angry-pixel 1.1.3 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Button.d.ts +1 -1
  3. package/lib/component/Camera.d.ts +7 -15
  4. package/lib/component/RigidBody.d.ts +1 -1
  5. package/lib/component/Sprite.d.ts +9 -18
  6. package/lib/component/Transform.d.ts +1 -3
  7. package/lib/component/collider/BoxCollider.d.ts +1 -1
  8. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  9. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  10. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  11. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  12. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  13. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  14. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  15. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  16. package/lib/core/Game.d.ts +1 -2
  17. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  18. package/lib/core/managers/AssetManager.d.ts +3 -2
  19. package/lib/core/managers/IterationManager.d.ts +3 -2
  20. package/lib/core/managers/SceneManager.d.ts +2 -2
  21. package/lib/gameObject/GameCamera.d.ts +1 -2
  22. package/lib/index.cjs.js +15 -1
  23. package/lib/index.d.ts +3 -7
  24. package/lib/index.esm.js +15 -1
  25. package/lib/index.js +15 -1
  26. package/lib/input/GamepadController.d.ts +1 -1
  27. package/lib/input/MouseController.d.ts +1 -1
  28. package/lib/input/TouchController.d.ts +1 -1
  29. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  30. package/lib/physics/collision/QuadTree.d.ts +1 -1
  31. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  32. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  33. package/lib/physics/collision/shape/Line.d.ts +1 -2
  34. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  35. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  36. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  37. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  38. package/package.json +3 -2
  39. package/lib/Engine/Animation.d.ts +0 -12
  40. package/lib/Engine/Component.d.ts +0 -130
  41. package/lib/Engine/Components/Animator.d.ts +0 -20
  42. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  43. package/lib/Engine/Components/Camera.d.ts +0 -30
  44. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  45. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  46. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  47. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  48. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  49. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  50. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  51. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  52. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  53. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  54. package/lib/Engine/Components/Transform.d.ts +0 -30
  55. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  56. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  57. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  58. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  59. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  60. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  61. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  62. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  63. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  64. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  65. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  66. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  67. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  68. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  69. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  70. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  71. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  72. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  73. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  74. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  75. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  76. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  77. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  78. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  79. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  80. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  81. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  82. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  83. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  84. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  85. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  86. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  87. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  88. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  89. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  90. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  91. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  92. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  93. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  94. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  96. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  97. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  98. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  99. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  100. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  101. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  102. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  103. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  104. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  105. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  106. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  107. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  108. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  109. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  110. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  111. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  112. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  113. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  114. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  115. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  116. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  117. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  118. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  119. package/lib/Engine/Game.d.ts +0 -88
  120. package/lib/Engine/GameObject.d.ts +0 -157
  121. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  122. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  123. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  124. package/lib/Engine/Math/Rotation.d.ts +0 -16
  125. package/lib/Engine/Math/Utils.d.ts +0 -26
  126. package/lib/Engine/Math/Vector2.d.ts +0 -114
  127. package/lib/Engine/Scene.d.ts +0 -71
  128. package/lib/Engine/Sprite.d.ts +0 -31
  129. package/lib/Engine/Tileset.d.ts +0 -25
  130. package/lib/Engine/Utils/uuid.d.ts +0 -1
  131. package/lib/component/ComponentTypes.d.ts +0 -17
  132. package/lib/component/RigidBodyOld.d.ts +0 -39
  133. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  134. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  135. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  136. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  137. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  138. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  139. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  140. package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
  141. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  142. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  143. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  144. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  145. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  146. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  147. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  148. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  149. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  150. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  151. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  152. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  153. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  154. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  155. package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
  156. package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
  157. package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
  158. package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
  159. package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
  160. package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
  161. package/lib/math/Rectangle.d.ts +0 -57
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -29
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -1,157 +0,0 @@
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- import { Component } from "./Component";
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- import { Transform } from "./Components/Transform";
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- import { GameObjectFactory } from "./Core/GameObject/GameObjectManager";
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- import { Scene } from "./Scene";
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- export declare const LAYER_DEFAULT = "Default";
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- export declare type ComponentFactory = () => Component;
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- export declare class GameObject {
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- readonly id: string;
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- name: string;
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- tag: string;
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- layer: string;
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- ui: boolean;
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- private _active;
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- private _parent;
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- private started;
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- private sceneManager;
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- private gameObjectManager;
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- private components;
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- private inactiveComponents;
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- private inactiveChildren;
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- constructor();
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- get transform(): Transform;
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- get active(): boolean;
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- get parent(): GameObject;
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- set parent(parent: GameObject | null);
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- private gameLoopEventHandler;
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- /**
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- * This method is only ever called once.
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- * Recommended for GameObject cration.
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- */
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- init(): void;
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- /**
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- * This method is only ever called once.
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- */
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- protected start(): void;
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- /**
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- * This method is called on every frame.
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- */
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- protected update(): void;
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- /**
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- * @returns The current loaded scene
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- */
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- protected getCurrentScene<T extends Scene>(): T;
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- /**
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- * @param gameObjectFactory The factory function for the game object
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- * @param name The name of the game object, this must not be used by another game object
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- * @returns The added game object
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- */
49
- protected addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
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- /**
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- * @param name The name of the game object to find
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- * @returns The found game object
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- */
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- protected findGameObjectByName<T extends GameObject>(name: string): T;
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- /**
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- * @param tag The tag of the game objects to find
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- * @returns The found game objects
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- */
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- protected findGameObjectsByTag(tag: string): GameObject[];
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- /**
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- * @param tag The tag of the game object to find
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- * @returns The found game object
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- */
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- protected findGameObjectByTag<T extends GameObject>(tag: string): T;
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- /**
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- * Add a components to the game obejct
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- *
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- * @param componentFactory The factory function for the component
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- * @param name (optional) The name of the component, this must not be used by another component
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- * @returns The added component
71
- */
72
- addComponent<T extends Component>(componentFactory: ComponentFactory, name?: string | null): T;
73
- private checkMultipleComponent;
74
- /**
75
- * @returns All the added components
76
- */
77
- getComponents(): Component[];
78
- /**
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- * @param name The name of the component to find
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- * @returns The found component
81
- */
82
- getComponentByName<T extends Component>(name: string): T;
83
- /**
84
- * @param type The type of the component to find
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- * @returns The found component
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- */
87
- getComponentByType<T extends Component>(type: string): T;
88
- /**
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- * @param type The type of the components to find
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- * @returns The found components
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- */
92
- getComponentsByType<T extends Component>(type: string): T[];
93
- /**
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- * @param name The name of the component to find
95
- * @returns TRUE or FALSE
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- */
97
- hasComponentOfName(name: string): boolean;
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- /**
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- * @param type The type of the component to find
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- * @returns TRUE or FALSE
101
- */
102
- hasComponentOfType(type: string): boolean;
103
- /**
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- * @param name The name of the component to remove
105
- */
106
- removeComponentByName(name: string): void;
107
- /**
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- * @param type The tyepe of the component to remove
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- */
110
- removeComponentByType(type: string): void;
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- /**
112
- * Remove all added components
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- */
114
- removeComponents(): void;
115
- /**
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- * Add a child game object.
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- *
118
- * @param gameObjectFactory The factory of the child game object
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- * @param name The name of the child game object, this must not be used by another game object
120
- * @returns The added child game object
121
- */
122
- addChild<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
123
- /**
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- * @returns The children game objects
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- */
126
- getChildren(): GameObject[];
127
- /**
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- * @param name The name of the child game object to find
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- * @returns The found child game object
130
- */
131
- getChild<T extends GameObject>(name: string): T;
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- /**
133
- * Destroy all the children game objects
134
- */
135
- destroyChildren(): void;
136
- /**
137
- * If the object become inactive, every component and child game object will stop their execution.
138
- *
139
- * @param active TRUE or FALE
140
- */
141
- setActive(active: boolean): void;
142
- private updateInactiveCache;
143
- /**
144
- * Destroy one game objects by its name
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- * @param name The name of the game object
146
- */
147
- destroyGameObjectByName(name: string): void;
148
- /**
149
- * Destroy the game objects
150
- * @param gameObject The game object to destory
151
- */
152
- destroyGameObject(gameObject: GameObject): void;
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- /**
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- * @description NOTE: do not use this method. Use GameObject.destroyGameObject or Scene.destroyGameObject instead.
155
- */
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- destroy(): void;
157
- }
@@ -1,17 +0,0 @@
1
- import { GameObject } from "../GameObject";
2
- import { Camera } from "../Components/Camera";
3
- import { Rectangle } from "../Math/Rectangle";
4
- export declare class GameCamera extends GameObject {
5
- readonly camera: Camera;
6
- constructor();
7
- set layers(layers: string[]);
8
- get layers(): string[];
9
- set depth(depth: number);
10
- get depth(): number;
11
- set zoom(zoom: number);
12
- get zoom(): number;
13
- get originalViewporRect(): Rectangle;
14
- get worldSpaceRect(): Rectangle;
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- get viewportRect(): Rectangle;
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- addLayer(layer: string): void;
17
- }
@@ -1,8 +0,0 @@
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- import { GameObject } from "../GameObject";
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- export declare class SpacePointer extends GameObject {
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- private camera;
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- private mousePressed;
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- private position;
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- protected start(): void;
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- protected update(): void;
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- }
@@ -1,50 +0,0 @@
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- import { Vector2 } from "./Vector2";
2
- export declare class Rectangle {
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- private _position;
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- private _center;
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- private _width;
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- private _height;
7
- constructor(x: number, y: number, width: number, height: number);
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- get x(): number;
9
- set x(value: number);
10
- get y(): number;
11
- set y(value: number);
12
- get x1(): number;
13
- get y1(): number;
14
- get position(): Vector2;
15
- set position(position: Vector2);
16
- get width(): number;
17
- set width(width: number);
18
- get height(): number;
19
- set height(height: number);
20
- get center(): Vector2;
21
- /**
22
- * Set the rectangle
23
- *
24
- * @param x
25
- * @param y
26
- * @param width
27
- * @param height
28
- */
29
- set(x: number, y: number, width: number, height: number): void;
30
- /**
31
- * Compare if two rectangles are equals
32
- *
33
- * @param vector The rectangle to compare
34
- * @returns True if the rectangles are equals, false if not
35
- */
36
- equals(rectangle: Rectangle): boolean;
37
- /**
38
- * Set the rectangle properties from another rectangle
39
- *
40
- * @param rect The rectangleto to update from
41
- */
42
- updateFromRect(rect: Rectangle): void;
43
- /**
44
- * Check if the rectangle is overlapping another rectangle
45
- *
46
- * @param rect The rectangle to compare
47
- * @returns TRUE or FALSE
48
- */
49
- overlappingRectangle(rect: Rectangle): boolean;
50
- }
@@ -1,16 +0,0 @@
1
- import { Vector2 } from "./Vector2";
2
- export declare class Rotation {
3
- private _degrees;
4
- private _radians;
5
- private _direction;
6
- constructor(config?: {
7
- radians?: number;
8
- degrees?: number;
9
- });
10
- set degrees(degrees: number);
11
- get degrees(): number;
12
- set radians(radians: number);
13
- get radians(): number;
14
- get direction(): Vector2;
15
- private updateDirection;
16
- }
@@ -1,26 +0,0 @@
1
- /**
2
- * @param value number to clamp
3
- * @param min min value
4
- * @param max max value
5
- * @returns clamped value
6
- */
7
- export declare const clamp: (value: number, min: number, max: number) => number;
8
- /**
9
- * @param min min value
10
- * @param max max value
11
- * @returns the random value
12
- */
13
- export declare const random: (min: number, max: number) => number;
14
- /**
15
- * @param value the value to round
16
- * @param decimals the number of decimals
17
- * @returns the rounded value
18
- */
19
- export declare const fixedRound: (value: number, decimals: number) => number;
20
- /**
21
- * @param start the starting value
22
- * @param end the end value
23
- * @param steps the steps to move
24
- * @returns number range
25
- */
26
- export declare const range: (start: number, end: number, steps?: number) => number[];
@@ -1,114 +0,0 @@
1
- export declare class Vector2 {
2
- private _x;
3
- private _y;
4
- constructor(x?: number, y?: number);
5
- get x(): number;
6
- set x(x: number);
7
- get y(): number;
8
- set y(y: number);
9
- /**
10
- * Get the magnitude of the vector
11
- *
12
- * @returns The magnitude of the vector
13
- */
14
- get magnitude(): number;
15
- /**
16
- * Set the vector
17
- *
18
- * @param x
19
- * @param y
20
- */
21
- set(x: number, y: number): void;
22
- /**
23
- * Copy the target vector properties
24
- *
25
- * @param vector
26
- */
27
- copy(vector: Vector2): void;
28
- /**
29
- * Compare if two vector are equals
30
- *
31
- * @param vector The vector to compare
32
- * @returns True if the vectors are equals, false if not
33
- */
34
- equals(vector: Vector2): boolean;
35
- /**
36
- * Colne a vector into a new instace
37
- *
38
- * @returns The cloned vector
39
- */
40
- clone(): Vector2;
41
- /**
42
- * Get the distance with another vector
43
- *
44
- * @param vector The vector to compare
45
- * @returns The magnitude of the distance
46
- */
47
- distance(vector: Vector2): number;
48
- /**
49
- * Calculates a + b
50
- *
51
- * @param out The output vector
52
- * @param a The first operand
53
- * @param b The second operand
54
- * @returns The output vector
55
- */
56
- static add(out: Vector2, a: Vector2, b: Vector2): Vector2;
57
- /**
58
- * Calculates a - b
59
- *
60
- * @param out The output vector
61
- * @param a The first operand
62
- * @param b The second operand
63
- * @returns The output vector
64
- */
65
- static subtract(out: Vector2, a: Vector2, b: Vector2): Vector2;
66
- /**
67
- * Returns the unit vector
68
- *
69
- * @param out The output vector
70
- * @param a The vector to get the unit
71
- * @returns The output vector
72
- */
73
- static unit(out: Vector2, a: Vector2): Vector2;
74
- /**
75
- * Normalize a vector
76
- *
77
- * @param out The output vector
78
- * @param a The vector to normalize
79
- * @returns The output vector
80
- */
81
- static normal(out: Vector2, a: Vector2): Vector2;
82
- /**
83
- * Scale a vector
84
- *
85
- * @param out The output vector
86
- * @param a The vector to scale
87
- * @param scalar The scalar value
88
- * @returns The output vector
89
- */
90
- static scale(out: Vector2, a: Vector2, scalar: number): Vector2;
91
- /**
92
- * Calculates the dot product of two vectors and returns a scalar value
93
- *
94
- * @param a The first operand
95
- * @param b The second operand
96
- * @returns The dot product result
97
- */
98
- static dot(a: Vector2, b: Vector2): number;
99
- /**
100
- * Calculates the cross product of two vectors and returns a scalar value
101
- *
102
- * @param a The first operand
103
- * @param b The second operand
104
- * @returns The cross produc result
105
- */
106
- static cross(a: Vector2, b: Vector2): number;
107
- /**
108
- * Rounds a vector
109
- *
110
- * @param a The vector to round
111
- * @returns The output vector
112
- */
113
- static round(out: Vector2, a: Vector2): Vector2;
114
- }
@@ -1,71 +0,0 @@
1
- import { GameCamera } from "./GameObjects/GameCamera";
2
- import { Game } from "./Game";
3
- import { GameObject } from "./GameObject";
4
- import { GameObjectFactory } from "./Core/GameObject/GameObjectManager";
5
- export declare const GAME_CAMERA_ID = "GameCamera";
6
- export declare class Scene {
7
- private readonly gameObjectManager;
8
- game: Game;
9
- name: string;
10
- private started;
11
- constructor();
12
- private gameLoopEventHandler;
13
- get gameCamera(): GameCamera;
14
- /**
15
- * This method is only ever called once.
16
- * Recommended for GameObject cration.
17
- */
18
- init(): void;
19
- /**
20
- * This method is only ever called once.
21
- */
22
- protected start(): void;
23
- /**
24
- * This method is called on every frame.
25
- */
26
- protected update(): void;
27
- /**
28
- * @param gameObjectFactory The factory function for the game object
29
- * @param name The name of the game object, this must not be used by another game object
30
- * @returns The added game object
31
- */
32
- protected addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
33
- /**
34
- * @returns The all the loaded game objects
35
- */
36
- protected getGameObjects(): GameObject[];
37
- /**
38
- * @param name The name of the game object to find
39
- * @returns The found game object
40
- */
41
- protected findGameObjectByName<T extends GameObject>(name: string): T;
42
- /**
43
- * @param tag The tag of the game objects to find
44
- * @returns The found game objects
45
- */
46
- protected findGameObjectsByTag(tag: string): GameObject[];
47
- /**
48
- * @param tag The tag of the game object to find
49
- * @returns The found game object
50
- */
51
- protected findGameObjectByTag<T extends GameObject>(tag: string): T;
52
- /**
53
- * Desroy all the loaded game objects
54
- */
55
- protected destroyAllGameObjects(): void;
56
- /**
57
- * Destroy one game objects by its name
58
- * @param name The name of the game object
59
- */
60
- protected destroyGameObjectByName(name: string): void;
61
- /**
62
- * Destroy the game objects
63
- *
64
- * @param gameObject The game object to destory
65
- */
66
- protected destroyGameObject(gameObject: GameObject): void;
67
- /**
68
- * @description NOTE: do not use this method. Use SceneManager.unloadCurrentScene instead.
69
- */
70
- destroy(): void;
71
- }
@@ -1,31 +0,0 @@
1
- import { Vector2 } from "./Math/Vector2";
2
- export interface SpriteConfig {
3
- image: HTMLImageElement;
4
- scale?: Vector2;
5
- slice?: Slice | null;
6
- smooth?: boolean;
7
- }
8
- export interface Slice {
9
- x: number;
10
- y: number;
11
- width: number;
12
- height: number;
13
- }
14
- export declare class Sprite {
15
- private _image;
16
- private _slice;
17
- private _scale;
18
- private _smooth;
19
- private _width;
20
- private _height;
21
- private _loaded;
22
- constructor(config: SpriteConfig);
23
- get loaded(): boolean;
24
- get image(): HTMLImageElement;
25
- get slice(): Slice;
26
- get scale(): Vector2;
27
- get smooth(): boolean;
28
- get width(): number;
29
- get height(): number;
30
- private onLoad;
31
- }
@@ -1,25 +0,0 @@
1
- import { Vector2 } from "./Math/Vector2";
2
- import { Tile } from "./Core/Tilemap/Tile";
3
- export interface TilesetConfig {
4
- image: HTMLImageElement;
5
- tileWidth: number;
6
- tileHeight: number;
7
- gridWidth: number;
8
- gridHeight: number;
9
- offset?: Vector2;
10
- spacing?: Vector2;
11
- }
12
- export declare class Tileset {
13
- image: HTMLImageElement;
14
- tileWidth: number;
15
- tileHeight: number;
16
- gridWidth: number;
17
- gridHeight: number;
18
- offset: Vector2;
19
- tileSpacing: Vector2;
20
- private _tiles;
21
- constructor(config: TilesetConfig);
22
- private generateTiles;
23
- getTile(index: number): Tile | null;
24
- get tiles(): Tile[];
25
- }
@@ -1 +0,0 @@
1
- export declare const uuid: () => string;
@@ -1,17 +0,0 @@
1
- export declare const ComponentTypes: {
2
- Animator: string;
3
- AudioPlayer: string;
4
- Camera: string;
5
- RigidBody: string;
6
- Transform: string;
7
- BoxCollider: string;
8
- TilemapCollider: string;
9
- PolygonCollider: string;
10
- BallCollider: string;
11
- EdgeCollider: string;
12
- CsvTilemapRenderer: string;
13
- SpriteRenderer: string;
14
- TextRenderer: string;
15
- TiledTilemapRenderer: string;
16
- MaskRenderer: string;
17
- };
@@ -1,39 +0,0 @@
1
- import { PhysicsComponent } from "../core/Component";
2
- import { Vector2 } from "../math/Vector2";
3
- export declare enum RigidBodyType {
4
- Static = 0,
5
- Dynamic = 1
6
- }
7
- export interface RigidBodyConfig {
8
- rigidBodyType: RigidBodyType;
9
- layersToCollide?: string[];
10
- gravity?: number;
11
- }
12
- export declare class RigidBody extends PhysicsComponent {
13
- private timeManager;
14
- private _rigidBodyType;
15
- private _colliderComponents;
16
- private _layersToCollide;
17
- private _velocity;
18
- private _gravity;
19
- private deltaGravity;
20
- private deltaVelocity;
21
- private collisions;
22
- private penetrationPerDirection;
23
- private updatePosition;
24
- private penetrationResolution;
25
- constructor(config: RigidBodyConfig);
26
- get rigidBodyType(): RigidBodyType;
27
- set velocity(velocity: Vector2);
28
- get velocity(): Vector2;
29
- set gravity(gravity: number);
30
- get gravity(): number;
31
- protected start(): void;
32
- protected update(): void;
33
- private applyGravity;
34
- private applyVelocity;
35
- private applyReposition;
36
- private setPenetrationPerDirectionPerAxis;
37
- private setPenetrationResolution;
38
- private updateCollisions;
39
- }
@@ -1,22 +0,0 @@
1
- import { ColliderComponent, RenderComponent } from "../../core/Component";
2
- import { ICollider } from "../../physics/collision/collider/ICollider";
3
- import { Collision, CollisionManager } from "../../physics/collision/CollisionManager";
4
- export declare abstract class AbstractColliderComponent extends ColliderComponent {
5
- protected collisionManager: CollisionManager;
6
- protected colliders: ICollider[];
7
- protected _physics: boolean;
8
- protected renderer: RenderComponent;
9
- private collisionsCache;
10
- constructor();
11
- get physics(): boolean;
12
- protected abstract updatePosition(): void;
13
- protected addCollider(collider: ICollider): void;
14
- collidesWithLayer(layer: string): boolean;
15
- getCollisionWithLayer(layer: string): Collision | null;
16
- getCollisionsWithLayer(layer: string): Collision[];
17
- setActive(active: boolean): void;
18
- /**
19
- * @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
20
- */
21
- destroy(): void;
22
- }
@@ -1,32 +0,0 @@
1
- import { AbstractColliderComponent } from "./AbstractColliderComponent";
2
- import { Rotation } from "../../math/Rotation";
3
- export interface BoxColliderConfig {
4
- width: number;
5
- height: number;
6
- offsetX?: number;
7
- offsetY?: number;
8
- rotation?: Rotation;
9
- physics?: boolean;
10
- debug?: boolean;
11
- }
12
- export declare class BoxCollider extends AbstractColliderComponent {
13
- debug: boolean;
14
- width: number;
15
- height: number;
16
- offsetX: number;
17
- offsetY: number;
18
- rotation: Rotation;
19
- private realWidth;
20
- private realHeight;
21
- private realOffset;
22
- private realPosition;
23
- private realRotation;
24
- private applyRotation;
25
- private innerPosition;
26
- constructor(config: BoxColliderConfig);
27
- protected start(): void;
28
- protected update(): void;
29
- protected updatePosition(): void;
30
- private updateRealSize;
31
- private translate;
32
- }
@@ -1,32 +0,0 @@
1
- import { AbstractColliderComponent } from "./AbstractColliderComponent";
2
- import { Vector2 } from "../../math/Vector2";
3
- import { Rotation } from "../../math/Rotation";
4
- export interface PolygonColliderConfig {
5
- vertexModel: Vector2[];
6
- offsetX?: number;
7
- offsetY?: number;
8
- rotation?: Rotation;
9
- layer?: string;
10
- physics?: boolean;
11
- debug?: boolean;
12
- }
13
- export declare class PolygonCollider extends AbstractColliderComponent {
14
- readonly debug: boolean;
15
- readonly vertexModel: Vector2[];
16
- offsetX: number;
17
- offsetY: number;
18
- rotation: Rotation;
19
- private scaledVertexModel;
20
- private scaledOffset;
21
- private scaledPosition;
22
- private finalRotation;
23
- private applyRotation;
24
- private innerPosition;
25
- constructor(config: PolygonColliderConfig);
26
- protected start(): void;
27
- protected update(): void;
28
- private updateSize;
29
- protected updatePosition(): void;
30
- private translate;
31
- private updateShape;
32
- }
@@ -1,15 +0,0 @@
1
- import { TilemapRenderer } from "../renderingComponent/tilemap/TilemapRenderer";
2
- import { AbstractColliderComponent } from "./AbstractColliderComponent";
3
- export interface TilemapColliderConfig {
4
- tilemapRenderer: TilemapRenderer;
5
- debug?: boolean;
6
- }
7
- export declare class TilemapCollider extends AbstractColliderComponent {
8
- private tilemapRenderer;
9
- private debug;
10
- private cacheVertex;
11
- constructor(config: TilemapColliderConfig);
12
- protected start(): void;
13
- private needsCollider;
14
- protected updatePosition(): void;
15
- }