@zylem/game-lib 0.5.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (441) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{src/lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -4
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +9 -45
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -716
  33. package/dist/assets/zylem-logo.png +0 -0
  34. package/dist/examples/00-readme-example.d.ts +0 -2
  35. package/dist/examples/00-readme-example.d.ts.map +0 -1
  36. package/dist/examples/01-basic.d.ts +0 -2
  37. package/dist/examples/01-basic.d.ts.map +0 -1
  38. package/dist/examples/01.1-basic-ball.d.ts +0 -9
  39. package/dist/examples/01.1-basic-ball.d.ts.map +0 -1
  40. package/dist/examples/01.2-ricochet-test.d.ts +0 -2
  41. package/dist/examples/01.2-ricochet-test.d.ts.map +0 -1
  42. package/dist/examples/01.3-rect.d.ts +0 -2
  43. package/dist/examples/01.3-rect.d.ts.map +0 -1
  44. package/dist/examples/02-input.d.ts +0 -2
  45. package/dist/examples/02-input.d.ts.map +0 -1
  46. package/dist/examples/03-stage-test/03-stage-test.d.ts +0 -2
  47. package/dist/examples/03-stage-test/03-stage-test.d.ts.map +0 -1
  48. package/dist/examples/03-stage-test/stage0.d.ts +0 -2
  49. package/dist/examples/03-stage-test/stage0.d.ts.map +0 -1
  50. package/dist/examples/03-stage-test/stage1.d.ts +0 -2
  51. package/dist/examples/03-stage-test/stage1.d.ts.map +0 -1
  52. package/dist/examples/03-stage-test/stage2.d.ts +0 -2
  53. package/dist/examples/03-stage-test/stage2.d.ts.map +0 -1
  54. package/dist/examples/03-stage-test/stage3.d.ts +0 -2
  55. package/dist/examples/03-stage-test/stage3.d.ts.map +0 -1
  56. package/dist/examples/03.1-stage-variable.d.ts +0 -2
  57. package/dist/examples/03.1-stage-variable.d.ts.map +0 -1
  58. package/dist/examples/04-vessel-test.d.ts +0 -18
  59. package/dist/examples/04-vessel-test.d.ts.map +0 -1
  60. package/dist/examples/05-camera-test.d.ts +0 -2
  61. package/dist/examples/05-camera-test.d.ts.map +0 -1
  62. package/dist/examples/06-entity-test.d.ts +0 -2
  63. package/dist/examples/06-entity-test.d.ts.map +0 -1
  64. package/dist/examples/07-behaviors.d.ts +0 -2
  65. package/dist/examples/07-behaviors.d.ts.map +0 -1
  66. package/dist/examples/07.01-behavior-context.d.ts +0 -2
  67. package/dist/examples/07.01-behavior-context.d.ts.map +0 -1
  68. package/dist/examples/08-pong.d.ts +0 -2
  69. package/dist/examples/08-pong.d.ts.map +0 -1
  70. package/dist/examples/08.01-breakout.d.ts +0 -2
  71. package/dist/examples/08.01-breakout.d.ts.map +0 -1
  72. package/dist/examples/09-space-invaders.d.ts +0 -2
  73. package/dist/examples/09-space-invaders.d.ts.map +0 -1
  74. package/dist/examples/10-asteroids.d.ts +0 -2
  75. package/dist/examples/10-asteroids.d.ts.map +0 -1
  76. package/dist/examples/11-2d-platformer.d.ts +0 -2
  77. package/dist/examples/11-2d-platformer.d.ts.map +0 -1
  78. package/dist/examples/12-3d-platformer.d.ts +0 -2
  79. package/dist/examples/12-3d-platformer.d.ts.map +0 -1
  80. package/dist/examples/13-fps.d.ts +0 -2
  81. package/dist/examples/13-fps.d.ts.map +0 -1
  82. package/dist/examples/14-strategy.d.ts +0 -2
  83. package/dist/examples/14-strategy.d.ts.map +0 -1
  84. package/dist/examples/15-zylem-planet-demo.d.ts +0 -2
  85. package/dist/examples/15-zylem-planet-demo.d.ts.map +0 -1
  86. package/dist/examples/16-timbotron.d.ts +0 -2
  87. package/dist/examples/16-timbotron.d.ts.map +0 -1
  88. package/dist/examples/17-stress-test.d.ts +0 -2
  89. package/dist/examples/17-stress-test.d.ts.map +0 -1
  90. package/dist/examples/architecture-test.d.ts +0 -2
  91. package/dist/examples/architecture-test.d.ts.map +0 -1
  92. package/dist/examples/utils.d.ts +0 -10
  93. package/dist/examples/utils.d.ts.map +0 -1
  94. package/dist/lib/actions/behaviors/actions.js +0 -35
  95. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  96. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  97. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  98. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  99. package/dist/lib/actions/capabilities/moveable.js +0 -108
  100. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  101. package/dist/lib/actions/capabilities/transformable.js +0 -9
  102. package/dist/lib/actions/global-change.js +0 -40
  103. package/dist/lib/camera/camera.js +0 -19
  104. package/dist/lib/camera/fixed-2d.js +0 -30
  105. package/dist/lib/camera/perspective.js +0 -10
  106. package/dist/lib/camera/third-person.js +0 -42
  107. package/dist/lib/camera/zylem-camera.js +0 -208
  108. package/dist/lib/collision/collision-builder.js +0 -46
  109. package/dist/lib/collision/collision-delegate.js +0 -6
  110. package/dist/lib/collision/utils.js +0 -24
  111. package/dist/lib/collision/world.js +0 -77
  112. package/dist/lib/core/base-node.js +0 -61
  113. package/dist/lib/core/entity-asset-loader.js +0 -54
  114. package/dist/lib/core/lifecycle-base.js +0 -20
  115. package/dist/lib/core/preset-shader.js +0 -26
  116. package/dist/lib/core/three-addons/Timer.js +0 -103
  117. package/dist/lib/core/utility/nodes.js +0 -31
  118. package/dist/lib/core/utility/strings.js +0 -14
  119. package/dist/lib/core/utility/vector.js +0 -8
  120. package/dist/lib/core/vessel.js +0 -26
  121. package/dist/lib/debug/console/console-state.js +0 -11
  122. package/dist/lib/debug/debug-state.js +0 -40
  123. package/dist/lib/device/aspect-ratio.js +0 -44
  124. package/dist/lib/entities/actor.js +0 -122
  125. package/dist/lib/entities/box.js +0 -68
  126. package/dist/lib/entities/builder.js +0 -79
  127. package/dist/lib/entities/create.js +0 -31
  128. package/dist/lib/entities/delegates/animation.js +0 -58
  129. package/dist/lib/entities/delegates/debug.js +0 -71
  130. package/dist/lib/entities/delegates/loader.js +0 -19
  131. package/dist/lib/entities/destroy.js +0 -15
  132. package/dist/lib/entities/entity-factory.js +0 -24
  133. package/dist/lib/entities/entity.js +0 -121
  134. package/dist/lib/entities/plane.js +0 -81
  135. package/dist/lib/entities/rect.js +0 -160
  136. package/dist/lib/entities/sphere.js +0 -68
  137. package/dist/lib/entities/sprite.js +0 -125
  138. package/dist/lib/entities/text.js +0 -140
  139. package/dist/lib/entities/zone.js +0 -103
  140. package/dist/lib/game/game-canvas.js +0 -57
  141. package/dist/lib/game/game-config.js +0 -78
  142. package/dist/lib/game/game-default.js +0 -23
  143. package/dist/lib/game/game-retro-resolutions.js +0 -80
  144. package/dist/lib/game/game-state.js +0 -17
  145. package/dist/lib/game/game.js +0 -131
  146. package/dist/lib/game/zylem-game.js +0 -140
  147. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  148. package/dist/lib/graphics/material.js +0 -64
  149. package/dist/lib/graphics/mesh.js +0 -14
  150. package/dist/lib/graphics/render-pass.js +0 -56
  151. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  152. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  153. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  154. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  155. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  156. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  157. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  158. package/dist/lib/graphics/zylem-scene.js +0 -75
  159. package/dist/lib/input/gamepad-provider.js +0 -58
  160. package/dist/lib/input/input-manager.js +0 -70
  161. package/dist/lib/input/keyboard-provider.js +0 -120
  162. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  163. package/dist/lib/stage/entity-spawner.js +0 -27
  164. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  165. package/dist/lib/stage/stage-default.js +0 -32
  166. package/dist/lib/stage/stage-factory.js +0 -22
  167. package/dist/lib/stage/stage-manager.js +0 -49
  168. package/dist/lib/stage/stage-state.js +0 -36
  169. package/dist/lib/stage/stage.js +0 -67
  170. package/dist/lib/stage/zylem-stage.js +0 -268
  171. package/dist/lib/systems/transformable.system.js +0 -43
  172. package/dist/node_modules/.pnpm/idb-keyval@6.2.2/node_modules/idb-keyval/dist/index.js +0 -34
  173. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/pack.js +0 -520
  174. package/dist/node_modules/.pnpm/msgpackr@1.11.5/node_modules/msgpackr/unpack.js +0 -672
  175. package/dist/src/api/actions.d.ts +0 -5
  176. package/dist/src/api/actions.d.ts.map +0 -1
  177. package/dist/src/api/behaviors.d.ts +0 -4
  178. package/dist/src/api/behaviors.d.ts.map +0 -1
  179. package/dist/src/api/camera.d.ts +0 -4
  180. package/dist/src/api/camera.d.ts.map +0 -1
  181. package/dist/src/api/core.d.ts +0 -6
  182. package/dist/src/api/core.d.ts.map +0 -1
  183. package/dist/src/api/entities.d.ts +0 -9
  184. package/dist/src/api/entities.d.ts.map +0 -1
  185. package/dist/src/api/main.d.ts +0 -32
  186. package/dist/src/api/main.d.ts.map +0 -1
  187. package/dist/src/api/stage.d.ts +0 -5
  188. package/dist/src/api/stage.d.ts.map +0 -1
  189. package/dist/src/lib/actions/behaviors/actions.d.ts +0 -11
  190. package/dist/src/lib/actions/behaviors/actions.d.ts.map +0 -1
  191. package/dist/src/lib/actions/behaviors/behavior.d.ts +0 -6
  192. package/dist/src/lib/actions/behaviors/behavior.d.ts.map +0 -1
  193. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  194. package/dist/src/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  195. package/dist/src/lib/actions/behaviors/character-controller.d.ts +0 -6
  196. package/dist/src/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  197. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  198. package/dist/src/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  199. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  200. package/dist/src/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  201. package/dist/src/lib/actions/behaviors/debug/debug.d.ts +0 -10
  202. package/dist/src/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  203. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  204. package/dist/src/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  205. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  206. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  207. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  208. package/dist/src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  209. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  210. package/dist/src/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  211. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  212. package/dist/src/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  213. package/dist/src/lib/actions/capabilities/moveable.d.ts +0 -125
  214. package/dist/src/lib/actions/capabilities/moveable.d.ts.map +0 -1
  215. package/dist/src/lib/actions/capabilities/rotatable.d.ts +0 -111
  216. package/dist/src/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  217. package/dist/src/lib/actions/capabilities/transformable.d.ts +0 -7
  218. package/dist/src/lib/actions/capabilities/transformable.d.ts.map +0 -1
  219. package/dist/src/lib/actions/global-change.d.ts +0 -23
  220. package/dist/src/lib/actions/global-change.d.ts.map +0 -1
  221. package/dist/src/lib/camera/camera.d.ts +0 -16
  222. package/dist/src/lib/camera/camera.d.ts.map +0 -1
  223. package/dist/src/lib/camera/fixed-2d.d.ts +0 -32
  224. package/dist/src/lib/camera/fixed-2d.d.ts.map +0 -1
  225. package/dist/src/lib/camera/perspective.d.ts +0 -9
  226. package/dist/src/lib/camera/perspective.d.ts.map +0 -1
  227. package/dist/src/lib/camera/third-person.d.ts +0 -32
  228. package/dist/src/lib/camera/third-person.d.ts.map +0 -1
  229. package/dist/src/lib/camera/zylem-camera.d.ts.map +0 -1
  230. package/dist/src/lib/collision/collision-builder.d.ts +0 -17
  231. package/dist/src/lib/collision/collision-builder.d.ts.map +0 -1
  232. package/dist/src/lib/collision/collision-delegate.d.ts +0 -6
  233. package/dist/src/lib/collision/collision-delegate.d.ts.map +0 -1
  234. package/dist/src/lib/collision/collision-group.d.ts +0 -11
  235. package/dist/src/lib/collision/collision-group.d.ts.map +0 -1
  236. package/dist/src/lib/collision/collision-mask.d.ts +0 -18
  237. package/dist/src/lib/collision/collision-mask.d.ts.map +0 -1
  238. package/dist/src/lib/collision/collision.d.ts +0 -19
  239. package/dist/src/lib/collision/collision.d.ts.map +0 -1
  240. package/dist/src/lib/collision/utils.d.ts +0 -15
  241. package/dist/src/lib/collision/utils.d.ts.map +0 -1
  242. package/dist/src/lib/collision/world.d.ts +0 -23
  243. package/dist/src/lib/collision/world.d.ts.map +0 -1
  244. package/dist/src/lib/core/asset-manager.d.ts +0 -2
  245. package/dist/src/lib/core/asset-manager.d.ts.map +0 -1
  246. package/dist/src/lib/core/base-node-life-cycle.d.ts +0 -54
  247. package/dist/src/lib/core/base-node-life-cycle.d.ts.map +0 -1
  248. package/dist/src/lib/core/base-node.d.ts +0 -36
  249. package/dist/src/lib/core/base-node.d.ts.map +0 -1
  250. package/dist/src/lib/core/blueprints.d.ts +0 -22
  251. package/dist/src/lib/core/blueprints.d.ts.map +0 -1
  252. package/dist/src/lib/core/entity-asset-loader.d.ts +0 -16
  253. package/dist/src/lib/core/entity-asset-loader.d.ts.map +0 -1
  254. package/dist/src/lib/core/errors.d.ts +0 -5
  255. package/dist/src/lib/core/errors.d.ts.map +0 -1
  256. package/dist/src/lib/core/flags.d.ts +0 -3
  257. package/dist/src/lib/core/flags.d.ts.map +0 -1
  258. package/dist/src/lib/core/index.d.ts +0 -5
  259. package/dist/src/lib/core/index.d.ts.map +0 -1
  260. package/dist/src/lib/core/interfaces.d.ts +0 -25
  261. package/dist/src/lib/core/interfaces.d.ts.map +0 -1
  262. package/dist/src/lib/core/lazy-loader.d.ts +0 -80
  263. package/dist/src/lib/core/lazy-loader.d.ts.map +0 -1
  264. package/dist/src/lib/core/lifecycle-base.d.ts +0 -17
  265. package/dist/src/lib/core/lifecycle-base.d.ts.map +0 -1
  266. package/dist/src/lib/core/node-interface.d.ts +0 -12
  267. package/dist/src/lib/core/node-interface.d.ts.map +0 -1
  268. package/dist/src/lib/core/preset-shader.d.ts +0 -8
  269. package/dist/src/lib/core/preset-shader.d.ts.map +0 -1
  270. package/dist/src/lib/core/three-addons/Timer.d.ts +0 -92
  271. package/dist/src/lib/core/three-addons/Timer.d.ts.map +0 -1
  272. package/dist/src/lib/core/utility/nodes.d.ts +0 -13
  273. package/dist/src/lib/core/utility/nodes.d.ts.map +0 -1
  274. package/dist/src/lib/core/utility/strings.d.ts +0 -3
  275. package/dist/src/lib/core/utility/strings.d.ts.map +0 -1
  276. package/dist/src/lib/core/utility/vector.d.ts +0 -8
  277. package/dist/src/lib/core/utility/vector.d.ts.map +0 -1
  278. package/dist/src/lib/core/vector.d.ts +0 -4
  279. package/dist/src/lib/core/vector.d.ts.map +0 -1
  280. package/dist/src/lib/core/vessel.d.ts +0 -13
  281. package/dist/src/lib/core/vessel.d.ts.map +0 -1
  282. package/dist/src/lib/debug/console/console-state.d.ts +0 -20
  283. package/dist/src/lib/debug/console/console-state.d.ts.map +0 -1
  284. package/dist/src/lib/debug/console/console-store.d.ts +0 -6
  285. package/dist/src/lib/debug/console/console-store.d.ts.map +0 -1
  286. package/dist/src/lib/debug/debug-state.d.ts +0 -38
  287. package/dist/src/lib/debug/debug-state.d.ts.map +0 -1
  288. package/dist/src/lib/debug/debug-store.d.ts +0 -15
  289. package/dist/src/lib/debug/debug-store.d.ts.map +0 -1
  290. package/dist/src/lib/debug/state-based-debug-loader.d.ts +0 -8
  291. package/dist/src/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  292. package/dist/src/lib/device/aspect-ratio.d.ts +0 -38
  293. package/dist/src/lib/device/aspect-ratio.d.ts.map +0 -1
  294. package/dist/src/lib/device/desktop.d.ts +0 -2
  295. package/dist/src/lib/device/desktop.d.ts.map +0 -1
  296. package/dist/src/lib/device/mobile.d.ts +0 -2
  297. package/dist/src/lib/device/mobile.d.ts.map +0 -1
  298. package/dist/src/lib/device/tablet.d.ts +0 -2
  299. package/dist/src/lib/device/tablet.d.ts.map +0 -1
  300. package/dist/src/lib/entities/actor.d.ts +0 -44
  301. package/dist/src/lib/entities/actor.d.ts.map +0 -1
  302. package/dist/src/lib/entities/box.d.ts +0 -27
  303. package/dist/src/lib/entities/box.d.ts.map +0 -1
  304. package/dist/src/lib/entities/builder.d.ts +0 -28
  305. package/dist/src/lib/entities/builder.d.ts.map +0 -1
  306. package/dist/src/lib/entities/create.d.ts +0 -15
  307. package/dist/src/lib/entities/create.d.ts.map +0 -1
  308. package/dist/src/lib/entities/delegates/animation.d.ts +0 -33
  309. package/dist/src/lib/entities/delegates/animation.d.ts.map +0 -1
  310. package/dist/src/lib/entities/delegates/debug.d.ts +0 -29
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@@ -1 +0,0 @@
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@@ -1,32 +0,0 @@
1
- import { Scene, Vector2, WebGLRenderer } from 'three';
2
- import { PerspectiveController, ZylemCamera } from './zylem-camera';
3
- /**
4
- * Fixed 2D Camera Controller
5
- * Maintains a static 2D camera view with no automatic following or movement
6
- */
7
- export declare class Fixed2DCamera implements PerspectiveController {
8
- screenResolution: Vector2 | null;
9
- renderer: WebGLRenderer | null;
10
- scene: Scene | null;
11
- cameraRef: ZylemCamera | null;
12
- constructor();
13
- /**
14
- * Setup the fixed 2D camera controller
15
- */
16
- setup(params: {
17
- screenResolution: Vector2;
18
- renderer: WebGLRenderer;
19
- scene: Scene;
20
- camera: ZylemCamera;
21
- }): void;
22
- /**
23
- * Update the fixed 2D camera
24
- * Fixed cameras don't need to update position/rotation automatically
25
- */
26
- update(delta: number): void;
27
- /**
28
- * Handle resize events for 2D camera
29
- */
30
- resize(width: number, height: number): void;
31
- }
32
- //# sourceMappingURL=fixed-2d.d.ts.map
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@@ -1,9 +0,0 @@
1
- export declare const Perspectives: {
2
- readonly FirstPerson: "first-person";
3
- readonly ThirdPerson: "third-person";
4
- readonly Isometric: "isometric";
5
- readonly Flat2D: "flat-2d";
6
- readonly Fixed2D: "fixed-2d";
7
- };
8
- export type PerspectiveType = (typeof Perspectives)[keyof typeof Perspectives];
9
- //# sourceMappingURL=perspective.d.ts.map
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@@ -1,32 +0,0 @@
1
- import { Scene, Vector2, Vector3, WebGLRenderer } from 'three';
2
- import { PerspectiveController, ZylemCamera } from './zylem-camera';
3
- export declare class ThirdPersonCamera implements PerspectiveController {
4
- distance: Vector3;
5
- screenResolution: Vector2 | null;
6
- renderer: WebGLRenderer | null;
7
- scene: Scene | null;
8
- cameraRef: ZylemCamera | null;
9
- constructor();
10
- /**
11
- * Setup the third person camera controller
12
- */
13
- setup(params: {
14
- screenResolution: Vector2;
15
- renderer: WebGLRenderer;
16
- scene: Scene;
17
- camera: ZylemCamera;
18
- }): void;
19
- /**
20
- * Update the third person camera
21
- */
22
- update(delta: number): void;
23
- /**
24
- * Handle resize events
25
- */
26
- resize(width: number, height: number): void;
27
- /**
28
- * Set the distance from the target
29
- */
30
- setDistance(distance: Vector3): void;
31
- }
32
- //# sourceMappingURL=third-person.d.ts.map
@@ -1 +0,0 @@
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@@ -1,17 +0,0 @@
1
- import { ColliderDesc, RigidBodyDesc } from "@dimforge/rapier3d-compat";
2
- import { Vec3 } from "../core/vector";
3
- import { CollisionOptions } from "./collision";
4
- export declare function getOrCreateCollisionGroupId(type: string): number;
5
- export declare function createCollisionFilter(allowedTypes: string[]): number;
6
- export declare class CollisionBuilder {
7
- static: boolean;
8
- sensor: boolean;
9
- gravity: Vec3;
10
- build(options: Partial<CollisionOptions>): [RigidBodyDesc, ColliderDesc];
11
- withCollision(collisionOptions: Partial<CollisionOptions>): this;
12
- collider(options: CollisionOptions): ColliderDesc;
13
- bodyDesc({ isDynamicBody }: {
14
- isDynamicBody?: boolean | undefined;
15
- }): RigidBodyDesc;
16
- }
17
- //# sourceMappingURL=collision-builder.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collision-builder.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/collision-builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAwB,YAAY,EAAE,aAAa,EAA0B,MAAM,2BAA2B,CAAC;AACtH,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAK/C,wBAAgB,2BAA2B,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAOhE;AAED,wBAAgB,qBAAqB,CAAC,YAAY,EAAE,MAAM,EAAE,GAAG,MAAM,CAOpE;AAED,qBAAa,gBAAgB;IAC5B,MAAM,EAAE,OAAO,CAAS;IACxB,MAAM,EAAE,OAAO,CAAS;IACxB,OAAO,EAAE,IAAI,CAAwB;IAErC,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,CAAC,aAAa,EAAE,YAAY,CAAC;IAmBxE,aAAa,CAAC,gBAAgB,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,IAAI;IAMhE,QAAQ,CAAC,OAAO,EAAE,gBAAgB,GAAG,YAAY;IAOjD,QAAQ,CAAC,EAAE,aAAoB,EAAE;;KAAA,GAAG,aAAa;CASjD"}
@@ -1,6 +0,0 @@
1
- export declare function isCollisionHandlerDelegate(obj: any): obj is CollisionHandlerDelegate;
2
- export interface CollisionHandlerDelegate {
3
- handlePostCollision(params: any): boolean;
4
- handleIntersectionEvent(params: any): void;
5
- }
6
- //# sourceMappingURL=collision-delegate.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collision-delegate.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/collision-delegate.ts"],"names":[],"mappings":"AACA,wBAAgB,0BAA0B,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,wBAAwB,CAEpF;AAED,MAAM,WAAW,wBAAwB;IACxC,mBAAmB,CAAC,MAAM,EAAE,GAAG,GAAG,OAAO,CAAC;IAC1C,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAAC;CAC3C"}
@@ -1,11 +0,0 @@
1
- import { GameEntity } from '../entities/entity';
2
- /**
3
- * Configure an entity's collision groups to only collide with the specified types.
4
- * This uses Rapier's built-in collision group system for efficient filtering.
5
- *
6
- * @param entity - The entity to configure collision groups for
7
- * @param allowedTypes - Array of collision types this entity should collide with
8
- * @returns The entity for method chaining
9
- */
10
- export declare function collisionGroup<T extends GameEntity<any>>(entity: T, allowedTypes: string[]): T;
11
- //# sourceMappingURL=collision-group.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collision-group.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/collision-group.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,UAAU,CAAC,GAAG,CAAC,EACvD,MAAM,EAAE,CAAC,EACT,YAAY,EAAE,MAAM,EAAE,GACpB,CAAC,CAiBH"}
@@ -1,18 +0,0 @@
1
- import type { GameEntity } from "../entities/entity";
2
- /**
3
- * A branded bitmask representing a set of collision types.
4
- * Construct with {@link buildCollisionMask}.
5
- */
6
- export type CollisionMask = number & {
7
- readonly __brand: "CollisionMask";
8
- };
9
- /**
10
- * Builds a bitmask from one or more collision type names.
11
- * The type names should match the values set on `GameEntity.collisionType`.
12
- */
13
- export declare function buildCollisionMask(...types: string[]): CollisionMask;
14
- /**
15
- * Tests whether the given entity's collision type is included in the mask.
16
- */
17
- export declare function entityMatchesMask(entity: GameEntity<any>, mask: CollisionMask): boolean;
18
- //# sourceMappingURL=collision-mask.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collision-mask.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/collision-mask.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAErD;;;GAGG;AACH,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG;IAAE,QAAQ,CAAC,OAAO,EAAE,eAAe,CAAA;CAAE,CAAC;AAE3E;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,KAAK,EAAE,MAAM,EAAE,GAAG,aAAa,CAEpE;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE,IAAI,EAAE,aAAa,GAAG,OAAO,CAIvF"}
@@ -1,19 +0,0 @@
1
- import { RigidBodyDesc } from '@dimforge/rapier3d-compat';
2
- import { Vector3 } from 'three';
3
- export declare class BaseCollision {
4
- static: boolean;
5
- isSensor: boolean;
6
- bodyDescription: RigidBodyDesc;
7
- constructor({ isDynamicBody }: {
8
- isDynamicBody?: boolean | undefined;
9
- });
10
- }
11
- export interface CollisionOptions {
12
- static?: boolean;
13
- sensor?: boolean;
14
- size?: Vector3;
15
- position?: Vector3;
16
- collisionType?: string;
17
- collisionFilter?: string[];
18
- }
19
- //# sourceMappingURL=collision.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collision.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAiB,MAAM,2BAA2B,CAAC;AAEzE,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAEhC,qBAAa,aAAa;IACzB,MAAM,EAAE,OAAO,CAAS;IACxB,QAAQ,EAAE,OAAO,CAAS;IAC1B,eAAe,EAAE,aAAa,CAAC;gBAEnB,EAAE,aAAoB,EAAE;;KAAA;CAQpC;AAaD,MAAM,WAAW,gBAAgB;IAChC,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,eAAe,CAAC,EAAE,MAAM,EAAE,CAAC;CAC3B"}
@@ -1,15 +0,0 @@
1
- import type { GameEntity } from "../entities/entity";
2
- import type { CollisionMask } from "./collision-mask";
3
- export type NameSelector = string | string[] | RegExp;
4
- export type CollisionSelector = {
5
- name: NameSelector;
6
- } | {
7
- mask: CollisionMask | RegExp;
8
- } | {
9
- test: (other: GameEntity<any>) => boolean;
10
- };
11
- /**
12
- * Returns true if the `other` entity matches the provided selector.
13
- */
14
- export declare function matchesCollisionSelector(other: GameEntity<any>, selector?: CollisionSelector): boolean;
15
- //# sourceMappingURL=utils.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"utils.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/utils.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AACrD,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAGtD,MAAM,MAAM,YAAY,GAAG,MAAM,GAAG,MAAM,EAAE,GAAG,MAAM,CAAC;AAEtD,MAAM,MAAM,iBAAiB,GAC1B;IAAE,IAAI,EAAE,YAAY,CAAA;CAAE,GACtB;IAAE,IAAI,EAAE,aAAa,GAAG,MAAM,CAAA;CAAE,GAChC;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,UAAU,CAAC,GAAG,CAAC,KAAK,OAAO,CAAA;CAAE,CAAC;AAEjD;;GAEG;AACH,wBAAgB,wBAAwB,CAAC,KAAK,EAAE,UAAU,CAAC,GAAG,CAAC,EAAE,QAAQ,CAAC,EAAE,iBAAiB,GAAG,OAAO,CA0BtG"}
@@ -1,23 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import RAPIER, { World } from '@dimforge/rapier3d-compat';
3
- import { Entity } from '../interfaces/entity';
4
- import { UpdateContext } from '../core/base-node-life-cycle';
5
- import { GameEntity } from '../entities/entity';
6
- export declare class ZylemWorld implements Entity<ZylemWorld> {
7
- type: string;
8
- world: World;
9
- collisionMap: Map<string, GameEntity<any>>;
10
- collisionBehaviorMap: Map<string, GameEntity<any>>;
11
- _removalMap: Map<string, GameEntity<any>>;
12
- static loadPhysics(gravity: Vector3): Promise<RAPIER.World>;
13
- constructor(world: World);
14
- addEntity(entity: any): void;
15
- setForRemoval(entity: any): void;
16
- destroyEntity(entity: GameEntity<any>): void;
17
- setup(): void;
18
- update(params: UpdateContext<any>): void;
19
- updatePostCollisionBehaviors(delta: number): void;
20
- updateColliders(delta: number): void;
21
- destroy(): void;
22
- }
23
- //# sourceMappingURL=world.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../../src/lib/collision/world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,2BAA2B,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAG7D,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,qBAAa,UAAW,YAAW,MAAM,CAAC,UAAU,CAAC;IACpD,IAAI,SAAW;IACf,KAAK,EAAE,KAAK,CAAC;IACb,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAa;IACvD,oBAAoB,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAa;IAC/D,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAa;WAEzC,WAAW,CAAC,OAAO,EAAE,OAAO;gBAM7B,KAAK,EAAE,KAAK;IAIxB,SAAS,CAAC,MAAM,EAAE,GAAG;IAwBrB,aAAa,CAAC,MAAM,EAAE,GAAG;IAMzB,aAAa,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAWrC,KAAK;IAEL,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC,GAAG,CAAC;IAUjC,4BAA4B,CAAC,KAAK,EAAE,MAAM;IAc1C,eAAe,CAAC,KAAK,EAAE,MAAM;IAwC7B,OAAO;CAaP"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=asset-manager.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"asset-manager.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/asset-manager.ts"],"names":[],"mappings":""}
@@ -1,54 +0,0 @@
1
- import { Inputs } from '../input/input';
2
- import { IGame, IStage, ICamera } from './interfaces';
3
- type GlobalRecord = Record<string, unknown>;
4
- /** Setup */
5
- export interface SetupContext<T, TGlobals extends GlobalRecord = any> {
6
- me: T;
7
- globals: TGlobals;
8
- inputs?: Inputs;
9
- camera?: ICamera;
10
- stage?: IStage;
11
- game?: IGame<TGlobals>;
12
- }
13
- export interface SetupFunction<T, TGlobals extends GlobalRecord = any> {
14
- (context: SetupContext<T, TGlobals>): void;
15
- }
16
- /** Loaded */
17
- export interface LoadedContext<T, TGlobals extends GlobalRecord = any> {
18
- me: T;
19
- globals: TGlobals;
20
- }
21
- export interface LoadedFunction<T, TGlobals extends GlobalRecord = any> {
22
- (context: LoadedContext<T, TGlobals>): void;
23
- }
24
- /** Update */
25
- export type UpdateContext<T, TGlobals extends GlobalRecord = any> = {
26
- me: T;
27
- delta: number;
28
- inputs: Inputs;
29
- globals: TGlobals;
30
- camera: ICamera;
31
- stage?: IStage;
32
- game?: IGame<TGlobals>;
33
- };
34
- export interface UpdateFunction<T, TGlobals extends GlobalRecord = any> {
35
- (context: UpdateContext<T, TGlobals>): void;
36
- }
37
- /** Destroy */
38
- export interface DestroyContext<T, TGlobals extends GlobalRecord = any> {
39
- me: T;
40
- globals: TGlobals;
41
- }
42
- export interface DestroyFunction<T, TGlobals extends GlobalRecord = any> {
43
- (context: DestroyContext<T, TGlobals>): void;
44
- }
45
- /** Cleanup */
46
- export interface CleanupContext<T, TGlobals extends GlobalRecord = any> {
47
- me: T;
48
- globals: TGlobals;
49
- }
50
- export interface CleanupFunction<T, TGlobals extends GlobalRecord = any> {
51
- (context: CleanupContext<T, TGlobals>): void;
52
- }
53
- export {};
54
- //# sourceMappingURL=base-node-life-cycle.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"base-node-life-cycle.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/base-node-life-cycle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AACxC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEtD,KAAK,YAAY,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;AAE5C,YAAY;AACZ,MAAM,WAAW,YAAY,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACnE,EAAE,EAAE,CAAC,CAAC;IACN,OAAO,EAAE,QAAQ,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;CACvB;AAED,MAAM,WAAW,aAAa,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACpE,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC;CAC3C;AAED,aAAa;AACb,MAAM,WAAW,aAAa,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACpE,EAAE,EAAE,CAAC,CAAC;IACN,OAAO,EAAE,QAAQ,CAAC;CAClB;AAED,MAAM,WAAW,cAAc,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACrE,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC;CAC5C;AAED,aAAa;AACb,MAAM,MAAM,aAAa,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG,IAAI;IACnE,EAAE,EAAE,CAAC,CAAC;IACN,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,QAAQ,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,KAAK,CAAC,QAAQ,CAAC,CAAC;CACvB,CAAC;AAEF,MAAM,WAAW,cAAc,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACrE,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC;CAC5C;AAED,cAAc;AACd,MAAM,WAAW,cAAc,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACrE,EAAE,EAAE,CAAC,CAAC;IACN,OAAO,EAAE,QAAQ,CAAC;CAClB;AAED,MAAM,WAAW,eAAe,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACtE,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED,cAAc;AACd,MAAM,WAAW,cAAc,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACrE,EAAE,EAAE,CAAC,CAAC;IACN,OAAO,EAAE,QAAQ,CAAC;CAClB;AAED,MAAM,WAAW,eAAe,CAAC,CAAC,EAAE,QAAQ,SAAS,YAAY,GAAG,GAAG;IACtE,CAAC,OAAO,EAAE,cAAc,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,IAAI,CAAC;CAC7C"}
@@ -1,36 +0,0 @@
1
- import { CleanupContext, CleanupFunction, DestroyContext, DestroyFunction, LoadedContext, LoadedFunction, SetupContext, SetupFunction, UpdateContext, UpdateFunction } from "./base-node-life-cycle";
2
- import { NodeInterface } from "./node-interface";
3
- export type BaseNodeOptions<T = any> = BaseNode | Partial<T>;
4
- export declare abstract class BaseNode<Options = any, T = any> implements NodeInterface {
5
- protected parent: NodeInterface | null;
6
- protected children: NodeInterface[];
7
- options: Options;
8
- eid: number;
9
- uuid: string;
10
- name: string;
11
- markedForRemoval: boolean;
12
- setup: SetupFunction<this>;
13
- loaded: LoadedFunction<this>;
14
- update: UpdateFunction<this>;
15
- destroy: DestroyFunction<this>;
16
- cleanup: CleanupFunction<this>;
17
- constructor(args?: BaseNodeOptions[]);
18
- setParent(parent: NodeInterface | null): void;
19
- getParent(): NodeInterface | null;
20
- add(baseNode: NodeInterface): void;
21
- remove(baseNode: NodeInterface): void;
22
- getChildren(): NodeInterface[];
23
- isComposite(): boolean;
24
- abstract create(): T;
25
- protected abstract _setup(params: SetupContext<this>): void;
26
- protected abstract _loaded(params: LoadedContext<this>): Promise<void>;
27
- protected abstract _update(params: UpdateContext<this>): void;
28
- protected abstract _destroy(params: DestroyContext<this>): void;
29
- protected abstract _cleanup(params: CleanupContext<this>): Promise<void>;
30
- nodeSetup(params: SetupContext<this>): void;
31
- nodeUpdate(params: UpdateContext<this>): void;
32
- nodeDestroy(params: DestroyContext<this>): void;
33
- getOptions(): Options;
34
- setOptions(options: Partial<Options>): void;
35
- }
36
- //# sourceMappingURL=base-node.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"base-node.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/base-node.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,cAAc,EACd,eAAe,EACf,cAAc,EACd,eAAe,EACf,aAAa,EACb,cAAc,EACd,YAAY,EACZ,aAAa,EACb,aAAa,EACb,cAAc,EACd,MAAM,wBAAwB,CAAC;AAGhC,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAEjD,MAAM,MAAM,eAAe,CAAC,CAAC,GAAG,GAAG,IAAI,QAAQ,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;AAE7D,8BAAsB,QAAQ,CAAC,OAAO,GAAG,GAAG,EAAE,CAAC,GAAG,GAAG,CAAE,YAAW,aAAa;IAC9E,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,IAAI,CAAQ;IAC9C,SAAS,CAAC,QAAQ,EAAE,aAAa,EAAE,CAAM;IAClC,OAAO,EAAE,OAAO,CAAC;IACjB,GAAG,EAAE,MAAM,CAAK;IAChB,IAAI,EAAE,MAAM,CAAM;IAClB,IAAI,EAAE,MAAM,CAAM;IAClB,gBAAgB,EAAE,OAAO,CAAS;IAEzC,KAAK,EAAE,aAAa,CAAC,IAAI,CAAC,CAAa;IACvC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,CAAa;IACzC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,CAAa;IACzC,OAAO,EAAE,eAAe,CAAC,IAAI,CAAC,CAAa;IAC3C,OAAO,EAAE,eAAe,CAAC,IAAI,CAAC,CAAa;gBAE/B,IAAI,GAAE,eAAe,EAAO;IAQjC,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,IAAI,GAAG,IAAI;IAI7C,SAAS,IAAI,aAAa,GAAG,IAAI;IAIjC,GAAG,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAKlC,MAAM,CAAC,QAAQ,EAAE,aAAa,GAAG,IAAI;IAQrC,WAAW,IAAI,aAAa,EAAE;IAI9B,WAAW,IAAI,OAAO;aAIb,MAAM,IAAI,CAAC;IAE3B,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC,IAAI,CAAC,GAAG,IAAI;IAE3D,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,aAAa,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAEtE,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,EAAE,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI;IAE7D,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,GAAG,IAAI;IAE/D,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IAEjE,SAAS,CAAC,MAAM,EAAE,YAAY,CAAC,IAAI,CAAC;IAYpC,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,IAAI,CAAC,GAAG,IAAI;IAa7C,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,IAAI,CAAC,GAAG,IAAI;IAW/C,UAAU,IAAI,OAAO;IAIrB,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,GAAG,IAAI;CAGlD"}
@@ -1,22 +0,0 @@
1
- import { Static } from '@sinclair/typebox';
2
- export declare const Vector2Schema: import("@sinclair/typebox").TTuple<[import("@sinclair/typebox").TNumber, import("@sinclair/typebox").TNumber]>;
3
- export declare const EntitySchema: import("@sinclair/typebox").TObject<{
4
- id: import("@sinclair/typebox").TString;
5
- type: import("@sinclair/typebox").TString;
6
- position: import("@sinclair/typebox").TOptional<import("@sinclair/typebox").TTuple<[import("@sinclair/typebox").TNumber, import("@sinclair/typebox").TNumber]>>;
7
- data: import("@sinclair/typebox").TOptional<import("@sinclair/typebox").TRecord<import("@sinclair/typebox").TString, import("@sinclair/typebox").TAny>>;
8
- }>;
9
- export declare const StageSchema: import("@sinclair/typebox").TObject<{
10
- id: import("@sinclair/typebox").TString;
11
- name: import("@sinclair/typebox").TOptional<import("@sinclair/typebox").TString>;
12
- entities: import("@sinclair/typebox").TArray<import("@sinclair/typebox").TObject<{
13
- id: import("@sinclair/typebox").TString;
14
- type: import("@sinclair/typebox").TString;
15
- position: import("@sinclair/typebox").TOptional<import("@sinclair/typebox").TTuple<[import("@sinclair/typebox").TNumber, import("@sinclair/typebox").TNumber]>>;
16
- data: import("@sinclair/typebox").TOptional<import("@sinclair/typebox").TRecord<import("@sinclair/typebox").TString, import("@sinclair/typebox").TAny>>;
17
- }>>;
18
- assets: import("@sinclair/typebox").TOptional<import("@sinclair/typebox").TArray<import("@sinclair/typebox").TString>>;
19
- }>;
20
- export type EntityBlueprint = Static<typeof EntitySchema>;
21
- export type StageBlueprint = Static<typeof StageSchema>;
22
- //# sourceMappingURL=blueprints.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"blueprints.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/blueprints.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAEjD,eAAO,MAAM,aAAa,gHAA6C,CAAC;AAExE,eAAO,MAAM,YAAY;;;;;EAKvB,CAAC;AAEH,eAAO,MAAM,WAAW;;;;;;;;;;EAKtB,CAAC;AAEH,MAAM,MAAM,eAAe,GAAG,MAAM,CAAC,OAAO,YAAY,CAAC,CAAC;AAC1D,MAAM,MAAM,cAAc,GAAG,MAAM,CAAC,OAAO,WAAW,CAAC,CAAC"}
@@ -1,16 +0,0 @@
1
- import { AnimationClip, Object3D } from 'three';
2
- import { GLTF } from 'three/addons/loaders/GLTFLoader.js';
3
- export interface AssetLoaderResult {
4
- object?: Object3D;
5
- animation?: AnimationClip;
6
- gltf?: GLTF;
7
- }
8
- export interface IAssetLoader {
9
- load(file: string): Promise<AssetLoaderResult>;
10
- isSupported(file: string): boolean;
11
- }
12
- export declare class EntityAssetLoader {
13
- private loaders;
14
- loadFile(file: string): Promise<AssetLoaderResult>;
15
- }
16
- //# sourceMappingURL=entity-asset-loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity-asset-loader.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/entity-asset-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAc,MAAM,oCAAoC,CAAC;AAOtE,MAAM,WAAW,iBAAiB;IACjC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,IAAI,CAAC,EAAE,IAAI,CAAC;CACZ;AAED,MAAM,WAAW,YAAY;IAC5B,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAC/C,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;CACnC;AAmDD,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,OAAO,CAGb;IAEI,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC;CASxD"}
@@ -1,5 +0,0 @@
1
- export declare class EntityErrors {
2
- errorEntityBody(): string;
3
- errorIncompatibleFileType(extension?: string): string;
4
- }
5
- //# sourceMappingURL=errors.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"errors.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/errors.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAY;IAExB,eAAe,IAAI,MAAM;IAMzB,yBAAyB,CAAC,SAAS,GAAE,MAAkB,GAAG,MAAM;CAKhE"}
@@ -1,3 +0,0 @@
1
- /** Vite build flags */
2
- export declare const DEBUG_FLAG: boolean;
3
- //# sourceMappingURL=flags.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"flags.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/flags.ts"],"names":[],"mappings":"AAAA,uBAAuB;AACvB,eAAO,MAAM,UAAU,SAA6C,CAAC"}
@@ -1,5 +0,0 @@
1
- export * from '../game/zylem-game';
2
- export * from '../stage/zylem-stage';
3
- export * from './vessel';
4
- export * from '../types';
5
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/index.ts"],"names":[],"mappings":"AACA,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,UAAU,CAAC;AAGzB,cAAc,UAAU,CAAC"}
@@ -1,25 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { UpdateFunction, SetupFunction, DestroyFunction } from './base-node-life-cycle';
3
- export interface IGame<TGlobals extends Record<string, unknown> = any> {
4
- start: () => Promise<this>;
5
- nextStage: () => Promise<void>;
6
- previousStage: () => Promise<void>;
7
- reset: () => Promise<void>;
8
- pause: () => Promise<void>;
9
- resume: () => Promise<void>;
10
- loadStageFromId: (stageId: string) => Promise<void>;
11
- end: () => Promise<void>;
12
- goToStage: () => void;
13
- getGlobal: <K extends keyof TGlobals>(key: K) => TGlobals[K];
14
- setGlobal: <K extends keyof TGlobals>(key: K, value: TGlobals[K]) => void;
15
- }
16
- export interface IStage {
17
- onUpdate: (callback: UpdateFunction<IStage>) => void;
18
- onSetup: (callback: SetupFunction<IStage>) => void;
19
- onDestroy: (callback: DestroyFunction<IStage>) => void;
20
- }
21
- export interface ICamera {
22
- move: (position: Vector3) => void;
23
- rotate: (pitch: number, yaw: number, roll: number) => void;
24
- }
25
- //# sourceMappingURL=interfaces.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"interfaces.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/interfaces.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAExF,MAAM,WAAW,KAAK,CAAC,QAAQ,SAAS,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,GAAG;IACjE,KAAK,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IAC3B,SAAS,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/B,aAAa,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,KAAK,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IAC3B,KAAK,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IAC3B,MAAM,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IAC5B,eAAe,EAAE,CAAC,OAAO,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;IAGpD,GAAG,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IACzB,SAAS,EAAE,MAAM,IAAI,CAAC;IAGtB,SAAS,EAAE,CAAC,CAAC,SAAS,MAAM,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC7D,SAAS,EAAE,CAAC,CAAC,SAAS,MAAM,QAAQ,EAAE,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC;CAC7E;AAED,MAAM,WAAW,MAAM;IACnB,QAAQ,EAAE,CAAC,QAAQ,EAAE,cAAc,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC;IACrD,OAAO,EAAE,CAAC,QAAQ,EAAE,aAAa,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC;IACnD,SAAS,EAAE,CAAC,QAAQ,EAAE,eAAe,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC;CAC1D;AAED,MAAM,WAAW,OAAO;IACpB,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,IAAI,CAAC;IAClC,MAAM,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9D"}
@@ -1,80 +0,0 @@
1
- /**
2
- * Lazy loading utilities for Zylem components
3
- * Use these functions to load parts of the library only when needed
4
- *
5
- * Loading order follows dependency hierarchy:
6
- * 1. Foundation (core utilities, types)
7
- * 2. State, Input, Graphics, Physics (parallel)
8
- * 3. Camera (depends on graphics)
9
- * 4. Entities (depends on foundation, graphics, physics)
10
- * 5. Behaviors (depends on entities)
11
- * 6. Core game systems (depends on most others)
12
- * 7. Stage (depends on everything)
13
- */
14
- export declare const loadFoundation: () => Promise<{
15
- baseNode: typeof import("./base-node");
16
- lifeCycle: typeof import("./base-node-life-cycle");
17
- utility: typeof import("./utility/vector");
18
- vector: typeof import("./vector");
19
- }>;
20
- export declare const loadState: () => Promise<typeof import("../game/game-state")>;
21
- export declare const loadInput: () => Promise<typeof import("../input/input-manager")>;
22
- export declare const loadGraphics: () => Promise<{
23
- material: typeof import("../graphics/material");
24
- mesh: typeof import("../graphics/mesh");
25
- }>;
26
- export declare const loadPhysics: () => Promise<{
27
- collision: typeof import("../collision/collision");
28
- collisionBuilder: typeof import("../collision/collision-builder");
29
- }>;
30
- export declare const loadCamera: () => Promise<{
31
- camera: typeof import("../camera/camera");
32
- perspectives: typeof import("../camera/perspective");
33
- }>;
34
- export declare const loadAllEntities: () => Promise<typeof import("../entities/entity")>;
35
- export declare const loadEntity: (entityType: "box" | "sphere" | "sprite" | "plane" | "zone" | "actor") => Promise<typeof import("../entities/box") | typeof import("../entities/sphere") | typeof import("../entities/sprite") | typeof import("../entities/plane") | typeof import("../entities/zone") | typeof import("../entities/actor")>;
36
- export declare const loadBehaviors: () => Promise<typeof import("../actions/behaviors/actions")>;
37
- export declare const loadGameCore: () => Promise<{
38
- game: typeof import("../game/game");
39
- vessel: typeof import("./vessel");
40
- }>;
41
- export declare const loadStage: () => Promise<{
42
- stage: typeof import("../stage/stage");
43
- world: typeof import("../collision/world");
44
- scene: typeof import("../graphics/zylem-scene");
45
- }>;
46
- export declare const loadDebugTools: () => Promise<typeof import("../ui/Debug")>;
47
- export declare const loadFullGame: () => Promise<{
48
- foundation: {
49
- baseNode: typeof import("./base-node");
50
- lifeCycle: typeof import("./base-node-life-cycle");
51
- utility: typeof import("./utility/vector");
52
- vector: typeof import("./vector");
53
- };
54
- state: typeof import("../game/game-state");
55
- input: typeof import("../input/input-manager");
56
- graphics: {
57
- material: typeof import("../graphics/material");
58
- mesh: typeof import("../graphics/mesh");
59
- };
60
- physics: {
61
- collision: typeof import("../collision/collision");
62
- collisionBuilder: typeof import("../collision/collision-builder");
63
- };
64
- camera: {
65
- camera: typeof import("../camera/camera");
66
- perspectives: typeof import("../camera/perspective");
67
- };
68
- entities: typeof import("../entities/entity");
69
- behaviors: typeof import("../actions/behaviors/actions");
70
- gameCore: {
71
- game: typeof import("../game/game");
72
- vessel: typeof import("./vessel");
73
- };
74
- stage: {
75
- stage: typeof import("../stage/stage");
76
- world: typeof import("../collision/world");
77
- scene: typeof import("../graphics/zylem-scene");
78
- };
79
- }>;
80
- //# sourceMappingURL=lazy-loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"lazy-loader.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/lazy-loader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAGH,eAAO,MAAM,cAAc;;;;;EAQ1B,CAAC;AAGF,eAAO,MAAM,SAAS,oDAGrB,CAAC;AAEF,eAAO,MAAM,SAAS,wDAGrB,CAAC;AAEF,eAAO,MAAM,YAAY;;;EAMxB,CAAC;AAEF,eAAO,MAAM,WAAW;;;EAMvB,CAAC;AAGF,eAAO,MAAM,UAAU;;;EAMtB,CAAC;AAGF,eAAO,MAAM,eAAe,oDAG3B,CAAC;AAEF,eAAO,MAAM,UAAU,GAAU,YAAY,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,wOAiBpG,CAAC;AAGF,eAAO,MAAM,aAAa,8DAGzB,CAAC;AAGF,eAAO,MAAM,YAAY;;;EAMxB,CAAC;AAGF,eAAO,MAAM,SAAS;;;;EAOrB,CAAC;AAEF,eAAO,MAAM,cAAc,6CAG1B,CAAC;AAEF,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAoBxB,CAAC"}
@@ -1,17 +0,0 @@
1
- import { DestroyContext, DestroyFunction, SetupContext, SetupFunction, UpdateContext, UpdateFunction } from './base-node-life-cycle';
2
- /**
3
- * Provides BaseNode-like lifecycle without ECS/children. Consumers implement
4
- * the protected hooks and may assign public setup/update/destroy callbacks.
5
- */
6
- export declare abstract class LifeCycleBase<TSelf> {
7
- update: UpdateFunction<TSelf>;
8
- setup: SetupFunction<TSelf>;
9
- destroy: DestroyFunction<TSelf>;
10
- protected abstract _setup(context: SetupContext<TSelf>): void;
11
- protected abstract _update(context: UpdateContext<TSelf>): void;
12
- protected abstract _destroy(context: DestroyContext<TSelf>): void;
13
- nodeSetup(context: SetupContext<TSelf>): void;
14
- nodeUpdate(context: UpdateContext<TSelf>): void;
15
- nodeDestroy(context: DestroyContext<TSelf>): void;
16
- }
17
- //# sourceMappingURL=lifecycle-base.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"lifecycle-base.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/lifecycle-base.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAErI;;;GAGG;AACH,8BAAsB,aAAa,CAAC,KAAK;IACxC,MAAM,EAAE,cAAc,CAAC,KAAK,CAAC,CAAa;IAC1C,KAAK,EAAE,aAAa,CAAC,KAAK,CAAC,CAAa;IACxC,OAAO,EAAE,eAAe,CAAC,KAAK,CAAC,CAAa;IAE5C,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC,GAAG,IAAI;IAC7D,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,KAAK,CAAC,GAAG,IAAI;IAC/D,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI;IAEjE,SAAS,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC;IAStC,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC,KAAK,CAAC;IASxC,WAAW,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,CAAC;CAQ1C"}
@@ -1,12 +0,0 @@
1
- import { SetupContext, UpdateContext, DestroyContext } from "./base-node-life-cycle";
2
- export interface NodeInterface {
3
- uuid: string;
4
- name: string;
5
- markedForRemoval: boolean;
6
- nodeSetup(params: SetupContext<any>): void;
7
- nodeUpdate(params: UpdateContext<any>): void;
8
- nodeDestroy(params: DestroyContext<any>): void;
9
- setParent(parent: NodeInterface | null): void;
10
- getParent(): NodeInterface | null;
11
- }
12
- //# sourceMappingURL=node-interface.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"node-interface.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/node-interface.ts"],"names":[],"mappings":"AAAA,OAAO,EACH,YAAY,EACZ,aAAa,EACb,cAAc,EACjB,MAAM,wBAAwB,CAAC;AAEhC,MAAM,WAAW,aAAa;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;IAE1B,SAAS,CAAC,MAAM,EAAE,YAAY,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC3C,UAAU,CAAC,MAAM,EAAE,aAAa,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAC7C,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC;IAE/C,SAAS,CAAC,MAAM,EAAE,aAAa,GAAG,IAAI,GAAG,IAAI,CAAC;IAC9C,SAAS,IAAI,aAAa,GAAG,IAAI,CAAC;CACrC"}
@@ -1,8 +0,0 @@
1
- export type ZylemShaderObject = {
2
- fragment: string;
3
- vertex: string;
4
- };
5
- export type ZylemShaderType = 'standard' | 'fire' | 'star' | 'debug';
6
- declare const shaderMap: Map<ZylemShaderType, ZylemShaderObject>;
7
- export default shaderMap;
8
- //# sourceMappingURL=preset-shader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"preset-shader.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/preset-shader.ts"],"names":[],"mappings":"AAUA,MAAM,MAAM,iBAAiB,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AAsBrE,MAAM,MAAM,eAAe,GAAG,UAAU,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAErE,QAAA,MAAM,SAAS,EAAE,GAAG,CAAC,eAAe,EAAE,iBAAiB,CAAa,CAAC;AAMrE,eAAe,SAAS,CAAC"}