appiq-solution 1.3.2 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/README.md +73 -105
  10. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  11. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  12. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  14. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  24. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  28. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  29. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  36. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  37. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  39. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  40. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  41. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  42. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  45. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  46. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  47. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  53. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  67. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  68. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  69. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  70. package/#Tools/APPIQ-METHOD/package.json +20 -69
  71. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  72. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2622 -0
  73. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  74. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  75. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  76. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  77. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  78. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  79. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  80. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  81. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  82. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  83. package/README.md +73 -105
  84. package/package.json +20 -69
  85. package/tools/appiq-installer.js +2622 -0
  86. package/tools/bmad-npx-wrapper.js +5 -7
  87. package/tools/cli.js +3 -3
  88. package/tools/epic-solution-installer.js +538 -0
  89. package/tools/flattener/main.js +570 -0
  90. package/tools/installer/bin/bmad.js +15 -14
  91. package/tools/installer/lib/installer.js +28 -2
  92. package/tools/installer/package-lock.json +89 -89
  93. package/tools/installer/package.json +1 -1
  94. package/tools/setup-ide-commands.js +345 -0
  95. package/tools/smart-installer.js +589 -0
  96. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  97. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  98. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  99. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  157. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  158. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  210. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
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@@ -1,651 +0,0 @@
1
- # Game Development Guidelines
2
-
3
- ## Overview
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-
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- This document establishes coding standards, architectural patterns, and development practices for 2D game development using Phaser 3 and TypeScript. These guidelines ensure consistency, performance, and maintainability across all game development stories.
6
-
7
- ## TypeScript Standards
8
-
9
- ### Strict Mode Configuration
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-
11
- **Required tsconfig.json settings:**
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-
13
- ```json
14
- {
15
- "compilerOptions": {
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- "strict": true,
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- "noImplicitAny": true,
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- "strictNullChecks": true,
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- "strictFunctionTypes": true,
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- "noImplicitReturns": true,
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- "noUnusedLocals": true,
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- "noUnusedParameters": true,
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- "exactOptionalPropertyTypes": true
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- }
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- }
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- ```
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-
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- ### Type Definitions
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-
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- **Game Object Interfaces:**
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-
32
- ```typescript
33
- // Core game entity interface
34
- interface GameEntity {
35
- readonly id: string;
36
- position: Phaser.Math.Vector2;
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- active: boolean;
38
- destroy(): void;
39
- }
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-
41
- // Player controller interface
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- interface PlayerController {
43
- readonly inputEnabled: boolean;
44
- handleInput(input: InputState): void;
45
- update(delta: number): void;
46
- }
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-
48
- // Game system interface
49
- interface GameSystem {
50
- readonly name: string;
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- initialize(): void;
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- update(delta: number): void;
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- shutdown(): void;
54
- }
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- ```
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-
57
- **Scene Data Interfaces:**
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-
59
- ```typescript
60
- // Scene transition data
61
- interface SceneData {
62
- [key: string]: any;
63
- }
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-
65
- // Game state interface
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- interface GameState {
67
- currentLevel: number;
68
- score: number;
69
- lives: number;
70
- settings: GameSettings;
71
- }
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-
73
- interface GameSettings {
74
- musicVolume: number;
75
- sfxVolume: number;
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- difficulty: "easy" | "normal" | "hard";
77
- controls: ControlScheme;
78
- }
79
- ```
80
-
81
- ### Naming Conventions
82
-
83
- **Classes and Interfaces:**
84
-
85
- - PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
86
- - PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
87
- - Descriptive names that indicate purpose: `CollisionManager` not `CM`
88
-
89
- **Methods and Variables:**
90
-
91
- - camelCase for methods and variables: `updatePosition()`, `playerSpeed`
92
- - Descriptive names: `calculateDamage()` not `calcDmg()`
93
- - Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
94
-
95
- **Constants:**
96
-
97
- - UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
98
- - Group related constants in enums or const objects
99
-
100
- **Files and Directories:**
101
-
102
- - kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
103
- - PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
104
-
105
- ## Phaser 3 Architecture Patterns
106
-
107
- ### Scene Organization
108
-
109
- **Scene Lifecycle Management:**
110
-
111
- ```typescript
112
- class GameScene extends Phaser.Scene {
113
- private gameManager!: GameManager;
114
- private inputManager!: InputManager;
115
-
116
- constructor() {
117
- super({ key: "GameScene" });
118
- }
119
-
120
- preload(): void {
121
- // Load only scene-specific assets
122
- this.load.image("player", "assets/player.png");
123
- }
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-
125
- create(data: SceneData): void {
126
- // Initialize game systems
127
- this.gameManager = new GameManager(this);
128
- this.inputManager = new InputManager(this);
129
-
130
- // Set up scene-specific logic
131
- this.setupGameObjects();
132
- this.setupEventListeners();
133
- }
134
-
135
- update(time: number, delta: number): void {
136
- // Update all game systems
137
- this.gameManager.update(delta);
138
- this.inputManager.update(delta);
139
- }
140
-
141
- shutdown(): void {
142
- // Clean up resources
143
- this.gameManager.destroy();
144
- this.inputManager.destroy();
145
-
146
- // Remove event listeners
147
- this.events.off("*");
148
- }
149
- }
150
- ```
151
-
152
- **Scene Transitions:**
153
-
154
- ```typescript
155
- // Proper scene transitions with data
156
- this.scene.start("NextScene", {
157
- playerScore: this.playerScore,
158
- currentLevel: this.currentLevel + 1,
159
- });
160
-
161
- // Scene overlays for UI
162
- this.scene.launch("PauseMenuScene");
163
- this.scene.pause();
164
- ```
165
-
166
- ### Game Object Patterns
167
-
168
- **Component-Based Architecture:**
169
-
170
- ```typescript
171
- // Base game entity
172
- abstract class GameEntity extends Phaser.GameObjects.Sprite {
173
- protected components: Map<string, GameComponent> = new Map();
174
-
175
- constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
176
- super(scene, x, y, texture);
177
- scene.add.existing(this);
178
- }
179
-
180
- addComponent<T extends GameComponent>(component: T): T {
181
- this.components.set(component.name, component);
182
- return component;
183
- }
184
-
185
- getComponent<T extends GameComponent>(name: string): T | undefined {
186
- return this.components.get(name) as T;
187
- }
188
-
189
- update(delta: number): void {
190
- this.components.forEach((component) => component.update(delta));
191
- }
192
-
193
- destroy(): void {
194
- this.components.forEach((component) => component.destroy());
195
- this.components.clear();
196
- super.destroy();
197
- }
198
- }
199
-
200
- // Example player implementation
201
- class Player extends GameEntity {
202
- private movement!: MovementComponent;
203
- private health!: HealthComponent;
204
-
205
- constructor(scene: Phaser.Scene, x: number, y: number) {
206
- super(scene, x, y, "player");
207
-
208
- this.movement = this.addComponent(new MovementComponent(this));
209
- this.health = this.addComponent(new HealthComponent(this, 100));
210
- }
211
- }
212
- ```
213
-
214
- ### System Management
215
-
216
- **Singleton Managers:**
217
-
218
- ```typescript
219
- class GameManager {
220
- private static instance: GameManager;
221
- private scene: Phaser.Scene;
222
- private gameState: GameState;
223
-
224
- constructor(scene: Phaser.Scene) {
225
- if (GameManager.instance) {
226
- throw new Error("GameManager already exists!");
227
- }
228
-
229
- this.scene = scene;
230
- this.gameState = this.loadGameState();
231
- GameManager.instance = this;
232
- }
233
-
234
- static getInstance(): GameManager {
235
- if (!GameManager.instance) {
236
- throw new Error("GameManager not initialized!");
237
- }
238
- return GameManager.instance;
239
- }
240
-
241
- update(delta: number): void {
242
- // Update game logic
243
- }
244
-
245
- destroy(): void {
246
- GameManager.instance = null!;
247
- }
248
- }
249
- ```
250
-
251
- ## Performance Optimization
252
-
253
- ### Object Pooling
254
-
255
- **Required for High-Frequency Objects:**
256
-
257
- ```typescript
258
- class BulletPool {
259
- private pool: Bullet[] = [];
260
- private scene: Phaser.Scene;
261
-
262
- constructor(scene: Phaser.Scene, initialSize: number = 50) {
263
- this.scene = scene;
264
-
265
- // Pre-create bullets
266
- for (let i = 0; i < initialSize; i++) {
267
- const bullet = new Bullet(scene, 0, 0);
268
- bullet.setActive(false);
269
- bullet.setVisible(false);
270
- this.pool.push(bullet);
271
- }
272
- }
273
-
274
- getBullet(): Bullet | null {
275
- const bullet = this.pool.find((b) => !b.active);
276
- if (bullet) {
277
- bullet.setActive(true);
278
- bullet.setVisible(true);
279
- return bullet;
280
- }
281
-
282
- // Pool exhausted - create new bullet
283
- console.warn("Bullet pool exhausted, creating new bullet");
284
- return new Bullet(this.scene, 0, 0);
285
- }
286
-
287
- releaseBullet(bullet: Bullet): void {
288
- bullet.setActive(false);
289
- bullet.setVisible(false);
290
- bullet.setPosition(0, 0);
291
- }
292
- }
293
- ```
294
-
295
- ### Frame Rate Optimization
296
-
297
- **Performance Monitoring:**
298
-
299
- ```typescript
300
- class PerformanceMonitor {
301
- private frameCount: number = 0;
302
- private lastTime: number = 0;
303
- private frameRate: number = 60;
304
-
305
- update(time: number): void {
306
- this.frameCount++;
307
-
308
- if (time - this.lastTime >= 1000) {
309
- this.frameRate = this.frameCount;
310
- this.frameCount = 0;
311
- this.lastTime = time;
312
-
313
- if (this.frameRate < 55) {
314
- console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
315
- this.optimizePerformance();
316
- }
317
- }
318
- }
319
-
320
- private optimizePerformance(): void {
321
- // Reduce particle counts, disable effects, etc.
322
- }
323
- }
324
- ```
325
-
326
- **Update Loop Optimization:**
327
-
328
- ```typescript
329
- // Avoid expensive operations in update loops
330
- class GameScene extends Phaser.Scene {
331
- private updateTimer: number = 0;
332
- private readonly UPDATE_INTERVAL = 100; // ms
333
-
334
- update(time: number, delta: number): void {
335
- // High-frequency updates (every frame)
336
- this.updatePlayer(delta);
337
- this.updatePhysics(delta);
338
-
339
- // Low-frequency updates (10 times per second)
340
- this.updateTimer += delta;
341
- if (this.updateTimer >= this.UPDATE_INTERVAL) {
342
- this.updateUI();
343
- this.updateAI();
344
- this.updateTimer = 0;
345
- }
346
- }
347
- }
348
- ```
349
-
350
- ## Input Handling
351
-
352
- ### Cross-Platform Input
353
-
354
- **Input Abstraction:**
355
-
356
- ```typescript
357
- interface InputState {
358
- moveLeft: boolean;
359
- moveRight: boolean;
360
- jump: boolean;
361
- action: boolean;
362
- pause: boolean;
363
- }
364
-
365
- class InputManager {
366
- private inputState: InputState = {
367
- moveLeft: false,
368
- moveRight: false,
369
- jump: false,
370
- action: false,
371
- pause: false,
372
- };
373
-
374
- private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
375
- private pointer!: Phaser.Input.Pointer;
376
-
377
- constructor(private scene: Phaser.Scene) {
378
- this.setupKeyboard();
379
- this.setupTouch();
380
- }
381
-
382
- private setupKeyboard(): void {
383
- this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
384
- }
385
-
386
- private setupTouch(): void {
387
- this.scene.input.on("pointerdown", this.handlePointerDown, this);
388
- this.scene.input.on("pointerup", this.handlePointerUp, this);
389
- }
390
-
391
- update(): void {
392
- // Update input state from multiple sources
393
- this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
394
- this.inputState.moveRight = this.keys.D.isDown || this.keys.RIGHT.isDown;
395
- this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
396
- // ... handle touch input
397
- }
398
-
399
- getInputState(): InputState {
400
- return { ...this.inputState };
401
- }
402
- }
403
- ```
404
-
405
- ## Error Handling
406
-
407
- ### Graceful Degradation
408
-
409
- **Asset Loading Error Handling:**
410
-
411
- ```typescript
412
- class AssetManager {
413
- loadAssets(): Promise<void> {
414
- return new Promise((resolve, reject) => {
415
- this.scene.load.on("filecomplete", this.handleFileComplete, this);
416
- this.scene.load.on("loaderror", this.handleLoadError, this);
417
- this.scene.load.on("complete", () => resolve());
418
-
419
- this.scene.load.start();
420
- });
421
- }
422
-
423
- private handleLoadError(file: Phaser.Loader.File): void {
424
- console.error(`Failed to load asset: ${file.key}`);
425
-
426
- // Use fallback assets
427
- this.loadFallbackAsset(file.key);
428
- }
429
-
430
- private loadFallbackAsset(key: string): void {
431
- // Load placeholder or default assets
432
- switch (key) {
433
- case "player":
434
- this.scene.load.image("player", "assets/defaults/default-player.png");
435
- break;
436
- default:
437
- console.warn(`No fallback for asset: ${key}`);
438
- }
439
- }
440
- }
441
- ```
442
-
443
- ### Runtime Error Recovery
444
-
445
- **System Error Handling:**
446
-
447
- ```typescript
448
- class GameSystem {
449
- protected handleError(error: Error, context: string): void {
450
- console.error(`Error in ${context}:`, error);
451
-
452
- // Report to analytics/logging service
453
- this.reportError(error, context);
454
-
455
- // Attempt recovery
456
- this.attemptRecovery(context);
457
- }
458
-
459
- private attemptRecovery(context: string): void {
460
- switch (context) {
461
- case "update":
462
- // Reset system state
463
- this.reset();
464
- break;
465
- case "render":
466
- // Disable visual effects
467
- this.disableEffects();
468
- break;
469
- default:
470
- // Generic recovery
471
- this.safeShutdown();
472
- }
473
- }
474
- }
475
- ```
476
-
477
- ## Testing Standards
478
-
479
- ### Unit Testing
480
-
481
- **Game Logic Testing:**
482
-
483
- ```typescript
484
- // Example test for game mechanics
485
- describe("HealthComponent", () => {
486
- let healthComponent: HealthComponent;
487
-
488
- beforeEach(() => {
489
- const mockEntity = {} as GameEntity;
490
- healthComponent = new HealthComponent(mockEntity, 100);
491
- });
492
-
493
- test("should initialize with correct health", () => {
494
- expect(healthComponent.currentHealth).toBe(100);
495
- expect(healthComponent.maxHealth).toBe(100);
496
- });
497
-
498
- test("should handle damage correctly", () => {
499
- healthComponent.takeDamage(25);
500
- expect(healthComponent.currentHealth).toBe(75);
501
- expect(healthComponent.isAlive()).toBe(true);
502
- });
503
-
504
- test("should handle death correctly", () => {
505
- healthComponent.takeDamage(150);
506
- expect(healthComponent.currentHealth).toBe(0);
507
- expect(healthComponent.isAlive()).toBe(false);
508
- });
509
- });
510
- ```
511
-
512
- ### Integration Testing
513
-
514
- **Scene Testing:**
515
-
516
- ```typescript
517
- describe("GameScene Integration", () => {
518
- let scene: GameScene;
519
- let mockGame: Phaser.Game;
520
-
521
- beforeEach(() => {
522
- // Mock Phaser game instance
523
- mockGame = createMockGame();
524
- scene = new GameScene();
525
- });
526
-
527
- test("should initialize all systems", () => {
528
- scene.create({});
529
-
530
- expect(scene.gameManager).toBeDefined();
531
- expect(scene.inputManager).toBeDefined();
532
- });
533
- });
534
- ```
535
-
536
- ## File Organization
537
-
538
- ### Project Structure
539
-
540
- ```
541
- src/
542
- ├── scenes/
543
- │ ├── BootScene.ts # Initial loading and setup
544
- │ ├── PreloadScene.ts # Asset loading with progress
545
- │ ├── MenuScene.ts # Main menu and navigation
546
- │ ├── GameScene.ts # Core gameplay
547
- │ └── UIScene.ts # Overlay UI elements
548
- ├── gameObjects/
549
- │ ├── entities/
550
- │ │ ├── Player.ts # Player game object
551
- │ │ ├── Enemy.ts # Enemy base class
552
- │ │ └── Collectible.ts # Collectible items
553
- │ ├── components/
554
- │ │ ├── MovementComponent.ts
555
- │ │ ├── HealthComponent.ts
556
- │ │ └── CollisionComponent.ts
557
- │ └── ui/
558
- │ ├── Button.ts # Interactive buttons
559
- │ ├── HealthBar.ts # Health display
560
- │ └── ScoreDisplay.ts # Score UI
561
- ├── systems/
562
- │ ├── GameManager.ts # Core game state management
563
- │ ├── InputManager.ts # Cross-platform input handling
564
- │ ├── AudioManager.ts # Sound and music system
565
- │ ├── SaveManager.ts # Save/load functionality
566
- │ └── PerformanceMonitor.ts # Performance tracking
567
- ├── utils/
568
- │ ├── ObjectPool.ts # Generic object pooling
569
- │ ├── MathUtils.ts # Game math helpers
570
- │ ├── AssetLoader.ts # Asset management utilities
571
- │ └── EventBus.ts # Global event system
572
- ├── types/
573
- │ ├── GameTypes.ts # Core game type definitions
574
- │ ├── UITypes.ts # UI-related types
575
- │ └── SystemTypes.ts # System interface definitions
576
- ├── config/
577
- │ ├── GameConfig.ts # Phaser game configuration
578
- │ ├── GameBalance.ts # Game balance parameters
579
- │ └── AssetConfig.ts # Asset loading configuration
580
- └── main.ts # Application entry point
581
- ```
582
-
583
- ## Development Workflow
584
-
585
- ### Story Implementation Process
586
-
587
- 1. **Read Story Requirements:**
588
-
589
- - Understand acceptance criteria
590
- - Identify technical requirements
591
- - Review performance constraints
592
-
593
- 2. **Plan Implementation:**
594
-
595
- - Identify files to create/modify
596
- - Consider component architecture
597
- - Plan testing approach
598
-
599
- 3. **Implement Feature:**
600
-
601
- - Follow TypeScript strict mode
602
- - Use established patterns
603
- - Maintain 60 FPS performance
604
-
605
- 4. **Test Implementation:**
606
-
607
- - Write unit tests for game logic
608
- - Test cross-platform functionality
609
- - Validate performance targets
610
-
611
- 5. **Update Documentation:**
612
- - Mark story checkboxes complete
613
- - Document any deviations
614
- - Update architecture if needed
615
-
616
- ### Code Review Checklist
617
-
618
- **Before Committing:**
619
-
620
- - [ ] TypeScript compiles without errors
621
- - [ ] All tests pass
622
- - [ ] Performance targets met (60 FPS)
623
- - [ ] No console errors or warnings
624
- - [ ] Cross-platform compatibility verified
625
- - [ ] Memory usage within bounds
626
- - [ ] Code follows naming conventions
627
- - [ ] Error handling implemented
628
- - [ ] Documentation updated
629
-
630
- ## Performance Targets
631
-
632
- ### Frame Rate Requirements
633
-
634
- - **Desktop**: Maintain 60 FPS at 1080p
635
- - **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
636
- - **Optimization**: Implement dynamic quality scaling when performance drops
637
-
638
- ### Memory Management
639
-
640
- - **Total Memory**: Under 100MB for full game
641
- - **Per Scene**: Under 50MB per gameplay scene
642
- - **Asset Loading**: Progressive loading to stay under limits
643
- - **Garbage Collection**: Minimize object creation in update loops
644
-
645
- ### Loading Performance
646
-
647
- - **Initial Load**: Under 5 seconds for game start
648
- - **Scene Transitions**: Under 2 seconds between scenes
649
- - **Asset Streaming**: Background loading for upcoming content
650
-
651
- These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories.