appiq-solution 1.3.2 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/README.md +73 -105
  10. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  11. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  12. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  14. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  24. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  28. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  29. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  36. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  37. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  39. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  40. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  41. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  42. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  45. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  46. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  47. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  53. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  67. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  68. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  69. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  70. package/#Tools/APPIQ-METHOD/package.json +20 -69
  71. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  72. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2622 -0
  73. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  74. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  75. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  76. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  77. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  78. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  79. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  80. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  81. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  82. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  83. package/README.md +73 -105
  84. package/package.json +20 -69
  85. package/tools/appiq-installer.js +2622 -0
  86. package/tools/bmad-npx-wrapper.js +5 -7
  87. package/tools/cli.js +3 -3
  88. package/tools/epic-solution-installer.js +538 -0
  89. package/tools/flattener/main.js +570 -0
  90. package/tools/installer/bin/bmad.js +15 -14
  91. package/tools/installer/lib/installer.js +28 -2
  92. package/tools/installer/package-lock.json +89 -89
  93. package/tools/installer/package.json +1 -1
  94. package/tools/setup-ide-commands.js +345 -0
  95. package/tools/smart-installer.js +589 -0
  96. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  97. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  98. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  99. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  157. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  158. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  210. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  211. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  212. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
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@@ -1,705 +0,0 @@
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- template:
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- id: game-design-doc-template-v3
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- name: Game Design Document (GDD)
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- version: 4.0
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- output:
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- format: markdown
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- filename: docs/game-design-document.md
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- title: "{{game_title}} Game Design Document (GDD)"
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-
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- workflow:
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- mode: interactive
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- elicitation: advanced-elicitation
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-
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- sections:
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- - id: goals-context
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- title: Goals and Background Context
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- instruction: |
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- Ask if Project Brief document is available. If NO Project Brief exists, STRONGLY recommend creating one first using project-brief-tmpl (it provides essential foundation: problem statement, target users, success metrics, MVP scope, constraints). If user insists on GDD without brief, gather this information during Goals section. If Project Brief exists, review and use it to populate Goals (bullet list of desired game development outcomes) and Background Context (1-2 paragraphs on what game concept this will deliver and why) so we can determine what is and is not in scope for the GDD. Include Change Log table for version tracking.
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- sections:
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- - id: goals
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- title: Goals
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- type: bullet-list
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- instruction: Bullet list of 1 line desired outcomes the GDD will deliver if successful - game development and player experience goals
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- examples:
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- - Create an engaging 2D platformer that teaches players basic programming concepts
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- - Deliver a polished mobile game that runs smoothly on low-end Android devices
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- - Build a foundation for future expansion packs and content updates
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- - id: background
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- title: Background Context
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- type: paragraphs
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- instruction: 1-2 short paragraphs summarizing the game concept background, target audience needs, market opportunity, and what problem this game solves
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- - id: changelog
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- title: Change Log
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- type: table
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- columns: [Date, Version, Description, Author]
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- instruction: Track document versions and changes
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-
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- - id: executive-summary
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- title: Executive Summary
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- instruction: Create a compelling overview that captures the essence of the game. Present this section first and get user feedback before proceeding.
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- elicit: true
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- sections:
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- - id: core-concept
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- title: Core Concept
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- instruction: 2-3 sentences that clearly describe what the game is and why players will love it
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- examples:
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- - A fast-paced 2D platformer where players manipulate gravity to solve puzzles and defeat enemies in a hand-drawn world.
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- - An educational puzzle game that teaches coding concepts through visual programming blocks in a fantasy adventure setting.
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- - id: target-audience
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- title: Target Audience
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- instruction: Define the primary and secondary audience with demographics and gaming preferences
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- template: |
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- **Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
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- **Secondary:** {{secondary_audience}}
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- examples:
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- - "Primary: Ages 8-16, casual mobile gamers, prefer short play sessions"
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- - "Secondary: Adult puzzle enthusiasts, educators looking for teaching tools"
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- - id: platform-technical
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- title: Platform & Technical Requirements
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- instruction: Based on the technical preferences or user input, define the target platforms and Unity-specific requirements
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- template: |
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- **Primary Platform:** {{platform}}
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- **Engine:** Unity {{unity_version}} & C#
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- **Performance Target:** Stable {{fps_target}} FPS on {{minimum_device}}
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- **Screen Support:** {{resolution_range}}
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- **Build Targets:** {{build_targets}}
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- examples:
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- - "Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8"
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- - id: unique-selling-points
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- title: Unique Selling Points
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- instruction: List 3-5 key features that differentiate this game from competitors
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- type: numbered-list
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- examples:
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- - Innovative gravity manipulation mechanic that affects both player and environment
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- - Seamless integration of educational content without compromising fun gameplay
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- - Adaptive difficulty system that learns from player behavior
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-
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- - id: core-gameplay
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- title: Core Gameplay
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- instruction: This section defines the fundamental game mechanics. After presenting each subsection, apply advanced elicitation to ensure completeness and gather additional details.
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- elicit: true
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- sections:
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- - id: game-pillars
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- title: Game Pillars
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- instruction: Define 3-5 core pillars that guide all design decisions. These should be specific and actionable for Unity development.
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- type: numbered-list
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- template: |
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- **{{pillar_name}}** - {{description}}
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- examples:
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- - Intuitive Controls - All interactions must be learnable within 30 seconds using touch or keyboard
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- - Immediate Feedback - Every player action provides visual and audio response within 0.1 seconds
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- - Progressive Challenge - Difficulty increases through mechanic complexity, not unfair timing
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- - id: core-gameplay-loop
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- title: Core Gameplay Loop
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- instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions for Unity implementation.
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- template: |
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- **Primary Loop ({{duration}} seconds):**
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-
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- 1. {{action_1}} ({{time_1}}s) - {{unity_component}}
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- 2. {{action_2}} ({{time_2}}s) - {{unity_component}}
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- 3. {{action_3}} ({{time_3}}s) - {{unity_component}}
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- 4. {{reward_feedback}} ({{time_4}}s) - {{unity_component}}
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- examples:
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- - Observe environment (2s) - Camera Controller, Identify puzzle elements (3s) - Highlight System
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- - id: win-loss-conditions
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- title: Win/Loss Conditions
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- instruction: Clearly define success and failure states with Unity-specific implementation notes
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- template: |
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- **Victory Conditions:**
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-
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- - {{win_condition_1}} - Unity Event: {{unity_event}}
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- - {{win_condition_2}} - Unity Event: {{unity_event}}
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-
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- **Failure States:**
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-
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- - {{loss_condition_1}} - Trigger: {{unity_trigger}}
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- - {{loss_condition_2}} - Trigger: {{unity_trigger}}
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- examples:
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- - "Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag"
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- - "Failure: Health reaches zero - Trigger: Health component value <= 0"
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-
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- - id: game-mechanics
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- title: Game Mechanics
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- instruction: Detail each major mechanic that will need Unity implementation. Each mechanic should be specific enough for developers to create C# scripts and prefabs.
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- elicit: true
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- sections:
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- - id: primary-mechanics
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- title: Primary Mechanics
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- repeatable: true
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- sections:
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- - id: mechanic
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- title: "{{mechanic_name}}"
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- template: |
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- **Description:** {{detailed_description}}
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-
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- **Player Input:** {{input_method}} - Unity Input System: {{input_action}}
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-
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- **System Response:** {{game_response}}
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-
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- **Unity Implementation Notes:**
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-
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- - **Components Needed:** {{component_list}}
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- - **Physics Requirements:** {{physics_2d_setup}}
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- - **Animation States:** {{animator_states}}
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- - **Performance Considerations:** {{optimization_notes}}
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-
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- **Dependencies:** {{other_mechanics_needed}}
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-
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- **Script Architecture:**
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-
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- - {{script_name}}.cs - {{responsibility}}
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- - {{manager_script}}.cs - {{management_role}}
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- examples:
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- - "Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script"
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- - "Physics Requirements: 2D Physics material for ground friction, Gravity scale 3"
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- - id: controls
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- title: Controls
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- instruction: Define all input methods for different platforms using Unity's Input System
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- type: table
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- template: |
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- | Action | Desktop | Mobile | Gamepad | Unity Input Action |
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- | ------ | ------- | ------ | ------- | ------------------ |
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- | {{action}} | {{key}} | {{gesture}} | {{button}} | {{input_action}} |
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- examples:
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- - Move Left, A/Left Arrow, Swipe Left, Left Stick, <Move>/x
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-
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- - id: progression-balance
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- title: Progression & Balance
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- instruction: Define how players advance and how difficulty scales. This section should provide clear parameters for Unity implementation and scriptable objects.
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- elicit: true
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- sections:
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- - id: player-progression
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- title: Player Progression
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- template: |
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- **Progression Type:** {{linear|branching|metroidvania}}
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-
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- **Key Milestones:**
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-
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- 1. **{{milestone_1}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
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- 2. **{{milestone_2}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
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- 3. **{{milestone_3}}** - {{unlock_description}} - Unity: {{scriptable_object_update}}
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-
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- **Save Data Structure:**
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-
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- ```csharp
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- [System.Serializable]
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- public class PlayerProgress
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- {
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- {{progress_fields}}
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- }
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- ```
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- examples:
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- - public int currentLevel, public bool[] unlockedAbilities, public float totalPlayTime
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- - id: difficulty-curve
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- title: Difficulty Curve
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- instruction: Provide specific parameters for balancing that can be implemented as Unity ScriptableObjects
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- template: |
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- **Tutorial Phase:** {{duration}} - {{difficulty_description}}
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- - Unity Config: {{scriptable_object_values}}
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-
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- **Early Game:** {{duration}} - {{difficulty_description}}
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- - Unity Config: {{scriptable_object_values}}
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-
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- **Mid Game:** {{duration}} - {{difficulty_description}}
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- - Unity Config: {{scriptable_object_values}}
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-
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- **Late Game:** {{duration}} - {{difficulty_description}}
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- - Unity Config: {{scriptable_object_values}}
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- examples:
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- - "enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f"
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- - id: economy-resources
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- title: Economy & Resources
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- condition: has_economy
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- instruction: Define any in-game currencies, resources, or collectibles with Unity implementation details
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- type: table
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- template: |
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- | Resource | Earn Rate | Spend Rate | Purpose | Cap | Unity ScriptableObject |
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- | -------- | --------- | ---------- | ------- | --- | --------------------- |
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- | {{resource}} | {{rate}} | {{rate}} | {{use}} | {{max}} | {{so_name}} |
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- examples:
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- - Coins, 1-3 per enemy, 10-50 per upgrade, Buy abilities, 9999, CurrencyData
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-
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- - id: level-design-framework
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- title: Level Design Framework
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- instruction: Provide guidelines for level creation that developers can use to create Unity scenes and prefabs. Focus on modular design and reusable components.
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- elicit: true
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- sections:
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- - id: level-types
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- title: Level Types
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- repeatable: true
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- sections:
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- - id: level-type
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- title: "{{level_type_name}}"
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- template: |
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- **Purpose:** {{gameplay_purpose}}
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- **Target Duration:** {{target_time}}
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- **Key Elements:** {{required_mechanics}}
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- **Difficulty Rating:** {{relative_difficulty}}
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-
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- **Unity Scene Structure:**
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-
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- - **Environment:** {{tilemap_setup}}
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- - **Gameplay Objects:** {{prefab_list}}
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- - **Lighting:** {{lighting_setup}}
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- - **Audio:** {{audio_sources}}
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-
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- **Level Flow Template:**
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-
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- - **Introduction:** {{intro_description}} - Area: {{unity_area_bounds}}
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- - **Challenge:** {{main_challenge}} - Mechanics: {{active_components}}
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- - **Resolution:** {{completion_requirement}} - Trigger: {{completion_trigger}}
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-
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- **Reusable Prefabs:**
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-
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- - {{prefab_name}} - {{prefab_purpose}}
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- examples:
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- - "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
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- - id: level-progression
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- title: Level Progression
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- template: |
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- **World Structure:** {{linear|hub|open}}
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- **Total Levels:** {{number}}
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- **Unlock Pattern:** {{progression_method}}
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- **Scene Management:** {{unity_scene_loading}}
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-
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- **Unity Scene Organization:**
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-
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- - Scene Naming: {{naming_convention}}
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- - Addressable Assets: {{addressable_groups}}
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- - Loading Screens: {{loading_implementation}}
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- examples:
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- - "Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments"
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-
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- - id: technical-specifications
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- title: Technical Specifications
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- instruction: Define Unity-specific technical requirements that will guide architecture and implementation decisions. Reference Unity documentation and best practices.
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- elicit: true
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- choices:
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- render_pipeline: [Built-in, URP, HDRP]
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- input_system: [Legacy, New Input System, Both]
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- physics: [2D Only, 3D Only, Hybrid]
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- sections:
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- - id: unity-configuration
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- title: Unity Project Configuration
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- template: |
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- **Unity Version:** {{unity_version}} (LTS recommended)
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- **Render Pipeline:** {{Built-in|URP|HDRP}}
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- **Input System:** {{Legacy|New Input System|Both}}
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- **Physics:** {{2D Only|3D Only|Hybrid}}
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- **Scripting Backend:** {{Mono|IL2CPP}}
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- **API Compatibility:** {{.NET Standard 2.1|.NET Framework}}
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-
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- **Required Packages:**
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-
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- - {{package_name}} {{version}} - {{purpose}}
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-
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- **Project Settings:**
298
-
299
- - Color Space: {{Linear|Gamma}}
300
- - Quality Settings: {{quality_levels}}
301
- - Physics Settings: {{physics_config}}
302
- examples:
303
- - com.unity.addressables 1.20.5 - Asset loading and memory management
304
- - "Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20"
305
- - id: performance-requirements
306
- title: Performance Requirements
307
- template: |
308
- **Frame Rate:** {{fps_target}} FPS (minimum {{min_fps}} on low-end devices)
309
- **Memory Usage:** <{{memory_limit}}MB heap, <{{texture_memory}}MB textures
310
- **Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
311
- **Battery Usage:** Optimized for mobile devices - {{battery_target}} hours gameplay
312
-
313
- **Unity Profiler Targets:**
314
-
315
- - CPU Frame Time: <{{cpu_time}}ms
316
- - GPU Frame Time: <{{gpu_time}}ms
317
- - GC Allocs: <{{gc_limit}}KB per frame
318
- - Draw Calls: <{{draw_calls}} per frame
319
- examples:
320
- - "60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50"
321
- - id: platform-specific
322
- title: Platform Specific Requirements
323
- template: |
324
- **Desktop:**
325
-
326
- - Resolution: {{min_resolution}} - {{max_resolution}}
327
- - Input: Keyboard, Mouse, Gamepad ({{gamepad_support}})
328
- - Build Target: {{desktop_targets}}
329
-
330
- **Mobile:**
331
-
332
- - Resolution: {{mobile_min}} - {{mobile_max}}
333
- - Input: Touch, Accelerometer ({{sensor_support}})
334
- - OS: iOS {{ios_min}}+, Android {{android_min}}+ (API {{api_level}})
335
- - Device Requirements: {{device_specs}}
336
-
337
- **Web (if applicable):**
338
-
339
- - WebGL Version: {{webgl_version}}
340
- - Browser Support: {{browser_list}}
341
- - Compression: {{compression_format}}
342
- examples:
343
- - "Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System"
344
- - id: asset-requirements
345
- title: Asset Requirements
346
- instruction: Define asset specifications for Unity pipeline optimization
347
- template: |
348
- **2D Art Assets:**
349
-
350
- - Sprites: {{sprite_resolution}} at {{ppu}} PPU
351
- - Texture Format: {{texture_compression}}
352
- - Atlas Strategy: {{sprite_atlas_setup}}
353
- - Animation: {{animation_type}} at {{framerate}} FPS
354
-
355
- **Audio Assets:**
356
-
357
- - Music: {{audio_format}} at {{sample_rate}} Hz
358
- - SFX: {{sfx_format}} at {{sfx_sample_rate}} Hz
359
- - Compression: {{audio_compression}}
360
- - 3D Audio: {{spatial_audio}}
361
-
362
- **UI Assets:**
363
-
364
- - Canvas Resolution: {{ui_resolution}}
365
- - UI Scale Mode: {{scale_mode}}
366
- - Font: {{font_requirements}}
367
- - Icon Sizes: {{icon_specifications}}
368
- examples:
369
- - "Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance"
370
-
371
- - id: technical-architecture-requirements
372
- title: Technical Architecture Requirements
373
- instruction: Define high-level Unity architecture patterns and systems that the game must support. Focus on scalability and maintainability.
374
- elicit: true
375
- choices:
376
- architecture_pattern: [MVC, MVVM, ECS, Component-Based]
377
- save_system: [PlayerPrefs, JSON, Binary, Cloud]
378
- audio_system: [Unity Audio, FMOD, Wwise]
379
- sections:
380
- - id: code-architecture
381
- title: Code Architecture Pattern
382
- template: |
383
- **Architecture Pattern:** {{MVC|MVVM|ECS|Component-Based|Custom}}
384
-
385
- **Core Systems Required:**
386
-
387
- - **Scene Management:** {{scene_manager_approach}}
388
- - **State Management:** {{state_pattern_implementation}}
389
- - **Event System:** {{event_system_choice}}
390
- - **Object Pooling:** {{pooling_strategy}}
391
- - **Save/Load System:** {{save_system_approach}}
392
-
393
- **Folder Structure:**
394
-
395
- ```
396
- Assets/
397
- ├── _Project/
398
- │ ├── Scripts/
399
- │ │ ├── {{folder_structure}}
400
- │ ├── Prefabs/
401
- │ ├── Scenes/
402
- │ └── {{additional_folders}}
403
- ```
404
-
405
- **Naming Conventions:**
406
-
407
- - Scripts: {{script_naming}}
408
- - Prefabs: {{prefab_naming}}
409
- - Scenes: {{scene_naming}}
410
- examples:
411
- - "Architecture: Component-Based with ScriptableObject data containers"
412
- - "Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest"
413
- - id: unity-systems-integration
414
- title: Unity Systems Integration
415
- template: |
416
- **Required Unity Systems:**
417
-
418
- - **Input System:** {{input_implementation}}
419
- - **Animation System:** {{animation_approach}}
420
- - **Physics Integration:** {{physics_usage}}
421
- - **Rendering Features:** {{rendering_requirements}}
422
- - **Asset Streaming:** {{asset_loading_strategy}}
423
-
424
- **Third-Party Integrations:**
425
-
426
- - {{integration_name}}: {{integration_purpose}}
427
-
428
- **Performance Systems:**
429
-
430
- - **Profiling Integration:** {{profiling_setup}}
431
- - **Memory Management:** {{memory_strategy}}
432
- - **Build Pipeline:** {{build_automation}}
433
- examples:
434
- - "Input System: Action Maps for Menu/Gameplay contexts with device switching"
435
- - "DOTween: Smooth UI transitions and gameplay animations"
436
- - id: data-management
437
- title: Data Management
438
- template: |
439
- **Save Data Architecture:**
440
-
441
- - **Format:** {{PlayerPrefs|JSON|Binary|Cloud}}
442
- - **Structure:** {{save_data_organization}}
443
- - **Encryption:** {{security_approach}}
444
- - **Cloud Sync:** {{cloud_integration}}
445
-
446
- **Configuration Data:**
447
-
448
- - **ScriptableObjects:** {{scriptable_object_usage}}
449
- - **Settings Management:** {{settings_system}}
450
- - **Localization:** {{localization_approach}}
451
-
452
- **Runtime Data:**
453
-
454
- - **Caching Strategy:** {{cache_implementation}}
455
- - **Memory Pools:** {{pooling_objects}}
456
- - **Asset References:** {{asset_reference_system}}
457
- examples:
458
- - "Save Data: JSON format with AES encryption, stored in persistent data path"
459
- - "ScriptableObjects: Game settings, level configurations, character data"
460
-
461
- - id: development-phases
462
- title: Development Phases & Epic Planning
463
- instruction: Break down the Unity development into phases that can be converted to agile epics. Each phase should deliver deployable functionality following Unity best practices.
464
- elicit: true
465
- sections:
466
- - id: phases-overview
467
- title: Phases Overview
468
- instruction: Present a high-level list of all phases for user approval. Each phase's design should deliver significant Unity functionality.
469
- type: numbered-list
470
- examples:
471
- - "Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
472
- - "Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
473
- - "Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
474
- - "Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
475
- - id: phase-1-foundation
476
- title: "Phase 1: Unity Foundation & Core Systems ({{duration}})"
477
- sections:
478
- - id: foundation-design
479
- title: "Design: Unity Project Foundation"
480
- type: bullet-list
481
- template: |
482
- - Unity project setup with proper folder structure and naming conventions
483
- - Core architecture implementation ({{architecture_pattern}})
484
- - Input System configuration with action maps for all platforms
485
- - Basic scene management and state handling
486
- - Development tools setup (debugging, profiling integration)
487
- - Initial build pipeline and platform configuration
488
- examples:
489
- - "Input System: Configure PlayerInput component with Action Maps for movement and UI"
490
- - id: core-systems-design
491
- title: "Design: Essential Game Systems"
492
- type: bullet-list
493
- template: |
494
- - Save/Load system implementation with {{save_format}} format
495
- - Audio system setup with {{audio_system}} integration
496
- - Event system for decoupled component communication
497
- - Object pooling system for performance optimization
498
- - Basic UI framework and canvas configuration
499
- - Settings and configuration management with ScriptableObjects
500
- - id: phase-2-gameplay
501
- title: "Phase 2: Core Gameplay Implementation ({{duration}})"
502
- sections:
503
- - id: gameplay-mechanics-design
504
- title: "Design: Primary Game Mechanics"
505
- type: bullet-list
506
- template: |
507
- - Player controller with {{movement_type}} movement system
508
- - {{primary_mechanic}} implementation with Unity physics
509
- - {{secondary_mechanic}} system with visual feedback
510
- - Game state management (playing, paused, game over)
511
- - Basic collision detection and response systems
512
- - Animation system integration with Animator controllers
513
- - id: level-systems-design
514
- title: "Design: Level & Content Systems"
515
- type: bullet-list
516
- template: |
517
- - Scene loading and transition system
518
- - Level progression and unlock system
519
- - Prefab-based level construction tools
520
- - {{level_generation}} level creation workflow
521
- - Collectibles and pickup systems
522
- - Victory/defeat condition implementation
523
- - id: phase-3-polish
524
- title: "Phase 3: Polish & Optimization ({{duration}})"
525
- sections:
526
- - id: performance-design
527
- title: "Design: Performance & Platform Optimization"
528
- type: bullet-list
529
- template: |
530
- - Unity Profiler analysis and optimization passes
531
- - Memory management and garbage collection optimization
532
- - Asset optimization (texture compression, audio compression)
533
- - Platform-specific performance tuning
534
- - Build size optimization and asset bundling
535
- - Quality settings configuration for different device tiers
536
- - id: user-experience-design
537
- title: "Design: User Experience & Polish"
538
- type: bullet-list
539
- template: |
540
- - Complete UI/UX implementation with responsive design
541
- - Audio implementation with dynamic mixing
542
- - Visual effects and particle systems
543
- - Accessibility features implementation
544
- - Tutorial and onboarding flow
545
- - Final testing and bug fixing across all platforms
546
-
547
- - id: epic-list
548
- title: Epic List
549
- instruction: |
550
- Present a high-level list of all epics for user approval. Each epic should have a title and a short (1 sentence) goal statement. This allows the user to review the overall structure before diving into details.
551
-
552
- CRITICAL: Epics MUST be logically sequential following agile best practices:
553
-
554
- - Each epic should be focused on a single phase and it's design from the development-phases section and deliver a significant, end-to-end, fully deployable increment of testable functionality
555
- - Epic 1 must establish Phase 1: Unity Foundation & Core Systems (Project setup, input handling, basic scene management) unless we are adding new functionality to an existing app, while also delivering an initial piece of functionality, remember this when we produce the stories for the first epic!
556
- - Each subsequent epic builds upon previous epics' functionality delivering major blocks of functionality that provide tangible value to users or business when deployed
557
- - Not every project needs multiple epics, an epic needs to deliver value. For example, an API, component, or scriptableobject completed can deliver value even if a scene, or gameobject is not complete and planned for a separate epic.
558
- - Err on the side of less epics, but let the user know your rationale and offer options for splitting them if it seems some are too large or focused on disparate things.
559
- - Cross Cutting Concerns should flow through epics and stories and not be final stories. For example, adding a logging framework as a last story of an epic, or at the end of a project as a final epic or story would be terrible as we would not have logging from the beginning.
560
- elicit: true
561
- examples:
562
- - "Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
563
- - "Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
564
- - "Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
565
- - "Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
566
-
567
- - id: epic-details
568
- title: Epic {{epic_number}} {{epic_title}}
569
- repeatable: true
570
- instruction: |
571
- After the epic list is approved, present each epic with all its stories and acceptance criteria as a complete review unit.
572
-
573
- For each epic provide expanded goal (2-3 sentences describing the objective and value all the stories will achieve).
574
-
575
- CRITICAL STORY SEQUENCING REQUIREMENTS:
576
-
577
- - Stories within each epic MUST be logically sequential
578
- - Each story should be a "vertical slice" delivering complete functionality aside from early enabler stories for project foundation
579
- - No story should depend on work from a later story or epic
580
- - Identify and note any direct prerequisite stories
581
- - Focus on "what" and "why" not "how" (leave technical implementation to Architect) yet be precise enough to support a logical sequential order of operations from story to story.
582
- - Ensure each story delivers clear user or business value, try to avoid enablers and build them into stories that deliver value.
583
- - Size stories for AI agent execution: Each story must be completable by a single AI agent in one focused session without context overflow
584
- - Think "junior developer working for 2-4 hours" - stories must be small, focused, and self-contained
585
- - If a story seems complex, break it down further as long as it can deliver a vertical slice
586
- elicit: true
587
- template: "{{epic_goal}}"
588
- sections:
589
- - id: story
590
- title: Story {{epic_number}}.{{story_number}} {{story_title}}
591
- repeatable: true
592
- instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature and reference the gamearchitecture section for additional implementation and integration specifics.
593
- template: "{{clear_description_of_what_needs_to_be_implemented}}"
594
- sections:
595
- - id: acceptance-criteria
596
- title: Acceptance Criteria
597
- instruction: Define specific, testable conditions that must be met for the story to be considered complete. Each criterion should be verifiable and directly related to gameplay functionality.
598
- sections:
599
- - id: functional-requirements
600
- title: Functional Requirements
601
- type: checklist
602
- items:
603
- - "{{specific_functional_requirement}}"
604
- - id: technical-requirements
605
- title: Technical Requirements
606
- type: checklist
607
- items:
608
- - Code follows C# best practices
609
- - Maintains stable frame rate on target devices
610
- - No memory leaks or performance degradation
611
- - "{{specific_technical_requirement}}"
612
- - id: game-design-requirements
613
- title: Game Design Requirements
614
- type: checklist
615
- items:
616
- - "{{gameplay_requirement_from_gdd}}"
617
- - "{{balance_requirement_if_applicable}}"
618
- - "{{player_experience_requirement}}"
619
-
620
- - id: success-metrics
621
- title: Success Metrics & Quality Assurance
622
- instruction: Define measurable goals for the Unity game development project with specific targets that can be validated through Unity Analytics and profiling tools.
623
- elicit: true
624
- sections:
625
- - id: technical-metrics
626
- title: Technical Performance Metrics
627
- type: bullet-list
628
- template: |
629
- - **Frame Rate:** Consistent {{fps_target}} FPS with <5% drops below {{min_fps}}
630
- - **Load Times:** Initial load <{{initial_load}}s, level transitions <{{level_load}}s
631
- - **Memory Usage:** Heap memory <{{heap_limit}}MB, texture memory <{{texture_limit}}MB
632
- - **Crash Rate:** <{{crash_threshold}}% across all supported platforms
633
- - **Build Size:** Final build <{{size_limit}}MB for mobile, <{{desktop_limit}}MB for desktop
634
- - **Battery Life:** Mobile gameplay sessions >{{battery_target}} hours on average device
635
- examples:
636
- - "Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware"
637
- - "Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms"
638
- - id: gameplay-metrics
639
- title: Gameplay & User Engagement Metrics
640
- type: bullet-list
641
- template: |
642
- - **Tutorial Completion:** {{tutorial_rate}}% of players complete basic tutorial
643
- - **Level Progression:** {{progression_rate}}% reach level {{target_level}} within first session
644
- - **Session Duration:** Average session length {{session_target}} minutes
645
- - **Player Retention:** Day 1: {{d1_retention}}%, Day 7: {{d7_retention}}%, Day 30: {{d30_retention}}%
646
- - **Gameplay Completion:** {{completion_rate}}% complete main game content
647
- - **Control Responsiveness:** Input lag <{{input_lag}}ms on all platforms
648
- examples:
649
- - "Tutorial Completion: 85% of players complete movement and basic mechanics tutorial"
650
- - "Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop"
651
- - id: platform-specific-metrics
652
- title: Platform-Specific Quality Metrics
653
- type: table
654
- template: |
655
- | Platform | Frame Rate | Load Time | Memory | Build Size | Battery |
656
- | -------- | ---------- | --------- | ------ | ---------- | ------- |
657
- | {{platform}} | {{fps}} | {{load}} | {{memory}} | {{size}} | {{battery}} |
658
- examples:
659
- - iOS, 60 FPS, <3s, <150MB, <80MB, 3+ hours
660
- - Android, 60 FPS, <5s, <200MB, <100MB, 2.5+ hours
661
-
662
- - id: next-steps-integration
663
- title: Next Steps & BMad Integration
664
- instruction: Define how this GDD integrates with BMad's agent workflow and what follow-up documents or processes are needed.
665
- sections:
666
- - id: architecture-handoff
667
- title: Unity Architecture Requirements
668
- instruction: Summary of key architectural decisions that need to be implemented in Unity project setup
669
- type: bullet-list
670
- template: |
671
- - Unity {{unity_version}} project with {{render_pipeline}} pipeline
672
- - {{architecture_pattern}} code architecture with {{folder_structure}}
673
- - Required packages: {{essential_packages}}
674
- - Performance targets: {{key_performance_metrics}}
675
- - Platform builds: {{deployment_targets}}
676
- - id: story-creation-guidance
677
- title: Story Creation Guidance for SM Agent
678
- instruction: Provide guidance for the Story Manager (SM) agent on how to break down this GDD into implementable user stories
679
- template: |
680
- **Epic Prioritization:** {{epic_order_rationale}}
681
-
682
- **Story Sizing Guidelines:**
683
-
684
- - Foundation stories: {{foundation_story_scope}}
685
- - Feature stories: {{feature_story_scope}}
686
- - Polish stories: {{polish_story_scope}}
687
-
688
- **Unity-Specific Story Considerations:**
689
-
690
- - Each story should result in testable Unity scenes or prefabs
691
- - Include specific Unity components and systems in acceptance criteria
692
- - Consider cross-platform testing requirements
693
- - Account for Unity build and deployment steps
694
- examples:
695
- - "Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each"
696
- - "Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each"
697
- - id: recommended-agents
698
- title: Recommended BMad Agent Sequence
699
- type: numbered-list
700
- template: |
701
- 1. **{{agent_name}}**: {{agent_responsibility}}
702
- examples:
703
- - "Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns"
704
- - "Unity Developer: Implement core systems and gameplay mechanics according to architecture"
705
- - "QA Tester: Validate performance metrics and cross-platform functionality"