angry-pixel 1.1.3 → 1.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +2 -0
- package/lib/component/Button.d.ts +1 -1
- package/lib/component/Camera.d.ts +7 -15
- package/lib/component/RigidBody.d.ts +1 -1
- package/lib/component/Sprite.d.ts +9 -18
- package/lib/component/Transform.d.ts +1 -3
- package/lib/component/collider/BoxCollider.d.ts +1 -1
- package/lib/component/collider/EdgeCollider.d.ts +2 -3
- package/lib/component/collider/PolygonCollider.d.ts +12 -2
- package/lib/component/collider/TilemapCollider.d.ts +14 -3
- package/lib/component/rendering/MaskRenderer.d.ts +2 -4
- package/lib/component/rendering/SpriteRenderer.d.ts +5 -9
- package/lib/component/rendering/TextRenderer.d.ts +13 -16
- package/lib/component/rendering/TiledTilemapRenderer.d.ts +78 -0
- package/lib/component/rendering/TilemapRenderer.d.ts +55 -0
- package/lib/core/Game.d.ts +1 -2
- package/lib/core/facades/AssetManagerFacade.d.ts +11 -0
- package/lib/core/managers/AssetManager.d.ts +3 -2
- package/lib/core/managers/IterationManager.d.ts +3 -2
- package/lib/core/managers/SceneManager.d.ts +2 -2
- package/lib/gameObject/GameCamera.d.ts +1 -2
- package/lib/index.cjs.js +15 -1
- package/lib/index.d.ts +3 -7
- package/lib/index.esm.js +15 -1
- package/lib/index.js +15 -1
- package/lib/input/GamepadController.d.ts +1 -1
- package/lib/input/MouseController.d.ts +1 -1
- package/lib/input/TouchController.d.ts +1 -1
- package/lib/physics/collision/CollisionManager.d.ts +1 -1
- package/lib/physics/collision/QuadTree.d.ts +1 -1
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +1 -1
- package/lib/physics/collision/shape/Circumference.d.ts +1 -2
- package/lib/physics/collision/shape/Line.d.ts +1 -2
- package/lib/physics/collision/shape/Polygon.d.ts +1 -2
- package/lib/physics/collision/shape/Rectangle.d.ts +1 -1
- package/lib/physics/collision/shape/Shape.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +1 -1
- package/package.json +3 -2
- package/lib/Engine/Animation.d.ts +0 -12
- package/lib/Engine/Component.d.ts +0 -130
- package/lib/Engine/Components/Animator.d.ts +0 -20
- package/lib/Engine/Components/AudioPlayer.d.ts +0 -27
- package/lib/Engine/Components/Camera.d.ts +0 -30
- package/lib/Engine/Components/Colliders/AbstractColliderComponent.d.ts +0 -22
- package/lib/Engine/Components/Colliders/BoxCollider.d.ts +0 -32
- package/lib/Engine/Components/Colliders/TilemapCollider.d.ts +0 -15
- package/lib/Engine/Components/ComponentTypes.d.ts +0 -13
- package/lib/Engine/Components/Renderer/CsvTilemapRenderer.d.ts +0 -13
- package/lib/Engine/Components/Renderer/SpriteRenderer.d.ts +0 -46
- package/lib/Engine/Components/Renderer/TextRenderer.d.ts +0 -49
- package/lib/Engine/Components/Renderer/TiledTilemapRenderer.d.ts +0 -43
- package/lib/Engine/Components/Renderer/TilemapRenderer.d.ts +0 -72
- package/lib/Engine/Components/RigidBody.d.ts +0 -42
- package/lib/Engine/Components/Transform.d.ts +0 -30
- package/lib/Engine/Core/Asset/AssetManager.d.ts +0 -17
- package/lib/Engine/Core/Collision/Collider/ICollider.d.ts +0 -13
- package/lib/Engine/Core/Collision/Collider/RectangleCollider.d.ts +0 -31
- package/lib/Engine/Core/Collision/CollisionData.d.ts +0 -8
- package/lib/Engine/Core/Collision/CollisionManager.d.ts +0 -31
- package/lib/Engine/Core/Collision/QuadTree.d.ts +0 -32
- package/lib/Engine/Core/Collision/Resolver/AABBResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Resolver/ICollisionResolver.d.ts +0 -5
- package/lib/Engine/Core/Collision/Resolver/SatResolver.d.ts +0 -14
- package/lib/Engine/Core/Collision/Shape/Rectangle.d.ts +0 -13
- package/lib/Engine/Core/Collision/Shape/Shape.d.ts +0 -28
- package/lib/Engine/Core/DependencyInjection/Config.d.ts +0 -3
- package/lib/Engine/Core/DependencyInjection/Container.d.ts +0 -12
- package/lib/Engine/Core/Dom/DomManager.d.ts +0 -9
- package/lib/Engine/Core/Exception/GameEngineException.d.ts +0 -4
- package/lib/Engine/Core/Exception/MiniEngineException.d.ts +0 -4
- package/lib/Engine/Core/GameLoop/IterationManager.d.ts +0 -18
- package/lib/Engine/Core/GameLoop/TimeManager.d.ts +0 -18
- package/lib/Engine/Core/GameObject/GameObjectManager.d.ts +0 -17
- package/lib/Engine/Core/Input/GamepadController.d.ts +0 -40
- package/lib/Engine/Core/Input/InputManager.d.ts +0 -11
- package/lib/Engine/Core/Input/KeyboardController.d.ts +0 -7
- package/lib/Engine/Core/Input/MouseController.d.ts +0 -21
- package/lib/Engine/Core/Input/TouchController.d.ts +0 -13
- package/lib/Engine/Core/Physics/PhysicsIterationManager.d.ts +0 -13
- package/lib/Engine/Core/Rendering/CameraData.d.ts +0 -9
- package/lib/Engine/Core/Rendering/Context2D/Context2DRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/CullingService.d.ts +0 -11
- package/lib/Engine/Core/Rendering/FontAtlasFactory.d.ts +0 -19
- package/lib/Engine/Core/Rendering/IContextRenderer.d.ts +0 -6
- package/lib/Engine/Core/Rendering/RenderData/ColliderRenderData.d.ts +0 -7
- package/lib/Engine/Core/Rendering/RenderData/GeometricRenderData.d.ts +0 -12
- package/lib/Engine/Core/Rendering/RenderData/ImageRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/RenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TextRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderData/TilemapRenderData.d.ts +0 -22
- package/lib/Engine/Core/Rendering/RenderManager.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/ProgramFactory.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/ProgramManager.d.ts +0 -26
- package/lib/Engine/Core/Rendering/WebGL/Renderer/GeometricRenderer.d.ts +0 -22
- package/lib/Engine/Core/Rendering/WebGL/Renderer/ImageRenderer.d.ts +0 -16
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TextRenderer.d.ts +0 -21
- package/lib/Engine/Core/Rendering/WebGL/Renderer/TilemapRenderer.d.ts +0 -19
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/Legacy/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageFragmentShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/Shader/imageVertexShader.d.ts +0 -1
- package/lib/Engine/Core/Rendering/WebGL/ShaderLoader.d.ts +0 -3
- package/lib/Engine/Core/Rendering/WebGL/TextureFactory.d.ts +0 -8
- package/lib/Engine/Core/Rendering/WebGL/TextureManager.d.ts +0 -11
- package/lib/Engine/Core/Rendering/WebGL/Utils.d.ts +0 -7
- package/lib/Engine/Core/Rendering/WebGL/WebGLRenderer.d.ts +0 -34
- package/lib/Engine/Core/Scene/SceneManager.d.ts +0 -18
- package/lib/Engine/Core/Tilemap/Tile.d.ts +0 -7
- package/lib/Engine/Core/Tilemap/TileData.d.ts +0 -10
- package/lib/Engine/Core/Time/GameIterationManager.d.ts +0 -11
- package/lib/Engine/Core/Time/GameLoopManager.d.ts +0 -10
- package/lib/Engine/Core/Time/TimeManager.d.ts +0 -18
- package/lib/Engine/Facades/AssetManagerFacade.d.ts +0 -28
- package/lib/Engine/Facades/DomManagerFacade.d.ts +0 -7
- package/lib/Engine/Facades/GameObjectManagerFacade.d.ts +0 -58
- package/lib/Engine/Facades/InputManagerFacade.d.ts +0 -12
- package/lib/Engine/Facades/SceneManagerFacade.d.ts +0 -17
- package/lib/Engine/Facades/TimeManagerFacade.d.ts +0 -9
- package/lib/Engine/Game.d.ts +0 -88
- package/lib/Engine/GameObject.d.ts +0 -157
- package/lib/Engine/GameObjects/GameCamera.d.ts +0 -17
- package/lib/Engine/GameObjects/SpacePointer.d.ts +0 -8
- package/lib/Engine/Math/Rectangle.d.ts +0 -50
- package/lib/Engine/Math/Rotation.d.ts +0 -16
- package/lib/Engine/Math/Utils.d.ts +0 -26
- package/lib/Engine/Math/Vector2.d.ts +0 -114
- package/lib/Engine/Scene.d.ts +0 -71
- package/lib/Engine/Sprite.d.ts +0 -31
- package/lib/Engine/Tileset.d.ts +0 -25
- package/lib/Engine/Utils/uuid.d.ts +0 -1
- package/lib/component/ComponentTypes.d.ts +0 -17
- package/lib/component/RigidBodyOld.d.ts +0 -39
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +0 -22
- package/lib/component/colliderComponent/BoxCollider.d.ts +0 -32
- package/lib/component/colliderComponent/PolygonCollider.d.ts +0 -32
- package/lib/component/colliderComponent/TilemapCollider.d.ts +0 -15
- package/lib/component/colliderComponent/TriangleCollider.d.ts +0 -32
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/rendering/tilemap/Tile.d.ts +0 -7
- package/lib/component/rendering/tilemap/TileData.d.ts +0 -13
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +0 -48
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +0 -74
- package/lib/component/rendering/tilemap/Tileset.d.ts +0 -25
- package/lib/component/renderingComponent/MaskRenderer.d.ts +0 -29
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +0 -46
- package/lib/component/renderingComponent/TextRenderer.d.ts +0 -49
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +0 -13
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +0 -7
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +0 -10
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +0 -43
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +0 -72
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +0 -25
- package/lib/core/managers/IterationManager copy.d.ts +0 -42
- package/lib/core/managers/IterationManagerOld.d.ts +0 -42
- package/lib/core/managers/headless/HeadlessIterationManager.d.ts +0 -29
- package/lib/core/managers/headless/HeadlessRenderManager.d.ts +0 -10
- package/lib/core/managers/iteration/BrowserIterationManager.d.ts +0 -35
- package/lib/core/managers/iteration/FrameEvent.d.ts +0 -13
- package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +0 -29
- package/lib/core/managers/iteration/IIterationManager.d.ts +0 -7
- package/lib/math/Rectangle.d.ts +0 -57
- package/lib/math/Rotation.d.ts +0 -13
- package/lib/math/Utils.d.ts +0 -39
- package/lib/math/Vector2.d.ts +0 -114
- package/lib/physics/PhysicsManager.d.ts +0 -24
- package/lib/physics/PhysicsManagerOld2.d.ts +0 -34
- package/lib/physics/collision/CollisionData.d.ts +0 -8
- package/lib/physics/collision/CollisionManagerOld.d.ts +0 -27
- package/lib/physics/collision/collider/ICollider.d.ts +0 -13
- package/lib/physics/collision/collider/RectangleCollider.d.ts +0 -31
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +0 -7
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +0 -23
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +0 -9
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +0 -6
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +0 -15
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +0 -11
- package/lib/physics/collision-old/CollisionData.d.ts +0 -8
- package/lib/physics/collision-old/CollisionManager.d.ts +0 -30
- package/lib/physics/collision-old/QuadTree.d.ts +0 -32
- package/lib/physics/collision-old/collider/ICollider.d.ts +0 -14
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +0 -32
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +0 -14
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +0 -5
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +0 -14
- package/lib/physics/collision-old/shape/Rectangle.d.ts +0 -13
- package/lib/physics/collision-old/shape/Shape.d.ts +0 -28
- package/lib/rendering/CameraData.d.ts +0 -9
- package/lib/rendering/ContextRenderer.d.ts +0 -6
- package/lib/rendering/CullingService.d.ts +0 -10
- package/lib/rendering/FontAtlasFactory.d.ts +0 -24
- package/lib/rendering/RenderManager.d.ts +0 -29
- package/lib/rendering/context2D/Context2DRenderer.d.ts +0 -19
- package/lib/rendering/renderData/ColliderRenderData.d.ts +0 -7
- package/lib/rendering/renderData/GeometricRenderData.d.ts +0 -17
- package/lib/rendering/renderData/ImageRenderData.d.ts +0 -22
- package/lib/rendering/renderData/MaskRenderData.d.ts +0 -9
- package/lib/rendering/renderData/RenderData.d.ts +0 -22
- package/lib/rendering/renderData/TextRenderData.d.ts +0 -22
- package/lib/rendering/renderData/TilemapRenderData.d.ts +0 -28
- package/lib/rendering/webGL/ProgramFactory.d.ts +0 -7
- package/lib/rendering/webGL/ProgramManager.d.ts +0 -26
- package/lib/rendering/webGL/ShaderLoader.d.ts +0 -3
- package/lib/rendering/webGL/TextureFactory.d.ts +0 -8
- package/lib/rendering/webGL/TextureManager.d.ts +0 -11
- package/lib/rendering/webGL/Utils.d.ts +0 -7
- package/lib/rendering/webGL/WebGLRenderer.d.ts +0 -36
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +0 -16
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +0 -14
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +0 -21
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +0 -19
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +0 -1
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +0 -1
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../Math/Vector2";
|
|
2
|
-
import { RenderData, RenderDataType } from "./RenderData";
|
|
3
|
-
export declare type Orientation = "rightUp" | "rightDown" | "center";
|
|
4
|
-
export declare class TextRenderData extends RenderData {
|
|
5
|
-
type: RenderDataType;
|
|
6
|
-
color: string;
|
|
7
|
-
text: string;
|
|
8
|
-
fontFamily: string;
|
|
9
|
-
fontUrl: string;
|
|
10
|
-
fontSize: number;
|
|
11
|
-
lineSeparation: number;
|
|
12
|
-
letterSpacing: number;
|
|
13
|
-
bitmapSize: number;
|
|
14
|
-
charRanges: number[];
|
|
15
|
-
smooth: boolean;
|
|
16
|
-
bitmapOffset: Vector2;
|
|
17
|
-
width: number;
|
|
18
|
-
height: number;
|
|
19
|
-
rotation: number;
|
|
20
|
-
opacity: number;
|
|
21
|
-
orientation: Orientation;
|
|
22
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../../Math/Vector2";
|
|
2
|
-
import { Tile } from "../../Tilemap/Tile";
|
|
3
|
-
import { RenderData, RenderDataType } from "./RenderData";
|
|
4
|
-
export declare class TileRenderData {
|
|
5
|
-
tile: Tile;
|
|
6
|
-
position: Vector2;
|
|
7
|
-
positionInViewport: Vector2;
|
|
8
|
-
flipHorizontal: boolean;
|
|
9
|
-
flipVertical: boolean;
|
|
10
|
-
}
|
|
11
|
-
export declare class TilemapRenderData extends RenderData {
|
|
12
|
-
type: RenderDataType;
|
|
13
|
-
image: HTMLImageElement;
|
|
14
|
-
smooth: boolean;
|
|
15
|
-
alpha: number;
|
|
16
|
-
tilesData: TileRenderData[];
|
|
17
|
-
tilesToRender: TileRenderData[];
|
|
18
|
-
tileWidth: number;
|
|
19
|
-
tileHeight: number;
|
|
20
|
-
textureCorrection: number;
|
|
21
|
-
tintColor: string;
|
|
22
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { IContextRenderer } from "./IContextRenderer";
|
|
2
|
-
import { RenderData } from "./RenderData/RenderData";
|
|
3
|
-
import { CameraData } from "./CameraData";
|
|
4
|
-
import { CullingService } from "./CullingService";
|
|
5
|
-
export declare class RenderManager {
|
|
6
|
-
private renderer;
|
|
7
|
-
private cullingService;
|
|
8
|
-
private canvasColor;
|
|
9
|
-
private debug;
|
|
10
|
-
private renderData;
|
|
11
|
-
private cameraData;
|
|
12
|
-
constructor(gameRenderer: IContextRenderer, cullingService: CullingService, canvasColor: string, debug?: boolean);
|
|
13
|
-
clearCanvas(): void;
|
|
14
|
-
addRenderData(renderData: RenderData): void;
|
|
15
|
-
addCameraData(cameraData: CameraData): void;
|
|
16
|
-
render(): void;
|
|
17
|
-
clearData(): void;
|
|
18
|
-
private renderByCamera;
|
|
19
|
-
private orderRendeData;
|
|
20
|
-
private updateFromCameraViewport;
|
|
21
|
-
private setPositionInViewport;
|
|
22
|
-
}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
import { ShaderLoader } from "./ShaderLoader";
|
|
2
|
-
export declare class ProgramFactory {
|
|
3
|
-
shaderLoader: ShaderLoader;
|
|
4
|
-
constructor(shaderLoader: ShaderLoader);
|
|
5
|
-
create(gl: WebGLRenderingContext, vertexShaderSource: string, fragmentShaderSource: string): WebGLProgram;
|
|
6
|
-
private link;
|
|
7
|
-
}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { ProgramFactory } from "./ProgramFactory";
|
|
2
|
-
import { WebGLContextVersion } from "./WebGLRenderer";
|
|
3
|
-
export declare class ProgramManager {
|
|
4
|
-
private gl;
|
|
5
|
-
private contextVersion;
|
|
6
|
-
private programFactory;
|
|
7
|
-
private program;
|
|
8
|
-
positionBuffer: WebGLBuffer;
|
|
9
|
-
textureBuffer: WebGLBuffer;
|
|
10
|
-
positionCoordsAttr: GLint;
|
|
11
|
-
texCoordsAttr: GLint;
|
|
12
|
-
modelMatrixUniform: WebGLUniformLocation;
|
|
13
|
-
projectionMatrixUniform: WebGLUniformLocation;
|
|
14
|
-
textureMatrixUniform: WebGLUniformLocation;
|
|
15
|
-
renderTextureUniform: WebGLUniformLocation;
|
|
16
|
-
textureUniform: WebGLUniformLocation;
|
|
17
|
-
solidColorUniform: WebGLUniformLocation;
|
|
18
|
-
useTintColorUniform: WebGLUniformLocation;
|
|
19
|
-
tintColorUniform: WebGLUniformLocation;
|
|
20
|
-
useMaskColorUniform: WebGLUniformLocation;
|
|
21
|
-
maskColorUniform: WebGLUniformLocation;
|
|
22
|
-
maskColorMixUniform: WebGLUniformLocation;
|
|
23
|
-
alphaUniform: WebGLUniformLocation;
|
|
24
|
-
constructor(programFactory: ProgramFactory, contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
|
|
25
|
-
loadProgram(): void;
|
|
26
|
-
}
|
|
@@ -1,22 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../../../Math/Rectangle";
|
|
2
|
-
import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
|
|
3
|
-
import { ColliderRenderData } from "../../RenderData/ColliderRenderData";
|
|
4
|
-
import { ProgramManager } from "../ProgramManager";
|
|
5
|
-
import { GeometricRenderData } from "../../RenderData/GeometricRenderData";
|
|
6
|
-
export declare class GeometricRenderer {
|
|
7
|
-
private gl;
|
|
8
|
-
private programManager;
|
|
9
|
-
private projectionMatrix;
|
|
10
|
-
private modelMatrix;
|
|
11
|
-
private textureMatrix;
|
|
12
|
-
private readonly vertices;
|
|
13
|
-
private readonly texVertices;
|
|
14
|
-
private lastVertices;
|
|
15
|
-
private lastRender;
|
|
16
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
17
|
-
renderCollider(viewportRect: Rectangle, renderData: ColliderRenderData, lastRender: LastRender): void;
|
|
18
|
-
renderGeometric(viewportRect: Rectangle, renderData: GeometricRenderData, lastRender: LastRender): void;
|
|
19
|
-
private renderRectangle;
|
|
20
|
-
private generateRectangleVertices;
|
|
21
|
-
private generateLineVertices;
|
|
22
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../../../Math/Rectangle";
|
|
2
|
-
import { ImageRenderData } from "../../RenderData/ImageRenderData";
|
|
3
|
-
import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
|
|
4
|
-
import { ProgramManager } from "../ProgramManager";
|
|
5
|
-
export declare class ImageRenderer {
|
|
6
|
-
private gl;
|
|
7
|
-
private programManager;
|
|
8
|
-
private projectionMatrix;
|
|
9
|
-
private modelMatrix;
|
|
10
|
-
private textureMatrix;
|
|
11
|
-
private posVertices;
|
|
12
|
-
private texVertices;
|
|
13
|
-
private lastTexture;
|
|
14
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
15
|
-
render(viewportRect: Rectangle, texture: WebGLTexture, renderData: ImageRenderData, lastRender: LastRender): void;
|
|
16
|
-
}
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../../../Math/Rectangle";
|
|
2
|
-
import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
|
|
3
|
-
import { FontAtlas } from "../../FontAtlasFactory";
|
|
4
|
-
import { TextRenderData } from "../../RenderData/TextRenderData";
|
|
5
|
-
import { ProgramManager } from "../ProgramManager";
|
|
6
|
-
export declare class TextRenderer {
|
|
7
|
-
private gl;
|
|
8
|
-
private programManager;
|
|
9
|
-
private projectionMatrix;
|
|
10
|
-
private modelMatrix;
|
|
11
|
-
private textureMatrix;
|
|
12
|
-
private posVertices;
|
|
13
|
-
private texVertices;
|
|
14
|
-
private posVerticesSize;
|
|
15
|
-
private lastTexture;
|
|
16
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
17
|
-
render(viewportRect: Rectangle, texture: WebGLTexture, fontAtlas: FontAtlas, renderData: TextRenderData, lastRender: LastRender): void;
|
|
18
|
-
private generateTextVertices;
|
|
19
|
-
private getTranslationForOrientation;
|
|
20
|
-
private getDimensions;
|
|
21
|
-
}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Rectangle } from "../../../../Math/Rectangle";
|
|
2
|
-
import { LastRender, WebGLContextVersion } from "../WebGLRenderer";
|
|
3
|
-
import { ProgramManager } from "../ProgramManager";
|
|
4
|
-
import { TilemapRenderData } from "../../RenderData/TilemapRenderData";
|
|
5
|
-
export declare class TilemapRenderer {
|
|
6
|
-
private gl;
|
|
7
|
-
private programManager;
|
|
8
|
-
private projectionMatrix;
|
|
9
|
-
private modelMatrix;
|
|
10
|
-
private textureMatrix;
|
|
11
|
-
private posVertices;
|
|
12
|
-
private texVertices;
|
|
13
|
-
private lastTexture;
|
|
14
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager);
|
|
15
|
-
render(viewportRect: Rectangle, texture: WebGLTexture, renderData: TilemapRenderData, lastRender: LastRender): void;
|
|
16
|
-
private p;
|
|
17
|
-
private t;
|
|
18
|
-
private generateVertices;
|
|
19
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare const imageFragmentShader = "precision mediump float;\n\nvarying vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture2D(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n gl_FragColor = vec4(texColor.rgb, u_alpha);\n } else {\n gl_FragColor = u_solidColor;\n }\n}";
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare const imageVertexShader = "precision mediump float;\n\nattribute vec2 positionCoords;\nattribute vec2 textureCoords;\n\nvarying vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}";
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare const imageFragmentShader = "#version 300 es\nprecision mediump float;\n\nout vec4 fragColor;\n\nin vec2 texCoords;\n\nuniform int u_renderTexture;\nuniform sampler2D u_texImage;\nuniform vec4 u_solidColor;\n\nuniform int u_useTintColor;\nuniform vec4 u_tintColor;\n\nuniform int u_useMaskColor;\nuniform vec4 u_maskColor;\nuniform float u_maskColorMix;\n\nuniform float u_alpha;\n\nvoid main()\n{\n if (u_renderTexture == 1) {\n vec4 texColor = texture(u_texImage, texCoords);\n\n if (texColor.a < 0.0001) {\n discard;\n }\n\n if (u_useTintColor == 1) {\n texColor = u_tintColor * texColor;\n }\n\n if (u_useMaskColor == 1) {\n texColor = mix(texColor, u_maskColor, clamp(u_maskColorMix, 0.0, 1.0));\n }\n\n fragColor = vec4(texColor.rgb, u_alpha); \n } else {\n fragColor = u_solidColor;\n }\n}";
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare const imageVertexShader = "#version 300 es\nprecision mediump float;\n\nin vec2 positionCoords;\nin vec2 textureCoords;\n\nout vec2 texCoords;\n\nuniform mat4 projectionMatrix;\nuniform mat4 modelMatrix;\nuniform mat4 textureMatrix;\n\nvoid main()\n{\n gl_Position = projectionMatrix * modelMatrix * vec4(positionCoords, 0, 1);\n texCoords = (textureMatrix * vec4(textureCoords, 0, 1)).xy;\n}";
|
|
@@ -1,8 +0,0 @@
|
|
|
1
|
-
import { WebGLContextVersion } from "./WebGLRenderer";
|
|
2
|
-
export declare class TextureFactory {
|
|
3
|
-
private gl;
|
|
4
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement);
|
|
5
|
-
createFromImage(image: HTMLImageElement, smooth?: boolean, texture?: WebGLTexture): WebGLTexture;
|
|
6
|
-
createFromCanvas(canvas: HTMLCanvasElement, smooth?: boolean, texture?: WebGLTexture): WebGLTexture;
|
|
7
|
-
private create;
|
|
8
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import { TextureFactory } from "./TextureFactory";
|
|
2
|
-
export declare class TextureManager {
|
|
3
|
-
private textureFactory;
|
|
4
|
-
private textures;
|
|
5
|
-
constructor(textureFactory: TextureFactory);
|
|
6
|
-
getTexture(name: string): WebGLTexture | null;
|
|
7
|
-
getOrCreateTextureFromImage(image: HTMLImageElement, smooth?: boolean): WebGLTexture;
|
|
8
|
-
createTextureFromImage(image: HTMLImageElement, smooth?: boolean): WebGLTexture;
|
|
9
|
-
getOrCreateTextureFromCanvas(name: string, canvas: HTMLCanvasElement, smooth?: boolean): WebGLTexture;
|
|
10
|
-
createTextureFromCanvas(name: string, canvas: HTMLCanvasElement, smooth?: boolean): WebGLTexture;
|
|
11
|
-
}
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
import { CameraData } from "../CameraData";
|
|
2
|
-
import { IContextRenderer } from "../IContextRenderer";
|
|
3
|
-
import { RenderData } from "../RenderData/RenderData";
|
|
4
|
-
import { TextureManager } from "./TextureManager";
|
|
5
|
-
import { ImageRenderer } from "./Renderer/ImageRenderer";
|
|
6
|
-
import { FontAtlasFactory } from "../FontAtlasFactory";
|
|
7
|
-
import { ProgramManager } from "./ProgramManager";
|
|
8
|
-
import { TextRenderer } from "./Renderer/TextRenderer";
|
|
9
|
-
import { GeometricRenderer } from "./Renderer/GeometricRenderer";
|
|
10
|
-
import { TilemapRenderer } from "./Renderer/TilemapRenderer";
|
|
11
|
-
export declare enum WebGLContextVersion {
|
|
12
|
-
LegacyWebGL = "webgl",
|
|
13
|
-
WebGL2 = "webgl2"
|
|
14
|
-
}
|
|
15
|
-
export declare type LastRender = "image" | "text" | "geometric" | "tilemap";
|
|
16
|
-
export declare class WebGLRenderer implements IContextRenderer {
|
|
17
|
-
private canvas;
|
|
18
|
-
private gl;
|
|
19
|
-
private textureManager;
|
|
20
|
-
private fontAtlasFactory;
|
|
21
|
-
private imageRenderer;
|
|
22
|
-
private textRenderer;
|
|
23
|
-
private geometricRenderer;
|
|
24
|
-
private tilemapRenderer;
|
|
25
|
-
private lastRender;
|
|
26
|
-
private fontAtlas;
|
|
27
|
-
constructor(contextVersion: WebGLContextVersion, canvas: HTMLCanvasElement, programManager: ProgramManager, textureManager: TextureManager, fontAtlasFactory: FontAtlasFactory, imageRenderer: ImageRenderer, tilemapRenderer: TilemapRenderer, textRenderer: TextRenderer, geometricRenderer: GeometricRenderer);
|
|
28
|
-
clearCanvas(color: string): void;
|
|
29
|
-
render(camera: CameraData, renderData: RenderData): void;
|
|
30
|
-
private renderImage;
|
|
31
|
-
private renderTilemap;
|
|
32
|
-
private renderText;
|
|
33
|
-
private fontAtlasLoaded;
|
|
34
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { Game } from "../../Game";
|
|
2
|
-
import { Scene } from "../../Scene";
|
|
3
|
-
import { RenderManager } from "../Rendering/RenderManager";
|
|
4
|
-
export declare type SceneConstructor = () => Scene;
|
|
5
|
-
export declare class SceneManager {
|
|
6
|
-
private game;
|
|
7
|
-
private renderManager;
|
|
8
|
-
private scenes;
|
|
9
|
-
private currentScene;
|
|
10
|
-
private openingSceneName;
|
|
11
|
-
currentSceneName: string;
|
|
12
|
-
constructor(game: Game, renderManager: RenderManager);
|
|
13
|
-
getCurrentScene<T extends Scene>(): T;
|
|
14
|
-
addScene(name: string, sceneConstructor: SceneConstructor, openingScene?: boolean): void;
|
|
15
|
-
loadOpeningScene(): void;
|
|
16
|
-
loadScene(name: string): void;
|
|
17
|
-
unloadCurrentScene(): void;
|
|
18
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "../../Math/Vector2";
|
|
2
|
-
export declare class TileData {
|
|
3
|
-
private _position;
|
|
4
|
-
private _width;
|
|
5
|
-
private _height;
|
|
6
|
-
constructor(position: Vector2, width: number, height: number);
|
|
7
|
-
get position(): Vector2;
|
|
8
|
-
get width(): number;
|
|
9
|
-
get height(): number;
|
|
10
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
export declare const MIN_FRAMERATE = 15;
|
|
2
|
-
export declare const DEFAULT_FRAMERATE = 60;
|
|
3
|
-
export declare class GameIterationManager {
|
|
4
|
-
private readonly framerate;
|
|
5
|
-
private readonly gameDeltaTime;
|
|
6
|
-
realDeltaTime: number;
|
|
7
|
-
private then;
|
|
8
|
-
private deltaTimeAccumulator;
|
|
9
|
-
constructor(framerate?: number);
|
|
10
|
-
update(time: number, callback: () => void): void;
|
|
11
|
-
}
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import { TimeManager } from "./TimeManager";
|
|
2
|
-
export declare class GameLoopManager {
|
|
3
|
-
private readonly timeManager;
|
|
4
|
-
private gameLoopAccumulator;
|
|
5
|
-
private physicsLoopAccumulator;
|
|
6
|
-
private render;
|
|
7
|
-
private deltaAux;
|
|
8
|
-
constructor(timeManager: TimeManager);
|
|
9
|
-
update(gameCallback: CallableFunction, physicsCallback: CallableFunction, renderCallback?: CallableFunction): void;
|
|
10
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
export declare const MIN_GAME_FRAMERATE = 15;
|
|
2
|
-
export declare const DEFAULT_GAME_FRAMERATE = 60;
|
|
3
|
-
export declare const MIN_PHYSICS_FRAMERATE = 60;
|
|
4
|
-
export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
|
|
5
|
-
export declare class TimeManager {
|
|
6
|
-
readonly maxGameDeltatime: number;
|
|
7
|
-
readonly maxPhysicsDeltaTime: number;
|
|
8
|
-
timeScale: number;
|
|
9
|
-
browserDeltaTime: number;
|
|
10
|
-
unscaledGameDeltaTime: number;
|
|
11
|
-
unscaledPhysicsDeltaTime: number;
|
|
12
|
-
private readonly max;
|
|
13
|
-
private then;
|
|
14
|
-
constructor(gameFramerate: number, physicsFramerate: number);
|
|
15
|
-
update(time: number): void;
|
|
16
|
-
get deltaTime(): number;
|
|
17
|
-
get physicsDeltaTime(): number;
|
|
18
|
-
}
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
export declare class AssetManagerFacade {
|
|
2
|
-
private static assetManager;
|
|
3
|
-
static initialize(): void;
|
|
4
|
-
/**
|
|
5
|
-
* @returns TRUE if all the assets are loaded, FALSE instead
|
|
6
|
-
*/
|
|
7
|
-
static getAssetsLoaded(): boolean;
|
|
8
|
-
/**
|
|
9
|
-
* @param url The url of the image
|
|
10
|
-
* @returns The created image element
|
|
11
|
-
*/
|
|
12
|
-
static createImage(url: string): HTMLImageElement;
|
|
13
|
-
/**
|
|
14
|
-
* @param url The url of the audio file
|
|
15
|
-
* @returns The created audio element
|
|
16
|
-
*/
|
|
17
|
-
static createAudio(url: string): HTMLAudioElement;
|
|
18
|
-
/**
|
|
19
|
-
* @param url The url of the image element to find
|
|
20
|
-
* @returns the found image element
|
|
21
|
-
*/
|
|
22
|
-
static getImage(url: string): HTMLImageElement;
|
|
23
|
-
/**
|
|
24
|
-
* @param url The url of the audio element to find
|
|
25
|
-
* @returns The found audio element
|
|
26
|
-
*/
|
|
27
|
-
static getAudio(url: string): HTMLAudioElement;
|
|
28
|
-
}
|
|
@@ -1,58 +0,0 @@
|
|
|
1
|
-
import { GameObjectFactory } from "../Core/GameObject/GameObjectManager";
|
|
2
|
-
import { GameObject } from "../GameObject";
|
|
3
|
-
export declare class GameObjectManagerFacade {
|
|
4
|
-
private static manager;
|
|
5
|
-
static initialize(): void;
|
|
6
|
-
/**
|
|
7
|
-
* @param gameObjectFactory The factory function for the game object
|
|
8
|
-
* @param name The name of the game object, this must not be used by another game object
|
|
9
|
-
* @param parent (optional) The parent game object
|
|
10
|
-
* @returns the added game object
|
|
11
|
-
*/
|
|
12
|
-
static addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string, parent?: GameObject): T;
|
|
13
|
-
/**
|
|
14
|
-
* @returns All the added game objects
|
|
15
|
-
*/
|
|
16
|
-
static getGameObjects(): GameObject[];
|
|
17
|
-
/**
|
|
18
|
-
* @param name The name of the game object to find
|
|
19
|
-
* @returns The found game object
|
|
20
|
-
*/
|
|
21
|
-
static findGameObjectByName<T extends GameObject>(name: string): T;
|
|
22
|
-
/**
|
|
23
|
-
* @param parent The parent game object
|
|
24
|
-
* @returns The found game objects
|
|
25
|
-
*/
|
|
26
|
-
static findGameObjectsByParent(parent: GameObject): GameObject[];
|
|
27
|
-
/**
|
|
28
|
-
*
|
|
29
|
-
* @param parent The parent game object
|
|
30
|
-
* @param name The name of the game object to find
|
|
31
|
-
* @returns The found game objects
|
|
32
|
-
*/
|
|
33
|
-
static findGameObjectByParentAndName<T extends GameObject>(parent: GameObject, name: string): T;
|
|
34
|
-
/**
|
|
35
|
-
* @param tag The tag of the game objects to find
|
|
36
|
-
* @returns The found game objects
|
|
37
|
-
*/
|
|
38
|
-
static findGameObjectsByTag(tag: string): GameObject[];
|
|
39
|
-
/**
|
|
40
|
-
* @param tag The tag of the game object to find
|
|
41
|
-
* @returns The found game object
|
|
42
|
-
*/
|
|
43
|
-
static findGameObjectByTag<T extends GameObject>(tag: string): T;
|
|
44
|
-
/**
|
|
45
|
-
* Destroy all the added game objects
|
|
46
|
-
*/
|
|
47
|
-
static destroyAllGameObjects(): void;
|
|
48
|
-
/**
|
|
49
|
-
* Destroy the game objects
|
|
50
|
-
* @param gameObject The game object to destory
|
|
51
|
-
*/
|
|
52
|
-
static destroyGameObject(gameObject: GameObject): void;
|
|
53
|
-
/**
|
|
54
|
-
* Destroy one game objects by its name
|
|
55
|
-
* @param name The name of the game object
|
|
56
|
-
*/
|
|
57
|
-
static destroyGameObjectByName(name: string): void;
|
|
58
|
-
}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { GamepadController } from "../Core/Input/GamepadController";
|
|
2
|
-
import { KeyboardController } from "../Core/Input/KeyboardController";
|
|
3
|
-
import { MouseController } from "../Core/Input/MouseController";
|
|
4
|
-
import { TouchController } from "../Core/Input/TouchController";
|
|
5
|
-
export declare class InputManagerFacade {
|
|
6
|
-
private static inputManager;
|
|
7
|
-
static initialize(): void;
|
|
8
|
-
static get mouse(): MouseController;
|
|
9
|
-
static get keyboard(): KeyboardController;
|
|
10
|
-
static get gamepad(): GamepadController;
|
|
11
|
-
static get touch(): TouchController;
|
|
12
|
-
}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
export declare class SceneManagerFacade {
|
|
2
|
-
private static sceneManager;
|
|
3
|
-
static initialize(): void;
|
|
4
|
-
/**
|
|
5
|
-
* Unload the current scene and load the new scene
|
|
6
|
-
* @param name The scene name to load
|
|
7
|
-
*/
|
|
8
|
-
static loadScene(name: string): void;
|
|
9
|
-
/**
|
|
10
|
-
* @returns The name of the current scene
|
|
11
|
-
*/
|
|
12
|
-
static getCurrentSceneName(): string;
|
|
13
|
-
/**
|
|
14
|
-
* Load the opening scene
|
|
15
|
-
*/
|
|
16
|
-
static loadOpeningScene(): void;
|
|
17
|
-
}
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
export declare class TimeManagerFacade {
|
|
2
|
-
private static timeManager;
|
|
3
|
-
static initialize(): void;
|
|
4
|
-
static get deltaTime(): number;
|
|
5
|
-
static getTimeScale(): number;
|
|
6
|
-
static setTimeScale(scale: number): void;
|
|
7
|
-
static get unscaledDeltaTime(): number;
|
|
8
|
-
static get physicsDeltaTime(): number;
|
|
9
|
-
}
|
package/lib/Engine/Game.d.ts
DELETED
|
@@ -1,88 +0,0 @@
|
|
|
1
|
-
import { SceneConstructor as SceneFactory } from "./Core/Scene/SceneManager";
|
|
2
|
-
import { Container } from "./Core/DependencyInjection/Container";
|
|
3
|
-
import { Rectangle } from "./Math/Rectangle";
|
|
4
|
-
import { Vector2 } from "./Math/Vector2";
|
|
5
|
-
export declare const EVENT_START: string;
|
|
6
|
-
export declare const EVENT_UPDATE: string;
|
|
7
|
-
export declare const EVENT_UPDATE_ENGINE: string;
|
|
8
|
-
export declare const EVENT_UPDATE_COLLIDER: string;
|
|
9
|
-
export declare const EVENT_UPDATE_PHYSICS: string;
|
|
10
|
-
export declare const EVENT_UPDATE_TRANSFORM: string;
|
|
11
|
-
export declare const EVENT_UPDATE_PRERENDER: string;
|
|
12
|
-
export declare const EVENT_UPDATE_CAMERA: string;
|
|
13
|
-
export declare const EVENT_UPDATE_RENDER: string;
|
|
14
|
-
export declare const container: Container;
|
|
15
|
-
export interface GameConfig {
|
|
16
|
-
containerNode: HTMLElement | null;
|
|
17
|
-
gameWidth?: number;
|
|
18
|
-
gameHeight?: number;
|
|
19
|
-
debugEnabled?: boolean;
|
|
20
|
-
canvasColor?: string;
|
|
21
|
-
context2d?: Context2DConfig;
|
|
22
|
-
gameFrameRate?: number;
|
|
23
|
-
physicsFramerate?: number;
|
|
24
|
-
spriteDefaultScale?: Vector2 | null;
|
|
25
|
-
collisions?: {
|
|
26
|
-
method?: CollisionMethodConfig;
|
|
27
|
-
quadTreeBounds?: Rectangle | null;
|
|
28
|
-
debugQuadTree?: boolean;
|
|
29
|
-
quadMaxLevel?: number;
|
|
30
|
-
collidersPerQuad?: number;
|
|
31
|
-
};
|
|
32
|
-
}
|
|
33
|
-
export declare enum Context2DConfig {
|
|
34
|
-
Default = "default",
|
|
35
|
-
Disabled = "disabled",
|
|
36
|
-
Fallback = "fallback"
|
|
37
|
-
}
|
|
38
|
-
export declare enum CollisionMethodConfig {
|
|
39
|
-
AABB = "aabb",
|
|
40
|
-
SAT = "sat"
|
|
41
|
-
}
|
|
42
|
-
export declare class Game {
|
|
43
|
-
private sceneManager;
|
|
44
|
-
private renderManager;
|
|
45
|
-
private iterationManager;
|
|
46
|
-
private _config;
|
|
47
|
-
private _running;
|
|
48
|
-
private _stop;
|
|
49
|
-
private frameRequestId;
|
|
50
|
-
constructor(config: GameConfig);
|
|
51
|
-
private errorEventHandler;
|
|
52
|
-
private setupManagers;
|
|
53
|
-
private initializeFacades;
|
|
54
|
-
/**
|
|
55
|
-
* @returns GameConfig
|
|
56
|
-
*/
|
|
57
|
-
get config(): GameConfig;
|
|
58
|
-
/**
|
|
59
|
-
* @returns running
|
|
60
|
-
*/
|
|
61
|
-
get running(): boolean;
|
|
62
|
-
/**
|
|
63
|
-
* Add a scene to the game
|
|
64
|
-
*
|
|
65
|
-
* @param name The name of the scene
|
|
66
|
-
* @param sceneFactory The factory funciton for the escene
|
|
67
|
-
* @param openingScene If this is the opening scene, set TRUE, FALSE instead
|
|
68
|
-
*/
|
|
69
|
-
addScene(name: string, sceneFactory: SceneFactory, openingScene?: boolean): void;
|
|
70
|
-
/**
|
|
71
|
-
* Run the game
|
|
72
|
-
*/
|
|
73
|
-
run(): void;
|
|
74
|
-
/**
|
|
75
|
-
* Stop the game
|
|
76
|
-
*/
|
|
77
|
-
stop(): void;
|
|
78
|
-
private gameLoop;
|
|
79
|
-
/**
|
|
80
|
-
* Pauses the game loop
|
|
81
|
-
*/
|
|
82
|
-
pauseLoop(): void;
|
|
83
|
-
/**
|
|
84
|
-
* Resumes the paused game loop
|
|
85
|
-
*/
|
|
86
|
-
resumeLoop(): void;
|
|
87
|
-
private requestAnimationFrame;
|
|
88
|
-
}
|