angry-pixel 1.1.3 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Button.d.ts +1 -1
  3. package/lib/component/Camera.d.ts +7 -15
  4. package/lib/component/RigidBody.d.ts +1 -1
  5. package/lib/component/Sprite.d.ts +9 -18
  6. package/lib/component/Transform.d.ts +1 -3
  7. package/lib/component/collider/BoxCollider.d.ts +1 -1
  8. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  9. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  10. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  11. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  12. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  13. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  14. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  15. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  16. package/lib/core/Game.d.ts +1 -2
  17. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  18. package/lib/core/managers/AssetManager.d.ts +3 -2
  19. package/lib/core/managers/IterationManager.d.ts +3 -2
  20. package/lib/core/managers/SceneManager.d.ts +2 -2
  21. package/lib/gameObject/GameCamera.d.ts +1 -2
  22. package/lib/index.cjs.js +15 -1
  23. package/lib/index.d.ts +3 -7
  24. package/lib/index.esm.js +15 -1
  25. package/lib/index.js +15 -1
  26. package/lib/input/GamepadController.d.ts +1 -1
  27. package/lib/input/MouseController.d.ts +1 -1
  28. package/lib/input/TouchController.d.ts +1 -1
  29. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  30. package/lib/physics/collision/QuadTree.d.ts +1 -1
  31. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  32. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  33. package/lib/physics/collision/shape/Line.d.ts +1 -2
  34. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  35. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  36. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  37. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  38. package/package.json +3 -2
  39. package/lib/Engine/Animation.d.ts +0 -12
  40. package/lib/Engine/Component.d.ts +0 -130
  41. package/lib/Engine/Components/Animator.d.ts +0 -20
  42. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  43. package/lib/Engine/Components/Camera.d.ts +0 -30
  44. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  45. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  46. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  47. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  48. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  49. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  50. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  51. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  52. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  53. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  54. package/lib/Engine/Components/Transform.d.ts +0 -30
  55. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  56. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  57. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  58. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  59. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  60. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  61. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  62. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  63. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  64. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  65. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  66. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  67. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  68. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  69. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  70. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  71. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  72. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  73. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  74. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  75. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  76. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  77. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  78. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  79. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  80. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  81. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  82. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  83. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  84. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  85. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  86. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  87. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  88. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  89. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  90. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  91. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  92. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  93. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  94. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  96. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  97. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  98. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  99. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  100. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  101. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  102. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  103. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  104. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  105. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  106. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  107. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  108. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  109. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  110. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  111. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  112. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  113. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  114. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  115. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  116. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  117. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  118. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  119. package/lib/Engine/Game.d.ts +0 -88
  120. package/lib/Engine/GameObject.d.ts +0 -157
  121. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  122. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  123. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  124. package/lib/Engine/Math/Rotation.d.ts +0 -16
  125. package/lib/Engine/Math/Utils.d.ts +0 -26
  126. package/lib/Engine/Math/Vector2.d.ts +0 -114
  127. package/lib/Engine/Scene.d.ts +0 -71
  128. package/lib/Engine/Sprite.d.ts +0 -31
  129. package/lib/Engine/Tileset.d.ts +0 -25
  130. package/lib/Engine/Utils/uuid.d.ts +0 -1
  131. package/lib/component/ComponentTypes.d.ts +0 -17
  132. package/lib/component/RigidBodyOld.d.ts +0 -39
  133. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  134. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  135. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  136. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  137. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  138. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  139. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  140. package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
  141. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  142. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  143. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  144. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  145. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  146. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  147. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  148. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  149. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  150. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  151. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  152. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  153. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  154. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  155. package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
  156. package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
  157. package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
  158. package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
  159. package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
  160. package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
  161. package/lib/math/Rectangle.d.ts +0 -57
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -29
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -0,0 +1,2 @@
1
+ {
2
+ }
@@ -1,6 +1,6 @@
1
1
  import { Component } from "../core/Component";
2
2
  import { InitOptions } from "../core/GameActor";
3
- import { Vector2 } from "../math/Vector2";
3
+ import { Vector2 } from "angry-pixel-math";
4
4
  export declare enum ButtonType {
5
5
  Rectangle = 0,
6
6
  Circumference = 1
@@ -1,28 +1,20 @@
1
1
  import { CameraComponent } from "../core/Component";
2
- import { Rectangle } from "../math/Rectangle";
2
+ import { Rectangle } from "angry-pixel-math";
3
3
  export declare class Camera extends CameraComponent {
4
4
  readonly allowMultiple: boolean;
5
5
  private renderManager;
6
- private _layers;
7
- private _depth;
8
- private _zoom;
9
- private _originalViewportRect;
10
- private _viewportRect;
11
- private _worldSpaceRect;
12
6
  private canvas;
7
+ readonly viewportRect: Rectangle;
8
+ readonly worldSpaceRect: Rectangle;
9
+ depth: number;
10
+ layers: string[];
11
+ private _zoom;
13
12
  private cameraData;
14
- set layers(layers: string[]);
15
- get layers(): string[];
16
- set depth(depth: number);
17
- get depth(): number;
18
13
  set zoom(zoom: number);
19
14
  get zoom(): number;
20
- get originalViewportRect(): Rectangle;
21
- get worldSpaceRect(): Rectangle;
22
- get viewportRect(): Rectangle;
23
15
  addLayer(layer: string): void;
16
+ protected init(): void;
24
17
  protected update(): void;
25
- private updateOriginalViewportRect;
26
18
  private updateViewportRect;
27
19
  private updateWorldSpaceRect;
28
20
  private updateCameraData;
@@ -1,5 +1,5 @@
1
1
  import { EngineComponent } from "../core/Component";
2
- import { Vector2 } from "../math/Vector2";
2
+ import { Vector2 } from "angry-pixel-math";
3
3
  import { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
4
4
  import { InitOptions } from "../core/GameActor";
5
5
  export { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
@@ -1,31 +1,22 @@
1
- import { Vector2 } from "../math/Vector2";
1
+ import { Vector2 } from "angry-pixel-math";
2
+ import { Slice } from "angry-pixel-2d-renderer";
3
+ export { Slice };
2
4
  export interface SpriteConfig {
3
5
  image: HTMLImageElement;
4
6
  scale?: Vector2;
5
- slice?: Slice | null;
7
+ slice?: Slice;
6
8
  smooth?: boolean;
7
9
  }
8
- export interface Slice {
9
- x: number;
10
- y: number;
11
- width: number;
12
- height: number;
13
- }
14
10
  export declare class Sprite {
15
- private _image;
16
- private _slice;
17
- private _scale;
18
- private _smooth;
11
+ readonly image: HTMLImageElement;
12
+ readonly slice: Slice;
13
+ readonly scale: Vector2;
14
+ readonly smooth: boolean;
19
15
  private _width;
20
16
  private _height;
21
17
  private _loaded;
22
18
  constructor(config: SpriteConfig);
23
- get loaded(): boolean;
24
- get image(): HTMLImageElement;
25
- get slice(): Slice;
26
- get scale(): Vector2;
27
- get smooth(): boolean;
28
19
  get width(): number;
29
20
  get height(): number;
30
- private onLoad;
21
+ get loaded(): boolean;
31
22
  }
@@ -1,6 +1,5 @@
1
1
  import { TransformComponent } from "../core/Component";
2
- import { Rotation } from "../math/Rotation";
3
- import { Vector2 } from "../math/Vector2";
2
+ import { Rotation, Vector2 } from "angry-pixel-math";
4
3
  export declare class Transform extends TransformComponent {
5
4
  readonly allowMultiple: boolean;
6
5
  parentScale: boolean;
@@ -25,7 +24,6 @@ export declare class Transform extends TransformComponent {
25
24
  get parent(): Transform | null;
26
25
  set parent(parent: Transform | null);
27
26
  protected update(): void;
28
- private setParent;
29
27
  private setPositionFromParent;
30
28
  private translateInnerPosition;
31
29
  private updateScaledInnerPosition;
@@ -1,6 +1,6 @@
1
1
  import { Collider } from "./Collider";
2
- import { Rotation } from "../../math/Rotation";
3
2
  import { InitOptions } from "../../core/GameActor";
3
+ import { Rotation } from "angry-pixel-math";
4
4
  export interface BoxColliderOptions extends InitOptions {
5
5
  width: number;
6
6
  height: number;
@@ -1,8 +1,7 @@
1
1
  import { Collider } from "./Collider";
2
- import { Vector2 } from "../../math/Vector2";
3
- import { Rotation } from "../../math/Rotation";
4
2
  import { GameObject } from "../../core/GameObject";
5
3
  import { InitOptions } from "../../core/GameActor";
4
+ import { Vector2, Rotation } from "angry-pixel-math";
6
5
  export interface EdgeColliderOptions extends InitOptions {
7
6
  vertexModel: Vector2[];
8
7
  offsetX?: number;
@@ -24,7 +23,7 @@ export declare class EdgeCollider extends Collider {
24
23
  private finalRotation;
25
24
  private innerPosition;
26
25
  constructor(gameObject: GameObject, name?: string);
27
- protected config(config: EdgeColliderOptions): void;
26
+ protected init(config: EdgeColliderOptions): void;
28
27
  protected start(): void;
29
28
  protected update(): void;
30
29
  private updateSize;
@@ -1,8 +1,9 @@
1
1
  import { Collider } from "./Collider";
2
- import { Vector2 } from "../../math/Vector2";
3
- import { Rotation } from "../../math/Rotation";
2
+ import { ColliderData } from "../../physics/collision/ColliderData";
3
+ import { RenderComponent } from "../../core/Component";
4
4
  import { InitOptions } from "../../core/GameActor";
5
5
  import { GameObject } from "../../core/GameObject";
6
+ import { Vector2, Rotation } from "angry-pixel-math";
6
7
  export interface PolygonColliderOptions extends InitOptions {
7
8
  vertexModel: Vector2[];
8
9
  offsetX?: number;
@@ -32,3 +33,12 @@ export declare class PolygonCollider extends Collider {
32
33
  private translate;
33
34
  private updateShape;
34
35
  }
36
+ export declare class PolygonColliderRenderer extends RenderComponent {
37
+ private renderManager;
38
+ private renderData;
39
+ private collider;
40
+ protected init({ collider }: {
41
+ collider: ColliderData;
42
+ }): void;
43
+ protected update(): void;
44
+ }
@@ -1,17 +1,28 @@
1
- import { TilemapRenderer } from "../rendering/tilemap/TilemapRenderer";
1
+ import { ITilemapRenderer } from "../rendering/TilemapRenderer";
2
2
  import { Collider } from "./Collider";
3
3
  import { InitOptions } from "../../core/GameActor";
4
4
  export interface TilemapColliderOptions extends InitOptions {
5
- tilemapRenderer: TilemapRenderer;
5
+ tilemapRenderer: ITilemapRenderer;
6
+ composite?: boolean;
6
7
  layer?: string;
7
8
  debug?: boolean;
8
9
  }
9
10
  export declare class TilemapCollider extends Collider {
10
11
  private tilemapRenderer;
11
12
  private debug;
12
- private cacheVertex;
13
+ private composite;
14
+ private scaledWidth;
15
+ private scaledHeight;
16
+ private scaledTileWidth;
17
+ private scaledTileHeight;
18
+ private position;
13
19
  protected init(config: TilemapColliderOptions): void;
14
20
  protected start(): void;
21
+ private useBoxColliders;
22
+ private useLineColliders;
23
+ private hasTile;
24
+ private addLineCollider;
15
25
  private needsCollider;
26
+ private getNeighbors;
16
27
  protected update(): void;
17
28
  }
@@ -1,8 +1,6 @@
1
1
  import { RenderComponent } from "../../core/Component";
2
- import { Rotation } from "../../math/Rotation";
3
- import { Vector2 } from "../../math/Vector2";
4
- import { InitOptions } from "../../core/GameActor";
5
- export interface MaskRendererOptions extends InitOptions {
2
+ import { Vector2, Rotation } from "angry-pixel-math";
3
+ export interface MaskRendererOptions {
6
4
  width: number;
7
5
  height: number;
8
6
  color: string;
@@ -1,12 +1,9 @@
1
1
  import { RenderComponent } from "../../core/Component";
2
- import { Rotation } from "../../math/Rotation";
3
- import { Vector2 } from "../../math/Vector2";
4
2
  import { Sprite } from "../Sprite";
5
- import { InitOptions } from "../../core/GameActor";
6
- export interface SpriteRendererOptions extends InitOptions {
3
+ import { Rotation, Vector2 } from "angry-pixel-math";
4
+ export interface SpriteRendererOptions {
7
5
  sprite?: Sprite;
8
6
  offset?: Vector2;
9
- smooth?: boolean;
10
7
  rotation?: Rotation;
11
8
  flipHorizontal?: boolean;
12
9
  flipVertical?: boolean;
@@ -19,17 +16,16 @@ export interface SpriteRendererOptions extends InitOptions {
19
16
  }
20
17
  export declare class SpriteRenderer extends RenderComponent {
21
18
  private renderManager;
22
- sprite: Sprite | null;
19
+ sprite: Sprite;
23
20
  offset: Vector2;
24
21
  flipHorizontal: boolean;
25
22
  flipVertical: boolean;
26
23
  rotation: Rotation;
27
- smooth: boolean;
28
24
  opacity: number;
29
25
  private _tiled;
30
- maskColor: string | null;
26
+ maskColor: string;
31
27
  maskColorMix: number;
32
- tintColor: string | null;
28
+ tintColor: string;
33
29
  layer: string;
34
30
  private renderData;
35
31
  private innerPosition;
@@ -1,12 +1,10 @@
1
1
  import { RenderComponent } from "../../core/Component";
2
- import { Orientation } from "../../rendering/renderData/TextRenderData";
3
- import { Rotation } from "../../math/Rotation";
4
- import { Vector2 } from "../../math/Vector2";
5
- import { InitOptions } from "../../core/GameActor";
6
- export interface TextRendererOptions extends InitOptions {
2
+ import { Rotation, Vector2 } from "angry-pixel-math";
3
+ import { TextOrientation } from "angry-pixel-2d-renderer";
4
+ export { TextOrientation };
5
+ export interface TextRendererOptions {
7
6
  text: string;
8
- fontFamily: string;
9
- fontUrl?: string;
7
+ font: FontFace | string;
10
8
  fontSize?: number;
11
9
  color?: string;
12
10
  lineSeparation?: number;
@@ -14,18 +12,17 @@ export interface TextRendererOptions extends InitOptions {
14
12
  width?: number;
15
13
  height?: number;
16
14
  offset?: Vector2;
17
- smooth?: boolean;
18
15
  charRanges?: number[];
19
- bitmapSize?: number;
20
- bitmapOffset?: Vector2;
16
+ smooth?: boolean;
21
17
  rotation?: Rotation;
22
18
  opacity?: number;
23
- orientation?: Orientation;
19
+ orientation?: TextOrientation;
20
+ bitmapMargin?: Vector2;
21
+ bitmapSpacing?: Vector2;
24
22
  }
25
23
  export declare class TextRenderer extends RenderComponent {
26
24
  text: string;
27
- fontFamily: string;
28
- fontUrl: string;
25
+ font: FontFace | string;
29
26
  fontSize: number;
30
27
  width: number;
31
28
  height: number;
@@ -33,13 +30,13 @@ export declare class TextRenderer extends RenderComponent {
33
30
  color: string;
34
31
  lineSeparation: number;
35
32
  letterSpacing: number;
36
- bitmapSize: number;
37
33
  charRanges: number[];
38
34
  smooth: boolean;
39
- bitmapOffset: Vector2;
40
35
  rotation: Rotation;
41
36
  opacity: number;
42
- orientation: Orientation;
37
+ orientation: TextOrientation;
38
+ bitmapMargin: Vector2;
39
+ bitmapSpacing: Vector2;
43
40
  private renderManager;
44
41
  private renderData;
45
42
  private lastFrameText;
@@ -0,0 +1,78 @@
1
+ import { RenderComponent } from "../../core/Component";
2
+ import { ITilemapRenderer, Tileset, TilemapOrientation } from "./TilemapRenderer";
3
+ export interface TiledTilemapRendererOptions {
4
+ tiledData: TiledTilemap;
5
+ tilemapLayer: string;
6
+ tileset: Tileset;
7
+ tileWidth: number;
8
+ tileHeight: number;
9
+ layer?: string;
10
+ orientation?: TilemapOrientation;
11
+ smooth?: boolean;
12
+ }
13
+ export declare class TiledTilemapRenderer extends RenderComponent implements ITilemapRenderer {
14
+ private renderManager;
15
+ tiles: number[];
16
+ tileWidth: number;
17
+ tileHeight: number;
18
+ width: number;
19
+ height: number;
20
+ orientation: TilemapOrientation;
21
+ tintColor: string;
22
+ alpha: number;
23
+ private tiledData;
24
+ private tilemapLayer;
25
+ private tileset;
26
+ private layer;
27
+ private smooth?;
28
+ private tilesetTileIds;
29
+ private chunks;
30
+ private scaledTileWidth;
31
+ private scaledTileHeight;
32
+ realWidth: number;
33
+ realHeight: number;
34
+ private renderData;
35
+ protected init({ tiledData, tilemapLayer, tileset, tileWidth, tileHeight, layer, orientation, smooth, }: TiledTilemapRendererOptions): void;
36
+ protected update(): void;
37
+ private processTilemap;
38
+ private processChunk;
39
+ private getTilesetTileId;
40
+ private updateRenderData;
41
+ }
42
+ export interface TiledTilemap {
43
+ width: number;
44
+ height: number;
45
+ infinite: boolean;
46
+ layers: TiledLayer[];
47
+ renderorder: string;
48
+ tilesets: {
49
+ firstgid: number;
50
+ }[];
51
+ tilewidth: number;
52
+ tileheight: number;
53
+ }
54
+ export interface TiledChunk {
55
+ data: number[];
56
+ x: number;
57
+ y: number;
58
+ width: number;
59
+ height: number;
60
+ }
61
+ export interface TiledLayer {
62
+ name: string;
63
+ id: number;
64
+ chunks?: TiledChunk[];
65
+ data?: number[];
66
+ x: number;
67
+ y: number;
68
+ type: string;
69
+ width: number;
70
+ height: number;
71
+ opacity: number;
72
+ visible: boolean;
73
+ startx?: number;
74
+ starty?: number;
75
+ offsetx?: number;
76
+ offsety?: number;
77
+ tintcolor?: string;
78
+ }
@@ -0,0 +1,55 @@
1
+ import { TilemapOrientation } from "angry-pixel-2d-renderer";
2
+ import { Vector2 } from "angry-pixel-math";
3
+ import { RenderComponent } from "../../core/Component";
4
+ export { TilemapOrientation };
5
+ export interface Tileset {
6
+ image: HTMLImageElement;
7
+ width: number;
8
+ tileWidth: number;
9
+ tileHeight: number;
10
+ margin?: Vector2;
11
+ spacing?: Vector2;
12
+ }
13
+ export interface TilemapRendererOptions {
14
+ tiles: string;
15
+ tileset: Tileset;
16
+ width: number;
17
+ tileWidth: number;
18
+ tileHeight: number;
19
+ layer?: string;
20
+ orientation?: TilemapOrientation;
21
+ alpha?: number;
22
+ tintColor?: string;
23
+ smooth?: boolean;
24
+ }
25
+ export interface ITilemapRenderer {
26
+ tiles: number[];
27
+ width: number;
28
+ height: number;
29
+ tileWidth: number;
30
+ tileHeight: number;
31
+ orientation: TilemapOrientation;
32
+ realWidth: number;
33
+ realHeight: number;
34
+ }
35
+ export declare class TilemapRenderer extends RenderComponent implements ITilemapRenderer {
36
+ private renderManager;
37
+ tiles: number[];
38
+ width: number;
39
+ height: number;
40
+ tileWidth: number;
41
+ tileHeight: number;
42
+ tintColor: string;
43
+ alpha: number;
44
+ orientation: TilemapOrientation;
45
+ private tileset;
46
+ private renderData;
47
+ private layer;
48
+ private scaledTileWidth;
49
+ private scaledTileHeight;
50
+ realWidth: number;
51
+ realHeight: number;
52
+ protected init({ tiles, tileset, tileWidth, tileHeight, width, layer, orientation, alpha, tintColor, smooth, }: TilemapRendererOptions): void;
53
+ protected update(): void;
54
+ private updateRenderData;
55
+ }
@@ -1,7 +1,6 @@
1
1
  import { SceneClass } from "../core/managers/SceneManager";
2
2
  import { Container } from "../utils/Container";
3
- import { Rectangle } from "../math/Rectangle";
4
- import { Vector2 } from "../math/Vector2";
3
+ import { Rectangle, Vector2 } from "angry-pixel-math";
5
4
  import { CollisionMatrix } from "../physics/collision/CollisionManager";
6
5
  import { InitOptions } from "./GameActor";
7
6
  export declare const container: Container;
@@ -16,6 +16,12 @@ export declare class AssetManagerFacade {
16
16
  * @returns The created audio element
17
17
  */
18
18
  static loadAudio(url: string): HTMLAudioElement;
19
+ /**
20
+ * @param family The family name of the font
21
+ * @param url The url of the font
22
+ * @returns The created fontFace element
23
+ */
24
+ static loadFont(family: string, url: string): FontFace;
19
25
  /**
20
26
  * @param url The url of the image element to find
21
27
  * @returns the found image element
@@ -26,4 +32,9 @@ export declare class AssetManagerFacade {
26
32
  * @returns The found audio element
27
33
  */
28
34
  static getAudio(url: string): HTMLAudioElement;
35
+ /**
36
+ * @param family The family of the font
37
+ * @returns The found audio element
38
+ */
39
+ static getFont(family: string): FontFace;
29
40
  }
@@ -1,7 +1,7 @@
1
1
  export declare enum AssetType {
2
2
  Image = "Image",
3
3
  Audio = "Audio",
4
- Video = "Video"
4
+ Font = "Font"
5
5
  }
6
6
  export interface IAssetManager {
7
7
  getAssetsLoaded(): boolean;
@@ -12,8 +12,9 @@ export declare class AssetManager {
12
12
  getAssetsLoaded(): boolean;
13
13
  loadImage(url: string): HTMLImageElement;
14
14
  loadAudio(url: string): HTMLAudioElement;
15
+ loadFont(family: string, url: string): FontFace;
15
16
  getImage(url: string): HTMLImageElement;
16
17
  getAudio(url: string): HTMLAudioElement;
17
- getAsset<EType extends HTMLImageElement | HTMLVideoElement | HTMLAudioElement>(url: string, type?: AssetType | null): EType;
18
+ getFont(family: string): FontFace;
18
19
  private createAsset;
19
20
  }
@@ -3,7 +3,7 @@ import { SceneManager } from "./SceneManager";
3
3
  import { InputManager } from "../../input/InputManager";
4
4
  import { CollisionManager } from "../../physics/collision/CollisionManager";
5
5
  import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
6
- import { RenderManager } from "../../rendering/RenderManager";
6
+ import { IRenderManager } from "angry-pixel-2d-renderer";
7
7
  import { TimeManager } from "./TimeManager";
8
8
  export declare enum FrameEvent {
9
9
  Init = 0,
@@ -33,12 +33,13 @@ export declare class IterationManager implements IIterationManager {
33
33
  private readonly inputManager;
34
34
  private readonly gameObjectManager;
35
35
  private readonly sceneManager;
36
+ private readonly canvasColor;
36
37
  running: boolean;
37
38
  private gameLoopAccumulator;
38
39
  private currentScene;
39
40
  private gameObjects;
40
41
  private components;
41
- constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
42
+ constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: IRenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager, canvasColor: string);
42
43
  start(): void;
43
44
  pause(): void;
44
45
  resume(): void;
@@ -1,6 +1,6 @@
1
1
  import { Game } from "../Game";
2
2
  import { Scene } from "../Scene";
3
- import { RenderManager } from "../../rendering/RenderManager";
3
+ import { IRenderManager } from "angry-pixel-2d-renderer";
4
4
  import { InitOptions } from "../GameActor";
5
5
  export declare type SceneClass = new (name: string, game: Game) => Scene;
6
6
  export declare class SceneManager {
@@ -11,7 +11,7 @@ export declare class SceneManager {
11
11
  private openingSceneName;
12
12
  private sceneToLoad;
13
13
  currentSceneName: string;
14
- constructor(game: Game, renderManager?: RenderManager);
14
+ constructor(game: Game, renderManager?: IRenderManager);
15
15
  getCurrentScene<T extends Scene>(): T;
16
16
  addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
17
17
  loadOpeningScene(): void;
@@ -1,6 +1,6 @@
1
1
  import { GameObject } from "../core/GameObject";
2
2
  import { Camera } from "../component/Camera";
3
- import { Rectangle } from "../math/Rectangle";
3
+ import { Rectangle } from "angry-pixel-math";
4
4
  export declare class GameCamera extends GameObject {
5
5
  camera: Camera;
6
6
  protected init(): void;
@@ -10,7 +10,6 @@ export declare class GameCamera extends GameObject {
10
10
  get depth(): number;
11
11
  set zoom(zoom: number);
12
12
  get zoom(): number;
13
- get originalViewporRect(): Rectangle;
14
13
  get worldSpaceRect(): Rectangle;
15
14
  get viewportRect(): Rectangle;
16
15
  addLayer(layer: string): void;