@zylem/game-lib 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +106 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/blueprints-BOCc3Wve.d.ts +26 -0
  9. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-CpbDr4-V.d.ts} +48 -27
  10. package/dist/camera.d.ts +5 -0
  11. package/dist/camera.js +608 -4
  12. package/dist/camera.js.map +1 -0
  13. package/dist/core-CZhozNRH.d.ts +466 -0
  14. package/dist/core.d.ts +10 -0
  15. package/dist/core.js +5761 -9
  16. package/dist/core.js.map +1 -0
  17. package/dist/entities-BAxfJOkk.d.ts +307 -0
  18. package/dist/entities.d.ts +6 -0
  19. package/dist/entities.js +2284 -17
  20. package/dist/entities.js.map +1 -0
  21. package/dist/{src/lib/interfaces/entity.d.ts → entity-Bq_eNEDI.d.ts} +8 -6
  22. package/dist/entity-COvRtFNG.d.ts +395 -0
  23. package/dist/main.d.ts +211 -0
  24. package/dist/main.js +7600 -56
  25. package/dist/main.js.map +1 -0
  26. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  27. package/dist/stage-types-CD21XoIU.d.ts +338 -0
  28. package/dist/stage.d.ts +46 -0
  29. package/dist/stage.js +2765 -4
  30. package/dist/stage.js.map +1 -0
  31. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  32. package/package.json +11 -47
  33. package/dist/.vite/manifest.json +0 -716
  34. package/dist/assets/zylem-logo.png +0 -0
  35. package/dist/examples/00-readme-example.d.ts +0 -2
  36. package/dist/examples/00-readme-example.d.ts.map +0 -1
  37. package/dist/examples/01-basic.d.ts +0 -2
  38. package/dist/examples/01-basic.d.ts.map +0 -1
  39. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  40. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  41. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  42. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  43. package/dist/examples/01.3-rect.d.ts +0 -2
  44. package/dist/examples/01.3-rect.d.ts.map +0 -1
  45. package/dist/examples/02-input.d.ts +0 -2
  46. package/dist/examples/02-input.d.ts.map +0 -1
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  48. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  49. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  50. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  51. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  52. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  53. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  54. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  55. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  56. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  57. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  58. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  59. package/dist/examples/04-vessel-test.d.ts +0 -18
  60. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  61. package/dist/examples/05-camera-test.d.ts +0 -2
  62. package/dist/examples/05-camera-test.d.ts.map +0 -1
  63. package/dist/examples/06-entity-test.d.ts +0 -2
  64. package/dist/examples/06-entity-test.d.ts.map +0 -1
  65. package/dist/examples/07-behaviors.d.ts +0 -2
  66. package/dist/examples/07-behaviors.d.ts.map +0 -1
  67. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  68. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  69. package/dist/examples/08-pong.d.ts +0 -2
  70. package/dist/examples/08-pong.d.ts.map +0 -1
  71. package/dist/examples/08.01-breakout.d.ts +0 -2
  72. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  73. package/dist/examples/09-space-invaders.d.ts +0 -2
  74. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  75. package/dist/examples/10-asteroids.d.ts +0 -2
  76. package/dist/examples/10-asteroids.d.ts.map +0 -1
  77. package/dist/examples/11-2d-platformer.d.ts +0 -2
  78. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  79. package/dist/examples/12-3d-platformer.d.ts +0 -2
  80. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  81. package/dist/examples/13-fps.d.ts +0 -2
  82. package/dist/examples/13-fps.d.ts.map +0 -1
  83. package/dist/examples/14-strategy.d.ts +0 -2
  84. package/dist/examples/14-strategy.d.ts.map +0 -1
  85. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  86. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  87. package/dist/examples/16-timbotron.d.ts +0 -2
  88. package/dist/examples/16-timbotron.d.ts.map +0 -1
  89. package/dist/examples/17-stress-test.d.ts +0 -2
  90. package/dist/examples/17-stress-test.d.ts.map +0 -1
  91. package/dist/examples/architecture-test.d.ts +0 -2
  92. package/dist/examples/architecture-test.d.ts.map +0 -1
  93. package/dist/examples/utils.d.ts +0 -10
  94. package/dist/examples/utils.d.ts.map +0 -1
  95. package/dist/lib/actions/behaviors/actions.js +0 -35
  96. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  98. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  99. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  100. package/dist/lib/actions/capabilities/moveable.js +0 -108
  101. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  102. package/dist/lib/actions/capabilities/transformable.js +0 -9
  103. package/dist/lib/actions/global-change.js +0 -40
  104. package/dist/lib/camera/camera.js +0 -19
  105. package/dist/lib/camera/fixed-2d.js +0 -30
  106. package/dist/lib/camera/perspective.js +0 -10
  107. package/dist/lib/camera/third-person.js +0 -42
  108. package/dist/lib/camera/zylem-camera.js +0 -208
  109. package/dist/lib/collision/collision-builder.js +0 -46
  110. package/dist/lib/collision/collision-delegate.js +0 -6
  111. package/dist/lib/collision/utils.js +0 -24
  112. package/dist/lib/collision/world.js +0 -77
  113. package/dist/lib/core/base-node.js +0 -61
  114. package/dist/lib/core/entity-asset-loader.js +0 -54
  115. package/dist/lib/core/lifecycle-base.js +0 -20
  116. package/dist/lib/core/preset-shader.js +0 -26
  117. package/dist/lib/core/three-addons/Timer.js +0 -103
  118. package/dist/lib/core/utility/nodes.js +0 -31
  119. package/dist/lib/core/utility/strings.js +0 -14
  120. package/dist/lib/core/utility/vector.js +0 -8
  121. package/dist/lib/core/vessel.js +0 -26
  122. package/dist/lib/debug/console/console-state.js +0 -11
  123. package/dist/lib/debug/debug-state.js +0 -40
  124. package/dist/lib/device/aspect-ratio.js +0 -44
  125. package/dist/lib/entities/actor.js +0 -122
  126. package/dist/lib/entities/box.js +0 -68
  127. package/dist/lib/entities/builder.js +0 -79
  128. package/dist/lib/entities/create.js +0 -31
  129. package/dist/lib/entities/delegates/animation.js +0 -58
  130. package/dist/lib/entities/delegates/debug.js +0 -71
  131. package/dist/lib/entities/delegates/loader.js +0 -19
  132. package/dist/lib/entities/destroy.js +0 -15
  133. package/dist/lib/entities/entity-factory.js +0 -24
  134. package/dist/lib/entities/entity.js +0 -121
  135. package/dist/lib/entities/plane.js +0 -81
  136. package/dist/lib/entities/rect.js +0 -160
  137. package/dist/lib/entities/sphere.js +0 -68
  138. package/dist/lib/entities/sprite.js +0 -125
  139. package/dist/lib/entities/text.js +0 -140
  140. package/dist/lib/entities/zone.js +0 -103
  141. package/dist/lib/game/game-canvas.js +0 -57
  142. package/dist/lib/game/game-config.js +0 -78
  143. package/dist/lib/game/game-default.js +0 -23
  144. package/dist/lib/game/game-retro-resolutions.js +0 -80
  145. package/dist/lib/game/game-state.js +0 -17
  146. package/dist/lib/game/game.js +0 -131
  147. package/dist/lib/game/zylem-game.js +0 -140
  148. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  149. package/dist/lib/graphics/material.js +0 -64
  150. package/dist/lib/graphics/mesh.js +0 -14
  151. package/dist/lib/graphics/render-pass.js +0 -56
  152. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  153. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  154. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  155. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  156. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  157. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  158. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  159. package/dist/lib/graphics/zylem-scene.js +0 -75
  160. package/dist/lib/input/gamepad-provider.js +0 -58
  161. package/dist/lib/input/input-manager.js +0 -70
  162. package/dist/lib/input/keyboard-provider.js +0 -120
  163. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  164. package/dist/lib/stage/entity-spawner.js +0 -27
  165. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  166. package/dist/lib/stage/stage-default.js +0 -32
  167. package/dist/lib/stage/stage-factory.js +0 -22
  168. package/dist/lib/stage/stage-manager.js +0 -49
  169. package/dist/lib/stage/stage-state.js +0 -36
  170. package/dist/lib/stage/stage.js +0 -67
  171. package/dist/lib/stage/zylem-stage.js +0 -268
  172. package/dist/lib/systems/transformable.system.js +0 -43
  173. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  175. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  176. package/dist/src/api/actions.d.ts +0 -5
  177. package/dist/src/api/actions.d.ts.map +0 -1
  178. package/dist/src/api/behaviors.d.ts +0 -4
  179. package/dist/src/api/behaviors.d.ts.map +0 -1
  180. package/dist/src/api/camera.d.ts +0 -4
  181. package/dist/src/api/camera.d.ts.map +0 -1
  182. package/dist/src/api/core.d.ts +0 -6
  183. package/dist/src/api/core.d.ts.map +0 -1
  184. package/dist/src/api/entities.d.ts +0 -9
  185. package/dist/src/api/entities.d.ts.map +0 -1
  186. package/dist/src/api/main.d.ts +0 -32
  187. package/dist/src/api/main.d.ts.map +0 -1
  188. package/dist/src/api/stage.d.ts +0 -5
  189. package/dist/src/api/stage.d.ts.map +0 -1
  190. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  191. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  193. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  195. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  197. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  199. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  201. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  203. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  205. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  211. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  213. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  215. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  217. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  219. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  220. package/dist/src/lib/actions/global-change.d.ts +0 -23
  221. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  222. package/dist/src/lib/camera/camera.d.ts +0 -16
  223. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  224. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  225. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  226. package/dist/src/lib/camera/perspective.d.ts +0 -9
  227. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  228. package/dist/src/lib/camera/third-person.d.ts +0 -32
  229. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  230. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  231. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  232. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  233. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  234. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  235. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  236. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  237. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  238. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  239. package/dist/src/lib/collision/collision.d.ts +0 -19
  240. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  241. package/dist/src/lib/collision/utils.d.ts +0 -15
  242. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  243. package/dist/src/lib/collision/world.d.ts +0 -23
  244. package/dist/src/lib/collision/world.d.ts.map +0 -1
  245. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  246. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  248. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  249. package/dist/src/lib/core/base-node.d.ts +0 -36
  250. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  251. package/dist/src/lib/core/blueprints.d.ts +0 -22
  252. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  253. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  254. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  255. package/dist/src/lib/core/errors.d.ts +0 -5
  256. package/dist/src/lib/core/errors.d.ts.map +0 -1
  257. package/dist/src/lib/core/flags.d.ts +0 -3
  258. package/dist/src/lib/core/flags.d.ts.map +0 -1
  259. package/dist/src/lib/core/index.d.ts +0 -5
  260. package/dist/src/lib/core/index.d.ts.map +0 -1
  261. package/dist/src/lib/core/interfaces.d.ts +0 -25
  262. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  263. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  264. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  265. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  266. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  267. package/dist/src/lib/core/node-interface.d.ts +0 -12
  268. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  269. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  270. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  271. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  272. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  273. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  274. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  275. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  276. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  277. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  278. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  279. package/dist/src/lib/core/vector.d.ts +0 -4
  280. package/dist/src/lib/core/vector.d.ts.map +0 -1
  281. package/dist/src/lib/core/vessel.d.ts +0 -13
  282. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  283. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  284. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  285. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  286. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  287. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  288. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  289. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  290. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  292. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  293. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  294. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  295. package/dist/src/lib/device/desktop.d.ts +0 -2
  296. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  297. package/dist/src/lib/device/mobile.d.ts +0 -2
  298. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  299. package/dist/src/lib/device/tablet.d.ts +0 -2
  300. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  301. package/dist/src/lib/entities/actor.d.ts +0 -44
  302. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  303. package/dist/src/lib/entities/box.d.ts +0 -27
  304. package/dist/src/lib/entities/box.d.ts.map +0 -1
  305. package/dist/src/lib/entities/builder.d.ts +0 -28
  306. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  307. package/dist/src/lib/entities/create.d.ts +0 -15
  308. package/dist/src/lib/entities/create.d.ts.map +0 -1
  309. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  310. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  311. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
  312. package/dist/src/lib/entities/delegates/debug.d.ts.map +0 -1
  313. package/dist/src/lib/entities/delegates/loader.d.ts +0 -12
  314. package/dist/src/lib/entities/delegates/loader.d.ts.map +0 -1
  315. package/dist/src/lib/entities/destroy.d.ts +0 -4
  316. package/dist/src/lib/entities/destroy.d.ts.map +0 -1
  317. package/dist/src/lib/entities/entity-factory.d.ts +0 -10
  318. package/dist/src/lib/entities/entity-factory.d.ts.map +0 -1
  319. package/dist/src/lib/entities/entity.d.ts +0 -98
  320. package/dist/src/lib/entities/entity.d.ts.map +0 -1
  321. package/dist/src/lib/entities/index.d.ts +0 -12
  322. package/dist/src/lib/entities/index.d.ts.map +0 -1
  323. package/dist/src/lib/entities/plane.d.ts +0 -36
  324. package/dist/src/lib/entities/plane.d.ts.map +0 -1
  325. package/dist/src/lib/entities/rect.d.ts +0 -63
  326. package/dist/src/lib/entities/rect.d.ts.map +0 -1
  327. package/dist/src/lib/entities/sphere.d.ts +0 -29
  328. package/dist/src/lib/entities/sphere.d.ts.map +0 -1
  329. package/dist/src/lib/entities/sprite.d.ts +0 -54
  330. package/dist/src/lib/entities/sprite.d.ts.map +0 -1
  331. package/dist/src/lib/entities/text.d.ts +0 -49
  332. package/dist/src/lib/entities/text.d.ts.map +0 -1
  333. package/dist/src/lib/entities/zone.d.ts +0 -54
  334. package/dist/src/lib/entities/zone.d.ts.map +0 -1
  335. package/dist/src/lib/game/game-blueprint.d.ts +0 -38
  336. package/dist/src/lib/game/game-blueprint.d.ts.map +0 -1
  337. package/dist/src/lib/game/game-canvas.d.ts +0 -35
  338. package/dist/src/lib/game/game-canvas.d.ts.map +0 -1
  339. package/dist/src/lib/game/game-config.d.ts +0 -59
  340. package/dist/src/lib/game/game-config.d.ts.map +0 -1
  341. package/dist/src/lib/game/game-default.d.ts +0 -14
  342. package/dist/src/lib/game/game-default.d.ts.map +0 -1
  343. package/dist/src/lib/game/game-interfaces.d.ts +0 -29
  344. package/dist/src/lib/game/game-interfaces.d.ts.map +0 -1
  345. package/dist/src/lib/game/game-retro-resolutions.d.ts +0 -25
  346. package/dist/src/lib/game/game-retro-resolutions.d.ts.map +0 -1
  347. package/dist/src/lib/game/game-state.d.ts +0 -11
  348. package/dist/src/lib/game/game-state.d.ts.map +0 -1
  349. package/dist/src/lib/game/game.d.ts +0 -39
  350. package/dist/src/lib/game/game.d.ts.map +0 -1
  351. package/dist/src/lib/game/zylem-game.d.ts +0 -58
  352. package/dist/src/lib/game/zylem-game.d.ts.map +0 -1
  353. package/dist/src/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  354. package/dist/src/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  355. package/dist/src/lib/graphics/material.d.ts +0 -29
  356. package/dist/src/lib/graphics/material.d.ts.map +0 -1
  357. package/dist/src/lib/graphics/mesh.d.ts +0 -19
  358. package/dist/src/lib/graphics/mesh.d.ts.map +0 -1
  359. package/dist/src/lib/graphics/render-pass.d.ts +0 -17
  360. package/dist/src/lib/graphics/render-pass.d.ts.map +0 -1
  361. package/dist/src/lib/graphics/zylem-scene.d.ts +0 -50
  362. package/dist/src/lib/graphics/zylem-scene.d.ts.map +0 -1
  363. package/dist/src/lib/input/gamepad-provider.d.ts +0 -14
  364. package/dist/src/lib/input/gamepad-provider.d.ts.map +0 -1
  365. package/dist/src/lib/input/input-manager.d.ts +0 -15
  366. package/dist/src/lib/input/input-manager.d.ts.map +0 -1
  367. package/dist/src/lib/input/input-provider.d.ts +0 -7
  368. package/dist/src/lib/input/input-provider.d.ts.map +0 -1
  369. package/dist/src/lib/input/input.d.ts +0 -48
  370. package/dist/src/lib/input/input.d.ts.map +0 -1
  371. package/dist/src/lib/input/keyboard-provider.d.ts +0 -21
  372. package/dist/src/lib/input/keyboard-provider.d.ts.map +0 -1
  373. package/dist/src/lib/interfaces/entity.d.ts.map +0 -1
  374. package/dist/src/lib/sounds/index.d.ts +0 -3
  375. package/dist/src/lib/sounds/index.d.ts.map +0 -1
  376. package/dist/src/lib/sounds/ping-pong-sound.d.ts +0 -5
  377. package/dist/src/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  378. package/dist/src/lib/sounds/ricochet-sound.d.ts +0 -5
  379. package/dist/src/lib/sounds/ricochet-sound.d.ts.map +0 -1
  380. package/dist/src/lib/stage/debug-entity-cursor.d.ts +0 -24
  381. package/dist/src/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  382. package/dist/src/lib/stage/entity-spawner.d.ts +0 -9
  383. package/dist/src/lib/stage/entity-spawner.d.ts.map +0 -1
  384. package/dist/src/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  385. package/dist/src/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  386. package/dist/src/lib/stage/stage-debug-delegate.d.ts +0 -26
  387. package/dist/src/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  388. package/dist/src/lib/stage/stage-default.d.ts +0 -3
  389. package/dist/src/lib/stage/stage-default.d.ts.map +0 -1
  390. package/dist/src/lib/stage/stage-factory.d.ts +0 -6
  391. package/dist/src/lib/stage/stage-factory.d.ts.map +0 -1
  392. package/dist/src/lib/stage/stage-manager.d.ts +0 -30
  393. package/dist/src/lib/stage/stage-manager.d.ts.map +0 -1
  394. package/dist/src/lib/stage/stage-state.d.ts +0 -14
  395. package/dist/src/lib/stage/stage-state.d.ts.map +0 -1
  396. package/dist/src/lib/stage/stage.d.ts +0 -35
  397. package/dist/src/lib/stage/stage.d.ts.map +0 -1
  398. package/dist/src/lib/stage/zylem-stage.d.ts +0 -128
  399. package/dist/src/lib/stage/zylem-stage.d.ts.map +0 -1
  400. package/dist/src/lib/systems/test-system.d.ts +0 -2
  401. package/dist/src/lib/systems/test-system.d.ts.map +0 -1
  402. package/dist/src/lib/systems/transformable.system.d.ts +0 -25
  403. package/dist/src/lib/systems/transformable.system.d.ts.map +0 -1
  404. package/dist/src/lib/types/entity-types.d.ts +0 -24
  405. package/dist/src/lib/types/entity-types.d.ts.map +0 -1
  406. package/dist/src/lib/types/index.d.ts +0 -3
  407. package/dist/src/lib/types/index.d.ts.map +0 -1
  408. package/dist/src/lib/types/stage-types.d.ts +0 -26
  409. package/dist/src/lib/types/stage-types.d.ts.map +0 -1
  410. package/dist/src/lib/ui/Debug.d.ts +0 -6
  411. package/dist/src/lib/ui/Debug.d.ts.map +0 -1
  412. package/dist/src/lib/ui/console/Console.d.ts +0 -7
  413. package/dist/src/lib/ui/console/Console.d.ts.map +0 -1
  414. package/dist/src/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  415. package/dist/src/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  416. package/dist/src/lib/ui/debug-panel/Menu.d.ts +0 -6
  417. package/dist/src/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  418. package/dist/src/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  419. package/dist/src/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  420. package/dist/src/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  421. package/dist/src/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  422. package/dist/src/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  423. package/dist/src/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  424. package/dist/src/lib/ui/debug-panel/sections/all.d.ts +0 -4
  425. package/dist/src/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  426. package/dist/src/lib/ui/toolbar/Toolbar.d.ts +0 -6
  427. package/dist/src/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  428. package/dist/tests/e2e/basic-game.spec.d.ts +0 -2
  429. package/dist/tests/e2e/basic-game.spec.d.ts.map +0 -1
  430. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  431. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  432. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  433. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  434. package/dist/tests/unit/core/base-node.spec.d.ts +0 -2
  435. package/dist/tests/unit/core/base-node.spec.d.ts.map +0 -1
  436. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  437. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  438. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  439. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  440. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  441. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
package/dist/camera.js CHANGED
@@ -1,6 +1,610 @@
1
- import { camera as o } from "./lib/camera/camera.js";
2
- import { Perspectives as p } from "./lib/camera/perspective.js";
1
+ // src/lib/camera/camera.ts
2
+ import { Vector2 as Vector23, Vector3 as Vector34 } from "three";
3
+
4
+ // src/lib/camera/zylem-camera.ts
5
+ import { PerspectiveCamera, Vector3 as Vector33, Object3D as Object3D2, OrthographicCamera, WebGLRenderer as WebGLRenderer3 } from "three";
6
+
7
+ // src/lib/camera/perspective.ts
8
+ var Perspectives = {
9
+ FirstPerson: "first-person",
10
+ ThirdPerson: "third-person",
11
+ Isometric: "isometric",
12
+ Flat2D: "flat-2d",
13
+ Fixed2D: "fixed-2d"
14
+ };
15
+
16
+ // src/lib/camera/third-person.ts
17
+ import { Vector3 } from "three";
18
+ var ThirdPersonCamera = class {
19
+ distance;
20
+ screenResolution = null;
21
+ renderer = null;
22
+ scene = null;
23
+ cameraRef = null;
24
+ constructor() {
25
+ this.distance = new Vector3(0, 5, 8);
26
+ }
27
+ /**
28
+ * Setup the third person camera controller
29
+ */
30
+ setup(params) {
31
+ const { screenResolution, renderer, scene, camera: camera2 } = params;
32
+ this.screenResolution = screenResolution;
33
+ this.renderer = renderer;
34
+ this.scene = scene;
35
+ this.cameraRef = camera2;
36
+ }
37
+ /**
38
+ * Update the third person camera
39
+ */
40
+ update(delta) {
41
+ if (!this.cameraRef.target) {
42
+ return;
43
+ }
44
+ const desiredCameraPosition = this.cameraRef.target.group.position.clone().add(this.distance);
45
+ this.cameraRef.camera.position.lerp(desiredCameraPosition, 0.1);
46
+ this.cameraRef.camera.lookAt(this.cameraRef.target.group.position);
47
+ }
48
+ /**
49
+ * Handle resize events
50
+ */
51
+ resize(width, height) {
52
+ if (this.screenResolution) {
53
+ this.screenResolution.set(width, height);
54
+ }
55
+ }
56
+ /**
57
+ * Set the distance from the target
58
+ */
59
+ setDistance(distance) {
60
+ this.distance = distance;
61
+ }
62
+ };
63
+
64
+ // src/lib/camera/fixed-2d.ts
65
+ var Fixed2DCamera = class {
66
+ screenResolution = null;
67
+ renderer = null;
68
+ scene = null;
69
+ cameraRef = null;
70
+ constructor() {
71
+ }
72
+ /**
73
+ * Setup the fixed 2D camera controller
74
+ */
75
+ setup(params) {
76
+ const { screenResolution, renderer, scene, camera: camera2 } = params;
77
+ this.screenResolution = screenResolution;
78
+ this.renderer = renderer;
79
+ this.scene = scene;
80
+ this.cameraRef = camera2;
81
+ this.cameraRef.camera.position.set(0, 0, 10);
82
+ this.cameraRef.camera.lookAt(0, 0, 0);
83
+ }
84
+ /**
85
+ * Update the fixed 2D camera
86
+ * Fixed cameras don't need to update position/rotation automatically
87
+ */
88
+ update(delta) {
89
+ }
90
+ /**
91
+ * Handle resize events for 2D camera
92
+ */
93
+ resize(width, height) {
94
+ if (this.screenResolution) {
95
+ this.screenResolution.set(width, height);
96
+ }
97
+ }
98
+ };
99
+
100
+ // src/lib/camera/zylem-camera.ts
101
+ import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
102
+
103
+ // src/lib/graphics/render-pass.ts
104
+ import * as THREE from "three";
105
+
106
+ // src/lib/graphics/shaders/fragment/standard.glsl
107
+ var standard_default = "uniform sampler2D tDiffuse;\nvarying vec2 vUv;\n\nvoid main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n\n gl_FragColor = texel;\n}";
108
+
109
+ // src/lib/graphics/shaders/vertex/standard.glsl
110
+ var standard_default2 = "varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
111
+
112
+ // src/lib/graphics/render-pass.ts
113
+ import { WebGLRenderTarget } from "three";
114
+ import { Pass, FullScreenQuad } from "three/addons/postprocessing/Pass.js";
115
+ var RenderPass = class extends Pass {
116
+ fsQuad;
117
+ resolution;
118
+ scene;
119
+ camera;
120
+ rgbRenderTarget;
121
+ normalRenderTarget;
122
+ normalMaterial;
123
+ constructor(resolution, scene, camera2) {
124
+ super();
125
+ this.resolution = resolution;
126
+ this.fsQuad = new FullScreenQuad(this.material());
127
+ this.scene = scene;
128
+ this.camera = camera2;
129
+ this.rgbRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
130
+ this.normalRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
131
+ this.normalMaterial = new THREE.MeshNormalMaterial();
132
+ }
133
+ render(renderer, writeBuffer) {
134
+ renderer.setRenderTarget(this.rgbRenderTarget);
135
+ renderer.render(this.scene, this.camera);
136
+ const overrideMaterial_old = this.scene.overrideMaterial;
137
+ renderer.setRenderTarget(this.normalRenderTarget);
138
+ this.scene.overrideMaterial = this.normalMaterial;
139
+ renderer.render(this.scene, this.camera);
140
+ this.scene.overrideMaterial = overrideMaterial_old;
141
+ const uniforms = this.fsQuad.material.uniforms;
142
+ uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
143
+ uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
144
+ uniforms.tNormal.value = this.normalRenderTarget.texture;
145
+ uniforms.iTime.value += 0.01;
146
+ if (this.renderToScreen) {
147
+ renderer.setRenderTarget(null);
148
+ } else {
149
+ renderer.setRenderTarget(writeBuffer);
150
+ }
151
+ this.fsQuad.render(renderer);
152
+ }
153
+ material() {
154
+ return new THREE.ShaderMaterial({
155
+ uniforms: {
156
+ iTime: { value: 0 },
157
+ tDiffuse: { value: null },
158
+ tDepth: { value: null },
159
+ tNormal: { value: null },
160
+ resolution: {
161
+ value: new THREE.Vector4(
162
+ this.resolution.x,
163
+ this.resolution.y,
164
+ 1 / this.resolution.x,
165
+ 1 / this.resolution.y
166
+ )
167
+ }
168
+ },
169
+ vertexShader: standard_default2,
170
+ fragmentShader: standard_default
171
+ });
172
+ }
173
+ dispose() {
174
+ try {
175
+ this.fsQuad?.dispose?.();
176
+ } catch {
177
+ }
178
+ try {
179
+ this.rgbRenderTarget?.dispose?.();
180
+ this.normalRenderTarget?.dispose?.();
181
+ } catch {
182
+ }
183
+ try {
184
+ this.normalMaterial?.dispose?.();
185
+ } catch {
186
+ }
187
+ }
188
+ };
189
+
190
+ // src/lib/camera/camera-debug-delegate.ts
191
+ import { Vector3 as Vector32 } from "three";
192
+ import { OrbitControls } from "three/addons/controls/OrbitControls.js";
193
+ var CameraOrbitController = class {
194
+ camera;
195
+ domElement;
196
+ orbitControls = null;
197
+ orbitTarget = null;
198
+ orbitTargetWorldPos = new Vector32();
199
+ debugDelegate = null;
200
+ debugUnsubscribe = null;
201
+ debugStateSnapshot = { enabled: false, selected: [] };
202
+ // Saved camera state for restoration when exiting debug mode
203
+ savedCameraPosition = null;
204
+ savedCameraQuaternion = null;
205
+ savedCameraZoom = null;
206
+ constructor(camera2, domElement) {
207
+ this.camera = camera2;
208
+ this.domElement = domElement;
209
+ }
210
+ /**
211
+ * Check if debug mode is currently active (orbit controls enabled).
212
+ */
213
+ get isActive() {
214
+ return this.debugStateSnapshot.enabled;
215
+ }
216
+ /**
217
+ * Update orbit controls each frame.
218
+ * Should be called from the camera's update loop.
219
+ */
220
+ update() {
221
+ if (this.orbitControls && this.orbitTarget) {
222
+ this.orbitTarget.getWorldPosition(this.orbitTargetWorldPos);
223
+ this.orbitControls.target.copy(this.orbitTargetWorldPos);
224
+ }
225
+ this.orbitControls?.update();
226
+ }
227
+ /**
228
+ * Attach a delegate to react to debug state changes.
229
+ */
230
+ setDebugDelegate(delegate) {
231
+ if (this.debugDelegate === delegate) {
232
+ return;
233
+ }
234
+ this.detachDebugDelegate();
235
+ this.debugDelegate = delegate;
236
+ if (!delegate) {
237
+ this.applyDebugState({ enabled: false, selected: [] });
238
+ return;
239
+ }
240
+ const unsubscribe = delegate.subscribe((state) => {
241
+ this.applyDebugState(state);
242
+ });
243
+ this.debugUnsubscribe = () => {
244
+ unsubscribe?.();
245
+ };
246
+ }
247
+ /**
248
+ * Clean up resources.
249
+ */
250
+ dispose() {
251
+ this.disableOrbitControls();
252
+ this.detachDebugDelegate();
253
+ }
254
+ /**
255
+ * Get the current debug state snapshot.
256
+ */
257
+ get debugState() {
258
+ return this.debugStateSnapshot;
259
+ }
260
+ applyDebugState(state) {
261
+ const wasEnabled = this.debugStateSnapshot.enabled;
262
+ this.debugStateSnapshot = {
263
+ enabled: state.enabled,
264
+ selected: [...state.selected]
265
+ };
266
+ if (state.enabled && !wasEnabled) {
267
+ this.saveCameraState();
268
+ this.enableOrbitControls();
269
+ this.updateOrbitTargetFromSelection(state.selected);
270
+ } else if (!state.enabled && wasEnabled) {
271
+ this.orbitTarget = null;
272
+ this.disableOrbitControls();
273
+ this.restoreCameraState();
274
+ } else if (state.enabled) {
275
+ this.updateOrbitTargetFromSelection(state.selected);
276
+ }
277
+ }
278
+ enableOrbitControls() {
279
+ if (this.orbitControls) {
280
+ return;
281
+ }
282
+ this.orbitControls = new OrbitControls(this.camera, this.domElement);
283
+ this.orbitControls.enableDamping = true;
284
+ this.orbitControls.dampingFactor = 0.05;
285
+ this.orbitControls.screenSpacePanning = false;
286
+ this.orbitControls.minDistance = 1;
287
+ this.orbitControls.maxDistance = 500;
288
+ this.orbitControls.maxPolarAngle = Math.PI / 2;
289
+ this.orbitControls.target.set(0, 0, 0);
290
+ }
291
+ disableOrbitControls() {
292
+ if (!this.orbitControls) {
293
+ return;
294
+ }
295
+ this.orbitControls.dispose();
296
+ this.orbitControls = null;
297
+ }
298
+ updateOrbitTargetFromSelection(selected) {
299
+ if (!this.debugDelegate || selected.length === 0) {
300
+ this.orbitTarget = null;
301
+ if (this.orbitControls) {
302
+ this.orbitControls.target.set(0, 0, 0);
303
+ }
304
+ return;
305
+ }
306
+ for (let i = selected.length - 1; i >= 0; i -= 1) {
307
+ const uuid = selected[i];
308
+ const targetObject = this.debugDelegate.resolveTarget(uuid);
309
+ if (targetObject) {
310
+ this.orbitTarget = targetObject;
311
+ if (this.orbitControls) {
312
+ targetObject.getWorldPosition(this.orbitTargetWorldPos);
313
+ this.orbitControls.target.copy(this.orbitTargetWorldPos);
314
+ }
315
+ return;
316
+ }
317
+ }
318
+ this.orbitTarget = null;
319
+ }
320
+ detachDebugDelegate() {
321
+ if (this.debugUnsubscribe) {
322
+ try {
323
+ this.debugUnsubscribe();
324
+ } catch {
325
+ }
326
+ }
327
+ this.debugUnsubscribe = null;
328
+ this.debugDelegate = null;
329
+ }
330
+ /**
331
+ * Save camera position, rotation, and zoom before entering debug mode.
332
+ */
333
+ saveCameraState() {
334
+ this.savedCameraPosition = this.camera.position.clone();
335
+ this.savedCameraQuaternion = this.camera.quaternion.clone();
336
+ if ("zoom" in this.camera) {
337
+ this.savedCameraZoom = this.camera.zoom;
338
+ }
339
+ }
340
+ /**
341
+ * Restore camera position, rotation, and zoom when exiting debug mode.
342
+ */
343
+ restoreCameraState() {
344
+ if (this.savedCameraPosition) {
345
+ this.camera.position.copy(this.savedCameraPosition);
346
+ this.savedCameraPosition = null;
347
+ }
348
+ if (this.savedCameraQuaternion) {
349
+ this.camera.quaternion.copy(this.savedCameraQuaternion);
350
+ this.savedCameraQuaternion = null;
351
+ }
352
+ if (this.savedCameraZoom !== null && "zoom" in this.camera) {
353
+ this.camera.zoom = this.savedCameraZoom;
354
+ this.camera.updateProjectionMatrix?.();
355
+ this.savedCameraZoom = null;
356
+ }
357
+ }
358
+ };
359
+
360
+ // src/lib/camera/zylem-camera.ts
361
+ var ZylemCamera = class {
362
+ cameraRig = null;
363
+ camera;
364
+ screenResolution;
365
+ renderer;
366
+ composer;
367
+ _perspective;
368
+ target = null;
369
+ sceneRef = null;
370
+ frustumSize = 10;
371
+ // Perspective controller delegation
372
+ perspectiveController = null;
373
+ // Debug/orbit controls delegation
374
+ orbitController = null;
375
+ constructor(perspective, screenResolution, frustumSize = 10) {
376
+ this._perspective = perspective;
377
+ this.screenResolution = screenResolution;
378
+ this.frustumSize = frustumSize;
379
+ this.renderer = new WebGLRenderer3({ antialias: false, alpha: true });
380
+ this.renderer.setSize(screenResolution.x, screenResolution.y);
381
+ this.renderer.shadowMap.enabled = true;
382
+ this.composer = new EffectComposer(this.renderer);
383
+ const aspectRatio = screenResolution.x / screenResolution.y;
384
+ this.camera = this.createCameraForPerspective(aspectRatio);
385
+ if (this.needsRig()) {
386
+ this.cameraRig = new Object3D2();
387
+ this.cameraRig.position.set(0, 3, 10);
388
+ this.cameraRig.add(this.camera);
389
+ this.camera.lookAt(new Vector33(0, 2, 0));
390
+ } else {
391
+ this.camera.position.set(0, 0, 10);
392
+ this.camera.lookAt(new Vector33(0, 0, 0));
393
+ }
394
+ this.initializePerspectiveController();
395
+ this.orbitController = new CameraOrbitController(this.camera, this.renderer.domElement);
396
+ }
397
+ /**
398
+ * Setup the camera with a scene
399
+ */
400
+ async setup(scene) {
401
+ this.sceneRef = scene;
402
+ let renderResolution = this.screenResolution.clone().divideScalar(2);
403
+ renderResolution.x |= 0;
404
+ renderResolution.y |= 0;
405
+ const pass = new RenderPass(renderResolution, scene, this.camera);
406
+ this.composer.addPass(pass);
407
+ if (this.perspectiveController) {
408
+ this.perspectiveController.setup({
409
+ screenResolution: this.screenResolution,
410
+ renderer: this.renderer,
411
+ scene,
412
+ camera: this
413
+ });
414
+ }
415
+ this.renderer.setAnimationLoop((delta) => {
416
+ this.update(delta || 0);
417
+ });
418
+ }
419
+ /**
420
+ * Update camera and render
421
+ */
422
+ update(delta) {
423
+ this.orbitController?.update();
424
+ if (this.perspectiveController && !this.isDebugModeActive()) {
425
+ this.perspectiveController.update(delta);
426
+ }
427
+ this.composer.render(delta);
428
+ }
429
+ /**
430
+ * Check if debug mode is active (orbit controls taking over camera)
431
+ */
432
+ isDebugModeActive() {
433
+ return this.orbitController?.isActive ?? false;
434
+ }
435
+ /**
436
+ * Dispose renderer, composer, controls, and detach from scene
437
+ */
438
+ destroy() {
439
+ try {
440
+ this.renderer.setAnimationLoop(null);
441
+ } catch {
442
+ }
443
+ try {
444
+ this.orbitController?.dispose();
445
+ } catch {
446
+ }
447
+ try {
448
+ this.composer?.passes?.forEach((p) => p.dispose?.());
449
+ this.composer?.dispose?.();
450
+ } catch {
451
+ }
452
+ try {
453
+ this.renderer.dispose();
454
+ } catch {
455
+ }
456
+ this.sceneRef = null;
457
+ }
458
+ /**
459
+ * Attach a delegate to react to debug state changes.
460
+ */
461
+ setDebugDelegate(delegate) {
462
+ this.orbitController?.setDebugDelegate(delegate);
463
+ }
464
+ /**
465
+ * Resize camera and renderer
466
+ */
467
+ resize(width, height) {
468
+ this.screenResolution.set(width, height);
469
+ this.renderer.setSize(width, height, false);
470
+ this.composer.setSize(width, height);
471
+ if (this.camera instanceof PerspectiveCamera) {
472
+ this.camera.aspect = width / height;
473
+ this.camera.updateProjectionMatrix();
474
+ }
475
+ if (this.perspectiveController) {
476
+ this.perspectiveController.resize(width, height);
477
+ }
478
+ }
479
+ /**
480
+ * Update renderer pixel ratio (DPR)
481
+ */
482
+ setPixelRatio(dpr) {
483
+ const safe = Math.max(1, Number.isFinite(dpr) ? dpr : 1);
484
+ this.renderer.setPixelRatio(safe);
485
+ }
486
+ /**
487
+ * Create camera based on perspective type
488
+ */
489
+ createCameraForPerspective(aspectRatio) {
490
+ switch (this._perspective) {
491
+ case Perspectives.ThirdPerson:
492
+ return this.createThirdPersonCamera(aspectRatio);
493
+ case Perspectives.FirstPerson:
494
+ return this.createFirstPersonCamera(aspectRatio);
495
+ case Perspectives.Isometric:
496
+ return this.createIsometricCamera(aspectRatio);
497
+ case Perspectives.Flat2D:
498
+ return this.createFlat2DCamera(aspectRatio);
499
+ case Perspectives.Fixed2D:
500
+ return this.createFixed2DCamera(aspectRatio);
501
+ default:
502
+ return this.createThirdPersonCamera(aspectRatio);
503
+ }
504
+ }
505
+ /**
506
+ * Initialize perspective-specific controller
507
+ */
508
+ initializePerspectiveController() {
509
+ switch (this._perspective) {
510
+ case Perspectives.ThirdPerson:
511
+ this.perspectiveController = new ThirdPersonCamera();
512
+ break;
513
+ case Perspectives.Fixed2D:
514
+ this.perspectiveController = new Fixed2DCamera();
515
+ break;
516
+ default:
517
+ this.perspectiveController = new ThirdPersonCamera();
518
+ }
519
+ }
520
+ createThirdPersonCamera(aspectRatio) {
521
+ return new PerspectiveCamera(75, aspectRatio, 0.1, 1e3);
522
+ }
523
+ createFirstPersonCamera(aspectRatio) {
524
+ return new PerspectiveCamera(75, aspectRatio, 0.1, 1e3);
525
+ }
526
+ createIsometricCamera(aspectRatio) {
527
+ return new OrthographicCamera(
528
+ this.frustumSize * aspectRatio / -2,
529
+ this.frustumSize * aspectRatio / 2,
530
+ this.frustumSize / 2,
531
+ this.frustumSize / -2,
532
+ 1,
533
+ 1e3
534
+ );
535
+ }
536
+ createFlat2DCamera(aspectRatio) {
537
+ return new OrthographicCamera(
538
+ this.frustumSize * aspectRatio / -2,
539
+ this.frustumSize * aspectRatio / 2,
540
+ this.frustumSize / 2,
541
+ this.frustumSize / -2,
542
+ 1,
543
+ 1e3
544
+ );
545
+ }
546
+ createFixed2DCamera(aspectRatio) {
547
+ return this.createFlat2DCamera(aspectRatio);
548
+ }
549
+ // Movement methods
550
+ moveCamera(position) {
551
+ if (this._perspective === Perspectives.Flat2D || this._perspective === Perspectives.Fixed2D) {
552
+ this.frustumSize = position.z;
553
+ }
554
+ if (this.cameraRig) {
555
+ this.cameraRig.position.set(position.x, position.y, position.z);
556
+ } else {
557
+ this.camera.position.set(position.x, position.y, position.z);
558
+ }
559
+ }
560
+ move(position) {
561
+ this.moveCamera(position);
562
+ }
563
+ rotate(pitch, yaw, roll) {
564
+ if (this.cameraRig) {
565
+ this.cameraRig.rotateX(pitch);
566
+ this.cameraRig.rotateY(yaw);
567
+ this.cameraRig.rotateZ(roll);
568
+ } else {
569
+ this.camera.rotateX(pitch);
570
+ this.camera.rotateY(yaw);
571
+ this.camera.rotateZ(roll);
572
+ }
573
+ }
574
+ /**
575
+ * Check if this perspective type needs a camera rig
576
+ */
577
+ needsRig() {
578
+ return this._perspective === Perspectives.ThirdPerson;
579
+ }
580
+ /**
581
+ * Get the DOM element for the renderer
582
+ */
583
+ getDomElement() {
584
+ return this.renderer.domElement;
585
+ }
586
+ };
587
+
588
+ // src/lib/camera/camera.ts
589
+ var CameraWrapper = class {
590
+ cameraRef;
591
+ constructor(camera2) {
592
+ this.cameraRef = camera2;
593
+ }
594
+ };
595
+ function camera(options) {
596
+ const screenResolution = options.screenResolution || new Vector23(window.innerWidth, window.innerHeight);
597
+ let frustumSize = 10;
598
+ if (options.perspective === "fixed-2d") {
599
+ frustumSize = options.zoom || 10;
600
+ }
601
+ const zylemCamera = new ZylemCamera(options.perspective || "third-person", screenResolution, frustumSize);
602
+ zylemCamera.move(options.position || new Vector34(0, 0, 0));
603
+ zylemCamera.camera.lookAt(options.target || new Vector34(0, 0, 0));
604
+ return new CameraWrapper(zylemCamera);
605
+ }
3
606
  export {
4
- p as Perspectives,
5
- o as camera
607
+ Perspectives,
608
+ camera
6
609
  };
610
+ //# sourceMappingURL=camera.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/lib/camera/camera.ts","../src/lib/camera/zylem-camera.ts","../src/lib/camera/perspective.ts","../src/lib/camera/third-person.ts","../src/lib/camera/fixed-2d.ts","../src/lib/graphics/render-pass.ts","../src/lib/graphics/shaders/fragment/standard.glsl","../src/lib/graphics/shaders/vertex/standard.glsl","../src/lib/camera/camera-debug-delegate.ts"],"sourcesContent":["import { Vector2, Vector3 } from \"three\";\nimport { PerspectiveType } from \"./perspective\";\nimport { ZylemCamera } from \"./zylem-camera\";\n\nexport interface CameraOptions {\n\tperspective?: PerspectiveType;\n\tposition?: Vector3;\n\ttarget?: Vector3;\n\tzoom?: number;\n\tscreenResolution?: Vector2;\n}\n\nexport class CameraWrapper {\n\tcameraRef: ZylemCamera;\n\n\tconstructor(camera: ZylemCamera) {\n\t\tthis.cameraRef = camera;\n\t}\n}\n\nexport function camera(options: CameraOptions): CameraWrapper {\n\tconst screenResolution = options.screenResolution || new Vector2(window.innerWidth, window.innerHeight);\n\tlet frustumSize = 10;\n\tif (options.perspective === 'fixed-2d') {\n\t\tfrustumSize = options.zoom || 10;\n\t}\n\tconst zylemCamera = new ZylemCamera(options.perspective || 'third-person', screenResolution, frustumSize);\n\n\t// Set initial position and target\n\tzylemCamera.move(options.position || new Vector3(0, 0, 0));\n\tzylemCamera.camera.lookAt(options.target || new Vector3(0, 0, 0));\n\n\treturn new CameraWrapper(zylemCamera);\n}","import { Vector2, Camera, PerspectiveCamera, Vector3, Object3D, OrthographicCamera, WebGLRenderer, Scene } from 'three';\nimport { PerspectiveType, Perspectives } from './perspective';\nimport { ThirdPersonCamera } from './third-person';\nimport { Fixed2DCamera } from './fixed-2d';\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';\nimport RenderPass from '../graphics/render-pass';\nimport { StageEntity } from '../interfaces/entity';\nimport { CameraOrbitController, CameraDebugDelegate } from './camera-debug-delegate';\n\n// Re-export for backwards compatibility\nexport type { CameraDebugState, CameraDebugDelegate } from './camera-debug-delegate';\n\n/**\n * Interface for perspective-specific camera controllers\n */\nexport interface PerspectiveController {\n\tsetup(params: { screenResolution: Vector2; renderer: WebGLRenderer; scene: Scene; camera: ZylemCamera }): void;\n\tupdate(delta: number): void;\n\tresize(width: number, height: number): void;\n}\n\nexport class ZylemCamera {\n\tcameraRig: Object3D | null = null;\n\tcamera: Camera;\n\tscreenResolution: Vector2;\n\trenderer: WebGLRenderer;\n\tcomposer: EffectComposer;\n\t_perspective: PerspectiveType;\n\ttarget: StageEntity | null = null;\n\tsceneRef: Scene | null = null;\n\tfrustumSize = 10;\n\n\t// Perspective controller delegation\n\tperspectiveController: PerspectiveController | null = null;\n\n\t// Debug/orbit controls delegation\n\tprivate orbitController: CameraOrbitController | null = null;\n\n\tconstructor(perspective: PerspectiveType, screenResolution: Vector2, frustumSize: number = 10) {\n\t\tthis._perspective = perspective;\n\t\tthis.screenResolution = screenResolution;\n\t\tthis.frustumSize = frustumSize;\n\t\t// Initialize renderer\n\t\tthis.renderer = new WebGLRenderer({ antialias: false, alpha: true });\n\t\tthis.renderer.setSize(screenResolution.x, screenResolution.y);\n\t\tthis.renderer.shadowMap.enabled = true;\n\n\t\t// Initialize composer\n\t\tthis.composer = new EffectComposer(this.renderer);\n\n\t\t// Create camera based on perspective\n\t\tconst aspectRatio = screenResolution.x / screenResolution.y;\n\t\tthis.camera = this.createCameraForPerspective(aspectRatio);\n\n\t\t// Setup camera rig only for perspectives that need it (e.g., third-person following)\n\t\tif (this.needsRig()) {\n\t\t\tthis.cameraRig = new Object3D();\n\t\t\tthis.cameraRig.position.set(0, 3, 10);\n\t\t\tthis.cameraRig.add(this.camera);\n\t\t\tthis.camera.lookAt(new Vector3(0, 2, 0));\n\t\t} else {\n\t\t\t// Position camera directly for non-rig perspectives\n\t\t\tthis.camera.position.set(0, 0, 10);\n\t\t\tthis.camera.lookAt(new Vector3(0, 0, 0));\n\t\t}\n\n\t\t// Initialize perspective controller\n\t\tthis.initializePerspectiveController();\n\n\t\t// Initialize orbit controller (handles debug mode orbit controls)\n\t\tthis.orbitController = new CameraOrbitController(this.camera, this.renderer.domElement);\n\t}\n\n\t/**\n\t * Setup the camera with a scene\n\t */\n\tasync setup(scene: Scene) {\n\t\tthis.sceneRef = scene;\n\n\t\t// Setup render pass\n\t\tlet renderResolution = this.screenResolution.clone().divideScalar(2);\n\t\trenderResolution.x |= 0;\n\t\trenderResolution.y |= 0;\n\t\tconst pass = new RenderPass(renderResolution, scene, this.camera);\n\t\tthis.composer.addPass(pass);\n\n\t\t// Setup perspective controller\n\t\tif (this.perspectiveController) {\n\t\t\tthis.perspectiveController.setup({\n\t\t\t\tscreenResolution: this.screenResolution,\n\t\t\t\trenderer: this.renderer,\n\t\t\t\tscene: scene,\n\t\t\t\tcamera: this\n\t\t\t});\n\t\t}\n\n\t\t// Start render loop\n\t\tthis.renderer.setAnimationLoop((delta) => {\n\t\t\tthis.update(delta || 0);\n\t\t});\n\t}\n\n\t/**\n\t * Update camera and render\n\t */\n\tupdate(delta: number) {\n\t\t// Update orbit controls (if debug mode is enabled)\n\t\tthis.orbitController?.update();\n\n\t\t// Skip perspective controller updates when in debug mode\n\t\t// This keeps the debug camera isolated from game camera logic\n\t\tif (this.perspectiveController && !this.isDebugModeActive()) {\n\t\t\tthis.perspectiveController.update(delta);\n\t\t}\n\n\t\t// Render the scene\n\t\tthis.composer.render(delta);\n\t}\n\n\t/**\n\t * Check if debug mode is active (orbit controls taking over camera)\n\t */\n\tisDebugModeActive(): boolean {\n\t\treturn this.orbitController?.isActive ?? false;\n\t}\n\n\t/**\n\t * Dispose renderer, composer, controls, and detach from scene\n\t */\n\tdestroy() {\n\t\ttry {\n\t\t\tthis.renderer.setAnimationLoop(null as any);\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\tthis.orbitController?.dispose();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\tthis.composer?.passes?.forEach((p: any) => p.dispose?.());\n\t\t\t// @ts-ignore dispose exists on EffectComposer but not typed here\n\t\t\tthis.composer?.dispose?.();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\tthis.renderer.dispose();\n\t\t} catch { /* noop */ }\n\t\tthis.sceneRef = null;\n\t}\n\n\t/**\n\t * Attach a delegate to react to debug state changes.\n\t */\n\tsetDebugDelegate(delegate: CameraDebugDelegate | null) {\n\t\tthis.orbitController?.setDebugDelegate(delegate);\n\t}\n\n\t/**\n\t * Resize camera and renderer\n\t */\n\tresize(width: number, height: number) {\n\t\tthis.screenResolution.set(width, height);\n\t\tthis.renderer.setSize(width, height, false);\n\t\tthis.composer.setSize(width, height);\n\n\t\tif (this.camera instanceof PerspectiveCamera) {\n\t\t\tthis.camera.aspect = width / height;\n\t\t\tthis.camera.updateProjectionMatrix();\n\t\t}\n\n\t\tif (this.perspectiveController) {\n\t\t\tthis.perspectiveController.resize(width, height);\n\t\t}\n\t}\n\n\t/**\n\t * Update renderer pixel ratio (DPR)\n\t */\n\tsetPixelRatio(dpr: number) {\n\t\tconst safe = Math.max(1, Number.isFinite(dpr) ? dpr : 1);\n\t\tthis.renderer.setPixelRatio(safe);\n\t}\n\n\t/**\n\t * Create camera based on perspective type\n\t */\n\tprivate createCameraForPerspective(aspectRatio: number): Camera {\n\t\tswitch (this._perspective) {\n\t\t\tcase Perspectives.ThirdPerson:\n\t\t\t\treturn this.createThirdPersonCamera(aspectRatio);\n\t\t\tcase Perspectives.FirstPerson:\n\t\t\t\treturn this.createFirstPersonCamera(aspectRatio);\n\t\t\tcase Perspectives.Isometric:\n\t\t\t\treturn this.createIsometricCamera(aspectRatio);\n\t\t\tcase Perspectives.Flat2D:\n\t\t\t\treturn this.createFlat2DCamera(aspectRatio);\n\t\t\tcase Perspectives.Fixed2D:\n\t\t\t\treturn this.createFixed2DCamera(aspectRatio);\n\t\t\tdefault:\n\t\t\t\treturn this.createThirdPersonCamera(aspectRatio);\n\t\t}\n\t}\n\n\t/**\n\t * Initialize perspective-specific controller\n\t */\n\tprivate initializePerspectiveController() {\n\t\tswitch (this._perspective) {\n\t\t\tcase Perspectives.ThirdPerson:\n\t\t\t\tthis.perspectiveController = new ThirdPersonCamera();\n\t\t\t\tbreak;\n\t\t\tcase Perspectives.Fixed2D:\n\t\t\t\tthis.perspectiveController = new Fixed2DCamera();\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthis.perspectiveController = new ThirdPersonCamera();\n\t\t}\n\t}\n\n\tprivate createThirdPersonCamera(aspectRatio: number): PerspectiveCamera {\n\t\treturn new PerspectiveCamera(75, aspectRatio, 0.1, 1000);\n\t}\n\n\tprivate createFirstPersonCamera(aspectRatio: number): PerspectiveCamera {\n\t\treturn new PerspectiveCamera(75, aspectRatio, 0.1, 1000);\n\t}\n\n\tprivate createIsometricCamera(aspectRatio: number): OrthographicCamera {\n\t\treturn new OrthographicCamera(\n\t\t\tthis.frustumSize * aspectRatio / -2,\n\t\t\tthis.frustumSize * aspectRatio / 2,\n\t\t\tthis.frustumSize / 2,\n\t\t\tthis.frustumSize / -2,\n\t\t\t1,\n\t\t\t1000\n\t\t);\n\t}\n\n\tprivate createFlat2DCamera(aspectRatio: number): OrthographicCamera {\n\t\treturn new OrthographicCamera(\n\t\t\tthis.frustumSize * aspectRatio / -2,\n\t\t\tthis.frustumSize * aspectRatio / 2,\n\t\t\tthis.frustumSize / 2,\n\t\t\tthis.frustumSize / -2,\n\t\t\t1,\n\t\t\t1000\n\t\t);\n\t}\n\n\tprivate createFixed2DCamera(aspectRatio: number): OrthographicCamera {\n\t\treturn this.createFlat2DCamera(aspectRatio);\n\t}\n\n\t// Movement methods\n\tprivate moveCamera(position: Vector3) {\n\t\tif (this._perspective === Perspectives.Flat2D || this._perspective === Perspectives.Fixed2D) {\n\t\t\tthis.frustumSize = position.z;\n\t\t}\n\t\tif (this.cameraRig) {\n\t\t\tthis.cameraRig.position.set(position.x, position.y, position.z);\n\t\t} else {\n\t\t\tthis.camera.position.set(position.x, position.y, position.z);\n\t\t}\n\t}\n\n\tmove(position: Vector3) {\n\t\tthis.moveCamera(position);\n\t}\n\n\trotate(pitch: number, yaw: number, roll: number) {\n\t\tif (this.cameraRig) {\n\t\t\tthis.cameraRig.rotateX(pitch);\n\t\t\tthis.cameraRig.rotateY(yaw);\n\t\t\tthis.cameraRig.rotateZ(roll);\n\t\t} else {\n\t\t\t(this.camera as Object3D).rotateX(pitch);\n\t\t\t(this.camera as Object3D).rotateY(yaw);\n\t\t\t(this.camera as Object3D).rotateZ(roll);\n\t\t}\n\t}\n\n\t/**\n\t * Check if this perspective type needs a camera rig\n\t */\n\tprivate needsRig(): boolean {\n\t\treturn this._perspective === Perspectives.ThirdPerson;\n\t}\n\n\t/**\n\t * Get the DOM element for the renderer\n\t */\n\tgetDomElement(): HTMLCanvasElement {\n\t\treturn this.renderer.domElement;\n\t}\n}","export const Perspectives = {\n\tFirstPerson: 'first-person',\n\tThirdPerson: 'third-person',\n\tIsometric: 'isometric',\n\tFlat2D: 'flat-2d',\n\tFixed2D: 'fixed-2d',\n} as const;\n\nexport type PerspectiveType = (typeof Perspectives)[keyof typeof Perspectives];","import { Scene, Vector2, Vector3, WebGLRenderer } from 'three';\nimport { PerspectiveController, ZylemCamera } from './zylem-camera';\nimport { StageEntity } from '../interfaces/entity';\n\ninterface ThirdPersonCameraOptions {\n\ttarget: StageEntity;\n\tdistance: Vector3;\n\tscreenResolution: Vector2;\n\trenderer: WebGLRenderer;\n\tscene: Scene;\n}\n\nexport class ThirdPersonCamera implements PerspectiveController {\n\tdistance: Vector3;\n\tscreenResolution: Vector2 | null = null;\n\trenderer: WebGLRenderer | null = null;\n\tscene: Scene | null = null;\n\tcameraRef: ZylemCamera | null = null;\n\n\tconstructor() {\n\t\tthis.distance = new Vector3(0, 5, 8);\n\t}\n\n\t/**\n\t * Setup the third person camera controller\n\t */\n\tsetup(params: { screenResolution: Vector2; renderer: WebGLRenderer; scene: Scene; camera: ZylemCamera }) {\n\t\tconst { screenResolution, renderer, scene, camera } = params;\n\t\tthis.screenResolution = screenResolution;\n\t\tthis.renderer = renderer;\n\t\tthis.scene = scene;\n\t\tthis.cameraRef = camera;\n\t}\n\n\t/**\n\t * Update the third person camera\n\t */\n\tupdate(delta: number) {\n\t\tif (!this.cameraRef!.target) {\n\t\t\treturn;\n\t\t}\n\t\t// TODO: Implement third person camera following logic\n\t\tconst desiredCameraPosition = this.cameraRef!.target!.group.position.clone().add(this.distance);\n\t\tthis.cameraRef!.camera.position.lerp(desiredCameraPosition, 0.1);\n\t\tthis.cameraRef!.camera.lookAt(this.cameraRef!.target!.group.position);\n\t}\n\n\t/**\n\t * Handle resize events\n\t */\n\tresize(width: number, height: number) {\n\t\tif (this.screenResolution) {\n\t\t\tthis.screenResolution.set(width, height);\n\t\t}\n\t\t// TODO: Handle any third-person specific resize logic\n\t}\n\n\t/**\n\t * Set the distance from the target\n\t */\n\tsetDistance(distance: Vector3) {\n\t\tthis.distance = distance;\n\t}\n}","import { Scene, Vector2, WebGLRenderer } from 'three';\nimport { PerspectiveController, ZylemCamera } from './zylem-camera';\n\n/**\n * Fixed 2D Camera Controller\n * Maintains a static 2D camera view with no automatic following or movement\n */\nexport class Fixed2DCamera implements PerspectiveController {\n\tscreenResolution: Vector2 | null = null;\n\trenderer: WebGLRenderer | null = null;\n\tscene: Scene | null = null;\n\tcameraRef: ZylemCamera | null = null;\n\n\tconstructor() {\n\t\t// Fixed 2D camera doesn't need any initial setup parameters\n\t}\n\n\t/**\n\t * Setup the fixed 2D camera controller\n\t */\n\tsetup(params: { screenResolution: Vector2; renderer: WebGLRenderer; scene: Scene; camera: ZylemCamera }) {\n\t\tconst { screenResolution, renderer, scene, camera } = params;\n\t\tthis.screenResolution = screenResolution;\n\t\tthis.renderer = renderer;\n\t\tthis.scene = scene;\n\t\tthis.cameraRef = camera;\n\n\t\t// Position camera for 2D view (looking down the Z-axis)\n\t\tthis.cameraRef.camera.position.set(0, 0, 10);\n\t\tthis.cameraRef.camera.lookAt(0, 0, 0);\n\t}\n\n\t/**\n\t * Update the fixed 2D camera\n\t * Fixed cameras don't need to update position/rotation automatically\n\t */\n\tupdate(delta: number) {\n\t\t// Fixed 2D camera maintains its position and orientation\n\t\t// No automatic updates needed for a truly fixed camera\n\t}\n\n\t/**\n\t * Handle resize events for 2D camera\n\t */\n\tresize(width: number, height: number) {\n\t\tif (this.screenResolution) {\n\t\t\tthis.screenResolution.set(width, height);\n\t\t}\n\n\t\t// For orthographic cameras, we might need to adjust the frustum\n\t\t// This is handled in the main ZylemCamera resize method\n\t}\n}\n","import * as THREE from 'three';\nimport fragmentShader from './shaders/fragment/standard.glsl';\nimport vertexShader from './shaders/vertex/standard.glsl';\nimport { WebGLRenderer, WebGLRenderTarget } from 'three';\nimport { Pass, FullScreenQuad } from 'three/addons/postprocessing/Pass.js';\n\nexport default class RenderPass extends Pass {\n\tfsQuad: FullScreenQuad;\n\tresolution: THREE.Vector2;\n\tscene: THREE.Scene;\n\tcamera: THREE.Camera;\n\trgbRenderTarget: WebGLRenderTarget;\n\tnormalRenderTarget: WebGLRenderTarget;\n\tnormalMaterial: THREE.Material;\n\n\tconstructor(resolution: THREE.Vector2, scene: THREE.Scene, camera: THREE.Camera) {\n\t\tsuper();\n\t\tthis.resolution = resolution;\n\t\tthis.fsQuad = new FullScreenQuad(this.material());\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.rgbRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);\n\t\tthis.normalRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);\n\n\t\tthis.normalMaterial = new THREE.MeshNormalMaterial();\n\t}\n\n\trender(\n\t\trenderer: WebGLRenderer,\n\t\twriteBuffer: WebGLRenderTarget\n\t) {\n\t\trenderer.setRenderTarget(this.rgbRenderTarget);\n\t\trenderer.render(this.scene, this.camera);\n\n\t\tconst overrideMaterial_old = this.scene.overrideMaterial;\n\t\trenderer.setRenderTarget(this.normalRenderTarget);\n\t\tthis.scene.overrideMaterial = this.normalMaterial;\n\t\trenderer.render(this.scene, this.camera);\n\t\tthis.scene.overrideMaterial = overrideMaterial_old;\n\n\t\t// @ts-ignore\n\t\tconst uniforms = this.fsQuad.material.uniforms;\n\t\tuniforms.tDiffuse.value = this.rgbRenderTarget.texture;\n\t\tuniforms.tDepth.value = this.rgbRenderTarget.depthTexture;\n\t\tuniforms.tNormal.value = this.normalRenderTarget.texture;\n\t\tuniforms.iTime.value += 0.01;\n\n\t\tif (this.renderToScreen) {\n\t\t\trenderer.setRenderTarget(null);\n\t\t} else {\n\t\t\trenderer.setRenderTarget(writeBuffer);\n\t\t}\n\t\tthis.fsQuad.render(renderer);\n\t}\n\n\tmaterial() {\n\t\treturn new THREE.ShaderMaterial({\n\t\t\tuniforms: {\n\t\t\t\tiTime: { value: 0 },\n\t\t\t\ttDiffuse: { value: null },\n\t\t\t\ttDepth: { value: null },\n\t\t\t\ttNormal: { value: null },\n\t\t\t\tresolution: {\n\t\t\t\t\tvalue: new THREE.Vector4(\n\t\t\t\t\t\tthis.resolution.x,\n\t\t\t\t\t\tthis.resolution.y,\n\t\t\t\t\t\t1 / this.resolution.x,\n\t\t\t\t\t\t1 / this.resolution.y,\n\t\t\t\t\t)\n\t\t\t\t}\n\t\t\t},\n\t\t\tvertexShader: vertexShader,\n\t\t\tfragmentShader: fragmentShader\n\t\t});\n\t}\n\n\tdispose() {\n\t\ttry {\n\t\t\tthis.fsQuad?.dispose?.();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\t(this.rgbRenderTarget as any)?.dispose?.();\n\t\t\t(this.normalRenderTarget as any)?.dispose?.();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\t(this.normalMaterial as any)?.dispose?.();\n\t\t} catch { /* noop */ }\n\t}\n}\n","export default \"uniform sampler2D tDiffuse;\\nvarying vec2 vUv;\\n\\nvoid main() {\\n\\tvec4 texel = texture2D( tDiffuse, vUv );\\n\\n\\tgl_FragColor = texel;\\n}\"","export default \"varying vec2 vUv;\\n\\nvoid main() {\\n\\tvUv = uv;\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\"","import { Object3D, Vector3, Quaternion, Camera } from 'three';\nimport { OrbitControls } from 'three/addons/controls/OrbitControls.js';\n\nexport interface CameraDebugState {\n\tenabled: boolean;\n\tselected: string[];\n}\n\nexport interface CameraDebugDelegate {\n\tsubscribe(listener: (state: CameraDebugState) => void): () => void;\n\tresolveTarget(uuid: string): Object3D | null;\n}\n\n/**\n * Manages orbit controls and debug state for a camera.\n * Orbit controls are only active when debug mode is enabled.\n */\nexport class CameraOrbitController {\n\tprivate camera: Camera;\n\tprivate domElement: HTMLElement;\n\t\n\tprivate orbitControls: OrbitControls | null = null;\n\tprivate orbitTarget: Object3D | null = null;\n\tprivate orbitTargetWorldPos: Vector3 = new Vector3();\n\n\tprivate debugDelegate: CameraDebugDelegate | null = null;\n\tprivate debugUnsubscribe: (() => void) | null = null;\n\tprivate debugStateSnapshot: CameraDebugState = { enabled: false, selected: [] };\n\n\t// Saved camera state for restoration when exiting debug mode\n\tprivate savedCameraPosition: Vector3 | null = null;\n\tprivate savedCameraQuaternion: Quaternion | null = null;\n\tprivate savedCameraZoom: number | null = null;\n\n\tconstructor(camera: Camera, domElement: HTMLElement) {\n\t\tthis.camera = camera;\n\t\tthis.domElement = domElement;\n\t}\n\n\t/**\n\t * Check if debug mode is currently active (orbit controls enabled).\n\t */\n\tget isActive(): boolean {\n\t\treturn this.debugStateSnapshot.enabled;\n\t}\n\n\t/**\n\t * Update orbit controls each frame.\n\t * Should be called from the camera's update loop.\n\t */\n\tupdate() {\n\t\tif (this.orbitControls && this.orbitTarget) {\n\t\t\tthis.orbitTarget.getWorldPosition(this.orbitTargetWorldPos);\n\t\t\tthis.orbitControls.target.copy(this.orbitTargetWorldPos);\n\t\t}\n\t\tthis.orbitControls?.update();\n\t}\n\n\t/**\n\t * Attach a delegate to react to debug state changes.\n\t */\n\tsetDebugDelegate(delegate: CameraDebugDelegate | null) {\n\t\tif (this.debugDelegate === delegate) {\n\t\t\treturn;\n\t\t}\n\t\tthis.detachDebugDelegate();\n\t\tthis.debugDelegate = delegate;\n\t\tif (!delegate) {\n\t\t\tthis.applyDebugState({ enabled: false, selected: [] });\n\t\t\treturn;\n\t\t}\n\t\tconst unsubscribe = delegate.subscribe((state) => {\n\t\t\tthis.applyDebugState(state);\n\t\t});\n\t\tthis.debugUnsubscribe = () => {\n\t\t\tunsubscribe?.();\n\t\t};\n\t}\n\n\t/**\n\t * Clean up resources.\n\t */\n\tdispose() {\n\t\tthis.disableOrbitControls();\n\t\tthis.detachDebugDelegate();\n\t}\n\n\t/**\n\t * Get the current debug state snapshot.\n\t */\n\tget debugState(): CameraDebugState {\n\t\treturn this.debugStateSnapshot;\n\t}\n\n\tprivate applyDebugState(state: CameraDebugState) {\n\t\tconst wasEnabled = this.debugStateSnapshot.enabled;\n\t\tthis.debugStateSnapshot = {\n\t\t\tenabled: state.enabled,\n\t\t\tselected: [...state.selected],\n\t\t};\n\t\t\n\t\tif (state.enabled && !wasEnabled) {\n\t\t\t// Entering debug mode: save camera state\n\t\t\tthis.saveCameraState();\n\t\t\tthis.enableOrbitControls();\n\t\t\tthis.updateOrbitTargetFromSelection(state.selected);\n\t\t} else if (!state.enabled && wasEnabled) {\n\t\t\t// Exiting debug mode: restore camera state\n\t\t\tthis.orbitTarget = null;\n\t\t\tthis.disableOrbitControls();\n\t\t\tthis.restoreCameraState();\n\t\t} else if (state.enabled) {\n\t\t\t// Still in debug mode, just update target\n\t\t\tthis.updateOrbitTargetFromSelection(state.selected);\n\t\t}\n\t}\n\n\tprivate enableOrbitControls() {\n\t\tif (this.orbitControls) {\n\t\t\treturn;\n\t\t}\n\t\tthis.orbitControls = new OrbitControls(this.camera, this.domElement);\n\t\tthis.orbitControls.enableDamping = true;\n\t\tthis.orbitControls.dampingFactor = 0.05;\n\t\tthis.orbitControls.screenSpacePanning = false;\n\t\tthis.orbitControls.minDistance = 1;\n\t\tthis.orbitControls.maxDistance = 500;\n\t\tthis.orbitControls.maxPolarAngle = Math.PI / 2;\n\t\t// Default target to origin\n\t\tthis.orbitControls.target.set(0, 0, 0);\n\t}\n\n\tprivate disableOrbitControls() {\n\t\tif (!this.orbitControls) {\n\t\t\treturn;\n\t\t}\n\t\tthis.orbitControls.dispose();\n\t\tthis.orbitControls = null;\n\t}\n\n\tprivate updateOrbitTargetFromSelection(selected: string[]) {\n\t\t// Default to origin when no entity is selected\n\t\tif (!this.debugDelegate || selected.length === 0) {\n\t\t\tthis.orbitTarget = null;\n\t\t\tif (this.orbitControls) {\n\t\t\t\tthis.orbitControls.target.set(0, 0, 0);\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\t\tfor (let i = selected.length - 1; i >= 0; i -= 1) {\n\t\t\tconst uuid = selected[i];\n\t\t\tconst targetObject = this.debugDelegate.resolveTarget(uuid);\n\t\t\tif (targetObject) {\n\t\t\t\tthis.orbitTarget = targetObject;\n\t\t\t\tif (this.orbitControls) {\n\t\t\t\t\ttargetObject.getWorldPosition(this.orbitTargetWorldPos);\n\t\t\t\t\tthis.orbitControls.target.copy(this.orbitTargetWorldPos);\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\tthis.orbitTarget = null;\n\t}\n\n\tprivate detachDebugDelegate() {\n\t\tif (this.debugUnsubscribe) {\n\t\t\ttry {\n\t\t\t\tthis.debugUnsubscribe();\n\t\t\t} catch { /* noop */ }\n\t\t}\n\t\tthis.debugUnsubscribe = null;\n\t\tthis.debugDelegate = null;\n\t}\n\n\t/**\n\t * Save camera position, rotation, and zoom before entering debug mode.\n\t */\n\tprivate saveCameraState() {\n\t\tthis.savedCameraPosition = this.camera.position.clone();\n\t\tthis.savedCameraQuaternion = this.camera.quaternion.clone();\n\t\t// Save zoom for orthographic/perspective cameras\n\t\tif ('zoom' in this.camera) {\n\t\t\tthis.savedCameraZoom = (this.camera as any).zoom as number;\n\t\t}\n\t}\n\n\t/**\n\t * Restore camera position, rotation, and zoom when exiting debug mode.\n\t */\n\tprivate restoreCameraState() {\n\t\tif (this.savedCameraPosition) {\n\t\t\tthis.camera.position.copy(this.savedCameraPosition);\n\t\t\tthis.savedCameraPosition = null;\n\t\t}\n\t\tif (this.savedCameraQuaternion) {\n\t\t\tthis.camera.quaternion.copy(this.savedCameraQuaternion);\n\t\t\tthis.savedCameraQuaternion = null;\n\t\t}\n\t\tif (this.savedCameraZoom !== null && 'zoom' in this.camera) {\n\t\t\tthis.camera.zoom = this.savedCameraZoom;\n\t\t\t(this.camera as any).updateProjectionMatrix?.();\n\t\t\tthis.savedCameraZoom = 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