com.beamable 5.0.0-PREVIEW.RC1 → 5.0.0-PREVIEW.RC10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.attestation.p7m +0 -0
- package/CHANGELOG.md +11 -0
- package/Common/Runtime/AgnosticAttribute.cs +52 -52
- package/Common/Runtime/AgnosticAttribute.cs.meta +11 -11
- package/Common/Runtime/Api/AliasHelper.cs +55 -55
- package/Common/Runtime/Api/AliasHelper.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs +2 -2
- package/Common/Runtime/Api/Analytics/AnalyticsEventRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/AnalyticsService.cs +2 -2
- package/Common/Runtime/Api/Analytics/AnalyticsService.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs +2 -2
- package/Common/Runtime/Api/Analytics/IBeamAnalyticsService.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs +2 -2
- package/Common/Runtime/Api/Analytics/Models/CoreEvent.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs +2 -2
- package/Common/Runtime/Api/Analytics/Models/IAnalyticsEvent.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs +2 -2
- package/Common/Runtime/Api/Analytics/Models/SampleCustomEvent.cs.meta +11 -11
- package/Common/Runtime/Api/Analytics/Models.meta +11 -11
- package/Common/Runtime/Api/Analytics.meta +11 -11
- package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs +68 -68
- package/Common/Runtime/Api/Announcements/AbsAnnouncementsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs +388 -388
- package/Common/Runtime/Api/Announcements/IAnnouncementsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Announcements.meta +11 -11
- package/Common/Runtime/Api/Auth/AuthApi.cs +981 -981
- package/Common/Runtime/Api/Auth/AuthApi.cs.meta +11 -11
- package/Common/Runtime/Api/Auth/IAuthApi.cs +343 -343
- package/Common/Runtime/Api/Auth/IAuthApi.cs.meta +11 -11
- package/Common/Runtime/Api/Auth.meta +11 -11
- package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs +41 -41
- package/Common/Runtime/Api/Calendars/AbsCalendarApi.cs.meta +11 -11
- package/Common/Runtime/Api/Calendars/ICalendarApi.cs +120 -120
- package/Common/Runtime/Api/Calendars/ICalendarApi.cs.meta +11 -11
- package/Common/Runtime/Api/Calendars.meta +11 -11
- package/Common/Runtime/Api/Chat/ChatApi.cs +70 -70
- package/Common/Runtime/Api/Chat/ChatApi.cs.meta +11 -11
- package/Common/Runtime/Api/Chat/IChatApi.cs +184 -184
- package/Common/Runtime/Api/Chat/IChatApi.cs.meta +11 -11
- package/Common/Runtime/Api/Chat.meta +11 -11
- package/Common/Runtime/Api/CloudData/CloudDataApi.cs +127 -127
- package/Common/Runtime/Api/CloudData/CloudDataApi.cs.meta +11 -11
- package/Common/Runtime/Api/CloudData/ICloudDataApi.cs +42 -42
- package/Common/Runtime/Api/CloudData/ICloudDataApi.cs.meta +11 -11
- package/Common/Runtime/Api/CloudData.meta +11 -11
- package/Common/Runtime/Api/CometClientData.cs +69 -69
- package/Common/Runtime/Api/CometClientData.cs.meta +11 -11
- package/Common/Runtime/Api/Commerce/ICommerceApi.cs +10 -10
- package/Common/Runtime/Api/Commerce/ICommerceApi.cs.meta +11 -11
- package/Common/Runtime/Api/Commerce.meta +11 -11
- package/Common/Runtime/Api/Content/IContentApi.cs +167 -167
- package/Common/Runtime/Api/Content/IContentApi.cs.meta +11 -11
- package/Common/Runtime/Api/Content.meta +11 -11
- package/Common/Runtime/Api/Events/AbsEventsApi.cs +50 -50
- package/Common/Runtime/Api/Events/AbsEventsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Events/IEventsApi.cs +166 -166
- package/Common/Runtime/Api/Events/IEventsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Events.meta +11 -11
- package/Common/Runtime/Api/Groups/GroupsApi.cs +762 -762
- package/Common/Runtime/Api/Groups/GroupsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Groups/IGroupsApi.cs +211 -211
- package/Common/Runtime/Api/Groups/IGroupsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Groups.meta +11 -11
- package/Common/Runtime/Api/IAccessToken.cs +48 -48
- package/Common/Runtime/Api/IAccessToken.cs.meta +11 -11
- package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs +13 -13
- package/Common/Runtime/Api/IBeamableFilesystemAccessor.cs.meta +11 -11
- package/Common/Runtime/Api/IBeamableRequester.cs +770 -770
- package/Common/Runtime/Api/IBeamableRequester.cs.meta +11 -11
- package/Common/Runtime/Api/IConnectivityChecker.cs +49 -49
- package/Common/Runtime/Api/IConnectivityChecker.cs.meta +11 -11
- package/Common/Runtime/Api/IHasBeamableRequester.cs +12 -12
- package/Common/Runtime/Api/IHasBeamableRequester.cs.meta +11 -11
- package/Common/Runtime/Api/IServiceRoutingStrategy.cs +123 -123
- package/Common/Runtime/Api/IServiceRoutingStrategy.cs.meta +11 -11
- package/Common/Runtime/Api/ISupportsGet.cs +160 -160
- package/Common/Runtime/Api/ISupportsGet.cs.meta +11 -11
- package/Common/Runtime/Api/IUserContext.cs +22 -22
- package/Common/Runtime/Api/IUserContext.cs.meta +11 -11
- package/Common/Runtime/Api/IUserDataCache.cs +88 -88
- package/Common/Runtime/Api/IUserDataCache.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory/IInventoryApi.cs +796 -796
- package/Common/Runtime/Api/Inventory/IInventoryApi.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory/InventoryApi.cs +308 -308
- package/Common/Runtime/Api/Inventory/InventoryApi.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs +712 -712
- package/Common/Runtime/Api/Inventory/InventoryUpdateBuilder.cs.meta +11 -11
- package/Common/Runtime/Api/Inventory.meta +11 -11
- package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs +509 -509
- package/Common/Runtime/Api/Leaderboards/ILeaderboardApi.cs.meta +11 -11
- package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs +237 -237
- package/Common/Runtime/Api/Leaderboards/LeaderboardApi.cs.meta +11 -11
- package/Common/Runtime/Api/Leaderboards.meta +11 -11
- package/Common/Runtime/Api/Lobbies/ILobbyApi.cs +153 -153
- package/Common/Runtime/Api/Lobbies/ILobbyApi.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Lobby.cs +92 -92
- package/Common/Runtime/Api/Lobbies/Lobby.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyNotification.cs +15 -15
- package/Common/Runtime/Api/Lobbies/LobbyNotification.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs +59 -59
- package/Common/Runtime/Api/Lobbies/LobbyPlayer.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs +19 -19
- package/Common/Runtime/Api/Lobbies/LobbyRestriction.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyService.cs +191 -191
- package/Common/Runtime/Api/Lobbies/LobbyService.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/LobbyUtils.cs +157 -157
- package/Common/Runtime/Api/Lobbies/LobbyUtils.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/NotInLobby.cs +12 -12
- package/Common/Runtime/Api/Lobbies/NotInLobby.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs +36 -36
- package/Common/Runtime/Api/Lobbies/Requests/AddTagsRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs +70 -70
- package/Common/Runtime/Api/Lobbies/Requests/CreateLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs +30 -30
- package/Common/Runtime/Api/Lobbies/Requests/JoinByPasscodeRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs +24 -24
- package/Common/Runtime/Api/Lobbies/Requests/JoinLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs +35 -35
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs +19 -19
- package/Common/Runtime/Api/Lobbies/Requests/LobbyQueryResponse.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs +24 -24
- package/Common/Runtime/Api/Lobbies/Requests/RemoveFromLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs +30 -30
- package/Common/Runtime/Api/Lobbies/Requests/RemoveTagsRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs +62 -62
- package/Common/Runtime/Api/Lobbies/Requests/UpdateLobbyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Lobbies/Requests.meta +11 -11
- package/Common/Runtime/Api/Lobbies.meta +11 -11
- package/Common/Runtime/Api/Mail/AbsMailApi.cs +704 -704
- package/Common/Runtime/Api/Mail/AbsMailApi.cs.meta +11 -11
- package/Common/Runtime/Api/Mail/IMailApi.cs +48 -48
- package/Common/Runtime/Api/Mail/IMailApi.cs.meta +11 -11
- package/Common/Runtime/Api/Mail.meta +11 -11
- package/Common/Runtime/Api/Notifications/INotificationService.cs +113 -113
- package/Common/Runtime/Api/Notifications/INotificationService.cs.meta +11 -11
- package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs +13 -13
- package/Common/Runtime/Api/Notifications/PrimitiveStringPayload.cs.meta +11 -11
- package/Common/Runtime/Api/Notifications.meta +11 -11
- package/Common/Runtime/Api/Parties/IPartyApi.cs +96 -96
- package/Common/Runtime/Api/Parties/IPartyApi.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/NotInParty.cs +11 -11
- package/Common/Runtime/Api/Parties/NotInParty.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Party.cs +59 -59
- package/Common/Runtime/Api/Parties/Party.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/PartyNotifications.cs +55 -55
- package/Common/Runtime/Api/Parties/PartyNotifications.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/PartyRestriction.cs +13 -13
- package/Common/Runtime/Api/Parties/PartyRestriction.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/PartyService.cs +124 -124
- package/Common/Runtime/Api/Parties/PartyService.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs +43 -43
- package/Common/Runtime/Api/Parties/Requests/CreatePartyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs +19 -19
- package/Common/Runtime/Api/Parties/Requests/PartyQueryResponse.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs +24 -24
- package/Common/Runtime/Api/Parties/Requests/PlayerRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs +37 -37
- package/Common/Runtime/Api/Parties/Requests/UpdatePartyRequest.cs.meta +11 -11
- package/Common/Runtime/Api/Parties/Requests.meta +11 -11
- package/Common/Runtime/Api/Parties.meta +11 -11
- package/Common/Runtime/Api/Payments/IPaymentsApi.cs +14 -14
- package/Common/Runtime/Api/Payments/IPaymentsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Payments/PaymentsApi.cs +33 -33
- package/Common/Runtime/Api/Payments/PaymentsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Payments.meta +11 -11
- package/Common/Runtime/Api/Presence/IPresenceApi.cs +31 -31
- package/Common/Runtime/Api/Presence/IPresenceApi.cs.meta +11 -11
- package/Common/Runtime/Api/Presence/PresenceService.cs +165 -165
- package/Common/Runtime/Api/Presence/PresenceService.cs.meta +11 -11
- package/Common/Runtime/Api/Presence.meta +11 -11
- package/Common/Runtime/Api/Push/IPushApi.cs +9 -9
- package/Common/Runtime/Api/Push/IPushApi.cs.meta +11 -11
- package/Common/Runtime/Api/Push.meta +11 -11
- package/Common/Runtime/Api/QueryBuilder.cs +85 -85
- package/Common/Runtime/Api/QueryBuilder.cs.meta +11 -11
- package/Common/Runtime/Api/Realms/IAliasService.cs +98 -98
- package/Common/Runtime/Api/Realms/IAliasService.cs.meta +11 -11
- package/Common/Runtime/Api/Realms/IRealmApi.cs +17 -17
- package/Common/Runtime/Api/Realms/IRealmApi.cs.meta +11 -11
- package/Common/Runtime/Api/Realms/RealmService.cs +378 -378
- package/Common/Runtime/Api/Realms/RealmService.cs.meta +11 -11
- package/Common/Runtime/Api/Realms.meta +11 -11
- package/Common/Runtime/Api/SignedRequesterHelper.cs +2 -2
- package/Common/Runtime/Api/SignedRequesterHelper.cs.meta +11 -11
- package/Common/Runtime/Api/Social/ISocialApi.cs +76 -76
- package/Common/Runtime/Api/Social/ISocialApi.cs.meta +11 -11
- package/Common/Runtime/Api/Social/SocialApi.cs +329 -329
- package/Common/Runtime/Api/Social/SocialApi.cs.meta +11 -11
- package/Common/Runtime/Api/Social.meta +11 -11
- package/Common/Runtime/Api/Stats/AbsStatsApi.cs +345 -345
- package/Common/Runtime/Api/Stats/AbsStatsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/IStatsApi.cs +199 -199
- package/Common/Runtime/Api/Stats/IStatsApi.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/StatsAccessType.cs +2 -2
- package/Common/Runtime/Api/Stats/StatsAccessType.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/StatsApiHelper.cs +2 -2
- package/Common/Runtime/Api/Stats/StatsApiHelper.cs.meta +11 -11
- package/Common/Runtime/Api/Stats/StatsDomainType.cs +2 -2
- package/Common/Runtime/Api/Stats/StatsDomainType.cs.meta +11 -11
- package/Common/Runtime/Api/Stats.meta +11 -11
- package/Common/Runtime/Api/Tournaments/ITournamentApi.cs +626 -626
- package/Common/Runtime/Api/Tournaments/ITournamentApi.cs.meta +11 -11
- package/Common/Runtime/Api/Tournaments/TournamentApi.cs +284 -284
- package/Common/Runtime/Api/Tournaments/TournamentApi.cs.meta +11 -11
- package/Common/Runtime/Api/Tournaments.meta +11 -11
- package/Common/Runtime/Api.meta +11 -11
- package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs +12 -12
- package/Common/Runtime/BeamCli/CliContractTypeAttribute.cs.meta +11 -11
- package/Common/Runtime/BeamCli/CliOtelData.cs +25 -25
- package/Common/Runtime/BeamCli/CliOtelData.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs +32 -32
- package/Common/Runtime/BeamCli/Contracts/CliLogMessage.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/CollectorStatus.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/Constants.cs +33 -33
- package/Common/Runtime/BeamCli/Contracts/Constants.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotActionType.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/AutoSnapshotType.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentSnapshotType.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ContentStatus.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifest.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/LocalContentManifestEntry.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestAuthor.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/ManifestProjectData.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs +2 -2
- package/Common/Runtime/BeamCli/Contracts/ContentService/TagStatus.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ContentService.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs +14 -14
- package/Common/Runtime/BeamCli/Contracts/EnvironmentVersionData.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs +23 -23
- package/Common/Runtime/BeamCli/Contracts/GenerateEnvOutput.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs +15 -15
- package/Common/Runtime/BeamCli/Contracts/ServiceInfo.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Contracts.meta +11 -11
- package/Common/Runtime/BeamCli/ErrorOutput.cs +38 -38
- package/Common/Runtime/BeamCli/ErrorOutput.cs.meta +11 -11
- package/Common/Runtime/BeamCli/IBeamCommand.cs +51 -51
- package/Common/Runtime/BeamCli/IBeamCommand.cs.meta +11 -11
- package/Common/Runtime/BeamCli/Reporting.cs +51 -51
- package/Common/Runtime/BeamCli/Reporting.cs.meta +11 -11
- package/Common/Runtime/BeamCli/ServiceInfoHelper.cs +31 -31
- package/Common/Runtime/BeamCli/ServiceInfoHelper.cs.meta +11 -11
- package/Common/Runtime/BeamCli.meta +11 -11
- package/Common/Runtime/BeamGenerateSchemaAttribute.cs +2 -2
- package/Common/Runtime/BeamGenerateSchemaAttribute.cs.meta +11 -11
- package/Common/Runtime/BeamableColorUtil.cs +25 -25
- package/Common/Runtime/BeamableColorUtil.cs.meta +11 -11
- package/Common/Runtime/BeamableEnumExtensions.cs +35 -35
- package/Common/Runtime/BeamableEnumExtensions.cs.meta +11 -11
- package/Common/Runtime/BeamableTaskExtensions.cs +27 -27
- package/Common/Runtime/BeamableTaskExtensions.cs.meta +11 -11
- package/Common/Runtime/Collections/ConcurrentBag.cs +49 -49
- package/Common/Runtime/Collections/ConcurrentBag.cs.meta +11 -11
- package/Common/Runtime/Collections/ConcurrentDictionary.cs +109 -109
- package/Common/Runtime/Collections/ConcurrentDictionary.cs.meta +11 -11
- package/Common/Runtime/Collections.meta +11 -11
- package/Common/Runtime/Constants/Constants.cs +184 -184
- package/Common/Runtime/Constants/Constants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs +24 -24
- package/Common/Runtime/Constants/Implementations/ArchiveConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ConfigConstants.cs +25 -25
- package/Common/Runtime/Constants/Implementations/ConfigConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ContentConstants.cs +28 -28
- package/Common/Runtime/Constants/Implementations/ContentConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs +113 -113
- package/Common/Runtime/Constants/Implementations/ContentManagerConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/CronConstants.cs +19 -19
- package/Common/Runtime/Constants/Implementations/CronConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/DockerConstants.cs +21 -21
- package/Common/Runtime/Constants/Implementations/DockerConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs +23 -23
- package/Common/Runtime/Constants/Implementations/EnvironmentConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs +45 -45
- package/Common/Runtime/Constants/Implementations/LoginBaseConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/MigrationConstants.cs +14 -14
- package/Common/Runtime/Constants/Implementations/MigrationConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/NotificationConstants.cs +18 -18
- package/Common/Runtime/Constants/Implementations/NotificationConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/OtelConstants.cs +2 -2
- package/Common/Runtime/Constants/Implementations/OtelConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/RequesterConstants.cs +90 -90
- package/Common/Runtime/Constants/Implementations/RequesterConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs +20 -20
- package/Common/Runtime/Constants/Implementations/SchedulesConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ServiceConstants.cs +161 -161
- package/Common/Runtime/Constants/Implementations/ServiceConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/SpewConstants.cs +38 -38
- package/Common/Runtime/Constants/Implementations/SpewConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs +40 -40
- package/Common/Runtime/Constants/Implementations/TestingToolConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs +16 -16
- package/Common/Runtime/Constants/Implementations/ToolbarConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs +25 -25
- package/Common/Runtime/Constants/Implementations/ToolboxConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations/TooltipConstants.cs +82 -82
- package/Common/Runtime/Constants/Implementations/TooltipConstants.cs.meta +11 -11
- package/Common/Runtime/Constants/Implementations.meta +11 -11
- package/Common/Runtime/Constants.meta +11 -11
- package/Common/Runtime/Content/ClientContentSerializer.cs +45 -45
- package/Common/Runtime/Content/ClientContentSerializer.cs.meta +11 -11
- package/Common/Runtime/Content/ClientManifest.cs +303 -303
- package/Common/Runtime/Content/ClientManifest.cs.meta +11 -11
- package/Common/Runtime/Content/ClientPermissions.cs +30 -30
- package/Common/Runtime/Content/ClientPermissions.cs.meta +11 -11
- package/Common/Runtime/Content/ContentCorruptedException.cs +15 -15
- package/Common/Runtime/Content/ContentCorruptedException.cs.meta +11 -11
- package/Common/Runtime/Content/ContentDataInfo.cs +147 -147
- package/Common/Runtime/Content/ContentDataInfo.cs.meta +11 -11
- package/Common/Runtime/Content/ContentDeserializationException.cs +14 -14
- package/Common/Runtime/Content/ContentDeserializationException.cs.meta +11 -11
- package/Common/Runtime/Content/ContentFieldAttribute.cs +30 -30
- package/Common/Runtime/Content/ContentFieldAttribute.cs.meta +11 -11
- package/Common/Runtime/Content/ContentFilterType.cs +2 -2
- package/Common/Runtime/Content/ContentFilterType.cs.meta +11 -11
- package/Common/Runtime/Content/ContentNotFoundException.cs +19 -19
- package/Common/Runtime/Content/ContentNotFoundException.cs.meta +11 -11
- package/Common/Runtime/Content/ContentObject.cs +644 -644
- package/Common/Runtime/Content/ContentObject.cs.meta +11 -11
- package/Common/Runtime/Content/ContentQuery.cs +333 -333
- package/Common/Runtime/Content/ContentQuery.cs.meta +11 -11
- package/Common/Runtime/Content/ContentQueryExtensions.cs +42 -42
- package/Common/Runtime/Content/ContentQueryExtensions.cs.meta +11 -11
- package/Common/Runtime/Content/ContentRef.cs +307 -307
- package/Common/Runtime/Content/ContentRef.cs.meta +11 -11
- package/Common/Runtime/Content/ContentSerializer.cs +776 -770
- package/Common/Runtime/Content/ContentSerializer.cs.meta +11 -11
- package/Common/Runtime/Content/ContentTypeAttribute.cs +137 -137
- package/Common/Runtime/Content/ContentTypeAttribute.cs.meta +11 -11
- package/Common/Runtime/Content/ContentTypeReflectionCache.cs +601 -601
- package/Common/Runtime/Content/ContentTypeReflectionCache.cs.meta +11 -11
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- package/Runtime/Player/PlayerLobby.cs +328 -328
- package/Runtime/Player/PlayerParty.cs +601 -601
- package/Runtime/Player/PlayerStateService.cs +44 -44
- package/Runtime/Player/PlayerStats.cs +238 -238
- package/Runtime/Player/SdkEventService.cs +259 -259
- package/Runtime/PromiseExtensions.cs +304 -304
- package/Runtime/ReflectionCache/BeamReflectionCache.cs +186 -186
- package/Runtime/ReflectionCache/ReflectionSystemObject.cs +55 -55
- package/Runtime/ReflectionCache/ThirdPartyIdentityReflectionCache.cs +84 -84
- package/Runtime/Server/BeamContextExtensions.cs +13 -13
- package/Runtime/Server/Content/ApiContentExtensions.cs +88 -88
- package/Runtime/Server/LegacyCommon/Mocks/MongoDB/Bson.meta +11 -11
- package/Runtime/Server/MicroserviceClient.cs +415 -415
- package/Runtime/Server/MicroserviceIndividualization.cs +80 -80
- package/Runtime/Server/MicroservicePrefixService.cs +10 -10
- package/Runtime/Server/ThirdPartyFederatedLoginExtensions.cs +60 -60
- package/Runtime/UI/Buttons/DeButtonBehaviour.cs +33 -33
- package/Runtime/UI/Layouts/MediaQueryBehaviour.cs +74 -74
- package/Runtime/UI/Layouts/MediaQueryObject.cs +118 -118
- package/Runtime/UI/Layouts/MediaSourceBehaviour.cs +49 -49
- package/Runtime/UI/Layouts/ReparenterBehaviour.cs +86 -86
- package/Runtime/UI/Layouts/StackLayout.cs +70 -70
- package/Runtime/UI/Lightbeam/DependencyExtensions.cs +359 -359
- package/Runtime/UI/Lightbeam/LightBeam.cs +155 -155
- package/Runtime/UI/Lightbeam/UIExtensions.cs +182 -182
- package/Runtime/UI/Prompt/DePromptBehaviour.cs +38 -38
- package/Runtime/UI/Prompt/DePromptData.cs +14 -14
- package/Runtime/UI/Scripts/AddressableImageBehaviour.cs +15 -15
- package/Runtime/UI/Scripts/AddressableSpriteLoader.cs +107 -107
- package/Runtime/UI/Scripts/BackButtonBehaviour.cs +14 -14
- package/Runtime/UI/Scripts/BeamableAnimationUtil.cs +100 -100
- package/Runtime/UI/Scripts/BeamableButton.cs +33 -33
- package/Runtime/UI/Scripts/BeamableWindow.cs +15 -15
- package/Runtime/UI/Scripts/ClickOffBehaviour.cs +42 -42
- package/Runtime/UI/Scripts/CloseButtonBehaviour.cs +14 -14
- package/Runtime/UI/Scripts/EventSoundBehaviour.cs +55 -55
- package/Runtime/UI/Scripts/GameObjectToggler.cs +25 -25
- package/Runtime/UI/Scripts/InputReference.cs +24 -24
- package/Runtime/UI/Scripts/InputValidationBehaviour.cs +153 -153
- package/Runtime/UI/Scripts/LoadingDisableBehaviour.cs +87 -87
- package/Runtime/UI/Scripts/LoadingIndicator.cs +117 -117
- package/Runtime/UI/Scripts/Menu.cs +47 -47
- package/Runtime/UI/Scripts/MenuManagementBehaviour.cs +268 -268
- package/Runtime/UI/Scripts/MobileUtilities.cs +84 -84
- package/Runtime/UI/Scripts/OfflineNotificationBehaviour.cs +37 -37
- package/Runtime/UI/Scripts/OfflineObject.cs +69 -69
- package/Runtime/UI/Scripts/ScrollButton.cs +23 -23
- package/Runtime/UI/Scripts/ScrollDotsBehaviour.cs +83 -83
- package/Runtime/UI/Scripts/ScrollToAlphaBehaviour.cs +47 -47
- package/Runtime/UI/Scripts/StickyScrollElement.cs +176 -176
- package/Runtime/UI/Scripts/TextReference.cs +15 -15
- package/Runtime/UI/Scripts/TextReferenceBase.cs +14 -14
- package/Runtime/UI/Scripts/TransformOffsetBehaviour.cs +61 -61
- package/Runtime/UI/TextField/DeTextFieldBehaviour.cs +48 -48
- package/Runtime/VectorIntExtensions.cs +45 -45
- package/Samples~/LightBeamSamples/AccountManager/AccountExampleConfig.cs +15 -15
- package/Samples~/LightBeamSamples/AccountManager/AccountManager.cs +57 -57
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/AccountDetailsBehaviour/AccountDetailsBehaviour.cs +53 -53
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/AccountDisplayBehaviour/AccountDisplayBehaviour.cs +51 -51
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/AccountSwitchPage/AccountSwitchPage.cs +42 -42
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/AvatarDisplay/AvatarDisplayBehaviour.cs +21 -21
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/ForgotPasswordPage/ForgotPasswordPage.cs +64 -64
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/HomePage/HomePage.cs +70 -70
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/RecoverEmailPage/RecoverEmailPage.cs +131 -131
- package/Samples~/LightBeamSamples/AccountManager/Prefabs/RegisterEmailPage/RegisterEmailPage.cs +79 -79
- package/Samples~/LightBeamSamples/CurrencyHud/CurrencyHudManager.cs +40 -40
- package/Samples~/LightBeamSamples/CurrencyHud/Prefabs/CurrencyView/CurrencyViewBehaviour.cs +50 -50
- package/Samples~/LightBeamSamples/FriendsManager/FriendsExampleConfig.cs +13 -13
- package/Samples~/LightBeamSamples/FriendsManager/FriendsManager.cs +32 -32
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/BlockedDisplay/BlockedPlayersDisplayBehaviour.cs +25 -25
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/FriendDisplay/FriendDisplayBehaviour.cs +31 -31
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/HomePage/HomePage.cs +31 -31
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/PlayerFriendsDisplay/PlayerFriendsBehaviour.cs +194 -194
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/ReceivedInvitesDisplay/ReceivedInviteDisplayBehaviour.cs +31 -31
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/Selector/Editor/SelectorButtonBehaviourEditor.cs +27 -27
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/Selector/SelectorButtonBehaviour.cs +13 -13
- package/Samples~/LightBeamSamples/FriendsManager/Prefabs/SentInvitesDisplay/SentInviteDisplayBehaviour.cs +25 -25
- package/Samples~/LightBeamSamples/Inventory/InventoryExampleConfig.cs +12 -12
- package/Samples~/LightBeamSamples/Inventory/InventoryManager.cs +32 -32
- package/Samples~/LightBeamSamples/Inventory/Prefabs/CurrencyDisplay/CurrencyDisplayBehaviour.cs +48 -48
- package/Samples~/LightBeamSamples/Inventory/Prefabs/CurrencyInfoPage/CurrencyInfoBehaviour.cs +70 -70
- package/Samples~/LightBeamSamples/Inventory/Prefabs/HomePage/HomePage.cs +82 -82
- package/Samples~/LightBeamSamples/Inventory/Prefabs/ItemDisplay/ItemDisplayBehaviour.cs +51 -51
- package/Samples~/LightBeamSamples/Inventory/Prefabs/ItemInfoPage/ItemInfoPage.cs +74 -74
- package/Samples~/LightBeamSamples/Inventory/Prefabs/PropertyDisplay/PropertyDisplayBehaviour.cs +21 -21
- package/Samples~/LightBeamSamples/LobbyManager/LobbyExampleConfig.cs +14 -14
- package/Samples~/LightBeamSamples/LobbyManager/LobbyManager.cs +36 -36
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/CreateLobbyDisplay/CreateLobbyDisplayBehaviour.cs +54 -54
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/FindLobbyDisplay/FindLobbyDisplayBehaviour.cs +36 -36
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/HomePage/HomePage.cs +71 -71
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/JoinLobbyDisplay/JoinLobbyDisplayBehaviour.cs +75 -75
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/LobbyDetailsDisplay/LobbyDetailsDisplayBehaviour.cs +80 -80
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/LobbyDisplay/LobbyDisplayBehaviour.cs +27 -27
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/PlayerDisplay/PlayerIdDisplayBehaviour.cs +17 -17
- package/Samples~/LightBeamSamples/LobbyManager/Prefabs/PlayerLobby/PlayerLobbyBehaviour.cs +112 -112
- package/Samples~/LightBeamSamples/LootBox/BeamableServices~/LootBoxService/LootBoxService.cs +45 -45
- package/Samples~/LightBeamSamples/LootBox/BeamableServices~/LootBoxService/Program.cs +20 -20
- package/Samples~/LightBeamSamples/LootBox/LootBoxExampleConfig.cs +8 -8
- package/Samples~/LightBeamSamples/LootBox/LootBoxManager.cs +30 -30
- package/Samples~/LightBeamSamples/LootBox/Prefabs/LootBoxPage/LootBoxPage.cs +47 -47
- package/Samples~/LightBeamSamples/SceneLoader/Config/LightBeamSceneConfigObject_Editor.cs +37 -37
- package/Samples~/LightBeamSamples/SceneLoader/LightBeamBooter.cs +485 -485
- package/Samples~/LightBeamSamples/SceneLoader/Prefabs/SceneDisplay/SceneDisplayBehaviour.cs +25 -25
- package/Samples~/SampleProjectBase/Scripts/Editor/Beamable/Samples/SampleProjectBase/AutoOpenReadme.cs +46 -46
- package/Samples~/SampleProjectBase/Scripts/Editor/Beamable/Samples/SampleProjectBase/BeamableReadmeEditor.cs +158 -158
- package/Samples~/SampleProjectBase/Scripts/Runtime/Beamable/Samples/SampleProjectBase/Readme.cs +33 -33
- package/Template/SharedSample.cs +19 -19
- package/Tests/Editor/AliasHelperTests.cs +64 -64
- package/Tests/Editor/CLI/DataTransferTests.cs +65 -65
- package/Tests/Editor/Common/BeamUtil/SanitizeStringForPathTests.cs +18 -18
- package/Tests/Editor/Common/TrieTests.cs +253 -253
- package/Tests/Editor/Common/TryInvokeCallbackTests.cs +93 -93
- package/Tests/Editor/ContentObjectTests.cs +65 -65
- package/Tests/Editor/EditorDisruptorEngine/Content/ContentObjectFieldTests.cs +81 -81
- package/Tests/Editor/EditorDisruptorEngine/Content/ContentObjectLinkRefTests.cs +81 -81
- package/Tests/Editor/EditorDisruptorEngine/Content/ExampleContent.cs +10 -10
- package/Tests/Editor/EditorDisruptorEngine/Content/Schedules/CronTests.cs +189 -189
- package/Tests/Editor/EditorTest.cs +51 -51
- package/Tests/Editor/JsonPerfTesting.cs +117 -117
- package/Tests/Editor/JsonPerfTesting_PayloadSize.cs +96 -96
- package/Tests/Editor/JsonTestHelp.cs +82 -82
- package/Tests/Editor/MockLogProvider.cs +47 -47
- package/Tests/Editor/PreserveAttributeTests.cs +26 -26
- package/Tests/Editor/PromiseTests/ErrorTests.cs +582 -582
- package/Tests/Editor/SmallerJSON/InfinityTests.cs +61 -61
- package/Tests/Editor/SmallerJSON/JsonPathTests.cs +107 -107
- package/Tests/Editor/SmallerJSON/JsonSerializeTest.cs +135 -135
- package/Tests/Runtime/Beamable/BeamContextInitTests.cs +103 -103
- package/Tests/Runtime/Beamable/BeamContextTest.cs +72 -72
- package/Tests/Runtime/Beamable/BeamableTest.cs +46 -46
- package/Tests/Runtime/Beamable/Content/ClientManifest/ParseCSVTests.cs +102 -102
- package/Tests/Runtime/Beamable/Content/ContentRegistry/GetTypeFromIdTests.cs +164 -164
- package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/DeserializeEmptyFields.cs +114 -114
- package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/DeserializeTests.cs +1343 -1343
- package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/EscapedStringTests.cs +119 -119
- package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/GetNullStringForTypeTests.cs +104 -104
- package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/SerializeFieldSubclassSerializeTests.cs +157 -157
- package/Tests/Runtime/Beamable/Content/Serialization/ClientContentSerializer/SerializeTests.cs +1066 -1066
- package/Tests/Runtime/Beamable/Content/Serialization/TestContentRef.cs +66 -66
- package/Tests/Runtime/Beamable/Content/Serialization/VipContentSerialization/VipContentSerializationTests.cs +34 -34
- package/Tests/Runtime/Beamable/DebouncerTests.cs +110 -110
- package/Tests/Runtime/Beamable/Dependencies/ScopingTests.cs +235 -235
- package/Tests/Runtime/Beamable/Environment/PackageVersionTests/FromSemanticVersionStringTests.cs +161 -161
- package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ImplicitConversionTest.cs +24 -24
- package/Tests/Runtime/Beamable/Environment/PackageVersionTests/RangeOperatorTests.cs +209 -209
- package/Tests/Runtime/Beamable/Environment/PackageVersionTests/ToStringTests.cs +64 -64
- package/Tests/Runtime/Beamable/MockAuthService.cs +218 -218
- package/Tests/Runtime/Beamable/MockBeamContext.cs +171 -171
- package/Tests/Runtime/Beamable/MockBeamableApi.cs +122 -122
- package/Tests/Runtime/Beamable/MockConfigurationHelper.cs +19 -19
- package/Tests/Runtime/Beamable/MockFileAccessor.cs +19 -19
- package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/AcceptAccountSwitchTests.cs +95 -95
- package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/CheckSignedInUserTests.cs +134 -134
- package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/LoginTests.cs +108 -108
- package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/TestHelperExtensions.cs +38 -38
- package/Tests/Runtime/Beamable/Modules/AccountManagement/AccountManagementSignalsTests/UpdateLoginEmailTests.cs +81 -81
- package/Tests/Runtime/Beamable/Modules/Leaderboards/IncrementTests.cs +88 -88
- package/Tests/Runtime/Beamable/Modules/Leaderboards/LeaderboardViewSerializeTests.cs +109 -109
- package/Tests/Runtime/Beamable/Modules/Shop/ListingContentTests/ValidateListingTests.cs +66 -66
- package/Tests/Runtime/Beamable/Modules/Stats/StatObjectTests/WriteTests.cs +42 -42
- package/Tests/Runtime/Beamable/Modules/Tournaments/TournamentScoreUtilTests/GetShortScoreTests.cs +329 -329
- package/Tests/Runtime/Beamable/Platform/AccessTokenStorageTests.cs +154 -154
- package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/AuthServiceTestBase.cs +39 -39
- package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/CustomDeviceIdTests.cs +51 -51
- package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/GetUserTests.cs +33 -33
- package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/IsEmailAvailableTests.cs +58 -58
- package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/LoginTests.cs +37 -37
- package/Tests/Runtime/Beamable/Platform/Auth/AuthServiceTests/RemoveDeviceIdTests.cs +69 -69
- package/Tests/Runtime/Beamable/Platform/Connectivity/MockConnectivityService.cs +45 -45
- package/Tests/Runtime/Beamable/Platform/Content/MockContentService.cs +140 -140
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryResponseTests/MergeViewTests.cs +245 -245
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/GetItemTests.cs +225 -225
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/InventoryServiceTestBase.cs +52 -52
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryServiceTests/UpdateTests.cs +73 -73
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryTestItem.cs +26 -26
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/AddItemTests.cs +24 -24
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/SerializationTests.cs +227 -227
- package/Tests/Runtime/Beamable/Platform/Inventory/InventoryUpdateBuilderTests/UnitySerializationTests.cs +215 -215
- package/Tests/Runtime/Beamable/Platform/Mail/MailTests.cs +67 -67
- package/Tests/Runtime/Beamable/Platform/MockConnectivityChecker.cs +24 -24
- package/Tests/Runtime/Beamable/Platform/MockPlatformAPI.cs +398 -398
- package/Tests/Runtime/Beamable/Platform/MockPlatformRequester.cs +78 -78
- package/Tests/Runtime/Beamable/Platform/MockPlatformService.cs +47 -47
- package/Tests/Runtime/Beamable/Platform/MockRequesterExtensions.cs +13 -13
- package/Tests/Runtime/Beamable/Platform/TestUtil.cs +59 -59
- package/Tests/Runtime/Beamable/Player/Accounts/ExternalIdentityQueryArgsTests.cs +132 -132
- package/Tests/Runtime/Beamable/Player/Announcements/AnnouncementGiftSerialization.cs +117 -117
- package/Tests/Runtime/Beamable/Player/Announcements/MockAnnouncementsApi.cs +45 -45
- package/Tests/Runtime/Beamable/Player/Announcements/MockNotificationService.cs +70 -70
- package/Tests/Runtime/Beamable/Player/Inventory/GetItemTests.cs +485 -485
- package/Tests/Runtime/Beamable/Player/Inventory/MockInventoryApi.cs +77 -77
- package/Tests/Runtime/Beamable/Player/Leaderboards/ResortTests.cs +236 -236
- package/Tests/Runtime/Beamable/Pooling/StringBuilderPoolTests/SpawnTests.cs +55 -55
- package/Tests/Runtime/Beamable/Promises/PromisePlayModeTests.cs +145 -145
- package/Tests/Runtime/Beamable/Promises/SequenceTests.cs +45 -45
- package/Tests/Runtime/Beamable/QueryBuilder/QueryBuilderTests.cs +94 -94
- package/Tests/Runtime/Server/Runtime/MicroserviceClient/RequestTests.cs +374 -374
- package/Tests/Runtime/Server/Runtime/MicroserviceClient/TestClient.cs +78 -78
- package/Tests/Runtime/Server/Runtime/TestRegistrations.cs +22 -22
- package/package.json +1 -1
package/Runtime/BeamContext.cs
CHANGED
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using Beamable.Api;
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using Beamable.Api.AdvertisingIdentifier;
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using Beamable.Api.Analytics;
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using Beamable.Api.Auth;
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using Beamable.Api.Autogenerated.Models;
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using Beamable.Api.Autogenerated.Realms;
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using Beamable.Api.Caches;
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using Beamable.Api.Connectivity;
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using Beamable.Api.Notification;
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using Beamable.Api.Payments;
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using Beamable.Api.Sessions;
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using Beamable.Common;
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using Beamable.Common.Api;
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using Beamable.Common.Api.Auth;
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using Beamable.Common.Api.Content;
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using Beamable.Common.Api.Notifications;
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using Beamable.Common.Api.Presence;
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using Beamable.Common.Content;
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using Beamable.Common.Dependencies;
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using Beamable.Common.Spew;
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using Beamable.Common.Util;
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using Beamable.Connection;
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using Beamable.Content.Utility;
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using Beamable.Coroutines;
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using Beamable.Player;
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using Beamable.Player.CloudSaving;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Beamable.Server;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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using EmptyResponse = Beamable.Common.Api.EmptyResponse;
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using ExternalIdentity = Beamable.Common.Api.Auth.ExternalIdentity;
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using Random = UnityEngine.Random;
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using TokenResponse = Beamable.Common.Api.Auth.TokenResponse;
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namespace Beamable
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{
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/// <summary>
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/// The observed player has a limited subset of functionality from the larger <see cref="BeamContext"/>.
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/// </summary>
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public interface IObservedPlayer : IUserContext
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{
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PlayerStats Stats { get; }
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PlayerLobby Lobby { get; }
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PlayerParty Party { get; }
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}
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/// <summary>
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/// <para>
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/// The <see cref="BeamContext"/> represents a player's session and is equipped with all required services.
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/// <see cref="BeamContext"/> instances are not tied to scene memory. Instead, <see cref="BeamContext"/> instances live in a static way.
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/// However, if a <see cref="BeamableBehaviour"/> is connected to a <see cref="BeamContext"/>, then the <see cref="BeamableBehaviour"/>'s lifecycle
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/// will control the `<see cref="BeamContext"/>'s lifecycle.
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/// Additionally, the <see cref="PlayerCode"/> variable is the unique id of the <see cref="BeamContext"/>.
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/// </para>
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///
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/// <para>
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/// From Monobehaviours or Unity components, you should use the <see cref="InParent"/> method to access a <see cref="BeamContext"/>.
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/// The <see cref="InParent"/> will give you the closest context in the Unity object heirarchy from your script's location, or give you
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/// <see cref="Default"/> if no context exists. You can add <see cref="BeamableBehaviour"/> components to add a context to a GameObject.
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///
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66
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/// If you want to access an instance without using a context sensitive approach, you should use the <see cref="Instantiate"/> method.
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/// Finally, you can always use <see cref="Default"/>.
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/// </para>
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///
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/// <para>
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/// Remember, there will only ever be one instance of <see cref="BeamContext"/> per <see cref="PlayerCode"/> value.
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/// The <see cref="Default"/> context has a <see cref="PlayerCode"/> value of an empty string.
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/// </para>
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/// </summary>
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75
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[Serializable]
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public class BeamContext : IPlatformService, IGameObjectContext, IObservedPlayer, IBeamableDisposableOrder, IDependencyNameProvider, IDependencyScopeNameProvider
|
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{
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#region Internal State
|
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/// <summary>
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/// The <see cref="PlayerCode"/> is the name of a player's slot on the device. The <see cref="Default"/> context uses an empty string,
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/// but you could use values like "player1" and "player2" to enable a feature like couch-coop.
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/// </summary>
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public string PlayerCode { get; private set; }
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/// <summary>
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86
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/// The User that this context is authenticated with. Any web-calls that are made from this <see cref="BeamContext"/> are made by this User
|
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/// </summary>
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public ObservableUser AuthorizedUser = new ObservableUser
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{
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Value = new User
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{
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thirdPartyAppAssociations = new List<string>(),
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external = new List<ExternalIdentity>(),
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deviceIds = new List<string>(),
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scopes = new List<string>()
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}
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};
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/// <summary>
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/// The <see cref="IDependencyProvider"/> is a collection of all services required to provide a Beamable SDK full funcitonality
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/// </summary>
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public IDependencyProvider ServiceProvider => _serviceScope;
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/// <summary>
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/// If the <see cref="Stop"/> method has been run, this property will return true. Once a context is disposed, you shouldn't use
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/// it anymore, and the <see cref="ServiceProvider"/> will throw exceptions if you do.
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/// You can re-initialize the context by using <see cref="InParent"/>
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/// </summary>
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public bool IsStopped => _isStopped;
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/// <summary>
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/// Each <see cref="BeamContext"/> has a set of components that need to live on a gameObject in the scene.
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/// </summary>
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public GameObject GameObject => _gob ? _gob : _parent?.GameObject;
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public bool IsInitialized => _initPromise != null;
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public bool IsDefault => IsDefaultPlayerCode(PlayerCode);
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private IDependencyProviderScope _serviceScope;
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private bool _isStopped;
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private GameObject _gob;
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private Promise _initPromise;
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private BeamContext _parent;
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private HashSet<BeamContext> _children = new HashSet<BeamContext>();
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#endregion
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#region Service Accessors
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public long PlayerId
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{
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get
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{
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var userContext = ServiceProvider.GetService<IUserContext>();
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if (userContext == this) return AuthorizedUser?.Value?.id ?? 0;
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return userContext.UserId;
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}
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}
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public string Cid => _requester.Cid;
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public string Pid => _requester.Pid; // TODO: rename to rid
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public AccessToken AccessToken => _requester.Token;
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public IBeamableRequester Requester => ServiceProvider.GetService<IBeamableRequester>();
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public CoroutineService CoroutineService => ServiceProvider.GetService<CoroutineService>();
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[SerializeField]
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private PlayerAnnouncements _announcements;
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|
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// [SerializeField]
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|
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// private PlayerCurrencyGroup _currency;
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|
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[SerializeField]
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|
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private PlayerStats _playerStats;
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|
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[SerializeField] private PlayerLobby _playerLobby;
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public PlayerAnnouncements Announcements =>
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|
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_announcements?.IsInitialized ?? false
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? _announcements
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: (_announcements = _serviceScope.GetService<PlayerAnnouncements>());
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public PlayerStats Stats =>
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|
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_playerStats?.IsInitialized ?? false
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|
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? _playerStats
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|
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: (_playerStats = _serviceScope.GetService<PlayerStats>());
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|
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|
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public MicroserviceClients Microservices => _serviceScope.GetService<MicroserviceClients>();
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|
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/// <summary>
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174
|
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/// Access the <see cref="PlayerLobby"/> for this context.
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|
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/// </summary>
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|
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public PlayerLobby Lobby => _playerLobby = _playerLobby ?? _serviceScope.GetService<PlayerLobby>();
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|
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|
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/// <summary>
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179
|
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/// Access the <see cref="PlayerParty"/> for this context.
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|
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/// </summary>
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|
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public PlayerParty Party => _serviceScope.GetService<PlayerParty>();
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|
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|
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/// <summary>
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184
|
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/// Access the <see cref="IPresenceApi"/> for this context.
|
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185
|
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/// </summary>
|
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186
|
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public IPresenceApi Presence => _serviceScope.GetService<IPresenceApi>();
|
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|
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|
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188
|
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/// <summary>
|
|
189
|
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/// Access the <see cref="PlayerAccounts"/> for this context.
|
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190
|
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/// </summary>
|
|
191
|
-
public PlayerAccounts Accounts
|
|
192
|
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{
|
|
193
|
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get
|
|
194
|
-
{
|
|
195
|
-
var service = _serviceScope.GetService<PlayerAccounts>();
|
|
196
|
-
_playerAccounts = service;
|
|
197
|
-
return service;
|
|
198
|
-
}
|
|
199
|
-
}
|
|
200
|
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|
|
201
|
-
private bool HasAccountsService => _playerAccounts != null;
|
|
202
|
-
private PlayerAccounts _playerAccounts;
|
|
203
|
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|
|
204
|
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/// <summary>
|
|
205
|
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/// <para>
|
|
206
|
-
/// Access the player's inventory
|
|
207
|
-
/// </para>
|
|
208
|
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/// <para>
|
|
209
|
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/// <inheritdoc cref="PlayerInventory"/>
|
|
210
|
-
/// </para>
|
|
211
|
-
/// </summary>
|
|
212
|
-
public PlayerInventory Inventory => ServiceProvider.GetService<PlayerInventory>();
|
|
213
|
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|
|
214
|
-
public ICloudSavingService CloudSaving => ServiceProvider.GetService<ICloudSavingService>();
|
|
215
|
-
|
|
216
|
-
public PlayerLeaderboards Leaderboards => ServiceProvider.GetService<PlayerLeaderboards>();
|
|
217
|
-
|
|
218
|
-
/// <summary>
|
|
219
|
-
/// Access the <see cref="IContentApi"/> for this player.
|
|
220
|
-
/// </summary>
|
|
221
|
-
public IContentApi Content => _contentService = _contentService ?? _serviceScope.GetService<IContentApi>();
|
|
222
|
-
|
|
223
|
-
/// <summary>
|
|
224
|
-
/// Access the <see cref="IBeamableAPI"/> for this player.
|
|
225
|
-
/// </summary>
|
|
226
|
-
public ApiServices Api => ServiceProvider.GetService<ApiServices>();
|
|
227
|
-
|
|
228
|
-
/// <summary>
|
|
229
|
-
/// Access the player's friends and blocked enemies.
|
|
230
|
-
/// </summary>
|
|
231
|
-
public PlayerSocial Social => _serviceScope.GetService<PlayerSocial>();
|
|
232
|
-
|
|
233
|
-
public string TimeOverride
|
|
234
|
-
{
|
|
235
|
-
get => _requester.TimeOverride;
|
|
236
|
-
set
|
|
237
|
-
{
|
|
238
|
-
if (value == null)
|
|
239
|
-
{
|
|
240
|
-
_requester.TimeOverride = null;
|
|
241
|
-
TimeOverrideChanged?.Invoke();
|
|
242
|
-
return;
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
var date = DateTime.Parse(value, null, System.Globalization.DateTimeStyles.RoundtripKind);
|
|
246
|
-
var str = date.ToString(DateUtility.ISO_FORMAT);
|
|
247
|
-
_requester.TimeOverride = str;
|
|
248
|
-
TimeOverrideChanged?.Invoke();
|
|
249
|
-
}
|
|
250
|
-
}
|
|
251
|
-
|
|
252
|
-
private AccessTokenStorage _tokenStorage;
|
|
253
|
-
private EnvironmentData _environment;
|
|
254
|
-
private IPlatformRequester _requester;
|
|
255
|
-
private IBeamableApiRequester _beamableApiRequester;
|
|
256
|
-
|
|
257
|
-
// TODO: Assess each of these as "do we need this as hard field state"
|
|
258
|
-
private IAuthService _authService;
|
|
259
|
-
private IContentApi _contentService;
|
|
260
|
-
private IConnectivityService _connectivityService;
|
|
261
|
-
private NotificationService _notification;
|
|
262
|
-
private ISessionService _sessionService;
|
|
263
|
-
private IHeartbeatService _heartbeatService;
|
|
264
|
-
private BeamableBehaviour _behaviour;
|
|
265
|
-
private OfflineCache _offlineCache;
|
|
266
|
-
private RealmsBasicRealmConfiguration _realmConfig;
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
private static bool IsDefaultPlayerCode(string code) => DefaultPlayerCode == code;
|
|
270
|
-
#if BEAMABLE_ENABLE_BEAM_CONTEXT_DEFAULT_OVERRIDE
|
|
271
|
-
private static string DefaultPlayerCode { get; set; } = string.Empty;
|
|
272
|
-
#else
|
|
273
|
-
private static string DefaultPlayerCode => string.Empty;
|
|
274
|
-
#endif
|
|
275
|
-
#endregion
|
|
276
|
-
|
|
277
|
-
#region events
|
|
278
|
-
|
|
279
|
-
public event Action OnShutdown;
|
|
280
|
-
public event Action OnShutdownComplete;
|
|
281
|
-
public event Action OnReloadUser;
|
|
282
|
-
public event Action TimeOverrideChanged; // TODO: What to do with the time override?
|
|
283
|
-
|
|
284
|
-
public event Action<User> OnUserLoggingOut;
|
|
285
|
-
public event Action<User> OnUserLoggedIn;
|
|
286
|
-
|
|
287
|
-
#endregion
|
|
288
|
-
|
|
289
|
-
protected BeamContext()
|
|
290
|
-
{
|
|
291
|
-
AuthorizedUser.OnDataUpdated += user => OnUserLoggedIn?.Invoke(user);
|
|
292
|
-
}
|
|
293
|
-
|
|
294
|
-
/// <summary>
|
|
295
|
-
/// A <see cref="BeamContext"/> is configured for one authorized user.
|
|
296
|
-
/// You can get <see cref="Common.Api.Auth.TokenResponse"/> values from the <see cref="IAuthService"/> by calling various log in methods.
|
|
297
|
-
///
|
|
298
|
-
/// This method will <i>create</i> new <see cref="BeamContext"/> instance using <see cref="Common.Api.Auth.TokenResponse"/> values
|
|
299
|
-
/// </summary>
|
|
300
|
-
/// <param name="playerCode">id for the <see cref="BeamContext"/></param>
|
|
301
|
-
/// <param name="token">Authorization token</param>
|
|
302
|
-
/// <returns>New instance of the <see cref="BeamContext"/></returns>
|
|
303
|
-
public static BeamContext CreateAuthorizedContext(string playerCode, TokenResponse token)
|
|
304
|
-
{
|
|
305
|
-
bool isDefault = IsDefaultPlayerCode(playerCode);
|
|
306
|
-
if (isDefault || _playerCodeToContext.ContainsKey(playerCode))
|
|
307
|
-
{
|
|
308
|
-
#if UNITY_EDITOR
|
|
309
|
-
const string log =
|
|
310
|
-
@"<b>BeamContext</b> with id <b>{0}</b> already exists. " +
|
|
311
|
-
"In order to update existing BeamContext it is recommended to use <b>" +
|
|
312
|
-
nameof(ChangeAuthorizedPlayer) + "</b> method instead.";
|
|
313
|
-
Debug.LogError(string.Format(log, isDefault ? "Default" : playerCode));
|
|
314
|
-
#endif
|
|
315
|
-
throw new BeamContextInitException(_playerCodeToContext[playerCode],
|
|
316
|
-
new[] { new Exception($"BeamContext with \"{playerCode}\" prefix already exist.") });
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
string cid = Beam.RuntimeConfigProvider.Cid;
|
|
321
|
-
string pid = Beam.RuntimeConfigProvider.Pid;
|
|
322
|
-
|
|
323
|
-
var accessToken = new AccessToken(new AccessTokenStorage(playerCode), cid, pid, token.access_token,
|
|
324
|
-
token.refresh_token, token.expires_in);
|
|
325
|
-
accessToken.Save();
|
|
326
|
-
return ForPlayer(playerCode);
|
|
327
|
-
}
|
|
328
|
-
|
|
329
|
-
|
|
330
|
-
/// <summary>
|
|
331
|
-
/// A <see cref="BeamContext"/> is configured for one authorized user. If you wish to change the user, you need to give it a new token.
|
|
332
|
-
/// You can get <see cref="TokenResponse"/> values from the <see cref="IAuthService"/> by calling various log in methods.
|
|
333
|
-
///
|
|
334
|
-
/// This method will <i>mutate</i> the current <see cref="BeamContext"/> instance itself, and returned the mutated object.
|
|
335
|
-
/// </summary>
|
|
336
|
-
/// <param name="token"></param>
|
|
337
|
-
/// <returns>The same instance, but now mutated for the new authorized user</returns>
|
|
338
|
-
public async Promise<BeamContext> ChangeAuthorizedPlayer(TokenResponse token)
|
|
339
|
-
{
|
|
340
|
-
if (AuthorizedUser != null)
|
|
341
|
-
{
|
|
342
|
-
OnUserLoggingOut?.Invoke(AuthorizedUser);
|
|
343
|
-
}
|
|
344
|
-
|
|
345
|
-
await SaveToken(token); // set the token so that it gets picked up on the next initialization
|
|
346
|
-
var ctx = Instantiate(_behaviour, PlayerCode);
|
|
347
|
-
|
|
348
|
-
await InitProcedure(silent: true);
|
|
349
|
-
|
|
350
|
-
// before we broadcast the event; we'll ask the accounts to update if they exist...
|
|
351
|
-
if (HasAccountsService)
|
|
352
|
-
{
|
|
353
|
-
await Accounts.Refresh();
|
|
354
|
-
}
|
|
355
|
-
OnReloadUser?.Invoke();
|
|
356
|
-
|
|
357
|
-
return ctx;
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
/// <summary>
|
|
362
|
-
/// Using the authorization associated with the current context, observe the public data of another player
|
|
363
|
-
/// </summary>
|
|
364
|
-
/// <param name="otherPlayerId"></param>
|
|
365
|
-
[Obsolete("This will be removed in a future release.")]
|
|
366
|
-
public IObservedPlayer ObservePlayer(long otherPlayerId)
|
|
367
|
-
{
|
|
368
|
-
return Fork(builder =>
|
|
369
|
-
{
|
|
370
|
-
builder
|
|
371
|
-
.RemoveIfExists<IUserContext>()
|
|
372
|
-
.AddScoped<IUserContext>(new SimpleUserContext(otherPlayerId))
|
|
373
|
-
;
|
|
374
|
-
});
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
private BeamContext Fork(Action<IDependencyBuilder> configure)
|
|
378
|
-
{
|
|
379
|
-
var ctx = new BeamContext();
|
|
380
|
-
ctx._parent = this;
|
|
381
|
-
ctx.AuthorizedUser = AuthorizedUser;
|
|
382
|
-
_children.Add(ctx);
|
|
383
|
-
|
|
384
|
-
var subScope = _serviceScope.Fork(configure);
|
|
385
|
-
ctx._serviceScope = subScope;
|
|
386
|
-
ctx.InitServices(Cid, Pid);
|
|
387
|
-
return ctx;
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
[Obsolete("You do not need to include the cid or pid anymore")]
|
|
391
|
-
protected void Init(string cid,
|
|
392
|
-
string pid,
|
|
393
|
-
string playerCode,
|
|
394
|
-
BeamableBehaviour behaviour,
|
|
395
|
-
IDependencyBuilder builder)
|
|
396
|
-
{
|
|
397
|
-
Init(playerCode, behaviour, builder);
|
|
398
|
-
}
|
|
399
|
-
|
|
400
|
-
protected void Init(string playerCode,
|
|
401
|
-
BeamableBehaviour behaviour,
|
|
402
|
-
IDependencyBuilder builder)
|
|
403
|
-
{
|
|
404
|
-
#if UNITY_EDITOR
|
|
405
|
-
if (!UnityEditor.EditorApplication.isPlaying)
|
|
406
|
-
{
|
|
407
|
-
_initPromise = new Promise();
|
|
408
|
-
var exception = new Exception("BeamContext is meant to use only in play mode, not edit mode.");
|
|
409
|
-
_initPromise.CompleteError(exception);
|
|
410
|
-
return;
|
|
411
|
-
}
|
|
412
|
-
if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
|
|
413
|
-
{
|
|
414
|
-
// if the context is inside the editor, and something is trying to
|
|
415
|
-
// get the context in a tight loop as the editor exits playmode, then
|
|
416
|
-
// the GameObject will get destroyed soon, and services will start throwing
|
|
417
|
-
// exceptions that the GameObject doesn't exist. Better to curb the init process all
|
|
418
|
-
// together, since the application is exiting playmode anyway.
|
|
419
|
-
_initPromise = new Promise(); // do not complete the promise...
|
|
420
|
-
return;
|
|
421
|
-
}
|
|
422
|
-
#endif
|
|
423
|
-
|
|
424
|
-
PlayerCode = playerCode;
|
|
425
|
-
_isStopped = false;
|
|
426
|
-
|
|
427
|
-
var shouldCreateGob = behaviour == null; // if there is no behaviour, then we definately need one
|
|
428
|
-
if (!shouldCreateGob) // but also, if the object needs to be preserved, then it also needs to be at root level
|
|
429
|
-
{
|
|
430
|
-
shouldCreateGob = behaviour.transform.parent != null && behaviour.DontDestroyContext.IsTruthy();
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
if (shouldCreateGob)
|
|
434
|
-
{
|
|
435
|
-
var gob = new GameObject($"Beamable {playerCode}");
|
|
436
|
-
var nextBehaviour = gob.AddComponent<BeamableBehaviour>();
|
|
437
|
-
|
|
438
|
-
if (string.IsNullOrEmpty(playerCode) || (behaviour?.DontDestroyContext?.Value ?? false))
|
|
439
|
-
{
|
|
440
|
-
// the default context shouldn't destroy on load, unless again, it has already been specified.
|
|
441
|
-
nextBehaviour.DontDestroyContext = new OptionalBoolean { HasValue = true, Value = true };
|
|
442
|
-
}
|
|
443
|
-
|
|
444
|
-
behaviour = nextBehaviour;
|
|
445
|
-
}
|
|
446
|
-
|
|
447
|
-
_gob = behaviour.gameObject;
|
|
448
|
-
builder = builder.Clone();
|
|
449
|
-
|
|
450
|
-
RegisterServices(builder);
|
|
451
|
-
|
|
452
|
-
var oldScope = _serviceScope;
|
|
453
|
-
|
|
454
|
-
_serviceScope = Beam.GlobalScope.Fork(builder);
|
|
455
|
-
|
|
456
|
-
oldScope?.Hydrate(_serviceScope);
|
|
457
|
-
|
|
458
|
-
var config = Beam.RuntimeConfigProvider;
|
|
459
|
-
InitServices(config.Cid, config.Pid);
|
|
460
|
-
_behaviour.Initialize(this);
|
|
461
|
-
_initPromise = new Promise();
|
|
462
|
-
|
|
463
|
-
IEnumerator Try()
|
|
464
|
-
{
|
|
465
|
-
var success = false;
|
|
466
|
-
var attempt = 0;
|
|
467
|
-
var coreConfig = ServiceProvider.GetService<CoreConfiguration>();
|
|
468
|
-
var attemptDurations = coreConfig.ContextRetryDelays;
|
|
469
|
-
var errors = new Exception[attemptDurations.Length];
|
|
470
|
-
while (!success)
|
|
471
|
-
{
|
|
472
|
-
var attemptIndex = attempt;
|
|
473
|
-
yield return InitProcedure()
|
|
474
|
-
.Error(err =>
|
|
475
|
-
{
|
|
476
|
-
errors[attemptIndex] = err;
|
|
477
|
-
switch (err)
|
|
478
|
-
{
|
|
479
|
-
case ServiceScopeDisposedException ex:
|
|
480
|
-
PlatformLogger.Log($"Beamable is exiting early, and caught a {ex.GetType().Name} exception. msg=[{ex.Message}] stack=[{ex.StackTrace}]");
|
|
481
|
-
break;
|
|
482
|
-
default:
|
|
483
|
-
Debug.LogException(err);
|
|
484
|
-
break;
|
|
485
|
-
}
|
|
486
|
-
})
|
|
487
|
-
.Then(__ =>
|
|
488
|
-
{
|
|
489
|
-
success = true;
|
|
490
|
-
_initPromise.CompleteSuccess();
|
|
491
|
-
}).ToYielder();
|
|
492
|
-
|
|
493
|
-
if (success) break;
|
|
494
|
-
|
|
495
|
-
if (attempt >= attemptDurations.Length - 1 && !coreConfig.EnableInfiniteContextRetries)
|
|
496
|
-
{
|
|
497
|
-
// we've failed, and we've been configured to exit early.
|
|
498
|
-
_initPromise.CompleteError(new BeamContextInitException(this, errors));
|
|
499
|
-
yield break;
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
var duration =
|
|
503
|
-
attemptDurations[attempt >= attemptDurations.Length ? attemptDurations.Length - 1 : attempt];
|
|
504
|
-
Debug.LogWarning($"Beamable couldn't start. playerCode=[{playerCode}] Will try again in {duration} seconds...");
|
|
505
|
-
yield return new WaitForSecondsRealtime((float)duration);
|
|
506
|
-
attempt++;
|
|
507
|
-
}
|
|
508
|
-
}
|
|
509
|
-
CoroutineService.StartNew("context_init", Try());
|
|
510
|
-
}
|
|
511
|
-
|
|
512
|
-
protected virtual void RegisterServices(IDependencyBuilder builder)
|
|
513
|
-
{
|
|
514
|
-
builder.AddSingleton<PlatformRequester>(provider => new PlatformRequester(provider));
|
|
515
|
-
builder.AddSingleton<IBeamableApiRequester>(provider => new BeamableApiRequester(provider));
|
|
516
|
-
builder.AddSingleton<IPlatformRequester>(provider => provider.GetService<PlatformRequester>());
|
|
517
|
-
builder.AddSingleton<IBeamableAPI>(provider => Api);
|
|
518
|
-
builder.AddSingleton<BeamContext>(this);
|
|
519
|
-
builder.AddSingleton<IPlatformService>(this);
|
|
520
|
-
builder.AddSingleton<IGameObjectContext>(this);
|
|
521
|
-
builder.AddScoped<IDependencyScopeNameProvider>(this);
|
|
522
|
-
builder.AddSingleton<IDependencyNameProvider>(this);
|
|
523
|
-
builder.AddSingleton(new AccessTokenStorage(PlayerCode));
|
|
524
|
-
}
|
|
525
|
-
|
|
526
|
-
protected virtual void InitServices(string cid, string pid)
|
|
527
|
-
{
|
|
528
|
-
_tokenStorage = ServiceProvider.GetService<AccessTokenStorage>();
|
|
529
|
-
_environment = ServiceProvider.GetService<EnvironmentData>();
|
|
530
|
-
_authService = ServiceProvider.GetService<IAuthService>();
|
|
531
|
-
|
|
532
|
-
_requester = ServiceProvider.GetService<IPlatformRequester>();
|
|
533
|
-
_beamableApiRequester = ServiceProvider.GetService<IBeamableApiRequester>();
|
|
534
|
-
_requester.AuthService = _authService;
|
|
535
|
-
_requester.Cid = cid;
|
|
536
|
-
_requester.Pid = pid;
|
|
537
|
-
|
|
538
|
-
_notification = ServiceProvider.GetService<NotificationService>();
|
|
539
|
-
_sessionService = ServiceProvider.GetService<ISessionService>();
|
|
540
|
-
_behaviour = ServiceProvider.GetService<BeamableBehaviour>();
|
|
541
|
-
_offlineCache = ServiceProvider.GetService<OfflineCache>();
|
|
542
|
-
_connectivityService = ServiceProvider.GetService<IConnectivityService>();
|
|
543
|
-
|
|
544
|
-
var _ = _serviceScope.GetService<SingletonDependencyList<ILoadWithContext>>();
|
|
545
|
-
}
|
|
546
|
-
|
|
547
|
-
private async Promise UpdateAndSaveToken()
|
|
548
|
-
{
|
|
549
|
-
var oldToken = _requester.Token;
|
|
550
|
-
await _beamableApiRequester.RefreshToken();
|
|
551
|
-
var token = _beamableApiRequester.Token;
|
|
552
|
-
ClearToken(eraseFromDisk: false);
|
|
553
|
-
_requester.Token = token;
|
|
554
|
-
_beamableApiRequester.Token = token;
|
|
555
|
-
var settings = _serviceScope.GetService<ITokenEventSettings>();
|
|
556
|
-
if (settings.EnableTokenAnalytics)
|
|
557
|
-
{
|
|
558
|
-
var analytics = _serviceScope.GetService<IAnalyticsTracker>();
|
|
559
|
-
analytics.TrackEvent(
|
|
560
|
-
TokenEvent.ChangingToken(playerId: PlayerId,
|
|
561
|
-
newAccessToken: token?.Token,
|
|
562
|
-
newRefreshToken: token?.RefreshToken,
|
|
563
|
-
oldAccessToken: oldToken?.Token,
|
|
564
|
-
oldRefreshToken: oldToken?.RefreshToken), true);
|
|
565
|
-
}
|
|
566
|
-
_ = _beamableApiRequester.Token.Save();
|
|
567
|
-
}
|
|
568
|
-
|
|
569
|
-
private async Promise SaveToken(TokenResponse rsp)
|
|
570
|
-
{
|
|
571
|
-
var oldToken = _requester.Token;
|
|
572
|
-
ClearToken(eraseFromDisk: false);
|
|
573
|
-
var token = new AccessToken(_tokenStorage,
|
|
574
|
-
Cid,
|
|
575
|
-
Pid,
|
|
576
|
-
rsp.access_token,
|
|
577
|
-
rsp.refresh_token,
|
|
578
|
-
rsp.expires_in);
|
|
579
|
-
|
|
580
|
-
_requester.Token = token;
|
|
581
|
-
_beamableApiRequester.Token = token;
|
|
582
|
-
var settings = _serviceScope.GetService<ITokenEventSettings>();
|
|
583
|
-
if (settings.EnableTokenAnalytics)
|
|
584
|
-
{
|
|
585
|
-
var analytics = _serviceScope.GetService<IAnalyticsTracker>();
|
|
586
|
-
analytics.TrackEvent(
|
|
587
|
-
TokenEvent.ChangingToken(playerId: PlayerId,
|
|
588
|
-
newAccessToken: token?.Token,
|
|
589
|
-
newRefreshToken: token?.RefreshToken,
|
|
590
|
-
oldAccessToken: oldToken?.Token,
|
|
591
|
-
oldRefreshToken: oldToken?.RefreshToken), true);
|
|
592
|
-
}
|
|
593
|
-
|
|
594
|
-
await _requester.Token.Save();
|
|
595
|
-
}
|
|
596
|
-
|
|
597
|
-
private void ClearToken(bool eraseFromDisk=true)
|
|
598
|
-
{
|
|
599
|
-
_requester.DeleteToken(eraseFromDisk);
|
|
600
|
-
}
|
|
601
|
-
|
|
602
|
-
private async Promise InitStep_StartPubnub()
|
|
603
|
-
{
|
|
604
|
-
try
|
|
605
|
-
{
|
|
606
|
-
// when using pubnub,
|
|
607
|
-
// the heartbeat is required to keep a presence connection alive to beamable.
|
|
608
|
-
_heartbeatService = _serviceScope.GetService<IHeartbeatService>();
|
|
609
|
-
|
|
610
|
-
var pubnubSubscriptionManager = ServiceProvider.GetService<IPubnubSubscriptionManager>();
|
|
611
|
-
pubnubSubscriptionManager.UnsubscribeAll();
|
|
612
|
-
await pubnubSubscriptionManager.SubscribeToProvider();
|
|
613
|
-
}
|
|
614
|
-
catch (NoConnectivityException)
|
|
615
|
-
{
|
|
616
|
-
// let it go..
|
|
617
|
-
}
|
|
618
|
-
}
|
|
619
|
-
|
|
620
|
-
private async Promise InitStep_StartWebsocket(string socketUri)
|
|
621
|
-
{
|
|
622
|
-
// Need to get this in order to subscribe the message callbacks.
|
|
623
|
-
var _ = _serviceScope.GetService<BeamableSubscriptionManager>();
|
|
624
|
-
var connection = _serviceScope.GetService<IBeamableConnection>();
|
|
625
|
-
|
|
626
|
-
// the connection doubles as
|
|
627
|
-
// - the legacy heartbeat concept.
|
|
628
|
-
_heartbeatService = connection;
|
|
629
|
-
|
|
630
|
-
await connection.Connect(socketUri);
|
|
631
|
-
}
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
private async Promise InitProcedure(bool silent = false)
|
|
635
|
-
{
|
|
636
|
-
#region resolve routing key
|
|
637
|
-
if (_serviceScope.CanBuildService<IServiceRoutingResolution>())
|
|
638
|
-
{
|
|
639
|
-
var resolution = _serviceScope.GetService<IServiceRoutingResolution>();
|
|
640
|
-
await resolution.Init();
|
|
641
|
-
}
|
|
642
|
-
#endregion
|
|
643
|
-
|
|
644
|
-
#region load token from storage
|
|
645
|
-
_requester.Token = _tokenStorage.LoadTokenForRealmImmediate(Cid, Pid);
|
|
646
|
-
_beamableApiRequester.Token = _requester.Token;
|
|
647
|
-
#endregion
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
#region make decisions about the current account
|
|
651
|
-
var hasNoToken = AccessToken == null;
|
|
652
|
-
var hasOfflineToken = AccessToken?.Token == Constants.Commons.OFFLINE;
|
|
653
|
-
var needsToken = hasNoToken || hasOfflineToken;
|
|
654
|
-
#endregion
|
|
655
|
-
|
|
656
|
-
#region wait for connectivity...
|
|
657
|
-
var checker = _serviceScope.GetService<IConnectivityChecker>();
|
|
658
|
-
checker.ConnectivityCheckingEnabled = true;
|
|
659
|
-
var hasInternet = _connectivityService.HasConnectivity;
|
|
660
|
-
if (hasInternet)
|
|
661
|
-
{
|
|
662
|
-
var baseUserJob = GetBaseUser();
|
|
663
|
-
var configJob = SetupGetConfigRealms();
|
|
664
|
-
await Promise.Sequence(baseUserJob, configJob).RecoverFromNoConnectivity(_ =>
|
|
665
|
-
{
|
|
666
|
-
hasInternet = false;
|
|
667
|
-
return new List<Unit>();
|
|
668
|
-
});
|
|
669
|
-
}
|
|
670
|
-
#endregion
|
|
671
|
-
|
|
672
|
-
|
|
673
|
-
if (!hasInternet)
|
|
674
|
-
{
|
|
675
|
-
await SetupWithoutConnection();
|
|
676
|
-
// when internet reconnects, re-run the init.
|
|
677
|
-
_connectivityService.OnReconnectOnce(() => InitProcedure(), -100);
|
|
678
|
-
}
|
|
679
|
-
else
|
|
680
|
-
{
|
|
681
|
-
try
|
|
682
|
-
{
|
|
683
|
-
await SetupWithConnection();
|
|
684
|
-
}
|
|
685
|
-
catch (NoConnectivityException)
|
|
686
|
-
{
|
|
687
|
-
// we tried so hard to avoid this.
|
|
688
|
-
Debug.LogWarning("Lost internet during Beamable initiation. unpredictable behaviour may occur.");
|
|
689
|
-
}
|
|
690
|
-
}
|
|
691
|
-
|
|
692
|
-
|
|
693
|
-
async Promise SetupBeamableNotificationChannel(RealmsBasicRealmConfiguration config)
|
|
694
|
-
{
|
|
695
|
-
if (config.IsUsingBeamableNotifications())
|
|
696
|
-
{
|
|
697
|
-
await InitStep_StartWebsocket(config.websocketConfig.uri);
|
|
698
|
-
}
|
|
699
|
-
else
|
|
700
|
-
{
|
|
701
|
-
await InitStep_StartPubnub();
|
|
702
|
-
}
|
|
703
|
-
}
|
|
704
|
-
|
|
705
|
-
async Promise SetupGetUser()
|
|
706
|
-
{
|
|
707
|
-
var user = await _authService.GetUser();
|
|
708
|
-
AuthorizedUser.Value = user;
|
|
709
|
-
}
|
|
710
|
-
|
|
711
|
-
async Promise SetupNewSession(RealmsBasicRealmConfiguration config)
|
|
712
|
-
{
|
|
713
|
-
string id = await AdvertisingIdentifier.GetIdentifier();
|
|
714
|
-
var promise = _sessionService.StartSession(AuthorizedUser.Value, id);
|
|
715
|
-
await promise.RecoverFromNoConnectivity(_ => new EmptyResponse());
|
|
716
|
-
|
|
717
|
-
bool sendHeartbeat = config.IsUsingPubnubNotifications();
|
|
718
|
-
if (CoreConfiguration.Instance.SendLegacyHeartbeat.TryGet(out var overrideSendHeartbeat))
|
|
719
|
-
{
|
|
720
|
-
sendHeartbeat = overrideSendHeartbeat;
|
|
721
|
-
}
|
|
722
|
-
if (sendHeartbeat)
|
|
723
|
-
{
|
|
724
|
-
_heartbeatService.Start();
|
|
725
|
-
}
|
|
726
|
-
}
|
|
727
|
-
|
|
728
|
-
async Promise SetupPurchaser()
|
|
729
|
-
{
|
|
730
|
-
if (ServiceProvider.CanBuildService<IBeamablePurchaser>())
|
|
731
|
-
{
|
|
732
|
-
var purchaser = ServiceProvider.GetService<IBeamablePurchaser>();
|
|
733
|
-
Promise<Unit> promise = purchaser.Initialize(ServiceProvider);
|
|
734
|
-
await promise.Recover(err =>
|
|
735
|
-
{
|
|
736
|
-
Debug.LogError(err);
|
|
737
|
-
return PromiseBase.Unit;
|
|
738
|
-
});
|
|
739
|
-
ServiceProvider.GetService<Promise<IBeamablePurchaser>>().CompleteSuccess(purchaser);
|
|
740
|
-
}
|
|
741
|
-
else
|
|
742
|
-
{
|
|
743
|
-
ServiceProvider.GetService<Promise<IBeamablePurchaser>>().CompleteSuccess(new DummyPurchaser());
|
|
744
|
-
}
|
|
745
|
-
}
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
async Promise SetupGetConfigRealms()
|
|
749
|
-
{
|
|
750
|
-
var realmConfiguration = await ServiceProvider.GetService<IRealmsApi>().GetClientDefaults(false);
|
|
751
|
-
_realmConfig = realmConfiguration;
|
|
752
|
-
}
|
|
753
|
-
|
|
754
|
-
void SetupEmitEvents()
|
|
755
|
-
{
|
|
756
|
-
if (silent) return;
|
|
757
|
-
// allow the content refs to update
|
|
758
|
-
ContentApi.Instance.CompleteSuccess(Content);
|
|
759
|
-
OnReloadUser?.Invoke();
|
|
760
|
-
}
|
|
761
|
-
|
|
762
|
-
async Promise SetupWithoutConnection()
|
|
763
|
-
{
|
|
764
|
-
if (needsToken)
|
|
765
|
-
{
|
|
766
|
-
var offlineToken = new TokenResponse
|
|
767
|
-
{
|
|
768
|
-
token_type = Constants.Commons.OFFLINE,
|
|
769
|
-
access_token = Constants.Commons.OFFLINE,
|
|
770
|
-
refresh_token = Constants.Commons.OFFLINE,
|
|
771
|
-
expires_in = long.MaxValue - 1
|
|
772
|
-
};
|
|
773
|
-
await SaveToken(offlineToken);
|
|
774
|
-
|
|
775
|
-
if (_offlineCache.UseOfflineCache)
|
|
776
|
-
{
|
|
777
|
-
var dbid = Random.Range(int.MinValue, 0);
|
|
778
|
-
_offlineCache.Set<User>(AuthApi.ACCOUNT_URL + "/me",
|
|
779
|
-
new User
|
|
780
|
-
{
|
|
781
|
-
id = dbid,
|
|
782
|
-
scopes = new List<string>(),
|
|
783
|
-
thirdPartyAppAssociations = new List<string>(),
|
|
784
|
-
deviceIds = new List<string>()
|
|
785
|
-
}, Requester.AccessToken, true);
|
|
786
|
-
_offlineCache.Merge("stats", Requester.AccessToken, new Dictionary<long, Dictionary<string, string>>
|
|
787
|
-
{
|
|
788
|
-
[dbid] = new Dictionary<string, string>()
|
|
789
|
-
});
|
|
790
|
-
}
|
|
791
|
-
}
|
|
792
|
-
|
|
793
|
-
await SetupGetUser();
|
|
794
|
-
SetupEmitEvents();
|
|
795
|
-
}
|
|
796
|
-
|
|
797
|
-
async Promise GetBaseUser()
|
|
798
|
-
{
|
|
799
|
-
if (needsToken)
|
|
800
|
-
{
|
|
801
|
-
var rsp = await _authService.CreateUser();
|
|
802
|
-
await SaveToken(rsp);
|
|
803
|
-
}
|
|
804
|
-
|
|
805
|
-
// Let's make sure that we get a fresh new JWT before attempting to connect.
|
|
806
|
-
await UpdateAndSaveToken();
|
|
807
|
-
}
|
|
808
|
-
|
|
809
|
-
async Promise SetupWithConnection()
|
|
810
|
-
{
|
|
811
|
-
Promise userInfo = SetupGetUser();
|
|
812
|
-
var connection = SetupBeamableNotificationChannel(_realmConfig);
|
|
813
|
-
var purchase = SetupPurchaser();
|
|
814
|
-
|
|
815
|
-
await userInfo;
|
|
816
|
-
|
|
817
|
-
var session = SetupNewSession(_realmConfig);
|
|
818
|
-
await Promise.Sequence( connection, session, purchase);
|
|
819
|
-
SetupEmitEvents();
|
|
820
|
-
}
|
|
821
|
-
}
|
|
822
|
-
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
/// <summary>
|
|
826
|
-
/// Create or retrieve a <see cref="BeamContext"/> for the given <see cref="PlayerCode"/>. There is only one instance of a context per <see cref="PlayerCode"/>.
|
|
827
|
-
/// A <see cref="BeamableBehaviour"/> is required because the context needs to attach specific Unity components to a GameObject, and the given <see cref="BeamableBehaviour"/>'s GameObject will be used.
|
|
828
|
-
/// If no <see cref="BeamableBehaviour"/> is given, then a new GameObject will be instantiated at the root transform level named, "Beamable (playerCode)"
|
|
829
|
-
/// </summary>
|
|
830
|
-
/// <param name="beamable">A component that will invite other Beamable components to exist on its GameObject</param>
|
|
831
|
-
/// <param name="playerCode">A named code that represents a player slot on the device. The <see cref="Default"/> context uses an empty string. </param>
|
|
832
|
-
/// <returns></returns>
|
|
833
|
-
public static BeamContext Instantiate(
|
|
834
|
-
BeamableBehaviour beamable = null,
|
|
835
|
-
string playerCode = null,
|
|
836
|
-
IDependencyBuilder dependencyBuilder = null
|
|
837
|
-
)
|
|
838
|
-
{
|
|
839
|
-
|
|
840
|
-
dependencyBuilder = dependencyBuilder ?? Beam.DependencyBuilder;
|
|
841
|
-
|
|
842
|
-
playerCode ??= DefaultPlayerCode;
|
|
843
|
-
|
|
844
|
-
// there should only be one context per playerCode.
|
|
845
|
-
if (_playerCodeToContext.TryGetValue(playerCode, out var existingContext))
|
|
846
|
-
{
|
|
847
|
-
if (existingContext.IsStopped)
|
|
848
|
-
{
|
|
849
|
-
existingContext.Init(playerCode, beamable, dependencyBuilder);
|
|
850
|
-
}
|
|
851
|
-
|
|
852
|
-
return existingContext;
|
|
853
|
-
}
|
|
854
|
-
|
|
855
|
-
#if BEAMABLE_ENABLE_BEAM_CONTEXT_DEFAULT_OVERRIDE
|
|
856
|
-
if (_playerCodeToContext.Count == 0)
|
|
857
|
-
{
|
|
858
|
-
DefaultPlayerCode = playerCode;
|
|
859
|
-
}
|
|
860
|
-
#endif
|
|
861
|
-
|
|
862
|
-
var ctx = new BeamContext();
|
|
863
|
-
ctx.Init(playerCode, beamable, dependencyBuilder);
|
|
864
|
-
_playerCodeToContext[playerCode] = ctx;
|
|
865
|
-
return ctx;
|
|
866
|
-
}
|
|
867
|
-
|
|
868
|
-
private static Dictionary<string, BeamContext> _playerCodeToContext = new Dictionary<string, BeamContext>();
|
|
869
|
-
|
|
870
|
-
/// <summary>
|
|
871
|
-
/// A static <see cref="BeamContext"/> that uses a <see cref="PlayerCode"/> of an empty string.
|
|
872
|
-
/// By default, the default context will persist between scene reloads. If you need to dispose it, you'll
|
|
873
|
-
/// need to manually invoke <see cref="Stop"/>
|
|
874
|
-
/// </summary>
|
|
875
|
-
public static BeamContext Default => Instantiate();
|
|
876
|
-
|
|
877
|
-
|
|
878
|
-
/// <summary>
|
|
879
|
-
/// Find the first <see cref="BeamableBehaviour.Context"/> in the parent lineage of the current component, or <see cref="BeamContext.Default"/> if no <see cref="BeamableBehaviour"/> components exist
|
|
880
|
-
/// </summary>
|
|
881
|
-
public static BeamContext InParent(Component c) => c.GetBeamable();
|
|
882
|
-
|
|
883
|
-
/// <summary>
|
|
884
|
-
/// Finds or creates the first <see cref="BeamContext"/> that matches the given <see cref="BeamContext.PlayerCode"/> value
|
|
885
|
-
/// </summary>
|
|
886
|
-
public static BeamContext ForPlayer(string playerCode = "") => Instantiate(playerCode: playerCode);
|
|
887
|
-
|
|
888
|
-
/// <summary>
|
|
889
|
-
/// Finds all <see cref="BeamContext"/>s that have been created. This may include disposed contexts.
|
|
890
|
-
/// </summary>
|
|
891
|
-
public static IEnumerable<BeamContext> All => _playerCodeToContext.Values;
|
|
892
|
-
|
|
893
|
-
#if UNITY_2019_3_OR_NEWER
|
|
894
|
-
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
|
895
|
-
private static async void HandleDomainReset()
|
|
896
|
-
{
|
|
897
|
-
// tear down all instances, and let them reboot normally.
|
|
898
|
-
await Beam.StopAllContexts();
|
|
899
|
-
}
|
|
900
|
-
#endif
|
|
901
|
-
|
|
902
|
-
/// <summary>
|
|
903
|
-
/// After a context has been Stopped with the <see cref="Stop"/> method, this method can restart the instance.
|
|
904
|
-
/// <para>
|
|
905
|
-
/// If the context hasn't been stopped, this method won't do anything meaningful.
|
|
906
|
-
/// </para>
|
|
907
|
-
/// </summary>
|
|
908
|
-
/// <returns>The same context instance</returns>
|
|
909
|
-
public BeamContext Start() => Instantiate(playerCode: PlayerCode);
|
|
910
|
-
|
|
911
|
-
/// <summary>
|
|
912
|
-
/// This method will tear down a <see cref="BeamContext"/> and notify all internal services that the context should be destroyed.
|
|
913
|
-
/// All coroutines associated with the context will stop.
|
|
914
|
-
/// No notifications will be received internal to the context.
|
|
915
|
-
/// No services will be accessible from the <see cref="ServiceProvider"/> after <see cref="Stop"/> has been called.
|
|
916
|
-
/// <para>
|
|
917
|
-
/// After a context has been disposed, if a call is made to <see cref="Start"/> or <see cref="Instantiate"/> with the disposed context's <see cref="PlayerCode"/>,
|
|
918
|
-
/// then the disposed instance will be reinitialized and rehydrated and returned to the <see cref="Instantiate"/>'s callsite.
|
|
919
|
-
/// </para>
|
|
920
|
-
/// </summary>
|
|
921
|
-
public async Promise Stop()
|
|
922
|
-
{
|
|
923
|
-
|
|
924
|
-
|
|
925
|
-
if (_isStopped) return;
|
|
926
|
-
|
|
927
|
-
// when there are no running contexts, there can be no
|
|
928
|
-
// assigned content singleton proxy. When a new context
|
|
929
|
-
// gets started, this will be re-assigned to the new context's
|
|
930
|
-
// content api.
|
|
931
|
-
if (ContentApi.Instance.GetResult() == Content)
|
|
932
|
-
{
|
|
933
|
-
ContentApi.Instance = new Promise<IContentApi>();
|
|
934
|
-
}
|
|
935
|
-
|
|
936
|
-
_isStopped = true;
|
|
937
|
-
|
|
938
|
-
// clear all events...
|
|
939
|
-
OnShutdown?.Invoke();
|
|
940
|
-
|
|
941
|
-
OnReloadUser = null;
|
|
942
|
-
OnShutdown = null;
|
|
943
|
-
TimeOverrideChanged = null;
|
|
944
|
-
OnUserLoggedIn = null;
|
|
945
|
-
OnUserLoggingOut = null;
|
|
946
|
-
|
|
947
|
-
await _serviceScope.Dispose();
|
|
948
|
-
|
|
949
|
-
_contentService = null;
|
|
950
|
-
_announcements = null;
|
|
951
|
-
_playerStats = null;
|
|
952
|
-
|
|
953
|
-
OnShutdownComplete?.Invoke();
|
|
954
|
-
OnShutdownComplete = null;
|
|
955
|
-
}
|
|
956
|
-
|
|
957
|
-
|
|
958
|
-
/// <summary>
|
|
959
|
-
/// Clear the authorization token for the <see cref="PlayerCode"/>, then internally calls <see cref="Stop"/>
|
|
960
|
-
/// </summary>
|
|
961
|
-
public async Promise ClearPlayerAndStop()
|
|
962
|
-
{
|
|
963
|
-
ClearToken(eraseFromDisk: true);
|
|
964
|
-
await Stop();
|
|
965
|
-
}
|
|
966
|
-
|
|
967
|
-
public void ChangeTime()
|
|
968
|
-
{
|
|
969
|
-
TimeOverrideChanged?.Invoke();
|
|
970
|
-
}
|
|
971
|
-
|
|
972
|
-
long IUserContext.UserId => PlayerId;
|
|
973
|
-
|
|
974
|
-
User IPlatformService.User => AuthorizedUser.Value;
|
|
975
|
-
public Promise<Unit> OnReady => _initPromise;
|
|
976
|
-
|
|
977
|
-
/// <summary>
|
|
978
|
-
/// A <see cref="Promise{T}"/> that is completed when the <see cref="BeamContext"/> is ready to be used.
|
|
979
|
-
/// This promise happens immediately after the <see cref="OnReady"/> promise, but returns the current instance
|
|
980
|
-
/// of the context.
|
|
981
|
-
///
|
|
982
|
-
/// Suggested usage.
|
|
983
|
-
/// <code>
|
|
984
|
-
/// var ctx = await BeamContext.Default.Instance;
|
|
985
|
-
/// </code>
|
|
986
|
-
/// </summary>
|
|
987
|
-
public Promise<BeamContext> Instance => OnReady?.Map(_ => this);
|
|
988
|
-
|
|
989
|
-
INotificationService IPlatformService.Notification => _notification;
|
|
990
|
-
|
|
991
|
-
IPubnubNotificationService IPlatformService.PubnubNotificationService =>
|
|
992
|
-
ServiceProvider.GetService<IPubnubNotificationService>();
|
|
993
|
-
IConnectivityService IPlatformService.ConnectivityService => _connectivityService;
|
|
994
|
-
IHeartbeatService IPlatformService.Heartbeat => _heartbeatService;
|
|
995
|
-
|
|
996
|
-
|
|
997
|
-
public Promise OnDispose()
|
|
998
|
-
{
|
|
999
|
-
if (GameObject)
|
|
1000
|
-
{
|
|
1001
|
-
UnityEngine.Object.Destroy(GameObject);
|
|
1002
|
-
_behaviour = null;
|
|
1003
|
-
_gob = null;
|
|
1004
|
-
}
|
|
1005
|
-
|
|
1006
|
-
|
|
1007
|
-
return Promise.Success;
|
|
1008
|
-
}
|
|
1009
|
-
|
|
1010
|
-
string IDependencyNameProvider.DependencyProviderName => BeamUtil.SanitizeStringForPath(PlayerCode);
|
|
1011
|
-
string IDependencyScopeNameProvider.DependencyScopeName => PlayerId.ToString();
|
|
1012
|
-
int IBeamableDisposableOrder.DisposeOrder => 100;
|
|
1013
|
-
}
|
|
1014
|
-
|
|
1015
|
-
[Serializable]
|
|
1016
|
-
public class BeamContextInitException : Exception
|
|
1017
|
-
{
|
|
1018
|
-
/// <summary>
|
|
1019
|
-
/// The <see cref="BeamContext"/> that couldn't start.
|
|
1020
|
-
/// </summary>
|
|
1021
|
-
public BeamContext Ctx { get; }
|
|
1022
|
-
|
|
1023
|
-
/// <summary>
|
|
1024
|
-
/// A set of exceptions that map to each failed initialization attempt.
|
|
1025
|
-
/// There will be the same count of errors as there is in the <see cref="CoreConfiguration.ContextRetryDelays"/> array
|
|
1026
|
-
/// </summary>
|
|
1027
|
-
public Exception[] Exceptions { get; }
|
|
1028
|
-
|
|
1029
|
-
public BeamContextInitException(BeamContext ctx, Exception[] exceptions) : base($"Could not initialize " +
|
|
1030
|
-
$"BeamContext=[{ctx?.PlayerCode}]. " +
|
|
1031
|
-
$"Errors=[{string.Join("\n", exceptions.Where(e => e != null).Select(e => e.Message))}]")
|
|
1032
|
-
{
|
|
1033
|
-
Ctx = ctx;
|
|
1034
|
-
Exceptions = exceptions;
|
|
1035
|
-
}
|
|
1036
|
-
}
|
|
1037
|
-
}
|
|
1
|
+
using Beamable.Api;
|
|
2
|
+
using Beamable.Api.AdvertisingIdentifier;
|
|
3
|
+
using Beamable.Api.Analytics;
|
|
4
|
+
using Beamable.Api.Auth;
|
|
5
|
+
using Beamable.Api.Autogenerated.Models;
|
|
6
|
+
using Beamable.Api.Autogenerated.Realms;
|
|
7
|
+
using Beamable.Api.Caches;
|
|
8
|
+
using Beamable.Api.Connectivity;
|
|
9
|
+
using Beamable.Api.Notification;
|
|
10
|
+
using Beamable.Api.Payments;
|
|
11
|
+
using Beamable.Api.Sessions;
|
|
12
|
+
using Beamable.Common;
|
|
13
|
+
using Beamable.Common.Api;
|
|
14
|
+
using Beamable.Common.Api.Auth;
|
|
15
|
+
using Beamable.Common.Api.Content;
|
|
16
|
+
using Beamable.Common.Api.Notifications;
|
|
17
|
+
using Beamable.Common.Api.Presence;
|
|
18
|
+
using Beamable.Common.Content;
|
|
19
|
+
using Beamable.Common.Dependencies;
|
|
20
|
+
using Beamable.Common.Spew;
|
|
21
|
+
using Beamable.Common.Util;
|
|
22
|
+
using Beamable.Connection;
|
|
23
|
+
using Beamable.Content.Utility;
|
|
24
|
+
using Beamable.Coroutines;
|
|
25
|
+
using Beamable.Player;
|
|
26
|
+
using Beamable.Player.CloudSaving;
|
|
27
|
+
using System;
|
|
28
|
+
using System.Collections;
|
|
29
|
+
using System.Collections.Generic;
|
|
30
|
+
using System.Linq;
|
|
31
|
+
using Beamable.Server;
|
|
32
|
+
using UnityEngine;
|
|
33
|
+
using Debug = UnityEngine.Debug;
|
|
34
|
+
using EmptyResponse = Beamable.Common.Api.EmptyResponse;
|
|
35
|
+
using ExternalIdentity = Beamable.Common.Api.Auth.ExternalIdentity;
|
|
36
|
+
using Random = UnityEngine.Random;
|
|
37
|
+
using TokenResponse = Beamable.Common.Api.Auth.TokenResponse;
|
|
38
|
+
|
|
39
|
+
namespace Beamable
|
|
40
|
+
{
|
|
41
|
+
|
|
42
|
+
/// <summary>
|
|
43
|
+
/// The observed player has a limited subset of functionality from the larger <see cref="BeamContext"/>.
|
|
44
|
+
/// </summary>
|
|
45
|
+
public interface IObservedPlayer : IUserContext
|
|
46
|
+
{
|
|
47
|
+
PlayerStats Stats { get; }
|
|
48
|
+
PlayerLobby Lobby { get; }
|
|
49
|
+
PlayerParty Party { get; }
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
/// <summary>
|
|
53
|
+
/// <para>
|
|
54
|
+
/// The <see cref="BeamContext"/> represents a player's session and is equipped with all required services.
|
|
55
|
+
/// <see cref="BeamContext"/> instances are not tied to scene memory. Instead, <see cref="BeamContext"/> instances live in a static way.
|
|
56
|
+
/// However, if a <see cref="BeamableBehaviour"/> is connected to a <see cref="BeamContext"/>, then the <see cref="BeamableBehaviour"/>'s lifecycle
|
|
57
|
+
/// will control the `<see cref="BeamContext"/>'s lifecycle.
|
|
58
|
+
/// Additionally, the <see cref="PlayerCode"/> variable is the unique id of the <see cref="BeamContext"/>.
|
|
59
|
+
/// </para>
|
|
60
|
+
///
|
|
61
|
+
/// <para>
|
|
62
|
+
/// From Monobehaviours or Unity components, you should use the <see cref="InParent"/> method to access a <see cref="BeamContext"/>.
|
|
63
|
+
/// The <see cref="InParent"/> will give you the closest context in the Unity object heirarchy from your script's location, or give you
|
|
64
|
+
/// <see cref="Default"/> if no context exists. You can add <see cref="BeamableBehaviour"/> components to add a context to a GameObject.
|
|
65
|
+
///
|
|
66
|
+
/// If you want to access an instance without using a context sensitive approach, you should use the <see cref="Instantiate"/> method.
|
|
67
|
+
/// Finally, you can always use <see cref="Default"/>.
|
|
68
|
+
/// </para>
|
|
69
|
+
///
|
|
70
|
+
/// <para>
|
|
71
|
+
/// Remember, there will only ever be one instance of <see cref="BeamContext"/> per <see cref="PlayerCode"/> value.
|
|
72
|
+
/// The <see cref="Default"/> context has a <see cref="PlayerCode"/> value of an empty string.
|
|
73
|
+
/// </para>
|
|
74
|
+
/// </summary>
|
|
75
|
+
[Serializable]
|
|
76
|
+
public class BeamContext : IPlatformService, IGameObjectContext, IObservedPlayer, IBeamableDisposableOrder, IDependencyNameProvider, IDependencyScopeNameProvider
|
|
77
|
+
{
|
|
78
|
+
#region Internal State
|
|
79
|
+
/// <summary>
|
|
80
|
+
/// The <see cref="PlayerCode"/> is the name of a player's slot on the device. The <see cref="Default"/> context uses an empty string,
|
|
81
|
+
/// but you could use values like "player1" and "player2" to enable a feature like couch-coop.
|
|
82
|
+
/// </summary>
|
|
83
|
+
public string PlayerCode { get; private set; }
|
|
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|
+
|
|
85
|
+
/// <summary>
|
|
86
|
+
/// The User that this context is authenticated with. Any web-calls that are made from this <see cref="BeamContext"/> are made by this User
|
|
87
|
+
/// </summary>
|
|
88
|
+
public ObservableUser AuthorizedUser = new ObservableUser
|
|
89
|
+
{
|
|
90
|
+
Value = new User
|
|
91
|
+
{
|
|
92
|
+
thirdPartyAppAssociations = new List<string>(),
|
|
93
|
+
external = new List<ExternalIdentity>(),
|
|
94
|
+
deviceIds = new List<string>(),
|
|
95
|
+
scopes = new List<string>()
|
|
96
|
+
}
|
|
97
|
+
};
|
|
98
|
+
|
|
99
|
+
/// <summary>
|
|
100
|
+
/// The <see cref="IDependencyProvider"/> is a collection of all services required to provide a Beamable SDK full funcitonality
|
|
101
|
+
/// </summary>
|
|
102
|
+
public IDependencyProvider ServiceProvider => _serviceScope;
|
|
103
|
+
|
|
104
|
+
/// <summary>
|
|
105
|
+
/// If the <see cref="Stop"/> method has been run, this property will return true. Once a context is disposed, you shouldn't use
|
|
106
|
+
/// it anymore, and the <see cref="ServiceProvider"/> will throw exceptions if you do.
|
|
107
|
+
/// You can re-initialize the context by using <see cref="InParent"/>
|
|
108
|
+
/// </summary>
|
|
109
|
+
public bool IsStopped => _isStopped;
|
|
110
|
+
|
|
111
|
+
/// <summary>
|
|
112
|
+
/// Each <see cref="BeamContext"/> has a set of components that need to live on a gameObject in the scene.
|
|
113
|
+
/// </summary>
|
|
114
|
+
public GameObject GameObject => _gob ? _gob : _parent?.GameObject;
|
|
115
|
+
|
|
116
|
+
public bool IsInitialized => _initPromise != null;
|
|
117
|
+
|
|
118
|
+
public bool IsDefault => IsDefaultPlayerCode(PlayerCode);
|
|
119
|
+
|
|
120
|
+
private IDependencyProviderScope _serviceScope;
|
|
121
|
+
private bool _isStopped;
|
|
122
|
+
private GameObject _gob;
|
|
123
|
+
private Promise _initPromise;
|
|
124
|
+
private BeamContext _parent;
|
|
125
|
+
private HashSet<BeamContext> _children = new HashSet<BeamContext>();
|
|
126
|
+
|
|
127
|
+
|
|
128
|
+
#endregion
|
|
129
|
+
|
|
130
|
+
#region Service Accessors
|
|
131
|
+
|
|
132
|
+
public long PlayerId
|
|
133
|
+
{
|
|
134
|
+
get
|
|
135
|
+
{
|
|
136
|
+
var userContext = ServiceProvider.GetService<IUserContext>();
|
|
137
|
+
if (userContext == this) return AuthorizedUser?.Value?.id ?? 0;
|
|
138
|
+
return userContext.UserId;
|
|
139
|
+
}
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
public string Cid => _requester.Cid;
|
|
143
|
+
|
|
144
|
+
public string Pid => _requester.Pid; // TODO: rename to rid
|
|
145
|
+
|
|
146
|
+
public AccessToken AccessToken => _requester.Token;
|
|
147
|
+
|
|
148
|
+
public IBeamableRequester Requester => ServiceProvider.GetService<IBeamableRequester>();
|
|
149
|
+
public CoroutineService CoroutineService => ServiceProvider.GetService<CoroutineService>();
|
|
150
|
+
|
|
151
|
+
|
|
152
|
+
[SerializeField]
|
|
153
|
+
private PlayerAnnouncements _announcements;
|
|
154
|
+
// [SerializeField]
|
|
155
|
+
// private PlayerCurrencyGroup _currency;
|
|
156
|
+
[SerializeField]
|
|
157
|
+
private PlayerStats _playerStats;
|
|
158
|
+
|
|
159
|
+
[SerializeField] private PlayerLobby _playerLobby;
|
|
160
|
+
|
|
161
|
+
public PlayerAnnouncements Announcements =>
|
|
162
|
+
_announcements?.IsInitialized ?? false
|
|
163
|
+
? _announcements
|
|
164
|
+
: (_announcements = _serviceScope.GetService<PlayerAnnouncements>());
|
|
165
|
+
|
|
166
|
+
public PlayerStats Stats =>
|
|
167
|
+
_playerStats?.IsInitialized ?? false
|
|
168
|
+
? _playerStats
|
|
169
|
+
: (_playerStats = _serviceScope.GetService<PlayerStats>());
|
|
170
|
+
|
|
171
|
+
public MicroserviceClients Microservices => _serviceScope.GetService<MicroserviceClients>();
|
|
172
|
+
|
|
173
|
+
/// <summary>
|
|
174
|
+
/// Access the <see cref="PlayerLobby"/> for this context.
|
|
175
|
+
/// </summary>
|
|
176
|
+
public PlayerLobby Lobby => _playerLobby = _playerLobby ?? _serviceScope.GetService<PlayerLobby>();
|
|
177
|
+
|
|
178
|
+
/// <summary>
|
|
179
|
+
/// Access the <see cref="PlayerParty"/> for this context.
|
|
180
|
+
/// </summary>
|
|
181
|
+
public PlayerParty Party => _serviceScope.GetService<PlayerParty>();
|
|
182
|
+
|
|
183
|
+
/// <summary>
|
|
184
|
+
/// Access the <see cref="IPresenceApi"/> for this context.
|
|
185
|
+
/// </summary>
|
|
186
|
+
public IPresenceApi Presence => _serviceScope.GetService<IPresenceApi>();
|
|
187
|
+
|
|
188
|
+
/// <summary>
|
|
189
|
+
/// Access the <see cref="PlayerAccounts"/> for this context.
|
|
190
|
+
/// </summary>
|
|
191
|
+
public PlayerAccounts Accounts
|
|
192
|
+
{
|
|
193
|
+
get
|
|
194
|
+
{
|
|
195
|
+
var service = _serviceScope.GetService<PlayerAccounts>();
|
|
196
|
+
_playerAccounts = service;
|
|
197
|
+
return service;
|
|
198
|
+
}
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
private bool HasAccountsService => _playerAccounts != null;
|
|
202
|
+
private PlayerAccounts _playerAccounts;
|
|
203
|
+
|
|
204
|
+
/// <summary>
|
|
205
|
+
/// <para>
|
|
206
|
+
/// Access the player's inventory
|
|
207
|
+
/// </para>
|
|
208
|
+
/// <para>
|
|
209
|
+
/// <inheritdoc cref="PlayerInventory"/>
|
|
210
|
+
/// </para>
|
|
211
|
+
/// </summary>
|
|
212
|
+
public PlayerInventory Inventory => ServiceProvider.GetService<PlayerInventory>();
|
|
213
|
+
|
|
214
|
+
public ICloudSavingService CloudSaving => ServiceProvider.GetService<ICloudSavingService>();
|
|
215
|
+
|
|
216
|
+
public PlayerLeaderboards Leaderboards => ServiceProvider.GetService<PlayerLeaderboards>();
|
|
217
|
+
|
|
218
|
+
/// <summary>
|
|
219
|
+
/// Access the <see cref="IContentApi"/> for this player.
|
|
220
|
+
/// </summary>
|
|
221
|
+
public IContentApi Content => _contentService = _contentService ?? _serviceScope.GetService<IContentApi>();
|
|
222
|
+
|
|
223
|
+
/// <summary>
|
|
224
|
+
/// Access the <see cref="IBeamableAPI"/> for this player.
|
|
225
|
+
/// </summary>
|
|
226
|
+
public ApiServices Api => ServiceProvider.GetService<ApiServices>();
|
|
227
|
+
|
|
228
|
+
/// <summary>
|
|
229
|
+
/// Access the player's friends and blocked enemies.
|
|
230
|
+
/// </summary>
|
|
231
|
+
public PlayerSocial Social => _serviceScope.GetService<PlayerSocial>();
|
|
232
|
+
|
|
233
|
+
public string TimeOverride
|
|
234
|
+
{
|
|
235
|
+
get => _requester.TimeOverride;
|
|
236
|
+
set
|
|
237
|
+
{
|
|
238
|
+
if (value == null)
|
|
239
|
+
{
|
|
240
|
+
_requester.TimeOverride = null;
|
|
241
|
+
TimeOverrideChanged?.Invoke();
|
|
242
|
+
return;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
var date = DateTime.Parse(value, null, System.Globalization.DateTimeStyles.RoundtripKind);
|
|
246
|
+
var str = date.ToString(DateUtility.ISO_FORMAT);
|
|
247
|
+
_requester.TimeOverride = str;
|
|
248
|
+
TimeOverrideChanged?.Invoke();
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
private AccessTokenStorage _tokenStorage;
|
|
253
|
+
private EnvironmentData _environment;
|
|
254
|
+
private IPlatformRequester _requester;
|
|
255
|
+
private IBeamableApiRequester _beamableApiRequester;
|
|
256
|
+
|
|
257
|
+
// TODO: Assess each of these as "do we need this as hard field state"
|
|
258
|
+
private IAuthService _authService;
|
|
259
|
+
private IContentApi _contentService;
|
|
260
|
+
private IConnectivityService _connectivityService;
|
|
261
|
+
private NotificationService _notification;
|
|
262
|
+
private ISessionService _sessionService;
|
|
263
|
+
private IHeartbeatService _heartbeatService;
|
|
264
|
+
private BeamableBehaviour _behaviour;
|
|
265
|
+
private OfflineCache _offlineCache;
|
|
266
|
+
private RealmsBasicRealmConfiguration _realmConfig;
|
|
267
|
+
|
|
268
|
+
|
|
269
|
+
private static bool IsDefaultPlayerCode(string code) => DefaultPlayerCode == code;
|
|
270
|
+
#if BEAMABLE_ENABLE_BEAM_CONTEXT_DEFAULT_OVERRIDE
|
|
271
|
+
private static string DefaultPlayerCode { get; set; } = string.Empty;
|
|
272
|
+
#else
|
|
273
|
+
private static string DefaultPlayerCode => string.Empty;
|
|
274
|
+
#endif
|
|
275
|
+
#endregion
|
|
276
|
+
|
|
277
|
+
#region events
|
|
278
|
+
|
|
279
|
+
public event Action OnShutdown;
|
|
280
|
+
public event Action OnShutdownComplete;
|
|
281
|
+
public event Action OnReloadUser;
|
|
282
|
+
public event Action TimeOverrideChanged; // TODO: What to do with the time override?
|
|
283
|
+
|
|
284
|
+
public event Action<User> OnUserLoggingOut;
|
|
285
|
+
public event Action<User> OnUserLoggedIn;
|
|
286
|
+
|
|
287
|
+
#endregion
|
|
288
|
+
|
|
289
|
+
protected BeamContext()
|
|
290
|
+
{
|
|
291
|
+
AuthorizedUser.OnDataUpdated += user => OnUserLoggedIn?.Invoke(user);
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
/// <summary>
|
|
295
|
+
/// A <see cref="BeamContext"/> is configured for one authorized user.
|
|
296
|
+
/// You can get <see cref="Common.Api.Auth.TokenResponse"/> values from the <see cref="IAuthService"/> by calling various log in methods.
|
|
297
|
+
///
|
|
298
|
+
/// This method will <i>create</i> new <see cref="BeamContext"/> instance using <see cref="Common.Api.Auth.TokenResponse"/> values
|
|
299
|
+
/// </summary>
|
|
300
|
+
/// <param name="playerCode">id for the <see cref="BeamContext"/></param>
|
|
301
|
+
/// <param name="token">Authorization token</param>
|
|
302
|
+
/// <returns>New instance of the <see cref="BeamContext"/></returns>
|
|
303
|
+
public static BeamContext CreateAuthorizedContext(string playerCode, TokenResponse token)
|
|
304
|
+
{
|
|
305
|
+
bool isDefault = IsDefaultPlayerCode(playerCode);
|
|
306
|
+
if (isDefault || _playerCodeToContext.ContainsKey(playerCode))
|
|
307
|
+
{
|
|
308
|
+
#if UNITY_EDITOR
|
|
309
|
+
const string log =
|
|
310
|
+
@"<b>BeamContext</b> with id <b>{0}</b> already exists. " +
|
|
311
|
+
"In order to update existing BeamContext it is recommended to use <b>" +
|
|
312
|
+
nameof(ChangeAuthorizedPlayer) + "</b> method instead.";
|
|
313
|
+
Debug.LogError(string.Format(log, isDefault ? "Default" : playerCode));
|
|
314
|
+
#endif
|
|
315
|
+
throw new BeamContextInitException(_playerCodeToContext[playerCode],
|
|
316
|
+
new[] { new Exception($"BeamContext with \"{playerCode}\" prefix already exist.") });
|
|
317
|
+
}
|
|
318
|
+
|
|
319
|
+
|
|
320
|
+
string cid = Beam.RuntimeConfigProvider.Cid;
|
|
321
|
+
string pid = Beam.RuntimeConfigProvider.Pid;
|
|
322
|
+
|
|
323
|
+
var accessToken = new AccessToken(new AccessTokenStorage(playerCode), cid, pid, token.access_token,
|
|
324
|
+
token.refresh_token, token.expires_in);
|
|
325
|
+
accessToken.Save();
|
|
326
|
+
return ForPlayer(playerCode);
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
|
|
330
|
+
/// <summary>
|
|
331
|
+
/// A <see cref="BeamContext"/> is configured for one authorized user. If you wish to change the user, you need to give it a new token.
|
|
332
|
+
/// You can get <see cref="TokenResponse"/> values from the <see cref="IAuthService"/> by calling various log in methods.
|
|
333
|
+
///
|
|
334
|
+
/// This method will <i>mutate</i> the current <see cref="BeamContext"/> instance itself, and returned the mutated object.
|
|
335
|
+
/// </summary>
|
|
336
|
+
/// <param name="token"></param>
|
|
337
|
+
/// <returns>The same instance, but now mutated for the new authorized user</returns>
|
|
338
|
+
public async Promise<BeamContext> ChangeAuthorizedPlayer(TokenResponse token)
|
|
339
|
+
{
|
|
340
|
+
if (AuthorizedUser != null)
|
|
341
|
+
{
|
|
342
|
+
OnUserLoggingOut?.Invoke(AuthorizedUser);
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
await SaveToken(token); // set the token so that it gets picked up on the next initialization
|
|
346
|
+
var ctx = Instantiate(_behaviour, PlayerCode);
|
|
347
|
+
|
|
348
|
+
await InitProcedure(silent: true);
|
|
349
|
+
|
|
350
|
+
// before we broadcast the event; we'll ask the accounts to update if they exist...
|
|
351
|
+
if (HasAccountsService)
|
|
352
|
+
{
|
|
353
|
+
await Accounts.Refresh();
|
|
354
|
+
}
|
|
355
|
+
OnReloadUser?.Invoke();
|
|
356
|
+
|
|
357
|
+
return ctx;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
|
|
361
|
+
/// <summary>
|
|
362
|
+
/// Using the authorization associated with the current context, observe the public data of another player
|
|
363
|
+
/// </summary>
|
|
364
|
+
/// <param name="otherPlayerId"></param>
|
|
365
|
+
[Obsolete("This will be removed in a future release.")]
|
|
366
|
+
public IObservedPlayer ObservePlayer(long otherPlayerId)
|
|
367
|
+
{
|
|
368
|
+
return Fork(builder =>
|
|
369
|
+
{
|
|
370
|
+
builder
|
|
371
|
+
.RemoveIfExists<IUserContext>()
|
|
372
|
+
.AddScoped<IUserContext>(new SimpleUserContext(otherPlayerId))
|
|
373
|
+
;
|
|
374
|
+
});
|
|
375
|
+
}
|
|
376
|
+
|
|
377
|
+
private BeamContext Fork(Action<IDependencyBuilder> configure)
|
|
378
|
+
{
|
|
379
|
+
var ctx = new BeamContext();
|
|
380
|
+
ctx._parent = this;
|
|
381
|
+
ctx.AuthorizedUser = AuthorizedUser;
|
|
382
|
+
_children.Add(ctx);
|
|
383
|
+
|
|
384
|
+
var subScope = _serviceScope.Fork(configure);
|
|
385
|
+
ctx._serviceScope = subScope;
|
|
386
|
+
ctx.InitServices(Cid, Pid);
|
|
387
|
+
return ctx;
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
[Obsolete("You do not need to include the cid or pid anymore")]
|
|
391
|
+
protected void Init(string cid,
|
|
392
|
+
string pid,
|
|
393
|
+
string playerCode,
|
|
394
|
+
BeamableBehaviour behaviour,
|
|
395
|
+
IDependencyBuilder builder)
|
|
396
|
+
{
|
|
397
|
+
Init(playerCode, behaviour, builder);
|
|
398
|
+
}
|
|
399
|
+
|
|
400
|
+
protected void Init(string playerCode,
|
|
401
|
+
BeamableBehaviour behaviour,
|
|
402
|
+
IDependencyBuilder builder)
|
|
403
|
+
{
|
|
404
|
+
#if UNITY_EDITOR
|
|
405
|
+
if (!UnityEditor.EditorApplication.isPlaying)
|
|
406
|
+
{
|
|
407
|
+
_initPromise = new Promise();
|
|
408
|
+
var exception = new Exception("BeamContext is meant to use only in play mode, not edit mode.");
|
|
409
|
+
_initPromise.CompleteError(exception);
|
|
410
|
+
return;
|
|
411
|
+
}
|
|
412
|
+
if (!UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
|
|
413
|
+
{
|
|
414
|
+
// if the context is inside the editor, and something is trying to
|
|
415
|
+
// get the context in a tight loop as the editor exits playmode, then
|
|
416
|
+
// the GameObject will get destroyed soon, and services will start throwing
|
|
417
|
+
// exceptions that the GameObject doesn't exist. Better to curb the init process all
|
|
418
|
+
// together, since the application is exiting playmode anyway.
|
|
419
|
+
_initPromise = new Promise(); // do not complete the promise...
|
|
420
|
+
return;
|
|
421
|
+
}
|
|
422
|
+
#endif
|
|
423
|
+
|
|
424
|
+
PlayerCode = playerCode;
|
|
425
|
+
_isStopped = false;
|
|
426
|
+
|
|
427
|
+
var shouldCreateGob = behaviour == null; // if there is no behaviour, then we definately need one
|
|
428
|
+
if (!shouldCreateGob) // but also, if the object needs to be preserved, then it also needs to be at root level
|
|
429
|
+
{
|
|
430
|
+
shouldCreateGob = behaviour.transform.parent != null && behaviour.DontDestroyContext.IsTruthy();
|
|
431
|
+
}
|
|
432
|
+
|
|
433
|
+
if (shouldCreateGob)
|
|
434
|
+
{
|
|
435
|
+
var gob = new GameObject($"Beamable {playerCode}");
|
|
436
|
+
var nextBehaviour = gob.AddComponent<BeamableBehaviour>();
|
|
437
|
+
|
|
438
|
+
if (string.IsNullOrEmpty(playerCode) || (behaviour?.DontDestroyContext?.Value ?? false))
|
|
439
|
+
{
|
|
440
|
+
// the default context shouldn't destroy on load, unless again, it has already been specified.
|
|
441
|
+
nextBehaviour.DontDestroyContext = new OptionalBoolean { HasValue = true, Value = true };
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
behaviour = nextBehaviour;
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
_gob = behaviour.gameObject;
|
|
448
|
+
builder = builder.Clone();
|
|
449
|
+
|
|
450
|
+
RegisterServices(builder);
|
|
451
|
+
|
|
452
|
+
var oldScope = _serviceScope;
|
|
453
|
+
|
|
454
|
+
_serviceScope = Beam.GlobalScope.Fork(builder);
|
|
455
|
+
|
|
456
|
+
oldScope?.Hydrate(_serviceScope);
|
|
457
|
+
|
|
458
|
+
var config = Beam.RuntimeConfigProvider;
|
|
459
|
+
InitServices(config.Cid, config.Pid);
|
|
460
|
+
_behaviour.Initialize(this);
|
|
461
|
+
_initPromise = new Promise();
|
|
462
|
+
|
|
463
|
+
IEnumerator Try()
|
|
464
|
+
{
|
|
465
|
+
var success = false;
|
|
466
|
+
var attempt = 0;
|
|
467
|
+
var coreConfig = ServiceProvider.GetService<CoreConfiguration>();
|
|
468
|
+
var attemptDurations = coreConfig.ContextRetryDelays;
|
|
469
|
+
var errors = new Exception[attemptDurations.Length];
|
|
470
|
+
while (!success)
|
|
471
|
+
{
|
|
472
|
+
var attemptIndex = attempt;
|
|
473
|
+
yield return InitProcedure()
|
|
474
|
+
.Error(err =>
|
|
475
|
+
{
|
|
476
|
+
errors[attemptIndex] = err;
|
|
477
|
+
switch (err)
|
|
478
|
+
{
|
|
479
|
+
case ServiceScopeDisposedException ex:
|
|
480
|
+
PlatformLogger.Log($"Beamable is exiting early, and caught a {ex.GetType().Name} exception. msg=[{ex.Message}] stack=[{ex.StackTrace}]");
|
|
481
|
+
break;
|
|
482
|
+
default:
|
|
483
|
+
Debug.LogException(err);
|
|
484
|
+
break;
|
|
485
|
+
}
|
|
486
|
+
})
|
|
487
|
+
.Then(__ =>
|
|
488
|
+
{
|
|
489
|
+
success = true;
|
|
490
|
+
_initPromise.CompleteSuccess();
|
|
491
|
+
}).ToYielder();
|
|
492
|
+
|
|
493
|
+
if (success) break;
|
|
494
|
+
|
|
495
|
+
if (attempt >= attemptDurations.Length - 1 && !coreConfig.EnableInfiniteContextRetries)
|
|
496
|
+
{
|
|
497
|
+
// we've failed, and we've been configured to exit early.
|
|
498
|
+
_initPromise.CompleteError(new BeamContextInitException(this, errors));
|
|
499
|
+
yield break;
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
var duration =
|
|
503
|
+
attemptDurations[attempt >= attemptDurations.Length ? attemptDurations.Length - 1 : attempt];
|
|
504
|
+
Debug.LogWarning($"Beamable couldn't start. playerCode=[{playerCode}] Will try again in {duration} seconds...");
|
|
505
|
+
yield return new WaitForSecondsRealtime((float)duration);
|
|
506
|
+
attempt++;
|
|
507
|
+
}
|
|
508
|
+
}
|
|
509
|
+
CoroutineService.StartNew("context_init", Try());
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
protected virtual void RegisterServices(IDependencyBuilder builder)
|
|
513
|
+
{
|
|
514
|
+
builder.AddSingleton<PlatformRequester>(provider => new PlatformRequester(provider));
|
|
515
|
+
builder.AddSingleton<IBeamableApiRequester>(provider => new BeamableApiRequester(provider));
|
|
516
|
+
builder.AddSingleton<IPlatformRequester>(provider => provider.GetService<PlatformRequester>());
|
|
517
|
+
builder.AddSingleton<IBeamableAPI>(provider => Api);
|
|
518
|
+
builder.AddSingleton<BeamContext>(this);
|
|
519
|
+
builder.AddSingleton<IPlatformService>(this);
|
|
520
|
+
builder.AddSingleton<IGameObjectContext>(this);
|
|
521
|
+
builder.AddScoped<IDependencyScopeNameProvider>(this);
|
|
522
|
+
builder.AddSingleton<IDependencyNameProvider>(this);
|
|
523
|
+
builder.AddSingleton(new AccessTokenStorage(PlayerCode));
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
protected virtual void InitServices(string cid, string pid)
|
|
527
|
+
{
|
|
528
|
+
_tokenStorage = ServiceProvider.GetService<AccessTokenStorage>();
|
|
529
|
+
_environment = ServiceProvider.GetService<EnvironmentData>();
|
|
530
|
+
_authService = ServiceProvider.GetService<IAuthService>();
|
|
531
|
+
|
|
532
|
+
_requester = ServiceProvider.GetService<IPlatformRequester>();
|
|
533
|
+
_beamableApiRequester = ServiceProvider.GetService<IBeamableApiRequester>();
|
|
534
|
+
_requester.AuthService = _authService;
|
|
535
|
+
_requester.Cid = cid;
|
|
536
|
+
_requester.Pid = pid;
|
|
537
|
+
|
|
538
|
+
_notification = ServiceProvider.GetService<NotificationService>();
|
|
539
|
+
_sessionService = ServiceProvider.GetService<ISessionService>();
|
|
540
|
+
_behaviour = ServiceProvider.GetService<BeamableBehaviour>();
|
|
541
|
+
_offlineCache = ServiceProvider.GetService<OfflineCache>();
|
|
542
|
+
_connectivityService = ServiceProvider.GetService<IConnectivityService>();
|
|
543
|
+
|
|
544
|
+
var _ = _serviceScope.GetService<SingletonDependencyList<ILoadWithContext>>();
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
private async Promise UpdateAndSaveToken()
|
|
548
|
+
{
|
|
549
|
+
var oldToken = _requester.Token;
|
|
550
|
+
await _beamableApiRequester.RefreshToken();
|
|
551
|
+
var token = _beamableApiRequester.Token;
|
|
552
|
+
ClearToken(eraseFromDisk: false);
|
|
553
|
+
_requester.Token = token;
|
|
554
|
+
_beamableApiRequester.Token = token;
|
|
555
|
+
var settings = _serviceScope.GetService<ITokenEventSettings>();
|
|
556
|
+
if (settings.EnableTokenAnalytics)
|
|
557
|
+
{
|
|
558
|
+
var analytics = _serviceScope.GetService<IAnalyticsTracker>();
|
|
559
|
+
analytics.TrackEvent(
|
|
560
|
+
TokenEvent.ChangingToken(playerId: PlayerId,
|
|
561
|
+
newAccessToken: token?.Token,
|
|
562
|
+
newRefreshToken: token?.RefreshToken,
|
|
563
|
+
oldAccessToken: oldToken?.Token,
|
|
564
|
+
oldRefreshToken: oldToken?.RefreshToken), true);
|
|
565
|
+
}
|
|
566
|
+
_ = _beamableApiRequester.Token.Save();
|
|
567
|
+
}
|
|
568
|
+
|
|
569
|
+
private async Promise SaveToken(TokenResponse rsp)
|
|
570
|
+
{
|
|
571
|
+
var oldToken = _requester.Token;
|
|
572
|
+
ClearToken(eraseFromDisk: false);
|
|
573
|
+
var token = new AccessToken(_tokenStorage,
|
|
574
|
+
Cid,
|
|
575
|
+
Pid,
|
|
576
|
+
rsp.access_token,
|
|
577
|
+
rsp.refresh_token,
|
|
578
|
+
rsp.expires_in);
|
|
579
|
+
|
|
580
|
+
_requester.Token = token;
|
|
581
|
+
_beamableApiRequester.Token = token;
|
|
582
|
+
var settings = _serviceScope.GetService<ITokenEventSettings>();
|
|
583
|
+
if (settings.EnableTokenAnalytics)
|
|
584
|
+
{
|
|
585
|
+
var analytics = _serviceScope.GetService<IAnalyticsTracker>();
|
|
586
|
+
analytics.TrackEvent(
|
|
587
|
+
TokenEvent.ChangingToken(playerId: PlayerId,
|
|
588
|
+
newAccessToken: token?.Token,
|
|
589
|
+
newRefreshToken: token?.RefreshToken,
|
|
590
|
+
oldAccessToken: oldToken?.Token,
|
|
591
|
+
oldRefreshToken: oldToken?.RefreshToken), true);
|
|
592
|
+
}
|
|
593
|
+
|
|
594
|
+
await _requester.Token.Save();
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
private void ClearToken(bool eraseFromDisk=true)
|
|
598
|
+
{
|
|
599
|
+
_requester.DeleteToken(eraseFromDisk);
|
|
600
|
+
}
|
|
601
|
+
|
|
602
|
+
private async Promise InitStep_StartPubnub()
|
|
603
|
+
{
|
|
604
|
+
try
|
|
605
|
+
{
|
|
606
|
+
// when using pubnub,
|
|
607
|
+
// the heartbeat is required to keep a presence connection alive to beamable.
|
|
608
|
+
_heartbeatService = _serviceScope.GetService<IHeartbeatService>();
|
|
609
|
+
|
|
610
|
+
var pubnubSubscriptionManager = ServiceProvider.GetService<IPubnubSubscriptionManager>();
|
|
611
|
+
pubnubSubscriptionManager.UnsubscribeAll();
|
|
612
|
+
await pubnubSubscriptionManager.SubscribeToProvider();
|
|
613
|
+
}
|
|
614
|
+
catch (NoConnectivityException)
|
|
615
|
+
{
|
|
616
|
+
// let it go..
|
|
617
|
+
}
|
|
618
|
+
}
|
|
619
|
+
|
|
620
|
+
private async Promise InitStep_StartWebsocket(string socketUri)
|
|
621
|
+
{
|
|
622
|
+
// Need to get this in order to subscribe the message callbacks.
|
|
623
|
+
var _ = _serviceScope.GetService<BeamableSubscriptionManager>();
|
|
624
|
+
var connection = _serviceScope.GetService<IBeamableConnection>();
|
|
625
|
+
|
|
626
|
+
// the connection doubles as
|
|
627
|
+
// - the legacy heartbeat concept.
|
|
628
|
+
_heartbeatService = connection;
|
|
629
|
+
|
|
630
|
+
await connection.Connect(socketUri);
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
|
|
634
|
+
private async Promise InitProcedure(bool silent = false)
|
|
635
|
+
{
|
|
636
|
+
#region resolve routing key
|
|
637
|
+
if (_serviceScope.CanBuildService<IServiceRoutingResolution>())
|
|
638
|
+
{
|
|
639
|
+
var resolution = _serviceScope.GetService<IServiceRoutingResolution>();
|
|
640
|
+
await resolution.Init();
|
|
641
|
+
}
|
|
642
|
+
#endregion
|
|
643
|
+
|
|
644
|
+
#region load token from storage
|
|
645
|
+
_requester.Token = _tokenStorage.LoadTokenForRealmImmediate(Cid, Pid);
|
|
646
|
+
_beamableApiRequester.Token = _requester.Token;
|
|
647
|
+
#endregion
|
|
648
|
+
|
|
649
|
+
|
|
650
|
+
#region make decisions about the current account
|
|
651
|
+
var hasNoToken = AccessToken == null;
|
|
652
|
+
var hasOfflineToken = AccessToken?.Token == Constants.Commons.OFFLINE;
|
|
653
|
+
var needsToken = hasNoToken || hasOfflineToken;
|
|
654
|
+
#endregion
|
|
655
|
+
|
|
656
|
+
#region wait for connectivity...
|
|
657
|
+
var checker = _serviceScope.GetService<IConnectivityChecker>();
|
|
658
|
+
checker.ConnectivityCheckingEnabled = true;
|
|
659
|
+
var hasInternet = _connectivityService.HasConnectivity;
|
|
660
|
+
if (hasInternet)
|
|
661
|
+
{
|
|
662
|
+
var baseUserJob = GetBaseUser();
|
|
663
|
+
var configJob = SetupGetConfigRealms();
|
|
664
|
+
await Promise.Sequence(baseUserJob, configJob).RecoverFromNoConnectivity(_ =>
|
|
665
|
+
{
|
|
666
|
+
hasInternet = false;
|
|
667
|
+
return new List<Unit>();
|
|
668
|
+
});
|
|
669
|
+
}
|
|
670
|
+
#endregion
|
|
671
|
+
|
|
672
|
+
|
|
673
|
+
if (!hasInternet)
|
|
674
|
+
{
|
|
675
|
+
await SetupWithoutConnection();
|
|
676
|
+
// when internet reconnects, re-run the init.
|
|
677
|
+
_connectivityService.OnReconnectOnce(() => InitProcedure(), -100);
|
|
678
|
+
}
|
|
679
|
+
else
|
|
680
|
+
{
|
|
681
|
+
try
|
|
682
|
+
{
|
|
683
|
+
await SetupWithConnection();
|
|
684
|
+
}
|
|
685
|
+
catch (NoConnectivityException)
|
|
686
|
+
{
|
|
687
|
+
// we tried so hard to avoid this.
|
|
688
|
+
Debug.LogWarning("Lost internet during Beamable initiation. unpredictable behaviour may occur.");
|
|
689
|
+
}
|
|
690
|
+
}
|
|
691
|
+
|
|
692
|
+
|
|
693
|
+
async Promise SetupBeamableNotificationChannel(RealmsBasicRealmConfiguration config)
|
|
694
|
+
{
|
|
695
|
+
if (config.IsUsingBeamableNotifications())
|
|
696
|
+
{
|
|
697
|
+
await InitStep_StartWebsocket(config.websocketConfig.uri);
|
|
698
|
+
}
|
|
699
|
+
else
|
|
700
|
+
{
|
|
701
|
+
await InitStep_StartPubnub();
|
|
702
|
+
}
|
|
703
|
+
}
|
|
704
|
+
|
|
705
|
+
async Promise SetupGetUser()
|
|
706
|
+
{
|
|
707
|
+
var user = await _authService.GetUser();
|
|
708
|
+
AuthorizedUser.Value = user;
|
|
709
|
+
}
|
|
710
|
+
|
|
711
|
+
async Promise SetupNewSession(RealmsBasicRealmConfiguration config)
|
|
712
|
+
{
|
|
713
|
+
string id = await AdvertisingIdentifier.GetIdentifier();
|
|
714
|
+
var promise = _sessionService.StartSession(AuthorizedUser.Value, id);
|
|
715
|
+
await promise.RecoverFromNoConnectivity(_ => new EmptyResponse());
|
|
716
|
+
|
|
717
|
+
bool sendHeartbeat = config.IsUsingPubnubNotifications();
|
|
718
|
+
if (CoreConfiguration.Instance.SendLegacyHeartbeat.TryGet(out var overrideSendHeartbeat))
|
|
719
|
+
{
|
|
720
|
+
sendHeartbeat = overrideSendHeartbeat;
|
|
721
|
+
}
|
|
722
|
+
if (sendHeartbeat)
|
|
723
|
+
{
|
|
724
|
+
_heartbeatService.Start();
|
|
725
|
+
}
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
async Promise SetupPurchaser()
|
|
729
|
+
{
|
|
730
|
+
if (ServiceProvider.CanBuildService<IBeamablePurchaser>())
|
|
731
|
+
{
|
|
732
|
+
var purchaser = ServiceProvider.GetService<IBeamablePurchaser>();
|
|
733
|
+
Promise<Unit> promise = purchaser.Initialize(ServiceProvider);
|
|
734
|
+
await promise.Recover(err =>
|
|
735
|
+
{
|
|
736
|
+
Debug.LogError(err);
|
|
737
|
+
return PromiseBase.Unit;
|
|
738
|
+
});
|
|
739
|
+
ServiceProvider.GetService<Promise<IBeamablePurchaser>>().CompleteSuccess(purchaser);
|
|
740
|
+
}
|
|
741
|
+
else
|
|
742
|
+
{
|
|
743
|
+
ServiceProvider.GetService<Promise<IBeamablePurchaser>>().CompleteSuccess(new DummyPurchaser());
|
|
744
|
+
}
|
|
745
|
+
}
|
|
746
|
+
|
|
747
|
+
|
|
748
|
+
async Promise SetupGetConfigRealms()
|
|
749
|
+
{
|
|
750
|
+
var realmConfiguration = await ServiceProvider.GetService<IRealmsApi>().GetClientDefaults(false);
|
|
751
|
+
_realmConfig = realmConfiguration;
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
void SetupEmitEvents()
|
|
755
|
+
{
|
|
756
|
+
if (silent) return;
|
|
757
|
+
// allow the content refs to update
|
|
758
|
+
ContentApi.Instance.CompleteSuccess(Content);
|
|
759
|
+
OnReloadUser?.Invoke();
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
async Promise SetupWithoutConnection()
|
|
763
|
+
{
|
|
764
|
+
if (needsToken)
|
|
765
|
+
{
|
|
766
|
+
var offlineToken = new TokenResponse
|
|
767
|
+
{
|
|
768
|
+
token_type = Constants.Commons.OFFLINE,
|
|
769
|
+
access_token = Constants.Commons.OFFLINE,
|
|
770
|
+
refresh_token = Constants.Commons.OFFLINE,
|
|
771
|
+
expires_in = long.MaxValue - 1
|
|
772
|
+
};
|
|
773
|
+
await SaveToken(offlineToken);
|
|
774
|
+
|
|
775
|
+
if (_offlineCache.UseOfflineCache)
|
|
776
|
+
{
|
|
777
|
+
var dbid = Random.Range(int.MinValue, 0);
|
|
778
|
+
_offlineCache.Set<User>(AuthApi.ACCOUNT_URL + "/me",
|
|
779
|
+
new User
|
|
780
|
+
{
|
|
781
|
+
id = dbid,
|
|
782
|
+
scopes = new List<string>(),
|
|
783
|
+
thirdPartyAppAssociations = new List<string>(),
|
|
784
|
+
deviceIds = new List<string>()
|
|
785
|
+
}, Requester.AccessToken, true);
|
|
786
|
+
_offlineCache.Merge("stats", Requester.AccessToken, new Dictionary<long, Dictionary<string, string>>
|
|
787
|
+
{
|
|
788
|
+
[dbid] = new Dictionary<string, string>()
|
|
789
|
+
});
|
|
790
|
+
}
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
await SetupGetUser();
|
|
794
|
+
SetupEmitEvents();
|
|
795
|
+
}
|
|
796
|
+
|
|
797
|
+
async Promise GetBaseUser()
|
|
798
|
+
{
|
|
799
|
+
if (needsToken)
|
|
800
|
+
{
|
|
801
|
+
var rsp = await _authService.CreateUser();
|
|
802
|
+
await SaveToken(rsp);
|
|
803
|
+
}
|
|
804
|
+
|
|
805
|
+
// Let's make sure that we get a fresh new JWT before attempting to connect.
|
|
806
|
+
await UpdateAndSaveToken();
|
|
807
|
+
}
|
|
808
|
+
|
|
809
|
+
async Promise SetupWithConnection()
|
|
810
|
+
{
|
|
811
|
+
Promise userInfo = SetupGetUser();
|
|
812
|
+
var connection = SetupBeamableNotificationChannel(_realmConfig);
|
|
813
|
+
var purchase = SetupPurchaser();
|
|
814
|
+
|
|
815
|
+
await userInfo;
|
|
816
|
+
|
|
817
|
+
var session = SetupNewSession(_realmConfig);
|
|
818
|
+
await Promise.Sequence( connection, session, purchase);
|
|
819
|
+
SetupEmitEvents();
|
|
820
|
+
}
|
|
821
|
+
}
|
|
822
|
+
|
|
823
|
+
|
|
824
|
+
|
|
825
|
+
/// <summary>
|
|
826
|
+
/// Create or retrieve a <see cref="BeamContext"/> for the given <see cref="PlayerCode"/>. There is only one instance of a context per <see cref="PlayerCode"/>.
|
|
827
|
+
/// A <see cref="BeamableBehaviour"/> is required because the context needs to attach specific Unity components to a GameObject, and the given <see cref="BeamableBehaviour"/>'s GameObject will be used.
|
|
828
|
+
/// If no <see cref="BeamableBehaviour"/> is given, then a new GameObject will be instantiated at the root transform level named, "Beamable (playerCode)"
|
|
829
|
+
/// </summary>
|
|
830
|
+
/// <param name="beamable">A component that will invite other Beamable components to exist on its GameObject</param>
|
|
831
|
+
/// <param name="playerCode">A named code that represents a player slot on the device. The <see cref="Default"/> context uses an empty string. </param>
|
|
832
|
+
/// <returns></returns>
|
|
833
|
+
public static BeamContext Instantiate(
|
|
834
|
+
BeamableBehaviour beamable = null,
|
|
835
|
+
string playerCode = null,
|
|
836
|
+
IDependencyBuilder dependencyBuilder = null
|
|
837
|
+
)
|
|
838
|
+
{
|
|
839
|
+
|
|
840
|
+
dependencyBuilder = dependencyBuilder ?? Beam.DependencyBuilder;
|
|
841
|
+
|
|
842
|
+
playerCode ??= DefaultPlayerCode;
|
|
843
|
+
|
|
844
|
+
// there should only be one context per playerCode.
|
|
845
|
+
if (_playerCodeToContext.TryGetValue(playerCode, out var existingContext))
|
|
846
|
+
{
|
|
847
|
+
if (existingContext.IsStopped)
|
|
848
|
+
{
|
|
849
|
+
existingContext.Init(playerCode, beamable, dependencyBuilder);
|
|
850
|
+
}
|
|
851
|
+
|
|
852
|
+
return existingContext;
|
|
853
|
+
}
|
|
854
|
+
|
|
855
|
+
#if BEAMABLE_ENABLE_BEAM_CONTEXT_DEFAULT_OVERRIDE
|
|
856
|
+
if (_playerCodeToContext.Count == 0)
|
|
857
|
+
{
|
|
858
|
+
DefaultPlayerCode = playerCode;
|
|
859
|
+
}
|
|
860
|
+
#endif
|
|
861
|
+
|
|
862
|
+
var ctx = new BeamContext();
|
|
863
|
+
ctx.Init(playerCode, beamable, dependencyBuilder);
|
|
864
|
+
_playerCodeToContext[playerCode] = ctx;
|
|
865
|
+
return ctx;
|
|
866
|
+
}
|
|
867
|
+
|
|
868
|
+
private static Dictionary<string, BeamContext> _playerCodeToContext = new Dictionary<string, BeamContext>();
|
|
869
|
+
|
|
870
|
+
/// <summary>
|
|
871
|
+
/// A static <see cref="BeamContext"/> that uses a <see cref="PlayerCode"/> of an empty string.
|
|
872
|
+
/// By default, the default context will persist between scene reloads. If you need to dispose it, you'll
|
|
873
|
+
/// need to manually invoke <see cref="Stop"/>
|
|
874
|
+
/// </summary>
|
|
875
|
+
public static BeamContext Default => Instantiate();
|
|
876
|
+
|
|
877
|
+
|
|
878
|
+
/// <summary>
|
|
879
|
+
/// Find the first <see cref="BeamableBehaviour.Context"/> in the parent lineage of the current component, or <see cref="BeamContext.Default"/> if no <see cref="BeamableBehaviour"/> components exist
|
|
880
|
+
/// </summary>
|
|
881
|
+
public static BeamContext InParent(Component c) => c.GetBeamable();
|
|
882
|
+
|
|
883
|
+
/// <summary>
|
|
884
|
+
/// Finds or creates the first <see cref="BeamContext"/> that matches the given <see cref="BeamContext.PlayerCode"/> value
|
|
885
|
+
/// </summary>
|
|
886
|
+
public static BeamContext ForPlayer(string playerCode = "") => Instantiate(playerCode: playerCode);
|
|
887
|
+
|
|
888
|
+
/// <summary>
|
|
889
|
+
/// Finds all <see cref="BeamContext"/>s that have been created. This may include disposed contexts.
|
|
890
|
+
/// </summary>
|
|
891
|
+
public static IEnumerable<BeamContext> All => _playerCodeToContext.Values;
|
|
892
|
+
|
|
893
|
+
#if UNITY_2019_3_OR_NEWER
|
|
894
|
+
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
|
|
895
|
+
private static async void HandleDomainReset()
|
|
896
|
+
{
|
|
897
|
+
// tear down all instances, and let them reboot normally.
|
|
898
|
+
await Beam.StopAllContexts();
|
|
899
|
+
}
|
|
900
|
+
#endif
|
|
901
|
+
|
|
902
|
+
/// <summary>
|
|
903
|
+
/// After a context has been Stopped with the <see cref="Stop"/> method, this method can restart the instance.
|
|
904
|
+
/// <para>
|
|
905
|
+
/// If the context hasn't been stopped, this method won't do anything meaningful.
|
|
906
|
+
/// </para>
|
|
907
|
+
/// </summary>
|
|
908
|
+
/// <returns>The same context instance</returns>
|
|
909
|
+
public BeamContext Start() => Instantiate(playerCode: PlayerCode);
|
|
910
|
+
|
|
911
|
+
/// <summary>
|
|
912
|
+
/// This method will tear down a <see cref="BeamContext"/> and notify all internal services that the context should be destroyed.
|
|
913
|
+
/// All coroutines associated with the context will stop.
|
|
914
|
+
/// No notifications will be received internal to the context.
|
|
915
|
+
/// No services will be accessible from the <see cref="ServiceProvider"/> after <see cref="Stop"/> has been called.
|
|
916
|
+
/// <para>
|
|
917
|
+
/// After a context has been disposed, if a call is made to <see cref="Start"/> or <see cref="Instantiate"/> with the disposed context's <see cref="PlayerCode"/>,
|
|
918
|
+
/// then the disposed instance will be reinitialized and rehydrated and returned to the <see cref="Instantiate"/>'s callsite.
|
|
919
|
+
/// </para>
|
|
920
|
+
/// </summary>
|
|
921
|
+
public async Promise Stop()
|
|
922
|
+
{
|
|
923
|
+
|
|
924
|
+
|
|
925
|
+
if (_isStopped) return;
|
|
926
|
+
|
|
927
|
+
// when there are no running contexts, there can be no
|
|
928
|
+
// assigned content singleton proxy. When a new context
|
|
929
|
+
// gets started, this will be re-assigned to the new context's
|
|
930
|
+
// content api.
|
|
931
|
+
if (ContentApi.Instance.GetResult() == Content)
|
|
932
|
+
{
|
|
933
|
+
ContentApi.Instance = new Promise<IContentApi>();
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
_isStopped = true;
|
|
937
|
+
|
|
938
|
+
// clear all events...
|
|
939
|
+
OnShutdown?.Invoke();
|
|
940
|
+
|
|
941
|
+
OnReloadUser = null;
|
|
942
|
+
OnShutdown = null;
|
|
943
|
+
TimeOverrideChanged = null;
|
|
944
|
+
OnUserLoggedIn = null;
|
|
945
|
+
OnUserLoggingOut = null;
|
|
946
|
+
|
|
947
|
+
await _serviceScope.Dispose();
|
|
948
|
+
|
|
949
|
+
_contentService = null;
|
|
950
|
+
_announcements = null;
|
|
951
|
+
_playerStats = null;
|
|
952
|
+
|
|
953
|
+
OnShutdownComplete?.Invoke();
|
|
954
|
+
OnShutdownComplete = null;
|
|
955
|
+
}
|
|
956
|
+
|
|
957
|
+
|
|
958
|
+
/// <summary>
|
|
959
|
+
/// Clear the authorization token for the <see cref="PlayerCode"/>, then internally calls <see cref="Stop"/>
|
|
960
|
+
/// </summary>
|
|
961
|
+
public async Promise ClearPlayerAndStop()
|
|
962
|
+
{
|
|
963
|
+
ClearToken(eraseFromDisk: true);
|
|
964
|
+
await Stop();
|
|
965
|
+
}
|
|
966
|
+
|
|
967
|
+
public void ChangeTime()
|
|
968
|
+
{
|
|
969
|
+
TimeOverrideChanged?.Invoke();
|
|
970
|
+
}
|
|
971
|
+
|
|
972
|
+
long IUserContext.UserId => PlayerId;
|
|
973
|
+
|
|
974
|
+
User IPlatformService.User => AuthorizedUser.Value;
|
|
975
|
+
public Promise<Unit> OnReady => _initPromise;
|
|
976
|
+
|
|
977
|
+
/// <summary>
|
|
978
|
+
/// A <see cref="Promise{T}"/> that is completed when the <see cref="BeamContext"/> is ready to be used.
|
|
979
|
+
/// This promise happens immediately after the <see cref="OnReady"/> promise, but returns the current instance
|
|
980
|
+
/// of the context.
|
|
981
|
+
///
|
|
982
|
+
/// Suggested usage.
|
|
983
|
+
/// <code>
|
|
984
|
+
/// var ctx = await BeamContext.Default.Instance;
|
|
985
|
+
/// </code>
|
|
986
|
+
/// </summary>
|
|
987
|
+
public Promise<BeamContext> Instance => OnReady?.Map(_ => this);
|
|
988
|
+
|
|
989
|
+
INotificationService IPlatformService.Notification => _notification;
|
|
990
|
+
|
|
991
|
+
IPubnubNotificationService IPlatformService.PubnubNotificationService =>
|
|
992
|
+
ServiceProvider.GetService<IPubnubNotificationService>();
|
|
993
|
+
IConnectivityService IPlatformService.ConnectivityService => _connectivityService;
|
|
994
|
+
IHeartbeatService IPlatformService.Heartbeat => _heartbeatService;
|
|
995
|
+
|
|
996
|
+
|
|
997
|
+
public Promise OnDispose()
|
|
998
|
+
{
|
|
999
|
+
if (GameObject)
|
|
1000
|
+
{
|
|
1001
|
+
UnityEngine.Object.Destroy(GameObject);
|
|
1002
|
+
_behaviour = null;
|
|
1003
|
+
_gob = null;
|
|
1004
|
+
}
|
|
1005
|
+
|
|
1006
|
+
|
|
1007
|
+
return Promise.Success;
|
|
1008
|
+
}
|
|
1009
|
+
|
|
1010
|
+
string IDependencyNameProvider.DependencyProviderName => BeamUtil.SanitizeStringForPath(PlayerCode);
|
|
1011
|
+
string IDependencyScopeNameProvider.DependencyScopeName => PlayerId.ToString();
|
|
1012
|
+
int IBeamableDisposableOrder.DisposeOrder => 100;
|
|
1013
|
+
}
|
|
1014
|
+
|
|
1015
|
+
[Serializable]
|
|
1016
|
+
public class BeamContextInitException : Exception
|
|
1017
|
+
{
|
|
1018
|
+
/// <summary>
|
|
1019
|
+
/// The <see cref="BeamContext"/> that couldn't start.
|
|
1020
|
+
/// </summary>
|
|
1021
|
+
public BeamContext Ctx { get; }
|
|
1022
|
+
|
|
1023
|
+
/// <summary>
|
|
1024
|
+
/// A set of exceptions that map to each failed initialization attempt.
|
|
1025
|
+
/// There will be the same count of errors as there is in the <see cref="CoreConfiguration.ContextRetryDelays"/> array
|
|
1026
|
+
/// </summary>
|
|
1027
|
+
public Exception[] Exceptions { get; }
|
|
1028
|
+
|
|
1029
|
+
public BeamContextInitException(BeamContext ctx, Exception[] exceptions) : base($"Could not initialize " +
|
|
1030
|
+
$"BeamContext=[{ctx?.PlayerCode}]. " +
|
|
1031
|
+
$"Errors=[{string.Join("\n", exceptions.Where(e => e != null).Select(e => e.Message))}]")
|
|
1032
|
+
{
|
|
1033
|
+
Ctx = ctx;
|
|
1034
|
+
Exceptions = exceptions;
|
|
1035
|
+
}
|
|
1036
|
+
}
|
|
1037
|
+
}
|