brick-engine-js 1.0.1

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Files changed (477) hide show
  1. package/.env.local.example +2 -0
  2. package/.github/workflows/publish.yml +73 -0
  3. package/.prettierignore +2 -0
  4. package/.prettierrc.json +8 -0
  5. package/README.adoc +84 -0
  6. package/dist/8e23286c2fdf41fd795f.svg +32 -0
  7. package/dist/CNAME +1 -0
  8. package/dist/app.js +2 -0
  9. package/dist/app.js.map +1 -0
  10. package/dist/brick-engine.js +2 -0
  11. package/dist/brick-engine.js.map +1 -0
  12. package/dist/config/configs.d.ts +180 -0
  13. package/dist/config/configs.test.d.ts +1 -0
  14. package/dist/config/env.d.ts +2 -0
  15. package/dist/config/env.test.d.ts +1 -0
  16. package/dist/config/styles.d.ts +0 -0
  17. package/dist/core/Game.d.ts +107 -0
  18. package/dist/core/Game.test.d.ts +1 -0
  19. package/dist/core/InitialStateSnapshot.d.ts +19 -0
  20. package/dist/core/InitialStateSnapshot.test.d.ts +1 -0
  21. package/dist/core/helpers/CellHelper.d.ts +13 -0
  22. package/dist/core/helpers/CellHelper.test.d.ts +1 -0
  23. package/dist/core/helpers/ControlInputHandlerHelper.d.ts +32 -0
  24. package/dist/core/helpers/ControlInputHandlerHelper.test.d.ts +1 -0
  25. package/dist/core/helpers/CoordinateHelper.d.ts +54 -0
  26. package/dist/core/helpers/CoordinateHelper.test.d.ts +1 -0
  27. package/dist/core/helpers/InterfaceIdentifierHelper.d.ts +7 -0
  28. package/dist/core/helpers/InterfaceIdentifierHelper.test.d.ts +1 -0
  29. package/dist/core/helpers/RelativeValuesHelper.d.ts +23 -0
  30. package/dist/core/helpers/RelativeValuesHelper.test.d.ts +1 -0
  31. package/dist/core/module/control/GameControl.d.ts +62 -0
  32. package/dist/core/module/control/GameControl.test.d.ts +1 -0
  33. package/dist/core/module/control/GameControlKeyBinding.d.ts +36 -0
  34. package/dist/core/module/control/GameControlKeyBinding.test.d.ts +1 -0
  35. package/dist/core/module/grid/GameGrid.d.ts +399 -0
  36. package/dist/core/module/grid/GameGrid.test.d.ts +1 -0
  37. package/dist/core/module/grid/GameHudGrid.d.ts +24 -0
  38. package/dist/core/module/grid/GameHudGrid.test.d.ts +1 -0
  39. package/dist/core/module/grid/engines/GridAnalysisEngine.d.ts +29 -0
  40. package/dist/core/module/grid/engines/GridAnalysisEngine.test.d.ts +1 -0
  41. package/dist/core/module/grid/engines/GridLineEngine.d.ts +56 -0
  42. package/dist/core/module/grid/engines/GridLineEngine.test.d.ts +1 -0
  43. package/dist/core/module/grid/engines/GridMovementEngine.d.ts +29 -0
  44. package/dist/core/module/grid/engines/GridMovementEngine.test.d.ts +1 -0
  45. package/dist/core/module/grid/engines/GridRegionEngine.d.ts +26 -0
  46. package/dist/core/module/grid/engines/GridRegionEngine.test.d.ts +1 -0
  47. package/dist/core/module/grid/engines/GridTransformEngine.d.ts +24 -0
  48. package/dist/core/module/grid/engines/GridTransformEngine.test.d.ts +1 -0
  49. package/dist/core/module/renderer/DisplayRenderer.d.ts +51 -0
  50. package/dist/core/module/renderer/DisplayRenderer.test.d.ts +1 -0
  51. package/dist/core/module/renderer/GameRenderer.d.ts +59 -0
  52. package/dist/core/module/renderer/GameRenderer.test.d.ts +1 -0
  53. package/dist/core/module/renderer/HudRenderer.d.ts +56 -0
  54. package/dist/core/module/renderer/HudRenderer.test.d.ts +1 -0
  55. package/dist/core/module/score/GameScore.d.ts +117 -0
  56. package/dist/core/module/score/GameScore.test.d.ts +1 -0
  57. package/dist/core/module/session/GameSession.d.ts +20 -0
  58. package/dist/core/module/session/GameSession.test.d.ts +1 -0
  59. package/dist/core/module/sound/GameSound.d.ts +85 -0
  60. package/dist/core/module/sound/GameSound.test.d.ts +1 -0
  61. package/dist/core/module/state/GameState.d.ts +172 -0
  62. package/dist/core/module/state/GameState.test.d.ts +1 -0
  63. package/dist/core/module/text/GameText.d.ts +87 -0
  64. package/dist/core/module/text/GameText.test.d.ts +1 -0
  65. package/dist/core/module/time/GameTime.d.ts +76 -0
  66. package/dist/core/module/time/GameTime.test.d.ts +1 -0
  67. package/dist/core/types/Interfaces.d.ts +53 -0
  68. package/dist/core/types/Types.d.ts +114 -0
  69. package/dist/core/types/enums.d.ts +106 -0
  70. package/dist/core/types/modules.d.ts +723 -0
  71. package/dist/css/app.743066d8e4172b0e73f9.css +824 -0
  72. package/dist/css/app.743066d8e4172b0e73f9.css.map +1 -0
  73. package/dist/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  74. package/dist/docs/brick-engine-guide.html +610 -0
  75. package/dist/docs/diagrams/lifecycle.mmd +19 -0
  76. package/dist/docs/documentation_style_guide.html +994 -0
  77. package/dist/docs/getting-started.html +648 -0
  78. package/dist/docs/images/lifecycle.svg +1 -0
  79. package/dist/docs/index.html +593 -0
  80. package/dist/docs/jsdoc_standard.html +656 -0
  81. package/dist/docs/publishing.html +573 -0
  82. package/dist/docs/reference/enums/Color.html +533 -0
  83. package/dist/docs/reference/enums/ControlEventType.html +505 -0
  84. package/dist/docs/reference/enums/ControlKey.html +529 -0
  85. package/dist/docs/reference/enums/FontAlignment.html +545 -0
  86. package/dist/docs/reference/enums/FontSize.html +517 -0
  87. package/dist/docs/reference/enums/Sound.html +558 -0
  88. package/dist/docs/reference/enums/StateProperty.html +525 -0
  89. package/dist/docs/reference/helpers/CellHelper.html +520 -0
  90. package/dist/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  91. package/dist/docs/reference/helpers/CoordinateHelper.html +703 -0
  92. package/dist/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  93. package/dist/docs/reference/interfaces/Debuggable.html +501 -0
  94. package/dist/docs/reference/interfaces/GameModules.html +544 -0
  95. package/dist/docs/reference/interfaces/Initializable.html +495 -0
  96. package/dist/docs/reference/interfaces/RendererInitializable.html +517 -0
  97. package/dist/docs/reference/interfaces/StateSyncable.html +542 -0
  98. package/dist/docs/reference/interfaces/modules/Control.html +648 -0
  99. package/dist/docs/reference/interfaces/modules/Grid.html +1256 -0
  100. package/dist/docs/reference/interfaces/modules/Renderer.html +522 -0
  101. package/dist/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  102. package/dist/docs/reference/interfaces/modules/Score.html +669 -0
  103. package/dist/docs/reference/interfaces/modules/Session.html +585 -0
  104. package/dist/docs/reference/interfaces/modules/State.html +897 -0
  105. package/dist/docs/reference/interfaces/modules/Text.html +668 -0
  106. package/dist/docs/reference/interfaces/modules/Time.html +684 -0
  107. package/dist/docs/reference/modules/Debugger.html +579 -0
  108. package/dist/docs/reference/modules/DisplayRenderer.html +557 -0
  109. package/dist/docs/reference/modules/Game.html +909 -0
  110. package/dist/docs/reference/modules/GameControl.html +716 -0
  111. package/dist/docs/reference/modules/GameGrid.html +1910 -0
  112. package/dist/docs/reference/modules/GameHudGrid.html +508 -0
  113. package/dist/docs/reference/modules/GameMenu.html +538 -0
  114. package/dist/docs/reference/modules/GameRenderer.html +589 -0
  115. package/dist/docs/reference/modules/GameScore.html +664 -0
  116. package/dist/docs/reference/modules/GameSession.html +533 -0
  117. package/dist/docs/reference/modules/GameSound.html +636 -0
  118. package/dist/docs/reference/modules/GameState.html +922 -0
  119. package/dist/docs/reference/modules/GameText.html +701 -0
  120. package/dist/docs/reference/modules/GameTime.html +696 -0
  121. package/dist/docs/reference/modules/HudRenderer.html +568 -0
  122. package/dist/docs/reference/modules/InitialStateSnapshot.html +557 -0
  123. package/dist/docs/reference/modules/SessionModal.html +520 -0
  124. package/dist/docs/reference/types/Axis.html +505 -0
  125. package/dist/docs/reference/types/Cell.html +514 -0
  126. package/dist/docs/reference/types/ControlCallback.html +488 -0
  127. package/dist/docs/reference/types/Coordinate.html +510 -0
  128. package/dist/docs/reference/types/GameEntry.html +514 -0
  129. package/dist/docs/reference/types/GameEvent.html +514 -0
  130. package/dist/docs/reference/types/Piece.html +506 -0
  131. package/dist/docs/reference/types/RendererMetrics.html +514 -0
  132. package/dist/docs/reference/types/Vector.html +509 -0
  133. package/dist/docs/testing_best_practices.html +770 -0
  134. package/dist/favicon.ico +0 -0
  135. package/dist/fonts/digital-7.monoitalic.ttf +0 -0
  136. package/dist/images/cell.svg +32 -0
  137. package/dist/images/close.png +0 -0
  138. package/dist/images/games.png +0 -0
  139. package/dist/images/github.png +0 -0
  140. package/dist/images/letter-a.png +0 -0
  141. package/dist/images/letter-d.png +0 -0
  142. package/dist/images/letter-j.png +0 -0
  143. package/dist/images/letter-s.png +0 -0
  144. package/dist/images/letter-w.png +0 -0
  145. package/dist/images/meta-image.png +0 -0
  146. package/dist/images/number-1.png +0 -0
  147. package/dist/images/number-2.png +0 -0
  148. package/dist/images/number-3.png +0 -0
  149. package/dist/images/number-4.png +0 -0
  150. package/dist/images/number-5.png +0 -0
  151. package/dist/images/number-6.png +0 -0
  152. package/dist/images/splash.gif +0 -0
  153. package/dist/index.d.ts +8 -0
  154. package/dist/index.html +1 -0
  155. package/dist/index.test.d.ts +1 -0
  156. package/dist/main.d.ts +3 -0
  157. package/dist/main.test.d.ts +1 -0
  158. package/dist/menu/GameMenu.d.ts +15 -0
  159. package/dist/menu/GameMenu.test.d.ts +1 -0
  160. package/dist/menu/GameMenuSingleton.d.ts +6 -0
  161. package/dist/menu/GameMenuSingleton.test.d.ts +1 -0
  162. package/dist/menu/GameRepository.d.ts +7 -0
  163. package/dist/menu/GameRepository.test.d.ts +1 -0
  164. package/dist/menu/manager/GameManager.d.ts +6 -0
  165. package/dist/menu/manager/GameManager.test.d.ts +1 -0
  166. package/dist/sounds/sound_00.wav +0 -0
  167. package/dist/sounds/sound_01.wav +0 -0
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  180. package/dist/sounds/sound_14.wav +0 -0
  181. package/dist/sounds/sound_15.wav +0 -0
  182. package/dist/types/interfaces.d.ts +5 -0
  183. package/dist/vendor/p5.min.js +1 -0
  184. package/dist/view/Debugger.d.ts +12 -0
  185. package/dist/view/Debugger.test.d.ts +1 -0
  186. package/dist/view/GameView.d.ts +101 -0
  187. package/dist/view/GameView.test.d.ts +1 -0
  188. package/dist/view/SessionModal.d.ts +12 -0
  189. package/dist/view/SessionModal.test.d.ts +4 -0
  190. package/dist/view/components/layout/ButtonLayout.d.ts +25 -0
  191. package/dist/view/components/layout/ButtonLayout.test.d.ts +1 -0
  192. package/dist/view/components/layout/ContainerLayout.d.ts +23 -0
  193. package/dist/view/components/layout/ContainerLayout.test.d.ts +1 -0
  194. package/dist/view/components/layout/FrameLayout.d.ts +11 -0
  195. package/dist/view/components/layout/FrameLayout.test.d.ts +1 -0
  196. package/dist/view/components/ui/BigButton.d.ts +13 -0
  197. package/dist/view/components/ui/BigButton.test.d.ts +1 -0
  198. package/dist/view/components/ui/Button.d.ts +12 -0
  199. package/dist/view/components/ui/Button.test.d.ts +1 -0
  200. package/dist/view/components/ui/Canvas.d.ts +22 -0
  201. package/dist/view/components/ui/Canvas.test.d.ts +1 -0
  202. package/dist/view/components/ui/SmallButton.d.ts +13 -0
  203. package/dist/view/components/ui/SmallButton.test.d.ts +1 -0
  204. package/dist/view/theme/applyColors.d.ts +10 -0
  205. package/dist/view/theme/applyColors.test.d.ts +1 -0
  206. package/dist/view/theme/dimensions.d.ts +13 -0
  207. package/dist/view/theme/dimensions.test.d.ts +1 -0
  208. package/docs/GAME_DEVELOPER_GUIDE.adoc +167 -0
  209. package/docs/brick-engine-guide.adoc +87 -0
  210. package/docs/diagrams/lifecycle.mmd +19 -0
  211. package/docs/documentation_style_guide.adoc +210 -0
  212. package/docs/getting-started.adoc +147 -0
  213. package/docs/images/lifecycle.svg +1 -0
  214. package/docs/jsdoc_standard.adoc +109 -0
  215. package/docs/publishing.adoc +58 -0
  216. package/docs/reference/enums/Color.adoc +35 -0
  217. package/docs/reference/enums/ControlEventType.adoc +28 -0
  218. package/docs/reference/enums/ControlKey.adoc +34 -0
  219. package/docs/reference/enums/FontAlignment.adoc +43 -0
  220. package/docs/reference/enums/FontSize.adoc +31 -0
  221. package/docs/reference/enums/Sound.adoc +42 -0
  222. package/docs/reference/enums/StateProperty.adoc +33 -0
  223. package/docs/reference/helpers/CellHelper.adoc +37 -0
  224. package/docs/reference/helpers/ControlInputHandlerHelper.adoc +57 -0
  225. package/docs/reference/helpers/CoordinateHelper.adoc +118 -0
  226. package/docs/reference/helpers/RelativeValuesHelper.adoc +53 -0
  227. package/docs/reference/interfaces/Debuggable.adoc +29 -0
  228. package/docs/reference/interfaces/GameModules.adoc +35 -0
  229. package/docs/reference/interfaces/Initializable.adoc +24 -0
  230. package/docs/reference/interfaces/RendererInitializable.adoc +33 -0
  231. package/docs/reference/interfaces/StateSyncable.adoc +41 -0
  232. package/docs/reference/interfaces/modules/Control.adoc +98 -0
  233. package/docs/reference/interfaces/modules/Grid.adoc +411 -0
  234. package/docs/reference/interfaces/modules/Renderer.adoc +34 -0
  235. package/docs/reference/interfaces/modules/RendererComposite.adoc +57 -0
  236. package/docs/reference/interfaces/modules/Score.adoc +107 -0
  237. package/docs/reference/interfaces/modules/Session.adoc +66 -0
  238. package/docs/reference/interfaces/modules/State.adoc +290 -0
  239. package/docs/reference/interfaces/modules/Text.adoc +110 -0
  240. package/docs/reference/interfaces/modules/Time.adoc +119 -0
  241. package/docs/reference/modules/Debugger.adoc +71 -0
  242. package/docs/reference/modules/DisplayRenderer.adoc +55 -0
  243. package/docs/reference/modules/Game.adoc +256 -0
  244. package/docs/reference/modules/GameControl.adoc +139 -0
  245. package/docs/reference/modules/GameGrid.adoc +794 -0
  246. package/docs/reference/modules/GameHudGrid.adoc +38 -0
  247. package/docs/reference/modules/GameMenu.adoc +39 -0
  248. package/docs/reference/modules/GameRenderer.adoc +79 -0
  249. package/docs/reference/modules/GameScore.adoc +138 -0
  250. package/docs/reference/modules/GameSession.adoc +43 -0
  251. package/docs/reference/modules/GameSound.adoc +111 -0
  252. package/docs/reference/modules/GameState.adoc +318 -0
  253. package/docs/reference/modules/GameText.adoc +139 -0
  254. package/docs/reference/modules/GameTime.adoc +141 -0
  255. package/docs/reference/modules/HudRenderer.adoc +56 -0
  256. package/docs/reference/modules/InitialStateSnapshot.adoc +47 -0
  257. package/docs/reference/modules/SessionModal.adoc +34 -0
  258. package/docs/reference/types/Axis.adoc +28 -0
  259. package/docs/reference/types/Cell.adoc +29 -0
  260. package/docs/reference/types/ControlCallback.adoc +23 -0
  261. package/docs/reference/types/Coordinate.adoc +29 -0
  262. package/docs/reference/types/GameEntry.adoc +29 -0
  263. package/docs/reference/types/GameEvent.adoc +29 -0
  264. package/docs/reference/types/Piece.adoc +32 -0
  265. package/docs/reference/types/RendererMetrics.adoc +29 -0
  266. package/docs/reference/types/Vector.adoc +28 -0
  267. package/docs/testing_best_practices.adoc +190 -0
  268. package/eslint.config.mjs +29 -0
  269. package/package.json +54 -0
  270. package/public/CNAME +1 -0
  271. package/public/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  272. package/public/docs/brick-engine-guide.html +610 -0
  273. package/public/docs/diagrams/lifecycle.mmd +19 -0
  274. package/public/docs/documentation_style_guide.html +994 -0
  275. package/public/docs/getting-started.html +648 -0
  276. package/public/docs/images/lifecycle.svg +1 -0
  277. package/public/docs/index.html +593 -0
  278. package/public/docs/jsdoc_standard.html +656 -0
  279. package/public/docs/publishing.html +573 -0
  280. package/public/docs/reference/enums/Color.html +533 -0
  281. package/public/docs/reference/enums/ControlEventType.html +505 -0
  282. package/public/docs/reference/enums/ControlKey.html +529 -0
  283. package/public/docs/reference/enums/FontAlignment.html +545 -0
  284. package/public/docs/reference/enums/FontSize.html +517 -0
  285. package/public/docs/reference/enums/Sound.html +558 -0
  286. package/public/docs/reference/enums/StateProperty.html +525 -0
  287. package/public/docs/reference/helpers/CellHelper.html +520 -0
  288. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  289. package/public/docs/reference/helpers/CoordinateHelper.html +703 -0
  290. package/public/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  291. package/public/docs/reference/interfaces/Debuggable.html +501 -0
  292. package/public/docs/reference/interfaces/GameModules.html +544 -0
  293. package/public/docs/reference/interfaces/Initializable.html +495 -0
  294. package/public/docs/reference/interfaces/RendererInitializable.html +517 -0
  295. package/public/docs/reference/interfaces/StateSyncable.html +542 -0
  296. package/public/docs/reference/interfaces/modules/Control.html +648 -0
  297. package/public/docs/reference/interfaces/modules/Grid.html +1256 -0
  298. package/public/docs/reference/interfaces/modules/Renderer.html +522 -0
  299. package/public/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  300. package/public/docs/reference/interfaces/modules/Score.html +669 -0
  301. package/public/docs/reference/interfaces/modules/Session.html +585 -0
  302. package/public/docs/reference/interfaces/modules/State.html +897 -0
  303. package/public/docs/reference/interfaces/modules/Text.html +668 -0
  304. package/public/docs/reference/interfaces/modules/Time.html +684 -0
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  307. package/public/docs/reference/modules/Game.html +909 -0
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  310. package/public/docs/reference/modules/GameHudGrid.html +508 -0
  311. package/public/docs/reference/modules/GameMenu.html +538 -0
  312. package/public/docs/reference/modules/GameRenderer.html +589 -0
  313. package/public/docs/reference/modules/GameScore.html +664 -0
  314. package/public/docs/reference/modules/GameSession.html +533 -0
  315. package/public/docs/reference/modules/GameSound.html +636 -0
  316. package/public/docs/reference/modules/GameState.html +922 -0
  317. package/public/docs/reference/modules/GameText.html +701 -0
  318. package/public/docs/reference/modules/GameTime.html +696 -0
  319. package/public/docs/reference/modules/HudRenderer.html +568 -0
  320. package/public/docs/reference/modules/InitialStateSnapshot.html +557 -0
  321. package/public/docs/reference/modules/SessionModal.html +520 -0
  322. package/public/docs/reference/types/Axis.html +505 -0
  323. package/public/docs/reference/types/Cell.html +514 -0
  324. package/public/docs/reference/types/ControlCallback.html +488 -0
  325. package/public/docs/reference/types/Coordinate.html +510 -0
  326. package/public/docs/reference/types/GameEntry.html +514 -0
  327. package/public/docs/reference/types/GameEvent.html +514 -0
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  334. package/public/images/cell.svg +32 -0
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  336. package/public/images/games.png +0 -0
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  368. package/public/style/body.css +86 -0
  369. package/public/style/buttons.css +233 -0
  370. package/public/style/debugger.css +117 -0
  371. package/public/style/sessionModal.css +155 -0
  372. package/public/style/sourceCodeAndCommands.css +74 -0
  373. package/public/style/splash.css +13 -0
  374. package/public/style/theme.css +137 -0
  375. package/scripts/generate-diagrams.sh +20 -0
  376. package/scripts/generate-docs.js +111 -0
  377. package/src/client-game.d.ts +1 -0
  378. package/src/config/configs.test.ts +20 -0
  379. package/src/config/configs.ts +197 -0
  380. package/src/config/env.test.ts +59 -0
  381. package/src/config/env.ts +7 -0
  382. package/src/config/styles.ts +5 -0
  383. package/src/core/Game.test.ts +167 -0
  384. package/src/core/Game.ts +307 -0
  385. package/src/core/InitialStateSnapshot.test.ts +51 -0
  386. package/src/core/InitialStateSnapshot.ts +46 -0
  387. package/src/core/helpers/CellHelper.test.ts +33 -0
  388. package/src/core/helpers/CellHelper.ts +21 -0
  389. package/src/core/helpers/ControlInputHandlerHelper.test.ts +116 -0
  390. package/src/core/helpers/ControlInputHandlerHelper.ts +68 -0
  391. package/src/core/helpers/CoordinateHelper.test.ts +113 -0
  392. package/src/core/helpers/CoordinateHelper.ts +82 -0
  393. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +122 -0
  394. package/src/core/helpers/InterfaceIdentifierHelper.ts +43 -0
  395. package/src/core/helpers/RelativeValuesHelper.test.ts +47 -0
  396. package/src/core/helpers/RelativeValuesHelper.ts +29 -0
  397. package/src/core/module/control/GameControl.test.ts +82 -0
  398. package/src/core/module/control/GameControl.ts +142 -0
  399. package/src/core/module/control/GameControlKeyBinding.test.ts +59 -0
  400. package/src/core/module/control/GameControlKeyBinding.ts +92 -0
  401. package/src/core/module/grid/GameGrid.test.ts +83 -0
  402. package/src/core/module/grid/GameGrid.ts +610 -0
  403. package/src/core/module/grid/GameHudGrid.test.ts +22 -0
  404. package/src/core/module/grid/GameHudGrid.ts +40 -0
  405. package/src/core/module/grid/engines/GridAnalysisEngine.test.ts +157 -0
  406. package/src/core/module/grid/engines/GridAnalysisEngine.ts +124 -0
  407. package/src/core/module/grid/engines/GridLineEngine.test.ts +132 -0
  408. package/src/core/module/grid/engines/GridLineEngine.ts +165 -0
  409. package/src/core/module/grid/engines/GridMovementEngine.test.ts +125 -0
  410. package/src/core/module/grid/engines/GridMovementEngine.ts +113 -0
  411. package/src/core/module/grid/engines/GridRegionEngine.test.ts +136 -0
  412. package/src/core/module/grid/engines/GridRegionEngine.ts +52 -0
  413. package/src/core/module/grid/engines/GridTransformEngine.test.ts +98 -0
  414. package/src/core/module/grid/engines/GridTransformEngine.ts +70 -0
  415. package/src/core/module/renderer/DisplayRenderer.test.ts +86 -0
  416. package/src/core/module/renderer/DisplayRenderer.ts +152 -0
  417. package/src/core/module/renderer/GameRenderer.test.ts +103 -0
  418. package/src/core/module/renderer/GameRenderer.ts +144 -0
  419. package/src/core/module/renderer/HudRenderer.test.ts +108 -0
  420. package/src/core/module/renderer/HudRenderer.ts +203 -0
  421. package/src/core/module/score/GameScore.test.ts +71 -0
  422. package/src/core/module/score/GameScore.ts +188 -0
  423. package/src/core/module/session/GameSession.test.ts +176 -0
  424. package/src/core/module/session/GameSession.ts +103 -0
  425. package/src/core/module/sound/GameSound.test.ts +117 -0
  426. package/src/core/module/sound/GameSound.ts +229 -0
  427. package/src/core/module/state/GameState.test.ts +101 -0
  428. package/src/core/module/state/GameState.ts +339 -0
  429. package/src/core/module/text/GameText.test.ts +87 -0
  430. package/src/core/module/text/GameText.ts +150 -0
  431. package/src/core/module/time/GameTime.test.ts +86 -0
  432. package/src/core/module/time/GameTime.ts +144 -0
  433. package/src/core/types/Interfaces.ts +59 -0
  434. package/src/core/types/Types.ts +124 -0
  435. package/src/core/types/enums.ts +113 -0
  436. package/src/core/types/modules.ts +841 -0
  437. package/src/index.test.ts +15 -0
  438. package/src/index.ts +9 -0
  439. package/src/main.test.ts +137 -0
  440. package/src/main.ts +77 -0
  441. package/src/menu/GameMenu.test.ts +157 -0
  442. package/src/menu/GameMenu.ts +124 -0
  443. package/src/menu/GameMenuSingleton.test.ts +26 -0
  444. package/src/menu/GameMenuSingleton.ts +13 -0
  445. package/src/menu/GameRepository.test.ts +46 -0
  446. package/src/menu/GameRepository.ts +47 -0
  447. package/src/menu/manager/GameManager.test.ts +68 -0
  448. package/src/menu/manager/GameManager.ts +50 -0
  449. package/src/types/global.d.ts +8 -0
  450. package/src/types/interfaces.ts +5 -0
  451. package/src/view/Debugger.test.ts +152 -0
  452. package/src/view/Debugger.ts +124 -0
  453. package/src/view/GameView.test.ts +95 -0
  454. package/src/view/GameView.ts +244 -0
  455. package/src/view/SessionModal.test.ts +141 -0
  456. package/src/view/SessionModal.ts +73 -0
  457. package/src/view/components/layout/ButtonLayout.test.ts +28 -0
  458. package/src/view/components/layout/ButtonLayout.ts +63 -0
  459. package/src/view/components/layout/ContainerLayout.test.ts +48 -0
  460. package/src/view/components/layout/ContainerLayout.ts +50 -0
  461. package/src/view/components/layout/FrameLayout.test.ts +24 -0
  462. package/src/view/components/layout/FrameLayout.ts +25 -0
  463. package/src/view/components/ui/BigButton.test.ts +28 -0
  464. package/src/view/components/ui/BigButton.ts +31 -0
  465. package/src/view/components/ui/Button.test.ts +30 -0
  466. package/src/view/components/ui/Button.ts +30 -0
  467. package/src/view/components/ui/Canvas.test.ts +32 -0
  468. package/src/view/components/ui/Canvas.ts +34 -0
  469. package/src/view/components/ui/SmallButton.test.ts +48 -0
  470. package/src/view/components/ui/SmallButton.ts +32 -0
  471. package/src/view/theme/applyColors.test.ts +47 -0
  472. package/src/view/theme/applyColors.ts +38 -0
  473. package/src/view/theme/dimensions.test.ts +34 -0
  474. package/src/view/theme/dimensions.ts +53 -0
  475. package/tsconfig.json +16 -0
  476. package/vitest.config.ts +14 -0
  477. package/webpack.config.js +133 -0
@@ -0,0 +1,113 @@
1
+ import { Cell, Coordinate, Vector, Piece } from '../../../types/Types';
2
+ import { Grid } from '../../../types/modules';
3
+
4
+ /**
5
+ * Handles movement and projection logic for the game grid.
6
+ */
7
+ export default class GridMovementEngine {
8
+ constructor(private grid: Grid) {}
9
+
10
+ /**
11
+ * Attempts to shift a collection of cells (a piece) in a given direction.
12
+ */
13
+ movePiece(piece: Piece, direction: Vector): Piece | null {
14
+ const newPiece: Piece = piece.map(cell => ({
15
+ ...cell,
16
+ coordinate: {
17
+ x: cell.coordinate.x + (direction.x || 0),
18
+ y: cell.coordinate.y + (direction.y || 0),
19
+ },
20
+ }));
21
+
22
+ const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
23
+
24
+ const isInvalid = newPiece.some(cell => {
25
+ if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
26
+ return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
27
+ });
28
+
29
+ return isInvalid ? null : newPiece;
30
+ }
31
+
32
+ movePieceLeft(piece: Piece): Piece | null {
33
+ return this.movePiece(piece, { x: -1, y: 0 });
34
+ }
35
+ movePieceRight(piece: Piece): Piece | null {
36
+ return this.movePiece(piece, { x: 1, y: 0 });
37
+ }
38
+ movePieceUp(piece: Piece): Piece | null {
39
+ return this.movePiece(piece, { x: 0, y: -1 });
40
+ }
41
+ movePieceDown(piece: Piece): Piece | null {
42
+ return this.movePiece(piece, { x: 0, y: 1 });
43
+ }
44
+
45
+ /**
46
+ * Attempts to shift a single cell in a given direction.
47
+ */
48
+ moveCell(cell: Cell, direction: Vector): Cell | null {
49
+ const newCoord = {
50
+ x: cell.coordinate.x + (direction.x || 0),
51
+ y: cell.coordinate.y + (direction.y || 0),
52
+ };
53
+
54
+ if (!this.grid.isValidCoordinate(newCoord) || this.grid.isCellActive(newCoord)) {
55
+ return null;
56
+ }
57
+
58
+ return { ...cell, coordinate: newCoord };
59
+ }
60
+
61
+ moveCellLeft(cell: Cell): Cell | null {
62
+ return this.moveCell(cell, { x: -1, y: 0 });
63
+ }
64
+ moveCellRight(cell: Cell): Cell | null {
65
+ return this.moveCell(cell, { x: 1, y: 0 });
66
+ }
67
+ moveCellUp(cell: Cell): Cell | null {
68
+ return this.moveCell(cell, { x: 0, y: -1 });
69
+ }
70
+ moveCellDown(cell: Cell): Cell | null {
71
+ return this.moveCell(cell, { x: 0, y: 1 });
72
+ }
73
+
74
+ getDropPath(piece: Piece): Piece {
75
+ let currentPiece = piece;
76
+ let nextPiece = this.movePieceDown(currentPiece);
77
+ while (nextPiece !== null) {
78
+ currentPiece = nextPiece;
79
+ nextPiece = this.movePieceDown(currentPiece);
80
+ }
81
+ return currentPiece;
82
+ }
83
+
84
+ getRisePath(piece: Piece): Piece {
85
+ let currentPiece = piece;
86
+ let nextPiece = this.movePieceUp(currentPiece);
87
+ while (nextPiece !== null) {
88
+ currentPiece = nextPiece;
89
+ nextPiece = this.movePieceUp(currentPiece);
90
+ }
91
+ return currentPiece;
92
+ }
93
+
94
+ getReachPathLeft(piece: Piece): Piece {
95
+ let currentPiece = piece;
96
+ let nextPiece = this.movePieceLeft(currentPiece);
97
+ while (nextPiece !== null) {
98
+ currentPiece = nextPiece;
99
+ nextPiece = this.movePieceLeft(currentPiece);
100
+ }
101
+ return currentPiece;
102
+ }
103
+
104
+ getReachPathRight(piece: Piece): Piece {
105
+ let currentPiece = piece;
106
+ let nextPiece = this.movePieceRight(currentPiece);
107
+ while (nextPiece !== null) {
108
+ currentPiece = nextPiece;
109
+ nextPiece = this.movePieceRight(currentPiece);
110
+ }
111
+ return currentPiece;
112
+ }
113
+ }
@@ -0,0 +1,136 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import GridRegionEngine from './GridRegionEngine';
3
+ import { Grid } from '../../../types/modules';
4
+ import { Color } from '../../../types/enums';
5
+
6
+ describe('GridRegionEngine', () => {
7
+ let engine: GridRegionEngine;
8
+ let mockGrid: Grid;
9
+
10
+ beforeEach(() => {
11
+ // [ARRANGE] Mock Grid facade
12
+ mockGrid = {
13
+ width: 10,
14
+ height: 20,
15
+ isValidCoordinate: vi.fn(),
16
+ isCellActive: vi.fn(),
17
+ setCellValue: vi.fn(),
18
+ setCellColor: vi.fn(),
19
+ stampCell: vi.fn(),
20
+ } as unknown as Grid;
21
+ engine = new GridRegionEngine(mockGrid);
22
+ });
23
+
24
+ describe('isAreaOccupied', () => {
25
+ it('should return true if any coordinate is out of bounds', () => {
26
+ // [ARRANGE]
27
+ const coords = [
28
+ { x: 0, y: 0 },
29
+ { x: -1, y: 0 },
30
+ ];
31
+ vi.mocked(mockGrid.isValidCoordinate).mockImplementation(c => c.x >= 0);
32
+
33
+ // [ACT]
34
+ const result = engine.isAreaOccupied(coords);
35
+
36
+ // [ASSERT]
37
+ expect(result).toBe(true);
38
+ });
39
+
40
+ it('should return true if any coordinate is already active', () => {
41
+ // [ARRANGE]
42
+ const coords = [
43
+ { x: 1, y: 1 },
44
+ { x: 2, y: 2 },
45
+ ];
46
+ vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
47
+ vi.mocked(mockGrid.isCellActive).mockImplementation(c => c.x === 2);
48
+
49
+ // [ACT]
50
+ const result = engine.isAreaOccupied(coords);
51
+
52
+ // [ASSERT]
53
+ expect(result).toBe(true);
54
+ });
55
+
56
+ it('should return false if all coordinates are valid and inactive', () => {
57
+ // [ARRANGE]
58
+ const coords = [
59
+ { x: 1, y: 1 },
60
+ { x: 2, y: 2 },
61
+ ];
62
+ vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
63
+ vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
64
+
65
+ // [ACT]
66
+ const result = engine.isAreaOccupied(coords);
67
+
68
+ // [ASSERT]
69
+ expect(result).toBe(false);
70
+ });
71
+ });
72
+
73
+ describe('fillArea', () => {
74
+ it('should call setCellValue and setCellColor for every cell in the defined rectangle', () => {
75
+ // [ARRANGE]
76
+ const start = { x: 1, y: 1 };
77
+ const end = { x: 2, y: 2 };
78
+ const value = 5;
79
+ const color = Color.RED;
80
+
81
+ // [ACT]
82
+ engine.fillArea(start, end, value, color);
83
+
84
+ // [ASSERT]
85
+ // (1,1), (1,2), (2,1), (2,2) -> 4 cells
86
+ expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
87
+ expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 1, y: 1 }, 5);
88
+ expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 1, y: 1 }, Color.RED);
89
+ expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 2, y: 2 }, 5);
90
+ });
91
+
92
+ it('should handle coordinates provided in reverse order', () => {
93
+ // [ARRANGE]
94
+ const start = { x: 2, y: 2 };
95
+ const end = { x: 1, y: 1 };
96
+
97
+ // [ACT]
98
+ engine.fillArea(start, end, 5, Color.RED);
99
+
100
+ // [ASSERT]
101
+ expect(mockGrid.setCellValue).toHaveBeenCalledTimes(4);
102
+ });
103
+ });
104
+
105
+ describe('stampPiece', () => {
106
+ it('should call grid.stampCell for each cell in the piece', () => {
107
+ // [ARRANGE]
108
+ const piece = [
109
+ { coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
110
+ { coordinate: { x: 1, y: 2 }, value: 1, color: Color.RED },
111
+ ];
112
+
113
+ // [ACT]
114
+ engine.stampPiece(piece);
115
+
116
+ // [ASSERT]
117
+ expect(mockGrid.stampCell).toHaveBeenCalledTimes(2);
118
+ expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[0]);
119
+ expect(mockGrid.stampCell).toHaveBeenCalledWith(piece[1]);
120
+ });
121
+ });
122
+
123
+ describe('stampCell', () => {
124
+ it('should delegate to setCellValue and setCellColor', () => {
125
+ // [ARRANGE]
126
+ const cell = { coordinate: { x: 5, y: 5 }, value: 2, color: Color.BLUE };
127
+
128
+ // [ACT]
129
+ engine.stampCell(cell);
130
+
131
+ // [ASSERT]
132
+ expect(mockGrid.setCellValue).toHaveBeenCalledWith({ x: 5, y: 5 }, 2);
133
+ expect(mockGrid.setCellColor).toHaveBeenCalledWith({ x: 5, y: 5 }, Color.BLUE);
134
+ });
135
+ });
136
+ });
@@ -0,0 +1,52 @@
1
+ import { Color } from '../../../types/enums';
2
+ import { Cell, Coordinate, Piece } from '../../../types/Types';
3
+ import { Grid } from '../../../types/modules';
4
+
5
+ /**
6
+ * Handles region-based operations (areas, stamps, and occupancy) on the grid.
7
+ */
8
+ export default class GridRegionEngine {
9
+ constructor(private grid: Grid) {}
10
+
11
+ /**
12
+ * Checks if any of the provided coordinates are already occupied or out of bounds.
13
+ */
14
+ isAreaOccupied(coordinates: Coordinate[]): boolean {
15
+ return coordinates.some(coord => {
16
+ if (!this.grid.isValidCoordinate(coord)) return true;
17
+ return this.grid.isCellActive(coord);
18
+ });
19
+ }
20
+
21
+ /**
22
+ * Fills a rectangular region defined by two corners with a specific value and color.
23
+ */
24
+ fillArea(start: Coordinate, end: Coordinate, value: number, color: Color): void {
25
+ const xMin = Math.max(0, Math.min(start.x, end.x));
26
+ const xMax = Math.min(this.grid.width - 1, Math.max(start.x, end.x));
27
+ const yMin = Math.max(0, Math.min(start.y, end.y));
28
+ const yMax = Math.min(this.grid.height - 1, Math.max(start.y, end.y));
29
+
30
+ for (let y = yMin; y <= yMax; y++) {
31
+ for (let x = xMin; x <= xMax; x++) {
32
+ this.grid.setCellValue({ x, y }, value);
33
+ this.grid.setCellColor({ x, y }, color);
34
+ }
35
+ }
36
+ }
37
+
38
+ /**
39
+ * Updates multiple coordinates simultaneously with their specific values and colors.
40
+ */
41
+ stampPiece(piece: Piece): void {
42
+ piece.forEach(cell => this.grid.stampCell(cell));
43
+ }
44
+
45
+ /**
46
+ * Updates a single coordinate with a specific value and color from a Cell.
47
+ */
48
+ stampCell(cell: Cell): void {
49
+ this.grid.setCellValue(cell.coordinate, cell.value);
50
+ this.grid.setCellColor(cell.coordinate, cell.color);
51
+ }
52
+ }
@@ -0,0 +1,98 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import GridTransformEngine from './GridTransformEngine';
3
+ import { Grid } from '../../../types/modules';
4
+ import { Color } from '../../../types/enums';
5
+
6
+ describe('GridTransformEngine', () => {
7
+ let engine: GridTransformEngine;
8
+ let mockGrid: Grid;
9
+
10
+ beforeEach(() => {
11
+ // [ARRANGE] Mock Grid facade
12
+ mockGrid = {
13
+ isValidCoordinate: vi.fn(),
14
+ isCellActive: vi.fn(),
15
+ } as unknown as Grid;
16
+ engine = new GridTransformEngine(mockGrid);
17
+ });
18
+
19
+ describe('rotatePiece', () => {
20
+ it('should rotate a piece 90 degrees clockwise around origin', () => {
21
+ // [ARRANGE]
22
+ // Origin (5,5), Cell at (5,4) (above)
23
+ // Clockwise rotation should move it to (6,5) (right)
24
+ const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
25
+ const origin = { x: 5, y: 5 };
26
+ vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
27
+ vi.mocked(mockGrid.isCellActive).mockReturnValue(false);
28
+
29
+ // [ACT]
30
+ const result = engine.rotatePiece(piece, origin, true);
31
+
32
+ // [ASSERT]
33
+ expect(result).not.toBeNull();
34
+ expect(result![0].coordinate).toEqual({ x: 6, y: 5 });
35
+ });
36
+
37
+ it('should return null if rotation results in a collision', () => {
38
+ // [ARRANGE]
39
+ const piece = [{ coordinate: { x: 5, y: 4 }, value: 1, color: Color.RED }];
40
+ const origin = { x: 5, y: 5 };
41
+ vi.mocked(mockGrid.isValidCoordinate).mockReturnValue(true);
42
+ vi.mocked(mockGrid.isCellActive).mockReturnValue(true); // Obstacle at (6,5)
43
+
44
+ // [ACT]
45
+ const result = engine.rotatePiece(piece, origin, true);
46
+
47
+ // [ASSERT]
48
+ expect(result).toBeNull();
49
+ });
50
+ });
51
+
52
+ describe('getPieceBounds', () => {
53
+ it('should return correct min and max coordinates', () => {
54
+ // [ARRANGE]
55
+ const piece = [
56
+ { coordinate: { x: 1, y: 10 }, value: 1, color: Color.RED },
57
+ { coordinate: { x: 5, y: 2 }, value: 1, color: Color.RED },
58
+ ];
59
+
60
+ // [ACT]
61
+ const bounds = engine.getPieceBounds(piece);
62
+
63
+ // [ASSERT]
64
+ expect(bounds.min).toEqual({ x: 1, y: 2 });
65
+ expect(bounds.max).toEqual({ x: 5, y: 10 });
66
+ });
67
+ });
68
+
69
+ describe('mirrorPiece', () => {
70
+ it('should mirror piece across X axis (horizontal mirror)', () => {
71
+ // [ARRANGE]
72
+ // Piece at X: 1, 2, 3. Center is 2.
73
+ // 1 mirrors to 3, 2 stays 2, 3 mirrors to 1.
74
+ const piece = [
75
+ { coordinate: { x: 1, y: 1 }, value: 1, color: Color.RED },
76
+ { coordinate: { x: 3, y: 1 }, value: 1, color: Color.RED },
77
+ ];
78
+
79
+ // [ACT]
80
+ const result = engine.mirrorPiece(piece, 'x');
81
+
82
+ // [ASSERT]
83
+ expect(result.map(c => c.coordinate.x)).toContain(1);
84
+ expect(result.map(c => c.coordinate.x)).toContain(3);
85
+ });
86
+
87
+ it('should handle single cell pieces for mirroring', () => {
88
+ // [ARRANGE]
89
+ const piece = [{ coordinate: { x: 5, y: 5 }, value: 1, color: Color.RED }];
90
+
91
+ // [ACT]
92
+ const result = engine.mirrorPiece(piece, 'y');
93
+
94
+ // [ASSERT]
95
+ expect(result[0].coordinate).toEqual({ x: 5, y: 5 });
96
+ });
97
+ });
98
+ });
@@ -0,0 +1,70 @@
1
+ import { Coordinate, Axis, Piece } from '../../../types/Types';
2
+ import { Grid } from '../../../types/modules';
3
+
4
+ /**
5
+ * Handles geometric transformations for pieces on the grid.
6
+ */
7
+ export default class GridTransformEngine {
8
+ constructor(private grid: Grid) {}
9
+
10
+ /**
11
+ * Attempts to rotate a piece 90 degrees around a specific origin.
12
+ */
13
+ rotatePiece(piece: Piece, origin: Coordinate, clockwise: boolean = true): Piece | null {
14
+ const newPiece: Piece = piece.map(cell => {
15
+ const relX = cell.coordinate.x - origin.x;
16
+ const relY = cell.coordinate.y - origin.y;
17
+
18
+ const newRelX = clockwise ? -relY : relY;
19
+ const newRelY = clockwise ? relX : -relX;
20
+
21
+ return {
22
+ ...cell,
23
+ coordinate: {
24
+ x: origin.x + newRelX,
25
+ y: origin.y + newRelY,
26
+ },
27
+ };
28
+ });
29
+
30
+ const isPartofSelf = (coord: Coordinate) => piece.some(c => c.coordinate.x === coord.x && c.coordinate.y === coord.y);
31
+
32
+ const isInvalid = newPiece.some(cell => {
33
+ if (!this.grid.isValidCoordinate(cell.coordinate)) return true;
34
+ return this.grid.isCellActive(cell.coordinate) && !isPartofSelf(cell.coordinate);
35
+ });
36
+
37
+ return isInvalid ? null : newPiece;
38
+ }
39
+
40
+ /**
41
+ * Mirrors a piece across a specific axis relative to its bounding box.
42
+ */
43
+ mirrorPiece(piece: Piece, axis: Axis): Piece {
44
+ if (piece.length === 0) return [];
45
+
46
+ const bounds = this.getPieceBounds(piece);
47
+ const center = axis === 'x' ? (bounds.min.x + bounds.max.x) / 2 : (bounds.min.y + bounds.max.y) / 2;
48
+
49
+ return piece.map(cell => ({
50
+ ...cell,
51
+ coordinate: {
52
+ x: axis === 'x' ? Math.round(2 * center - cell.coordinate.x) : cell.coordinate.x,
53
+ y: axis === 'y' ? Math.round(2 * center - cell.coordinate.y) : cell.coordinate.y,
54
+ },
55
+ }));
56
+ }
57
+
58
+ /**
59
+ * Calculates the bounding box of a piece.
60
+ */
61
+ getPieceBounds(piece: Piece): { min: Coordinate; max: Coordinate } {
62
+ const xs = piece.map(c => c.coordinate.x);
63
+ const ys = piece.map(c => c.coordinate.y);
64
+
65
+ return {
66
+ min: { x: Math.min(...xs), y: Math.min(...ys) },
67
+ max: { x: Math.max(...xs), y: Math.max(...ys) },
68
+ };
69
+ }
70
+ }
@@ -0,0 +1,86 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import type p5 from 'p5';
3
+ import DisplayRenderer from './DisplayRenderer';
4
+ import { Color } from '../../types/enums';
5
+ import { GameModules } from '../../types/Types';
6
+ import { State } from '../../types/modules';
7
+
8
+ describe('DisplayRenderer', () => {
9
+ let renderer: DisplayRenderer;
10
+ let mockP5: Record<string, unknown>;
11
+ let mockGraphics: Record<string, unknown>;
12
+
13
+ beforeEach(() => {
14
+ mockGraphics = {
15
+ background: vi.fn(),
16
+ strokeWeight: vi.fn(),
17
+ noFill: vi.fn(),
18
+ stroke: vi.fn(),
19
+ rect: vi.fn(),
20
+ };
21
+
22
+ mockP5 = {
23
+ createGraphics: vi.fn().mockReturnValue(mockGraphics),
24
+ push: vi.fn(),
25
+ pop: vi.fn(),
26
+ image: vi.fn(),
27
+ translate: vi.fn(),
28
+ strokeWeight: vi.fn(),
29
+ stroke: vi.fn(),
30
+ noFill: vi.fn(),
31
+ rect: vi.fn(),
32
+ fill: vi.fn(),
33
+ width: 1000,
34
+ height: 1000,
35
+ };
36
+
37
+ renderer = new DisplayRenderer(mockP5 as unknown as p5);
38
+ renderer.setup({
39
+ display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
40
+ hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
41
+ cell: { size: 50 },
42
+ });
43
+ });
44
+
45
+ describe('render', () => {
46
+ it('should draw static background and then grid cells', () => {
47
+ // [ARRANGE]
48
+ const grid = [[{ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED }]];
49
+ const mockModules = {
50
+ state: { isColorEnabled: () => true, isPlaying: () => true },
51
+ } as unknown as GameModules;
52
+
53
+ // [ACT]
54
+ renderer.render(grid, mockModules);
55
+
56
+ // [ASSERT]
57
+ expect(mockP5.image).toHaveBeenCalledWith(mockGraphics, 0, 0);
58
+ expect(mockP5.translate).toHaveBeenCalledWith(50, 50); // display origin + 0*50
59
+ expect(mockP5.rect).toHaveBeenCalled();
60
+ });
61
+ });
62
+
63
+ describe('renderCell', () => {
64
+ it('should use DEFAULT color if color mode is disabled', () => {
65
+ const cell = { coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED };
66
+ const mockState = { isColorEnabled: () => false, isPlaying: () => true } as unknown as State;
67
+
68
+ // [ACT]
69
+ (renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
70
+
71
+ // [ASSERT]
72
+ expect(mockP5.stroke).toHaveBeenCalledWith(Color.DEFAULT);
73
+ });
74
+
75
+ it('should use INACTIVE color if cell value is 0', () => {
76
+ const cell = { coordinate: { x: 0, y: 0 }, value: 0, color: Color.RED };
77
+ const mockState = { isColorEnabled: () => true, isPlaying: () => true } as unknown as State;
78
+
79
+ // [ACT]
80
+ (renderer as unknown as { renderCell: (c: unknown, s: unknown) => void })['renderCell'](cell, mockState);
81
+
82
+ // [ASSERT]
83
+ expect(mockP5.stroke).toHaveBeenCalledWith(Color.INACTIVE);
84
+ });
85
+ });
86
+ });