brick-engine-js 1.0.1

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Files changed (477) hide show
  1. package/.env.local.example +2 -0
  2. package/.github/workflows/publish.yml +73 -0
  3. package/.prettierignore +2 -0
  4. package/.prettierrc.json +8 -0
  5. package/README.adoc +84 -0
  6. package/dist/8e23286c2fdf41fd795f.svg +32 -0
  7. package/dist/CNAME +1 -0
  8. package/dist/app.js +2 -0
  9. package/dist/app.js.map +1 -0
  10. package/dist/brick-engine.js +2 -0
  11. package/dist/brick-engine.js.map +1 -0
  12. package/dist/config/configs.d.ts +180 -0
  13. package/dist/config/configs.test.d.ts +1 -0
  14. package/dist/config/env.d.ts +2 -0
  15. package/dist/config/env.test.d.ts +1 -0
  16. package/dist/config/styles.d.ts +0 -0
  17. package/dist/core/Game.d.ts +107 -0
  18. package/dist/core/Game.test.d.ts +1 -0
  19. package/dist/core/InitialStateSnapshot.d.ts +19 -0
  20. package/dist/core/InitialStateSnapshot.test.d.ts +1 -0
  21. package/dist/core/helpers/CellHelper.d.ts +13 -0
  22. package/dist/core/helpers/CellHelper.test.d.ts +1 -0
  23. package/dist/core/helpers/ControlInputHandlerHelper.d.ts +32 -0
  24. package/dist/core/helpers/ControlInputHandlerHelper.test.d.ts +1 -0
  25. package/dist/core/helpers/CoordinateHelper.d.ts +54 -0
  26. package/dist/core/helpers/CoordinateHelper.test.d.ts +1 -0
  27. package/dist/core/helpers/InterfaceIdentifierHelper.d.ts +7 -0
  28. package/dist/core/helpers/InterfaceIdentifierHelper.test.d.ts +1 -0
  29. package/dist/core/helpers/RelativeValuesHelper.d.ts +23 -0
  30. package/dist/core/helpers/RelativeValuesHelper.test.d.ts +1 -0
  31. package/dist/core/module/control/GameControl.d.ts +62 -0
  32. package/dist/core/module/control/GameControl.test.d.ts +1 -0
  33. package/dist/core/module/control/GameControlKeyBinding.d.ts +36 -0
  34. package/dist/core/module/control/GameControlKeyBinding.test.d.ts +1 -0
  35. package/dist/core/module/grid/GameGrid.d.ts +399 -0
  36. package/dist/core/module/grid/GameGrid.test.d.ts +1 -0
  37. package/dist/core/module/grid/GameHudGrid.d.ts +24 -0
  38. package/dist/core/module/grid/GameHudGrid.test.d.ts +1 -0
  39. package/dist/core/module/grid/engines/GridAnalysisEngine.d.ts +29 -0
  40. package/dist/core/module/grid/engines/GridAnalysisEngine.test.d.ts +1 -0
  41. package/dist/core/module/grid/engines/GridLineEngine.d.ts +56 -0
  42. package/dist/core/module/grid/engines/GridLineEngine.test.d.ts +1 -0
  43. package/dist/core/module/grid/engines/GridMovementEngine.d.ts +29 -0
  44. package/dist/core/module/grid/engines/GridMovementEngine.test.d.ts +1 -0
  45. package/dist/core/module/grid/engines/GridRegionEngine.d.ts +26 -0
  46. package/dist/core/module/grid/engines/GridRegionEngine.test.d.ts +1 -0
  47. package/dist/core/module/grid/engines/GridTransformEngine.d.ts +24 -0
  48. package/dist/core/module/grid/engines/GridTransformEngine.test.d.ts +1 -0
  49. package/dist/core/module/renderer/DisplayRenderer.d.ts +51 -0
  50. package/dist/core/module/renderer/DisplayRenderer.test.d.ts +1 -0
  51. package/dist/core/module/renderer/GameRenderer.d.ts +59 -0
  52. package/dist/core/module/renderer/GameRenderer.test.d.ts +1 -0
  53. package/dist/core/module/renderer/HudRenderer.d.ts +56 -0
  54. package/dist/core/module/renderer/HudRenderer.test.d.ts +1 -0
  55. package/dist/core/module/score/GameScore.d.ts +117 -0
  56. package/dist/core/module/score/GameScore.test.d.ts +1 -0
  57. package/dist/core/module/session/GameSession.d.ts +20 -0
  58. package/dist/core/module/session/GameSession.test.d.ts +1 -0
  59. package/dist/core/module/sound/GameSound.d.ts +85 -0
  60. package/dist/core/module/sound/GameSound.test.d.ts +1 -0
  61. package/dist/core/module/state/GameState.d.ts +172 -0
  62. package/dist/core/module/state/GameState.test.d.ts +1 -0
  63. package/dist/core/module/text/GameText.d.ts +87 -0
  64. package/dist/core/module/text/GameText.test.d.ts +1 -0
  65. package/dist/core/module/time/GameTime.d.ts +76 -0
  66. package/dist/core/module/time/GameTime.test.d.ts +1 -0
  67. package/dist/core/types/Interfaces.d.ts +53 -0
  68. package/dist/core/types/Types.d.ts +114 -0
  69. package/dist/core/types/enums.d.ts +106 -0
  70. package/dist/core/types/modules.d.ts +723 -0
  71. package/dist/css/app.743066d8e4172b0e73f9.css +824 -0
  72. package/dist/css/app.743066d8e4172b0e73f9.css.map +1 -0
  73. package/dist/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  74. package/dist/docs/brick-engine-guide.html +610 -0
  75. package/dist/docs/diagrams/lifecycle.mmd +19 -0
  76. package/dist/docs/documentation_style_guide.html +994 -0
  77. package/dist/docs/getting-started.html +648 -0
  78. package/dist/docs/images/lifecycle.svg +1 -0
  79. package/dist/docs/index.html +593 -0
  80. package/dist/docs/jsdoc_standard.html +656 -0
  81. package/dist/docs/publishing.html +573 -0
  82. package/dist/docs/reference/enums/Color.html +533 -0
  83. package/dist/docs/reference/enums/ControlEventType.html +505 -0
  84. package/dist/docs/reference/enums/ControlKey.html +529 -0
  85. package/dist/docs/reference/enums/FontAlignment.html +545 -0
  86. package/dist/docs/reference/enums/FontSize.html +517 -0
  87. package/dist/docs/reference/enums/Sound.html +558 -0
  88. package/dist/docs/reference/enums/StateProperty.html +525 -0
  89. package/dist/docs/reference/helpers/CellHelper.html +520 -0
  90. package/dist/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  91. package/dist/docs/reference/helpers/CoordinateHelper.html +703 -0
  92. package/dist/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  93. package/dist/docs/reference/interfaces/Debuggable.html +501 -0
  94. package/dist/docs/reference/interfaces/GameModules.html +544 -0
  95. package/dist/docs/reference/interfaces/Initializable.html +495 -0
  96. package/dist/docs/reference/interfaces/RendererInitializable.html +517 -0
  97. package/dist/docs/reference/interfaces/StateSyncable.html +542 -0
  98. package/dist/docs/reference/interfaces/modules/Control.html +648 -0
  99. package/dist/docs/reference/interfaces/modules/Grid.html +1256 -0
  100. package/dist/docs/reference/interfaces/modules/Renderer.html +522 -0
  101. package/dist/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  102. package/dist/docs/reference/interfaces/modules/Score.html +669 -0
  103. package/dist/docs/reference/interfaces/modules/Session.html +585 -0
  104. package/dist/docs/reference/interfaces/modules/State.html +897 -0
  105. package/dist/docs/reference/interfaces/modules/Text.html +668 -0
  106. package/dist/docs/reference/interfaces/modules/Time.html +684 -0
  107. package/dist/docs/reference/modules/Debugger.html +579 -0
  108. package/dist/docs/reference/modules/DisplayRenderer.html +557 -0
  109. package/dist/docs/reference/modules/Game.html +909 -0
  110. package/dist/docs/reference/modules/GameControl.html +716 -0
  111. package/dist/docs/reference/modules/GameGrid.html +1910 -0
  112. package/dist/docs/reference/modules/GameHudGrid.html +508 -0
  113. package/dist/docs/reference/modules/GameMenu.html +538 -0
  114. package/dist/docs/reference/modules/GameRenderer.html +589 -0
  115. package/dist/docs/reference/modules/GameScore.html +664 -0
  116. package/dist/docs/reference/modules/GameSession.html +533 -0
  117. package/dist/docs/reference/modules/GameSound.html +636 -0
  118. package/dist/docs/reference/modules/GameState.html +922 -0
  119. package/dist/docs/reference/modules/GameText.html +701 -0
  120. package/dist/docs/reference/modules/GameTime.html +696 -0
  121. package/dist/docs/reference/modules/HudRenderer.html +568 -0
  122. package/dist/docs/reference/modules/InitialStateSnapshot.html +557 -0
  123. package/dist/docs/reference/modules/SessionModal.html +520 -0
  124. package/dist/docs/reference/types/Axis.html +505 -0
  125. package/dist/docs/reference/types/Cell.html +514 -0
  126. package/dist/docs/reference/types/ControlCallback.html +488 -0
  127. package/dist/docs/reference/types/Coordinate.html +510 -0
  128. package/dist/docs/reference/types/GameEntry.html +514 -0
  129. package/dist/docs/reference/types/GameEvent.html +514 -0
  130. package/dist/docs/reference/types/Piece.html +506 -0
  131. package/dist/docs/reference/types/RendererMetrics.html +514 -0
  132. package/dist/docs/reference/types/Vector.html +509 -0
  133. package/dist/docs/testing_best_practices.html +770 -0
  134. package/dist/favicon.ico +0 -0
  135. package/dist/fonts/digital-7.monoitalic.ttf +0 -0
  136. package/dist/images/cell.svg +32 -0
  137. package/dist/images/close.png +0 -0
  138. package/dist/images/games.png +0 -0
  139. package/dist/images/github.png +0 -0
  140. package/dist/images/letter-a.png +0 -0
  141. package/dist/images/letter-d.png +0 -0
  142. package/dist/images/letter-j.png +0 -0
  143. package/dist/images/letter-s.png +0 -0
  144. package/dist/images/letter-w.png +0 -0
  145. package/dist/images/meta-image.png +0 -0
  146. package/dist/images/number-1.png +0 -0
  147. package/dist/images/number-2.png +0 -0
  148. package/dist/images/number-3.png +0 -0
  149. package/dist/images/number-4.png +0 -0
  150. package/dist/images/number-5.png +0 -0
  151. package/dist/images/number-6.png +0 -0
  152. package/dist/images/splash.gif +0 -0
  153. package/dist/index.d.ts +8 -0
  154. package/dist/index.html +1 -0
  155. package/dist/index.test.d.ts +1 -0
  156. package/dist/main.d.ts +3 -0
  157. package/dist/main.test.d.ts +1 -0
  158. package/dist/menu/GameMenu.d.ts +15 -0
  159. package/dist/menu/GameMenu.test.d.ts +1 -0
  160. package/dist/menu/GameMenuSingleton.d.ts +6 -0
  161. package/dist/menu/GameMenuSingleton.test.d.ts +1 -0
  162. package/dist/menu/GameRepository.d.ts +7 -0
  163. package/dist/menu/GameRepository.test.d.ts +1 -0
  164. package/dist/menu/manager/GameManager.d.ts +6 -0
  165. package/dist/menu/manager/GameManager.test.d.ts +1 -0
  166. package/dist/sounds/sound_00.wav +0 -0
  167. package/dist/sounds/sound_01.wav +0 -0
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  180. package/dist/sounds/sound_14.wav +0 -0
  181. package/dist/sounds/sound_15.wav +0 -0
  182. package/dist/types/interfaces.d.ts +5 -0
  183. package/dist/vendor/p5.min.js +1 -0
  184. package/dist/view/Debugger.d.ts +12 -0
  185. package/dist/view/Debugger.test.d.ts +1 -0
  186. package/dist/view/GameView.d.ts +101 -0
  187. package/dist/view/GameView.test.d.ts +1 -0
  188. package/dist/view/SessionModal.d.ts +12 -0
  189. package/dist/view/SessionModal.test.d.ts +4 -0
  190. package/dist/view/components/layout/ButtonLayout.d.ts +25 -0
  191. package/dist/view/components/layout/ButtonLayout.test.d.ts +1 -0
  192. package/dist/view/components/layout/ContainerLayout.d.ts +23 -0
  193. package/dist/view/components/layout/ContainerLayout.test.d.ts +1 -0
  194. package/dist/view/components/layout/FrameLayout.d.ts +11 -0
  195. package/dist/view/components/layout/FrameLayout.test.d.ts +1 -0
  196. package/dist/view/components/ui/BigButton.d.ts +13 -0
  197. package/dist/view/components/ui/BigButton.test.d.ts +1 -0
  198. package/dist/view/components/ui/Button.d.ts +12 -0
  199. package/dist/view/components/ui/Button.test.d.ts +1 -0
  200. package/dist/view/components/ui/Canvas.d.ts +22 -0
  201. package/dist/view/components/ui/Canvas.test.d.ts +1 -0
  202. package/dist/view/components/ui/SmallButton.d.ts +13 -0
  203. package/dist/view/components/ui/SmallButton.test.d.ts +1 -0
  204. package/dist/view/theme/applyColors.d.ts +10 -0
  205. package/dist/view/theme/applyColors.test.d.ts +1 -0
  206. package/dist/view/theme/dimensions.d.ts +13 -0
  207. package/dist/view/theme/dimensions.test.d.ts +1 -0
  208. package/docs/GAME_DEVELOPER_GUIDE.adoc +167 -0
  209. package/docs/brick-engine-guide.adoc +87 -0
  210. package/docs/diagrams/lifecycle.mmd +19 -0
  211. package/docs/documentation_style_guide.adoc +210 -0
  212. package/docs/getting-started.adoc +147 -0
  213. package/docs/images/lifecycle.svg +1 -0
  214. package/docs/jsdoc_standard.adoc +109 -0
  215. package/docs/publishing.adoc +58 -0
  216. package/docs/reference/enums/Color.adoc +35 -0
  217. package/docs/reference/enums/ControlEventType.adoc +28 -0
  218. package/docs/reference/enums/ControlKey.adoc +34 -0
  219. package/docs/reference/enums/FontAlignment.adoc +43 -0
  220. package/docs/reference/enums/FontSize.adoc +31 -0
  221. package/docs/reference/enums/Sound.adoc +42 -0
  222. package/docs/reference/enums/StateProperty.adoc +33 -0
  223. package/docs/reference/helpers/CellHelper.adoc +37 -0
  224. package/docs/reference/helpers/ControlInputHandlerHelper.adoc +57 -0
  225. package/docs/reference/helpers/CoordinateHelper.adoc +118 -0
  226. package/docs/reference/helpers/RelativeValuesHelper.adoc +53 -0
  227. package/docs/reference/interfaces/Debuggable.adoc +29 -0
  228. package/docs/reference/interfaces/GameModules.adoc +35 -0
  229. package/docs/reference/interfaces/Initializable.adoc +24 -0
  230. package/docs/reference/interfaces/RendererInitializable.adoc +33 -0
  231. package/docs/reference/interfaces/StateSyncable.adoc +41 -0
  232. package/docs/reference/interfaces/modules/Control.adoc +98 -0
  233. package/docs/reference/interfaces/modules/Grid.adoc +411 -0
  234. package/docs/reference/interfaces/modules/Renderer.adoc +34 -0
  235. package/docs/reference/interfaces/modules/RendererComposite.adoc +57 -0
  236. package/docs/reference/interfaces/modules/Score.adoc +107 -0
  237. package/docs/reference/interfaces/modules/Session.adoc +66 -0
  238. package/docs/reference/interfaces/modules/State.adoc +290 -0
  239. package/docs/reference/interfaces/modules/Text.adoc +110 -0
  240. package/docs/reference/interfaces/modules/Time.adoc +119 -0
  241. package/docs/reference/modules/Debugger.adoc +71 -0
  242. package/docs/reference/modules/DisplayRenderer.adoc +55 -0
  243. package/docs/reference/modules/Game.adoc +256 -0
  244. package/docs/reference/modules/GameControl.adoc +139 -0
  245. package/docs/reference/modules/GameGrid.adoc +794 -0
  246. package/docs/reference/modules/GameHudGrid.adoc +38 -0
  247. package/docs/reference/modules/GameMenu.adoc +39 -0
  248. package/docs/reference/modules/GameRenderer.adoc +79 -0
  249. package/docs/reference/modules/GameScore.adoc +138 -0
  250. package/docs/reference/modules/GameSession.adoc +43 -0
  251. package/docs/reference/modules/GameSound.adoc +111 -0
  252. package/docs/reference/modules/GameState.adoc +318 -0
  253. package/docs/reference/modules/GameText.adoc +139 -0
  254. package/docs/reference/modules/GameTime.adoc +141 -0
  255. package/docs/reference/modules/HudRenderer.adoc +56 -0
  256. package/docs/reference/modules/InitialStateSnapshot.adoc +47 -0
  257. package/docs/reference/modules/SessionModal.adoc +34 -0
  258. package/docs/reference/types/Axis.adoc +28 -0
  259. package/docs/reference/types/Cell.adoc +29 -0
  260. package/docs/reference/types/ControlCallback.adoc +23 -0
  261. package/docs/reference/types/Coordinate.adoc +29 -0
  262. package/docs/reference/types/GameEntry.adoc +29 -0
  263. package/docs/reference/types/GameEvent.adoc +29 -0
  264. package/docs/reference/types/Piece.adoc +32 -0
  265. package/docs/reference/types/RendererMetrics.adoc +29 -0
  266. package/docs/reference/types/Vector.adoc +28 -0
  267. package/docs/testing_best_practices.adoc +190 -0
  268. package/eslint.config.mjs +29 -0
  269. package/package.json +54 -0
  270. package/public/CNAME +1 -0
  271. package/public/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  272. package/public/docs/brick-engine-guide.html +610 -0
  273. package/public/docs/diagrams/lifecycle.mmd +19 -0
  274. package/public/docs/documentation_style_guide.html +994 -0
  275. package/public/docs/getting-started.html +648 -0
  276. package/public/docs/images/lifecycle.svg +1 -0
  277. package/public/docs/index.html +593 -0
  278. package/public/docs/jsdoc_standard.html +656 -0
  279. package/public/docs/publishing.html +573 -0
  280. package/public/docs/reference/enums/Color.html +533 -0
  281. package/public/docs/reference/enums/ControlEventType.html +505 -0
  282. package/public/docs/reference/enums/ControlKey.html +529 -0
  283. package/public/docs/reference/enums/FontAlignment.html +545 -0
  284. package/public/docs/reference/enums/FontSize.html +517 -0
  285. package/public/docs/reference/enums/Sound.html +558 -0
  286. package/public/docs/reference/enums/StateProperty.html +525 -0
  287. package/public/docs/reference/helpers/CellHelper.html +520 -0
  288. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  289. package/public/docs/reference/helpers/CoordinateHelper.html +703 -0
  290. package/public/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  291. package/public/docs/reference/interfaces/Debuggable.html +501 -0
  292. package/public/docs/reference/interfaces/GameModules.html +544 -0
  293. package/public/docs/reference/interfaces/Initializable.html +495 -0
  294. package/public/docs/reference/interfaces/RendererInitializable.html +517 -0
  295. package/public/docs/reference/interfaces/StateSyncable.html +542 -0
  296. package/public/docs/reference/interfaces/modules/Control.html +648 -0
  297. package/public/docs/reference/interfaces/modules/Grid.html +1256 -0
  298. package/public/docs/reference/interfaces/modules/Renderer.html +522 -0
  299. package/public/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  300. package/public/docs/reference/interfaces/modules/Score.html +669 -0
  301. package/public/docs/reference/interfaces/modules/Session.html +585 -0
  302. package/public/docs/reference/interfaces/modules/State.html +897 -0
  303. package/public/docs/reference/interfaces/modules/Text.html +668 -0
  304. package/public/docs/reference/interfaces/modules/Time.html +684 -0
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  307. package/public/docs/reference/modules/Game.html +909 -0
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  310. package/public/docs/reference/modules/GameHudGrid.html +508 -0
  311. package/public/docs/reference/modules/GameMenu.html +538 -0
  312. package/public/docs/reference/modules/GameRenderer.html +589 -0
  313. package/public/docs/reference/modules/GameScore.html +664 -0
  314. package/public/docs/reference/modules/GameSession.html +533 -0
  315. package/public/docs/reference/modules/GameSound.html +636 -0
  316. package/public/docs/reference/modules/GameState.html +922 -0
  317. package/public/docs/reference/modules/GameText.html +701 -0
  318. package/public/docs/reference/modules/GameTime.html +696 -0
  319. package/public/docs/reference/modules/HudRenderer.html +568 -0
  320. package/public/docs/reference/modules/InitialStateSnapshot.html +557 -0
  321. package/public/docs/reference/modules/SessionModal.html +520 -0
  322. package/public/docs/reference/types/Axis.html +505 -0
  323. package/public/docs/reference/types/Cell.html +514 -0
  324. package/public/docs/reference/types/ControlCallback.html +488 -0
  325. package/public/docs/reference/types/Coordinate.html +510 -0
  326. package/public/docs/reference/types/GameEntry.html +514 -0
  327. package/public/docs/reference/types/GameEvent.html +514 -0
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  334. package/public/images/cell.svg +32 -0
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  336. package/public/images/games.png +0 -0
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  424. package/src/core/module/session/GameSession.ts +103 -0
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  430. package/src/core/module/text/GameText.ts +150 -0
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  440. package/src/main.ts +77 -0
  441. package/src/menu/GameMenu.test.ts +157 -0
  442. package/src/menu/GameMenu.ts +124 -0
  443. package/src/menu/GameMenuSingleton.test.ts +26 -0
  444. package/src/menu/GameMenuSingleton.ts +13 -0
  445. package/src/menu/GameRepository.test.ts +46 -0
  446. package/src/menu/GameRepository.ts +47 -0
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  448. package/src/menu/manager/GameManager.ts +50 -0
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  452. package/src/view/Debugger.ts +124 -0
  453. package/src/view/GameView.test.ts +95 -0
  454. package/src/view/GameView.ts +244 -0
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  464. package/src/view/components/ui/BigButton.ts +31 -0
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+ .sect1{padding:0!important}
432
+ .sect1+.sect1{border:0}
433
+ #footer{background:none}
434
+ #footer-text{color:rgba(0,0,0,.6);font-size:.9em}}
435
+ @media amzn-kf8{#header,#content,#footnotes,#footer{padding:0}}
436
+ </style>
437
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
438
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.18.3/styles/github.min.css">
439
+ </head>
440
+ <body class="article toc2 toc-left">
441
+ <div id="header">
442
+ <h1>Documentation Style Guide &amp; Lessons Learned</h1>
443
+ <div id="toc" class="toc2">
444
+ <div id="toctitle">Table of Contents</div>
445
+ <ul class="sectlevel1">
446
+ <li><a href="#architectural-patterns">1. Architectural Patterns</a>
447
+ <ul class="sectlevel2">
448
+ <li><a href="#1-centralized-persistence">1.1. 1. Centralized Persistence</a></li>
449
+ <li><a href="#2-event-driven-state">1.2. 2. Event-Driven State</a></li>
450
+ <li><a href="#3-strict-module-interfaces">1.3. 3. Strict Module Interfaces</a></li>
451
+ <li><a href="#entry-point-responsibility">1.4. Entry Point Responsibility</a></li>
452
+ <li><a href="#reference-directory-structure">1.5. Reference Directory Structure</a></li>
453
+ <li><a href="#html-friendly-formatting-standards">1.6. HTML-Friendly Formatting Standards</a></li>
454
+ <li><a href="#single-item-structure-types-enums-interfaces">1.7. Single-Item Structure (Types, Enums, Interfaces)</a></li>
455
+ </ul>
456
+ </li>
457
+ <li><a href="#formatting-guidelines">2. Formatting Guidelines</a>
458
+ <ul class="sectlevel2">
459
+ <li><a href="#asciidoc-features">2.1. AsciiDoc Features</a></li>
460
+ <li><a href="#jsdoc-source-code">2.2. JSDoc (Source Code)</a></li>
461
+ </ul>
462
+ </li>
463
+ <li><a href="#lessons-learned">3. Lessons Learned</a>
464
+ <ul class="sectlevel2">
465
+ <li><a href="#audio-latency">3.1. Audio Latency</a></li>
466
+ <li><a href="#enumerations">3.2. Enumerations</a></li>
467
+ <li><a href="#coordinate-systems">3.3. Coordinate Systems</a></li>
468
+ <li><a href="#decoupled-state-sync">3.4. Decoupled State Sync</a></li>
469
+ <li><a href="#persistence-namespacing">3.5. Persistence Namespacing</a></li>
470
+ <li><a href="#documentation-granularity">3.6. Documentation Granularity</a></li>
471
+ <li><a href="#cross-linking-context">3.7. Cross-Linking Context</a></li>
472
+ <li><a href="#topic-based-scannability">3.8. Topic-Based Scannability</a></li>
473
+ <li><a href="#redundant-separators">3.9. Redundant Separators</a></li>
474
+ <li><a href="#module-interface-organization">3.10. Module Interface Organization</a></li>
475
+ </ul>
476
+ </li>
477
+ <li><a href="#cross-referencing-standards">4. Cross-Referencing Standards</a>
478
+ <ul class="sectlevel2">
479
+ <li><a href="#syntax">4.1. Syntax</a></li>
480
+ <li><a href="#rules">4.2. Rules</a></li>
481
+ <li><a href="#examples">4.3. Examples</a></li>
482
+ </ul>
483
+ </li>
484
+ </ul>
485
+ </div>
486
+ </div>
487
+ <div id="content">
488
+ <div id="preamble">
489
+ <div class="sectionbody">
490
+ <div class="paragraph">
491
+ <p>This document serves as the <strong>authoritative reference</strong> for creating and maintaining documentation in the Brick Engine project. It consolidates lessons learned during development and defines the standards for future contributions.</p>
492
+ </div>
493
+ </div>
494
+ </div>
495
+ <div class="sect1">
496
+ <h2 id="architectural-patterns"><a class="link" href="#architectural-patterns">1. Architectural Patterns</a></h2>
497
+ <div class="sectionbody">
498
+ <div class="paragraph">
499
+ <p>These patterns must be reflected in both the code and the documentation.</p>
500
+ </div>
501
+ <div class="sect2">
502
+ <h3 id="1-centralized-persistence"><a class="link" href="#1-centralized-persistence">1.1. 1. Centralized Persistence</a></h3>
503
+ <div class="ulist">
504
+ <ul>
505
+ <li>
506
+ <p><strong>Principle</strong>: <code>GameState</code> is the <strong>single source of truth</strong> for all persistent data (e.g., <code>muted</code>, <code>highScore</code>, <code>colorEnabled</code>).</p>
507
+ </li>
508
+ <li>
509
+ <p><strong>Rule</strong>: Other modules (e.g., <code>GameSound</code>, <code>GameRenderer</code>) must <strong>NOT</strong> implement their own <code>localStorage</code> logic.</p>
510
+ </li>
511
+ <li>
512
+ <p><strong>Pattern</strong>:</p>
513
+ <div class="olist arabic">
514
+ <ol class="arabic">
515
+ <li>
516
+ <p><strong>Interface</strong>: Modules requiring state must implement <code>StateSyncable</code>.</p>
517
+ </li>
518
+ <li>
519
+ <p><strong>Initialization</strong>: <code>Game.ts</code> iterates over modules and calls <code>syncState(state)</code> on those that implement the interface.</p>
520
+ </li>
521
+ <li>
522
+ <p><strong>Decoupling</strong>: <code>GameState</code> must <strong>NOT</strong> have dependencies on other game modules.</p>
523
+ </li>
524
+ <li>
525
+ <p><strong>Persistence Key</strong>: The <code>Game</code> class must provide a unique key to <code>GameState</code> to prefix all <code>localStorage</code> entries.</p>
526
+ </li>
527
+ <li>
528
+ <p><strong>Updates</strong>: Modules subscribe to <code>GameState</code> changes via <code>state.subscribe()</code>.</p>
529
+ </li>
530
+ </ol>
531
+ </div>
532
+ </li>
533
+ </ul>
534
+ </div>
535
+ </div>
536
+ <div class="sect2">
537
+ <h3 id="2-event-driven-state"><a class="link" href="#2-event-driven-state">1.2. 2. Event-Driven State</a></h3>
538
+ <div class="ulist">
539
+ <ul>
540
+ <li>
541
+ <p><strong>Principle</strong>: Reactivity over polling.</p>
542
+ </li>
543
+ <li>
544
+ <p><strong>Mechanism</strong>:</p>
545
+ </li>
546
+ <li>
547
+ <p>State properties are encapsulated with <strong>getters/setters</strong>.</p>
548
+ </li>
549
+ <li>
550
+ <p>Setters automatically trigger <code>_notify(property, value)</code>.</p>
551
+ </li>
552
+ <li>
553
+ <p>Subscribers receive the new value immediately.</p>
554
+ </li>
555
+ </ul>
556
+ </div>
557
+ </div>
558
+ <div class="sect2">
559
+ <h3 id="3-strict-module-interfaces"><a class="link" href="#3-strict-module-interfaces">1.3. 3. Strict Module Interfaces</a></h3>
560
+ <div class="ulist">
561
+ <ul>
562
+ <li>
563
+ <p><strong>Principle</strong>: Coupling through interfaces, not implementation.</p>
564
+ </li>
565
+ <li>
566
+ <p><strong>Guideline</strong>: Define module shapes in <code>src/core/types/modules.ts</code> (e.g., <code>Sound</code>, <code>Grid</code>, <code>Time</code>).</p>
567
+ </li>
568
+ </ul>
569
+ </div>
570
+ </div>
571
+ <div class="sect2">
572
+ <h3 id="entry-point-responsibility"><a class="link" href="#entry-point-responsibility">1.4. Entry Point Responsibility</a></h3>
573
+ <div class="paragraph">
574
+ <p>The <code>README.adoc</code> is the <strong>main entry point</strong> of the application and contains the "Getting Started" guide.</p>
575
+ </div>
576
+ <div class="paragraph">
577
+ <p><strong>Rule</strong>: Whenever adding new abstract methods to the <code>Game</code> class or making breaking changes to the initialization flow, you <strong>MUST</strong> verify and update the code snippet in <code>README.adoc</code> to ensure it remains a valid boilerplate for developers.</p>
578
+ </div>
579
+ </div>
580
+ <div class="sect2">
581
+ <h3 id="reference-directory-structure"><a class="link" href="#reference-directory-structure">1.5. Reference Directory Structure</a></h3>
582
+ <div class="paragraph">
583
+ <p>To maintain scannability, documentation is organized into specialized subdirectories:
584
+ - <code>modules/</code>: Core engine services (Grid, State, etc.).
585
+ - <code>interfaces/</code>: System contracts and module shapes.
586
+ - <code>enums/</code>: Fixed set of values (Color, Sound, etc.).
587
+ - <code>types/</code>: Data interfaces and composite shapes (Cell, Coordinate, etc.).
588
+ - <code>helpers/</code>: Static utility classes.</p>
589
+ </div>
590
+ </div>
591
+ <div class="sect2">
592
+ <h3 id="html-friendly-formatting-standards"><a class="link" href="#html-friendly-formatting-standards">1.6. HTML-Friendly Formatting Standards</a></h3>
593
+ <div class="paragraph">
594
+ <p>Documentation should be optimized for both internal reading and HTML conversion.</p>
595
+ </div>
596
+ <div class="olist arabic">
597
+ <ol class="arabic">
598
+ <li>
599
+ <p><strong>Mandatory Metadata</strong>: All top-level documentation files must include <code>:description:</code> and <code>:keywords:</code> attributes.</p>
600
+ </li>
601
+ <li>
602
+ <p><strong>Structural Tables</strong>: High-level summaries (such as the list of modules in README) must use tables instead of bullet points.</p>
603
+ <div class="ulist">
604
+ <ul>
605
+ <li>
606
+ <p>Use <code>[cols="1,3", options="header"]</code> for a professional layout.</p>
607
+ </li>
608
+ </ul>
609
+ </div>
610
+ </li>
611
+ <li>
612
+ <p><strong>Cross-Linking</strong>: Every occurrence of a system entity MUST be cross-linked using the <code>xref:</code> macro.</p>
613
+ </li>
614
+ <li>
615
+ <p><strong>Header Attributes</strong>: Use the standard header set to ensure a consistent side-bar TOC and numbered sections:</p>
616
+ <div class="listingblock">
617
+ <div class="content">
618
+ <pre class="highlightjs highlight"><code class="language-asciidoc hljs" data-lang="asciidoc">:toc: left
619
+ :toclevels: 3
620
+ :sectnums:
621
+ :sectlinks:
622
+ :idprefix:
623
+ :idseparator: -</code></pre>
624
+ </div>
625
+ </div>
626
+ <div class="ulist">
627
+ <ul>
628
+ <li>
629
+ <p>Use <code>===</code> for all functional topics within a module&#8217;s API reference.</p>
630
+ </li>
631
+ <li>
632
+ <p><strong>Topic Summaries</strong>: Each topic section should begin with a brief description of its general utility before listing its methods.</p>
633
+ </li>
634
+ <li>
635
+ <p><strong>Method Headers</strong>: Use <code>====</code> for method headers when they are nested under functional topics.</p>
636
+ </li>
637
+ <li>
638
+ <p><strong>Separators</strong>: Place a horizontal rule (<code>'''</code>) before every method/topic header except the first one in a section.</p>
639
+ </li>
640
+ <li>
641
+ <p><strong>Organization Strategy</strong>:</p>
642
+ <div class="ulist">
643
+ <ul>
644
+ <li>
645
+ <p><strong>Simple Modules</strong>: Maintain a flat list of methods using <code>===</code> headers.</p>
646
+ </li>
647
+ <li>
648
+ <p><strong>Complex Modules</strong>: Group methods into logical topics (e.g., "Movement", "Transformations"). This improves scannability when a module exceeds ~10 methods.</p>
649
+ <div class="olist arabic">
650
+ <ol class="arabic">
651
+ <li>
652
+ <p><strong>Parameters</strong>:</p>
653
+ </li>
654
+ </ol>
655
+ </div>
656
+ </li>
657
+ </ul>
658
+ </div>
659
+ </li>
660
+ <li>
661
+ <p>Use a table for arguments.</p>
662
+ </li>
663
+ <li>
664
+ <p><strong>OMIT this section completely</strong> if there are no parameters.</p>
665
+ <div class="olist arabic">
666
+ <ol class="arabic">
667
+ <li>
668
+ <p><strong>Returns</strong>:</p>
669
+ </li>
670
+ </ol>
671
+ </div>
672
+ </li>
673
+ <li>
674
+ <p>Describe the return value.</p>
675
+ </li>
676
+ <li>
677
+ <p><strong>OMIT this section completely</strong> if the return type is <code>void</code>.</p>
678
+ <div class="olist arabic">
679
+ <ol class="arabic">
680
+ <li>
681
+ <p><strong>Behavior</strong>: Use full sentences and paragraphs.</p>
682
+ </li>
683
+ <li>
684
+ <p><strong>Examples</strong>: Provide realistic usage scenarios.</p>
685
+ </li>
686
+ </ol>
687
+ </div>
688
+ </li>
689
+ </ul>
690
+ </div>
691
+ </li>
692
+ </ol>
693
+ </div>
694
+ </div>
695
+ <div class="sect2">
696
+ <h3 id="single-item-structure-types-enums-interfaces"><a class="link" href="#single-item-structure-types-enums-interfaces">1.7. Single-Item Structure (Types, Enums, Interfaces)</a></h3>
697
+ <div class="paragraph">
698
+ <p>For entities that define data shapes or fixed values, use the following structure:</p>
699
+ </div>
700
+ <div class="listingblock">
701
+ <div class="content">
702
+ <pre class="highlightjs highlight"><code class="language-asciidoc hljs" data-lang="asciidoc">= EntityName Reference
703
+
704
+ &lt;Brief description of the entity's purpose and usage.&gt;
705
+
706
+ == Attributes / Properties / Values
707
+
708
+ [cols="1,1,3"]
709
+ |===
710
+ |Name |Type |Description
711
+ |`prop1` |`Type` |Description of property 1.
712
+ |`prop2` |`Type` |Description of property 2.
713
+ |===
714
+
715
+ == General Usage
716
+
717
+ &lt;Detailed explanation of how this entity is used within the engine's ecosystem.&gt;</code></pre>
718
+ </div>
719
+ </div>
720
+ </div>
721
+ </div>
722
+ </div>
723
+ <div class="sect1">
724
+ <h2 id="formatting-guidelines"><a class="link" href="#formatting-guidelines">2. Formatting Guidelines</a></h2>
725
+ <div class="sectionbody">
726
+ <div class="sect2">
727
+ <h3 id="asciidoc-features"><a class="link" href="#asciidoc-features">2.1. AsciiDoc Features</a></h3>
728
+ <div class="paragraph">
729
+ <p>We use <strong>AsciiDoc</strong> (<code>.adoc</code>) for all documentation to leverage advanced features.</p>
730
+ </div>
731
+ <div class="ulist">
732
+ <ul>
733
+ <li>
734
+ <p><strong>Headers</strong>: Use <code>=</code> for document titles, <code>==</code> for sections.</p>
735
+ </li>
736
+ <li>
737
+ <p><strong>Code Blocks</strong>: Use <code>[source,typescript]</code> for syntax highlighting.</p>
738
+ </li>
739
+ <li>
740
+ <p><strong>Admonitions</strong>: Use <code>NOTE:</code>, <code>TIP:</code>, <code>WARNING:</code> for emphasis.</p>
741
+ </li>
742
+ <li>
743
+ <p><strong>Diagrams</strong>: Use Mermaid via <code>mermaid-cli</code> for generation (embedded as generic images).</p>
744
+ </li>
745
+ </ul>
746
+ </div>
747
+ </div>
748
+ <div class="sect2">
749
+ <h3 id="jsdoc-source-code"><a class="link" href="#jsdoc-source-code">2.2. JSDoc (Source Code)</a></h3>
750
+ <div class="paragraph">
751
+ <p>Refer to <code>docs/jsdoc_standard.adoc</code> for inline code documentation rules.
752
+ * <strong>Enforce</strong>: <code>@param</code> and <code>@returns</code> for every method.
753
+ * <strong>Strict Typing</strong>: No <code>any</code>.</p>
754
+ </div>
755
+ </div>
756
+ </div>
757
+ </div>
758
+ <div class="sect1">
759
+ <h2 id="lessons-learned"><a class="link" href="#lessons-learned">3. Lessons Learned</a></h2>
760
+ <div class="sectionbody">
761
+ <div class="sect2">
762
+ <h3 id="audio-latency"><a class="link" href="#audio-latency">3.1. Audio Latency</a></h3>
763
+ <div class="ulist">
764
+ <ul>
765
+ <li>
766
+ <p><strong>Issue</strong>: <code>AudioContext</code> autoplay policy and startup latency.</p>
767
+ </li>
768
+ <li>
769
+ <p><strong>Solution</strong>:</p>
770
+ <div class="olist arabic">
771
+ <ol class="arabic">
772
+ <li>
773
+ <p>Use <code>latencyHint: 'interactive'</code>.</p>
774
+ </li>
775
+ <li>
776
+ <p>Preload all sounds into <code>AudioBuffer`s during `setup()</code>.</p>
777
+ </li>
778
+ <li>
779
+ <p>Resume context on first user interaction if suspended.</p>
780
+ </li>
781
+ </ol>
782
+ </div>
783
+ </li>
784
+ </ul>
785
+ </div>
786
+ </div>
787
+ <div class="sect2">
788
+ <h3 id="enumerations"><a class="link" href="#enumerations">3.2. Enumerations</a></h3>
789
+ <div class="ulist">
790
+ <ul>
791
+ <li>
792
+ <p><strong>Issue</strong>: String literals ('pressed', 'held') caused typos and refactoring pain.</p>
793
+ </li>
794
+ <li>
795
+ <p><strong>Solution</strong>: Use TypeScript <code>enum</code> (e.g., <code>ControlEventType</code>) for all fixed sets of values.</p>
796
+ </li>
797
+ </ul>
798
+ </div>
799
+ </div>
800
+ <div class="sect2">
801
+ <h3 id="coordinate-systems"><a class="link" href="#coordinate-systems">3.3. Coordinate Systems</a></h3>
802
+ <div class="ulist">
803
+ <ul>
804
+ <li>
805
+ <p><strong>Standard</strong>:</p>
806
+ </li>
807
+ <li>
808
+ <p><strong>Grid</strong>: Integers <code>{x, y}</code> representing column/row index.</p>
809
+ </li>
810
+ <li>
811
+ <p><strong>Display</strong>: Normalized floats <code>0.0</code> to <code>1.0</code> (percentage of screen).</p>
812
+ </li>
813
+ <li>
814
+ <p>Use <code>CoordinateHelper</code> methods to convert between Grid, Display, and Pixel values.</p>
815
+ </li>
816
+ </ul>
817
+ </div>
818
+ </div>
819
+ <div class="sect2">
820
+ <h3 id="decoupled-state-sync"><a class="link" href="#decoupled-state-sync">3.4. Decoupled State Sync</a></h3>
821
+ <div class="ulist">
822
+ <ul>
823
+ <li>
824
+ <p><strong>Issue</strong>: <code>GameState.syncModules</code> creates a circular dependency or high coupling by making the state module know about every other module.</p>
825
+ </li>
826
+ <li>
827
+ <p><strong>Solution</strong>: Use the <code>StateSyncable</code> interface. The <code>Game</code> class (owner) handles the linking, allowing <code>GameState</code> to remain an independent "data store" module.</p>
828
+ </li>
829
+ </ul>
830
+ </div>
831
+ </div>
832
+ <div class="sect2">
833
+ <h3 id="persistence-namespacing"><a class="link" href="#persistence-namespacing">3.5. Persistence Namespacing</a></h3>
834
+ <div class="ulist">
835
+ <ul>
836
+ <li>
837
+ <p><strong>Issue</strong>: If multiple games built with the engine are hosted on the same domain, they share the same <code>localStorage</code>, leading to property collisions (e.g., both games trying to store <code>highScore</code>).</p>
838
+ </li>
839
+ <li>
840
+ <p><strong>Solution</strong>: Require an abstract <code>getPersistenceKey()</code> method in the <code>Game</code> class and use its return value as a prefix in <code>GameState</code> (e.g., <code>localStorage.setItem(</code>${prefix}.${key}`, value)`).</p>
841
+ </li>
842
+ </ul>
843
+ </div>
844
+ </div>
845
+ <div class="sect2">
846
+ <h3 id="documentation-granularity"><a class="link" href="#documentation-granularity">3.6. Documentation Granularity</a></h3>
847
+ <div class="ulist">
848
+ <ul>
849
+ <li>
850
+ <p><strong>Issue</strong>: Grouping multiple types or enums in a single file makes the documentation harder to navigate via sidebars or search, and leads to extremely long pages.</p>
851
+ </li>
852
+ <li>
853
+ <p><strong>Solution</strong>: "Explode" documentation into individual files (One File Per Item). This improves scannability and allows for precise cross-referencing.</p>
854
+ </li>
855
+ </ul>
856
+ </div>
857
+ </div>
858
+ <div class="sect2">
859
+ <h3 id="cross-linking-context"><a class="link" href="#cross-linking-context">3.7. Cross-Linking Context</a></h3>
860
+ <div class="ulist">
861
+ <ul>
862
+ <li>
863
+ <p><strong>Recommendation</strong>: When referencing an entity in a table (e.g., a return type or parameter type), always use an <code>xref:</code> link to its dedicated documentation page.</p>
864
+ </li>
865
+ <li>
866
+ <p><strong>Pattern</strong>: Use relative paths (e.g., <code><a href="../enums/Color.html">Color</a></code>) to link between subdirectories.</p>
867
+ </li>
868
+ </ul>
869
+ </div>
870
+ </div>
871
+ <div class="sect2">
872
+ <h3 id="topic-based-scannability"><a class="link" href="#topic-based-scannability">3.8. Topic-Based Scannability</a></h3>
873
+ <div class="ulist">
874
+ <ul>
875
+ <li>
876
+ <p><strong>Issue</strong>: Modules with many methods (e.g., <code>GameGrid</code>) become "walls of text" when documented as a single flat list, making it hard for developers to find specific functionality.</p>
877
+ </li>
878
+ <li>
879
+ <p><strong>Solution</strong>: Group methods by functional topics (e.g., "Line Management", "Grid Analysis"). Each topic acts as a sub-module view, providing context on why those methods exist together.</p>
880
+ </li>
881
+ <li>
882
+ <p><strong>Rule</strong>: When a module exceeds 10 methods, transitioning to a topic-based structure is <strong>mandatory</strong>.</p>
883
+ </li>
884
+ </ul>
885
+ </div>
886
+ </div>
887
+ <div class="sect2">
888
+ <h3 id="redundant-separators"><a class="link" href="#redundant-separators">3.9. Redundant Separators</a></h3>
889
+ <div class="ulist">
890
+ <ul>
891
+ <li>
892
+ <p><strong>Issue</strong>: Automated or careless application of the "expanded method" style often leads to placing a horizontal rule (<code>'''</code>) at the very beginning of the <code>== Methods</code> section.</p>
893
+ </li>
894
+ <li>
895
+ <p><strong>Solution</strong>: Always verify that the first method header appears immediately after the section header. This maintains a clean vertical rhythm and avoids unnecessary whitespace or lines at the top of the API list.</p>
896
+ </li>
897
+ </ul>
898
+ </div>
899
+ </div>
900
+ <div class="sect2">
901
+ <h3 id="module-interface-organization"><a class="link" href="#module-interface-organization">3.10. Module Interface Organization</a></h3>
902
+ <div class="ulist">
903
+ <ul>
904
+ <li>
905
+ <p><strong>Issue</strong>: Mixing generic engine contracts (e.g., <code>Initializable</code>) with specific module definitions (e.g., <code>Grid</code>, <code>State</code>) in a flat directory structure created clutter and obscured the architectural distinction between "core traits" and "major subsystems."</p>
906
+ </li>
907
+ <li>
908
+ <p><strong>Solution</strong>: Moved module-specific interfaces to a dedicated <code>modules/</code> subdirectory.</p>
909
+ </li>
910
+ <li>
911
+ <p><strong>Impact</strong>: When cross-referencing files in nested directories, developers must pay extra attention to relative paths (e.g., using <code>xref:../../types/</code> instead of <code>xref:../types/</code>).</p>
912
+ </li>
913
+ </ul>
914
+ </div>
915
+ </div>
916
+ </div>
917
+ </div>
918
+ <div class="sect1">
919
+ <h2 id="cross-referencing-standards"><a class="link" href="#cross-referencing-standards">4. Cross-Referencing Standards</a></h2>
920
+ <div class="sectionbody">
921
+ <div class="paragraph">
922
+ <p>To ensure a navigable and cohesive documentation set, strict cross-referencing is mandatory for all internal entities.</p>
923
+ </div>
924
+ <div class="sect2">
925
+ <h3 id="syntax"><a class="link" href="#syntax">4.1. Syntax</a></h3>
926
+ <div class="paragraph">
927
+ <p>Use the AsciiDoc <code>xref</code> macro with relative paths:
928
+ <code><a href="path/to/File.html">LinkText</a></code></p>
929
+ </div>
930
+ </div>
931
+ <div class="sect2">
932
+ <h3 id="rules"><a class="link" href="#rules">4.2. Rules</a></h3>
933
+ <div class="olist arabic">
934
+ <ol class="arabic">
935
+ <li>
936
+ <p><strong>Mandatory Linking</strong>: Every occurrence of a type, interface, enum, or module in a method signature, property type, or description MUST be linked.</p>
937
+ </li>
938
+ <li>
939
+ <p><strong>Relative Paths</strong>: references must use relative paths from the current file&#8217;s location.</p>
940
+ <div class="ulist">
941
+ <ul>
942
+ <li>
943
+ <p>Sibling file: <code><a href="Sibling.html">Sibling</a></code></p>
944
+ </li>
945
+ <li>
946
+ <p>Parent directory: <code><a href="../types/Cell.html">Cell</a></code></p>
947
+ </li>
948
+ </ul>
949
+ </div>
950
+ </li>
951
+ <li>
952
+ <p><strong>Parameter Tables</strong>: Types listed in input/output tables must be linked, not just the text in the method signature.</p>
953
+ </li>
954
+ <li>
955
+ <p><strong>Consistency</strong>: exact file names should be used for the link target, and the link text should match the entity name.</p>
956
+ </li>
957
+ </ol>
958
+ </div>
959
+ </div>
960
+ <div class="sect2">
961
+ <h3 id="examples"><a class="link" href="#examples">4.3. Examples</a></h3>
962
+ <div class="paragraph">
963
+ <p><strong>Good:</strong></p>
964
+ </div>
965
+ <div class="listingblock">
966
+ <div class="content">
967
+ <pre class="highlightjs highlight"><code class="language-asciidoc hljs" data-lang="asciidoc">|`color` |`xref:../enums/Color.adoc[Color]` |The theme color.</code></pre>
968
+ </div>
969
+ </div>
970
+ <div class="paragraph">
971
+ <p><strong>Bad:</strong></p>
972
+ </div>
973
+ <div class="listingblock">
974
+ <div class="content">
975
+ <pre class="highlightjs highlight"><code class="language-asciidoc hljs" data-lang="asciidoc">|`color` |`Color` |The theme color.</code></pre>
976
+ </div>
977
+ </div>
978
+ </div>
979
+ </div>
980
+ </div>
981
+ </div>
982
+ <div id="footer">
983
+ <div id="footer-text">
984
+ </div>
985
+ </div>
986
+ <script src="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.18.3/highlight.min.js"></script>
987
+ <script>
988
+ if (!hljs.initHighlighting.called) {
989
+ hljs.initHighlighting.called = true
990
+ ;[].slice.call(document.querySelectorAll('pre.highlight > code[data-lang]')).forEach(function (el) { hljs.highlightBlock(el) })
991
+ }
992
+ </script>
993
+ </body>
994
+ </html>