@zylem/game-lib 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +106 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/blueprints-BOCc3Wve.d.ts +26 -0
  9. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-CpbDr4-V.d.ts} +48 -27
  10. package/dist/camera.d.ts +5 -0
  11. package/dist/camera.js +608 -4
  12. package/dist/camera.js.map +1 -0
  13. package/dist/core-CZhozNRH.d.ts +466 -0
  14. package/dist/core.d.ts +10 -0
  15. package/dist/core.js +5761 -9
  16. package/dist/core.js.map +1 -0
  17. package/dist/entities-BAxfJOkk.d.ts +307 -0
  18. package/dist/entities.d.ts +6 -0
  19. package/dist/entities.js +2284 -17
  20. package/dist/entities.js.map +1 -0
  21. package/dist/{src/lib/interfaces/entity.d.ts → entity-Bq_eNEDI.d.ts} +8 -6
  22. package/dist/entity-COvRtFNG.d.ts +395 -0
  23. package/dist/main.d.ts +211 -0
  24. package/dist/main.js +7600 -56
  25. package/dist/main.js.map +1 -0
  26. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  27. package/dist/stage-types-CD21XoIU.d.ts +338 -0
  28. package/dist/stage.d.ts +46 -0
  29. package/dist/stage.js +2765 -4
  30. package/dist/stage.js.map +1 -0
  31. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  32. package/package.json +11 -47
  33. package/dist/.vite/manifest.json +0 -716
  34. package/dist/assets/zylem-logo.png +0 -0
  35. package/dist/examples/00-readme-example.d.ts +0 -2
  36. package/dist/examples/00-readme-example.d.ts.map +0 -1
  37. package/dist/examples/01-basic.d.ts +0 -2
  38. package/dist/examples/01-basic.d.ts.map +0 -1
  39. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  40. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  41. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  42. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  43. package/dist/examples/01.3-rect.d.ts +0 -2
  44. package/dist/examples/01.3-rect.d.ts.map +0 -1
  45. package/dist/examples/02-input.d.ts +0 -2
  46. package/dist/examples/02-input.d.ts.map +0 -1
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  48. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  49. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  50. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  51. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  52. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  53. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  54. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  55. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  56. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  57. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  58. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  59. package/dist/examples/04-vessel-test.d.ts +0 -18
  60. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  61. package/dist/examples/05-camera-test.d.ts +0 -2
  62. package/dist/examples/05-camera-test.d.ts.map +0 -1
  63. package/dist/examples/06-entity-test.d.ts +0 -2
  64. package/dist/examples/06-entity-test.d.ts.map +0 -1
  65. package/dist/examples/07-behaviors.d.ts +0 -2
  66. package/dist/examples/07-behaviors.d.ts.map +0 -1
  67. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  68. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  69. package/dist/examples/08-pong.d.ts +0 -2
  70. package/dist/examples/08-pong.d.ts.map +0 -1
  71. package/dist/examples/08.01-breakout.d.ts +0 -2
  72. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  73. package/dist/examples/09-space-invaders.d.ts +0 -2
  74. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  75. package/dist/examples/10-asteroids.d.ts +0 -2
  76. package/dist/examples/10-asteroids.d.ts.map +0 -1
  77. package/dist/examples/11-2d-platformer.d.ts +0 -2
  78. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  79. package/dist/examples/12-3d-platformer.d.ts +0 -2
  80. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  81. package/dist/examples/13-fps.d.ts +0 -2
  82. package/dist/examples/13-fps.d.ts.map +0 -1
  83. package/dist/examples/14-strategy.d.ts +0 -2
  84. package/dist/examples/14-strategy.d.ts.map +0 -1
  85. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  86. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  87. package/dist/examples/16-timbotron.d.ts +0 -2
  88. package/dist/examples/16-timbotron.d.ts.map +0 -1
  89. package/dist/examples/17-stress-test.d.ts +0 -2
  90. package/dist/examples/17-stress-test.d.ts.map +0 -1
  91. package/dist/examples/architecture-test.d.ts +0 -2
  92. package/dist/examples/architecture-test.d.ts.map +0 -1
  93. package/dist/examples/utils.d.ts +0 -10
  94. package/dist/examples/utils.d.ts.map +0 -1
  95. package/dist/lib/actions/behaviors/actions.js +0 -35
  96. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  98. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  99. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  100. package/dist/lib/actions/capabilities/moveable.js +0 -108
  101. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  102. package/dist/lib/actions/capabilities/transformable.js +0 -9
  103. package/dist/lib/actions/global-change.js +0 -40
  104. package/dist/lib/camera/camera.js +0 -19
  105. package/dist/lib/camera/fixed-2d.js +0 -30
  106. package/dist/lib/camera/perspective.js +0 -10
  107. package/dist/lib/camera/third-person.js +0 -42
  108. package/dist/lib/camera/zylem-camera.js +0 -208
  109. package/dist/lib/collision/collision-builder.js +0 -46
  110. package/dist/lib/collision/collision-delegate.js +0 -6
  111. package/dist/lib/collision/utils.js +0 -24
  112. package/dist/lib/collision/world.js +0 -77
  113. package/dist/lib/core/base-node.js +0 -61
  114. package/dist/lib/core/entity-asset-loader.js +0 -54
  115. package/dist/lib/core/lifecycle-base.js +0 -20
  116. package/dist/lib/core/preset-shader.js +0 -26
  117. package/dist/lib/core/three-addons/Timer.js +0 -103
  118. package/dist/lib/core/utility/nodes.js +0 -31
  119. package/dist/lib/core/utility/strings.js +0 -14
  120. package/dist/lib/core/utility/vector.js +0 -8
  121. package/dist/lib/core/vessel.js +0 -26
  122. package/dist/lib/debug/console/console-state.js +0 -11
  123. package/dist/lib/debug/debug-state.js +0 -40
  124. package/dist/lib/device/aspect-ratio.js +0 -44
  125. package/dist/lib/entities/actor.js +0 -122
  126. package/dist/lib/entities/box.js +0 -68
  127. package/dist/lib/entities/builder.js +0 -79
  128. package/dist/lib/entities/create.js +0 -31
  129. package/dist/lib/entities/delegates/animation.js +0 -58
  130. package/dist/lib/entities/delegates/debug.js +0 -71
  131. package/dist/lib/entities/delegates/loader.js +0 -19
  132. package/dist/lib/entities/destroy.js +0 -15
  133. package/dist/lib/entities/entity-factory.js +0 -24
  134. package/dist/lib/entities/entity.js +0 -121
  135. package/dist/lib/entities/plane.js +0 -81
  136. package/dist/lib/entities/rect.js +0 -160
  137. package/dist/lib/entities/sphere.js +0 -68
  138. package/dist/lib/entities/sprite.js +0 -125
  139. package/dist/lib/entities/text.js +0 -140
  140. package/dist/lib/entities/zone.js +0 -103
  141. package/dist/lib/game/game-canvas.js +0 -57
  142. package/dist/lib/game/game-config.js +0 -78
  143. package/dist/lib/game/game-default.js +0 -23
  144. package/dist/lib/game/game-retro-resolutions.js +0 -80
  145. package/dist/lib/game/game-state.js +0 -17
  146. package/dist/lib/game/game.js +0 -131
  147. package/dist/lib/game/zylem-game.js +0 -140
  148. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  149. package/dist/lib/graphics/material.js +0 -64
  150. package/dist/lib/graphics/mesh.js +0 -14
  151. package/dist/lib/graphics/render-pass.js +0 -56
  152. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  153. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  154. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  155. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  156. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  157. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  158. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  159. package/dist/lib/graphics/zylem-scene.js +0 -75
  160. package/dist/lib/input/gamepad-provider.js +0 -58
  161. package/dist/lib/input/input-manager.js +0 -70
  162. package/dist/lib/input/keyboard-provider.js +0 -120
  163. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  164. package/dist/lib/stage/entity-spawner.js +0 -27
  165. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  166. package/dist/lib/stage/stage-default.js +0 -32
  167. package/dist/lib/stage/stage-factory.js +0 -22
  168. package/dist/lib/stage/stage-manager.js +0 -49
  169. package/dist/lib/stage/stage-state.js +0 -36
  170. package/dist/lib/stage/stage.js +0 -67
  171. package/dist/lib/stage/zylem-stage.js +0 -268
  172. package/dist/lib/systems/transformable.system.js +0 -43
  173. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  175. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  176. package/dist/src/api/actions.d.ts +0 -5
  177. package/dist/src/api/actions.d.ts.map +0 -1
  178. package/dist/src/api/behaviors.d.ts +0 -4
  179. package/dist/src/api/behaviors.d.ts.map +0 -1
  180. package/dist/src/api/camera.d.ts +0 -4
  181. package/dist/src/api/camera.d.ts.map +0 -1
  182. package/dist/src/api/core.d.ts +0 -6
  183. package/dist/src/api/core.d.ts.map +0 -1
  184. package/dist/src/api/entities.d.ts +0 -9
  185. package/dist/src/api/entities.d.ts.map +0 -1
  186. package/dist/src/api/main.d.ts +0 -32
  187. package/dist/src/api/main.d.ts.map +0 -1
  188. package/dist/src/api/stage.d.ts +0 -5
  189. package/dist/src/api/stage.d.ts.map +0 -1
  190. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  191. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  193. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  195. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  197. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  199. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  201. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  203. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  205. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  211. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  213. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  215. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  217. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  219. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  220. package/dist/src/lib/actions/global-change.d.ts +0 -23
  221. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  222. package/dist/src/lib/camera/camera.d.ts +0 -16
  223. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  224. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  225. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  226. package/dist/src/lib/camera/perspective.d.ts +0 -9
  227. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  228. package/dist/src/lib/camera/third-person.d.ts +0 -32
  229. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  230. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  231. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  232. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  233. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  234. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  235. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  236. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  237. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  238. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  239. package/dist/src/lib/collision/collision.d.ts +0 -19
  240. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  241. package/dist/src/lib/collision/utils.d.ts +0 -15
  242. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  243. package/dist/src/lib/collision/world.d.ts +0 -23
  244. package/dist/src/lib/collision/world.d.ts.map +0 -1
  245. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  246. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  248. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  249. package/dist/src/lib/core/base-node.d.ts +0 -36
  250. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  251. package/dist/src/lib/core/blueprints.d.ts +0 -22
  252. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  253. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  254. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  255. package/dist/src/lib/core/errors.d.ts +0 -5
  256. package/dist/src/lib/core/errors.d.ts.map +0 -1
  257. package/dist/src/lib/core/flags.d.ts +0 -3
  258. package/dist/src/lib/core/flags.d.ts.map +0 -1
  259. package/dist/src/lib/core/index.d.ts +0 -5
  260. package/dist/src/lib/core/index.d.ts.map +0 -1
  261. package/dist/src/lib/core/interfaces.d.ts +0 -25
  262. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  263. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  264. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  265. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  266. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  267. package/dist/src/lib/core/node-interface.d.ts +0 -12
  268. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  269. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  270. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  271. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  272. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  273. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  274. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  275. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  276. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  277. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  278. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  279. package/dist/src/lib/core/vector.d.ts +0 -4
  280. package/dist/src/lib/core/vector.d.ts.map +0 -1
  281. package/dist/src/lib/core/vessel.d.ts +0 -13
  282. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  283. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  284. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  285. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  286. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  287. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  288. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  289. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  290. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  292. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  293. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  294. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  295. package/dist/src/lib/device/desktop.d.ts +0 -2
  296. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  297. package/dist/src/lib/device/mobile.d.ts +0 -2
  298. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  299. package/dist/src/lib/device/tablet.d.ts +0 -2
  300. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  301. package/dist/src/lib/entities/actor.d.ts +0 -44
  302. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  303. package/dist/src/lib/entities/box.d.ts +0 -27
  304. package/dist/src/lib/entities/box.d.ts.map +0 -1
  305. package/dist/src/lib/entities/builder.d.ts +0 -28
  306. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  307. package/dist/src/lib/entities/create.d.ts +0 -15
  308. package/dist/src/lib/entities/create.d.ts.map +0 -1
  309. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  310. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  311. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
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@@ -1,268 +0,0 @@
1
- import { createWorld as c, addEntity as u, addComponent as f, removeEntity as p } from "bitecs";
2
- import { Vector3 as o, Color as d, Vector2 as m } from "three";
3
- import { ZylemWorld as l } from "../collision/world.js";
4
- import { ZylemScene as y } from "../graphics/zylem-scene.js";
5
- import { setStageBackgroundColor as g, setStageBackgroundImage as E, setStageVariables as b, resetStageVariables as w } from "./stage-state.js";
6
- import { ZylemBlueColor as S } from "../core/utility/vector.js";
7
- import { debugState as a } from "../debug/debug-state.js";
8
- import { getGlobalState as h } from "../game/game-state.js";
9
- import { LifeCycleBase as v } from "../core/lifecycle-base.js";
10
- import M from "../systems/transformable.system.js";
11
- import { BaseNode as _ } from "../core/base-node.js";
12
- import { nanoid as C } from "nanoid";
13
- import { Perspectives as D } from "../camera/perspective.js";
14
- import { CameraWrapper as B } from "../camera/camera.js";
15
- import { StageDebugDelegate as O } from "./stage-debug-delegate.js";
16
- import { GameEntity as P } from "../entities/entity.js";
17
- import { ZylemCamera as R } from "../camera/zylem-camera.js";
18
- const W = "Stage";
19
- class Y extends v {
20
- type = W;
21
- state = {
22
- backgroundColor: S,
23
- backgroundImage: null,
24
- inputs: {
25
- p1: ["gamepad-1", "keyboard"],
26
- p2: ["gamepad-2", "keyboard"]
27
- },
28
- gravity: new o(0, 0, 0),
29
- variables: {},
30
- entities: []
31
- };
32
- gravity;
33
- world;
34
- scene;
35
- children = [];
36
- _childrenMap = /* @__PURE__ */ new Map();
37
- _removalMap = /* @__PURE__ */ new Map();
38
- pendingEntities = [];
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- pendingPromises = [];
40
- isLoaded = !1;
41
- _debugMap = /* @__PURE__ */ new Map();
42
- entityAddedHandlers = [];
43
- ecs = c();
44
- testSystem = null;
45
- transformSystem = null;
46
- debugDelegate = null;
47
- cameraDebugDelegate = null;
48
- uuid;
49
- wrapperRef = null;
50
- camera;
51
- cameraRef = null;
52
- /**
53
- * Create a new stage.
54
- * @param options Stage options: partial config, camera, and initial entities or factories
55
- */
56
- constructor(e = []) {
57
- super(), this.world = null, this.scene = null, this.uuid = C();
58
- const { config: t, entities: i, asyncEntities: s, camera: r } = this.parseOptions(e);
59
- this.camera = r, this.children = i, this.pendingEntities = s, this.saveState({ ...this.state, ...t, entities: [] }), this.gravity = t.gravity ?? new o(0, 0, 0);
60
- }
61
- parseOptions(e) {
62
- let t = {};
63
- const i = [], s = [];
64
- let r;
65
- for (const n of e)
66
- this.isCameraWrapper(n) ? r = n : this.isBaseNode(n) ? i.push(n) : this.isEntityInput(n) ? s.push(n) : this.isZylemStageConfig(n) && (t = { ...t, ...n });
67
- return { config: t, entities: i, asyncEntities: s, camera: r };
68
- }
69
- isZylemStageConfig(e) {
70
- return e && typeof e == "object" && !(e instanceof _) && !(e instanceof B);
71
- }
72
- isBaseNode(e) {
73
- return e && typeof e == "object" && typeof e.create == "function";
74
- }
75
- isCameraWrapper(e) {
76
- return e && typeof e == "object" && e.constructor.name === "CameraWrapper";
77
- }
78
- isEntityInput(e) {
79
- return e ? !!(this.isBaseNode(e) || typeof e == "function" || typeof e == "object" && typeof e.then == "function") : !1;
80
- }
81
- isThenable(e) {
82
- return !!e && typeof e.then == "function";
83
- }
84
- handleEntityImmediatelyOrQueue(e) {
85
- this.isLoaded ? this.spawnEntity(e) : this.children.push(e);
86
- }
87
- handlePromiseWithSpawnOnResolve(e) {
88
- this.isLoaded ? e.then((t) => this.spawnEntity(t)).catch((t) => console.error("Failed to build async entity", t)) : this.pendingPromises.push(e);
89
- }
90
- saveState(e) {
91
- this.state = e;
92
- }
93
- setState() {
94
- const { backgroundColor: e, backgroundImage: t } = this.state, i = e instanceof d ? e : new d(e);
95
- g(i), E(t), b(this.state.variables ?? {});
96
- }
97
- /**
98
- * Load and initialize the stage's scene and world.
99
- * @param id DOM element id for the renderer container
100
- * @param camera Optional camera override
101
- */
102
- async load(e, t) {
103
- this.setState();
104
- const i = t || (this.camera ? this.camera.cameraRef : this.createDefaultCamera());
105
- this.cameraRef = i, this.scene = new y(e, i, this.state);
106
- const s = await l.loadPhysics(this.gravity ?? new o(0, 0, 0));
107
- this.world = new l(s), this.scene.setup();
108
- for (let r of this.children)
109
- this.spawnEntity(r);
110
- if (this.pendingEntities.length && (this.enqueue(...this.pendingEntities), this.pendingEntities = []), this.pendingPromises.length) {
111
- for (const r of this.pendingPromises)
112
- r.then((n) => this.spawnEntity(n)).catch((n) => console.error("Failed to resolve pending stage entity", n));
113
- this.pendingPromises = [];
114
- }
115
- this.transformSystem = M(this), this.isLoaded = !0;
116
- }
117
- createDefaultCamera() {
118
- const e = window.innerWidth, t = window.innerHeight, i = new m(e, t);
119
- return new R(D.ThirdPerson, i);
120
- }
121
- _setup(e) {
122
- if (!this.scene || !this.world) {
123
- this.logMissingEntities();
124
- return;
125
- }
126
- a.on && (this.debugDelegate = new O(this));
127
- }
128
- _update(e) {
129
- const { delta: t } = e;
130
- if (!this.scene || !this.world) {
131
- this.logMissingEntities();
132
- return;
133
- }
134
- this.world.update(e), this.transformSystem(this.ecs), this._childrenMap.forEach((i, s) => {
135
- i.nodeUpdate({
136
- ...e,
137
- me: i
138
- }), i.markedForRemoval && this.removeEntityByUuid(i.uuid);
139
- }), this.scene.update({ delta: t });
140
- }
141
- outOfLoop() {
142
- this.debugUpdate();
143
- }
144
- /** Update debug overlays and helpers if enabled. */
145
- debugUpdate() {
146
- a.on && this.debugDelegate?.update();
147
- }
148
- /** Cleanup owned resources when the stage is destroyed. */
149
- _destroy(e) {
150
- this._childrenMap.forEach((t) => {
151
- try {
152
- t.nodeDestroy({ me: t, globals: h() });
153
- } catch {
154
- }
155
- }), this._childrenMap.clear(), this._removalMap.clear(), this._debugMap.clear(), this.world?.destroy(), this.scene?.destroy(), this.debugDelegate?.dispose(), this.cameraRef?.setDebugDelegate(null), this.cameraDebugDelegate = null, this.isLoaded = !1, this.world = null, this.scene = null, this.cameraRef = null, w();
156
- }
157
- /**
158
- * Create, register, and add an entity to the scene/world.
159
- * Safe to call only after `load` when scene/world exist.
160
- */
161
- async spawnEntity(e) {
162
- if (!this.scene || !this.world)
163
- return;
164
- const t = e.create(), i = u(this.ecs);
165
- if (t.eid = i, this.scene.addEntity(t), e.behaviors)
166
- for (let s of e.behaviors) {
167
- f(this.ecs, s.component, t.eid);
168
- const r = Object.keys(s.values);
169
- for (const n of r)
170
- s.component[n][t.eid] = s.values[n];
171
- }
172
- t.colliderDesc && this.world.addEntity(t), e.nodeSetup({
173
- me: e,
174
- globals: h(),
175
- camera: this.scene.zylemCamera
176
- }), this.addEntityToStage(t);
177
- }
178
- buildEntityState(e) {
179
- return e instanceof P ? { ...e.buildInfo() } : {
180
- uuid: e.uuid,
181
- name: e.name,
182
- eid: e.eid
183
- };
184
- }
185
- /** Add the entity to internal maps and notify listeners. */
186
- addEntityToStage(e) {
187
- this._childrenMap.set(e.eid, e), a.on && this._debugMap.set(e.uuid, e);
188
- for (const t of this.entityAddedHandlers)
189
- try {
190
- t(e);
191
- } catch (i) {
192
- console.error("onEntityAdded handler failed", i);
193
- }
194
- }
195
- /**
196
- * Subscribe to entity-added events.
197
- * @param callback Invoked for each entity when added
198
- * @param options.replayExisting If true and stage already loaded, replays existing entities
199
- * @returns Unsubscribe function
200
- */
201
- onEntityAdded(e, t) {
202
- return this.entityAddedHandlers.push(e), t?.replayExisting && this.isLoaded && this._childrenMap.forEach((i) => {
203
- try {
204
- e(i);
205
- } catch (s) {
206
- console.error("onEntityAdded replay failed", s);
207
- }
208
- }), () => {
209
- this.entityAddedHandlers = this.entityAddedHandlers.filter((i) => i !== e);
210
- };
211
- }
212
- /**
213
- * Remove an entity and its resources by its UUID.
214
- * @returns true if removed, false if not found or stage not ready
215
- */
216
- removeEntityByUuid(e) {
217
- if (!this.scene || !this.world)
218
- return !1;
219
- const i = this.world.collisionMap.get(e) ?? this._debugMap.get(e);
220
- if (!i)
221
- return !1;
222
- this.world.destroyEntity(i), i.group ? this.scene.scene.remove(i.group) : i.mesh && this.scene.scene.remove(i.mesh), p(this.ecs, i.eid);
223
- let s = null;
224
- return this._childrenMap.forEach((r, n) => {
225
- r.uuid === e && (s = n);
226
- }), s !== null && this._childrenMap.delete(s), this._debugMap.delete(e), !0;
227
- }
228
- /** Get an entity by its name; returns null if not found. */
229
- getEntityByName(e) {
230
- const i = Object.entries(Object.fromEntries(this._childrenMap)).map((s) => s[1]).find((s) => s.name === e);
231
- return i || console.warn(`Entity ${e} not found`), i ?? null;
232
- }
233
- logMissingEntities() {
234
- console.warn("Zylem world or scene is null");
235
- }
236
- /** Resize renderer viewport. */
237
- resize(e, t) {
238
- this.scene && this.scene.updateRenderer(e, t);
239
- }
240
- /**
241
- * Enqueue items to be spawned. Items can be:
242
- * - BaseNode instances (immediate or deferred until load)
243
- * - Factory functions returning BaseNode or Promise<BaseNode>
244
- * - Promises resolving to BaseNode
245
- */
246
- enqueue(...e) {
247
- for (const t of e)
248
- if (t) {
249
- if (this.isBaseNode(t)) {
250
- this.handleEntityImmediatelyOrQueue(t);
251
- continue;
252
- }
253
- if (typeof t == "function") {
254
- try {
255
- const i = t();
256
- this.isBaseNode(i) ? this.handleEntityImmediatelyOrQueue(i) : this.isThenable(i) && this.handlePromiseWithSpawnOnResolve(i);
257
- } catch (i) {
258
- console.error("Error executing entity factory", i);
259
- }
260
- continue;
261
- }
262
- this.isThenable(t) && this.handlePromiseWithSpawnOnResolve(t);
263
- }
264
- }
265
- }
266
- export {
267
- Y as ZylemStage
268
- };
@@ -1,43 +0,0 @@
1
- import { defineComponent as s, defineQuery as Q, defineSystem as R, Types as e } from "bitecs";
2
- import { Quaternion as v } from "three";
3
- const n = s({
4
- x: e.f32,
5
- y: e.f32,
6
- z: e.f32
7
- }), i = s({
8
- x: e.f32,
9
- y: e.f32,
10
- z: e.f32,
11
- w: e.f32
12
- }), k = s({
13
- x: e.f32,
14
- y: e.f32,
15
- z: e.f32
16
- });
17
- function E(y) {
18
- const c = Q([n, i]), f = y._childrenMap;
19
- return R((r) => {
20
- const m = c(r);
21
- if (f === void 0)
22
- return r;
23
- for (const [u, p] of f) {
24
- const o = m[u], t = p;
25
- if (t === void 0 || !t?.body || t.markedForRemoval)
26
- continue;
27
- const { x, y: d, z } = t.body.translation();
28
- if (n.x[o] = x, n.y[o] = d, n.z[o] = z, t.group ? t.group.position.set(n.x[o], n.y[o], n.z[o]) : t.mesh && t.mesh.position.set(n.x[o], n.y[o], n.z[o]), t.controlledRotation)
29
- continue;
30
- const { x: l, y: g, z: h, w } = t.body.rotation();
31
- i.x[o] = l, i.y[o] = g, i.z[o] = h, i.w[o] = w;
32
- const a = new v(i.x[o], i.y[o], i.z[o], i.w[o]);
33
- t.group ? t.group.setRotationFromQuaternion(a) : t.mesh && t.mesh.setRotationFromQuaternion(a);
34
- }
35
- return r;
36
- });
37
- }
38
- export {
39
- E as default,
40
- n as position,
41
- i as rotation,
42
- k as scale
43
- };
@@ -1,34 +0,0 @@
1
- function i(e) {
2
- return new Promise((n, t) => {
3
- e.oncomplete = e.onsuccess = () => n(e.result), e.onabort = e.onerror = () => t(e.error);
4
- });
5
- }
6
- function f(e, n) {
7
- let t;
8
- const o = () => {
9
- if (t)
10
- return t;
11
- const r = indexedDB.open(e);
12
- return r.onupgradeneeded = () => r.result.createObjectStore(n), t = i(r), t.then((u) => {
13
- u.onclose = () => t = void 0;
14
- }, () => {
15
- }), t;
16
- };
17
- return (r, u) => o().then((d) => u(d.transaction(n, r).objectStore(n)));
18
- }
19
- let c;
20
- function a() {
21
- return c || (c = f("keyval-store", "keyval")), c;
22
- }
23
- function l(e, n = a()) {
24
- return n("readonly", (t) => i(t.get(e)));
25
- }
26
- function s(e, n, t = a()) {
27
- return t("readwrite", (o) => (o.put(n, e), i(o.transaction)));
28
- }
29
- export {
30
- f as createStore,
31
- l as get,
32
- i as promisifyRequest,
33
- s as set
34
- };