angry-pixel 1.1.3 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/lib/component/Button.d.ts +1 -1
- package/lib/component/Camera.d.ts +7 -15
- package/lib/component/RigidBody.d.ts +1 -1
- package/lib/component/Sprite.d.ts +9 -18
- package/lib/component/Transform.d.ts +1 -3
- package/lib/component/collider/BoxCollider.d.ts +1 -1
- package/lib/component/collider/EdgeCollider.d.ts +2 -3
- package/lib/component/collider/PolygonCollider.d.ts +12 -2
- package/lib/component/collider/TilemapCollider.d.ts +14 -3
- package/lib/component/rendering/MaskRenderer.d.ts +2 -4
- package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
- package/lib/component/rendering/TextRenderer.d.ts +13 -16
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
- package/lib/core/Game.d.ts +1 -2
- package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
- package/lib/core/managers/AssetManager.d.ts +3 -2
- package/lib/core/managers/IterationManager.d.ts +3 -2
- package/lib/core/managers/SceneManager.d.ts +2 -2
- package/lib/gameObject/GameCamera.d.ts +1 -2
- package/lib/index.cjs.js +15 -1
- package/lib/index.d.ts +3 -7
- package/lib/index.esm.js +15 -1
- package/lib/index.js +15 -1
- package/lib/input/GamepadController.d.ts +1 -1
- package/lib/input/MouseController.d.ts +1 -1
- package/lib/input/TouchController.d.ts +1 -1
- package/lib/physics/collision/CollisionManager.d.ts +1 -1
- package/lib/physics/collision/QuadTree.d.ts +1 -1
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
- package/lib/physics/collision/shape/Circumference.d.ts +1 -2
- package/lib/physics/collision/shape/Line.d.ts +1 -2
- package/lib/physics/collision/shape/Polygon.d.ts +1 -2
- package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
- package/lib/physics/collision/shape/Shape.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
- package/package.json +3 -2
- package/lib/Engine/Animation.d.ts +0 -12
- package/lib/Engine/Component.d.ts +0 -130
- package/lib/Engine/Components/Animator.d.ts +0 -20
- package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
- package/lib/Engine/Components/Camera.d.ts +0 -30
- package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
- package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
- package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
- package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
- package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
- package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
- package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
- package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
- package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
- package/lib/Engine/Components/RigidBody.d.ts +0 -42
- package/lib/Engine/Components/Transform.d.ts +0 -30
- package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
- package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
- package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
- package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
- package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
- package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
- package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
- package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
- package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
- package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
- package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
- package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
- package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
- package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
- package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
- package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
- package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
- package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
- package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
- package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
- package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
- package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
- package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
- package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
- package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
- package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
- package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
- package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
- package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
- package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
- package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
- package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
- package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
- package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
- package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
- package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
- package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
- package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
- package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
- package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
- package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
- package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
- package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
- package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
- package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
- package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
- package/lib/Engine/Game.d.ts +0 -88
- package/lib/Engine/GameObject.d.ts +0 -157
- package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
- package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
- package/lib/Engine/Math/Rectangle.d.ts +0 -50
- package/lib/Engine/Math/Rotation.d.ts +0 -16
- package/lib/Engine/Math/Utils.d.ts +0 -26
- package/lib/Engine/Math/Vector2.d.ts +0 -114
- package/lib/Engine/Scene.d.ts +0 -71
- package/lib/Engine/Sprite.d.ts +0 -31
- package/lib/Engine/Tileset.d.ts +0 -25
- package/lib/Engine/Utils/uuid.d.ts +0 -1
- package/lib/component/ComponentTypes.d.ts +0 -17
- package/lib/component/RigidBodyOld.d.ts +0 -39
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
- package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
- package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
- package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
- package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
- package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
- package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
- package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
- package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
- package/lib/core/managers/IterationManager copy.d.ts +0 -42
- package/lib/core/managers/IterationManagerOld.d.ts +0 -42
- package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
- package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
- package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
- package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
- package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
- package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
- package/lib/math/Rectangle.d.ts +0 -57
- package/lib/math/Rotation.d.ts +0 -13
- package/lib/math/Utils.d.ts +0 -39
- package/lib/math/Vector2.d.ts +0 -114
- package/lib/physics/PhysicsManager.d.ts +0 -24
- package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
- package/lib/physics/collision/CollisionData.d.ts +0 -8
- package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
- package/lib/physics/collision/collider/ICollider.d.ts +0 -13
- package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
- package/lib/physics/collision-old/CollisionData.d.ts +0 -8
- package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
- package/lib/physics/collision-old/QuadTree.d.ts +0 -32
- package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
- package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
- package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
- package/lib/rendering/CameraData.d.ts +0 -9
- package/lib/rendering/ContextRenderer.d.ts +0 -6
- package/lib/rendering/CullingService.d.ts +0 -10
- package/lib/rendering/FontAtlasFactory.d.ts +0 -24
- package/lib/rendering/RenderManager.d.ts +0 -29
- package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
- package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
- package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
- package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
- package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
- package/lib/rendering/renderData/RenderData.d.ts +0 -22
- package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
- package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
- package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
- package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
- package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
- package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
- package/lib/rendering/webGL/TextureManager.d.ts +0 -11
- package/lib/rendering/webGL/Utils.d.ts +0 -7
- package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
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import { Component } from "./Component";
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import { Transform } from "./Components/Transform";
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import { GameObjectFactory } from "./Core/GameObject/GameObjectManager";
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import { Scene } from "./Scene";
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export declare const LAYER_DEFAULT = "Default";
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export declare class GameObject {
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addChild<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
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getChildren(): GameObject[];
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/**
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getChild<T extends GameObject>(name: string): T;
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destroyChildren(): void;
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setActive(active: boolean): void;
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private updateInactiveCache;
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/**
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* Destroy one game objects by its name
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* @param name The name of the game object
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*/
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destroyGameObjectByName(name: string): void;
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/**
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* Destroy the game objects
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* @param gameObject The game object to destory
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*/
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destroyGameObject(gameObject: GameObject): void;
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/**
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* @description NOTE: do not use this method. Use GameObject.destroyGameObject or Scene.destroyGameObject instead.
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*/
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destroy(): void;
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}
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@@ -1,17 +0,0 @@
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import { GameObject } from "../GameObject";
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import { Camera } from "../Components/Camera";
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import { Rectangle } from "../Math/Rectangle";
|
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export declare class GameCamera extends GameObject {
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readonly camera: Camera;
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constructor();
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set layers(layers: string[]);
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get layers(): string[];
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set depth(depth: number);
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get depth(): number;
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set zoom(zoom: number);
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get zoom(): number;
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get originalViewporRect(): Rectangle;
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get worldSpaceRect(): Rectangle;
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get viewportRect(): Rectangle;
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addLayer(layer: string): void;
|
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|
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}
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@@ -1,50 +0,0 @@
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|
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import { Vector2 } from "./Vector2";
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|
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export declare class Rectangle {
|
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3
|
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private _position;
|
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4
|
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private _center;
|
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|
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private _width;
|
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|
-
private _height;
|
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7
|
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constructor(x: number, y: number, width: number, height: number);
|
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8
|
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get x(): number;
|
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9
|
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set x(value: number);
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get y(): number;
|
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|
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set y(value: number);
|
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|
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get x1(): number;
|
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13
|
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get y1(): number;
|
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14
|
-
get position(): Vector2;
|
|
15
|
-
set position(position: Vector2);
|
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|
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get width(): number;
|
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|
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set width(width: number);
|
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|
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get height(): number;
|
|
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|
-
set height(height: number);
|
|
20
|
-
get center(): Vector2;
|
|
21
|
-
/**
|
|
22
|
-
* Set the rectangle
|
|
23
|
-
*
|
|
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|
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* @param x
|
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|
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* @param y
|
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|
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* @param width
|
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|
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* @param height
|
|
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|
-
*/
|
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|
-
set(x: number, y: number, width: number, height: number): void;
|
|
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|
-
/**
|
|
31
|
-
* Compare if two rectangles are equals
|
|
32
|
-
*
|
|
33
|
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* @param vector The rectangle to compare
|
|
34
|
-
* @returns True if the rectangles are equals, false if not
|
|
35
|
-
*/
|
|
36
|
-
equals(rectangle: Rectangle): boolean;
|
|
37
|
-
/**
|
|
38
|
-
* Set the rectangle properties from another rectangle
|
|
39
|
-
*
|
|
40
|
-
* @param rect The rectangleto to update from
|
|
41
|
-
*/
|
|
42
|
-
updateFromRect(rect: Rectangle): void;
|
|
43
|
-
/**
|
|
44
|
-
* Check if the rectangle is overlapping another rectangle
|
|
45
|
-
*
|
|
46
|
-
* @param rect The rectangle to compare
|
|
47
|
-
* @returns TRUE or FALSE
|
|
48
|
-
*/
|
|
49
|
-
overlappingRectangle(rect: Rectangle): boolean;
|
|
50
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "./Vector2";
|
|
2
|
-
export declare class Rotation {
|
|
3
|
-
private _degrees;
|
|
4
|
-
private _radians;
|
|
5
|
-
private _direction;
|
|
6
|
-
constructor(config?: {
|
|
7
|
-
radians?: number;
|
|
8
|
-
degrees?: number;
|
|
9
|
-
});
|
|
10
|
-
set degrees(degrees: number);
|
|
11
|
-
get degrees(): number;
|
|
12
|
-
set radians(radians: number);
|
|
13
|
-
get radians(): number;
|
|
14
|
-
get direction(): Vector2;
|
|
15
|
-
private updateDirection;
|
|
16
|
-
}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @param value number to clamp
|
|
3
|
-
* @param min min value
|
|
4
|
-
* @param max max value
|
|
5
|
-
* @returns clamped value
|
|
6
|
-
*/
|
|
7
|
-
export declare const clamp: (value: number, min: number, max: number) => number;
|
|
8
|
-
/**
|
|
9
|
-
* @param min min value
|
|
10
|
-
* @param max max value
|
|
11
|
-
* @returns the random value
|
|
12
|
-
*/
|
|
13
|
-
export declare const random: (min: number, max: number) => number;
|
|
14
|
-
/**
|
|
15
|
-
* @param value the value to round
|
|
16
|
-
* @param decimals the number of decimals
|
|
17
|
-
* @returns the rounded value
|
|
18
|
-
*/
|
|
19
|
-
export declare const fixedRound: (value: number, decimals: number) => number;
|
|
20
|
-
/**
|
|
21
|
-
* @param start the starting value
|
|
22
|
-
* @param end the end value
|
|
23
|
-
* @param steps the steps to move
|
|
24
|
-
* @returns number range
|
|
25
|
-
*/
|
|
26
|
-
export declare const range: (start: number, end: number, steps?: number) => number[];
|
|
@@ -1,114 +0,0 @@
|
|
|
1
|
-
export declare class Vector2 {
|
|
2
|
-
private _x;
|
|
3
|
-
private _y;
|
|
4
|
-
constructor(x?: number, y?: number);
|
|
5
|
-
get x(): number;
|
|
6
|
-
set x(x: number);
|
|
7
|
-
get y(): number;
|
|
8
|
-
set y(y: number);
|
|
9
|
-
/**
|
|
10
|
-
* Get the magnitude of the vector
|
|
11
|
-
*
|
|
12
|
-
* @returns The magnitude of the vector
|
|
13
|
-
*/
|
|
14
|
-
get magnitude(): number;
|
|
15
|
-
/**
|
|
16
|
-
* Set the vector
|
|
17
|
-
*
|
|
18
|
-
* @param x
|
|
19
|
-
* @param y
|
|
20
|
-
*/
|
|
21
|
-
set(x: number, y: number): void;
|
|
22
|
-
/**
|
|
23
|
-
* Copy the target vector properties
|
|
24
|
-
*
|
|
25
|
-
* @param vector
|
|
26
|
-
*/
|
|
27
|
-
copy(vector: Vector2): void;
|
|
28
|
-
/**
|
|
29
|
-
* Compare if two vector are equals
|
|
30
|
-
*
|
|
31
|
-
* @param vector The vector to compare
|
|
32
|
-
* @returns True if the vectors are equals, false if not
|
|
33
|
-
*/
|
|
34
|
-
equals(vector: Vector2): boolean;
|
|
35
|
-
/**
|
|
36
|
-
* Colne a vector into a new instace
|
|
37
|
-
*
|
|
38
|
-
* @returns The cloned vector
|
|
39
|
-
*/
|
|
40
|
-
clone(): Vector2;
|
|
41
|
-
/**
|
|
42
|
-
* Get the distance with another vector
|
|
43
|
-
*
|
|
44
|
-
* @param vector The vector to compare
|
|
45
|
-
* @returns The magnitude of the distance
|
|
46
|
-
*/
|
|
47
|
-
distance(vector: Vector2): number;
|
|
48
|
-
/**
|
|
49
|
-
* Calculates a + b
|
|
50
|
-
*
|
|
51
|
-
* @param out The output vector
|
|
52
|
-
* @param a The first operand
|
|
53
|
-
* @param b The second operand
|
|
54
|
-
* @returns The output vector
|
|
55
|
-
*/
|
|
56
|
-
static add(out: Vector2, a: Vector2, b: Vector2): Vector2;
|
|
57
|
-
/**
|
|
58
|
-
* Calculates a - b
|
|
59
|
-
*
|
|
60
|
-
* @param out The output vector
|
|
61
|
-
* @param a The first operand
|
|
62
|
-
* @param b The second operand
|
|
63
|
-
* @returns The output vector
|
|
64
|
-
*/
|
|
65
|
-
static subtract(out: Vector2, a: Vector2, b: Vector2): Vector2;
|
|
66
|
-
/**
|
|
67
|
-
* Returns the unit vector
|
|
68
|
-
*
|
|
69
|
-
* @param out The output vector
|
|
70
|
-
* @param a The vector to get the unit
|
|
71
|
-
* @returns The output vector
|
|
72
|
-
*/
|
|
73
|
-
static unit(out: Vector2, a: Vector2): Vector2;
|
|
74
|
-
/**
|
|
75
|
-
* Normalize a vector
|
|
76
|
-
*
|
|
77
|
-
* @param out The output vector
|
|
78
|
-
* @param a The vector to normalize
|
|
79
|
-
* @returns The output vector
|
|
80
|
-
*/
|
|
81
|
-
static normal(out: Vector2, a: Vector2): Vector2;
|
|
82
|
-
/**
|
|
83
|
-
* Scale a vector
|
|
84
|
-
*
|
|
85
|
-
* @param out The output vector
|
|
86
|
-
* @param a The vector to scale
|
|
87
|
-
* @param scalar The scalar value
|
|
88
|
-
* @returns The output vector
|
|
89
|
-
*/
|
|
90
|
-
static scale(out: Vector2, a: Vector2, scalar: number): Vector2;
|
|
91
|
-
/**
|
|
92
|
-
* Calculates the dot product of two vectors and returns a scalar value
|
|
93
|
-
*
|
|
94
|
-
* @param a The first operand
|
|
95
|
-
* @param b The second operand
|
|
96
|
-
* @returns The dot product result
|
|
97
|
-
*/
|
|
98
|
-
static dot(a: Vector2, b: Vector2): number;
|
|
99
|
-
/**
|
|
100
|
-
* Calculates the cross product of two vectors and returns a scalar value
|
|
101
|
-
*
|
|
102
|
-
* @param a The first operand
|
|
103
|
-
* @param b The second operand
|
|
104
|
-
* @returns The cross produc result
|
|
105
|
-
*/
|
|
106
|
-
static cross(a: Vector2, b: Vector2): number;
|
|
107
|
-
/**
|
|
108
|
-
* Rounds a vector
|
|
109
|
-
*
|
|
110
|
-
* @param a The vector to round
|
|
111
|
-
* @returns The output vector
|
|
112
|
-
*/
|
|
113
|
-
static round(out: Vector2, a: Vector2): Vector2;
|
|
114
|
-
}
|
package/lib/Engine/Scene.d.ts
DELETED
|
@@ -1,71 +0,0 @@
|
|
|
1
|
-
import { GameCamera } from "./GameObjects/GameCamera";
|
|
2
|
-
import { Game } from "./Game";
|
|
3
|
-
import { GameObject } from "./GameObject";
|
|
4
|
-
import { GameObjectFactory } from "./Core/GameObject/GameObjectManager";
|
|
5
|
-
export declare const GAME_CAMERA_ID = "GameCamera";
|
|
6
|
-
export declare class Scene {
|
|
7
|
-
private readonly gameObjectManager;
|
|
8
|
-
game: Game;
|
|
9
|
-
name: string;
|
|
10
|
-
private started;
|
|
11
|
-
constructor();
|
|
12
|
-
private gameLoopEventHandler;
|
|
13
|
-
get gameCamera(): GameCamera;
|
|
14
|
-
/**
|
|
15
|
-
* This method is only ever called once.
|
|
16
|
-
* Recommended for GameObject cration.
|
|
17
|
-
*/
|
|
18
|
-
init(): void;
|
|
19
|
-
/**
|
|
20
|
-
* This method is only ever called once.
|
|
21
|
-
*/
|
|
22
|
-
protected start(): void;
|
|
23
|
-
/**
|
|
24
|
-
* This method is called on every frame.
|
|
25
|
-
*/
|
|
26
|
-
protected update(): void;
|
|
27
|
-
/**
|
|
28
|
-
* @param gameObjectFactory The factory function for the game object
|
|
29
|
-
* @param name The name of the game object, this must not be used by another game object
|
|
30
|
-
* @returns The added game object
|
|
31
|
-
*/
|
|
32
|
-
protected addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
|
|
33
|
-
/**
|
|
34
|
-
* @returns The all the loaded game objects
|
|
35
|
-
*/
|
|
36
|
-
protected getGameObjects(): GameObject[];
|
|
37
|
-
/**
|
|
38
|
-
* @param name The name of the game object to find
|
|
39
|
-
* @returns The found game object
|
|
40
|
-
*/
|
|
41
|
-
protected findGameObjectByName<T extends GameObject>(name: string): T;
|
|
42
|
-
/**
|
|
43
|
-
* @param tag The tag of the game objects to find
|
|
44
|
-
* @returns The found game objects
|
|
45
|
-
*/
|
|
46
|
-
protected findGameObjectsByTag(tag: string): GameObject[];
|
|
47
|
-
/**
|
|
48
|
-
* @param tag The tag of the game object to find
|
|
49
|
-
* @returns The found game object
|
|
50
|
-
*/
|
|
51
|
-
protected findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
52
|
-
/**
|
|
53
|
-
* Desroy all the loaded game objects
|
|
54
|
-
*/
|
|
55
|
-
protected destroyAllGameObjects(): void;
|
|
56
|
-
/**
|
|
57
|
-
* Destroy one game objects by its name
|
|
58
|
-
* @param name The name of the game object
|
|
59
|
-
*/
|
|
60
|
-
protected destroyGameObjectByName(name: string): void;
|
|
61
|
-
/**
|
|
62
|
-
* Destroy the game objects
|
|
63
|
-
*
|
|
64
|
-
* @param gameObject The game object to destory
|
|
65
|
-
*/
|
|
66
|
-
protected destroyGameObject(gameObject: GameObject): void;
|
|
67
|
-
/**
|
|
68
|
-
* @description NOTE: do not use this method. Use SceneManager.unloadCurrentScene instead.
|
|
69
|
-
*/
|
|
70
|
-
destroy(): void;
|
|
71
|
-
}
|
package/lib/Engine/Sprite.d.ts
DELETED
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "./Math/Vector2";
|
|
2
|
-
export interface SpriteConfig {
|
|
3
|
-
image: HTMLImageElement;
|
|
4
|
-
scale?: Vector2;
|
|
5
|
-
slice?: Slice | null;
|
|
6
|
-
smooth?: boolean;
|
|
7
|
-
}
|
|
8
|
-
export interface Slice {
|
|
9
|
-
x: number;
|
|
10
|
-
y: number;
|
|
11
|
-
width: number;
|
|
12
|
-
height: number;
|
|
13
|
-
}
|
|
14
|
-
export declare class Sprite {
|
|
15
|
-
private _image;
|
|
16
|
-
private _slice;
|
|
17
|
-
private _scale;
|
|
18
|
-
private _smooth;
|
|
19
|
-
private _width;
|
|
20
|
-
private _height;
|
|
21
|
-
private _loaded;
|
|
22
|
-
constructor(config: SpriteConfig);
|
|
23
|
-
get loaded(): boolean;
|
|
24
|
-
get image(): HTMLImageElement;
|
|
25
|
-
get slice(): Slice;
|
|
26
|
-
get scale(): Vector2;
|
|
27
|
-
get smooth(): boolean;
|
|
28
|
-
get width(): number;
|
|
29
|
-
get height(): number;
|
|
30
|
-
private onLoad;
|
|
31
|
-
}
|
package/lib/Engine/Tileset.d.ts
DELETED
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "./Math/Vector2";
|
|
2
|
-
import { Tile } from "./Core/Tilemap/Tile";
|
|
3
|
-
export interface TilesetConfig {
|
|
4
|
-
image: HTMLImageElement;
|
|
5
|
-
tileWidth: number;
|
|
6
|
-
tileHeight: number;
|
|
7
|
-
gridWidth: number;
|
|
8
|
-
gridHeight: number;
|
|
9
|
-
offset?: Vector2;
|
|
10
|
-
spacing?: Vector2;
|
|
11
|
-
}
|
|
12
|
-
export declare class Tileset {
|
|
13
|
-
image: HTMLImageElement;
|
|
14
|
-
tileWidth: number;
|
|
15
|
-
tileHeight: number;
|
|
16
|
-
gridWidth: number;
|
|
17
|
-
gridHeight: number;
|
|
18
|
-
offset: Vector2;
|
|
19
|
-
tileSpacing: Vector2;
|
|
20
|
-
private _tiles;
|
|
21
|
-
constructor(config: TilesetConfig);
|
|
22
|
-
private generateTiles;
|
|
23
|
-
getTile(index: number): Tile | null;
|
|
24
|
-
get tiles(): Tile[];
|
|
25
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare const uuid: () => string;
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
export declare const ComponentTypes: {
|
|
2
|
-
Animator: string;
|
|
3
|
-
AudioPlayer: string;
|
|
4
|
-
Camera: string;
|
|
5
|
-
RigidBody: string;
|
|
6
|
-
Transform: string;
|
|
7
|
-
BoxCollider: string;
|
|
8
|
-
TilemapCollider: string;
|
|
9
|
-
PolygonCollider: string;
|
|
10
|
-
BallCollider: string;
|
|
11
|
-
EdgeCollider: string;
|
|
12
|
-
CsvTilemapRenderer: string;
|
|
13
|
-
SpriteRenderer: string;
|
|
14
|
-
TextRenderer: string;
|
|
15
|
-
TiledTilemapRenderer: string;
|
|
16
|
-
MaskRenderer: string;
|
|
17
|
-
};
|
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
import { PhysicsComponent } from "../core/Component";
|
|
2
|
-
import { Vector2 } from "../math/Vector2";
|
|
3
|
-
export declare enum RigidBodyType {
|
|
4
|
-
Static = 0,
|
|
5
|
-
Dynamic = 1
|
|
6
|
-
}
|
|
7
|
-
export interface RigidBodyConfig {
|
|
8
|
-
rigidBodyType: RigidBodyType;
|
|
9
|
-
layersToCollide?: string[];
|
|
10
|
-
gravity?: number;
|
|
11
|
-
}
|
|
12
|
-
export declare class RigidBody extends PhysicsComponent {
|
|
13
|
-
private timeManager;
|
|
14
|
-
private _rigidBodyType;
|
|
15
|
-
private _colliderComponents;
|
|
16
|
-
private _layersToCollide;
|
|
17
|
-
private _velocity;
|
|
18
|
-
private _gravity;
|
|
19
|
-
private deltaGravity;
|
|
20
|
-
private deltaVelocity;
|
|
21
|
-
private collisions;
|
|
22
|
-
private penetrationPerDirection;
|
|
23
|
-
private updatePosition;
|
|
24
|
-
private penetrationResolution;
|
|
25
|
-
constructor(config: RigidBodyConfig);
|
|
26
|
-
get rigidBodyType(): RigidBodyType;
|
|
27
|
-
set velocity(velocity: Vector2);
|
|
28
|
-
get velocity(): Vector2;
|
|
29
|
-
set gravity(gravity: number);
|
|
30
|
-
get gravity(): number;
|
|
31
|
-
protected start(): void;
|
|
32
|
-
protected update(): void;
|
|
33
|
-
private applyGravity;
|
|
34
|
-
private applyVelocity;
|
|
35
|
-
private applyReposition;
|
|
36
|
-
private setPenetrationPerDirectionPerAxis;
|
|
37
|
-
private setPenetrationResolution;
|
|
38
|
-
private updateCollisions;
|
|
39
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { ColliderComponent, RenderComponent } from "../../core/Component";
|
|
2
|
-
import { ICollider } from "../../physics/collision/collider/ICollider";
|
|
3
|
-
import { Collision, CollisionManager } from "../../physics/collision/CollisionManager";
|
|
4
|
-
export declare abstract class AbstractColliderComponent extends ColliderComponent {
|
|
5
|
-
protected collisionManager: CollisionManager;
|
|
6
|
-
protected colliders: ICollider[];
|
|
7
|
-
protected _physics: boolean;
|
|
8
|
-
protected renderer: RenderComponent;
|
|
9
|
-
private collisionsCache;
|
|
10
|
-
constructor();
|
|
11
|
-
get physics(): boolean;
|
|
12
|
-
protected abstract updatePosition(): void;
|
|
13
|
-
protected addCollider(collider: ICollider): void;
|
|
14
|
-
collidesWithLayer(layer: string): boolean;
|
|
15
|
-
getCollisionWithLayer(layer: string): Collision | null;
|
|
16
|
-
getCollisionsWithLayer(layer: string): Collision[];
|
|
17
|
-
setActive(active: boolean): void;
|
|
18
|
-
/**
|
|
19
|
-
* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
|
|
20
|
-
*/
|
|
21
|
-
destroy(): void;
|
|
22
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
-
import { Rotation } from "../../math/Rotation";
|
|
3
|
-
export interface BoxColliderConfig {
|
|
4
|
-
width: number;
|
|
5
|
-
height: number;
|
|
6
|
-
offsetX?: number;
|
|
7
|
-
offsetY?: number;
|
|
8
|
-
rotation?: Rotation;
|
|
9
|
-
physics?: boolean;
|
|
10
|
-
debug?: boolean;
|
|
11
|
-
}
|
|
12
|
-
export declare class BoxCollider extends AbstractColliderComponent {
|
|
13
|
-
debug: boolean;
|
|
14
|
-
width: number;
|
|
15
|
-
height: number;
|
|
16
|
-
offsetX: number;
|
|
17
|
-
offsetY: number;
|
|
18
|
-
rotation: Rotation;
|
|
19
|
-
private realWidth;
|
|
20
|
-
private realHeight;
|
|
21
|
-
private realOffset;
|
|
22
|
-
private realPosition;
|
|
23
|
-
private realRotation;
|
|
24
|
-
private applyRotation;
|
|
25
|
-
private innerPosition;
|
|
26
|
-
constructor(config: BoxColliderConfig);
|
|
27
|
-
protected start(): void;
|
|
28
|
-
protected update(): void;
|
|
29
|
-
protected updatePosition(): void;
|
|
30
|
-
private updateRealSize;
|
|
31
|
-
private translate;
|
|
32
|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
-
import { Vector2 } from "../../math/Vector2";
|
|
3
|
-
import { Rotation } from "../../math/Rotation";
|
|
4
|
-
export interface PolygonColliderConfig {
|
|
5
|
-
vertexModel: Vector2[];
|
|
6
|
-
offsetX?: number;
|
|
7
|
-
offsetY?: number;
|
|
8
|
-
rotation?: Rotation;
|
|
9
|
-
layer?: string;
|
|
10
|
-
physics?: boolean;
|
|
11
|
-
debug?: boolean;
|
|
12
|
-
}
|
|
13
|
-
export declare class PolygonCollider extends AbstractColliderComponent {
|
|
14
|
-
readonly debug: boolean;
|
|
15
|
-
readonly vertexModel: Vector2[];
|
|
16
|
-
offsetX: number;
|
|
17
|
-
offsetY: number;
|
|
18
|
-
rotation: Rotation;
|
|
19
|
-
private scaledVertexModel;
|
|
20
|
-
private scaledOffset;
|
|
21
|
-
private scaledPosition;
|
|
22
|
-
private finalRotation;
|
|
23
|
-
private applyRotation;
|
|
24
|
-
private innerPosition;
|
|
25
|
-
constructor(config: PolygonColliderConfig);
|
|
26
|
-
protected start(): void;
|
|
27
|
-
protected update(): void;
|
|
28
|
-
private updateSize;
|
|
29
|
-
protected updatePosition(): void;
|
|
30
|
-
private translate;
|
|
31
|
-
private updateShape;
|
|
32
|
-
}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { TilemapRenderer } from "../renderingComponent/tilemap/TilemapRenderer";
|
|
2
|
-
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
3
|
-
export interface TilemapColliderConfig {
|
|
4
|
-
tilemapRenderer: TilemapRenderer;
|
|
5
|
-
debug?: boolean;
|
|
6
|
-
}
|
|
7
|
-
export declare class TilemapCollider extends AbstractColliderComponent {
|
|
8
|
-
private tilemapRenderer;
|
|
9
|
-
private debug;
|
|
10
|
-
private cacheVertex;
|
|
11
|
-
constructor(config: TilemapColliderConfig);
|
|
12
|
-
protected start(): void;
|
|
13
|
-
private needsCollider;
|
|
14
|
-
protected updatePosition(): void;
|
|
15
|
-
}
|