@zylem/game-lib 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +106 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/blueprints-BOCc3Wve.d.ts +26 -0
  9. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-CpbDr4-V.d.ts} +48 -27
  10. package/dist/camera.d.ts +5 -0
  11. package/dist/camera.js +608 -4
  12. package/dist/camera.js.map +1 -0
  13. package/dist/core-CZhozNRH.d.ts +466 -0
  14. package/dist/core.d.ts +10 -0
  15. package/dist/core.js +5761 -9
  16. package/dist/core.js.map +1 -0
  17. package/dist/entities-BAxfJOkk.d.ts +307 -0
  18. package/dist/entities.d.ts +6 -0
  19. package/dist/entities.js +2284 -17
  20. package/dist/entities.js.map +1 -0
  21. package/dist/{src/lib/interfaces/entity.d.ts → entity-Bq_eNEDI.d.ts} +8 -6
  22. package/dist/entity-COvRtFNG.d.ts +395 -0
  23. package/dist/main.d.ts +211 -0
  24. package/dist/main.js +7600 -56
  25. package/dist/main.js.map +1 -0
  26. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  27. package/dist/stage-types-CD21XoIU.d.ts +338 -0
  28. package/dist/stage.d.ts +46 -0
  29. package/dist/stage.js +2765 -4
  30. package/dist/stage.js.map +1 -0
  31. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  32. package/package.json +11 -47
  33. package/dist/.vite/manifest.json +0 -716
  34. package/dist/assets/zylem-logo.png +0 -0
  35. package/dist/examples/00-readme-example.d.ts +0 -2
  36. package/dist/examples/00-readme-example.d.ts.map +0 -1
  37. package/dist/examples/01-basic.d.ts +0 -2
  38. package/dist/examples/01-basic.d.ts.map +0 -1
  39. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  40. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  41. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  42. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  43. package/dist/examples/01.3-rect.d.ts +0 -2
  44. package/dist/examples/01.3-rect.d.ts.map +0 -1
  45. package/dist/examples/02-input.d.ts +0 -2
  46. package/dist/examples/02-input.d.ts.map +0 -1
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  48. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  49. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  50. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  51. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  52. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  53. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  54. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  55. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  56. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  57. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  58. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  59. package/dist/examples/04-vessel-test.d.ts +0 -18
  60. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  61. package/dist/examples/05-camera-test.d.ts +0 -2
  62. package/dist/examples/05-camera-test.d.ts.map +0 -1
  63. package/dist/examples/06-entity-test.d.ts +0 -2
  64. package/dist/examples/06-entity-test.d.ts.map +0 -1
  65. package/dist/examples/07-behaviors.d.ts +0 -2
  66. package/dist/examples/07-behaviors.d.ts.map +0 -1
  67. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  68. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  69. package/dist/examples/08-pong.d.ts +0 -2
  70. package/dist/examples/08-pong.d.ts.map +0 -1
  71. package/dist/examples/08.01-breakout.d.ts +0 -2
  72. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  73. package/dist/examples/09-space-invaders.d.ts +0 -2
  74. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  75. package/dist/examples/10-asteroids.d.ts +0 -2
  76. package/dist/examples/10-asteroids.d.ts.map +0 -1
  77. package/dist/examples/11-2d-platformer.d.ts +0 -2
  78. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  79. package/dist/examples/12-3d-platformer.d.ts +0 -2
  80. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  81. package/dist/examples/13-fps.d.ts +0 -2
  82. package/dist/examples/13-fps.d.ts.map +0 -1
  83. package/dist/examples/14-strategy.d.ts +0 -2
  84. package/dist/examples/14-strategy.d.ts.map +0 -1
  85. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  86. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  87. package/dist/examples/16-timbotron.d.ts +0 -2
  88. package/dist/examples/16-timbotron.d.ts.map +0 -1
  89. package/dist/examples/17-stress-test.d.ts +0 -2
  90. package/dist/examples/17-stress-test.d.ts.map +0 -1
  91. package/dist/examples/architecture-test.d.ts +0 -2
  92. package/dist/examples/architecture-test.d.ts.map +0 -1
  93. package/dist/examples/utils.d.ts +0 -10
  94. package/dist/examples/utils.d.ts.map +0 -1
  95. package/dist/lib/actions/behaviors/actions.js +0 -35
  96. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  98. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  99. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  100. package/dist/lib/actions/capabilities/moveable.js +0 -108
  101. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  102. package/dist/lib/actions/capabilities/transformable.js +0 -9
  103. package/dist/lib/actions/global-change.js +0 -40
  104. package/dist/lib/camera/camera.js +0 -19
  105. package/dist/lib/camera/fixed-2d.js +0 -30
  106. package/dist/lib/camera/perspective.js +0 -10
  107. package/dist/lib/camera/third-person.js +0 -42
  108. package/dist/lib/camera/zylem-camera.js +0 -208
  109. package/dist/lib/collision/collision-builder.js +0 -46
  110. package/dist/lib/collision/collision-delegate.js +0 -6
  111. package/dist/lib/collision/utils.js +0 -24
  112. package/dist/lib/collision/world.js +0 -77
  113. package/dist/lib/core/base-node.js +0 -61
  114. package/dist/lib/core/entity-asset-loader.js +0 -54
  115. package/dist/lib/core/lifecycle-base.js +0 -20
  116. package/dist/lib/core/preset-shader.js +0 -26
  117. package/dist/lib/core/three-addons/Timer.js +0 -103
  118. package/dist/lib/core/utility/nodes.js +0 -31
  119. package/dist/lib/core/utility/strings.js +0 -14
  120. package/dist/lib/core/utility/vector.js +0 -8
  121. package/dist/lib/core/vessel.js +0 -26
  122. package/dist/lib/debug/console/console-state.js +0 -11
  123. package/dist/lib/debug/debug-state.js +0 -40
  124. package/dist/lib/device/aspect-ratio.js +0 -44
  125. package/dist/lib/entities/actor.js +0 -122
  126. package/dist/lib/entities/box.js +0 -68
  127. package/dist/lib/entities/builder.js +0 -79
  128. package/dist/lib/entities/create.js +0 -31
  129. package/dist/lib/entities/delegates/animation.js +0 -58
  130. package/dist/lib/entities/delegates/debug.js +0 -71
  131. package/dist/lib/entities/delegates/loader.js +0 -19
  132. package/dist/lib/entities/destroy.js +0 -15
  133. package/dist/lib/entities/entity-factory.js +0 -24
  134. package/dist/lib/entities/entity.js +0 -121
  135. package/dist/lib/entities/plane.js +0 -81
  136. package/dist/lib/entities/rect.js +0 -160
  137. package/dist/lib/entities/sphere.js +0 -68
  138. package/dist/lib/entities/sprite.js +0 -125
  139. package/dist/lib/entities/text.js +0 -140
  140. package/dist/lib/entities/zone.js +0 -103
  141. package/dist/lib/game/game-canvas.js +0 -57
  142. package/dist/lib/game/game-config.js +0 -78
  143. package/dist/lib/game/game-default.js +0 -23
  144. package/dist/lib/game/game-retro-resolutions.js +0 -80
  145. package/dist/lib/game/game-state.js +0 -17
  146. package/dist/lib/game/game.js +0 -131
  147. package/dist/lib/game/zylem-game.js +0 -140
  148. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  149. package/dist/lib/graphics/material.js +0 -64
  150. package/dist/lib/graphics/mesh.js +0 -14
  151. package/dist/lib/graphics/render-pass.js +0 -56
  152. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  153. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  154. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  155. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  156. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  157. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  158. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  159. package/dist/lib/graphics/zylem-scene.js +0 -75
  160. package/dist/lib/input/gamepad-provider.js +0 -58
  161. package/dist/lib/input/input-manager.js +0 -70
  162. package/dist/lib/input/keyboard-provider.js +0 -120
  163. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  164. package/dist/lib/stage/entity-spawner.js +0 -27
  165. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  166. package/dist/lib/stage/stage-default.js +0 -32
  167. package/dist/lib/stage/stage-factory.js +0 -22
  168. package/dist/lib/stage/stage-manager.js +0 -49
  169. package/dist/lib/stage/stage-state.js +0 -36
  170. package/dist/lib/stage/stage.js +0 -67
  171. package/dist/lib/stage/zylem-stage.js +0 -268
  172. package/dist/lib/systems/transformable.system.js +0 -43
  173. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  175. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  176. package/dist/src/api/actions.d.ts +0 -5
  177. package/dist/src/api/actions.d.ts.map +0 -1
  178. package/dist/src/api/behaviors.d.ts +0 -4
  179. package/dist/src/api/behaviors.d.ts.map +0 -1
  180. package/dist/src/api/camera.d.ts +0 -4
  181. package/dist/src/api/camera.d.ts.map +0 -1
  182. package/dist/src/api/core.d.ts +0 -6
  183. package/dist/src/api/core.d.ts.map +0 -1
  184. package/dist/src/api/entities.d.ts +0 -9
  185. package/dist/src/api/entities.d.ts.map +0 -1
  186. package/dist/src/api/main.d.ts +0 -32
  187. package/dist/src/api/main.d.ts.map +0 -1
  188. package/dist/src/api/stage.d.ts +0 -5
  189. package/dist/src/api/stage.d.ts.map +0 -1
  190. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  191. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  193. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  195. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  197. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  199. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  201. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  203. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  205. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  211. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  213. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  215. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  217. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  219. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  220. package/dist/src/lib/actions/global-change.d.ts +0 -23
  221. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  222. package/dist/src/lib/camera/camera.d.ts +0 -16
  223. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  224. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  225. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  226. package/dist/src/lib/camera/perspective.d.ts +0 -9
  227. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  228. package/dist/src/lib/camera/third-person.d.ts +0 -32
  229. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  230. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  231. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  232. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  233. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  234. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  235. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  236. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  237. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  238. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  239. package/dist/src/lib/collision/collision.d.ts +0 -19
  240. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  241. package/dist/src/lib/collision/utils.d.ts +0 -15
  242. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  243. package/dist/src/lib/collision/world.d.ts +0 -23
  244. package/dist/src/lib/collision/world.d.ts.map +0 -1
  245. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  246. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  248. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  249. package/dist/src/lib/core/base-node.d.ts +0 -36
  250. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  251. package/dist/src/lib/core/blueprints.d.ts +0 -22
  252. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  253. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  254. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  255. package/dist/src/lib/core/errors.d.ts +0 -5
  256. package/dist/src/lib/core/errors.d.ts.map +0 -1
  257. package/dist/src/lib/core/flags.d.ts +0 -3
  258. package/dist/src/lib/core/flags.d.ts.map +0 -1
  259. package/dist/src/lib/core/index.d.ts +0 -5
  260. package/dist/src/lib/core/index.d.ts.map +0 -1
  261. package/dist/src/lib/core/interfaces.d.ts +0 -25
  262. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  263. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  264. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  265. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  266. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  267. package/dist/src/lib/core/node-interface.d.ts +0 -12
  268. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  269. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  270. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  271. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  272. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  273. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  274. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  275. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  276. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  277. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  278. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  279. package/dist/src/lib/core/vector.d.ts +0 -4
  280. package/dist/src/lib/core/vector.d.ts.map +0 -1
  281. package/dist/src/lib/core/vessel.d.ts +0 -13
  282. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  283. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  284. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  285. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  286. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  287. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  288. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  289. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  290. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  292. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  293. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  294. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  295. package/dist/src/lib/device/desktop.d.ts +0 -2
  296. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  297. package/dist/src/lib/device/mobile.d.ts +0 -2
  298. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  299. package/dist/src/lib/device/tablet.d.ts +0 -2
  300. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  301. package/dist/src/lib/entities/actor.d.ts +0 -44
  302. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  303. package/dist/src/lib/entities/box.d.ts +0 -27
  304. package/dist/src/lib/entities/box.d.ts.map +0 -1
  305. package/dist/src/lib/entities/builder.d.ts +0 -28
  306. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  307. package/dist/src/lib/entities/create.d.ts +0 -15
  308. package/dist/src/lib/entities/create.d.ts.map +0 -1
  309. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  310. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  311. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
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@@ -0,0 +1,466 @@
1
+ import { I as InputGamepad, c as UpdateFunction, f as InputPlayerNumber, g as Inputs, h as ButtonState, A as AnalogState, S as SetupContext, U as UpdateContext, d as DestroyContext, i as GameEntityLifeCycle, e as BaseNode, j as IGame, b as SetupFunction, D as DestroyFunction, k as LoadedContext, C as CleanupContext } from './entity-COvRtFNG.js';
2
+ import { Z as ZylemCamera } from './camera-CpbDr4-V.js';
3
+ import { d as StageInterface, b as Stage } from './stage-types-CD21XoIU.js';
4
+ import { Vector3 } from 'three';
5
+ import { Vector3 as Vector3$1 } from '@dimforge/rapier3d-compat';
6
+
7
+ interface InputProvider {
8
+ getInput(delta: number): Partial<InputGamepad>;
9
+ isConnected(): boolean;
10
+ getName(): string;
11
+ }
12
+
13
+ type BasicTypes = number | string | boolean;
14
+ type BaseGlobals = Record<string, BasicTypes>;
15
+ type KeyboardMapping = Record<string, string[]>;
16
+ type MouseMapping = Record<string, string[]>;
17
+ interface GameInputPlayerConfig {
18
+ key?: KeyboardMapping;
19
+ mouse?: MouseMapping;
20
+ }
21
+ interface GameInputConfig {
22
+ p1?: GameInputPlayerConfig;
23
+ p2?: GameInputPlayerConfig;
24
+ p3?: GameInputPlayerConfig;
25
+ p4?: GameInputPlayerConfig;
26
+ p5?: GameInputPlayerConfig;
27
+ p6?: GameInputPlayerConfig;
28
+ p7?: GameInputPlayerConfig;
29
+ p8?: GameInputPlayerConfig;
30
+ }
31
+ interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends BaseGlobals> {
32
+ id: string;
33
+ globals?: TGlobals;
34
+ stages?: StageInterface[];
35
+ update?: UpdateFunction<GameInterface>;
36
+ debug?: boolean;
37
+ time?: number;
38
+ input?: GameInputConfig;
39
+ }
40
+
41
+ declare class InputManager {
42
+ private inputMap;
43
+ private currentInputs;
44
+ private previousInputs;
45
+ constructor(config?: GameInputConfig);
46
+ addInputProvider(playerNumber: InputPlayerNumber, provider: InputProvider): void;
47
+ getInputs(delta: number): Inputs;
48
+ mergeButtonState(a: ButtonState | undefined, b: ButtonState | undefined): ButtonState;
49
+ mergeAnalogState(a: AnalogState | undefined, b: AnalogState | undefined): AnalogState;
50
+ private mergeInputs;
51
+ }
52
+
53
+ /**
54
+ * This class is an alternative to {@link Clock} with a different API design and behavior.
55
+ * The goal is to avoid the conceptual flaws that became apparent in `Clock` over time.
56
+ *
57
+ * - `Timer` has an `update()` method that updates its internal state. That makes it possible to
58
+ * call `getDelta()` and `getElapsed()` multiple times per simulation step without getting different values.
59
+ * - The class can make use of the Page Visibility API to avoid large time delta values when the app
60
+ * is inactive (e.g. tab switched or browser hidden).
61
+ *
62
+ * ```js
63
+ * const timer = new Timer();
64
+ * timer.connect( document ); // use Page Visibility API
65
+ * ```
66
+ *
67
+ * @three_import import { Timer } from 'three/addons/misc/Timer.js';
68
+ */
69
+ declare class Timer {
70
+ protected _previousTime: number;
71
+ protected _currentTime: number;
72
+ protected _startTime: number;
73
+ protected _delta: number;
74
+ protected _elapsed: number;
75
+ protected _timescale: number;
76
+ protected _document: Document | null;
77
+ protected _pageVisibilityHandler: (() => void) | null;
78
+ /**
79
+ * Constructs a new timer.
80
+ */
81
+ constructor();
82
+ /**
83
+ * Connect the timer to the given document.Calling this method is not mandatory to
84
+ * use the timer but enables the usage of the Page Visibility API to avoid large time
85
+ * delta values.
86
+ *
87
+ * @param {Document} document - The document.
88
+ */
89
+ connect(document: Document): void;
90
+ /**
91
+ * Disconnects the timer from the DOM and also disables the usage of the Page Visibility API.
92
+ */
93
+ disconnect(): void;
94
+ /**
95
+ * Returns the time delta in seconds.
96
+ *
97
+ * @return {number} The time delta in second.
98
+ */
99
+ getDelta(): number;
100
+ /**
101
+ * Returns the elapsed time in seconds.
102
+ *
103
+ * @return {number} The elapsed time in second.
104
+ */
105
+ getElapsed(): number;
106
+ /**
107
+ * Returns the timescale.
108
+ *
109
+ * @return {number} The timescale.
110
+ */
111
+ getTimescale(): number;
112
+ /**
113
+ * Sets the given timescale which scale the time delta computation
114
+ * in `update()`.
115
+ *
116
+ * @param {number} timescale - The timescale to set.
117
+ * @return {Timer} A reference to this timer.
118
+ */
119
+ setTimescale(timescale: number): Timer;
120
+ /**
121
+ * Resets the time computation for the current simulation step.
122
+ *
123
+ * @return {Timer} A reference to this timer.
124
+ */
125
+ reset(): Timer;
126
+ /**
127
+ * Can be used to free all internal resources. Usually called when
128
+ * the timer instance isn't required anymore.
129
+ */
130
+ dispose(): void;
131
+ /**
132
+ * Updates the internal state of the timer. This method should be called
133
+ * once per simulation step and before you perform queries against the timer
134
+ * (e.g. via `getDelta()`).
135
+ *
136
+ * @param {number} timestamp - The current time in milliseconds. Can be obtained
137
+ * from the `requestAnimationFrame` callback argument. If not provided, the current
138
+ * time will be determined with `performance.now`.
139
+ * @return {Timer} A reference to this timer.
140
+ */
141
+ update(timestamp?: number): Timer;
142
+ }
143
+
144
+ declare const AspectRatio: {
145
+ readonly FourByThree: number;
146
+ readonly SixteenByNine: number;
147
+ readonly TwentyOneByNine: number;
148
+ readonly OneByOne: number;
149
+ };
150
+ type AspectRatioValue = (typeof AspectRatio)[keyof typeof AspectRatio] | number;
151
+ /**
152
+ * AspectRatioDelegate manages sizing a canvas to fit within a container
153
+ * while preserving a target aspect ratio. It notifies a consumer via
154
+ * onResize when the final width/height are applied so renderers/cameras
155
+ * can update their viewports.
156
+ */
157
+ declare class AspectRatioDelegate {
158
+ container: HTMLElement;
159
+ canvas: HTMLCanvasElement;
160
+ aspectRatio: number;
161
+ onResize?: (width: number, height: number) => void;
162
+ private handleResizeBound;
163
+ constructor(params: {
164
+ container: HTMLElement;
165
+ canvas: HTMLCanvasElement;
166
+ aspectRatio: AspectRatioValue;
167
+ onResize?: (width: number, height: number) => void;
168
+ });
169
+ /** Attach window resize listener and apply once. */
170
+ attach(): void;
171
+ /** Detach window resize listener. */
172
+ detach(): void;
173
+ /** Compute the largest size that fits container while preserving aspect. */
174
+ measure(): {
175
+ width: number;
176
+ height: number;
177
+ };
178
+ /** Apply measured size to canvas and notify. */
179
+ apply(): void;
180
+ }
181
+
182
+ type RetroResolution = {
183
+ key: string;
184
+ width: number;
185
+ height: number;
186
+ notes?: string;
187
+ };
188
+ type RetroPreset = {
189
+ displayAspect: number;
190
+ resolutions: RetroResolution[];
191
+ };
192
+ /**
193
+ * Retro and console display presets.
194
+ * displayAspect represents the intended display aspect (letterboxing target),
195
+ * not necessarily the raw pixel aspect of internal buffers.
196
+ */
197
+ declare const RetroPresets: Record<string, RetroPreset>;
198
+ type RetroPresetKey = keyof typeof RetroPresets;
199
+
200
+ type GameConfigLike = Partial<{
201
+ id: string;
202
+ globals: Record<string, any>;
203
+ stages: StageInterface[];
204
+ debug: boolean;
205
+ time: number;
206
+ input: GameInputConfig;
207
+ /** numeric value or key in AspectRatio */
208
+ aspectRatio: AspectRatioValue | keyof typeof AspectRatio;
209
+ /** console/display preset to derive aspect ratio */
210
+ preset: RetroPresetKey;
211
+ /** lock internal render buffer to this resolution (e.g., '256x240' or { width, height }) */
212
+ resolution: string | {
213
+ width: number;
214
+ height: number;
215
+ };
216
+ fullscreen: boolean;
217
+ /** CSS background value for document body */
218
+ bodyBackground: string;
219
+ /** existing container by reference */
220
+ container: HTMLElement;
221
+ /** create/find container by id */
222
+ containerId: string;
223
+ /** optional canvas if caller wants to manage it */
224
+ canvas: HTMLCanvasElement;
225
+ }>;
226
+ declare class GameConfig {
227
+ id: string;
228
+ globals: Record<string, any>;
229
+ stages: StageInterface[];
230
+ debug: boolean;
231
+ time: number;
232
+ input: GameInputConfig | undefined;
233
+ aspectRatio: number;
234
+ internalResolution: {
235
+ width: number;
236
+ height: number;
237
+ } | undefined;
238
+ fullscreen: boolean;
239
+ bodyBackground: string | undefined;
240
+ container: HTMLElement;
241
+ containerId?: string | undefined;
242
+ canvas?: HTMLCanvasElement | undefined;
243
+ constructor(id: string, globals: Record<string, any>, stages: StageInterface[], debug: boolean, time: number, input: GameInputConfig | undefined, aspectRatio: number, internalResolution: {
244
+ width: number;
245
+ height: number;
246
+ } | undefined, fullscreen: boolean, bodyBackground: string | undefined, container: HTMLElement, containerId?: string | undefined, canvas?: HTMLCanvasElement | undefined);
247
+ }
248
+ /**
249
+ * Factory for authoring configuration objects in user code.
250
+ * Returns a plain object that can be passed to `game(...)`.
251
+ */
252
+ declare function gameConfig(config: GameConfigLike): GameConfigLike;
253
+
254
+ interface GameCanvasOptions {
255
+ id: string;
256
+ container?: HTMLElement;
257
+ containerId?: string;
258
+ canvas?: HTMLCanvasElement;
259
+ bodyBackground?: string;
260
+ fullscreen?: boolean;
261
+ aspectRatio: AspectRatioValue | number;
262
+ }
263
+ /**
264
+ * GameCanvas is a DOM delegate that owns:
265
+ * - container lookup/creation and styling (including fullscreen centering)
266
+ * - body background application
267
+ * - canvas mounting into container
268
+ * - aspect ratio sizing via AspectRatioDelegate
269
+ */
270
+ declare class GameCanvas {
271
+ id: string;
272
+ container: HTMLElement;
273
+ canvas: HTMLCanvasElement;
274
+ bodyBackground?: string;
275
+ fullscreen: boolean;
276
+ aspectRatio: number;
277
+ private ratioDelegate;
278
+ constructor(options: GameCanvasOptions);
279
+ applyBodyBackground(): void;
280
+ mountCanvas(): void;
281
+ mountRenderer(rendererDom: HTMLCanvasElement, onResize: (width: number, height: number) => void): void;
282
+ centerIfFullscreen(): void;
283
+ attachAspectRatio(onResize: (width: number, height: number) => void): void;
284
+ destroy(): void;
285
+ private ensureContainer;
286
+ }
287
+
288
+ /**
289
+ * Game-level loading event that includes stage context.
290
+ */
291
+ interface GameLoadingEvent {
292
+ type: 'start' | 'progress' | 'complete';
293
+ stageName?: string;
294
+ stageIndex?: number;
295
+ message: string;
296
+ progress: number;
297
+ current?: number;
298
+ total?: number;
299
+ }
300
+
301
+ type ZylemGameOptions<TGlobals extends BaseGlobals> = ZylemGameConfig<Stage, ZylemGame<TGlobals>, TGlobals> & Partial<GameConfig>;
302
+ declare class ZylemGame<TGlobals extends BaseGlobals> {
303
+ id: string;
304
+ initialGlobals: TGlobals;
305
+ customSetup: ((params: SetupContext<ZylemGame<TGlobals>, TGlobals>) => void) | null;
306
+ customUpdate: ((params: UpdateContext<ZylemGame<TGlobals>, TGlobals>) => void) | null;
307
+ customDestroy: ((params: DestroyContext<ZylemGame<TGlobals>, TGlobals>) => void) | null;
308
+ stages: Stage[];
309
+ stageMap: Map<string, Stage>;
310
+ currentStageId: string;
311
+ previousTimeStamp: number;
312
+ totalTime: number;
313
+ timer: Timer;
314
+ inputManager: InputManager;
315
+ wrapperRef: Game<TGlobals>;
316
+ defaultCamera: ZylemCamera | null;
317
+ container: HTMLElement | null;
318
+ canvas: HTMLCanvasElement | null;
319
+ aspectRatioDelegate: AspectRatioDelegate | null;
320
+ resolvedConfig: GameConfig | null;
321
+ gameCanvas: GameCanvas | null;
322
+ private animationFrameId;
323
+ private isDisposed;
324
+ private debugDelegate;
325
+ private loadingDelegate;
326
+ private rendererObserver;
327
+ private eventBusUnsubscribes;
328
+ static FRAME_LIMIT: number;
329
+ static FRAME_DURATION: number;
330
+ static MAX_DELTA_SECONDS: number;
331
+ constructor(options: ZylemGameOptions<TGlobals>, wrapperRef: Game<TGlobals>);
332
+ loadGameCanvas(config: GameConfig): void;
333
+ loadDebugOptions(options: ZylemGameOptions<TGlobals>): void;
334
+ loadStage(stage: Stage, stageIndex?: number): Promise<void>;
335
+ unloadCurrentStage(): void;
336
+ setGlobals(options: ZylemGameConfig<Stage, ZylemGame<TGlobals>, TGlobals>): void;
337
+ params(): UpdateContext<ZylemGame<TGlobals>, TGlobals>;
338
+ start(): void;
339
+ loop(timestamp: number): void;
340
+ dispose(): void;
341
+ outOfLoop(): void;
342
+ getStage(id: string): Stage | undefined;
343
+ currentStage(): Stage | undefined;
344
+ /**
345
+ * Subscribe to loading events from the game.
346
+ * Events include stage context (stageName, stageIndex).
347
+ * @param callback Invoked for each loading event
348
+ * @returns Unsubscribe function
349
+ */
350
+ onLoading(callback: (event: GameLoadingEvent) => void): () => void;
351
+ /**
352
+ * Subscribe to the game event bus for stage loading and state events.
353
+ * Emits window events for cross-application communication.
354
+ */
355
+ private subscribeToEventBus;
356
+ }
357
+
358
+ type GameOptions<TGlobals extends BaseGlobals> = Array<ZylemGameConfig<Stage, any, TGlobals> | GameConfigLike | Stage | GameEntityLifeCycle | BaseNode>;
359
+
360
+ declare class Game<TGlobals extends BaseGlobals> implements IGame<TGlobals> {
361
+ private wrappedGame;
362
+ options: GameOptions<TGlobals>;
363
+ private setupCallbacks;
364
+ private updateCallbacks;
365
+ private destroyCallbacks;
366
+ private pendingLoadingCallbacks;
367
+ private globalChangeCallbacks;
368
+ private globalChangesCallbacks;
369
+ private activeGlobalSubscriptions;
370
+ refErrorMessage: string;
371
+ constructor(options: GameOptions<TGlobals>);
372
+ onSetup(...callbacks: Array<SetupFunction<ZylemGame<TGlobals>, TGlobals>>): this;
373
+ onUpdate(...callbacks: Array<UpdateFunction<ZylemGame<TGlobals>, TGlobals>>): this;
374
+ onDestroy(...callbacks: Array<DestroyFunction<ZylemGame<TGlobals>, TGlobals>>): this;
375
+ start(): Promise<this>;
376
+ private load;
377
+ private setOverrides;
378
+ /**
379
+ * Subscribe to changes on a global value. Subscriptions are registered
380
+ * when the game starts and cleaned up when disposed.
381
+ * The callback receives the value and the current stage.
382
+ * @example game.onGlobalChange('score', (val, stage) => console.log(val));
383
+ */
384
+ onGlobalChange<T = unknown>(path: string, callback: (value: T, stage: Stage | null) => void): this;
385
+ /**
386
+ * Subscribe to changes on multiple global paths. Subscriptions are registered
387
+ * when the game starts and cleaned up when disposed.
388
+ * The callback receives the values and the current stage.
389
+ * @example game.onGlobalChanges(['score', 'lives'], ([score, lives], stage) => console.log(score, lives));
390
+ */
391
+ onGlobalChanges<T extends unknown[] = unknown[]>(paths: string[], callback: (values: T, stage: Stage | null) => void): this;
392
+ /**
393
+ * Register all stored global change callbacks.
394
+ * Called internally during start().
395
+ */
396
+ private registerGlobalSubscriptions;
397
+ /**
398
+ * Get the current stage wrapper.
399
+ */
400
+ getCurrentStage(): Stage | null;
401
+ pause(): Promise<void>;
402
+ resume(): Promise<void>;
403
+ reset(): Promise<void>;
404
+ previousStage(): void;
405
+ loadStageFromId(stageId: string): Promise<void>;
406
+ nextStage(): void;
407
+ goToStage(): Promise<void>;
408
+ end(): Promise<void>;
409
+ dispose(): void;
410
+ /**
411
+ * Subscribe to loading events from the game.
412
+ * Events include stage context (stageName, stageIndex).
413
+ * @param callback Invoked for each loading event
414
+ * @returns Unsubscribe function
415
+ */
416
+ onLoading(callback: (event: GameLoadingEvent) => void): () => void;
417
+ }
418
+ /**
419
+ * create a new game
420
+ * @param options GameOptions - Array of IGameOptions, Stage, GameEntity, or BaseNode objects
421
+ * @param options.id Game name string (when using IGameOptions)
422
+ * @param options.globals Game globals object (when using IGameOptions)
423
+ * @param options.stages Array of stage objects (when using IGameOptions)
424
+ * @returns Game
425
+ */
426
+ declare function createGame<TGlobals extends BaseGlobals>(...options: GameOptions<TGlobals>): Game<TGlobals>;
427
+
428
+ declare class Vessel extends BaseNode<{}, Vessel> {
429
+ static type: symbol;
430
+ protected _setup(_params: SetupContext<this>): void;
431
+ protected _loaded(_params: LoadedContext<this>): Promise<void>;
432
+ protected _update(_params: UpdateContext<this>): void;
433
+ protected _destroy(_params: DestroyContext<this>): void;
434
+ protected _cleanup(_params: CleanupContext<this>): Promise<void>;
435
+ create(): this;
436
+ }
437
+ declare function vessel(...args: Array<BaseNode>): BaseNode<{}, Vessel>;
438
+
439
+ /**
440
+ * @deprecated This type is deprecated.
441
+ */
442
+ type Vect3 = Vector3 | Vector3$1;
443
+
444
+ /**
445
+ * Listen for a single global key change inside an onUpdate pipeline.
446
+ * Usage: onUpdate(globalChange('p1Score', (value) => { ... }))
447
+ */
448
+ declare function globalChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
449
+ /**
450
+ * Listen for multiple global key changes inside an onUpdate pipeline.
451
+ * Calls back when any of the provided keys changes.
452
+ * Usage: onUpdate(globalChanges(['p1Score','p2Score'], ([p1,p2]) => { ... }))
453
+ */
454
+ declare function globalChanges<T = any>(keys: string[], callback: (values: T[], ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
455
+ /**
456
+ * Listen for a single stage variable change inside an onUpdate pipeline.
457
+ * Usage: onUpdate(variableChange('score', (value, ctx) => { ... }))
458
+ */
459
+ declare function variableChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
460
+ /**
461
+ * Listen for multiple stage variable changes; fires when any changes.
462
+ * Usage: onUpdate(variableChanges(['a','b'], ([a,b], ctx) => { ... }))
463
+ */
464
+ declare function variableChanges<T = any>(keys: string[], callback: (values: T[], ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
465
+
466
+ export { Game as G, type Vect3 as V, type ZylemGameConfig as Z, globalChange as a, globalChanges as b, createGame as c, variableChange as d, variableChanges as e, gameConfig as g, vessel as v };
package/dist/core.d.ts ADDED
@@ -0,0 +1,10 @@
1
+ export { V as Vect3, Z as ZylemGameConfig, c as createGame, a as globalChange, b as globalChanges, d as variableChange, e as variableChanges, v as vessel } from './core-CZhozNRH.js';
2
+ import './entity-COvRtFNG.js';
3
+ import 'three';
4
+ import '@dimforge/rapier3d-compat';
5
+ import 'bitecs';
6
+ import './camera-CpbDr4-V.js';
7
+ import 'three/examples/jsm/postprocessing/EffectComposer.js';
8
+ import './entity-Bq_eNEDI.js';
9
+ import './stage-types-CD21XoIU.js';
10
+ import './entities-BAxfJOkk.js';