angry-pixel 1.1.3 → 1.1.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.vscode/settings.json +2 -0
  2. package/lib/component/Button.d.ts +1 -1
  3. package/lib/component/Camera.d.ts +7 -15
  4. package/lib/component/RigidBody.d.ts +1 -1
  5. package/lib/component/Sprite.d.ts +9 -18
  6. package/lib/component/Transform.d.ts +1 -3
  7. package/lib/component/collider/BoxCollider.d.ts +1 -1
  8. package/lib/component/collider/EdgeCollider.d.ts +2 -3
  9. package/lib/component/collider/PolygonCollider.d.ts +12 -2
  10. package/lib/component/collider/TilemapCollider.d.ts +14 -3
  11. package/lib/component/rendering/MaskRenderer.d.ts +2 -4
  12. package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
  13. package/lib/component/rendering/TextRenderer.d.ts +13 -16
  14. package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
  15. package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
  16. package/lib/core/Game.d.ts +1 -2
  17. package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
  18. package/lib/core/managers/AssetManager.d.ts +3 -2
  19. package/lib/core/managers/IterationManager.d.ts +3 -2
  20. package/lib/core/managers/SceneManager.d.ts +2 -2
  21. package/lib/gameObject/GameCamera.d.ts +1 -2
  22. package/lib/index.cjs.js +15 -1
  23. package/lib/index.d.ts +3 -7
  24. package/lib/index.esm.js +15 -1
  25. package/lib/index.js +15 -1
  26. package/lib/input/GamepadController.d.ts +1 -1
  27. package/lib/input/MouseController.d.ts +1 -1
  28. package/lib/input/TouchController.d.ts +1 -1
  29. package/lib/physics/collision/CollisionManager.d.ts +1 -1
  30. package/lib/physics/collision/QuadTree.d.ts +1 -1
  31. package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
  32. package/lib/physics/collision/shape/Circumference.d.ts +1 -2
  33. package/lib/physics/collision/shape/Line.d.ts +1 -2
  34. package/lib/physics/collision/shape/Polygon.d.ts +1 -2
  35. package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
  36. package/lib/physics/collision/shape/Shape.d.ts +1 -2
  37. package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
  38. package/package.json +3 -2
  39. package/lib/Engine/Animation.d.ts +0 -12
  40. package/lib/Engine/Component.d.ts +0 -130
  41. package/lib/Engine/Components/Animator.d.ts +0 -20
  42. package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
  43. package/lib/Engine/Components/Camera.d.ts +0 -30
  44. package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
  45. package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
  46. package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
  47. package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
  48. package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
  49. package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
  50. package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
  51. package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
  52. package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
  53. package/lib/Engine/Components/RigidBody.d.ts +0 -42
  54. package/lib/Engine/Components/Transform.d.ts +0 -30
  55. package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
  56. package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
  57. package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
  58. package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
  59. package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
  60. package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
  61. package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
  62. package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
  63. package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
  64. package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
  65. package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
  66. package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
  67. package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
  68. package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
  69. package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
  70. package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
  71. package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
  72. package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
  73. package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
  74. package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
  75. package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
  76. package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
  77. package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
  78. package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
  79. package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
  80. package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
  81. package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
  82. package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
  83. package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
  84. package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
  85. package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
  86. package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
  87. package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
  88. package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
  89. package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
  90. package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
  91. package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
  92. package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
  93. package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
  94. package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
  95. package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
  96. package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
  97. package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
  98. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
  99. package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
  100. package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
  101. package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
  102. package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
  103. package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
  104. package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
  105. package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
  106. package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
  107. package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
  108. package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
  109. package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
  110. package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
  111. package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
  112. package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
  113. package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
  114. package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
  115. package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
  116. package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
  117. package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
  118. package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
  119. package/lib/Engine/Game.d.ts +0 -88
  120. package/lib/Engine/GameObject.d.ts +0 -157
  121. package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
  122. package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
  123. package/lib/Engine/Math/Rectangle.d.ts +0 -50
  124. package/lib/Engine/Math/Rotation.d.ts +0 -16
  125. package/lib/Engine/Math/Utils.d.ts +0 -26
  126. package/lib/Engine/Math/Vector2.d.ts +0 -114
  127. package/lib/Engine/Scene.d.ts +0 -71
  128. package/lib/Engine/Sprite.d.ts +0 -31
  129. package/lib/Engine/Tileset.d.ts +0 -25
  130. package/lib/Engine/Utils/uuid.d.ts +0 -1
  131. package/lib/component/ComponentTypes.d.ts +0 -17
  132. package/lib/component/RigidBodyOld.d.ts +0 -39
  133. package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
  134. package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
  135. package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
  136. package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
  137. package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
  138. package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
  139. package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
  140. package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
  141. package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
  142. package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
  143. package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
  144. package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
  145. package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
  146. package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
  147. package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
  148. package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
  149. package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
  150. package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
  151. package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
  152. package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
  153. package/lib/core/managers/IterationManager copy.d.ts +0 -42
  154. package/lib/core/managers/IterationManagerOld.d.ts +0 -42
  155. package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
  156. package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
  157. package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
  158. package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
  159. package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
  160. package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
  161. package/lib/math/Rectangle.d.ts +0 -57
  162. package/lib/math/Rotation.d.ts +0 -13
  163. package/lib/math/Utils.d.ts +0 -39
  164. package/lib/math/Vector2.d.ts +0 -114
  165. package/lib/physics/PhysicsManager.d.ts +0 -24
  166. package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
  167. package/lib/physics/collision/CollisionData.d.ts +0 -8
  168. package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
  169. package/lib/physics/collision/collider/ICollider.d.ts +0 -13
  170. package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
  171. package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
  172. package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
  173. package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
  174. package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
  175. package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
  176. package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
  177. package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
  178. package/lib/physics/collision-old/CollisionData.d.ts +0 -8
  179. package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
  180. package/lib/physics/collision-old/QuadTree.d.ts +0 -32
  181. package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
  182. package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
  183. package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
  184. package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
  185. package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
  186. package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
  187. package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
  188. package/lib/rendering/CameraData.d.ts +0 -9
  189. package/lib/rendering/ContextRenderer.d.ts +0 -6
  190. package/lib/rendering/CullingService.d.ts +0 -10
  191. package/lib/rendering/FontAtlasFactory.d.ts +0 -24
  192. package/lib/rendering/RenderManager.d.ts +0 -29
  193. package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
  194. package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
  195. package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
  196. package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
  197. package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
  198. package/lib/rendering/renderData/RenderData.d.ts +0 -22
  199. package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
  200. package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
  201. package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
  202. package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
  203. package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
  204. package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
  205. package/lib/rendering/webGL/TextureManager.d.ts +0 -11
  206. package/lib/rendering/webGL/Utils.d.ts +0 -7
  207. package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
  208. package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
  209. package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
  210. package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
  211. package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
  212. package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
  213. package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
  214. package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
  215. package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
  216. package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
@@ -1,22 +0,0 @@
1
- import { Vector2 } from "../../../Math/Vector2";
2
- import { RenderData, RenderDataType } from "./RenderData";
3
- export declare type Orientation = "rightUp" | "rightDown" | "center";
4
- export declare class TextRenderData extends RenderData {
5
- type: RenderDataType;
6
- color: string;
7
- text: string;
8
- fontFamily: string;
9
- fontUrl: string;
10
- fontSize: number;
11
- lineSeparation: number;
12
- letterSpacing: number;
13
- bitmapSize: number;
14
- charRanges: number[];
15
- smooth: boolean;
16
- bitmapOffset: Vector2;
17
- width: number;
18
- height: number;
19
- rotation: number;
20
- opacity: number;
21
- orientation: Orientation;
22
- }
@@ -1,22 +0,0 @@
1
- import { Vector2 } from "../../../Math/Vector2";
2
- import { Tile } from "../../Tilemap/Tile";
3
- import { RenderData, RenderDataType } from "./RenderData";
4
- export declare class TileRenderData {
5
- tile: Tile;
6
- position: Vector2;
7
- positionInViewport: Vector2;
8
- flipHorizontal: boolean;
9
- flipVertical: boolean;
10
- }
11
- export declare class TilemapRenderData extends RenderData {
12
- type: RenderDataType;
13
- image: HTMLImageElement;
14
- smooth: boolean;
15
- alpha: number;
16
- tilesData: TileRenderData[];
17
- tilesToRender: TileRenderData[];
18
- tileWidth: number;
19
- tileHeight: number;
20
- textureCorrection: number;
21
- tintColor: string;
22
- }
@@ -1,22 +0,0 @@
1
- import { IContextRenderer } from "./IContextRenderer";
2
- import { RenderData } from "./RenderData/RenderData";
3
- import { CameraData } from "./CameraData";
4
- import { CullingService } from "./CullingService";
5
- export declare class RenderManager {
6
- private renderer;
7
- private cullingService;
8
- private canvasColor;
9
- private debug;
10
- private renderData;
11
- private cameraData;
12
- constructor(gameRenderer: IContextRenderer, cullingService: CullingService, canvasColor: string, debug?: boolean);
13
- clearCanvas(): void;
14
- addRenderData(renderData: RenderData): void;
15
- addCameraData(cameraData: CameraData): void;
16
- render(): void;
17
- clearData(): void;
18
- private renderByCamera;
19
- private orderRendeData;
20
- private updateFromCameraViewport;
21
- private setPositionInViewport;
22
- }
@@ -1,7 +0,0 @@
1
- import { ShaderLoader } from "./ShaderLoader";
2
- export declare class ProgramFactory {
3
- shaderLoader: ShaderLoader;
4
- constructor(shaderLoader: ShaderLoader);
5
- create(gl: WebGLRenderingContext, vertexShaderSource: string, fragmentShaderSource: string): WebGLProgram;
6
- private link;
7
- }
@@ -1,26 +0,0 @@
1
- import { ProgramFactory } from "./ProgramFactory";
2
- import { WebGLContextVersion } from "./WebGLRenderer";
3
- export declare class ProgramManager {
4
- private gl;
5
- private contextVersion;
6
- private programFactory;
7
- private program;
8
- positionBuffer: WebGLBuffer;
9
- textureBuffer: WebGLBuffer;
10
- positionCoordsAttr: GLint;
11
- texCoordsAttr: GLint;
12
- modelMatrixUniform: WebGLUniformLocation;
13
- projectionMatrixUniform: WebGLUniformLocation;
14
- textureMatrixUniform: WebGLUniformLocation;
15
- renderTextureUniform: WebGLUniformLocation;
16
- textureUniform: WebGLUniformLocation;
17
- solidColorUniform: WebGLUniformLocation;
18
- useTintColorUniform: WebGLUniformLocation;
19
- tintColorUniform: WebGLUniformLocation;
20
- useMaskColorUniform: WebGLUniformLocation;
21
- maskColorUniform: WebGLUniformLocation;
22
- maskColorMixUniform: WebGLUniformLocation;
23
- alphaUniform: WebGLUniformLocation;
24
- constructor(programFactory: ProgramFactory, contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
25
- loadProgram(): void;
26
- }
@@ -1,22 +0,0 @@
1
- import { Rectangle } from "../../../../Math/Rectangle";
2
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
3
- import { ColliderRenderData } from "../../RenderData/ColliderRenderData";
4
- import { ProgramManager } from "../ProgramManager";
5
- import { GeometricRenderData } from "../../RenderData/GeometricRenderData";
6
- export declare class GeometricRenderer {
7
- private gl;
8
- private programManager;
9
- private projectionMatrix;
10
- private modelMatrix;
11
- private textureMatrix;
12
- private readonly vertices;
13
- private readonly texVertices;
14
- private lastVertices;
15
- private lastRender;
16
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
17
- renderCollider(viewportRect: Rectangle, renderData: ColliderRenderData, lastRender: LastRender): void;
18
- renderGeometric(viewportRect: Rectangle, renderData: GeometricRenderData, lastRender: LastRender): void;
19
- private renderRectangle;
20
- private generateRectangleVertices;
21
- private generateLineVertices;
22
- }
@@ -1,16 +0,0 @@
1
- import { Rectangle } from "../../../../Math/Rectangle";
2
- import { ImageRenderData } from "../../RenderData/ImageRenderData";
3
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
4
- import { ProgramManager } from "../ProgramManager";
5
- export declare class ImageRenderer {
6
- private gl;
7
- private programManager;
8
- private projectionMatrix;
9
- private modelMatrix;
10
- private textureMatrix;
11
- private posVertices;
12
- private texVertices;
13
- private lastTexture;
14
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
15
- render(viewportRect: Rectangle, texture: WebGLTexture, renderData: ImageRenderData, lastRender: LastRender): void;
16
- }
@@ -1,21 +0,0 @@
1
- import { Rectangle } from "../../../../Math/Rectangle";
2
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
3
- import { FontAtlas } from "../../FontAtlasFactory";
4
- import { TextRenderData } from "../../RenderData/TextRenderData";
5
- import { ProgramManager } from "../ProgramManager";
6
- export declare class TextRenderer {
7
- private gl;
8
- private programManager;
9
- private projectionMatrix;
10
- private modelMatrix;
11
- private textureMatrix;
12
- private posVertices;
13
- private texVertices;
14
- private posVerticesSize;
15
- private lastTexture;
16
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
17
- render(viewportRect: Rectangle, texture: WebGLTexture, fontAtlas: FontAtlas, renderData: TextRenderData, lastRender: LastRender): void;
18
- private generateTextVertices;
19
- private getTranslationForOrientation;
20
- private getDimensions;
21
- }
@@ -1,19 +0,0 @@
1
- import { Rectangle } from "../../../../Math/Rectangle";
2
- import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
3
- import { ProgramManager } from "../ProgramManager";
4
- import { TilemapRenderData } from "../../RenderData/TilemapRenderData";
5
- export declare class TilemapRenderer {
6
- private gl;
7
- private programManager;
8
- private projectionMatrix;
9
- private modelMatrix;
10
- private textureMatrix;
11
- private posVertices;
12
- private texVertices;
13
- private lastTexture;
14
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
15
- render(viewportRect: Rectangle, texture: WebGLTexture, renderData: TilemapRenderData, lastRender: LastRender): void;
16
- private p;
17
- private t;
18
- private generateVertices;
19
- }
@@ -1 +0,0 @@
1
- export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha);\n } else {\n gl_FragColor = u_solidColor;\n }\n}";
@@ -1 +0,0 @@
1
- export declare const imageVertexShader = "precision mediump float;\n\nattribute vec2 positionCoords;\nattribute vec2 textureCoords;\n\nvarying vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}";
@@ -1 +0,0 @@
1
- export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha); \n } else {\n fragColor = u_solidColor;\n }\n}";
@@ -1 +0,0 @@
1
- export declare const imageVertexShader = "#version 300 es\nprecision mediump float;\n\nin vec2 positionCoords;\nin vec2 textureCoords;\n\nout vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}";
@@ -1,3 +0,0 @@
1
- export declare class ShaderLoader {
2
- load(gl: WebGLRenderingContext, type: number, source: string): WebGLShader;
3
- }
@@ -1,8 +0,0 @@
1
- import { WebGLContextVersion } from "./WebGLRenderer";
2
- export declare class TextureFactory {
3
- private gl;
4
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
5
- createFromImage(image: HTMLImageElement, smooth?: boolean, texture?: WebGLTexture): WebGLTexture;
6
- createFromCanvas(canvas: HTMLCanvasElement, smooth?: boolean, texture?: WebGLTexture): WebGLTexture;
7
- private create;
8
- }
@@ -1,11 +0,0 @@
1
- import { TextureFactory } from "./TextureFactory";
2
- export declare class TextureManager {
3
- private textureFactory;
4
- private textures;
5
- constructor(textureFactory: TextureFactory);
6
- getTexture(name: string): WebGLTexture | null;
7
- getOrCreateTextureFromImage(image: HTMLImageElement, smooth?: boolean): WebGLTexture;
8
- createTextureFromImage(image: HTMLImageElement, smooth?: boolean): WebGLTexture;
9
- getOrCreateTextureFromCanvas(name: string, canvas: HTMLCanvasElement, smooth?: boolean): WebGLTexture;
10
- createTextureFromCanvas(name: string, canvas: HTMLCanvasElement, smooth?: boolean): WebGLTexture;
11
- }
@@ -1,7 +0,0 @@
1
- export declare type RGBA = {
2
- r: number;
3
- g: number;
4
- b: number;
5
- a: number;
6
- };
7
- export declare const hexToRgba: (hex: string) => RGBA | null;
@@ -1,34 +0,0 @@
1
- import { CameraData } from "../CameraData";
2
- import { IContextRenderer } from "../IContextRenderer";
3
- import { RenderData } from "../RenderData/RenderData";
4
- import { TextureManager } from "./TextureManager";
5
- import { ImageRenderer } from "./Renderer/ImageRenderer";
6
- import { FontAtlasFactory } from "../FontAtlasFactory";
7
- import { ProgramManager } from "./ProgramManager";
8
- import { TextRenderer } from "./Renderer/TextRenderer";
9
- import { GeometricRenderer } from "./Renderer/GeometricRenderer";
10
- import { TilemapRenderer } from "./Renderer/TilemapRenderer";
11
- export declare enum WebGLContextVersion {
12
- LegacyWebGL = "webgl",
13
- WebGL2 = "webgl2"
14
- }
15
- export declare type LastRender = "image" | "text" | "geometric" | "tilemap";
16
- export declare class WebGLRenderer implements IContextRenderer {
17
- private canvas;
18
- private gl;
19
- private textureManager;
20
- private fontAtlasFactory;
21
- private imageRenderer;
22
- private textRenderer;
23
- private geometricRenderer;
24
- private tilemapRenderer;
25
- private lastRender;
26
- private fontAtlas;
27
- constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager, textureManager: TextureManager, fontAtlasFactory: FontAtlasFactory, imageRenderer: ImageRenderer, tilemapRenderer: TilemapRenderer, textRenderer: TextRenderer, geometricRenderer: GeometricRenderer);
28
- clearCanvas(color: string): void;
29
- render(camera: CameraData, renderData: RenderData): void;
30
- private renderImage;
31
- private renderTilemap;
32
- private renderText;
33
- private fontAtlasLoaded;
34
- }
@@ -1,18 +0,0 @@
1
- import { Game } from "../../Game";
2
- import { Scene } from "../../Scene";
3
- import { RenderManager } from "../Rendering/RenderManager";
4
- export declare type SceneConstructor = () => Scene;
5
- export declare class SceneManager {
6
- private game;
7
- private renderManager;
8
- private scenes;
9
- private currentScene;
10
- private openingSceneName;
11
- currentSceneName: string;
12
- constructor(game: Game, renderManager: RenderManager);
13
- getCurrentScene<T extends Scene>(): T;
14
- addScene(name: string, sceneConstructor: SceneConstructor, openingScene?: boolean): void;
15
- loadOpeningScene(): void;
16
- loadScene(name: string): void;
17
- unloadCurrentScene(): void;
18
- }
@@ -1,7 +0,0 @@
1
- export declare class Tile {
2
- x: number;
3
- y: number;
4
- width: number;
5
- height: number;
6
- constructor(x: number, y: number, width: number, height: number);
7
- }
@@ -1,10 +0,0 @@
1
- import { Vector2 } from "../../Math/Vector2";
2
- export declare class TileData {
3
- private _position;
4
- private _width;
5
- private _height;
6
- constructor(position: Vector2, width: number, height: number);
7
- get position(): Vector2;
8
- get width(): number;
9
- get height(): number;
10
- }
@@ -1,11 +0,0 @@
1
- export declare const MIN_FRAMERATE = 15;
2
- export declare const DEFAULT_FRAMERATE = 60;
3
- export declare class GameIterationManager {
4
- private readonly framerate;
5
- private readonly gameDeltaTime;
6
- realDeltaTime: number;
7
- private then;
8
- private deltaTimeAccumulator;
9
- constructor(framerate?: number);
10
- update(time: number, callback: () => void): void;
11
- }
@@ -1,10 +0,0 @@
1
- import { TimeManager } from "./TimeManager";
2
- export declare class GameLoopManager {
3
- private readonly timeManager;
4
- private gameLoopAccumulator;
5
- private physicsLoopAccumulator;
6
- private render;
7
- private deltaAux;
8
- constructor(timeManager: TimeManager);
9
- update(gameCallback: CallableFunction, physicsCallback: CallableFunction, renderCallback?: CallableFunction): void;
10
- }
@@ -1,18 +0,0 @@
1
- export declare const MIN_GAME_FRAMERATE = 15;
2
- export declare const DEFAULT_GAME_FRAMERATE = 60;
3
- export declare const MIN_PHYSICS_FRAMERATE = 60;
4
- export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
5
- export declare class TimeManager {
6
- readonly maxGameDeltatime: number;
7
- readonly maxPhysicsDeltaTime: number;
8
- timeScale: number;
9
- browserDeltaTime: number;
10
- unscaledGameDeltaTime: number;
11
- unscaledPhysicsDeltaTime: number;
12
- private readonly max;
13
- private then;
14
- constructor(gameFramerate: number, physicsFramerate: number);
15
- update(time: number): void;
16
- get deltaTime(): number;
17
- get physicsDeltaTime(): number;
18
- }
@@ -1,28 +0,0 @@
1
- export declare class AssetManagerFacade {
2
- private static assetManager;
3
- static initialize(): void;
4
- /**
5
- * @returns TRUE if all the assets are loaded, FALSE instead
6
- */
7
- static getAssetsLoaded(): boolean;
8
- /**
9
- * @param url The url of the image
10
- * @returns The created image element
11
- */
12
- static createImage(url: string): HTMLImageElement;
13
- /**
14
- * @param url The url of the audio file
15
- * @returns The created audio element
16
- */
17
- static createAudio(url: string): HTMLAudioElement;
18
- /**
19
- * @param url The url of the image element to find
20
- * @returns the found image element
21
- */
22
- static getImage(url: string): HTMLImageElement;
23
- /**
24
- * @param url The url of the audio element to find
25
- * @returns The found audio element
26
- */
27
- static getAudio(url: string): HTMLAudioElement;
28
- }
@@ -1,7 +0,0 @@
1
- export declare class DomManagerFacade {
2
- private static domManager;
3
- static initialize(): void;
4
- static get gameWidth(): number;
5
- static get gameHeight(): number;
6
- static get canvas(): HTMLCanvasElement;
7
- }
@@ -1,58 +0,0 @@
1
- import { GameObjectFactory } from "../Core/GameObject/GameObjectManager";
2
- import { GameObject } from "../GameObject";
3
- export declare class GameObjectManagerFacade {
4
- private static manager;
5
- static initialize(): void;
6
- /**
7
- * @param gameObjectFactory The factory function for the game object
8
- * @param name The name of the game object, this must not be used by another game object
9
- * @param parent (optional) The parent game object
10
- * @returns the added game object
11
- */
12
- static addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string, parent?: GameObject): T;
13
- /**
14
- * @returns All the added game objects
15
- */
16
- static getGameObjects(): GameObject[];
17
- /**
18
- * @param name The name of the game object to find
19
- * @returns The found game object
20
- */
21
- static findGameObjectByName<T extends GameObject>(name: string): T;
22
- /**
23
- * @param parent The parent game object
24
- * @returns The found game objects
25
- */
26
- static findGameObjectsByParent(parent: GameObject): GameObject[];
27
- /**
28
- *
29
- * @param parent The parent game object
30
- * @param name The name of the game object to find
31
- * @returns The found game objects
32
- */
33
- static findGameObjectByParentAndName<T extends GameObject>(parent: GameObject, name: string): T;
34
- /**
35
- * @param tag The tag of the game objects to find
36
- * @returns The found game objects
37
- */
38
- static findGameObjectsByTag(tag: string): GameObject[];
39
- /**
40
- * @param tag The tag of the game object to find
41
- * @returns The found game object
42
- */
43
- static findGameObjectByTag<T extends GameObject>(tag: string): T;
44
- /**
45
- * Destroy all the added game objects
46
- */
47
- static destroyAllGameObjects(): void;
48
- /**
49
- * Destroy the game objects
50
- * @param gameObject The game object to destory
51
- */
52
- static destroyGameObject(gameObject: GameObject): void;
53
- /**
54
- * Destroy one game objects by its name
55
- * @param name The name of the game object
56
- */
57
- static destroyGameObjectByName(name: string): void;
58
- }
@@ -1,12 +0,0 @@
1
- import { GamepadController } from "../Core/Input/GamepadController";
2
- import { KeyboardController } from "../Core/Input/KeyboardController";
3
- import { MouseController } from "../Core/Input/MouseController";
4
- import { TouchController } from "../Core/Input/TouchController";
5
- export declare class InputManagerFacade {
6
- private static inputManager;
7
- static initialize(): void;
8
- static get mouse(): MouseController;
9
- static get keyboard(): KeyboardController;
10
- static get gamepad(): GamepadController;
11
- static get touch(): TouchController;
12
- }
@@ -1,17 +0,0 @@
1
- export declare class SceneManagerFacade {
2
- private static sceneManager;
3
- static initialize(): void;
4
- /**
5
- * Unload the current scene and load the new scene
6
- * @param name The scene name to load
7
- */
8
- static loadScene(name: string): void;
9
- /**
10
- * @returns The name of the current scene
11
- */
12
- static getCurrentSceneName(): string;
13
- /**
14
- * Load the opening scene
15
- */
16
- static loadOpeningScene(): void;
17
- }
@@ -1,9 +0,0 @@
1
- export declare class TimeManagerFacade {
2
- private static timeManager;
3
- static initialize(): void;
4
- static get deltaTime(): number;
5
- static getTimeScale(): number;
6
- static setTimeScale(scale: number): void;
7
- static get unscaledDeltaTime(): number;
8
- static get physicsDeltaTime(): number;
9
- }
@@ -1,88 +0,0 @@
1
- import { SceneConstructor as SceneFactory } from "./Core/Scene/SceneManager";
2
- import { Container } from "./Core/DependencyInjection/Container";
3
- import { Rectangle } from "./Math/Rectangle";
4
- import { Vector2 } from "./Math/Vector2";
5
- export declare const EVENT_START: string;
6
- export declare const EVENT_UPDATE: string;
7
- export declare const EVENT_UPDATE_ENGINE: string;
8
- export declare const EVENT_UPDATE_COLLIDER: string;
9
- export declare const EVENT_UPDATE_PHYSICS: string;
10
- export declare const EVENT_UPDATE_TRANSFORM: string;
11
- export declare const EVENT_UPDATE_PRERENDER: string;
12
- export declare const EVENT_UPDATE_CAMERA: string;
13
- export declare const EVENT_UPDATE_RENDER: string;
14
- export declare const container: Container;
15
- export interface GameConfig {
16
- containerNode: HTMLElement | null;
17
- gameWidth?: number;
18
- gameHeight?: number;
19
- debugEnabled?: boolean;
20
- canvasColor?: string;
21
- context2d?: Context2DConfig;
22
- gameFrameRate?: number;
23
- physicsFramerate?: number;
24
- spriteDefaultScale?: Vector2 | null;
25
- collisions?: {
26
- method?: CollisionMethodConfig;
27
- quadTreeBounds?: Rectangle | null;
28
- debugQuadTree?: boolean;
29
- quadMaxLevel?: number;
30
- collidersPerQuad?: number;
31
- };
32
- }
33
- export declare enum Context2DConfig {
34
- Default = "default",
35
- Disabled = "disabled",
36
- Fallback = "fallback"
37
- }
38
- export declare enum CollisionMethodConfig {
39
- AABB = "aabb",
40
- SAT = "sat"
41
- }
42
- export declare class Game {
43
- private sceneManager;
44
- private renderManager;
45
- private iterationManager;
46
- private _config;
47
- private _running;
48
- private _stop;
49
- private frameRequestId;
50
- constructor(config: GameConfig);
51
- private errorEventHandler;
52
- private setupManagers;
53
- private initializeFacades;
54
- /**
55
- * @returns GameConfig
56
- */
57
- get config(): GameConfig;
58
- /**
59
- * @returns running
60
- */
61
- get running(): boolean;
62
- /**
63
- * Add a scene to the game
64
- *
65
- * @param name The name of the scene
66
- * @param sceneFactory The factory funciton for the escene
67
- * @param openingScene If this is the opening scene, set TRUE, FALSE instead
68
- */
69
- addScene(name: string, sceneFactory: SceneFactory, openingScene?: boolean): void;
70
- /**
71
- * Run the game
72
- */
73
- run(): void;
74
- /**
75
- * Stop the game
76
- */
77
- stop(): void;
78
- private gameLoop;
79
- /**
80
- * Pauses the game loop
81
- */
82
- pauseLoop(): void;
83
- /**
84
- * Resumes the paused game loop
85
- */
86
- resumeLoop(): void;
87
- private requestAnimationFrame;
88
- }