@zylem/game-lib 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +106 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/blueprints-BOCc3Wve.d.ts +26 -0
  9. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-CpbDr4-V.d.ts} +48 -27
  10. package/dist/camera.d.ts +5 -0
  11. package/dist/camera.js +608 -4
  12. package/dist/camera.js.map +1 -0
  13. package/dist/core-CZhozNRH.d.ts +466 -0
  14. package/dist/core.d.ts +10 -0
  15. package/dist/core.js +5761 -9
  16. package/dist/core.js.map +1 -0
  17. package/dist/entities-BAxfJOkk.d.ts +307 -0
  18. package/dist/entities.d.ts +6 -0
  19. package/dist/entities.js +2284 -17
  20. package/dist/entities.js.map +1 -0
  21. package/dist/{src/lib/interfaces/entity.d.ts → entity-Bq_eNEDI.d.ts} +8 -6
  22. package/dist/entity-COvRtFNG.d.ts +395 -0
  23. package/dist/main.d.ts +211 -0
  24. package/dist/main.js +7600 -56
  25. package/dist/main.js.map +1 -0
  26. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  27. package/dist/stage-types-CD21XoIU.d.ts +338 -0
  28. package/dist/stage.d.ts +46 -0
  29. package/dist/stage.js +2765 -4
  30. package/dist/stage.js.map +1 -0
  31. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  32. package/package.json +11 -47
  33. package/dist/.vite/manifest.json +0 -716
  34. package/dist/assets/zylem-logo.png +0 -0
  35. package/dist/examples/00-readme-example.d.ts +0 -2
  36. package/dist/examples/00-readme-example.d.ts.map +0 -1
  37. package/dist/examples/01-basic.d.ts +0 -2
  38. package/dist/examples/01-basic.d.ts.map +0 -1
  39. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  40. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  41. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  42. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  43. package/dist/examples/01.3-rect.d.ts +0 -2
  44. package/dist/examples/01.3-rect.d.ts.map +0 -1
  45. package/dist/examples/02-input.d.ts +0 -2
  46. package/dist/examples/02-input.d.ts.map +0 -1
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  48. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  49. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  50. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  51. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  52. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  53. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  54. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  55. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  56. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  57. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  58. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  59. package/dist/examples/04-vessel-test.d.ts +0 -18
  60. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  61. package/dist/examples/05-camera-test.d.ts +0 -2
  62. package/dist/examples/05-camera-test.d.ts.map +0 -1
  63. package/dist/examples/06-entity-test.d.ts +0 -2
  64. package/dist/examples/06-entity-test.d.ts.map +0 -1
  65. package/dist/examples/07-behaviors.d.ts +0 -2
  66. package/dist/examples/07-behaviors.d.ts.map +0 -1
  67. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  68. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  69. package/dist/examples/08-pong.d.ts +0 -2
  70. package/dist/examples/08-pong.d.ts.map +0 -1
  71. package/dist/examples/08.01-breakout.d.ts +0 -2
  72. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  73. package/dist/examples/09-space-invaders.d.ts +0 -2
  74. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  75. package/dist/examples/10-asteroids.d.ts +0 -2
  76. package/dist/examples/10-asteroids.d.ts.map +0 -1
  77. package/dist/examples/11-2d-platformer.d.ts +0 -2
  78. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  79. package/dist/examples/12-3d-platformer.d.ts +0 -2
  80. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  81. package/dist/examples/13-fps.d.ts +0 -2
  82. package/dist/examples/13-fps.d.ts.map +0 -1
  83. package/dist/examples/14-strategy.d.ts +0 -2
  84. package/dist/examples/14-strategy.d.ts.map +0 -1
  85. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  86. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  87. package/dist/examples/16-timbotron.d.ts +0 -2
  88. package/dist/examples/16-timbotron.d.ts.map +0 -1
  89. package/dist/examples/17-stress-test.d.ts +0 -2
  90. package/dist/examples/17-stress-test.d.ts.map +0 -1
  91. package/dist/examples/architecture-test.d.ts +0 -2
  92. package/dist/examples/architecture-test.d.ts.map +0 -1
  93. package/dist/examples/utils.d.ts +0 -10
  94. package/dist/examples/utils.d.ts.map +0 -1
  95. package/dist/lib/actions/behaviors/actions.js +0 -35
  96. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  98. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  99. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  100. package/dist/lib/actions/capabilities/moveable.js +0 -108
  101. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  102. package/dist/lib/actions/capabilities/transformable.js +0 -9
  103. package/dist/lib/actions/global-change.js +0 -40
  104. package/dist/lib/camera/camera.js +0 -19
  105. package/dist/lib/camera/fixed-2d.js +0 -30
  106. package/dist/lib/camera/perspective.js +0 -10
  107. package/dist/lib/camera/third-person.js +0 -42
  108. package/dist/lib/camera/zylem-camera.js +0 -208
  109. package/dist/lib/collision/collision-builder.js +0 -46
  110. package/dist/lib/collision/collision-delegate.js +0 -6
  111. package/dist/lib/collision/utils.js +0 -24
  112. package/dist/lib/collision/world.js +0 -77
  113. package/dist/lib/core/base-node.js +0 -61
  114. package/dist/lib/core/entity-asset-loader.js +0 -54
  115. package/dist/lib/core/lifecycle-base.js +0 -20
  116. package/dist/lib/core/preset-shader.js +0 -26
  117. package/dist/lib/core/three-addons/Timer.js +0 -103
  118. package/dist/lib/core/utility/nodes.js +0 -31
  119. package/dist/lib/core/utility/strings.js +0 -14
  120. package/dist/lib/core/utility/vector.js +0 -8
  121. package/dist/lib/core/vessel.js +0 -26
  122. package/dist/lib/debug/console/console-state.js +0 -11
  123. package/dist/lib/debug/debug-state.js +0 -40
  124. package/dist/lib/device/aspect-ratio.js +0 -44
  125. package/dist/lib/entities/actor.js +0 -122
  126. package/dist/lib/entities/box.js +0 -68
  127. package/dist/lib/entities/builder.js +0 -79
  128. package/dist/lib/entities/create.js +0 -31
  129. package/dist/lib/entities/delegates/animation.js +0 -58
  130. package/dist/lib/entities/delegates/debug.js +0 -71
  131. package/dist/lib/entities/delegates/loader.js +0 -19
  132. package/dist/lib/entities/destroy.js +0 -15
  133. package/dist/lib/entities/entity-factory.js +0 -24
  134. package/dist/lib/entities/entity.js +0 -121
  135. package/dist/lib/entities/plane.js +0 -81
  136. package/dist/lib/entities/rect.js +0 -160
  137. package/dist/lib/entities/sphere.js +0 -68
  138. package/dist/lib/entities/sprite.js +0 -125
  139. package/dist/lib/entities/text.js +0 -140
  140. package/dist/lib/entities/zone.js +0 -103
  141. package/dist/lib/game/game-canvas.js +0 -57
  142. package/dist/lib/game/game-config.js +0 -78
  143. package/dist/lib/game/game-default.js +0 -23
  144. package/dist/lib/game/game-retro-resolutions.js +0 -80
  145. package/dist/lib/game/game-state.js +0 -17
  146. package/dist/lib/game/game.js +0 -131
  147. package/dist/lib/game/zylem-game.js +0 -140
  148. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  149. package/dist/lib/graphics/material.js +0 -64
  150. package/dist/lib/graphics/mesh.js +0 -14
  151. package/dist/lib/graphics/render-pass.js +0 -56
  152. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  153. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  154. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  155. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  156. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  157. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  158. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  159. package/dist/lib/graphics/zylem-scene.js +0 -75
  160. package/dist/lib/input/gamepad-provider.js +0 -58
  161. package/dist/lib/input/input-manager.js +0 -70
  162. package/dist/lib/input/keyboard-provider.js +0 -120
  163. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  164. package/dist/lib/stage/entity-spawner.js +0 -27
  165. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  166. package/dist/lib/stage/stage-default.js +0 -32
  167. package/dist/lib/stage/stage-factory.js +0 -22
  168. package/dist/lib/stage/stage-manager.js +0 -49
  169. package/dist/lib/stage/stage-state.js +0 -36
  170. package/dist/lib/stage/stage.js +0 -67
  171. package/dist/lib/stage/zylem-stage.js +0 -268
  172. package/dist/lib/systems/transformable.system.js +0 -43
  173. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  175. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  176. package/dist/src/api/actions.d.ts +0 -5
  177. package/dist/src/api/actions.d.ts.map +0 -1
  178. package/dist/src/api/behaviors.d.ts +0 -4
  179. package/dist/src/api/behaviors.d.ts.map +0 -1
  180. package/dist/src/api/camera.d.ts +0 -4
  181. package/dist/src/api/camera.d.ts.map +0 -1
  182. package/dist/src/api/core.d.ts +0 -6
  183. package/dist/src/api/core.d.ts.map +0 -1
  184. package/dist/src/api/entities.d.ts +0 -9
  185. package/dist/src/api/entities.d.ts.map +0 -1
  186. package/dist/src/api/main.d.ts +0 -32
  187. package/dist/src/api/main.d.ts.map +0 -1
  188. package/dist/src/api/stage.d.ts +0 -5
  189. package/dist/src/api/stage.d.ts.map +0 -1
  190. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  191. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  193. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  195. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  197. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  199. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  201. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  203. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  205. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  211. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  213. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  215. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  217. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  219. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  220. package/dist/src/lib/actions/global-change.d.ts +0 -23
  221. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  222. package/dist/src/lib/camera/camera.d.ts +0 -16
  223. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  224. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  225. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  226. package/dist/src/lib/camera/perspective.d.ts +0 -9
  227. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  228. package/dist/src/lib/camera/third-person.d.ts +0 -32
  229. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  230. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  231. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  232. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  233. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  234. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  235. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  236. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  237. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  238. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  239. package/dist/src/lib/collision/collision.d.ts +0 -19
  240. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  241. package/dist/src/lib/collision/utils.d.ts +0 -15
  242. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  243. package/dist/src/lib/collision/world.d.ts +0 -23
  244. package/dist/src/lib/collision/world.d.ts.map +0 -1
  245. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  246. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  248. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  249. package/dist/src/lib/core/base-node.d.ts +0 -36
  250. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  251. package/dist/src/lib/core/blueprints.d.ts +0 -22
  252. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  253. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  254. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  255. package/dist/src/lib/core/errors.d.ts +0 -5
  256. package/dist/src/lib/core/errors.d.ts.map +0 -1
  257. package/dist/src/lib/core/flags.d.ts +0 -3
  258. package/dist/src/lib/core/flags.d.ts.map +0 -1
  259. package/dist/src/lib/core/index.d.ts +0 -5
  260. package/dist/src/lib/core/index.d.ts.map +0 -1
  261. package/dist/src/lib/core/interfaces.d.ts +0 -25
  262. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  263. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  264. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  265. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  266. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  267. package/dist/src/lib/core/node-interface.d.ts +0 -12
  268. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  269. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  270. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  271. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  272. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  273. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  274. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  275. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  276. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  277. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  278. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  279. package/dist/src/lib/core/vector.d.ts +0 -4
  280. package/dist/src/lib/core/vector.d.ts.map +0 -1
  281. package/dist/src/lib/core/vessel.d.ts +0 -13
  282. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  283. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  284. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  285. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  286. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  287. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  288. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  289. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  290. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  292. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  293. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  294. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  295. package/dist/src/lib/device/desktop.d.ts +0 -2
  296. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  297. package/dist/src/lib/device/mobile.d.ts +0 -2
  298. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  299. package/dist/src/lib/device/tablet.d.ts +0 -2
  300. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  301. package/dist/src/lib/entities/actor.d.ts +0 -44
  302. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  303. package/dist/src/lib/entities/box.d.ts +0 -27
  304. package/dist/src/lib/entities/box.d.ts.map +0 -1
  305. package/dist/src/lib/entities/builder.d.ts +0 -28
  306. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  307. package/dist/src/lib/entities/create.d.ts +0 -15
  308. package/dist/src/lib/entities/create.d.ts.map +0 -1
  309. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  310. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  311. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
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  432. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
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  434. package/dist/tests/unit/core/base-node.spec.d.ts +0 -2
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  436. package/dist/tests/unit/core/game.spec.d.ts +0 -2
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  438. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
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@@ -1 +0,0 @@
1
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@@ -1,9 +0,0 @@
1
- export { box, ZylemBox } from '../lib/entities/box';
2
- export { sphere } from '../lib/entities/sphere';
3
- export { sprite } from '../lib/entities/sprite';
4
- export { plane } from '../lib/entities/plane';
5
- export { zone } from '../lib/entities/zone';
6
- export { actor } from '../lib/entities/actor';
7
- export { text } from '../lib/entities/text';
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- export { rect } from '../lib/entities/rect';
9
- //# sourceMappingURL=entities.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../../src/api/entities.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC"}
@@ -1,32 +0,0 @@
1
- export { createGame } from '../lib/game/game';
2
- export type { ZylemGameConfig } from '../lib/game/game-interfaces';
3
- export { gameConfig } from '../lib/game/game-config';
4
- export { createStage } from '../lib/stage/stage';
5
- export { entitySpawner } from '../lib/stage/entity-spawner';
6
- export type { StageOptions } from '../lib/stage/zylem-stage';
7
- export { vessel } from '../lib/core/vessel';
8
- export { camera } from '../lib/camera/camera';
9
- export type { PerspectiveType } from '../lib/camera/perspective';
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- export { Perspectives } from '../lib/camera/perspective';
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- export type { Vect3 } from '../lib/core/utility/vector';
12
- export { box } from '../lib/entities/box';
13
- export { sphere } from '../lib/entities/sphere';
14
- export { sprite } from '../lib/entities/sprite';
15
- export { plane } from '../lib/entities/plane';
16
- export { zone } from '../lib/entities/zone';
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- export { actor } from '../lib/entities/actor';
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- export { text } from '../lib/entities/text';
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- export { rect } from '../lib/entities/rect';
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- export { ZylemBox } from '../lib/entities/box';
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- export { makeMoveable } from '../lib/actions/capabilities/moveable';
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- export { makeRotatable } from '../lib/actions/capabilities/rotatable';
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- export { makeTransformable } from '../lib/actions/capabilities/transformable';
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- export { ricochet2DInBounds } from '../lib/actions/behaviors/ricochet/ricochet-2d-in-bounds';
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- export { ricochet2DCollision } from '../lib/actions/behaviors/ricochet/ricochet-2d-collision';
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- export { boundary2d } from '../lib/actions/behaviors/boundaries/boundary';
27
- export { destroy } from '../lib/entities/destroy';
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- export { Howl } from 'howler';
29
- export * as THREE from 'three';
30
- export * as RAPIER from '@dimforge/rapier3d-compat';
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- export { globalChange, globalChanges, variableChange, variableChanges } from '../lib/actions/global-change';
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- //# sourceMappingURL=main.d.ts.map
@@ -1 +0,0 @@
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@@ -1,5 +0,0 @@
1
- export { createStage } from '../lib/stage/stage';
2
- export { entitySpawner } from '../lib/stage/entity-spawner';
3
- export type { StageOptions } from '../lib/stage/zylem-stage';
4
- export type { StageBlueprint } from '../lib/core/blueprints';
5
- //# sourceMappingURL=stage.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../../src/api/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,YAAY,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAC7D,YAAY,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC"}
@@ -1,11 +0,0 @@
1
- export declare function wait(delay: number, callback: Function): void;
2
- export declare const actionOnPress: (isPressed: boolean, callback: Function) => void;
3
- export declare const actionOnRelease: (isPressed: boolean, callback: Function) => void;
4
- type CooldownOptions = {
5
- timer: number;
6
- immediate?: boolean;
7
- };
8
- export declare const actionWithCooldown: ({ timer, immediate }: CooldownOptions, callback: Function, update: Function) => void;
9
- export declare const actionWithThrottle: (timer: number, callback: Function) => void;
10
- export {};
11
- //# sourceMappingURL=actions.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"actions.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/actions.ts"],"names":[],"mappings":"AAEA,wBAAgB,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,QAGrD;AAED,eAAO,MAAM,aAAa,cAGN,OAAO,YAAY,QAAQ,SAQ3C,CAAC;AAEL,eAAO,MAAM,eAAe,cAGR,OAAO,YAAY,QAAQ,SAQ3C,CAAC;AAEL,KAAK,eAAe,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,OAAO,CAAA;CAAE,CAAC;AAE9D,eAAO,MAAM,kBAAkB,yBAIO,eAAe,YAAY,QAAQ,UAAU,QAAQ,SAgBvF,CAAC;AAEL,eAAO,MAAM,kBAAkB,UAGf,MAAM,YAAY,QAAQ,SAStC,CAAC"}
@@ -1,6 +0,0 @@
1
- import { IComponent } from 'bitecs';
2
- export interface Behavior {
3
- component: IComponent;
4
- values: any;
5
- }
6
- //# sourceMappingURL=behavior.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"behavior.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/behavior.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,QAAQ,CAAC;AAEpC,MAAM,WAAW,QAAQ;IACxB,SAAS,EAAE,UAAU,CAAC;IACtB,MAAM,EAAE,GAAG,CAAC;CACZ"}
@@ -1,37 +0,0 @@
1
- import { UpdateContext } from "../../../core/base-node-life-cycle";
2
- import { MoveableEntity } from "../../capabilities/moveable";
3
- import { Vector } from "@dimforge/rapier3d-compat";
4
- import { BehaviorCallbackType } from "../../../entities/entity";
5
- export interface BoundaryEvent {
6
- me: MoveableEntity;
7
- boundary: BoundaryHits;
8
- position: Vector;
9
- updateContext: UpdateContext<MoveableEntity>;
10
- }
11
- export interface BoundaryOptions {
12
- boundaries: {
13
- top: number;
14
- bottom: number;
15
- left: number;
16
- right: number;
17
- };
18
- onBoundary?: (event: BoundaryEvent) => void;
19
- stopMovement?: boolean;
20
- }
21
- /**
22
- * Checks if the entity has hit a boundary and stops its movement if it has
23
- *
24
- * @param options Configuration options for the boundary behavior
25
- * @param options.boundaries The boundaries of the stage
26
- * @param options.onBoundary A callback function that is called when the entity hits a boundary
27
- * @param options.stopMovement Whether to stop the entity's movement when it hits a boundary
28
- * @returns A behavior callback with type 'update' and a handler function
29
- */
30
- export declare function boundary2d(options?: Partial<BoundaryOptions>): {
31
- type: BehaviorCallbackType;
32
- handler: (ctx: UpdateContext<MoveableEntity>) => void;
33
- };
34
- type BoundaryHit = 'top' | 'bottom' | 'left' | 'right';
35
- type BoundaryHits = Record<BoundaryHit, boolean>;
36
- export {};
37
- //# sourceMappingURL=boundary.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"boundary.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/boundaries/boundary.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AACnD,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE,MAAM,WAAW,aAAa;IAC7B,EAAE,EAAE,cAAc,CAAC;IACnB,QAAQ,EAAE,YAAY,CAAC;IACvB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,aAAa,CAAC,cAAc,CAAC,CAAC;CAC7C;AAED,MAAM,WAAW,eAAe;IAC/B,UAAU,EAAE;QACX,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;QACf,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;KACd,CAAC;IACF,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;IAC5C,YAAY,CAAC,EAAE,OAAO,CAAC;CACvB;AAYD;;;;;;;;GAQG;AACH,wBAAgB,UAAU,CACzB,OAAO,GAAE,OAAO,CAAC,eAAe,CAAM,GACpC;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAOvF;AAED,KAAK,WAAW,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAEvD,KAAK,YAAY,GAAG,MAAM,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC"}
@@ -1,6 +0,0 @@
1
- export declare class ZylemCharacterController {
2
- inputs: any;
3
- constructor(inputs: any);
4
- }
5
- export declare function CharacterController(inputs: any): ZylemCharacterController;
6
- //# sourceMappingURL=character-controller.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"character-controller.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/character-controller.ts"],"names":[],"mappings":"AACA,qBAAa,wBAAwB;IACpC,MAAM,EAAE,GAAG,CAAC;gBAEA,MAAM,EAAE,GAAG;CAIvB;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,GAAG,4BAE9C"}
@@ -1,6 +0,0 @@
1
- import { DebugBehaviorOptions } from "~/lib/actions/behaviors/debug/debug";
2
- import { BaseNode } from "~/lib/core/base-node";
3
- import { CollisionContext } from "~/lib/entities/entity";
4
- export type DebugBehaviorCollisionCallback = (ctx: CollisionContext<BaseNode, BaseNode<any>>) => void;
5
- export declare function debugBehaviorCollision(options?: Partial<DebugBehaviorOptions>, ...callbacks: DebugBehaviorCollisionCallback[]): (collisionContext: CollisionContext<any, any>) => void;
6
- //# sourceMappingURL=debug-collision.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-collision.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/debug/debug-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,MAAM,MAAM,8BAA8B,GAAG,CAAC,GAAG,EAAE,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC;AAMtG,wBAAgB,sBAAsB,CACrC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,EAC3C,GAAG,SAAS,EAAE,8BAA8B,EAAE,IAEtC,kBAAkB,gBAAgB,CAAC,GAAG,EAAE,GAAG,CAAC,UAOpD"}
@@ -1,5 +0,0 @@
1
- import { BaseNode } from "~/lib/core/base-node";
2
- import { UpdateContext } from "~/lib/core/base-node-life-cycle";
3
- import { DebugBehaviorOptions } from "~/lib/actions/behaviors/debug/debug";
4
- export declare function debugUpdateBehavior(options?: Partial<DebugBehaviorOptions>): (updateContext: UpdateContext<BaseNode>) => void;
5
- //# sourceMappingURL=debug-update.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-update.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/debug/debug-update.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAM3E,wBAAgB,mBAAmB,CAClC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,IAEnC,eAAe,aAAa,CAAC,QAAQ,CAAC,UAG9C"}
@@ -1,10 +0,0 @@
1
- import { BaseNode } from "../../../core/base-node";
2
- import { BehaviorCallback } from "../../../entities/entity";
3
- export interface DebugBehaviorOptions {
4
- message: string;
5
- }
6
- export declare function debugBehavior(options?: Partial<DebugBehaviorOptions>): {
7
- type: 'update';
8
- handler: BehaviorCallback<BaseNode, any>;
9
- };
10
- //# sourceMappingURL=debug.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/debug/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAmB,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAE7E,MAAM,WAAW,oBAAoB;IACpC,OAAO,EAAE,MAAM,CAAC;CAChB;AAMD,wBAAgB,aAAa,CAAC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,OAAO,EAAE,gBAAgB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAA;CAAE,CAOvI"}
@@ -1,24 +0,0 @@
1
- import { UpdateContext } from "../../../core/base-node-life-cycle";
2
- import { MoveableEntity } from "../../capabilities/moveable";
3
- import { BehaviorCallbackType } from "../../../entities/entity";
4
- export interface MovementSequence2DStep {
5
- name: string;
6
- moveX?: number;
7
- moveY?: number;
8
- timeInSeconds: number;
9
- }
10
- export interface MovementSequence2DOptions {
11
- sequence: MovementSequence2DStep[];
12
- loop?: boolean;
13
- }
14
- export type MovementSequence2DCallback = (current: MovementSequence2DStep, index: number, ctx: UpdateContext<MoveableEntity>) => void;
15
- /**
16
- * Behavior that sequences 2D movements over time.
17
- * Each step sets linear velocity via `moveXY` for a duration, then advances.
18
- * Defaults to looping when the end is reached.
19
- */
20
- export declare function movementSequence2D(opts: MovementSequence2DOptions, onStep?: MovementSequence2DCallback): {
21
- type: BehaviorCallbackType;
22
- handler: (ctx: UpdateContext<MoveableEntity>) => void;
23
- };
24
- //# sourceMappingURL=movement-sequence-2d.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"movement-sequence-2d.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/movement/movement-sequence-2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE,MAAM,WAAW,sBAAsB;IACtC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,yBAAyB;IACzC,QAAQ,EAAE,sBAAsB,EAAE,CAAC;IACnC,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,MAAM,MAAM,0BAA0B,GAAG,CACxC,OAAO,EAAE,sBAAsB,EAC/B,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAC9B,IAAI,CAAC;AAWV;;;;GAIG;AACH,wBAAgB,kBAAkB,CACjC,IAAI,EAAE,yBAAyB,EAC/B,MAAM,CAAC,EAAE,0BAA0B,GACjC;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAmDvF"}
@@ -1,11 +0,0 @@
1
- import { CollisionContext, GameEntity } from '../../../entities/entity';
2
- import { MoveableEntity } from '../../capabilities/moveable';
3
- import { Ricochet2DCollisionOptions, Ricochet2DCollisionCallback } from './ricochet';
4
- /**
5
- * Behavior for ricocheting an entity off other objects in 2D
6
- */
7
- export declare function ricochet2DCollision(options?: Partial<Ricochet2DCollisionOptions>, callback?: Ricochet2DCollisionCallback): {
8
- type: 'collision';
9
- handler: (ctx: CollisionContext<MoveableEntity, GameEntity<any>>) => void;
10
- };
11
- //# sourceMappingURL=ricochet-2d-collision.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet-2d-collision.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAE7D,OAAO,EAAE,0BAA0B,EAAS,2BAA2B,EAAE,MAAM,YAAY,CAAC;AAE5F;;GAEG;AACH,wBAAgB,mBAAmB,CAClC,OAAO,GAAE,OAAO,CAAC,0BAA0B,CAAM,EACjD,QAAQ,CAAC,EAAE,2BAA2B,GACpC;IAAE,IAAI,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,gBAAgB,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAA;CAAE,CAOlG"}
@@ -1,12 +0,0 @@
1
- import { UpdateContext } from '../../../core/base-node-life-cycle';
2
- import { MoveableEntity } from '../../capabilities/moveable';
3
- import { Ricochet2DInBoundsOptions, Ricochet2DCallback } from './ricochet';
4
- import { BehaviorCallbackType } from '../../../entities/entity';
5
- /**
6
- * Behavior for ricocheting an entity within fixed 2D boundaries
7
- */
8
- export declare function ricochet2DInBounds(options?: Partial<Ricochet2DInBoundsOptions>, callback?: Ricochet2DCallback): {
9
- type: BehaviorCallbackType;
10
- handler: (ctx: UpdateContext<MoveableEntity>) => void;
11
- };
12
- //# sourceMappingURL=ricochet-2d-in-bounds.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet-2d-in-bounds.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,yBAAyB,EAAE,kBAAkB,EAAS,MAAM,YAAY,CAAC;AAClF,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE;;GAEG;AACH,wBAAgB,kBAAkB,CACjC,OAAO,GAAE,OAAO,CAAC,yBAAyB,CAAM,EAChD,QAAQ,CAAC,EAAE,kBAAkB,GAC3B;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAOvF"}
@@ -1,44 +0,0 @@
1
- import { Vector } from '@dimforge/rapier3d-compat';
2
- import { MoveableEntity } from '../../capabilities/moveable';
3
- import { CollisionContext, GameEntity } from '../../../entities/entity';
4
- import { UpdateContext } from '../../../core/base-node-life-cycle';
5
- import { CollisionSelector } from '../../../collision/utils';
6
- export interface RicochetEvent extends Partial<UpdateContext<MoveableEntity>> {
7
- boundary?: 'top' | 'bottom' | 'left' | 'right';
8
- position: Vector;
9
- velocityBefore: Vector;
10
- velocityAfter: Vector;
11
- }
12
- export interface RicochetCollisionEvent extends CollisionContext<MoveableEntity, GameEntity<any>> {
13
- position: Vector;
14
- }
15
- export interface Ricochet2DInBoundsOptions {
16
- restitution?: number;
17
- minSpeed?: number;
18
- maxSpeed?: number;
19
- boundaries: {
20
- top: number;
21
- bottom: number;
22
- left: number;
23
- right: number;
24
- };
25
- separation?: number;
26
- }
27
- export interface Ricochet2DCollisionOptions {
28
- restitution?: number;
29
- minSpeed?: number;
30
- maxSpeed?: number;
31
- separation?: number;
32
- collisionWith?: CollisionSelector;
33
- /**
34
- * Choose between simple axis inversion or angled (paddle-style) reflection.
35
- * Defaults to 'angled'.
36
- */
37
- reflectionMode?: 'simple' | 'angled';
38
- }
39
- export type Ricochet2DCallback = (event: RicochetEvent) => void;
40
- export type Ricochet2DCollisionCallback = (event: RicochetCollisionEvent) => void;
41
- export declare function clamp(value: number, min: number, max: number): number;
42
- export { ricochet2DInBounds } from './ricochet-2d-in-bounds';
43
- export { ricochet2DCollision } from './ricochet-2d-collision';
44
- //# sourceMappingURL=ricochet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet.d.ts","sourceRoot":"","sources":["../../../../../../src/lib/actions/behaviors/ricochet/ricochet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAE7D,MAAM,WAAW,aAAc,SAAQ,OAAO,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;IAC5E,QAAQ,CAAC,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;IAC/C,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,sBAAuB,SAAQ,gBAAgB,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC;IAChG,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,yBAAyB;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE;QACX,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;QACf,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;KACd,CAAC;IACF,UAAU,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IAC1C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,aAAa,CAAC,EAAE,iBAAiB,CAAC;IAClC;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAC;CACrC;AAED,MAAM,MAAM,kBAAkB,GAAG,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;AAChE,MAAM,MAAM,2BAA2B,GAAG,CAAC,KAAK,EAAE,sBAAsB,KAAK,IAAI,CAAC;AAElF,wBAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAErE;AAED,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=zylem-behavior.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"zylem-behavior.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/zylem-behavior.ts"],"names":[],"mappings":""}
@@ -1,125 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { RigidBody, Vector } from '@dimforge/rapier3d-compat';
3
- export interface EntityWithBody {
4
- body: RigidBody | null;
5
- }
6
- /**
7
- * Move an entity along the X axis, preserving other velocities
8
- */
9
- export declare function moveX(entity: EntityWithBody, delta: number): void;
10
- /**
11
- * Move an entity along the Y axis, preserving other velocities
12
- */
13
- export declare function moveY(entity: EntityWithBody, delta: number): void;
14
- /**
15
- * Move an entity along the Z axis, preserving other velocities
16
- */
17
- export declare function moveZ(entity: EntityWithBody, delta: number): void;
18
- /**
19
- * Move an entity along the X and Y axis, preserving Z velocity
20
- */
21
- export declare function moveXY(entity: EntityWithBody, deltaX: number, deltaY: number): void;
22
- /**
23
- * Move an entity along the X and Z axis, preserving Y velocity
24
- */
25
- export declare function moveXZ(entity: EntityWithBody, deltaX: number, deltaZ: number): void;
26
- /**
27
- * Move entity based on a vector, adding to existing velocities
28
- */
29
- export declare function move(entity: EntityWithBody, vector: Vector3): void;
30
- /**
31
- * Reset entity velocity
32
- */
33
- export declare function resetVelocity(entity: EntityWithBody): void;
34
- /**
35
- * Move entity forward in 2D space, preserving Z velocity
36
- */
37
- export declare function moveForwardXY(entity: EntityWithBody, delta: number, rotation2DAngle: number): void;
38
- /**
39
- * Get entity position
40
- */
41
- export declare function getPosition(entity: EntityWithBody): Vector | null;
42
- /**
43
- * Get entity velocity
44
- */
45
- export declare function getVelocity(entity: EntityWithBody): Vector | null;
46
- /**
47
- * Set entity position
48
- */
49
- export declare function setPosition(entity: EntityWithBody, x: number, y: number, z: number): void;
50
- /**
51
- * Set entity X position
52
- */
53
- export declare function setPositionX(entity: EntityWithBody, x: number): void;
54
- /**
55
- * Set entity Y position
56
- */
57
- export declare function setPositionY(entity: EntityWithBody, y: number): void;
58
- /**
59
- * Set entity Z position
60
- */
61
- export declare function setPositionZ(entity: EntityWithBody, z: number): void;
62
- /**
63
- * Wrap entity around 2D bounds
64
- */
65
- export declare function wrapAroundXY(entity: EntityWithBody, boundsX: number, boundsY: number): void;
66
- /**
67
- * Wrap entity around 3D bounds
68
- */
69
- export declare function wrapAround3D(entity: EntityWithBody, boundsX: number, boundsY: number, boundsZ: number): void;
70
- /**
71
- * Enhanced moveable entity with bound methods
72
- */
73
- export interface MoveableEntity extends EntityWithBody {
74
- moveX(delta: number): void;
75
- moveY(delta: number): void;
76
- moveZ(delta: number): void;
77
- moveXY(deltaX: number, deltaY: number): void;
78
- moveXZ(deltaX: number, deltaZ: number): void;
79
- move(vector: Vector3): void;
80
- resetVelocity(): void;
81
- moveForwardXY(delta: number, rotation2DAngle: number): void;
82
- getPosition(): Vector | null;
83
- getVelocity(): Vector | null;
84
- setPosition(x: number, y: number, z: number): void;
85
- setPositionX(x: number): void;
86
- setPositionY(y: number): void;
87
- setPositionZ(z: number): void;
88
- wrapAroundXY(boundsX: number, boundsY: number): void;
89
- wrapAround3D(boundsX: number, boundsY: number, boundsZ: number): void;
90
- }
91
- /**
92
- * Class decorator to enhance an entity with additive movement methods
93
- */
94
- export declare function moveable<T extends {
95
- new (...args: any[]): EntityWithBody;
96
- }>(constructor: T): {
97
- new (...args: any[]): {
98
- moveX(delta: number): void;
99
- moveY(delta: number): void;
100
- moveZ(delta: number): void;
101
- moveXY(deltaX: number, deltaY: number): void;
102
- moveXZ(deltaX: number, deltaZ: number): void;
103
- move(vector: Vector3): void;
104
- resetVelocity(): void;
105
- moveForwardXY(delta: number, rotation2DAngle: number): void;
106
- getPosition(): Vector | null;
107
- getVelocity(): Vector | null;
108
- setPosition(x: number, y: number, z: number): void;
109
- setPositionX(x: number): void;
110
- setPositionY(y: number): void;
111
- setPositionZ(z: number): void;
112
- wrapAroundXY(boundsX: number, boundsY: number): void;
113
- wrapAround3D(boundsX: number, boundsY: number, boundsZ: number): void;
114
- body: RigidBody | null;
115
- };
116
- } & T;
117
- /**
118
- * Enhance an entity with additive movement methods (retained for compatibility)
119
- */
120
- export declare function makeMoveable<T extends EntityWithBody>(entity: T): T & MoveableEntity;
121
- /**
122
- * Wrap a standalone function with movement capabilities
123
- */
124
- export declare function withMovement<T extends (...args: any[]) => any>(fn: T, entity: EntityWithBody): (...args: Parameters<T>) => ReturnType<T> & MoveableEntity;
125
- //# sourceMappingURL=moveable.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"moveable.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/capabilities/moveable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAE9D,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,SAAS,GAAG,IAAI,CAAC;CACvB;AAED;;GAEG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;GAEG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;GAEG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;GAEG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKnF;AAED;;GAEG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKnF;AAED;;GAEG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,cAAc,EAAE,MAAM,EAAE,OAAO,GAAG,IAAI,CASlE;AAED;;GAEG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,cAAc,GAAG,IAAI,CAI1D;AAED;;GAEG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,GAAG,IAAI,CAIlG;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,cAAc,GAAG,MAAM,GAAG,IAAI,CAGjE;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,cAAc,GAAG,MAAM,GAAG,IAAI,CAGjE;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAGzF;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAIpE;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAIpE;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAIpE;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAW3F;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAY5G;AAED;;GAEG;AACH,MAAM,WAAW,cAAe,SAAQ,cAAc;IACrD,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC3B,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7C,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7C,IAAI,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IAC5B,aAAa,IAAI,IAAI,CAAC;IACtB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC5D,WAAW,IAAI,MAAM,GAAG,IAAI,CAAC;IAC7B,WAAW,IAAI,MAAM,GAAG,IAAI,CAAC;IAC7B,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;IACrD,YAAY,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,GAAG,IAAI,CAAC;CACtE;AAED;;GAEG;AACH,wBAAgB,QAAQ,CAAC,CAAC,SAAS;IAAE,KAAI,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,cAAc,CAAA;CAAE,EAAE,WAAW,EAAE,CAAC;kBAAxC,GAAG,EAAE;qBAExC,MAAM,GAAG,IAAI;qBAGb,MAAM,GAAG,IAAI;qBAGb,MAAM,GAAG,IAAI;uBAGX,MAAM,UAAU,MAAM,GAAG,IAAI;uBAG7B,MAAM,UAAU,MAAM,GAAG,IAAI;qBAG/B,OAAO,GAAG,IAAI;yBAGV,IAAI;6BAGA,MAAM,mBAAmB,MAAM,GAAG,IAAI;uBAG5C,MAAM,GAAG,IAAI;uBAGb,MAAM,GAAG,IAAI;uBAGb,MAAM,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;wBAGlC,MAAM,GAAG,IAAI;wBAGb,MAAM,GAAG,IAAI;wBAGb,MAAM,GAAG,IAAI;8BAGP,MAAM,WAAW,MAAM,GAAG,IAAI;8BAG9B,MAAM,WAAW,MAAM,WAAW,MAAM,GAAG,IAAI;cAjPhE,SAAS,GAAG,IAAI;;MAqPtB;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,CAAC,SAAS,cAAc,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,cAAc,CAqBpF;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,CAAC,SAAS,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,GAAG,EAC7D,EAAE,EAAE,CAAC,EACL,MAAM,EAAE,cAAc,GACpB,CAAC,GAAG,IAAI,EAAE,UAAU,CAAC,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,CAAC,GAAG,cAAc,CAO5D"}
@@ -1,111 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { RigidBody } from '@dimforge/rapier3d-compat';
3
- export interface RotatableEntity {
4
- body: RigidBody | null;
5
- group: any;
6
- }
7
- /**
8
- * Rotate an entity in the direction of a movement vector
9
- */
10
- export declare function rotateInDirection(entity: RotatableEntity, moveVector: Vector3): void;
11
- /**
12
- * Rotate an entity around the Y axis using Euler angles
13
- */
14
- export declare function rotateYEuler(entity: RotatableEntity, amount: number): void;
15
- /**
16
- * Rotate an entity using Euler angles
17
- */
18
- export declare function rotateEuler(entity: RotatableEntity, rotation: Vector3): void;
19
- /**
20
- * Rotate an entity around the Y axis
21
- */
22
- export declare function rotateY(entity: RotatableEntity, delta: number): void;
23
- /**
24
- * Rotate an entity around the Z axis
25
- */
26
- export declare function rotateZ(entity: RotatableEntity, delta: number): void;
27
- /**
28
- * Set rotation around Y axis
29
- */
30
- export declare function setRotationY(entity: RotatableEntity, y: number): void;
31
- /**
32
- * Set rotation around Y axis
33
- */
34
- export declare function setRotationDegreesY(entity: RotatableEntity, y: number): void;
35
- /**
36
- * Set rotation around X axis
37
- */
38
- export declare function setRotationX(entity: RotatableEntity, x: number): void;
39
- /**
40
- * Set rotation around X axis
41
- */
42
- export declare function setRotationDegreesX(entity: RotatableEntity, x: number): void;
43
- /**
44
- * Set rotation around Z axis
45
- */
46
- export declare function setRotationZ(entity: RotatableEntity, z: number): void;
47
- /**
48
- * Set rotation around Z axis
49
- */
50
- export declare function setRotationDegreesZ(entity: RotatableEntity, z: number): void;
51
- /**
52
- * Set rotation for all axes
53
- */
54
- export declare function setRotation(entity: RotatableEntity, x: number, y: number, z: number): void;
55
- /**
56
- * Set rotation for all axes
57
- */
58
- export declare function setRotationDegrees(entity: RotatableEntity, x: number, y: number, z: number): void;
59
- /**
60
- * Get current rotation
61
- */
62
- export declare function getRotation(entity: RotatableEntity): any;
63
- /**
64
- * Rotatable entity API with bound methods
65
- */
66
- export interface RotatableEntityAPI extends RotatableEntity {
67
- rotateInDirection(moveVector: Vector3): void;
68
- rotateYEuler(amount: number): void;
69
- rotateEuler(rotation: Vector3): void;
70
- rotateY(delta: number): void;
71
- rotateZ(delta: number): void;
72
- setRotationY(y: number): void;
73
- setRotationX(x: number): void;
74
- setRotationZ(z: number): void;
75
- setRotationDegrees(x: number, y: number, z: number): void;
76
- setRotationDegreesY(y: number): void;
77
- setRotationDegreesX(x: number): void;
78
- setRotationDegreesZ(z: number): void;
79
- setRotation(x: number, y: number, z: number): void;
80
- getRotation(): any;
81
- }
82
- /**
83
- * Class decorator to enhance an entity with rotatable methods
84
- */
85
- export declare function rotatable<T extends {
86
- new (...args: any[]): RotatableEntity;
87
- }>(constructor: T): {
88
- new (...args: any[]): {
89
- rotateInDirection(moveVector: Vector3): void;
90
- rotateYEuler(amount: number): void;
91
- rotateEuler(rotation: Vector3): void;
92
- rotateY(delta: number): void;
93
- rotateZ(delta: number): void;
94
- setRotationY(y: number): void;
95
- setRotationX(x: number): void;
96
- setRotationZ(z: number): void;
97
- setRotationDegrees(x: number, y: number, z: number): void;
98
- setRotationDegreesY(y: number): void;
99
- setRotationDegreesX(x: number): void;
100
- setRotationDegreesZ(z: number): void;
101
- setRotation(x: number, y: number, z: number): void;
102
- getRotation(): any;
103
- body: RigidBody | null;
104
- group: any;
105
- };
106
- } & T;
107
- /**
108
- * Enhance an entity instance with rotatable methods
109
- */
110
- export declare function makeRotatable<T extends RotatableEntity>(entity: T): T & RotatableEntityAPI;
111
- //# sourceMappingURL=rotatable.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,7 +0,0 @@
1
- import { EntityWithBody, MoveableEntity } from './moveable';
2
- import { RotatableEntity, RotatableEntityAPI } from './rotatable';
3
- /**
4
- * Enhance an entity with both movement and rotation capabilities.
5
- */
6
- export declare function makeTransformable<T extends RotatableEntity & EntityWithBody>(entity: T): T & MoveableEntity & RotatableEntityAPI;
7
- //# sourceMappingURL=transformable.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,23 +0,0 @@
1
- import { UpdateContext } from "../core/base-node-life-cycle";
2
- /**
3
- * Listen for a single global key change inside an onUpdate pipeline.
4
- * Usage: onUpdate(globalChange('p1Score', (value) => { ... }))
5
- */
6
- export declare function globalChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
7
- /**
8
- * Listen for multiple global key changes inside an onUpdate pipeline.
9
- * Calls back when any of the provided keys changes.
10
- * Usage: onUpdate(globalChanges(['p1Score','p2Score'], ([p1,p2]) => { ... }))
11
- */
12
- export declare function globalChanges<T = any>(keys: string[], callback: (values: T[], ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
13
- /**
14
- * Listen for a single stage variable change inside an onUpdate pipeline.
15
- * Usage: onUpdate(variableChange('score', (value, ctx) => { ... }))
16
- */
17
- export declare function variableChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
18
- /**
19
- * Listen for multiple stage variable changes; fires when any changes.
20
- * Usage: onUpdate(variableChanges(['a','b'], ([a,b], ctx) => { ... }))
21
- */
22
- export declare function variableChanges<T = any>(keys: string[], callback: (values: T[], ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
23
- //# sourceMappingURL=global-change.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,16 +0,0 @@
1
- import { Vector2, Vector3 } from "three";
2
- import { PerspectiveType } from "./perspective";
3
- import { ZylemCamera } from "./zylem-camera";
4
- export interface CameraOptions {
5
- perspective?: PerspectiveType;
6
- position?: Vector3;
7
- target?: Vector3;
8
- zoom?: number;
9
- screenResolution?: Vector2;
10
- }
11
- export declare class CameraWrapper {
12
- cameraRef: ZylemCamera;
13
- constructor(camera: ZylemCamera);
14
- }
15
- export declare function camera(options: CameraOptions): CameraWrapper;
16
- //# sourceMappingURL=camera.d.ts.map