@zylem/game-lib 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +106 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/blueprints-BOCc3Wve.d.ts +26 -0
  9. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-CpbDr4-V.d.ts} +48 -27
  10. package/dist/camera.d.ts +5 -0
  11. package/dist/camera.js +608 -4
  12. package/dist/camera.js.map +1 -0
  13. package/dist/core-CZhozNRH.d.ts +466 -0
  14. package/dist/core.d.ts +10 -0
  15. package/dist/core.js +5761 -9
  16. package/dist/core.js.map +1 -0
  17. package/dist/entities-BAxfJOkk.d.ts +307 -0
  18. package/dist/entities.d.ts +6 -0
  19. package/dist/entities.js +2284 -17
  20. package/dist/entities.js.map +1 -0
  21. package/dist/{src/lib/interfaces/entity.d.ts → entity-Bq_eNEDI.d.ts} +8 -6
  22. package/dist/entity-COvRtFNG.d.ts +395 -0
  23. package/dist/main.d.ts +211 -0
  24. package/dist/main.js +7600 -56
  25. package/dist/main.js.map +1 -0
  26. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  27. package/dist/stage-types-CD21XoIU.d.ts +338 -0
  28. package/dist/stage.d.ts +46 -0
  29. package/dist/stage.js +2765 -4
  30. package/dist/stage.js.map +1 -0
  31. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  32. package/package.json +11 -47
  33. package/dist/.vite/manifest.json +0 -716
  34. package/dist/assets/zylem-logo.png +0 -0
  35. package/dist/examples/00-readme-example.d.ts +0 -2
  36. package/dist/examples/00-readme-example.d.ts.map +0 -1
  37. package/dist/examples/01-basic.d.ts +0 -2
  38. package/dist/examples/01-basic.d.ts.map +0 -1
  39. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  40. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  41. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  42. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  43. package/dist/examples/01.3-rect.d.ts +0 -2
  44. package/dist/examples/01.3-rect.d.ts.map +0 -1
  45. package/dist/examples/02-input.d.ts +0 -2
  46. package/dist/examples/02-input.d.ts.map +0 -1
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  48. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  49. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  50. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  51. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  52. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  53. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  54. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  55. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  56. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  57. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  58. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  59. package/dist/examples/04-vessel-test.d.ts +0 -18
  60. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  61. package/dist/examples/05-camera-test.d.ts +0 -2
  62. package/dist/examples/05-camera-test.d.ts.map +0 -1
  63. package/dist/examples/06-entity-test.d.ts +0 -2
  64. package/dist/examples/06-entity-test.d.ts.map +0 -1
  65. package/dist/examples/07-behaviors.d.ts +0 -2
  66. package/dist/examples/07-behaviors.d.ts.map +0 -1
  67. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  68. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  69. package/dist/examples/08-pong.d.ts +0 -2
  70. package/dist/examples/08-pong.d.ts.map +0 -1
  71. package/dist/examples/08.01-breakout.d.ts +0 -2
  72. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  73. package/dist/examples/09-space-invaders.d.ts +0 -2
  74. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  75. package/dist/examples/10-asteroids.d.ts +0 -2
  76. package/dist/examples/10-asteroids.d.ts.map +0 -1
  77. package/dist/examples/11-2d-platformer.d.ts +0 -2
  78. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  79. package/dist/examples/12-3d-platformer.d.ts +0 -2
  80. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  81. package/dist/examples/13-fps.d.ts +0 -2
  82. package/dist/examples/13-fps.d.ts.map +0 -1
  83. package/dist/examples/14-strategy.d.ts +0 -2
  84. package/dist/examples/14-strategy.d.ts.map +0 -1
  85. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  86. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  87. package/dist/examples/16-timbotron.d.ts +0 -2
  88. package/dist/examples/16-timbotron.d.ts.map +0 -1
  89. package/dist/examples/17-stress-test.d.ts +0 -2
  90. package/dist/examples/17-stress-test.d.ts.map +0 -1
  91. package/dist/examples/architecture-test.d.ts +0 -2
  92. package/dist/examples/architecture-test.d.ts.map +0 -1
  93. package/dist/examples/utils.d.ts +0 -10
  94. package/dist/examples/utils.d.ts.map +0 -1
  95. package/dist/lib/actions/behaviors/actions.js +0 -35
  96. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  98. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  99. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  100. package/dist/lib/actions/capabilities/moveable.js +0 -108
  101. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  102. package/dist/lib/actions/capabilities/transformable.js +0 -9
  103. package/dist/lib/actions/global-change.js +0 -40
  104. package/dist/lib/camera/camera.js +0 -19
  105. package/dist/lib/camera/fixed-2d.js +0 -30
  106. package/dist/lib/camera/perspective.js +0 -10
  107. package/dist/lib/camera/third-person.js +0 -42
  108. package/dist/lib/camera/zylem-camera.js +0 -208
  109. package/dist/lib/collision/collision-builder.js +0 -46
  110. package/dist/lib/collision/collision-delegate.js +0 -6
  111. package/dist/lib/collision/utils.js +0 -24
  112. package/dist/lib/collision/world.js +0 -77
  113. package/dist/lib/core/base-node.js +0 -61
  114. package/dist/lib/core/entity-asset-loader.js +0 -54
  115. package/dist/lib/core/lifecycle-base.js +0 -20
  116. package/dist/lib/core/preset-shader.js +0 -26
  117. package/dist/lib/core/three-addons/Timer.js +0 -103
  118. package/dist/lib/core/utility/nodes.js +0 -31
  119. package/dist/lib/core/utility/strings.js +0 -14
  120. package/dist/lib/core/utility/vector.js +0 -8
  121. package/dist/lib/core/vessel.js +0 -26
  122. package/dist/lib/debug/console/console-state.js +0 -11
  123. package/dist/lib/debug/debug-state.js +0 -40
  124. package/dist/lib/device/aspect-ratio.js +0 -44
  125. package/dist/lib/entities/actor.js +0 -122
  126. package/dist/lib/entities/box.js +0 -68
  127. package/dist/lib/entities/builder.js +0 -79
  128. package/dist/lib/entities/create.js +0 -31
  129. package/dist/lib/entities/delegates/animation.js +0 -58
  130. package/dist/lib/entities/delegates/debug.js +0 -71
  131. package/dist/lib/entities/delegates/loader.js +0 -19
  132. package/dist/lib/entities/destroy.js +0 -15
  133. package/dist/lib/entities/entity-factory.js +0 -24
  134. package/dist/lib/entities/entity.js +0 -121
  135. package/dist/lib/entities/plane.js +0 -81
  136. package/dist/lib/entities/rect.js +0 -160
  137. package/dist/lib/entities/sphere.js +0 -68
  138. package/dist/lib/entities/sprite.js +0 -125
  139. package/dist/lib/entities/text.js +0 -140
  140. package/dist/lib/entities/zone.js +0 -103
  141. package/dist/lib/game/game-canvas.js +0 -57
  142. package/dist/lib/game/game-config.js +0 -78
  143. package/dist/lib/game/game-default.js +0 -23
  144. package/dist/lib/game/game-retro-resolutions.js +0 -80
  145. package/dist/lib/game/game-state.js +0 -17
  146. package/dist/lib/game/game.js +0 -131
  147. package/dist/lib/game/zylem-game.js +0 -140
  148. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  149. package/dist/lib/graphics/material.js +0 -64
  150. package/dist/lib/graphics/mesh.js +0 -14
  151. package/dist/lib/graphics/render-pass.js +0 -56
  152. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  153. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  154. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  155. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  156. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  157. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  158. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  159. package/dist/lib/graphics/zylem-scene.js +0 -75
  160. package/dist/lib/input/gamepad-provider.js +0 -58
  161. package/dist/lib/input/input-manager.js +0 -70
  162. package/dist/lib/input/keyboard-provider.js +0 -120
  163. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  164. package/dist/lib/stage/entity-spawner.js +0 -27
  165. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  166. package/dist/lib/stage/stage-default.js +0 -32
  167. package/dist/lib/stage/stage-factory.js +0 -22
  168. package/dist/lib/stage/stage-manager.js +0 -49
  169. package/dist/lib/stage/stage-state.js +0 -36
  170. package/dist/lib/stage/stage.js +0 -67
  171. package/dist/lib/stage/zylem-stage.js +0 -268
  172. package/dist/lib/systems/transformable.system.js +0 -43
  173. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  175. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  176. package/dist/src/api/actions.d.ts +0 -5
  177. package/dist/src/api/actions.d.ts.map +0 -1
  178. package/dist/src/api/behaviors.d.ts +0 -4
  179. package/dist/src/api/behaviors.d.ts.map +0 -1
  180. package/dist/src/api/camera.d.ts +0 -4
  181. package/dist/src/api/camera.d.ts.map +0 -1
  182. package/dist/src/api/core.d.ts +0 -6
  183. package/dist/src/api/core.d.ts.map +0 -1
  184. package/dist/src/api/entities.d.ts +0 -9
  185. package/dist/src/api/entities.d.ts.map +0 -1
  186. package/dist/src/api/main.d.ts +0 -32
  187. package/dist/src/api/main.d.ts.map +0 -1
  188. package/dist/src/api/stage.d.ts +0 -5
  189. package/dist/src/api/stage.d.ts.map +0 -1
  190. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  191. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  193. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  195. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  197. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  199. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  201. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  203. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  205. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  211. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  213. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  215. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  217. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  219. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  220. package/dist/src/lib/actions/global-change.d.ts +0 -23
  221. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  222. package/dist/src/lib/camera/camera.d.ts +0 -16
  223. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  224. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  225. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  226. package/dist/src/lib/camera/perspective.d.ts +0 -9
  227. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  228. package/dist/src/lib/camera/third-person.d.ts +0 -32
  229. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  230. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  231. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  232. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  233. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  234. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  235. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  236. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  237. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  238. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  239. package/dist/src/lib/collision/collision.d.ts +0 -19
  240. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  241. package/dist/src/lib/collision/utils.d.ts +0 -15
  242. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  243. package/dist/src/lib/collision/world.d.ts +0 -23
  244. package/dist/src/lib/collision/world.d.ts.map +0 -1
  245. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  246. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  248. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  249. package/dist/src/lib/core/base-node.d.ts +0 -36
  250. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  251. package/dist/src/lib/core/blueprints.d.ts +0 -22
  252. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  253. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  254. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  255. package/dist/src/lib/core/errors.d.ts +0 -5
  256. package/dist/src/lib/core/errors.d.ts.map +0 -1
  257. package/dist/src/lib/core/flags.d.ts +0 -3
  258. package/dist/src/lib/core/flags.d.ts.map +0 -1
  259. package/dist/src/lib/core/index.d.ts +0 -5
  260. package/dist/src/lib/core/index.d.ts.map +0 -1
  261. package/dist/src/lib/core/interfaces.d.ts +0 -25
  262. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  263. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  264. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  265. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  266. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  267. package/dist/src/lib/core/node-interface.d.ts +0 -12
  268. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  269. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  270. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  271. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  272. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  273. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  274. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  275. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  276. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  277. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  278. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  279. package/dist/src/lib/core/vector.d.ts +0 -4
  280. package/dist/src/lib/core/vector.d.ts.map +0 -1
  281. package/dist/src/lib/core/vessel.d.ts +0 -13
  282. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  283. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  284. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  285. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  286. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  287. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  288. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  289. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  290. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  292. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  293. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  294. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  295. package/dist/src/lib/device/desktop.d.ts +0 -2
  296. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  297. package/dist/src/lib/device/mobile.d.ts +0 -2
  298. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  299. package/dist/src/lib/device/tablet.d.ts +0 -2
  300. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  301. package/dist/src/lib/entities/actor.d.ts +0 -44
  302. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  303. package/dist/src/lib/entities/box.d.ts +0 -27
  304. package/dist/src/lib/entities/box.d.ts.map +0 -1
  305. package/dist/src/lib/entities/builder.d.ts +0 -28
  306. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  307. package/dist/src/lib/entities/create.d.ts +0 -15
  308. package/dist/src/lib/entities/create.d.ts.map +0 -1
  309. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  310. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
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@@ -1,98 +0,0 @@
1
- import { Mesh, Material, ShaderMaterial, Group, Color } from "three";
2
- import { Collider, ColliderDesc, RigidBody, RigidBodyDesc } from "@dimforge/rapier3d-compat";
3
- import { Vec3 } from "../core/vector";
4
- import { MaterialBuilder, MaterialOptions } from "../graphics/material";
5
- import { CollisionOptions } from "../collision/collision";
6
- import { BaseNode } from "../core/base-node";
7
- import { DestroyContext, SetupContext, UpdateContext, LoadedContext, CleanupContext } from "../core/base-node-life-cycle";
8
- import type { EntityMeshBuilder, EntityCollisionBuilder } from "./builder";
9
- import { Behavior } from "../actions/behaviors/behavior";
10
- export interface LifeCycleDelegate<U> {
11
- setup?: ((params: SetupContext<U>) => void)[];
12
- update?: ((params: UpdateContext<U>) => void)[];
13
- destroy?: ((params: DestroyContext<U>) => void)[];
14
- }
15
- export interface CollisionContext<T, O extends GameEntityOptions, TGlobals extends Record<string, unknown> = any> {
16
- entity: T;
17
- other: GameEntity<O>;
18
- globals: TGlobals;
19
- }
20
- export type BehaviorContext<T, O extends GameEntityOptions> = SetupContext<T, O> | UpdateContext<T, O> | CollisionContext<T, O> | DestroyContext<T, O>;
21
- export type BehaviorCallback<T, O extends GameEntityOptions> = (params: BehaviorContext<T, O>) => void;
22
- export interface CollisionDelegate<T, O extends GameEntityOptions> {
23
- collision?: ((params: CollisionContext<T, O>) => void)[];
24
- }
25
- export type IBuilder<BuilderOptions = any> = {
26
- preBuild: (options: BuilderOptions) => BuilderOptions;
27
- build: (options: BuilderOptions) => BuilderOptions;
28
- postBuild: (options: BuilderOptions) => BuilderOptions;
29
- };
30
- export type GameEntityOptions = {
31
- name?: string;
32
- color?: Color;
33
- size?: Vec3;
34
- position?: Vec3;
35
- batched?: boolean;
36
- collision?: Partial<CollisionOptions>;
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- material?: Partial<MaterialOptions>;
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- custom?: {
39
- [key: string]: any;
40
- };
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- collisionType?: string;
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- collisionGroup?: string;
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- collisionFilter?: string[];
44
- _builders?: {
45
- meshBuilder?: IBuilder | EntityMeshBuilder | null;
46
- collisionBuilder?: IBuilder | EntityCollisionBuilder | null;
47
- materialBuilder?: MaterialBuilder | null;
48
- };
49
- };
50
- export declare abstract class GameEntityLifeCycle {
51
- abstract _setup(params: SetupContext<this>): void;
52
- abstract _update(params: UpdateContext<this>): void;
53
- abstract _destroy(params: DestroyContext<this>): void;
54
- }
55
- export interface EntityDebugInfo {
56
- buildInfo: () => Record<string, string>;
57
- }
58
- export type BehaviorCallbackType = 'setup' | 'update' | 'destroy' | 'collision';
59
- export declare class GameEntity<O extends GameEntityOptions> extends BaseNode<O> implements GameEntityLifeCycle, EntityDebugInfo {
60
- behaviors: Behavior[];
61
- group: Group | undefined;
62
- mesh: Mesh | undefined;
63
- materials: Material[] | undefined;
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- bodyDesc: RigidBodyDesc | null;
65
- body: RigidBody | null;
66
- colliderDesc: ColliderDesc | undefined;
67
- collider: Collider | undefined;
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- custom: Record<string, any>;
69
- debugInfo: Record<string, any>;
70
- debugMaterial: ShaderMaterial | undefined;
71
- lifeCycleDelegate: LifeCycleDelegate<O>;
72
- collisionDelegate: CollisionDelegate<this, O>;
73
- collisionType?: string;
74
- behaviorCallbackMap: Record<BehaviorCallbackType, BehaviorCallback<this, O>[]>;
75
- constructor();
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- create(): this;
77
- onSetup(...callbacks: ((params: SetupContext<this>) => void)[]): this;
78
- onUpdate(...callbacks: ((params: UpdateContext<this>) => void)[]): this;
79
- onDestroy(...callbacks: ((params: DestroyContext<this>) => void)[]): this;
80
- onCollision(...callbacks: ((params: CollisionContext<this, O>) => void)[]): this;
81
- _setup(params: SetupContext<this>): void;
82
- protected _loaded(_params: LoadedContext<this>): Promise<void>;
83
- _update(params: UpdateContext<this>): void;
84
- _destroy(params: DestroyContext<this>): void;
85
- protected _cleanup(_params: CleanupContext<this>): Promise<void>;
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- _collision(other: GameEntity<O>, globals?: any): void;
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- addBehavior(behaviorCallback: ({
88
- type: BehaviorCallbackType;
89
- handler: any;
90
- })): this;
91
- addBehaviors(behaviorCallbacks: ({
92
- type: BehaviorCallbackType;
93
- handler: any;
94
- })[]): this;
95
- protected updateMaterials(params: any): void;
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- buildInfo(): Record<string, string>;
97
- }
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- //# sourceMappingURL=entity.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/entity.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,cAAc,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AACrE,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,2BAA2B,CAAC;AAE7F,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACxE,OAAO,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAC1D,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,cAAc,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAC1H,OAAO,KAAK,EAAE,iBAAiB,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,+BAA+B,CAAC;AAEzD,MAAM,WAAW,iBAAiB,CAAC,CAAC;IACnC,KAAK,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;IAC9C,MAAM,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,aAAa,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;IAChD,OAAO,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;CAClD;AAED,MAAM,WAAW,gBAAgB,CAAC,CAAC,EAAE,CAAC,SAAS,iBAAiB,EAAE,QAAQ,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,GAAG;IAC/G,MAAM,EAAE,CAAC,CAAC;IACV,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;IACrB,OAAO,EAAE,QAAQ,CAAC;CAClB;AAED,MAAM,MAAM,eAAe,CAAC,CAAC,EAAE,CAAC,SAAS,iBAAiB,IACzD,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,GAClB,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC,GACtB,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAEtB,MAAM,MAAM,gBAAgB,CAAC,CAAC,EAAE,CAAC,SAAS,iBAAiB,IAAI,CAAC,MAAM,EAAE,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC;AAEvG,MAAM,WAAW,iBAAiB,CAAC,CAAC,EAAE,CAAC,SAAS,iBAAiB;IAChE,SAAS,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE,CAAC;CACzD;AAED,MAAM,MAAM,QAAQ,CAAC,cAAc,GAAG,GAAG,IAAI;IAC5C,QAAQ,EAAE,CAAC,OAAO,EAAE,cAAc,KAAK,cAAc,CAAC;IACtD,KAAK,EAAE,CAAC,OAAO,EAAE,cAAc,KAAK,cAAc,CAAC;IACnD,SAAS,EAAE,CAAC,OAAO,EAAE,cAAc,KAAK,cAAc,CAAC;CACvD,CAAA;AAED,MAAM,MAAM,iBAAiB,GAAG;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,KAAK,CAAC;IACd,IAAI,CAAC,EAAE,IAAI,CAAC;IACZ,QAAQ,CAAC,EAAE,IAAI,CAAC;IAChB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,OAAO,CAAC,gBAAgB,CAAC,CAAC;IACtC,QAAQ,CAAC,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IACpC,MAAM,CAAC,EAAE;QAAE,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAA;KAAE,CAAC;IAChC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC;IAC3B,SAAS,CAAC,EAAE;QACX,WAAW,CAAC,EAAE,QAAQ,GAAG,iBAAiB,GAAG,IAAI,CAAC;QAClD,gBAAgB,CAAC,EAAE,QAAQ,GAAG,sBAAsB,GAAG,IAAI,CAAC;QAC5D,eAAe,CAAC,EAAE,eAAe,GAAG,IAAI,CAAC;KACzC,CAAC;CACF,CAAA;AAED,8BAAsB,mBAAmB;IACxC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI;IACjD,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI;IACnD,QAAQ,CAAC,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,GAAG,IAAI;CACrD;AAED,MAAM,WAAW,eAAe;IAC/B,SAAS,EAAE,MAAM,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACxC;AAED,MAAM,MAAM,oBAAoB,GAAG,OAAO,GAAG,QAAQ,GAAG,SAAS,GAAG,WAAW,CAAC;AAEhF,qBAAa,UAAU,CAAC,CAAC,SAAS,iBAAiB,CAAE,SAAQ,QAAQ,CAAC,CAAC,CAAE,YACxE,mBAAmB,EACnB,eAAe;IACR,SAAS,EAAE,QAAQ,EAAE,CAAM;IAC3B,KAAK,EAAE,KAAK,GAAG,SAAS,CAAC;IACzB,IAAI,EAAE,IAAI,GAAG,SAAS,CAAC;IACvB,SAAS,EAAE,QAAQ,EAAE,GAAG,SAAS,CAAC;IAClC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAAQ;IACtC,IAAI,EAAE,SAAS,GAAG,IAAI,CAAQ;IAC9B,YAAY,EAAE,YAAY,GAAG,SAAS,CAAC;IACvC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAAC;IAC/B,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAEjC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IACpC,aAAa,EAAE,cAAc,GAAG,SAAS,CAAC;IAE1C,iBAAiB,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAI5C;IACK,iBAAiB,EAAE,iBAAiB,CAAC,IAAI,EAAE,CAAC,CAAC,CAElD;IACK,aAAa,CAAC,EAAE,MAAM,CAAC;IAEvB,mBAAmB,EAAE,MAAM,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAKnF;;IAMK,MAAM,IAAI,IAAI;IAYd,OAAO,CAAC,GAAG,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI;IASrE,QAAQ,CAAC,GAAG,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,aAAa,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI;IASvE,SAAS,CAAC,GAAG,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI;IAQzE,WAAW,CAAC,GAAG,SAAS,EAAE,CAAC,CAAC,MAAM,EAAE,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,EAAE,GAAG,IAAI;IAOhF,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI;cAY/B,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAE7D,OAAO,CAAC,MAAM,EAAE,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI;IAa1C,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,GAAG,IAAI;cAYnC,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAE/D,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,IAAI;IAYrD,WAAW,CACjB,gBAAgB,EAAE,CAAC;QAAE,IAAI,EAAE,oBAAoB,CAAC;QAAC,OAAO,EAAE,GAAG,CAAA;KAAE,CAAC,GAC9D,IAAI;IAQA,YAAY,CAClB,iBAAiB,EAAE,CAAC;QAAE,IAAI,EAAE,oBAAoB,CAAC;QAAC,OAAO,EAAE,GAAG,CAAA;KAAE,CAAC,EAAE,GACjE,IAAI;IAUP,SAAS,CAAC,eAAe,CAAC,MAAM,EAAE,GAAG;IAa9B,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;CAO1C"}
@@ -1,12 +0,0 @@
1
- export * from './actor';
2
- export * from './box';
3
- export * from './plane';
4
- export * from './sphere';
5
- export * from './sprite';
6
- export * from './zone';
7
- export * from './text';
8
- export * from './rect';
9
- export { createEntity } from './create';
10
- export * from './delegates/debug';
11
- export type { GameEntity, GameEntityOptions, } from './entity';
12
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,OAAO,CAAC;AACtB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,QAAQ,CAAC;AACvB,cAAc,QAAQ,CAAC;AACvB,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAElC,YAAY,EACX,UAAU,EACV,iBAAiB,GACjB,MAAM,UAAU,CAAC"}
@@ -1,36 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { Vector2 } from 'three';
3
- import { TexturePath } from '../graphics/material';
4
- import { BaseNode } from '../core/base-node';
5
- import { GameEntityOptions, GameEntity } from './entity';
6
- import { EntityBuilder } from './builder';
7
- import { EntityCollisionBuilder } from './builder';
8
- import { EntityMeshBuilder } from './builder';
9
- import { XZPlaneGeometry } from '../graphics/geometries/XZPlaneGeometry';
10
- type ZylemPlaneOptions = GameEntityOptions & {
11
- tile?: Vector2;
12
- repeat?: Vector2;
13
- texture?: TexturePath;
14
- subdivisions?: number;
15
- };
16
- export declare class PlaneCollisionBuilder extends EntityCollisionBuilder {
17
- collider(options: ZylemPlaneOptions): ColliderDesc;
18
- }
19
- export declare class PlaneMeshBuilder extends EntityMeshBuilder {
20
- heightData: Float32Array;
21
- columnsRows: Map<any, any>;
22
- build(options: ZylemPlaneOptions): XZPlaneGeometry;
23
- postBuild(): void;
24
- }
25
- export declare class PlaneBuilder extends EntityBuilder<ZylemPlane, ZylemPlaneOptions> {
26
- protected createEntity(options: Partial<ZylemPlaneOptions>): ZylemPlane;
27
- }
28
- export declare const PLANE_TYPE: unique symbol;
29
- export declare class ZylemPlane extends GameEntity<ZylemPlaneOptions> {
30
- static type: symbol;
31
- constructor(options?: ZylemPlaneOptions);
32
- }
33
- type PlaneOptions = BaseNode | Partial<ZylemPlaneOptions>;
34
- export declare function plane(...args: Array<PlaneOptions>): Promise<ZylemPlane>;
35
- export {};
36
- //# sourceMappingURL=plane.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"plane.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/plane.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAwB,OAAO,EAAW,MAAM,OAAO,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AAGzE,KAAK,iBAAiB,GAAG,iBAAiB,GAAG;IAC5C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAkBF,qBAAa,qBAAsB,SAAQ,sBAAsB;IAChE,QAAQ,CAAC,OAAO,EAAE,iBAAiB,GAAG,YAAY;CAgBlD;AAED,qBAAa,gBAAiB,SAAQ,iBAAiB;IACtD,UAAU,EAAE,YAAY,CAAsB;IAC9C,WAAW,gBAAa;IAExB,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,eAAe;IA2BlD,SAAS,IAAI,IAAI;CAcjB;AAED,qBAAa,YAAa,SAAQ,aAAa,CAAC,UAAU,EAAE,iBAAiB,CAAC;IAC7E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,iBAAiB,CAAC,GAAG,UAAU;CAGvE;AAED,eAAO,MAAM,UAAU,eAAkB,CAAC;AAE1C,qBAAa,UAAW,SAAQ,UAAU,CAAC,iBAAiB,CAAC;IAC5D,MAAM,CAAC,IAAI,SAAc;gBAEb,OAAO,CAAC,EAAE,iBAAiB;CAIvC;AAED,KAAK,YAAY,GAAG,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;AAE1D,wBAAsB,KAAK,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC,CAU7E"}
@@ -1,63 +0,0 @@
1
- import { Color, Vector2 } from 'three';
2
- import { BaseNode } from '../core/base-node';
3
- import { GameEntityOptions, GameEntity } from './entity';
4
- import { EntityBuilder } from './builder';
5
- type ZylemRectOptions = GameEntityOptions & {
6
- width?: number;
7
- height?: number;
8
- fillColor?: Color | string | null;
9
- strokeColor?: Color | string | null;
10
- strokeWidth?: number;
11
- radius?: number;
12
- padding?: number;
13
- stickToViewport?: boolean;
14
- screenPosition?: Vector2;
15
- zDistance?: number;
16
- anchor?: Vector2;
17
- bounds?: {
18
- screen?: {
19
- x: number;
20
- y: number;
21
- width: number;
22
- height: number;
23
- };
24
- world?: {
25
- left: number;
26
- right: number;
27
- top: number;
28
- bottom: number;
29
- z?: number;
30
- };
31
- };
32
- };
33
- export declare class RectBuilder extends EntityBuilder<ZylemRect, ZylemRectOptions> {
34
- protected createEntity(options: Partial<ZylemRectOptions>): ZylemRect;
35
- }
36
- export declare const RECT_TYPE: unique symbol;
37
- export declare class ZylemRect extends GameEntity<ZylemRectOptions> {
38
- static type: symbol;
39
- private _sprite;
40
- private _mesh;
41
- private _texture;
42
- private _canvas;
43
- private _ctx;
44
- private _cameraRef;
45
- private _lastCanvasW;
46
- private _lastCanvasH;
47
- constructor(options?: ZylemRectOptions);
48
- private createSprite;
49
- private redrawRect;
50
- private roundedRectPath;
51
- private toCssColor;
52
- private rectSetup;
53
- private rectUpdate;
54
- private updateStickyTransform;
55
- private worldToScreen;
56
- private computeScreenBoundsFromOptions;
57
- updateRect(options?: Partial<Pick<ZylemRectOptions, 'width' | 'height' | 'fillColor' | 'strokeColor' | 'strokeWidth' | 'radius'>>): void;
58
- buildInfo(): Record<string, any>;
59
- }
60
- type RectOptions = BaseNode | Partial<ZylemRectOptions>;
61
- export declare function rect(...args: Array<RectOptions>): Promise<ZylemRect>;
62
- export {};
63
- //# sourceMappingURL=rect.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/rect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAA6E,OAAO,EAA4G,MAAM,OAAO,CAAC;AAC5N,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAM1C,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IAClC,WAAW,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE;QACR,MAAM,CAAC,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;QACjE,KAAK,CAAC,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,GAAG,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,CAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;KACjF,CAAC;CACF,CAAC;AAiBF,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAC;IAC1D,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,KAAK,CAAqB;IAClC,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,IAAI,CAAyC;IACrD,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,YAAY,CAAa;gBAErB,OAAO,CAAC,EAAE,gBAAgB;IAWtC,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,UAAU;IAiElB,OAAO,CAAC,eAAe;IAavB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,SAAS;IAuBjB,OAAO,CAAC,UAAU;IA0BlB,OAAO,CAAC,qBAAqB;IAkD7B,OAAO,CAAC,aAAa;IAUrB,OAAO,CAAC,8BAA8B;IAmBtC,UAAU,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,GAAG,aAAa,GAAG,aAAa,GAAG,QAAQ,CAAC,CAAC;IAQjI,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAYhC;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAQ1E"}
@@ -1,29 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { SphereGeometry } from 'three';
3
- import { BaseNode } from '../core/base-node';
4
- import { GameEntityOptions, GameEntity } from './entity';
5
- import { EntityBuilder } from './builder';
6
- import { EntityCollisionBuilder } from './builder';
7
- import { EntityMeshBuilder } from './builder';
8
- type ZylemSphereOptions = GameEntityOptions & {
9
- radius?: number;
10
- };
11
- export declare class SphereCollisionBuilder extends EntityCollisionBuilder {
12
- collider(options: ZylemSphereOptions): ColliderDesc;
13
- }
14
- export declare class SphereMeshBuilder extends EntityMeshBuilder {
15
- build(options: ZylemSphereOptions): SphereGeometry;
16
- }
17
- export declare class SphereBuilder extends EntityBuilder<ZylemSphere, ZylemSphereOptions> {
18
- protected createEntity(options: Partial<ZylemSphereOptions>): ZylemSphere;
19
- }
20
- export declare const SPHERE_TYPE: unique symbol;
21
- export declare class ZylemSphere extends GameEntity<ZylemSphereOptions> {
22
- static type: symbol;
23
- constructor(options?: ZylemSphereOptions);
24
- buildInfo(): Record<string, any>;
25
- }
26
- type SphereOptions = BaseNode | Partial<ZylemSphereOptions>;
27
- export declare function sphere(...args: Array<SphereOptions>): Promise<ZylemSphere>;
28
- export {};
29
- //# sourceMappingURL=sphere.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sphere.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/sphere.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAS,cAAc,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAI9C,KAAK,kBAAkB,GAAG,iBAAiB,GAAG;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC;AAcF,qBAAa,sBAAuB,SAAQ,sBAAsB;IACjE,QAAQ,CAAC,OAAO,EAAE,kBAAkB,GAAG,YAAY;CAKnD;AAED,qBAAa,iBAAkB,SAAQ,iBAAiB;IACvD,KAAK,CAAC,OAAO,EAAE,kBAAkB,GAAG,cAAc;CAIlD;AAED,qBAAa,aAAc,SAAQ,aAAa,CAAC,WAAW,EAAE,kBAAkB,CAAC;IAChF,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,WAAW;CAGzE;AAED,eAAO,MAAM,WAAW,eAAmB,CAAC;AAE5C,qBAAa,WAAY,SAAQ,UAAU,CAAC,kBAAkB,CAAC;IAC9D,MAAM,CAAC,IAAI,SAAe;gBAEd,OAAO,CAAC,EAAE,kBAAkB;IAKxC,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAUhC;AAED,KAAK,aAAa,GAAG,QAAQ,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;AAE5D,wBAAsB,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,WAAW,CAAC,CAUhF"}
@@ -1,54 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { Vector3 } from 'three';
3
- import { Sprite as ThreeSprite } from 'three';
4
- import { BaseNode } from '../core/base-node';
5
- import { GameEntityOptions, GameEntity } from './entity';
6
- import { EntityBuilder } from './builder';
7
- import { EntityCollisionBuilder } from './builder';
8
- import { DestroyContext, UpdateContext } from '../core/base-node-life-cycle';
9
- export type SpriteImage = {
10
- name: string;
11
- file: string;
12
- };
13
- export type SpriteAnimation = {
14
- name: string;
15
- frames: string[];
16
- speed: number | number[];
17
- loop: boolean;
18
- };
19
- type ZylemSpriteOptions = GameEntityOptions & {
20
- images?: SpriteImage[];
21
- animations?: SpriteAnimation[];
22
- size?: Vector3;
23
- collisionSize?: Vector3;
24
- };
25
- export declare class SpriteCollisionBuilder extends EntityCollisionBuilder {
26
- collider(options: ZylemSpriteOptions): ColliderDesc;
27
- }
28
- export declare class SpriteBuilder extends EntityBuilder<ZylemSprite, ZylemSpriteOptions> {
29
- protected createEntity(options: Partial<ZylemSpriteOptions>): ZylemSprite;
30
- }
31
- export declare const SPRITE_TYPE: unique symbol;
32
- export declare class ZylemSprite extends GameEntity<ZylemSpriteOptions> {
33
- static type: symbol;
34
- protected sprites: ThreeSprite[];
35
- protected spriteMap: Map<string, number>;
36
- protected currentSpriteIndex: number;
37
- protected animations: Map<string, any>;
38
- protected currentAnimation: any;
39
- protected currentAnimationFrame: string;
40
- protected currentAnimationIndex: number;
41
- protected currentAnimationTime: number;
42
- constructor(options?: ZylemSpriteOptions);
43
- protected createSpritesFromImages(images: SpriteImage[]): void;
44
- protected createAnimations(animations: SpriteAnimation[]): void;
45
- setSprite(key: string): void;
46
- setAnimation(name: string, delta: number): void;
47
- spriteUpdate(params: UpdateContext<ZylemSpriteOptions>): Promise<void>;
48
- spriteDestroy(params: DestroyContext<ZylemSpriteOptions>): Promise<void>;
49
- buildInfo(): Record<string, any>;
50
- }
51
- type SpriteOptions = BaseNode | Partial<ZylemSpriteOptions>;
52
- export declare function sprite(...args: Array<SpriteOptions>): Promise<ZylemSprite>;
53
- export {};
54
- //# sourceMappingURL=sprite.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAmC,OAAO,EAAE,MAAM,OAAO,CAAC;AACjE,OAAO,EAGN,MAAM,IAAI,WAAW,EACrB,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAmB,aAAa,EAAkB,MAAM,8BAA8B,CAAC;AAG9G,MAAM,MAAM,WAAW,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAAC;AACzD,MAAM,MAAM,eAAe,GAAG;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;IACzB,IAAI,EAAE,OAAO,CAAC;CACd,CAAC;AAEF,KAAK,kBAAkB,GAAG,iBAAiB,GAAG;IAC7C,MAAM,CAAC,EAAE,WAAW,EAAE,CAAC;IACvB,UAAU,CAAC,EAAE,eAAe,EAAE,CAAC;IAC/B,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,aAAa,CAAC,EAAE,OAAO,CAAC;CACxB,CAAC;AAgBF,qBAAa,sBAAuB,SAAQ,sBAAsB;IACjE,QAAQ,CAAC,OAAO,EAAE,kBAAkB,GAAG,YAAY;CAMnD;AAED,qBAAa,aAAc,SAAQ,aAAa,CAAC,WAAW,EAAE,kBAAkB,CAAC;IAChF,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,WAAW;CAGzE;AAED,eAAO,MAAM,WAAW,eAAmB,CAAC;AAE5C,qBAAa,WAAY,SAAQ,UAAU,CAAC,kBAAkB,CAAC;IAC9D,MAAM,CAAC,IAAI,SAAe;IAE1B,SAAS,CAAC,OAAO,EAAE,WAAW,EAAE,CAAM;IACtC,SAAS,CAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAa;IACrD,SAAS,CAAC,kBAAkB,EAAE,MAAM,CAAK;IACzC,SAAS,CAAC,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAa;IACnD,SAAS,CAAC,gBAAgB,EAAE,GAAG,CAAQ;IACvC,SAAS,CAAC,qBAAqB,EAAE,MAAM,CAAM;IAC7C,SAAS,CAAC,qBAAqB,EAAE,MAAM,CAAK;IAC5C,SAAS,CAAC,oBAAoB,EAAE,MAAM,CAAK;gBAE/B,OAAO,CAAC,EAAE,kBAAkB;IAWxC,SAAS,CAAC,uBAAuB,CAAC,MAAM,EAAE,WAAW,EAAE;IAiBvD,SAAS,CAAC,gBAAgB,CAAC,UAAU,EAAE,eAAe,EAAE;IAgBxD,SAAS,CAAC,GAAG,EAAE,MAAM;IASrB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IA6BlC,YAAY,CAAC,MAAM,EAAE,aAAa,CAAC,kBAAkB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IActE,aAAa,CAAC,MAAM,EAAE,cAAc,CAAC,kBAAkB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAQ9E,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAQhC;AAED,KAAK,aAAa,GAAG,QAAQ,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;AAE5D,wBAAsB,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,WAAW,CAAC,CAShF"}
@@ -1,49 +0,0 @@
1
- import { Color, Vector2 } from 'three';
2
- import { BaseNode } from '../core/base-node';
3
- import { GameEntityOptions, GameEntity } from './entity';
4
- import { EntityBuilder } from './builder';
5
- type ZylemTextOptions = GameEntityOptions & {
6
- text?: string;
7
- fontFamily?: string;
8
- fontSize?: number;
9
- fontColor?: Color | string;
10
- backgroundColor?: Color | string | null;
11
- padding?: number;
12
- stickToViewport?: boolean;
13
- screenPosition?: Vector2;
14
- zDistance?: number;
15
- };
16
- export declare class TextBuilder extends EntityBuilder<ZylemText, ZylemTextOptions> {
17
- protected createEntity(options: Partial<ZylemTextOptions>): ZylemText;
18
- }
19
- export declare const TEXT_TYPE: unique symbol;
20
- export declare class ZylemText extends GameEntity<ZylemTextOptions> {
21
- static type: symbol;
22
- private _sprite;
23
- private _texture;
24
- private _canvas;
25
- private _ctx;
26
- private _cameraRef;
27
- private _lastCanvasW;
28
- private _lastCanvasH;
29
- constructor(options?: ZylemTextOptions);
30
- private createSprite;
31
- private measureAndResizeCanvas;
32
- private drawCenteredText;
33
- private updateTexture;
34
- private redrawText;
35
- private toCssColor;
36
- private textSetup;
37
- private textUpdate;
38
- private getResolution;
39
- private getScreenPixels;
40
- private computeWorldExtents;
41
- private updateSpriteScale;
42
- private updateStickyTransform;
43
- updateText(_text: string): void;
44
- buildInfo(): Record<string, any>;
45
- }
46
- type TextOptions = BaseNode | Partial<ZylemTextOptions>;
47
- export declare function text(...args: Array<TextOptions>): Promise<ZylemText>;
48
- export {};
49
- //# sourceMappingURL=text.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAA6E,OAAO,EAA8D,MAAM,OAAO,CAAC;AAC9K,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAM1C,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;IAC3B,eAAe,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IACxC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB,CAAC;AAeF,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAC;IAC1D,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,IAAI,CAAyC;IACrD,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,YAAY,CAAa;gBAErB,OAAO,CAAC,EAAE,gBAAgB;IAWtC,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,sBAAsB;IAgB9B,OAAO,CAAC,gBAAgB;IAcxB,OAAO,CAAC,aAAa;IAkBrB,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,SAAS;IAQjB,OAAO,CAAC,UAAU;IAOlB,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,mBAAmB;IAiB3B,OAAO,CAAC,iBAAiB;IAWzB,OAAO,CAAC,qBAAqB;IAiB7B,UAAU,CAAC,KAAK,EAAE,MAAM;IAQxB,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAWhC;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAQ1E"}
@@ -1,54 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { Vector3 } from 'three';
3
- import { BaseNode } from '../core/base-node';
4
- import { GameEntityOptions, GameEntity } from './entity';
5
- import { EntityBuilder } from './builder';
6
- import { EntityCollisionBuilder } from './builder';
7
- import { CollisionHandlerDelegate } from '../collision/collision-delegate';
8
- export type OnHeldParams = {
9
- delta: number;
10
- self: ZylemZone;
11
- visitor: GameEntity<any>;
12
- heldTime: number;
13
- globals: any;
14
- };
15
- export type OnEnterParams = Pick<OnHeldParams, 'self' | 'visitor' | 'globals'>;
16
- export type OnExitParams = Pick<OnHeldParams, 'self' | 'visitor' | 'globals'>;
17
- type ZylemZoneOptions = GameEntityOptions & {
18
- size?: Vector3;
19
- static?: boolean;
20
- onEnter?: (params: OnEnterParams) => void;
21
- onHeld?: (params: OnHeldParams) => void;
22
- onExit?: (params: OnExitParams) => void;
23
- };
24
- export declare class ZoneCollisionBuilder extends EntityCollisionBuilder {
25
- collider(options: ZylemZoneOptions): ColliderDesc;
26
- }
27
- export declare class ZoneBuilder extends EntityBuilder<ZylemZone, ZylemZoneOptions> {
28
- protected createEntity(options: Partial<ZylemZoneOptions>): ZylemZone;
29
- }
30
- export declare const ZONE_TYPE: unique symbol;
31
- export declare class ZylemZone extends GameEntity<ZylemZoneOptions> implements CollisionHandlerDelegate {
32
- static type: symbol;
33
- private _enteredZone;
34
- private _exitedZone;
35
- private _zoneEntities;
36
- constructor(options?: ZylemZoneOptions);
37
- handlePostCollision({ delta }: {
38
- delta: number;
39
- }): boolean;
40
- handleIntersectionEvent({ other, delta }: {
41
- other: any;
42
- delta: number;
43
- }): void;
44
- onEnter(callback: (params: OnEnterParams) => void): this;
45
- onHeld(callback: (params: OnHeldParams) => void): this;
46
- onExit(callback: (params: OnExitParams) => void): this;
47
- entered(other: any): void;
48
- exited(delta: number, key: string): void;
49
- held(delta: number, other: any): void;
50
- }
51
- type ZoneOptions = BaseNode | Partial<ZylemZoneOptions>;
52
- export declare function zone(...args: Array<ZoneOptions>): Promise<ZylemZone>;
53
- export {};
54
- //# sourceMappingURL=zone.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"zone.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/zone.ts"],"names":[],"mappings":"AAAA,OAAO,EAAwB,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AAEnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAG3E,MAAM,MAAM,YAAY,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,SAAS,CAAC;IAChB,OAAO,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,GAAG,CAAC;CACb,CAAA;AAED,MAAM,MAAM,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC;AAC/E,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC;AAE9E,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI,CAAC;IAC1C,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,CAAC;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,CAAC;CACxC,CAAC;AAaF,qBAAa,oBAAqB,SAAQ,sBAAsB;IAC/D,QAAQ,CAAC,OAAO,EAAE,gBAAgB,GAAG,YAAY;CAQjD;AAED,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAE,YAAW,wBAAwB;IAC9F,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,YAAY,CAAkC;IACtD,OAAO,CAAC,WAAW,CAAkC;IACrD,OAAO,CAAC,aAAa,CAA+B;gBAExC,OAAO,CAAC,EAAE,gBAAgB;IAK/B,mBAAmB,CAAC,EAAE,KAAK,EAAE,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,GAAG,OAAO;IAO1D,uBAAuB,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;IAU9E,OAAO,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI;IAKjD,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;IAK/C,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;IAK/C,OAAO,CAAC,KAAK,EAAE,GAAG;IAWlB,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAkBjC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;CAc9B;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAS1E"}
@@ -1,38 +0,0 @@
1
- import type { Stage } from '../stage/stage';
2
- import type { BaseGlobals, ZylemGameConfig } from './game-interfaces';
3
- /**
4
- * A lightweight, serializable blueprint representing the initial configuration
5
- * of a `Game`. It should not include runtime references. Use blueprints only to
6
- * build games.
7
- */
8
- export interface GameBlueprint<TGlobals extends BaseGlobals = BaseGlobals> {
9
- id: string;
10
- name?: string;
11
- config: Partial<ZylemGameConfig<Stage, any, TGlobals>>;
12
- }
13
- export declare const gameBlueprintsState: {
14
- byId: Record<string, GameBlueprint>;
15
- order: string[];
16
- currentId: string | null;
17
- };
18
- /** Reset the blueprints store back to its initial empty state. */
19
- export declare function resetGameBlueprints(): void;
20
- /** Create and register a new `GameBlueprint`. */
21
- export declare function createGameBlueprint<TGlobals extends BaseGlobals>(config: Partial<ZylemGameConfig<Stage, any, TGlobals>>, options?: {
22
- id?: string;
23
- name?: string;
24
- setCurrent?: boolean;
25
- }): GameBlueprint<TGlobals>;
26
- /** Upsert a blueprint into the store. */
27
- export declare function upsertGameBlueprint<TGlobals extends BaseGlobals>(blueprint: GameBlueprint<TGlobals>): void;
28
- /** Remove a blueprint by id. */
29
- export declare function removeGameBlueprint(id: string): void;
30
- /** Get a blueprint by id. */
31
- export declare function getGameBlueprint(id: string): GameBlueprint | undefined;
32
- /** List all blueprints in insertion order. */
33
- export declare function listGameBlueprints(): GameBlueprint[];
34
- /** Set the current blueprint id (or clear by passing null). */
35
- export declare function setCurrentGameBlueprint(id: string | null): void;
36
- /** Get the current blueprint object, if any. */
37
- export declare function getCurrentGameBlueprint(): GameBlueprint | null;
38
- //# sourceMappingURL=game-blueprint.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-blueprint.d.ts","sourceRoot":"","sources":["../../../../src/lib/game/game-blueprint.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAC5C,OAAO,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEtE;;;;GAIG;AACH,MAAM,WAAW,aAAa,CAAC,QAAQ,SAAS,WAAW,GAAG,WAAW;IACxE,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC;CACvD;AAYD,eAAO,MAAM,mBAAmB;UALnB,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC;WAC5B,MAAM,EAAE;eACF,MAAM,GAAG,IAAI;CAG8C,CAAC;AAEhF,kEAAkE;AAClE,wBAAgB,mBAAmB,IAAI,IAAI,CAK1C;AAED,iDAAiD;AACjD,wBAAgB,mBAAmB,CAAC,QAAQ,SAAS,WAAW,EAC/D,MAAM,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,EACtD,OAAO,CAAC,EAAE;IAAE,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,OAAO,CAAC;CAAE,GAC7D,aAAa,CAAC,QAAQ,CAAC,CAWzB;AAED,yCAAyC;AACzC,wBAAgB,mBAAmB,CAAC,QAAQ,SAAS,WAAW,EAC/D,SAAS,EAAE,aAAa,CAAC,QAAQ,CAAC,GAChC,IAAI,CAKN;AAED,gCAAgC;AAChC,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAMpD;AAED,6BAA6B;AAC7B,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAEtE;AAED,8CAA8C;AAC9C,wBAAgB,kBAAkB,IAAI,aAAa,EAAE,CAIpD;AAED,+DAA+D;AAC/D,wBAAgB,uBAAuB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAE/D;AAED,gDAAgD;AAChD,wBAAgB,uBAAuB,IAAI,aAAa,GAAG,IAAI,CAG9D"}
@@ -1,35 +0,0 @@
1
- import { AspectRatioValue } from '../device/aspect-ratio';
2
- export interface GameCanvasOptions {
3
- id: string;
4
- container?: HTMLElement;
5
- containerId?: string;
6
- canvas?: HTMLCanvasElement;
7
- bodyBackground?: string;
8
- fullscreen?: boolean;
9
- aspectRatio: AspectRatioValue | number;
10
- }
11
- /**
12
- * GameCanvas is a DOM delegate that owns:
13
- * - container lookup/creation and styling (including fullscreen centering)
14
- * - body background application
15
- * - canvas mounting into container
16
- * - aspect ratio sizing via AspectRatioDelegate
17
- */
18
- export declare class GameCanvas {
19
- id: string;
20
- container: HTMLElement;
21
- canvas: HTMLCanvasElement;
22
- bodyBackground?: string;
23
- fullscreen: boolean;
24
- aspectRatio: number;
25
- private ratioDelegate;
26
- constructor(options: GameCanvasOptions);
27
- applyBodyBackground(): void;
28
- mountCanvas(): void;
29
- mountRenderer(rendererDom: HTMLCanvasElement, onResize: (width: number, height: number) => void): void;
30
- centerIfFullscreen(): void;
31
- attachAspectRatio(onResize: (width: number, height: number) => void): void;
32
- destroy(): void;
33
- private ensureContainer;
34
- }
35
- //# sourceMappingURL=game-canvas.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-canvas.d.ts","sourceRoot":"","sources":["../../../../src/lib/game/game-canvas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE/E,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,CAAC,EAAE,WAAW,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,gBAAgB,GAAG,MAAM,CAAC;CACvC;AAED;;;;;;GAMG;AACH,qBAAa,UAAU;IACtB,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAG,WAAW,CAAC;IACxB,MAAM,EAAG,iBAAiB,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,EAAE,OAAO,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,aAAa,CAAoC;gBAE7C,OAAO,EAAE,iBAAiB;IAStC,mBAAmB;IAMnB,WAAW;IAOX,aAAa,CAAC,WAAW,EAAE,iBAAiB,EAAE,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI;IAS/F,kBAAkB;IAUlB,iBAAiB,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI;IAiBnE,OAAO;IAKP,OAAO,CAAC,eAAe;CAevB"}
@@ -1,59 +0,0 @@
1
- import { StageInterface } from "../types";
2
- import { GameInputConfig } from "./game-interfaces";
3
- import { AspectRatio, AspectRatioValue } from "../device/aspect-ratio";
4
- import { RetroPresetKey } from "./game-retro-resolutions";
5
- export type GameConfigLike = Partial<{
6
- id: string;
7
- globals: Record<string, any>;
8
- stages: StageInterface[];
9
- debug: boolean;
10
- time: number;
11
- input: GameInputConfig;
12
- /** numeric value or key in AspectRatio */
13
- aspectRatio: AspectRatioValue | keyof typeof AspectRatio;
14
- /** console/display preset to derive aspect ratio */
15
- preset: RetroPresetKey;
16
- /** lock internal render buffer to this resolution (e.g., '256x240' or { width, height }) */
17
- resolution: string | {
18
- width: number;
19
- height: number;
20
- };
21
- fullscreen: boolean;
22
- /** CSS background value for document body */
23
- bodyBackground: string;
24
- /** existing container by reference */
25
- container: HTMLElement;
26
- /** create/find container by id */
27
- containerId: string;
28
- /** optional canvas if caller wants to manage it */
29
- canvas: HTMLCanvasElement;
30
- }>;
31
- export declare class GameConfig {
32
- id: string;
33
- globals: Record<string, any>;
34
- stages: StageInterface[];
35
- debug: boolean;
36
- time: number;
37
- input: GameInputConfig | undefined;
38
- aspectRatio: number;
39
- internalResolution: {
40
- width: number;
41
- height: number;
42
- } | undefined;
43
- fullscreen: boolean;
44
- bodyBackground: string | undefined;
45
- container: HTMLElement;
46
- containerId?: string | undefined;
47
- canvas?: HTMLCanvasElement | undefined;
48
- constructor(id: string, globals: Record<string, any>, stages: StageInterface[], debug: boolean, time: number, input: GameInputConfig | undefined, aspectRatio: number, internalResolution: {
49
- width: number;
50
- height: number;
51
- } | undefined, fullscreen: boolean, bodyBackground: string | undefined, container: HTMLElement, containerId?: string | undefined, canvas?: HTMLCanvasElement | undefined);
52
- }
53
- export declare function resolveGameConfig(user?: GameConfigLike): GameConfig;
54
- /**
55
- * Factory for authoring configuration objects in user code.
56
- * Returns a plain object that can be passed to `game(...)`.
57
- */
58
- export declare function gameConfig(config: GameConfigLike): GameConfigLike;
59
- //# sourceMappingURL=game-config.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-config.d.ts","sourceRoot":"","sources":["../../../../src/lib/game/game-config.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAC1C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AACvE,OAAO,EAA0D,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAElH,MAAM,MAAM,cAAc,GAAG,OAAO,CAAC;IACpC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC7B,MAAM,EAAE,cAAc,EAAE,CAAC;IACzB,KAAK,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,eAAe,CAAC;IACvB,0CAA0C;IAC1C,WAAW,EAAE,gBAAgB,GAAG,MAAM,OAAO,WAAW,CAAC;IACzD,oDAAoD;IACpD,MAAM,EAAE,cAAc,CAAC;IACvB,4FAA4F;IAC5F,UAAU,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IACvD,UAAU,EAAE,OAAO,CAAC;IACpB,6CAA6C;IAC7C,cAAc,EAAE,MAAM,CAAC;IACvB,sCAAsC;IACtC,SAAS,EAAE,WAAW,CAAC;IACvB,kCAAkC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,mDAAmD;IACnD,MAAM,EAAE,iBAAiB,CAAC;CAC1B,CAAC,CAAC;AAEH,qBAAa,UAAU;IAEd,EAAE,EAAE,MAAM;IACV,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAC5B,MAAM,EAAE,cAAc,EAAE;IACxB,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,eAAe,GAAG,SAAS;IAClC,WAAW,EAAE,MAAM;IACnB,kBAAkB,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS;IACjE,UAAU,EAAE,OAAO;IACnB,cAAc,EAAE,MAAM,GAAG,SAAS;IAClC,SAAS,EAAE,WAAW;IACtB,WAAW,CAAC,EAAE,MAAM;IACpB,MAAM,CAAC,EAAE,iBAAiB;gBAZ1B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC5B,MAAM,EAAE,cAAc,EAAE,EACxB,KAAK,EAAE,OAAO,EACd,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,eAAe,GAAG,SAAS,EAClC,WAAW,EAAE,MAAM,EACnB,kBAAkB,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,EACjE,UAAU,EAAE,OAAO,EACnB,cAAc,EAAE,MAAM,GAAG,SAAS,EAClC,SAAS,EAAE,WAAW,EACtB,WAAW,CAAC,EAAE,MAAM,YAAA,EACpB,MAAM,CAAC,EAAE,iBAAiB,YAAA;CAElC;AAsCD,wBAAgB,iBAAiB,CAAC,IAAI,CAAC,EAAE,cAAc,GAAG,UAAU,CAoEnE;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,cAAc,GAAG,cAAc,CAEjE"}
@@ -1,14 +0,0 @@
1
- import { Stage } from '../stage/stage';
2
- import type { BasicTypes, BaseGlobals, GameInputConfig } from './game-interfaces';
3
- /**
4
- * Get a plain object copy of the current defaults.
5
- */
6
- export declare function getGameDefaultConfig<TGlobals extends Record<string, BasicTypes> = BaseGlobals>(): {
7
- id: string;
8
- globals: TGlobals;
9
- stages: Stage[];
10
- debug?: boolean;
11
- time?: number;
12
- input?: GameInputConfig;
13
- };
14
- //# sourceMappingURL=game-default.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-default.d.ts","sourceRoot":"","sources":["../../../../src/lib/game/game-default.ts"],"names":[],"mappings":"AACA,OAAO,EAAe,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACpD,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAmB,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAuBnG;;GAEG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,SAAS,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,WAAW,KAAK;IAClG,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,QAAQ,CAAC;IAClB,MAAM,EAAE,KAAK,EAAE,CAAC;IAChB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,eAAe,CAAC;CACxB,CASA"}