angry-pixel 1.1.3 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Button.d.ts +1 -1
  3. package/lib/component/Camera.d.ts +7 -15
  4. package/lib/component/RigidBody.d.ts +1 -1
  5. package/lib/component/Sprite.d.ts +9 -18
  6. package/lib/component/Transform.d.ts +1 -3
  7. package/lib/component/collider/BoxCollider.d.ts +1 -1
  8. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  9. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  10. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  11. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  12. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  13. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  14. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  15. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  16. package/lib/core/Game.d.ts +1 -2
  17. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  18. package/lib/core/managers/AssetManager.d.ts +3 -2
  19. package/lib/core/managers/IterationManager.d.ts +3 -2
  20. package/lib/core/managers/SceneManager.d.ts +2 -2
  21. package/lib/gameObject/GameCamera.d.ts +1 -2
  22. package/lib/index.cjs.js +15 -1
  23. package/lib/index.d.ts +3 -7
  24. package/lib/index.esm.js +15 -1
  25. package/lib/index.js +15 -1
  26. package/lib/input/GamepadController.d.ts +1 -1
  27. package/lib/input/MouseController.d.ts +1 -1
  28. package/lib/input/TouchController.d.ts +1 -1
  29. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  30. package/lib/physics/collision/QuadTree.d.ts +1 -1
  31. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  32. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  33. package/lib/physics/collision/shape/Line.d.ts +1 -2
  34. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  35. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  36. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  37. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  38. package/package.json +3 -2
  39. package/lib/Engine/Animation.d.ts +0 -12
  40. package/lib/Engine/Component.d.ts +0 -130
  41. package/lib/Engine/Components/Animator.d.ts +0 -20
  42. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  43. package/lib/Engine/Components/Camera.d.ts +0 -30
  44. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  45. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  46. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  47. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  48. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  49. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  50. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  51. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  52. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  53. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  54. package/lib/Engine/Components/Transform.d.ts +0 -30
  55. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  56. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  57. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  58. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  59. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  60. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  61. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  62. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  63. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  64. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  65. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  66. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  67. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  68. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  69. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  70. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  71. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  72. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  73. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  74. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  75. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  76. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  77. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  78. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  79. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  80. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  81. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  82. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  83. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  84. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  85. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  86. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  87. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  88. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  89. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  90. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  91. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  92. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  93. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  94. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  96. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  97. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  98. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  99. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  100. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  101. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  102. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  103. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  104. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  105. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  106. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  107. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  108. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  109. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  110. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  111. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  112. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  113. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  114. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  115. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  116. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  117. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  118. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  119. package/lib/Engine/Game.d.ts +0 -88
  120. package/lib/Engine/GameObject.d.ts +0 -157
  121. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  122. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  123. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  124. package/lib/Engine/Math/Rotation.d.ts +0 -16
  125. package/lib/Engine/Math/Utils.d.ts +0 -26
  126. package/lib/Engine/Math/Vector2.d.ts +0 -114
  127. package/lib/Engine/Scene.d.ts +0 -71
  128. package/lib/Engine/Sprite.d.ts +0 -31
  129. package/lib/Engine/Tileset.d.ts +0 -25
  130. package/lib/Engine/Utils/uuid.d.ts +0 -1
  131. package/lib/component/ComponentTypes.d.ts +0 -17
  132. package/lib/component/RigidBodyOld.d.ts +0 -39
  133. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  134. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  135. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  136. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  137. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  138. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  139. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  140. package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
  141. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  142. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  143. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  144. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  145. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  146. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  147. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  148. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  149. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  150. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  151. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  152. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  153. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  154. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  155. package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
  156. package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
  157. package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
  158. package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
  159. package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
  160. package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
  161. package/lib/math/Rectangle.d.ts +0 -57
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -29
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -1,32 +0,0 @@
1
- import { AbstractColliderComponent } from "./AbstractColliderComponent";
2
- import { Vector2 } from "../../math/Vector2";
3
- import { Rotation } from "../../math/Rotation";
4
- export interface TriangleColliderConfig {
5
- vertexModel: [Vector2, Vector2, Vector2];
6
- offsetX?: number;
7
- offsetY?: number;
8
- rotation?: Rotation;
9
- layer?: string;
10
- physics?: boolean;
11
- debug?: boolean;
12
- }
13
- export declare class TriangleCollider extends AbstractColliderComponent {
14
- debug: boolean;
15
- vertexModel: [Vector2, Vector2, Vector2];
16
- offsetX: number;
17
- offsetY: number;
18
- rotation: Rotation;
19
- private scaledVertexModel;
20
- private scaledOffset;
21
- private scaledPosition;
22
- private finalRotation;
23
- private applyRotation;
24
- private innerPosition;
25
- constructor(config: TriangleColliderConfig);
26
- protected start(): void;
27
- protected update(): void;
28
- private updateSize;
29
- protected updatePosition(): void;
30
- private translate;
31
- private updateShape;
32
- }
@@ -1,13 +0,0 @@
1
- import { TilemapRenderer, TilemapRendererOptions } from "./TilemapRenderer";
2
- export interface CsvTilemapOptions extends TilemapRendererOptions {
3
- tilemapData: string;
4
- alpha?: number;
5
- tintColor?: string;
6
- }
7
- export declare class CsvTilemapRenderer extends TilemapRenderer {
8
- tilemapData: string;
9
- alpha: number;
10
- tintColor: string;
11
- protected init(config: CsvTilemapOptions): void;
12
- protected processTilemap(): void;
13
- }
@@ -1,7 +0,0 @@
1
- export declare class Tile {
2
- x: number;
3
- y: number;
4
- width: number;
5
- height: number;
6
- constructor(x: number, y: number, width: number, height: number);
7
- }
@@ -1,13 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- export declare class TileData {
3
- readonly position: Vector2;
4
- readonly width: number;
5
- readonly height: number;
6
- private readonly halfWidth;
7
- private readonly halfHeight;
8
- constructor(position: Vector2, width: number, height: number);
9
- get x(): number;
10
- get x1(): number;
11
- get y(): number;
12
- get y1(): number;
13
- }
@@ -1,48 +0,0 @@
1
- import { TilemapRenderer, TilemapRendererOptions } from "./TilemapRenderer";
2
- export interface TiledTilemapOptions extends TilemapRendererOptions {
3
- tilemapData: TiledTilemap;
4
- layerName?: string;
5
- }
6
- export declare class TiledTilemapRenderer extends TilemapRenderer {
7
- tiledTilemap: TiledTilemap;
8
- layerName: string;
9
- private tilesetTileIds;
10
- protected init(config: TiledTilemapOptions): void;
11
- protected processTilemap(): void;
12
- private processChunk;
13
- private getTilesetTileId;
14
- }
15
- export interface TiledTilemap {
16
- width: number;
17
- height: number;
18
- infinite: boolean;
19
- layers: TiledLayer[];
20
- renderorder: string;
21
- tilesets: {
22
- firstgid: number;
23
- }[];
24
- }
25
- export interface TiledChunk {
26
- data: number[];
27
- x: number;
28
- y: number;
29
- width: number;
30
- height: number;
31
- }
32
- export interface TiledLayer {
33
- name: string;
34
- id: number;
35
- chunks?: TiledChunk[];
36
- data?: number[];
37
- x: number;
38
- y: number;
39
- width: number;
40
- height: number;
41
- opacity: number;
42
- visible: boolean;
43
- startx?: number;
44
- starty?: number;
45
- offsetx?: number;
46
- offsety?: number;
47
- tintcolor?: string;
48
- }
@@ -1,74 +0,0 @@
1
- import { RenderComponent } from "../../../core/Component";
2
- import { RenderManager } from "../../../rendering/RenderManager";
3
- import { Vector2 } from "../../../math/Vector2";
4
- import { Tileset } from "./Tileset";
5
- import { TileData } from "./TileData";
6
- import { Tile } from "./Tile";
7
- import { TilemapRenderData, TileRenderData } from "../../../rendering/renderData/TilemapRenderData";
8
- import { InitOptions } from "../../../core/GameActor";
9
- export declare type Flip = {
10
- h: boolean;
11
- v: boolean;
12
- };
13
- export declare type Offset = {
14
- x: number;
15
- y: number;
16
- };
17
- export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
18
- export declare type LayerToProcess = {
19
- layer: string;
20
- alpha: number;
21
- tintColor: string;
22
- };
23
- export declare type TileToProcess = {
24
- layer: string;
25
- tile: Tile;
26
- col: number;
27
- row: number;
28
- flip: Flip;
29
- offset: Offset;
30
- };
31
- export interface TilemapRendererOptions extends InitOptions {
32
- tileset: Tileset;
33
- renderOrder?: RenderOrder;
34
- smooth?: boolean;
35
- textureCorrection?: number;
36
- tileScale?: Vector2;
37
- }
38
- export declare abstract class TilemapRenderer extends RenderComponent {
39
- readonly allowMultiple: boolean;
40
- tileset: Tileset;
41
- renderOrder: RenderOrder;
42
- smooth: boolean;
43
- textureCorrection: number;
44
- tileScale: Vector2;
45
- protected tileWidth: number;
46
- protected tileHeight: number;
47
- protected orientation: Vector2;
48
- protected renderManager: RenderManager;
49
- protected tilemapProcessed: boolean;
50
- protected renderData: Map<string, TilemapRenderData>;
51
- private cols;
52
- private rows;
53
- protected _width: number;
54
- protected _height: number;
55
- protected tiles: TileData[];
56
- protected _realWidth: number;
57
- protected _realHeight: number;
58
- private cacheV2;
59
- protected init(config: TilemapRendererOptions): void;
60
- protected start(): void;
61
- protected update(): void;
62
- protected abstract processTilemap(): void;
63
- protected processLayer(data: LayerToProcess): void;
64
- protected processTile(data: TileToProcess): void;
65
- private addTileToRenderData;
66
- private updateSizeInfo;
67
- private updatePosition;
68
- protected addTileData(tileRenderData: TileRenderData): void;
69
- get width(): number;
70
- get height(): number;
71
- get realWidth(): number;
72
- get realHeight(): number;
73
- get tilesData(): TileData[];
74
- }
@@ -1,25 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- import { Tile } from "./Tile";
3
- export interface TilesetConfig {
4
- image: HTMLImageElement;
5
- tileWidth: number;
6
- tileHeight: number;
7
- gridWidth: number;
8
- gridHeight: number;
9
- offset?: Vector2;
10
- spacing?: Vector2;
11
- }
12
- export declare class Tileset {
13
- image: HTMLImageElement;
14
- tileWidth: number;
15
- tileHeight: number;
16
- gridWidth: number;
17
- gridHeight: number;
18
- offset: Vector2;
19
- tileSpacing: Vector2;
20
- private _tiles;
21
- constructor(config: TilesetConfig);
22
- private generateTiles;
23
- getTile(index: number): Tile | null;
24
- get tiles(): Tile[];
25
- }
@@ -1,29 +0,0 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { Rotation } from "../../math/Rotation";
3
- import { Vector2 } from "../../math/Vector2";
4
- export interface MaskRendererConfig {
5
- width: number;
6
- height: number;
7
- color: string;
8
- offset?: Vector2;
9
- rotation?: Rotation;
10
- opacity?: number;
11
- layer?: string;
12
- }
13
- export declare class MaskRenderer extends RenderComponent {
14
- private renderManager;
15
- width: number;
16
- height: number;
17
- color: string;
18
- offset: Vector2;
19
- rotation: Rotation;
20
- opacity: number;
21
- layer: string;
22
- private renderData;
23
- private innerPosition;
24
- private scaledOffset;
25
- constructor(config: MaskRendererConfig);
26
- protected update(): void;
27
- private calculateRenderPosition;
28
- private translateRenderPosition;
29
- }
@@ -1,46 +0,0 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { Rotation } from "../../math/Rotation";
3
- import { Vector2 } from "../../math/Vector2";
4
- import { Sprite } from "../Sprite";
5
- export interface SpriteRendererConfig {
6
- sprite?: Sprite;
7
- offset?: Vector2;
8
- smooth?: boolean;
9
- rotation?: Rotation;
10
- flipHorizontal?: boolean;
11
- flipVertical?: boolean;
12
- opacity?: number;
13
- tiled?: Vector2;
14
- maskColor?: string;
15
- maskColorMix?: number;
16
- tintColor?: string;
17
- layer?: string;
18
- }
19
- export declare class SpriteRenderer extends RenderComponent {
20
- private renderManager;
21
- sprite: Sprite;
22
- offset: Vector2;
23
- flipHorizontal: boolean;
24
- flipVertical: boolean;
25
- rotation: Rotation;
26
- smooth: boolean;
27
- opacity: number;
28
- private _tiled;
29
- maskColor: string;
30
- maskColorMix: number;
31
- tintColor: string;
32
- layer: string;
33
- private renderData;
34
- private innerPosition;
35
- private cachePosition;
36
- private cacheRenderPosition;
37
- private scaledOffset;
38
- constructor(config?: SpriteRendererConfig);
39
- get tiled(): Vector2;
40
- set tiled(tiled: Vector2);
41
- protected update(): void;
42
- private updateRenderDataArray;
43
- private updateRenderData;
44
- private calculateRenderPosition;
45
- private translateRenderPosition;
46
- }
@@ -1,49 +0,0 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { Orientation } from "../../rendering/renderData/TextRenderData";
3
- import { Rotation } from "../../math/Rotation";
4
- import { Vector2 } from "../../math/Vector2";
5
- export interface TextRendererConfig {
6
- text: string;
7
- fontFamily: string;
8
- fontUrl?: string;
9
- fontSize?: number;
10
- color?: string;
11
- lineSeparation?: number;
12
- letterSpacing?: number;
13
- width?: number;
14
- height?: number;
15
- offset?: Vector2;
16
- smooth?: boolean;
17
- charRanges?: number[];
18
- bitmapSize?: number;
19
- bitmapOffset?: Vector2;
20
- rotation?: Rotation;
21
- opacity?: number;
22
- orientation?: Orientation;
23
- }
24
- export declare class TextRenderer extends RenderComponent {
25
- text: string;
26
- fontFamily: string;
27
- fontUrl: string;
28
- fontSize: number;
29
- width: number;
30
- height: number;
31
- offset: Vector2;
32
- color: string;
33
- lineSeparation: number;
34
- letterSpacing: number;
35
- bitmapSize: number;
36
- charRanges: number[];
37
- smooth: boolean;
38
- bitmapOffset: Vector2;
39
- rotation: Rotation;
40
- opacity: number;
41
- orientation: Orientation;
42
- private renderManager;
43
- private renderData;
44
- private lastFrameText;
45
- constructor(config: TextRendererConfig);
46
- protected start(): void;
47
- protected update(): void;
48
- private crop;
49
- }
@@ -1,13 +0,0 @@
1
- import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
2
- export interface CsvTilemapConfig extends TilemapRendererConfig {
3
- tilemapData: string;
4
- alpha?: number;
5
- tintColor?: string;
6
- }
7
- export declare class CsvTilemapRenderer extends TilemapRenderer {
8
- readonly tilemapData: string;
9
- readonly alpha: number;
10
- readonly tintColor: string;
11
- constructor(config: CsvTilemapConfig);
12
- protected processTilemap(): void;
13
- }
@@ -1,7 +0,0 @@
1
- export declare class Tile {
2
- x: number;
3
- y: number;
4
- width: number;
5
- height: number;
6
- constructor(x: number, y: number, width: number, height: number);
7
- }
@@ -1,10 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- export declare class TileData {
3
- private _position;
4
- private _width;
5
- private _height;
6
- constructor(position: Vector2, width: number, height: number);
7
- get position(): Vector2;
8
- get width(): number;
9
- get height(): number;
10
- }
@@ -1,43 +0,0 @@
1
- import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
2
- export interface TiledTilemapConfig extends TilemapRendererConfig {
3
- tilemapData: TiledTilemap;
4
- layerName?: string;
5
- }
6
- export declare class TiledTilemapRenderer extends TilemapRenderer {
7
- readonly tiledTilemap: TiledTilemap;
8
- readonly layerName: string;
9
- constructor(config: TiledTilemapConfig);
10
- protected processTilemap(): void;
11
- private processChunk;
12
- }
13
- export interface TiledTilemap {
14
- width: number;
15
- height: number;
16
- infinite: boolean;
17
- layers: TiledLayer[];
18
- renderorder: string;
19
- }
20
- export interface TiledChunk {
21
- data: number[];
22
- x: number;
23
- y: number;
24
- width: number;
25
- height: number;
26
- }
27
- export interface TiledLayer {
28
- name: string;
29
- id: number;
30
- chunks?: TiledChunk[];
31
- data?: number[];
32
- x: number;
33
- y: number;
34
- width: number;
35
- height: number;
36
- opacity: number;
37
- visible: boolean;
38
- startx?: number;
39
- starty?: number;
40
- offsetx?: number;
41
- offsety?: number;
42
- tintcolor?: string;
43
- }
@@ -1,72 +0,0 @@
1
- import { RenderComponent } from "../../../core/Component";
2
- import { RenderManager } from "../../../rendering/RenderManager";
3
- import { Vector2 } from "../../../math/Vector2";
4
- import { Tileset } from "./Tileset";
5
- import { TileData } from "./TileData";
6
- import { Tile } from "./Tile";
7
- import { TilemapRenderData, TileRenderData } from "../../../rendering/renderData/TilemapRenderData";
8
- export declare type Flip = {
9
- h: boolean;
10
- v: boolean;
11
- };
12
- export declare type Offset = {
13
- x: number;
14
- y: number;
15
- };
16
- export declare type RenderOrder = "center" | "right-down" | "right-up" | "left-down" | "left-right";
17
- export declare type LayerToProcess = {
18
- layer: string;
19
- alpha: number;
20
- tintColor: string;
21
- };
22
- export declare type TileToProcess = {
23
- layer: string;
24
- tile: Tile;
25
- col: number;
26
- row: number;
27
- flip: Flip;
28
- offset: Offset;
29
- };
30
- export interface TilemapRendererConfig {
31
- tileset: Tileset;
32
- renderOrder?: RenderOrder;
33
- smooth?: boolean;
34
- textureCorrection?: number;
35
- tileScale?: Vector2;
36
- }
37
- export declare abstract class TilemapRenderer extends RenderComponent {
38
- readonly tileset: Tileset;
39
- readonly renderOrder: RenderOrder;
40
- readonly smooth: boolean;
41
- readonly textureCorrection: number;
42
- readonly tileScale: Vector2;
43
- protected tileWidth: number;
44
- protected tileHeight: number;
45
- protected orientation: Vector2;
46
- protected renderManager: RenderManager;
47
- protected tilemapProcessed: boolean;
48
- protected renderData: Map<string, TilemapRenderData>;
49
- private cols;
50
- private rows;
51
- protected _width: number;
52
- protected _height: number;
53
- protected tiles: TileData[];
54
- protected _realWidth: number;
55
- protected _realHeight: number;
56
- private cacheV2;
57
- constructor(config: TilemapRendererConfig);
58
- protected start(): void;
59
- protected update(): void;
60
- protected abstract processTilemap(): void;
61
- protected processLayer(data: LayerToProcess): void;
62
- protected processTile(data: TileToProcess): void;
63
- private addTileToRenderData;
64
- private updateSizeInfo;
65
- private updatePosition;
66
- protected addTileData(tileRenderData: TileRenderData): void;
67
- get width(): number;
68
- get height(): number;
69
- get realWidth(): number;
70
- get realHeight(): number;
71
- get tilesData(): TileData[];
72
- }
@@ -1,25 +0,0 @@
1
- import { Vector2 } from "../../../math/Vector2";
2
- import { Tile } from "./Tile";
3
- export interface TilesetConfig {
4
- image: HTMLImageElement;
5
- tileWidth: number;
6
- tileHeight: number;
7
- gridWidth: number;
8
- gridHeight: number;
9
- offset?: Vector2;
10
- spacing?: Vector2;
11
- }
12
- export declare class Tileset {
13
- image: HTMLImageElement;
14
- tileWidth: number;
15
- tileHeight: number;
16
- gridWidth: number;
17
- gridHeight: number;
18
- offset: Vector2;
19
- tileSpacing: Vector2;
20
- private _tiles;
21
- constructor(config: TilesetConfig);
22
- private generateTiles;
23
- getTile(index: number): Tile | null;
24
- get tiles(): Tile[];
25
- }
@@ -1,42 +0,0 @@
1
- import { GameObjectManager } from "./GameObjectManager";
2
- import { SceneManager } from "./SceneManager";
3
- import { InputManager } from "../../input/InputManager";
4
- import { CollisionManager } from "../../physics/collision/CollisionManager";
5
- import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
6
- import { RenderManager } from "../../rendering/RenderManager";
7
- import { TimeManager } from "./TimeManager";
8
- export declare enum FrameEvent {
9
- Init = 0,
10
- Start = 1,
11
- Update = 2,
12
- UpdateEngine = 3,
13
- UpdateCollider = 4,
14
- UpdatePhysics = 5,
15
- UpdateTransform = 6,
16
- UpdatePreRender = 7,
17
- UpdateCamera = 8,
18
- UpdateRender = 9,
19
- Destroy = 10
20
- }
21
- export declare class IterationManager {
22
- private readonly timeManager;
23
- private readonly collisionManager;
24
- private readonly physicsManager;
25
- private readonly renderManager;
26
- private readonly inputManager;
27
- private readonly gameObjectManager;
28
- private readonly sceneManager;
29
- private gameLoopAccumulator;
30
- private physicsLoopAccumulator;
31
- private currentScene;
32
- private gameObjects;
33
- private components;
34
- constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
35
- update(time: number): void;
36
- private load;
37
- private mainIteration;
38
- private physicsIteration;
39
- private preRenderIteration;
40
- private renderIteration;
41
- private dispatchFrameEvent;
42
- }
@@ -1,42 +0,0 @@
1
- import { GameObjectManager } from "./GameObjectManager";
2
- import { SceneManager } from "./SceneManager";
3
- import { InputManager } from "../../input/InputManager";
4
- import { CollisionManager } from "../../physics/collision/CollisionManager";
5
- import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
6
- import { RenderManager } from "../../rendering/RenderManager";
7
- import { TimeManager } from "./TimeManager";
8
- export declare enum FrameEvent {
9
- Init = 0,
10
- Start = 1,
11
- Update = 2,
12
- UpdateEngine = 3,
13
- UpdateCollider = 4,
14
- UpdatePhysics = 5,
15
- UpdateTransform = 6,
16
- UpdatePreRender = 7,
17
- UpdateCamera = 8,
18
- UpdateRender = 9,
19
- Destroy = 10
20
- }
21
- export declare class IterationManager {
22
- private readonly timeManager;
23
- private readonly collisionManager;
24
- private readonly physicsManager;
25
- private readonly renderManager;
26
- private readonly inputManager;
27
- private readonly gameObjectManager;
28
- private readonly sceneManager;
29
- private gameLoopAccumulator;
30
- private physicsLoopAccumulator;
31
- private currentScene;
32
- private gameObjects;
33
- private components;
34
- constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
35
- update(time: number): void;
36
- private load;
37
- private mainIteration;
38
- private physicsIteration;
39
- private preRenderIteration;
40
- private renderIteration;
41
- private dispatchFrameEvent;
42
- }
@@ -1,29 +0,0 @@
1
- import { GameObjectManager } from "../GameObjectManager";
2
- import { SceneManager } from "../SceneManager";
3
- import { CollisionManager } from "../../../physics/collision/CollisionManager";
4
- import { RigidBodyManager } from "../../../physics/rigodBody/RigidBodyManager";
5
- import { TimeManager } from "../TimeManager";
6
- import { IIterationManager } from "../IterationManager";
7
- export declare class HeadlessIterationManager implements IIterationManager {
8
- private readonly timeManager;
9
- private readonly collisionManager;
10
- private readonly physicsManager;
11
- private readonly gameObjectManager;
12
- private readonly sceneManager;
13
- running: boolean;
14
- private currentScene;
15
- private gameObjects;
16
- private components;
17
- constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
18
- start(): void;
19
- pause(): void;
20
- resume(): void;
21
- stop(): void;
22
- private startLoop;
23
- private gameLogicIteration;
24
- private physicsIteration;
25
- private asyncGameLoop;
26
- private asyncPhysicsLoop;
27
- private load;
28
- private dispatchFrameEvent;
29
- }
@@ -1,10 +0,0 @@
1
- import { CameraData } from "../../../rendering/CameraData";
2
- import { RenderData } from "../../../rendering/renderData/RenderData";
3
- import { IRenderManager } from "../../../rendering/RenderManager";
4
- export declare class HeadlessRenderManager implements IRenderManager {
5
- clearCanvas(): void;
6
- addRenderData(renderData: RenderData): void;
7
- addCameraData(cameraData: CameraData): void;
8
- render(): void;
9
- clearData(): void;
10
- }