brick-engine-js 1.0.1

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Files changed (477) hide show
  1. package/.env.local.example +2 -0
  2. package/.github/workflows/publish.yml +73 -0
  3. package/.prettierignore +2 -0
  4. package/.prettierrc.json +8 -0
  5. package/README.adoc +84 -0
  6. package/dist/8e23286c2fdf41fd795f.svg +32 -0
  7. package/dist/CNAME +1 -0
  8. package/dist/app.js +2 -0
  9. package/dist/app.js.map +1 -0
  10. package/dist/brick-engine.js +2 -0
  11. package/dist/brick-engine.js.map +1 -0
  12. package/dist/config/configs.d.ts +180 -0
  13. package/dist/config/configs.test.d.ts +1 -0
  14. package/dist/config/env.d.ts +2 -0
  15. package/dist/config/env.test.d.ts +1 -0
  16. package/dist/config/styles.d.ts +0 -0
  17. package/dist/core/Game.d.ts +107 -0
  18. package/dist/core/Game.test.d.ts +1 -0
  19. package/dist/core/InitialStateSnapshot.d.ts +19 -0
  20. package/dist/core/InitialStateSnapshot.test.d.ts +1 -0
  21. package/dist/core/helpers/CellHelper.d.ts +13 -0
  22. package/dist/core/helpers/CellHelper.test.d.ts +1 -0
  23. package/dist/core/helpers/ControlInputHandlerHelper.d.ts +32 -0
  24. package/dist/core/helpers/ControlInputHandlerHelper.test.d.ts +1 -0
  25. package/dist/core/helpers/CoordinateHelper.d.ts +54 -0
  26. package/dist/core/helpers/CoordinateHelper.test.d.ts +1 -0
  27. package/dist/core/helpers/InterfaceIdentifierHelper.d.ts +7 -0
  28. package/dist/core/helpers/InterfaceIdentifierHelper.test.d.ts +1 -0
  29. package/dist/core/helpers/RelativeValuesHelper.d.ts +23 -0
  30. package/dist/core/helpers/RelativeValuesHelper.test.d.ts +1 -0
  31. package/dist/core/module/control/GameControl.d.ts +62 -0
  32. package/dist/core/module/control/GameControl.test.d.ts +1 -0
  33. package/dist/core/module/control/GameControlKeyBinding.d.ts +36 -0
  34. package/dist/core/module/control/GameControlKeyBinding.test.d.ts +1 -0
  35. package/dist/core/module/grid/GameGrid.d.ts +399 -0
  36. package/dist/core/module/grid/GameGrid.test.d.ts +1 -0
  37. package/dist/core/module/grid/GameHudGrid.d.ts +24 -0
  38. package/dist/core/module/grid/GameHudGrid.test.d.ts +1 -0
  39. package/dist/core/module/grid/engines/GridAnalysisEngine.d.ts +29 -0
  40. package/dist/core/module/grid/engines/GridAnalysisEngine.test.d.ts +1 -0
  41. package/dist/core/module/grid/engines/GridLineEngine.d.ts +56 -0
  42. package/dist/core/module/grid/engines/GridLineEngine.test.d.ts +1 -0
  43. package/dist/core/module/grid/engines/GridMovementEngine.d.ts +29 -0
  44. package/dist/core/module/grid/engines/GridMovementEngine.test.d.ts +1 -0
  45. package/dist/core/module/grid/engines/GridRegionEngine.d.ts +26 -0
  46. package/dist/core/module/grid/engines/GridRegionEngine.test.d.ts +1 -0
  47. package/dist/core/module/grid/engines/GridTransformEngine.d.ts +24 -0
  48. package/dist/core/module/grid/engines/GridTransformEngine.test.d.ts +1 -0
  49. package/dist/core/module/renderer/DisplayRenderer.d.ts +51 -0
  50. package/dist/core/module/renderer/DisplayRenderer.test.d.ts +1 -0
  51. package/dist/core/module/renderer/GameRenderer.d.ts +59 -0
  52. package/dist/core/module/renderer/GameRenderer.test.d.ts +1 -0
  53. package/dist/core/module/renderer/HudRenderer.d.ts +56 -0
  54. package/dist/core/module/renderer/HudRenderer.test.d.ts +1 -0
  55. package/dist/core/module/score/GameScore.d.ts +117 -0
  56. package/dist/core/module/score/GameScore.test.d.ts +1 -0
  57. package/dist/core/module/session/GameSession.d.ts +20 -0
  58. package/dist/core/module/session/GameSession.test.d.ts +1 -0
  59. package/dist/core/module/sound/GameSound.d.ts +85 -0
  60. package/dist/core/module/sound/GameSound.test.d.ts +1 -0
  61. package/dist/core/module/state/GameState.d.ts +172 -0
  62. package/dist/core/module/state/GameState.test.d.ts +1 -0
  63. package/dist/core/module/text/GameText.d.ts +87 -0
  64. package/dist/core/module/text/GameText.test.d.ts +1 -0
  65. package/dist/core/module/time/GameTime.d.ts +76 -0
  66. package/dist/core/module/time/GameTime.test.d.ts +1 -0
  67. package/dist/core/types/Interfaces.d.ts +53 -0
  68. package/dist/core/types/Types.d.ts +114 -0
  69. package/dist/core/types/enums.d.ts +106 -0
  70. package/dist/core/types/modules.d.ts +723 -0
  71. package/dist/css/app.743066d8e4172b0e73f9.css +824 -0
  72. package/dist/css/app.743066d8e4172b0e73f9.css.map +1 -0
  73. package/dist/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  74. package/dist/docs/brick-engine-guide.html +610 -0
  75. package/dist/docs/diagrams/lifecycle.mmd +19 -0
  76. package/dist/docs/documentation_style_guide.html +994 -0
  77. package/dist/docs/getting-started.html +648 -0
  78. package/dist/docs/images/lifecycle.svg +1 -0
  79. package/dist/docs/index.html +593 -0
  80. package/dist/docs/jsdoc_standard.html +656 -0
  81. package/dist/docs/publishing.html +573 -0
  82. package/dist/docs/reference/enums/Color.html +533 -0
  83. package/dist/docs/reference/enums/ControlEventType.html +505 -0
  84. package/dist/docs/reference/enums/ControlKey.html +529 -0
  85. package/dist/docs/reference/enums/FontAlignment.html +545 -0
  86. package/dist/docs/reference/enums/FontSize.html +517 -0
  87. package/dist/docs/reference/enums/Sound.html +558 -0
  88. package/dist/docs/reference/enums/StateProperty.html +525 -0
  89. package/dist/docs/reference/helpers/CellHelper.html +520 -0
  90. package/dist/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  91. package/dist/docs/reference/helpers/CoordinateHelper.html +703 -0
  92. package/dist/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  93. package/dist/docs/reference/interfaces/Debuggable.html +501 -0
  94. package/dist/docs/reference/interfaces/GameModules.html +544 -0
  95. package/dist/docs/reference/interfaces/Initializable.html +495 -0
  96. package/dist/docs/reference/interfaces/RendererInitializable.html +517 -0
  97. package/dist/docs/reference/interfaces/StateSyncable.html +542 -0
  98. package/dist/docs/reference/interfaces/modules/Control.html +648 -0
  99. package/dist/docs/reference/interfaces/modules/Grid.html +1256 -0
  100. package/dist/docs/reference/interfaces/modules/Renderer.html +522 -0
  101. package/dist/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  102. package/dist/docs/reference/interfaces/modules/Score.html +669 -0
  103. package/dist/docs/reference/interfaces/modules/Session.html +585 -0
  104. package/dist/docs/reference/interfaces/modules/State.html +897 -0
  105. package/dist/docs/reference/interfaces/modules/Text.html +668 -0
  106. package/dist/docs/reference/interfaces/modules/Time.html +684 -0
  107. package/dist/docs/reference/modules/Debugger.html +579 -0
  108. package/dist/docs/reference/modules/DisplayRenderer.html +557 -0
  109. package/dist/docs/reference/modules/Game.html +909 -0
  110. package/dist/docs/reference/modules/GameControl.html +716 -0
  111. package/dist/docs/reference/modules/GameGrid.html +1910 -0
  112. package/dist/docs/reference/modules/GameHudGrid.html +508 -0
  113. package/dist/docs/reference/modules/GameMenu.html +538 -0
  114. package/dist/docs/reference/modules/GameRenderer.html +589 -0
  115. package/dist/docs/reference/modules/GameScore.html +664 -0
  116. package/dist/docs/reference/modules/GameSession.html +533 -0
  117. package/dist/docs/reference/modules/GameSound.html +636 -0
  118. package/dist/docs/reference/modules/GameState.html +922 -0
  119. package/dist/docs/reference/modules/GameText.html +701 -0
  120. package/dist/docs/reference/modules/GameTime.html +696 -0
  121. package/dist/docs/reference/modules/HudRenderer.html +568 -0
  122. package/dist/docs/reference/modules/InitialStateSnapshot.html +557 -0
  123. package/dist/docs/reference/modules/SessionModal.html +520 -0
  124. package/dist/docs/reference/types/Axis.html +505 -0
  125. package/dist/docs/reference/types/Cell.html +514 -0
  126. package/dist/docs/reference/types/ControlCallback.html +488 -0
  127. package/dist/docs/reference/types/Coordinate.html +510 -0
  128. package/dist/docs/reference/types/GameEntry.html +514 -0
  129. package/dist/docs/reference/types/GameEvent.html +514 -0
  130. package/dist/docs/reference/types/Piece.html +506 -0
  131. package/dist/docs/reference/types/RendererMetrics.html +514 -0
  132. package/dist/docs/reference/types/Vector.html +509 -0
  133. package/dist/docs/testing_best_practices.html +770 -0
  134. package/dist/favicon.ico +0 -0
  135. package/dist/fonts/digital-7.monoitalic.ttf +0 -0
  136. package/dist/images/cell.svg +32 -0
  137. package/dist/images/close.png +0 -0
  138. package/dist/images/games.png +0 -0
  139. package/dist/images/github.png +0 -0
  140. package/dist/images/letter-a.png +0 -0
  141. package/dist/images/letter-d.png +0 -0
  142. package/dist/images/letter-j.png +0 -0
  143. package/dist/images/letter-s.png +0 -0
  144. package/dist/images/letter-w.png +0 -0
  145. package/dist/images/meta-image.png +0 -0
  146. package/dist/images/number-1.png +0 -0
  147. package/dist/images/number-2.png +0 -0
  148. package/dist/images/number-3.png +0 -0
  149. package/dist/images/number-4.png +0 -0
  150. package/dist/images/number-5.png +0 -0
  151. package/dist/images/number-6.png +0 -0
  152. package/dist/images/splash.gif +0 -0
  153. package/dist/index.d.ts +8 -0
  154. package/dist/index.html +1 -0
  155. package/dist/index.test.d.ts +1 -0
  156. package/dist/main.d.ts +3 -0
  157. package/dist/main.test.d.ts +1 -0
  158. package/dist/menu/GameMenu.d.ts +15 -0
  159. package/dist/menu/GameMenu.test.d.ts +1 -0
  160. package/dist/menu/GameMenuSingleton.d.ts +6 -0
  161. package/dist/menu/GameMenuSingleton.test.d.ts +1 -0
  162. package/dist/menu/GameRepository.d.ts +7 -0
  163. package/dist/menu/GameRepository.test.d.ts +1 -0
  164. package/dist/menu/manager/GameManager.d.ts +6 -0
  165. package/dist/menu/manager/GameManager.test.d.ts +1 -0
  166. package/dist/sounds/sound_00.wav +0 -0
  167. package/dist/sounds/sound_01.wav +0 -0
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  180. package/dist/sounds/sound_14.wav +0 -0
  181. package/dist/sounds/sound_15.wav +0 -0
  182. package/dist/types/interfaces.d.ts +5 -0
  183. package/dist/vendor/p5.min.js +1 -0
  184. package/dist/view/Debugger.d.ts +12 -0
  185. package/dist/view/Debugger.test.d.ts +1 -0
  186. package/dist/view/GameView.d.ts +101 -0
  187. package/dist/view/GameView.test.d.ts +1 -0
  188. package/dist/view/SessionModal.d.ts +12 -0
  189. package/dist/view/SessionModal.test.d.ts +4 -0
  190. package/dist/view/components/layout/ButtonLayout.d.ts +25 -0
  191. package/dist/view/components/layout/ButtonLayout.test.d.ts +1 -0
  192. package/dist/view/components/layout/ContainerLayout.d.ts +23 -0
  193. package/dist/view/components/layout/ContainerLayout.test.d.ts +1 -0
  194. package/dist/view/components/layout/FrameLayout.d.ts +11 -0
  195. package/dist/view/components/layout/FrameLayout.test.d.ts +1 -0
  196. package/dist/view/components/ui/BigButton.d.ts +13 -0
  197. package/dist/view/components/ui/BigButton.test.d.ts +1 -0
  198. package/dist/view/components/ui/Button.d.ts +12 -0
  199. package/dist/view/components/ui/Button.test.d.ts +1 -0
  200. package/dist/view/components/ui/Canvas.d.ts +22 -0
  201. package/dist/view/components/ui/Canvas.test.d.ts +1 -0
  202. package/dist/view/components/ui/SmallButton.d.ts +13 -0
  203. package/dist/view/components/ui/SmallButton.test.d.ts +1 -0
  204. package/dist/view/theme/applyColors.d.ts +10 -0
  205. package/dist/view/theme/applyColors.test.d.ts +1 -0
  206. package/dist/view/theme/dimensions.d.ts +13 -0
  207. package/dist/view/theme/dimensions.test.d.ts +1 -0
  208. package/docs/GAME_DEVELOPER_GUIDE.adoc +167 -0
  209. package/docs/brick-engine-guide.adoc +87 -0
  210. package/docs/diagrams/lifecycle.mmd +19 -0
  211. package/docs/documentation_style_guide.adoc +210 -0
  212. package/docs/getting-started.adoc +147 -0
  213. package/docs/images/lifecycle.svg +1 -0
  214. package/docs/jsdoc_standard.adoc +109 -0
  215. package/docs/publishing.adoc +58 -0
  216. package/docs/reference/enums/Color.adoc +35 -0
  217. package/docs/reference/enums/ControlEventType.adoc +28 -0
  218. package/docs/reference/enums/ControlKey.adoc +34 -0
  219. package/docs/reference/enums/FontAlignment.adoc +43 -0
  220. package/docs/reference/enums/FontSize.adoc +31 -0
  221. package/docs/reference/enums/Sound.adoc +42 -0
  222. package/docs/reference/enums/StateProperty.adoc +33 -0
  223. package/docs/reference/helpers/CellHelper.adoc +37 -0
  224. package/docs/reference/helpers/ControlInputHandlerHelper.adoc +57 -0
  225. package/docs/reference/helpers/CoordinateHelper.adoc +118 -0
  226. package/docs/reference/helpers/RelativeValuesHelper.adoc +53 -0
  227. package/docs/reference/interfaces/Debuggable.adoc +29 -0
  228. package/docs/reference/interfaces/GameModules.adoc +35 -0
  229. package/docs/reference/interfaces/Initializable.adoc +24 -0
  230. package/docs/reference/interfaces/RendererInitializable.adoc +33 -0
  231. package/docs/reference/interfaces/StateSyncable.adoc +41 -0
  232. package/docs/reference/interfaces/modules/Control.adoc +98 -0
  233. package/docs/reference/interfaces/modules/Grid.adoc +411 -0
  234. package/docs/reference/interfaces/modules/Renderer.adoc +34 -0
  235. package/docs/reference/interfaces/modules/RendererComposite.adoc +57 -0
  236. package/docs/reference/interfaces/modules/Score.adoc +107 -0
  237. package/docs/reference/interfaces/modules/Session.adoc +66 -0
  238. package/docs/reference/interfaces/modules/State.adoc +290 -0
  239. package/docs/reference/interfaces/modules/Text.adoc +110 -0
  240. package/docs/reference/interfaces/modules/Time.adoc +119 -0
  241. package/docs/reference/modules/Debugger.adoc +71 -0
  242. package/docs/reference/modules/DisplayRenderer.adoc +55 -0
  243. package/docs/reference/modules/Game.adoc +256 -0
  244. package/docs/reference/modules/GameControl.adoc +139 -0
  245. package/docs/reference/modules/GameGrid.adoc +794 -0
  246. package/docs/reference/modules/GameHudGrid.adoc +38 -0
  247. package/docs/reference/modules/GameMenu.adoc +39 -0
  248. package/docs/reference/modules/GameRenderer.adoc +79 -0
  249. package/docs/reference/modules/GameScore.adoc +138 -0
  250. package/docs/reference/modules/GameSession.adoc +43 -0
  251. package/docs/reference/modules/GameSound.adoc +111 -0
  252. package/docs/reference/modules/GameState.adoc +318 -0
  253. package/docs/reference/modules/GameText.adoc +139 -0
  254. package/docs/reference/modules/GameTime.adoc +141 -0
  255. package/docs/reference/modules/HudRenderer.adoc +56 -0
  256. package/docs/reference/modules/InitialStateSnapshot.adoc +47 -0
  257. package/docs/reference/modules/SessionModal.adoc +34 -0
  258. package/docs/reference/types/Axis.adoc +28 -0
  259. package/docs/reference/types/Cell.adoc +29 -0
  260. package/docs/reference/types/ControlCallback.adoc +23 -0
  261. package/docs/reference/types/Coordinate.adoc +29 -0
  262. package/docs/reference/types/GameEntry.adoc +29 -0
  263. package/docs/reference/types/GameEvent.adoc +29 -0
  264. package/docs/reference/types/Piece.adoc +32 -0
  265. package/docs/reference/types/RendererMetrics.adoc +29 -0
  266. package/docs/reference/types/Vector.adoc +28 -0
  267. package/docs/testing_best_practices.adoc +190 -0
  268. package/eslint.config.mjs +29 -0
  269. package/package.json +54 -0
  270. package/public/CNAME +1 -0
  271. package/public/docs/GAME_DEVELOPER_GUIDE.html +727 -0
  272. package/public/docs/brick-engine-guide.html +610 -0
  273. package/public/docs/diagrams/lifecycle.mmd +19 -0
  274. package/public/docs/documentation_style_guide.html +994 -0
  275. package/public/docs/getting-started.html +648 -0
  276. package/public/docs/images/lifecycle.svg +1 -0
  277. package/public/docs/index.html +593 -0
  278. package/public/docs/jsdoc_standard.html +656 -0
  279. package/public/docs/publishing.html +573 -0
  280. package/public/docs/reference/enums/Color.html +533 -0
  281. package/public/docs/reference/enums/ControlEventType.html +505 -0
  282. package/public/docs/reference/enums/ControlKey.html +529 -0
  283. package/public/docs/reference/enums/FontAlignment.html +545 -0
  284. package/public/docs/reference/enums/FontSize.html +517 -0
  285. package/public/docs/reference/enums/Sound.html +558 -0
  286. package/public/docs/reference/enums/StateProperty.html +525 -0
  287. package/public/docs/reference/helpers/CellHelper.html +520 -0
  288. package/public/docs/reference/helpers/ControlInputHandlerHelper.html +569 -0
  289. package/public/docs/reference/helpers/CoordinateHelper.html +703 -0
  290. package/public/docs/reference/helpers/RelativeValuesHelper.html +560 -0
  291. package/public/docs/reference/interfaces/Debuggable.html +501 -0
  292. package/public/docs/reference/interfaces/GameModules.html +544 -0
  293. package/public/docs/reference/interfaces/Initializable.html +495 -0
  294. package/public/docs/reference/interfaces/RendererInitializable.html +517 -0
  295. package/public/docs/reference/interfaces/StateSyncable.html +542 -0
  296. package/public/docs/reference/interfaces/modules/Control.html +648 -0
  297. package/public/docs/reference/interfaces/modules/Grid.html +1256 -0
  298. package/public/docs/reference/interfaces/modules/Renderer.html +522 -0
  299. package/public/docs/reference/interfaces/modules/RendererComposite.html +577 -0
  300. package/public/docs/reference/interfaces/modules/Score.html +669 -0
  301. package/public/docs/reference/interfaces/modules/Session.html +585 -0
  302. package/public/docs/reference/interfaces/modules/State.html +897 -0
  303. package/public/docs/reference/interfaces/modules/Text.html +668 -0
  304. package/public/docs/reference/interfaces/modules/Time.html +684 -0
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  307. package/public/docs/reference/modules/Game.html +909 -0
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  310. package/public/docs/reference/modules/GameHudGrid.html +508 -0
  311. package/public/docs/reference/modules/GameMenu.html +538 -0
  312. package/public/docs/reference/modules/GameRenderer.html +589 -0
  313. package/public/docs/reference/modules/GameScore.html +664 -0
  314. package/public/docs/reference/modules/GameSession.html +533 -0
  315. package/public/docs/reference/modules/GameSound.html +636 -0
  316. package/public/docs/reference/modules/GameState.html +922 -0
  317. package/public/docs/reference/modules/GameText.html +701 -0
  318. package/public/docs/reference/modules/GameTime.html +696 -0
  319. package/public/docs/reference/modules/HudRenderer.html +568 -0
  320. package/public/docs/reference/modules/InitialStateSnapshot.html +557 -0
  321. package/public/docs/reference/modules/SessionModal.html +520 -0
  322. package/public/docs/reference/types/Axis.html +505 -0
  323. package/public/docs/reference/types/Cell.html +514 -0
  324. package/public/docs/reference/types/ControlCallback.html +488 -0
  325. package/public/docs/reference/types/Coordinate.html +510 -0
  326. package/public/docs/reference/types/GameEntry.html +514 -0
  327. package/public/docs/reference/types/GameEvent.html +514 -0
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  334. package/public/images/cell.svg +32 -0
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  336. package/public/images/games.png +0 -0
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  376. package/scripts/generate-docs.js +111 -0
  377. package/src/client-game.d.ts +1 -0
  378. package/src/config/configs.test.ts +20 -0
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  380. package/src/config/env.test.ts +59 -0
  381. package/src/config/env.ts +7 -0
  382. package/src/config/styles.ts +5 -0
  383. package/src/core/Game.test.ts +167 -0
  384. package/src/core/Game.ts +307 -0
  385. package/src/core/InitialStateSnapshot.test.ts +51 -0
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  387. package/src/core/helpers/CellHelper.test.ts +33 -0
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  389. package/src/core/helpers/ControlInputHandlerHelper.test.ts +116 -0
  390. package/src/core/helpers/ControlInputHandlerHelper.ts +68 -0
  391. package/src/core/helpers/CoordinateHelper.test.ts +113 -0
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  393. package/src/core/helpers/InterfaceIdentifierHelper.test.ts +122 -0
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  395. package/src/core/helpers/RelativeValuesHelper.test.ts +47 -0
  396. package/src/core/helpers/RelativeValuesHelper.ts +29 -0
  397. package/src/core/module/control/GameControl.test.ts +82 -0
  398. package/src/core/module/control/GameControl.ts +142 -0
  399. package/src/core/module/control/GameControlKeyBinding.test.ts +59 -0
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  401. package/src/core/module/grid/GameGrid.test.ts +83 -0
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  415. package/src/core/module/renderer/DisplayRenderer.test.ts +86 -0
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  417. package/src/core/module/renderer/GameRenderer.test.ts +103 -0
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  421. package/src/core/module/score/GameScore.test.ts +71 -0
  422. package/src/core/module/score/GameScore.ts +188 -0
  423. package/src/core/module/session/GameSession.test.ts +176 -0
  424. package/src/core/module/session/GameSession.ts +103 -0
  425. package/src/core/module/sound/GameSound.test.ts +117 -0
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  427. package/src/core/module/state/GameState.test.ts +101 -0
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  429. package/src/core/module/text/GameText.test.ts +87 -0
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  431. package/src/core/module/time/GameTime.test.ts +86 -0
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  437. package/src/index.test.ts +15 -0
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  439. package/src/main.test.ts +137 -0
  440. package/src/main.ts +77 -0
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  443. package/src/menu/GameMenuSingleton.test.ts +26 -0
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  447. package/src/menu/manager/GameManager.test.ts +68 -0
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  450. package/src/types/interfaces.ts +5 -0
  451. package/src/view/Debugger.test.ts +152 -0
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  463. package/src/view/components/ui/BigButton.test.ts +28 -0
  464. package/src/view/components/ui/BigButton.ts +31 -0
  465. package/src/view/components/ui/Button.test.ts +30 -0
  466. package/src/view/components/ui/Button.ts +30 -0
  467. package/src/view/components/ui/Canvas.test.ts +32 -0
  468. package/src/view/components/ui/Canvas.ts +34 -0
  469. package/src/view/components/ui/SmallButton.test.ts +48 -0
  470. package/src/view/components/ui/SmallButton.ts +32 -0
  471. package/src/view/theme/applyColors.test.ts +47 -0
  472. package/src/view/theme/applyColors.ts +38 -0
  473. package/src/view/theme/dimensions.test.ts +34 -0
  474. package/src/view/theme/dimensions.ts +53 -0
  475. package/tsconfig.json +16 -0
  476. package/vitest.config.ts +14 -0
  477. package/webpack.config.js +133 -0
@@ -0,0 +1,152 @@
1
+ import p5 from 'p5';
2
+
3
+ import configs from '../../../config/configs';
4
+ import { Color } from '../../types/enums';
5
+ import { Cell, GameModules, RendererMetrics } from '../../types/Types';
6
+ import { Renderer, State } from '../../types/modules';
7
+ import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
8
+
9
+ /**
10
+ * Responsible for rendering the main game field (the grid where the game is played).
11
+ * Handles cell rendering, background drawing, and optimizes static elements using an off-screen buffer.
12
+ */
13
+ export default class DisplayRenderer implements Renderer {
14
+ private _p: p5;
15
+
16
+ private _rendererMetrics: RendererMetrics;
17
+
18
+ // Pre-calculated cell geometry
19
+ private _cellPreCalculatedGeometry: {
20
+ innerOffset: number;
21
+ innerSize: number;
22
+ paddingOffset: number;
23
+ paddingSize: number;
24
+ strokeWeight: number;
25
+ };
26
+
27
+ // Static graphics buffer for optimized rendering
28
+ private _staticGraphics: p5.Graphics;
29
+
30
+ /**
31
+ * Creates an instance of the DisplayRenderer.
32
+ *
33
+ * @param {p5} p - The p5 instance.
34
+ */
35
+ constructor(p: p5) {
36
+ this._p = p;
37
+ }
38
+
39
+ /**
40
+ * Initializes the renderer with the calculated metrics.
41
+ * Pre-calculates cell geometry for faster rendering.
42
+ *
43
+ * @param {RendererMetrics} rendererMetrics - The shared renderer metrics.
44
+ */
45
+ setup(rendererMetrics: RendererMetrics) {
46
+ this._rendererMetrics = rendererMetrics;
47
+ const { margin: cellMargin, padding: cellPadding, strokeWeight: cellStrokeWeight } = configs.screenLayout.cell;
48
+
49
+ // Use pre-calculated cell size
50
+ const cellSize = this._rendererMetrics.cell.size;
51
+
52
+ // 3. Pre-calculate localized cell geometry (relative to cell 0,0)
53
+ this._cellPreCalculatedGeometry = {
54
+ innerOffset: cellMargin * cellSize,
55
+ innerSize: cellSize - cellMargin * cellSize * 2,
56
+ paddingOffset: cellPadding * cellSize,
57
+ paddingSize: cellSize - cellPadding * cellSize * 2,
58
+ strokeWeight: cellStrokeWeight * cellSize,
59
+ };
60
+
61
+ // Initialize static graphics buffer and render static elements
62
+ this._renderStaticElements();
63
+ }
64
+
65
+ /**
66
+ * Renders the game grid.
67
+ * Draws the static background first, then iterates over the grid to draw cells.
68
+ *
69
+ * @param {Cell[][]} grid - The current grid state.
70
+ */
71
+ render(grid: Cell[][], modules: GameModules) {
72
+ this._p.push();
73
+
74
+ this._p.image(this._staticGraphics, 0, 0);
75
+ this.renderGrid(grid, modules.state);
76
+
77
+ this._p.pop();
78
+ }
79
+
80
+ /**
81
+ * Renders static elements (background and borders) to an off-screen buffer.
82
+ * This improves performance by avoiding re-drawing static shapes every frame.
83
+ */
84
+ private _renderStaticElements() {
85
+ const { borderWeight } = configs.screenLayout.display;
86
+
87
+ this._staticGraphics = this._p.createGraphics(this._p.width, this._p.height);
88
+
89
+ this._staticGraphics.background(configs.colors.background);
90
+
91
+ this._staticGraphics.strokeWeight(RelativeValuesHelper.getRelativeWidth(this._p, borderWeight));
92
+ this._staticGraphics.noFill();
93
+ this._staticGraphics.stroke(configs.colors.active);
94
+ this._staticGraphics.rect(
95
+ this._rendererMetrics.display.origin.x,
96
+ this._rendererMetrics.display.origin.y,
97
+ this._rendererMetrics.display.width,
98
+ this._rendererMetrics.display.height,
99
+ );
100
+ }
101
+
102
+ /**
103
+ * Renders a single brick at grid coordinates.
104
+ * Uses translation matrices to keep drawing logic clean.
105
+ *
106
+ * @param {Cell} cell - The cell data to render.
107
+ */
108
+ protected renderCell({ coordinate, color, value }: Cell, state: State) {
109
+ const { x, y } = coordinate;
110
+ const { innerOffset, innerSize, paddingOffset, paddingSize, strokeWeight } = this._cellPreCalculatedGeometry;
111
+
112
+ if (value === 0 || (!state.isPlaying() && !state.isPaused())) {
113
+ color = Color.INACTIVE;
114
+ } else {
115
+ color = state.isColorEnabled() ? color : Color.DEFAULT;
116
+ }
117
+
118
+ this._p.push();
119
+
120
+ // Move to the specific cell position
121
+ this._p.translate(
122
+ this._rendererMetrics.display.origin.x + x * this._rendererMetrics.cell.size,
123
+ this._rendererMetrics.display.origin.y + y * this._rendererMetrics.cell.size,
124
+ );
125
+
126
+ this._p.strokeWeight(strokeWeight);
127
+ this._p.stroke(color);
128
+
129
+ // Outer Box
130
+ this._p.noFill();
131
+ this._p.rect(innerOffset, innerOffset, innerSize, innerSize);
132
+
133
+ // Inner Fill
134
+ this._p.fill(color);
135
+ this._p.rect(paddingOffset, paddingOffset, paddingSize, paddingSize);
136
+
137
+ this._p.pop();
138
+ }
139
+
140
+ /**
141
+ * Iterates through the grid and renders each cell.
142
+ *
143
+ * @param {Cell[][]} grid - The grid to render.
144
+ */
145
+ protected renderGrid(grid: Cell[][], state: State) {
146
+ grid.forEach(row => {
147
+ row.forEach(cell => {
148
+ this.renderCell(cell, state);
149
+ });
150
+ });
151
+ }
152
+ }
@@ -0,0 +1,103 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import type p5 from 'p5';
3
+ import GameRenderer from './GameRenderer';
4
+ import { Renderer } from '../../types/modules';
5
+ import { Cell, GameModules } from '../../types/Types';
6
+
7
+ describe('GameRenderer', () => {
8
+ let gameRenderer: GameRenderer;
9
+ let mockP5: Record<string, unknown>;
10
+
11
+ beforeEach(() => {
12
+ mockP5 = {
13
+ width: 1000,
14
+ height: 1000,
15
+ push: vi.fn(),
16
+ pop: vi.fn(),
17
+ image: vi.fn(),
18
+ translate: vi.fn(),
19
+ strokeWeight: vi.fn(),
20
+ stroke: vi.fn(),
21
+ noFill: vi.fn(),
22
+ rect: vi.fn(),
23
+ fill: vi.fn(),
24
+ createGraphics: vi.fn().mockReturnValue({
25
+ background: vi.fn(),
26
+ strokeWeight: vi.fn(),
27
+ noFill: vi.fn(),
28
+ stroke: vi.fn(),
29
+ rect: vi.fn(),
30
+ }),
31
+ };
32
+
33
+ gameRenderer = new GameRenderer(mockP5 as unknown as p5);
34
+ });
35
+
36
+ describe('setup', () => {
37
+ it('should calculate metrics and initialize sub-renderers', () => {
38
+ // [ACT]
39
+ gameRenderer.setup();
40
+
41
+ // [ASSERT]
42
+ const metrics = gameRenderer.rendererMetrics;
43
+ expect(metrics).toBeDefined();
44
+ expect(metrics.display.width).toBeGreaterThan(0);
45
+ expect(metrics.cell.size).toBeGreaterThan(0);
46
+ });
47
+ });
48
+
49
+ describe('render', () => {
50
+ it('should delegate render to all sub-renderers', () => {
51
+ // [ARRANGE]
52
+ gameRenderer.setup();
53
+
54
+ const mockRenderer = {
55
+ setup: vi.fn(),
56
+ render: vi.fn(),
57
+ };
58
+ gameRenderer.addRenderer(mockRenderer as unknown as Renderer);
59
+
60
+ const grid: Cell[][] = [];
61
+ const modules = {
62
+ text: {
63
+ setTextSize: vi.fn(),
64
+ setInactiveText: vi.fn(),
65
+ setTextAlign: vi.fn(),
66
+ textOnHud: vi.fn(),
67
+ setActiveText: vi.fn(),
68
+ setRendererMetrics: vi.fn(),
69
+ },
70
+ state: {
71
+ isOn: vi.fn().mockReturnValue(true),
72
+ isPaused: vi.fn().mockReturnValue(false),
73
+ isMuted: vi.fn().mockReturnValue(false),
74
+ isOff: vi.fn().mockReturnValue(false),
75
+ isPlaying: vi.fn().mockReturnValue(true),
76
+ isColorEnabled: vi.fn().mockReturnValue(true),
77
+ },
78
+ score: { score: 0, level: 1, maxLevel: 10, highScore: 0 },
79
+ hudGrid: { forEach: vi.fn() },
80
+ } as unknown as GameModules;
81
+
82
+ // [ACT]
83
+ gameRenderer.render(grid, modules);
84
+
85
+ // [ASSERT]
86
+ expect(mockRenderer.render).toHaveBeenCalled();
87
+ });
88
+ });
89
+
90
+ describe('Debug', () => {
91
+ it('should return correct debug data after setup', () => {
92
+ // [ARRANGE]
93
+ gameRenderer.setup();
94
+
95
+ // [ACT]
96
+ const debug = gameRenderer.getDebugData();
97
+
98
+ // [ASSERT]
99
+ expect(debug.display_width).toBeDefined();
100
+ expect(debug.cell_size).toBeDefined();
101
+ });
102
+ });
103
+ });
@@ -0,0 +1,144 @@
1
+ import p5 from 'p5';
2
+ import { Cell, GameModules, RendererMetrics } from '../../types/Types';
3
+ import { Debuggable } from '../../types/Interfaces';
4
+ import { Renderer } from '../../types/modules';
5
+ import DisplayRenderer from './DisplayRenderer';
6
+ import { RendererComposite } from '../../types/modules';
7
+ import HudRenderer from './HudRenderer';
8
+ import configs from '../../../config/configs';
9
+ import RelativeValuesHelper from '../../helpers/RelativeValuesHelper';
10
+ import CoordinateHelper from '../../helpers/CoordinateHelper';
11
+
12
+ /**
13
+ * Composite renderer that manages multiple sub-renderers.
14
+ * Orchestrates the rendering of the main display and the HUD.
15
+ * Handles the calculation of shared rendering metrics (sizes, positions) to ensure consistency.
16
+ */
17
+ export default class GameRenderer implements RendererComposite, Debuggable {
18
+ private _p: p5;
19
+
20
+ private _renderers: Renderer[];
21
+
22
+ private _displayRenderer: DisplayRenderer;
23
+ private _hudRenderer: HudRenderer;
24
+
25
+ // Cache for renderer metrics
26
+ private _rendererMetrics: RendererMetrics;
27
+
28
+ /**
29
+ * Creates an instance of GameRenderer.
30
+ *
31
+ * @param {p5} p - The p5 instance.
32
+ */
33
+ constructor(p: p5) {
34
+ this._p = p;
35
+ }
36
+
37
+ /**
38
+ * Adds a sub-renderer to the composition.
39
+ *
40
+ * @param {Renderer} renderer - The renderer to add.
41
+ */
42
+ addRenderer(renderer: Renderer) {
43
+ this._renderers.push(renderer);
44
+ }
45
+
46
+ /**
47
+ * Initializes all sub-renderers and calculates layout metrics.
48
+ * This method must be called before rendering begins.
49
+ */
50
+ setup() {
51
+ this._displayRenderer = new DisplayRenderer(this._p);
52
+ this._hudRenderer = new HudRenderer(this._p);
53
+
54
+ this._renderers = [];
55
+ this.addRenderer(this._displayRenderer);
56
+ this.addRenderer(this._hudRenderer);
57
+
58
+ // Pre-calculate all metrics here to avoid dependency issues between renderers
59
+ this._calculateMetrics();
60
+
61
+ this._renderers.forEach(renderer => renderer.setup(this.rendererMetrics));
62
+ }
63
+
64
+ /**
65
+ * Calculates the layout dimensions for the display and HUD.
66
+ * Based on screen configuration and relative values.
67
+ */
68
+ private _calculateMetrics() {
69
+ const { width, height, margin: displayMargin } = configs.screenLayout.display;
70
+ const { columns: gridColumns } = configs.screenLayout.grid;
71
+
72
+ // 1. Calculate main display dimensions
73
+ const displayWidth = RelativeValuesHelper.getRelativeWidth(this._p, width);
74
+ const displayHeight = RelativeValuesHelper.getRelativeHeight(this._p, height);
75
+ const displayOrigin = CoordinateHelper.getRelativeCoordinate(this._p, {
76
+ x: displayMargin,
77
+ y: displayMargin,
78
+ });
79
+
80
+ // 2. Calculate cell size
81
+ const cellSize = displayWidth / gridColumns;
82
+
83
+ // 3. Calculate HUD dimensions
84
+ // Note: We use 0 and 1 to get start and end positions, then calculate width/height
85
+ const hudOrigin = {
86
+ x: CoordinateHelper.getHudPosX(this._p, 0, displayWidth),
87
+ y: CoordinateHelper.getHudPosY(this._p, 0, displayHeight),
88
+ };
89
+
90
+ const hudWidth = CoordinateHelper.getHudPosX(this._p, 1, displayWidth) - hudOrigin.x;
91
+ const hudHeight = CoordinateHelper.getHudPosY(this._p, 1, displayHeight) - hudOrigin.y;
92
+
93
+ this._rendererMetrics = {
94
+ display: {
95
+ width: displayWidth,
96
+ height: displayHeight,
97
+ origin: displayOrigin,
98
+ },
99
+ hud: {
100
+ width: hudWidth,
101
+ height: hudHeight,
102
+ origin: hudOrigin,
103
+ },
104
+ cell: {
105
+ size: cellSize,
106
+ },
107
+ };
108
+ }
109
+
110
+ /**
111
+ * Delegating render method.
112
+ * Calls render on all registered sub-renderers.
113
+ *
114
+ * @param {Cell[][]} grid - The main game grid.
115
+ * @param {GameModules} modules - The game modules collection.
116
+ */
117
+ render(grid: Cell[][], modules: GameModules) {
118
+ this._renderers.forEach(renderer => renderer.render(grid, modules));
119
+ }
120
+
121
+ /**
122
+ * Retrieves the calculated renderer metrics.
123
+ *
124
+ * @returns {RendererMetrics} The metrics object.
125
+ */
126
+ get rendererMetrics(): RendererMetrics {
127
+ return this._rendererMetrics;
128
+ }
129
+
130
+ /**
131
+ * Retrieves debug information about the renderer's calculated metrics.
132
+ *
133
+ * @returns {Record<string, string | number | boolean>} The debug data.
134
+ */
135
+ getDebugData(): Record<string, string | number | boolean> {
136
+ return {
137
+ display_width: this._rendererMetrics.display.width.toFixed(2),
138
+ display_height: this._rendererMetrics.display.height.toFixed(2),
139
+ hud_width: this._rendererMetrics.hud.width.toFixed(2),
140
+ hud_height: this._rendererMetrics.hud.height.toFixed(2),
141
+ cell_size: this._rendererMetrics.cell.size.toFixed(2),
142
+ };
143
+ }
144
+ }
@@ -0,0 +1,108 @@
1
+ import { describe, it, expect, vi, beforeEach } from 'vitest';
2
+ import type p5 from 'p5';
3
+ import HudRenderer from './HudRenderer';
4
+ import { Color } from '../../types/enums';
5
+ import { GameModules, RendererMetrics } from '../../types/Types';
6
+
7
+ describe('HudRenderer', () => {
8
+ let renderer: HudRenderer;
9
+ let mockP5: Record<string, unknown>;
10
+
11
+ beforeEach(() => {
12
+ mockP5 = {
13
+ push: vi.fn(),
14
+ pop: vi.fn(),
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+ translate: vi.fn(),
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+ strokeWeight: vi.fn(),
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+ stroke: vi.fn(),
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+ noFill: vi.fn(),
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+ rect: vi.fn(),
20
+ fill: vi.fn(),
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+ width: 1000,
22
+ height: 1000,
23
+ };
24
+
25
+ renderer = new HudRenderer(mockP5 as unknown as p5);
26
+
27
+ const metrics: RendererMetrics = {
28
+ display: { width: 600, height: 900, origin: { x: 50, y: 50 } },
29
+ hud: { width: 400, height: 900, origin: { x: 650, y: 50 } },
30
+ cell: { size: 50 },
31
+ };
32
+
33
+ renderer.setup(metrics);
34
+ });
35
+
36
+ describe('render', () => {
37
+ it('should render score and level information', () => {
38
+ // [ARRANGE]
39
+ const mockModules = {
40
+ text: {
41
+ setTextSize: vi.fn(),
42
+ setInactiveText: vi.fn(),
43
+ setActiveText: vi.fn(),
44
+ setTextAlign: vi.fn(),
45
+ textOnHud: vi.fn(),
46
+ },
47
+ state: {
48
+ isOn: vi.fn().mockReturnValue(true),
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+ isPaused: vi.fn().mockReturnValue(false),
50
+ isMuted: vi.fn().mockReturnValue(false),
51
+ isOff: vi.fn().mockReturnValue(false),
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+ isPlaying: vi.fn().mockReturnValue(true),
53
+ isColorEnabled: vi.fn().mockReturnValue(true),
54
+ },
55
+ score: {
56
+ score: 500,
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+ level: 1,
58
+ maxLevel: 10,
59
+ highScore: 1000,
60
+ },
61
+ hudGrid: {
62
+ forEach: vi.fn(callback => {
63
+ callback({ coordinate: { x: 0, y: 0 }, value: 1, color: Color.RED });
64
+ }),
65
+ },
66
+ } as unknown as GameModules;
67
+
68
+ // [ACT]
69
+ renderer.render([], mockModules);
70
+
71
+ // [ASSERT]
72
+ expect(mockModules.text.textOnHud).toHaveBeenCalledWith('500', expect.anything());
73
+ expect(mockModules.text.textOnHud).toHaveBeenCalledWith('1000', expect.anything());
74
+ expect(mockModules.text.textOnHud).toHaveBeenCalledWith('01 - 10', expect.anything());
75
+ expect(mockP5.translate).toHaveBeenCalled(); // Should have drawn the cell
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+ expect(mockP5.rect).toHaveBeenCalled(); // Should have drawn the border
77
+ });
78
+
79
+ it('should show paused status when game is paused', () => {
80
+ // [ARRANGE]
81
+ const mockModules = {
82
+ text: {
83
+ setTextSize: vi.fn(),
84
+ setInactiveText: vi.fn(),
85
+ setActiveText: vi.fn(),
86
+ setTextAlign: vi.fn(),
87
+ textOnHud: vi.fn(),
88
+ },
89
+ state: {
90
+ isOn: vi.fn().mockReturnValue(true),
91
+ isPaused: vi.fn().mockReturnValue(true),
92
+ isMuted: vi.fn().mockReturnValue(false),
93
+ isOff: vi.fn().mockReturnValue(false),
94
+ isPlaying: vi.fn().mockReturnValue(true),
95
+ },
96
+ score: { score: 0, level: 1, maxLevel: 10, highScore: 1000 },
97
+ hudGrid: { forEach: vi.fn() },
98
+ } as unknown as GameModules;
99
+
100
+ // [ACT]
101
+ renderer.render([], mockModules);
102
+
103
+ // [ASSERT]
104
+ // setActiveText should be called for 'Paused'
105
+ expect(mockModules.text.setActiveText).toHaveBeenCalled();
106
+ });
107
+ });
108
+ });