agent-skill-kit 3.9.135
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/global.d.ts +80 -0
- package/.agent/rules/GEMINI.md +210 -0
- package/.agent/rules/autopilot.md +287 -0
- package/.agent/rules/code-rules.md +227 -0
- package/.agent/scripts/audit_workflows.ts +23 -0
- package/.agent/scripts/auto_preview.ts +170 -0
- package/.agent/scripts/checklist.ts +180 -0
- package/.agent/scripts/compile-agents.ts +237 -0
- package/.agent/scripts/fix_skills.ts +49 -0
- package/.agent/scripts/session_manager.ts +222 -0
- package/.agent/scripts/skill-audit.ts +255 -0
- package/.agent/scripts/sync_workflows.ts +54 -0
- package/.agent/scripts/utils/colors.ts +58 -0
- package/.agent/scripts/utils/process-manager.ts +131 -0
- package/.agent/scripts/utils/reporter.ts +192 -0
- package/.agent/scripts/utils/runner.ts +128 -0
- package/.agent/scripts/verify_all.ts +243 -0
- package/.agent/scripts/version-sync.ts +256 -0
- package/.agent/skills/SKILL_INDEX.md +129 -0
- package/.agent/skills/agent-browser/AGENTS.md +728 -0
- package/.agent/skills/agent-browser/SKILL.md +193 -0
- package/.agent/skills/agent-browser/rules/_sections.md +15 -0
- package/.agent/skills/agent-browser/rules/_template.md +32 -0
- package/.agent/skills/agent-browser/rules/engineering-spec.md +528 -0
- package/.agent/skills/agent-browser/scripts/browser_cli.ts +52 -0
- package/.agent/skills/agent-browser/scripts/session_manager.ts +166 -0
- package/.agent/skills/ai-artist/AGENTS.md +1082 -0
- package/.agent/skills/ai-artist/SKILL.md +186 -0
- package/.agent/skills/ai-artist/rules/_sections.md +30 -0
- package/.agent/skills/ai-artist/rules/_template.md +32 -0
- package/.agent/skills/ai-artist/rules/domain-code.md +118 -0
- package/.agent/skills/ai-artist/rules/domain-marketing.md +105 -0
- package/.agent/skills/ai-artist/rules/engineering-spec.md +519 -0
- package/.agent/skills/ai-artist/rules/image-prompts.md +195 -0
- package/.agent/skills/ai-artist/rules/model-syntax.md +115 -0
- package/.agent/skills/ai-artist/scripts/prompt_compiler.ts +72 -0
- package/.agent/skills/ai-artist/templates/image-core.txt +1 -0
- package/.agent/skills/ai-artist/templates/llm-core.txt +6 -0
- package/.agent/skills/api-architect/AGENTS.md +1896 -0
- package/.agent/skills/api-architect/SKILL.md +173 -0
- package/.agent/skills/api-architect/rules/_sections.md +35 -0
- package/.agent/skills/api-architect/rules/_template.md +32 -0
- package/.agent/skills/api-architect/rules/api-style.md +115 -0
- package/.agent/skills/api-architect/rules/auth.md +134 -0
- package/.agent/skills/api-architect/rules/documentation.md +131 -0
- package/.agent/skills/api-architect/rules/engineering-spec.md +505 -0
- package/.agent/skills/api-architect/rules/graphql.md +154 -0
- package/.agent/skills/api-architect/rules/rate-limiting.md +76 -0
- package/.agent/skills/api-architect/rules/response.md +138 -0
- package/.agent/skills/api-architect/rules/rest.md +113 -0
- package/.agent/skills/api-architect/rules/security-testing.md +146 -0
- package/.agent/skills/api-architect/rules/trpc.md +129 -0
- package/.agent/skills/api-architect/rules/versioning.md +100 -0
- package/.agent/skills/api-architect/scripts/api_validator.ts +413 -0
- package/.agent/skills/auth-patterns/AGENTS.md +1830 -0
- package/.agent/skills/auth-patterns/SKILL.md +163 -0
- package/.agent/skills/auth-patterns/rules/_sections.md +30 -0
- package/.agent/skills/auth-patterns/rules/_template.md +32 -0
- package/.agent/skills/auth-patterns/rules/engineering-spec.md +515 -0
- package/.agent/skills/auth-patterns/rules/jwt-deep.md +196 -0
- package/.agent/skills/auth-patterns/rules/mfa.md +174 -0
- package/.agent/skills/auth-patterns/rules/oauth2.md +134 -0
- package/.agent/skills/auth-patterns/rules/passkey.md +243 -0
- package/.agent/skills/auth-patterns/rules/rbac-abac.md +206 -0
- package/.agent/skills/auth-patterns/rules/session.md +183 -0
- package/.agent/skills/auth-patterns/scripts/auth_validator.ts +121 -0
- package/.agent/skills/chrome-devtools/AGENTS.md +952 -0
- package/.agent/skills/chrome-devtools/SKILL.md +160 -0
- package/.agent/skills/chrome-devtools/rules/_sections.md +25 -0
- package/.agent/skills/chrome-devtools/rules/_template.md +32 -0
- package/.agent/skills/chrome-devtools/rules/aria-snapshot.md +95 -0
- package/.agent/skills/chrome-devtools/rules/engineering-spec.md +510 -0
- package/.agent/skills/chrome-devtools/rules/scripts-guide.md +174 -0
- package/.agent/skills/chrome-devtools/scripts/aria-snapshot.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/click.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/console.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/core_cli.ts +79 -0
- package/.agent/skills/chrome-devtools/scripts/evaluate.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/fill.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/navigate.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/network.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/performance.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/screenshot.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/select-ref.ts +3 -0
- package/.agent/skills/cicd-pipeline/AGENTS.md +809 -0
- package/.agent/skills/cicd-pipeline/SKILL.md +164 -0
- package/.agent/skills/cicd-pipeline/rules/_sections.md +15 -0
- package/.agent/skills/cicd-pipeline/rules/_template.md +32 -0
- package/.agent/skills/cicd-pipeline/rules/engineering-spec.md +477 -0
- package/.agent/skills/cicd-pipeline/scripts/flag-manager.ts +253 -0
- package/.agent/skills/cicd-pipeline/scripts/pipeline_validator.ts +133 -0
- package/.agent/skills/code-constitution/AGENTS.md +597 -0
- package/.agent/skills/code-constitution/CHANGELOG.md +216 -0
- package/.agent/skills/code-constitution/SKILL.md +191 -0
- package/.agent/skills/code-constitution/VERSION +3 -0
- package/.agent/skills/code-constitution/examples/violation-backend-mutation/after.tsx +59 -0
- package/.agent/skills/code-constitution/examples/violation-backend-mutation/before.tsx +42 -0
- package/.agent/skills/code-constitution/examples/violation-backend-mutation/explanation.md +91 -0
- package/.agent/skills/code-constitution/examples/violation-chart-injection/after.tsx +99 -0
- package/.agent/skills/code-constitution/examples/violation-chart-injection/before.tsx +57 -0
- package/.agent/skills/code-constitution/examples/violation-chart-injection/explanation.md +120 -0
- package/.agent/skills/code-constitution/knowledge/lessons-learned.yaml +3 -0
- package/.agent/skills/code-constitution/metadata/precedence.yaml +117 -0
- package/.agent/skills/code-constitution/metadata/scope-map.yaml +156 -0
- package/.agent/skills/code-constitution/proposals/v1.1-change-proposal-template.md +201 -0
- package/.agent/skills/code-constitution/resources/AUTHORITY_MODEL.md +115 -0
- package/.agent/skills/code-constitution/resources/ENFORCEMENT_GUIDE.md +246 -0
- package/.agent/skills/code-constitution/resources/LOAD_ORDER.md +86 -0
- package/.agent/skills/code-constitution/rules/_sections.md +15 -0
- package/.agent/skills/code-constitution/rules/_template.md +32 -0
- package/.agent/skills/code-constitution/rules/constitution/master-constitution.md +210 -0
- package/.agent/skills/code-constitution/rules/doctrines/architecture/architecture-doctrine.md +188 -0
- package/.agent/skills/code-constitution/rules/doctrines/backend/backend-data-engine-doctrine.md +218 -0
- package/.agent/skills/code-constitution/rules/doctrines/commercial/commercial-guardrails-doctrine.md +196 -0
- package/.agent/skills/code-constitution/rules/doctrines/data/data-integrity-doctrine.md +202 -0
- package/.agent/skills/code-constitution/rules/doctrines/frontend/frontend-mobile-doctrine.md +169 -0
- package/.agent/skills/code-constitution/rules/doctrines/frontend/interaction-patterns-doctrine.md +176 -0
- package/.agent/skills/code-constitution/rules/doctrines/learning/learning-engine-doctrine.md +192 -0
- package/.agent/skills/code-constitution/rules/doctrines/performance/performance-doctrine.md +180 -0
- package/.agent/skills/code-constitution/rules/doctrines/review/code-review-doctrine.md +174 -0
- package/.agent/skills/code-constitution/rules/enforcement/agents/agent-enforcement-protocol.md +218 -0
- package/.agent/skills/code-constitution/rules/enforcement/agents/agent-system-prompt.md +196 -0
- package/.agent/skills/code-constitution/rules/enforcement/checklists/backend-api-review-checklist.md +131 -0
- package/.agent/skills/code-constitution/rules/enforcement/checklists/chart-component-review-checklist.md +147 -0
- package/.agent/skills/code-constitution/rules/enforcement/checklists/frontend-review-checklist.md +194 -0
- package/.agent/skills/code-constitution/rules/enforcement/playbooks/doctrine-violation-playbook.md +236 -0
- package/.agent/skills/code-constitution/rules/engineering-spec.md +561 -0
- package/.agent/skills/code-constitution/scripts/audit_pr.ts +219 -0
- package/.agent/skills/code-constitution/scripts/check_boundaries.ts +134 -0
- package/.agent/skills/code-constitution/scripts/learn.ts +202 -0
- package/.agent/skills/code-constitution/scripts/validate_doctrine.ts +287 -0
- package/.agent/skills/code-craft/AGENTS.md +803 -0
- package/.agent/skills/code-craft/SKILL.md +170 -0
- package/.agent/skills/code-craft/rules/_sections.md +20 -0
- package/.agent/skills/code-craft/rules/_template.md +32 -0
- package/.agent/skills/code-craft/rules/engineering-spec.md +447 -0
- package/.agent/skills/code-craft/rules/verification-scripts.md +83 -0
- package/.agent/skills/code-craft/scripts/code_quality_checker.ts +193 -0
- package/.agent/skills/code-review/AGENTS.md +1664 -0
- package/.agent/skills/code-review/SKILL.md +152 -0
- package/.agent/skills/code-review/rules/_sections.md +15 -0
- package/.agent/skills/code-review/rules/_template.md +32 -0
- package/.agent/skills/code-review/rules/engineering-spec.md +466 -0
- package/.agent/skills/code-review/scripts/lint_runner.ts +213 -0
- package/.agent/skills/code-review/scripts/type_coverage.ts +118 -0
- package/.agent/skills/context-engineering/AGENTS.md +499 -0
- package/.agent/skills/context-engineering/SKILL.md +147 -0
- package/.agent/skills/context-engineering/rules/_sections.md +15 -0
- package/.agent/skills/context-engineering/rules/_template.md +32 -0
- package/.agent/skills/context-engineering/rules/engineering-spec.md +463 -0
- package/.agent/skills/context-engineering/scripts/context_analyzer.ts +127 -0
- package/.agent/skills/copywriting/AGENTS.md +501 -0
- package/.agent/skills/copywriting/SKILL.md +188 -0
- package/.agent/skills/copywriting/rules/_sections.md +15 -0
- package/.agent/skills/copywriting/rules/_template.md +32 -0
- package/.agent/skills/copywriting/rules/engineering-spec.md +465 -0
- package/.agent/skills/copywriting/scripts/copy_validator.ts +185 -0
- package/.agent/skills/data-modeler/AGENTS.md +814 -0
- package/.agent/skills/data-modeler/SKILL.md +195 -0
- package/.agent/skills/data-modeler/rules/_sections.md +15 -0
- package/.agent/skills/data-modeler/rules/_template.md +32 -0
- package/.agent/skills/data-modeler/rules/database-selection.md +124 -0
- package/.agent/skills/data-modeler/rules/engineering-spec.md +479 -0
- package/.agent/skills/data-modeler/rules/indexing.md +166 -0
- package/.agent/skills/data-modeler/rules/migrations.md +176 -0
- package/.agent/skills/data-modeler/rules/optimization.md +161 -0
- package/.agent/skills/data-modeler/rules/orm-selection.md +155 -0
- package/.agent/skills/data-modeler/rules/schema-design.md +162 -0
- package/.agent/skills/data-modeler/scripts/schema_validator.ts +357 -0
- package/.agent/skills/debug-pro/AGENTS.md +798 -0
- package/.agent/skills/debug-pro/SKILL.md +193 -0
- package/.agent/skills/debug-pro/defense-in-depth/SKILL.md +148 -0
- package/.agent/skills/debug-pro/root-cause-tracing/SKILL.md +196 -0
- package/.agent/skills/debug-pro/root-cause-tracing/find-polluter.sh +63 -0
- package/.agent/skills/debug-pro/rules/_sections.md +15 -0
- package/.agent/skills/debug-pro/rules/_template.md +32 -0
- package/.agent/skills/debug-pro/rules/engineering-spec.md +491 -0
- package/.agent/skills/debug-pro/scripts/debug_verifier.ts +148 -0
- package/.agent/skills/debug-pro/verification-before-completion/SKILL.md +160 -0
- package/.agent/skills/design-system/AGENTS.md +4216 -0
- package/.agent/skills/design-system/SKILL.md +186 -0
- package/.agent/skills/design-system/rules/_sections.md +65 -0
- package/.agent/skills/design-system/rules/_template.md +32 -0
- package/.agent/skills/design-system/rules/animation-guide.md +355 -0
- package/.agent/skills/design-system/rules/color-system.md +335 -0
- package/.agent/skills/design-system/rules/color-systems.md +133 -0
- package/.agent/skills/design-system/rules/decision-trees.md +442 -0
- package/.agent/skills/design-system/rules/design-extraction.md +152 -0
- package/.agent/skills/design-system/rules/engineering-spec.md +484 -0
- package/.agent/skills/design-system/rules/motion-design.md +161 -0
- package/.agent/skills/design-system/rules/motion-graphics.md +330 -0
- package/.agent/skills/design-system/rules/spatial-composition.md +184 -0
- package/.agent/skills/design-system/rules/typography-system.md +369 -0
- package/.agent/skills/design-system/rules/typography.md +124 -0
- package/.agent/skills/design-system/rules/ux-psychology.md +565 -0
- package/.agent/skills/design-system/rules/visual-effects.md +407 -0
- package/.agent/skills/design-system/scripts/accessibility_checker.ts +292 -0
- package/.agent/skills/design-system/scripts/ux_audit.ts +356 -0
- package/.agent/skills/doc-templates/AGENTS.md +820 -0
- package/.agent/skills/doc-templates/SKILL.md +260 -0
- package/.agent/skills/doc-templates/rules/_sections.md +20 -0
- package/.agent/skills/doc-templates/rules/_template.md +32 -0
- package/.agent/skills/doc-templates/rules/doc.md +355 -0
- package/.agent/skills/doc-templates/rules/engineering-spec.md +422 -0
- package/.agent/skills/doc-templates/scripts/editor-server.ts +162 -0
- package/.agent/skills/doc-templates/scripts/inject_otel.ts +22 -0
- package/.agent/skills/doc-templates/scripts/kanban-server.ts +171 -0
- package/.agent/skills/doc-templates/scripts/markdown-server.ts +185 -0
- package/.agent/skills/e2e-automation/AGENTS.md +882 -0
- package/.agent/skills/e2e-automation/SKILL.md +175 -0
- package/.agent/skills/e2e-automation/rules/_sections.md +20 -0
- package/.agent/skills/e2e-automation/rules/_template.md +32 -0
- package/.agent/skills/e2e-automation/rules/aria-snapshot.md +185 -0
- package/.agent/skills/e2e-automation/rules/engineering-spec.md +501 -0
- package/.agent/skills/e2e-automation/scripts/playwright_runner.ts +208 -0
- package/.agent/skills/execution-reporter/AGENTS.md +419 -0
- package/.agent/skills/execution-reporter/SKILL.md +152 -0
- package/.agent/skills/execution-reporter/rules/_sections.md +15 -0
- package/.agent/skills/execution-reporter/rules/_template.md +32 -0
- package/.agent/skills/execution-reporter/rules/engineering-spec.md +389 -0
- package/.agent/skills/game-development/2d-games/SKILL.md +140 -0
- package/.agent/skills/game-development/3d-games/SKILL.md +156 -0
- package/.agent/skills/game-development/AGENTS.md +783 -0
- package/.agent/skills/game-development/SKILL.md +178 -0
- package/.agent/skills/game-development/game-art/SKILL.md +207 -0
- package/.agent/skills/game-development/game-audio/SKILL.md +211 -0
- package/.agent/skills/game-development/game-design/SKILL.md +151 -0
- package/.agent/skills/game-development/mobile-games/SKILL.md +130 -0
- package/.agent/skills/game-development/multiplayer/SKILL.md +154 -0
- package/.agent/skills/game-development/pc-games/SKILL.md +167 -0
- package/.agent/skills/game-development/rules/_sections.md +15 -0
- package/.agent/skills/game-development/rules/_template.md +32 -0
- package/.agent/skills/game-development/rules/engineering-spec.md +480 -0
- package/.agent/skills/game-development/vr-ar/SKILL.md +144 -0
- package/.agent/skills/game-development/web-games/SKILL.md +173 -0
- package/.agent/skills/git-workflow/AGENTS.md +554 -0
- package/.agent/skills/git-workflow/SKILL.md +181 -0
- package/.agent/skills/git-workflow/rules/_sections.md +15 -0
- package/.agent/skills/git-workflow/rules/_template.md +32 -0
- package/.agent/skills/git-workflow/rules/engineering-spec.md +518 -0
- package/.agent/skills/gitops/AGENTS.md +921 -0
- package/.agent/skills/gitops/SKILL.md +163 -0
- package/.agent/skills/gitops/rules/_sections.md +25 -0
- package/.agent/skills/gitops/rules/_template.md +32 -0
- package/.agent/skills/gitops/rules/argocd-setup.md +148 -0
- package/.agent/skills/gitops/rules/engineering-spec.md +450 -0
- package/.agent/skills/gitops/rules/sync-policies.md +145 -0
- package/.agent/skills/google-adk-python/AGENTS.md +1054 -0
- package/.agent/skills/google-adk-python/SKILL.md +168 -0
- package/.agent/skills/google-adk-python/rules/_sections.md +25 -0
- package/.agent/skills/google-adk-python/rules/_template.md +32 -0
- package/.agent/skills/google-adk-python/rules/deployment.md +138 -0
- package/.agent/skills/google-adk-python/rules/engineering-spec.md +451 -0
- package/.agent/skills/google-adk-python/rules/multi-agent.md +146 -0
- package/.agent/skills/google-adk-python/rules/tools.md +131 -0
- package/.agent/skills/idea-storm/AGENTS.md +995 -0
- package/.agent/skills/idea-storm/SKILL.md +160 -0
- package/.agent/skills/idea-storm/rules/_sections.md +25 -0
- package/.agent/skills/idea-storm/rules/_template.md +32 -0
- package/.agent/skills/idea-storm/rules/architecture-debate.md +122 -0
- package/.agent/skills/idea-storm/rules/dynamic-questioning.md +374 -0
- package/.agent/skills/idea-storm/rules/engineering-spec.md +466 -0
- package/.agent/skills/knowledge-compiler/SKILL.md +320 -0
- package/.agent/skills/knowledge-graph/AGENTS.md +762 -0
- package/.agent/skills/knowledge-graph/SKILL.md +157 -0
- package/.agent/skills/knowledge-graph/rules/_sections.md +15 -0
- package/.agent/skills/knowledge-graph/rules/_template.md +32 -0
- package/.agent/skills/knowledge-graph/rules/engineering-spec.md +439 -0
- package/.agent/skills/knowledge-linter/SKILL.md +217 -0
- package/.agent/skills/lifecycle-orchestrator/AGENTS.md +989 -0
- package/.agent/skills/lifecycle-orchestrator/SKILL.md +169 -0
- package/.agent/skills/lifecycle-orchestrator/rules/_sections.md +15 -0
- package/.agent/skills/lifecycle-orchestrator/rules/_template.md +32 -0
- package/.agent/skills/lifecycle-orchestrator/rules/engineering-spec.md +525 -0
- package/.agent/skills/lifecycle-orchestrator/scripts/state_manager.ts +189 -0
- package/.agent/skills/mcp-builder/AGENTS.md +1653 -0
- package/.agent/skills/mcp-builder/SKILL.md +166 -0
- package/.agent/skills/mcp-builder/rules/_sections.md +40 -0
- package/.agent/skills/mcp-builder/rules/_template.md +32 -0
- package/.agent/skills/mcp-builder/rules/best-practices.md +157 -0
- package/.agent/skills/mcp-builder/rules/design-principles.md +105 -0
- package/.agent/skills/mcp-builder/rules/engineering-spec.md +473 -0
- package/.agent/skills/mcp-builder/rules/evaluation.md +103 -0
- package/.agent/skills/mcp-builder/rules/python-implementation.md +249 -0
- package/.agent/skills/mcp-builder/rules/quickstart.md +111 -0
- package/.agent/skills/mcp-builder/rules/typescript-implementation.md +280 -0
- package/.agent/skills/mcp-management/AGENTS.md +837 -0
- package/.agent/skills/mcp-management/SKILL.md +164 -0
- package/.agent/skills/mcp-management/rules/_sections.md +25 -0
- package/.agent/skills/mcp-management/rules/_template.md +32 -0
- package/.agent/skills/mcp-management/rules/cli-usage.md +146 -0
- package/.agent/skills/mcp-management/rules/engineering-spec.md +501 -0
- package/.agent/skills/mcp-management/rules/protocol.md +159 -0
- package/.agent/skills/media-processing/AGENTS.md +479 -0
- package/.agent/skills/media-processing/SKILL.md +176 -0
- package/.agent/skills/media-processing/rules/_sections.md +15 -0
- package/.agent/skills/media-processing/rules/_template.md +32 -0
- package/.agent/skills/media-processing/rules/engineering-spec.md +452 -0
- package/.agent/skills/media-processing/scripts/convert-video.ts +155 -0
- package/.agent/skills/media-processing/scripts/optimize-image.ts +127 -0
- package/.agent/skills/mobile-design/AGENTS.md +6531 -0
- package/.agent/skills/mobile-design/SKILL.md +165 -0
- package/.agent/skills/mobile-design/rules/_sections.md +45 -0
- package/.agent/skills/mobile-design/rules/_template.md +32 -0
- package/.agent/skills/mobile-design/rules/decision-trees.md +540 -0
- package/.agent/skills/mobile-design/rules/engineering-spec.md +467 -0
- package/.agent/skills/mobile-design/rules/mobile-backend.md +516 -0
- package/.agent/skills/mobile-design/rules/mobile-color-system.md +436 -0
- package/.agent/skills/mobile-design/rules/mobile-debugging.md +146 -0
- package/.agent/skills/mobile-design/rules/mobile-design-thinking.md +381 -0
- package/.agent/skills/mobile-design/rules/mobile-navigation.md +474 -0
- package/.agent/skills/mobile-design/rules/mobile-performance.md +783 -0
- package/.agent/skills/mobile-design/rules/mobile-testing.md +380 -0
- package/.agent/skills/mobile-design/rules/mobile-typography.md +449 -0
- package/.agent/skills/mobile-design/rules/platform-android.md +682 -0
- package/.agent/skills/mobile-design/rules/platform-ios.md +577 -0
- package/.agent/skills/mobile-design/rules/touch-psychology.md +553 -0
- package/.agent/skills/mobile-design/scripts/mobile_audit.ts +309 -0
- package/.agent/skills/mobile-developer/AGENTS.md +904 -0
- package/.agent/skills/mobile-developer/SKILL.md +194 -0
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---
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name: game-development-engineering-spec
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description: Full 21-section engineering spec — routing contracts, game loop, perf budget, AI/collision selection
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title: "Game Development - Engineering Specification"
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impact: MEDIUM
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impactDescription: "Moderate improvement to quality or maintainability"
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tags: engineering, spec
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---
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# Game Development — Engineering Specification
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> Production-grade specification for game development orchestration and core principles at FAANG scale.
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---
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## 1. Overview
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Game Development provides two functions: (1) deterministic routing to 10 platform-specific and specialty sub-skills, and (2) universal game development principles applicable across all platforms — game loop architecture, pattern selection, performance budgets, input abstraction, AI selection, and collision strategies. The skill operates as an **Orchestrator** — it analyzes project requirements and routes to the correct sub-skill(s). Sub-skills are self-contained SKILL.md files in subdirectories.
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**Contract Version:** 2.0.0
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**Backward Compatibility:** breaking (first hardened version)
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**Breaking Changes:** None — new spec for first hardening
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---
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Game development orchestration at scale faces four quantified problems:
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| Problem | Measurement | Impact |
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| Wrong engine/framework selection | 35% of game projects restart due to platform mismatch | Wasted development time |
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|
33
|
+
| No fixed performance budget | 50% of games exceed 16.67ms frame time at launch | Frame drops, poor UX |
|
|
34
|
+
| Variable timestep physics | 40% of games use delta time for physics | Non-deterministic simulation |
|
|
35
|
+
| Unstructured input handling | 55% of games hardcode key bindings | No multi-platform support |
|
|
36
|
+
|
|
37
|
+
Game Development eliminates these with deterministic sub-skill routing, fixed 60 FPS (16.67ms) budget, fixed timestep physics, and input abstraction.
|
|
38
|
+
|
|
39
|
+
---
|
|
40
|
+
|
|
41
|
+
## 3. Design Goals
|
|
42
|
+
|
|
43
|
+
| ID | Goal | Measurable Constraint |
|
|
44
|
+
|----|------|-----------------------|
|
|
45
|
+
| G1 | Deterministic routing | Platform + dimension → exact sub-skill(s) |
|
|
46
|
+
| G2 | 60 FPS frame budget | 16.67ms total; per-system budgets defined |
|
|
47
|
+
| G3 | Fixed timestep physics | Physics at fixed rate (50Hz); render interpolated |
|
|
48
|
+
| G4 | Input abstraction | Actions, not raw keys; rebindable by design |
|
|
49
|
+
| G5 | Pattern selection | Use case → pattern (State Machine default) |
|
|
50
|
+
| G6 | AI selection by complexity | FSM → Behavior Tree → GOAP → Utility AI |
|
|
51
|
+
|
|
52
|
+
---
|
|
53
|
+
|
|
54
|
+
## 4. Non-Goals
|
|
55
|
+
|
|
56
|
+
| ID | Excluded | Rationale |
|
|
57
|
+
|----|----------|-----------|
|
|
58
|
+
| NG1 | Engine installation or configuration | Infrastructure concern |
|
|
59
|
+
| NG2 | Platform-specific implementation details | Owned by sub-skills |
|
|
60
|
+
| NG3 | Asset creation (art, audio) | Owned by game-art, game-audio sub-skills |
|
|
61
|
+
| NG4 | Multiplayer network code | Owned by multiplayer sub-skill |
|
|
62
|
+
| NG5 | Mobile store submission | Owned by mobile-developer skill |
|
|
63
|
+
| NG6 | Shader programming | Owned by shader skill |
|
|
64
|
+
|
|
65
|
+
---
|
|
66
|
+
|
|
67
|
+
## 5. System Boundaries
|
|
68
|
+
|
|
69
|
+
| Boundary | Owned | Not Owned |
|
|
70
|
+
|----------|-------|-----------|
|
|
71
|
+
| Sub-skill routing (10 sub-skills) | Routing decision tree | Sub-skill content |
|
|
72
|
+
| Game loop architecture (INPUT→UPDATE→RENDER) | Pattern definition | Engine-specific implementation |
|
|
73
|
+
| Performance budget (16.67ms at 60 FPS) | Budget allocation | Profiling tools |
|
|
74
|
+
| Pattern selection matrix (6 patterns) | Selection criteria | Pattern implementation |
|
|
75
|
+
| AI selection (4 complexity levels) | Decision tree | AI implementation |
|
|
76
|
+
| Collision strategy selection (4 types) | Selection criteria | Physics implementation |
|
|
77
|
+
| Input abstraction principle | Convention definition | Input system configuration |
|
|
78
|
+
|
|
79
|
+
**Side-effect boundary:** Game Development produces routing decisions and pattern recommendations. It does not create files, install engines, or invoke sub-skills automatically. The caller reads the recommended sub-skill.
|
|
80
|
+
|
|
81
|
+
---
|
|
82
|
+
|
|
83
|
+
## 6. Integration Model
|
|
84
|
+
|
|
85
|
+
### 6.1 Agent Contract
|
|
86
|
+
|
|
87
|
+
#### Input Schema
|
|
88
|
+
|
|
89
|
+
```
|
|
90
|
+
Request_Type: string # "route" | "game-loop" | "pattern-select" | "perf-budget" |
|
|
91
|
+
# "ai-select" | "collision-select" | "input-guide" | "full-guide"
|
|
92
|
+
Context: {
|
|
93
|
+
platform: string # "web" | "mobile" | "pc" | "vr-ar"
|
|
94
|
+
dimension: string # "2d" | "3d"
|
|
95
|
+
specialty: string | null # "design" | "multiplayer" | "art" | "audio"
|
|
96
|
+
entity_count: string # "low" (<100) | "medium" (100-1000) | "high" (1000+)
|
|
97
|
+
ai_complexity: string | null # "simple" | "medium" | "high"
|
|
98
|
+
target_fps: number # 30 | 60 | 120 (default: 60)
|
|
99
|
+
}
|
|
100
|
+
contract_version: string # "2.0.0"
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
#### Output Schema
|
|
104
|
+
|
|
105
|
+
```
|
|
106
|
+
Status: "success" | "error"
|
|
107
|
+
Data: {
|
|
108
|
+
routing: {
|
|
109
|
+
primary_subskill: string # e.g., "game-development/web-games"
|
|
110
|
+
secondary_subskills: Array<string> # Additional relevant sub-skills
|
|
111
|
+
rationale: string
|
|
112
|
+
} | null
|
|
113
|
+
game_loop: {
|
|
114
|
+
pattern: string # "INPUT → UPDATE → RENDER"
|
|
115
|
+
physics_rate_hz: number # Fixed timestep rate (e.g., 50)
|
|
116
|
+
render_mode: string # "interpolated"
|
|
117
|
+
} | null
|
|
118
|
+
perf_budget: {
|
|
119
|
+
frame_time_ms: number # 16.67 for 60 FPS
|
|
120
|
+
input_ms: number # Budget per system
|
|
121
|
+
physics_ms: number
|
|
122
|
+
ai_ms: number
|
|
123
|
+
logic_ms: number
|
|
124
|
+
render_ms: number
|
|
125
|
+
buffer_ms: number
|
|
126
|
+
} | null
|
|
127
|
+
pattern: {
|
|
128
|
+
name: string # Selected pattern
|
|
129
|
+
use_case: string
|
|
130
|
+
alternatives: Array<string>
|
|
131
|
+
} | null
|
|
132
|
+
ai: {
|
|
133
|
+
type: string # FSM | Behavior Tree | GOAP | Utility AI
|
|
134
|
+
complexity: string
|
|
135
|
+
rationale: string
|
|
136
|
+
} | null
|
|
137
|
+
collision: {
|
|
138
|
+
type: string # AABB | Circle | Spatial Hash | Quadtree
|
|
139
|
+
rationale: string
|
|
140
|
+
} | null
|
|
141
|
+
reference_subskills: Array<string> | null
|
|
142
|
+
metadata: {
|
|
143
|
+
contract_version: string
|
|
144
|
+
backward_compatibility: string
|
|
145
|
+
}
|
|
146
|
+
}
|
|
147
|
+
Error: ErrorSchema | null
|
|
148
|
+
```
|
|
149
|
+
|
|
150
|
+
#### Error Schema
|
|
151
|
+
|
|
152
|
+
```
|
|
153
|
+
Code: string # From Error Taxonomy (Section 11)
|
|
154
|
+
Message: string
|
|
155
|
+
Request_Type: string
|
|
156
|
+
Recoverable: boolean
|
|
157
|
+
```
|
|
158
|
+
|
|
159
|
+
#### Deterministic Guarantees
|
|
160
|
+
|
|
161
|
+
- Routing is deterministic: platform → primary sub-skill; dimension → secondary sub-skill.
|
|
162
|
+
- Performance budget is fixed per target FPS (16.67ms at 60 FPS, 33.33ms at 30 FPS).
|
|
163
|
+
- Physics timestep is always fixed rate (50Hz default); render always interpolated.
|
|
164
|
+
- Pattern selection defaults to State Machine; ECS only when entity_count = "high".
|
|
165
|
+
- AI selection is monotonic with complexity: simple → FSM, medium → Behavior Tree, high → GOAP/Utility AI.
|
|
166
|
+
- Collision type selection: rectangles → AABB, round → Circle, many same-size → Spatial Hash, large world → Quadtree.
|
|
167
|
+
|
|
168
|
+
#### What Agents May Assume
|
|
169
|
+
|
|
170
|
+
- Primary sub-skill path is valid and contains a SKILL.md.
|
|
171
|
+
- Performance budget sums to exactly the frame time.
|
|
172
|
+
- Game loop pattern is universal across all platforms.
|
|
173
|
+
- Input abstraction applies to all sub-skills.
|
|
174
|
+
|
|
175
|
+
#### What Agents Must NOT Assume
|
|
176
|
+
|
|
177
|
+
- Sub-skills are automatically invoked (caller must read them).
|
|
178
|
+
- Engine is installed or configured.
|
|
179
|
+
- Performance budget applies to non-game workloads.
|
|
180
|
+
- AI selection produces implementation code.
|
|
181
|
+
|
|
182
|
+
#### Side-Effect Boundaries
|
|
183
|
+
|
|
184
|
+
| Operation | Side Effects |
|
|
185
|
+
|-----------|-------------|
|
|
186
|
+
| Route | None; routing decision |
|
|
187
|
+
| Game loop | None; pattern recommendation |
|
|
188
|
+
| Pattern select | None; decision output |
|
|
189
|
+
| Perf budget | None; budget allocation |
|
|
190
|
+
| AI select | None; decision output |
|
|
191
|
+
| Collision select | None; decision output |
|
|
192
|
+
| Input guide | None; convention output |
|
|
193
|
+
|
|
194
|
+
### 6.2 Workflow Contract
|
|
195
|
+
|
|
196
|
+
#### Invocation Pattern
|
|
197
|
+
|
|
198
|
+
```
|
|
199
|
+
1. Define platform, dimension, and specialty requirements
|
|
200
|
+
2. Invoke "route" to identify sub-skills
|
|
201
|
+
3. Read primary sub-skill SKILL.md (caller's responsibility)
|
|
202
|
+
4. Invoke "game-loop" for architecture pattern
|
|
203
|
+
5. Invoke "perf-budget" for frame time allocation
|
|
204
|
+
6. Invoke specialty queries (ai-select, collision-select) as needed
|
|
205
|
+
7. Implement game (caller's responsibility)
|
|
206
|
+
```
|
|
207
|
+
|
|
208
|
+
#### Execution Guarantees
|
|
209
|
+
|
|
210
|
+
- Each invocation produces a complete recommendation.
|
|
211
|
+
- Routing always returns at least one primary sub-skill.
|
|
212
|
+
- Performance budget always totals to target frame time.
|
|
213
|
+
|
|
214
|
+
#### Failure Propagation Model
|
|
215
|
+
|
|
216
|
+
| Failure Severity | Propagation | Workflow Action |
|
|
217
|
+
|-----------------|-------------|-----------------|
|
|
218
|
+
| Invalid platform | Return error to caller | Use supported platform |
|
|
219
|
+
| Invalid dimension | Return error to caller | Use "2d" or "3d" |
|
|
220
|
+
| Sub-skill not found | Return error to caller | Verify installation |
|
|
221
|
+
| Unsupported FPS target | Return error to caller | Use 30, 60, or 120 |
|
|
222
|
+
|
|
223
|
+
#### Retry Boundaries
|
|
224
|
+
|
|
225
|
+
- Zero internal retries. Deterministic output.
|
|
226
|
+
|
|
227
|
+
#### Isolation Model
|
|
228
|
+
|
|
229
|
+
- Each invocation is stateless and independent.
|
|
230
|
+
|
|
231
|
+
#### Idempotency Expectations
|
|
232
|
+
|
|
233
|
+
| Operation | Idempotent | Notes |
|
|
234
|
+
|-----------|-----------|-------|
|
|
235
|
+
| Route | Yes | Same platform + dimension = same sub-skills |
|
|
236
|
+
| Game loop | Yes | Fixed pattern |
|
|
237
|
+
| Perf budget | Yes | Same FPS = same allocation |
|
|
238
|
+
| Pattern select | Yes | Same entity_count = same pattern |
|
|
239
|
+
| AI select | Yes | Same complexity = same type |
|
|
240
|
+
| Collision select | Yes | Same context = same type |
|
|
241
|
+
|
|
242
|
+
---
|
|
243
|
+
|
|
244
|
+
## 7. Execution Model
|
|
245
|
+
|
|
246
|
+
### 2-Phase Lifecycle
|
|
247
|
+
|
|
248
|
+
| Phase | Action | Output |
|
|
249
|
+
|-------|--------|--------|
|
|
250
|
+
| **Parse** | Validate platform, dimension, context | Validated input or error |
|
|
251
|
+
| **Route/Evaluate** | Route to sub-skills or evaluate decision tree | Recommendation |
|
|
252
|
+
|
|
253
|
+
All phases synchronous. No async pipeline. No sub-skill invocation.
|
|
254
|
+
|
|
255
|
+
---
|
|
256
|
+
|
|
257
|
+
## 8. Deterministic Design Principles
|
|
258
|
+
|
|
259
|
+
| Principle | Enforcement |
|
|
260
|
+
|-----------|-------------|
|
|
261
|
+
| Fixed routing table | Platform → sub-skill mapping is fixed (10 sub-skills) |
|
|
262
|
+
| Fixed frame budget | 60 FPS = 16.67ms; per-system allocation is fixed |
|
|
263
|
+
| Fixed timestep | Physics at 50Hz; rendering interpolated; no variable delta |
|
|
264
|
+
| State Machine default | Always start with State Machine; ECS only for 1000+ entities |
|
|
265
|
+
| Input abstraction | Actions (jump, move), never raw keys (Space, W) |
|
|
266
|
+
| Escalating AI | FSM → Behavior Tree → GOAP → Utility AI by complexity |
|
|
267
|
+
| No external calls | All decisions use embedded rules |
|
|
268
|
+
|
|
269
|
+
---
|
|
270
|
+
|
|
271
|
+
## 9. State & Idempotency Model
|
|
272
|
+
|
|
273
|
+
Stateless. Fully idempotent. No persistent state.
|
|
274
|
+
|
|
275
|
+
The orchestrator routes but does not invoke. No pipeline state, no session tracking.
|
|
276
|
+
|
|
277
|
+
---
|
|
278
|
+
|
|
279
|
+
## 10. Failure Handling Strategy
|
|
280
|
+
|
|
281
|
+
| Failure Class | Behavior | Caller Recovery |
|
|
282
|
+
|---------------|----------|-----------------|
|
|
283
|
+
| Unknown platform | Return `ERR_INVALID_PLATFORM` | Use web/mobile/pc/vr-ar |
|
|
284
|
+
| Unknown dimension | Return `ERR_INVALID_DIMENSION` | Use 2d/3d |
|
|
285
|
+
| Sub-skill missing | Return `ERR_SUBSKILL_NOT_FOUND` | Verify directory |
|
|
286
|
+
| Unsupported FPS | Return `ERR_INVALID_FPS` | Use 30/60/120 |
|
|
287
|
+
| Missing context | Return `ERR_MISSING_CONTEXT` | Supply required fields |
|
|
288
|
+
|
|
289
|
+
**Invariant:** Every failure returns a structured error. No silent routing to default sub-skill.
|
|
290
|
+
|
|
291
|
+
---
|
|
292
|
+
|
|
293
|
+
## 11. Error Taxonomy
|
|
294
|
+
|
|
295
|
+
| Code | Category | Recoverable | Description |
|
|
296
|
+
|------|----------|-------------|-------------|
|
|
297
|
+
| `ERR_INVALID_PLATFORM` | Validation | No | Platform not supported |
|
|
298
|
+
| `ERR_INVALID_DIMENSION` | Validation | No | Dimension not 2d or 3d |
|
|
299
|
+
| `ERR_INVALID_FPS` | Validation | No | FPS target not 30/60/120 |
|
|
300
|
+
| `ERR_SUBSKILL_NOT_FOUND` | Infrastructure | No | Sub-skill directory missing |
|
|
301
|
+
| `ERR_MISSING_CONTEXT` | Validation | Yes | Required context field missing |
|
|
302
|
+
|
|
303
|
+
---
|
|
304
|
+
|
|
305
|
+
## 12. Timeout & Retry Policy
|
|
306
|
+
|
|
307
|
+
| Parameter | Default | Maximum | Rationale |
|
|
308
|
+
|-----------|---------|---------|-----------|
|
|
309
|
+
| Decision timeout | N/A | N/A | Synchronous; < 50ms |
|
|
310
|
+
| Internal retries | Zero | Zero | Deterministic output |
|
|
311
|
+
|
|
312
|
+
---
|
|
313
|
+
|
|
314
|
+
## 13. Observability & Logging Schema
|
|
315
|
+
|
|
316
|
+
### OpenTelemetry Observability (MANDATORY)
|
|
317
|
+
|
|
318
|
+
- **Routing Telemetry**: EVERY time the Orchestrator makes a routing decision (platform + dimension → sub-skill), it MUST emit an OpenTelemetry Span recording `routing_latency` to track decision speed.
|
|
319
|
+
- **Analytics Events**: The Orchestrator MUST trigger an OTel Event detailing the selected context (platform, dimension, specialty, target_fps) whenever a sub-skill is activated, to feed FAANG-grade usage analytics.
|
|
320
|
+
|
|
321
|
+
### Log Entry Format
|
|
322
|
+
|
|
323
|
+
```json
|
|
324
|
+
{
|
|
325
|
+
"trace_id": "uuid",
|
|
326
|
+
"skill_name": "game-development",
|
|
327
|
+
"contract_version": "2.0.0",
|
|
328
|
+
"execution_id": "uuid",
|
|
329
|
+
"timestamp": "ISO-8601",
|
|
330
|
+
"request_type": "string",
|
|
331
|
+
"platform": "string",
|
|
332
|
+
"dimension": "string",
|
|
333
|
+
"primary_subskill": "string|null",
|
|
334
|
+
"secondary_subskills": "Array<string>|null",
|
|
335
|
+
"target_fps": "number",
|
|
336
|
+
"status": "success|error",
|
|
337
|
+
"error_code": "string|null",
|
|
338
|
+
"duration_ms": "number"
|
|
339
|
+
}
|
|
340
|
+
```
|
|
341
|
+
|
|
342
|
+
### Required Log Points
|
|
343
|
+
|
|
344
|
+
| Event | Log Level | Fields |
|
|
345
|
+
|-------|-----------|--------|
|
|
346
|
+
| Routing decision | INFO | platform, dimension, primary_subskill |
|
|
347
|
+
| Multi-sub-skill route | INFO | all sub-skills listed |
|
|
348
|
+
| Decision failed | ERROR | error_code, message |
|
|
349
|
+
|
|
350
|
+
### Metrics
|
|
351
|
+
|
|
352
|
+
| Metric | Type | Unit |
|
|
353
|
+
|--------|------|------|
|
|
354
|
+
| `gamedev.route.duration` | Histogram | ms |
|
|
355
|
+
| `gamedev.platform.distribution` | Counter | per platform |
|
|
356
|
+
| `gamedev.dimension.distribution` | Counter | per dimension |
|
|
357
|
+
| `gamedev.subskill.selected` | Counter | per sub-skill |
|
|
358
|
+
|
|
359
|
+
---
|
|
360
|
+
|
|
361
|
+
## 14. Security & Trust Model
|
|
362
|
+
|
|
363
|
+
### Data Handling
|
|
364
|
+
|
|
365
|
+
- Game Development does not access game engines, APIs, or user data.
|
|
366
|
+
- Platform and dimension inputs are treated as enum values.
|
|
367
|
+
- No credential handling, no PII processing, no network access.
|
|
368
|
+
|
|
369
|
+
---
|
|
370
|
+
|
|
371
|
+
## 15. Scalability Model
|
|
372
|
+
|
|
373
|
+
| Dimension | Constraint | Mitigation |
|
|
374
|
+
|-----------|-----------|------------|
|
|
375
|
+
| Throughput | CPU-bound routing | < 50ms; scales linearly |
|
|
376
|
+
| Concurrency | Stateless invocations | Unlimited parallel |
|
|
377
|
+
| Sub-skill count | 10 sub-skill directories | Static; grows only via skill additions |
|
|
378
|
+
| Memory per invocation | < 1 MB | No accumulation |
|
|
379
|
+
| Network | Zero network calls | No external dependency |
|
|
380
|
+
|
|
381
|
+
---
|
|
382
|
+
|
|
383
|
+
## 16. Concurrency Model
|
|
384
|
+
|
|
385
|
+
Fully parallel. No shared state. No coordination required.
|
|
386
|
+
|
|
387
|
+
---
|
|
388
|
+
|
|
389
|
+
## 17. Resource Lifecycle Management
|
|
390
|
+
|
|
391
|
+
All resources scoped to invocation. No persistent handles.
|
|
392
|
+
|
|
393
|
+
Sub-skill SKILL.md files are read by the caller, not by this skill.
|
|
394
|
+
|
|
395
|
+
---
|
|
396
|
+
|
|
397
|
+
## 18. Performance Constraints
|
|
398
|
+
|
|
399
|
+
| Operation | P50 Target | P99 Target | Hard Limit |
|
|
400
|
+
|-----------|-----------|-----------|------------|
|
|
401
|
+
| Routing decision | < 2 ms | < 5 ms | 20 ms |
|
|
402
|
+
| Full guide | < 10 ms | < 30 ms | 50 ms |
|
|
403
|
+
| Output size | ≤ 1,000 chars | ≤ 3,000 chars | 5,000 chars |
|
|
404
|
+
|
|
405
|
+
---
|
|
406
|
+
|
|
407
|
+
## 19. Operational Risks
|
|
408
|
+
|
|
409
|
+
| Risk | Likelihood | Impact | Mitigation |
|
|
410
|
+
|------|-----------|--------|------------|
|
|
411
|
+
| Sub-skill directory missing | Low | Routing fails | `ERR_SUBSKILL_NOT_FOUND` with directory path |
|
|
412
|
+
| Wrong platform selection | Medium | Wrong framework | Decision tree forces explicit choice |
|
|
413
|
+
| ECS overuse | Medium | Over-engineering | State Machine default; ECS only for 1000+ entities |
|
|
414
|
+
| Variable timestep | High | Non-deterministic physics | Fixed timestep mandated (50Hz) |
|
|
415
|
+
| Frame budget exceeded | High | Frame drops | Per-system budget with buffer (1.67ms) |
|
|
416
|
+
|
|
417
|
+
---
|
|
418
|
+
|
|
419
|
+
## 20. Compliance with skill-design-guide.md
|
|
420
|
+
|
|
421
|
+
| Requirement | Status | Evidence |
|
|
422
|
+
|-------------|--------|----------|
|
|
423
|
+
| YAML frontmatter complete | ✅ | name, description, metadata with category, version, triggers, coordinates_with |
|
|
424
|
+
| SKILL.md < 200 lines | ✅ | Entry point under 200 lines |
|
|
425
|
+
| Prerequisites documented | ✅ | No external dependencies (routing skill) |
|
|
426
|
+
| When to Use section | ✅ | Platform + dimension + specialty routing |
|
|
427
|
+
| Core content matches skill type | ✅ | Orchestrator type: routing table, decision trees |
|
|
428
|
+
| Troubleshooting section | ✅ | Anti-patterns table |
|
|
429
|
+
| Related section | ✅ | Cross-links to /game, mobile-developer, perf-optimizer |
|
|
430
|
+
| Content Map for multi-file | ✅ | Links to 10 sub-skill directories + engineering-spec.md |
|
|
431
|
+
| Contract versioning | ✅ | contract_version, backward_compatibility, breaking_changes |
|
|
432
|
+
| Compliance matrix structured | ✅ | This table with ✅/❌ + evidence |
|
|
433
|
+
|
|
434
|
+
---
|
|
435
|
+
|
|
436
|
+
## 21. Production Readiness Checklist
|
|
437
|
+
|
|
438
|
+
| Category | Check | Status |
|
|
439
|
+
|----------|-------|--------|
|
|
440
|
+
| **Functionality** | 10 sub-skill routing (platform + dimension + specialty) | ✅ |
|
|
441
|
+
| **Functionality** | Game loop (INPUT→UPDATE→RENDER, fixed timestep) | ✅ |
|
|
442
|
+
| **Functionality** | Performance budget (16.67ms at 60 FPS, per-system) | ✅ |
|
|
443
|
+
| **Functionality** | Pattern selection (6 patterns, State Machine default) | ✅ |
|
|
444
|
+
| **Functionality** | AI selection (4 complexity levels) | ✅ |
|
|
445
|
+
| **Functionality** | Collision strategy (4 types) | ✅ |
|
|
446
|
+
| **Functionality** | Input abstraction (actions, not keys) | ✅ |
|
|
447
|
+
| **Contracts** | Input/output/error schemas in pseudo-schema format | ✅ |
|
|
448
|
+
| **Contracts** | Contract versioning with semver | ✅ |
|
|
449
|
+
| **Failure** | Error taxonomy with 5 categorized codes | ✅ |
|
|
450
|
+
| **Failure** | No silent routing on ambiguous input | ✅ |
|
|
451
|
+
| **Failure** | Zero internal retries | ✅ |
|
|
452
|
+
| **Determinism** | Fixed routing, fixed budgets, fixed timestep | ✅ |
|
|
453
|
+
| **Security** | No engine access, no PII | ✅ |
|
|
454
|
+
| **Observability** | Structured log schema with 5 mandatory fields | ✅ |
|
|
455
|
+
| **Observability** | 4 metrics defined | ✅ |
|
|
456
|
+
| **Performance** | P50/P99 targets for all operations | ✅ |
|
|
457
|
+
| **Scalability** | Stateless; unlimited parallel | ✅ |
|
|
458
|
+
| **Compliance** | All skill-design-guide.md sections mapped with evidence | ✅ |
|
|
459
|
+
|
|
460
|
+
---
|
|
461
|
+
|
|
462
|
+
## 🔗 Related
|
|
463
|
+
|
|
464
|
+
| Item | Type | When to Read |
|
|
465
|
+
|------|------|--------------|
|
|
466
|
+
| [../SKILL.md](../SKILL.md) | Parent | Quick reference routing tables |
|
|
467
|
+
| `game-development/2d-games` | Sub-skill | 2D sprite and tilemap systems |
|
|
468
|
+
| `game-development/3d-games` | Sub-skill | 3D rendering and physics |
|
|
469
|
+
| `game-development/web-games` | Sub-skill | Browser game frameworks |
|
|
470
|
+
| `game-development/mobile-games` | Sub-skill | Mobile constraints |
|
|
471
|
+
| `game-development/pc-games` | Sub-skill | Engine selection |
|
|
472
|
+
| `game-development/vr-ar` | Sub-skill | VR/AR comfort and performance |
|
|
473
|
+
| `game-development/game-design` | Sub-skill | GDD and balancing |
|
|
474
|
+
| `game-development/multiplayer` | Sub-skill | Networking architecture |
|
|
475
|
+
| `game-development/game-art` | Sub-skill | Visual style and pipeline |
|
|
476
|
+
| `game-development/game-audio` | Sub-skill | Sound design and adaptive audio |
|
|
477
|
+
|
|
478
|
+
---
|
|
479
|
+
|
|
480
|
+
⚡ PikaKit v3.9.134
|
|
@@ -0,0 +1,144 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: vr-ar
|
|
3
|
+
description: VR/AR development principles. Comfort, interaction, performance requirements.
|
|
4
|
+
category: game-development-subskill
|
|
5
|
+
triggers: ["VR", "AR", "XR", "virtual reality", "augmented reality"]
|
|
6
|
+
coordinates_with: ["game-development", "3d-games", "perf-optimizer"]
|
|
7
|
+
success_metrics: ["100% VR games maintain 90 FPS", "0 motion sickness in playtests"]
|
|
8
|
+
metadata:
|
|
9
|
+
author: pikakit
|
|
10
|
+
version: "3.9.134"
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
# VR/AR Development
|
|
14
|
+
|
|
15
|
+
> Immersive experience principles.
|
|
16
|
+
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
## 1. Platform Selection
|
|
20
|
+
|
|
21
|
+
### VR Platforms
|
|
22
|
+
|
|
23
|
+
| Platform | Use Case |
|
|
24
|
+
|----------|----------|
|
|
25
|
+
| **Quest** | Standalone, wireless |
|
|
26
|
+
| **PCVR** | High fidelity |
|
|
27
|
+
| **PSVR** | Console market |
|
|
28
|
+
| **WebXR** | Browser-based |
|
|
29
|
+
|
|
30
|
+
### AR Platforms
|
|
31
|
+
|
|
32
|
+
| Platform | Use Case |
|
|
33
|
+
|----------|----------|
|
|
34
|
+
| **ARKit** | iOS devices |
|
|
35
|
+
| **ARCore** | Android devices |
|
|
36
|
+
| **WebXR** | Browser AR |
|
|
37
|
+
| **HoloLens** | Enterprise |
|
|
38
|
+
|
|
39
|
+
---
|
|
40
|
+
|
|
41
|
+
## 2. Comfort Principles
|
|
42
|
+
|
|
43
|
+
### Motion Sickness Prevention
|
|
44
|
+
|
|
45
|
+
| Cause | Solution |
|
|
46
|
+
|-------|----------|
|
|
47
|
+
| **Locomotion** | Teleport, snap turn |
|
|
48
|
+
| **Low FPS** | Maintain 90 FPS |
|
|
49
|
+
| **Camera shake** | Avoid or minimize |
|
|
50
|
+
| **Rapid acceleration** | Gradual movement |
|
|
51
|
+
|
|
52
|
+
### Comfort Settings
|
|
53
|
+
|
|
54
|
+
- Vignette during movement
|
|
55
|
+
- Snap vs smooth turning
|
|
56
|
+
- Seated vs standing modes
|
|
57
|
+
- Height calibration
|
|
58
|
+
|
|
59
|
+
---
|
|
60
|
+
|
|
61
|
+
## 3. Performance Requirements
|
|
62
|
+
|
|
63
|
+
### Target Metrics
|
|
64
|
+
|
|
65
|
+
| Platform | FPS | Resolution |
|
|
66
|
+
|----------|-----|------------|
|
|
67
|
+
| Quest 2 | 72-90 | 1832x1920 |
|
|
68
|
+
| Quest 3 | 90-120 | 2064x2208 |
|
|
69
|
+
| PCVR | 90 | 2160x2160+ |
|
|
70
|
+
| PSVR2 | 90-120 | 2000x2040 |
|
|
71
|
+
|
|
72
|
+
### Frame Budget
|
|
73
|
+
|
|
74
|
+
- VR requires consistent frame times
|
|
75
|
+
- Single dropped frame = visible judder
|
|
76
|
+
- 90 FPS = 11.11ms budget
|
|
77
|
+
|
|
78
|
+
---
|
|
79
|
+
|
|
80
|
+
## 4. Interaction Principles
|
|
81
|
+
|
|
82
|
+
### Controller Interaction
|
|
83
|
+
|
|
84
|
+
| Type | Use |
|
|
85
|
+
|------|-----|
|
|
86
|
+
| **Point + click** | UI, distant objects |
|
|
87
|
+
| **Grab** | Manipulation |
|
|
88
|
+
| **Gesture** | Magic, special actions |
|
|
89
|
+
| **Physical** | Throwing, swinging |
|
|
90
|
+
|
|
91
|
+
### Hand Tracking
|
|
92
|
+
|
|
93
|
+
- More immersive but less precise
|
|
94
|
+
- Good for: social, casual
|
|
95
|
+
- Challenging for: action, precision
|
|
96
|
+
|
|
97
|
+
---
|
|
98
|
+
|
|
99
|
+
## 5. Spatial Design
|
|
100
|
+
|
|
101
|
+
### World Scale
|
|
102
|
+
|
|
103
|
+
- 1 unit = 1 meter (critical)
|
|
104
|
+
- Objects must feel right size
|
|
105
|
+
- Test with real measurements
|
|
106
|
+
|
|
107
|
+
### Depth Cues
|
|
108
|
+
|
|
109
|
+
| Cue | Importance |
|
|
110
|
+
|-----|------------|
|
|
111
|
+
| Stereo | Primary depth |
|
|
112
|
+
| Motion parallax | Secondary |
|
|
113
|
+
| Shadows | Grounding |
|
|
114
|
+
| Occlusion | Layering |
|
|
115
|
+
|
|
116
|
+
---
|
|
117
|
+
|
|
118
|
+
## 6. Anti-Patterns
|
|
119
|
+
|
|
120
|
+
| ❌ Don't | ✅ Do |
|
|
121
|
+
|----------|-------|
|
|
122
|
+
| Move camera without player | Player controls camera |
|
|
123
|
+
| Drop below 90 FPS | Maintain frame rate |
|
|
124
|
+
| Use tiny UI text | Large, readable text |
|
|
125
|
+
| Ignore arm length | Scale to player reach |
|
|
126
|
+
|
|
127
|
+
---
|
|
128
|
+
|
|
129
|
+
> **Remember:** Comfort is not optional. Sick players don't play.
|
|
130
|
+
|
|
131
|
+
---
|
|
132
|
+
|
|
133
|
+
## 🔗 Related
|
|
134
|
+
|
|
135
|
+
| Item | Type | When to Read |
|
|
136
|
+
|------|------|--------------|
|
|
137
|
+
| [../SKILL.md](../SKILL.md) | Parent | Game loop and perf budget |
|
|
138
|
+
| `game-development/3d-games` | Sibling | 3D rendering fundamentals |
|
|
139
|
+
| `game-development/game-audio` | Sibling | 3D spatial audio for VR |
|
|
140
|
+
| `perf-optimizer` | Skill | Frame time profiling |
|
|
141
|
+
|
|
142
|
+
---
|
|
143
|
+
|
|
144
|
+
⚡ PikaKit v3.9.134
|