ { role: "light", kind: "point-light", at: [MUZZLE[0] + 0.04, MUZZLE[1], 0], light: { type: "point", color: "#ffd27a", intensity: 4, range: 6, flicker: 0, shadow: false },
82
+ switch: { visible: "muzzle_vis" }, showOnlyInTake: true },
83
+ ],
84
+ };
@@ -0,0 +1,70 @@
1
+ // Kits (docs/motion-api-v3.1.md C15): ready-made, correctly scaled props built as a group, an
2
+ // Empty root plus parts. The root is the grip: carried with the entry `bind` names (at/along pin
3
+ // it to the prop origin), it puts every part where the hand holds it. Parts are ordinary records
4
+ // (sculpts, primitives, effects, lights) parented to the root; a part that glows, burns or lights
5
+ // up carries the switch entry a take uses to show it (`switch`). The exhale kit rides no hand: its
6
+ // root's entry is a follow (C16).
7
+ // buildKit(kit, existing, { name?, position? }) -> { records, rootId, parts: { role: id }, bind, props?, use? } | { error }
8
+ import { Euler, Matrix4, Quaternion, Vector3 } from "three";
9
+ import { createSceneObject, createSculptObject, normalizeSceneObject, EMPTY_KIND } from "../scene-objects.js";
10
+ import { cigarette, lighter, exhale } from "./smoking.js";
11
+ import { bat, ball, sword, pistol } from "./held.js";
12
+
13
+ const KITS = { cigarette, lighter, exhale, bat, ball, sword, pistol };
14
+ export const KIT_NAMES = Object.keys(KITS);
15
+ const DEG = Math.PI / 180;
16
+
17
+ /** inspect_studio { scope: "catalogue" } kits: name, roles, the prop the root rides (or the point it follows) and one line. */
18
+ export const KIT_CATALOGUE = KIT_NAMES.map(kit => ({ kit, parts: KITS[kit].parts.map(p => p.role), ...(KITS[kit].prop ? { prop: KITS[kit].prop } : { follow: KITS[kit].carry.follow }),
19
+ description: KITS[kit].description }));
20
+
21
+ const uniqueName = (base, existing) => {
22
+ const names = new Set(existing.map(o => o.name));
23
+ let name = base;
24
+ for (let n = 2; names.has(name); n += 1) name = `${base} ${n}`;
25
+ return name;
26
+ };
27
+
28
+ /** A fresh record of the part's kind (null when this build has no such kind). */
29
+ function freshPart(part, existing, name) {
30
+ if (part.kind === "sculpt") return createSculptObject({ recipe: part.recipe, name }, existing).object ?? null;
31
+ return createSceneObject(part.kind, existing);
32
+ }
33
+
34
+ const scratch = { pos: new Vector3(), quat: new Quaternion(), scale: new Vector3(), euler: new Euler() };
35
+
36
+ /** The world pose of a root-frame part as record fields: position, XYZ Euler degrees, scale. */
37
+ function placed(rootMatrix, part) {
38
+ const local = new Matrix4().compose(new Vector3(...part.at), new Quaternion().setFromEuler(new Euler(...(part.rot ?? [0, 0, 0]).map(v => v * DEG), "XYZ")), new Vector3(1, 1, 1));
39
+ new Matrix4().multiplyMatrices(rootMatrix, local).decompose(scratch.pos, scratch.quat, scratch.scale);
40
+ scratch.euler.setFromQuaternion(scratch.quat, "XYZ");
41
+ const round = v => Math.round(v * 1e5) / 1e5, [sx, sy, sz] = part.scale ?? [1, 1, 1];
42
+ return { x: round(scratch.pos.x), y: round(scratch.pos.y), z: round(scratch.pos.z), rotX: round(scratch.euler.x / DEG), rot: round(scratch.euler.y / DEG), rotZ: round(scratch.euler.z / DEG),
43
+ scaleX: sx, scaleY: sy, scaleZ: sz };
44
+ }
45
+
46
+ /**
47
+ * The records of kit `kit` (the root first), placed at `position` ({ x, y, z, rot }: the root,
48
+ * world m and yaw degrees; y is lifted so no part's base is under the floor), with ids and names
49
+ * unique against `existing`.
50
+ */
51
+ export function buildKit(kit, existing = [], { name, position = {} } = {}) {
52
+ const def = KITS[kit];
53
+ if (!def) return { error: `kit "${kit}" is not a kit (kits: ${KIT_NAMES.join(", ")})` };
54
+ const yaw = Number(position.rot) || 0, lift = Math.max(0, ...def.parts.map(p => -p.at[1]));
55
+ const rootName = uniqueName(typeof name === "string" && name.trim() ? name.trim() : def.label, existing);
56
+ const root = normalizeSceneObject({ ...createSceneObject(EMPTY_KIND, existing, { x: position.x, z: position.z, rot: yaw }), name: rootName, y: Math.max(lift, Number(position.y) || 0) });
57
+ const rootMatrix = new Matrix4().compose(new Vector3(root.x, root.y, root.z), new Quaternion().setFromEuler(new Euler(0, yaw * DEG, 0, "XYZ")), new Vector3(1, 1, 1));
58
+ const records = [root], parts = {}, bind = { [root.id]: def.carry }, skipped = [];
59
+ for (const part of def.parts) {
60
+ const all = [...existing, ...records], partName = uniqueName(`${rootName} ${part.role}`, all), fresh = freshPart(part, all, partName);
61
+ const record = fresh && normalizeSceneObject({ ...fresh, ...placed(rootMatrix, part), name: partName, parent: root.id,
62
+ ...(part.color ? { color: part.color } : {}), ...(part.glow ? { glow: part.glow } : {}), ...(part.effect ? { effect: part.effect } : {}), ...(part.light ? { light: part.light } : {}),
63
+ ...(part.showOnlyInTake ? { showOnlyInTake: true } : {}) });
64
+ if (!record) { skipped.push(part.role); continue; }
65
+ records.push(record);
66
+ parts[part.role] = record.id;
67
+ if (part.switch) bind[record.id] = part.switch;
68
+ }
69
+ return { records, rootId: root.id, parts, bind, ...(def.props ? { props: def.props } : {}), ...(def.skill ? { skill: def.skill } : {}), ...(skipped.length ? { skipped } : {}) };
70
+ }
@@ -0,0 +1,57 @@
1
+ // The smoking kits: a cigarette and a lighter sized and gripped like the smokeCigarette props, so
2
+ // the carried kit sits exactly in the fingers (src/motion3/skills/smoke.js props cig, lighter).
3
+ // Part positions are in the kit root's frame (metres), the base pivot of each part record; the
4
+ // root rides the prop origin with at [0, 0, 0] and the `along` below (docs/motion-api-v3.1.md C15).
5
+ // cigarette: root between RightHandIndex2 and RightHandMiddle2; +Y runs along the palm normal
6
+ // from the filter (y -0.026, prop point filter) to the tip (y 0.058, prop point tip):
7
+ // 8.4 cm x 7.8 mm.
8
+ // lighter: root between LeftHand and LeftHandMiddle1; +Y toward the thumb side; the flame sits
9
+ // on the hood at the prop point flame [0.01, 0.036, 0] (d, l, n).
10
+ // exhale: no hand: the root follows the mouth (C16), its +Y along the face, so the puff part
11
+ // needs no placing; smokeCigarette args.kit.exhale shows it while the exhale channel is on.
12
+ // The lit parts (ember, flame, their lights, the tip smoke, the puff) are showOnlyInTake: a static
13
+ // scene draws none of them; a take that binds them (args.kit) shows them on its channels' frames.
14
+
15
+ const PAPER = "#f3efe6", FILTER = "#d48a4c", ASH = "#4a3a33";
16
+ const D = 0.0078, FILTER_LEN = 0.022, LEN = 0.084, TIP = 0.058;
17
+
18
+ export const cigarette = {
19
+ label: "Cigarette", prop: "cig", skill: "smokeCigarette",
20
+ description: "8.4 cm cigarette held between the right index and middle fingers (smokeCigarette prop cig): paper and filter, a glowing ember with its faint light, and tip smoke (these three show only while a take drives them: smokeCigarette args.kit)",
21
+ carry: { prop: "cig", at: [0, 0, 0], along: [0, 0, 1], visible: "cig_vis" },
22
+ parts: [
23
+ { role: "body", kind: "sculpt", at: [0, TIP - LEN, 0], recipe: { version: 1, parts: [
24
+ { id: "filter", shape: "cylinder", size: [D, FILTER_LEN, D], position: [0, FILTER_LEN / 2, 0], color: FILTER },
25
+ { id: "paper", shape: "cylinder", size: [D, LEN - FILTER_LEN - 0.004, D], position: [0, (LEN + FILTER_LEN - 0.004) / 2, 0], color: PAPER }] } },
26
+ // the burning end: a 1 cm ash sphere at the tip that glows (its level follows the drag)
27
+ { role: "ember", kind: "sphere", at: [0, TIP - 0.009, 0], scale: [0.01, 0.01, 0.01], color: ASH,
28
+ glow: { color: "#ff5a1e", intensity: 5, halo: 3.5 }, switch: { visible: "ember_vis", level: "ember" }, showOnlyInTake: true },
29
+ // a glow lights nothing: the faint warm light on the fingers and the face, brighter on a drag
30
+ { role: "light", kind: "point-light", at: [0, TIP + 0.004, 0], light: { type: "point", color: "#ff6a2a", intensity: 0.04, range: 1.2, flicker: 0.2, shadow: false },
31
+ switch: { visible: "ember_vis", level: "ember" }, showOnlyInTake: true },
32
+ { role: "smoke", kind: "effect", at: [0, TIP + 0.002, 0], effect: { preset: "smoke" }, switch: { visible: "ember_vis" }, showOnlyInTake: true },
33
+ ],
34
+ };
35
+
36
+ export const lighter = {
37
+ label: "Lighter", prop: "lighter", skill: "smokeCigarette",
38
+ description: "7.5 cm disposable lighter held in the left fist (smokeCigarette prop lighter): body and hood, a glowing flame and its flickering light (shown only while a take drives them: smokeCigarette args.kit)",
39
+ carry: { prop: "lighter", at: [0, 0, 0], along: [0, 1, 0], visible: "lit_vis" },
40
+ parts: [
41
+ { role: "body", kind: "sculpt", at: [0.01, -0.062, 0], recipe: { version: 1, parts: [
42
+ { id: "body", shape: "box", size: [0.025, 0.075, 0.013], position: [0, 0.0375, 0], roundness: 0.5, color: "#c4372f" },
43
+ { id: "hood", shape: "box", size: [0.024, 0.013, 0.012], position: [0, 0.0815, 0], roundness: 0.25, color: "#aeb4b9" },
44
+ { id: "wheel", shape: "cylinder", size: [0.009, 0.006, 0.009], position: [-0.006, 0.0815, 0], rotation: [90, 0, 0], color: "#6d7378" }] } },
45
+ { role: "flame", kind: "sphere", at: [0.01, 0.027, 0], scale: [0.011, 0.028, 0.011], color: "#ffcf73",
46
+ glow: { color: "#ff9a3c", intensity: 6, halo: 1.6 }, switch: { visible: "flame_vis" }, showOnlyInTake: true },
47
+ { role: "light", kind: "point-light", at: [0.01, 0.045, 0], light: { type: "point", color: "#ffb35c", intensity: 0.5, range: 4, flicker: 0.6, shadow: false },
48
+ switch: { visible: "flame_vis" }, showOnlyInTake: true },
49
+ ],
50
+ };
51
+
52
+ export const exhale = {
53
+ label: "Exhale", skill: "smokeCigarette",
54
+ description: "a breath of smoke from the mouth: its root follows landmark:mouth facing forward (no placing); smokeCigarette args.kit.exhale shows it while breathing out (never in a static scene)",
55
+ carry: { follow: "landmark:mouth", aim: "face", visible: "exhale" },
56
+ parts: [{ role: "puff", kind: "effect", at: [0, 0, 0], effect: { preset: "exhale" }, showOnlyInTake: true }],
57
+ };
@@ -0,0 +1,93 @@
1
+ /**
2
+ * A practical light inside a record that casts shadows lights almost nothing.
3
+ *
4
+ * A shadow-casting light renders the set's depth from where it sits. Inside a
5
+ * solid record (a lamp light placed in its pole or in an unglowing bulb) the
6
+ * record's own faces fill that depth map in every direction, so the light only
7
+ * reaches the set through shadow-map leaks: thin streaks on the ground, and a
8
+ * brighter light changes nothing the agent can measure (session 1e3d1adc).
9
+ *
10
+ * `blockedLights` finds each light that renders a shadow and sits inside such
11
+ * a record, from the authored records, and `withLightWarnings` reports it in
12
+ * the receipt of the edit that placed, switched or moved either of them, beside
13
+ * the shadow-cap warning. A record with `glow` is self-lit and casts no shadow
14
+ * (object-glow.js), so a light inside a glowing bulb is not blocked.
15
+ *
16
+ * Pure: no three.js, so the command bus and Node tests read the same rule.
17
+ */
18
+
19
+ import { practicalShadows, withShadowCapWarnings } from "./object-look.js";
20
+ import { isEffectivelyHidden } from "./object-hidden.js";
21
+
22
+ /** Renderers whose meshes cast shadows (props.jsx, set-pieces.jsx, sculpts, imported meshes).
23
+ * A plane and a cutout are cards: nothing can be inside them. */
24
+ const CASTERS = new Set(["cube", "sphere", "capsule", "cylinder", "cone", "car", "chair", "small-plane", "sculpt", "mesh"]);
25
+ const DEG = Math.PI / 180;
26
+ const EPS = 1e-6;
27
+ const MAX_WARNINGS = 4;
28
+
29
+ /** `p` (world) in the record's own unscaled frame: the inverse of T · Rx · Ry · Rz · S
30
+ * (three.js "XYZ" Euler, the order SceneObject draws a record with). */
31
+ function toLocal(object, p) {
32
+ let x = p.x - (object.x ?? 0), y = p.y - (object.y ?? 0), z = p.z - (object.z ?? 0);
33
+ const turn = (angle, a, b) => {
34
+ const c = Math.cos(angle * DEG), s = Math.sin(angle * DEG);
35
+ return [a * c + b * s, b * c - a * s];
36
+ };
37
+ [y, z] = turn(object.rotX ?? 0, y, z);
38
+ [z, x] = turn(object.rot ?? 0, z, x);
39
+ [x, y] = turn(object.rotZ ?? 0, x, y);
40
+ return { x: x / (object.scaleX || 1), y: y / (object.scaleY || 1), z: z / (object.scaleZ || 1) };
41
+ }
42
+
43
+ /** True when the local point is inside the record's drawn shape: the primitives
44
+ * exactly (built base on the floor, centred on x/z), anything else by its box. */
45
+ function insideShape(object, { x, y, z }) {
46
+ const halfW = (object.footprint?.width ?? 0) / 2, halfD = (object.footprint?.depth ?? 0) / 2, height = object.height ?? 0;
47
+ if (!(halfW > EPS && halfD > EPS && height > EPS) || y <= EPS || y >= height - EPS) return false;
48
+ const u = x / halfW, w = z / halfD, ring = u * u + w * w;
49
+ if (object.renderer === "sphere") return ring + ((2 * y) / height - 1) ** 2 < 1 - EPS;
50
+ if (object.renderer === "cylinder") return ring < 1 - EPS;
51
+ if (object.renderer === "cone") return ring < (1 - y / height) ** 2 - EPS;
52
+ if (object.renderer === "capsule") {
53
+ const off = Math.max(0, halfW - y, y - (height - halfW)) / halfW;
54
+ return ring + off * off < 1 - EPS;
55
+ }
56
+ return Math.abs(u) < 1 - EPS && Math.abs(w) < 1 - EPS;
57
+ }
58
+
59
+ /** Records drawn with shadow-casting meshes where their numbers say: shown, not
60
+ * glowing, not riding a character (an attached record's numbers are in its bone's frame). */
61
+ function casters(objects) {
62
+ return objects.filter((object) => CASTERS.has(object?.renderer) && !object.glow && !object.attach && !isEffectivelyHidden(object, objects));
63
+ }
64
+
65
+ /** [{ light, by }] for every light that renders a shadow from inside a shadow-casting record. */
66
+ export function blockedLights(objects = []) {
67
+ const casting = new Set(practicalShadows(objects).casting);
68
+ const solids = casters(objects);
69
+ const out = [];
70
+ for (const light of objects) {
71
+ if (!casting.has(light?.id) || light.attach) continue;
72
+ const at = { x: light.x ?? 0, y: light.y ?? 0, z: light.z ?? 0 };
73
+ const by = solids.find((object) => object.id !== light.id && insideShape(object, toLocal(object, at)));
74
+ if (by) out.push({ light, by });
75
+ }
76
+ return out;
77
+ }
78
+
79
+ const label = (object) => (object.name && object.name !== object.id ? `${object.name.slice(0, 24)} (${object.id})` : object.id);
80
+
81
+ function blockedWarning({ light, by }) {
82
+ const message = [...`Blocked: inside ${label(by)}, which casts shadows, so it lights almost nothing. Move it out or set shadow false.`];
83
+ return { code: "LIGHT_BLOCKED", id: light.id, message: message.length > 120 ? `${message.slice(0, 119).join("")}…` : message.join("") };
84
+ }
85
+
86
+ /** A command result with the shadow-cap warnings and a LIGHT_BLOCKED warning
87
+ * per blocked light whose light or blocker the edit touched (`affectedIds`). */
88
+ export function withLightWarnings(result, objects) {
89
+ const capped = withShadowCapWarnings(result, objects);
90
+ const ids = result?.affectedIds ?? [];
91
+ const blocked = blockedLights(objects).filter(({ light, by }) => ids.includes(light.id) || ids.includes(by.id)).slice(0, MAX_WARNINGS).map(blockedWarning);
92
+ return blocked.length ? { ...capped, warnings: [...(capped.warnings ?? []), ...blocked] } : capped;
93
+ }
@@ -0,0 +1,84 @@
1
+ // The beat board's content (beat-board.jsx), from the agent's newest draft (agent-progress.js): each beat of the
2
+ // draft's timeline as a block over its frames, with what QA found in it. A QA group (other than GOAL) whose frames
3
+ // overlap the block is an issue there; a goal measured at a frame inside it is met or missed there. A block with a
4
+ // missed goal reads "goal", else one with issues reads "issue", else "clean". Every issue also draws its own frame
5
+ // span and every goal a mark at its frame, so where QA objects shows inside a long block. Beats that overlap each
6
+ // other (two hands' skills at once) take separate rows, at most MAX_ROWS.
7
+ // Pure: no React, no DOM.
8
+ import { ko } from "../locale.js";
9
+
10
+ const MAX_ROWS = 3;
11
+
12
+ const LABELS = {
13
+ walk: ["Walk", "걷기"], walkTo: ["Walk", "걷기"], keys: ["Keys", "키 포즈"], standIdle: ["Stand", "서 있기"],
14
+ sitInSeat: ["Sit", "앉기"], exitCar: ["Exit car", "차에서 내리기"], reachGrip: ["Reach and grip", "뻗어 잡기"],
15
+ smokeCigarette: ["Smoke", "담배"],
16
+ };
17
+
18
+ /** A short, readable name for a beat (the timeline's skill or generator name). */
19
+ export function beatLabel(beat) {
20
+ const pair = LABELS[beat];
21
+ return pair ? ko(pair[0], pair[1]) : String(beat ?? "");
22
+ }
23
+
24
+ const overlaps = (a0, a1, b0, b1) => a0 <= b1 && b0 <= a1;
25
+
26
+ /** True when the take on the timeline is still the draft as compiled: same length, one segment, untrimmed, 1x. */
27
+ export function takeIsDraft(motion, draft) {
28
+ const segments = motion?.segments;
29
+ if (!draft || !segments?.length || motion.frames !== draft.frames || segments.length !== 1) return false;
30
+ const [only] = segments;
31
+ return only.speed === 1 && only.timelineStart === 0 && only.timelineEnd === draft.frames - 1;
32
+ }
33
+
34
+ /**
35
+ * beatBoardModel(draft, motion) -> null (nothing to show) or
36
+ * { mode: "draft" | "installed", n, total, ok, blocks: [{ key, beat, label, src, f0, f1, row, rows, issues, groups,
37
+ * goals, missed, state, events }], spans: [{ f0, f1, text }] (each issue), marks: [{ f, ok, text }] (each goal) }.
38
+ * mode "draft": the newest draft is not installed. mode "installed": it is, and the timeline's take is still that draft
39
+ * (takeIsDraft); a take retimed or trimmed since shows nothing, its frames no longer match the beats.
40
+ */
41
+ export function beatBoardModel(draft, motion) {
42
+ if (!draft?.timeline?.length) return null;
43
+ const mode = draft.installed ? "installed" : "draft";
44
+ if (mode === "installed" && !takeIsDraft(motion, draft)) return null;
45
+ const groups = (draft.qa?.groups ?? []).filter(g => g.kind !== "GOAL");
46
+ const goals = (draft.qa?.goals ?? []).filter(g => Number.isFinite(g.at));
47
+ const rowEnds = [];
48
+ const blocks = draft.timeline.map((b, index) => {
49
+ const [f0, f1] = b.f;
50
+ const inGroups = groups.filter(g => overlaps(f0, f1, g.first ?? 0, g.last ?? g.first ?? 0));
51
+ const inGoals = goals.filter(g => g.at >= f0 && g.at <= f1);
52
+ const missed = inGoals.filter(g => !g.ok).length;
53
+ let row = rowEnds.findIndex(end => end < f0);
54
+ if (row < 0) row = Math.min(rowEnds.length, MAX_ROWS - 1);
55
+ rowEnds[row] = Math.max(rowEnds[row] ?? -1, f1);
56
+ return {
57
+ key: `${b.src}:${index}`, beat: b.beat, label: beatLabel(b.beat), src: b.src, f0, f1, row,
58
+ issues: inGroups.length, groups: inGroups, goals: inGoals, missed,
59
+ state: missed ? "goal" : inGroups.length ? "issue" : "clean", events: b.events ?? [],
60
+ };
61
+ });
62
+ const rows = Math.max(1, rowEnds.length);
63
+ for (const block of blocks) block.rows = rows;
64
+ const spans = groups.map(g => ({ f0: g.first ?? 0, f1: g.last ?? g.first ?? 0, text: `${g.kind} ${g.subject}` })).sort((a, b) => a.f0 - b.f0);
65
+ const marks = goals.map(g => ({ f: g.at, ok: !!g.ok, text: goalText(g) })).sort((a, b) => a.f - b.f);
66
+ return { mode, n: draft.n, total: draft.qa?.total ?? 0, ok: !!draft.qa?.ok, blocks, spans, marks };
67
+ }
68
+
69
+ /** One goal as a line: "✓ name 1.2 cm (≤ 2 cm)"; a distance in metres reads in cm. */
70
+ export function goalText(g) {
71
+ const cm = v => `${Math.round(v * 1000) / 10} cm`;
72
+ const upper = g.kind === "near" || g.kind === "still"; // a distance bound from above; the others are minimums
73
+ const value = Number.isFinite(g.value) ? (upper ? cm(g.value) : `${Math.round(g.value * 1000) / 1000}`) : "";
74
+ const need = Number.isFinite(g.need) ? (upper ? ` (≤ ${cm(g.need)})` : ` (≥ ${g.need})`) : "";
75
+ return `${g.ok ? "✓" : "✗"} ${g.name}${value ? ` ${value}${need}` : ""}`;
76
+ }
77
+
78
+ /** The tooltip of a block: its name and frames, then each issue and goal on its own line. */
79
+ export function blockTitle(block) {
80
+ const head = `${block.label} · ${ko("frames", "프레임")} ${block.f0}–${block.f1}`;
81
+ const issues = block.groups.map(g => `⚠ ${g.kind} ${g.subject} (${ko("frames", "프레임")} ${g.first}–${g.last})`);
82
+ const events = block.events.map(e => `${e.event} ${e.object} f${e.f}`);
83
+ return [head, ...issues, ...block.goals.map(goalText), ...events].join("\n");
84
+ }
@@ -0,0 +1,124 @@
1
+ /* The beat board (beat-board.jsx) on the Full-Body lane's Body row: one block per beat of the agent's newest draft.
2
+ State colours: clean --ok, issues amber, a missed goal --danger. A draft not installed yet draws dashed. */
3
+ .tl-beat-board {
4
+ --beat-issue: #d4891a;
5
+ --beat-inset: var(--tl-clip-inset, 7px);
6
+ --beat-clip-h: calc(var(--tl-track-row-height, 38px) - var(--beat-inset) * 2);
7
+ position: absolute;
8
+ left: 0;
9
+ right: 0;
10
+ top: 0;
11
+ /* overlapping beats stack below the Body row's clip, one full clip height each */
12
+ height: calc(var(--beat-inset) + var(--beat-rows, 1) * (var(--beat-clip-h) + 2px));
13
+ pointer-events: none;
14
+ z-index: 3;
15
+ }
16
+
17
+ .tl-beat {
18
+ --beat-c: var(--ok, #4fbf7a);
19
+ position: absolute;
20
+ top: calc(var(--beat-inset) + var(--beat-row, 0) * (var(--beat-clip-h) + 2px));
21
+ height: var(--beat-clip-h);
22
+ left: calc(var(--tl-f-start) * 100% + 1px);
23
+ width: max(6px, calc((var(--tl-f-end) - var(--tl-f-start)) * 100% - 2px));
24
+ box-sizing: border-box;
25
+ display: flex;
26
+ align-items: center;
27
+ gap: 6px;
28
+ min-width: 0;
29
+ margin: 0;
30
+ padding: 0 6px 0 7px;
31
+ overflow: hidden;
32
+ border: 0;
33
+ border-left: 3px solid var(--beat-c);
34
+ border-radius: var(--r-1, 4px);
35
+ background: color-mix(in srgb, var(--beat-c) 20%, var(--surface-bar, #121214));
36
+ color: var(--text-1, #e4e4e7);
37
+ font: 500 var(--tl-font-secondary, 11px) var(--sans, system-ui), sans-serif;
38
+ white-space: nowrap;
39
+ text-align: left;
40
+ cursor: pointer;
41
+ pointer-events: auto;
42
+ }
43
+
44
+ .tl-beat.issue { --beat-c: var(--beat-issue); }
45
+ .tl-beat.goal { --beat-c: var(--danger, #e5484d); }
46
+ .tl-beat:hover,
47
+ .tl-beat.current { background: color-mix(in srgb, var(--beat-c) 32%, var(--surface-bar, #121214)); }
48
+ .tl-beat:focus-visible { outline: 2px solid var(--select, #e8a33d); outline-offset: 1px; }
49
+
50
+ .tl-beat-board.draft .tl-beat {
51
+ border-left-style: dashed;
52
+ box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--beat-c) 55%, transparent);
53
+ }
54
+
55
+ .tl-beat-label {
56
+ min-width: 0;
57
+ overflow: hidden;
58
+ text-overflow: ellipsis;
59
+ }
60
+
61
+ .tl-beat-state {
62
+ margin-left: auto;
63
+ flex: none;
64
+ color: var(--beat-c);
65
+ font-family: var(--mono, 'JetBrains Mono'), monospace;
66
+ font-variant-numeric: tabular-nums;
67
+ font-weight: 600;
68
+ }
69
+
70
+ /* Each issue's frames as a bar, each goal as a mark at its frame, along the row's bottom edge (over the blocks). */
71
+ .tl-beat-span {
72
+ position: absolute;
73
+ bottom: -2px;
74
+ left: calc(var(--tl-f-start) * 100%);
75
+ width: max(3px, calc((var(--tl-f-end) - var(--tl-f-start)) * 100%));
76
+ height: 3px;
77
+ border-radius: 2px;
78
+ background: var(--beat-issue);
79
+ opacity: 0.85;
80
+ pointer-events: auto;
81
+ }
82
+
83
+ .tl-beat-mark {
84
+ position: absolute;
85
+ bottom: -4px;
86
+ left: calc(var(--tl-f) * 100% - 4px);
87
+ width: 8px;
88
+ height: 8px;
89
+ box-sizing: border-box;
90
+ border: 2px solid var(--surface-bar, #121214);
91
+ border-radius: 50%;
92
+ background: var(--danger, #e5484d);
93
+ pointer-events: auto;
94
+ }
95
+ .tl-beat-mark.met { background: var(--ok, #4fbf7a); }
96
+
97
+ /* The draft's name and QA total, at the right, below the blocks. */
98
+ .tl-beat-head {
99
+ position: absolute;
100
+ top: calc(100% + 6px);
101
+ right: 8px;
102
+ padding: 2px 9px;
103
+ border-radius: 999px;
104
+ background: color-mix(in srgb, var(--beat-issue) 18%, var(--surface-panel, #151517));
105
+ color: var(--text-1, #e4e4e7);
106
+ font: 600 var(--tl-font-secondary, 11px) var(--mono, 'JetBrains Mono'), monospace;
107
+ font-variant-numeric: tabular-nums;
108
+ white-space: nowrap;
109
+ pointer-events: auto;
110
+ }
111
+ .tl-beat-head.ok { background: color-mix(in srgb, var(--ok, #4fbf7a) 20%, var(--surface-panel, #151517)); }
112
+
113
+ /* Under a draft the older installed take dims and stops taking clicks. */
114
+ .v2-sequencer .tl-lane:has(> .tl-beat-board.draft) .tl-motion-clip {
115
+ opacity: 0.35;
116
+ pointer-events: none;
117
+ }
118
+
119
+ /* Under the beats the take's own label gives way to them. */
120
+ .v2-sequencer .tl-lane:has(> .tl-beat-board) .tl-motion-clip-label { visibility: hidden; }
121
+
122
+ @media (prefers-reduced-motion: no-preference) {
123
+ .tl-beat { transition: background-color 120ms ease; }
124
+ }