brick-engine-js 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (477) hide show
  1. package/.env.local.example +2 -0
  2. package/.github/workflows/publish.yml +73 -0
  3. package/.prettierignore +2 -0
  4. package/.prettierrc.json +8 -0
  5. package/README.adoc +84 -0
  6. package/dist/8e23286c2fdf41fd795f.svg +32 -0
  7. package/dist/CNAME +1 -0
  8. package/dist/app.js +2 -0
  9. package/dist/app.js.map +1 -0
  10. package/dist/brick-engine.js +2 -0
  11. package/dist/brick-engine.js.map +1 -0
  12. package/dist/config/configs.d.ts +180 -0
  13. package/dist/config/configs.test.d.ts +1 -0
  14. package/dist/config/env.d.ts +2 -0
  15. package/dist/config/env.test.d.ts +1 -0
  16. package/dist/config/styles.d.ts +0 -0
  17. package/dist/core/Game.d.ts +107 -0
  18. package/dist/core/Game.test.d.ts +1 -0
  19. package/dist/core/InitialStateSnapshot.d.ts +19 -0
  20. package/dist/core/InitialStateSnapshot.test.d.ts +1 -0
  21. package/dist/core/helpers/CellHelper.d.ts +13 -0
  22. package/dist/core/helpers/CellHelper.test.d.ts +1 -0
  23. package/dist/core/helpers/ControlInputHandlerHelper.d.ts +32 -0
  24. package/dist/core/helpers/ControlInputHandlerHelper.test.d.ts +1 -0
  25. package/dist/core/helpers/CoordinateHelper.d.ts +54 -0
  26. package/dist/core/helpers/CoordinateHelper.test.d.ts +1 -0
  27. package/dist/core/helpers/InterfaceIdentifierHelper.d.ts +7 -0
  28. package/dist/core/helpers/InterfaceIdentifierHelper.test.d.ts +1 -0
  29. package/dist/core/helpers/RelativeValuesHelper.d.ts +23 -0
  30. package/dist/core/helpers/RelativeValuesHelper.test.d.ts +1 -0
  31. package/dist/core/module/control/GameControl.d.ts +62 -0
  32. package/dist/core/module/control/GameControl.test.d.ts +1 -0
  33. package/dist/core/module/control/GameControlKeyBinding.d.ts +36 -0
  34. package/dist/core/module/control/GameControlKeyBinding.test.d.ts +1 -0
  35. package/dist/core/module/grid/GameGrid.d.ts +399 -0
  36. package/dist/core/module/grid/GameGrid.test.d.ts +1 -0
  37. package/dist/core/module/grid/GameHudGrid.d.ts +24 -0
  38. package/dist/core/module/grid/GameHudGrid.test.d.ts +1 -0
  39. package/dist/core/module/grid/engines/GridAnalysisEngine.d.ts +29 -0
  40. package/dist/core/module/grid/engines/GridAnalysisEngine.test.d.ts +1 -0
  41. package/dist/core/module/grid/engines/GridLineEngine.d.ts +56 -0
  42. package/dist/core/module/grid/engines/GridLineEngine.test.d.ts +1 -0
  43. package/dist/core/module/grid/engines/GridMovementEngine.d.ts +29 -0
  44. package/dist/core/module/grid/engines/GridMovementEngine.test.d.ts +1 -0
  45. package/dist/core/module/grid/engines/GridRegionEngine.d.ts +26 -0
  46. package/dist/core/module/grid/engines/GridRegionEngine.test.d.ts +1 -0
  47. package/dist/core/module/grid/engines/GridTransformEngine.d.ts +24 -0
  48. package/dist/core/module/grid/engines/GridTransformEngine.test.d.ts +1 -0
  49. package/dist/core/module/renderer/DisplayRenderer.d.ts +51 -0
  50. package/dist/core/module/renderer/DisplayRenderer.test.d.ts +1 -0
  51. package/dist/core/module/renderer/GameRenderer.d.ts +59 -0
  52. package/dist/core/module/renderer/GameRenderer.test.d.ts +1 -0
  53. package/dist/core/module/renderer/HudRenderer.d.ts +56 -0
  54. package/dist/core/module/renderer/HudRenderer.test.d.ts +1 -0
  55. package/dist/core/module/score/GameScore.d.ts +117 -0
  56. package/dist/core/module/score/GameScore.test.d.ts +1 -0
  57. package/dist/core/module/session/GameSession.d.ts +20 -0
  58. package/dist/core/module/session/GameSession.test.d.ts +1 -0
  59. package/dist/core/module/sound/GameSound.d.ts +85 -0
  60. package/dist/core/module/sound/GameSound.test.d.ts +1 -0
  61. package/dist/core/module/state/GameState.d.ts +172 -0
  62. package/dist/core/module/state/GameState.test.d.ts +1 -0
  63. package/dist/core/module/text/GameText.d.ts +87 -0
  64. package/dist/core/module/text/GameText.test.d.ts +1 -0
  65. package/dist/core/module/time/GameTime.d.ts +76 -0
  66. package/dist/core/module/time/GameTime.test.d.ts +1 -0
  67. package/dist/core/types/Interfaces.d.ts +53 -0
  68. package/dist/core/types/Types.d.ts +114 -0
  69. package/dist/core/types/enums.d.ts +106 -0
  70. package/dist/core/types/modules.d.ts +723 -0
  71. package/dist/css/app.743066d8e4172b0e73f9.css +824 -0
  72. package/dist/css/app.743066d8e4172b0e73f9.css.map +1 -0
  73. package/dist/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  74. package/dist/docs/brick-engine-guide.html +610 -0
  75. package/dist/docs/diagrams/lifecycle.mmd +19 -0
  76. package/dist/docs/documentation_style_guide.html +994 -0
  77. package/dist/docs/getting-started.html +648 -0
  78. package/dist/docs/images/lifecycle.svg +1 -0
  79. package/dist/docs/index.html +593 -0
  80. package/dist/docs/jsdoc_standard.html +656 -0
  81. package/dist/docs/publishing.html +573 -0
  82. package/dist/docs/reference/enums/Color.html +533 -0
  83. package/dist/docs/reference/enums/ControlEventType.html +505 -0
  84. package/dist/docs/reference/enums/ControlKey.html +529 -0
  85. package/dist/docs/reference/enums/FontAlignment.html +545 -0
  86. package/dist/docs/reference/enums/FontSize.html +517 -0
  87. package/dist/docs/reference/enums/Sound.html +558 -0
  88. package/dist/docs/reference/enums/StateProperty.html +525 -0
  89. package/dist/docs/reference/helpers/CellHelper.html +520 -0
  90. package/dist/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  91. package/dist/docs/reference/helpers/CoordinateHelper.html +703 -0
  92. package/dist/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  93. package/dist/docs/reference/interfaces/Debuggable.html +501 -0
  94. package/dist/docs/reference/interfaces/GameModules.html +544 -0
  95. package/dist/docs/reference/interfaces/Initializable.html +495 -0
  96. package/dist/docs/reference/interfaces/RendererInitializable.html +517 -0
  97. package/dist/docs/reference/interfaces/StateSyncable.html +542 -0
  98. package/dist/docs/reference/interfaces/modules/Control.html +648 -0
  99. package/dist/docs/reference/interfaces/modules/Grid.html +1256 -0
  100. package/dist/docs/reference/interfaces/modules/Renderer.html +522 -0
  101. package/dist/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  102. package/dist/docs/reference/interfaces/modules/Score.html +669 -0
  103. package/dist/docs/reference/interfaces/modules/Session.html +585 -0
  104. package/dist/docs/reference/interfaces/modules/State.html +897 -0
  105. package/dist/docs/reference/interfaces/modules/Text.html +668 -0
  106. package/dist/docs/reference/interfaces/modules/Time.html +684 -0
  107. package/dist/docs/reference/modules/Debugger.html +579 -0
  108. package/dist/docs/reference/modules/DisplayRenderer.html +557 -0
  109. package/dist/docs/reference/modules/Game.html +909 -0
  110. package/dist/docs/reference/modules/GameControl.html +716 -0
  111. package/dist/docs/reference/modules/GameGrid.html +1910 -0
  112. package/dist/docs/reference/modules/GameHudGrid.html +508 -0
  113. package/dist/docs/reference/modules/GameMenu.html +538 -0
  114. package/dist/docs/reference/modules/GameRenderer.html +589 -0
  115. package/dist/docs/reference/modules/GameScore.html +664 -0
  116. package/dist/docs/reference/modules/GameSession.html +533 -0
  117. package/dist/docs/reference/modules/GameSound.html +636 -0
  118. package/dist/docs/reference/modules/GameState.html +922 -0
  119. package/dist/docs/reference/modules/GameText.html +701 -0
  120. package/dist/docs/reference/modules/GameTime.html +696 -0
  121. package/dist/docs/reference/modules/HudRenderer.html +568 -0
  122. package/dist/docs/reference/modules/InitialStateSnapshot.html +557 -0
  123. package/dist/docs/reference/modules/SessionModal.html +520 -0
  124. package/dist/docs/reference/types/Axis.html +505 -0
  125. package/dist/docs/reference/types/Cell.html +514 -0
  126. package/dist/docs/reference/types/ControlCallback.html +488 -0
  127. package/dist/docs/reference/types/Coordinate.html +510 -0
  128. package/dist/docs/reference/types/GameEntry.html +514 -0
  129. package/dist/docs/reference/types/GameEvent.html +514 -0
  130. package/dist/docs/reference/types/Piece.html +506 -0
  131. package/dist/docs/reference/types/RendererMetrics.html +514 -0
  132. package/dist/docs/reference/types/Vector.html +509 -0
  133. package/dist/docs/testing_best_practices.html +770 -0
  134. package/dist/favicon.ico +0 -0
  135. package/dist/fonts/digital-7.monoitalic.ttf +0 -0
  136. package/dist/images/cell.svg +32 -0
  137. package/dist/images/close.png +0 -0
  138. package/dist/images/games.png +0 -0
  139. package/dist/images/github.png +0 -0
  140. package/dist/images/letter-a.png +0 -0
  141. package/dist/images/letter-d.png +0 -0
  142. package/dist/images/letter-j.png +0 -0
  143. package/dist/images/letter-s.png +0 -0
  144. package/dist/images/letter-w.png +0 -0
  145. package/dist/images/meta-image.png +0 -0
  146. package/dist/images/number-1.png +0 -0
  147. package/dist/images/number-2.png +0 -0
  148. package/dist/images/number-3.png +0 -0
  149. package/dist/images/number-4.png +0 -0
  150. package/dist/images/number-5.png +0 -0
  151. package/dist/images/number-6.png +0 -0
  152. package/dist/images/splash.gif +0 -0
  153. package/dist/index.d.ts +8 -0
  154. package/dist/index.html +1 -0
  155. package/dist/index.test.d.ts +1 -0
  156. package/dist/main.d.ts +3 -0
  157. package/dist/main.test.d.ts +1 -0
  158. package/dist/menu/GameMenu.d.ts +15 -0
  159. package/dist/menu/GameMenu.test.d.ts +1 -0
  160. package/dist/menu/GameMenuSingleton.d.ts +6 -0
  161. package/dist/menu/GameMenuSingleton.test.d.ts +1 -0
  162. package/dist/menu/GameRepository.d.ts +7 -0
  163. package/dist/menu/GameRepository.test.d.ts +1 -0
  164. package/dist/menu/manager/GameManager.d.ts +6 -0
  165. package/dist/menu/manager/GameManager.test.d.ts +1 -0
  166. package/dist/sounds/sound_00.wav +0 -0
  167. package/dist/sounds/sound_01.wav +0 -0
  168. package/dist/sounds/sound_02.wav +0 -0
  169. package/dist/sounds/sound_03.wav +0 -0
  170. package/dist/sounds/sound_04.wav +0 -0
  171. package/dist/sounds/sound_05.wav +0 -0
  172. package/dist/sounds/sound_06.wav +0 -0
  173. package/dist/sounds/sound_07.wav +0 -0
  174. package/dist/sounds/sound_08.wav +0 -0
  175. package/dist/sounds/sound_09.wav +0 -0
  176. package/dist/sounds/sound_10.wav +0 -0
  177. package/dist/sounds/sound_11.wav +0 -0
  178. package/dist/sounds/sound_12.wav +0 -0
  179. package/dist/sounds/sound_13.wav +0 -0
  180. package/dist/sounds/sound_14.wav +0 -0
  181. package/dist/sounds/sound_15.wav +0 -0
  182. package/dist/types/interfaces.d.ts +5 -0
  183. package/dist/vendor/p5.min.js +1 -0
  184. package/dist/view/Debugger.d.ts +12 -0
  185. package/dist/view/Debugger.test.d.ts +1 -0
  186. package/dist/view/GameView.d.ts +101 -0
  187. package/dist/view/GameView.test.d.ts +1 -0
  188. package/dist/view/SessionModal.d.ts +12 -0
  189. package/dist/view/SessionModal.test.d.ts +4 -0
  190. package/dist/view/components/layout/ButtonLayout.d.ts +25 -0
  191. package/dist/view/components/layout/ButtonLayout.test.d.ts +1 -0
  192. package/dist/view/components/layout/ContainerLayout.d.ts +23 -0
  193. package/dist/view/components/layout/ContainerLayout.test.d.ts +1 -0
  194. package/dist/view/components/layout/FrameLayout.d.ts +11 -0
  195. package/dist/view/components/layout/FrameLayout.test.d.ts +1 -0
  196. package/dist/view/components/ui/BigButton.d.ts +13 -0
  197. package/dist/view/components/ui/BigButton.test.d.ts +1 -0
  198. package/dist/view/components/ui/Button.d.ts +12 -0
  199. package/dist/view/components/ui/Button.test.d.ts +1 -0
  200. package/dist/view/components/ui/Canvas.d.ts +22 -0
  201. package/dist/view/components/ui/Canvas.test.d.ts +1 -0
  202. package/dist/view/components/ui/SmallButton.d.ts +13 -0
  203. package/dist/view/components/ui/SmallButton.test.d.ts +1 -0
  204. package/dist/view/theme/applyColors.d.ts +10 -0
  205. package/dist/view/theme/applyColors.test.d.ts +1 -0
  206. package/dist/view/theme/dimensions.d.ts +13 -0
  207. package/dist/view/theme/dimensions.test.d.ts +1 -0
  208. package/docs/GAME_DEVELOPER_GUIDE.adoc +167 -0
  209. package/docs/brick-engine-guide.adoc +87 -0
  210. package/docs/diagrams/lifecycle.mmd +19 -0
  211. package/docs/documentation_style_guide.adoc +210 -0
  212. package/docs/getting-started.adoc +147 -0
  213. package/docs/images/lifecycle.svg +1 -0
  214. package/docs/jsdoc_standard.adoc +109 -0
  215. package/docs/publishing.adoc +58 -0
  216. package/docs/reference/enums/Color.adoc +35 -0
  217. package/docs/reference/enums/ControlEventType.adoc +28 -0
  218. package/docs/reference/enums/ControlKey.adoc +34 -0
  219. package/docs/reference/enums/FontAlignment.adoc +43 -0
  220. package/docs/reference/enums/FontSize.adoc +31 -0
  221. package/docs/reference/enums/Sound.adoc +42 -0
  222. package/docs/reference/enums/StateProperty.adoc +33 -0
  223. package/docs/reference/helpers/CellHelper.adoc +37 -0
  224. package/docs/reference/helpers/ControlInputHandlerHelper.adoc +57 -0
  225. package/docs/reference/helpers/CoordinateHelper.adoc +118 -0
  226. package/docs/reference/helpers/RelativeValuesHelper.adoc +53 -0
  227. package/docs/reference/interfaces/Debuggable.adoc +29 -0
  228. package/docs/reference/interfaces/GameModules.adoc +35 -0
  229. package/docs/reference/interfaces/Initializable.adoc +24 -0
  230. package/docs/reference/interfaces/RendererInitializable.adoc +33 -0
  231. package/docs/reference/interfaces/StateSyncable.adoc +41 -0
  232. package/docs/reference/interfaces/modules/Control.adoc +98 -0
  233. package/docs/reference/interfaces/modules/Grid.adoc +411 -0
  234. package/docs/reference/interfaces/modules/Renderer.adoc +34 -0
  235. package/docs/reference/interfaces/modules/RendererComposite.adoc +57 -0
  236. package/docs/reference/interfaces/modules/Score.adoc +107 -0
  237. package/docs/reference/interfaces/modules/Session.adoc +66 -0
  238. package/docs/reference/interfaces/modules/State.adoc +290 -0
  239. package/docs/reference/interfaces/modules/Text.adoc +110 -0
  240. package/docs/reference/interfaces/modules/Time.adoc +119 -0
  241. package/docs/reference/modules/Debugger.adoc +71 -0
  242. package/docs/reference/modules/DisplayRenderer.adoc +55 -0
  243. package/docs/reference/modules/Game.adoc +256 -0
  244. package/docs/reference/modules/GameControl.adoc +139 -0
  245. package/docs/reference/modules/GameGrid.adoc +794 -0
  246. package/docs/reference/modules/GameHudGrid.adoc +38 -0
  247. package/docs/reference/modules/GameMenu.adoc +39 -0
  248. package/docs/reference/modules/GameRenderer.adoc +79 -0
  249. package/docs/reference/modules/GameScore.adoc +138 -0
  250. package/docs/reference/modules/GameSession.adoc +43 -0
  251. package/docs/reference/modules/GameSound.adoc +111 -0
  252. package/docs/reference/modules/GameState.adoc +318 -0
  253. package/docs/reference/modules/GameText.adoc +139 -0
  254. package/docs/reference/modules/GameTime.adoc +141 -0
  255. package/docs/reference/modules/HudRenderer.adoc +56 -0
  256. package/docs/reference/modules/InitialStateSnapshot.adoc +47 -0
  257. package/docs/reference/modules/SessionModal.adoc +34 -0
  258. package/docs/reference/types/Axis.adoc +28 -0
  259. package/docs/reference/types/Cell.adoc +29 -0
  260. package/docs/reference/types/ControlCallback.adoc +23 -0
  261. package/docs/reference/types/Coordinate.adoc +29 -0
  262. package/docs/reference/types/GameEntry.adoc +29 -0
  263. package/docs/reference/types/GameEvent.adoc +29 -0
  264. package/docs/reference/types/Piece.adoc +32 -0
  265. package/docs/reference/types/RendererMetrics.adoc +29 -0
  266. package/docs/reference/types/Vector.adoc +28 -0
  267. package/docs/testing_best_practices.adoc +190 -0
  268. package/eslint.config.mjs +29 -0
  269. package/package.json +54 -0
  270. package/public/CNAME +1 -0
  271. package/public/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  272. package/public/docs/brick-engine-guide.html +610 -0
  273. package/public/docs/diagrams/lifecycle.mmd +19 -0
  274. package/public/docs/documentation_style_guide.html +994 -0
  275. package/public/docs/getting-started.html +648 -0
  276. package/public/docs/images/lifecycle.svg +1 -0
  277. package/public/docs/index.html +593 -0
  278. package/public/docs/jsdoc_standard.html +656 -0
  279. package/public/docs/publishing.html +573 -0
  280. package/public/docs/reference/enums/Color.html +533 -0
  281. package/public/docs/reference/enums/ControlEventType.html +505 -0
  282. package/public/docs/reference/enums/ControlKey.html +529 -0
  283. package/public/docs/reference/enums/FontAlignment.html +545 -0
  284. package/public/docs/reference/enums/FontSize.html +517 -0
  285. package/public/docs/reference/enums/Sound.html +558 -0
  286. package/public/docs/reference/enums/StateProperty.html +525 -0
  287. package/public/docs/reference/helpers/CellHelper.html +520 -0
  288. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  289. package/public/docs/reference/helpers/CoordinateHelper.html +703 -0
  290. package/public/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  291. package/public/docs/reference/interfaces/Debuggable.html +501 -0
  292. package/public/docs/reference/interfaces/GameModules.html +544 -0
  293. package/public/docs/reference/interfaces/Initializable.html +495 -0
  294. package/public/docs/reference/interfaces/RendererInitializable.html +517 -0
  295. package/public/docs/reference/interfaces/StateSyncable.html +542 -0
  296. package/public/docs/reference/interfaces/modules/Control.html +648 -0
  297. package/public/docs/reference/interfaces/modules/Grid.html +1256 -0
  298. package/public/docs/reference/interfaces/modules/Renderer.html +522 -0
  299. package/public/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  300. package/public/docs/reference/interfaces/modules/Score.html +669 -0
  301. package/public/docs/reference/interfaces/modules/Session.html +585 -0
  302. package/public/docs/reference/interfaces/modules/State.html +897 -0
  303. package/public/docs/reference/interfaces/modules/Text.html +668 -0
  304. package/public/docs/reference/interfaces/modules/Time.html +684 -0
  305. package/public/docs/reference/modules/Debugger.html +579 -0
  306. package/public/docs/reference/modules/DisplayRenderer.html +557 -0
  307. package/public/docs/reference/modules/Game.html +909 -0
  308. package/public/docs/reference/modules/GameControl.html +716 -0
  309. package/public/docs/reference/modules/GameGrid.html +1910 -0
  310. package/public/docs/reference/modules/GameHudGrid.html +508 -0
  311. package/public/docs/reference/modules/GameMenu.html +538 -0
  312. package/public/docs/reference/modules/GameRenderer.html +589 -0
  313. package/public/docs/reference/modules/GameScore.html +664 -0
  314. package/public/docs/reference/modules/GameSession.html +533 -0
  315. package/public/docs/reference/modules/GameSound.html +636 -0
  316. package/public/docs/reference/modules/GameState.html +922 -0
  317. package/public/docs/reference/modules/GameText.html +701 -0
  318. package/public/docs/reference/modules/GameTime.html +696 -0
  319. package/public/docs/reference/modules/HudRenderer.html +568 -0
  320. package/public/docs/reference/modules/InitialStateSnapshot.html +557 -0
  321. package/public/docs/reference/modules/SessionModal.html +520 -0
  322. package/public/docs/reference/types/Axis.html +505 -0
  323. package/public/docs/reference/types/Cell.html +514 -0
  324. package/public/docs/reference/types/ControlCallback.html +488 -0
  325. package/public/docs/reference/types/Coordinate.html +510 -0
  326. package/public/docs/reference/types/GameEntry.html +514 -0
  327. package/public/docs/reference/types/GameEvent.html +514 -0
  328. package/public/docs/reference/types/Piece.html +506 -0
  329. package/public/docs/reference/types/RendererMetrics.html +514 -0
  330. package/public/docs/reference/types/Vector.html +509 -0
  331. package/public/docs/testing_best_practices.html +770 -0
  332. package/public/favicon.ico +0 -0
  333. package/public/fonts/digital-7.monoitalic.ttf +0 -0
  334. package/public/images/cell.svg +32 -0
  335. package/public/images/close.png +0 -0
  336. package/public/images/games.png +0 -0
  337. package/public/images/github.png +0 -0
  338. package/public/images/letter-a.png +0 -0
  339. package/public/images/letter-d.png +0 -0
  340. package/public/images/letter-j.png +0 -0
  341. package/public/images/letter-s.png +0 -0
  342. package/public/images/letter-w.png +0 -0
  343. package/public/images/meta-image.png +0 -0
  344. package/public/images/number-1.png +0 -0
  345. package/public/images/number-2.png +0 -0
  346. package/public/images/number-3.png +0 -0
  347. package/public/images/number-4.png +0 -0
  348. package/public/images/number-5.png +0 -0
  349. package/public/images/number-6.png +0 -0
  350. package/public/images/splash.gif +0 -0
  351. package/public/index.html +15 -0
  352. package/public/sounds/sound_00.wav +0 -0
  353. package/public/sounds/sound_01.wav +0 -0
  354. package/public/sounds/sound_02.wav +0 -0
  355. package/public/sounds/sound_03.wav +0 -0
  356. package/public/sounds/sound_04.wav +0 -0
  357. package/public/sounds/sound_05.wav +0 -0
  358. package/public/sounds/sound_06.wav +0 -0
  359. package/public/sounds/sound_07.wav +0 -0
  360. package/public/sounds/sound_08.wav +0 -0
  361. package/public/sounds/sound_09.wav +0 -0
  362. package/public/sounds/sound_10.wav +0 -0
  363. package/public/sounds/sound_11.wav +0 -0
  364. package/public/sounds/sound_12.wav +0 -0
  365. package/public/sounds/sound_13.wav +0 -0
  366. package/public/sounds/sound_14.wav +0 -0
  367. package/public/sounds/sound_15.wav +0 -0
  368. package/public/style/body.css +86 -0
  369. package/public/style/buttons.css +233 -0
  370. package/public/style/debugger.css +117 -0
  371. package/public/style/sessionModal.css +155 -0
  372. package/public/style/sourceCodeAndCommands.css +74 -0
  373. package/public/style/splash.css +13 -0
  374. package/public/style/theme.css +137 -0
  375. package/scripts/generate-diagrams.sh +20 -0
  376. package/scripts/generate-docs.js +111 -0
  377. package/src/client-game.d.ts +1 -0
  378. package/src/config/configs.test.ts +20 -0
  379. package/src/config/configs.ts +197 -0
  380. package/src/config/env.test.ts +59 -0
  381. package/src/config/env.ts +7 -0
  382. package/src/config/styles.ts +5 -0
  383. package/src/core/Game.test.ts +167 -0
  384. package/src/core/Game.ts +307 -0
  385. package/src/core/InitialStateSnapshot.test.ts +51 -0
  386. package/src/core/InitialStateSnapshot.ts +46 -0
  387. package/src/core/helpers/CellHelper.test.ts +33 -0
  388. package/src/core/helpers/CellHelper.ts +21 -0
  389. package/src/core/helpers/ControlInputHandlerHelper.test.ts +116 -0
  390. package/src/core/helpers/ControlInputHandlerHelper.ts +68 -0
  391. package/src/core/helpers/CoordinateHelper.test.ts +113 -0
  392. package/src/core/helpers/CoordinateHelper.ts +82 -0
  393. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +122 -0
  394. package/src/core/helpers/InterfaceIdentifierHelper.ts +43 -0
  395. package/src/core/helpers/RelativeValuesHelper.test.ts +47 -0
  396. package/src/core/helpers/RelativeValuesHelper.ts +29 -0
  397. package/src/core/module/control/GameControl.test.ts +82 -0
  398. package/src/core/module/control/GameControl.ts +142 -0
  399. package/src/core/module/control/GameControlKeyBinding.test.ts +59 -0
  400. package/src/core/module/control/GameControlKeyBinding.ts +92 -0
  401. package/src/core/module/grid/GameGrid.test.ts +83 -0
  402. package/src/core/module/grid/GameGrid.ts +610 -0
  403. package/src/core/module/grid/GameHudGrid.test.ts +22 -0
  404. package/src/core/module/grid/GameHudGrid.ts +40 -0
  405. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +157 -0
  406. package/src/core/module/grid/engines/GridAnalysisEngine.ts +124 -0
  407. package/src/core/module/grid/engines/GridLineEngine.test.ts +132 -0
  408. package/src/core/module/grid/engines/GridLineEngine.ts +165 -0
  409. package/src/core/module/grid/engines/GridMovementEngine.test.ts +125 -0
  410. package/src/core/module/grid/engines/GridMovementEngine.ts +113 -0
  411. package/src/core/module/grid/engines/GridRegionEngine.test.ts +136 -0
  412. package/src/core/module/grid/engines/GridRegionEngine.ts +52 -0
  413. package/src/core/module/grid/engines/GridTransformEngine.test.ts +98 -0
  414. package/src/core/module/grid/engines/GridTransformEngine.ts +70 -0
  415. package/src/core/module/renderer/DisplayRenderer.test.ts +86 -0
  416. package/src/core/module/renderer/DisplayRenderer.ts +152 -0
  417. package/src/core/module/renderer/GameRenderer.test.ts +103 -0
  418. package/src/core/module/renderer/GameRenderer.ts +144 -0
  419. package/src/core/module/renderer/HudRenderer.test.ts +108 -0
  420. package/src/core/module/renderer/HudRenderer.ts +203 -0
  421. package/src/core/module/score/GameScore.test.ts +71 -0
  422. package/src/core/module/score/GameScore.ts +188 -0
  423. package/src/core/module/session/GameSession.test.ts +176 -0
  424. package/src/core/module/session/GameSession.ts +103 -0
  425. package/src/core/module/sound/GameSound.test.ts +117 -0
  426. package/src/core/module/sound/GameSound.ts +229 -0
  427. package/src/core/module/state/GameState.test.ts +101 -0
  428. package/src/core/module/state/GameState.ts +339 -0
  429. package/src/core/module/text/GameText.test.ts +87 -0
  430. package/src/core/module/text/GameText.ts +150 -0
  431. package/src/core/module/time/GameTime.test.ts +86 -0
  432. package/src/core/module/time/GameTime.ts +144 -0
  433. package/src/core/types/Interfaces.ts +59 -0
  434. package/src/core/types/Types.ts +124 -0
  435. package/src/core/types/enums.ts +113 -0
  436. package/src/core/types/modules.ts +841 -0
  437. package/src/index.test.ts +15 -0
  438. package/src/index.ts +9 -0
  439. package/src/main.test.ts +137 -0
  440. package/src/main.ts +77 -0
  441. package/src/menu/GameMenu.test.ts +157 -0
  442. package/src/menu/GameMenu.ts +124 -0
  443. package/src/menu/GameMenuSingleton.test.ts +26 -0
  444. package/src/menu/GameMenuSingleton.ts +13 -0
  445. package/src/menu/GameRepository.test.ts +46 -0
  446. package/src/menu/GameRepository.ts +47 -0
  447. package/src/menu/manager/GameManager.test.ts +68 -0
  448. package/src/menu/manager/GameManager.ts +50 -0
  449. package/src/types/global.d.ts +8 -0
  450. package/src/types/interfaces.ts +5 -0
  451. package/src/view/Debugger.test.ts +152 -0
  452. package/src/view/Debugger.ts +124 -0
  453. package/src/view/GameView.test.ts +95 -0
  454. package/src/view/GameView.ts +244 -0
  455. package/src/view/SessionModal.test.ts +141 -0
  456. package/src/view/SessionModal.ts +73 -0
  457. package/src/view/components/layout/ButtonLayout.test.ts +28 -0
  458. package/src/view/components/layout/ButtonLayout.ts +63 -0
  459. package/src/view/components/layout/ContainerLayout.test.ts +48 -0
  460. package/src/view/components/layout/ContainerLayout.ts +50 -0
  461. package/src/view/components/layout/FrameLayout.test.ts +24 -0
  462. package/src/view/components/layout/FrameLayout.ts +25 -0
  463. package/src/view/components/ui/BigButton.test.ts +28 -0
  464. package/src/view/components/ui/BigButton.ts +31 -0
  465. package/src/view/components/ui/Button.test.ts +30 -0
  466. package/src/view/components/ui/Button.ts +30 -0
  467. package/src/view/components/ui/Canvas.test.ts +32 -0
  468. package/src/view/components/ui/Canvas.ts +34 -0
  469. package/src/view/components/ui/SmallButton.test.ts +48 -0
  470. package/src/view/components/ui/SmallButton.ts +32 -0
  471. package/src/view/theme/applyColors.test.ts +47 -0
  472. package/src/view/theme/applyColors.ts +38 -0
  473. package/src/view/theme/dimensions.test.ts +34 -0
  474. package/src/view/theme/dimensions.ts +53 -0
  475. package/tsconfig.json +16 -0
  476. package/vitest.config.ts +14 -0
  477. package/webpack.config.js +133 -0
@@ -0,0 +1,103 @@
1
+ import { Serializable } from '../../types/Interfaces';
2
+ import { StateProperty } from '../../types/enums';
3
+ import { Session, State } from '../../types/modules';
4
+
5
+ export default class GameSession implements Session {
6
+ _state: State;
7
+ gameId: string;
8
+
9
+ private _isModalClosed: boolean = false;
10
+ private _showSessionModal: (onConfirm: () => void, onCancel: () => void) => void;
11
+ private _serializables: Serializable[] = [];
12
+
13
+ register(serializable: Serializable): void {
14
+ this._serializables.push(serializable);
15
+ }
16
+
17
+ saveSession(): void {
18
+ if (!this._isModalClosed || this._isGameMenuInstance()) return;
19
+
20
+ this._serializables.forEach(serializable => {
21
+ localStorage.setItem(this._key(serializable.serialId), serializable.serialize());
22
+ });
23
+ }
24
+
25
+ clearSession(): void {
26
+ this._serializables.forEach(serializable => {
27
+ localStorage.removeItem(this._key(serializable.serialId));
28
+ });
29
+ }
30
+
31
+ setShowModalFunction(showModal: (onConfirm: () => void, onCancel: () => void) => void): void {
32
+ this._showSessionModal = showModal;
33
+ }
34
+
35
+ private _isGameMenuInstance(): boolean {
36
+ return this.gameId === 'game-menu';
37
+ }
38
+
39
+ private _hasSession(): boolean {
40
+ return this._serializables.every(serializable => localStorage.getItem(this._key(serializable.serialId)) !== null);
41
+ }
42
+
43
+ private _loadSession(): void {
44
+ this._serializables.forEach(serializable => {
45
+ const data = localStorage.getItem(this._key(serializable.serialId));
46
+ if (data) {
47
+ serializable.deserialize(data);
48
+ }
49
+ });
50
+ }
51
+ private _destroySession(): void {
52
+ this._serializables.forEach(serializable => {
53
+ localStorage.removeItem(this._key(serializable.serialId));
54
+ });
55
+ }
56
+
57
+ syncState(state: State): void {
58
+ state.subscribe(StateProperty.PLAYING, isPlaying => {
59
+ if (isPlaying && this._isModalClosed === false) {
60
+ if (!this._hasSession() || this._isGameMenuInstance()) {
61
+ this._isModalClosed = true;
62
+ return;
63
+ }
64
+
65
+ this._showSessionModal(
66
+ () => {
67
+ if (this._hasSession() && !this._isGameMenuInstance()) {
68
+ this._loadSession();
69
+ }
70
+ this._isModalClosed = true;
71
+ },
72
+ () => {
73
+ this._destroySession();
74
+ this._isModalClosed = true;
75
+ },
76
+ );
77
+ }
78
+ });
79
+
80
+ state.subscribe(StateProperty.GAME_OVER, isGameOver => {
81
+ if (isGameOver) {
82
+ this._destroySession();
83
+ }
84
+ });
85
+
86
+ state.subscribe(StateProperty.ON, isOn => {
87
+ if (!isOn) {
88
+ this._isModalClosed = false;
89
+ }
90
+ });
91
+ }
92
+
93
+ getDebugData(): Record<string, string | number | boolean> {
94
+ return {
95
+ gameId: this.gameId,
96
+ serializables: this._serializables.map(serializable => serializable.serialId).join(', '),
97
+ };
98
+ }
99
+
100
+ private _key(key: string): string {
101
+ return `${this.gameId}::${key}`;
102
+ }
103
+ }
@@ -0,0 +1,117 @@
1
+ /** @vitest-environment jsdom */
2
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
3
+ import GameSound from './GameSound';
4
+ import { State } from '../../types/modules';
5
+ import { Sound } from '../../types/enums';
6
+
7
+ describe('GameSound', () => {
8
+ let gameSound: GameSound;
9
+ let mockState: State;
10
+ let mockAudioContext: {
11
+ createGain: () => void;
12
+ createBufferSource: () => void;
13
+ destination: Record<string, unknown>;
14
+ currentTime: number;
15
+ resume: () => Promise<void>;
16
+ decodeAudioData: () => Promise<Record<string, unknown>>;
17
+ state: string;
18
+ };
19
+ let mockGainNode: {
20
+ connect: () => void;
21
+ gain: {
22
+ setValueAtTime: (value: number, time: number) => void;
23
+ };
24
+ };
25
+
26
+ beforeEach(() => {
27
+ // [ARRANGE] Mock GainNode
28
+ mockGainNode = {
29
+ connect: vi.fn(),
30
+ gain: {
31
+ setValueAtTime: vi.fn(),
32
+ },
33
+ };
34
+
35
+ // [ARRANGE] Mock AudioContext
36
+ mockAudioContext = {
37
+ createGain: vi.fn().mockReturnValue(mockGainNode),
38
+ createBufferSource: vi.fn().mockReturnValue({
39
+ connect: vi.fn(),
40
+ start: vi.fn(),
41
+ stop: vi.fn(),
42
+ buffer: null,
43
+ onended: null,
44
+ }),
45
+ destination: {},
46
+ currentTime: 0,
47
+ resume: vi.fn().mockResolvedValue(undefined),
48
+ decodeAudioData: vi.fn().mockResolvedValue({}),
49
+ state: 'running',
50
+ };
51
+
52
+ // We use vi.fn because jsdom window doesn't have AudioContext
53
+ vi.stubGlobal(
54
+ 'AudioContext',
55
+ vi.fn().mockImplementation(function () {
56
+ return mockAudioContext as unknown as AudioContext;
57
+ }),
58
+ );
59
+ vi.stubGlobal(
60
+ 'fetch',
61
+ vi.fn().mockResolvedValue({
62
+ arrayBuffer: vi.fn().mockResolvedValue(new ArrayBuffer(0)),
63
+ }),
64
+ );
65
+
66
+ mockState = {
67
+ isMuted: vi.fn().mockReturnValue(false),
68
+ subscribe: vi.fn(),
69
+ toggleMuted: vi.fn(),
70
+ } as unknown as State;
71
+
72
+ gameSound = new GameSound();
73
+ gameSound.syncState(mockState);
74
+ });
75
+
76
+ describe('setup', () => {
77
+ it('should initialize AudioContext and GainNode', () => {
78
+ // [ACT]
79
+ gameSound.setup();
80
+
81
+ // [ASSERT]
82
+ expect(mockAudioContext.createGain).toHaveBeenCalled();
83
+ expect(mockGainNode.connect).toHaveBeenCalledWith(mockAudioContext.destination);
84
+ });
85
+ });
86
+
87
+ describe('toggleMute', () => {
88
+ it('should call state.toggleMuted and update gain', () => {
89
+ // [ARRANGE]
90
+ gameSound.setup();
91
+
92
+ // [ACT]
93
+ gameSound.toggleMute();
94
+
95
+ // [ASSERT]
96
+ expect(mockState.toggleMuted).toHaveBeenCalled();
97
+ expect(mockGainNode.gain.setValueAtTime).toHaveBeenCalled();
98
+ });
99
+ });
100
+
101
+ describe('play', () => {
102
+ it('should resume context if suspended and play sound', async () => {
103
+ // [ARRANGE]
104
+ mockAudioContext.state = 'suspended';
105
+ gameSound.setup();
106
+
107
+ (gameSound as unknown as { _buffers: Map<Sound, AudioBuffer> })['_buffers'].set(Sound.SPAWN, {} as AudioBuffer);
108
+
109
+ // [ACT]
110
+ await gameSound.play(Sound.SPAWN);
111
+
112
+ // [ASSERT]
113
+ expect(mockAudioContext.resume).toHaveBeenCalled();
114
+ expect(mockAudioContext.createBufferSource).toHaveBeenCalled();
115
+ });
116
+ });
117
+ });
@@ -0,0 +1,229 @@
1
+ import configs from '../../../config/configs';
2
+ import { Sound, StateProperty } from '../../types/enums';
3
+ import { Debuggable, StateSyncable } from '../../types/Interfaces';
4
+ import { SoundModule, State } from '../../types/modules';
5
+
6
+ /**
7
+ * Manages audio playback and sound effects.
8
+ * Handles the Web Audio API context, loading sound buffers, and managing volume/muting.
9
+ */
10
+ export default class GameSound implements SoundModule, StateSyncable, Debuggable {
11
+ muted: boolean;
12
+
13
+ /**
14
+ * The AudioContext is the primary "audio engine" for the browser.
15
+ * It manages all sound creation and playback.
16
+ */
17
+ private _audioContext: AudioContext;
18
+
19
+ /**
20
+ * The GainNode controls the volume (gain) of the audio.
21
+ * All sounds pass through this node before reaching the destination (speakers).
22
+ */
23
+ private _gainNode: GainNode;
24
+
25
+ /**
26
+ * Stores loaded sound buffers in memory.
27
+ * AudioBuffer contains the decoded audio data ready for playback.
28
+ */
29
+ private _buffers: Map<Sound, AudioBuffer> = new Map();
30
+
31
+ /**
32
+ * Tracks currently playing sound sources.
33
+ * Required to stop specific sounds (like background music or loops).
34
+ */
35
+ private _activeSources: Map<Sound, AudioBufferSourceNode[]> = new Map();
36
+
37
+ private _volume: number = 1.0;
38
+
39
+ _state: State;
40
+
41
+ /**
42
+ * Initializes the sound system.
43
+ * Creates the AudioContext, sets up the master gain node, and starts loading sounds.
44
+ */
45
+ setup() {
46
+ const { volume } = configs.game.sound;
47
+ this._volume = volume;
48
+
49
+ // Initialize AudioContext.
50
+ // The 'webkit' prefix is for compatibility with older browsers (e.g., older Safari).
51
+ // eslint-disable-next-line @typescript-eslint/no-explicit-any
52
+ const AudioContextClass = window.AudioContext || (window as any).webkitAudioContext;
53
+ this._audioContext = new AudioContextClass({ latencyHint: 'interactive' });
54
+
55
+ // Create the master volume node (GainNode).
56
+ this._gainNode = this._audioContext.createGain();
57
+
58
+ // Connect the GainNode to the "destination" (device audio output).
59
+ // Flow: Sound Source -> GainNode -> Destination (Speakers)
60
+ this._gainNode.connect(this._audioContext.destination);
61
+
62
+ this._updateGain();
63
+ this._loadAll();
64
+ }
65
+
66
+ /**
67
+ * Plays a specific sound effect.
68
+ * Creates a new source node for each playback instance.
69
+ *
70
+ * @param {Sound} sound - The sound identifier/URL to play.
71
+ * @returns {Promise<void>}
72
+ */
73
+ async play(sound: Sound): Promise<void> {
74
+ // Browsers block automatic audio until user interaction.
75
+ // If suspended, try to wake up the AudioContext.
76
+ if (this._audioContext.state === 'suspended') {
77
+ this._audioContext.resume();
78
+ }
79
+
80
+ const buffer = this._buffers.get(sound);
81
+ if (!buffer) {
82
+ console.warn(`Sound buffer not found for: ${sound}`);
83
+ return;
84
+ }
85
+
86
+ // To play a sound, we create a "source" (SourceNode).
87
+ // Each sound played needs a new SourceNode. They are disposable (fire-and-forget).
88
+ const source = this._audioContext.createBufferSource();
89
+ source.buffer = buffer;
90
+
91
+ // Connect the source to our master volume control.
92
+ source.connect(this._gainNode);
93
+
94
+ // Track the active source so we can stop it if necessary.
95
+ if (!this._activeSources.has(sound)) {
96
+ this._activeSources.set(sound, []);
97
+ }
98
+ const sources = this._activeSources.get(sound)!;
99
+ sources.push(source);
100
+
101
+ // When the sound finishes playing, remove from active list to free memory.
102
+ source.onended = () => {
103
+ const index = sources.indexOf(source);
104
+ if (index > -1) {
105
+ sources.splice(index, 1);
106
+ }
107
+ };
108
+
109
+ // Start playback immediately (0).
110
+ source.start(0);
111
+ }
112
+
113
+ /**
114
+ * Stops all instances of a specific sound.
115
+ *
116
+ * @param {Sound} sound - The sound to stop.
117
+ * @returns {Promise<void>}
118
+ */
119
+ async stop(sound: Sound): Promise<void> {
120
+ const sources = this._activeSources.get(sound);
121
+ if (sources) {
122
+ sources.forEach(source => {
123
+ try {
124
+ // Stop playback immediately.
125
+ source.stop();
126
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
127
+ } catch (e) {
128
+ // Ignore errors if already stopped.
129
+ }
130
+ });
131
+ sources.length = 0;
132
+ }
133
+ }
134
+
135
+ /**
136
+ * Stops all currently playing sounds.
137
+ *
138
+ * @returns {Promise<void>}
139
+ */
140
+ async stopAll(): Promise<void> {
141
+ const activeSounds = Array.from(this._activeSources.keys());
142
+ for (const sound of activeSounds) {
143
+ await this.stop(sound);
144
+ }
145
+ }
146
+
147
+ /**
148
+ * Updates the master volume based on the muted state.
149
+ */
150
+ private _updateGain() {
151
+ // setValueAtTime is the safe way to change audio parameters in Web Audio API.
152
+ // If muted, volume is 0. Otherwise, use configured volume.
153
+ const isMuted = this._state ? this._state.isMuted() : false;
154
+
155
+ if (!this._gainNode) {
156
+ return;
157
+ }
158
+
159
+ if (isMuted) {
160
+ this._gainNode.gain.setValueAtTime(0, this._audioContext.currentTime);
161
+ } else {
162
+ this._gainNode.gain.setValueAtTime(this._volume, this._audioContext.currentTime);
163
+ }
164
+ }
165
+
166
+ /**
167
+ * Loads all sound assets defined in the Sound enum.
168
+ * Fetches, buffers, and decodes the audio data.
169
+ */
170
+ private async _loadAll() {
171
+ // Load all sounds defined in the Sound Enum.
172
+ // Fetch -> ArrayBuffer -> Decode -> AudioBuffer
173
+ const loadPromises = Object.values(Sound).map(async soundUrl => {
174
+ try {
175
+ const response = await fetch(soundUrl);
176
+ const arrayBuffer = await response.arrayBuffer();
177
+ // Decoding is heavy, so we do this at the start (loading).
178
+ const audioBuffer = await this._audioContext.decodeAudioData(arrayBuffer);
179
+ this._buffers.set(soundUrl as Sound, audioBuffer);
180
+ } catch (error) {
181
+ console.error(`Failed to load sound: ${soundUrl}`, error);
182
+ }
183
+ });
184
+
185
+ await Promise.all(loadPromises);
186
+ }
187
+
188
+ /**
189
+ * Toggles the mute state of the game.
190
+ * Updates the state module and the audio gain.
191
+ */
192
+ toggleMute(): void {
193
+ this._state.toggleMuted();
194
+ this._updateGain();
195
+ }
196
+
197
+ /**
198
+ * Receives the shared game state module.
199
+ * Subscribes to mute state changes.
200
+ *
201
+ * @param {State} state - The game state module.
202
+ */
203
+ syncState(state: State): void {
204
+ this._state = state;
205
+ state.subscribe(StateProperty.MUTED, () => {
206
+ this._updateGain();
207
+ });
208
+
209
+ // Ensure the initial state is applied when synced
210
+ this._updateGain();
211
+ }
212
+
213
+ /**
214
+ * Retrieves debug information about the audio system.
215
+ *
216
+ * @returns {Record<string, string | number | boolean>} The debug data.
217
+ */
218
+ getDebugData(): Record<string, string | number | boolean> {
219
+ let activeSourcesCount = 0;
220
+ this._activeSources.forEach(sources => (activeSourcesCount += sources.length));
221
+
222
+ return {
223
+ muted: this._state ? this._state.isMuted() : false,
224
+ volume: this._volume,
225
+ active_sources: activeSourcesCount,
226
+ loaded_buffers: this._buffers.size,
227
+ };
228
+ }
229
+ }
@@ -0,0 +1,101 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import GameState from './GameState';
3
+ import { StateProperty } from '../../types/Types';
4
+
5
+ describe('GameState', () => {
6
+ let state: GameState;
7
+
8
+ beforeEach(() => {
9
+ // [ARRANGE] Mock localStorage
10
+ vi.stubGlobal('localStorage', {
11
+ getItem: vi.fn().mockReturnValue(null),
12
+ setItem: vi.fn(),
13
+ removeItem: vi.fn(),
14
+ clear: vi.fn(),
15
+ });
16
+
17
+ state = new GameState();
18
+ });
19
+
20
+ describe('setup', () => {
21
+ it('should initialize with default values', () => {
22
+ // [ACT]
23
+ state.setup();
24
+
25
+ // [ASSERT]
26
+ expect(state.isOn()).toBe(false);
27
+ expect(state.isColorEnabled()).toBe(true);
28
+ });
29
+ });
30
+
31
+ describe('State Transitions', () => {
32
+ beforeEach(() => {
33
+ state.setup();
34
+ });
35
+
36
+ it('should change ON state and notify subscribers', () => {
37
+ // [ARRANGE]
38
+ const callback = vi.fn();
39
+ state.subscribe(StateProperty.ON, callback);
40
+
41
+ // [ACT]
42
+ state.turnOn();
43
+
44
+ // [ASSERT]
45
+ expect(state.isOn()).toBe(true);
46
+ expect(callback).toHaveBeenCalledWith(true);
47
+ });
48
+
49
+ it('should not allow starting game if machine is off', () => {
50
+ // [ACT]
51
+ state.startGame();
52
+
53
+ // [ASSERT]
54
+ expect(state.isStarted()).toBe(false);
55
+ });
56
+
57
+ it('should allow starting game if machine is on', () => {
58
+ // [ARRANGE]
59
+ state.turnOn();
60
+
61
+ // [ACT]
62
+ state.startGame();
63
+
64
+ // [ASSERT]
65
+ expect(state.isStarted()).toBe(true);
66
+ expect(state.isPlaying()).toBe(true);
67
+ });
68
+
69
+ it('should handle pause and resume', () => {
70
+ // [ARRANGE]
71
+ state.turnOn();
72
+ state.startGame();
73
+ expect(state.isPlaying()).toBe(true);
74
+
75
+ // [ACT - Pause]
76
+ state.pause();
77
+ // [ASSERT]
78
+ expect(state.isPlaying()).toBe(false);
79
+ expect(state.isPaused()).toBe(true);
80
+
81
+ // [ACT - Resume]
82
+ state.resume();
83
+ // [ASSERT]
84
+ expect(state.isPlaying()).toBe(true);
85
+ expect(state.isPaused()).toBe(false);
86
+ });
87
+ });
88
+
89
+ describe('Persistence', () => {
90
+ it('should save to localStorage when a persisted property changes', () => {
91
+ // [ARRANGE]
92
+ state.setup();
93
+
94
+ // [ACT]
95
+ state.setColorEnabled(false);
96
+
97
+ // [ASSERT]
98
+ expect(localStorage.setItem).toHaveBeenCalledWith('colorEnabled', 'false');
99
+ });
100
+ });
101
+ });