@zylem/game-lib 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -41
- package/dist/actions.d.ts +25 -0
- package/dist/actions.js +287 -8
- package/dist/actions.js.map +1 -0
- package/dist/behaviors.d.ts +108 -0
- package/dist/behaviors.js +396 -6
- package/dist/behaviors.js.map +1 -0
- package/dist/{src/lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
- package/dist/camera.d.ts +5 -0
- package/dist/camera.js +504 -4
- package/dist/camera.js.map +1 -0
- package/dist/core-C2mjetAd.d.ts +431 -0
- package/dist/core.d.ts +9 -0
- package/dist/core.js +4780 -9
- package/dist/core.js.map +1 -0
- package/dist/entities.d.ts +269 -0
- package/dist/entities.js +2161 -17
- package/dist/entities.js.map +1 -0
- package/dist/entity-bQElAdpo.d.ts +347 -0
- package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
- package/dist/main.d.ts +135 -0
- package/dist/main.js +6599 -56
- package/dist/main.js.map +1 -0
- package/dist/moveable-B_vyA6cw.d.ts +67 -0
- package/dist/stage-CrmY7V0i.d.ts +287 -0
- package/dist/stage.d.ts +26 -0
- package/dist/stage.js +2229 -4
- package/dist/stage.js.map +1 -0
- package/dist/transformable-CUhvyuYO.d.ts +67 -0
- package/package.json +9 -45
- package/LICENSE +0 -21
- package/dist/.vite/manifest.json +0 -716
- package/dist/assets/zylem-logo.png +0 -0
- package/dist/examples/00-readme-example.d.ts +0 -2
- package/dist/examples/00-readme-example.d.ts.map +0 -1
- package/dist/examples/01-basic.d.ts +0 -2
- package/dist/examples/01-basic.d.ts.map +0 -1
- package/dist/examples/01.1-basic-ball.d.ts +0 -9
- package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
- package/dist/examples/01.2-ricochet-test.d.ts +0 -2
- package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
- package/dist/examples/01.3-rect.d.ts +0 -2
- package/dist/examples/01.3-rect.d.ts.map +0 -1
- package/dist/examples/02-input.d.ts +0 -2
- package/dist/examples/02-input.d.ts.map +0 -1
- package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
- package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
- package/dist/examples/03-stage-test/stage0.d.ts +0 -2
- package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
- package/dist/examples/03-stage-test/stage1.d.ts +0 -2
- package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
- package/dist/examples/03-stage-test/stage2.d.ts +0 -2
- package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
- package/dist/examples/03-stage-test/stage3.d.ts +0 -2
- package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
- package/dist/examples/03.1-stage-variable.d.ts +0 -2
- package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
- package/dist/examples/04-vessel-test.d.ts +0 -18
- package/dist/examples/04-vessel-test.d.ts.map +0 -1
- package/dist/examples/05-camera-test.d.ts +0 -2
- package/dist/examples/05-camera-test.d.ts.map +0 -1
- package/dist/examples/06-entity-test.d.ts +0 -2
- package/dist/examples/06-entity-test.d.ts.map +0 -1
- package/dist/examples/07-behaviors.d.ts +0 -2
- package/dist/examples/07-behaviors.d.ts.map +0 -1
- package/dist/examples/07.01-behavior-context.d.ts +0 -2
- package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
- package/dist/examples/08-pong.d.ts +0 -2
- package/dist/examples/08-pong.d.ts.map +0 -1
- package/dist/examples/08.01-breakout.d.ts +0 -2
- package/dist/examples/08.01-breakout.d.ts.map +0 -1
- package/dist/examples/09-space-invaders.d.ts +0 -2
- package/dist/examples/09-space-invaders.d.ts.map +0 -1
- package/dist/examples/10-asteroids.d.ts +0 -2
- package/dist/examples/10-asteroids.d.ts.map +0 -1
- package/dist/examples/11-2d-platformer.d.ts +0 -2
- package/dist/examples/11-2d-platformer.d.ts.map +0 -1
- package/dist/examples/12-3d-platformer.d.ts +0 -2
- package/dist/examples/12-3d-platformer.d.ts.map +0 -1
- package/dist/examples/13-fps.d.ts +0 -2
- package/dist/examples/13-fps.d.ts.map +0 -1
- package/dist/examples/14-strategy.d.ts +0 -2
- package/dist/examples/14-strategy.d.ts.map +0 -1
- package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
- package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
- package/dist/examples/16-timbotron.d.ts +0 -2
- package/dist/examples/16-timbotron.d.ts.map +0 -1
- package/dist/examples/17-stress-test.d.ts +0 -2
- package/dist/examples/17-stress-test.d.ts.map +0 -1
- package/dist/examples/architecture-test.d.ts +0 -2
- package/dist/examples/architecture-test.d.ts.map +0 -1
- package/dist/examples/utils.d.ts +0 -10
- package/dist/examples/utils.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/actions.js +0 -35
- package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
- package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
- package/dist/lib/actions/capabilities/moveable.js +0 -108
- package/dist/lib/actions/capabilities/rotatable.js +0 -82
- package/dist/lib/actions/capabilities/transformable.js +0 -9
- package/dist/lib/actions/global-change.js +0 -40
- package/dist/lib/camera/camera.js +0 -19
- package/dist/lib/camera/fixed-2d.js +0 -30
- package/dist/lib/camera/perspective.js +0 -10
- package/dist/lib/camera/third-person.js +0 -42
- package/dist/lib/camera/zylem-camera.js +0 -208
- package/dist/lib/collision/collision-builder.js +0 -46
- package/dist/lib/collision/collision-delegate.js +0 -6
- package/dist/lib/collision/utils.js +0 -24
- package/dist/lib/collision/world.js +0 -77
- package/dist/lib/core/base-node.js +0 -61
- package/dist/lib/core/entity-asset-loader.js +0 -54
- package/dist/lib/core/lifecycle-base.js +0 -20
- package/dist/lib/core/preset-shader.js +0 -26
- package/dist/lib/core/three-addons/Timer.js +0 -103
- package/dist/lib/core/utility/nodes.js +0 -31
- package/dist/lib/core/utility/strings.js +0 -14
- package/dist/lib/core/utility/vector.js +0 -8
- package/dist/lib/core/vessel.js +0 -26
- package/dist/lib/debug/console/console-state.js +0 -11
- package/dist/lib/debug/debug-state.js +0 -40
- package/dist/lib/device/aspect-ratio.js +0 -44
- package/dist/lib/entities/actor.js +0 -122
- package/dist/lib/entities/box.js +0 -68
- package/dist/lib/entities/builder.js +0 -79
- package/dist/lib/entities/create.js +0 -31
- package/dist/lib/entities/delegates/animation.js +0 -58
- package/dist/lib/entities/delegates/debug.js +0 -71
- package/dist/lib/entities/delegates/loader.js +0 -19
- package/dist/lib/entities/destroy.js +0 -15
- package/dist/lib/entities/entity-factory.js +0 -24
- package/dist/lib/entities/entity.js +0 -121
- package/dist/lib/entities/plane.js +0 -81
- package/dist/lib/entities/rect.js +0 -160
- package/dist/lib/entities/sphere.js +0 -68
- package/dist/lib/entities/sprite.js +0 -125
- package/dist/lib/entities/text.js +0 -140
- package/dist/lib/entities/zone.js +0 -103
- package/dist/lib/game/game-canvas.js +0 -57
- package/dist/lib/game/game-config.js +0 -78
- package/dist/lib/game/game-default.js +0 -23
- package/dist/lib/game/game-retro-resolutions.js +0 -80
- package/dist/lib/game/game-state.js +0 -17
- package/dist/lib/game/game.js +0 -131
- package/dist/lib/game/zylem-game.js +0 -140
- package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
- package/dist/lib/graphics/material.js +0 -64
- package/dist/lib/graphics/mesh.js +0 -14
- package/dist/lib/graphics/render-pass.js +0 -56
- package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
- package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
- package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
- package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
- package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
- package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
- package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
- package/dist/lib/graphics/zylem-scene.js +0 -75
- package/dist/lib/input/gamepad-provider.js +0 -58
- package/dist/lib/input/input-manager.js +0 -70
- package/dist/lib/input/keyboard-provider.js +0 -120
- package/dist/lib/stage/debug-entity-cursor.js +0 -53
- package/dist/lib/stage/entity-spawner.js +0 -27
- package/dist/lib/stage/stage-debug-delegate.js +0 -100
- package/dist/lib/stage/stage-default.js +0 -32
- package/dist/lib/stage/stage-factory.js +0 -22
- package/dist/lib/stage/stage-manager.js +0 -49
- package/dist/lib/stage/stage-state.js +0 -36
- package/dist/lib/stage/stage.js +0 -67
- package/dist/lib/stage/zylem-stage.js +0 -268
- package/dist/lib/systems/transformable.system.js +0 -43
- package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
- package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
- package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
- package/dist/src/api/actions.d.ts +0 -5
- package/dist/src/api/actions.d.ts.map +0 -1
- package/dist/src/api/behaviors.d.ts +0 -4
- package/dist/src/api/behaviors.d.ts.map +0 -1
- package/dist/src/api/camera.d.ts +0 -4
- package/dist/src/api/camera.d.ts.map +0 -1
- package/dist/src/api/core.d.ts +0 -6
- package/dist/src/api/core.d.ts.map +0 -1
- package/dist/src/api/entities.d.ts +0 -9
- package/dist/src/api/entities.d.ts.map +0 -1
- package/dist/src/api/main.d.ts +0 -32
- package/dist/src/api/main.d.ts.map +0 -1
- package/dist/src/api/stage.d.ts +0 -5
- package/dist/src/api/stage.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
- package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
- package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
- package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
- package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
- package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
- package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
- package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
- package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
- package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
- package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
- package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
- package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
- package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
- package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
- package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
- package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
- package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
- package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
- package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
- package/dist/src/lib/actions/global-change.d.ts +0 -23
- package/dist/src/lib/actions/global-change.d.ts.map +0 -1
- package/dist/src/lib/camera/camera.d.ts +0 -16
- package/dist/src/lib/camera/camera.d.ts.map +0 -1
- package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
- package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
- package/dist/src/lib/camera/perspective.d.ts +0 -9
- package/dist/src/lib/camera/perspective.d.ts.map +0 -1
- package/dist/src/lib/camera/third-person.d.ts +0 -32
- package/dist/src/lib/camera/third-person.d.ts.map +0 -1
- package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
- package/dist/src/lib/collision/collision-builder.d.ts +0 -17
- package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
- package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
- package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
- package/dist/src/lib/collision/collision-group.d.ts +0 -11
- package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
- package/dist/src/lib/collision/collision-mask.d.ts +0 -18
- package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
- package/dist/src/lib/collision/collision.d.ts +0 -19
- package/dist/src/lib/collision/collision.d.ts.map +0 -1
- package/dist/src/lib/collision/utils.d.ts +0 -15
- package/dist/src/lib/collision/utils.d.ts.map +0 -1
- package/dist/src/lib/collision/world.d.ts +0 -23
- package/dist/src/lib/collision/world.d.ts.map +0 -1
- package/dist/src/lib/core/asset-manager.d.ts +0 -2
- package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
- package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
- package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
- package/dist/src/lib/core/base-node.d.ts +0 -36
- package/dist/src/lib/core/base-node.d.ts.map +0 -1
- package/dist/src/lib/core/blueprints.d.ts +0 -22
- package/dist/src/lib/core/blueprints.d.ts.map +0 -1
- package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
- package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
- package/dist/src/lib/core/errors.d.ts +0 -5
- package/dist/src/lib/core/errors.d.ts.map +0 -1
- package/dist/src/lib/core/flags.d.ts +0 -3
- package/dist/src/lib/core/flags.d.ts.map +0 -1
- package/dist/src/lib/core/index.d.ts +0 -5
- package/dist/src/lib/core/index.d.ts.map +0 -1
- package/dist/src/lib/core/interfaces.d.ts +0 -25
- package/dist/src/lib/core/interfaces.d.ts.map +0 -1
- package/dist/src/lib/core/lazy-loader.d.ts +0 -80
- package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
- package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
- package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
- package/dist/src/lib/core/node-interface.d.ts +0 -12
- package/dist/src/lib/core/node-interface.d.ts.map +0 -1
- package/dist/src/lib/core/preset-shader.d.ts +0 -8
- package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
- package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
- package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
- package/dist/src/lib/core/utility/nodes.d.ts +0 -13
- package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
- package/dist/src/lib/core/utility/strings.d.ts +0 -3
- package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
- package/dist/src/lib/core/utility/vector.d.ts +0 -8
- package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
- package/dist/src/lib/core/vector.d.ts +0 -4
- package/dist/src/lib/core/vector.d.ts.map +0 -1
- package/dist/src/lib/core/vessel.d.ts +0 -13
- package/dist/src/lib/core/vessel.d.ts.map +0 -1
- package/dist/src/lib/debug/console/console-state.d.ts +0 -20
- package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
- package/dist/src/lib/debug/console/console-store.d.ts +0 -6
- package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
- package/dist/src/lib/debug/debug-state.d.ts +0 -38
- package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
- package/dist/src/lib/debug/debug-store.d.ts +0 -15
- package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
- package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
- package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
- package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
- package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
- package/dist/src/lib/device/desktop.d.ts +0 -2
- package/dist/src/lib/device/desktop.d.ts.map +0 -1
- package/dist/src/lib/device/mobile.d.ts +0 -2
- package/dist/src/lib/device/mobile.d.ts.map +0 -1
- package/dist/src/lib/device/tablet.d.ts +0 -2
- package/dist/src/lib/device/tablet.d.ts.map +0 -1
- package/dist/src/lib/entities/actor.d.ts +0 -44
- package/dist/src/lib/entities/actor.d.ts.map +0 -1
- package/dist/src/lib/entities/box.d.ts +0 -27
- package/dist/src/lib/entities/box.d.ts.map +0 -1
- package/dist/src/lib/entities/builder.d.ts +0 -28
- package/dist/src/lib/entities/builder.d.ts.map +0 -1
- package/dist/src/lib/entities/create.d.ts +0 -15
- package/dist/src/lib/entities/create.d.ts.map +0 -1
- package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
- package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
- package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
- package/dist/src/lib/entities/delegates/debug.d.ts.map +0 -1
- package/dist/src/lib/entities/delegates/loader.d.ts +0 -12
- package/dist/src/lib/entities/delegates/loader.d.ts.map +0 -1
- package/dist/src/lib/entities/destroy.d.ts +0 -4
- package/dist/src/lib/entities/destroy.d.ts.map +0 -1
- package/dist/src/lib/entities/entity-factory.d.ts +0 -10
- package/dist/src/lib/entities/entity-factory.d.ts.map +0 -1
- package/dist/src/lib/entities/entity.d.ts +0 -98
- package/dist/src/lib/entities/entity.d.ts.map +0 -1
- package/dist/src/lib/entities/index.d.ts +0 -12
- package/dist/src/lib/entities/index.d.ts.map +0 -1
- package/dist/src/lib/entities/plane.d.ts +0 -36
- package/dist/src/lib/entities/plane.d.ts.map +0 -1
- package/dist/src/lib/entities/rect.d.ts +0 -63
- package/dist/src/lib/entities/rect.d.ts.map +0 -1
- package/dist/src/lib/entities/sphere.d.ts +0 -29
- package/dist/src/lib/entities/sphere.d.ts.map +0 -1
- package/dist/src/lib/entities/sprite.d.ts +0 -54
- package/dist/src/lib/entities/sprite.d.ts.map +0 -1
- package/dist/src/lib/entities/text.d.ts +0 -49
- package/dist/src/lib/entities/text.d.ts.map +0 -1
- package/dist/src/lib/entities/zone.d.ts +0 -54
- package/dist/src/lib/entities/zone.d.ts.map +0 -1
- package/dist/src/lib/game/game-blueprint.d.ts +0 -38
- package/dist/src/lib/game/game-blueprint.d.ts.map +0 -1
- package/dist/src/lib/game/game-canvas.d.ts +0 -35
- package/dist/src/lib/game/game-canvas.d.ts.map +0 -1
- package/dist/src/lib/game/game-config.d.ts +0 -59
- package/dist/src/lib/game/game-config.d.ts.map +0 -1
- package/dist/src/lib/game/game-default.d.ts +0 -14
- package/dist/src/lib/game/game-default.d.ts.map +0 -1
- package/dist/src/lib/game/game-interfaces.d.ts +0 -29
- package/dist/src/lib/game/game-interfaces.d.ts.map +0 -1
- package/dist/src/lib/game/game-retro-resolutions.d.ts +0 -25
- package/dist/src/lib/game/game-retro-resolutions.d.ts.map +0 -1
- package/dist/src/lib/game/game-state.d.ts +0 -11
- package/dist/src/lib/game/game-state.d.ts.map +0 -1
- package/dist/src/lib/game/game.d.ts +0 -39
- package/dist/src/lib/game/game.d.ts.map +0 -1
- package/dist/src/lib/game/zylem-game.d.ts +0 -58
- package/dist/src/lib/game/zylem-game.d.ts.map +0 -1
- package/dist/src/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
- package/dist/src/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
- package/dist/src/lib/graphics/material.d.ts +0 -29
- package/dist/src/lib/graphics/material.d.ts.map +0 -1
- package/dist/src/lib/graphics/mesh.d.ts +0 -19
- package/dist/src/lib/graphics/mesh.d.ts.map +0 -1
- package/dist/src/lib/graphics/render-pass.d.ts +0 -17
- package/dist/src/lib/graphics/render-pass.d.ts.map +0 -1
- package/dist/src/lib/graphics/zylem-scene.d.ts +0 -50
- package/dist/src/lib/graphics/zylem-scene.d.ts.map +0 -1
- package/dist/src/lib/input/gamepad-provider.d.ts +0 -14
- package/dist/src/lib/input/gamepad-provider.d.ts.map +0 -1
- package/dist/src/lib/input/input-manager.d.ts +0 -15
- package/dist/src/lib/input/input-manager.d.ts.map +0 -1
- package/dist/src/lib/input/input-provider.d.ts +0 -7
- package/dist/src/lib/input/input-provider.d.ts.map +0 -1
- package/dist/src/lib/input/input.d.ts +0 -48
- package/dist/src/lib/input/input.d.ts.map +0 -1
- package/dist/src/lib/input/keyboard-provider.d.ts +0 -21
- package/dist/src/lib/input/keyboard-provider.d.ts.map +0 -1
- package/dist/src/lib/interfaces/entity.d.ts +0 -26
- package/dist/src/lib/interfaces/entity.d.ts.map +0 -1
- package/dist/src/lib/sounds/index.d.ts +0 -3
- package/dist/src/lib/sounds/index.d.ts.map +0 -1
- package/dist/src/lib/sounds/ping-pong-sound.d.ts +0 -5
- package/dist/src/lib/sounds/ping-pong-sound.d.ts.map +0 -1
- package/dist/src/lib/sounds/ricochet-sound.d.ts +0 -5
- package/dist/src/lib/sounds/ricochet-sound.d.ts.map +0 -1
- package/dist/src/lib/stage/debug-entity-cursor.d.ts +0 -24
- package/dist/src/lib/stage/debug-entity-cursor.d.ts.map +0 -1
- package/dist/src/lib/stage/entity-spawner.d.ts +0 -9
- package/dist/src/lib/stage/entity-spawner.d.ts.map +0 -1
- package/dist/src/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
- package/dist/src/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
- package/dist/src/lib/stage/stage-debug-delegate.d.ts +0 -26
- package/dist/src/lib/stage/stage-debug-delegate.d.ts.map +0 -1
- package/dist/src/lib/stage/stage-default.d.ts +0 -3
- package/dist/src/lib/stage/stage-default.d.ts.map +0 -1
- package/dist/src/lib/stage/stage-factory.d.ts +0 -6
- package/dist/src/lib/stage/stage-factory.d.ts.map +0 -1
- package/dist/src/lib/stage/stage-manager.d.ts +0 -30
- package/dist/src/lib/stage/stage-manager.d.ts.map +0 -1
- package/dist/src/lib/stage/stage-state.d.ts +0 -14
- package/dist/src/lib/stage/stage-state.d.ts.map +0 -1
- package/dist/src/lib/stage/stage.d.ts +0 -35
- package/dist/src/lib/stage/stage.d.ts.map +0 -1
- package/dist/src/lib/stage/zylem-stage.d.ts +0 -128
- package/dist/src/lib/stage/zylem-stage.d.ts.map +0 -1
- package/dist/src/lib/systems/test-system.d.ts +0 -2
- package/dist/src/lib/systems/test-system.d.ts.map +0 -1
- package/dist/src/lib/systems/transformable.system.d.ts +0 -25
- package/dist/src/lib/systems/transformable.system.d.ts.map +0 -1
- package/dist/src/lib/types/entity-types.d.ts +0 -24
- package/dist/src/lib/types/entity-types.d.ts.map +0 -1
- package/dist/src/lib/types/index.d.ts +0 -3
- package/dist/src/lib/types/index.d.ts.map +0 -1
- package/dist/src/lib/types/stage-types.d.ts +0 -26
- package/dist/src/lib/types/stage-types.d.ts.map +0 -1
- package/dist/src/lib/ui/Debug.d.ts +0 -6
- package/dist/src/lib/ui/Debug.d.ts.map +0 -1
- package/dist/src/lib/ui/console/Console.d.ts +0 -7
- package/dist/src/lib/ui/console/Console.d.ts.map +0 -1
- package/dist/src/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
- package/dist/src/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
- package/dist/src/lib/ui/debug-panel/Menu.d.ts +0 -6
- package/dist/src/lib/ui/debug-panel/Menu.d.ts.map +0 -1
- package/dist/src/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
- package/dist/src/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
- package/dist/src/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
- package/dist/src/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
- package/dist/src/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
- package/dist/src/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
- package/dist/src/lib/ui/debug-panel/sections/all.d.ts +0 -4
- package/dist/src/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
- package/dist/src/lib/ui/toolbar/Toolbar.d.ts +0 -6
- package/dist/src/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
- package/dist/tests/e2e/basic-game.spec.d.ts +0 -2
- package/dist/tests/e2e/basic-game.spec.d.ts.map +0 -1
- package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
- package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
- package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
- package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/base-node.spec.d.ts +0 -2
- package/dist/tests/unit/core/base-node.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/game.spec.d.ts +0 -2
- package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/stage.spec.d.ts +0 -2
- package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
- package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
package/dist/camera.js
CHANGED
|
@@ -1,6 +1,506 @@
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1
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-
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2
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-
import {
|
|
1
|
+
// src/lib/camera/camera.ts
|
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2
|
+
import { Vector2 as Vector23, Vector3 as Vector33 } from "three";
|
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3
|
+
|
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4
|
+
// src/lib/camera/zylem-camera.ts
|
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5
|
+
import { PerspectiveCamera, Vector3 as Vector32, Object3D, OrthographicCamera, WebGLRenderer as WebGLRenderer3 } from "three";
|
|
6
|
+
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
|
|
7
|
+
|
|
8
|
+
// src/lib/camera/perspective.ts
|
|
9
|
+
var Perspectives = {
|
|
10
|
+
FirstPerson: "first-person",
|
|
11
|
+
ThirdPerson: "third-person",
|
|
12
|
+
Isometric: "isometric",
|
|
13
|
+
Flat2D: "flat-2d",
|
|
14
|
+
Fixed2D: "fixed-2d"
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
// src/lib/camera/third-person.ts
|
|
18
|
+
import { Vector3 } from "three";
|
|
19
|
+
var ThirdPersonCamera = class {
|
|
20
|
+
distance;
|
|
21
|
+
screenResolution = null;
|
|
22
|
+
renderer = null;
|
|
23
|
+
scene = null;
|
|
24
|
+
cameraRef = null;
|
|
25
|
+
constructor() {
|
|
26
|
+
this.distance = new Vector3(0, 5, 8);
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Setup the third person camera controller
|
|
30
|
+
*/
|
|
31
|
+
setup(params) {
|
|
32
|
+
const { screenResolution, renderer, scene, camera: camera2 } = params;
|
|
33
|
+
this.screenResolution = screenResolution;
|
|
34
|
+
this.renderer = renderer;
|
|
35
|
+
this.scene = scene;
|
|
36
|
+
this.cameraRef = camera2;
|
|
37
|
+
}
|
|
38
|
+
/**
|
|
39
|
+
* Update the third person camera
|
|
40
|
+
*/
|
|
41
|
+
update(delta) {
|
|
42
|
+
if (!this.cameraRef.target) {
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
const desiredCameraPosition = this.cameraRef.target.group.position.clone().add(this.distance);
|
|
46
|
+
this.cameraRef.camera.position.lerp(desiredCameraPosition, 0.1);
|
|
47
|
+
this.cameraRef.camera.lookAt(this.cameraRef.target.group.position);
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Handle resize events
|
|
51
|
+
*/
|
|
52
|
+
resize(width, height) {
|
|
53
|
+
if (this.screenResolution) {
|
|
54
|
+
this.screenResolution.set(width, height);
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Set the distance from the target
|
|
59
|
+
*/
|
|
60
|
+
setDistance(distance) {
|
|
61
|
+
this.distance = distance;
|
|
62
|
+
}
|
|
63
|
+
};
|
|
64
|
+
|
|
65
|
+
// src/lib/camera/fixed-2d.ts
|
|
66
|
+
var Fixed2DCamera = class {
|
|
67
|
+
screenResolution = null;
|
|
68
|
+
renderer = null;
|
|
69
|
+
scene = null;
|
|
70
|
+
cameraRef = null;
|
|
71
|
+
constructor() {
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Setup the fixed 2D camera controller
|
|
75
|
+
*/
|
|
76
|
+
setup(params) {
|
|
77
|
+
const { screenResolution, renderer, scene, camera: camera2 } = params;
|
|
78
|
+
this.screenResolution = screenResolution;
|
|
79
|
+
this.renderer = renderer;
|
|
80
|
+
this.scene = scene;
|
|
81
|
+
this.cameraRef = camera2;
|
|
82
|
+
this.cameraRef.camera.position.set(0, 0, 10);
|
|
83
|
+
this.cameraRef.camera.lookAt(0, 0, 0);
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Update the fixed 2D camera
|
|
87
|
+
* Fixed cameras don't need to update position/rotation automatically
|
|
88
|
+
*/
|
|
89
|
+
update(delta) {
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* Handle resize events for 2D camera
|
|
93
|
+
*/
|
|
94
|
+
resize(width, height) {
|
|
95
|
+
if (this.screenResolution) {
|
|
96
|
+
this.screenResolution.set(width, height);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
};
|
|
100
|
+
|
|
101
|
+
// src/lib/camera/zylem-camera.ts
|
|
102
|
+
import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
|
|
103
|
+
|
|
104
|
+
// src/lib/graphics/render-pass.ts
|
|
105
|
+
import * as THREE from "three";
|
|
106
|
+
|
|
107
|
+
// src/lib/graphics/shaders/fragment/standard.glsl
|
|
108
|
+
var standard_default = "uniform sampler2D tDiffuse;\nvarying vec2 vUv;\n\nvoid main() {\n vec4 texel = texture2D( tDiffuse, vUv );\n\n gl_FragColor = texel;\n}";
|
|
109
|
+
|
|
110
|
+
// src/lib/graphics/shaders/vertex/standard.glsl
|
|
111
|
+
var standard_default2 = "varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
|
|
112
|
+
|
|
113
|
+
// src/lib/graphics/render-pass.ts
|
|
114
|
+
import { WebGLRenderTarget } from "three";
|
|
115
|
+
import { Pass, FullScreenQuad } from "three/addons/postprocessing/Pass.js";
|
|
116
|
+
var RenderPass = class extends Pass {
|
|
117
|
+
fsQuad;
|
|
118
|
+
resolution;
|
|
119
|
+
scene;
|
|
120
|
+
camera;
|
|
121
|
+
rgbRenderTarget;
|
|
122
|
+
normalRenderTarget;
|
|
123
|
+
normalMaterial;
|
|
124
|
+
constructor(resolution, scene, camera2) {
|
|
125
|
+
super();
|
|
126
|
+
this.resolution = resolution;
|
|
127
|
+
this.fsQuad = new FullScreenQuad(this.material());
|
|
128
|
+
this.scene = scene;
|
|
129
|
+
this.camera = camera2;
|
|
130
|
+
this.rgbRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
|
|
131
|
+
this.normalRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);
|
|
132
|
+
this.normalMaterial = new THREE.MeshNormalMaterial();
|
|
133
|
+
}
|
|
134
|
+
render(renderer, writeBuffer) {
|
|
135
|
+
renderer.setRenderTarget(this.rgbRenderTarget);
|
|
136
|
+
renderer.render(this.scene, this.camera);
|
|
137
|
+
const overrideMaterial_old = this.scene.overrideMaterial;
|
|
138
|
+
renderer.setRenderTarget(this.normalRenderTarget);
|
|
139
|
+
this.scene.overrideMaterial = this.normalMaterial;
|
|
140
|
+
renderer.render(this.scene, this.camera);
|
|
141
|
+
this.scene.overrideMaterial = overrideMaterial_old;
|
|
142
|
+
const uniforms = this.fsQuad.material.uniforms;
|
|
143
|
+
uniforms.tDiffuse.value = this.rgbRenderTarget.texture;
|
|
144
|
+
uniforms.tDepth.value = this.rgbRenderTarget.depthTexture;
|
|
145
|
+
uniforms.tNormal.value = this.normalRenderTarget.texture;
|
|
146
|
+
uniforms.iTime.value += 0.01;
|
|
147
|
+
if (this.renderToScreen) {
|
|
148
|
+
renderer.setRenderTarget(null);
|
|
149
|
+
} else {
|
|
150
|
+
renderer.setRenderTarget(writeBuffer);
|
|
151
|
+
}
|
|
152
|
+
this.fsQuad.render(renderer);
|
|
153
|
+
}
|
|
154
|
+
material() {
|
|
155
|
+
return new THREE.ShaderMaterial({
|
|
156
|
+
uniforms: {
|
|
157
|
+
iTime: { value: 0 },
|
|
158
|
+
tDiffuse: { value: null },
|
|
159
|
+
tDepth: { value: null },
|
|
160
|
+
tNormal: { value: null },
|
|
161
|
+
resolution: {
|
|
162
|
+
value: new THREE.Vector4(
|
|
163
|
+
this.resolution.x,
|
|
164
|
+
this.resolution.y,
|
|
165
|
+
1 / this.resolution.x,
|
|
166
|
+
1 / this.resolution.y
|
|
167
|
+
)
|
|
168
|
+
}
|
|
169
|
+
},
|
|
170
|
+
vertexShader: standard_default2,
|
|
171
|
+
fragmentShader: standard_default
|
|
172
|
+
});
|
|
173
|
+
}
|
|
174
|
+
dispose() {
|
|
175
|
+
try {
|
|
176
|
+
this.fsQuad?.dispose?.();
|
|
177
|
+
} catch {
|
|
178
|
+
}
|
|
179
|
+
try {
|
|
180
|
+
this.rgbRenderTarget?.dispose?.();
|
|
181
|
+
this.normalRenderTarget?.dispose?.();
|
|
182
|
+
} catch {
|
|
183
|
+
}
|
|
184
|
+
try {
|
|
185
|
+
this.normalMaterial?.dispose?.();
|
|
186
|
+
} catch {
|
|
187
|
+
}
|
|
188
|
+
}
|
|
189
|
+
};
|
|
190
|
+
|
|
191
|
+
// src/lib/camera/zylem-camera.ts
|
|
192
|
+
var ZylemCamera = class {
|
|
193
|
+
cameraRig;
|
|
194
|
+
camera;
|
|
195
|
+
screenResolution;
|
|
196
|
+
renderer;
|
|
197
|
+
composer;
|
|
198
|
+
_perspective;
|
|
199
|
+
orbitControls = null;
|
|
200
|
+
target = null;
|
|
201
|
+
sceneRef = null;
|
|
202
|
+
frustumSize = 10;
|
|
203
|
+
// Perspective controller delegation
|
|
204
|
+
perspectiveController = null;
|
|
205
|
+
debugDelegate = null;
|
|
206
|
+
debugUnsubscribe = null;
|
|
207
|
+
debugStateSnapshot = { enabled: false, selected: [] };
|
|
208
|
+
orbitTarget = null;
|
|
209
|
+
orbitTargetWorldPos = new Vector32();
|
|
210
|
+
constructor(perspective, screenResolution, frustumSize = 10) {
|
|
211
|
+
this._perspective = perspective;
|
|
212
|
+
this.screenResolution = screenResolution;
|
|
213
|
+
this.frustumSize = frustumSize;
|
|
214
|
+
this.renderer = new WebGLRenderer3({ antialias: false, alpha: true });
|
|
215
|
+
this.renderer.setSize(screenResolution.x, screenResolution.y);
|
|
216
|
+
this.renderer.shadowMap.enabled = true;
|
|
217
|
+
this.composer = new EffectComposer(this.renderer);
|
|
218
|
+
const aspectRatio = screenResolution.x / screenResolution.y;
|
|
219
|
+
this.camera = this.createCameraForPerspective(aspectRatio);
|
|
220
|
+
this.cameraRig = new Object3D();
|
|
221
|
+
this.cameraRig.position.set(0, 3, 10);
|
|
222
|
+
this.cameraRig.add(this.camera);
|
|
223
|
+
this.camera.lookAt(new Vector32(0, 2, 0));
|
|
224
|
+
this.initializePerspectiveController();
|
|
225
|
+
}
|
|
226
|
+
/**
|
|
227
|
+
* Setup the camera with a scene
|
|
228
|
+
*/
|
|
229
|
+
async setup(scene) {
|
|
230
|
+
this.sceneRef = scene;
|
|
231
|
+
if (this.orbitControls === null) {
|
|
232
|
+
this.orbitControls = new OrbitControls(this.camera, this.renderer.domElement);
|
|
233
|
+
this.orbitControls.enableDamping = true;
|
|
234
|
+
this.orbitControls.dampingFactor = 0.05;
|
|
235
|
+
this.orbitControls.screenSpacePanning = false;
|
|
236
|
+
this.orbitControls.minDistance = 1;
|
|
237
|
+
this.orbitControls.maxDistance = 500;
|
|
238
|
+
this.orbitControls.maxPolarAngle = Math.PI / 2;
|
|
239
|
+
}
|
|
240
|
+
let renderResolution = this.screenResolution.clone().divideScalar(2);
|
|
241
|
+
renderResolution.x |= 0;
|
|
242
|
+
renderResolution.y |= 0;
|
|
243
|
+
const pass = new RenderPass(renderResolution, scene, this.camera);
|
|
244
|
+
this.composer.addPass(pass);
|
|
245
|
+
if (this.perspectiveController) {
|
|
246
|
+
this.perspectiveController.setup({
|
|
247
|
+
screenResolution: this.screenResolution,
|
|
248
|
+
renderer: this.renderer,
|
|
249
|
+
scene,
|
|
250
|
+
camera: this
|
|
251
|
+
});
|
|
252
|
+
}
|
|
253
|
+
this.renderer.setAnimationLoop((delta) => {
|
|
254
|
+
this.update(delta || 0);
|
|
255
|
+
});
|
|
256
|
+
}
|
|
257
|
+
/**
|
|
258
|
+
* Update camera and render
|
|
259
|
+
*/
|
|
260
|
+
update(delta) {
|
|
261
|
+
if (this.orbitControls && this.orbitTarget) {
|
|
262
|
+
this.orbitTarget.getWorldPosition(this.orbitTargetWorldPos);
|
|
263
|
+
this.orbitControls.target.copy(this.orbitTargetWorldPos);
|
|
264
|
+
}
|
|
265
|
+
this.orbitControls?.update();
|
|
266
|
+
if (this.perspectiveController) {
|
|
267
|
+
this.perspectiveController.update(delta);
|
|
268
|
+
}
|
|
269
|
+
this.composer.render(delta);
|
|
270
|
+
}
|
|
271
|
+
/**
|
|
272
|
+
* Dispose renderer, composer, controls, and detach from scene
|
|
273
|
+
*/
|
|
274
|
+
destroy() {
|
|
275
|
+
try {
|
|
276
|
+
this.renderer.setAnimationLoop(null);
|
|
277
|
+
} catch {
|
|
278
|
+
}
|
|
279
|
+
try {
|
|
280
|
+
this.disableOrbitControls();
|
|
281
|
+
} catch {
|
|
282
|
+
}
|
|
283
|
+
try {
|
|
284
|
+
this.composer?.passes?.forEach((p) => p.dispose?.());
|
|
285
|
+
this.composer?.dispose?.();
|
|
286
|
+
} catch {
|
|
287
|
+
}
|
|
288
|
+
try {
|
|
289
|
+
this.renderer.dispose();
|
|
290
|
+
} catch {
|
|
291
|
+
}
|
|
292
|
+
this.detachDebugDelegate();
|
|
293
|
+
this.sceneRef = null;
|
|
294
|
+
}
|
|
295
|
+
/**
|
|
296
|
+
* Attach a delegate to react to debug state changes.
|
|
297
|
+
*/
|
|
298
|
+
setDebugDelegate(delegate) {
|
|
299
|
+
if (this.debugDelegate === delegate) {
|
|
300
|
+
return;
|
|
301
|
+
}
|
|
302
|
+
this.detachDebugDelegate();
|
|
303
|
+
this.debugDelegate = delegate;
|
|
304
|
+
if (!delegate) {
|
|
305
|
+
this.applyDebugState({ enabled: false, selected: [] });
|
|
306
|
+
return;
|
|
307
|
+
}
|
|
308
|
+
const unsubscribe = delegate.subscribe((state) => {
|
|
309
|
+
this.applyDebugState(state);
|
|
310
|
+
});
|
|
311
|
+
this.debugUnsubscribe = () => {
|
|
312
|
+
unsubscribe?.();
|
|
313
|
+
};
|
|
314
|
+
}
|
|
315
|
+
/**
|
|
316
|
+
* Resize camera and renderer
|
|
317
|
+
*/
|
|
318
|
+
resize(width, height) {
|
|
319
|
+
this.screenResolution.set(width, height);
|
|
320
|
+
this.renderer.setSize(width, height, false);
|
|
321
|
+
this.composer.setSize(width, height);
|
|
322
|
+
if (this.camera instanceof PerspectiveCamera) {
|
|
323
|
+
this.camera.aspect = width / height;
|
|
324
|
+
this.camera.updateProjectionMatrix();
|
|
325
|
+
}
|
|
326
|
+
if (this.perspectiveController) {
|
|
327
|
+
this.perspectiveController.resize(width, height);
|
|
328
|
+
}
|
|
329
|
+
}
|
|
330
|
+
/**
|
|
331
|
+
* Update renderer pixel ratio (DPR)
|
|
332
|
+
*/
|
|
333
|
+
setPixelRatio(dpr) {
|
|
334
|
+
const safe = Math.max(1, Number.isFinite(dpr) ? dpr : 1);
|
|
335
|
+
this.renderer.setPixelRatio(safe);
|
|
336
|
+
}
|
|
337
|
+
/**
|
|
338
|
+
* Create camera based on perspective type
|
|
339
|
+
*/
|
|
340
|
+
createCameraForPerspective(aspectRatio) {
|
|
341
|
+
switch (this._perspective) {
|
|
342
|
+
case Perspectives.ThirdPerson:
|
|
343
|
+
return this.createThirdPersonCamera(aspectRatio);
|
|
344
|
+
case Perspectives.FirstPerson:
|
|
345
|
+
return this.createFirstPersonCamera(aspectRatio);
|
|
346
|
+
case Perspectives.Isometric:
|
|
347
|
+
return this.createIsometricCamera(aspectRatio);
|
|
348
|
+
case Perspectives.Flat2D:
|
|
349
|
+
return this.createFlat2DCamera(aspectRatio);
|
|
350
|
+
case Perspectives.Fixed2D:
|
|
351
|
+
return this.createFixed2DCamera(aspectRatio);
|
|
352
|
+
default:
|
|
353
|
+
return this.createThirdPersonCamera(aspectRatio);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
/**
|
|
357
|
+
* Initialize perspective-specific controller
|
|
358
|
+
*/
|
|
359
|
+
initializePerspectiveController() {
|
|
360
|
+
switch (this._perspective) {
|
|
361
|
+
case Perspectives.ThirdPerson:
|
|
362
|
+
this.perspectiveController = new ThirdPersonCamera();
|
|
363
|
+
break;
|
|
364
|
+
case Perspectives.Fixed2D:
|
|
365
|
+
this.perspectiveController = new Fixed2DCamera();
|
|
366
|
+
break;
|
|
367
|
+
default:
|
|
368
|
+
this.perspectiveController = new ThirdPersonCamera();
|
|
369
|
+
}
|
|
370
|
+
}
|
|
371
|
+
createThirdPersonCamera(aspectRatio) {
|
|
372
|
+
return new PerspectiveCamera(75, aspectRatio, 0.1, 1e3);
|
|
373
|
+
}
|
|
374
|
+
createFirstPersonCamera(aspectRatio) {
|
|
375
|
+
return new PerspectiveCamera(75, aspectRatio, 0.1, 1e3);
|
|
376
|
+
}
|
|
377
|
+
createIsometricCamera(aspectRatio) {
|
|
378
|
+
return new OrthographicCamera(
|
|
379
|
+
this.frustumSize * aspectRatio / -2,
|
|
380
|
+
this.frustumSize * aspectRatio / 2,
|
|
381
|
+
this.frustumSize / 2,
|
|
382
|
+
this.frustumSize / -2,
|
|
383
|
+
1,
|
|
384
|
+
1e3
|
|
385
|
+
);
|
|
386
|
+
}
|
|
387
|
+
createFlat2DCamera(aspectRatio) {
|
|
388
|
+
return new OrthographicCamera(
|
|
389
|
+
this.frustumSize * aspectRatio / -2,
|
|
390
|
+
this.frustumSize * aspectRatio / 2,
|
|
391
|
+
this.frustumSize / 2,
|
|
392
|
+
this.frustumSize / -2,
|
|
393
|
+
1,
|
|
394
|
+
1e3
|
|
395
|
+
);
|
|
396
|
+
}
|
|
397
|
+
createFixed2DCamera(aspectRatio) {
|
|
398
|
+
return this.createFlat2DCamera(aspectRatio);
|
|
399
|
+
}
|
|
400
|
+
// Movement methods
|
|
401
|
+
moveCamera(position) {
|
|
402
|
+
if (this._perspective === Perspectives.Flat2D || this._perspective === Perspectives.Fixed2D) {
|
|
403
|
+
this.frustumSize = position.z;
|
|
404
|
+
}
|
|
405
|
+
this.cameraRig.position.set(position.x, position.y, position.z);
|
|
406
|
+
}
|
|
407
|
+
move(position) {
|
|
408
|
+
this.moveCamera(position);
|
|
409
|
+
}
|
|
410
|
+
rotate(pitch, yaw, roll) {
|
|
411
|
+
this.cameraRig.rotateX(pitch);
|
|
412
|
+
this.cameraRig.rotateY(yaw);
|
|
413
|
+
this.cameraRig.rotateZ(roll);
|
|
414
|
+
}
|
|
415
|
+
/**
|
|
416
|
+
* Get the DOM element for the renderer
|
|
417
|
+
*/
|
|
418
|
+
getDomElement() {
|
|
419
|
+
return this.renderer.domElement;
|
|
420
|
+
}
|
|
421
|
+
applyDebugState(state) {
|
|
422
|
+
this.debugStateSnapshot = {
|
|
423
|
+
enabled: state.enabled,
|
|
424
|
+
selected: [...state.selected]
|
|
425
|
+
};
|
|
426
|
+
if (state.enabled) {
|
|
427
|
+
this.enableOrbitControls();
|
|
428
|
+
this.updateOrbitTargetFromSelection(state.selected);
|
|
429
|
+
} else {
|
|
430
|
+
this.orbitTarget = null;
|
|
431
|
+
this.disableOrbitControls();
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
enableOrbitControls() {
|
|
435
|
+
if (this.orbitControls) {
|
|
436
|
+
return;
|
|
437
|
+
}
|
|
438
|
+
this.orbitControls = new OrbitControls(this.camera, this.renderer.domElement);
|
|
439
|
+
this.orbitControls.enableDamping = true;
|
|
440
|
+
this.orbitControls.dampingFactor = 0.05;
|
|
441
|
+
this.orbitControls.screenSpacePanning = false;
|
|
442
|
+
this.orbitControls.minDistance = 1;
|
|
443
|
+
this.orbitControls.maxDistance = 500;
|
|
444
|
+
this.orbitControls.maxPolarAngle = Math.PI / 2;
|
|
445
|
+
}
|
|
446
|
+
disableOrbitControls() {
|
|
447
|
+
if (!this.orbitControls) {
|
|
448
|
+
return;
|
|
449
|
+
}
|
|
450
|
+
this.orbitControls.dispose();
|
|
451
|
+
this.orbitControls = null;
|
|
452
|
+
}
|
|
453
|
+
updateOrbitTargetFromSelection(selected) {
|
|
454
|
+
if (!this.debugDelegate || selected.length === 0) {
|
|
455
|
+
this.orbitTarget = null;
|
|
456
|
+
return;
|
|
457
|
+
}
|
|
458
|
+
for (let i = selected.length - 1; i >= 0; i -= 1) {
|
|
459
|
+
const uuid = selected[i];
|
|
460
|
+
const targetObject = this.debugDelegate.resolveTarget(uuid);
|
|
461
|
+
if (targetObject) {
|
|
462
|
+
this.orbitTarget = targetObject;
|
|
463
|
+
if (this.orbitControls) {
|
|
464
|
+
targetObject.getWorldPosition(this.orbitTargetWorldPos);
|
|
465
|
+
this.orbitControls.target.copy(this.orbitTargetWorldPos);
|
|
466
|
+
}
|
|
467
|
+
return;
|
|
468
|
+
}
|
|
469
|
+
}
|
|
470
|
+
this.orbitTarget = null;
|
|
471
|
+
}
|
|
472
|
+
detachDebugDelegate() {
|
|
473
|
+
if (this.debugUnsubscribe) {
|
|
474
|
+
try {
|
|
475
|
+
this.debugUnsubscribe();
|
|
476
|
+
} catch {
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
this.debugUnsubscribe = null;
|
|
480
|
+
this.debugDelegate = null;
|
|
481
|
+
}
|
|
482
|
+
};
|
|
483
|
+
|
|
484
|
+
// src/lib/camera/camera.ts
|
|
485
|
+
var CameraWrapper = class {
|
|
486
|
+
cameraRef;
|
|
487
|
+
constructor(camera2) {
|
|
488
|
+
this.cameraRef = camera2;
|
|
489
|
+
}
|
|
490
|
+
};
|
|
491
|
+
function camera(options) {
|
|
492
|
+
const screenResolution = options.screenResolution || new Vector23(window.innerWidth, window.innerHeight);
|
|
493
|
+
let frustumSize = 10;
|
|
494
|
+
if (options.perspective === "fixed-2d") {
|
|
495
|
+
frustumSize = options.zoom || 10;
|
|
496
|
+
}
|
|
497
|
+
const zylemCamera = new ZylemCamera(options.perspective || "third-person", screenResolution, frustumSize);
|
|
498
|
+
zylemCamera.move(options.position || new Vector33(0, 0, 0));
|
|
499
|
+
zylemCamera.camera.lookAt(options.target || new Vector33(0, 0, 0));
|
|
500
|
+
return new CameraWrapper(zylemCamera);
|
|
501
|
+
}
|
|
3
502
|
export {
|
|
4
|
-
|
|
5
|
-
|
|
503
|
+
Perspectives,
|
|
504
|
+
camera
|
|
6
505
|
};
|
|
506
|
+
//# sourceMappingURL=camera.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../src/lib/camera/camera.ts","../src/lib/camera/zylem-camera.ts","../src/lib/camera/perspective.ts","../src/lib/camera/third-person.ts","../src/lib/camera/fixed-2d.ts","../src/lib/graphics/render-pass.ts","../src/lib/graphics/shaders/fragment/standard.glsl","../src/lib/graphics/shaders/vertex/standard.glsl"],"sourcesContent":["import { Vector2, Vector3 } from \"three\";\nimport { PerspectiveType } from \"./perspective\";\nimport { ZylemCamera } from \"./zylem-camera\";\n\nexport interface CameraOptions {\n\tperspective?: PerspectiveType;\n\tposition?: Vector3;\n\ttarget?: Vector3;\n\tzoom?: number;\n\tscreenResolution?: Vector2;\n}\n\nexport class CameraWrapper {\n\tcameraRef: ZylemCamera;\n\n\tconstructor(camera: ZylemCamera) {\n\t\tthis.cameraRef = camera;\n\t}\n}\n\nexport function camera(options: CameraOptions): CameraWrapper {\n\tconst screenResolution = options.screenResolution || new Vector2(window.innerWidth, window.innerHeight);\n\tlet frustumSize = 10;\n\tif (options.perspective === 'fixed-2d') {\n\t\tfrustumSize = options.zoom || 10;\n\t}\n\tconst zylemCamera = new ZylemCamera(options.perspective || 'third-person', screenResolution, frustumSize);\n\n\t// Set initial position and target\n\tzylemCamera.move(options.position || new Vector3(0, 0, 0));\n\tzylemCamera.camera.lookAt(options.target || new Vector3(0, 0, 0));\n\n\treturn new CameraWrapper(zylemCamera);\n}","import { Vector2, Camera, PerspectiveCamera, Vector3, Object3D, OrthographicCamera, WebGLRenderer, Scene } from 'three';\nimport { OrbitControls } from 'three/addons/controls/OrbitControls.js';\nimport { PerspectiveType, Perspectives } from './perspective';\nimport { ThirdPersonCamera } from './third-person';\nimport { Fixed2DCamera } from './fixed-2d';\nimport { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';\nimport RenderPass from '../graphics/render-pass';\nimport { StageEntity } from '../interfaces/entity';\n\n/**\n * Interface for perspective-specific camera controllers\n */\nexport interface PerspectiveController {\n\tsetup(params: { screenResolution: Vector2; renderer: WebGLRenderer; scene: Scene; camera: ZylemCamera }): void;\n\tupdate(delta: number): void;\n\tresize(width: number, height: number): void;\n}\n\nexport interface CameraDebugState {\n\tenabled: boolean;\n\tselected: string[];\n}\n\nexport interface CameraDebugDelegate {\n\tsubscribe(listener: (state: CameraDebugState) => void): () => void;\n\tresolveTarget(uuid: string): Object3D | null;\n}\n\nexport class ZylemCamera {\n\tcameraRig: Object3D;\n\tcamera: Camera;\n\tscreenResolution: Vector2;\n\trenderer: WebGLRenderer;\n\tcomposer: EffectComposer;\n\t_perspective: PerspectiveType;\n\torbitControls: OrbitControls | null = null;\n\ttarget: StageEntity | null = null;\n\tsceneRef: Scene | null = null;\n\tfrustumSize = 10;\n\n\t// Perspective controller delegation\n\tperspectiveController: PerspectiveController | null = null;\n\n\tdebugDelegate: CameraDebugDelegate | null = null;\n\tprivate debugUnsubscribe: (() => void) | null = null;\n\tprivate debugStateSnapshot: CameraDebugState = { enabled: false, selected: [] };\n\tprivate orbitTarget: Object3D | null = null;\n\tprivate orbitTargetWorldPos: Vector3 = new Vector3();\n\n\tconstructor(perspective: PerspectiveType, screenResolution: Vector2, frustumSize: number = 10) {\n\t\tthis._perspective = perspective;\n\t\tthis.screenResolution = screenResolution;\n\t\tthis.frustumSize = frustumSize;\n\t\t// Initialize renderer\n\t\tthis.renderer = new WebGLRenderer({ antialias: false, alpha: true });\n\t\tthis.renderer.setSize(screenResolution.x, screenResolution.y);\n\t\tthis.renderer.shadowMap.enabled = true;\n\n\t\t// Initialize composer\n\t\tthis.composer = new EffectComposer(this.renderer);\n\n\t\t// Create camera based on perspective\n\t\tconst aspectRatio = screenResolution.x / screenResolution.y;\n\t\tthis.camera = this.createCameraForPerspective(aspectRatio);\n\n\t\t// Setup camera rig\n\t\tthis.cameraRig = new Object3D();\n\t\tthis.cameraRig.position.set(0, 3, 10);\n\t\tthis.cameraRig.add(this.camera);\n\t\tthis.camera.lookAt(new Vector3(0, 2, 0));\n\n\t\t// Initialize perspective controller\n\t\tthis.initializePerspectiveController();\n\t}\n\n\t/**\n\t * Setup the camera with a scene\n\t */\n\tasync setup(scene: Scene) {\n\t\tthis.sceneRef = scene;\n\n\t\t// Setup orbit controls\n\t\tif (this.orbitControls === null) {\n\t\t\tthis.orbitControls = new OrbitControls(this.camera, this.renderer.domElement);\n\t\t\tthis.orbitControls.enableDamping = true;\n\t\t\tthis.orbitControls.dampingFactor = 0.05;\n\t\t\tthis.orbitControls.screenSpacePanning = false;\n\t\t\tthis.orbitControls.minDistance = 1;\n\t\t\tthis.orbitControls.maxDistance = 500;\n\t\t\tthis.orbitControls.maxPolarAngle = Math.PI / 2;\n\t\t}\n\n\t\t// Setup render pass\n\t\tlet renderResolution = this.screenResolution.clone().divideScalar(2);\n\t\trenderResolution.x |= 0;\n\t\trenderResolution.y |= 0;\n\t\tconst pass = new RenderPass(renderResolution, scene, this.camera);\n\t\tthis.composer.addPass(pass);\n\n\t\t// Setup perspective controller\n\t\tif (this.perspectiveController) {\n\t\t\tthis.perspectiveController.setup({\n\t\t\t\tscreenResolution: this.screenResolution,\n\t\t\t\trenderer: this.renderer,\n\t\t\t\tscene: scene,\n\t\t\t\tcamera: this\n\t\t\t});\n\t\t}\n\n\t\t// Start render loop\n\t\tthis.renderer.setAnimationLoop((delta) => {\n\t\t\tthis.update(delta || 0);\n\t\t});\n\t}\n\n\t/**\n\t * Update camera and render\n\t */\n\tupdate(delta: number) {\n\t\tif (this.orbitControls && this.orbitTarget) {\n\t\t\tthis.orbitTarget.getWorldPosition(this.orbitTargetWorldPos);\n\t\t\tthis.orbitControls.target.copy(this.orbitTargetWorldPos);\n\t\t}\n\t\tthis.orbitControls?.update();\n\n\t\t// Delegate to perspective controller\n\t\tif (this.perspectiveController) {\n\t\t\tthis.perspectiveController.update(delta);\n\t\t}\n\n\t\t// Render the scene\n\t\tthis.composer.render(delta);\n\t}\n\n\t/**\n\t * Dispose renderer, composer, controls, and detach from scene\n\t */\n\tdestroy() {\n\t\ttry {\n\t\t\tthis.renderer.setAnimationLoop(null as any);\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\tthis.disableOrbitControls();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\tthis.composer?.passes?.forEach((p: any) => p.dispose?.());\n\t\t\t// @ts-ignore dispose exists on EffectComposer but not typed here\n\t\t\tthis.composer?.dispose?.();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\tthis.renderer.dispose();\n\t\t} catch { /* noop */ }\n\t\tthis.detachDebugDelegate();\n\t\tthis.sceneRef = null;\n\t}\n\n\t/**\n\t * Attach a delegate to react to debug state changes.\n\t */\n\tsetDebugDelegate(delegate: CameraDebugDelegate | null) {\n\t\tif (this.debugDelegate === delegate) {\n\t\t\treturn;\n\t\t}\n\t\tthis.detachDebugDelegate();\n\t\tthis.debugDelegate = delegate;\n\t\tif (!delegate) {\n\t\t\tthis.applyDebugState({ enabled: false, selected: [] });\n\t\t\treturn;\n\t\t}\n\t\tconst unsubscribe = delegate.subscribe((state) => {\n\t\t\tthis.applyDebugState(state);\n\t\t});\n\t\tthis.debugUnsubscribe = () => {\n\t\t\tunsubscribe?.();\n\t\t};\n\t}\n\n\t/**\n\t * Resize camera and renderer\n\t */\n\tresize(width: number, height: number) {\n\t\tthis.screenResolution.set(width, height);\n\t\tthis.renderer.setSize(width, height, false);\n\t\tthis.composer.setSize(width, height);\n\n\t\tif (this.camera instanceof PerspectiveCamera) {\n\t\t\tthis.camera.aspect = width / height;\n\t\t\tthis.camera.updateProjectionMatrix();\n\t\t}\n\n\t\tif (this.perspectiveController) {\n\t\t\tthis.perspectiveController.resize(width, height);\n\t\t}\n\t}\n\n\t/**\n\t * Update renderer pixel ratio (DPR)\n\t */\n\tsetPixelRatio(dpr: number) {\n\t\tconst safe = Math.max(1, Number.isFinite(dpr) ? dpr : 1);\n\t\tthis.renderer.setPixelRatio(safe);\n\t}\n\n\t/**\n\t * Create camera based on perspective type\n\t */\n\tprivate createCameraForPerspective(aspectRatio: number): Camera {\n\t\tswitch (this._perspective) {\n\t\t\tcase Perspectives.ThirdPerson:\n\t\t\t\treturn this.createThirdPersonCamera(aspectRatio);\n\t\t\tcase Perspectives.FirstPerson:\n\t\t\t\treturn this.createFirstPersonCamera(aspectRatio);\n\t\t\tcase Perspectives.Isometric:\n\t\t\t\treturn this.createIsometricCamera(aspectRatio);\n\t\t\tcase Perspectives.Flat2D:\n\t\t\t\treturn this.createFlat2DCamera(aspectRatio);\n\t\t\tcase Perspectives.Fixed2D:\n\t\t\t\treturn this.createFixed2DCamera(aspectRatio);\n\t\t\tdefault:\n\t\t\t\treturn this.createThirdPersonCamera(aspectRatio);\n\t\t}\n\t}\n\n\t/**\n\t * Initialize perspective-specific controller\n\t */\n\tprivate initializePerspectiveController() {\n\t\tswitch (this._perspective) {\n\t\t\tcase Perspectives.ThirdPerson:\n\t\t\t\tthis.perspectiveController = new ThirdPersonCamera();\n\t\t\t\tbreak;\n\t\t\tcase Perspectives.Fixed2D:\n\t\t\t\tthis.perspectiveController = new Fixed2DCamera();\n\t\t\t\tbreak;\n\t\t\tdefault:\n\t\t\t\tthis.perspectiveController = new ThirdPersonCamera();\n\t\t}\n\t}\n\n\tprivate createThirdPersonCamera(aspectRatio: number): PerspectiveCamera {\n\t\treturn new PerspectiveCamera(75, aspectRatio, 0.1, 1000);\n\t}\n\n\tprivate createFirstPersonCamera(aspectRatio: number): PerspectiveCamera {\n\t\treturn new PerspectiveCamera(75, aspectRatio, 0.1, 1000);\n\t}\n\n\tprivate createIsometricCamera(aspectRatio: number): OrthographicCamera {\n\t\treturn new OrthographicCamera(\n\t\t\tthis.frustumSize * aspectRatio / -2,\n\t\t\tthis.frustumSize * aspectRatio / 2,\n\t\t\tthis.frustumSize / 2,\n\t\t\tthis.frustumSize / -2,\n\t\t\t1,\n\t\t\t1000\n\t\t);\n\t}\n\n\tprivate createFlat2DCamera(aspectRatio: number): OrthographicCamera {\n\t\treturn new OrthographicCamera(\n\t\t\tthis.frustumSize * aspectRatio / -2,\n\t\t\tthis.frustumSize * aspectRatio / 2,\n\t\t\tthis.frustumSize / 2,\n\t\t\tthis.frustumSize / -2,\n\t\t\t1,\n\t\t\t1000\n\t\t);\n\t}\n\n\tprivate createFixed2DCamera(aspectRatio: number): OrthographicCamera {\n\t\treturn this.createFlat2DCamera(aspectRatio);\n\t}\n\n\t// Movement methods\n\tprivate moveCamera(position: Vector3) {\n\t\tif (this._perspective === Perspectives.Flat2D || this._perspective === Perspectives.Fixed2D) {\n\t\t\tthis.frustumSize = position.z;\n\t\t}\n\t\tthis.cameraRig.position.set(position.x, position.y, position.z);\n\t}\n\n\tmove(position: Vector3) {\n\t\tthis.moveCamera(position);\n\t}\n\n\trotate(pitch: number, yaw: number, roll: number) {\n\t\tthis.cameraRig.rotateX(pitch);\n\t\tthis.cameraRig.rotateY(yaw);\n\t\tthis.cameraRig.rotateZ(roll);\n\t}\n\n\t/**\n\t * Get the DOM element for the renderer\n\t */\n\tgetDomElement(): HTMLCanvasElement {\n\t\treturn this.renderer.domElement;\n\t}\n\n\tprivate applyDebugState(state: CameraDebugState) {\n\t\tthis.debugStateSnapshot = {\n\t\t\tenabled: state.enabled,\n\t\t\tselected: [...state.selected],\n\t\t};\n\t\tif (state.enabled) {\n\t\t\tthis.enableOrbitControls();\n\t\t\tthis.updateOrbitTargetFromSelection(state.selected);\n\t\t} else {\n\t\t\tthis.orbitTarget = null;\n\t\t\tthis.disableOrbitControls();\n\t\t}\n\t}\n\n\tprivate enableOrbitControls() {\n\t\tif (this.orbitControls) {\n\t\t\treturn;\n\t\t}\n\t\tthis.orbitControls = new OrbitControls(this.camera, this.renderer.domElement);\n\t\tthis.orbitControls.enableDamping = true;\n\t\tthis.orbitControls.dampingFactor = 0.05;\n\t\tthis.orbitControls.screenSpacePanning = false;\n\t\tthis.orbitControls.minDistance = 1;\n\t\tthis.orbitControls.maxDistance = 500;\n\t\tthis.orbitControls.maxPolarAngle = Math.PI / 2;\n\t}\n\n\tprivate disableOrbitControls() {\n\t\tif (!this.orbitControls) {\n\t\t\treturn;\n\t\t}\n\t\tthis.orbitControls.dispose();\n\t\tthis.orbitControls = null;\n\t}\n\n\tprivate updateOrbitTargetFromSelection(selected: string[]) {\n\t\tif (!this.debugDelegate || selected.length === 0) {\n\t\t\tthis.orbitTarget = null;\n\t\t\treturn;\n\t\t}\n\t\tfor (let i = selected.length - 1; i >= 0; i -= 1) {\n\t\t\tconst uuid = selected[i];\n\t\t\tconst targetObject = this.debugDelegate.resolveTarget(uuid);\n\t\t\tif (targetObject) {\n\t\t\t\tthis.orbitTarget = targetObject;\n\t\t\t\tif (this.orbitControls) {\n\t\t\t\t\ttargetObject.getWorldPosition(this.orbitTargetWorldPos);\n\t\t\t\t\tthis.orbitControls.target.copy(this.orbitTargetWorldPos);\n\t\t\t\t}\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\tthis.orbitTarget = null;\n\t}\n\n\tprivate detachDebugDelegate() {\n\t\tif (this.debugUnsubscribe) {\n\t\t\ttry {\n\t\t\t\tthis.debugUnsubscribe();\n\t\t\t} catch { /* noop */ }\n\t\t}\n\t\tthis.debugUnsubscribe = null;\n\t\tthis.debugDelegate = null;\n\t}\n}","export const Perspectives = {\n\tFirstPerson: 'first-person',\n\tThirdPerson: 'third-person',\n\tIsometric: 'isometric',\n\tFlat2D: 'flat-2d',\n\tFixed2D: 'fixed-2d',\n} as const;\n\nexport type PerspectiveType = (typeof Perspectives)[keyof typeof Perspectives];","import { Scene, Vector2, Vector3, WebGLRenderer } from 'three';\nimport { PerspectiveController, ZylemCamera } from './zylem-camera';\nimport { StageEntity } from '../interfaces/entity';\n\ninterface ThirdPersonCameraOptions {\n\ttarget: StageEntity;\n\tdistance: Vector3;\n\tscreenResolution: Vector2;\n\trenderer: WebGLRenderer;\n\tscene: Scene;\n}\n\nexport class ThirdPersonCamera implements PerspectiveController {\n\tdistance: Vector3;\n\tscreenResolution: Vector2 | null = null;\n\trenderer: WebGLRenderer | null = null;\n\tscene: Scene | null = null;\n\tcameraRef: ZylemCamera | null = null;\n\n\tconstructor() {\n\t\tthis.distance = new Vector3(0, 5, 8);\n\t}\n\n\t/**\n\t * Setup the third person camera controller\n\t */\n\tsetup(params: { screenResolution: Vector2; renderer: WebGLRenderer; scene: Scene; camera: ZylemCamera }) {\n\t\tconst { screenResolution, renderer, scene, camera } = params;\n\t\tthis.screenResolution = screenResolution;\n\t\tthis.renderer = renderer;\n\t\tthis.scene = scene;\n\t\tthis.cameraRef = camera;\n\t}\n\n\t/**\n\t * Update the third person camera\n\t */\n\tupdate(delta: number) {\n\t\tif (!this.cameraRef!.target) {\n\t\t\treturn;\n\t\t}\n\t\t// TODO: Implement third person camera following logic\n\t\tconst desiredCameraPosition = this.cameraRef!.target!.group.position.clone().add(this.distance);\n\t\tthis.cameraRef!.camera.position.lerp(desiredCameraPosition, 0.1);\n\t\tthis.cameraRef!.camera.lookAt(this.cameraRef!.target!.group.position);\n\t}\n\n\t/**\n\t * Handle resize events\n\t */\n\tresize(width: number, height: number) {\n\t\tif (this.screenResolution) {\n\t\t\tthis.screenResolution.set(width, height);\n\t\t}\n\t\t// TODO: Handle any third-person specific resize logic\n\t}\n\n\t/**\n\t * Set the distance from the target\n\t */\n\tsetDistance(distance: Vector3) {\n\t\tthis.distance = distance;\n\t}\n}","import { Scene, Vector2, WebGLRenderer } from 'three';\nimport { PerspectiveController, ZylemCamera } from './zylem-camera';\n\n/**\n * Fixed 2D Camera Controller\n * Maintains a static 2D camera view with no automatic following or movement\n */\nexport class Fixed2DCamera implements PerspectiveController {\n\tscreenResolution: Vector2 | null = null;\n\trenderer: WebGLRenderer | null = null;\n\tscene: Scene | null = null;\n\tcameraRef: ZylemCamera | null = null;\n\n\tconstructor() {\n\t\t// Fixed 2D camera doesn't need any initial setup parameters\n\t}\n\n\t/**\n\t * Setup the fixed 2D camera controller\n\t */\n\tsetup(params: { screenResolution: Vector2; renderer: WebGLRenderer; scene: Scene; camera: ZylemCamera }) {\n\t\tconst { screenResolution, renderer, scene, camera } = params;\n\t\tthis.screenResolution = screenResolution;\n\t\tthis.renderer = renderer;\n\t\tthis.scene = scene;\n\t\tthis.cameraRef = camera;\n\n\t\t// Position camera for 2D view (looking down the Z-axis)\n\t\tthis.cameraRef.camera.position.set(0, 0, 10);\n\t\tthis.cameraRef.camera.lookAt(0, 0, 0);\n\t}\n\n\t/**\n\t * Update the fixed 2D camera\n\t * Fixed cameras don't need to update position/rotation automatically\n\t */\n\tupdate(delta: number) {\n\t\t// Fixed 2D camera maintains its position and orientation\n\t\t// No automatic updates needed for a truly fixed camera\n\t}\n\n\t/**\n\t * Handle resize events for 2D camera\n\t */\n\tresize(width: number, height: number) {\n\t\tif (this.screenResolution) {\n\t\t\tthis.screenResolution.set(width, height);\n\t\t}\n\n\t\t// For orthographic cameras, we might need to adjust the frustum\n\t\t// This is handled in the main ZylemCamera resize method\n\t}\n}\n","import * as THREE from 'three';\nimport fragmentShader from './shaders/fragment/standard.glsl';\nimport vertexShader from './shaders/vertex/standard.glsl';\nimport { WebGLRenderer, WebGLRenderTarget } from 'three';\nimport { Pass, FullScreenQuad } from 'three/addons/postprocessing/Pass.js';\n\nexport default class RenderPass extends Pass {\n\tfsQuad: FullScreenQuad;\n\tresolution: THREE.Vector2;\n\tscene: THREE.Scene;\n\tcamera: THREE.Camera;\n\trgbRenderTarget: WebGLRenderTarget;\n\tnormalRenderTarget: WebGLRenderTarget;\n\tnormalMaterial: THREE.Material;\n\n\tconstructor(resolution: THREE.Vector2, scene: THREE.Scene, camera: THREE.Camera) {\n\t\tsuper();\n\t\tthis.resolution = resolution;\n\t\tthis.fsQuad = new FullScreenQuad(this.material());\n\t\tthis.scene = scene;\n\t\tthis.camera = camera;\n\n\t\tthis.rgbRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);\n\t\tthis.normalRenderTarget = new WebGLRenderTarget(resolution.x * 4, resolution.y * 4);\n\n\t\tthis.normalMaterial = new THREE.MeshNormalMaterial();\n\t}\n\n\trender(\n\t\trenderer: WebGLRenderer,\n\t\twriteBuffer: WebGLRenderTarget\n\t) {\n\t\trenderer.setRenderTarget(this.rgbRenderTarget);\n\t\trenderer.render(this.scene, this.camera);\n\n\t\tconst overrideMaterial_old = this.scene.overrideMaterial;\n\t\trenderer.setRenderTarget(this.normalRenderTarget);\n\t\tthis.scene.overrideMaterial = this.normalMaterial;\n\t\trenderer.render(this.scene, this.camera);\n\t\tthis.scene.overrideMaterial = overrideMaterial_old;\n\n\t\t// @ts-ignore\n\t\tconst uniforms = this.fsQuad.material.uniforms;\n\t\tuniforms.tDiffuse.value = this.rgbRenderTarget.texture;\n\t\tuniforms.tDepth.value = this.rgbRenderTarget.depthTexture;\n\t\tuniforms.tNormal.value = this.normalRenderTarget.texture;\n\t\tuniforms.iTime.value += 0.01;\n\n\t\tif (this.renderToScreen) {\n\t\t\trenderer.setRenderTarget(null);\n\t\t} else {\n\t\t\trenderer.setRenderTarget(writeBuffer);\n\t\t}\n\t\tthis.fsQuad.render(renderer);\n\t}\n\n\tmaterial() {\n\t\treturn new THREE.ShaderMaterial({\n\t\t\tuniforms: {\n\t\t\t\tiTime: { value: 0 },\n\t\t\t\ttDiffuse: { value: null },\n\t\t\t\ttDepth: { value: null },\n\t\t\t\ttNormal: { value: null },\n\t\t\t\tresolution: {\n\t\t\t\t\tvalue: new THREE.Vector4(\n\t\t\t\t\t\tthis.resolution.x,\n\t\t\t\t\t\tthis.resolution.y,\n\t\t\t\t\t\t1 / this.resolution.x,\n\t\t\t\t\t\t1 / this.resolution.y,\n\t\t\t\t\t)\n\t\t\t\t}\n\t\t\t},\n\t\t\tvertexShader: vertexShader,\n\t\t\tfragmentShader: fragmentShader\n\t\t});\n\t}\n\n\tdispose() {\n\t\ttry {\n\t\t\tthis.fsQuad?.dispose?.();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\t(this.rgbRenderTarget as any)?.dispose?.();\n\t\t\t(this.normalRenderTarget as any)?.dispose?.();\n\t\t} catch { /* noop */ }\n\t\ttry {\n\t\t\t(this.normalMaterial as any)?.dispose?.();\n\t\t} catch { /* noop */ }\n\t}\n}\n","export default \"uniform sampler2D tDiffuse;\\nvarying vec2 vUv;\\n\\nvoid main() {\\n\\tvec4 texel = texture2D( tDiffuse, vUv );\\n\\n\\tgl_FragColor = texel;\\n}\"","export default \"varying vec2 vUv;\\n\\nvoid main() {\\n\\tvUv = uv;\\n\\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 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