@zylem/game-lib 0.5.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -4
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +9 -45
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -716
  33. package/dist/assets/zylem-logo.png +0 -0
  34. package/dist/examples/00-readme-example.d.ts +0 -2
  35. package/dist/examples/00-readme-example.d.ts.map +0 -1
  36. package/dist/examples/01-basic.d.ts +0 -2
  37. package/dist/examples/01-basic.d.ts.map +0 -1
  38. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  39. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  40. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  41. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  42. package/dist/examples/01.3-rect.d.ts +0 -2
  43. package/dist/examples/01.3-rect.d.ts.map +0 -1
  44. package/dist/examples/02-input.d.ts +0 -2
  45. package/dist/examples/02-input.d.ts.map +0 -1
  46. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  48. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  49. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  50. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  51. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  52. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  53. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  54. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  55. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  56. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  57. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  58. package/dist/examples/04-vessel-test.d.ts +0 -18
  59. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  60. package/dist/examples/05-camera-test.d.ts +0 -2
  61. package/dist/examples/05-camera-test.d.ts.map +0 -1
  62. package/dist/examples/06-entity-test.d.ts +0 -2
  63. package/dist/examples/06-entity-test.d.ts.map +0 -1
  64. package/dist/examples/07-behaviors.d.ts +0 -2
  65. package/dist/examples/07-behaviors.d.ts.map +0 -1
  66. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  67. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  68. package/dist/examples/08-pong.d.ts +0 -2
  69. package/dist/examples/08-pong.d.ts.map +0 -1
  70. package/dist/examples/08.01-breakout.d.ts +0 -2
  71. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  72. package/dist/examples/09-space-invaders.d.ts +0 -2
  73. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  74. package/dist/examples/10-asteroids.d.ts +0 -2
  75. package/dist/examples/10-asteroids.d.ts.map +0 -1
  76. package/dist/examples/11-2d-platformer.d.ts +0 -2
  77. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  78. package/dist/examples/12-3d-platformer.d.ts +0 -2
  79. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  80. package/dist/examples/13-fps.d.ts +0 -2
  81. package/dist/examples/13-fps.d.ts.map +0 -1
  82. package/dist/examples/14-strategy.d.ts +0 -2
  83. package/dist/examples/14-strategy.d.ts.map +0 -1
  84. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  85. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  86. package/dist/examples/16-timbotron.d.ts +0 -2
  87. package/dist/examples/16-timbotron.d.ts.map +0 -1
  88. package/dist/examples/17-stress-test.d.ts +0 -2
  89. package/dist/examples/17-stress-test.d.ts.map +0 -1
  90. package/dist/examples/architecture-test.d.ts +0 -2
  91. package/dist/examples/architecture-test.d.ts.map +0 -1
  92. package/dist/examples/utils.d.ts +0 -10
  93. package/dist/examples/utils.d.ts.map +0 -1
  94. package/dist/lib/actions/behaviors/actions.js +0 -35
  95. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  96. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  98. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  99. package/dist/lib/actions/capabilities/moveable.js +0 -108
  100. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  101. package/dist/lib/actions/capabilities/transformable.js +0 -9
  102. package/dist/lib/actions/global-change.js +0 -40
  103. package/dist/lib/camera/camera.js +0 -19
  104. package/dist/lib/camera/fixed-2d.js +0 -30
  105. package/dist/lib/camera/perspective.js +0 -10
  106. package/dist/lib/camera/third-person.js +0 -42
  107. package/dist/lib/camera/zylem-camera.js +0 -208
  108. package/dist/lib/collision/collision-builder.js +0 -46
  109. package/dist/lib/collision/collision-delegate.js +0 -6
  110. package/dist/lib/collision/utils.js +0 -24
  111. package/dist/lib/collision/world.js +0 -77
  112. package/dist/lib/core/base-node.js +0 -61
  113. package/dist/lib/core/entity-asset-loader.js +0 -54
  114. package/dist/lib/core/lifecycle-base.js +0 -20
  115. package/dist/lib/core/preset-shader.js +0 -26
  116. package/dist/lib/core/three-addons/Timer.js +0 -103
  117. package/dist/lib/core/utility/nodes.js +0 -31
  118. package/dist/lib/core/utility/strings.js +0 -14
  119. package/dist/lib/core/utility/vector.js +0 -8
  120. package/dist/lib/core/vessel.js +0 -26
  121. package/dist/lib/debug/console/console-state.js +0 -11
  122. package/dist/lib/debug/debug-state.js +0 -40
  123. package/dist/lib/device/aspect-ratio.js +0 -44
  124. package/dist/lib/entities/actor.js +0 -122
  125. package/dist/lib/entities/box.js +0 -68
  126. package/dist/lib/entities/builder.js +0 -79
  127. package/dist/lib/entities/create.js +0 -31
  128. package/dist/lib/entities/delegates/animation.js +0 -58
  129. package/dist/lib/entities/delegates/debug.js +0 -71
  130. package/dist/lib/entities/delegates/loader.js +0 -19
  131. package/dist/lib/entities/destroy.js +0 -15
  132. package/dist/lib/entities/entity-factory.js +0 -24
  133. package/dist/lib/entities/entity.js +0 -121
  134. package/dist/lib/entities/plane.js +0 -81
  135. package/dist/lib/entities/rect.js +0 -160
  136. package/dist/lib/entities/sphere.js +0 -68
  137. package/dist/lib/entities/sprite.js +0 -125
  138. package/dist/lib/entities/text.js +0 -140
  139. package/dist/lib/entities/zone.js +0 -103
  140. package/dist/lib/game/game-canvas.js +0 -57
  141. package/dist/lib/game/game-config.js +0 -78
  142. package/dist/lib/game/game-default.js +0 -23
  143. package/dist/lib/game/game-retro-resolutions.js +0 -80
  144. package/dist/lib/game/game-state.js +0 -17
  145. package/dist/lib/game/game.js +0 -131
  146. package/dist/lib/game/zylem-game.js +0 -140
  147. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  148. package/dist/lib/graphics/material.js +0 -64
  149. package/dist/lib/graphics/mesh.js +0 -14
  150. package/dist/lib/graphics/render-pass.js +0 -56
  151. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  152. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  153. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  154. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  155. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  156. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  157. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  158. package/dist/lib/graphics/zylem-scene.js +0 -75
  159. package/dist/lib/input/gamepad-provider.js +0 -58
  160. package/dist/lib/input/input-manager.js +0 -70
  161. package/dist/lib/input/keyboard-provider.js +0 -120
  162. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  163. package/dist/lib/stage/entity-spawner.js +0 -27
  164. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  165. package/dist/lib/stage/stage-default.js +0 -32
  166. package/dist/lib/stage/stage-factory.js +0 -22
  167. package/dist/lib/stage/stage-manager.js +0 -49
  168. package/dist/lib/stage/stage-state.js +0 -36
  169. package/dist/lib/stage/stage.js +0 -67
  170. package/dist/lib/stage/zylem-stage.js +0 -268
  171. package/dist/lib/systems/transformable.system.js +0 -43
  172. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  173. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  175. package/dist/src/api/actions.d.ts +0 -5
  176. package/dist/src/api/actions.d.ts.map +0 -1
  177. package/dist/src/api/behaviors.d.ts +0 -4
  178. package/dist/src/api/behaviors.d.ts.map +0 -1
  179. package/dist/src/api/camera.d.ts +0 -4
  180. package/dist/src/api/camera.d.ts.map +0 -1
  181. package/dist/src/api/core.d.ts +0 -6
  182. package/dist/src/api/core.d.ts.map +0 -1
  183. package/dist/src/api/entities.d.ts +0 -9
  184. package/dist/src/api/entities.d.ts.map +0 -1
  185. package/dist/src/api/main.d.ts +0 -32
  186. package/dist/src/api/main.d.ts.map +0 -1
  187. package/dist/src/api/stage.d.ts +0 -5
  188. package/dist/src/api/stage.d.ts.map +0 -1
  189. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  190. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  191. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  193. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  195. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  197. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  199. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  201. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  203. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  205. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  211. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  213. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  215. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  217. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  219. package/dist/src/lib/actions/global-change.d.ts +0 -23
  220. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  221. package/dist/src/lib/camera/camera.d.ts +0 -16
  222. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  223. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  224. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  225. package/dist/src/lib/camera/perspective.d.ts +0 -9
  226. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  227. package/dist/src/lib/camera/third-person.d.ts +0 -32
  228. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  229. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  230. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  231. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  232. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  233. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  234. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  235. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  236. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  237. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  238. package/dist/src/lib/collision/collision.d.ts +0 -19
  239. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  240. package/dist/src/lib/collision/utils.d.ts +0 -15
  241. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  242. package/dist/src/lib/collision/world.d.ts +0 -23
  243. package/dist/src/lib/collision/world.d.ts.map +0 -1
  244. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  245. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  246. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  248. package/dist/src/lib/core/base-node.d.ts +0 -36
  249. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  250. package/dist/src/lib/core/blueprints.d.ts +0 -22
  251. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  252. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  253. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  254. package/dist/src/lib/core/errors.d.ts +0 -5
  255. package/dist/src/lib/core/errors.d.ts.map +0 -1
  256. package/dist/src/lib/core/flags.d.ts +0 -3
  257. package/dist/src/lib/core/flags.d.ts.map +0 -1
  258. package/dist/src/lib/core/index.d.ts +0 -5
  259. package/dist/src/lib/core/index.d.ts.map +0 -1
  260. package/dist/src/lib/core/interfaces.d.ts +0 -25
  261. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  262. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  263. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  264. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  265. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  266. package/dist/src/lib/core/node-interface.d.ts +0 -12
  267. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  268. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  269. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  270. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  271. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  272. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  273. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  274. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  275. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  276. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  277. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  278. package/dist/src/lib/core/vector.d.ts +0 -4
  279. package/dist/src/lib/core/vector.d.ts.map +0 -1
  280. package/dist/src/lib/core/vessel.d.ts +0 -13
  281. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  282. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  283. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  284. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  285. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  286. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  287. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  288. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  289. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  290. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  292. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  293. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  294. package/dist/src/lib/device/desktop.d.ts +0 -2
  295. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  296. package/dist/src/lib/device/mobile.d.ts +0 -2
  297. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  298. package/dist/src/lib/device/tablet.d.ts +0 -2
  299. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  300. package/dist/src/lib/entities/actor.d.ts +0 -44
  301. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  302. package/dist/src/lib/entities/box.d.ts +0 -27
  303. package/dist/src/lib/entities/box.d.ts.map +0 -1
  304. package/dist/src/lib/entities/builder.d.ts +0 -28
  305. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  306. package/dist/src/lib/entities/create.d.ts +0 -15
  307. package/dist/src/lib/entities/create.d.ts.map +0 -1
  308. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  309. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  310. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
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@@ -1,92 +0,0 @@
1
- /**
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- * This class is an alternative to {@link Clock} with a different API design and behavior.
3
- * The goal is to avoid the conceptual flaws that became apparent in `Clock` over time.
4
- *
5
- * - `Timer` has an `update()` method that updates its internal state. That makes it possible to
6
- * call `getDelta()` and `getElapsed()` multiple times per simulation step without getting different values.
7
- * - The class can make use of the Page Visibility API to avoid large time delta values when the app
8
- * is inactive (e.g. tab switched or browser hidden).
9
- *
10
- * ```js
11
- * const timer = new Timer();
12
- * timer.connect( document ); // use Page Visibility API
13
- * ```
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- *
15
- * @three_import import { Timer } from 'three/addons/misc/Timer.js';
16
- */
17
- declare class Timer {
18
- protected _previousTime: number;
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- protected _currentTime: number;
20
- protected _startTime: number;
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- protected _delta: number;
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- protected _elapsed: number;
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- protected _timescale: number;
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- protected _document: Document | null;
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- protected _pageVisibilityHandler: (() => void) | null;
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- /**
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- * Constructs a new timer.
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- */
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- constructor();
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- /**
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- * Connect the timer to the given document.Calling this method is not mandatory to
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- * use the timer but enables the usage of the Page Visibility API to avoid large time
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- * delta values.
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- *
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- * @param {Document} document - The document.
36
- */
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- connect(document: Document): void;
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- /**
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- * Disconnects the timer from the DOM and also disables the usage of the Page Visibility API.
40
- */
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- disconnect(): void;
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- /**
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- * Returns the time delta in seconds.
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- *
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- * @return {number} The time delta in second.
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- */
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- getDelta(): number;
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- /**
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- * Returns the elapsed time in seconds.
50
- *
51
- * @return {number} The elapsed time in second.
52
- */
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- getElapsed(): number;
54
- /**
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- * Returns the timescale.
56
- *
57
- * @return {number} The timescale.
58
- */
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- getTimescale(): number;
60
- /**
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- * Sets the given timescale which scale the time delta computation
62
- * in `update()`.
63
- *
64
- * @param {number} timescale - The timescale to set.
65
- * @return {Timer} A reference to this timer.
66
- */
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- setTimescale(timescale: number): Timer;
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- /**
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- * Resets the time computation for the current simulation step.
70
- *
71
- * @return {Timer} A reference to this timer.
72
- */
73
- reset(): Timer;
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- /**
75
- * Can be used to free all internal resources. Usually called when
76
- * the timer instance isn't required anymore.
77
- */
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- dispose(): void;
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- /**
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- * Updates the internal state of the timer. This method should be called
81
- * once per simulation step and before you perform queries against the timer
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- * (e.g. via `getDelta()`).
83
- *
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- * @param {number} timestamp - The current time in milliseconds. Can be obtained
85
- * from the `requestAnimationFrame` callback argument. If not provided, the current
86
- * time will be determined with `performance.now`.
87
- * @return {Timer} A reference to this timer.
88
- */
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- update(timestamp?: number): Timer;
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- }
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- export { Timer, };
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- //# sourceMappingURL=Timer.d.ts.map
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1
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@@ -1,13 +0,0 @@
1
- import { BaseNode } from '../base-node';
2
- import { Stage } from '../../stage/stage';
3
- import { GameEntityLifeCycle } from '../../entities/entity';
4
- import { BaseGlobals, ZylemGameConfig } from '../../game/game-interfaces';
5
- import { GameConfigLike } from '~/lib/game/game-config';
6
- export type GameOptions<TGlobals extends BaseGlobals> = Array<ZylemGameConfig<Stage, any, TGlobals> | GameConfigLike | Stage | GameEntityLifeCycle | BaseNode>;
7
- export declare function convertNodes<TGlobals extends BaseGlobals>(_options: GameOptions<TGlobals>): Promise<{
8
- id: string;
9
- globals: TGlobals;
10
- stages: Stage[];
11
- }>;
12
- export declare function hasStages<TGlobals extends BaseGlobals>(_options: GameOptions<TGlobals>): Boolean;
13
- //# sourceMappingURL=nodes.d.ts.map
@@ -1 +0,0 @@
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@@ -1,3 +0,0 @@
1
- export declare function sortedStringify(obj: Record<string, any>): string;
2
- export declare function shortHash(objString: string): string;
3
- //# sourceMappingURL=strings.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"strings.d.ts","sourceRoot":"","sources":["../../../../../src/lib/core/utility/strings.ts"],"names":[],"mappings":"AAAA,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,UASvD;AAED,wBAAgB,SAAS,CAAC,SAAS,EAAE,MAAM,UAM1C"}
@@ -1,8 +0,0 @@
1
- import { Color, Vector3 as ThreeVector3 } from 'three';
2
- import { Vector3 } from '@dimforge/rapier3d-compat';
3
- /**
4
- * @deprecated This type is deprecated.
5
- */
6
- export type Vect3 = ThreeVector3 | Vector3;
7
- export declare const ZylemBlueColor: Color;
8
- //# sourceMappingURL=vector.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vector.d.ts","sourceRoot":"","sources":["../../../../../src/lib/core/utility/vector.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,OAAO,EAAE,MAAM,2BAA2B,CAAC;AAGpD;;GAEG;AACH,MAAM,MAAM,KAAK,GAAG,YAAY,GAAG,OAAO,CAAC;AAE3C,eAAO,MAAM,cAAc,OAAuB,CAAC"}
@@ -1,4 +0,0 @@
1
- import { Vector3 as ThreeVector3 } from 'three';
2
- import { Vector3 as RapierVector3 } from '@dimforge/rapier3d-compat';
3
- export type Vec3 = ThreeVector3 | RapierVector3;
4
- //# sourceMappingURL=vector.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vector.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/vector.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,OAAO,CAAC;AAChD,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,2BAA2B,CAAC;AAErE,MAAM,MAAM,IAAI,GAAG,YAAY,GAAG,aAAa,CAAC"}
@@ -1,13 +0,0 @@
1
- import { BaseNode } from './base-node';
2
- import { SetupContext, UpdateContext, DestroyContext, LoadedContext, CleanupContext } from './base-node-life-cycle';
3
- export declare class Vessel extends BaseNode<{}, Vessel> {
4
- static type: symbol;
5
- protected _setup(_params: SetupContext<this>): void;
6
- protected _loaded(_params: LoadedContext<this>): Promise<void>;
7
- protected _update(_params: UpdateContext<this>): void;
8
- protected _destroy(_params: DestroyContext<this>): void;
9
- protected _cleanup(_params: CleanupContext<this>): Promise<void>;
10
- create(): this;
11
- }
12
- export declare function vessel(...args: Array<BaseNode>): BaseNode<{}, Vessel>;
13
- //# sourceMappingURL=vessel.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,20 +0,0 @@
1
- /**
2
- * Console state for managing debug console messages
3
- */
4
- export declare const consoleState: {
5
- messages: string[];
6
- };
7
- /**
8
- * Append a message to the debug console
9
- * @param message The message to append to the console
10
- */
11
- export declare const printToConsole: (message: string) => void;
12
- /**
13
- * Clear all messages from the debug console
14
- */
15
- export declare const clearConsole: () => void;
16
- /**
17
- * Get all console messages as a single string
18
- */
19
- export declare const getConsoleContent: () => string;
20
- //# sourceMappingURL=console-state.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"console-state.d.ts","sourceRoot":"","sources":["../../../../../src/lib/debug/console/console-state.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,eAAO,MAAM,YAAY;cACR,MAAM,EAAE;CACvB,CAAC;AAEH;;;GAGG;AACH,eAAO,MAAM,cAAc,GAAI,SAAS,MAAM,SAI7C,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,YAAY,YAExB,CAAC;AAEF;;GAEG;AACH,eAAO,MAAM,iBAAiB,cAE7B,CAAC"}
@@ -1,6 +0,0 @@
1
- export declare const consoleStore: {
2
- messages: string[];
3
- }, setConsoleStore: import("solid-js/store").SetStoreFunction<{
4
- messages: string[];
5
- }>;
6
- //# sourceMappingURL=console-store.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"console-store.d.ts","sourceRoot":"","sources":["../../../../../src/lib/debug/console/console-store.ts"],"names":[],"mappings":"AAIA,eAAO,MAAO,YAAY;cACT,MAAM,EAAE;GADG,eAAe;cAC1B,MAAM,EAAE;EACvB,CAAC"}
@@ -1,38 +0,0 @@
1
- export declare const DebugTools: {
2
- readonly NONE: "NONE";
3
- readonly SELECT: "SELECT";
4
- readonly ADD: "ADD";
5
- readonly DELETE: "DELETE";
6
- };
7
- declare const debugState: {
8
- on: boolean;
9
- paused: boolean;
10
- configuration: {
11
- showCollisionBounds: boolean;
12
- showModelBounds: boolean;
13
- showSpriteBounds: boolean;
14
- };
15
- hovered: string | null;
16
- selected: string[];
17
- tool: keyof typeof DebugTools;
18
- };
19
- declare const setDebugFlag: (flag?: boolean) => void;
20
- declare const setSelectedEntity: (uuid: string) => void;
21
- /**
22
- * Set the active debug tool and print the selection to the debug console.
23
- * @param tool The tool to activate
24
- */
25
- declare const setDebugTool: (tool: keyof typeof DebugTools) => void;
26
- declare const getDebugTool: () => "NONE" | "SELECT" | "ADD" | "DELETE";
27
- declare const setHoveredEntity: (uuid: string) => void;
28
- declare const resetHoveredEntity: () => void;
29
- declare const getHoveredEntity: () => string | null;
30
- export { debugState, setDebugFlag, setSelectedEntity, setDebugTool, getDebugTool, setHoveredEntity, resetHoveredEntity, getHoveredEntity };
31
- export declare const togglePause: () => void;
32
- /**
33
- * Set pause state directly and print the new state to the console.
34
- * @param paused Whether to pause (true) or resume (false)
35
- */
36
- export declare const setPaused: (paused: boolean) => void;
37
- export declare const isPaused: () => boolean;
38
- //# sourceMappingURL=debug-state.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-state.d.ts","sourceRoot":"","sources":["../../../../src/lib/debug/debug-state.ts"],"names":[],"mappings":"AAUA,eAAO,MAAM,UAAU;;;;;CAKb,CAAC;AAEX,QAAA,MAAM,UAAU;;;;;;;;aAQE,MAAM,GAAG,IAAI;cACd,MAAM,EAAE;UACC,MAAM,OAAO,UAAU;CAC/C,CAAC;AAEH,QAAA,MAAM,YAAY,GAAI,OAAM,OAAe,SAE1C,CAAC;AAEF,QAAA,MAAM,iBAAiB,GAAI,MAAM,MAAM,SAEtC,CAAA;AAMD;;;GAGG;AACH,QAAA,MAAM,YAAY,GAAI,MAAM,MAAM,OAAO,UAAU,SAQlD,CAAA;AAED,QAAA,MAAM,YAAY,4CAEjB,CAAA;AAED,QAAA,MAAM,gBAAgB,GAAI,MAAM,MAAM,SAErC,CAAA;AAED,QAAA,MAAM,kBAAkB,YAEvB,CAAA;AAED,QAAA,MAAM,gBAAgB,qBAErB,CAAA;AAED,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,iBAAiB,EAAG,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,CAAC;AAE5I,eAAO,MAAM,WAAW,YAGvB,CAAC;AAEF;;;GAGG;AACH,eAAO,MAAM,SAAS,GAAI,QAAQ,OAAO,SAGxC,CAAC;AAEF,eAAO,MAAM,QAAQ,eAA0B,CAAC"}
@@ -1,15 +0,0 @@
1
- import { DebugTools } from './debug-state';
2
- export declare const debugStore: {
3
- debug: boolean;
4
- tool: keyof typeof DebugTools;
5
- paused: boolean;
6
- hovered: string | null;
7
- selected: string[];
8
- }, setDebugStore: import("solid-js/store").SetStoreFunction<{
9
- debug: boolean;
10
- tool: keyof typeof DebugTools;
11
- paused: boolean;
12
- hovered: string | null;
13
- selected: string[];
14
- }>;
15
- //# sourceMappingURL=debug-store.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-store.d.ts","sourceRoot":"","sources":["../../../../src/lib/debug/debug-store.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAc,MAAM,eAAe,CAAC;AAEvD,eAAO,MAAO,UAAU;;UAEE,MAAM,OAAO,UAAU;;aAE/B,MAAM,GAAG,IAAI;cACd,MAAM,EAAE;GALC,aAAa;;UAEb,MAAM,OAAO,UAAU;;aAE/B,MAAM,GAAG,IAAI;cACd,MAAM,EAAE;EACvB,CAAC"}
@@ -1,8 +0,0 @@
1
- /**
2
- * State-Based Debug Module Loader
3
- *
4
- * This approach integrates with the existing debug state system
5
- * and loads the debug module when debug state changes to true.
6
- */
7
- export {};
8
- //# sourceMappingURL=state-based-debug-loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"state-based-debug-loader.d.ts","sourceRoot":"","sources":["../../../../src/lib/debug/state-based-debug-loader.ts"],"names":[],"mappings":"AAAA;;;;;GAKG"}
@@ -1,38 +0,0 @@
1
- export declare const AspectRatio: {
2
- readonly FourByThree: number;
3
- readonly SixteenByNine: number;
4
- readonly TwentyOneByNine: number;
5
- readonly OneByOne: number;
6
- };
7
- export type AspectRatioValue = (typeof AspectRatio)[keyof typeof AspectRatio] | number;
8
- /**
9
- * AspectRatioDelegate manages sizing a canvas to fit within a container
10
- * while preserving a target aspect ratio. It notifies a consumer via
11
- * onResize when the final width/height are applied so renderers/cameras
12
- * can update their viewports.
13
- */
14
- export declare class AspectRatioDelegate {
15
- container: HTMLElement;
16
- canvas: HTMLCanvasElement;
17
- aspectRatio: number;
18
- onResize?: (width: number, height: number) => void;
19
- private handleResizeBound;
20
- constructor(params: {
21
- container: HTMLElement;
22
- canvas: HTMLCanvasElement;
23
- aspectRatio: AspectRatioValue;
24
- onResize?: (width: number, height: number) => void;
25
- });
26
- /** Attach window resize listener and apply once. */
27
- attach(): void;
28
- /** Detach window resize listener. */
29
- detach(): void;
30
- /** Compute the largest size that fits container while preserving aspect. */
31
- measure(): {
32
- width: number;
33
- height: number;
34
- };
35
- /** Apply measured size to canvas and notify. */
36
- apply(): void;
37
- }
38
- //# sourceMappingURL=aspect-ratio.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"aspect-ratio.d.ts","sourceRoot":"","sources":["../../../../src/lib/device/aspect-ratio.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,WAAW;;;;;CAKd,CAAC;AAEX,MAAM,MAAM,gBAAgB,GAAG,CAAC,OAAO,WAAW,CAAC,CAAC,MAAM,OAAO,WAAW,CAAC,GAAG,MAAM,CAAC;AAEvF;;;;;GAKG;AACH,qBAAa,mBAAmB;IAC/B,SAAS,EAAE,WAAW,CAAC;IACvB,MAAM,EAAE,iBAAiB,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IACnD,OAAO,CAAC,iBAAiB,CAAa;gBAE1B,MAAM,EAAE;QACnB,SAAS,EAAE,WAAW,CAAC;QACvB,MAAM,EAAE,iBAAiB,CAAC;QAC1B,WAAW,EAAE,gBAAgB,CAAC;QAC9B,QAAQ,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;KACnD;IAQD,oDAAoD;IACpD,MAAM;IAKN,qCAAqC;IACrC,MAAM;IAIN,4EAA4E;IAC5E,OAAO,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IAkB5C,gDAAgD;IAChD,KAAK;CAOL"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=desktop.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"desktop.d.ts","sourceRoot":"","sources":["../../../../src/lib/device/desktop.ts"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export declare function isMobile(): boolean;
2
- //# sourceMappingURL=mobile.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mobile.d.ts","sourceRoot":"","sources":["../../../../src/lib/device/mobile.ts"],"names":[],"mappings":"AACA,wBAAgB,QAAQ,YAKvB"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=tablet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tablet.d.ts","sourceRoot":"","sources":["../../../../src/lib/device/tablet.ts"],"names":[],"mappings":""}
@@ -1,44 +0,0 @@
1
- import { Object3D } from 'three';
2
- import { BaseNode } from '../core/base-node';
3
- import { GameEntityOptions, GameEntity } from './entity';
4
- import { UpdateContext } from '../core/base-node-life-cycle';
5
- import { EntityLoaderDelegate } from './delegates/loader';
6
- import { Vec3 } from '../core/vector';
7
- import { AnimationOptions } from './delegates/animation';
8
- import { MaterialOptions } from '../graphics/material';
9
- import { DebugInfoProvider } from './delegates/debug';
10
- type AnimationObject = {
11
- key?: string;
12
- path: string;
13
- };
14
- type ZylemActorOptions = GameEntityOptions & {
15
- static?: boolean;
16
- animations?: AnimationObject[];
17
- models?: string[];
18
- scale?: Vec3;
19
- material?: MaterialOptions;
20
- };
21
- export declare class ZylemActor extends GameEntity<ZylemActorOptions> implements EntityLoaderDelegate, DebugInfoProvider {
22
- static type: symbol;
23
- private _object;
24
- private _animationDelegate;
25
- private _modelFileNames;
26
- private _assetLoader;
27
- controlledRotation: boolean;
28
- constructor(options?: ZylemActorOptions);
29
- load(): Promise<void>;
30
- data(): Promise<any>;
31
- actorUpdate(params: UpdateContext<ZylemActorOptions>): Promise<void>;
32
- private loadModels;
33
- playAnimation(animationOptions: AnimationOptions): void;
34
- get object(): Object3D | null;
35
- /**
36
- * Provide custom debug information for the actor
37
- * This will be merged with the default debug information
38
- */
39
- getDebugInfo(): Record<string, any>;
40
- }
41
- type ActorOptions = BaseNode | ZylemActorOptions;
42
- export declare function actor(...args: Array<ActorOptions>): Promise<ZylemActor>;
43
- export {};
44
- //# sourceMappingURL=actor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"actor.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/actor.ts"],"names":[],"mappings":"AACA,OAAO,EAAkB,QAAQ,EAA+B,MAAM,OAAO,CAAC;AAC9E,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAkB,MAAM,8BAA8B,CAAC;AAE7E,OAAO,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAqB,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAC5E,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAItD,KAAK,eAAe,GAAG;IACtB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,KAAK,iBAAiB,GAAG,iBAAiB,GAAG;IAC5C,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,UAAU,CAAC,EAAE,eAAe,EAAE,CAAC;IAC/B,MAAM,CAAC,EAAE,MAAM,EAAE,CAAC;IAClB,KAAK,CAAC,EAAE,IAAI,CAAC;IACb,QAAQ,CAAC,EAAE,eAAe,CAAC;CAC3B,CAAC;AA+DF,qBAAa,UAAW,SAAQ,UAAU,CAAC,iBAAiB,CAAE,YAAW,oBAAoB,EAAE,iBAAiB;IAC/G,MAAM,CAAC,IAAI,SAAc;IAEzB,OAAO,CAAC,OAAO,CAAyB;IACxC,OAAO,CAAC,kBAAkB,CAAkC;IAC5D,OAAO,CAAC,eAAe,CAAgB;IACvC,OAAO,CAAC,YAAY,CAA8C;IAElE,kBAAkB,EAAE,OAAO,CAAS;gBAExB,OAAO,CAAC,EAAE,iBAAiB;IASjC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC;IASrB,IAAI,IAAI,OAAO,CAAC,GAAG,CAAC;IAOpB,WAAW,CAAC,MAAM,EAAE,aAAa,CAAC,iBAAiB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;YAI5D,UAAU;IAkBxB,aAAa,CAAC,gBAAgB,EAAE,gBAAgB;IAIhD,IAAI,MAAM,IAAI,QAAQ,GAAG,IAAI,CAE5B;IAED;;;OAGG;IACH,YAAY,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAmCnC;AAED,KAAK,YAAY,GAAG,QAAQ,GAAG,iBAAiB,CAAC;AAEjD,wBAAsB,KAAK,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC,CAS7E"}
@@ -1,27 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { BoxGeometry } from 'three';
3
- import { BaseNode } from '../core/base-node';
4
- import { GameEntityOptions, GameEntity } from './entity';
5
- import { EntityBuilder } from './builder';
6
- import { EntityCollisionBuilder } from './builder';
7
- import { EntityMeshBuilder } from './builder';
8
- type ZylemBoxOptions = GameEntityOptions;
9
- export declare class BoxCollisionBuilder extends EntityCollisionBuilder {
10
- collider(options: GameEntityOptions): ColliderDesc;
11
- }
12
- export declare class BoxMeshBuilder extends EntityMeshBuilder {
13
- build(options: GameEntityOptions): BoxGeometry;
14
- }
15
- export declare class BoxBuilder extends EntityBuilder<ZylemBox, ZylemBoxOptions> {
16
- protected createEntity(options: Partial<ZylemBoxOptions>): ZylemBox;
17
- }
18
- export declare const BOX_TYPE: unique symbol;
19
- export declare class ZylemBox extends GameEntity<ZylemBoxOptions> {
20
- static type: symbol;
21
- constructor(options?: ZylemBoxOptions);
22
- buildInfo(): Record<string, any>;
23
- }
24
- type BoxOptions = BaseNode | ZylemBoxOptions;
25
- export declare function box(...args: Array<BoxOptions>): Promise<ZylemBox>;
26
- export {};
27
- //# sourceMappingURL=box.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"box.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/box.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,WAAW,EAAS,MAAM,OAAO,CAAC;AAE3C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAI9C,KAAK,eAAe,GAAG,iBAAiB,CAAC;AAczC,qBAAa,mBAAoB,SAAQ,sBAAsB;IAC9D,QAAQ,CAAC,OAAO,EAAE,iBAAiB,GAAG,YAAY;CAMlD;AAED,qBAAa,cAAe,SAAQ,iBAAiB;IACpD,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,WAAW;CAI9C;AAED,qBAAa,UAAW,SAAQ,aAAa,CAAC,QAAQ,EAAE,eAAe,CAAC;IACvE,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,GAAG,QAAQ;CAGnE;AAED,eAAO,MAAM,QAAQ,eAAgB,CAAC;AAEtC,qBAAa,QAAS,SAAQ,UAAU,CAAC,eAAe,CAAC;IACxD,MAAM,CAAC,IAAI,SAAY;gBAEX,OAAO,CAAC,EAAE,eAAe;IAKrC,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAWhC;AAED,KAAK,UAAU,GAAG,QAAQ,GAAG,eAAe,CAAC;AAE7C,wBAAsB,GAAG,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,UAAU,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,CAUvE"}
@@ -1,28 +0,0 @@
1
- import { ColliderDesc } from "@dimforge/rapier3d-compat";
2
- import { GameEntity, GameEntityOptions } from "./entity";
3
- import { BufferGeometry, Group, Material } from "three";
4
- import { CollisionBuilder } from "../collision/collision-builder";
5
- import { MeshBuilder } from "../graphics/mesh";
6
- import { MaterialBuilder, MaterialOptions } from "../graphics/material";
7
- import { Vec3 } from "../core/vector";
8
- export declare abstract class EntityCollisionBuilder extends CollisionBuilder {
9
- abstract collider(options: GameEntityOptions): ColliderDesc;
10
- }
11
- export declare abstract class EntityMeshBuilder extends MeshBuilder {
12
- build(options: GameEntityOptions): BufferGeometry;
13
- postBuild(): void;
14
- }
15
- export declare abstract class EntityBuilder<T extends GameEntity<U> & P, U extends GameEntityOptions, P = any> {
16
- protected meshBuilder: EntityMeshBuilder | null;
17
- protected collisionBuilder: EntityCollisionBuilder | null;
18
- protected materialBuilder: MaterialBuilder | null;
19
- protected options: Partial<U>;
20
- protected entity: T;
21
- constructor(options: Partial<U>, entity: T, meshBuilder: EntityMeshBuilder | null, collisionBuilder: EntityCollisionBuilder | null);
22
- withPosition(setupPosition: Vec3): this;
23
- withMaterial(options: Partial<MaterialOptions>, entityType: symbol): Promise<this>;
24
- applyMaterialToGroup(group: Group, materials: Material[]): void;
25
- build(): Promise<T>;
26
- protected abstract createEntity(options: Partial<U>): T;
27
- }
28
- //# sourceMappingURL=builder.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"builder.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAe,MAAM,OAAO,CAAC;AACrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACxE,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,8BAAsB,sBAAuB,SAAQ,gBAAgB;IACpE,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,iBAAiB,GAAG,YAAY;CAC3D;AAED,8BAAsB,iBAAkB,SAAQ,WAAW;IAC1D,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,cAAc;IAIjD,SAAS,IAAI,IAAI;CAGjB;AAED,8BAAsB,aAAa,CAAC,CAAC,SAAS,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,SAAS,iBAAiB,EAAE,CAAC,GAAG,GAAG;IACpG,SAAS,CAAC,WAAW,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAChD,SAAS,CAAC,gBAAgB,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC1D,SAAS,CAAC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAC;IAClD,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC9B,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;gBAGnB,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,EACnB,MAAM,EAAE,CAAC,EACT,WAAW,EAAE,iBAAiB,GAAG,IAAI,EACrC,gBAAgB,EAAE,sBAAsB,GAAG,IAAI;IAehD,YAAY,CAAC,aAAa,EAAE,IAAI,GAAG,IAAI;IAKjC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAOxF,oBAAoB,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,IAAI;IAYzD,KAAK,IAAI,OAAO,CAAC,CAAC,CAAC;IAuDzB,SAAS,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;CACvD"}
@@ -1,15 +0,0 @@
1
- import { GameEntityOptions, GameEntity } from "./entity";
2
- import { EntityBuilder } from "./builder";
3
- import { EntityCollisionBuilder } from "./builder";
4
- import { EntityMeshBuilder } from "./builder";
5
- export interface CreateGameEntityOptions<T extends GameEntity<any>, CreateOptions extends GameEntityOptions> {
6
- args: Array<any>;
7
- defaultConfig: GameEntityOptions;
8
- EntityClass: new (options: any) => T;
9
- BuilderClass: new (options: any, entity: T, meshBuilder: any, collisionBuilder: any) => EntityBuilder<T, CreateOptions>;
10
- MeshBuilderClass?: new (data: any) => EntityMeshBuilder;
11
- CollisionBuilderClass?: new (data: any) => EntityCollisionBuilder;
12
- entityType: symbol;
13
- }
14
- export declare function createEntity<T extends GameEntity<any>, CreateOptions extends GameEntityOptions>(params: CreateGameEntityOptions<T, CreateOptions>): Promise<T>;
15
- //# sourceMappingURL=create.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,33 +0,0 @@
1
- import { AnimationClip, Object3D } from 'three';
2
- export type AnimationOptions = {
3
- key: string;
4
- pauseAtEnd?: boolean;
5
- pauseAtPercentage?: number;
6
- fadeToKey?: string;
7
- fadeDuration?: number;
8
- };
9
- type AnimationObject = {
10
- key?: string;
11
- path: string;
12
- };
13
- export declare class AnimationDelegate {
14
- private target;
15
- private _mixer;
16
- private _actions;
17
- private _animations;
18
- private _currentAction;
19
- private _pauseAtPercentage;
20
- private _isPaused;
21
- private _queuedKey;
22
- private _fadeDuration;
23
- private _currentKey;
24
- private _assetLoader;
25
- constructor(target: Object3D);
26
- loadAnimations(animations: AnimationObject[]): Promise<void>;
27
- update(delta: number): void;
28
- playAnimation(opts: AnimationOptions): void;
29
- get currentAnimationKey(): string;
30
- get animations(): AnimationClip[];
31
- }
32
- export {};
33
- //# sourceMappingURL=animation.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,29 +0,0 @@
1
- import { GameEntity } from '../entity';
2
- /**
3
- * Interface for entities that provide custom debug information
4
- */
5
- export interface DebugInfoProvider {
6
- getDebugInfo(): Record<string, any>;
7
- }
8
- /**
9
- * Debug delegate that provides debug information for entities
10
- */
11
- export declare class DebugDelegate {
12
- private entity;
13
- constructor(entity: GameEntity<any>);
14
- /**
15
- * Get formatted position string
16
- */
17
- private getPositionString;
18
- /**
19
- * Get formatted rotation string (in degrees)
20
- */
21
- private getRotationString;
22
- /**
23
- * Get material information
24
- */
25
- private getMaterialInfo;
26
- private getPhysicsInfo;
27
- buildDebugInfo(): Record<string, any>;
28
- }
29
- //# sourceMappingURL=debug.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../../../src/lib/entities/delegates/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAqB,MAAM,WAAW,CAAC;AAG1D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IACjC,YAAY,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACpC;AASD;;GAEG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAkB;gBAEpB,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAInC;;OAEG;IACH,OAAO,CAAC,iBAAiB;IASzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAWzB;;OAEG;IACH,OAAO,CAAC,eAAe;IAgCvB,OAAO,CAAC,cAAc;IAkBf,cAAc,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAyB5C"}
@@ -1,12 +0,0 @@
1
- export declare function isLoadable(obj: any): obj is EntityLoaderDelegate;
2
- export interface EntityLoaderDelegate {
3
- load(): Promise<void>;
4
- data(): any;
5
- }
6
- export declare class EntityLoader {
7
- entityReference: EntityLoaderDelegate;
8
- constructor(entity: EntityLoaderDelegate);
9
- load(): Promise<void>;
10
- data(): Promise<any>;
11
- }
12
- //# sourceMappingURL=loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../../../../src/lib/entities/delegates/loader.ts"],"names":[],"mappings":"AAGA,wBAAgB,UAAU,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,oBAAoB,CAEhE;AAED,MAAM,WAAW,oBAAoB;IACpC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACtB,IAAI,IAAI,GAAG,CAAC;CACZ;AAED,qBAAa,YAAY;IACxB,eAAe,EAAE,oBAAoB,CAAC;gBAE1B,MAAM,EAAE,oBAAoB;IAIlC,IAAI;IAMJ,IAAI;CAMV"}
@@ -1,4 +0,0 @@
1
- import { DestroyFunction } from "../core/base-node-life-cycle";
2
- export declare function destroyEntity<T>(entity: T, globals: any, destroyFunction: DestroyFunction<T>): void;
3
- export declare function destroy(entity: any, globals?: any): void;
4
- //# sourceMappingURL=destroy.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"destroy.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/destroy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAG/E,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAMnG;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,IAAI,CAGxD"}
@@ -1,10 +0,0 @@
1
- import { EntityBlueprint } from '../core/blueprints';
2
- import { GameEntity } from './entity';
3
- type EntityCreator = (options: any) => Promise<GameEntity<any>>;
4
- export declare const EntityFactory: {
5
- registry: Map<string, EntityCreator>;
6
- register(type: string, creator: EntityCreator): void;
7
- createFromBlueprint(blueprint: EntityBlueprint): Promise<GameEntity<any>>;
8
- };
9
- export {};
10
- //# sourceMappingURL=entity-factory.d.ts.map
@@ -1 +0,0 @@
1
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