@zylem/game-lib 0.5.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -4
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +9 -45
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -716
  33. package/dist/assets/zylem-logo.png +0 -0
  34. package/dist/examples/00-readme-example.d.ts +0 -2
  35. package/dist/examples/00-readme-example.d.ts.map +0 -1
  36. package/dist/examples/01-basic.d.ts +0 -2
  37. package/dist/examples/01-basic.d.ts.map +0 -1
  38. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  39. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  40. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  41. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  42. package/dist/examples/01.3-rect.d.ts +0 -2
  43. package/dist/examples/01.3-rect.d.ts.map +0 -1
  44. package/dist/examples/02-input.d.ts +0 -2
  45. package/dist/examples/02-input.d.ts.map +0 -1
  46. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  48. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  49. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  50. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  51. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  52. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  53. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  54. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  55. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  56. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  57. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  58. package/dist/examples/04-vessel-test.d.ts +0 -18
  59. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  60. package/dist/examples/05-camera-test.d.ts +0 -2
  61. package/dist/examples/05-camera-test.d.ts.map +0 -1
  62. package/dist/examples/06-entity-test.d.ts +0 -2
  63. package/dist/examples/06-entity-test.d.ts.map +0 -1
  64. package/dist/examples/07-behaviors.d.ts +0 -2
  65. package/dist/examples/07-behaviors.d.ts.map +0 -1
  66. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  67. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  68. package/dist/examples/08-pong.d.ts +0 -2
  69. package/dist/examples/08-pong.d.ts.map +0 -1
  70. package/dist/examples/08.01-breakout.d.ts +0 -2
  71. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  72. package/dist/examples/09-space-invaders.d.ts +0 -2
  73. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  74. package/dist/examples/10-asteroids.d.ts +0 -2
  75. package/dist/examples/10-asteroids.d.ts.map +0 -1
  76. package/dist/examples/11-2d-platformer.d.ts +0 -2
  77. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  78. package/dist/examples/12-3d-platformer.d.ts +0 -2
  79. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  80. package/dist/examples/13-fps.d.ts +0 -2
  81. package/dist/examples/13-fps.d.ts.map +0 -1
  82. package/dist/examples/14-strategy.d.ts +0 -2
  83. package/dist/examples/14-strategy.d.ts.map +0 -1
  84. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  85. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  86. package/dist/examples/16-timbotron.d.ts +0 -2
  87. package/dist/examples/16-timbotron.d.ts.map +0 -1
  88. package/dist/examples/17-stress-test.d.ts +0 -2
  89. package/dist/examples/17-stress-test.d.ts.map +0 -1
  90. package/dist/examples/architecture-test.d.ts +0 -2
  91. package/dist/examples/architecture-test.d.ts.map +0 -1
  92. package/dist/examples/utils.d.ts +0 -10
  93. package/dist/examples/utils.d.ts.map +0 -1
  94. package/dist/lib/actions/behaviors/actions.js +0 -35
  95. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  96. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  98. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  99. package/dist/lib/actions/capabilities/moveable.js +0 -108
  100. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  101. package/dist/lib/actions/capabilities/transformable.js +0 -9
  102. package/dist/lib/actions/global-change.js +0 -40
  103. package/dist/lib/camera/camera.js +0 -19
  104. package/dist/lib/camera/fixed-2d.js +0 -30
  105. package/dist/lib/camera/perspective.js +0 -10
  106. package/dist/lib/camera/third-person.js +0 -42
  107. package/dist/lib/camera/zylem-camera.js +0 -208
  108. package/dist/lib/collision/collision-builder.js +0 -46
  109. package/dist/lib/collision/collision-delegate.js +0 -6
  110. package/dist/lib/collision/utils.js +0 -24
  111. package/dist/lib/collision/world.js +0 -77
  112. package/dist/lib/core/base-node.js +0 -61
  113. package/dist/lib/core/entity-asset-loader.js +0 -54
  114. package/dist/lib/core/lifecycle-base.js +0 -20
  115. package/dist/lib/core/preset-shader.js +0 -26
  116. package/dist/lib/core/three-addons/Timer.js +0 -103
  117. package/dist/lib/core/utility/nodes.js +0 -31
  118. package/dist/lib/core/utility/strings.js +0 -14
  119. package/dist/lib/core/utility/vector.js +0 -8
  120. package/dist/lib/core/vessel.js +0 -26
  121. package/dist/lib/debug/console/console-state.js +0 -11
  122. package/dist/lib/debug/debug-state.js +0 -40
  123. package/dist/lib/device/aspect-ratio.js +0 -44
  124. package/dist/lib/entities/actor.js +0 -122
  125. package/dist/lib/entities/box.js +0 -68
  126. package/dist/lib/entities/builder.js +0 -79
  127. package/dist/lib/entities/create.js +0 -31
  128. package/dist/lib/entities/delegates/animation.js +0 -58
  129. package/dist/lib/entities/delegates/debug.js +0 -71
  130. package/dist/lib/entities/delegates/loader.js +0 -19
  131. package/dist/lib/entities/destroy.js +0 -15
  132. package/dist/lib/entities/entity-factory.js +0 -24
  133. package/dist/lib/entities/entity.js +0 -121
  134. package/dist/lib/entities/plane.js +0 -81
  135. package/dist/lib/entities/rect.js +0 -160
  136. package/dist/lib/entities/sphere.js +0 -68
  137. package/dist/lib/entities/sprite.js +0 -125
  138. package/dist/lib/entities/text.js +0 -140
  139. package/dist/lib/entities/zone.js +0 -103
  140. package/dist/lib/game/game-canvas.js +0 -57
  141. package/dist/lib/game/game-config.js +0 -78
  142. package/dist/lib/game/game-default.js +0 -23
  143. package/dist/lib/game/game-retro-resolutions.js +0 -80
  144. package/dist/lib/game/game-state.js +0 -17
  145. package/dist/lib/game/game.js +0 -131
  146. package/dist/lib/game/zylem-game.js +0 -140
  147. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  148. package/dist/lib/graphics/material.js +0 -64
  149. package/dist/lib/graphics/mesh.js +0 -14
  150. package/dist/lib/graphics/render-pass.js +0 -56
  151. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  152. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  153. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  154. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  155. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  156. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  157. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  158. package/dist/lib/graphics/zylem-scene.js +0 -75
  159. package/dist/lib/input/gamepad-provider.js +0 -58
  160. package/dist/lib/input/input-manager.js +0 -70
  161. package/dist/lib/input/keyboard-provider.js +0 -120
  162. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  163. package/dist/lib/stage/entity-spawner.js +0 -27
  164. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  165. package/dist/lib/stage/stage-default.js +0 -32
  166. package/dist/lib/stage/stage-factory.js +0 -22
  167. package/dist/lib/stage/stage-manager.js +0 -49
  168. package/dist/lib/stage/stage-state.js +0 -36
  169. package/dist/lib/stage/stage.js +0 -67
  170. package/dist/lib/stage/zylem-stage.js +0 -268
  171. package/dist/lib/systems/transformable.system.js +0 -43
  172. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  173. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  175. package/dist/src/api/actions.d.ts +0 -5
  176. package/dist/src/api/actions.d.ts.map +0 -1
  177. package/dist/src/api/behaviors.d.ts +0 -4
  178. package/dist/src/api/behaviors.d.ts.map +0 -1
  179. package/dist/src/api/camera.d.ts +0 -4
  180. package/dist/src/api/camera.d.ts.map +0 -1
  181. package/dist/src/api/core.d.ts +0 -6
  182. package/dist/src/api/core.d.ts.map +0 -1
  183. package/dist/src/api/entities.d.ts +0 -9
  184. package/dist/src/api/entities.d.ts.map +0 -1
  185. package/dist/src/api/main.d.ts +0 -32
  186. package/dist/src/api/main.d.ts.map +0 -1
  187. package/dist/src/api/stage.d.ts +0 -5
  188. package/dist/src/api/stage.d.ts.map +0 -1
  189. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  190. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  191. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  193. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  195. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  197. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  199. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  201. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  203. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  205. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  211. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  213. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  215. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  217. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  219. package/dist/src/lib/actions/global-change.d.ts +0 -23
  220. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  221. package/dist/src/lib/camera/camera.d.ts +0 -16
  222. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  223. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  224. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  225. package/dist/src/lib/camera/perspective.d.ts +0 -9
  226. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  227. package/dist/src/lib/camera/third-person.d.ts +0 -32
  228. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  229. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  230. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  231. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  232. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  233. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  234. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  235. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  236. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  237. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  238. package/dist/src/lib/collision/collision.d.ts +0 -19
  239. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  240. package/dist/src/lib/collision/utils.d.ts +0 -15
  241. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  242. package/dist/src/lib/collision/world.d.ts +0 -23
  243. package/dist/src/lib/collision/world.d.ts.map +0 -1
  244. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  245. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  246. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  248. package/dist/src/lib/core/base-node.d.ts +0 -36
  249. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  250. package/dist/src/lib/core/blueprints.d.ts +0 -22
  251. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  252. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  253. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  254. package/dist/src/lib/core/errors.d.ts +0 -5
  255. package/dist/src/lib/core/errors.d.ts.map +0 -1
  256. package/dist/src/lib/core/flags.d.ts +0 -3
  257. package/dist/src/lib/core/flags.d.ts.map +0 -1
  258. package/dist/src/lib/core/index.d.ts +0 -5
  259. package/dist/src/lib/core/index.d.ts.map +0 -1
  260. package/dist/src/lib/core/interfaces.d.ts +0 -25
  261. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  262. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  263. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  264. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  265. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  266. package/dist/src/lib/core/node-interface.d.ts +0 -12
  267. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  268. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  269. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  270. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  271. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  272. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  273. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  274. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  275. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  276. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  277. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  278. package/dist/src/lib/core/vector.d.ts +0 -4
  279. package/dist/src/lib/core/vector.d.ts.map +0 -1
  280. package/dist/src/lib/core/vessel.d.ts +0 -13
  281. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  282. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  283. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  284. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  285. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  286. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  287. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  288. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  289. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  290. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  292. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  293. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  294. package/dist/src/lib/device/desktop.d.ts +0 -2
  295. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  296. package/dist/src/lib/device/mobile.d.ts +0 -2
  297. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  298. package/dist/src/lib/device/tablet.d.ts +0 -2
  299. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  300. package/dist/src/lib/entities/actor.d.ts +0 -44
  301. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  302. package/dist/src/lib/entities/box.d.ts +0 -27
  303. package/dist/src/lib/entities/box.d.ts.map +0 -1
  304. package/dist/src/lib/entities/builder.d.ts +0 -28
  305. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  306. package/dist/src/lib/entities/create.d.ts +0 -15
  307. package/dist/src/lib/entities/create.d.ts.map +0 -1
  308. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  309. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  310. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
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  436. package/dist/tests/unit/core/game.spec.d.ts +0 -2
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@@ -1,29 +0,0 @@
1
- import { UpdateFunction } from "../core/base-node-life-cycle";
2
- export type BasicTypes = number | string | boolean;
3
- export type BaseGlobals = Record<string, BasicTypes>;
4
- export type KeyboardMapping = Record<string, string[]>;
5
- export type MouseMapping = Record<string, string[]>;
6
- export interface GameInputPlayerConfig {
7
- key?: KeyboardMapping;
8
- mouse?: MouseMapping;
9
- }
10
- export interface GameInputConfig {
11
- p1?: GameInputPlayerConfig;
12
- p2?: GameInputPlayerConfig;
13
- p3?: GameInputPlayerConfig;
14
- p4?: GameInputPlayerConfig;
15
- p5?: GameInputPlayerConfig;
16
- p6?: GameInputPlayerConfig;
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- p7?: GameInputPlayerConfig;
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- p8?: GameInputPlayerConfig;
19
- }
20
- export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends BaseGlobals> {
21
- id: string;
22
- globals?: TGlobals;
23
- stages?: StageInterface[];
24
- update?: UpdateFunction<GameInterface>;
25
- debug?: boolean;
26
- time?: number;
27
- input?: GameInputConfig;
28
- }
29
- //# sourceMappingURL=game-interfaces.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,25 +0,0 @@
1
- export type RetroResolution = {
2
- key: string;
3
- width: number;
4
- height: number;
5
- notes?: string;
6
- };
7
- export type RetroPreset = {
8
- displayAspect: number;
9
- resolutions: RetroResolution[];
10
- };
11
- /**
12
- * Retro and console display presets.
13
- * displayAspect represents the intended display aspect (letterboxing target),
14
- * not necessarily the raw pixel aspect of internal buffers.
15
- */
16
- declare const RetroPresets: Record<string, RetroPreset>;
17
- export type RetroPresetKey = keyof typeof RetroPresets;
18
- export declare function getDisplayAspect(preset: RetroPresetKey): number;
19
- export declare function getPresetResolution(preset: RetroPresetKey, key?: string): RetroResolution | undefined;
20
- export declare function parseResolution(text: string): {
21
- width: number;
22
- height: number;
23
- } | null;
24
- export {};
25
- //# sourceMappingURL=game-retro-resolutions.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,11 +0,0 @@
1
- import { BaseGlobals } from './game-interfaces';
2
- declare const state: {
3
- id: string;
4
- globals: BaseGlobals;
5
- time: number;
6
- };
7
- export declare function setGlobalState<TGlobals extends BaseGlobals, K extends keyof TGlobals = keyof TGlobals>(key: K, value: TGlobals[K]): void;
8
- export declare function getGlobalState<TGlobals extends BaseGlobals>(): TGlobals;
9
- export declare function getGlobalState<TGlobals extends BaseGlobals, K extends keyof TGlobals = keyof TGlobals>(key: K): TGlobals[K];
10
- export { state };
11
- //# sourceMappingURL=game-state.d.ts.map
@@ -1 +0,0 @@
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@@ -1,39 +0,0 @@
1
- import { ZylemGame } from './zylem-game';
2
- import { DestroyFunction, SetupFunction, UpdateFunction } from '../core/base-node-life-cycle';
3
- import { IGame } from '../core/interfaces';
4
- import { BaseGlobals } from './game-interfaces';
5
- import { GameOptions } from '../core/utility/nodes';
6
- export declare class Game<TGlobals extends BaseGlobals> implements IGame<TGlobals> {
7
- private wrappedGame;
8
- private pendingGlobalChangeHandlers;
9
- options: GameOptions<TGlobals>;
10
- update: UpdateFunction<ZylemGame<TGlobals>, TGlobals>;
11
- setup: SetupFunction<ZylemGame<TGlobals>, TGlobals>;
12
- destroy: DestroyFunction<ZylemGame<TGlobals>, TGlobals>;
13
- refErrorMessage: string;
14
- constructor(options: GameOptions<TGlobals>);
15
- start(): Promise<this>;
16
- private load;
17
- setOverrides(): void;
18
- pause(): Promise<void>;
19
- resume(): Promise<void>;
20
- reset(): Promise<void>;
21
- previousStage(): Promise<void>;
22
- loadStageFromId(stageId: string): Promise<void>;
23
- nextStage(): Promise<void>;
24
- goToStage(): Promise<void>;
25
- end(): Promise<void>;
26
- getGlobal<K extends keyof TGlobals>(key: K): TGlobals[K];
27
- setGlobal<K extends keyof TGlobals>(key: K, value: TGlobals[K]): void;
28
- onGlobalChange<K extends keyof TGlobals>(key: K, callback: (value: TGlobals[K]) => void): void;
29
- }
30
- /**
31
- * create a new game
32
- * @param options GameOptions - Array of IGameOptions, Stage, GameEntity, or BaseNode objects
33
- * @param options.id Game name string (when using IGameOptions)
34
- * @param options.globals Game globals object (when using IGameOptions)
35
- * @param options.stages Array of stage objects (when using IGameOptions)
36
- * @returns Game
37
- */
38
- export declare function createGame<TGlobals extends BaseGlobals>(...options: GameOptions<TGlobals>): Game<TGlobals>;
39
- //# sourceMappingURL=game.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,58 +0,0 @@
1
- import { Game } from './game';
2
- import { UpdateContext, SetupContext, DestroyContext } from '../core/base-node-life-cycle';
3
- import { InputManager } from '../input/input-manager';
4
- import { Timer } from '../core/three-addons/Timer';
5
- import { ZylemCamera } from '~/lib/camera/zylem-camera';
6
- import { Stage } from '../stage/stage';
7
- import { BaseGlobals, ZylemGameConfig } from './game-interfaces';
8
- import { GameConfig } from './game-config';
9
- import { AspectRatioDelegate } from '../device/aspect-ratio';
10
- import { GameCanvas } from './game-canvas';
11
- type ZylemGameOptions<TGlobals extends BaseGlobals> = ZylemGameConfig<Stage, ZylemGame<TGlobals>, TGlobals> & Partial<GameConfig>;
12
- export declare class ZylemGame<TGlobals extends BaseGlobals> {
13
- id: string;
14
- initialGlobals: TGlobals;
15
- customSetup: ((params: SetupContext<ZylemGame<TGlobals>, TGlobals>) => void) | null;
16
- customUpdate: ((params: UpdateContext<ZylemGame<TGlobals>, TGlobals>) => void) | null;
17
- customDestroy: ((params: DestroyContext<ZylemGame<TGlobals>, TGlobals>) => void) | null;
18
- stages: Stage[];
19
- stageMap: Map<string, Stage>;
20
- currentStageId: string;
21
- previousTimeStamp: number;
22
- totalTime: number;
23
- timer: Timer;
24
- inputManager: InputManager;
25
- wrapperRef: Game<TGlobals>;
26
- statsRef: {
27
- begin: () => void;
28
- end: () => void;
29
- showPanel: (panel: number) => void;
30
- dom: HTMLElement;
31
- } | null;
32
- defaultCamera: ZylemCamera | null;
33
- container: HTMLElement | null;
34
- canvas: HTMLCanvasElement | null;
35
- aspectRatioDelegate: AspectRatioDelegate | null;
36
- resolvedConfig: GameConfig | null;
37
- gameCanvas: GameCanvas | null;
38
- static FRAME_LIMIT: number;
39
- static FRAME_DURATION: number;
40
- static MAX_DELTA_SECONDS: number;
41
- constructor(options: ZylemGameOptions<TGlobals>, wrapperRef: Game<TGlobals>);
42
- loadGameCanvas(config: GameConfig): void;
43
- loadDebugOptions(options: ZylemGameOptions<TGlobals>): void;
44
- loadStage(stage: Stage): Promise<void>;
45
- unloadCurrentStage(): void;
46
- setGlobals(options: ZylemGameConfig<Stage, ZylemGame<TGlobals>, TGlobals>): void;
47
- params(): UpdateContext<ZylemGame<TGlobals>, TGlobals>;
48
- start(): void;
49
- loop(timestamp: number): void;
50
- outOfLoop(): void;
51
- getStage(id: string): Stage | undefined;
52
- currentStage(): Stage | undefined;
53
- getGlobal<K extends keyof TGlobals>(key: K): TGlobals[K];
54
- setGlobal<K extends keyof TGlobals>(key: K, value: TGlobals[K]): void;
55
- onGlobalChange<K extends keyof TGlobals>(key: K, callback: (value: TGlobals[K]) => void): void;
56
- }
57
- export {};
58
- //# sourceMappingURL=zylem-game.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,8 +0,0 @@
1
- import { BufferGeometry } from 'three';
2
- declare class XZPlaneGeometry extends BufferGeometry {
3
- constructor(width?: number, height?: number, widthSegments?: number, heightSegments?: number);
4
- copy(source: any): this;
5
- static fromJSON(data: any): XZPlaneGeometry;
6
- }
7
- export { XZPlaneGeometry };
8
- //# sourceMappingURL=XZPlaneGeometry.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"XZPlaneGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/lib/graphics/geometries/XZPlaneGeometry.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAA0B,MAAM,OAAO,CAAC;AAE/D,cAAM,eAAgB,SAAQ,cAAc;gBAE/B,KAAK,SAAI,EAAE,MAAM,SAAI,EAAE,aAAa,SAAI,EAAE,cAAc,SAAI;IAwExE,IAAI,CAAC,MAAM,KAAA;IASX,MAAM,CAAC,QAAQ,CAAC,IAAI,KAAA;CAIpB;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -1,29 +0,0 @@
1
- import { Color, Material, Vector2 } from 'three';
2
- import { shortHash } from '../core/utility/strings';
3
- import { ZylemShaderType } from '../core/preset-shader';
4
- export interface MaterialOptions {
5
- path?: string;
6
- repeat?: Vector2;
7
- shader?: ZylemShaderType;
8
- color?: Color;
9
- }
10
- type BatchGeometryMap = Map<symbol, number>;
11
- interface BatchMaterialMapObject {
12
- geometryMap: BatchGeometryMap;
13
- material: Material;
14
- }
15
- type BatchKey = ReturnType<typeof shortHash>;
16
- export type TexturePath = string | null;
17
- export declare class MaterialBuilder {
18
- static batchMaterialMap: Map<BatchKey, BatchMaterialMapObject>;
19
- materials: Material[];
20
- batchMaterial(options: Partial<MaterialOptions>, entityType: symbol): void;
21
- build(options: Partial<MaterialOptions>, entityType: symbol): Promise<void>;
22
- withColor(color: Color): this;
23
- withShader(shaderType: ZylemShaderType): this;
24
- setTexture(texturePath?: TexturePath, repeat?: Vector2): Promise<void>;
25
- setColor(color: Color): void;
26
- setShader(customShader: ZylemShaderType): void;
27
- }
28
- export {};
29
- //# sourceMappingURL=material.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"material.d.ts","sourceRoot":"","sources":["../../../../src/lib/graphics/material.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,KAAK,EACL,QAAQ,EAMR,OAAO,EAEP,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,SAAS,EAAmB,MAAM,yBAAyB,CAAC;AACrE,OAAkB,EAAqB,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAEtF,MAAM,WAAW,eAAe;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,eAAe,CAAC;IACzB,KAAK,CAAC,EAAE,KAAK,CAAC;CACd;AAED,KAAK,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE5C,UAAU,sBAAsB;IAC/B,WAAW,EAAE,gBAAgB,CAAC;IAC9B,QAAQ,EAAE,QAAQ,CAAC;CACnB;AAED,KAAK,QAAQ,GAAG,UAAU,CAAC,OAAO,SAAS,CAAC,CAAC;AAE7C,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,IAAI,CAAC;AAExC,qBAAa,eAAe;IAC3B,MAAM,CAAC,gBAAgB,EAAE,GAAG,CAAC,QAAQ,EAAE,sBAAsB,CAAC,CAAa;IAE3E,SAAS,EAAE,QAAQ,EAAE,CAAM;IAE3B,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM;IAmB7D,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM;IAWjE,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAK7B,UAAU,CAAC,UAAU,EAAE,eAAe,GAAG,IAAI;IAKvC,UAAU,CAAC,WAAW,GAAE,WAAkB,EAAE,MAAM,GAAE,OAA2B;IAerF,QAAQ,CAAC,KAAK,EAAE,KAAK;IAWrB,SAAS,CAAC,YAAY,EAAE,eAAe;CAgBvC"}
@@ -1,19 +0,0 @@
1
- import { BufferGeometry, Material, Mesh } from 'three';
2
- import { GameEntityOptions } from '../entities/entity';
3
- /**
4
- * TODO: allow for multiple materials requires geometry groups
5
- * TODO: allow for instanced uniforms
6
- * TODO: allow for geometry groups
7
- * TODO: allow for batched meshes
8
- * import { InstancedUniformsMesh } from 'three-instanced-uniforms-mesh';
9
- * may not need geometry groups for shaders though
10
- * setGeometry<T extends BufferGeometry>(geometry: T) {
11
- * MeshBuilder.bachedMesh = new BatchedMesh(10, 5000, 10000, material);
12
- * }
13
- */
14
- export type MeshBuilderOptions = Partial<Pick<GameEntityOptions, 'batched' | 'material'>>;
15
- export declare class MeshBuilder {
16
- _build(meshOptions: MeshBuilderOptions, geometry: BufferGeometry, materials: Material[]): Mesh;
17
- _postBuild(): void;
18
- }
19
- //# sourceMappingURL=mesh.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../../../src/lib/graphics/mesh.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvD;;;;;;;;;;GAUG;AAEH,MAAM,MAAM,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC;AAE1F,qBAAa,WAAW;IAEvB,MAAM,CAAC,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,IAAI;IAY9F,UAAU,IAAI,IAAI;CAGlB"}
@@ -1,17 +0,0 @@
1
- import * as THREE from 'three';
2
- import { WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { Pass, FullScreenQuad } from 'three/addons/postprocessing/Pass.js';
4
- export default class RenderPass extends Pass {
5
- fsQuad: FullScreenQuad;
6
- resolution: THREE.Vector2;
7
- scene: THREE.Scene;
8
- camera: THREE.Camera;
9
- rgbRenderTarget: WebGLRenderTarget;
10
- normalRenderTarget: WebGLRenderTarget;
11
- normalMaterial: THREE.Material;
12
- constructor(resolution: THREE.Vector2, scene: THREE.Scene, camera: THREE.Camera);
13
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
14
- material(): THREE.ShaderMaterial;
15
- dispose(): void;
16
- }
17
- //# sourceMappingURL=render-pass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"render-pass.d.ts","sourceRoot":"","sources":["../../../../src/lib/graphics/render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,OAAO,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,qCAAqC,CAAC;AAE3E,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,IAAI;IAC3C,MAAM,EAAE,cAAc,CAAC;IACvB,UAAU,EAAE,KAAK,CAAC,OAAO,CAAC;IAC1B,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IACnB,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC;IACrB,eAAe,EAAE,iBAAiB,CAAC;IACnC,kBAAkB,EAAE,iBAAiB,CAAC;IACtC,cAAc,EAAE,KAAK,CAAC,QAAQ,CAAC;gBAEnB,UAAU,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM;IAa/E,MAAM,CACL,QAAQ,EAAE,aAAa,EACvB,WAAW,EAAE,iBAAiB;IA0B/B,QAAQ;IAqBR,OAAO;CAYP"}
@@ -1,50 +0,0 @@
1
- import { Scene, Color, Object3D, Vector3 } from 'three';
2
- import { Entity, LifecycleFunction } from '../interfaces/entity';
3
- import { GameEntity } from '../entities/entity';
4
- import { ZylemCamera } from '../camera/zylem-camera';
5
- import { SetupFunction } from '../core/base-node-life-cycle';
6
- interface SceneState {
7
- backgroundColor: Color | string;
8
- backgroundImage: string | null;
9
- }
10
- export declare class ZylemScene implements Entity<ZylemScene> {
11
- type: string;
12
- _setup?: SetupFunction<ZylemScene>;
13
- scene: Scene;
14
- zylemCamera: ZylemCamera;
15
- containerElement: HTMLElement | null;
16
- update: LifecycleFunction<ZylemScene>;
17
- _collision?: ((entity: any, other: any, globals?: any) => void) | undefined;
18
- _destroy?: ((globals?: any) => void) | undefined;
19
- name?: string | undefined;
20
- tag?: Set<string> | undefined;
21
- constructor(id: string, camera: ZylemCamera, state: SceneState);
22
- setup(): void;
23
- destroy(): void;
24
- /**
25
- * Setup camera with the scene
26
- */
27
- setupCamera(scene: Scene, camera: ZylemCamera): void;
28
- /**
29
- * Setup scene lighting
30
- */
31
- setupLighting(scene: Scene): void;
32
- /**
33
- * Update renderer size - delegates to camera
34
- */
35
- updateRenderer(width: number, height: number): void;
36
- /**
37
- * Add object to scene
38
- */
39
- add(object: Object3D, position?: Vector3): void;
40
- /**
41
- * Add game entity to scene
42
- */
43
- addEntity(entity: GameEntity<any>): void;
44
- /**
45
- * Add debug helpers to scene
46
- */
47
- debugScene(): void;
48
- }
49
- export {};
50
- //# sourceMappingURL=zylem-scene.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"zylem-scene.d.ts","sourceRoot":"","sources":["../../../../src/lib/graphics/zylem-scene.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,KAAK,EACL,KAAK,EAGL,QAAQ,EACR,OAAO,EAGP,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACjE,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAG7D,UAAU,UAAU;IACnB,eAAe,EAAE,KAAK,GAAG,MAAM,CAAC;IAChC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B;AAED,qBAAa,UAAW,YAAW,MAAM,CAAC,UAAU,CAAC;IAC7C,IAAI,SAAW;IAEtB,MAAM,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACnC,KAAK,EAAG,KAAK,CAAC;IACd,WAAW,EAAG,WAAW,CAAC;IAC1B,gBAAgB,EAAE,WAAW,GAAG,IAAI,CAAQ;IAC5C,MAAM,EAAE,iBAAiB,CAAC,UAAU,CAAC,CAAa;IAClD,UAAU,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;IAC5E,QAAQ,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;IACjD,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,GAAG,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC;gBAElB,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU;IAqB9D,KAAK;IAML,OAAO;IAmBP;;OAEG;IACH,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW;IAM7C;;OAEG;IACH,aAAa,CAAC,KAAK,EAAE,KAAK;IAmB1B;;OAEG;IACH,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAI5C;;OAEG;IACH,GAAG,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAE,OAA8B;IAK9D;;OAEG;IACH,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAQjC;;OAEG;IACH,UAAU;CAOV"}
@@ -1,14 +0,0 @@
1
- import { InputProvider } from './input-provider';
2
- import { InputGamepad } from './input';
3
- export declare class GamepadProvider implements InputProvider {
4
- private gamepadIndex;
5
- private connected;
6
- private buttonStates;
7
- constructor(gamepadIndex: number);
8
- private handleButtonState;
9
- private handleAnalogState;
10
- getInput(delta: number): Partial<InputGamepad>;
11
- getName(): string;
12
- isConnected(): boolean;
13
- }
14
- //# sourceMappingURL=gamepad-provider.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"gamepad-provider.d.ts","sourceRoot":"","sources":["../../../../src/lib/input/gamepad-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAA4B,YAAY,EAAE,MAAM,SAAS,CAAC;AAEjE,qBAAa,eAAgB,YAAW,aAAa;IACpD,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,SAAS,CAAkB;IAEnC,OAAO,CAAC,YAAY,CAAmC;gBAE3C,YAAY,EAAE,MAAM;IAchC,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IAKzB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IAgC9C,OAAO,IAAI,MAAM;IAIjB,WAAW,IAAI,OAAO;CAGtB"}
@@ -1,15 +0,0 @@
1
- import { InputProvider } from './input-provider';
2
- import { AnalogState, ButtonState, InputPlayerNumber, Inputs } from './input';
3
- import { GameInputConfig } from '../game/game-interfaces';
4
- export declare class InputManager {
5
- private inputMap;
6
- private currentInputs;
7
- private previousInputs;
8
- constructor(config?: GameInputConfig);
9
- addInputProvider(playerNumber: InputPlayerNumber, provider: InputProvider): void;
10
- getInputs(delta: number): Inputs;
11
- mergeButtonState(a: ButtonState | undefined, b: ButtonState | undefined): ButtonState;
12
- mergeAnalogState(a: AnalogState | undefined, b: AnalogState | undefined): AnalogState;
13
- private mergeInputs;
14
- }
15
- //# sourceMappingURL=input-manager.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"input-manager.d.ts","sourceRoot":"","sources":["../../../../src/lib/input/input-manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,WAAW,EAAgB,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAG5F,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAG1D,qBAAa,YAAY;IACxB,OAAO,CAAC,QAAQ,CAAsD;IACtE,OAAO,CAAC,aAAa,CAAwB;IAC7C,OAAO,CAAC,cAAc,CAAwB;gBAElC,MAAM,CAAC,EAAE,eAAe;IAqCpC,gBAAgB,CAAC,YAAY,EAAE,iBAAiB,EAAE,QAAQ,EAAE,aAAa;IAOzE,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAkBhC,gBAAgB,CAAC,CAAC,EAAE,WAAW,GAAG,SAAS,EAAE,CAAC,EAAE,WAAW,GAAG,SAAS,GAAG,WAAW;IAQrF,gBAAgB,CAAC,CAAC,EAAE,WAAW,GAAG,SAAS,EAAE,CAAC,EAAE,WAAW,GAAG,SAAS,GAAG,WAAW;IAOrF,OAAO,CAAC,WAAW;CA4BnB"}
@@ -1,7 +0,0 @@
1
- import { InputGamepad } from './input';
2
- export interface InputProvider {
3
- getInput(delta: number): Partial<InputGamepad>;
4
- isConnected(): boolean;
5
- getName(): string;
6
- }
7
- //# sourceMappingURL=input-provider.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"input-provider.d.ts","sourceRoot":"","sources":["../../../../src/lib/input/input-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEvC,MAAM,WAAW,aAAa;IAC7B,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC,CAAC;IAC/C,WAAW,IAAI,OAAO,CAAC;IACvB,OAAO,IAAI,MAAM,CAAC;CAClB"}
@@ -1,48 +0,0 @@
1
- /** Input
2
- *
3
- * Maximum number of local players is 8.
4
- * All input can be mapped to a gamepad or keyboard but shares the common
5
- * interface represented as a gamepad.
6
- */
7
- export type InputPlayerNumber = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
8
- export type InputPlayer = `p${InputPlayerNumber}`;
9
- export interface ButtonState {
10
- pressed: boolean;
11
- released: boolean;
12
- held: number;
13
- }
14
- export interface AnalogState {
15
- value: number;
16
- held: number;
17
- }
18
- export interface InputGamepad {
19
- playerNumber: InputPlayerNumber;
20
- buttons: {
21
- A: ButtonState;
22
- B: ButtonState;
23
- X: ButtonState;
24
- Y: ButtonState;
25
- Start: ButtonState;
26
- Select: ButtonState;
27
- L: ButtonState;
28
- R: ButtonState;
29
- };
30
- directions: {
31
- Up: ButtonState;
32
- Down: ButtonState;
33
- Left: ButtonState;
34
- Right: ButtonState;
35
- };
36
- shoulders: {
37
- LTrigger: ButtonState;
38
- RTrigger: ButtonState;
39
- };
40
- axes: {
41
- Horizontal: AnalogState;
42
- Vertical: AnalogState;
43
- };
44
- }
45
- export type Inputs = Record<InputPlayer, InputGamepad>;
46
- export type ButtonName = keyof InputGamepad['buttons'];
47
- export type InputHandlerCallback = () => void;
48
- //# sourceMappingURL=input.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../../src/lib/input/input.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,MAAM,iBAAiB,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9D,MAAM,MAAM,WAAW,GAAG,IAAI,iBAAiB,EAAE,CAAC;AAElD,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,YAAY;IAC5B,YAAY,EAAE,iBAAiB,CAAC;IAChC,OAAO,EAAE;QACR,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;QACf,KAAK,EAAE,WAAW,CAAC;QACnB,MAAM,EAAE,WAAW,CAAC;QACpB,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;KACf,CAAC;IACF,UAAU,EAAE;QACX,EAAE,EAAE,WAAW,CAAC;QAChB,IAAI,EAAE,WAAW,CAAC;QAClB,IAAI,EAAE,WAAW,CAAC;QAClB,KAAK,EAAE,WAAW,CAAC;KACnB,CAAC;IACF,SAAS,EAAE;QACV,QAAQ,EAAE,WAAW,CAAC;QACtB,QAAQ,EAAE,WAAW,CAAC;KACtB,CAAC;IACF,IAAI,EAAE;QACL,UAAU,EAAE,WAAW,CAAC;QACxB,QAAQ,EAAE,WAAW,CAAC;KACtB,CAAC;CACF;AAED,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;AAEvD,MAAM,MAAM,UAAU,GAAG,MAAM,YAAY,CAAC,SAAS,CAAC,CAAC;AACvD,MAAM,MAAM,oBAAoB,GAAG,MAAM,IAAI,CAAC"}
@@ -1,21 +0,0 @@
1
- import { InputProvider } from './input-provider';
2
- import { InputGamepad } from './input';
3
- export declare class KeyboardProvider implements InputProvider {
4
- private keyStates;
5
- private keyButtonStates;
6
- private mapping;
7
- private includeDefaultBase;
8
- constructor(mapping?: Record<string, string[]>, options?: {
9
- includeDefaultBase?: boolean;
10
- });
11
- private isKeyPressed;
12
- private handleButtonState;
13
- private handleAnalogState;
14
- private mergeButtonState;
15
- private applyCustomMapping;
16
- getInput(delta: number): Partial<InputGamepad>;
17
- getName(): string;
18
- private getAxisValue;
19
- isConnected(): boolean;
20
- }
21
- //# sourceMappingURL=keyboard-provider.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"keyboard-provider.d.ts","sourceRoot":"","sources":["../../../../src/lib/input/keyboard-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAA4B,YAAY,EAAE,MAAM,SAAS,CAAC;AAEjE,qBAAa,gBAAiB,YAAW,aAAa;IACrD,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,eAAe,CAAkC;IACzD,OAAO,CAAC,OAAO,CAAyC;IACxD,OAAO,CAAC,kBAAkB,CAAiB;gBAE/B,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE;QAAE,kBAAkB,CAAC,EAAE,OAAO,CAAA;KAAE;IAO1F,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IAKzB,OAAO,CAAC,gBAAgB;IAQxB,OAAO,CAAC,kBAAkB;IAkD1B,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IA+B9C,OAAO,IAAI,MAAM;IAIjB,OAAO,CAAC,YAAY;IAIpB,WAAW,IAAI,OAAO;CAGtB"}
@@ -1,26 +0,0 @@
1
- import { Collider, KinematicCharacterController, RigidBody } from "@dimforge/rapier3d-compat";
2
- import { Group, Mesh } from "three";
3
- export type LifecycleFunction<T> = (params?: any) => void;
4
- export interface Entity<T = any> {
5
- setup: (entity: T) => void;
6
- destroy: () => void;
7
- update: LifecycleFunction<T>;
8
- type: string;
9
- _collision?: (entity: any, other: any, globals?: any) => void;
10
- _destroy?: (globals?: any) => void;
11
- name?: string;
12
- tag?: Set<string>;
13
- }
14
- export interface StageEntity extends Entity {
15
- uuid: string;
16
- body: RigidBody;
17
- group: Group;
18
- mesh: Mesh;
19
- instanceId: number;
20
- collider: Collider;
21
- controlledRotation: boolean;
22
- characterController: KinematicCharacterController;
23
- name: string;
24
- markedForRemoval: boolean;
25
- }
26
- //# sourceMappingURL=entity.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../../src/lib/interfaces/entity.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,4BAA4B,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAC9F,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AAEpC,MAAM,MAAM,iBAAiB,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;AAI1D,MAAM,WAAW,MAAM,CAAC,CAAC,GAAG,GAAG;IAC9B,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,IAAI,CAAC;IAC3B,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,MAAM,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;IAC9D,QAAQ,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;IACnC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,GAAG,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;CAClB;AAED,MAAM,WAAW,WAAY,SAAQ,MAAM;IAC1C,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,SAAS,CAAC;IAChB,KAAK,EAAE,KAAK,CAAC;IACb,IAAI,EAAE,IAAI,CAAC;IACX,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,EAAE,OAAO,CAAC;IAC5B,mBAAmB,EAAE,4BAA4B,CAAC;IAClD,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;CAC1B"}
@@ -1,3 +0,0 @@
1
- export { ricochetSound } from "./ricochet-sound";
2
- export { pingPongBeep } from "./ping-pong-sound";
3
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/lib/sounds/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Plays a ping-pong beep sound effect.
3
- */
4
- export declare function pingPongBeep(frequency?: number, duration?: number): void;
5
- //# sourceMappingURL=ping-pong-sound.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ping-pong-sound.d.ts","sourceRoot":"","sources":["../../../../src/lib/sounds/ping-pong-sound.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,wBAAgB,YAAY,CAAC,SAAS,GAAE,MAAY,EAAE,QAAQ,GAAE,MAAY,QAE3E"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Plays a ricochet sound effect when boundary collision occurs
3
- */
4
- export declare function ricochetSound(frequency?: number, duration?: number): void;
5
- //# sourceMappingURL=ricochet-sound.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet-sound.d.ts","sourceRoot":"","sources":["../../../../src/lib/sounds/ricochet-sound.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,wBAAgB,aAAa,CAAC,SAAS,GAAE,MAAY,EAAE,QAAQ,GAAE,MAAa,QAE7E"}
@@ -1,24 +0,0 @@
1
- import { Color, Object3D, Scene } from 'three';
2
- /**
3
- * Debug overlay that displays an axis-aligned bounding box around a target Object3D.
4
- * Shows a semi-transparent fill plus a wireframe outline. Intended for SELECT/DELETE tools.
5
- */
6
- export declare class DebugEntityCursor {
7
- private scene;
8
- private container;
9
- private fillMesh;
10
- private edgeLines;
11
- private currentColor;
12
- private bbox;
13
- private size;
14
- private center;
15
- constructor(scene: Scene);
16
- setColor(color: Color | number): void;
17
- /**
18
- * Update the cursor to enclose the provided Object3D using a world-space AABB.
19
- */
20
- updateFromObject(object: Object3D | null | undefined): void;
21
- hide(): void;
22
- dispose(): void;
23
- }
24
- //# sourceMappingURL=debug-entity-cursor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-entity-cursor.d.ts","sourceRoot":"","sources":["../../../../src/lib/stage/debug-entity-cursor.ts"],"names":[],"mappings":"AAAA,OAAO,EAGN,KAAK,EAOL,QAAQ,EACR,KAAK,EAEL,MAAM,OAAO,CAAC;AAEf;;;GAGG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,SAAS,CAAe;IAChC,OAAO,CAAC,YAAY,CAA8B;IAClD,OAAO,CAAC,IAAI,CAAoB;IAChC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,MAAM,CAA0B;gBAE5B,KAAK,EAAE,KAAK;IA8BxB,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI;IAMrC;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI;IA+B3D,IAAI,IAAI,IAAI;IAIZ,OAAO,IAAI,IAAI;CAOf"}
@@ -1,9 +0,0 @@
1
- import { Vector2 } from "three";
2
- import { GameEntity } from "../entities";
3
- import { Stage } from "./stage";
4
- export interface EntitySpawner {
5
- spawn: (stage: Stage, x: number, y: number) => Promise<GameEntity<any>>;
6
- spawnRelative: (source: any, stage: Stage, offset?: Vector2) => Promise<any | void>;
7
- }
8
- export declare function entitySpawner(factory: (x: number, y: number) => Promise<any> | GameEntity<any>): EntitySpawner;
9
- //# sourceMappingURL=entity-spawner.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity-spawner.d.ts","sourceRoot":"","sources":["../../../../src/lib/stage/entity-spawner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,OAAO,EAAE,MAAM,OAAO,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACxE,aAAa,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;CACpF;AAED,wBAAgB,aAAa,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,aAAa,CA8B9G"}
@@ -1,14 +0,0 @@
1
- import { Object3D } from 'three';
2
- import type { CameraDebugDelegate, CameraDebugState } from '../camera/zylem-camera';
3
- import type { ZylemStage } from './zylem-stage';
4
- /**
5
- * Debug delegate that bridges the stage's entity map and debug state to the camera.
6
- */
7
- export declare class StageCameraDebugDelegate implements CameraDebugDelegate {
8
- private stage;
9
- constructor(stage: ZylemStage);
10
- subscribe(listener: (state: CameraDebugState) => void): () => void;
11
- resolveTarget(uuid: string): Object3D | null;
12
- private snapshot;
13
- }
14
- //# sourceMappingURL=stage-camera-debug-delegate.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage-camera-debug-delegate.d.ts","sourceRoot":"","sources":["../../../../src/lib/stage/stage-camera-debug-delegate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,OAAO,KAAK,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAEpF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAIhD;;GAEG;AACH,qBAAa,wBAAyB,YAAW,mBAAmB;IACnE,OAAO,CAAC,KAAK,CAAa;gBAEd,KAAK,EAAE,UAAU;IAI7B,SAAS,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,MAAM,IAAI;IAMlE,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAQ5C,OAAO,CAAC,QAAQ;CAMhB"}