angry-pixel 1.1.3 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/lib/component/Button.d.ts +1 -1
- package/lib/component/Camera.d.ts +7 -15
- package/lib/component/RigidBody.d.ts +1 -1
- package/lib/component/Sprite.d.ts +9 -18
- package/lib/component/Transform.d.ts +1 -3
- package/lib/component/collider/BoxCollider.d.ts +1 -1
- package/lib/component/collider/EdgeCollider.d.ts +2 -3
- package/lib/component/collider/PolygonCollider.d.ts +12 -2
- package/lib/component/collider/TilemapCollider.d.ts +14 -3
- package/lib/component/rendering/MaskRenderer.d.ts +2 -4
- package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
- package/lib/component/rendering/TextRenderer.d.ts +13 -16
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
- package/lib/core/Game.d.ts +1 -2
- package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
- package/lib/core/managers/AssetManager.d.ts +3 -2
- package/lib/core/managers/IterationManager.d.ts +3 -2
- package/lib/core/managers/SceneManager.d.ts +2 -2
- package/lib/gameObject/GameCamera.d.ts +1 -2
- package/lib/index.cjs.js +15 -1
- package/lib/index.d.ts +3 -7
- package/lib/index.esm.js +15 -1
- package/lib/index.js +15 -1
- package/lib/input/GamepadController.d.ts +1 -1
- package/lib/input/MouseController.d.ts +1 -1
- package/lib/input/TouchController.d.ts +1 -1
- package/lib/physics/collision/CollisionManager.d.ts +1 -1
- package/lib/physics/collision/QuadTree.d.ts +1 -1
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
- package/lib/physics/collision/shape/Circumference.d.ts +1 -2
- package/lib/physics/collision/shape/Line.d.ts +1 -2
- package/lib/physics/collision/shape/Polygon.d.ts +1 -2
- package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
- package/lib/physics/collision/shape/Shape.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
- package/package.json +3 -2
- package/lib/Engine/Animation.d.ts +0 -12
- package/lib/Engine/Component.d.ts +0 -130
- package/lib/Engine/Components/Animator.d.ts +0 -20
- package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
- package/lib/Engine/Components/Camera.d.ts +0 -30
- package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
- package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
- package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
- package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
- package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
- package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
- package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
- package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
- package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
- package/lib/Engine/Components/RigidBody.d.ts +0 -42
- package/lib/Engine/Components/Transform.d.ts +0 -30
- package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
- package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
- package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
- package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
- package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
- package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
- package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
- package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
- package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
- package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
- package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
- package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
- package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
- package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
- package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
- package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
- package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
- package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
- package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
- package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
- package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
- package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
- package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
- package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
- package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
- package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
- package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
- package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
- package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
- package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
- package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
- package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
- package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
- package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
- package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
- package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
- package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
- package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
- package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
- package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
- package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
- package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
- package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
- package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
- package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
- package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
- package/lib/Engine/Game.d.ts +0 -88
- package/lib/Engine/GameObject.d.ts +0 -157
- package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
- package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
- package/lib/Engine/Math/Rectangle.d.ts +0 -50
- package/lib/Engine/Math/Rotation.d.ts +0 -16
- package/lib/Engine/Math/Utils.d.ts +0 -26
- package/lib/Engine/Math/Vector2.d.ts +0 -114
- package/lib/Engine/Scene.d.ts +0 -71
- package/lib/Engine/Sprite.d.ts +0 -31
- package/lib/Engine/Tileset.d.ts +0 -25
- package/lib/Engine/Utils/uuid.d.ts +0 -1
- package/lib/component/ComponentTypes.d.ts +0 -17
- package/lib/component/RigidBodyOld.d.ts +0 -39
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
- package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
- package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
- package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
- package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
- package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
- package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
- package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
- package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
- package/lib/core/managers/IterationManager copy.d.ts +0 -42
- package/lib/core/managers/IterationManagerOld.d.ts +0 -42
- package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
- package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
- package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
- package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
- package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
- package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
- package/lib/math/Rectangle.d.ts +0 -57
- package/lib/math/Rotation.d.ts +0 -13
- package/lib/math/Utils.d.ts +0 -39
- package/lib/math/Vector2.d.ts +0 -114
- package/lib/physics/PhysicsManager.d.ts +0 -24
- package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
- package/lib/physics/collision/CollisionData.d.ts +0 -8
- package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
- package/lib/physics/collision/collider/ICollider.d.ts +0 -13
- package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
- package/lib/physics/collision-old/CollisionData.d.ts +0 -8
- package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
- package/lib/physics/collision-old/QuadTree.d.ts +0 -32
- package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
- package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
- package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
- package/lib/rendering/CameraData.d.ts +0 -9
- package/lib/rendering/ContextRenderer.d.ts +0 -6
- package/lib/rendering/CullingService.d.ts +0 -10
- package/lib/rendering/FontAtlasFactory.d.ts +0 -24
- package/lib/rendering/RenderManager.d.ts +0 -29
- package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
- package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
- package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
- package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
- package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
- package/lib/rendering/renderData/RenderData.d.ts +0 -22
- package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
- package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
- package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
- package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
- package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
- package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
- package/lib/rendering/webGL/TextureManager.d.ts +0 -11
- package/lib/rendering/webGL/Utils.d.ts +0 -7
- package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
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import { PhysicsComponent } from "../Component";
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import { Vector2 } from "../Math/Vector2";
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export declare enum RigidBodyType {
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Static = 0,
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Dynamic = 1
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}
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export interface RigidBodyConfig {
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rigidBodyType: RigidBodyType;
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layersToCollide?: string[];
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gravity?: number;
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}
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export declare class RigidBody extends PhysicsComponent {
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private readonly velocityScale;
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private _rigidBodyType;
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private _colliderComponents;
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private _layersToCollide;
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private collisions;
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constructor(config: RigidBodyConfig);
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get rigidBodyType(): RigidBodyType;
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set velocity(velocity: Vector2);
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get velocity(): Vector2;
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set gravity(gravity: number);
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get gravity(): number;
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protected start(): void;
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private applyVelocity;
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}
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import { TransformComponent } from "../Component";
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import { Vector2 } from "../Math/Vector2";
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export declare class Transform extends TransformComponent {
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get rotation(): Rotation;
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get direction(): Vector2;
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private _quadMinBounds;
|
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constructor(position: Vector2, width: number, height: number, physics: boolean, gameObject: GameObject, angle?: number);
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|
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set position(coordinates: Vector2);
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get position(): Vector2;
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set width(width: number);
|
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get width(): number;
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set height(height: number);
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|
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get height(): number;
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|
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get angle(): number;
|
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|
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set angle(angle: number);
|
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|
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get bottomLeftQuadVertex(): Vector2;
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get bottomRightQuadVertex(): Vector2;
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get topLeftQuadVertex(): Vector2;
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|
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get topRightQuadVertex(): Vector2;
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private updateShape;
|
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|
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private updateQuadVertices;
|
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|
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}
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@@ -1,8 +0,0 @@
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import { Vector2 } from "../../Math/Vector2";
|
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|
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export declare class CollisionData {
|
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|
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private _penetration;
|
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|
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private _displacementDirection;
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|
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constructor(penetration: number, displacementDirection: Vector2);
|
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|
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get penetration(): number;
|
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|
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get displacementDirection(): Vector2;
|
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8
|
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}
|
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@@ -1,31 +0,0 @@
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import { Rectangle } from "../../Math/Rectangle";
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|
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import { RenderManager } from "../Rendering/RenderManager";
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import { ICollider } from "./Collider/ICollider";
|
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import { CollisionData } from "./CollisionData";
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import { ICollisionResolver } from "./Resolver/ICollisionResolver";
|
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|
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export interface Collision {
|
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|
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localCollider: ICollider;
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|
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remoteCollider: ICollider;
|
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|
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collisionData: CollisionData;
|
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}
|
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|
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export declare class CollisionManager {
|
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private debug;
|
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|
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private colliders;
|
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|
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private quadTree;
|
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private bounds;
|
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private fixedQuadTree;
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private resolver;
|
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private renderManager;
|
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|
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private minBounds;
|
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|
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private maxBounds;
|
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|
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private newBounds;
|
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|
-
constructor(resolver: ICollisionResolver, renderManager: RenderManager, quadTreeBounds: Rectangle | null, quadMaxLevel: number, collidersPerQuad: number, debug?: boolean);
|
|
23
|
-
addCollider(collider: ICollider): void;
|
|
24
|
-
removeCollider(collider: ICollider): void;
|
|
25
|
-
getCollisionsForCollider(collider: ICollider): Collision[];
|
|
26
|
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private broadPhase;
|
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27
|
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private narrowPhase;
|
|
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|
-
update(): void;
|
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29
|
-
private updateNewBounds;
|
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|
-
private debugQuads;
|
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|
-
}
|
|
@@ -1,32 +0,0 @@
|
|
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1
|
-
import { Rectangle } from "../../Math/Rectangle";
|
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2
|
-
import { ICollider } from "./Collider/ICollider";
|
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3
|
-
export declare const DEFAULT_MAX_COLLIDERS: number;
|
|
4
|
-
export declare const DEFAULT_MAX_LEVELS: number;
|
|
5
|
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export declare class QuadTree {
|
|
6
|
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private _bounds;
|
|
7
|
-
private _quadrants;
|
|
8
|
-
private readonly maxLevels;
|
|
9
|
-
private readonly maxColliders;
|
|
10
|
-
private readonly level;
|
|
11
|
-
private colliders;
|
|
12
|
-
private readonly sw;
|
|
13
|
-
private readonly se;
|
|
14
|
-
private readonly nw;
|
|
15
|
-
private readonly ne;
|
|
16
|
-
private center;
|
|
17
|
-
private childrenWidth;
|
|
18
|
-
private childrenHeight;
|
|
19
|
-
private quadrantsForCollider;
|
|
20
|
-
constructor(level: number, bounds: Rectangle, maxLevels?: number, maxColliders?: number);
|
|
21
|
-
get bounds(): Rectangle;
|
|
22
|
-
get quadrants(): QuadTree[];
|
|
23
|
-
updateBounds(bounds: Rectangle): void;
|
|
24
|
-
clearColliders(): void;
|
|
25
|
-
clearQuadrants(): void;
|
|
26
|
-
addCollider(collider: ICollider): void;
|
|
27
|
-
retrieve(collider: ICollider): ICollider[];
|
|
28
|
-
private splitQuad;
|
|
29
|
-
private getChildrenQuadrantForCollider;
|
|
30
|
-
private insertColliderIntoChildrenQuads;
|
|
31
|
-
private updateCache;
|
|
32
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { CollisionData } from "../CollisionData";
|
|
2
|
-
import { Shape } from "../Shape/Shape";
|
|
3
|
-
import { ICollisionResolver } from "./ICollisionResolver";
|
|
4
|
-
export declare class AABBResolver implements ICollisionResolver {
|
|
5
|
-
private shape1Rect;
|
|
6
|
-
private shape2Rect;
|
|
7
|
-
private overlapX;
|
|
8
|
-
private overlapY;
|
|
9
|
-
private minOverlap;
|
|
10
|
-
private displaceDirection;
|
|
11
|
-
getCollisionData(shape1: Shape, shape2: Shape): CollisionData | null;
|
|
12
|
-
private setShapeRect;
|
|
13
|
-
private preventContainment;
|
|
14
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Shape } from "../Shape/Shape";
|
|
2
|
-
import { CollisionData } from "../CollisionData";
|
|
3
|
-
import { ICollisionResolver } from "./ICollisionResolver";
|
|
4
|
-
export declare class SatResolver implements ICollisionResolver {
|
|
5
|
-
private axes;
|
|
6
|
-
private proj1;
|
|
7
|
-
private proj2;
|
|
8
|
-
private currentOverlap;
|
|
9
|
-
private minOverlap;
|
|
10
|
-
private displaceDirection;
|
|
11
|
-
getCollisionData(shape1: Shape, shape2: Shape): CollisionData | null;
|
|
12
|
-
private projectShapeOntoAxis;
|
|
13
|
-
private preventContainment;
|
|
14
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../Math/Vector2";
|
|
2
|
-
import { Shape } from "./Shape";
|
|
3
|
-
export declare class Rectangle extends Shape {
|
|
4
|
-
private cacheVector;
|
|
5
|
-
private axes;
|
|
6
|
-
constructor(position: Vector2, width: number, height: number, angle?: number);
|
|
7
|
-
update(): void;
|
|
8
|
-
private updateModel;
|
|
9
|
-
private updateDirection;
|
|
10
|
-
private updateAxes;
|
|
11
|
-
clone(): Rectangle;
|
|
12
|
-
getAxes(): Vector2[];
|
|
13
|
-
}
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../Math/Vector2";
|
|
2
|
-
export declare enum ShapeType {
|
|
3
|
-
Rectangle = 0
|
|
4
|
-
}
|
|
5
|
-
export declare abstract class Shape {
|
|
6
|
-
protected _type: ShapeType;
|
|
7
|
-
protected _model: Vector2[];
|
|
8
|
-
protected _vertices: Vector2[];
|
|
9
|
-
protected _position: Vector2;
|
|
10
|
-
protected _direction: Vector2;
|
|
11
|
-
protected _height: number;
|
|
12
|
-
protected _width: number;
|
|
13
|
-
protected _angle: number;
|
|
14
|
-
get type(): ShapeType;
|
|
15
|
-
get position(): Vector2;
|
|
16
|
-
set position(position: Vector2);
|
|
17
|
-
get angle(): number;
|
|
18
|
-
set angle(angle: number);
|
|
19
|
-
get width(): number;
|
|
20
|
-
set width(width: number);
|
|
21
|
-
get height(): number;
|
|
22
|
-
set height(height: number);
|
|
23
|
-
get direction(): Vector2;
|
|
24
|
-
get vertices(): Vector2[];
|
|
25
|
-
abstract update(): void;
|
|
26
|
-
abstract clone(): Shape;
|
|
27
|
-
abstract getAxes(): Vector2[];
|
|
28
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
declare type constructor = () => unknown;
|
|
2
|
-
export declare class Container {
|
|
3
|
-
private instances;
|
|
4
|
-
private constructors;
|
|
5
|
-
private constants;
|
|
6
|
-
add(name: string, constructor: constructor): void;
|
|
7
|
-
getSingleton<T>(name: string): T;
|
|
8
|
-
getTranscient<T>(name: string): T;
|
|
9
|
-
addConstant(name: string, value: unknown): void;
|
|
10
|
-
getConstant<T>(name: string): T;
|
|
11
|
-
}
|
|
12
|
-
export {};
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
export declare class DomManager {
|
|
2
|
-
private gameWidth;
|
|
3
|
-
private gameHeight;
|
|
4
|
-
private containerNode;
|
|
5
|
-
private _canvas;
|
|
6
|
-
constructor(containerNode: HTMLElement, gameWidth: number, gameHeight: number);
|
|
7
|
-
get canvas(): HTMLCanvasElement;
|
|
8
|
-
private setupCanvas;
|
|
9
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { CollisionManager } from "../Collision/CollisionManager";
|
|
2
|
-
import { RenderManager } from "../Rendering/RenderManager";
|
|
3
|
-
import { TimeManager } from "./TimeManager";
|
|
4
|
-
export declare class IterationManager {
|
|
5
|
-
private readonly timeManager;
|
|
6
|
-
private readonly collisionManager;
|
|
7
|
-
private readonly renderManager;
|
|
8
|
-
private gameLoopAccumulator;
|
|
9
|
-
private physicsLoopAccumulator;
|
|
10
|
-
private deltaAux;
|
|
11
|
-
constructor(timeManager: TimeManager, colissionManager: CollisionManager, renderManager: RenderManager);
|
|
12
|
-
update(time: number): void;
|
|
13
|
-
private mainIteration;
|
|
14
|
-
private physicsIteration;
|
|
15
|
-
private preRenderIteration;
|
|
16
|
-
private renderIteration;
|
|
17
|
-
private dispatchFrameEvent;
|
|
18
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
export declare const MIN_GAME_FRAMERATE = 15;
|
|
2
|
-
export declare const DEFAULT_GAME_FRAMERATE = 60;
|
|
3
|
-
export declare const MIN_PHYSICS_FRAMERATE = 60;
|
|
4
|
-
export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
|
|
5
|
-
export declare class TimeManager {
|
|
6
|
-
readonly maxGameDeltatime: number;
|
|
7
|
-
readonly maxPhysicsDeltaTime: number;
|
|
8
|
-
timeScale: number;
|
|
9
|
-
browserDeltaTime: number;
|
|
10
|
-
unscaledGameDeltaTime: number;
|
|
11
|
-
unscaledPhysicsDeltaTime: number;
|
|
12
|
-
private readonly max;
|
|
13
|
-
private then;
|
|
14
|
-
constructor(gameFramerate: number, physicsFramerate: number);
|
|
15
|
-
update(time: number): void;
|
|
16
|
-
get deltaTime(): number;
|
|
17
|
-
get physicsDeltaTime(): number;
|
|
18
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { GameObject } from "../../GameObject";
|
|
2
|
-
export declare type GameObjectFactory = () => GameObject;
|
|
3
|
-
export declare class GameObjectManager {
|
|
4
|
-
private gameObjects;
|
|
5
|
-
addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string, parent?: GameObject): T;
|
|
6
|
-
getGameObjects(): GameObject[];
|
|
7
|
-
findGameObjectById(id: string): GameObject;
|
|
8
|
-
findGameObjectByName(name: string): GameObject;
|
|
9
|
-
findGameObjectsByParent(parent: GameObject): GameObject[];
|
|
10
|
-
findGameObjectByParentAndName(parent: GameObject, name: string): GameObject;
|
|
11
|
-
findGameObjectsByTag(tag: string): GameObject[];
|
|
12
|
-
findGameObjectByTag(tag: string): GameObject;
|
|
13
|
-
destroyAllGameObjects(): void;
|
|
14
|
-
destroyGameObject(gameObject: GameObject): void;
|
|
15
|
-
private _destroyGameObject;
|
|
16
|
-
private destroyChildren;
|
|
17
|
-
}
|
|
@@ -1,40 +0,0 @@
|
|
|
1
|
-
export declare class GamepadController {
|
|
2
|
-
private readonly gamepads;
|
|
3
|
-
constructor();
|
|
4
|
-
getGamepad(index: number): GamepadData;
|
|
5
|
-
private eventHandler;
|
|
6
|
-
private gamepadConnected;
|
|
7
|
-
private gamepadDisconected;
|
|
8
|
-
private update;
|
|
9
|
-
}
|
|
10
|
-
export declare class GamepadData {
|
|
11
|
-
private _connected;
|
|
12
|
-
private _id;
|
|
13
|
-
private readonly buttons;
|
|
14
|
-
private readonly axes;
|
|
15
|
-
updateFromGamepad(gamepad: Gamepad): void;
|
|
16
|
-
getButtonPressed(index: number): boolean;
|
|
17
|
-
getAxis(index: number): number;
|
|
18
|
-
get connected(): boolean;
|
|
19
|
-
get id(): string;
|
|
20
|
-
get dpadUp(): boolean;
|
|
21
|
-
get dpadDown(): boolean;
|
|
22
|
-
get dpadLeft(): boolean;
|
|
23
|
-
get dpadRight(): boolean;
|
|
24
|
-
get bottomFace(): boolean;
|
|
25
|
-
get rightFace(): boolean;
|
|
26
|
-
get leftFace(): boolean;
|
|
27
|
-
get topFace(): boolean;
|
|
28
|
-
get leftShoulder(): boolean;
|
|
29
|
-
get rightShoulder(): boolean;
|
|
30
|
-
get leftTrigger(): boolean;
|
|
31
|
-
get rightTrigger(): boolean;
|
|
32
|
-
get back(): boolean;
|
|
33
|
-
get start(): boolean;
|
|
34
|
-
get leftStickButton(): boolean;
|
|
35
|
-
get rightStickButton(): boolean;
|
|
36
|
-
get leftStickHorizontal(): number;
|
|
37
|
-
get leftStickVertical(): number;
|
|
38
|
-
get rightStickHorizontal(): number;
|
|
39
|
-
get rightStickVertical(): number;
|
|
40
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { MouseController } from "./MouseController";
|
|
2
|
-
import { KeyboardController } from "./KeyboardController";
|
|
3
|
-
import { GamepadController } from "./GamepadController";
|
|
4
|
-
import { TouchController } from "./TouchController";
|
|
5
|
-
export declare class InputManager {
|
|
6
|
-
mouse: MouseController;
|
|
7
|
-
keyboard: KeyboardController;
|
|
8
|
-
gamepad: GamepadController;
|
|
9
|
-
touch: TouchController;
|
|
10
|
-
constructor(mouse: MouseController, keyboard: KeyboardController, gamepad: GamepadController, touch: TouchController);
|
|
11
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../Math/Vector2";
|
|
2
|
-
export declare class MouseController {
|
|
3
|
-
private _leftButtonPressed;
|
|
4
|
-
private _scrollButtonPressed;
|
|
5
|
-
private _rightButtonPressed;
|
|
6
|
-
private _positionInViewport;
|
|
7
|
-
private _hasMoved;
|
|
8
|
-
private lastPositionInViewport;
|
|
9
|
-
private canvas;
|
|
10
|
-
constructor(canvas: HTMLCanvasElement);
|
|
11
|
-
get leftButtonPressed(): boolean;
|
|
12
|
-
get scrollButtonPressed(): boolean;
|
|
13
|
-
get rightButtonPressed(): boolean;
|
|
14
|
-
get positionInViewport(): Vector2;
|
|
15
|
-
get hasMoved(): boolean;
|
|
16
|
-
private setup;
|
|
17
|
-
private updateButtonDown;
|
|
18
|
-
private updateButtonUp;
|
|
19
|
-
private updatePosition;
|
|
20
|
-
private update;
|
|
21
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../Math/Vector2";
|
|
2
|
-
export declare class TouchController {
|
|
3
|
-
private canvas;
|
|
4
|
-
private _touching;
|
|
5
|
-
private _positionInViewport;
|
|
6
|
-
private _radius;
|
|
7
|
-
constructor(canvas: HTMLCanvasElement);
|
|
8
|
-
get positionInViewport(): Vector2;
|
|
9
|
-
get touching(): boolean;
|
|
10
|
-
get radius(): Vector2;
|
|
11
|
-
private eventHandler;
|
|
12
|
-
private updatePosition;
|
|
13
|
-
}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { TimeManager } from "../Time/TimeManager";
|
|
2
|
-
export declare const MIN_FRAMERATE = 60;
|
|
3
|
-
export declare const DEFAULT_FRAMERATE = 240;
|
|
4
|
-
export declare class PhysicsIterationManager {
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5
|
-
readonly physicsFramerate: number;
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6
|
-
private readonly unscaledPhysicsDeltaTime;
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|
7
|
-
private readonly timeManager;
|
|
8
|
-
private _physicsDeltaTime;
|
|
9
|
-
private _deltaTimeAccumulator;
|
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10
|
-
constructor(timeManager: TimeManager, physicsFramerate?: number);
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11
|
-
get physicsDeltaTime(): number;
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12
|
-
update(callback: () => void): void;
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13
|
-
}
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|
@@ -1,19 +0,0 @@
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|
1
|
-
import { CameraData } from "../CameraData";
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2
|
-
import { IContextRenderer } from "../IContextRenderer";
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|
3
|
-
import { RenderData } from "../RenderData/RenderData";
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|
4
|
-
export declare class Context2DRenderer implements IContextRenderer {
|
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5
|
-
private canvas;
|
|
6
|
-
private canvasContext;
|
|
7
|
-
private imagePosition;
|
|
8
|
-
constructor(canvas: HTMLCanvasElement);
|
|
9
|
-
clearCanvas(color?: string | null): void;
|
|
10
|
-
render(camera: CameraData, renderData: RenderData): void;
|
|
11
|
-
private renderImage;
|
|
12
|
-
private renderTilemap;
|
|
13
|
-
private renderText;
|
|
14
|
-
private renderGeometric;
|
|
15
|
-
private renderCollider;
|
|
16
|
-
private applyZoom;
|
|
17
|
-
private updateRenderPosition;
|
|
18
|
-
private centerImage;
|
|
19
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { CameraData } from "./CameraData";
|
|
2
|
-
import { RenderData } from "./RenderData/RenderData";
|
|
3
|
-
export declare class CullingService {
|
|
4
|
-
applyCulling(camera: CameraData, renderDataCollection: RenderData[]): RenderData[];
|
|
5
|
-
private cullSprite;
|
|
6
|
-
private cullTilemap;
|
|
7
|
-
private cullCollider;
|
|
8
|
-
private cullGeometric;
|
|
9
|
-
private cullText;
|
|
10
|
-
private isTargetVisible;
|
|
11
|
-
}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
export declare class FontAtlasFactory {
|
|
2
|
-
private bitmapSize;
|
|
3
|
-
private chars;
|
|
4
|
-
create(charRanges: number[], fontFamily: string, fontUrl?: string, bitmapSize?: number): Promise<FontAtlas>;
|
|
5
|
-
private loadFont;
|
|
6
|
-
private renderAtlas;
|
|
7
|
-
}
|
|
8
|
-
export declare class FontAtlas {
|
|
9
|
-
readonly name: string;
|
|
10
|
-
readonly canvas: HTMLCanvasElement;
|
|
11
|
-
readonly glyphsData: Map<string, GlyphData>;
|
|
12
|
-
constructor(name: string);
|
|
13
|
-
}
|
|
14
|
-
export interface GlyphData {
|
|
15
|
-
x: number;
|
|
16
|
-
y: number;
|
|
17
|
-
width: number;
|
|
18
|
-
height: number;
|
|
19
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../../Math/Rectangle";
|
|
2
|
-
import { RenderData, RenderDataType } from "./RenderData";
|
|
3
|
-
declare type Geometric = Rectangle;
|
|
4
|
-
declare type GeometricType = "Rectangle";
|
|
5
|
-
export declare class GeometricRenderData extends RenderData {
|
|
6
|
-
type: RenderDataType;
|
|
7
|
-
color: string;
|
|
8
|
-
geometricType: GeometricType;
|
|
9
|
-
geometric: Geometric;
|
|
10
|
-
getGeometric<T extends Geometric>(): T;
|
|
11
|
-
}
|
|
12
|
-
export {};
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { RenderData, RenderDataType } from "./RenderData";
|
|
2
|
-
export interface Slice {
|
|
3
|
-
x: number;
|
|
4
|
-
y: number;
|
|
5
|
-
width: number;
|
|
6
|
-
height: number;
|
|
7
|
-
}
|
|
8
|
-
export declare class ImageRenderData extends RenderData {
|
|
9
|
-
type: RenderDataType;
|
|
10
|
-
image: HTMLImageElement;
|
|
11
|
-
width: number;
|
|
12
|
-
height: number;
|
|
13
|
-
slice: Slice;
|
|
14
|
-
flipHorizontal: boolean;
|
|
15
|
-
flipVertical: boolean;
|
|
16
|
-
rotation: number;
|
|
17
|
-
smooth: boolean;
|
|
18
|
-
alpha: number;
|
|
19
|
-
maskColor: string;
|
|
20
|
-
maskColorMix: number;
|
|
21
|
-
tintColor: string;
|
|
22
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../../Math/Rectangle";
|
|
2
|
-
import { Vector2 } from "../../../Math/Vector2";
|
|
3
|
-
export declare enum RenderDataType {
|
|
4
|
-
Image = 0,
|
|
5
|
-
Text = 1,
|
|
6
|
-
Geometric = 2,
|
|
7
|
-
Collider = 3,
|
|
8
|
-
Tilemap = 4
|
|
9
|
-
}
|
|
10
|
-
export declare abstract class RenderData {
|
|
11
|
-
abstract type: RenderDataType;
|
|
12
|
-
ui: boolean;
|
|
13
|
-
debug: boolean;
|
|
14
|
-
layer: string;
|
|
15
|
-
viwportRect: Rectangle;
|
|
16
|
-
private _position;
|
|
17
|
-
get position(): Vector2;
|
|
18
|
-
set position(position: Vector2);
|
|
19
|
-
private _positionInViewport;
|
|
20
|
-
get positionInViewport(): Vector2;
|
|
21
|
-
set positionInViewport(position: Vector2);
|
|
22
|
-
}
|