agent-skill-kit 3.9.135
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/global.d.ts +80 -0
- package/.agent/rules/GEMINI.md +210 -0
- package/.agent/rules/autopilot.md +287 -0
- package/.agent/rules/code-rules.md +227 -0
- package/.agent/scripts/audit_workflows.ts +23 -0
- package/.agent/scripts/auto_preview.ts +170 -0
- package/.agent/scripts/checklist.ts +180 -0
- package/.agent/scripts/compile-agents.ts +237 -0
- package/.agent/scripts/fix_skills.ts +49 -0
- package/.agent/scripts/session_manager.ts +222 -0
- package/.agent/scripts/skill-audit.ts +255 -0
- package/.agent/scripts/sync_workflows.ts +54 -0
- package/.agent/scripts/utils/colors.ts +58 -0
- package/.agent/scripts/utils/process-manager.ts +131 -0
- package/.agent/scripts/utils/reporter.ts +192 -0
- package/.agent/scripts/utils/runner.ts +128 -0
- package/.agent/scripts/verify_all.ts +243 -0
- package/.agent/scripts/version-sync.ts +256 -0
- package/.agent/skills/SKILL_INDEX.md +129 -0
- package/.agent/skills/agent-browser/AGENTS.md +728 -0
- package/.agent/skills/agent-browser/SKILL.md +193 -0
- package/.agent/skills/agent-browser/rules/_sections.md +15 -0
- package/.agent/skills/agent-browser/rules/_template.md +32 -0
- package/.agent/skills/agent-browser/rules/engineering-spec.md +528 -0
- package/.agent/skills/agent-browser/scripts/browser_cli.ts +52 -0
- package/.agent/skills/agent-browser/scripts/session_manager.ts +166 -0
- package/.agent/skills/ai-artist/AGENTS.md +1082 -0
- package/.agent/skills/ai-artist/SKILL.md +186 -0
- package/.agent/skills/ai-artist/rules/_sections.md +30 -0
- package/.agent/skills/ai-artist/rules/_template.md +32 -0
- package/.agent/skills/ai-artist/rules/domain-code.md +118 -0
- package/.agent/skills/ai-artist/rules/domain-marketing.md +105 -0
- package/.agent/skills/ai-artist/rules/engineering-spec.md +519 -0
- package/.agent/skills/ai-artist/rules/image-prompts.md +195 -0
- package/.agent/skills/ai-artist/rules/model-syntax.md +115 -0
- package/.agent/skills/ai-artist/scripts/prompt_compiler.ts +72 -0
- package/.agent/skills/ai-artist/templates/image-core.txt +1 -0
- package/.agent/skills/ai-artist/templates/llm-core.txt +6 -0
- package/.agent/skills/api-architect/AGENTS.md +1896 -0
- package/.agent/skills/api-architect/SKILL.md +173 -0
- package/.agent/skills/api-architect/rules/_sections.md +35 -0
- package/.agent/skills/api-architect/rules/_template.md +32 -0
- package/.agent/skills/api-architect/rules/api-style.md +115 -0
- package/.agent/skills/api-architect/rules/auth.md +134 -0
- package/.agent/skills/api-architect/rules/documentation.md +131 -0
- package/.agent/skills/api-architect/rules/engineering-spec.md +505 -0
- package/.agent/skills/api-architect/rules/graphql.md +154 -0
- package/.agent/skills/api-architect/rules/rate-limiting.md +76 -0
- package/.agent/skills/api-architect/rules/response.md +138 -0
- package/.agent/skills/api-architect/rules/rest.md +113 -0
- package/.agent/skills/api-architect/rules/security-testing.md +146 -0
- package/.agent/skills/api-architect/rules/trpc.md +129 -0
- package/.agent/skills/api-architect/rules/versioning.md +100 -0
- package/.agent/skills/api-architect/scripts/api_validator.ts +413 -0
- package/.agent/skills/auth-patterns/AGENTS.md +1830 -0
- package/.agent/skills/auth-patterns/SKILL.md +163 -0
- package/.agent/skills/auth-patterns/rules/_sections.md +30 -0
- package/.agent/skills/auth-patterns/rules/_template.md +32 -0
- package/.agent/skills/auth-patterns/rules/engineering-spec.md +515 -0
- package/.agent/skills/auth-patterns/rules/jwt-deep.md +196 -0
- package/.agent/skills/auth-patterns/rules/mfa.md +174 -0
- package/.agent/skills/auth-patterns/rules/oauth2.md +134 -0
- package/.agent/skills/auth-patterns/rules/passkey.md +243 -0
- package/.agent/skills/auth-patterns/rules/rbac-abac.md +206 -0
- package/.agent/skills/auth-patterns/rules/session.md +183 -0
- package/.agent/skills/auth-patterns/scripts/auth_validator.ts +121 -0
- package/.agent/skills/chrome-devtools/AGENTS.md +952 -0
- package/.agent/skills/chrome-devtools/SKILL.md +160 -0
- package/.agent/skills/chrome-devtools/rules/_sections.md +25 -0
- package/.agent/skills/chrome-devtools/rules/_template.md +32 -0
- package/.agent/skills/chrome-devtools/rules/aria-snapshot.md +95 -0
- package/.agent/skills/chrome-devtools/rules/engineering-spec.md +510 -0
- package/.agent/skills/chrome-devtools/rules/scripts-guide.md +174 -0
- package/.agent/skills/chrome-devtools/scripts/aria-snapshot.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/click.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/console.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/core_cli.ts +79 -0
- package/.agent/skills/chrome-devtools/scripts/evaluate.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/fill.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/navigate.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/network.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/performance.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/screenshot.ts +3 -0
- package/.agent/skills/chrome-devtools/scripts/select-ref.ts +3 -0
- package/.agent/skills/cicd-pipeline/AGENTS.md +809 -0
- package/.agent/skills/cicd-pipeline/SKILL.md +164 -0
- package/.agent/skills/cicd-pipeline/rules/_sections.md +15 -0
- package/.agent/skills/cicd-pipeline/rules/_template.md +32 -0
- package/.agent/skills/cicd-pipeline/rules/engineering-spec.md +477 -0
- package/.agent/skills/cicd-pipeline/scripts/flag-manager.ts +253 -0
- package/.agent/skills/cicd-pipeline/scripts/pipeline_validator.ts +133 -0
- package/.agent/skills/code-constitution/AGENTS.md +597 -0
- package/.agent/skills/code-constitution/CHANGELOG.md +216 -0
- package/.agent/skills/code-constitution/SKILL.md +191 -0
- package/.agent/skills/code-constitution/VERSION +3 -0
- package/.agent/skills/code-constitution/examples/violation-backend-mutation/after.tsx +59 -0
- package/.agent/skills/code-constitution/examples/violation-backend-mutation/before.tsx +42 -0
- package/.agent/skills/code-constitution/examples/violation-backend-mutation/explanation.md +91 -0
- package/.agent/skills/code-constitution/examples/violation-chart-injection/after.tsx +99 -0
- package/.agent/skills/code-constitution/examples/violation-chart-injection/before.tsx +57 -0
- package/.agent/skills/code-constitution/examples/violation-chart-injection/explanation.md +120 -0
- package/.agent/skills/code-constitution/knowledge/lessons-learned.yaml +3 -0
- package/.agent/skills/code-constitution/metadata/precedence.yaml +117 -0
- package/.agent/skills/code-constitution/metadata/scope-map.yaml +156 -0
- package/.agent/skills/code-constitution/proposals/v1.1-change-proposal-template.md +201 -0
- package/.agent/skills/code-constitution/resources/AUTHORITY_MODEL.md +115 -0
- package/.agent/skills/code-constitution/resources/ENFORCEMENT_GUIDE.md +246 -0
- package/.agent/skills/code-constitution/resources/LOAD_ORDER.md +86 -0
- package/.agent/skills/code-constitution/rules/_sections.md +15 -0
- package/.agent/skills/code-constitution/rules/_template.md +32 -0
- package/.agent/skills/code-constitution/rules/constitution/master-constitution.md +210 -0
- package/.agent/skills/code-constitution/rules/doctrines/architecture/architecture-doctrine.md +188 -0
- package/.agent/skills/code-constitution/rules/doctrines/backend/backend-data-engine-doctrine.md +218 -0
- package/.agent/skills/code-constitution/rules/doctrines/commercial/commercial-guardrails-doctrine.md +196 -0
- package/.agent/skills/code-constitution/rules/doctrines/data/data-integrity-doctrine.md +202 -0
- package/.agent/skills/code-constitution/rules/doctrines/frontend/frontend-mobile-doctrine.md +169 -0
- package/.agent/skills/code-constitution/rules/doctrines/frontend/interaction-patterns-doctrine.md +176 -0
- package/.agent/skills/code-constitution/rules/doctrines/learning/learning-engine-doctrine.md +192 -0
- package/.agent/skills/code-constitution/rules/doctrines/performance/performance-doctrine.md +180 -0
- package/.agent/skills/code-constitution/rules/doctrines/review/code-review-doctrine.md +174 -0
- package/.agent/skills/code-constitution/rules/enforcement/agents/agent-enforcement-protocol.md +218 -0
- package/.agent/skills/code-constitution/rules/enforcement/agents/agent-system-prompt.md +196 -0
- package/.agent/skills/code-constitution/rules/enforcement/checklists/backend-api-review-checklist.md +131 -0
- package/.agent/skills/code-constitution/rules/enforcement/checklists/chart-component-review-checklist.md +147 -0
- package/.agent/skills/code-constitution/rules/enforcement/checklists/frontend-review-checklist.md +194 -0
- package/.agent/skills/code-constitution/rules/enforcement/playbooks/doctrine-violation-playbook.md +236 -0
- package/.agent/skills/code-constitution/rules/engineering-spec.md +561 -0
- package/.agent/skills/code-constitution/scripts/audit_pr.ts +219 -0
- package/.agent/skills/code-constitution/scripts/check_boundaries.ts +134 -0
- package/.agent/skills/code-constitution/scripts/learn.ts +202 -0
- package/.agent/skills/code-constitution/scripts/validate_doctrine.ts +287 -0
- package/.agent/skills/code-craft/AGENTS.md +803 -0
- package/.agent/skills/code-craft/SKILL.md +170 -0
- package/.agent/skills/code-craft/rules/_sections.md +20 -0
- package/.agent/skills/code-craft/rules/_template.md +32 -0
- package/.agent/skills/code-craft/rules/engineering-spec.md +447 -0
- package/.agent/skills/code-craft/rules/verification-scripts.md +83 -0
- package/.agent/skills/code-craft/scripts/code_quality_checker.ts +193 -0
- package/.agent/skills/code-review/AGENTS.md +1664 -0
- package/.agent/skills/code-review/SKILL.md +152 -0
- package/.agent/skills/code-review/rules/_sections.md +15 -0
- package/.agent/skills/code-review/rules/_template.md +32 -0
- package/.agent/skills/code-review/rules/engineering-spec.md +466 -0
- package/.agent/skills/code-review/scripts/lint_runner.ts +213 -0
- package/.agent/skills/code-review/scripts/type_coverage.ts +118 -0
- package/.agent/skills/context-engineering/AGENTS.md +499 -0
- package/.agent/skills/context-engineering/SKILL.md +147 -0
- package/.agent/skills/context-engineering/rules/_sections.md +15 -0
- package/.agent/skills/context-engineering/rules/_template.md +32 -0
- package/.agent/skills/context-engineering/rules/engineering-spec.md +463 -0
- package/.agent/skills/context-engineering/scripts/context_analyzer.ts +127 -0
- package/.agent/skills/copywriting/AGENTS.md +501 -0
- package/.agent/skills/copywriting/SKILL.md +188 -0
- package/.agent/skills/copywriting/rules/_sections.md +15 -0
- package/.agent/skills/copywriting/rules/_template.md +32 -0
- package/.agent/skills/copywriting/rules/engineering-spec.md +465 -0
- package/.agent/skills/copywriting/scripts/copy_validator.ts +185 -0
- package/.agent/skills/data-modeler/AGENTS.md +814 -0
- package/.agent/skills/data-modeler/SKILL.md +195 -0
- package/.agent/skills/data-modeler/rules/_sections.md +15 -0
- package/.agent/skills/data-modeler/rules/_template.md +32 -0
- package/.agent/skills/data-modeler/rules/database-selection.md +124 -0
- package/.agent/skills/data-modeler/rules/engineering-spec.md +479 -0
- package/.agent/skills/data-modeler/rules/indexing.md +166 -0
- package/.agent/skills/data-modeler/rules/migrations.md +176 -0
- package/.agent/skills/data-modeler/rules/optimization.md +161 -0
- package/.agent/skills/data-modeler/rules/orm-selection.md +155 -0
- package/.agent/skills/data-modeler/rules/schema-design.md +162 -0
- package/.agent/skills/data-modeler/scripts/schema_validator.ts +357 -0
- package/.agent/skills/debug-pro/AGENTS.md +798 -0
- package/.agent/skills/debug-pro/SKILL.md +193 -0
- package/.agent/skills/debug-pro/defense-in-depth/SKILL.md +148 -0
- package/.agent/skills/debug-pro/root-cause-tracing/SKILL.md +196 -0
- package/.agent/skills/debug-pro/root-cause-tracing/find-polluter.sh +63 -0
- package/.agent/skills/debug-pro/rules/_sections.md +15 -0
- package/.agent/skills/debug-pro/rules/_template.md +32 -0
- package/.agent/skills/debug-pro/rules/engineering-spec.md +491 -0
- package/.agent/skills/debug-pro/scripts/debug_verifier.ts +148 -0
- package/.agent/skills/debug-pro/verification-before-completion/SKILL.md +160 -0
- package/.agent/skills/design-system/AGENTS.md +4216 -0
- package/.agent/skills/design-system/SKILL.md +186 -0
- package/.agent/skills/design-system/rules/_sections.md +65 -0
- package/.agent/skills/design-system/rules/_template.md +32 -0
- package/.agent/skills/design-system/rules/animation-guide.md +355 -0
- package/.agent/skills/design-system/rules/color-system.md +335 -0
- package/.agent/skills/design-system/rules/color-systems.md +133 -0
- package/.agent/skills/design-system/rules/decision-trees.md +442 -0
- package/.agent/skills/design-system/rules/design-extraction.md +152 -0
- package/.agent/skills/design-system/rules/engineering-spec.md +484 -0
- package/.agent/skills/design-system/rules/motion-design.md +161 -0
- package/.agent/skills/design-system/rules/motion-graphics.md +330 -0
- package/.agent/skills/design-system/rules/spatial-composition.md +184 -0
- package/.agent/skills/design-system/rules/typography-system.md +369 -0
- package/.agent/skills/design-system/rules/typography.md +124 -0
- package/.agent/skills/design-system/rules/ux-psychology.md +565 -0
- package/.agent/skills/design-system/rules/visual-effects.md +407 -0
- package/.agent/skills/design-system/scripts/accessibility_checker.ts +292 -0
- package/.agent/skills/design-system/scripts/ux_audit.ts +356 -0
- package/.agent/skills/doc-templates/AGENTS.md +820 -0
- package/.agent/skills/doc-templates/SKILL.md +260 -0
- package/.agent/skills/doc-templates/rules/_sections.md +20 -0
- package/.agent/skills/doc-templates/rules/_template.md +32 -0
- package/.agent/skills/doc-templates/rules/doc.md +355 -0
- package/.agent/skills/doc-templates/rules/engineering-spec.md +422 -0
- package/.agent/skills/doc-templates/scripts/editor-server.ts +162 -0
- package/.agent/skills/doc-templates/scripts/inject_otel.ts +22 -0
- package/.agent/skills/doc-templates/scripts/kanban-server.ts +171 -0
- package/.agent/skills/doc-templates/scripts/markdown-server.ts +185 -0
- package/.agent/skills/e2e-automation/AGENTS.md +882 -0
- package/.agent/skills/e2e-automation/SKILL.md +175 -0
- package/.agent/skills/e2e-automation/rules/_sections.md +20 -0
- package/.agent/skills/e2e-automation/rules/_template.md +32 -0
- package/.agent/skills/e2e-automation/rules/aria-snapshot.md +185 -0
- package/.agent/skills/e2e-automation/rules/engineering-spec.md +501 -0
- package/.agent/skills/e2e-automation/scripts/playwright_runner.ts +208 -0
- package/.agent/skills/execution-reporter/AGENTS.md +419 -0
- package/.agent/skills/execution-reporter/SKILL.md +152 -0
- package/.agent/skills/execution-reporter/rules/_sections.md +15 -0
- package/.agent/skills/execution-reporter/rules/_template.md +32 -0
- package/.agent/skills/execution-reporter/rules/engineering-spec.md +389 -0
- package/.agent/skills/game-development/2d-games/SKILL.md +140 -0
- package/.agent/skills/game-development/3d-games/SKILL.md +156 -0
- package/.agent/skills/game-development/AGENTS.md +783 -0
- package/.agent/skills/game-development/SKILL.md +178 -0
- package/.agent/skills/game-development/game-art/SKILL.md +207 -0
- package/.agent/skills/game-development/game-audio/SKILL.md +211 -0
- package/.agent/skills/game-development/game-design/SKILL.md +151 -0
- package/.agent/skills/game-development/mobile-games/SKILL.md +130 -0
- package/.agent/skills/game-development/multiplayer/SKILL.md +154 -0
- package/.agent/skills/game-development/pc-games/SKILL.md +167 -0
- package/.agent/skills/game-development/rules/_sections.md +15 -0
- package/.agent/skills/game-development/rules/_template.md +32 -0
- package/.agent/skills/game-development/rules/engineering-spec.md +480 -0
- package/.agent/skills/game-development/vr-ar/SKILL.md +144 -0
- package/.agent/skills/game-development/web-games/SKILL.md +173 -0
- package/.agent/skills/git-workflow/AGENTS.md +554 -0
- package/.agent/skills/git-workflow/SKILL.md +181 -0
- package/.agent/skills/git-workflow/rules/_sections.md +15 -0
- package/.agent/skills/git-workflow/rules/_template.md +32 -0
- package/.agent/skills/git-workflow/rules/engineering-spec.md +518 -0
- package/.agent/skills/gitops/AGENTS.md +921 -0
- package/.agent/skills/gitops/SKILL.md +163 -0
- package/.agent/skills/gitops/rules/_sections.md +25 -0
- package/.agent/skills/gitops/rules/_template.md +32 -0
- package/.agent/skills/gitops/rules/argocd-setup.md +148 -0
- package/.agent/skills/gitops/rules/engineering-spec.md +450 -0
- package/.agent/skills/gitops/rules/sync-policies.md +145 -0
- package/.agent/skills/google-adk-python/AGENTS.md +1054 -0
- package/.agent/skills/google-adk-python/SKILL.md +168 -0
- package/.agent/skills/google-adk-python/rules/_sections.md +25 -0
- package/.agent/skills/google-adk-python/rules/_template.md +32 -0
- package/.agent/skills/google-adk-python/rules/deployment.md +138 -0
- package/.agent/skills/google-adk-python/rules/engineering-spec.md +451 -0
- package/.agent/skills/google-adk-python/rules/multi-agent.md +146 -0
- package/.agent/skills/google-adk-python/rules/tools.md +131 -0
- package/.agent/skills/idea-storm/AGENTS.md +995 -0
- package/.agent/skills/idea-storm/SKILL.md +160 -0
- package/.agent/skills/idea-storm/rules/_sections.md +25 -0
- package/.agent/skills/idea-storm/rules/_template.md +32 -0
- package/.agent/skills/idea-storm/rules/architecture-debate.md +122 -0
- package/.agent/skills/idea-storm/rules/dynamic-questioning.md +374 -0
- package/.agent/skills/idea-storm/rules/engineering-spec.md +466 -0
- package/.agent/skills/knowledge-compiler/SKILL.md +320 -0
- package/.agent/skills/knowledge-graph/AGENTS.md +762 -0
- package/.agent/skills/knowledge-graph/SKILL.md +157 -0
- package/.agent/skills/knowledge-graph/rules/_sections.md +15 -0
- package/.agent/skills/knowledge-graph/rules/_template.md +32 -0
- package/.agent/skills/knowledge-graph/rules/engineering-spec.md +439 -0
- package/.agent/skills/knowledge-linter/SKILL.md +217 -0
- package/.agent/skills/lifecycle-orchestrator/AGENTS.md +989 -0
- package/.agent/skills/lifecycle-orchestrator/SKILL.md +169 -0
- package/.agent/skills/lifecycle-orchestrator/rules/_sections.md +15 -0
- package/.agent/skills/lifecycle-orchestrator/rules/_template.md +32 -0
- package/.agent/skills/lifecycle-orchestrator/rules/engineering-spec.md +525 -0
- package/.agent/skills/lifecycle-orchestrator/scripts/state_manager.ts +189 -0
- package/.agent/skills/mcp-builder/AGENTS.md +1653 -0
- package/.agent/skills/mcp-builder/SKILL.md +166 -0
- package/.agent/skills/mcp-builder/rules/_sections.md +40 -0
- package/.agent/skills/mcp-builder/rules/_template.md +32 -0
- package/.agent/skills/mcp-builder/rules/best-practices.md +157 -0
- package/.agent/skills/mcp-builder/rules/design-principles.md +105 -0
- package/.agent/skills/mcp-builder/rules/engineering-spec.md +473 -0
- package/.agent/skills/mcp-builder/rules/evaluation.md +103 -0
- package/.agent/skills/mcp-builder/rules/python-implementation.md +249 -0
- package/.agent/skills/mcp-builder/rules/quickstart.md +111 -0
- package/.agent/skills/mcp-builder/rules/typescript-implementation.md +280 -0
- package/.agent/skills/mcp-management/AGENTS.md +837 -0
- package/.agent/skills/mcp-management/SKILL.md +164 -0
- package/.agent/skills/mcp-management/rules/_sections.md +25 -0
- package/.agent/skills/mcp-management/rules/_template.md +32 -0
- package/.agent/skills/mcp-management/rules/cli-usage.md +146 -0
- package/.agent/skills/mcp-management/rules/engineering-spec.md +501 -0
- package/.agent/skills/mcp-management/rules/protocol.md +159 -0
- package/.agent/skills/media-processing/AGENTS.md +479 -0
- package/.agent/skills/media-processing/SKILL.md +176 -0
- package/.agent/skills/media-processing/rules/_sections.md +15 -0
- package/.agent/skills/media-processing/rules/_template.md +32 -0
- package/.agent/skills/media-processing/rules/engineering-spec.md +452 -0
- package/.agent/skills/media-processing/scripts/convert-video.ts +155 -0
- package/.agent/skills/media-processing/scripts/optimize-image.ts +127 -0
- package/.agent/skills/mobile-design/AGENTS.md +6531 -0
- package/.agent/skills/mobile-design/SKILL.md +165 -0
- package/.agent/skills/mobile-design/rules/_sections.md +45 -0
- package/.agent/skills/mobile-design/rules/_template.md +32 -0
- package/.agent/skills/mobile-design/rules/decision-trees.md +540 -0
- package/.agent/skills/mobile-design/rules/engineering-spec.md +467 -0
- package/.agent/skills/mobile-design/rules/mobile-backend.md +516 -0
- package/.agent/skills/mobile-design/rules/mobile-color-system.md +436 -0
- package/.agent/skills/mobile-design/rules/mobile-debugging.md +146 -0
- package/.agent/skills/mobile-design/rules/mobile-design-thinking.md +381 -0
- package/.agent/skills/mobile-design/rules/mobile-navigation.md +474 -0
- package/.agent/skills/mobile-design/rules/mobile-performance.md +783 -0
- package/.agent/skills/mobile-design/rules/mobile-testing.md +380 -0
- package/.agent/skills/mobile-design/rules/mobile-typography.md +449 -0
- package/.agent/skills/mobile-design/rules/platform-android.md +682 -0
- package/.agent/skills/mobile-design/rules/platform-ios.md +577 -0
- package/.agent/skills/mobile-design/rules/touch-psychology.md +553 -0
- package/.agent/skills/mobile-design/scripts/mobile_audit.ts +309 -0
- package/.agent/skills/mobile-developer/AGENTS.md +904 -0
- package/.agent/skills/mobile-developer/SKILL.md +194 -0
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---
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name: game-development
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description: >-
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Game development orchestrator: game loop, physics, AI, collision, and platform-specific routing.
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Use when building 2D/3D games, game mechanics, or game-specific performance optimization.
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NOT for web applications (use react-pro) or general performance (use perf-optimizer).
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category: game-development-subskill
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triggers: ["game", "game development", "Unity", "Godot", "Phaser", "game engine"]
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coordinates_with: ["perf-optimizer", "mobile-developer", "shader"]
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success_metrics: ["100% correct sub-skill routing", "<5ms routing latency"]
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metadata:
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author: pikakit
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version: "3.9.134"
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---
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# Game Development — Orchestrator
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> Route to right sub-skill. Fixed timestep. 16.67ms budget. Input abstraction.
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---
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## Prerequisites
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**Required:** None — Game Development is a routing and principles skill.
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---
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| Situation | Action |
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| Starting a game project | Route by platform + dimension below |
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| Need game loop architecture | Read game loop section |
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| Performance questions | Read performance budget section |
|
|
35
|
+
| Architecture review | Read `rules/engineering-spec.md` |
|
|
36
|
+
|
|
37
|
+
---
|
|
38
|
+
|
|
39
|
+
## System Boundaries
|
|
40
|
+
|
|
41
|
+
| Owned by This Skill | NOT Owned |
|
|
42
|
+
|---------------------|-----------|
|
|
43
|
+
| Sub-skill routing (10 sub-skills) | Platform-specific code (→ sub-skills) |
|
|
44
|
+
| Game loop pattern (INPUT→UPDATE→RENDER) | Engine configuration |
|
|
45
|
+
| Performance budget (16.67ms at 60 FPS) | Profiling tools (→ perf-optimizer) |
|
|
46
|
+
| Pattern selection (6 patterns) | Shader code (→ shader) |
|
|
47
|
+
| AI type selection (4 types) | Mobile builds (→ mobile-developer) |
|
|
48
|
+
|
|
49
|
+
**Orchestrator skill:** Routes to sub-skills. Does NOT invoke them automatically.
|
|
50
|
+
|
|
51
|
+
---
|
|
52
|
+
|
|
53
|
+
## Sub-Skill Routing
|
|
54
|
+
|
|
55
|
+
### By Platform
|
|
56
|
+
|
|
57
|
+
| Platform | Sub-Skill |
|
|
58
|
+
|----------|-----------|
|
|
59
|
+
| Web (HTML5, WebGL) | `game-development/web-games` |
|
|
60
|
+
| Mobile (iOS, Android) | `game-development/mobile-games` |
|
|
61
|
+
| PC (Steam, Desktop) | `game-development/pc-games` |
|
|
62
|
+
| VR/AR headsets | `game-development/vr-ar` |
|
|
63
|
+
|
|
64
|
+
### By Dimension
|
|
65
|
+
|
|
66
|
+
| Dimension | Sub-Skill |
|
|
67
|
+
|-----------|-----------|
|
|
68
|
+
| 2D (sprites, tilemaps) | `game-development/2d-games` |
|
|
69
|
+
| 3D (meshes, shaders) | `game-development/3d-games` |
|
|
70
|
+
|
|
71
|
+
### By Specialty
|
|
72
|
+
|
|
73
|
+
| Specialty | Sub-Skill |
|
|
74
|
+
|-----------|-----------|
|
|
75
|
+
| GDD, balancing, psychology | `game-development/game-design` |
|
|
76
|
+
| Multiplayer networking | `game-development/multiplayer` |
|
|
77
|
+
| Visual style, assets, animation | `game-development/game-art` |
|
|
78
|
+
| Sound design, music, adaptive audio | `game-development/game-audio` |
|
|
79
|
+
|
|
80
|
+
---
|
|
81
|
+
|
|
82
|
+
## Game Loop (Universal)
|
|
83
|
+
|
|
84
|
+
```
|
|
85
|
+
INPUT → Read player actions
|
|
86
|
+
UPDATE → Process game logic (fixed timestep: 50Hz)
|
|
87
|
+
RENDER → Draw the frame (interpolated)
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
**Fixed timestep mandatory.** Physics at 50Hz. Render interpolated. No variable delta for physics.
|
|
91
|
+
|
|
92
|
+
---
|
|
93
|
+
|
|
94
|
+
## Performance Budget (60 FPS = 16.67ms)
|
|
95
|
+
|
|
96
|
+
| System | Budget |
|
|
97
|
+
|--------|--------|
|
|
98
|
+
| Input | 1 ms |
|
|
99
|
+
| Physics | 3 ms |
|
|
100
|
+
| AI | 2 ms |
|
|
101
|
+
| Game Logic | 4 ms |
|
|
102
|
+
| Rendering | 5 ms |
|
|
103
|
+
| Buffer | 1.67 ms |
|
|
104
|
+
|
|
105
|
+
---
|
|
106
|
+
|
|
107
|
+
## Pattern Selection
|
|
108
|
+
|
|
109
|
+
| Pattern | Use When |
|
|
110
|
+
|---------|----------|
|
|
111
|
+
| **State Machine** | 3-5 discrete states (DEFAULT — start here) |
|
|
112
|
+
| **Object Pooling** | Frequent spawn/destroy (bullets, particles) |
|
|
113
|
+
| **Observer/Events** | Cross-system communication |
|
|
114
|
+
| **ECS** | 1000+ similar entities (RTS units) |
|
|
115
|
+
| **Command** | Undo, replay, networking |
|
|
116
|
+
| **Behavior Tree** | Complex AI decisions |
|
|
117
|
+
|
|
118
|
+
---
|
|
119
|
+
|
|
120
|
+
## Error Taxonomy
|
|
121
|
+
|
|
122
|
+
| Code | Recoverable | Trigger |
|
|
123
|
+
|------|-------------|---------|
|
|
124
|
+
| `ERR_INVALID_PLATFORM` | No | Platform not web/mobile/pc/vr-ar |
|
|
125
|
+
| `ERR_INVALID_DIMENSION` | No | Dimension not 2d/3d |
|
|
126
|
+
| `ERR_INVALID_FPS` | No | FPS target not 30/60/120 |
|
|
127
|
+
| `ERR_SUBSKILL_NOT_FOUND` | No | Sub-skill directory missing |
|
|
128
|
+
| `ERR_MISSING_CONTEXT` | Yes | Required field missing |
|
|
129
|
+
|
|
130
|
+
**Zero internal retries.** Deterministic; same context = same routing.
|
|
131
|
+
|
|
132
|
+
---
|
|
133
|
+
|
|
134
|
+
## Anti-Patterns
|
|
135
|
+
|
|
136
|
+
| ❌ Don't | ✅ Do |
|
|
137
|
+
|---------|-------|
|
|
138
|
+
| Update everything every frame | Use events, dirty flags |
|
|
139
|
+
| Create objects in hot loops | Object pooling |
|
|
140
|
+
| Use variable delta for physics | Fixed timestep (50Hz) |
|
|
141
|
+
| Hardcode key bindings | Abstract input into actions |
|
|
142
|
+
| Start with ECS | State Machine first; ECS for 1000+ entities |
|
|
143
|
+
|
|
144
|
+
---
|
|
145
|
+
|
|
146
|
+
## 📑 Content Map
|
|
147
|
+
|
|
148
|
+
| File | Description | When to Read |
|
|
149
|
+
|------|-------------|--------------|
|
|
150
|
+
| [engineering-spec.md](rules/engineering-spec.md) | Full engineering spec | Architecture review |
|
|
151
|
+
|
|
152
|
+
| Sub-Skill | Directory |
|
|
153
|
+
|-----------|-----------|
|
|
154
|
+
| Web Games | `game-development/web-games/` |
|
|
155
|
+
| Mobile Games | `game-development/mobile-games/` |
|
|
156
|
+
| PC Games | `game-development/pc-games/` |
|
|
157
|
+
| VR/AR | `game-development/vr-ar/` |
|
|
158
|
+
| 2D Games | `game-development/2d-games/` |
|
|
159
|
+
| 3D Games | `game-development/3d-games/` |
|
|
160
|
+
| Game Design | `game-development/game-design/` |
|
|
161
|
+
| Multiplayer | `game-development/multiplayer/` |
|
|
162
|
+
| Game Art | `game-development/game-art/` |
|
|
163
|
+
| Game Audio | `game-development/game-audio/` |
|
|
164
|
+
|
|
165
|
+
---
|
|
166
|
+
|
|
167
|
+
## 🔗 Related
|
|
168
|
+
|
|
169
|
+
| Item | Type | Purpose |
|
|
170
|
+
|------|------|---------|
|
|
171
|
+
| `/game` | Workflow | Game development workflow |
|
|
172
|
+
| `mobile-developer` | Skill | Mobile game builds |
|
|
173
|
+
| `perf-optimizer` | Skill | Game performance |
|
|
174
|
+
| `shader` | Skill | GLSL shader programming |
|
|
175
|
+
|
|
176
|
+
---
|
|
177
|
+
|
|
178
|
+
⚡ PikaKit v3.9.134
|
|
@@ -0,0 +1,207 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: game-art
|
|
3
|
+
description: Game art principles. Visual style selection, asset pipeline, animation workflow.
|
|
4
|
+
category: game-development-subskill
|
|
5
|
+
triggers: ["game art", "art style", "asset pipeline", "animation workflow"]
|
|
6
|
+
coordinates_with: ["game-development", "game-audio", "ai-artist"]
|
|
7
|
+
success_metrics: ["100% assets follow style guide", "0 animation frame drops"]
|
|
8
|
+
metadata:
|
|
9
|
+
author: pikakit
|
|
10
|
+
version: "3.9.134"
|
|
11
|
+
---
|
|
12
|
+
|
|
13
|
+
# Game Art Principles
|
|
14
|
+
|
|
15
|
+
> Visual design thinking for games - style selection, asset pipelines, and art direction.
|
|
16
|
+
|
|
17
|
+
---
|
|
18
|
+
|
|
19
|
+
## 1. Art Style Selection
|
|
20
|
+
|
|
21
|
+
### Decision Tree
|
|
22
|
+
|
|
23
|
+
```
|
|
24
|
+
What feeling should the game evoke?
|
|
25
|
+
│
|
|
26
|
+
├── Nostalgic / Retro
|
|
27
|
+
│ ├── Limited palette? → Pixel Art
|
|
28
|
+
│ └── Hand-drawn feel? → Vector / Flash style
|
|
29
|
+
│
|
|
30
|
+
├── Realistic / Immersive
|
|
31
|
+
│ ├── High budget? → PBR 3D
|
|
32
|
+
│ └── Stylized realism? → Hand-painted textures
|
|
33
|
+
│
|
|
34
|
+
├── Approachable / Casual
|
|
35
|
+
│ ├── Clean shapes? → Flat / Minimalist
|
|
36
|
+
│ └── Soft feel? → Gradient / Soft shadows
|
|
37
|
+
│
|
|
38
|
+
└── Unique / Experimental
|
|
39
|
+
└── Define custom style guide
|
|
40
|
+
```
|
|
41
|
+
|
|
42
|
+
### Style Comparison Matrix
|
|
43
|
+
|
|
44
|
+
| Style | Production Speed | Skill Floor | Scalability | Best For |
|
|
45
|
+
|-------|------------------|-------------|-------------|----------|
|
|
46
|
+
| **Pixel Art** | Medium | Medium | Hard to hire | Indie, retro |
|
|
47
|
+
| **Vector/Flat** | Fast | Low | Easy | Mobile, casual |
|
|
48
|
+
| **Hand-painted** | Slow | High | Medium | Fantasy, stylized |
|
|
49
|
+
| **PBR 3D** | Slow | High | AAA pipeline | Realistic games |
|
|
50
|
+
| **Low-poly** | Fast | Medium | Easy | Indie 3D |
|
|
51
|
+
| **Cel-shaded** | Medium | Medium | Medium | Anime, cartoon |
|
|
52
|
+
|
|
53
|
+
---
|
|
54
|
+
|
|
55
|
+
## 2. Asset Pipeline Decisions
|
|
56
|
+
|
|
57
|
+
### 2D Pipeline
|
|
58
|
+
|
|
59
|
+
| Phase | Tool Options | Output |
|
|
60
|
+
|-------|--------------|--------|
|
|
61
|
+
| **Concept** | Paper, Procreate, Photoshop | Reference sheet |
|
|
62
|
+
| **Creation** | Aseprite, Photoshop, Krita | Individual sprites |
|
|
63
|
+
| **Atlas** | TexturePacker, Aseprite | Spritesheet |
|
|
64
|
+
| **Animation** | Spine, DragonBones, Frame-by-frame | Animation data |
|
|
65
|
+
| **Integration** | Engine import | Game-ready assets |
|
|
66
|
+
|
|
67
|
+
### 3D Pipeline
|
|
68
|
+
|
|
69
|
+
| Phase | Tool Options | Output |
|
|
70
|
+
|-------|--------------|--------|
|
|
71
|
+
| **Concept** | 2D art, Blockout | Reference |
|
|
72
|
+
| **Modeling** | Blender, Maya, 3ds Max | High-poly mesh |
|
|
73
|
+
| **Retopology** | Blender, ZBrush | Game-ready mesh |
|
|
74
|
+
| **UV/Texturing** | Substance Painter, Blender | Texture maps |
|
|
75
|
+
| **Rigging** | Blender, Maya | Skeletal rig |
|
|
76
|
+
| **Animation** | Blender, Maya, Mixamo | Animation clips |
|
|
77
|
+
| **Export** | FBX, glTF | Engine-ready |
|
|
78
|
+
|
|
79
|
+
---
|
|
80
|
+
|
|
81
|
+
## 3. Color Theory Decisions
|
|
82
|
+
|
|
83
|
+
### Palette Selection
|
|
84
|
+
|
|
85
|
+
| Goal | Strategy | Example |
|
|
86
|
+
|------|----------|---------|
|
|
87
|
+
| **Harmony** | Complementary or analogous | Nature games |
|
|
88
|
+
| **Contrast** | High saturation differences | Action games |
|
|
89
|
+
| **Mood** | Warm/cool temperature | Horror, cozy |
|
|
90
|
+
| **Readability** | Value contrast over hue | Gameplay clarity |
|
|
91
|
+
|
|
92
|
+
### Color Principles
|
|
93
|
+
|
|
94
|
+
- **Hierarchy:** Important elements should pop
|
|
95
|
+
- **Consistency:** Same object = same color family
|
|
96
|
+
- **Context:** Colors read differently on backgrounds
|
|
97
|
+
- **Accessibility:** Don't rely only on color
|
|
98
|
+
|
|
99
|
+
---
|
|
100
|
+
|
|
101
|
+
## 4. Animation Principles
|
|
102
|
+
|
|
103
|
+
### The 12 Principles (Applied to Games)
|
|
104
|
+
|
|
105
|
+
| Principle | Game Application |
|
|
106
|
+
|-----------|------------------|
|
|
107
|
+
| **Squash & Stretch** | Jump arcs, impacts |
|
|
108
|
+
| **Anticipation** | Wind-up before attack |
|
|
109
|
+
| **Staging** | Clear silhouettes |
|
|
110
|
+
| **Follow-through** | Hair, capes after movement |
|
|
111
|
+
| **Slow in/out** | Easing on transitions |
|
|
112
|
+
| **Arcs** | Natural movement paths |
|
|
113
|
+
| **Secondary Action** | Breathing, blinking |
|
|
114
|
+
| **Timing** | Frame count = weight/speed |
|
|
115
|
+
| **Exaggeration** | Readable from distance |
|
|
116
|
+
| **Appeal** | Memorable design |
|
|
117
|
+
|
|
118
|
+
### Frame Count Guidelines
|
|
119
|
+
|
|
120
|
+
| Action Type | Typical Frames | Feel |
|
|
121
|
+
|-------------|----------------|------|
|
|
122
|
+
| Idle breathing | 4-8 | Subtle |
|
|
123
|
+
| Walk cycle | 6-12 | Smooth |
|
|
124
|
+
| Run cycle | 4-8 | Energetic |
|
|
125
|
+
| Attack | 3-6 | Snappy |
|
|
126
|
+
| Death | 8-16 | Dramatic |
|
|
127
|
+
|
|
128
|
+
---
|
|
129
|
+
|
|
130
|
+
## 5. Resolution & Scale Decisions
|
|
131
|
+
|
|
132
|
+
### 2D Resolution by Platform
|
|
133
|
+
|
|
134
|
+
| Platform | Base Resolution | Sprite Scale |
|
|
135
|
+
|----------|-----------------|--------------|
|
|
136
|
+
| Mobile | 1080p | 64-128px characters |
|
|
137
|
+
| Desktop | 1080p-4K | 128-256px characters |
|
|
138
|
+
| Pixel art | 320x180 to 640x360 | 16-32px characters |
|
|
139
|
+
|
|
140
|
+
### Consistency Rule
|
|
141
|
+
|
|
142
|
+
Choose a base unit and stick to it:
|
|
143
|
+
- Pixel art: Work at 1x, scale up (never down)
|
|
144
|
+
- HD art: Define DPI, maintain ratio
|
|
145
|
+
- 3D: 1 unit = 1 meter (industry standard)
|
|
146
|
+
|
|
147
|
+
---
|
|
148
|
+
|
|
149
|
+
## 6. Asset Organization
|
|
150
|
+
|
|
151
|
+
### Naming Convention
|
|
152
|
+
|
|
153
|
+
```
|
|
154
|
+
[type]_[object]_[variant]_[state].[ext]
|
|
155
|
+
|
|
156
|
+
Examples:
|
|
157
|
+
spr_player_idle_01.png
|
|
158
|
+
tex_stone_wall_normal.png
|
|
159
|
+
mesh_tree_oak_lod2.fbx
|
|
160
|
+
```
|
|
161
|
+
|
|
162
|
+
### Folder Structure Principle
|
|
163
|
+
|
|
164
|
+
```
|
|
165
|
+
assets/
|
|
166
|
+
├── characters/
|
|
167
|
+
│ ├── player/
|
|
168
|
+
│ └── enemies/
|
|
169
|
+
├── environment/
|
|
170
|
+
│ ├── props/
|
|
171
|
+
│ └── tiles/
|
|
172
|
+
├── ui/
|
|
173
|
+
├── effects/
|
|
174
|
+
└── audio/
|
|
175
|
+
```
|
|
176
|
+
|
|
177
|
+
---
|
|
178
|
+
|
|
179
|
+
## 7. Anti-Patterns
|
|
180
|
+
|
|
181
|
+
| Don't | Do |
|
|
182
|
+
|-------|-----|
|
|
183
|
+
| Mix art styles randomly | Define and follow style guide |
|
|
184
|
+
| Work at final resolution only | Create at source resolution |
|
|
185
|
+
| Ignore silhouette readability | Test at gameplay distance |
|
|
186
|
+
| Over-detail background | Focus detail on player area |
|
|
187
|
+
| Skip color testing | Test on target display |
|
|
188
|
+
|
|
189
|
+
---
|
|
190
|
+
|
|
191
|
+
> **Remember:** Art serves gameplay. If it doesn't help the player, it's decoration.
|
|
192
|
+
|
|
193
|
+
---
|
|
194
|
+
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| Item | Type | When to Read |
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| [../SKILL.md](../SKILL.md) | Parent | Game loop and pattern selection |
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| `game-development/2d-games` | Sibling | Sprite and tilemap systems |
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| `game-development/3d-games` | Sibling | 3D rendering and LOD |
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| `game-development/game-audio` | Sibling | Audio to complement visuals |
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| `ai-artist` | Skill | AI-generated game assets |
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---
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⚡ PikaKit v3.9.134
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---
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name: game-audio
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description: Game audio principles. Sound design, music integration, adaptive audio systems.
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category: game-development-subskill
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triggers: ["game audio", "sound design", "music integration", "adaptive audio"]
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coordinates_with: ["game-development", "game-art", "perf-optimizer"]
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success_metrics: ["100% sounds use proper categories", "0 audio memory leaks"]
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metadata:
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author: pikakit
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version: "3.9.134"
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---
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# Game Audio Principles
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> Sound design and music integration for immersive game experiences.
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---
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## 1. Audio Category System
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### Category Definitions
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| Category | Behavior | Examples |
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|----------|----------|----------|
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| **Music** | Looping, crossfade, ducking | BGM, combat music |
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| **SFX** | One-shot, 3D positioned | Footsteps, impacts |
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| **Ambient** | Looping, background layer | Wind, crowd, forest |
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| **UI** | Immediate, non-3D | Button clicks, notifications |
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| **Voice** | Priority, ducking trigger | Dialogue, announcer |
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### Priority Hierarchy
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```
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When sounds compete for channels:
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1. Voice (highest - always audible)
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2. Player SFX (feedback critical)
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3. Enemy SFX (gameplay important)
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4. Music (mood, but duckable)
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5. Ambient (lowest - can drop)
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```
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---
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## 2. Sound Design Decisions
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### SFX Creation Approach
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| Approach | When to Use | Trade-offs |
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|----------|-------------|------------|
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| **Recording** | Realistic needs | High quality, time intensive |
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| **Synthesis** | Sci-fi, retro, UI | Unique, requires skill |
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| **Library samples** | Fast production | Common sounds, licensing |
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| **Layering** | Complex sounds | Best results, more work |
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### Layering Structure
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| Layer | Purpose | Example: Gunshot |
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|-------|---------|------------------|
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| **Attack** | Initial transient | Click, snap |
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| **Body** | Main character | Boom, blast |
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| **Tail** | Decay, room | Reverb, echo |
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| **Sweetener** | Special sauce | Shell casing, mechanical |
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---
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## 3. Music Integration
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### Music State System
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```
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Game State → Music Response
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│
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├── Menu → Calm, loopable theme
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├── Exploration → Ambient, atmospheric
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├── Combat detected → Transition to tension
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├── Combat engaged → Full battle music
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├── Victory → Stinger + calm transition
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├── Defeat → Somber stinger
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└── Boss → Unique, multi-phase track
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```
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### Transition Techniques
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| Technique | Use When | Feel |
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|-----------|----------|------|
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| **Crossfade** | Smooth mood shift | Gradual |
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| **Stinger** | Immediate event | Dramatic |
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| **Stem mixing** | Dynamic intensity | Seamless |
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| **Beat-synced** | Rhythmic gameplay | Musical |
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| **Queue point** | Next natural break | Clean |
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---
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## 4. Adaptive Audio Decisions
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### Intensity Parameters
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| Parameter | Affects | Example |
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|-----------|---------|---------|
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| **Threat level** | Music intensity | Enemy count |
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| **Health** | Filter, reverb | Low health = muffled |
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| **Speed** | Tempo, energy | Racing speed |
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| **Environment** | Reverb, EQ | Cave vs outdoor |
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| **Time of day** | Mood, volume | Night = quieter |
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### Vertical vs Horizontal
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| System | What Changes | Best For |
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|--------|--------------|----------|
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| **Vertical (layers)** | Add/remove instrument layers | Intensity scaling |
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| **Horizontal (segments)** | Different music sections | State changes |
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| **Combined** | Both | AAA adaptive scores |
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---
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## 5. 3D Audio Decisions
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### Spatialization
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| Element | 3D Positioned? | Reason |
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|---------|----------------|--------|
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| Player footsteps | No (or subtle) | Always audible |
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| Enemy footsteps | Yes | Directional awareness |
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| Gunfire | Yes | Combat awareness |
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| Music | No | Mood, non-diegetic |
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| Ambient zone | Yes (area) | Environmental |
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| UI sounds | No | Interface feedback |
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### Distance Behavior
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| Distance | Sound Behavior |
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|----------|----------------|
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| **Near** | Full volume, full frequency |
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| **Medium** | Volume falloff, high-freq rolloff |
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| **Far** | Low volume, low-pass filter |
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| **Max** | Silent or ambient hint |
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---
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## 6. Platform Considerations
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### Format Selection
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| Platform | Recommended Format | Reason |
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|----------|-------------------|--------|
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| PC | OGG Vorbis, WAV | Quality, no licensing |
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| Console | Platform-specific | Certification |
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| Mobile | MP3, AAC | Size, compatibility |
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| Web | WebM/Opus, MP3 fallback | Browser support |
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### Memory Budget
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| Game Type | Audio Budget | Strategy |
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|-----------|--------------|----------|
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| Mobile casual | 10-50 MB | Compressed, fewer variants |
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| PC indie | 100-500 MB | Quality focus |
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| AAA | 1+ GB | Full quality, many variants |
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---
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## 7. Mix Hierarchy
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### Volume Balance Reference
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| Category | Relative Level | Notes |
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|----------|----------------|-------|
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| **Voice** | 0 dB (reference) | Always clear |
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| **Player SFX** | -3 to -6 dB | Prominent but not harsh |
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| **Music** | -6 to -12 dB | Foundation, ducks for voice |
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| **Enemy SFX** | -6 to -9 dB | Important but not dominant |
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| **Ambient** | -12 to -18 dB | Subtle background |
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### Ducking Rules
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| When | Duck What | Amount |
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|------|-----------|--------|
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| Voice plays | Music, Ambient | -6 to -9 dB |
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| Explosion | All except explosion | Brief duck |
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| Menu open | Gameplay audio | -3 to -6 dB |
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---
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## 8. Anti-Patterns
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| Don't | Do |
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|-------|-----|
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| Play same sound repeatedly | Use variations (3-5 per sound) |
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| Max volume everything | Use proper mix hierarchy |
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| Ignore silence | Silence creates contrast |
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| One music track loops forever | Provide variety, transitions |
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| Skip audio in prototype | Placeholder audio matters |
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---
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> **Remember:** 50% of the game experience is audio. A muted game loses half its soul.
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---
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## 🔗 Related
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| Item | Type | When to Read |
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|------|------|--------------|
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| [../SKILL.md](../SKILL.md) | Parent | Game loop and perf budget |
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| `game-development/game-art` | Sibling | Visual style to complement audio |
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| `game-development/game-design` | Sibling | Core loop feedback sounds |
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| `game-development/web-games` | Sibling | Browser audio constraints |
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---
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⚡ PikaKit v3.9.134
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