@zylem/behaviors 0.8.9 → 0.8.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/acrobatics-2d.d.ts +25 -0
- package/dist/acrobatics-2d.js +37 -0
- package/dist/action-rpg.d.ts +21 -0
- package/dist/action-rpg.js +39 -0
- package/dist/adventure-tools.d.ts +22 -0
- package/dist/adventure-tools.js +39 -0
- package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
- package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
- package/dist/catalog.d.ts +2143 -0
- package/dist/catalog.js +9 -0
- package/dist/chunk-2BE5BW7D.js +130 -0
- package/dist/{chunk-CTSYM56P.js → chunk-2QCCLHJC.js} +10 -6
- package/dist/chunk-2UGT4MIF.js +94 -0
- package/dist/chunk-3J3ISPFQ.js +99 -0
- package/dist/chunk-3LBGEWT6.js +124 -0
- package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
- package/dist/chunk-3T44EDXU.js +114 -0
- package/dist/chunk-5AJJ44QK.js +129 -0
- package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
- package/dist/chunk-5VJIP535.js +71 -0
- package/dist/chunk-6DTIJB7B.js +166 -0
- package/dist/chunk-73MHJY6R.js +78 -0
- package/dist/chunk-73YASAYS.js +137 -0
- package/dist/{chunk-LLDLVVG4.js → chunk-7HGDADLB.js} +25 -9
- package/dist/chunk-7IOQEXYR.js +92 -0
- package/dist/{chunk-OU2SW4U5.js → chunk-APAM55J3.js} +10 -6
- package/dist/chunk-BLTBZJPG.js +126 -0
- package/dist/chunk-BN6QZDR5.js +90 -0
- package/dist/chunk-BR33KT4Z.js +3186 -0
- package/dist/chunk-C5AYL42A.js +138 -0
- package/dist/{chunk-OBF6BIA2.js → chunk-CBQSC6W3.js} +2 -2
- package/dist/chunk-DDLZLJ7W.js +8 -0
- package/dist/chunk-DRIXFB4C.js +132 -0
- package/dist/{chunk-7CE6OHLW.js → chunk-DTLUKSX2.js} +6 -2
- package/dist/{chunk-TK3AXXXI.js → chunk-EMEA45JQ.js} +10 -6
- package/dist/chunk-EQFLPRF7.js +130 -0
- package/dist/{chunk-M25QJBDN.js → chunk-GNRMH7D3.js} +18 -6
- package/dist/chunk-GYEKT5AY.js +102 -0
- package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
- package/dist/{chunk-WHKPWIQO.js → chunk-HMVEQB2T.js} +1 -0
- package/dist/chunk-HQ2UFI3S.js +116 -0
- package/dist/chunk-I52PC5IU.js +128 -0
- package/dist/{chunk-CB3C7CRD.js → chunk-IAIJG2PB.js} +10 -6
- package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
- package/dist/{chunk-7GGR26YA.js → chunk-IRNU4JGV.js} +10 -6
- package/dist/chunk-IRPBFVAK.js +141 -0
- package/dist/chunk-JFBR4FNX.js +140 -0
- package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
- package/dist/chunk-LMMF7KXF.js +178 -0
- package/dist/chunk-LWGJ3QQZ.js +107 -0
- package/dist/chunk-MPNGQLHZ.js +132 -0
- package/dist/chunk-OH5LJAEJ.js +135 -0
- package/dist/{chunk-57GLKGEX.js → chunk-P6TMZSWF.js} +32 -7
- package/dist/chunk-PDHHOVVQ.js +126 -0
- package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
- package/dist/chunk-S44ZHYE6.js +1912 -0
- package/dist/chunk-SFMJNAW3.js +128 -0
- package/dist/{chunk-E2MOFIDH.js → chunk-SKKVOH6D.js} +13 -7
- package/dist/{chunk-RR3XNDKG.js → chunk-T2LAQQDS.js} +1 -1
- package/dist/chunk-TSYXRRS4.js +125 -0
- package/dist/chunk-TZHO6P22.js +150 -0
- package/dist/chunk-V26L6MY6.js +127 -0
- package/dist/chunk-V4M46BF6.js +105 -0
- package/dist/chunk-VSFWETXS.js +127 -0
- package/dist/chunk-VU4LTE2X.js +147 -0
- package/dist/chunk-WF6HC5U3.js +8 -0
- package/dist/chunk-WG5NCDS4.js +99 -0
- package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
- package/dist/chunk-XNRY6NOC.js +120 -0
- package/dist/{chunk-55CFXXZH.js → chunk-XT47QZQ6.js} +32 -7
- package/dist/chunk-Y5CCNMJI.js +58 -0
- package/dist/chunk-YVVB6YMG.js +133 -0
- package/dist/chunk-ZZXTGVGN.js +131 -0
- package/dist/combat-ai.d.ts +21 -0
- package/dist/combat-ai.js +41 -0
- package/dist/{components--RTwuT4S.d.ts → components-ClmBORMP.d.ts} +1 -1
- package/dist/cooldown.d.ts +2 -8
- package/dist/cooldown.js +3 -2
- package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
- package/dist/coordinators/boundary-ricochet-3d.js +2 -2
- package/dist/coordinators/boundary-ricochet.d.ts +3 -2
- package/dist/coordinators/boundary-ricochet.js +2 -2
- package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -2
- package/dist/coordinators/multidirectional-space-shooter.js +2 -2
- package/dist/coordinators/top-down-shooter.d.ts +3 -2
- package/dist/coordinators/top-down-shooter.js +2 -2
- package/dist/core.d.ts +387 -26
- package/dist/core.js +1583 -6
- package/dist/destructible-3d.d.ts +3 -2
- package/dist/destructible-3d.js +3 -2
- package/dist/destructible-prebake.d.ts +1 -1
- package/dist/environmental-locomotion.d.ts +23 -0
- package/dist/environmental-locomotion.js +35 -0
- package/dist/first-person.d.ts +3 -2
- package/dist/first-person.js +25 -4
- package/dist/golf-racket.d.ts +21 -0
- package/dist/golf-racket.js +37 -0
- package/dist/index.d.ts +28 -6
- package/dist/index.js +766 -82
- package/dist/jumper-2d.d.ts +2 -1
- package/dist/jumper-2d.js +25 -4
- package/dist/jumper-3d.d.ts +2 -1
- package/dist/jumper-3d.js +25 -4
- package/dist/lane-defense.d.ts +21 -0
- package/dist/lane-defense.js +39 -0
- package/dist/life-simulation.d.ts +21 -0
- package/dist/life-simulation.js +39 -0
- package/dist/matching-pinball.d.ts +21 -0
- package/dist/matching-pinball.js +39 -0
- package/dist/melee-combat.d.ts +22 -0
- package/dist/melee-combat.js +45 -0
- package/dist/{moveable-CFOHmblC.d.ts → moveable-CXK2wEZL.d.ts} +2 -2
- package/dist/particle-emitter/presets.d.ts +1 -1
- package/dist/particle-emitter.d.ts +5 -4
- package/dist/particle-emitter.js +3 -2
- package/dist/{payload-BQzu-oY_.d.ts → payload-WEzfgjSL.d.ts} +1 -1
- package/dist/platformer-2d.d.ts +2 -1
- package/dist/platformer-2d.js +25 -4
- package/dist/platformer-3d.d.ts +2 -1
- package/dist/platformer-3d.js +25 -4
- package/dist/racing-vehicles.d.ts +21 -0
- package/dist/racing-vehicles.js +37 -0
- package/dist/rhythm-performance.d.ts +21 -0
- package/dist/rhythm-performance.js +39 -0
- package/dist/ricochet-2d.d.ts +2 -1
- package/dist/ricochet-2d.js +25 -4
- package/dist/ricochet-3d.d.ts +2 -1
- package/dist/ricochet-3d.js +25 -4
- package/dist/runtime-2d.d.ts +2 -1
- package/dist/runtime-2d.js +10 -1
- package/dist/screen-visibility.d.ts +2 -1
- package/dist/screen-visibility.js +3 -2
- package/dist/screen-wrap.d.ts +2 -7
- package/dist/screen-wrap.js +4 -3
- package/dist/shooter-2d.d.ts +3 -2
- package/dist/shooter-2d.js +3 -2
- package/dist/skate-snowboard.d.ts +21 -0
- package/dist/skate-snowboard.js +37 -0
- package/dist/{spark-C4Tp-52_.d.ts → spark-VoQoemz_.d.ts} +1 -1
- package/dist/spatial-puzzles.d.ts +21 -0
- package/dist/spatial-puzzles.js +35 -0
- package/dist/squad-rts.d.ts +21 -0
- package/dist/squad-rts.js +39 -0
- package/dist/stealth-city.d.ts +21 -0
- package/dist/stealth-city.js +41 -0
- package/dist/survival-resources.d.ts +21 -0
- package/dist/survival-resources.js +37 -0
- package/dist/tactical-grid.d.ts +21 -0
- package/dist/tactical-grid.js +39 -0
- package/dist/thruster.d.ts +2 -1
- package/dist/thruster.js +4 -3
- package/dist/top-down-movement.d.ts +2 -1
- package/dist/top-down-movement.js +24 -3
- package/dist/turn-based-rpg.d.ts +21 -0
- package/dist/turn-based-rpg.js +39 -0
- package/dist/{vector-DjhLUrak.d.ts → vector-s7GbCrVn.d.ts} +1 -1
- package/dist/weapon-systems.d.ts +22 -0
- package/dist/weapon-systems.js +45 -0
- package/dist/world-boundary-2d.d.ts +2 -1
- package/dist/world-boundary-2d.js +25 -4
- package/dist/world-boundary-3d.d.ts +2 -1
- package/dist/world-boundary-3d.js +26 -5
- package/package.json +90 -5
- package/dist/behavior-system-DkFAwLb_.d.ts +0 -914
- package/dist/chunk-GZ3DQIIZ.js +0 -888
- package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
- package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
- package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
package/dist/thruster.js
CHANGED
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ThrusterEvent,
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ThrusterFSM,
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ThrusterState
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} from "./chunk-
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} from "./chunk-SKKVOH6D.js";
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import {
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createThrusterInputComponent,
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createThrusterMovementComponent,
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createThrusterStateComponent
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} from "./chunk-2HLZBWGD.js";
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import "./chunk-
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import "./chunk-
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import "./chunk-CBQSC6W3.js";
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import "./chunk-5SMXQ6AU.js";
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import "./chunk-S44ZHYE6.js";
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import "./chunk-JSBRDJBE.js";
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export {
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ThrusterBehavior,
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import { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent } from './components-XCpL6IYt.js';
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export { c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
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import {
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import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
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import './behavior-metadata-Drm1zxI2.js';
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/**
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import {
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} from "./chunk-WUYHS6JZ.js";
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import { y as BehaviorDescriptor, v as BattleOptions, w as BattleState } from './behavior-descriptor-NS_qnzzp.js';
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export { B as BATTLE_ABILITIES, p as BATTLE_EVENTS, q as BattleAbility, r as BattleAction, s as BattleEight, t as BattleEvent, u as BattleFour, x as BattleTriple, cf as battleData, cg as battleOperation } from './behavior-descriptor-NS_qnzzp.js';
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interface BattleEntity {
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}
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declare const TurnBasedRpgBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const PrioritySpeedTurnOrderBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const TypeEffectivenessMatrixBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const TurnDurationStatusBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const CaptureAttemptResolutionBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const ConditionalEvolutionBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const TimedBattleActionCommandBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const ActivePartnerSwapBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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declare const BudgetedPassiveLoadoutBehavior: BehaviorDescriptor<BattleOptions, Record<string, never>, BattleEntity>;
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export { ActivePartnerSwapBehavior, type BattleEntity, BattleOptions, BattleState, BudgetedPassiveLoadoutBehavior, CaptureAttemptResolutionBehavior, ConditionalEvolutionBehavior, EscapeAttemptBehavior, FieldFirstStrikeBehavior, PrioritySpeedTurnOrderBehavior, TimedBattleActionCommandBehavior, TurnBasedRpgBehavior, TurnDurationStatusBehavior, TypeEffectivenessMatrixBehavior };
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TurnDurationStatusBehavior,
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TypeEffectivenessMatrixBehavior
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} from "./chunk-2BE5BW7D.js";
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battleOperation
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BATTLE_ABILITIES,
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import { y as BehaviorDescriptor, c8 as WeaponOptions, c6 as WeaponInput, cd as WeaponState } from './behavior-descriptor-NS_qnzzp.js';
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export { c1 as WEAPON_ABILITIES, c2 as WEAPON_EVENTS, c3 as WEAPON_PHASES, c4 as WeaponAbility, c5 as WeaponCameraIntent, c7 as WeaponMode, c9 as WeaponProjectileKind, ca as WeaponProjectileOptions, cb as WeaponProjectileState, cc as WeaponShot, ce as WeaponSurface, cM as weaponButtons, cN as weaponData, cO as weaponModeData, cP as weaponProjectileData } from './behavior-descriptor-NS_qnzzp.js';
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import '@zylem/runtime';
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interface WeaponEntity {
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$weapon: WeaponInput;
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declare const WeaponSystemsBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const DelayedShieldRegenerationBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const WeaponHeatAndVentBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const InterruptibleMagazineReloadBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const StickyGrenadeAttachmentBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const AlternateWeaponModeBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const RemoteGuidedProjectileBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const ChargeAndReleaseShotBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const MaterialPenetratingShotBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const BeamMissileCombinationBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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declare const StationaryAimModeBehavior: BehaviorDescriptor<WeaponOptions, Record<string, never>, WeaponEntity>;
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export { AlternateWeaponModeBehavior, BeamMissileCombinationBehavior, ChargeAndReleaseShotBehavior, DelayedShieldRegenerationBehavior, InterruptibleMagazineReloadBehavior, MaterialPenetratingShotBehavior, RemoteGuidedProjectileBehavior, StationaryAimModeBehavior, StickyGrenadeAttachmentBehavior, type WeaponEntity, WeaponHeatAndVentBehavior, WeaponInput, WeaponOptions, WeaponState, WeaponSystemsBehavior };
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import {
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AlternateWeaponModeBehavior,
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BeamMissileCombinationBehavior,
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ChargeAndReleaseShotBehavior,
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DelayedShieldRegenerationBehavior,
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InterruptibleMagazineReloadBehavior,
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MaterialPenetratingShotBehavior,
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RemoteGuidedProjectileBehavior,
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StationaryAimModeBehavior,
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StickyGrenadeAttachmentBehavior,
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WeaponHeatAndVentBehavior,
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WeaponSystemsBehavior
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} from "./chunk-JFBR4FNX.js";
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import {
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WEAPON_ABILITIES,
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WEAPON_EVENTS,
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WEAPON_PHASES,
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weaponButtons,
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weaponData,
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weaponModeData,
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weaponProjectileData
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} from "./chunk-GYEKT5AY.js";
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export {
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AlternateWeaponModeBehavior,
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BeamMissileCombinationBehavior,
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ChargeAndReleaseShotBehavior,
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DelayedShieldRegenerationBehavior,
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InterruptibleMagazineReloadBehavior,
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MaterialPenetratingShotBehavior,
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RemoteGuidedProjectileBehavior,
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StationaryAimModeBehavior,
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StickyGrenadeAttachmentBehavior,
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WEAPON_ABILITIES,
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WEAPON_EVENTS,
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WEAPON_PHASES,
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WeaponHeatAndVentBehavior,
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WeaponSystemsBehavior,
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weaponButtons,
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weaponData,
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weaponModeData,
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weaponProjectileData
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};
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import {
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} from "./chunk-
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} from "./chunk-GNRMH7D3.js";
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import "./chunk-
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import "./chunk-BR33KT4Z.js";
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import "./chunk-CBQSC6W3.js";
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import "./chunk-Y5CCNMJI.js";
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import "./chunk-DDLZLJ7W.js";
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import "./chunk-WF6HC5U3.js";
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import "./chunk-3J3ISPFQ.js";
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export {
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@@ -1,5 +1,6 @@
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1
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import {
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1
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+
import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
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import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
|
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3
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+
import './behavior-metadata-Drm1zxI2.js';
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import '@zylem/runtime';
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import 'typescript-fsm';
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5
6
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5
5
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computeWorldBoundary3DHits,
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7
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} from "./chunk-
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import "./chunk-
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import "./chunk-
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} from "./chunk-7HGDADLB.js";
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import "./chunk-HMVEQB2T.js";
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import "./chunk-BR33KT4Z.js";
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import "./chunk-CBQSC6W3.js";
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import "./chunk-XNRY6NOC.js";
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import "./chunk-Y5CCNMJI.js";
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import "./chunk-DDLZLJ7W.js";
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import "./chunk-WF6HC5U3.js";
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import "./chunk-7IOQEXYR.js";
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import "./chunk-3J3ISPFQ.js";
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import "./chunk-2UGT4MIF.js";
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import "./chunk-5VJIP535.js";
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import "./chunk-73MHJY6R.js";
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import "./chunk-GYEKT5AY.js";
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import "./chunk-V4M46BF6.js";
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import "./chunk-LWGJ3QQZ.js";
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import "./chunk-5AJJ44QK.js";
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import "./chunk-TZHO6P22.js";
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import "./chunk-SFMJNAW3.js";
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import "./chunk-TSYXRRS4.js";
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import "./chunk-6DTIJB7B.js";
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import "./chunk-LMMF7KXF.js";
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import "./chunk-VU4LTE2X.js";
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import "./chunk-5SMXQ6AU.js";
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import "./chunk-S44ZHYE6.js";
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13
34
|
import "./chunk-JSBRDJBE.js";
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14
35
|
export {
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|
15
36
|
WorldBoundary3DBehavior,
|
package/package.json
CHANGED
|
@@ -1,12 +1,13 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zylem/behaviors",
|
|
3
|
-
"version": "0.8.
|
|
3
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+
"version": "0.8.11",
|
|
4
4
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"type": "module",
|
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5
5
|
"description": "Tree-shakable Zylem behavior descriptors, systems, coordinators, and runtime-agnostic behavior helpers.",
|
|
6
6
|
"license": "MIT",
|
|
7
7
|
"repository": {
|
|
8
8
|
"type": "git",
|
|
9
|
-
"url": "git+ssh://git@github.com/zylem-game-lib/
|
|
9
|
+
"url": "git+ssh://git@github.com/zylem-game-lib/simulation.git",
|
|
10
|
+
"directory": "packages/behaviors"
|
|
10
11
|
},
|
|
11
12
|
"engines": {
|
|
12
13
|
"node": ">=22.12.0",
|
|
@@ -21,6 +22,10 @@
|
|
|
21
22
|
"types": "./dist/index.d.ts",
|
|
22
23
|
"import": "./dist/index.js"
|
|
23
24
|
},
|
|
25
|
+
"./environmental-locomotion": {
|
|
26
|
+
"types": "./dist/environmental-locomotion.d.ts",
|
|
27
|
+
"import": "./dist/environmental-locomotion.js"
|
|
28
|
+
},
|
|
24
29
|
"./core": {
|
|
25
30
|
"types": "./dist/core.d.ts",
|
|
26
31
|
"import": "./dist/core.js"
|
|
@@ -125,14 +130,94 @@
|
|
|
125
130
|
"types": "./dist/coordinators/top-down-shooter.d.ts",
|
|
126
131
|
"import": "./dist/coordinators/top-down-shooter.js"
|
|
127
132
|
},
|
|
128
|
-
"./package.json": "./package.json"
|
|
133
|
+
"./package.json": "./package.json",
|
|
134
|
+
"./catalog": {
|
|
135
|
+
"types": "./dist/catalog.d.ts",
|
|
136
|
+
"import": "./dist/catalog.js"
|
|
137
|
+
},
|
|
138
|
+
"./acrobatics-2d": {
|
|
139
|
+
"types": "./dist/acrobatics-2d.d.ts",
|
|
140
|
+
"import": "./dist/acrobatics-2d.js"
|
|
141
|
+
},
|
|
142
|
+
"./adventure-tools": {
|
|
143
|
+
"types": "./dist/adventure-tools.d.ts",
|
|
144
|
+
"import": "./dist/adventure-tools.js"
|
|
145
|
+
},
|
|
146
|
+
"./spatial-puzzles": {
|
|
147
|
+
"types": "./dist/spatial-puzzles.d.ts",
|
|
148
|
+
"import": "./dist/spatial-puzzles.js"
|
|
149
|
+
},
|
|
150
|
+
"./melee-combat": {
|
|
151
|
+
"types": "./dist/melee-combat.d.ts",
|
|
152
|
+
"import": "./dist/melee-combat.js"
|
|
153
|
+
},
|
|
154
|
+
"./weapon-systems": {
|
|
155
|
+
"types": "./dist/weapon-systems.d.ts",
|
|
156
|
+
"import": "./dist/weapon-systems.js"
|
|
157
|
+
},
|
|
158
|
+
"./combat-ai": {
|
|
159
|
+
"types": "./dist/combat-ai.d.ts",
|
|
160
|
+
"import": "./dist/combat-ai.js"
|
|
161
|
+
},
|
|
162
|
+
"./stealth-city": {
|
|
163
|
+
"types": "./dist/stealth-city.d.ts",
|
|
164
|
+
"import": "./dist/stealth-city.js"
|
|
165
|
+
},
|
|
166
|
+
"./survival-resources": {
|
|
167
|
+
"types": "./dist/survival-resources.d.ts",
|
|
168
|
+
"import": "./dist/survival-resources.js"
|
|
169
|
+
},
|
|
170
|
+
"./racing-vehicles": {
|
|
171
|
+
"types": "./dist/racing-vehicles.d.ts",
|
|
172
|
+
"import": "./dist/racing-vehicles.js"
|
|
173
|
+
},
|
|
174
|
+
"./skate-snowboard": {
|
|
175
|
+
"types": "./dist/skate-snowboard.d.ts",
|
|
176
|
+
"import": "./dist/skate-snowboard.js"
|
|
177
|
+
},
|
|
178
|
+
"./golf-racket": {
|
|
179
|
+
"types": "./dist/golf-racket.d.ts",
|
|
180
|
+
"import": "./dist/golf-racket.js"
|
|
181
|
+
},
|
|
182
|
+
"./action-rpg": {
|
|
183
|
+
"types": "./dist/action-rpg.d.ts",
|
|
184
|
+
"import": "./dist/action-rpg.js"
|
|
185
|
+
},
|
|
186
|
+
"./rhythm-performance": {
|
|
187
|
+
"types": "./dist/rhythm-performance.d.ts",
|
|
188
|
+
"import": "./dist/rhythm-performance.js"
|
|
189
|
+
},
|
|
190
|
+
"./matching-pinball": {
|
|
191
|
+
"types": "./dist/matching-pinball.d.ts",
|
|
192
|
+
"import": "./dist/matching-pinball.js"
|
|
193
|
+
},
|
|
194
|
+
"./life-simulation": {
|
|
195
|
+
"types": "./dist/life-simulation.d.ts",
|
|
196
|
+
"import": "./dist/life-simulation.js"
|
|
197
|
+
},
|
|
198
|
+
"./lane-defense": {
|
|
199
|
+
"types": "./dist/lane-defense.d.ts",
|
|
200
|
+
"import": "./dist/lane-defense.js"
|
|
201
|
+
},
|
|
202
|
+
"./squad-rts": {
|
|
203
|
+
"types": "./dist/squad-rts.d.ts",
|
|
204
|
+
"import": "./dist/squad-rts.js"
|
|
205
|
+
},
|
|
206
|
+
"./tactical-grid": {
|
|
207
|
+
"types": "./dist/tactical-grid.d.ts",
|
|
208
|
+
"import": "./dist/tactical-grid.js"
|
|
209
|
+
},
|
|
210
|
+
"./turn-based-rpg": {
|
|
211
|
+
"types": "./dist/turn-based-rpg.d.ts",
|
|
212
|
+
"import": "./dist/turn-based-rpg.js"
|
|
213
|
+
}
|
|
129
214
|
},
|
|
130
215
|
"dependencies": {
|
|
131
216
|
"@dgreenheck/three-pinata": "^2.0.1",
|
|
132
|
-
"@zylem/runtime": "^0.8.8",
|
|
133
217
|
"comlink": "^4.4.2",
|
|
134
218
|
"typescript-fsm": "^1.6.0",
|
|
135
|
-
"valtio": "^2.1.7"
|
|
219
|
+
"valtio": "^2.1.7",
|
|
220
|
+
"@zylem/runtime": "^0.8.12"
|
|
136
221
|
},
|
|
137
222
|
"peerDependencies": {
|
|
138
223
|
"three": "^0.185.0"
|