angry-pixel 1.1.3 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Button.d.ts +1 -1
  3. package/lib/component/Camera.d.ts +7 -15
  4. package/lib/component/RigidBody.d.ts +1 -1
  5. package/lib/component/Sprite.d.ts +9 -18
  6. package/lib/component/Transform.d.ts +1 -3
  7. package/lib/component/collider/BoxCollider.d.ts +1 -1
  8. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  9. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  10. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  11. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  12. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  13. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  14. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  15. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  16. package/lib/core/Game.d.ts +1 -2
  17. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  18. package/lib/core/managers/AssetManager.d.ts +3 -2
  19. package/lib/core/managers/IterationManager.d.ts +3 -2
  20. package/lib/core/managers/SceneManager.d.ts +2 -2
  21. package/lib/gameObject/GameCamera.d.ts +1 -2
  22. package/lib/index.cjs.js +15 -1
  23. package/lib/index.d.ts +3 -7
  24. package/lib/index.esm.js +15 -1
  25. package/lib/index.js +15 -1
  26. package/lib/input/GamepadController.d.ts +1 -1
  27. package/lib/input/MouseController.d.ts +1 -1
  28. package/lib/input/TouchController.d.ts +1 -1
  29. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  30. package/lib/physics/collision/QuadTree.d.ts +1 -1
  31. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  32. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  33. package/lib/physics/collision/shape/Line.d.ts +1 -2
  34. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  35. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  36. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  37. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  38. package/package.json +3 -2
  39. package/lib/Engine/Animation.d.ts +0 -12
  40. package/lib/Engine/Component.d.ts +0 -130
  41. package/lib/Engine/Components/Animator.d.ts +0 -20
  42. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  43. package/lib/Engine/Components/Camera.d.ts +0 -30
  44. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  45. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  46. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  47. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  48. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  49. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  50. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  51. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  52. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  53. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  54. package/lib/Engine/Components/Transform.d.ts +0 -30
  55. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  56. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  57. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  58. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  59. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  60. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  61. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  62. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  63. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  64. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  65. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  66. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  67. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  68. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  69. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  70. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  71. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  72. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  73. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  74. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  75. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  76. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  77. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  78. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  79. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  80. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  81. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  82. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  83. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  84. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  85. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  86. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  87. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  88. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  89. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  90. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  91. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  92. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  93. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  94. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  96. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  97. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  98. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  99. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  100. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  101. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  102. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  103. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  104. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  105. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  106. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  107. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  108. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  109. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  110. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  111. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  112. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  113. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  114. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  115. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  116. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  117. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  118. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  119. package/lib/Engine/Game.d.ts +0 -88
  120. package/lib/Engine/GameObject.d.ts +0 -157
  121. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  122. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  123. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  124. package/lib/Engine/Math/Rotation.d.ts +0 -16
  125. package/lib/Engine/Math/Utils.d.ts +0 -26
  126. package/lib/Engine/Math/Vector2.d.ts +0 -114
  127. package/lib/Engine/Scene.d.ts +0 -71
  128. package/lib/Engine/Sprite.d.ts +0 -31
  129. package/lib/Engine/Tileset.d.ts +0 -25
  130. package/lib/Engine/Utils/uuid.d.ts +0 -1
  131. package/lib/component/ComponentTypes.d.ts +0 -17
  132. package/lib/component/RigidBodyOld.d.ts +0 -39
  133. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  134. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  135. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  136. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  137. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  138. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  139. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  140. package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
  141. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  142. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  143. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  144. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  145. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  146. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  147. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  148. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  149. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  150. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  151. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  152. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  153. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  154. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  155. package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
  156. package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
  157. package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
  158. package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
  159. package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
  160. package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
  161. package/lib/math/Rectangle.d.ts +0 -57
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -29
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "../math/Vector2";
1
+ import { Vector2 } from "angry-pixel-math";
2
2
  export declare class GamepadController {
3
3
  private readonly gamepads;
4
4
  constructor();
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "../math/Vector2";
1
+ import { Vector2 } from "angry-pixel-math";
2
2
  export declare class MouseController {
3
3
  private _leftButtonPressed;
4
4
  private _scrollButtonPressed;
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "../math/Vector2";
1
+ import { Vector2 } from "angry-pixel-math";
2
2
  export declare class TouchController {
3
3
  private canvas;
4
4
  private _touching;
@@ -1,4 +1,4 @@
1
- import { Rectangle } from "../../math/Rectangle";
1
+ import { Rectangle } from "angry-pixel-math";
2
2
  import { ColliderData } from "./ColliderData";
3
3
  import { CollisionMethod } from "./method/CollisionMethod";
4
4
  import { CollisionResolution } from "./resolver/CollisionResolver";
@@ -1,4 +1,4 @@
1
- import { Rectangle } from "../../math/Rectangle";
1
+ import { Rectangle } from "angry-pixel-math";
2
2
  export declare const DEFAULT_MAX_ITEMS: number;
3
3
  export declare const DEFAULT_MAX_LEVELS: number;
4
4
  export interface QuadItem {
@@ -1,5 +1,5 @@
1
1
  import { Shape } from "../shape/Shape";
2
- import { Vector2 } from "../../../math/Vector2";
2
+ import { Vector2 } from "angry-pixel-math";
3
3
  export interface CollisionResolution {
4
4
  penetration: number;
5
5
  direction: Vector2;
@@ -1,5 +1,4 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { Vector2 } from "../../../math/Vector2";
1
+ import { Rectangle, Vector2 } from "angry-pixel-math";
3
2
  import { Shape, ShapeType } from "./Shape";
4
3
  export declare class Circumference implements Shape {
5
4
  readonly type: ShapeType;
@@ -1,5 +1,4 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { Vector2 } from "../../../math/Vector2";
1
+ import { Rectangle, Vector2 } from "angry-pixel-math";
3
2
  import { Shape, ShapeType } from "./Shape";
4
3
  export declare class Line implements Shape {
5
4
  vertexModel: [Vector2, Vector2];
@@ -1,5 +1,4 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { Vector2 } from "../../../math/Vector2";
1
+ import { Rectangle, Vector2 } from "angry-pixel-math";
3
2
  import { Shape, ShapeType } from "./Shape";
4
3
  export declare class Polygon implements Shape {
5
4
  protected _type: ShapeType;
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "../../../math/Vector2";
1
+ import { Vector2 } from "angry-pixel-math";
2
2
  import { Polygon } from "./Polygon";
3
3
  export declare class Rectangle extends Polygon {
4
4
  width: number;
@@ -1,5 +1,4 @@
1
- import { Rectangle } from "../../../math/Rectangle";
2
- import { Vector2 } from "../../../math/Vector2";
1
+ import { Rectangle, Vector2 } from "angry-pixel-math";
3
2
  export declare enum ShapeType {
4
3
  Polygon = 0,
5
4
  Circumference = 1,
@@ -1,4 +1,4 @@
1
- import { Vector2 } from "../../math/Vector2";
1
+ import { Vector2 } from "angry-pixel-math";
2
2
  import { ColliderData } from "../collision/ColliderData";
3
3
  import { RigidBodyType } from "./RigidBodyManager";
4
4
  export interface RigidBodyData {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "angry-pixel",
3
- "version": "1.1.3",
3
+ "version": "1.1.4",
4
4
  "description": "Lightweight 2D game engine made with TypeScript.",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib/index.d.ts",
@@ -52,6 +52,7 @@
52
52
  "typescript": "^4.0.2"
53
53
  },
54
54
  "dependencies": {
55
- "gl-matrix": "^3.3.0"
55
+ "angry-pixel-2d-renderer": "^1.0.0",
56
+ "angry-pixel-math": "^1.0.1"
56
57
  }
57
58
  }
@@ -1,12 +0,0 @@
1
- import { Sprite } from "./Sprite";
2
- export interface AnimationConfig {
3
- sprites: Sprite[];
4
- speed: number;
5
- loop: boolean;
6
- }
7
- export declare class Animation {
8
- sprites: Sprite[];
9
- speed: number;
10
- loop: boolean;
11
- constructor(config: AnimationConfig);
12
- }
@@ -1,130 +0,0 @@
1
- import { GameObjectFactory } from "./Core/GameObject/GameObjectManager";
2
- import { GameObject } from "./GameObject";
3
- import { Scene } from "./Scene";
4
- export declare abstract class Component {
5
- private sceneManager;
6
- private gameObjectManager;
7
- readonly id: string;
8
- allowMultiple: boolean;
9
- type: string;
10
- name: string;
11
- gameObject: GameObject;
12
- private _active;
13
- private started;
14
- constructor();
15
- protected get updateEvent(): string;
16
- get active(): boolean;
17
- /**
18
- * If the component become inactive, will stop its execution
19
- *
20
- * @param active TRUE or FALSE
21
- */
22
- setActive(active: boolean): void;
23
- protected gameLoopEventHandler: (event: Event) => void;
24
- /**
25
- * This method is only ever called once.
26
- * Recommended for GameObject cration.
27
- */
28
- init(): void;
29
- /**
30
- * This method is only ever called once
31
- */
32
- protected start(): void;
33
- /**
34
- * This method is called on every frame.
35
- */
36
- protected update(): void;
37
- /**
38
- * @returns The current loaded scene
39
- */
40
- protected getCurrentScene<T extends Scene>(): T;
41
- /**
42
- * @param gameObjectFactory The factory function for the game object
43
- * @param name The name of the game object, this must not be used by another game object
44
- * @returns The added game object
45
- */
46
- protected addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
47
- /**
48
- * @param name The name of the component to find
49
- * @returns The found component
50
- */
51
- protected getComponentByName<T extends Component>(name: string): T;
52
- /**
53
- * @param type The type of the component to find
54
- * @returns The found component
55
- */
56
- protected getComponentByType<T extends Component>(type: string): T;
57
- /**
58
- * @param type The type of the components to find
59
- * @returns The found components
60
- */
61
- protected getComponentsByType<T extends Component>(type: string): T[];
62
- /**
63
- * @param name The name of the game object to find
64
- * @returns The found game object
65
- */
66
- protected findGameObjectByName<T extends GameObject>(name: string): T;
67
- /**
68
- * @param tag The tag of the game objects to find
69
- * @returns The found game objects
70
- */
71
- protected findGameObjectsByTag(tag: string): GameObject[];
72
- /**
73
- * @param tag The tag of the game object to find
74
- * @returns The found game object
75
- */
76
- protected findGameObjectByTag<T extends GameObject>(tag: string): T;
77
- /**
78
- * Destroy one game objects by its name
79
- * @param name The name of the game object
80
- */
81
- protected destroyGameObjectByName(name: string): void;
82
- /**
83
- * Destroy the game objects
84
- * @param gameObject The game object to destory
85
- */
86
- protected destroyGameObject(gameObject: GameObject): void;
87
- /**
88
- * @param name The name of the component to find
89
- * @returns TRUE or FALSE
90
- */
91
- hasComponentOfName(name: string): boolean;
92
- /**
93
- * @param type The type of the component to find
94
- * @returns TRUE or FALSE
95
- */
96
- hasComponentOfType(type: string): boolean;
97
- /**
98
- * @param name The name of the component to remove
99
- */
100
- removeComponentByName(name: string): void;
101
- /**
102
- * @param type The tyepe of the component to remove
103
- */
104
- removeComponentByType(type: string): void;
105
- /**
106
- * @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
107
- */
108
- destroy(): void;
109
- }
110
- export declare abstract class EngineComponent extends Component {
111
- protected get updateEvent(): string;
112
- }
113
- export declare abstract class ColliderComponent extends Component {
114
- protected get updateEvent(): string;
115
- }
116
- export declare abstract class PhysicsComponent extends Component {
117
- protected get updateEvent(): string;
118
- }
119
- export declare abstract class TransformComponent extends Component {
120
- protected get updateEvent(): string;
121
- }
122
- export declare abstract class PreRenderComponent extends Component {
123
- protected get updateEvent(): string;
124
- }
125
- export declare abstract class CameraComponent extends Component {
126
- protected get updateEvent(): string;
127
- }
128
- export declare abstract class RenderComponent extends Component {
129
- protected get updateEvent(): string;
130
- }
@@ -1,20 +0,0 @@
1
- import { EngineComponent } from "../Component";
2
- import { SpriteRenderer } from "./Renderer/SpriteRenderer";
3
- import { Animation } from "../Animation";
4
- export interface AnimatorConfig {
5
- spriteRenderer: SpriteRenderer;
6
- }
7
- export declare class Animator extends EngineComponent {
8
- private timeManager;
9
- private spriteRenderer;
10
- private animations;
11
- private currentAnimation;
12
- private defaultSprite;
13
- constructor(config: AnimatorConfig);
14
- protected start(): void;
15
- protected update(): void;
16
- addAnimation(name: string, animation: Animation): this;
17
- playAnimation(name: string): void;
18
- stopAnimation(): void;
19
- isPlayingAnimation(name: string): boolean;
20
- }
@@ -1,27 +0,0 @@
1
- import { EngineComponent } from "../Component";
2
- export interface AudioPlayerConfig {
3
- audio?: HTMLAudioElement;
4
- volume?: number;
5
- loop?: boolean;
6
- }
7
- export declare class AudioPlayer extends EngineComponent {
8
- volume: number;
9
- loop: boolean;
10
- audio: HTMLAudioElement;
11
- private clones;
12
- private _playing;
13
- private _paused;
14
- constructor(config?: AudioPlayerConfig);
15
- playAudio(audio: HTMLAudioElement, volume?: number | null): void;
16
- private cloneAudio;
17
- play(): void;
18
- stop(): void;
19
- pause(): void;
20
- private audioEventHandler;
21
- private userinputEventHandler;
22
- setActive(active: boolean): void;
23
- /**
24
- * @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
25
- */
26
- destroy(): void;
27
- }
@@ -1,30 +0,0 @@
1
- import { CameraComponent } from "../Component";
2
- import { Rectangle } from "../Math/Rectangle";
3
- export declare class Camera extends CameraComponent {
4
- private renderManager;
5
- private domManager;
6
- private _layers;
7
- private _depth;
8
- private _zoom;
9
- private _originalViewportRect;
10
- private _viewportRect;
11
- private _worldSpaceRect;
12
- private canvas;
13
- private cameraData;
14
- constructor();
15
- set layers(layers: string[]);
16
- get layers(): string[];
17
- set depth(depth: number);
18
- get depth(): number;
19
- set zoom(zoom: number);
20
- get zoom(): number;
21
- get originalViewportRect(): Rectangle;
22
- get worldSpaceRect(): Rectangle;
23
- get viewportRect(): Rectangle;
24
- addLayer(layer: string): void;
25
- protected update(): void;
26
- private updateOriginalViewportRect;
27
- private updateViewportRect;
28
- private updateWorldSpaceRect;
29
- private updateCameraData;
30
- }
@@ -1,22 +0,0 @@
1
- import { ColliderComponent, RenderComponent } from "../../Component";
2
- import { ICollider } from "../../Core/Collision/Collider/ICollider";
3
- import { Collision, CollisionManager } from "../../Core/Collision/CollisionManager";
4
- export declare abstract class AbstractColliderComponent extends ColliderComponent {
5
- protected collisionManager: CollisionManager;
6
- protected colliders: ICollider[];
7
- protected _physics: boolean;
8
- protected renderer: RenderComponent;
9
- private collisionsCache;
10
- constructor();
11
- get physics(): boolean;
12
- protected abstract updatePosition(): void;
13
- protected addCollider(collider: ICollider): void;
14
- collidesWithLayer(layer: string): boolean;
15
- getCollisionWithLayer(layer: string): Collision | null;
16
- getCollisionsWithLayer(layer: string): Collision[];
17
- setActive(active: boolean): void;
18
- /**
19
- * @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
20
- */
21
- destroy(): void;
22
- }
@@ -1,32 +0,0 @@
1
- import { AbstractColliderComponent } from "./AbstractColliderComponent";
2
- import { Rotation } from "../../Math/Rotation";
3
- export interface BoxColliderConfig {
4
- width: number;
5
- height: number;
6
- offsetX?: number;
7
- offsetY?: number;
8
- rotation?: Rotation;
9
- physics?: boolean;
10
- debug?: boolean;
11
- }
12
- export declare class BoxCollider extends AbstractColliderComponent {
13
- debug: boolean;
14
- width: number;
15
- height: number;
16
- offsetX: number;
17
- offsetY: number;
18
- rotation: Rotation;
19
- private realWidth;
20
- private realHeight;
21
- private realOffset;
22
- private realPosition;
23
- private realRotation;
24
- private applyRotation;
25
- private innerPosition;
26
- constructor(config: BoxColliderConfig);
27
- protected start(): void;
28
- protected update(): void;
29
- protected updatePosition(): void;
30
- private updateRealSize;
31
- private translate;
32
- }
@@ -1,15 +0,0 @@
1
- import { TilemapRenderer } from "../Renderer/TilemapRenderer";
2
- import { AbstractColliderComponent } from "./AbstractColliderComponent";
3
- export interface TilemapColliderConfig {
4
- tilemapRenderer: TilemapRenderer;
5
- debug?: boolean;
6
- }
7
- export declare class TilemapCollider extends AbstractColliderComponent {
8
- private tilemapRenderer;
9
- private debug;
10
- private cacheVertex;
11
- constructor(config: TilemapColliderConfig);
12
- protected start(): void;
13
- private needsCollider;
14
- protected updatePosition(): void;
15
- }
@@ -1,13 +0,0 @@
1
- export declare const ComponentTypes: {
2
- Animator: string;
3
- AudioPlayer: string;
4
- Camera: string;
5
- RigidBody: string;
6
- Transform: string;
7
- BoxCollider: string;
8
- TilemapCollider: string;
9
- CsvTilemapRenderer: string;
10
- SpriteRenderer: string;
11
- TextRenderer: string;
12
- TiledTilemapRenderer: string;
13
- };
@@ -1,13 +0,0 @@
1
- import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
2
- export interface CsvTilemapConfig extends TilemapRendererConfig {
3
- tilemapData: string;
4
- alpha?: number;
5
- tintColor?: string;
6
- }
7
- export declare class CsvTilemapRenderer extends TilemapRenderer {
8
- readonly tilemapData: string;
9
- readonly alpha: number;
10
- readonly tintColor: string;
11
- constructor(config: CsvTilemapConfig);
12
- protected processTilemap(): void;
13
- }
@@ -1,46 +0,0 @@
1
- import { RenderComponent } from "../../Component";
2
- import { Rotation } from "../../Math/Rotation";
3
- import { Vector2 } from "../../Math/Vector2";
4
- import { Sprite } from "../../Sprite";
5
- export interface SpriteRendererConfig {
6
- sprite?: Sprite;
7
- offset?: Vector2;
8
- smooth?: boolean;
9
- rotation?: Rotation;
10
- flipHorizontal?: boolean;
11
- flipVertical?: boolean;
12
- opacity?: number;
13
- tiled?: Vector2;
14
- maskColor?: string;
15
- maskColorMix?: number;
16
- tintColor?: string;
17
- layer?: string;
18
- }
19
- export declare class SpriteRenderer extends RenderComponent {
20
- private renderManager;
21
- sprite: Sprite;
22
- offset: Vector2;
23
- flipHorizontal: boolean;
24
- flipVertical: boolean;
25
- rotation: Rotation;
26
- smooth: boolean;
27
- opacity: number;
28
- private _tiled;
29
- maskColor: string;
30
- maskColorMix: number;
31
- tintColor: string;
32
- layer: string;
33
- private renderData;
34
- private innerPosition;
35
- private cachePosition;
36
- private cacheRenderPosition;
37
- private scaledOffset;
38
- constructor(config?: SpriteRendererConfig);
39
- get tiled(): Vector2;
40
- set tiled(tiled: Vector2);
41
- protected update(): void;
42
- private updateRenderDataArray;
43
- private updateRenderData;
44
- private calculateRenderPosition;
45
- private translateRenderPosition;
46
- }
@@ -1,49 +0,0 @@
1
- import { RenderComponent } from "../../Component";
2
- import { Orientation } from "../../Core/Rendering/RenderData/TextRenderData";
3
- import { Rotation } from "../../Math/Rotation";
4
- import { Vector2 } from "../../Math/Vector2";
5
- export interface TextRendererConfig {
6
- text: string;
7
- fontFamily: string;
8
- fontUrl?: string;
9
- fontSize?: number;
10
- color?: string;
11
- lineSeparation?: number;
12
- letterSpacing?: number;
13
- width?: number;
14
- height?: number;
15
- offset?: Vector2;
16
- smooth?: boolean;
17
- charRanges?: number[];
18
- bitmapSize?: number;
19
- bitmapOffset?: Vector2;
20
- rotation?: Rotation;
21
- opacity?: number;
22
- orientation?: Orientation;
23
- }
24
- export declare class TextRenderer extends RenderComponent {
25
- text: string;
26
- fontFamily: string;
27
- fontUrl: string;
28
- fontSize: number;
29
- width: number;
30
- height: number;
31
- offset: Vector2;
32
- color: string;
33
- lineSeparation: number;
34
- letterSpacing: number;
35
- bitmapSize: number;
36
- charRanges: number[];
37
- smooth: boolean;
38
- bitmapOffset: Vector2;
39
- rotation: Rotation;
40
- opacity: number;
41
- orientation: Orientation;
42
- private renderManager;
43
- private renderData;
44
- private lastFrameText;
45
- constructor(config: TextRendererConfig);
46
- protected start(): void;
47
- protected update(): void;
48
- private crop;
49
- }
@@ -1,43 +0,0 @@
1
- import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
2
- export interface TiledTilemapConfig extends TilemapRendererConfig {
3
- tilemapData: TiledTilemap;
4
- layerName?: string;
5
- }
6
- export declare class TiledTilemapRenderer extends TilemapRenderer {
7
- readonly tiledTilemap: TiledTilemap;
8
- readonly layerName: string;
9
- constructor(config: TiledTilemapConfig);
10
- protected processTilemap(): void;
11
- private processChunk;
12
- }
13
- export interface TiledTilemap {
14
- width: number;
15
- height: number;
16
- infinite: boolean;
17
- layers: TiledLayer[];
18
- renderorder: string;
19
- }
20
- export interface TiledChunk {
21
- data: number[];
22
- x: number;
23
- y: number;
24
- width: number;
25
- height: number;
26
- }
27
- export interface TiledLayer {
28
- name: string;
29
- id: number;
30
- chunks?: TiledChunk[];
31
- data?: number[];
32
- x: number;
33
- y: number;
34
- width: number;
35
- height: number;
36
- opacity: number;
37
- visible: boolean;
38
- startx?: number;
39
- starty?: number;
40
- offsetx?: number;
41
- offsety?: number;
42
- tintcolor?: string;
43
- }
@@ -1,72 +0,0 @@
1
- import { RenderComponent } from "../../Component";
2
- import { RenderManager } from "../../Core/Rendering/RenderManager";
3
- import { Vector2 } from "../../Math/Vector2";
4
- import { Tileset } from "../../Tileset";
5
- import { TileData } from "../../Core/Tilemap/TileData";
6
- import { Tile } from "../../Core/Tilemap/Tile";
7
- import { TilemapRenderData, TileRenderData } from "../../Core/Rendering/RenderData/TilemapRenderData";
8
- export declare type Flip = {
9
- h: boolean;
10
- v: boolean;
11
- };
12
- export declare type Offset = {
13
- x: number;
14
- y: number;
15
- };
16
- export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
17
- export declare type LayerToProcess = {
18
- layer: string;
19
- alpha: number;
20
- tintColor: string;
21
- };
22
- export declare type TileToProcess = {
23
- layer: string;
24
- tile: Tile;
25
- col: number;
26
- row: number;
27
- flip: Flip;
28
- offset: Offset;
29
- };
30
- export interface TilemapRendererConfig {
31
- tileset: Tileset;
32
- renderOrder?: RenderOrder;
33
- smooth?: boolean;
34
- textureCorrection?: number;
35
- tileScale?: Vector2;
36
- }
37
- export declare abstract class TilemapRenderer extends RenderComponent {
38
- readonly tileset: Tileset;
39
- readonly renderOrder: RenderOrder;
40
- readonly smooth: boolean;
41
- readonly textureCorrection: number;
42
- readonly tileScale: Vector2;
43
- protected tileWidth: number;
44
- protected tileHeight: number;
45
- protected orientation: Vector2;
46
- protected renderManager: RenderManager;
47
- protected tilemapProcessed: boolean;
48
- protected renderData: Map<string, TilemapRenderData>;
49
- private cols;
50
- private rows;
51
- protected _width: number;
52
- protected _height: number;
53
- protected tiles: TileData[];
54
- protected _realWidth: number;
55
- protected _realHeight: number;
56
- private cacheV2;
57
- constructor(config: TilemapRendererConfig);
58
- protected start(): void;
59
- protected update(): void;
60
- protected abstract processTilemap(): void;
61
- protected processLayer(data: LayerToProcess): void;
62
- protected processTile(data: TileToProcess): void;
63
- private addTileToRenderData;
64
- private updateSizeInfo;
65
- private updatePosition;
66
- protected addTileData(tileRenderData: TileRenderData): void;
67
- get width(): number;
68
- get height(): number;
69
- get realWidth(): number;
70
- get realHeight(): number;
71
- get tilesData(): TileData[];
72
- }