com.beamable 5.0.0-PREVIEW.RC1 → 5.0.0-PREVIEW.RC10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1869) hide show
  1. package/.attestation.p7m +0 -0
  2. package/CHANGELOG.md +11 -0
  3. package/Common/Runtime/AgnosticAttribute.cs +52 -52
  4. package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
  5. package/Common/Runtime/Api/AliasHelper.cs +55 -55
  6. package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
  7. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
  8. package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
  9. package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
  10. package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
  11. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
  12. package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
  13. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
  14. package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
  15. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
  16. package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
  17. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
  18. package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
  19. package/Common/Runtime/Api/Analytics/Models.meta +11 -11
  20. package/Common/Runtime/Api/Analytics.meta +11 -11
  21. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
  22. package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
  23. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
  24. package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
  25. package/Common/Runtime/Api/Announcements.meta +11 -11
  26. package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
  27. package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
  28. package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
  29. package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
  30. package/Common/Runtime/Api/Auth.meta +11 -11
  31. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
  32. package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
  33. package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
  34. package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
  35. package/Common/Runtime/Api/Calendars.meta +11 -11
  36. package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
  37. package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
  38. package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
  39. package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
  40. package/Common/Runtime/Api/Chat.meta +11 -11
  41. package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
  42. package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
  43. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
  44. package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
  45. package/Common/Runtime/Api/CloudData.meta +11 -11
  46. package/Common/Runtime/Api/CometClientData.cs +69 -69
  47. package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
  48. package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
  49. package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
  50. package/Common/Runtime/Api/Commerce.meta +11 -11
  51. package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
  52. package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
  53. package/Common/Runtime/Api/Content.meta +11 -11
  54. package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
  55. package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
  56. package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
  57. package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
  58. package/Common/Runtime/Api/Events.meta +11 -11
  59. package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
  60. package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
  61. package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
  62. package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
  63. package/Common/Runtime/Api/Groups.meta +11 -11
  64. package/Common/Runtime/Api/IAccessToken.cs +48 -48
  65. package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
  66. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
  67. package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
  68. package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
  69. package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
  70. package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
  71. package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
  72. package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
  73. package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
  74. package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
  75. package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
  76. package/Common/Runtime/Api/ISupportsGet.cs +160 -160
  77. package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
  78. package/Common/Runtime/Api/IUserContext.cs +22 -22
  79. package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
  80. package/Common/Runtime/Api/IUserDataCache.cs +88 -88
  81. package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
  82. package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
  83. package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
  84. package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
  85. package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
  86. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
  87. package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
  88. package/Common/Runtime/Api/Inventory.meta +11 -11
  89. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
  90. package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
  91. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
  92. package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
  93. package/Common/Runtime/Api/Leaderboards.meta +11 -11
  94. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
  95. package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
  96. package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
  97. package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
  98. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
  99. package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
  100. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
  101. package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
  102. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
  103. package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
  104. package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
  105. package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
  106. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
  107. package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
  108. package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
  109. package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
  110. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
  111. package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
  112. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
  113. package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
  114. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
  115. package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
  116. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
  117. package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
  118. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
  119. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
  120. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
  121. package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
  122. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
  123. package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
  124. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
  125. package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
  126. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
  127. package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
  128. package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
  129. package/Common/Runtime/Api/Lobbies.meta +11 -11
  130. package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
  131. package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
  132. package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
  133. package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
  134. package/Common/Runtime/Api/Mail.meta +11 -11
  135. package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
  136. package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
  137. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
  138. package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
  139. package/Common/Runtime/Api/Notifications.meta +11 -11
  140. package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
  141. package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
  142. package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
  143. package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
  144. package/Common/Runtime/Api/Parties/Party.cs +59 -59
  145. package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
  146. package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
  147. package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
  148. package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
  149. package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
  150. package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
  151. package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
  152. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
  153. package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
  154. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
  155. package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
  156. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
  157. package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
  158. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
  159. package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
  160. package/Common/Runtime/Api/Parties/Requests.meta +11 -11
  161. package/Common/Runtime/Api/Parties.meta +11 -11
  162. package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
  163. package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
  164. package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
  165. package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
  166. package/Common/Runtime/Api/Payments.meta +11 -11
  167. package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
  168. package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
  169. package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
  170. package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
  171. package/Common/Runtime/Api/Presence.meta +11 -11
  172. package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
  173. package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
  174. package/Common/Runtime/Api/Push.meta +11 -11
  175. package/Common/Runtime/Api/QueryBuilder.cs +85 -85
  176. package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
  177. package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
  178. package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
  179. package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
  180. package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
  181. package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
  182. package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
  183. package/Common/Runtime/Api/Realms.meta +11 -11
  184. package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
  185. package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
  186. package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
  187. package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
  188. package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
  189. package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
  190. package/Common/Runtime/Api/Social.meta +11 -11
  191. package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
  192. package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
  193. package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
  194. package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
  195. package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
  196. package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
  197. package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
  198. package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
  199. package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
  200. package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
  201. package/Common/Runtime/Api/Stats.meta +11 -11
  202. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
  203. package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
  204. package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
  205. package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
  206. package/Common/Runtime/Api/Tournaments.meta +11 -11
  207. package/Common/Runtime/Api.meta +11 -11
  208. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
  209. package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
  210. package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
  211. package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
  212. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
  213. package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
  214. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
  215. package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
  216. package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
  217. package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
  218. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
  219. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
  220. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
  221. package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
  222. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
  223. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
  224. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
  225. package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
  226. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
  227. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
  228. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
  229. package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
  230. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
  231. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
  232. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
  233. package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
  234. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
  235. package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
  236. package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
  237. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
  238. package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
  239. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
  240. package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
  241. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
  242. package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
  243. package/Common/Runtime/BeamCli/Contracts.meta +11 -11
  244. package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
  245. package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
  246. package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
  247. package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
  248. package/Common/Runtime/BeamCli/Reporting.cs +51 -51
  249. package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
  250. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
  251. package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
  252. package/Common/Runtime/BeamCli.meta +11 -11
  253. package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
  254. package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
  255. package/Common/Runtime/BeamableColorUtil.cs +25 -25
  256. package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
  257. package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
  258. package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
  259. package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
  260. package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
  261. package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
  262. package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
  263. package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
  264. package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
  265. package/Common/Runtime/Collections.meta +11 -11
  266. package/Common/Runtime/Constants/Constants.cs +184 -184
  267. package/Common/Runtime/Constants/Constants.cs.meta +11 -11
  268. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
  269. package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
  270. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
  271. package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
  272. package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
  273. package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
  274. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
  275. package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
  276. package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
  277. package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
  278. package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
  279. package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
  280. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
  281. package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
  282. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
  283. package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
  284. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
  285. package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
  286. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
  287. package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
  288. package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
  289. package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
  290. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
  291. package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
  292. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
  293. package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
  294. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
  295. package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
  296. package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
  297. package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
  298. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
  299. package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
  300. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
  301. package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
  302. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
  303. package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
  304. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
  305. package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
  306. package/Common/Runtime/Constants/Implementations.meta +11 -11
  307. package/Common/Runtime/Constants.meta +11 -11
  308. package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
  309. package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
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  1665. package/Runtime/Player/PlayerAnnouncements.cs +239 -239
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  1725. package/Samples~/LightBeamSamples/AccountManager/AccountExampleConfig.cs +15 -15
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  1730. package/Samples~/LightBeamSamples/AccountManager/Prefabs/AvatarDisplay/AvatarDisplayBehaviour.cs +21 -21
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  1733. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RecoverEmailPage/RecoverEmailPage.cs +131 -131
  1734. package/Samples~/LightBeamSamples/AccountManager/Prefabs/RegisterEmailPage/RegisterEmailPage.cs +79 -79
  1735. package/Samples~/LightBeamSamples/CurrencyHud/CurrencyHudManager.cs +40 -40
  1736. package/Samples~/LightBeamSamples/CurrencyHud/Prefabs/CurrencyView/CurrencyViewBehaviour.cs +50 -50
  1737. package/Samples~/LightBeamSamples/FriendsManager/FriendsExampleConfig.cs +13 -13
  1738. package/Samples~/LightBeamSamples/FriendsManager/FriendsManager.cs +32 -32
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  1743. package/Samples~/LightBeamSamples/FriendsManager/Prefabs/ReceivedInvitesDisplay/ReceivedInviteDisplayBehaviour.cs +31 -31
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  1746. package/Samples~/LightBeamSamples/FriendsManager/Prefabs/SentInvitesDisplay/SentInviteDisplayBehaviour.cs +25 -25
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  1806. package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/SerializeFieldSubclassSerializeTests.cs +157 -157
  1807. package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/SerializeTests.cs +1066 -1066
  1808. package/Tests/Runtime/Beamable/Content/Serialization/TestContentRef.cs +66 -66
  1809. package/Tests/Runtime/Beamable/Content/Serialization/VipContentSerialization/VipContentSerializationTests.cs +34 -34
  1810. package/Tests/Runtime/Beamable/DebouncerTests.cs +110 -110
  1811. package/Tests/Runtime/Beamable/Dependencies/ScopingTests.cs +235 -235
  1812. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/FromSemanticVersionStringTests.cs +161 -161
  1813. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ImplicitConversionTest.cs +24 -24
  1814. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/RangeOperatorTests.cs +209 -209
  1815. package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ToStringTests.cs +64 -64
  1816. package/Tests/Runtime/Beamable/MockAuthService.cs +218 -218
  1817. package/Tests/Runtime/Beamable/MockBeamContext.cs +171 -171
  1818. package/Tests/Runtime/Beamable/MockBeamableApi.cs +122 -122
  1819. package/Tests/Runtime/Beamable/MockConfigurationHelper.cs +19 -19
  1820. package/Tests/Runtime/Beamable/MockFileAccessor.cs +19 -19
  1821. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/AcceptAccountSwitchTests.cs +95 -95
  1822. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/CheckSignedInUserTests.cs +134 -134
  1823. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/LoginTests.cs +108 -108
  1824. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/TestHelperExtensions.cs +38 -38
  1825. package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/UpdateLoginEmailTests.cs +81 -81
  1826. package/Tests/Runtime/Beamable/Modules/Leaderboards/IncrementTests.cs +88 -88
  1827. package/Tests/Runtime/Beamable/Modules/Leaderboards/LeaderboardViewSerializeTests.cs +109 -109
  1828. package/Tests/Runtime/Beamable/Modules/Shop/ListingContentTests/ValidateListingTests.cs +66 -66
  1829. package/Tests/Runtime/Beamable/Modules/Stats/StatObjectTests/WriteTests.cs +42 -42
  1830. package/Tests/Runtime/Beamable/Modules/Tournaments/TournamentScoreUtilTests/GetShortScoreTests.cs +329 -329
  1831. package/Tests/Runtime/Beamable/Platform/AccessTokenStorageTests.cs +154 -154
  1832. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/AuthServiceTestBase.cs +39 -39
  1833. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/CustomDeviceIdTests.cs +51 -51
  1834. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/GetUserTests.cs +33 -33
  1835. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/IsEmailAvailableTests.cs +58 -58
  1836. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/LoginTests.cs +37 -37
  1837. package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/RemoveDeviceIdTests.cs +69 -69
  1838. package/Tests/Runtime/Beamable/Platform/Connectivity/MockConnectivityService.cs +45 -45
  1839. package/Tests/Runtime/Beamable/Platform/Content/MockContentService.cs +140 -140
  1840. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryResponseTests/MergeViewTests.cs +245 -245
  1841. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/GetItemTests.cs +225 -225
  1842. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/InventoryServiceTestBase.cs +52 -52
  1843. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/UpdateTests.cs +73 -73
  1844. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryTestItem.cs +26 -26
  1845. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/AddItemTests.cs +24 -24
  1846. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/SerializationTests.cs +227 -227
  1847. package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/UnitySerializationTests.cs +215 -215
  1848. package/Tests/Runtime/Beamable/Platform/Mail/MailTests.cs +67 -67
  1849. package/Tests/Runtime/Beamable/Platform/MockConnectivityChecker.cs +24 -24
  1850. package/Tests/Runtime/Beamable/Platform/MockPlatformAPI.cs +398 -398
  1851. package/Tests/Runtime/Beamable/Platform/MockPlatformRequester.cs +78 -78
  1852. package/Tests/Runtime/Beamable/Platform/MockPlatformService.cs +47 -47
  1853. package/Tests/Runtime/Beamable/Platform/MockRequesterExtensions.cs +13 -13
  1854. package/Tests/Runtime/Beamable/Platform/TestUtil.cs +59 -59
  1855. package/Tests/Runtime/Beamable/Player/Accounts/ExternalIdentityQueryArgsTests.cs +132 -132
  1856. package/Tests/Runtime/Beamable/Player/Announcements/AnnouncementGiftSerialization.cs +117 -117
  1857. package/Tests/Runtime/Beamable/Player/Announcements/MockAnnouncementsApi.cs +45 -45
  1858. package/Tests/Runtime/Beamable/Player/Announcements/MockNotificationService.cs +70 -70
  1859. package/Tests/Runtime/Beamable/Player/Inventory/GetItemTests.cs +485 -485
  1860. package/Tests/Runtime/Beamable/Player/Inventory/MockInventoryApi.cs +77 -77
  1861. package/Tests/Runtime/Beamable/Player/Leaderboards/ResortTests.cs +236 -236
  1862. package/Tests/Runtime/Beamable/Pooling/StringBuilderPoolTests/SpawnTests.cs +55 -55
  1863. package/Tests/Runtime/Beamable/Promises/PromisePlayModeTests.cs +145 -145
  1864. package/Tests/Runtime/Beamable/Promises/SequenceTests.cs +45 -45
  1865. package/Tests/Runtime/Beamable/QueryBuilder/QueryBuilderTests.cs +94 -94
  1866. package/Tests/Runtime/Server/Runtime/MicroserviceClient/RequestTests.cs +374 -374
  1867. package/Tests/Runtime/Server/Runtime/MicroserviceClient/TestClient.cs +78 -78
  1868. package/Tests/Runtime/Server/Runtime/TestRegistrations.cs +22 -22
  1869. package/package.json +1 -1
@@ -1,388 +1,388 @@
1
- // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC2
2
- // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC2
3
-
4
- using Beamable.Common.Announcements;
5
- using Beamable.Common.Content;
6
- using Beamable.Common.Inventory;
7
- using Beamable.Serialization;
8
- using System;
9
- using System.Collections;
10
- using System.Collections.Generic;
11
- using UnityEngine;
12
- using UnityEngine.Serialization;
13
-
14
- namespace Beamable.Common.Api.Announcements
15
- {
16
- public interface IAnnouncementsApi : ISupportsGet<AnnouncementQueryResponse>
17
- {
18
- /// <summary>
19
- /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
20
- /// When an announcement is created, it will be sent to all players, and will be "unread".
21
- /// This method will change the <see cref="AnnouncementView.isRead"/> field to true, and
22
- /// prevent the announcement from appearing as "new" to a <see cref="Auth.User"/>.
23
- /// However, the announcement is still in the player's inbox.
24
- /// </summary>
25
- /// <param name="id">The id of an <see cref="AnnouncementView"/>. This should be the <see cref="AnnouncementView.id"/> field.</param>
26
- /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
27
- Promise<EmptyResponse> MarkRead(string id);
28
-
29
- /// <summary>
30
- /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
31
- /// When an announcement is created, it will be sent to all players, and will be "unread".
32
- /// This method will change the <see cref="AnnouncementView.isRead"/> field to true for a given set of announcements, and
33
- /// prevent the announcements from appearing as "new" to a <see cref="Auth.User"/>.
34
- /// However, the announcement is still in the player's inbox.
35
- /// </summary>
36
- /// <param name="ids">A set of ids from <see cref="AnnouncementView"/>s. These should be the <see cref="AnnouncementView.id"/> field values.</param>
37
- /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
38
- Promise<EmptyResponse> MarkRead(List<string> ids);
39
-
40
- /// <summary>
41
- /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
42
- /// This method will permanently delete an announcement from the player's inbox so that they never see it again.
43
- /// <b>Be careful!</b>, an announcement may also have rewards for the player, but if the announcement is deleted before
44
- /// the rewards are claimed, then the rewards are lost. Use the <see cref="Claim(string)"/> method to make sure the rewards
45
- /// are granted before you delete a player's announcement. Use the <see cref="AnnouncementView.isClaimed"/> field to check if
46
- /// the announcement has been claimed.
47
- /// </summary>
48
- /// <param name="id">The id of an <see cref="AnnouncementView"/>. This should be the <see cref="AnnouncementView.id"/> field.</param>
49
- /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
50
- Promise<EmptyResponse> MarkDeleted(string id);
51
-
52
- /// <summary>
53
- /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
54
- /// This method will permanently delete a set of announcements from the player's inbox so that they never see them again.
55
- /// <b>Be careful!</b>, announcements may also have rewards for the player, but if announcements are deleted before
56
- /// the rewards are claimed, then the rewards are lost. Use the <see cref="Claim(List{string})"/> method to make sure the rewards
57
- /// are granted before you delete player's announcements. Use the <see cref="AnnouncementView.isClaimed"/> field to check if
58
- /// the announcements have been claimed.
59
- /// </summary>
60
- /// <param name="ids">A set of ids from <see cref="AnnouncementView"/>s. These should be the <see cref="AnnouncementView.id"/> field values.</param>
61
- /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
62
- Promise<EmptyResponse> MarkDeleted(List<string> ids);
63
-
64
- /// <summary>
65
- /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
66
- /// Announcements can have rewards associated with them that the player can claim one time.
67
- /// These rewards are stored in the <see cref="AnnouncementView.gift"/> field, and some legacy rewards
68
- /// are visible in the <see cref="AnnouncementView.attachments"/> field.
69
- /// This method will grant the rewards to the player for one announcement.
70
- /// Once the rewards have been claimed, the <see cref="AnnouncementView.isClaimed"/> will be true.
71
- /// </summary>
72
- /// <param name="id">The id of an <see cref="AnnouncementView"/>. This should be the <see cref="AnnouncementView.id"/> field.</param>
73
- /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
74
- Promise<EmptyResponse> Claim(string id);
75
-
76
- /// <summary>
77
- /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
78
- /// Announcements can have rewards associated with them that the player can claim one time.
79
- /// These rewards are stored in the <see cref="AnnouncementView.gift"/> field, and some legacy rewards
80
- /// are visible in the <see cref="AnnouncementView.attachments"/> field.
81
- /// This method will grant the rewards to the player for a set of announcements.
82
- /// Once the rewards have been claimed, the <see cref="AnnouncementView.isClaimed"/> will be true.
83
- /// </summary>
84
- /// <param name="ids">A set of ids from <see cref="AnnouncementView"/>s. These should be the <see cref="AnnouncementView.id"/> field values.</param>
85
- /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
86
- Promise<EmptyResponse> Claim(List<string> ids);
87
- }
88
-
89
-
90
- [Serializable]
91
- public class AnnouncementQueryResponse : JsonSerializable.ISerializable
92
- {
93
- public List<AnnouncementView> announcements;
94
- public void Serialize(JsonSerializable.IStreamSerializer s)
95
- {
96
- s.SerializeList(nameof(announcements), ref announcements);
97
- }
98
- }
99
-
100
- /// <summary>
101
- /// The <see cref="AnnouncementView"/> is the network response from the Beamable Announcement API.
102
- /// It contains details describing the current state of a particular announcement.
103
- /// </summary>
104
- [Serializable]
105
- public class AnnouncementView : CometClientData, JsonSerializable.ISerializable
106
- {
107
- /// <summary>
108
- /// The runtime id of the announcement. This is not guaranteed to be the same as the content's id that spawned the announcement.
109
- /// </summary>
110
- public string id;
111
-
112
- /// <summary>
113
- /// The name of the inbox that the announcement should be categorized with. The value can be whatever you'd like.
114
- /// Common usages could be, "Primary", "Advertising", "Seasonal", etc.
115
- /// </summary>
116
- public string channel;
117
-
118
- /// <summary>
119
- /// Announcements can have an optional <see cref="startDate"/> <see cref="endDate"/>. If the current time is before the start date, or
120
- /// after the end date, then the announcement won't be visible to the player.
121
- /// If there is no start date, then this value will be null.
122
- /// </summary>
123
- public string startDate;
124
-
125
- /// <summary>
126
- /// Announcements can have an optional <see cref="startDate"/> <see cref="endDate"/>. If the current time is before the start date, or
127
- /// after the end date, then the announcement won't be visible to the player.
128
- /// If there is no end date, then this value will be null.
129
- /// </summary>
130
- public string endDate;
131
-
132
- /// <summary>
133
- /// Announcements can have an <see cref="endDate"/>, after which the announcement will no longer be visible.
134
- /// The <see cref="secondsRemaining"/> is the number of seconds before the <see cref="endDate"/>, as evaluated when this
135
- /// <see cref="AnnouncementView"/> instances was received. This value will not update in real time.
136
- /// If there is no <see cref="endDate"/>, then this value will be 0, the default(long)
137
- /// </summary>
138
- public long secondsRemaining;
139
-
140
- /// <summary>
141
- /// Announcements can have an optional <see cref="startDate"/> <see cref="endDate"/>. If the current time is before the start date, or
142
- /// after the end date, then the announcement won't be visible to the player.
143
- /// If there is no end date, then this value will be the default(DateTime)
144
- /// </summary>
145
- public DateTime endDateTime;
146
-
147
- /// <summary>
148
- /// Every announcement must have a title. This is similar to the subject line of an email.
149
- /// </summary>
150
- public string title;
151
-
152
- /// <summary>
153
- /// Every announcement must have a brief summary. This can be used to provide some flavor text of the
154
- /// announcement before the player decides to read the announcement.
155
- /// </summary>
156
- public string summary;
157
-
158
- /// <summary>
159
- /// Every announcement must have a body. This body is a plain string, but can be evaluated however you like.
160
- /// The body is where the main content of the announcement should be.
161
- /// </summary>
162
- public string body;
163
-
164
- /// <summary>
165
- /// An announcement can have rewards that the player can claim with the <see cref="IAnnouncementsApi.Claim(string)"/> method.
166
- /// This list of <see cref="AnnouncementAttachment"/> is a set of rewards that the player will get when they claim the announcement.
167
- /// The contents of this field align with the values of the <see cref="AnnouncementContent.attachments"/> field.
168
- /// <b>Be careful!</b> Player rewards can also exist in the <see cref="gift"/> field.
169
- /// In the future, this field will be deprecated in favor of the <see cref="gift"/> field.
170
- /// </summary>
171
- public List<AnnouncementAttachment> attachments;
172
-
173
- /// <summary>
174
- /// An announcement can have rewards that the player can claim with the <see cref="IAnnouncementsApi.Claim(string)"/> method.
175
- /// The <see cref="AnnouncementPlayerRewards"/> is the set of rewards that the player will get when they claim the announcement.
176
- /// The contents of this field align with the values of the <see cref="AnnouncementContent.gift"/> field.
177
- /// <b>Be careful!</b> Player rewards can also exist in the <see cref="attachments"/> field.
178
- /// In the future, this field will replace the <see cref="attachments"/> field entirely.
179
- /// </summary>
180
- public PlayerRewardView gift = new PlayerRewardView();
181
-
182
- /// <summary>
183
- /// You can mark an announcement as "read" so that it doesn't appear as "new" for the player. This field shows if the
184
- /// announcement has been read. You can mark an announcement as read with the <see cref="IAnnouncementsApi.MarkRead(string)"/> method.
185
- /// </summary>
186
- public bool isRead;
187
-
188
- /// <summary>
189
- /// Announcements can have rewards that the player can claim. If the player has already claimed the rewards for the
190
- /// announcement, this field will be true. You can claim the rewards for an announcement with the <see cref="IAnnouncementsApi.Claim(string)"/> method.
191
- ///
192
- /// Also see the <see cref="HasClaimsAvailable"/> method.
193
- /// </summary>
194
- public bool isClaimed;
195
-
196
- /// <summary>
197
- /// Announcements can have rewards that the player can claim. This method will tell you if there are pending rewards to claim.
198
- /// The value of <see cref="isClaimed"/> may be false, even if there are no rewards anyway.
199
- /// </summary>
200
- /// <returns>true if there are available rewards, and the player hasn't already claimed them; false otherwise</returns>
201
- public bool HasClaimsAvailable()
202
- {
203
- return !isClaimed && (attachments?.Count > 0 || (gift?.HasAnyReward() ?? false));
204
- }
205
-
206
- internal void Init()
207
- {
208
- endDateTime = DateTime.UtcNow.AddSeconds(secondsRemaining);
209
- }
210
-
211
- public void Serialize(JsonSerializable.IStreamSerializer s)
212
- {
213
- s.Serialize(nameof(id), ref id);
214
- s.Serialize(nameof(channel), ref channel);
215
- s.Serialize(nameof(startDate), ref startDate);
216
- s.Serialize(nameof(endDate), ref endDate);
217
- s.Serialize(nameof(secondsRemaining), ref secondsRemaining);
218
- s.Serialize(nameof(title), ref title);
219
- s.Serialize(nameof(summary), ref summary);
220
- s.Serialize(nameof(body), ref body);
221
- s.Serialize(nameof(isRead), ref isRead);
222
- s.Serialize(nameof(isClaimed), ref isClaimed);
223
- s.SerializeList(nameof(attachments), ref attachments);
224
- s.Serialize(nameof(gift), ref gift);
225
- s.SerializeArray(nameof(clientDataList), ref clientDataList);
226
- }
227
- }
228
-
229
- public static class AnnouncementSerializationUtil
230
- {
231
- public static AnnouncementQueryResponse DeserializeQueryResponse(string json)
232
- {
233
- var res = JsonSerializable.FromJson<AnnouncementQueryResponse>(json);
234
- return res;
235
- }
236
- }
237
-
238
-
239
- [System.Serializable]
240
- public class PlayerRewardCurrencyChangeView : JsonSerializable.ISerializable
241
- {
242
- public CurrencyRef symbol = new CurrencyRef();
243
- public long amount;
244
-
245
- public void Serialize(JsonSerializable.IStreamSerializer s)
246
- {
247
- if (s.HasKey(nameof(symbol))
248
- || symbol != default(CurrencyRef))
249
- {
250
- s.Serialize(nameof(symbol), ref symbol.Id);
251
- }
252
-
253
- s.Serialize(nameof(amount), ref amount);
254
- }
255
- }
256
-
257
-
258
- [Serializable]
259
- public class PlayerRewardNewItemView : JsonSerializable.ISerializable
260
- {
261
- public ItemRef symbol = new ItemRef();
262
- public OptionalSerializableDictionaryStringToString properties = new OptionalSerializableDictionaryStringToString();
263
-
264
- public void Serialize(JsonSerializable.IStreamSerializer s)
265
- {
266
- if (s.HasKey(nameof(symbol))
267
- || symbol != default(ItemRef))
268
- {
269
- s.Serialize(nameof(symbol), ref symbol.Id);
270
- }
271
-
272
- if ((s.HasKey(nameof(properties))
273
- || ((properties != default(OptionalSerializableDictionaryStringToString))
274
- && properties.HasValue)))
275
- {
276
- s.SerializeDictionary<SerializableDictionaryStringToString, string>(nameof(properties), ref properties.Value);
277
- properties.HasValue = true;
278
- }
279
- }
280
- }
281
-
282
-
283
- [Serializable]
284
- public class PlayerRewardListOfCurrencyChangeView : DisplayableList<PlayerRewardCurrencyChangeView>
285
- {
286
- public List<PlayerRewardCurrencyChangeView> listData = new List<PlayerRewardCurrencyChangeView>();
287
-
288
- protected override IList InternalList => listData;
289
- public override string GetListPropertyPath() => nameof(listData);
290
- }
291
-
292
-
293
-
294
- [Serializable]
295
- public class PlayerRewardListOfNewItemView : DisplayableList<PlayerRewardNewItemView>
296
- {
297
- public List<PlayerRewardNewItemView> listData = new List<PlayerRewardNewItemView>();
298
-
299
- protected override IList InternalList => listData;
300
- public override string GetListPropertyPath() => nameof(listData);
301
- }
302
-
303
-
304
- [Serializable]
305
- public class OptionalPlayerRewardCurrencyChangeView : Optional<PlayerRewardListOfCurrencyChangeView>
306
- {
307
- public OptionalPlayerRewardCurrencyChangeView()
308
- {
309
- Value = new PlayerRewardListOfCurrencyChangeView();
310
- }
311
- }
312
-
313
- [Serializable]
314
- public class OptionalPlayerRewardNewItemView : Optional<PlayerRewardListOfNewItemView>
315
- {
316
- public OptionalPlayerRewardNewItemView()
317
- {
318
- Value = new PlayerRewardListOfNewItemView();
319
- }
320
- }
321
-
322
- [Serializable]
323
- public class PlayerRewardView : JsonSerializable.ISerializable
324
- {
325
- public OptionalString description = new OptionalString();
326
- public OptionalBool applyVipBonus = new OptionalBool();
327
- public OptionalPlayerRewardCurrencyChangeView currencies = new OptionalPlayerRewardCurrencyChangeView();
328
- public OptionalPlayerRewardNewItemView items = new OptionalPlayerRewardNewItemView();
329
-
330
- /// <summary>
331
- /// Check if there are any currencies or items in this <see cref="PlayerReward"/>
332
- /// </summary>
333
- /// <returns>true if there are any rewards, false otherwise.</returns>
334
- public virtual bool HasAnyReward()
335
- {
336
- var anyCurrencies = currencies.GetOrElse(() => null)?.Count > 0;
337
- var anyItems = items?.GetOrElse(() => null)?.Count > 0;
338
- return anyCurrencies || anyItems;
339
- }
340
-
341
-
342
- public void Serialize(JsonSerializable.IStreamSerializer s)
343
- {
344
- if ((s.HasKey(nameof(applyVipBonus))
345
- || ((applyVipBonus != default(OptionalBool))
346
- && applyVipBonus.HasValue)))
347
- {
348
- s.Serialize(nameof(applyVipBonus), ref applyVipBonus.Value);
349
- applyVipBonus.HasValue = true;
350
- }
351
-
352
- if ((s.HasKey(nameof(description))
353
- || ((description != default(OptionalString))
354
- && description.HasValue)))
355
- {
356
- s.Serialize(nameof(description), ref description.Value);
357
- description.HasValue = true;
358
- }
359
-
360
- if ((s.HasKey("changeCurrencies")
361
- || ((currencies != default(OptionalPlayerRewardCurrencyChangeView))
362
- && currencies.HasValue)))
363
- {
364
- s.SerializeList("changeCurrencies", ref currencies.Value.listData);
365
- currencies.HasValue = true;
366
- }
367
-
368
- if ((s.HasKey("addItems")
369
- || ((items != default(OptionalPlayerRewardNewItemView))
370
- && items.HasValue)))
371
- {
372
- s.SerializeList("addItems", ref items.Value.listData);
373
- items.HasValue = true;
374
- }
375
- }
376
- }
377
-
378
- [Serializable]
379
- public class AnnouncementRequest
380
- {
381
- public List<string> announcements;
382
-
383
- public AnnouncementRequest(List<string> announcements)
384
- {
385
- this.announcements = announcements;
386
- }
387
- }
388
- }
1
+ // this file was copied from nuget package Beamable.Common@7.0.0-PREVIEW.RC9
2
+ // https://www.nuget.org/packages/Beamable.Common/7.0.0-PREVIEW.RC9
3
+
4
+ using Beamable.Common.Announcements;
5
+ using Beamable.Common.Content;
6
+ using Beamable.Common.Inventory;
7
+ using Beamable.Serialization;
8
+ using System;
9
+ using System.Collections;
10
+ using System.Collections.Generic;
11
+ using UnityEngine;
12
+ using UnityEngine.Serialization;
13
+
14
+ namespace Beamable.Common.Api.Announcements
15
+ {
16
+ public interface IAnnouncementsApi : ISupportsGet<AnnouncementQueryResponse>
17
+ {
18
+ /// <summary>
19
+ /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
20
+ /// When an announcement is created, it will be sent to all players, and will be "unread".
21
+ /// This method will change the <see cref="AnnouncementView.isRead"/> field to true, and
22
+ /// prevent the announcement from appearing as "new" to a <see cref="Auth.User"/>.
23
+ /// However, the announcement is still in the player's inbox.
24
+ /// </summary>
25
+ /// <param name="id">The id of an <see cref="AnnouncementView"/>. This should be the <see cref="AnnouncementView.id"/> field.</param>
26
+ /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
27
+ Promise<EmptyResponse> MarkRead(string id);
28
+
29
+ /// <summary>
30
+ /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
31
+ /// When an announcement is created, it will be sent to all players, and will be "unread".
32
+ /// This method will change the <see cref="AnnouncementView.isRead"/> field to true for a given set of announcements, and
33
+ /// prevent the announcements from appearing as "new" to a <see cref="Auth.User"/>.
34
+ /// However, the announcement is still in the player's inbox.
35
+ /// </summary>
36
+ /// <param name="ids">A set of ids from <see cref="AnnouncementView"/>s. These should be the <see cref="AnnouncementView.id"/> field values.</param>
37
+ /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
38
+ Promise<EmptyResponse> MarkRead(List<string> ids);
39
+
40
+ /// <summary>
41
+ /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
42
+ /// This method will permanently delete an announcement from the player's inbox so that they never see it again.
43
+ /// <b>Be careful!</b>, an announcement may also have rewards for the player, but if the announcement is deleted before
44
+ /// the rewards are claimed, then the rewards are lost. Use the <see cref="Claim(string)"/> method to make sure the rewards
45
+ /// are granted before you delete a player's announcement. Use the <see cref="AnnouncementView.isClaimed"/> field to check if
46
+ /// the announcement has been claimed.
47
+ /// </summary>
48
+ /// <param name="id">The id of an <see cref="AnnouncementView"/>. This should be the <see cref="AnnouncementView.id"/> field.</param>
49
+ /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
50
+ Promise<EmptyResponse> MarkDeleted(string id);
51
+
52
+ /// <summary>
53
+ /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
54
+ /// This method will permanently delete a set of announcements from the player's inbox so that they never see them again.
55
+ /// <b>Be careful!</b>, announcements may also have rewards for the player, but if announcements are deleted before
56
+ /// the rewards are claimed, then the rewards are lost. Use the <see cref="Claim(List{string})"/> method to make sure the rewards
57
+ /// are granted before you delete player's announcements. Use the <see cref="AnnouncementView.isClaimed"/> field to check if
58
+ /// the announcements have been claimed.
59
+ /// </summary>
60
+ /// <param name="ids">A set of ids from <see cref="AnnouncementView"/>s. These should be the <see cref="AnnouncementView.id"/> field values.</param>
61
+ /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
62
+ Promise<EmptyResponse> MarkDeleted(List<string> ids);
63
+
64
+ /// <summary>
65
+ /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
66
+ /// Announcements can have rewards associated with them that the player can claim one time.
67
+ /// These rewards are stored in the <see cref="AnnouncementView.gift"/> field, and some legacy rewards
68
+ /// are visible in the <see cref="AnnouncementView.attachments"/> field.
69
+ /// This method will grant the rewards to the player for one announcement.
70
+ /// Once the rewards have been claimed, the <see cref="AnnouncementView.isClaimed"/> will be true.
71
+ /// </summary>
72
+ /// <param name="id">The id of an <see cref="AnnouncementView"/>. This should be the <see cref="AnnouncementView.id"/> field.</param>
73
+ /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
74
+ Promise<EmptyResponse> Claim(string id);
75
+
76
+ /// <summary>
77
+ /// A <see cref="Auth.User"/> can have an inbox of <see cref="AnnouncementView"/>.
78
+ /// Announcements can have rewards associated with them that the player can claim one time.
79
+ /// These rewards are stored in the <see cref="AnnouncementView.gift"/> field, and some legacy rewards
80
+ /// are visible in the <see cref="AnnouncementView.attachments"/> field.
81
+ /// This method will grant the rewards to the player for a set of announcements.
82
+ /// Once the rewards have been claimed, the <see cref="AnnouncementView.isClaimed"/> will be true.
83
+ /// </summary>
84
+ /// <param name="ids">A set of ids from <see cref="AnnouncementView"/>s. These should be the <see cref="AnnouncementView.id"/> field values.</param>
85
+ /// <returns>An empty <see cref="Promise"/> representing the network call to Beamable.</returns>
86
+ Promise<EmptyResponse> Claim(List<string> ids);
87
+ }
88
+
89
+
90
+ [Serializable]
91
+ public class AnnouncementQueryResponse : JsonSerializable.ISerializable
92
+ {
93
+ public List<AnnouncementView> announcements;
94
+ public void Serialize(JsonSerializable.IStreamSerializer s)
95
+ {
96
+ s.SerializeList(nameof(announcements), ref announcements);
97
+ }
98
+ }
99
+
100
+ /// <summary>
101
+ /// The <see cref="AnnouncementView"/> is the network response from the Beamable Announcement API.
102
+ /// It contains details describing the current state of a particular announcement.
103
+ /// </summary>
104
+ [Serializable]
105
+ public class AnnouncementView : CometClientData, JsonSerializable.ISerializable
106
+ {
107
+ /// <summary>
108
+ /// The runtime id of the announcement. This is not guaranteed to be the same as the content's id that spawned the announcement.
109
+ /// </summary>
110
+ public string id;
111
+
112
+ /// <summary>
113
+ /// The name of the inbox that the announcement should be categorized with. The value can be whatever you'd like.
114
+ /// Common usages could be, "Primary", "Advertising", "Seasonal", etc.
115
+ /// </summary>
116
+ public string channel;
117
+
118
+ /// <summary>
119
+ /// Announcements can have an optional <see cref="startDate"/> <see cref="endDate"/>. If the current time is before the start date, or
120
+ /// after the end date, then the announcement won't be visible to the player.
121
+ /// If there is no start date, then this value will be null.
122
+ /// </summary>
123
+ public string startDate;
124
+
125
+ /// <summary>
126
+ /// Announcements can have an optional <see cref="startDate"/> <see cref="endDate"/>. If the current time is before the start date, or
127
+ /// after the end date, then the announcement won't be visible to the player.
128
+ /// If there is no end date, then this value will be null.
129
+ /// </summary>
130
+ public string endDate;
131
+
132
+ /// <summary>
133
+ /// Announcements can have an <see cref="endDate"/>, after which the announcement will no longer be visible.
134
+ /// The <see cref="secondsRemaining"/> is the number of seconds before the <see cref="endDate"/>, as evaluated when this
135
+ /// <see cref="AnnouncementView"/> instances was received. This value will not update in real time.
136
+ /// If there is no <see cref="endDate"/>, then this value will be 0, the default(long)
137
+ /// </summary>
138
+ public long secondsRemaining;
139
+
140
+ /// <summary>
141
+ /// Announcements can have an optional <see cref="startDate"/> <see cref="endDate"/>. If the current time is before the start date, or
142
+ /// after the end date, then the announcement won't be visible to the player.
143
+ /// If there is no end date, then this value will be the default(DateTime)
144
+ /// </summary>
145
+ public DateTime endDateTime;
146
+
147
+ /// <summary>
148
+ /// Every announcement must have a title. This is similar to the subject line of an email.
149
+ /// </summary>
150
+ public string title;
151
+
152
+ /// <summary>
153
+ /// Every announcement must have a brief summary. This can be used to provide some flavor text of the
154
+ /// announcement before the player decides to read the announcement.
155
+ /// </summary>
156
+ public string summary;
157
+
158
+ /// <summary>
159
+ /// Every announcement must have a body. This body is a plain string, but can be evaluated however you like.
160
+ /// The body is where the main content of the announcement should be.
161
+ /// </summary>
162
+ public string body;
163
+
164
+ /// <summary>
165
+ /// An announcement can have rewards that the player can claim with the <see cref="IAnnouncementsApi.Claim(string)"/> method.
166
+ /// This list of <see cref="AnnouncementAttachment"/> is a set of rewards that the player will get when they claim the announcement.
167
+ /// The contents of this field align with the values of the <see cref="AnnouncementContent.attachments"/> field.
168
+ /// <b>Be careful!</b> Player rewards can also exist in the <see cref="gift"/> field.
169
+ /// In the future, this field will be deprecated in favor of the <see cref="gift"/> field.
170
+ /// </summary>
171
+ public List<AnnouncementAttachment> attachments;
172
+
173
+ /// <summary>
174
+ /// An announcement can have rewards that the player can claim with the <see cref="IAnnouncementsApi.Claim(string)"/> method.
175
+ /// The <see cref="AnnouncementPlayerRewards"/> is the set of rewards that the player will get when they claim the announcement.
176
+ /// The contents of this field align with the values of the <see cref="AnnouncementContent.gift"/> field.
177
+ /// <b>Be careful!</b> Player rewards can also exist in the <see cref="attachments"/> field.
178
+ /// In the future, this field will replace the <see cref="attachments"/> field entirely.
179
+ /// </summary>
180
+ public PlayerRewardView gift = new PlayerRewardView();
181
+
182
+ /// <summary>
183
+ /// You can mark an announcement as "read" so that it doesn't appear as "new" for the player. This field shows if the
184
+ /// announcement has been read. You can mark an announcement as read with the <see cref="IAnnouncementsApi.MarkRead(string)"/> method.
185
+ /// </summary>
186
+ public bool isRead;
187
+
188
+ /// <summary>
189
+ /// Announcements can have rewards that the player can claim. If the player has already claimed the rewards for the
190
+ /// announcement, this field will be true. You can claim the rewards for an announcement with the <see cref="IAnnouncementsApi.Claim(string)"/> method.
191
+ ///
192
+ /// Also see the <see cref="HasClaimsAvailable"/> method.
193
+ /// </summary>
194
+ public bool isClaimed;
195
+
196
+ /// <summary>
197
+ /// Announcements can have rewards that the player can claim. This method will tell you if there are pending rewards to claim.
198
+ /// The value of <see cref="isClaimed"/> may be false, even if there are no rewards anyway.
199
+ /// </summary>
200
+ /// <returns>true if there are available rewards, and the player hasn't already claimed them; false otherwise</returns>
201
+ public bool HasClaimsAvailable()
202
+ {
203
+ return !isClaimed && (attachments?.Count > 0 || (gift?.HasAnyReward() ?? false));
204
+ }
205
+
206
+ internal void Init()
207
+ {
208
+ endDateTime = DateTime.UtcNow.AddSeconds(secondsRemaining);
209
+ }
210
+
211
+ public void Serialize(JsonSerializable.IStreamSerializer s)
212
+ {
213
+ s.Serialize(nameof(id), ref id);
214
+ s.Serialize(nameof(channel), ref channel);
215
+ s.Serialize(nameof(startDate), ref startDate);
216
+ s.Serialize(nameof(endDate), ref endDate);
217
+ s.Serialize(nameof(secondsRemaining), ref secondsRemaining);
218
+ s.Serialize(nameof(title), ref title);
219
+ s.Serialize(nameof(summary), ref summary);
220
+ s.Serialize(nameof(body), ref body);
221
+ s.Serialize(nameof(isRead), ref isRead);
222
+ s.Serialize(nameof(isClaimed), ref isClaimed);
223
+ s.SerializeList(nameof(attachments), ref attachments);
224
+ s.Serialize(nameof(gift), ref gift);
225
+ s.SerializeArray(nameof(clientDataList), ref clientDataList);
226
+ }
227
+ }
228
+
229
+ public static class AnnouncementSerializationUtil
230
+ {
231
+ public static AnnouncementQueryResponse DeserializeQueryResponse(string json)
232
+ {
233
+ var res = JsonSerializable.FromJson<AnnouncementQueryResponse>(json);
234
+ return res;
235
+ }
236
+ }
237
+
238
+
239
+ [System.Serializable]
240
+ public class PlayerRewardCurrencyChangeView : JsonSerializable.ISerializable
241
+ {
242
+ public CurrencyRef symbol = new CurrencyRef();
243
+ public long amount;
244
+
245
+ public void Serialize(JsonSerializable.IStreamSerializer s)
246
+ {
247
+ if (s.HasKey(nameof(symbol))
248
+ || symbol != default(CurrencyRef))
249
+ {
250
+ s.Serialize(nameof(symbol), ref symbol.Id);
251
+ }
252
+
253
+ s.Serialize(nameof(amount), ref amount);
254
+ }
255
+ }
256
+
257
+
258
+ [Serializable]
259
+ public class PlayerRewardNewItemView : JsonSerializable.ISerializable
260
+ {
261
+ public ItemRef symbol = new ItemRef();
262
+ public OptionalSerializableDictionaryStringToString properties = new OptionalSerializableDictionaryStringToString();
263
+
264
+ public void Serialize(JsonSerializable.IStreamSerializer s)
265
+ {
266
+ if (s.HasKey(nameof(symbol))
267
+ || symbol != default(ItemRef))
268
+ {
269
+ s.Serialize(nameof(symbol), ref symbol.Id);
270
+ }
271
+
272
+ if ((s.HasKey(nameof(properties))
273
+ || ((properties != default(OptionalSerializableDictionaryStringToString))
274
+ && properties.HasValue)))
275
+ {
276
+ s.SerializeDictionary<SerializableDictionaryStringToString, string>(nameof(properties), ref properties.Value);
277
+ properties.HasValue = true;
278
+ }
279
+ }
280
+ }
281
+
282
+
283
+ [Serializable]
284
+ public class PlayerRewardListOfCurrencyChangeView : DisplayableList<PlayerRewardCurrencyChangeView>
285
+ {
286
+ public List<PlayerRewardCurrencyChangeView> listData = new List<PlayerRewardCurrencyChangeView>();
287
+
288
+ protected override IList InternalList => listData;
289
+ public override string GetListPropertyPath() => nameof(listData);
290
+ }
291
+
292
+
293
+
294
+ [Serializable]
295
+ public class PlayerRewardListOfNewItemView : DisplayableList<PlayerRewardNewItemView>
296
+ {
297
+ public List<PlayerRewardNewItemView> listData = new List<PlayerRewardNewItemView>();
298
+
299
+ protected override IList InternalList => listData;
300
+ public override string GetListPropertyPath() => nameof(listData);
301
+ }
302
+
303
+
304
+ [Serializable]
305
+ public class OptionalPlayerRewardCurrencyChangeView : Optional<PlayerRewardListOfCurrencyChangeView>
306
+ {
307
+ public OptionalPlayerRewardCurrencyChangeView()
308
+ {
309
+ Value = new PlayerRewardListOfCurrencyChangeView();
310
+ }
311
+ }
312
+
313
+ [Serializable]
314
+ public class OptionalPlayerRewardNewItemView : Optional<PlayerRewardListOfNewItemView>
315
+ {
316
+ public OptionalPlayerRewardNewItemView()
317
+ {
318
+ Value = new PlayerRewardListOfNewItemView();
319
+ }
320
+ }
321
+
322
+ [Serializable]
323
+ public class PlayerRewardView : JsonSerializable.ISerializable
324
+ {
325
+ public OptionalString description = new OptionalString();
326
+ public OptionalBool applyVipBonus = new OptionalBool();
327
+ public OptionalPlayerRewardCurrencyChangeView currencies = new OptionalPlayerRewardCurrencyChangeView();
328
+ public OptionalPlayerRewardNewItemView items = new OptionalPlayerRewardNewItemView();
329
+
330
+ /// <summary>
331
+ /// Check if there are any currencies or items in this <see cref="PlayerReward"/>
332
+ /// </summary>
333
+ /// <returns>true if there are any rewards, false otherwise.</returns>
334
+ public virtual bool HasAnyReward()
335
+ {
336
+ var anyCurrencies = currencies.GetOrElse(() => null)?.Count > 0;
337
+ var anyItems = items?.GetOrElse(() => null)?.Count > 0;
338
+ return anyCurrencies || anyItems;
339
+ }
340
+
341
+
342
+ public void Serialize(JsonSerializable.IStreamSerializer s)
343
+ {
344
+ if ((s.HasKey(nameof(applyVipBonus))
345
+ || ((applyVipBonus != default(OptionalBool))
346
+ && applyVipBonus.HasValue)))
347
+ {
348
+ s.Serialize(nameof(applyVipBonus), ref applyVipBonus.Value);
349
+ applyVipBonus.HasValue = true;
350
+ }
351
+
352
+ if ((s.HasKey(nameof(description))
353
+ || ((description != default(OptionalString))
354
+ && description.HasValue)))
355
+ {
356
+ s.Serialize(nameof(description), ref description.Value);
357
+ description.HasValue = true;
358
+ }
359
+
360
+ if ((s.HasKey("changeCurrencies")
361
+ || ((currencies != default(OptionalPlayerRewardCurrencyChangeView))
362
+ && currencies.HasValue)))
363
+ {
364
+ s.SerializeList("changeCurrencies", ref currencies.Value.listData);
365
+ currencies.HasValue = true;
366
+ }
367
+
368
+ if ((s.HasKey("addItems")
369
+ || ((items != default(OptionalPlayerRewardNewItemView))
370
+ && items.HasValue)))
371
+ {
372
+ s.SerializeList("addItems", ref items.Value.listData);
373
+ items.HasValue = true;
374
+ }
375
+ }
376
+ }
377
+
378
+ [Serializable]
379
+ public class AnnouncementRequest
380
+ {
381
+ public List<string> announcements;
382
+
383
+ public AnnouncementRequest(List<string> announcements)
384
+ {
385
+ this.announcements = announcements;
386
+ }
387
+ }
388
+ }