com.beamable 5.0.0-PREVIEW.RC1 → 5.0.0-PREVIEW.RC10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1869) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CHANGELOG.md +11 -0
  3. package/Common/Runtime/AgnosticAttribute.cs +52 -52
  4. package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
  5. package/Common/Runtime/Api/AliasHelper.cs +55 -55
  6. package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
  7. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
  8. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
  9. package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
  10. package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
  11. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
  12. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
  13. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
  14. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
  15. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
  16. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
  17. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
  18. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
  19. package/Common/Runtime/Api/Analytics/Models.meta +11 -11
  20. package/Common/Runtime/Api/Analytics.meta +11 -11
  21. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
  22. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
  23. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
  24. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
  25. package/Common/Runtime/Api/Announcements.meta +11 -11
  26. package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
  27. package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
  28. package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
  29. package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
  30. package/Common/Runtime/Api/Auth.meta +11 -11
  31. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
  32. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
  33. package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
  34. package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
  35. package/Common/Runtime/Api/Calendars.meta +11 -11
  36. package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
  37. package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
  38. package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
  39. package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
  40. package/Common/Runtime/Api/Chat.meta +11 -11
  41. package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
  42. package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
  43. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
  44. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
  45. package/Common/Runtime/Api/CloudData.meta +11 -11
  46. package/Common/Runtime/Api/CometClientData.cs +69 -69
  47. package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
  48. package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
  49. package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
  50. package/Common/Runtime/Api/Commerce.meta +11 -11
  51. package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
  52. package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
  53. package/Common/Runtime/Api/Content.meta +11 -11
  54. package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
  55. package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
  56. package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
  57. package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
  58. package/Common/Runtime/Api/Events.meta +11 -11
  59. package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
  60. package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
  61. package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
  62. package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
  63. package/Common/Runtime/Api/Groups.meta +11 -11
  64. package/Common/Runtime/Api/IAccessToken.cs +48 -48
  65. package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
  66. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
  67. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
  68. package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
  69. package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
  70. package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
  71. package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
  72. package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
  73. package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
  74. package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
  75. package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
  76. package/Common/Runtime/Api/ISupportsGet.cs +160 -160
  77. package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
  78. package/Common/Runtime/Api/IUserContext.cs +22 -22
  79. package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
  80. package/Common/Runtime/Api/IUserDataCache.cs +88 -88
  81. package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
  82. package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
  83. package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
  84. package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
  85. package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
  86. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
  87. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
  88. package/Common/Runtime/Api/Inventory.meta +11 -11
  89. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
  90. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
  91. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
  92. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
  93. package/Common/Runtime/Api/Leaderboards.meta +11 -11
  94. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
  95. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
  96. package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
  97. package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
  98. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
  99. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
  100. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
  101. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
  102. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
  103. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
  104. package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
  105. package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
  106. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
  107. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
  108. package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
  109. package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
  110. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
  111. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
  112. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
  113. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
  114. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
  115. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
  116. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
  117. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
  118. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
  119. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
  120. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
  121. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
  122. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
  123. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
  124. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
  125. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
  126. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
  127. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
  128. package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
  129. package/Common/Runtime/Api/Lobbies.meta +11 -11
  130. package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
  131. package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
  132. package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
  133. package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
  134. package/Common/Runtime/Api/Mail.meta +11 -11
  135. package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
  136. package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
  137. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
  138. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
  139. package/Common/Runtime/Api/Notifications.meta +11 -11
  140. package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
  141. package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
  142. package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
  143. package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
  144. package/Common/Runtime/Api/Parties/Party.cs +59 -59
  145. package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
  146. package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
  147. package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
  148. package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
  149. package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
  150. package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
  151. package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
  152. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
  153. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
  154. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
  155. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
  156. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
  157. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
  158. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
  159. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
  160. package/Common/Runtime/Api/Parties/Requests.meta +11 -11
  161. package/Common/Runtime/Api/Parties.meta +11 -11
  162. package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
  163. package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
  164. package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
  165. package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
  166. package/Common/Runtime/Api/Payments.meta +11 -11
  167. package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
  168. package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
  169. package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
  170. package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
  171. package/Common/Runtime/Api/Presence.meta +11 -11
  172. package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
  173. package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
  174. package/Common/Runtime/Api/Push.meta +11 -11
  175. package/Common/Runtime/Api/QueryBuilder.cs +85 -85
  176. package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
  177. package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
  178. package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
  179. package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
  180. package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
  181. package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
  182. package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
  183. package/Common/Runtime/Api/Realms.meta +11 -11
  184. package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
  185. package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
  186. package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
  187. package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
  188. package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
  189. package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
  190. package/Common/Runtime/Api/Social.meta +11 -11
  191. package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
  192. package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
  193. package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
  194. package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
  195. package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
  196. package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
  197. package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
  198. package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
  199. package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
  200. package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
  201. package/Common/Runtime/Api/Stats.meta +11 -11
  202. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
  203. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
  204. package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
  205. package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
  206. package/Common/Runtime/Api/Tournaments.meta +11 -11
  207. package/Common/Runtime/Api.meta +11 -11
  208. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
  209. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
  210. package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
  211. package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
  212. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
  213. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
  214. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
  215. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
  216. package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
  217. package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
  218. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
  219. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
  220. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
  221. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
  222. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
  223. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
  224. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
  225. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
  226. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
  227. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
  228. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
  229. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
  230. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
  231. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
  232. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
  233. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
  234. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
  235. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
  236. package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
  237. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
  238. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
  239. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
  240. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
  241. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
  242. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
  243. package/Common/Runtime/BeamCli/Contracts.meta +11 -11
  244. package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
  245. package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
  246. package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
  247. package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
  248. package/Common/Runtime/BeamCli/Reporting.cs +51 -51
  249. package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
  250. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
  251. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
  252. package/Common/Runtime/BeamCli.meta +11 -11
  253. package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
  254. package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
  255. package/Common/Runtime/BeamableColorUtil.cs +25 -25
  256. package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
  257. package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
  258. package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
  259. package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
  260. package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
  261. package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
  262. package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
  263. package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
  264. package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
  265. package/Common/Runtime/Collections.meta +11 -11
  266. package/Common/Runtime/Constants/Constants.cs +184 -184
  267. package/Common/Runtime/Constants/Constants.cs.meta +11 -11
  268. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
  269. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
  270. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
  271. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
  272. package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
  273. package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
  274. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
  275. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
  276. package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
  277. package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
  278. package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
  279. package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
  280. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
  281. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
  282. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
  283. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
  284. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
  285. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
  286. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
  287. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
  288. package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
  289. package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
  290. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
  291. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
  292. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
  293. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
  294. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
  295. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
  296. package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
  297. package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
  298. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
  299. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
  300. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
  301. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
  302. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
  303. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
  304. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
  305. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
  306. package/Common/Runtime/Constants/Implementations.meta +11 -11
  307. package/Common/Runtime/Constants.meta +11 -11
  308. package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
  309. package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
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  1665. package/Runtime/Player/PlayerAnnouncements.cs +239 -239
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  1725. package/Samples~/LightBeamSamples/AccountManager/AccountExampleConfig.cs +15 -15
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  1730. package/Samples~/LightBeamSamples/AccountManager/Prefabs/AvatarDisplay/AvatarDisplayBehaviour.cs +21 -21
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  1733. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RecoverEmailPage/RecoverEmailPage.cs +131 -131
  1734. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RegisterEmailPage/RegisterEmailPage.cs +79 -79
  1735. package/Samples~/LightBeamSamples/CurrencyHud/CurrencyHudManager.cs +40 -40
  1736. package/Samples~/LightBeamSamples/CurrencyHud/Prefabs/CurrencyView/CurrencyViewBehaviour.cs +50 -50
  1737. package/Samples~/LightBeamSamples/FriendsManager/FriendsExampleConfig.cs +13 -13
  1738. package/Samples~/LightBeamSamples/FriendsManager/FriendsManager.cs +32 -32
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  1743. package/Samples~/LightBeamSamples/FriendsManager/Prefabs/ReceivedInvitesDisplay/ReceivedInviteDisplayBehaviour.cs +31 -31
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  1746. package/Samples~/LightBeamSamples/FriendsManager/Prefabs/SentInvitesDisplay/SentInviteDisplayBehaviour.cs +25 -25
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  1806. package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/SerializeFieldSubclassSerializeTests.cs +157 -157
  1807. package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/SerializeTests.cs +1066 -1066
  1808. package/Tests/Runtime/Beamable/Content/Serialization/TestContentRef.cs +66 -66
  1809. package/Tests/Runtime/Beamable/Content/Serialization/VipContentSerialization/VipContentSerializationTests.cs +34 -34
  1810. package/Tests/Runtime/Beamable/DebouncerTests.cs +110 -110
  1811. package/Tests/Runtime/Beamable/Dependencies/ScopingTests.cs +235 -235
  1812. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/FromSemanticVersionStringTests.cs +161 -161
  1813. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ImplicitConversionTest.cs +24 -24
  1814. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/RangeOperatorTests.cs +209 -209
  1815. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ToStringTests.cs +64 -64
  1816. package/Tests/Runtime/Beamable/MockAuthService.cs +218 -218
  1817. package/Tests/Runtime/Beamable/MockBeamContext.cs +171 -171
  1818. package/Tests/Runtime/Beamable/MockBeamableApi.cs +122 -122
  1819. package/Tests/Runtime/Beamable/MockConfigurationHelper.cs +19 -19
  1820. package/Tests/Runtime/Beamable/MockFileAccessor.cs +19 -19
  1821. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/AcceptAccountSwitchTests.cs +95 -95
  1822. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/CheckSignedInUserTests.cs +134 -134
  1823. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/LoginTests.cs +108 -108
  1824. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/TestHelperExtensions.cs +38 -38
  1825. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/UpdateLoginEmailTests.cs +81 -81
  1826. package/Tests/Runtime/Beamable/Modules/Leaderboards/IncrementTests.cs +88 -88
  1827. package/Tests/Runtime/Beamable/Modules/Leaderboards/LeaderboardViewSerializeTests.cs +109 -109
  1828. package/Tests/Runtime/Beamable/Modules/Shop/ListingContentTests/ValidateListingTests.cs +66 -66
  1829. package/Tests/Runtime/Beamable/Modules/Stats/StatObjectTests/WriteTests.cs +42 -42
  1830. package/Tests/Runtime/Beamable/Modules/Tournaments/TournamentScoreUtilTests/GetShortScoreTests.cs +329 -329
  1831. package/Tests/Runtime/Beamable/Platform/AccessTokenStorageTests.cs +154 -154
  1832. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/AuthServiceTestBase.cs +39 -39
  1833. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/CustomDeviceIdTests.cs +51 -51
  1834. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/GetUserTests.cs +33 -33
  1835. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/IsEmailAvailableTests.cs +58 -58
  1836. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/LoginTests.cs +37 -37
  1837. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/RemoveDeviceIdTests.cs +69 -69
  1838. package/Tests/Runtime/Beamable/Platform/Connectivity/MockConnectivityService.cs +45 -45
  1839. package/Tests/Runtime/Beamable/Platform/Content/MockContentService.cs +140 -140
  1840. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryResponseTests/MergeViewTests.cs +245 -245
  1841. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/GetItemTests.cs +225 -225
  1842. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/InventoryServiceTestBase.cs +52 -52
  1843. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/UpdateTests.cs +73 -73
  1844. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryTestItem.cs +26 -26
  1845. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/AddItemTests.cs +24 -24
  1846. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/SerializationTests.cs +227 -227
  1847. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/UnitySerializationTests.cs +215 -215
  1848. package/Tests/Runtime/Beamable/Platform/Mail/MailTests.cs +67 -67
  1849. package/Tests/Runtime/Beamable/Platform/MockConnectivityChecker.cs +24 -24
  1850. package/Tests/Runtime/Beamable/Platform/MockPlatformAPI.cs +398 -398
  1851. package/Tests/Runtime/Beamable/Platform/MockPlatformRequester.cs +78 -78
  1852. package/Tests/Runtime/Beamable/Platform/MockPlatformService.cs +47 -47
  1853. package/Tests/Runtime/Beamable/Platform/MockRequesterExtensions.cs +13 -13
  1854. package/Tests/Runtime/Beamable/Platform/TestUtil.cs +59 -59
  1855. package/Tests/Runtime/Beamable/Player/Accounts/ExternalIdentityQueryArgsTests.cs +132 -132
  1856. package/Tests/Runtime/Beamable/Player/Announcements/AnnouncementGiftSerialization.cs +117 -117
  1857. package/Tests/Runtime/Beamable/Player/Announcements/MockAnnouncementsApi.cs +45 -45
  1858. package/Tests/Runtime/Beamable/Player/Announcements/MockNotificationService.cs +70 -70
  1859. package/Tests/Runtime/Beamable/Player/Inventory/GetItemTests.cs +485 -485
  1860. package/Tests/Runtime/Beamable/Player/Inventory/MockInventoryApi.cs +77 -77
  1861. package/Tests/Runtime/Beamable/Player/Leaderboards/ResortTests.cs +236 -236
  1862. package/Tests/Runtime/Beamable/Pooling/StringBuilderPoolTests/SpawnTests.cs +55 -55
  1863. package/Tests/Runtime/Beamable/Promises/PromisePlayModeTests.cs +145 -145
  1864. package/Tests/Runtime/Beamable/Promises/SequenceTests.cs +45 -45
  1865. package/Tests/Runtime/Beamable/QueryBuilder/QueryBuilderTests.cs +94 -94
  1866. package/Tests/Runtime/Server/Runtime/MicroserviceClient/RequestTests.cs +374 -374
  1867. package/Tests/Runtime/Server/Runtime/MicroserviceClient/TestClient.cs +78 -78
  1868. package/Tests/Runtime/Server/Runtime/TestRegistrations.cs +22 -22
  1869. package/package.json +1 -1
@@ -1,626 +1,626 @@
1
- // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC2
2
- // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC2
3
-
4
- using Beamable.Api.Autogenerated.Models;
5
- using Beamable.Common.Content;
6
- using System;
7
- using System.Collections.Generic;
8
- using System.Linq;
9
- using UnityEngine;
10
-
11
- namespace Beamable.Common.Api.Tournaments
12
- {
13
- /// <summary>
14
- /// This type defines the %Client main entry point for the %Tournaments feature.
15
- ///
16
- /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
17
- ///
18
- /// #### Related Links
19
- /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/social-networking/tournaments/">Tournaments</a> feature documentation
20
- /// - See Beamable.API script reference
21
- ///
22
- /// ![img beamable-logo]
23
- ///
24
- /// </summary>
25
- public interface ITournamentApi
26
- {
27
- /// <summary>
28
- /// Find the first <see cref="TournamentInfo"/> that matches the given tournament content id.
29
- /// </summary>
30
- /// <param name="tournamentContentId">A tournament content id.</param>
31
- /// <returns>
32
- /// A <see cref="Promise{T}"/> containing the first <see cref="TournamentInfo"/> whose <see cref="TournamentInfo.contentId"/> matches the <paramref name="tournamentContentId"/>
33
- /// </returns>
34
- [Obsolete("Use " + nameof(GetRunningTournamentInfo) + " method instead.")]
35
- Promise<TournamentInfo> GetTournamentInfo(string tournamentContentId);
36
-
37
- /// <summary>
38
- /// Find the running <see cref="TournamentInfo"/> that matches the given tournament content id.
39
- /// </summary>
40
- /// <param name="tournamentContentId">A tournament content id.</param>
41
- /// <returns>
42
- /// A <see cref="Promise{T}"/> containing the running <see cref="TournamentInfo"/> whose <see cref="TournamentInfo.contentId"/> matches the <paramref name="tournamentContentId"/>
43
- /// </returns>
44
- Promise<TournamentInfo> GetRunningTournamentInfo(string tournamentContentId);
45
-
46
- /// <summary>
47
- /// Find all the tournaments that match given criteria.
48
- /// </summary>
49
- /// <param name="contentId">If included, only tournaments that were created from the given tournament content id will be included.</param>
50
- /// <param name="cycle">If included, only tournaments with a matching <see cref="TournamentInfo.cycle"/> will be included. </param>
51
- /// <param name="isRunning">If included, only tournaments that are running will be included.</param>
52
- /// <returns>A <see cref="Promise"/> containing the <see cref="TournamentInfoResponse"/> will all the matching <see cref="TournamentInfo"/> objects.</returns>
53
- Promise<TournamentInfoResponse> GetAllTournaments(string contentId = null, int? cycle = null, bool? isRunning = null);
54
-
55
- /// <summary>
56
- /// Tournament champions are players who came in first across all stages and tiers for a given cycle.
57
- /// This method will fetch the latest cycle winners.
58
- /// Use the <see cref="GetStandings"/> method to get the standings for the current player's stage and tier.
59
- /// </summary>
60
- /// <param name="tournamentId">The runtime id of a tournament.</param>
61
- /// <param name="cycleLimit">The number of cycles in history to look back to see champions for.</param>
62
- /// <returns>A <see cref="Promise"/> containing a <see cref="TournamentChampionsResponse"/> which contains the champions for the number cycles requested.</returns>
63
- Promise<TournamentChampionsResponse> GetChampions(string tournamentId, int cycleLimit = 30);
64
-
65
- /// <summary>
66
- /// Players participating in a tournament are segmented into different leaderboard partitions
67
- /// to limit the size of the leaderboard any given player sees. Global standings are the scores
68
- /// across all stages, tiers, and partitions.
69
- /// Use the <see cref="GetStandings"/> method to get the standings for the current player's stage and tier.
70
- /// </summary>
71
- /// <param name="tournamentId">The runtime id of a tournament.</param>
72
- /// <param name="cycle">
73
- /// The relative of number cycles in the past to look for the global standings.
74
- /// Leaving this blank, or passing 0, will get the global standings for the <i>current</i> cycle.
75
- /// For example, if the value is 2, the resulting global standings will be from 2 cycles ago.
76
- /// </param>
77
- /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the global standings.</param>
78
- /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the global standings.</param>
79
- /// <param name="focus">The player id of a player to focus the results for. A focused response will include the given player, and surrounding scores.</param>
80
- /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentStandingsResponse"/> where the inner standings are global.</returns>
81
- Promise<TournamentStandingsResponse> GetGlobalStandings(string tournamentId, int cycle = -1, int from = -1,
82
- int max = -1, int focus = -1);
83
-
84
- /// <summary>
85
- /// Retrieve the scores for the current player's stage and tier in the tournament.
86
- /// </summary>
87
- /// <param name="tournamentId">The runtime id of a tournament.</param>
88
- /// <param name="cycle">
89
- /// The relative of number cycles in the past to look for the standings.
90
- /// Leaving this blank, or passing 0, will get the standings for the <i>current</i> cycle.
91
- /// For example, if the value is 2, the resulting standings will be from 2 cycles ago.
92
- /// </param>
93
- /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the standings.</param>
94
- /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the standings.</param>
95
- /// <param name="focus">The player id of a player to focus the results for. A focused response will include the given player, and surrounding scores.</param>
96
- /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentStandingsResponse"/> where the inner standings are relative the current player's tier and stage.</returns>
97
- Promise<TournamentStandingsResponse> GetStandings(string tournamentId, int cycle = -1, int from = -1,
98
- int max = -1, int focus = -1);
99
-
100
- /// <summary>
101
- /// Retrieve scores for the the group members in the current player's group.
102
- /// </summary>
103
- /// <param name="tournamentId">The runtime id of a tournament.</param>
104
- /// <param name="cycle">
105
- /// The relative of number cycles in the past to look for the standings.
106
- /// Leaving this blank, or passing 0, will get the standings for the <i>current</i> cycle.
107
- /// For example, if the value is 2, the resulting standings will be from 2 cycles ago.
108
- /// </param>
109
- /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the standings.</param>
110
- /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the standings.</param>
111
- /// <param name="focus">The player id of a player to focus the results for. A focused response will include the given player, and surrounding scores.</param>
112
- /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentStandingsResponse"/> where the inner standings are for the player's group members.</returns>
113
- Promise<TournamentStandingsResponse> GetGroupPlayers(string tournamentId, int cycle = -1, int from = -1,
114
- int max = -1, int focus = -1);
115
-
116
- /// <summary>
117
- /// Retrieve the tournament scores for player groups.
118
- /// When groups participate in leaderboards, the group's score is the sum of all participating members in the group.
119
- /// </summary>
120
- /// <param name="tournamentId">The runtime id of a tournament.</param>
121
- /// <param name="cycle">
122
- /// The relative of number cycles in the past to look for the group standings.
123
- /// Leaving this blank, or passing 0, will get the standings for the <i>current</i> cycle.
124
- /// For example, if the value is 2, the resulting standings will be from 2 cycles ago.
125
- /// </param>
126
- /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the group standings.</param>
127
- /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the group standings.</param>
128
- /// <param name="focus">The id of a group to focus the results for. A focused response will include the given group, and surrounding scores.</param>
129
- /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentGroupsResponse"/> where the inner standings are relative the current player's tier and stage.</returns>
130
- Promise<TournamentGroupsResponse> GetGroups(string tournamentId, int cycle = -1, int from = -1,
131
- int max = -1, int focus = -1);
132
-
133
- /// <summary>
134
- /// Retrieve a list of unclaimed rewards that the current player has earned from previous cycles of a tournament.
135
- /// This method can be used to show a player what rewards they will acquire before they are claimed.
136
- /// Use the <see cref="ClaimAllRewards"/> method to actually claim the rewards.
137
- /// Use the <see cref="GetPlayerStatus"/> method to identify tournaments that the player is participating in.
138
- /// </summary>
139
- /// <param name="tournamentId">The runtime id of a tournament.</param>
140
- /// <returns>A <see cref="Promise"/> containing a <see cref="TournamentRewardsResponse"/> that has a list of <see cref="TournamentRewardCurrency"/>s the player has earned.</returns>
141
- Promise<TournamentRewardsResponse> GetUnclaimedRewards(string tournamentId);
142
-
143
- /// <summary>
144
- /// Claim all rewards that the current player has earned for previous cycles of a tournament.
145
- /// If you need to show the rewards before claiming them, use the <see cref="GetUnclaimedRewards"/> method.
146
- /// Use the <see cref="GetPlayerStatus"/> method to identify tournaments that the player is participating in.
147
- /// </summary>
148
- /// <param name="tournamentId">The runtime id of a tournament.</param>
149
- /// <returns>A <see cref="Promise"/> containing a <see cref="TournamentRewardsResponse"/> that has a list of <see cref="TournamentRewardCurrency"/>s the player claimed.</returns>
150
- Promise<TournamentRewardsResponse> ClaimAllRewards(string tournamentId);
151
-
152
- /// <summary>
153
- /// A player must join a tournament before they can submit scores with the <see cref="SetScore"/> method.
154
- /// Once a player has joined a tournament, they will be given scores for all future cycles of the tournament.
155
- /// There is no way to leave a tournament.
156
- /// </summary>
157
- /// <param name="tournamentId">The runtime id of a tournament.</param>
158
- /// <param name="startScore">An initial score for the player. </param>
159
- /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentPlayerStatus"/> for the current player's view of the tournament.</returns>
160
- Promise<TournamentPlayerStatus> JoinTournament(string tournamentId, double startScore = 0);
161
-
162
- /// <summary>
163
- /// Set the tournament score for the given <paramref name="dbid"/>. The player must have joined the tournament using the <see cref="JoinTournament"/>
164
- /// method before they can submit scores.
165
- /// </summary>
166
- /// <param name="tournamentId">The runtime id of a tournament.</param>
167
- /// <param name="dbid">The player id of the player that will have their score updated.</param>
168
- /// <param name="score">
169
- /// If the <paramref name="incrementScore"/> is false (which it is by default),
170
- /// then the score will be the player's new score.
171
- /// However, if the <paramref name="incrementScore"/> is true,
172
- /// then the score will be added to the player's existing score. Negative values would lower the player's score.
173
- /// </param>
174
- /// <param name="incrementScore">
175
- /// When true, the <paramref name="score"/> value will be added to the player's existing score.
176
- /// When false, the <paramref name="score"/> value will become the player's new score.
177
- /// </param>
178
- /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
179
- Promise<Unit> SetScore(string tournamentId, long dbid, double score, bool incrementScore = false);
180
-
181
- /// <summary>
182
- /// Retrieve a set of <see cref="TournamentPlayerStatus"/>s for all matching tournaments.
183
- /// The <see cref="TournamentPlayerStatus"/> is a view of a tournament for the current player.
184
- /// </summary>
185
- /// <param name="tournamentId">
186
- /// A tournament runtime id. If this is argument is provided, then the resulting list may only contain up to one
187
- /// <see cref="TournamentPlayerStatus"/>, which represents the current player's status on the given tournament id.
188
- /// </param>
189
- /// <param name="contentId">
190
- /// A tournament content id. If this argument is provided, then the resulting list may contain
191
- /// all <see cref="TournamentPlayerStatus"/>s for each tournament that was spawned from the given content id.
192
- /// </param>
193
- /// <param name="hasUnclaimedRewards">
194
- /// When true, the resulting list will only contain <see cref="TournamentPlayerStatus"/>s for tournaments that have
195
- /// unclaimed rewards. This can be used in conjunction with the <see cref="ClaimAllRewards"/> to claim all pending rewards for the player.
196
- /// </param>
197
- /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentPlayerStatusResponse"/> which contains a list of
198
- /// <see cref="TournamentPlayerStatus"/> for each matching tournament.
199
- /// </returns>
200
- Promise<TournamentPlayerStatusResponse> GetPlayerStatus(string tournamentId = null, string contentId = null, bool? hasUnclaimedRewards = null);
201
-
202
- /// <summary>
203
- /// Retrieve a set of <see cref="TournamentGroupStatus"/>s for all matching tournaments.
204
- /// The <see cref="TournamentGroupStatus"/> is a view of a tournament for the current player, for the player's group.
205
- /// </summary>
206
- /// <param name="tournamentId">
207
- /// A tournament runtime id. If this is argument is provided, then the resulting list may only contain up to one
208
- /// <see cref="TournamentGroupStatus"/>, which represents the current player's group status on the given tournament id.
209
- /// </param>
210
- /// <param name="contentId">
211
- /// A tournament content id. If this argument is provided, then the resulting list may contain
212
- /// all <see cref="TournamentGroupStatus"/>s for each tournament that was spawned from the given content id.
213
- /// </param>
214
- /// <returns></returns>
215
- Promise<TournamentGroupStatusResponse> GetGroupStatus(string tournamentId = null, string contentId = null);
216
-
217
- /// <summary>
218
- /// Retrieve a set of <see cref="TournamentGroupStatus"/>s for some set of groups for all tournaments
219
- /// that were spawned from the given content id.
220
- /// </summary>
221
- /// <param name="groupIds">
222
- /// A list of group ids to get <see cref="TournamentGroupStatus"/> for.
223
- /// There should be a <see cref="TournamentGroupStatus"/> instance per group id, per tournament.
224
- /// </param>
225
- /// <param name="contentId">
226
- /// A tournament content id.
227
- /// </param>
228
- /// <returns></returns>
229
- Promise<TournamentGroupStatusResponse> GetGroupStatuses(List<long> groupIds, string contentId);
230
-
231
- /// <summary>
232
- /// A utility function to get the alias for a given player.
233
- /// The alias will be found by looking at the player's public stat values.
234
- /// </summary>
235
- /// <param name="playerId">The gamertag of the player to get the alias for.</param>
236
- /// <param name="statName">The stat name where the alias is kept. By default, this is "alias"</param>
237
- /// <returns>A <see cref="Promise{T}"/> containing the player's alias. </returns>
238
- Promise<string> GetPlayerAlias(long playerId, string statName = "alias");
239
-
240
- /// <summary>
241
- /// A utility function to get the avatar key for a given player.
242
- /// The avatar key will be found by looking at the player's public stat values.
243
- /// </summary>
244
- /// <param name="playerId">The gamertag of the player to get the avatar key for.</param>
245
- /// <param name="statName">The stat name where the avatar key is kept. By default, this is "avatar"</param>
246
- /// <returns>A <see cref="Promise{T}"/> containing the player's avatar key. </returns>
247
- Promise<string> GetPlayerAvatar(long playerId, string statName = "avatar");
248
- }
249
-
250
-
251
- [System.Serializable]
252
- public class TournamentEntry
253
- {
254
- /// <summary>
255
- /// The player id of the player this entry represents
256
- /// </summary>
257
- public long playerId;
258
-
259
- /// <summary>
260
- /// The player's rank in the tournament. The lower the rank, the better the player is performing. Think of this as "first place"
261
- /// </summary>
262
- public long rank;
263
-
264
- /// <summary>
265
- /// How many stages will the player advance after the currency cycle completes? If the player is doing well, then the player will
266
- /// advance according to the tournament content configuration. Players can also lose stages. If a player will lose a stage, this field
267
- /// value will be negative.
268
- /// </summary>
269
- public int stageChange;
270
-
271
- /// <summary>
272
- /// The player's score. The score can be updated with the <see cref="ITournamentApi.SetScore"/> method.
273
- /// </summary>
274
- public double score;
275
-
276
- /// <summary>
277
- /// Tier is the coarse-grained segmentation of tournaments, akin to
278
- /// leagues such as bronze, silver, and gold. Tiers are numbered ascending
279
- /// from 0.
280
- /// </summary>
281
- public int tier;
282
-
283
- /// <summary>
284
- /// Stage is the fine-grained segmentation of tournament tiers. Some
285
- /// tournaments are defined with just one stage per tier and some are
286
- /// defined with multiple stages per tier.
287
- /// </summary>
288
- public int stage;
289
-
290
- /// <summary>
291
- /// Next stage change is like stageChange, and is in fact synonymous with
292
- /// stage change when the cycle in question is the current cycle. When
293
- /// looking at past cycles, nextStageChange shows the historical delta
294
- /// from that cycle to the cycle after it. If nextStageChange is not known,
295
- /// this field will be absent.
296
- /// </summary>
297
- public int? nextStageChange;
298
-
299
- /// <summary>
300
- /// Previous stage change is a historical record of how the player got to
301
- /// the current tier and stage they occupy. If the player was not present
302
- /// in the previous cycle of the tournament, this field will be absent.
303
- /// </summary>
304
- public int? previousStageChange;
305
-
306
- /// <summary>
307
- /// The <see cref="TournamentRewardCurrency"/>s that the player will be granted after the cycle completes.
308
- /// In order to claim the currency, the player must call <see cref="ITournamentApi.ClaimAllRewards"/>
309
- /// </summary>
310
- public List<TournamentRewardCurrency> currencyRewards;
311
-
312
- public static TournamentEntry FromOpenApi(Beamable.Api.Autogenerated.Models.TournamentEntry entry)
313
- {
314
- return new TournamentEntry
315
- {
316
- playerId = entry.playerId,
317
- rank = entry.rank,
318
- stageChange = entry.stageChange,
319
- score = entry.score,
320
- tier = entry.tier,
321
- stage = entry.stage,
322
- nextStageChange = (bool)entry.nextStageChange?.HasValue ? entry.nextStageChange.Value : (int?)null,
323
- previousStageChange = (bool)entry.previousStageChange?.HasValue ? entry.previousStageChange.Value : (int?)null,
324
- currencyRewards = entry.currencyRewards?.Select(TournamentRewardCurrency.FromOpenApi).ToList() ?? new List<TournamentRewardCurrency>(),
325
- };
326
- }
327
- }
328
-
329
- [System.Serializable]
330
- public class TournamentGroupEntry
331
- {
332
- /// <summary>
333
- /// The group id for this entry in the tournament
334
- /// </summary>
335
- public long groupId;
336
-
337
- /// <summary>
338
- /// The group's rank in the tournament. Low ranks are best. Think of this like being in "first place".
339
- /// </summary>
340
- public long rank;
341
-
342
- /// <summary>
343
- /// How many stages will the group advance after the currency cycle completes? If the group is doing well, then the group will
344
- /// advance according to the tournament content configuration. Groups can also lose stages. If a group will lose a stage, this field
345
- /// value will be negative.
346
- /// </summary>
347
- public int stageChange;
348
-
349
- /// <summary>
350
- /// The group's score in the tournament. The group score is the sum of all participating group members.
351
- /// </summary>
352
- public double score;
353
-
354
- /// <summary>
355
- /// The rewards that will be given to all members of the group.
356
- /// </summary>
357
- public List<TournamentRewardCurrency> currencyRewards;
358
- }
359
-
360
- [System.Serializable]
361
- public class TournamentChampionEntry
362
- {
363
- /// <summary>
364
- /// The player id of the champion
365
- /// </summary>
366
- public long playerId;
367
-
368
- /// <summary>
369
- /// The tournament score the champion earned for the cycle
370
- /// </summary>
371
- public double score;
372
-
373
- /// <summary>
374
- /// The number of cycles ago that this entry is for
375
- /// </summary>
376
- public int cyclesPrior;
377
- }
378
-
379
- [System.Serializable]
380
- public class TournamentStandingsResponse
381
- {
382
- /// <summary>
383
- /// The current player's <see cref="TournamentEntry"/>
384
- /// </summary>
385
- public TournamentEntry me;
386
-
387
- /// <summary>
388
- /// A set of <see cref="TournamentEntry"/>s
389
- /// </summary>
390
- public List<TournamentEntry> entries;
391
-
392
- public static TournamentStandingsResponse FromOpenApi(GetStandingsResponse entry)
393
- {
394
- return new TournamentStandingsResponse()
395
- {
396
- me = (bool)entry.me?.HasValue ? TournamentEntry.FromOpenApi(entry.me.Value) : null,
397
- entries = entry.entries?.Select(TournamentEntry.FromOpenApi).ToList() ?? new List<TournamentEntry>()
398
- };
399
- }
400
- }
401
-
402
- [System.Serializable]
403
- public class TournamentGroupsResponse
404
- {
405
- /// <summary>
406
- /// The <see cref="TournamentGroupEntry"/> corresponding to the given focus.
407
- /// </summary>
408
- public TournamentGroupEntry focus;
409
-
410
- /// <summary>
411
- /// A set of <see cref="TournamentGroupEntry"/>s
412
- /// </summary>
413
- public List<TournamentGroupEntry> entries;
414
- }
415
-
416
- [System.Serializable]
417
- public class TournamentChampionsResponse
418
- {
419
- public List<TournamentChampionEntry> entries;
420
- }
421
-
422
- [System.Serializable]
423
- public class TournamentRewardCurrency
424
- {
425
- /// <summary>
426
- /// A currency content id
427
- /// </summary>
428
- [Tooltip(ContentObject.TooltipSymbol1)]
429
- public string symbol;
430
-
431
- /// <summary>
432
- /// The amount of currency that will be given for the reward.
433
- /// </summary>
434
- [Tooltip(ContentObject.TooltipAmount1)]
435
- public int amount;
436
-
437
- public static TournamentRewardCurrency FromOpenApi(TournamentCurrencyReward entry)
438
- {
439
- return new TournamentRewardCurrency { amount = (int)entry.amount, symbol = entry.symbol };
440
- }
441
- }
442
-
443
- [System.Serializable]
444
- public class TournamentRewardsResponse
445
- {
446
- [Tooltip(ContentObject.TooltipTournamentRewardCurrency1)]
447
- public List<TournamentRewardCurrency> rewardCurrencies;
448
- }
449
-
450
- [System.Serializable]
451
- public class TournamentJoinRequest
452
- {
453
- [Tooltip(ContentObject.TooltipId1)]
454
- public string tournamentId;
455
- }
456
-
457
- [System.Serializable]
458
- public class TournamentScoreRequest
459
- {
460
- [Tooltip(ContentObject.TooltipId1)]
461
- public string tournamentId;
462
-
463
- [Tooltip(ContentObject.TooltipPlayerDbid1)]
464
- public long playerId;
465
-
466
- [Tooltip(ContentObject.TooltipScore1)]
467
- public double score;
468
-
469
- [Tooltip(ContentObject.TooltipIncrement1)]
470
- public bool increment;
471
- //TODO: Add optional stats to set score request
472
- }
473
-
474
- [System.Serializable]
475
- public class TournamentInfo
476
- {
477
- /// <summary>
478
- /// The runtime id of the tournament.
479
- /// </summary>
480
- [Tooltip(ContentObject.TooltipId1)]
481
- public string tournamentId;
482
-
483
- /// <summary>
484
- /// The tournament content id that created this tournament.
485
- /// </summary>
486
- [Tooltip(ContentObject.TooltipId1)]
487
- public string contentId;
488
-
489
- /// <summary>
490
- /// The number of seconds remaining before the next cycle of the tournament begins.
491
- /// </summary>
492
- [Tooltip(ContentObject.TooltipSecondsRemaining1)]
493
- public long secondsRemaining;
494
-
495
- /// <summary>
496
- /// The current cycle that the tournament is running. A tournament is a repeating event, and it repeats after a fixed amount of time.
497
- /// Each time the tournament repeats, the cycle increases by 1.
498
- /// </summary>
499
- [Tooltip(ContentObject.TooltipCycle1)]
500
- public int cycle;
501
-
502
- /// <summary>
503
- /// The start date of the cycle
504
- /// </summary>
505
- [Tooltip(ContentObject.TooltipStartDate1 + ContentObject.TooltipStartDate2)]
506
- public string startTimeUtc;
507
-
508
- /// <summary>
509
- /// The end date of the cycle
510
- /// </summary>
511
- [Tooltip(ContentObject.TooltipEndDate1 + ContentObject.TooltipEndDate2)]
512
- public string endTimeUtc;
513
- }
514
-
515
- [System.Serializable]
516
- public class TournamentInfoResponse
517
- {
518
- [Tooltip(ContentObject.TooltipTournamentInfo1)]
519
- public List<TournamentInfo> tournaments;
520
- }
521
-
522
- [System.Serializable]
523
- public class TournamentPlayerStatus
524
- {
525
- /// <summary>
526
- /// The tournament content id that spawned this tournament.
527
- /// </summary>
528
- [Tooltip(ContentObject.TooltipId1)]
529
- public string contentId;
530
-
531
- /// <summary>
532
- /// The runtime id of the tournament.
533
- /// </summary>
534
- [Tooltip(ContentObject.TooltipId1)]
535
- public string tournamentId;
536
-
537
- /// <summary>
538
- /// The player id of this player's tournament status.
539
- /// </summary>
540
- [Tooltip(ContentObject.TooltipPlayerDbid1)]
541
- public long playerId;
542
-
543
- /// <summary>
544
- /// The tournament tier the player is participating on.
545
- /// If the player does well, they will gain stages.
546
- /// If a player does poorly, they will loose stages.
547
- /// Once a player has reached the final stage for their tier, they will advance a tier.
548
- /// </summary>
549
- [Tooltip(ContentObject.TooltipTier1)]
550
- public int tier;
551
-
552
- /// <summary>
553
- /// The tournament stage the player is participating on.
554
- /// There are multiple stages per tier.
555
- /// If the player does well, they will gain stages.
556
- /// If a player does poorly, they will loose stages.
557
- /// </summary>
558
- [Tooltip(ContentObject.TooltipStage1)]
559
- public int stage;
560
-
561
- /// <summary>
562
- /// The group id that the player is working for in the tournament. If the player isn't
563
- /// participating in a group, this will be 0.
564
- /// </summary>
565
- [Tooltip(ContentObject.TooltipId1)]
566
- public long groupId;
567
-
568
- /// <summary>
569
- /// A set of <see cref="TournamentRewardCurrency"/> that the player would earn at the end of the tournament cycle.
570
- /// These rewards aren't allowed to be claimed until the end of the cycle. If a player's score is overtaken at the
571
- /// end of a tournament, the rewards may change. Use the <see cref="ITournamentApi.GetUnclaimedRewards"/> method to see the final rewards.
572
- /// </summary>
573
- [Tooltip(ContentObject.TooltipTournamentRewardCurrency1)]
574
- public List<TournamentRewardCurrency> unclaimedRewards;
575
- }
576
-
577
- [System.Serializable]
578
- public class TournamentGroupStatus
579
- {
580
- [Tooltip(ContentObject.TooltipId1)]
581
- public long groupId;
582
-
583
- [Tooltip(ContentObject.TooltipId1)]
584
- public string contentId;
585
-
586
- [Tooltip(ContentObject.TooltipId1)]
587
- public string tournamentId;
588
-
589
- [Tooltip(ContentObject.TooltipTier1)]
590
- public int tier;
591
-
592
- [Tooltip(ContentObject.TooltipStage1)]
593
- public int stage;
594
- }
595
-
596
- [System.Serializable]
597
- public class TournamentScoreResponse
598
- {
599
- [Tooltip(ContentObject.TooltipResult1)]
600
- public string result;
601
- }
602
-
603
- [System.Serializable]
604
- public class TournamentPlayerStatusResponse
605
- {
606
- [Tooltip(ContentObject.TooltipStatus)]
607
- public List<TournamentPlayerStatus> statuses;
608
- }
609
-
610
- [System.Serializable]
611
- public class TournamentGroupStatusResponse
612
- {
613
- [Tooltip(ContentObject.TooltipStatus)]
614
- public List<TournamentGroupStatus> statuses;
615
- }
616
-
617
- [System.Serializable]
618
- public class TournamentGetStatusesRequest
619
- {
620
- [Tooltip(ContentObject.TooltipId1)]
621
- public List<long> groupIds;
622
-
623
- [Tooltip(ContentObject.TooltipId1)]
624
- public string contentId;
625
- }
626
- }
1
+ // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC9
2
+ // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC9
3
+
4
+ using Beamable.Api.Autogenerated.Models;
5
+ using Beamable.Common.Content;
6
+ using System;
7
+ using System.Collections.Generic;
8
+ using System.Linq;
9
+ using UnityEngine;
10
+
11
+ namespace Beamable.Common.Api.Tournaments
12
+ {
13
+ /// <summary>
14
+ /// This type defines the %Client main entry point for the %Tournaments feature.
15
+ ///
16
+ /// [img beamable-logo]: https://landen.imgix.net/7udgo2lvquge/assets/xgh89bz1.png?w=400 "Beamable Logo"
17
+ ///
18
+ /// #### Related Links
19
+ /// - See the <a target="_blank" href="https://help.beamable.com/Unity-Latest/unity/user-reference/beamable-services/social-networking/tournaments/">Tournaments</a> feature documentation
20
+ /// - See Beamable.API script reference
21
+ ///
22
+ /// ![img beamable-logo]
23
+ ///
24
+ /// </summary>
25
+ public interface ITournamentApi
26
+ {
27
+ /// <summary>
28
+ /// Find the first <see cref="TournamentInfo"/> that matches the given tournament content id.
29
+ /// </summary>
30
+ /// <param name="tournamentContentId">A tournament content id.</param>
31
+ /// <returns>
32
+ /// A <see cref="Promise{T}"/> containing the first <see cref="TournamentInfo"/> whose <see cref="TournamentInfo.contentId"/> matches the <paramref name="tournamentContentId"/>
33
+ /// </returns>
34
+ [Obsolete("Use " + nameof(GetRunningTournamentInfo) + " method instead.")]
35
+ Promise<TournamentInfo> GetTournamentInfo(string tournamentContentId);
36
+
37
+ /// <summary>
38
+ /// Find the running <see cref="TournamentInfo"/> that matches the given tournament content id.
39
+ /// </summary>
40
+ /// <param name="tournamentContentId">A tournament content id.</param>
41
+ /// <returns>
42
+ /// A <see cref="Promise{T}"/> containing the running <see cref="TournamentInfo"/> whose <see cref="TournamentInfo.contentId"/> matches the <paramref name="tournamentContentId"/>
43
+ /// </returns>
44
+ Promise<TournamentInfo> GetRunningTournamentInfo(string tournamentContentId);
45
+
46
+ /// <summary>
47
+ /// Find all the tournaments that match given criteria.
48
+ /// </summary>
49
+ /// <param name="contentId">If included, only tournaments that were created from the given tournament content id will be included.</param>
50
+ /// <param name="cycle">If included, only tournaments with a matching <see cref="TournamentInfo.cycle"/> will be included. </param>
51
+ /// <param name="isRunning">If included, only tournaments that are running will be included.</param>
52
+ /// <returns>A <see cref="Promise"/> containing the <see cref="TournamentInfoResponse"/> will all the matching <see cref="TournamentInfo"/> objects.</returns>
53
+ Promise<TournamentInfoResponse> GetAllTournaments(string contentId = null, int? cycle = null, bool? isRunning = null);
54
+
55
+ /// <summary>
56
+ /// Tournament champions are players who came in first across all stages and tiers for a given cycle.
57
+ /// This method will fetch the latest cycle winners.
58
+ /// Use the <see cref="GetStandings"/> method to get the standings for the current player's stage and tier.
59
+ /// </summary>
60
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
61
+ /// <param name="cycleLimit">The number of cycles in history to look back to see champions for.</param>
62
+ /// <returns>A <see cref="Promise"/> containing a <see cref="TournamentChampionsResponse"/> which contains the champions for the number cycles requested.</returns>
63
+ Promise<TournamentChampionsResponse> GetChampions(string tournamentId, int cycleLimit = 30);
64
+
65
+ /// <summary>
66
+ /// Players participating in a tournament are segmented into different leaderboard partitions
67
+ /// to limit the size of the leaderboard any given player sees. Global standings are the scores
68
+ /// across all stages, tiers, and partitions.
69
+ /// Use the <see cref="GetStandings"/> method to get the standings for the current player's stage and tier.
70
+ /// </summary>
71
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
72
+ /// <param name="cycle">
73
+ /// The relative of number cycles in the past to look for the global standings.
74
+ /// Leaving this blank, or passing 0, will get the global standings for the <i>current</i> cycle.
75
+ /// For example, if the value is 2, the resulting global standings will be from 2 cycles ago.
76
+ /// </param>
77
+ /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the global standings.</param>
78
+ /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the global standings.</param>
79
+ /// <param name="focus">The player id of a player to focus the results for. A focused response will include the given player, and surrounding scores.</param>
80
+ /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentStandingsResponse"/> where the inner standings are global.</returns>
81
+ Promise<TournamentStandingsResponse> GetGlobalStandings(string tournamentId, int cycle = -1, int from = -1,
82
+ int max = -1, int focus = -1);
83
+
84
+ /// <summary>
85
+ /// Retrieve the scores for the current player's stage and tier in the tournament.
86
+ /// </summary>
87
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
88
+ /// <param name="cycle">
89
+ /// The relative of number cycles in the past to look for the standings.
90
+ /// Leaving this blank, or passing 0, will get the standings for the <i>current</i> cycle.
91
+ /// For example, if the value is 2, the resulting standings will be from 2 cycles ago.
92
+ /// </param>
93
+ /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the standings.</param>
94
+ /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the standings.</param>
95
+ /// <param name="focus">The player id of a player to focus the results for. A focused response will include the given player, and surrounding scores.</param>
96
+ /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentStandingsResponse"/> where the inner standings are relative the current player's tier and stage.</returns>
97
+ Promise<TournamentStandingsResponse> GetStandings(string tournamentId, int cycle = -1, int from = -1,
98
+ int max = -1, int focus = -1);
99
+
100
+ /// <summary>
101
+ /// Retrieve scores for the the group members in the current player's group.
102
+ /// </summary>
103
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
104
+ /// <param name="cycle">
105
+ /// The relative of number cycles in the past to look for the standings.
106
+ /// Leaving this blank, or passing 0, will get the standings for the <i>current</i> cycle.
107
+ /// For example, if the value is 2, the resulting standings will be from 2 cycles ago.
108
+ /// </param>
109
+ /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the standings.</param>
110
+ /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the standings.</param>
111
+ /// <param name="focus">The player id of a player to focus the results for. A focused response will include the given player, and surrounding scores.</param>
112
+ /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentStandingsResponse"/> where the inner standings are for the player's group members.</returns>
113
+ Promise<TournamentStandingsResponse> GetGroupPlayers(string tournamentId, int cycle = -1, int from = -1,
114
+ int max = -1, int focus = -1);
115
+
116
+ /// <summary>
117
+ /// Retrieve the tournament scores for player groups.
118
+ /// When groups participate in leaderboards, the group's score is the sum of all participating members in the group.
119
+ /// </summary>
120
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
121
+ /// <param name="cycle">
122
+ /// The relative of number cycles in the past to look for the group standings.
123
+ /// Leaving this blank, or passing 0, will get the standings for the <i>current</i> cycle.
124
+ /// For example, if the value is 2, the resulting standings will be from 2 cycles ago.
125
+ /// </param>
126
+ /// <param name="from">How many entries from the top of the list to skip before returning data. Used with <paramref name="max"/>, this can be used to page the group standings.</param>
127
+ /// <param name="max">Limit the number of entries that will be returned. used with <paramref name="from"/>, this can be used to page the group standings.</param>
128
+ /// <param name="focus">The id of a group to focus the results for. A focused response will include the given group, and surrounding scores.</param>
129
+ /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentGroupsResponse"/> where the inner standings are relative the current player's tier and stage.</returns>
130
+ Promise<TournamentGroupsResponse> GetGroups(string tournamentId, int cycle = -1, int from = -1,
131
+ int max = -1, int focus = -1);
132
+
133
+ /// <summary>
134
+ /// Retrieve a list of unclaimed rewards that the current player has earned from previous cycles of a tournament.
135
+ /// This method can be used to show a player what rewards they will acquire before they are claimed.
136
+ /// Use the <see cref="ClaimAllRewards"/> method to actually claim the rewards.
137
+ /// Use the <see cref="GetPlayerStatus"/> method to identify tournaments that the player is participating in.
138
+ /// </summary>
139
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
140
+ /// <returns>A <see cref="Promise"/> containing a <see cref="TournamentRewardsResponse"/> that has a list of <see cref="TournamentRewardCurrency"/>s the player has earned.</returns>
141
+ Promise<TournamentRewardsResponse> GetUnclaimedRewards(string tournamentId);
142
+
143
+ /// <summary>
144
+ /// Claim all rewards that the current player has earned for previous cycles of a tournament.
145
+ /// If you need to show the rewards before claiming them, use the <see cref="GetUnclaimedRewards"/> method.
146
+ /// Use the <see cref="GetPlayerStatus"/> method to identify tournaments that the player is participating in.
147
+ /// </summary>
148
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
149
+ /// <returns>A <see cref="Promise"/> containing a <see cref="TournamentRewardsResponse"/> that has a list of <see cref="TournamentRewardCurrency"/>s the player claimed.</returns>
150
+ Promise<TournamentRewardsResponse> ClaimAllRewards(string tournamentId);
151
+
152
+ /// <summary>
153
+ /// A player must join a tournament before they can submit scores with the <see cref="SetScore"/> method.
154
+ /// Once a player has joined a tournament, they will be given scores for all future cycles of the tournament.
155
+ /// There is no way to leave a tournament.
156
+ /// </summary>
157
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
158
+ /// <param name="startScore">An initial score for the player. </param>
159
+ /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentPlayerStatus"/> for the current player's view of the tournament.</returns>
160
+ Promise<TournamentPlayerStatus> JoinTournament(string tournamentId, double startScore = 0);
161
+
162
+ /// <summary>
163
+ /// Set the tournament score for the given <paramref name="dbid"/>. The player must have joined the tournament using the <see cref="JoinTournament"/>
164
+ /// method before they can submit scores.
165
+ /// </summary>
166
+ /// <param name="tournamentId">The runtime id of a tournament.</param>
167
+ /// <param name="dbid">The player id of the player that will have their score updated.</param>
168
+ /// <param name="score">
169
+ /// If the <paramref name="incrementScore"/> is false (which it is by default),
170
+ /// then the score will be the player's new score.
171
+ /// However, if the <paramref name="incrementScore"/> is true,
172
+ /// then the score will be added to the player's existing score. Negative values would lower the player's score.
173
+ /// </param>
174
+ /// <param name="incrementScore">
175
+ /// When true, the <paramref name="score"/> value will be added to the player's existing score.
176
+ /// When false, the <paramref name="score"/> value will become the player's new score.
177
+ /// </param>
178
+ /// <returns>A <see cref="Promise{T}"/> representing the network call.</returns>
179
+ Promise<Unit> SetScore(string tournamentId, long dbid, double score, bool incrementScore = false);
180
+
181
+ /// <summary>
182
+ /// Retrieve a set of <see cref="TournamentPlayerStatus"/>s for all matching tournaments.
183
+ /// The <see cref="TournamentPlayerStatus"/> is a view of a tournament for the current player.
184
+ /// </summary>
185
+ /// <param name="tournamentId">
186
+ /// A tournament runtime id. If this is argument is provided, then the resulting list may only contain up to one
187
+ /// <see cref="TournamentPlayerStatus"/>, which represents the current player's status on the given tournament id.
188
+ /// </param>
189
+ /// <param name="contentId">
190
+ /// A tournament content id. If this argument is provided, then the resulting list may contain
191
+ /// all <see cref="TournamentPlayerStatus"/>s for each tournament that was spawned from the given content id.
192
+ /// </param>
193
+ /// <param name="hasUnclaimedRewards">
194
+ /// When true, the resulting list will only contain <see cref="TournamentPlayerStatus"/>s for tournaments that have
195
+ /// unclaimed rewards. This can be used in conjunction with the <see cref="ClaimAllRewards"/> to claim all pending rewards for the player.
196
+ /// </param>
197
+ /// <returns>A <see cref="Promise{T}"/> containing a <see cref="TournamentPlayerStatusResponse"/> which contains a list of
198
+ /// <see cref="TournamentPlayerStatus"/> for each matching tournament.
199
+ /// </returns>
200
+ Promise<TournamentPlayerStatusResponse> GetPlayerStatus(string tournamentId = null, string contentId = null, bool? hasUnclaimedRewards = null);
201
+
202
+ /// <summary>
203
+ /// Retrieve a set of <see cref="TournamentGroupStatus"/>s for all matching tournaments.
204
+ /// The <see cref="TournamentGroupStatus"/> is a view of a tournament for the current player, for the player's group.
205
+ /// </summary>
206
+ /// <param name="tournamentId">
207
+ /// A tournament runtime id. If this is argument is provided, then the resulting list may only contain up to one
208
+ /// <see cref="TournamentGroupStatus"/>, which represents the current player's group status on the given tournament id.
209
+ /// </param>
210
+ /// <param name="contentId">
211
+ /// A tournament content id. If this argument is provided, then the resulting list may contain
212
+ /// all <see cref="TournamentGroupStatus"/>s for each tournament that was spawned from the given content id.
213
+ /// </param>
214
+ /// <returns></returns>
215
+ Promise<TournamentGroupStatusResponse> GetGroupStatus(string tournamentId = null, string contentId = null);
216
+
217
+ /// <summary>
218
+ /// Retrieve a set of <see cref="TournamentGroupStatus"/>s for some set of groups for all tournaments
219
+ /// that were spawned from the given content id.
220
+ /// </summary>
221
+ /// <param name="groupIds">
222
+ /// A list of group ids to get <see cref="TournamentGroupStatus"/> for.
223
+ /// There should be a <see cref="TournamentGroupStatus"/> instance per group id, per tournament.
224
+ /// </param>
225
+ /// <param name="contentId">
226
+ /// A tournament content id.
227
+ /// </param>
228
+ /// <returns></returns>
229
+ Promise<TournamentGroupStatusResponse> GetGroupStatuses(List<long> groupIds, string contentId);
230
+
231
+ /// <summary>
232
+ /// A utility function to get the alias for a given player.
233
+ /// The alias will be found by looking at the player's public stat values.
234
+ /// </summary>
235
+ /// <param name="playerId">The gamertag of the player to get the alias for.</param>
236
+ /// <param name="statName">The stat name where the alias is kept. By default, this is "alias"</param>
237
+ /// <returns>A <see cref="Promise{T}"/> containing the player's alias. </returns>
238
+ Promise<string> GetPlayerAlias(long playerId, string statName = "alias");
239
+
240
+ /// <summary>
241
+ /// A utility function to get the avatar key for a given player.
242
+ /// The avatar key will be found by looking at the player's public stat values.
243
+ /// </summary>
244
+ /// <param name="playerId">The gamertag of the player to get the avatar key for.</param>
245
+ /// <param name="statName">The stat name where the avatar key is kept. By default, this is "avatar"</param>
246
+ /// <returns>A <see cref="Promise{T}"/> containing the player's avatar key. </returns>
247
+ Promise<string> GetPlayerAvatar(long playerId, string statName = "avatar");
248
+ }
249
+
250
+
251
+ [System.Serializable]
252
+ public class TournamentEntry
253
+ {
254
+ /// <summary>
255
+ /// The player id of the player this entry represents
256
+ /// </summary>
257
+ public long playerId;
258
+
259
+ /// <summary>
260
+ /// The player's rank in the tournament. The lower the rank, the better the player is performing. Think of this as "first place"
261
+ /// </summary>
262
+ public long rank;
263
+
264
+ /// <summary>
265
+ /// How many stages will the player advance after the currency cycle completes? If the player is doing well, then the player will
266
+ /// advance according to the tournament content configuration. Players can also lose stages. If a player will lose a stage, this field
267
+ /// value will be negative.
268
+ /// </summary>
269
+ public int stageChange;
270
+
271
+ /// <summary>
272
+ /// The player's score. The score can be updated with the <see cref="ITournamentApi.SetScore"/> method.
273
+ /// </summary>
274
+ public double score;
275
+
276
+ /// <summary>
277
+ /// Tier is the coarse-grained segmentation of tournaments, akin to
278
+ /// leagues such as bronze, silver, and gold. Tiers are numbered ascending
279
+ /// from 0.
280
+ /// </summary>
281
+ public int tier;
282
+
283
+ /// <summary>
284
+ /// Stage is the fine-grained segmentation of tournament tiers. Some
285
+ /// tournaments are defined with just one stage per tier and some are
286
+ /// defined with multiple stages per tier.
287
+ /// </summary>
288
+ public int stage;
289
+
290
+ /// <summary>
291
+ /// Next stage change is like stageChange, and is in fact synonymous with
292
+ /// stage change when the cycle in question is the current cycle. When
293
+ /// looking at past cycles, nextStageChange shows the historical delta
294
+ /// from that cycle to the cycle after it. If nextStageChange is not known,
295
+ /// this field will be absent.
296
+ /// </summary>
297
+ public int? nextStageChange;
298
+
299
+ /// <summary>
300
+ /// Previous stage change is a historical record of how the player got to
301
+ /// the current tier and stage they occupy. If the player was not present
302
+ /// in the previous cycle of the tournament, this field will be absent.
303
+ /// </summary>
304
+ public int? previousStageChange;
305
+
306
+ /// <summary>
307
+ /// The <see cref="TournamentRewardCurrency"/>s that the player will be granted after the cycle completes.
308
+ /// In order to claim the currency, the player must call <see cref="ITournamentApi.ClaimAllRewards"/>
309
+ /// </summary>
310
+ public List<TournamentRewardCurrency> currencyRewards;
311
+
312
+ public static TournamentEntry FromOpenApi(Beamable.Api.Autogenerated.Models.TournamentEntry entry)
313
+ {
314
+ return new TournamentEntry
315
+ {
316
+ playerId = entry.playerId,
317
+ rank = entry.rank,
318
+ stageChange = entry.stageChange,
319
+ score = entry.score,
320
+ tier = entry.tier,
321
+ stage = entry.stage,
322
+ nextStageChange = (bool)entry.nextStageChange?.HasValue ? entry.nextStageChange.Value : (int?)null,
323
+ previousStageChange = (bool)entry.previousStageChange?.HasValue ? entry.previousStageChange.Value : (int?)null,
324
+ currencyRewards = entry.currencyRewards?.Select(TournamentRewardCurrency.FromOpenApi).ToList() ?? new List<TournamentRewardCurrency>(),
325
+ };
326
+ }
327
+ }
328
+
329
+ [System.Serializable]
330
+ public class TournamentGroupEntry
331
+ {
332
+ /// <summary>
333
+ /// The group id for this entry in the tournament
334
+ /// </summary>
335
+ public long groupId;
336
+
337
+ /// <summary>
338
+ /// The group's rank in the tournament. Low ranks are best. Think of this like being in "first place".
339
+ /// </summary>
340
+ public long rank;
341
+
342
+ /// <summary>
343
+ /// How many stages will the group advance after the currency cycle completes? If the group is doing well, then the group will
344
+ /// advance according to the tournament content configuration. Groups can also lose stages. If a group will lose a stage, this field
345
+ /// value will be negative.
346
+ /// </summary>
347
+ public int stageChange;
348
+
349
+ /// <summary>
350
+ /// The group's score in the tournament. The group score is the sum of all participating group members.
351
+ /// </summary>
352
+ public double score;
353
+
354
+ /// <summary>
355
+ /// The rewards that will be given to all members of the group.
356
+ /// </summary>
357
+ public List<TournamentRewardCurrency> currencyRewards;
358
+ }
359
+
360
+ [System.Serializable]
361
+ public class TournamentChampionEntry
362
+ {
363
+ /// <summary>
364
+ /// The player id of the champion
365
+ /// </summary>
366
+ public long playerId;
367
+
368
+ /// <summary>
369
+ /// The tournament score the champion earned for the cycle
370
+ /// </summary>
371
+ public double score;
372
+
373
+ /// <summary>
374
+ /// The number of cycles ago that this entry is for
375
+ /// </summary>
376
+ public int cyclesPrior;
377
+ }
378
+
379
+ [System.Serializable]
380
+ public class TournamentStandingsResponse
381
+ {
382
+ /// <summary>
383
+ /// The current player's <see cref="TournamentEntry"/>
384
+ /// </summary>
385
+ public TournamentEntry me;
386
+
387
+ /// <summary>
388
+ /// A set of <see cref="TournamentEntry"/>s
389
+ /// </summary>
390
+ public List<TournamentEntry> entries;
391
+
392
+ public static TournamentStandingsResponse FromOpenApi(GetStandingsResponse entry)
393
+ {
394
+ return new TournamentStandingsResponse()
395
+ {
396
+ me = (bool)entry.me?.HasValue ? TournamentEntry.FromOpenApi(entry.me.Value) : null,
397
+ entries = entry.entries?.Select(TournamentEntry.FromOpenApi).ToList() ?? new List<TournamentEntry>()
398
+ };
399
+ }
400
+ }
401
+
402
+ [System.Serializable]
403
+ public class TournamentGroupsResponse
404
+ {
405
+ /// <summary>
406
+ /// The <see cref="TournamentGroupEntry"/> corresponding to the given focus.
407
+ /// </summary>
408
+ public TournamentGroupEntry focus;
409
+
410
+ /// <summary>
411
+ /// A set of <see cref="TournamentGroupEntry"/>s
412
+ /// </summary>
413
+ public List<TournamentGroupEntry> entries;
414
+ }
415
+
416
+ [System.Serializable]
417
+ public class TournamentChampionsResponse
418
+ {
419
+ public List<TournamentChampionEntry> entries;
420
+ }
421
+
422
+ [System.Serializable]
423
+ public class TournamentRewardCurrency
424
+ {
425
+ /// <summary>
426
+ /// A currency content id
427
+ /// </summary>
428
+ [Tooltip(ContentObject.TooltipSymbol1)]
429
+ public string symbol;
430
+
431
+ /// <summary>
432
+ /// The amount of currency that will be given for the reward.
433
+ /// </summary>
434
+ [Tooltip(ContentObject.TooltipAmount1)]
435
+ public int amount;
436
+
437
+ public static TournamentRewardCurrency FromOpenApi(TournamentCurrencyReward entry)
438
+ {
439
+ return new TournamentRewardCurrency { amount = (int)entry.amount, symbol = entry.symbol };
440
+ }
441
+ }
442
+
443
+ [System.Serializable]
444
+ public class TournamentRewardsResponse
445
+ {
446
+ [Tooltip(ContentObject.TooltipTournamentRewardCurrency1)]
447
+ public List<TournamentRewardCurrency> rewardCurrencies;
448
+ }
449
+
450
+ [System.Serializable]
451
+ public class TournamentJoinRequest
452
+ {
453
+ [Tooltip(ContentObject.TooltipId1)]
454
+ public string tournamentId;
455
+ }
456
+
457
+ [System.Serializable]
458
+ public class TournamentScoreRequest
459
+ {
460
+ [Tooltip(ContentObject.TooltipId1)]
461
+ public string tournamentId;
462
+
463
+ [Tooltip(ContentObject.TooltipPlayerDbid1)]
464
+ public long playerId;
465
+
466
+ [Tooltip(ContentObject.TooltipScore1)]
467
+ public double score;
468
+
469
+ [Tooltip(ContentObject.TooltipIncrement1)]
470
+ public bool increment;
471
+ //TODO: Add optional stats to set score request
472
+ }
473
+
474
+ [System.Serializable]
475
+ public class TournamentInfo
476
+ {
477
+ /// <summary>
478
+ /// The runtime id of the tournament.
479
+ /// </summary>
480
+ [Tooltip(ContentObject.TooltipId1)]
481
+ public string tournamentId;
482
+
483
+ /// <summary>
484
+ /// The tournament content id that created this tournament.
485
+ /// </summary>
486
+ [Tooltip(ContentObject.TooltipId1)]
487
+ public string contentId;
488
+
489
+ /// <summary>
490
+ /// The number of seconds remaining before the next cycle of the tournament begins.
491
+ /// </summary>
492
+ [Tooltip(ContentObject.TooltipSecondsRemaining1)]
493
+ public long secondsRemaining;
494
+
495
+ /// <summary>
496
+ /// The current cycle that the tournament is running. A tournament is a repeating event, and it repeats after a fixed amount of time.
497
+ /// Each time the tournament repeats, the cycle increases by 1.
498
+ /// </summary>
499
+ [Tooltip(ContentObject.TooltipCycle1)]
500
+ public int cycle;
501
+
502
+ /// <summary>
503
+ /// The start date of the cycle
504
+ /// </summary>
505
+ [Tooltip(ContentObject.TooltipStartDate1 + ContentObject.TooltipStartDate2)]
506
+ public string startTimeUtc;
507
+
508
+ /// <summary>
509
+ /// The end date of the cycle
510
+ /// </summary>
511
+ [Tooltip(ContentObject.TooltipEndDate1 + ContentObject.TooltipEndDate2)]
512
+ public string endTimeUtc;
513
+ }
514
+
515
+ [System.Serializable]
516
+ public class TournamentInfoResponse
517
+ {
518
+ [Tooltip(ContentObject.TooltipTournamentInfo1)]
519
+ public List<TournamentInfo> tournaments;
520
+ }
521
+
522
+ [System.Serializable]
523
+ public class TournamentPlayerStatus
524
+ {
525
+ /// <summary>
526
+ /// The tournament content id that spawned this tournament.
527
+ /// </summary>
528
+ [Tooltip(ContentObject.TooltipId1)]
529
+ public string contentId;
530
+
531
+ /// <summary>
532
+ /// The runtime id of the tournament.
533
+ /// </summary>
534
+ [Tooltip(ContentObject.TooltipId1)]
535
+ public string tournamentId;
536
+
537
+ /// <summary>
538
+ /// The player id of this player's tournament status.
539
+ /// </summary>
540
+ [Tooltip(ContentObject.TooltipPlayerDbid1)]
541
+ public long playerId;
542
+
543
+ /// <summary>
544
+ /// The tournament tier the player is participating on.
545
+ /// If the player does well, they will gain stages.
546
+ /// If a player does poorly, they will loose stages.
547
+ /// Once a player has reached the final stage for their tier, they will advance a tier.
548
+ /// </summary>
549
+ [Tooltip(ContentObject.TooltipTier1)]
550
+ public int tier;
551
+
552
+ /// <summary>
553
+ /// The tournament stage the player is participating on.
554
+ /// There are multiple stages per tier.
555
+ /// If the player does well, they will gain stages.
556
+ /// If a player does poorly, they will loose stages.
557
+ /// </summary>
558
+ [Tooltip(ContentObject.TooltipStage1)]
559
+ public int stage;
560
+
561
+ /// <summary>
562
+ /// The group id that the player is working for in the tournament. If the player isn't
563
+ /// participating in a group, this will be 0.
564
+ /// </summary>
565
+ [Tooltip(ContentObject.TooltipId1)]
566
+ public long groupId;
567
+
568
+ /// <summary>
569
+ /// A set of <see cref="TournamentRewardCurrency"/> that the player would earn at the end of the tournament cycle.
570
+ /// These rewards aren't allowed to be claimed until the end of the cycle. If a player's score is overtaken at the
571
+ /// end of a tournament, the rewards may change. Use the <see cref="ITournamentApi.GetUnclaimedRewards"/> method to see the final rewards.
572
+ /// </summary>
573
+ [Tooltip(ContentObject.TooltipTournamentRewardCurrency1)]
574
+ public List<TournamentRewardCurrency> unclaimedRewards;
575
+ }
576
+
577
+ [System.Serializable]
578
+ public class TournamentGroupStatus
579
+ {
580
+ [Tooltip(ContentObject.TooltipId1)]
581
+ public long groupId;
582
+
583
+ [Tooltip(ContentObject.TooltipId1)]
584
+ public string contentId;
585
+
586
+ [Tooltip(ContentObject.TooltipId1)]
587
+ public string tournamentId;
588
+
589
+ [Tooltip(ContentObject.TooltipTier1)]
590
+ public int tier;
591
+
592
+ [Tooltip(ContentObject.TooltipStage1)]
593
+ public int stage;
594
+ }
595
+
596
+ [System.Serializable]
597
+ public class TournamentScoreResponse
598
+ {
599
+ [Tooltip(ContentObject.TooltipResult1)]
600
+ public string result;
601
+ }
602
+
603
+ [System.Serializable]
604
+ public class TournamentPlayerStatusResponse
605
+ {
606
+ [Tooltip(ContentObject.TooltipStatus)]
607
+ public List<TournamentPlayerStatus> statuses;
608
+ }
609
+
610
+ [System.Serializable]
611
+ public class TournamentGroupStatusResponse
612
+ {
613
+ [Tooltip(ContentObject.TooltipStatus)]
614
+ public List<TournamentGroupStatus> statuses;
615
+ }
616
+
617
+ [System.Serializable]
618
+ public class TournamentGetStatusesRequest
619
+ {
620
+ [Tooltip(ContentObject.TooltipId1)]
621
+ public List<long> groupIds;
622
+
623
+ [Tooltip(ContentObject.TooltipId1)]
624
+ public string contentId;
625
+ }
626
+ }