appiq-solution 1.3.2 → 1.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (297) hide show
  1. package/#Tools/APPIQ-METHOD/.bmad-config.json +13 -0
  2. package/#Tools/APPIQ-METHOD/.cursor/commands/analyze.md +27 -0
  3. package/#Tools/APPIQ-METHOD/.cursor/commands/appiq.md +27 -0
  4. package/#Tools/APPIQ-METHOD/.cursor/commands/help.md +27 -0
  5. package/#Tools/APPIQ-METHOD/.cursor/commands/story.md +27 -0
  6. package/#Tools/APPIQ-METHOD/CHANGELOG.md +119 -173
  7. package/#Tools/APPIQ-METHOD/DEVELOPMENT_GUIDE.md +855 -0
  8. package/#Tools/APPIQ-METHOD/NPM-README.md +138 -0
  9. package/#Tools/APPIQ-METHOD/README.md +73 -105
  10. package/#Tools/APPIQ-METHOD/SMART_WORKFLOW_GUIDE.md +401 -0
  11. package/#Tools/APPIQ-METHOD/activate-appiq.js +81 -0
  12. package/#Tools/APPIQ-METHOD/appiq-solution/README.md +226 -0
  13. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-flutter-mobile.yaml +114 -0
  14. package/#Tools/APPIQ-METHOD/bmad-core/agent-teams/team-fullstack.yaml +11 -1
  15. package/#Tools/APPIQ-METHOD/bmad-core/agents/analyst.md +7 -3
  16. package/#Tools/APPIQ-METHOD/bmad-core/agents/architect.md +6 -0
  17. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-orchestrator.md +0 -84
  18. package/#Tools/APPIQ-METHOD/bmad-core/agents/bmad-smart-launcher.md +170 -0
  19. package/#Tools/APPIQ-METHOD/bmad-core/agents/dev.md +31 -12
  20. package/#Tools/APPIQ-METHOD/bmad-core/agents/pm.md +10 -4
  21. package/#Tools/APPIQ-METHOD/bmad-core/agents/qa.md +17 -0
  22. package/#Tools/APPIQ-METHOD/bmad-core/agents/sm.md +8 -3
  23. package/#Tools/APPIQ-METHOD/bmad-core/agents/ux-expert.md +8 -3
  24. package/#Tools/APPIQ-METHOD/bmad-core/bmad-core/user-guide.md +0 -0
  25. package/#Tools/APPIQ-METHOD/bmad-core/checklists/security-validation-checklist.md +332 -0
  26. package/#Tools/APPIQ-METHOD/bmad-core/data/backend-services-integration.md +686 -0
  27. package/#Tools/APPIQ-METHOD/bmad-core/data/shadcn-ui-integration.md +388 -0
  28. package/#Tools/APPIQ-METHOD/bmad-core/data/technical-preferences.md +147 -1
  29. package/#Tools/APPIQ-METHOD/bmad-core/enhanced-ide-development-workflow.md +43 -0
  30. package/#Tools/APPIQ-METHOD/bmad-core/tasks/create-flutter-story.md +197 -0
  31. package/#Tools/APPIQ-METHOD/bmad-core/tasks/intelligent-epic-creation.md +234 -0
  32. package/#Tools/APPIQ-METHOD/bmad-core/tasks/smart-project-analysis.md +289 -0
  33. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-mobile-prd-tmpl.yaml +330 -0
  34. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-story-tmpl.yaml +376 -0
  35. package/#Tools/APPIQ-METHOD/bmad-core/templates/flutter-ui-spec-tmpl.yaml +415 -0
  36. package/#Tools/APPIQ-METHOD/bmad-core/templates/fullstack-architecture-tmpl.yaml +12 -5
  37. package/#Tools/APPIQ-METHOD/bmad-core/user-guide.md +10 -9
  38. package/#Tools/APPIQ-METHOD/bmad-core/workflows/brownfield-fullstack.yaml +15 -1
  39. package/#Tools/APPIQ-METHOD/bmad-core/workflows/greenfield-fullstack.yaml +49 -5
  40. package/#Tools/APPIQ-METHOD/bmad-core/working-in-the-brownfield.md +56 -44
  41. package/#Tools/APPIQ-METHOD/commands/README.md +28 -0
  42. package/#Tools/APPIQ-METHOD/commands/analyze.md +27 -0
  43. package/#Tools/APPIQ-METHOD/commands/appiq.md +27 -0
  44. package/#Tools/APPIQ-METHOD/commands/help.md +27 -0
  45. package/#Tools/APPIQ-METHOD/commands/story.md +27 -0
  46. package/#Tools/APPIQ-METHOD/dist/agents/bmad-orchestrator.txt +0 -111
  47. package/#Tools/APPIQ-METHOD/dist/agents/pm.txt +2 -0
  48. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-phaser-game-dev/teams/phaser-2d-nodejs-game-team.txt +0 -111
  49. package/#Tools/APPIQ-METHOD/dist/expansion-packs/bmad-2d-unity-game-dev/teams/unity-2d-game-team.txt +0 -111
  50. package/#Tools/APPIQ-METHOD/dist/teams/team-all.txt +2 -111
  51. package/#Tools/APPIQ-METHOD/dist/teams/team-fullstack.txt +2 -111
  52. package/#Tools/APPIQ-METHOD/dist/teams/team-ide-minimal.txt +0 -111
  53. package/#Tools/APPIQ-METHOD/dist/teams/team-no-ui.txt +2 -111
  54. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +1 -1
  55. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-2d-unity-game-dev/config.yaml +1 -1
  56. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agent-teams/flutter-mobile-team.yaml +23 -0
  57. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-cubit-agent.md +133 -0
  58. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-data-agent.md +160 -0
  59. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-domain-agent.md +153 -0
  60. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/flutter-ui-agent.md +122 -0
  61. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/agents/shared-components-agent.md +161 -0
  62. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/checklists/flutter-story-dod-checklist.md +194 -0
  63. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/config.yaml +41 -0
  64. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/data/flutter-development-guidelines.md +551 -0
  65. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/templates/flutter-mobile-architecture-tmpl.yaml +530 -0
  66. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-flutter-mobile-dev/workflows/flutter-ui-first-development.yaml +220 -0
  67. package/#Tools/APPIQ-METHOD/expansion-packs/bmad-infrastructure-devops/config.yaml +1 -1
  68. package/#Tools/APPIQ-METHOD/install-appiq.sh +41 -0
  69. package/#Tools/APPIQ-METHOD/package-lock.json +631 -0
  70. package/#Tools/APPIQ-METHOD/package.json +20 -69
  71. package/#Tools/APPIQ-METHOD/tasks/todo.md +275 -0
  72. package/#Tools/APPIQ-METHOD/tools/appiq-installer.js +2622 -0
  73. package/#Tools/APPIQ-METHOD/tools/bmad-npx-wrapper.js +5 -7
  74. package/#Tools/APPIQ-METHOD/tools/cli.js +3 -3
  75. package/#Tools/APPIQ-METHOD/tools/epic-solution-installer.js +538 -0
  76. package/#Tools/APPIQ-METHOD/tools/flattener/main.js +570 -0
  77. package/#Tools/APPIQ-METHOD/tools/installer/bin/bmad.js +15 -14
  78. package/#Tools/APPIQ-METHOD/tools/installer/lib/installer.js +28 -2
  79. package/#Tools/APPIQ-METHOD/tools/installer/package-lock.json +906 -0
  80. package/#Tools/APPIQ-METHOD/tools/installer/package.json +1 -1
  81. package/#Tools/APPIQ-METHOD/tools/setup-ide-commands.js +345 -0
  82. package/#Tools/APPIQ-METHOD/tools/smart-installer.js +589 -0
  83. package/README.md +73 -105
  84. package/package.json +20 -69
  85. package/tools/appiq-installer.js +2622 -0
  86. package/tools/bmad-npx-wrapper.js +5 -7
  87. package/tools/cli.js +3 -3
  88. package/tools/epic-solution-installer.js +538 -0
  89. package/tools/flattener/main.js +570 -0
  90. package/tools/installer/bin/bmad.js +15 -14
  91. package/tools/installer/lib/installer.js +28 -2
  92. package/tools/installer/package-lock.json +89 -89
  93. package/tools/installer/package.json +1 -1
  94. package/tools/setup-ide-commands.js +345 -0
  95. package/tools/smart-installer.js +589 -0
  96. package/#Tools/APPIQ-METHOD/appiq_start.md +0 -232
  97. package/#Tools/APPIQ-METHOD/deployment/DEPLOYMENT_GUIDE.md +0 -426
  98. package/#Tools/APPIQ-METHOD/deployment/GITHUB_RELEASE_GUIDE.md +0 -326
  99. package/#Tools/APPIQ-METHOD/deployment/README.md +0 -331
  100. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-all.yaml +0 -14
  101. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-fullstack.yaml +0 -18
  102. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-ide-minimal.yaml +0 -10
  103. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agent-teams/team-no-ui.yaml +0 -13
  104. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/analyst.md +0 -81
  105. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/architect.md +0 -84
  106. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-master.md +0 -108
  107. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/bmad-orchestrator.md +0 -234
  108. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/dev.md +0 -76
  109. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/pm.md +0 -79
  110. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/po.md +0 -76
  111. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/qa.md +0 -69
  112. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/sm.md +0 -62
  113. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/agents/ux-expert.md +0 -66
  114. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/architect-checklist.md +0 -443
  115. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/change-checklist.md +0 -182
  116. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/pm-checklist.md +0 -375
  117. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/po-master-checklist.md +0 -441
  118. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-dod-checklist.md +0 -101
  119. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/checklists/story-draft-checklist.md +0 -156
  120. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/bmad-kb.md +0 -803
  121. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/brainstorming-techniques.md +0 -36
  122. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/elicitation-methods.md +0 -134
  123. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/data/technical-preferences.md +0 -3
  124. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/advanced-elicitation.md +0 -117
  125. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-epic.md +0 -160
  126. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/brownfield-create-story.md +0 -147
  127. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/correct-course.md +0 -70
  128. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-brownfield-story.md +0 -304
  129. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-deep-research-prompt.md +0 -289
  130. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/create-next-story.md +0 -112
  131. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/document-project.md +0 -341
  132. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/facilitate-brainstorming-session.md +0 -136
  133. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/generate-ai-frontend-prompt.md +0 -51
  134. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/index-docs.md +0 -179
  135. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/kb-mode-interaction.md +0 -75
  136. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/review-story.md +0 -145
  137. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/shard-doc.md +0 -187
  138. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/tasks/validate-next-story.md +0 -134
  139. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/architecture-tmpl.yaml +0 -650
  140. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brainstorming-output-tmpl.yaml +0 -156
  141. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-architecture-tmpl.yaml +0 -476
  142. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/brownfield-prd-tmpl.yaml +0 -280
  143. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/competitor-analysis-tmpl.yaml +0 -293
  144. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-architecture-tmpl.yaml +0 -206
  145. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/front-end-spec-tmpl.yaml +0 -349
  146. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/fullstack-architecture-tmpl.yaml +0 -805
  147. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/market-research-tmpl.yaml +0 -252
  148. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/prd-tmpl.yaml +0 -202
  149. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/project-brief-tmpl.yaml +0 -221
  150. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/templates/story-tmpl.yaml +0 -137
  151. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/user-guide.md +0 -250
  152. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-fullstack.yaml +0 -297
  153. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-service.yaml +0 -187
  154. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/brownfield-ui.yaml +0 -197
  155. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-fullstack.yaml +0 -240
  156. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-service.yaml +0 -206
  157. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/workflows/greenfield-ui.yaml +0 -235
  158. package/#Tools/APPIQ-METHOD/deployment/build/bmad-core/working-in-the-brownfield.md +0 -361
  159. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/README.md +0 -3
  160. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agent-teams/phaser-2d-nodejs-game-team.yaml +0 -13
  161. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-designer.md +0 -71
  162. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-developer.md +0 -78
  163. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/agents/game-sm.md +0 -64
  164. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-design-checklist.md +0 -201
  165. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/checklists/game-story-dod-checklist.md +0 -160
  166. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/config.yaml +0 -8
  167. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/bmad-kb.md +0 -254
  168. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/data/development-guidelines.md +0 -651
  169. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/advanced-elicitation.md +0 -111
  170. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/create-game-story.md +0 -216
  171. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/tasks/game-design-brainstorming.md +0 -308
  172. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-architecture-tmpl.yaml +0 -613
  173. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-brief-tmpl.yaml +0 -356
  174. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml +0 -343
  175. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/game-story-tmpl.yaml +0 -253
  176. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  177. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  178. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-phaser-game-dev/workflows/game-prototype.yaml +0 -175
  179. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agent-teams/unity-2d-game-team.yaml +0 -14
  180. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-architect.md +0 -80
  181. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-designer.md +0 -77
  182. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-developer.md +0 -78
  183. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/agents/game-sm.md +0 -65
  184. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-architect-checklist.md +0 -396
  185. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-change-checklist.md +0 -203
  186. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-design-checklist.md +0 -201
  187. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/checklists/game-story-dod-checklist.md +0 -132
  188. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/config.yaml +0 -6
  189. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/bmad-kb.md +0 -776
  190. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/data/development-guidelines.md +0 -590
  191. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/advanced-elicitation.md +0 -111
  192. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/correct-course-game.md +0 -151
  193. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/create-game-story.md +0 -184
  194. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/game-design-brainstorming.md +0 -308
  195. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/tasks/validate-game-story.md +0 -200
  196. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-architecture-tmpl.yaml +0 -1030
  197. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-brief-tmpl.yaml +0 -356
  198. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml +0 -705
  199. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml +0 -256
  200. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml +0 -484
  201. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-dev-greenfield.yaml +0 -183
  202. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-2d-unity-game-dev/workflows/game-prototype.yaml +0 -175
  203. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/README.md +0 -147
  204. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/agents/infra-devops-platform.md +0 -71
  205. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/checklists/infrastructure-checklist.md +0 -484
  206. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/config.yaml +0 -9
  207. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/data/bmad-kb.md +0 -308
  208. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/review-infrastructure.md +0 -160
  209. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/tasks/validate-infrastructure.md +0 -154
  210. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-architecture-tmpl.yaml +0 -424
  211. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-infrastructure-devops/templates/infrastructure-platform-from-arch-tmpl.yaml +0 -629
  212. package/#Tools/APPIQ-METHOD/deployment/build/expansion-packs/bmad-mobile-app-dev/agent-teams/mobile-team-cross-platform.yaml +0 -22
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@@ -1,1030 +0,0 @@
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- template:
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- id: game-architecture-template-v3
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- name: Game Architecture Document
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- version: 3.0
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- output:
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- format: markdown
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- filename: docs/game-architecture.md
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- title: "{{project_name}} Game Architecture Document"
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-
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- workflow:
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- mode: interactive
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- elicitation: advanced-elicitation
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-
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- sections:
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- - id: introduction
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- title: Introduction
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- instruction: |
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- If available, review any provided relevant documents to gather all relevant context before beginning. At a minimum you should locate and review: Game Design Document (GDD), Technical Preferences. If these are not available, ask the user what docs will provide the basis for the game architecture.
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- sections:
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- - id: intro-content
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- content: |
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- This document outlines the complete technical architecture for {{project_name}}, a 2D game built with Unity and C#. It serves as the technical foundation for AI-driven game development, ensuring consistency and scalability across all game systems.
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-
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- This architecture is designed to support the gameplay mechanics defined in the Game Design Document while maintaining stable performance and cross-platform compatibility.
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- - id: starter-template
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- title: Starter Template or Existing Project
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- instruction: |
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- Before proceeding further with game architecture design, check if the project is based on a Unity template or existing codebase:
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-
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- 1. Review the GDD and brainstorming brief for any mentions of:
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- - Unity templates (2D Core, 2D Mobile, 2D URP, etc.)
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- - Existing Unity projects being used as a foundation
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- - Asset Store packages or game development frameworks
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- - Previous game projects to be cloned or adapted
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-
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- 2. If a starter template or existing project is mentioned:
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- - Ask the user to provide access via one of these methods:
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- - Link to the Unity template documentation
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- - Upload/attach the project files (for small projects)
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- - Share a link to the project repository (GitHub, GitLab, etc.)
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- - Analyze the starter/existing project to understand:
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- - Pre-configured Unity version and render pipeline
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- - Project structure and organization patterns
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- - Built-in packages and dependencies
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- - Existing architectural patterns and conventions
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- - Any limitations or constraints imposed by the starter
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- - Use this analysis to inform and align your architecture decisions
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-
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- 3. If no starter template is mentioned but this is a greenfield project:
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- - Suggest appropriate Unity templates based on the target platform
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- - Explain the benefits (faster setup, best practices, package integration)
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- - Let the user decide whether to use one
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-
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- 4. If the user confirms no starter template will be used:
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- - Proceed with architecture design from scratch
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- - Note that manual setup will be required for all Unity configuration
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-
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- Document the decision here before proceeding with the architecture design. If none, just say N/A
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- elicit: true
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- - id: changelog
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- title: Change Log
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- type: table
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- columns: [Date, Version, Description, Author]
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- instruction: Track document versions and changes
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-
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- - id: high-level-architecture
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- title: High Level Architecture
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- instruction: |
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- This section contains multiple subsections that establish the foundation of the game architecture. Present all subsections together at once.
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- elicit: true
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- sections:
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- - id: technical-summary
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- title: Technical Summary
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- instruction: |
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- Provide a brief paragraph (3-5 sentences) overview of:
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- - The game's overall architecture style (component-based Unity architecture)
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- - Key game systems and their relationships
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- - Primary technology choices (Unity, C#, target platforms)
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- - Core architectural patterns being used (MonoBehaviour components, ScriptableObjects, Unity Events)
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- - Reference back to the GDD goals and how this architecture supports them
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- - id: high-level-overview
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- title: High Level Overview
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- instruction: |
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- Based on the GDD's Technical Assumptions section, describe:
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-
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- 1. The main architectural style (component-based Unity architecture with MonoBehaviours)
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- 2. Repository structure decision from GDD (single Unity project vs multiple projects)
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- 3. Game system architecture (modular systems, manager singletons, data-driven design)
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- 4. Primary player interaction flow and core game loop
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- 5. Key architectural decisions and their rationale (render pipeline, input system, physics)
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- - id: project-diagram
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- title: High Level Project Diagram
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- type: mermaid
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- mermaid_type: graph
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- instruction: |
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- Create a Mermaid diagram that visualizes the high-level game architecture. Consider:
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- - Core game systems (Input, Physics, Rendering, Audio, UI)
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- - Game managers and their responsibilities
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- - Data flow between systems
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- - External integrations (platform services, analytics)
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- - Player interaction points
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-
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- - id: architectural-patterns
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- title: Architectural and Design Patterns
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- instruction: |
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- List the key high-level patterns that will guide the game architecture. For each pattern:
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-
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- 1. Present 2-3 viable options if multiple exist
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- 2. Provide your recommendation with clear rationale
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- 3. Get user confirmation before finalizing
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- 4. These patterns should align with the GDD's technical assumptions and project goals
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-
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- Common Unity patterns to consider:
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- - Component patterns (MonoBehaviour composition, ScriptableObject data)
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- - Game management patterns (Singleton managers, Event systems, State machines)
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- - Data patterns (ScriptableObject configuration, Save/Load systems)
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- - Unity-specific patterns (Object pooling, Coroutines, Unity Events)
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- template: "- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}"
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- examples:
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- - "**Component-Based Architecture:** Using MonoBehaviour components for game logic - _Rationale:_ Aligns with Unity's design philosophy and enables reusable, testable game systems"
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- - "**ScriptableObject Data:** Using ScriptableObjects for game configuration - _Rationale:_ Enables data-driven design and easy balancing without code changes"
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- - "**Event-Driven Communication:** Using Unity Events and C# events for system decoupling - _Rationale:_ Supports modular architecture and easier testing"
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-
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- - id: tech-stack
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- title: Tech Stack
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- instruction: |
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- This is the DEFINITIVE technology selection section for the Unity game. Work with the user to make specific choices:
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-
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- 1. Review GDD technical assumptions and any preferences from {root}/data/technical-preferences.yaml or an attached technical-preferences
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- 2. For each category, present 2-3 viable options with pros/cons
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- 3. Make a clear recommendation based on project needs
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- 4. Get explicit user approval for each selection
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- 5. Document exact versions (avoid "latest" - pin specific versions)
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- 6. This table is the single source of truth - all other docs must reference these choices
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-
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- Key decisions to finalize - before displaying the table, ensure you are aware of or ask the user about:
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-
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- - Unity version and render pipeline
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- - Target platforms and their specific requirements
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- - Unity Package Manager packages and versions
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- - Third-party assets or frameworks
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- - Platform SDKs and services
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- - Build and deployment tools
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-
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- Upon render of the table, ensure the user is aware of the importance of this sections choices, should also look for gaps or disagreements with anything, ask for any clarifications if something is unclear why its in the list, and also right away elicit feedback.
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- elicit: true
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- sections:
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- - id: platform-infrastructure
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- title: Platform Infrastructure
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- template: |
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- - **Target Platforms:** {{target_platforms}}
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- - **Primary Platform:** {{primary_platform}}
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- - **Platform Services:** {{platform_services_list}}
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- - **Distribution:** {{distribution_channels}}
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- - id: technology-stack-table
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- title: Technology Stack Table
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- type: table
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- columns: [Category, Technology, Version, Purpose, Rationale]
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- instruction: Populate the technology stack table with all relevant Unity technologies
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- examples:
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- - "| **Game Engine** | Unity | 2022.3.21f1 | Core game development platform | Latest LTS version, stable 2D tooling, comprehensive package ecosystem |"
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- - "| **Language** | C# | 10.0 | Primary scripting language | Unity's native language, strong typing, excellent tooling |"
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- - "| **Render Pipeline** | Universal Render Pipeline (URP) | 14.0.10 | 2D/3D rendering | Optimized for mobile, excellent 2D features, future-proof |"
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- - "| **Input System** | Unity Input System | 1.7.0 | Cross-platform input handling | Modern input system, supports multiple devices, rebindable controls |"
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- - "| **Physics** | Unity 2D Physics | Built-in | 2D collision and physics | Integrated Box2D, optimized for 2D games |"
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- - "| **Audio** | Unity Audio | Built-in | Audio playback and mixing | Built-in audio system with mixer support |"
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- - "| **Testing** | Unity Test Framework | 1.1.33 | Unit and integration testing | Built-in testing framework based on NUnit |"
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-
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- - id: data-models
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- title: Game Data Models
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- instruction: |
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- Define the core game data models/entities using Unity's ScriptableObject system:
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-
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- 1. Review GDD requirements and identify key game entities
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- 2. For each model, explain its purpose and relationships
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- 3. Include key attributes and data types appropriate for Unity/C#
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- 4. Show relationships between models using ScriptableObject references
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- 5. Discuss design decisions with user
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-
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- Create a clear conceptual model before moving to specific implementations.
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- elicit: true
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- repeatable: true
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- sections:
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- - id: model
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- title: "{{model_name}}"
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- template: |
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- **Purpose:** {{model_purpose}}
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-
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- **Key Attributes:**
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- - {{attribute_1}}: {{type_1}} - {{description_1}}
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- - {{attribute_2}}: {{type_2}} - {{description_2}}
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-
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- **Relationships:**
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- - {{relationship_1}}
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- - {{relationship_2}}
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-
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- **ScriptableObject Implementation:**
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- - Create as `[CreateAssetMenu]` ScriptableObject
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- - Store in `Assets/_Project/Data/{{ModelName}}/`
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-
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- - id: components
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- title: Game Systems & Components
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- instruction: |
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- Based on the architectural patterns, tech stack, and data models from above:
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-
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- 1. Identify major game systems and their responsibilities
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- 2. Consider Unity's component-based architecture with MonoBehaviours
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- 3. Define clear interfaces between systems using Unity Events or C# events
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- 4. For each system, specify:
210
- - Primary responsibility and core functionality
211
- - Key MonoBehaviour components and ScriptableObjects
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- - Dependencies on other systems
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- - Unity-specific implementation details (lifecycle methods, coroutines, etc.)
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-
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- 5. Create system diagrams where helpful using Unity terminology
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- elicit: true
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- sections:
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- - id: system-list
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- repeatable: true
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- title: "{{system_name}} System"
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- template: |
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- **Responsibility:** {{system_description}}
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-
224
- **Key Components:**
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- - {{component_1}} (MonoBehaviour)
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- - {{component_2}} (ScriptableObject)
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- - {{component_3}} (Manager/Controller)
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-
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- **Unity Implementation Details:**
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- - Lifecycle: {{lifecycle_methods}}
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- - Events: {{unity_events_used}}
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- - Dependencies: {{system_dependencies}}
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-
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- **Files to Create:**
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- - `Assets/_Project/Scripts/{{SystemName}}/{{MainScript}}.cs`
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- - `Assets/_Project/Prefabs/{{SystemName}}/{{MainPrefab}}.prefab`
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- - id: component-diagrams
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- title: System Interaction Diagrams
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- type: mermaid
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- instruction: |
241
- Create Mermaid diagrams to visualize game system relationships. Options:
242
- - System architecture diagram for high-level view
243
- - Component interaction diagram for detailed relationships
244
- - Sequence diagrams for complex game loops (Update, FixedUpdate flows)
245
- Choose the most appropriate for clarity and Unity-specific understanding
246
-
247
- - id: gameplay-systems
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- title: Gameplay Systems Architecture
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- instruction: |
250
- Define the core gameplay systems that drive the player experience. Focus on game-specific logic and mechanics.
251
- elicit: true
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- sections:
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- - id: gameplay-overview
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- title: Gameplay Systems Overview
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- template: |
256
- **Core Game Loop:** {{core_game_loop_description}}
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-
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- **Player Actions:** {{primary_player_actions}}
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-
260
- **Game State Flow:** {{game_state_transitions}}
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- - id: gameplay-components
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- title: Gameplay Component Architecture
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- template: |
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- **Player Controller Components:**
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- - {{player_controller_components}}
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-
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- **Game Logic Components:**
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- - {{game_logic_components}}
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-
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- **Interaction Systems:**
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- - {{interaction_system_components}}
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-
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- - id: component-architecture
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- title: Component Architecture Details
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- instruction: |
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- Define detailed Unity component architecture patterns and conventions for the game.
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- elicit: true
278
- sections:
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- - id: monobehaviour-patterns
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- title: MonoBehaviour Patterns
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- template: |
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- **Component Composition:** {{component_composition_approach}}
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-
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- **Lifecycle Management:** {{lifecycle_management_patterns}}
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-
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- **Component Communication:** {{component_communication_methods}}
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- - id: scriptableobject-usage
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- title: ScriptableObject Architecture
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- template: |
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- **Data Architecture:** {{scriptableobject_data_patterns}}
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-
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- **Configuration Management:** {{config_scriptableobject_usage}}
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-
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- **Runtime Data:** {{runtime_scriptableobject_patterns}}
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-
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- - id: physics-config
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- title: Physics Configuration
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- instruction: |
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- Define Unity 2D physics setup and configuration for the game.
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- elicit: true
301
- sections:
302
- - id: physics-settings
303
- title: Physics Settings
304
- template: |
305
- **Physics 2D Settings:** {{physics_2d_configuration}}
306
-
307
- **Collision Layers:** {{collision_layer_matrix}}
308
-
309
- **Physics Materials:** {{physics_materials_setup}}
310
- - id: rigidbody-patterns
311
- title: Rigidbody Patterns
312
- template: |
313
- **Player Physics:** {{player_rigidbody_setup}}
314
-
315
- **Object Physics:** {{object_physics_patterns}}
316
-
317
- **Performance Optimization:** {{physics_optimization_strategies}}
318
-
319
- - id: input-system
320
- title: Input System Architecture
321
- instruction: |
322
- Define input handling using Unity's Input System package.
323
- elicit: true
324
- sections:
325
- - id: input-actions
326
- title: Input Actions Configuration
327
- template: |
328
- **Input Action Assets:** {{input_action_asset_structure}}
329
-
330
- **Action Maps:** {{input_action_maps}}
331
-
332
- **Control Schemes:** {{control_schemes_definition}}
333
- - id: input-handling
334
- title: Input Handling Patterns
335
- template: |
336
- **Player Input:** {{player_input_component_usage}}
337
-
338
- **UI Input:** {{ui_input_handling_patterns}}
339
-
340
- **Input Validation:** {{input_validation_strategies}}
341
-
342
- - id: state-machines
343
- title: State Machine Architecture
344
- instruction: |
345
- Define state machine patterns for game states, player states, and AI behavior.
346
- elicit: true
347
- sections:
348
- - id: game-state-machine
349
- title: Game State Machine
350
- template: |
351
- **Game States:** {{game_state_definitions}}
352
-
353
- **State Transitions:** {{game_state_transition_rules}}
354
-
355
- **State Management:** {{game_state_manager_implementation}}
356
- - id: entity-state-machines
357
- title: Entity State Machines
358
- template: |
359
- **Player States:** {{player_state_machine_design}}
360
-
361
- **AI Behavior States:** {{ai_state_machine_patterns}}
362
-
363
- **Object States:** {{object_state_management}}
364
-
365
- - id: ui-architecture
366
- title: UI Architecture
367
- instruction: |
368
- Define Unity UI system architecture using UGUI or UI Toolkit.
369
- elicit: true
370
- sections:
371
- - id: ui-system-choice
372
- title: UI System Selection
373
- template: |
374
- **UI Framework:** {{ui_framework_choice}} (UGUI/UI Toolkit)
375
-
376
- **UI Scaling:** {{ui_scaling_strategy}}
377
-
378
- **Canvas Setup:** {{canvas_configuration}}
379
- - id: ui-navigation
380
- title: UI Navigation System
381
- template: |
382
- **Screen Management:** {{screen_management_system}}
383
-
384
- **Navigation Flow:** {{ui_navigation_patterns}}
385
-
386
- **Back Button Handling:** {{back_button_implementation}}
387
-
388
- - id: ui-components
389
- title: UI Component System
390
- instruction: |
391
- Define reusable UI components and their implementation patterns.
392
- elicit: true
393
- sections:
394
- - id: ui-component-library
395
- title: UI Component Library
396
- template: |
397
- **Base Components:** {{base_ui_components}}
398
-
399
- **Custom Components:** {{custom_ui_components}}
400
-
401
- **Component Prefabs:** {{ui_prefab_organization}}
402
- - id: ui-data-binding
403
- title: UI Data Binding
404
- template: |
405
- **Data Binding Patterns:** {{ui_data_binding_approach}}
406
-
407
- **UI Events:** {{ui_event_system}}
408
-
409
- **View Model Patterns:** {{ui_viewmodel_implementation}}
410
-
411
- - id: ui-state-management
412
- title: UI State Management
413
- instruction: |
414
- Define how UI state is managed across the game.
415
- elicit: true
416
- sections:
417
- - id: ui-state-patterns
418
- title: UI State Patterns
419
- template: |
420
- **State Persistence:** {{ui_state_persistence}}
421
-
422
- **Screen State:** {{screen_state_management}}
423
-
424
- **UI Configuration:** {{ui_configuration_management}}
425
-
426
- - id: scene-management
427
- title: Scene Management Architecture
428
- instruction: |
429
- Define scene loading, unloading, and transition strategies.
430
- elicit: true
431
- sections:
432
- - id: scene-structure
433
- title: Scene Structure
434
- template: |
435
- **Scene Organization:** {{scene_organization_strategy}}
436
-
437
- **Scene Hierarchy:** {{scene_hierarchy_patterns}}
438
-
439
- **Persistent Scenes:** {{persistent_scene_usage}}
440
- - id: scene-loading
441
- title: Scene Loading System
442
- template: |
443
- **Loading Strategies:** {{scene_loading_patterns}}
444
-
445
- **Async Loading:** {{async_scene_loading_implementation}}
446
-
447
- **Loading Screens:** {{loading_screen_management}}
448
-
449
- - id: data-persistence
450
- title: Data Persistence Architecture
451
- instruction: |
452
- Define save system and data persistence strategies.
453
- elicit: true
454
- sections:
455
- - id: save-data-structure
456
- title: Save Data Structure
457
- template: |
458
- **Save Data Models:** {{save_data_model_design}}
459
-
460
- **Serialization Format:** {{serialization_format_choice}}
461
-
462
- **Data Validation:** {{save_data_validation}}
463
- - id: persistence-strategy
464
- title: Persistence Strategy
465
- template: |
466
- **Save Triggers:** {{save_trigger_events}}
467
-
468
- **Auto-Save:** {{auto_save_implementation}}
469
-
470
- **Cloud Save:** {{cloud_save_integration}}
471
-
472
- - id: save-system
473
- title: Save System Implementation
474
- instruction: |
475
- Define detailed save system implementation patterns.
476
- elicit: true
477
- sections:
478
- - id: save-load-api
479
- title: Save/Load API
480
- template: |
481
- **Save Interface:** {{save_interface_design}}
482
-
483
- **Load Interface:** {{load_interface_design}}
484
-
485
- **Error Handling:** {{save_load_error_handling}}
486
- - id: save-file-management
487
- title: Save File Management
488
- template: |
489
- **File Structure:** {{save_file_structure}}
490
-
491
- **Backup Strategy:** {{save_backup_strategy}}
492
-
493
- **Migration:** {{save_data_migration_strategy}}
494
-
495
- - id: analytics-integration
496
- title: Analytics Integration
497
- instruction: |
498
- Define analytics tracking and integration patterns.
499
- condition: Game requires analytics tracking
500
- elicit: true
501
- sections:
502
- - id: analytics-events
503
- title: Analytics Event Design
504
- template: |
505
- **Event Categories:** {{analytics_event_categories}}
506
-
507
- **Custom Events:** {{custom_analytics_events}}
508
-
509
- **Player Progression:** {{progression_analytics}}
510
- - id: analytics-implementation
511
- title: Analytics Implementation
512
- template: |
513
- **Analytics SDK:** {{analytics_sdk_choice}}
514
-
515
- **Event Tracking:** {{event_tracking_patterns}}
516
-
517
- **Privacy Compliance:** {{analytics_privacy_considerations}}
518
-
519
- - id: multiplayer-architecture
520
- title: Multiplayer Architecture
521
- instruction: |
522
- Define multiplayer system architecture if applicable.
523
- condition: Game includes multiplayer features
524
- elicit: true
525
- sections:
526
- - id: networking-approach
527
- title: Networking Approach
528
- template: |
529
- **Networking Solution:** {{networking_solution_choice}}
530
-
531
- **Architecture Pattern:** {{multiplayer_architecture_pattern}}
532
-
533
- **Synchronization:** {{state_synchronization_strategy}}
534
- - id: multiplayer-systems
535
- title: Multiplayer System Components
536
- template: |
537
- **Client Components:** {{multiplayer_client_components}}
538
-
539
- **Server Components:** {{multiplayer_server_components}}
540
-
541
- **Network Messages:** {{network_message_design}}
542
-
543
- - id: rendering-pipeline
544
- title: Rendering Pipeline Configuration
545
- instruction: |
546
- Define Unity rendering pipeline setup and optimization.
547
- elicit: true
548
- sections:
549
- - id: render-pipeline-setup
550
- title: Render Pipeline Setup
551
- template: |
552
- **Pipeline Choice:** {{render_pipeline_choice}} (URP/Built-in)
553
-
554
- **Pipeline Asset:** {{render_pipeline_asset_config}}
555
-
556
- **Quality Settings:** {{quality_settings_configuration}}
557
- - id: rendering-optimization
558
- title: Rendering Optimization
559
- template: |
560
- **Batching Strategies:** {{sprite_batching_optimization}}
561
-
562
- **Draw Call Optimization:** {{draw_call_reduction_strategies}}
563
-
564
- **Texture Optimization:** {{texture_optimization_settings}}
565
-
566
- - id: shader-guidelines
567
- title: Shader Guidelines
568
- instruction: |
569
- Define shader usage and custom shader guidelines.
570
- elicit: true
571
- sections:
572
- - id: shader-usage
573
- title: Shader Usage Patterns
574
- template: |
575
- **Built-in Shaders:** {{builtin_shader_usage}}
576
-
577
- **Custom Shaders:** {{custom_shader_requirements}}
578
-
579
- **Shader Variants:** {{shader_variant_management}}
580
- - id: shader-performance
581
- title: Shader Performance Guidelines
582
- template: |
583
- **Mobile Optimization:** {{mobile_shader_optimization}}
584
-
585
- **Performance Budgets:** {{shader_performance_budgets}}
586
-
587
- **Profiling Guidelines:** {{shader_profiling_approach}}
588
-
589
- - id: sprite-management
590
- title: Sprite Management
591
- instruction: |
592
- Define sprite asset management and optimization strategies.
593
- elicit: true
594
- sections:
595
- - id: sprite-organization
596
- title: Sprite Organization
597
- template: |
598
- **Atlas Strategy:** {{sprite_atlas_organization}}
599
-
600
- **Sprite Naming:** {{sprite_naming_conventions}}
601
-
602
- **Import Settings:** {{sprite_import_settings}}
603
- - id: sprite-optimization
604
- title: Sprite Optimization
605
- template: |
606
- **Compression Settings:** {{sprite_compression_settings}}
607
-
608
- **Resolution Strategy:** {{sprite_resolution_strategy}}
609
-
610
- **Memory Optimization:** {{sprite_memory_optimization}}
611
-
612
- - id: particle-systems
613
- title: Particle System Architecture
614
- instruction: |
615
- Define particle system usage and optimization.
616
- elicit: true
617
- sections:
618
- - id: particle-design
619
- title: Particle System Design
620
- template: |
621
- **Effect Categories:** {{particle_effect_categories}}
622
-
623
- **Prefab Organization:** {{particle_prefab_organization}}
624
-
625
- **Pooling Strategy:** {{particle_pooling_implementation}}
626
- - id: particle-performance
627
- title: Particle Performance
628
- template: |
629
- **Performance Budgets:** {{particle_performance_budgets}}
630
-
631
- **Mobile Optimization:** {{particle_mobile_optimization}}
632
-
633
- **LOD Strategy:** {{particle_lod_implementation}}
634
-
635
- - id: audio-architecture
636
- title: Audio Architecture
637
- instruction: |
638
- Define audio system architecture and implementation.
639
- elicit: true
640
- sections:
641
- - id: audio-system-design
642
- title: Audio System Design
643
- template: |
644
- **Audio Manager:** {{audio_manager_implementation}}
645
-
646
- **Audio Sources:** {{audio_source_management}}
647
-
648
- **3D Audio:** {{spatial_audio_implementation}}
649
- - id: audio-categories
650
- title: Audio Categories
651
- template: |
652
- **Music System:** {{music_system_architecture}}
653
-
654
- **Sound Effects:** {{sfx_system_design}}
655
-
656
- **Voice/Dialog:** {{dialog_system_implementation}}
657
-
658
- - id: audio-mixing
659
- title: Audio Mixing Configuration
660
- instruction: |
661
- Define Unity Audio Mixer setup and configuration.
662
- elicit: true
663
- sections:
664
- - id: mixer-setup
665
- title: Audio Mixer Setup
666
- template: |
667
- **Mixer Groups:** {{audio_mixer_group_structure}}
668
-
669
- **Effects Chain:** {{audio_effects_configuration}}
670
-
671
- **Snapshot System:** {{audio_snapshot_usage}}
672
- - id: dynamic-mixing
673
- title: Dynamic Audio Mixing
674
- template: |
675
- **Volume Control:** {{volume_control_implementation}}
676
-
677
- **Dynamic Range:** {{dynamic_range_management}}
678
-
679
- **Platform Optimization:** {{platform_audio_optimization}}
680
-
681
- - id: sound-banks
682
- title: Sound Bank Management
683
- instruction: |
684
- Define sound asset organization and loading strategies.
685
- elicit: true
686
- sections:
687
- - id: sound-organization
688
- title: Sound Asset Organization
689
- template: |
690
- **Bank Structure:** {{sound_bank_organization}}
691
-
692
- **Loading Strategy:** {{audio_loading_patterns}}
693
-
694
- **Memory Management:** {{audio_memory_management}}
695
- - id: sound-streaming
696
- title: Audio Streaming
697
- template: |
698
- **Streaming Strategy:** {{audio_streaming_implementation}}
699
-
700
- **Compression Settings:** {{audio_compression_settings}}
701
-
702
- **Platform Considerations:** {{platform_audio_considerations}}
703
-
704
- - id: unity-conventions
705
- title: Unity Development Conventions
706
- instruction: |
707
- Define Unity-specific development conventions and best practices.
708
- elicit: true
709
- sections:
710
- - id: unity-best-practices
711
- title: Unity Best Practices
712
- template: |
713
- **Component Design:** {{unity_component_best_practices}}
714
-
715
- **Performance Guidelines:** {{unity_performance_guidelines}}
716
-
717
- **Memory Management:** {{unity_memory_best_practices}}
718
- - id: unity-workflow
719
- title: Unity Workflow Conventions
720
- template: |
721
- **Scene Workflow:** {{scene_workflow_conventions}}
722
-
723
- **Prefab Workflow:** {{prefab_workflow_conventions}}
724
-
725
- **Asset Workflow:** {{asset_workflow_conventions}}
726
-
727
- - id: external-integrations
728
- title: External Integrations
729
- condition: Game requires external service integrations
730
- instruction: |
731
- For each external service integration required by the game:
732
-
733
- 1. Identify services needed based on GDD requirements and platform needs
734
- 2. If documentation URLs are unknown, ask user for specifics
735
- 3. Document authentication methods and Unity-specific integration approaches
736
- 4. List specific APIs that will be used
737
- 5. Note any platform-specific SDKs or Unity packages required
738
-
739
- If no external integrations are needed, state this explicitly and skip to next section.
740
- elicit: true
741
- repeatable: true
742
- sections:
743
- - id: integration
744
- title: "{{service_name}} Integration"
745
- template: |
746
- - **Purpose:** {{service_purpose}}
747
- - **Documentation:** {{service_docs_url}}
748
- - **Unity Package:** {{unity_package_name}} {{version}}
749
- - **Platform SDK:** {{platform_sdk_requirements}}
750
- - **Authentication:** {{auth_method}}
751
-
752
- **Key Features Used:**
753
- - {{feature_1}} - {{feature_purpose}}
754
- - {{feature_2}} - {{feature_purpose}}
755
-
756
- **Unity Implementation Notes:** {{unity_integration_details}}
757
-
758
- - id: core-workflows
759
- title: Core Game Workflows
760
- type: mermaid
761
- mermaid_type: sequence
762
- instruction: |
763
- Illustrate key game workflows using sequence diagrams:
764
-
765
- 1. Identify critical player journeys from GDD (game loop, level progression, etc.)
766
- 2. Show system interactions including Unity lifecycle methods
767
- 3. Include error handling paths and state transitions
768
- 4. Document async operations (scene loading, asset loading)
769
- 5. Create both high-level game flow and detailed system interaction diagrams
770
-
771
- Focus on workflows that clarify Unity-specific architecture decisions or complex system interactions.
772
- elicit: true
773
-
774
- - id: unity-project-structure
775
- title: Unity Project Structure
776
- type: code
777
- language: plaintext
778
- instruction: |
779
- Create a Unity project folder structure that reflects:
780
-
781
- 1. Unity best practices for 2D game organization
782
- 2. The selected render pipeline and packages
783
- 3. Component organization from above systems
784
- 4. Clear separation of concerns for game assets
785
- 5. Testing structure for Unity Test Framework
786
- 6. Platform-specific asset organization
787
-
788
- Follow Unity naming conventions and folder organization standards.
789
- elicit: true
790
- examples:
791
- - |
792
- ProjectName/
793
- ├── Assets/
794
- │ └── _Project/ # Main project folder
795
- │ ├── Scenes/ # Game scenes
796
- │ │ ├── Gameplay/ # Level scenes
797
- │ │ ├── UI/ # UI-only scenes
798
- │ │ └── Loading/ # Loading scenes
799
- │ ├── Scripts/ # C# scripts
800
- │ │ ├── Core/ # Core systems
801
- │ │ ├── Gameplay/ # Gameplay mechanics
802
- │ │ ├── UI/ # UI controllers
803
- │ │ └── Data/ # ScriptableObjects
804
- │ ├── Prefabs/ # Reusable game objects
805
- │ │ ├── Characters/ # Player, enemies
806
- │ │ ├── Environment/ # Level elements
807
- │ │ └── UI/ # UI prefabs
808
- │ ├── Art/ # Visual assets
809
- │ │ ├── Sprites/ # 2D sprites
810
- │ │ ├── Materials/ # Unity materials
811
- │ │ └── Shaders/ # Custom shaders
812
- │ ├── Audio/ # Audio assets
813
- │ │ ├── Music/ # Background music
814
- │ │ ├── SFX/ # Sound effects
815
- │ │ └── Mixers/ # Audio mixers
816
- │ ├── Data/ # Game data
817
- │ │ ├── Settings/ # Game settings
818
- │ │ └── Balance/ # Balance data
819
- │ └── Tests/ # Unity tests
820
- │ ├── EditMode/ # Edit mode tests
821
- │ └── PlayMode/ # Play mode tests
822
- ├── Packages/ # Package Manager
823
- │ └── manifest.json # Package dependencies
824
- └── ProjectSettings/ # Unity project settings
825
-
826
- - id: infrastructure-deployment
827
- title: Infrastructure and Deployment
828
- instruction: |
829
- Define the Unity build and deployment architecture:
830
-
831
- 1. Use Unity's build system and any additional tools
832
- 2. Choose deployment strategy appropriate for target platforms
833
- 3. Define environments (development, staging, production builds)
834
- 4. Establish version control and build pipeline practices
835
- 5. Consider platform-specific requirements and store submissions
836
-
837
- Get user input on build preferences and CI/CD tool choices for Unity projects.
838
- elicit: true
839
- sections:
840
- - id: unity-build-configuration
841
- title: Unity Build Configuration
842
- template: |
843
- - **Unity Version:** {{unity_version}} LTS
844
- - **Build Pipeline:** {{build_pipeline_type}}
845
- - **Addressables:** {{addressables_usage}}
846
- - **Asset Bundles:** {{asset_bundle_strategy}}
847
- - id: deployment-strategy
848
- title: Deployment Strategy
849
- template: |
850
- - **Build Automation:** {{build_automation_tool}}
851
- - **Version Control:** {{version_control_integration}}
852
- - **Distribution:** {{distribution_platforms}}
853
- - id: environments
854
- title: Build Environments
855
- repeatable: true
856
- template: "- **{{env_name}}:** {{env_purpose}} - {{platform_settings}}"
857
- - id: platform-specific-builds
858
- title: Platform-Specific Build Settings
859
- type: code
860
- language: text
861
- template: "{{platform_build_configurations}}"
862
-
863
- - id: coding-standards
864
- title: Coding Standards
865
- instruction: |
866
- These standards are MANDATORY for AI agents working on Unity game development. Work with user to define ONLY the critical rules needed to prevent bad Unity code. Explain that:
867
-
868
- 1. This section directly controls AI developer behavior
869
- 2. Keep it minimal - assume AI knows general C# and Unity best practices
870
- 3. Focus on project-specific Unity conventions and gotchas
871
- 4. Overly detailed standards bloat context and slow development
872
- 5. Standards will be extracted to separate file for dev agent use
873
-
874
- For each standard, get explicit user confirmation it's necessary.
875
- elicit: true
876
- sections:
877
- - id: core-standards
878
- title: Core Standards
879
- template: |
880
- - **Unity Version:** {{unity_version}} LTS
881
- - **C# Language Version:** {{csharp_version}}
882
- - **Code Style:** Microsoft C# conventions + Unity naming
883
- - **Testing Framework:** Unity Test Framework (NUnit-based)
884
- - id: unity-naming-conventions
885
- title: Unity Naming Conventions
886
- type: table
887
- columns: [Element, Convention, Example]
888
- instruction: Only include if deviating from Unity defaults
889
- examples:
890
- - "| MonoBehaviour | PascalCase + Component suffix | PlayerController, HealthSystem |"
891
- - "| ScriptableObject | PascalCase + Data/Config suffix | PlayerData, GameConfig |"
892
- - "| Prefab | PascalCase descriptive | PlayerCharacter, EnvironmentTile |"
893
- - id: critical-rules
894
- title: Critical Unity Rules
895
- instruction: |
896
- List ONLY rules that AI might violate or Unity-specific requirements. Examples:
897
- - "Always cache GetComponent calls in Awake() or Start()"
898
- - "Use [SerializeField] for private fields that need Inspector access"
899
- - "Prefer UnityEvents over C# events for Inspector-assignable callbacks"
900
- - "Never call GameObject.Find() in Update, FixedUpdate, or LateUpdate"
901
-
902
- Avoid obvious rules like "follow SOLID principles" or "optimize performance"
903
- repeatable: true
904
- template: "- **{{rule_name}}:** {{rule_description}}"
905
- - id: unity-specifics
906
- title: Unity-Specific Guidelines
907
- condition: Critical Unity-specific rules needed
908
- instruction: Add ONLY if critical for preventing AI mistakes with Unity APIs
909
- sections:
910
- - id: unity-lifecycle
911
- title: Unity Lifecycle Rules
912
- repeatable: true
913
- template: "- **{{lifecycle_method}}:** {{usage_rule}}"
914
-
915
- - id: test-strategy
916
- title: Test Strategy and Standards
917
- instruction: |
918
- Work with user to define comprehensive Unity test strategy:
919
-
920
- 1. Use Unity Test Framework for both Edit Mode and Play Mode tests
921
- 2. Decide on test-driven development vs test-after approach
922
- 3. Define test organization and naming for Unity projects
923
- 4. Establish coverage goals for game logic
924
- 5. Determine integration test infrastructure (scene-based testing)
925
- 6. Plan for test data and mock external dependencies
926
-
927
- Note: Basic info goes in Coding Standards for dev agent. This detailed section is for comprehensive testing strategy.
928
- elicit: true
929
- sections:
930
- - id: testing-philosophy
931
- title: Testing Philosophy
932
- template: |
933
- - **Approach:** {{test_approach}}
934
- - **Coverage Goals:** {{coverage_targets}}
935
- - **Test Distribution:** {{edit_mode_vs_play_mode_split}}
936
- - id: unity-test-types
937
- title: Unity Test Types and Organization
938
- sections:
939
- - id: edit-mode-tests
940
- title: Edit Mode Tests
941
- template: |
942
- - **Framework:** Unity Test Framework (Edit Mode)
943
- - **File Convention:** {{edit_mode_test_naming}}
944
- - **Location:** `Assets/_Project/Tests/EditMode/`
945
- - **Purpose:** C# logic testing without Unity runtime
946
- - **Coverage Requirement:** {{edit_mode_coverage}}
947
-
948
- **AI Agent Requirements:**
949
- - Test ScriptableObject data validation
950
- - Test utility classes and static methods
951
- - Test serialization/deserialization logic
952
- - Mock Unity APIs where necessary
953
- - id: play-mode-tests
954
- title: Play Mode Tests
955
- template: |
956
- - **Framework:** Unity Test Framework (Play Mode)
957
- - **Location:** `Assets/_Project/Tests/PlayMode/`
958
- - **Purpose:** Integration testing with Unity runtime
959
- - **Test Scenes:** {{test_scene_requirements}}
960
- - **Coverage Requirement:** {{play_mode_coverage}}
961
-
962
- **AI Agent Requirements:**
963
- - Test MonoBehaviour component interactions
964
- - Test scene loading and GameObject lifecycle
965
- - Test physics interactions and collision systems
966
- - Test UI interactions and event systems
967
- - id: test-data-management
968
- title: Test Data Management
969
- template: |
970
- - **Strategy:** {{test_data_approach}}
971
- - **ScriptableObject Fixtures:** {{test_scriptableobject_location}}
972
- - **Test Scene Templates:** {{test_scene_templates}}
973
- - **Cleanup Strategy:** {{cleanup_approach}}
974
-
975
- - id: security
976
- title: Security Considerations
977
- instruction: |
978
- Define security requirements specific to Unity game development:
979
-
980
- 1. Focus on Unity-specific security concerns
981
- 2. Consider platform store requirements
982
- 3. Address save data protection and anti-cheat measures
983
- 4. Define secure communication patterns for multiplayer
984
- 5. These rules directly impact Unity code generation
985
- elicit: true
986
- sections:
987
- - id: save-data-security
988
- title: Save Data Security
989
- template: |
990
- - **Encryption:** {{save_data_encryption_method}}
991
- - **Validation:** {{save_data_validation_approach}}
992
- - **Anti-Tampering:** {{anti_tampering_measures}}
993
- - id: platform-security
994
- title: Platform Security Requirements
995
- template: |
996
- - **Mobile Permissions:** {{mobile_permission_requirements}}
997
- - **Store Compliance:** {{platform_store_requirements}}
998
- - **Privacy Policy:** {{privacy_policy_requirements}}
999
- - id: multiplayer-security
1000
- title: Multiplayer Security (if applicable)
1001
- condition: Game includes multiplayer features
1002
- template: |
1003
- - **Client Validation:** {{client_validation_rules}}
1004
- - **Server Authority:** {{server_authority_approach}}
1005
- - **Anti-Cheat:** {{anti_cheat_measures}}
1006
-
1007
- - id: checklist-results
1008
- title: Checklist Results Report
1009
- instruction: Before running the checklist, offer to output the full game architecture document. Once user confirms, execute the architect-checklist and populate results here.
1010
-
1011
- - id: next-steps
1012
- title: Next Steps
1013
- instruction: |
1014
- After completing the game architecture:
1015
-
1016
- 1. Review with Game Designer and technical stakeholders
1017
- 2. Begin story implementation with Game Developer agent
1018
- 3. Set up Unity project structure and initial configuration
1019
- 4. Configure version control and build pipeline
1020
-
1021
- Include specific prompts for next agents if needed.
1022
- sections:
1023
- - id: developer-prompt
1024
- title: Game Developer Prompt
1025
- instruction: |
1026
- Create a brief prompt to hand off to Game Developer for story implementation. Include:
1027
- - Reference to this game architecture document
1028
- - Key Unity-specific requirements from this architecture
1029
- - Any Unity package or configuration decisions made here
1030
- - Request for adherence to established coding standards and patterns