appiq-solution 1.3.2 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/README.md +73 -105
  10. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  11. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  12. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  14. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  24. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  28. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  29. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  36. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  37. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  39. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  40. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  41. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  42. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  45. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  46. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  47. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  53. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  67. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  68. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  69. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  70. package/#Tools/APPIQ-METHOD/package.json +20 -69
  71. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  72. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2622 -0
  73. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  74. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  75. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  76. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  77. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  78. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  79. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  80. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  81. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  82. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  83. package/README.md +73 -105
  84. package/package.json +20 -69
  85. package/tools/appiq-installer.js +2622 -0
  86. package/tools/bmad-npx-wrapper.js +5 -7
  87. package/tools/cli.js +3 -3
  88. package/tools/epic-solution-installer.js +538 -0
  89. package/tools/flattener/main.js +570 -0
  90. package/tools/installer/bin/bmad.js +15 -14
  91. package/tools/installer/lib/installer.js +28 -2
  92. package/tools/installer/package-lock.json +89 -89
  93. package/tools/installer/package.json +1 -1
  94. package/tools/setup-ide-commands.js +345 -0
  95. package/tools/smart-installer.js +589 -0
  96. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  97. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  98. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  99. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  157. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  158. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  210. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  211. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  212. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
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@@ -1,356 +0,0 @@
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- template:
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- id: game-brief-template-v2
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- name: Game Brief
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- version: 2.0
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- output:
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- format: markdown
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- filename: "docs/{{game_name}}-game-brief.md"
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- title: "{{game_title}} Game Brief"
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-
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- workflow:
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- mode: interactive
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-
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- sections:
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- - id: initial-setup
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- instruction: |
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- This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document.
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-
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- This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.
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-
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- - id: game-vision
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- title: Game Vision
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- instruction: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.
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- sections:
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- - id: core-concept
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- title: Core Concept
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- instruction: 2-3 sentences that clearly capture what the game is and why it will be compelling to players
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- - id: elevator-pitch
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- title: Elevator Pitch
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- instruction: Single sentence that captures the essence of the game in a memorable way
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- template: |
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- **"{{game_description_in_one_sentence}}"**
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- - id: vision-statement
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- title: Vision Statement
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- instruction: Inspirational statement about what the game will achieve for players and why it matters
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-
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- - id: target-market
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- title: Target Market
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- instruction: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.
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- sections:
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- - id: primary-audience
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- title: Primary Audience
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- template: |
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- **Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}}
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- **Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}}
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- **Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}}
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- - id: secondary-audiences
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- title: Secondary Audiences
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- template: |
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- **Audience 2:** {{description}}
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- **Audience 3:** {{description}}
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- - id: market-context
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- title: Market Context
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- template: |
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- **Genre:** {{primary_genre}} / {{secondary_genre}}
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- **Platform Strategy:** {{platform_focus}}
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- **Competitive Positioning:** {{differentiation_statement}}
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-
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- - id: game-fundamentals
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- title: Game Fundamentals
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- instruction: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.
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- sections:
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- - id: core-gameplay-pillars
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- title: Core Gameplay Pillars
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- instruction: 3-5 fundamental principles that guide all design decisions
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- type: numbered-list
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- template: |
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- **{{pillar_name}}** - {{description_and_rationale}}
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- - id: primary-mechanics
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- title: Primary Mechanics
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- instruction: List the 3-5 most important gameplay mechanics that define the player experience
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- repeatable: true
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- template: |
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- **Core Mechanic: {{mechanic_name}}**
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-
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- - **Description:** {{how_it_works}}
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- - **Player Value:** {{why_its_fun}}
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- - **Implementation Scope:** {{complexity_estimate}}
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- - id: player-experience-goals
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- title: Player Experience Goals
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- instruction: Define what emotions and experiences the game should create for players
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- template: |
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- **Primary Experience:** {{main_emotional_goal}}
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- **Secondary Experiences:** {{supporting_emotional_goals}}
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- **Engagement Pattern:** {{how_player_engagement_evolves}}
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-
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- - id: scope-constraints
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- title: Scope and Constraints
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- instruction: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.
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- sections:
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- - id: project-scope
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- title: Project Scope
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- template: |
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- **Game Length:** {{estimated_content_hours}}
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- **Content Volume:** {{levels_areas_content_amount}}
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- **Feature Complexity:** {{simple|moderate|complex}}
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- **Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}"
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- - id: technical-constraints
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- title: Technical Constraints
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- template: |
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- **Platform Requirements:**
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-
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- - Primary: {{platform_1}} - {{requirements}}
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- - Secondary: {{platform_2}} - {{requirements}}
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-
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- **Technical Specifications:**
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-
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- - Engine: Phaser 3 + TypeScript
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- - Performance Target: {{fps_target}} FPS on {{target_device}}
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- - Memory Budget: <{{memory_limit}}MB
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- - Load Time Goal: <{{load_time_seconds}}s
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- - id: resource-constraints
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- title: Resource Constraints
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- template: |
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- **Team Size:** {{team_composition}}
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- **Timeline:** {{development_duration}}
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- **Budget Considerations:** {{budget_constraints_or_targets}}
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- **Asset Requirements:** {{art_audio_content_needs}}
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- - id: business-constraints
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- title: Business Constraints
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- condition: has_business_goals
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- template: |
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- **Monetization Model:** {{free|premium|freemium|subscription}}
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- **Revenue Goals:** {{revenue_targets_if_applicable}}
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- **Platform Requirements:** {{store_certification_needs}}
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- **Launch Timeline:** {{target_launch_window}}
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-
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- - id: reference-framework
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- title: Reference Framework
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- instruction: Provide context through references and competitive analysis
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- sections:
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- - id: inspiration-games
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- title: Inspiration Games
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- sections:
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- - id: primary-references
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- title: Primary References
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- type: numbered-list
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- repeatable: true
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- template: |
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- **{{reference_game}}** - {{what_we_learn_from_it}}
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- - id: competitive-analysis
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- title: Competitive Analysis
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- template: |
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- **Direct Competitors:**
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-
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- - {{competitor_1}}: {{strengths_and_weaknesses}}
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- - {{competitor_2}}: {{strengths_and_weaknesses}}
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-
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- **Differentiation Strategy:**
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- {{how_we_differ_and_why_thats_valuable}}
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- - id: market-opportunity
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- title: Market Opportunity
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- template: |
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- **Market Gap:** {{underserved_need_or_opportunity}}
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- **Timing Factors:** {{why_now_is_the_right_time}}
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- **Success Metrics:** {{how_well_measure_success}}
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-
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- - id: content-framework
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- title: Content Framework
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- instruction: Outline the content structure and progression without full design detail
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- sections:
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- - id: game-structure
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- title: Game Structure
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- template: |
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- **Overall Flow:** {{linear|hub_world|open_world|procedural}}
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- **Progression Model:** {{how_players_advance}}
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- **Session Structure:** {{typical_play_session_flow}}
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- - id: content-categories
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- title: Content Categories
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- template: |
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- **Core Content:**
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-
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- - {{content_type_1}}: {{quantity_and_description}}
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- - {{content_type_2}}: {{quantity_and_description}}
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-
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- **Optional Content:**
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-
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- - {{optional_content_type}}: {{quantity_and_description}}
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-
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- **Replay Elements:**
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-
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- - {{replayability_features}}
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- - id: difficulty-accessibility
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- title: Difficulty and Accessibility
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- template: |
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- **Difficulty Approach:** {{how_challenge_is_structured}}
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- **Accessibility Features:** {{planned_accessibility_support}}
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- **Skill Requirements:** {{what_skills_players_need}}
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-
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- - id: art-audio-direction
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- title: Art and Audio Direction
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- instruction: Establish the aesthetic vision that will guide asset creation
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- sections:
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- - id: visual-style
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- title: Visual Style
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- template: |
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- **Art Direction:** {{style_description}}
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- **Reference Materials:** {{visual_inspiration_sources}}
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- **Technical Approach:** {{2d_style_pixel_vector_etc}}
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- **Color Strategy:** {{color_palette_mood}}
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- - id: audio-direction
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- title: Audio Direction
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- template: |
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- **Music Style:** {{genre_and_mood}}
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- **Sound Design:** {{audio_personality}}
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- **Implementation Needs:** {{technical_audio_requirements}}
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- - id: ui-ux-approach
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- title: UI/UX Approach
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- template: |
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- **Interface Style:** {{ui_aesthetic}}
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- **User Experience Goals:** {{ux_priorities}}
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- **Platform Adaptations:** {{cross_platform_considerations}}
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-
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- - id: risk-assessment
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- title: Risk Assessment
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- instruction: Identify potential challenges and mitigation strategies
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- sections:
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- - id: technical-risks
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- title: Technical Risks
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- type: table
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- template: |
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- | Risk | Probability | Impact | Mitigation Strategy |
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- | ---- | ----------- | ------ | ------------------- |
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- | {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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- - id: design-risks
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- title: Design Risks
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- type: table
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- template: |
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- | Risk | Probability | Impact | Mitigation Strategy |
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- | ---- | ----------- | ------ | ------------------- |
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- | {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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- - id: market-risks
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- title: Market Risks
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- type: table
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- template: |
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- | Risk | Probability | Impact | Mitigation Strategy |
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- | ---- | ----------- | ------ | ------------------- |
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- | {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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-
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- - id: success-criteria
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- title: Success Criteria
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- instruction: Define measurable goals for the project
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- sections:
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- - id: player-experience-metrics
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- title: Player Experience Metrics
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- template: |
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- **Engagement Goals:**
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-
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- - Tutorial completion rate: >{{percentage}}%
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- - Average session length: {{duration}} minutes
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- - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
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-
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- **Quality Benchmarks:**
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-
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- - Player satisfaction: >{{rating}}/10
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- - Completion rate: >{{percentage}}%
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- - Technical performance: {{fps_target}} FPS consistent
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- - id: development-metrics
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- title: Development Metrics
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- template: |
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- **Technical Targets:**
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-
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- - Zero critical bugs at launch
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- - Performance targets met on all platforms
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- - Load times under {{seconds}}s
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-
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- **Process Goals:**
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-
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- - Development timeline adherence
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- - Feature scope completion
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- - Quality assurance standards
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- - id: business-metrics
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- title: Business Metrics
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- condition: has_business_goals
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- template: |
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- **Commercial Goals:**
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-
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- - {{revenue_target}} in first {{time_period}}
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- - {{user_acquisition_target}} players in first {{time_period}}
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- - {{retention_target}} monthly active users
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-
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- - id: next-steps
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- title: Next Steps
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- instruction: Define immediate actions following the brief completion
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- sections:
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- - id: immediate-actions
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- title: Immediate Actions
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- type: numbered-list
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- template: |
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- **{{action_item}}** - {{details_and_timeline}}
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- - id: development-roadmap
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- title: Development Roadmap
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- sections:
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- - id: phase-1-preproduction
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- title: "Phase 1: Pre-Production ({{duration}})"
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- type: bullet-list
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- template: |
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- - Detailed Game Design Document creation
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- - Technical architecture planning
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- - Art style exploration and pipeline setup
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- - id: phase-2-prototype
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- title: "Phase 2: Prototype ({{duration}})"
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- type: bullet-list
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- template: |
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- - Core mechanic implementation
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- - Technical proof of concept
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- - Initial playtesting and iteration
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- - id: phase-3-production
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- title: "Phase 3: Production ({{duration}})"
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- type: bullet-list
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- template: |
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- - Full feature development
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- - Content creation and integration
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- - Comprehensive testing and optimization
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- - id: documentation-pipeline
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- title: Documentation Pipeline
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- sections:
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- - id: required-documents
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- title: Required Documents
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- type: numbered-list
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- template: |
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- Game Design Document (GDD) - {{target_completion}}
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- Technical Architecture Document - {{target_completion}}
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- Art Style Guide - {{target_completion}}
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- Production Plan - {{target_completion}}
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- - id: validation-plan
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- title: Validation Plan
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- template: |
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- **Concept Testing:**
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-
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- - {{validation_method_1}} - {{timeline}}
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- - {{validation_method_2}} - {{timeline}}
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-
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- **Prototype Testing:**
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-
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- - {{testing_approach}} - {{timeline}}
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- - {{feedback_collection_method}} - {{timeline}}
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-
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- - id: appendices
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- title: Appendices
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- sections:
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- - id: research-materials
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- title: Research Materials
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- instruction: Include any supporting research, competitive analysis, or market data that informed the brief
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- - id: brainstorming-notes
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- title: Brainstorming Session Notes
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- instruction: Reference any brainstorming sessions that led to this brief
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- - id: stakeholder-input
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- title: Stakeholder Input
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- instruction: Include key input from stakeholders that shaped the vision
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- - id: change-log
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- title: Change Log
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- instruction: Track document versions and changes
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- type: table
354
- template: |
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- | Date | Version | Description | Author |
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- | :--- | :------ | :---------- | :----- |
@@ -1,343 +0,0 @@
1
- template:
2
- id: game-design-doc-template-v2
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- name: Game Design Document (GDD)
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- version: 2.0
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- output:
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- format: markdown
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- filename: "docs/{{game_name}}-game-design-document.md"
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- title: "{{game_title}} Game Design Document (GDD)"
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-
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- workflow:
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- mode: interactive
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-
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- sections:
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- - id: initial-setup
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- instruction: |
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- This template creates a comprehensive Game Design Document that will serve as the foundation for all game development work. The GDD should be detailed enough that developers can create user stories and epics from it. Focus on gameplay systems, mechanics, and technical requirements that can be broken down into implementable features.
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-
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- If available, review any provided documents or ask if any are optionally available: Project Brief, Market Research, Competitive Analysis
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-
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- - id: executive-summary
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- title: Executive Summary
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- instruction: Create a compelling overview that captures the essence of the game. Present this section first and get user feedback before proceeding.
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- sections:
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- - id: core-concept
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- title: Core Concept
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- instruction: 2-3 sentences that clearly describe what the game is and why players will love it
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- - id: target-audience
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- title: Target Audience
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- instruction: Define the primary and secondary audience with demographics and gaming preferences
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- template: |
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- **Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
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- **Secondary:** {{secondary_audience}}
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- - id: platform-technical
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- title: Platform & Technical Requirements
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- instruction: Based on the technical preferences or user input, define the target platforms
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- template: |
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- **Primary Platform:** {{platform}}
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- **Engine:** Phaser 3 + TypeScript
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- **Performance Target:** 60 FPS on {{minimum_device}}
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- **Screen Support:** {{resolution_range}}
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- - id: unique-selling-points
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- title: Unique Selling Points
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- instruction: List 3-5 key features that differentiate this game from competitors
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- type: numbered-list
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- template: "{{usp}}"
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-
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- - id: core-gameplay
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- title: Core Gameplay
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- instruction: This section defines the fundamental game mechanics. After presenting each subsection, apply `tasks#advanced-elicitation` protocol to ensure completeness.
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- sections:
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- - id: game-pillars
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- title: Game Pillars
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- instruction: Define 3-5 core pillars that guide all design decisions. These should be specific and actionable.
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- type: numbered-list
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- template: |
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- **{{pillar_name}}** - {{description}}
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- - id: core-gameplay-loop
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- title: Core Gameplay Loop
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- instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.
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- template: |
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- **Primary Loop ({{duration}} seconds):**
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-
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- 1. {{action_1}} ({{time_1}}s)
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- 2. {{action_2}} ({{time_2}}s)
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- 3. {{action_3}} ({{time_3}}s)
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- 4. {{reward_feedback}} ({{time_4}}s)
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- - id: win-loss-conditions
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- title: Win/Loss Conditions
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- instruction: Clearly define success and failure states
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- template: |
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- **Victory Conditions:**
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-
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- - {{win_condition_1}}
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- - {{win_condition_2}}
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-
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- **Failure States:**
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-
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- - {{loss_condition_1}}
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- - {{loss_condition_2}}
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-
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- - id: game-mechanics
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- title: Game Mechanics
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- instruction: Detail each major mechanic that will need to be implemented. Each mechanic should be specific enough for developers to create implementation stories.
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- sections:
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- - id: primary-mechanics
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- title: Primary Mechanics
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- repeatable: true
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- sections:
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- - id: mechanic
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- title: "{{mechanic_name}}"
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- template: |
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- **Description:** {{detailed_description}}
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-
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- **Player Input:** {{input_method}}
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-
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- **System Response:** {{game_response}}
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-
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- **Implementation Notes:**
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-
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- - {{tech_requirement_1}}
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- - {{tech_requirement_2}}
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- - {{performance_consideration}}
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-
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- **Dependencies:** {{other_mechanics_needed}}
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- - id: controls
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- title: Controls
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- instruction: Define all input methods for different platforms
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- type: table
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- template: |
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- | Action | Desktop | Mobile | Gamepad |
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- | ------ | ------- | ------ | ------- |
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- | {{action}} | {{key}} | {{gesture}} | {{button}} |
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-
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- - id: progression-balance
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- title: Progression & Balance
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- instruction: Define how players advance and how difficulty scales. This section should provide clear parameters for implementation.
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- sections:
118
- - id: player-progression
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- title: Player Progression
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- template: |
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- **Progression Type:** {{linear|branching|metroidvania}}
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-
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- **Key Milestones:**
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-
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- 1. **{{milestone_1}}** - {{unlock_description}}
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- 2. **{{milestone_2}}** - {{unlock_description}}
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- 3. **{{milestone_3}}** - {{unlock_description}}
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- - id: difficulty-curve
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- title: Difficulty Curve
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- instruction: Provide specific parameters for balancing
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- template: |
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- **Tutorial Phase:** {{duration}} - {{difficulty_description}}
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- **Early Game:** {{duration}} - {{difficulty_description}}
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- **Mid Game:** {{duration}} - {{difficulty_description}}
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- **Late Game:** {{duration}} - {{difficulty_description}}
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- - id: economy-resources
137
- title: Economy & Resources
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- condition: has_economy
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- instruction: Define any in-game currencies, resources, or collectibles
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- type: table
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- template: |
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- | Resource | Earn Rate | Spend Rate | Purpose | Cap |
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- | -------- | --------- | ---------- | ------- | --- |
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- | {{resource}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
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-
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- - id: level-design-framework
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- title: Level Design Framework
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- instruction: Provide guidelines for level creation that developers can use to create level implementation stories
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- sections:
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- - id: level-types
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- title: Level Types
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- repeatable: true
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- sections:
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- - id: level-type
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- title: "{{level_type_name}}"
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- template: |
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- **Purpose:** {{gameplay_purpose}}
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- **Duration:** {{target_time}}
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- **Key Elements:** {{required_mechanics}}
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- **Difficulty:** {{relative_difficulty}}
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-
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- **Structure Template:**
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-
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- - Introduction: {{intro_description}}
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- - Challenge: {{main_challenge}}
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- - Resolution: {{completion_requirement}}
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- - id: level-progression
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- title: Level Progression
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- template: |
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- **World Structure:** {{linear|hub|open}}
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- **Total Levels:** {{number}}
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- **Unlock Pattern:** {{progression_method}}
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-
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- - id: technical-specifications
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- title: Technical Specifications
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- instruction: Define technical requirements that will guide architecture and implementation decisions. Review any existing technical preferences.
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- sections:
178
- - id: performance-requirements
179
- title: Performance Requirements
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- template: |
181
- **Frame Rate:** 60 FPS (minimum 30 FPS on low-end devices)
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- **Memory Usage:** <{{memory_limit}}MB
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- **Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels
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- **Battery Usage:** Optimized for mobile devices
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- - id: platform-specific
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- title: Platform Specific
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- template: |
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- **Desktop:**
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-
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- - Resolution: {{min_resolution}} - {{max_resolution}}
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- - Input: Keyboard, Mouse, Gamepad
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- - Browser: Chrome 80+, Firefox 75+, Safari 13+
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-
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- **Mobile:**
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-
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- - Resolution: {{mobile_min}} - {{mobile_max}}
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- - Input: Touch, Tilt (optional)
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- - OS: iOS 13+, Android 8+
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- - id: asset-requirements
200
- title: Asset Requirements
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- instruction: Define asset specifications for the art and audio teams
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- template: |
203
- **Visual Assets:**
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-
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- - Art Style: {{style_description}}
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- - Color Palette: {{color_specification}}
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- - Animation: {{animation_requirements}}
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- - UI Resolution: {{ui_specs}}
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-
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- **Audio Assets:**
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-
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- - Music Style: {{music_genre}}
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- - Sound Effects: {{sfx_requirements}}
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- - Voice Acting: {{voice_needs}}
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-
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- - id: technical-architecture-requirements
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- title: Technical Architecture Requirements
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- instruction: Define high-level technical requirements that the game architecture must support
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- sections:
220
- - id: engine-configuration
221
- title: Engine Configuration
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- template: |
223
- **Phaser 3 Setup:**
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-
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- - TypeScript: Strict mode enabled
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- - Physics: {{physics_system}} (Arcade/Matter)
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- - Renderer: WebGL with Canvas fallback
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- - Scale Mode: {{scale_mode}}
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- - id: code-architecture
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- title: Code Architecture
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- template: |
232
- **Required Systems:**
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-
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- - Scene Management
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- - State Management
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- - Asset Loading
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- - Save/Load System
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- - Input Management
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- - Audio System
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- - Performance Monitoring
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- - id: data-management
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- title: Data Management
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- template: |
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- **Save Data:**
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-
246
- - Progress tracking
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- - Settings persistence
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- - Statistics collection
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- - {{additional_data}}
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-
251
- - id: development-phases
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- title: Development Phases
253
- instruction: Break down the development into phases that can be converted to epics
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- sections:
255
- - id: phase-1-core-systems
256
- title: "Phase 1: Core Systems ({{duration}})"
257
- sections:
258
- - id: foundation-epic
259
- title: "Epic: Foundation"
260
- type: bullet-list
261
- template: |
262
- - Engine setup and configuration
263
- - Basic scene management
264
- - Core input handling
265
- - Asset loading pipeline
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- - id: core-mechanics-epic
267
- title: "Epic: Core Mechanics"
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- type: bullet-list
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- template: |
270
- - {{primary_mechanic}} implementation
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- - Basic physics and collision
272
- - Player controller
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- - id: phase-2-gameplay-features
274
- title: "Phase 2: Gameplay Features ({{duration}})"
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- sections:
276
- - id: game-systems-epic
277
- title: "Epic: Game Systems"
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- type: bullet-list
279
- template: |
280
- - {{mechanic_2}} implementation
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- - {{mechanic_3}} implementation
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- - Game state management
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- - id: content-creation-epic
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- title: "Epic: Content Creation"
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- type: bullet-list
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- template: |
287
- - Level loading system
288
- - First playable levels
289
- - Basic UI implementation
290
- - id: phase-3-polish-optimization
291
- title: "Phase 3: Polish & Optimization ({{duration}})"
292
- sections:
293
- - id: performance-epic
294
- title: "Epic: Performance"
295
- type: bullet-list
296
- template: |
297
- - Optimization and profiling
298
- - Mobile platform testing
299
- - Memory management
300
- - id: user-experience-epic
301
- title: "Epic: User Experience"
302
- type: bullet-list
303
- template: |
304
- - Audio implementation
305
- - Visual effects and polish
306
- - Final UI/UX refinement
307
-
308
- - id: success-metrics
309
- title: Success Metrics
310
- instruction: Define measurable goals for the game
311
- sections:
312
- - id: technical-metrics
313
- title: Technical Metrics
314
- type: bullet-list
315
- template: |
316
- - Frame rate: {{fps_target}}
317
- - Load time: {{load_target}}
318
- - Crash rate: <{{crash_threshold}}%
319
- - Memory usage: <{{memory_target}}MB
320
- - id: gameplay-metrics
321
- title: Gameplay Metrics
322
- type: bullet-list
323
- template: |
324
- - Tutorial completion: {{completion_rate}}%
325
- - Average session: {{session_length}} minutes
326
- - Level completion: {{level_completion}}%
327
- - Player retention: D1 {{d1}}%, D7 {{d7}}%
328
-
329
- - id: appendices
330
- title: Appendices
331
- sections:
332
- - id: change-log
333
- title: Change Log
334
- instruction: Track document versions and changes
335
- type: table
336
- template: |
337
- | Date | Version | Description | Author |
338
- | :--- | :------ | :---------- | :----- |
339
- - id: references
340
- title: References
341
- instruction: List any competitive analysis, inspiration, or research sources
342
- type: bullet-list
343
- template: "{{reference}}"