@zylem/game-lib 0.5.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +106 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/blueprints-BOCc3Wve.d.ts +26 -0
  9. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-CpbDr4-V.d.ts} +48 -27
  10. package/dist/camera.d.ts +5 -0
  11. package/dist/camera.js +608 -4
  12. package/dist/camera.js.map +1 -0
  13. package/dist/core-CZhozNRH.d.ts +466 -0
  14. package/dist/core.d.ts +10 -0
  15. package/dist/core.js +5761 -9
  16. package/dist/core.js.map +1 -0
  17. package/dist/entities-BAxfJOkk.d.ts +307 -0
  18. package/dist/entities.d.ts +6 -0
  19. package/dist/entities.js +2284 -17
  20. package/dist/entities.js.map +1 -0
  21. package/dist/{src/lib/interfaces/entity.d.ts → entity-Bq_eNEDI.d.ts} +8 -6
  22. package/dist/entity-COvRtFNG.d.ts +395 -0
  23. package/dist/main.d.ts +211 -0
  24. package/dist/main.js +7600 -56
  25. package/dist/main.js.map +1 -0
  26. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  27. package/dist/stage-types-CD21XoIU.d.ts +338 -0
  28. package/dist/stage.d.ts +46 -0
  29. package/dist/stage.js +2765 -4
  30. package/dist/stage.js.map +1 -0
  31. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  32. package/package.json +11 -47
  33. package/dist/.vite/manifest.json +0 -716
  34. package/dist/assets/zylem-logo.png +0 -0
  35. package/dist/examples/00-readme-example.d.ts +0 -2
  36. package/dist/examples/00-readme-example.d.ts.map +0 -1
  37. package/dist/examples/01-basic.d.ts +0 -2
  38. package/dist/examples/01-basic.d.ts.map +0 -1
  39. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  40. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  41. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  42. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  43. package/dist/examples/01.3-rect.d.ts +0 -2
  44. package/dist/examples/01.3-rect.d.ts.map +0 -1
  45. package/dist/examples/02-input.d.ts +0 -2
  46. package/dist/examples/02-input.d.ts.map +0 -1
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  48. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  49. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  50. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  51. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  52. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  53. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  54. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  55. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  56. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  57. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  58. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  59. package/dist/examples/04-vessel-test.d.ts +0 -18
  60. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  61. package/dist/examples/05-camera-test.d.ts +0 -2
  62. package/dist/examples/05-camera-test.d.ts.map +0 -1
  63. package/dist/examples/06-entity-test.d.ts +0 -2
  64. package/dist/examples/06-entity-test.d.ts.map +0 -1
  65. package/dist/examples/07-behaviors.d.ts +0 -2
  66. package/dist/examples/07-behaviors.d.ts.map +0 -1
  67. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  68. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  69. package/dist/examples/08-pong.d.ts +0 -2
  70. package/dist/examples/08-pong.d.ts.map +0 -1
  71. package/dist/examples/08.01-breakout.d.ts +0 -2
  72. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  73. package/dist/examples/09-space-invaders.d.ts +0 -2
  74. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  75. package/dist/examples/10-asteroids.d.ts +0 -2
  76. package/dist/examples/10-asteroids.d.ts.map +0 -1
  77. package/dist/examples/11-2d-platformer.d.ts +0 -2
  78. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  79. package/dist/examples/12-3d-platformer.d.ts +0 -2
  80. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  81. package/dist/examples/13-fps.d.ts +0 -2
  82. package/dist/examples/13-fps.d.ts.map +0 -1
  83. package/dist/examples/14-strategy.d.ts +0 -2
  84. package/dist/examples/14-strategy.d.ts.map +0 -1
  85. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  86. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  87. package/dist/examples/16-timbotron.d.ts +0 -2
  88. package/dist/examples/16-timbotron.d.ts.map +0 -1
  89. package/dist/examples/17-stress-test.d.ts +0 -2
  90. package/dist/examples/17-stress-test.d.ts.map +0 -1
  91. package/dist/examples/architecture-test.d.ts +0 -2
  92. package/dist/examples/architecture-test.d.ts.map +0 -1
  93. package/dist/examples/utils.d.ts +0 -10
  94. package/dist/examples/utils.d.ts.map +0 -1
  95. package/dist/lib/actions/behaviors/actions.js +0 -35
  96. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  98. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  99. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  100. package/dist/lib/actions/capabilities/moveable.js +0 -108
  101. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  102. package/dist/lib/actions/capabilities/transformable.js +0 -9
  103. package/dist/lib/actions/global-change.js +0 -40
  104. package/dist/lib/camera/camera.js +0 -19
  105. package/dist/lib/camera/fixed-2d.js +0 -30
  106. package/dist/lib/camera/perspective.js +0 -10
  107. package/dist/lib/camera/third-person.js +0 -42
  108. package/dist/lib/camera/zylem-camera.js +0 -208
  109. package/dist/lib/collision/collision-builder.js +0 -46
  110. package/dist/lib/collision/collision-delegate.js +0 -6
  111. package/dist/lib/collision/utils.js +0 -24
  112. package/dist/lib/collision/world.js +0 -77
  113. package/dist/lib/core/base-node.js +0 -61
  114. package/dist/lib/core/entity-asset-loader.js +0 -54
  115. package/dist/lib/core/lifecycle-base.js +0 -20
  116. package/dist/lib/core/preset-shader.js +0 -26
  117. package/dist/lib/core/three-addons/Timer.js +0 -103
  118. package/dist/lib/core/utility/nodes.js +0 -31
  119. package/dist/lib/core/utility/strings.js +0 -14
  120. package/dist/lib/core/utility/vector.js +0 -8
  121. package/dist/lib/core/vessel.js +0 -26
  122. package/dist/lib/debug/console/console-state.js +0 -11
  123. package/dist/lib/debug/debug-state.js +0 -40
  124. package/dist/lib/device/aspect-ratio.js +0 -44
  125. package/dist/lib/entities/actor.js +0 -122
  126. package/dist/lib/entities/box.js +0 -68
  127. package/dist/lib/entities/builder.js +0 -79
  128. package/dist/lib/entities/create.js +0 -31
  129. package/dist/lib/entities/delegates/animation.js +0 -58
  130. package/dist/lib/entities/delegates/debug.js +0 -71
  131. package/dist/lib/entities/delegates/loader.js +0 -19
  132. package/dist/lib/entities/destroy.js +0 -15
  133. package/dist/lib/entities/entity-factory.js +0 -24
  134. package/dist/lib/entities/entity.js +0 -121
  135. package/dist/lib/entities/plane.js +0 -81
  136. package/dist/lib/entities/rect.js +0 -160
  137. package/dist/lib/entities/sphere.js +0 -68
  138. package/dist/lib/entities/sprite.js +0 -125
  139. package/dist/lib/entities/text.js +0 -140
  140. package/dist/lib/entities/zone.js +0 -103
  141. package/dist/lib/game/game-canvas.js +0 -57
  142. package/dist/lib/game/game-config.js +0 -78
  143. package/dist/lib/game/game-default.js +0 -23
  144. package/dist/lib/game/game-retro-resolutions.js +0 -80
  145. package/dist/lib/game/game-state.js +0 -17
  146. package/dist/lib/game/game.js +0 -131
  147. package/dist/lib/game/zylem-game.js +0 -140
  148. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  149. package/dist/lib/graphics/material.js +0 -64
  150. package/dist/lib/graphics/mesh.js +0 -14
  151. package/dist/lib/graphics/render-pass.js +0 -56
  152. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  153. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  154. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  155. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  156. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  157. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  158. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  159. package/dist/lib/graphics/zylem-scene.js +0 -75
  160. package/dist/lib/input/gamepad-provider.js +0 -58
  161. package/dist/lib/input/input-manager.js +0 -70
  162. package/dist/lib/input/keyboard-provider.js +0 -120
  163. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  164. package/dist/lib/stage/entity-spawner.js +0 -27
  165. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  166. package/dist/lib/stage/stage-default.js +0 -32
  167. package/dist/lib/stage/stage-factory.js +0 -22
  168. package/dist/lib/stage/stage-manager.js +0 -49
  169. package/dist/lib/stage/stage-state.js +0 -36
  170. package/dist/lib/stage/stage.js +0 -67
  171. package/dist/lib/stage/zylem-stage.js +0 -268
  172. package/dist/lib/systems/transformable.system.js +0 -43
  173. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  175. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  176. package/dist/src/api/actions.d.ts +0 -5
  177. package/dist/src/api/actions.d.ts.map +0 -1
  178. package/dist/src/api/behaviors.d.ts +0 -4
  179. package/dist/src/api/behaviors.d.ts.map +0 -1
  180. package/dist/src/api/camera.d.ts +0 -4
  181. package/dist/src/api/camera.d.ts.map +0 -1
  182. package/dist/src/api/core.d.ts +0 -6
  183. package/dist/src/api/core.d.ts.map +0 -1
  184. package/dist/src/api/entities.d.ts +0 -9
  185. package/dist/src/api/entities.d.ts.map +0 -1
  186. package/dist/src/api/main.d.ts +0 -32
  187. package/dist/src/api/main.d.ts.map +0 -1
  188. package/dist/src/api/stage.d.ts +0 -5
  189. package/dist/src/api/stage.d.ts.map +0 -1
  190. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  191. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  193. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  195. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  197. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  199. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  201. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  203. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  205. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  211. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  213. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  215. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  217. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  219. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  220. package/dist/src/lib/actions/global-change.d.ts +0 -23
  221. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  222. package/dist/src/lib/camera/camera.d.ts +0 -16
  223. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  224. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  225. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  226. package/dist/src/lib/camera/perspective.d.ts +0 -9
  227. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  228. package/dist/src/lib/camera/third-person.d.ts +0 -32
  229. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  230. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  231. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  232. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  233. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  234. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  235. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  236. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  237. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  238. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  239. package/dist/src/lib/collision/collision.d.ts +0 -19
  240. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  241. package/dist/src/lib/collision/utils.d.ts +0 -15
  242. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  243. package/dist/src/lib/collision/world.d.ts +0 -23
  244. package/dist/src/lib/collision/world.d.ts.map +0 -1
  245. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  246. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  248. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  249. package/dist/src/lib/core/base-node.d.ts +0 -36
  250. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  251. package/dist/src/lib/core/blueprints.d.ts +0 -22
  252. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  253. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  254. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  255. package/dist/src/lib/core/errors.d.ts +0 -5
  256. package/dist/src/lib/core/errors.d.ts.map +0 -1
  257. package/dist/src/lib/core/flags.d.ts +0 -3
  258. package/dist/src/lib/core/flags.d.ts.map +0 -1
  259. package/dist/src/lib/core/index.d.ts +0 -5
  260. package/dist/src/lib/core/index.d.ts.map +0 -1
  261. package/dist/src/lib/core/interfaces.d.ts +0 -25
  262. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  263. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  264. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  265. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  266. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  267. package/dist/src/lib/core/node-interface.d.ts +0 -12
  268. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  269. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  270. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  271. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  272. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  273. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  274. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  275. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  276. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  277. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  278. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  279. package/dist/src/lib/core/vector.d.ts +0 -4
  280. package/dist/src/lib/core/vector.d.ts.map +0 -1
  281. package/dist/src/lib/core/vessel.d.ts +0 -13
  282. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  283. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  284. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  285. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  286. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  287. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  288. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  289. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  290. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  292. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  293. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  294. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  295. package/dist/src/lib/device/desktop.d.ts +0 -2
  296. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  297. package/dist/src/lib/device/mobile.d.ts +0 -2
  298. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  299. package/dist/src/lib/device/tablet.d.ts +0 -2
  300. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  301. package/dist/src/lib/entities/actor.d.ts +0 -44
  302. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  303. package/dist/src/lib/entities/box.d.ts +0 -27
  304. package/dist/src/lib/entities/box.d.ts.map +0 -1
  305. package/dist/src/lib/entities/builder.d.ts +0 -28
  306. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  307. package/dist/src/lib/entities/create.d.ts +0 -15
  308. package/dist/src/lib/entities/create.d.ts.map +0 -1
  309. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  310. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  311. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
  312. package/dist/src/lib/entities/delegates/debug.d.ts.map +0 -1
  313. package/dist/src/lib/entities/delegates/loader.d.ts +0 -12
  314. package/dist/src/lib/entities/delegates/loader.d.ts.map +0 -1
  315. package/dist/src/lib/entities/destroy.d.ts +0 -4
  316. package/dist/src/lib/entities/destroy.d.ts.map +0 -1
  317. package/dist/src/lib/entities/entity-factory.d.ts +0 -10
  318. package/dist/src/lib/entities/entity-factory.d.ts.map +0 -1
  319. package/dist/src/lib/entities/entity.d.ts +0 -98
  320. package/dist/src/lib/entities/entity.d.ts.map +0 -1
  321. package/dist/src/lib/entities/index.d.ts +0 -12
  322. package/dist/src/lib/entities/index.d.ts.map +0 -1
  323. package/dist/src/lib/entities/plane.d.ts +0 -36
  324. package/dist/src/lib/entities/plane.d.ts.map +0 -1
  325. package/dist/src/lib/entities/rect.d.ts +0 -63
  326. package/dist/src/lib/entities/rect.d.ts.map +0 -1
  327. package/dist/src/lib/entities/sphere.d.ts +0 -29
  328. package/dist/src/lib/entities/sphere.d.ts.map +0 -1
  329. package/dist/src/lib/entities/sprite.d.ts +0 -54
  330. package/dist/src/lib/entities/sprite.d.ts.map +0 -1
  331. package/dist/src/lib/entities/text.d.ts +0 -49
  332. package/dist/src/lib/entities/text.d.ts.map +0 -1
  333. package/dist/src/lib/entities/zone.d.ts +0 -54
  334. package/dist/src/lib/entities/zone.d.ts.map +0 -1
  335. package/dist/src/lib/game/game-blueprint.d.ts +0 -38
  336. package/dist/src/lib/game/game-blueprint.d.ts.map +0 -1
  337. package/dist/src/lib/game/game-canvas.d.ts +0 -35
  338. package/dist/src/lib/game/game-canvas.d.ts.map +0 -1
  339. package/dist/src/lib/game/game-config.d.ts +0 -59
  340. package/dist/src/lib/game/game-config.d.ts.map +0 -1
  341. package/dist/src/lib/game/game-default.d.ts +0 -14
  342. package/dist/src/lib/game/game-default.d.ts.map +0 -1
  343. package/dist/src/lib/game/game-interfaces.d.ts +0 -29
  344. package/dist/src/lib/game/game-interfaces.d.ts.map +0 -1
  345. package/dist/src/lib/game/game-retro-resolutions.d.ts +0 -25
  346. package/dist/src/lib/game/game-retro-resolutions.d.ts.map +0 -1
  347. package/dist/src/lib/game/game-state.d.ts +0 -11
  348. package/dist/src/lib/game/game-state.d.ts.map +0 -1
  349. package/dist/src/lib/game/game.d.ts +0 -39
  350. package/dist/src/lib/game/game.d.ts.map +0 -1
  351. package/dist/src/lib/game/zylem-game.d.ts +0 -58
  352. package/dist/src/lib/game/zylem-game.d.ts.map +0 -1
  353. package/dist/src/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  354. package/dist/src/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  355. package/dist/src/lib/graphics/material.d.ts +0 -29
  356. package/dist/src/lib/graphics/material.d.ts.map +0 -1
  357. package/dist/src/lib/graphics/mesh.d.ts +0 -19
  358. package/dist/src/lib/graphics/mesh.d.ts.map +0 -1
  359. package/dist/src/lib/graphics/render-pass.d.ts +0 -17
  360. package/dist/src/lib/graphics/render-pass.d.ts.map +0 -1
  361. package/dist/src/lib/graphics/zylem-scene.d.ts +0 -50
  362. package/dist/src/lib/graphics/zylem-scene.d.ts.map +0 -1
  363. package/dist/src/lib/input/gamepad-provider.d.ts +0 -14
  364. package/dist/src/lib/input/gamepad-provider.d.ts.map +0 -1
  365. package/dist/src/lib/input/input-manager.d.ts +0 -15
  366. package/dist/src/lib/input/input-manager.d.ts.map +0 -1
  367. package/dist/src/lib/input/input-provider.d.ts +0 -7
  368. package/dist/src/lib/input/input-provider.d.ts.map +0 -1
  369. package/dist/src/lib/input/input.d.ts +0 -48
  370. package/dist/src/lib/input/input.d.ts.map +0 -1
  371. package/dist/src/lib/input/keyboard-provider.d.ts +0 -21
  372. package/dist/src/lib/input/keyboard-provider.d.ts.map +0 -1
  373. package/dist/src/lib/interfaces/entity.d.ts.map +0 -1
  374. package/dist/src/lib/sounds/index.d.ts +0 -3
  375. package/dist/src/lib/sounds/index.d.ts.map +0 -1
  376. package/dist/src/lib/sounds/ping-pong-sound.d.ts +0 -5
  377. package/dist/src/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  378. package/dist/src/lib/sounds/ricochet-sound.d.ts +0 -5
  379. package/dist/src/lib/sounds/ricochet-sound.d.ts.map +0 -1
  380. package/dist/src/lib/stage/debug-entity-cursor.d.ts +0 -24
  381. package/dist/src/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  382. package/dist/src/lib/stage/entity-spawner.d.ts +0 -9
  383. package/dist/src/lib/stage/entity-spawner.d.ts.map +0 -1
  384. package/dist/src/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  385. package/dist/src/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  386. package/dist/src/lib/stage/stage-debug-delegate.d.ts +0 -26
  387. package/dist/src/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  388. package/dist/src/lib/stage/stage-default.d.ts +0 -3
  389. package/dist/src/lib/stage/stage-default.d.ts.map +0 -1
  390. package/dist/src/lib/stage/stage-factory.d.ts +0 -6
  391. package/dist/src/lib/stage/stage-factory.d.ts.map +0 -1
  392. package/dist/src/lib/stage/stage-manager.d.ts +0 -30
  393. package/dist/src/lib/stage/stage-manager.d.ts.map +0 -1
  394. package/dist/src/lib/stage/stage-state.d.ts +0 -14
  395. package/dist/src/lib/stage/stage-state.d.ts.map +0 -1
  396. package/dist/src/lib/stage/stage.d.ts +0 -35
  397. package/dist/src/lib/stage/stage.d.ts.map +0 -1
  398. package/dist/src/lib/stage/zylem-stage.d.ts +0 -128
  399. package/dist/src/lib/stage/zylem-stage.d.ts.map +0 -1
  400. package/dist/src/lib/systems/test-system.d.ts +0 -2
  401. package/dist/src/lib/systems/test-system.d.ts.map +0 -1
  402. package/dist/src/lib/systems/transformable.system.d.ts +0 -25
  403. package/dist/src/lib/systems/transformable.system.d.ts.map +0 -1
  404. package/dist/src/lib/types/entity-types.d.ts +0 -24
  405. package/dist/src/lib/types/entity-types.d.ts.map +0 -1
  406. package/dist/src/lib/types/index.d.ts +0 -3
  407. package/dist/src/lib/types/index.d.ts.map +0 -1
  408. package/dist/src/lib/types/stage-types.d.ts +0 -26
  409. package/dist/src/lib/types/stage-types.d.ts.map +0 -1
  410. package/dist/src/lib/ui/Debug.d.ts +0 -6
  411. package/dist/src/lib/ui/Debug.d.ts.map +0 -1
  412. package/dist/src/lib/ui/console/Console.d.ts +0 -7
  413. package/dist/src/lib/ui/console/Console.d.ts.map +0 -1
  414. package/dist/src/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  415. package/dist/src/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  416. package/dist/src/lib/ui/debug-panel/Menu.d.ts +0 -6
  417. package/dist/src/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  418. package/dist/src/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  419. package/dist/src/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  420. package/dist/src/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  421. package/dist/src/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  422. package/dist/src/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  423. package/dist/src/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  424. package/dist/src/lib/ui/debug-panel/sections/all.d.ts +0 -4
  425. package/dist/src/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  426. package/dist/src/lib/ui/toolbar/Toolbar.d.ts +0 -6
  427. package/dist/src/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  428. package/dist/tests/e2e/basic-game.spec.d.ts +0 -2
  429. package/dist/tests/e2e/basic-game.spec.d.ts.map +0 -1
  430. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  431. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  432. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  433. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  434. package/dist/tests/unit/core/base-node.spec.d.ts +0 -2
  435. package/dist/tests/unit/core/base-node.spec.d.ts.map +0 -1
  436. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  437. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  438. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  439. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  440. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  441. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,54 +0,0 @@
1
- import { FBXLoader as d } from "three/addons/loaders/FBXLoader.js";
2
- import { GLTFLoader as i } from "three/addons/loaders/GLTFLoader.js";
3
- var t;
4
- (function(r) {
5
- r.FBX = "fbx", r.GLTF = "gltf";
6
- })(t || (t = {}));
7
- class l {
8
- loader = new d();
9
- isSupported(e) {
10
- return e.toLowerCase().endsWith(t.FBX);
11
- }
12
- async load(e) {
13
- return new Promise((o, s) => {
14
- this.loader.load(e, (a) => {
15
- const n = a.animations[0];
16
- o({
17
- object: a,
18
- animation: n
19
- });
20
- }, void 0, s);
21
- });
22
- }
23
- }
24
- class p {
25
- loader = new i();
26
- isSupported(e) {
27
- return e.toLowerCase().endsWith(t.GLTF);
28
- }
29
- async load(e) {
30
- return new Promise((o, s) => {
31
- this.loader.load(e, (a) => {
32
- o({
33
- object: a.scene,
34
- gltf: a
35
- });
36
- }, void 0, s);
37
- });
38
- }
39
- }
40
- class u {
41
- loaders = [
42
- new l(),
43
- new p()
44
- ];
45
- async loadFile(e) {
46
- const o = this.loaders.find((s) => s.isSupported(e));
47
- if (!o)
48
- throw new Error(`Unsupported file type: ${e}`);
49
- return o.load(e);
50
- }
51
- }
52
- export {
53
- u as EntityAssetLoader
54
- };
@@ -1,20 +0,0 @@
1
- class e {
2
- update = () => {
3
- };
4
- setup = () => {
5
- };
6
- destroy = () => {
7
- };
8
- nodeSetup(t) {
9
- typeof this._setup == "function" && this._setup(t), this.setup && this.setup(t);
10
- }
11
- nodeUpdate(t) {
12
- typeof this._update == "function" && this._update(t), this.update && this.update(t);
13
- }
14
- nodeDestroy(t) {
15
- this.destroy && this.destroy(t), typeof this._destroy == "function" && this._destroy(t);
16
- }
17
- }
18
- export {
19
- e as LifeCycleBase
20
- };
@@ -1,26 +0,0 @@
1
- import r from "../graphics/shaders/fragment/stars.glsl.js";
2
- import a from "../graphics/shaders/fragment/fire.glsl.js";
3
- import d from "../graphics/shaders/fragment/standard.glsl.js";
4
- import f from "../graphics/shaders/fragment/debug.glsl.js";
5
- import t from "../graphics/shaders/vertex/object-shader.glsl.js";
6
- import o from "../graphics/shaders/vertex/debug.glsl.js";
7
- const s = {
8
- fragment: r,
9
- vertex: t
10
- }, m = {
11
- fragment: a,
12
- vertex: t
13
- }, n = {
14
- fragment: d,
15
- vertex: t
16
- }, u = {
17
- fragment: f,
18
- vertex: o
19
- }, e = /* @__PURE__ */ new Map();
20
- e.set("standard", n);
21
- e.set("fire", m);
22
- e.set("star", s);
23
- e.set("debug", u);
24
- export {
25
- e as default
26
- };
@@ -1,103 +0,0 @@
1
- class n {
2
- _previousTime;
3
- _currentTime;
4
- _startTime;
5
- _delta;
6
- _elapsed;
7
- _timescale;
8
- _document;
9
- _pageVisibilityHandler;
10
- /**
11
- * Constructs a new timer.
12
- */
13
- constructor() {
14
- this._previousTime = 0, this._currentTime = 0, this._startTime = e(), this._delta = 0, this._elapsed = 0, this._timescale = 1, this._document = null, this._pageVisibilityHandler = null;
15
- }
16
- /**
17
- * Connect the timer to the given document.Calling this method is not mandatory to
18
- * use the timer but enables the usage of the Page Visibility API to avoid large time
19
- * delta values.
20
- *
21
- * @param {Document} document - The document.
22
- */
23
- connect(i) {
24
- this._document = i, i.hidden !== void 0 && (this._pageVisibilityHandler = t.bind(this), i.addEventListener("visibilitychange", this._pageVisibilityHandler, !1));
25
- }
26
- /**
27
- * Disconnects the timer from the DOM and also disables the usage of the Page Visibility API.
28
- */
29
- disconnect() {
30
- this._pageVisibilityHandler !== null && (this._document.removeEventListener("visibilitychange", this._pageVisibilityHandler), this._pageVisibilityHandler = null), this._document = null;
31
- }
32
- /**
33
- * Returns the time delta in seconds.
34
- *
35
- * @return {number} The time delta in second.
36
- */
37
- getDelta() {
38
- return this._delta / 1e3;
39
- }
40
- /**
41
- * Returns the elapsed time in seconds.
42
- *
43
- * @return {number} The elapsed time in second.
44
- */
45
- getElapsed() {
46
- return this._elapsed / 1e3;
47
- }
48
- /**
49
- * Returns the timescale.
50
- *
51
- * @return {number} The timescale.
52
- */
53
- getTimescale() {
54
- return this._timescale;
55
- }
56
- /**
57
- * Sets the given timescale which scale the time delta computation
58
- * in `update()`.
59
- *
60
- * @param {number} timescale - The timescale to set.
61
- * @return {Timer} A reference to this timer.
62
- */
63
- setTimescale(i) {
64
- return this._timescale = i, this;
65
- }
66
- /**
67
- * Resets the time computation for the current simulation step.
68
- *
69
- * @return {Timer} A reference to this timer.
70
- */
71
- reset() {
72
- return this._currentTime = e() - this._startTime, this;
73
- }
74
- /**
75
- * Can be used to free all internal resources. Usually called when
76
- * the timer instance isn't required anymore.
77
- */
78
- dispose() {
79
- this.disconnect();
80
- }
81
- /**
82
- * Updates the internal state of the timer. This method should be called
83
- * once per simulation step and before you perform queries against the timer
84
- * (e.g. via `getDelta()`).
85
- *
86
- * @param {number} timestamp - The current time in milliseconds. Can be obtained
87
- * from the `requestAnimationFrame` callback argument. If not provided, the current
88
- * time will be determined with `performance.now`.
89
- * @return {Timer} A reference to this timer.
90
- */
91
- update(i) {
92
- return this._pageVisibilityHandler !== null && this._document.hidden === !0 ? this._delta = 0 : (this._previousTime = this._currentTime, this._currentTime = (i !== void 0 ? i : e()) - this._startTime, this._delta = (this._currentTime - this._previousTime) * this._timescale, this._elapsed += this._delta), this;
93
- }
94
- }
95
- function e() {
96
- return performance.now();
97
- }
98
- function t() {
99
- this._document.hidden === !1 && this.reset();
100
- }
101
- export {
102
- n as Timer
103
- };
@@ -1,31 +0,0 @@
1
- import { BaseNode as r } from "../base-node.js";
2
- import { Stage as c } from "../../stage/stage.js";
3
- import { GameEntity as g } from "../../entities/entity.js";
4
- async function h(i) {
5
- const { getGameDefaultConfig: n } = await import("../../game/game-default.js");
6
- let s = { ...n() };
7
- const o = [], e = [], a = [];
8
- return Object.values(i).forEach((t) => {
9
- if (t instanceof c)
10
- e.push(t);
11
- else if (t instanceof g)
12
- a.push(t);
13
- else if (t instanceof r)
14
- a.push(t);
15
- else if (t?.constructor?.name === "Object" && typeof t == "object") {
16
- const f = Object.assign({ ...n() }, { ...t });
17
- o.push(f);
18
- }
19
- }), o.forEach((t) => {
20
- s = Object.assign(s, { ...t });
21
- }), e.forEach((t) => {
22
- t.addEntities(a);
23
- }), e.length ? s.stages = e : s.stages[0].addEntities(a), s;
24
- }
25
- function l(i) {
26
- return !!i.find((s) => s instanceof c);
27
- }
28
- export {
29
- h as convertNodes,
30
- l as hasStages
31
- };
@@ -1,14 +0,0 @@
1
- function o(r) {
2
- const e = Object.keys(r).sort().reduce((t, n) => (t[n] = r[n], t), {});
3
- return JSON.stringify(e);
4
- }
5
- function s(r) {
6
- let e = 0;
7
- for (let t = 0; t < r.length; t++)
8
- e = Math.imul(31, e) + r.charCodeAt(t) | 0;
9
- return e.toString(36);
10
- }
11
- export {
12
- s as shortHash,
13
- o as sortedStringify
14
- };
@@ -1,8 +0,0 @@
1
- import { Color as r } from "three";
2
- import { Vector3 as o } from "@dimforge/rapier3d-compat";
3
- const t = new r("#0333EC");
4
- new o(0, 0, 0);
5
- new o(1, 1, 1);
6
- export {
7
- t as ZylemBlueColor
8
- };
@@ -1,26 +0,0 @@
1
- import { BaseNode as t } from "./base-node.js";
2
- const r = Symbol("vessel");
3
- class n extends t {
4
- static type = r;
5
- _setup(s) {
6
- }
7
- async _loaded(s) {
8
- }
9
- _update(s) {
10
- }
11
- _destroy(s) {
12
- }
13
- async _cleanup(s) {
14
- }
15
- create() {
16
- return this;
17
- }
18
- }
19
- function o(...e) {
20
- const s = new n();
21
- return e.forEach((a) => s.add(a)), s;
22
- }
23
- export {
24
- n as Vessel,
25
- o as vessel
26
- };
@@ -1,11 +0,0 @@
1
- import { proxy as s } from "valtio/vanilla";
2
- const o = s({
3
- messages: []
4
- }), n = (t) => {
5
- const e = `[${(/* @__PURE__ */ new Date()).toLocaleTimeString()}] ${t}`;
6
- o.messages.push(e);
7
- };
8
- export {
9
- o as consoleState,
10
- n as printToConsole
11
- };
@@ -1,40 +0,0 @@
1
- import { proxy as s } from "valtio/vanilla";
2
- import { printToConsole as t } from "./console/console-state.js";
3
- const n = {
4
- NONE: "NONE",
5
- SELECT: "SELECT",
6
- DELETE: "DELETE"
7
- }, o = s({
8
- on: !1,
9
- paused: !1,
10
- configuration: {
11
- showCollisionBounds: !1,
12
- showModelBounds: !1,
13
- showSpriteBounds: !1
14
- },
15
- hovered: null,
16
- selected: [],
17
- tool: n.NONE
18
- }), r = (e = !1) => {
19
- o.on = e;
20
- }, u = (e) => {
21
- o.selected.push(e);
22
- }, E = () => o.tool, a = (e) => {
23
- o.hovered = e;
24
- }, c = () => {
25
- o.hovered = null;
26
- }, i = () => o.hovered, f = (e) => {
27
- o.paused = e, t(e ? "Paused" : "Resumed");
28
- }, p = () => o.paused;
29
- export {
30
- n as DebugTools,
31
- o as debugState,
32
- E as getDebugTool,
33
- i as getHoveredEntity,
34
- p as isPaused,
35
- c as resetHoveredEntity,
36
- r as setDebugFlag,
37
- a as setHoveredEntity,
38
- f as setPaused,
39
- u as setSelectedEntity
40
- };
@@ -1,44 +0,0 @@
1
- const h = {
2
- FourByThree: 1.3333333333333333,
3
- SixteenByNine: 1.7777777777777777,
4
- TwentyOneByNine: 2.3333333333333335,
5
- OneByOne: 1
6
- };
7
- class a {
8
- container;
9
- canvas;
10
- aspectRatio;
11
- onResize;
12
- handleResizeBound;
13
- constructor(t) {
14
- this.container = t.container, this.canvas = t.canvas, this.aspectRatio = (typeof t.aspectRatio == "number", t.aspectRatio), this.onResize = t.onResize, this.handleResizeBound = this.apply.bind(this);
15
- }
16
- /** Attach window resize listener and apply once. */
17
- attach() {
18
- window.addEventListener("resize", this.handleResizeBound), this.apply();
19
- }
20
- /** Detach window resize listener. */
21
- detach() {
22
- window.removeEventListener("resize", this.handleResizeBound);
23
- }
24
- /** Compute the largest size that fits container while preserving aspect. */
25
- measure() {
26
- const t = this.container.clientWidth || window.innerWidth, e = this.container.clientHeight || window.innerHeight;
27
- if (t / e > this.aspectRatio) {
28
- const i = e;
29
- return { width: Math.round(i * this.aspectRatio), height: i };
30
- } else {
31
- const i = t, n = Math.round(i / this.aspectRatio);
32
- return { width: i, height: n };
33
- }
34
- }
35
- /** Apply measured size to canvas and notify. */
36
- apply() {
37
- const { width: t, height: e } = this.measure();
38
- this.canvas.style.width = `${t}px`, this.canvas.style.height = `${e}px`, this.onResize?.(t, e);
39
- }
40
- }
41
- export {
42
- h as AspectRatio,
43
- a as AspectRatioDelegate
44
- };
@@ -1,122 +0,0 @@
1
- import { ColliderDesc as l, ActiveCollisionTypes as m } from "@dimforge/rapier3d-compat";
2
- import { Vector3 as r, Group as d, SkinnedMesh as u } from "three";
3
- import { GameEntity as p } from "./entity.js";
4
- import { createEntity as g } from "./create.js";
5
- import { EntityAssetLoader as y } from "../core/entity-asset-loader.js";
6
- import { AnimationDelegate as f } from "./delegates/animation.js";
7
- import { EntityCollisionBuilder as b, EntityBuilder as _ } from "./builder.js";
8
- const c = {
9
- position: { x: 0, y: 0, z: 0 },
10
- collision: {
11
- static: !1,
12
- size: new r(0.5, 0.5, 0.5),
13
- position: new r(0, 0, 0)
14
- },
15
- material: {
16
- shader: "standard"
17
- },
18
- animations: [],
19
- models: []
20
- };
21
- class j extends b {
22
- height = 1;
23
- objectModel = null;
24
- constructor(t) {
25
- super(), this.objectModel = t.objectModel;
26
- }
27
- createColliderFromObjectModel(t) {
28
- if (!t)
29
- return l.capsule(1, 1);
30
- const e = t.children.find((s) => s instanceof u).geometry;
31
- if (e && (e.computeBoundingBox(), e.boundingBox)) {
32
- const s = e.boundingBox.max.y, h = e.boundingBox.min.y;
33
- this.height = s - h;
34
- }
35
- this.height = 1;
36
- let o = l.capsule(this.height / 2, 1);
37
- return o.setSensor(!1), o.setTranslation(0, this.height + 0.5, 0), o.activeCollisionTypes = m.DEFAULT, o;
38
- }
39
- collider(t) {
40
- return this.createColliderFromObjectModel(this.objectModel);
41
- }
42
- }
43
- class C extends _ {
44
- createEntity(t) {
45
- return new a(t);
46
- }
47
- }
48
- const D = Symbol("Actor");
49
- class a extends p {
50
- static type = D;
51
- _object = null;
52
- _animationDelegate = null;
53
- _modelFileNames = [];
54
- _assetLoader = new y();
55
- controlledRotation = !1;
56
- constructor(t) {
57
- super(), this.options = { ...c, ...t }, this.lifeCycleDelegate = {
58
- update: [this.actorUpdate.bind(this)]
59
- }, this.controlledRotation = !0;
60
- }
61
- async load() {
62
- this._modelFileNames = this.options.models || [], await this.loadModels(), this._object && (this._animationDelegate = new f(this._object), await this._animationDelegate.loadAnimations(this.options.animations || []));
63
- }
64
- async data() {
65
- return {
66
- animations: this._animationDelegate?.animations,
67
- objectModel: this._object
68
- };
69
- }
70
- async actorUpdate(t) {
71
- this._animationDelegate?.update(t.delta);
72
- }
73
- async loadModels() {
74
- if (this._modelFileNames.length === 0)
75
- return;
76
- const t = this._modelFileNames.map((e) => this._assetLoader.loadFile(e)), i = await Promise.all(t);
77
- i[0]?.object && (this._object = i[0].object), this._object && (this.group = new d(), this.group.attach(this._object), this.group.scale.set(this.options.scale?.x || 1, this.options.scale?.y || 1, this.options.scale?.z || 1));
78
- }
79
- playAnimation(t) {
80
- this._animationDelegate?.playAnimation(t);
81
- }
82
- get object() {
83
- return this._object;
84
- }
85
- /**
86
- * Provide custom debug information for the actor
87
- * This will be merged with the default debug information
88
- */
89
- getDebugInfo() {
90
- const t = {
91
- type: "Actor",
92
- models: this._modelFileNames.length > 0 ? this._modelFileNames : "none",
93
- modelLoaded: !!this._object,
94
- scale: this.options.scale ? `${this.options.scale.x}, ${this.options.scale.y}, ${this.options.scale.z}` : "1, 1, 1"
95
- };
96
- if (this._animationDelegate && (t.currentAnimation = this._animationDelegate.currentAnimationKey || "none", t.animationsCount = this.options.animations?.length || 0), this._object) {
97
- let i = 0, e = 0;
98
- this._object.traverse((o) => {
99
- if (o.isMesh) {
100
- i++;
101
- const s = o.geometry;
102
- s && s.attributes.position && (e += s.attributes.position.count);
103
- }
104
- }), t.meshCount = i, t.vertexCount = e;
105
- }
106
- return t;
107
- }
108
- }
109
- async function T(...n) {
110
- return await g({
111
- args: n,
112
- defaultConfig: c,
113
- EntityClass: a,
114
- BuilderClass: C,
115
- CollisionBuilderClass: j,
116
- entityType: a.type
117
- });
118
- }
119
- export {
120
- a as ZylemActor,
121
- T as actor
122
- };
@@ -1,68 +0,0 @@
1
- import { ColliderDesc as a } from "@dimforge/rapier3d-compat";
2
- import { Color as d, Vector3 as n, BoxGeometry as u } from "three";
3
- import { GameEntity as y } from "./entity.js";
4
- import { EntityCollisionBuilder as f, EntityBuilder as x, EntityMeshBuilder as m } from "./builder.js";
5
- import { DebugDelegate as p } from "./delegates/debug.js";
6
- import { createEntity as z } from "./create.js";
7
- const l = {
8
- size: new n(1, 1, 1),
9
- position: new n(0, 0, 0),
10
- collision: {
11
- static: !1
12
- },
13
- material: {
14
- color: new d("#ffffff"),
15
- shader: "standard"
16
- }
17
- };
18
- class B extends f {
19
- collider(t) {
20
- const e = t.size || new n(1, 1, 1), s = { x: e.x / 2, y: e.y / 2, z: e.z / 2 };
21
- return a.cuboid(s.x, s.y, s.z);
22
- }
23
- }
24
- class b extends m {
25
- build(t) {
26
- const e = t.size ?? new n(1, 1, 1);
27
- return new u(e.x, e.y, e.z);
28
- }
29
- }
30
- class C extends x {
31
- createEntity(t) {
32
- return new i(t);
33
- }
34
- }
35
- const h = Symbol("Box");
36
- class i extends y {
37
- static type = h;
38
- constructor(t) {
39
- super(), this.options = { ...l, ...t };
40
- }
41
- buildInfo() {
42
- const e = new p(this).buildDebugInfo(), { x: s, y: r, z: c } = this.options.size ?? { x: 1, y: 1, z: 1 };
43
- return {
44
- ...e,
45
- type: String(i.type),
46
- size: `${s}, ${r}, ${c}`
47
- };
48
- }
49
- }
50
- async function $(...o) {
51
- return z({
52
- args: o,
53
- defaultConfig: l,
54
- EntityClass: i,
55
- BuilderClass: C,
56
- MeshBuilderClass: b,
57
- CollisionBuilderClass: B,
58
- entityType: i.type
59
- });
60
- }
61
- export {
62
- h as BOX_TYPE,
63
- C as BoxBuilder,
64
- B as BoxCollisionBuilder,
65
- b as BoxMeshBuilder,
66
- i as ZylemBox,
67
- $ as box
68
- };
@@ -1,79 +0,0 @@
1
- import { Mesh as l, Color as n, BufferGeometry as u } from "three";
2
- import { CollisionBuilder as h } from "../collision/collision-builder.js";
3
- import { MeshBuilder as m } from "../graphics/mesh.js";
4
- import { MaterialBuilder as d } from "../graphics/material.js";
5
- class y extends h {
6
- }
7
- class b extends m {
8
- build(i) {
9
- return new u();
10
- }
11
- postBuild() {
12
- }
13
- }
14
- class M {
15
- meshBuilder;
16
- collisionBuilder;
17
- materialBuilder;
18
- options;
19
- entity;
20
- constructor(i, s, t, e) {
21
- this.options = i, this.entity = s, this.meshBuilder = t, this.collisionBuilder = e, this.materialBuilder = new d();
22
- const o = {
23
- meshBuilder: this.meshBuilder,
24
- collisionBuilder: this.collisionBuilder,
25
- materialBuilder: this.materialBuilder
26
- };
27
- this.options._builders = o;
28
- }
29
- withPosition(i) {
30
- return this.options.position = i, this;
31
- }
32
- async withMaterial(i, s) {
33
- return this.materialBuilder && await this.materialBuilder.build(i, s), this;
34
- }
35
- applyMaterialToGroup(i, s) {
36
- i.traverse((t) => {
37
- t instanceof l && t.type === "SkinnedMesh" && s[0] && !t.material.map && (t.material = s[0]), t.castShadow = !0, t.receiveShadow = !0;
38
- });
39
- }
40
- async build() {
41
- const i = this.entity;
42
- if (this.materialBuilder && (i.materials = this.materialBuilder.materials), this.meshBuilder && i.materials) {
43
- const s = this.meshBuilder.build(this.options);
44
- i.mesh = this.meshBuilder._build(this.options, s, i.materials), this.meshBuilder.postBuild();
45
- }
46
- if (i.group && i.materials && this.applyMaterialToGroup(i.group, i.materials), this.collisionBuilder) {
47
- this.collisionBuilder.withCollision(this.options?.collision || {});
48
- const [s, t] = this.collisionBuilder.build(this.options);
49
- i.bodyDesc = s, i.colliderDesc = t;
50
- const { x: e, y: o, z: a } = this.options.position || { x: 0, y: 0, z: 0 };
51
- i.bodyDesc.setTranslation(e, o, a);
52
- }
53
- if (this.options.collisionType && (i.collisionType = this.options.collisionType), this.options.color instanceof n) {
54
- const s = (t) => {
55
- const e = t;
56
- e && e.color && e.color.set && e.color.set(this.options.color);
57
- };
58
- if (i.materials?.length)
59
- for (const t of i.materials)
60
- s(t);
61
- if (i.mesh && i.mesh.material) {
62
- const t = i.mesh.material;
63
- Array.isArray(t) ? t.forEach(s) : s(t);
64
- }
65
- i.group && i.group.traverse((t) => {
66
- if (t instanceof l && t.material) {
67
- const e = t.material;
68
- Array.isArray(e) ? e.forEach(s) : s(e);
69
- }
70
- });
71
- }
72
- return i;
73
- }
74
- }
75
- export {
76
- M as EntityBuilder,
77
- y as EntityCollisionBuilder,
78
- b as EntityMeshBuilder
79
- };
@@ -1,31 +0,0 @@
1
- import { BaseNode as s } from "../core/base-node.js";
2
- import { isLoadable as p, EntityLoader as C } from "./delegates/loader.js";
3
- async function E(w) {
4
- const { args: n, defaultConfig: l, EntityClass: g, BuilderClass: y, entityType: c, MeshBuilderClass: f, CollisionBuilderClass: d } = w;
5
- let e = null, r;
6
- const u = n.findIndex((i) => !(i instanceof s));
7
- u !== -1 && (r = n.splice(u, 1).find((t) => !(t instanceof s)));
8
- const m = r ? { ...l, ...r } : l;
9
- n.push(m);
10
- for (const i of n) {
11
- if (i instanceof s)
12
- continue;
13
- let t = null;
14
- const a = new g(i);
15
- try {
16
- if (p(a)) {
17
- const o = new C(a);
18
- await o.load(), t = await o.data();
19
- }
20
- } catch (o) {
21
- console.error("Error creating entity with loader:", o);
22
- }
23
- e = new y(i, a, f ? new f(t) : null, d ? new d(t) : null), i.material && await e.withMaterial(i.material, c);
24
- }
25
- if (!e)
26
- throw new Error(`missing options for ${String(c)}, builder is not initialized.`);
27
- return await e.build();
28
- }
29
- export {
30
- E as createEntity
31
- };