@zylem/behaviors 0.8.9 → 0.8.11

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Files changed (168) hide show
  1. package/dist/acrobatics-2d.d.ts +25 -0
  2. package/dist/acrobatics-2d.js +37 -0
  3. package/dist/action-rpg.d.ts +21 -0
  4. package/dist/action-rpg.js +39 -0
  5. package/dist/adventure-tools.d.ts +22 -0
  6. package/dist/adventure-tools.js +39 -0
  7. package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
  8. package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
  9. package/dist/catalog.d.ts +2143 -0
  10. package/dist/catalog.js +9 -0
  11. package/dist/chunk-2BE5BW7D.js +130 -0
  12. package/dist/{chunk-CTSYM56P.js → chunk-2QCCLHJC.js} +10 -6
  13. package/dist/chunk-2UGT4MIF.js +94 -0
  14. package/dist/chunk-3J3ISPFQ.js +99 -0
  15. package/dist/chunk-3LBGEWT6.js +124 -0
  16. package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
  17. package/dist/chunk-3T44EDXU.js +114 -0
  18. package/dist/chunk-5AJJ44QK.js +129 -0
  19. package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
  20. package/dist/chunk-5VJIP535.js +71 -0
  21. package/dist/chunk-6DTIJB7B.js +166 -0
  22. package/dist/chunk-73MHJY6R.js +78 -0
  23. package/dist/chunk-73YASAYS.js +137 -0
  24. package/dist/{chunk-LLDLVVG4.js → chunk-7HGDADLB.js} +25 -9
  25. package/dist/chunk-7IOQEXYR.js +92 -0
  26. package/dist/{chunk-OU2SW4U5.js → chunk-APAM55J3.js} +10 -6
  27. package/dist/chunk-BLTBZJPG.js +126 -0
  28. package/dist/chunk-BN6QZDR5.js +90 -0
  29. package/dist/chunk-BR33KT4Z.js +3186 -0
  30. package/dist/chunk-C5AYL42A.js +138 -0
  31. package/dist/{chunk-OBF6BIA2.js → chunk-CBQSC6W3.js} +2 -2
  32. package/dist/chunk-DDLZLJ7W.js +8 -0
  33. package/dist/chunk-DRIXFB4C.js +132 -0
  34. package/dist/{chunk-7CE6OHLW.js → chunk-DTLUKSX2.js} +6 -2
  35. package/dist/{chunk-TK3AXXXI.js → chunk-EMEA45JQ.js} +10 -6
  36. package/dist/chunk-EQFLPRF7.js +130 -0
  37. package/dist/{chunk-M25QJBDN.js → chunk-GNRMH7D3.js} +18 -6
  38. package/dist/chunk-GYEKT5AY.js +102 -0
  39. package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
  40. package/dist/{chunk-WHKPWIQO.js → chunk-HMVEQB2T.js} +1 -0
  41. package/dist/chunk-HQ2UFI3S.js +116 -0
  42. package/dist/chunk-I52PC5IU.js +128 -0
  43. package/dist/{chunk-CB3C7CRD.js → chunk-IAIJG2PB.js} +10 -6
  44. package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
  45. package/dist/{chunk-7GGR26YA.js → chunk-IRNU4JGV.js} +10 -6
  46. package/dist/chunk-IRPBFVAK.js +141 -0
  47. package/dist/chunk-JFBR4FNX.js +140 -0
  48. package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
  49. package/dist/chunk-LMMF7KXF.js +178 -0
  50. package/dist/chunk-LWGJ3QQZ.js +107 -0
  51. package/dist/chunk-MPNGQLHZ.js +132 -0
  52. package/dist/chunk-OH5LJAEJ.js +135 -0
  53. package/dist/{chunk-57GLKGEX.js → chunk-P6TMZSWF.js} +32 -7
  54. package/dist/chunk-PDHHOVVQ.js +126 -0
  55. package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
  56. package/dist/chunk-S44ZHYE6.js +1912 -0
  57. package/dist/chunk-SFMJNAW3.js +128 -0
  58. package/dist/{chunk-E2MOFIDH.js → chunk-SKKVOH6D.js} +13 -7
  59. package/dist/{chunk-RR3XNDKG.js → chunk-T2LAQQDS.js} +1 -1
  60. package/dist/chunk-TSYXRRS4.js +125 -0
  61. package/dist/chunk-TZHO6P22.js +150 -0
  62. package/dist/chunk-V26L6MY6.js +127 -0
  63. package/dist/chunk-V4M46BF6.js +105 -0
  64. package/dist/chunk-VSFWETXS.js +127 -0
  65. package/dist/chunk-VU4LTE2X.js +147 -0
  66. package/dist/chunk-WF6HC5U3.js +8 -0
  67. package/dist/chunk-WG5NCDS4.js +99 -0
  68. package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
  69. package/dist/chunk-XNRY6NOC.js +120 -0
  70. package/dist/{chunk-55CFXXZH.js → chunk-XT47QZQ6.js} +32 -7
  71. package/dist/chunk-Y5CCNMJI.js +58 -0
  72. package/dist/chunk-YVVB6YMG.js +133 -0
  73. package/dist/chunk-ZZXTGVGN.js +131 -0
  74. package/dist/combat-ai.d.ts +21 -0
  75. package/dist/combat-ai.js +41 -0
  76. package/dist/{components--RTwuT4S.d.ts → components-ClmBORMP.d.ts} +1 -1
  77. package/dist/cooldown.d.ts +2 -8
  78. package/dist/cooldown.js +3 -2
  79. package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
  80. package/dist/coordinators/boundary-ricochet-3d.js +2 -2
  81. package/dist/coordinators/boundary-ricochet.d.ts +3 -2
  82. package/dist/coordinators/boundary-ricochet.js +2 -2
  83. package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -2
  84. package/dist/coordinators/multidirectional-space-shooter.js +2 -2
  85. package/dist/coordinators/top-down-shooter.d.ts +3 -2
  86. package/dist/coordinators/top-down-shooter.js +2 -2
  87. package/dist/core.d.ts +387 -26
  88. package/dist/core.js +1583 -6
  89. package/dist/destructible-3d.d.ts +3 -2
  90. package/dist/destructible-3d.js +3 -2
  91. package/dist/destructible-prebake.d.ts +1 -1
  92. package/dist/environmental-locomotion.d.ts +23 -0
  93. package/dist/environmental-locomotion.js +35 -0
  94. package/dist/first-person.d.ts +3 -2
  95. package/dist/first-person.js +25 -4
  96. package/dist/golf-racket.d.ts +21 -0
  97. package/dist/golf-racket.js +37 -0
  98. package/dist/index.d.ts +28 -6
  99. package/dist/index.js +766 -82
  100. package/dist/jumper-2d.d.ts +2 -1
  101. package/dist/jumper-2d.js +25 -4
  102. package/dist/jumper-3d.d.ts +2 -1
  103. package/dist/jumper-3d.js +25 -4
  104. package/dist/lane-defense.d.ts +21 -0
  105. package/dist/lane-defense.js +39 -0
  106. package/dist/life-simulation.d.ts +21 -0
  107. package/dist/life-simulation.js +39 -0
  108. package/dist/matching-pinball.d.ts +21 -0
  109. package/dist/matching-pinball.js +39 -0
  110. package/dist/melee-combat.d.ts +22 -0
  111. package/dist/melee-combat.js +45 -0
  112. package/dist/{moveable-CFOHmblC.d.ts → moveable-CXK2wEZL.d.ts} +2 -2
  113. package/dist/particle-emitter/presets.d.ts +1 -1
  114. package/dist/particle-emitter.d.ts +5 -4
  115. package/dist/particle-emitter.js +3 -2
  116. package/dist/{payload-BQzu-oY_.d.ts → payload-WEzfgjSL.d.ts} +1 -1
  117. package/dist/platformer-2d.d.ts +2 -1
  118. package/dist/platformer-2d.js +25 -4
  119. package/dist/platformer-3d.d.ts +2 -1
  120. package/dist/platformer-3d.js +25 -4
  121. package/dist/racing-vehicles.d.ts +21 -0
  122. package/dist/racing-vehicles.js +37 -0
  123. package/dist/rhythm-performance.d.ts +21 -0
  124. package/dist/rhythm-performance.js +39 -0
  125. package/dist/ricochet-2d.d.ts +2 -1
  126. package/dist/ricochet-2d.js +25 -4
  127. package/dist/ricochet-3d.d.ts +2 -1
  128. package/dist/ricochet-3d.js +25 -4
  129. package/dist/runtime-2d.d.ts +2 -1
  130. package/dist/runtime-2d.js +10 -1
  131. package/dist/screen-visibility.d.ts +2 -1
  132. package/dist/screen-visibility.js +3 -2
  133. package/dist/screen-wrap.d.ts +2 -7
  134. package/dist/screen-wrap.js +4 -3
  135. package/dist/shooter-2d.d.ts +3 -2
  136. package/dist/shooter-2d.js +3 -2
  137. package/dist/skate-snowboard.d.ts +21 -0
  138. package/dist/skate-snowboard.js +37 -0
  139. package/dist/{spark-C4Tp-52_.d.ts → spark-VoQoemz_.d.ts} +1 -1
  140. package/dist/spatial-puzzles.d.ts +21 -0
  141. package/dist/spatial-puzzles.js +35 -0
  142. package/dist/squad-rts.d.ts +21 -0
  143. package/dist/squad-rts.js +39 -0
  144. package/dist/stealth-city.d.ts +21 -0
  145. package/dist/stealth-city.js +41 -0
  146. package/dist/survival-resources.d.ts +21 -0
  147. package/dist/survival-resources.js +37 -0
  148. package/dist/tactical-grid.d.ts +21 -0
  149. package/dist/tactical-grid.js +39 -0
  150. package/dist/thruster.d.ts +2 -1
  151. package/dist/thruster.js +4 -3
  152. package/dist/top-down-movement.d.ts +2 -1
  153. package/dist/top-down-movement.js +24 -3
  154. package/dist/turn-based-rpg.d.ts +21 -0
  155. package/dist/turn-based-rpg.js +39 -0
  156. package/dist/{vector-DjhLUrak.d.ts → vector-s7GbCrVn.d.ts} +1 -1
  157. package/dist/weapon-systems.d.ts +22 -0
  158. package/dist/weapon-systems.js +45 -0
  159. package/dist/world-boundary-2d.d.ts +2 -1
  160. package/dist/world-boundary-2d.js +25 -4
  161. package/dist/world-boundary-3d.d.ts +2 -1
  162. package/dist/world-boundary-3d.js +26 -5
  163. package/package.json +90 -5
  164. package/dist/behavior-system-DkFAwLb_.d.ts +0 -914
  165. package/dist/chunk-GZ3DQIIZ.js +0 -888
  166. package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
  167. package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
  168. package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
@@ -1,8 +1,9 @@
1
1
  import { B as BaseEntityInterface } from './entity-types-DhfsZbSK.js';
2
2
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
3
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
3
+ import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
4
4
  import 'three';
5
5
  import 'typescript-fsm';
6
+ import './behavior-metadata-Drm1zxI2.js';
6
7
  import '@zylem/runtime';
7
8
 
8
9
  /**
@@ -3,10 +3,31 @@ import {
3
3
  Ricochet2DEvent,
4
4
  Ricochet2DFSM,
5
5
  Ricochet2DState
6
- } from "./chunk-TK3AXXXI.js";
7
- import "./chunk-OBF6BIA2.js";
8
- import "./chunk-GZ3DQIIZ.js";
9
- import "./chunk-YDLO5M7S.js";
6
+ } from "./chunk-EMEA45JQ.js";
7
+ import "./chunk-BR33KT4Z.js";
8
+ import "./chunk-CBQSC6W3.js";
9
+ import "./chunk-XNRY6NOC.js";
10
+ import "./chunk-Y5CCNMJI.js";
11
+ import "./chunk-DDLZLJ7W.js";
12
+ import "./chunk-WF6HC5U3.js";
13
+ import "./chunk-7IOQEXYR.js";
14
+ import "./chunk-3J3ISPFQ.js";
15
+ import "./chunk-2UGT4MIF.js";
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+ import "./chunk-PDHHOVVQ.js";
17
+ import "./chunk-5VJIP535.js";
18
+ import "./chunk-73MHJY6R.js";
19
+ import "./chunk-GYEKT5AY.js";
20
+ import "./chunk-V4M46BF6.js";
21
+ import "./chunk-LWGJ3QQZ.js";
22
+ import "./chunk-5AJJ44QK.js";
23
+ import "./chunk-TZHO6P22.js";
24
+ import "./chunk-SFMJNAW3.js";
25
+ import "./chunk-TSYXRRS4.js";
26
+ import "./chunk-6DTIJB7B.js";
27
+ import "./chunk-LMMF7KXF.js";
28
+ import "./chunk-VU4LTE2X.js";
29
+ import "./chunk-5SMXQ6AU.js";
30
+ import "./chunk-S44ZHYE6.js";
10
31
  import "./chunk-JSBRDJBE.js";
11
32
  export {
12
33
  Ricochet2DBehavior,
@@ -1,8 +1,9 @@
1
1
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
2
2
  import { B as BaseEntityInterface } from './entity-types-DhfsZbSK.js';
3
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
3
+ import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
4
4
  import 'typescript-fsm';
5
5
  import 'three';
6
+ import './behavior-metadata-Drm1zxI2.js';
6
7
  import '@zylem/runtime';
7
8
 
8
9
  interface Ricochet3DResult {
@@ -3,10 +3,31 @@ import {
3
3
  Ricochet3DEvent,
4
4
  Ricochet3DFSM,
5
5
  Ricochet3DState
6
- } from "./chunk-7GGR26YA.js";
7
- import "./chunk-OBF6BIA2.js";
8
- import "./chunk-GZ3DQIIZ.js";
9
- import "./chunk-YDLO5M7S.js";
6
+ } from "./chunk-IRNU4JGV.js";
7
+ import "./chunk-BR33KT4Z.js";
8
+ import "./chunk-CBQSC6W3.js";
9
+ import "./chunk-XNRY6NOC.js";
10
+ import "./chunk-Y5CCNMJI.js";
11
+ import "./chunk-DDLZLJ7W.js";
12
+ import "./chunk-WF6HC5U3.js";
13
+ import "./chunk-7IOQEXYR.js";
14
+ import "./chunk-3J3ISPFQ.js";
15
+ import "./chunk-2UGT4MIF.js";
16
+ import "./chunk-PDHHOVVQ.js";
17
+ import "./chunk-5VJIP535.js";
18
+ import "./chunk-73MHJY6R.js";
19
+ import "./chunk-GYEKT5AY.js";
20
+ import "./chunk-V4M46BF6.js";
21
+ import "./chunk-LWGJ3QQZ.js";
22
+ import "./chunk-5AJJ44QK.js";
23
+ import "./chunk-TZHO6P22.js";
24
+ import "./chunk-SFMJNAW3.js";
25
+ import "./chunk-TSYXRRS4.js";
26
+ import "./chunk-6DTIJB7B.js";
27
+ import "./chunk-LMMF7KXF.js";
28
+ import "./chunk-VU4LTE2X.js";
29
+ import "./chunk-5SMXQ6AU.js";
30
+ import "./chunk-S44ZHYE6.js";
10
31
  import "./chunk-JSBRDJBE.js";
11
32
  export {
12
33
  Ricochet3DBehavior,
@@ -1,4 +1,5 @@
1
- import { a as BehaviorDescriptor, d as BehaviorRef } from './behavior-system-DkFAwLb_.js';
1
+ import { y as BehaviorDescriptor, C as BehaviorRef } from './behavior-descriptor-NS_qnzzp.js';
2
+ import './behavior-metadata-Drm1zxI2.js';
2
3
  import '@zylem/runtime';
3
4
 
4
5
  interface RuntimeDynamicCircleBody2DOptions {
@@ -1,6 +1,9 @@
1
1
  import {
2
2
  defineBehavior
3
- } from "./chunk-YDLO5M7S.js";
3
+ } from "./chunk-5SMXQ6AU.js";
4
+ import {
5
+ BUILTIN_BEHAVIORS
6
+ } from "./chunk-S44ZHYE6.js";
4
7
  import "./chunk-JSBRDJBE.js";
5
8
 
6
9
  // src/lib/behaviors/runtime-2d/runtime-2d.descriptor.ts
@@ -47,6 +50,7 @@ function emit(ref, slot, event) {
47
50
  }
48
51
  var RuntimeDynamicCircleBody2DBehavior = defineBehavior({
49
52
  name: "runtime-dynamic-circle-body-2d",
53
+ metadata: BUILTIN_BEHAVIORS["runtime-dynamic-circle-body-2d"],
50
54
  defaultOptions: {
51
55
  initialVelocity: [0, 0]
52
56
  },
@@ -68,6 +72,7 @@ var RuntimeDynamicCircleBody2DBehavior = defineBehavior({
68
72
  });
69
73
  var RuntimePlayerInput2DBehavior = defineBehavior({
70
74
  name: "runtime-player-input-2d",
75
+ metadata: BUILTIN_BEHAVIORS["runtime-player-input-2d"],
71
76
  defaultOptions: {
72
77
  player: "p1",
73
78
  speed: 5
@@ -76,6 +81,7 @@ var RuntimePlayerInput2DBehavior = defineBehavior({
76
81
  });
77
82
  var RuntimeBoundary2DBehavior = defineBehavior({
78
83
  name: "runtime-boundary-2d",
84
+ metadata: BUILTIN_BEHAVIORS["runtime-boundary-2d"],
79
85
  defaultOptions: {
80
86
  boundaries: {
81
87
  left: 0,
@@ -88,6 +94,7 @@ var RuntimeBoundary2DBehavior = defineBehavior({
88
94
  });
89
95
  var RuntimeRicochet2DBehavior = defineBehavior({
90
96
  name: "runtime-ricochet-2d",
97
+ metadata: BUILTIN_BEHAVIORS["runtime-ricochet-2d"],
91
98
  defaultOptions: {
92
99
  minSpeed: 2,
93
100
  maxSpeed: 20,
@@ -102,6 +109,7 @@ var RuntimeRicochet2DBehavior = defineBehavior({
102
109
  });
103
110
  var RuntimeTriggerRegion2DBehavior = defineBehavior({
104
111
  name: "runtime-trigger-region-2d",
112
+ metadata: BUILTIN_BEHAVIORS["runtime-trigger-region-2d"],
105
113
  defaultOptions: {
106
114
  triggerId: 0,
107
115
  halfExtents: [0.5, 2.5]
@@ -113,6 +121,7 @@ var RuntimeTriggerRegion2DBehavior = defineBehavior({
113
121
  });
114
122
  var RuntimeGoalZone2DBehavior = defineBehavior({
115
123
  name: "runtime-goal-zone-2d",
124
+ metadata: BUILTIN_BEHAVIORS["runtime-goal-zone-2d"],
116
125
  defaultOptions: {
117
126
  scorer: "p1"
118
127
  },
@@ -1,4 +1,5 @@
1
- import { a as BehaviorDescriptor, G as GameEntity } from './behavior-system-DkFAwLb_.js';
1
+ import { y as BehaviorDescriptor, cR as GameEntity } from './behavior-descriptor-NS_qnzzp.js';
2
+ import './behavior-metadata-Drm1zxI2.js';
2
3
  import '@zylem/runtime';
3
4
 
4
5
  interface ScreenVisibilitySnapshot {
@@ -1,8 +1,9 @@
1
1
  import {
2
2
  ScreenVisibilityBehavior,
3
3
  ScreenVisibilityFSM
4
- } from "./chunk-ERS6SNA5.js";
5
- import "./chunk-YDLO5M7S.js";
4
+ } from "./chunk-K34N2CBL.js";
5
+ import "./chunk-5SMXQ6AU.js";
6
+ import "./chunk-S44ZHYE6.js";
6
7
  import "./chunk-JSBRDJBE.js";
7
8
  export {
8
9
  ScreenVisibilityBehavior,
@@ -1,14 +1,9 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
1
+ import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
2
2
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
3
4
  import '@zylem/runtime';
4
5
  import 'typescript-fsm';
5
6
 
6
- /**
7
- * ScreenWrapBehavior
8
- *
9
- * When an entity exits the defined 2D bounds, it wraps around to the opposite edge.
10
- * Asteroids-style screen wrapping with FSM for edge detection.
11
- */
12
7
  /**
13
8
  * Screen wrap options (typed for entity.use() autocomplete)
14
9
  */
@@ -3,10 +3,11 @@ import {
3
3
  ScreenWrapEvent,
4
4
  ScreenWrapFSM,
5
5
  ScreenWrapState
6
- } from "./chunk-7CE6OHLW.js";
6
+ } from "./chunk-DTLUKSX2.js";
7
7
  import "./chunk-TZQQYJYK.js";
8
- import "./chunk-OBF6BIA2.js";
9
- import "./chunk-YDLO5M7S.js";
8
+ import "./chunk-CBQSC6W3.js";
9
+ import "./chunk-5SMXQ6AU.js";
10
+ import "./chunk-S44ZHYE6.js";
10
11
  import "./chunk-JSBRDJBE.js";
11
12
  export {
12
13
  ScreenWrapBehavior,
@@ -1,5 +1,6 @@
1
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
2
- import { i as Vec3Input } from './vector-DjhLUrak.js';
1
+ import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
2
+ import { i as Vec3Input } from './vector-s7GbCrVn.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
3
4
  import '@zylem/runtime';
4
5
  import 'three';
5
6
 
@@ -1,10 +1,11 @@
1
1
  import {
2
2
  Shooter2DBehavior,
3
3
  createShooter2DStateComponent
4
- } from "./chunk-7TIIRJKF.js";
4
+ } from "./chunk-RUBKGAPS.js";
5
5
  import "./chunk-3X3CL24Z.js";
6
6
  import "./chunk-LWM346FW.js";
7
- import "./chunk-YDLO5M7S.js";
7
+ import "./chunk-5SMXQ6AU.js";
8
+ import "./chunk-S44ZHYE6.js";
8
9
  import "./chunk-JSBRDJBE.js";
9
10
  export {
10
11
  Shooter2DBehavior,
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, bt as SkateOptions, bw as SkateState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { bm as SKATE_ABILITIES, br as SkateAbility, bs as SkateAction, bu as SkatePhase, bv as SkatePoint, cC as skateData, cD as skateOperation } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface SkateEntity {
7
+ skateState: SkateState | null;
8
+ }
9
+ declare const SkateSnowboardBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
10
+ declare const RailGrindBalanceBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
11
+ declare const WallRideBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
12
+ declare const ManualBalanceBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
13
+ declare const RampLipLaunchBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
14
+ declare const UnbankedTrickComboBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
15
+ declare const RepeatedTrickDevaluationBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
16
+ declare const AirGrabTrickBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
17
+ declare const PrewoundSpinBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
18
+ declare const LandingAlignmentBailBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
19
+ declare const TrickEarnedBoostMeterBehavior: BehaviorDescriptor<SkateOptions, Record<string, never>, SkateEntity>;
20
+
21
+ export { AirGrabTrickBehavior, LandingAlignmentBailBehavior, ManualBalanceBehavior, PrewoundSpinBehavior, RailGrindBalanceBehavior, RampLipLaunchBehavior, RepeatedTrickDevaluationBehavior, type SkateEntity, SkateOptions, SkateSnowboardBehavior, SkateState, TrickEarnedBoostMeterBehavior, UnbankedTrickComboBehavior, WallRideBehavior };
@@ -0,0 +1,37 @@
1
+ import {
2
+ AirGrabTrickBehavior,
3
+ LandingAlignmentBailBehavior,
4
+ ManualBalanceBehavior,
5
+ PrewoundSpinBehavior,
6
+ RailGrindBalanceBehavior,
7
+ RampLipLaunchBehavior,
8
+ RepeatedTrickDevaluationBehavior,
9
+ SkateSnowboardBehavior,
10
+ TrickEarnedBoostMeterBehavior,
11
+ UnbankedTrickComboBehavior,
12
+ WallRideBehavior
13
+ } from "./chunk-HQ2UFI3S.js";
14
+ import {
15
+ SKATE_ABILITIES,
16
+ skateData,
17
+ skateOperation
18
+ } from "./chunk-3J3ISPFQ.js";
19
+ import "./chunk-5SMXQ6AU.js";
20
+ import "./chunk-S44ZHYE6.js";
21
+ import "./chunk-JSBRDJBE.js";
22
+ export {
23
+ AirGrabTrickBehavior,
24
+ LandingAlignmentBailBehavior,
25
+ ManualBalanceBehavior,
26
+ PrewoundSpinBehavior,
27
+ RailGrindBalanceBehavior,
28
+ RampLipLaunchBehavior,
29
+ RepeatedTrickDevaluationBehavior,
30
+ SKATE_ABILITIES,
31
+ SkateSnowboardBehavior,
32
+ TrickEarnedBoostMeterBehavior,
33
+ UnbankedTrickComboBehavior,
34
+ WallRideBehavior,
35
+ skateData,
36
+ skateOperation
37
+ };
@@ -355,4 +355,4 @@ declare function smolder(options?: SemanticParticlePresetOptions): ParticleEffec
355
355
 
356
356
  declare function spark(options?: SemanticParticlePresetOptions): ParticleEffectDefinition;
357
357
 
358
- export { smolder as A, spark$1 as B, spark as C, splash as D, spray as E, storm as F, surge as G, torrent as H, vapor as I, voidMagic as J, type ParticleEffectDefinition as P, type SemanticParticlePresetOptions as S, type ParticleMagicAgency as a, type ParticleMagicAlignment as b, type ParticleMagicModifierInput as c, type ParticleMagicModifierOptions as d, type ParticleMagicOrder as e, type ParticleMagicRealityEffect as f, type ParticleMagicTemperament as g, type ParticlePresetMaterialOptions as h, Particles as i, arc as j, arcane as k, blaze as l, corrupted as m, drizzle as n, ember as o, flamelet as p, haze as q, holy as r, miasma as s, mist as t, nature as u, particleEffect as v, plume as w, psychic as x, pulse as y, smoke as z };
358
+ export { spray as A, splash as B, drizzle as C, torrent as D, spark as E, ember as F, flamelet as G, blaze as H, smolder as I, Particles as J, type ParticleEffectDefinition as P, type SemanticParticlePresetOptions as S, type ParticleMagicAgency as a, type ParticleMagicAlignment as b, type ParticleMagicModifierInput as c, type ParticleMagicModifierOptions as d, type ParticleMagicOrder as e, type ParticleMagicRealityEffect as f, type ParticleMagicTemperament as g, type ParticlePresetMaterialOptions as h, arcane as i, holy as j, corrupted as k, psychic as l, arc as m, nature as n, surge as o, particleEffect as p, pulse as q, storm as r, spark$1 as s, vapor as t, smoke as u, voidMagic as v, haze as w, plume as x, miasma as y, mist as z };
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, aW as PuzzleOptions, aV as PuzzleCommand, aY as PuzzleState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { aT as PUZZLE_ABILITIES, aU as PuzzleAbility, aX as PuzzleSegment, aZ as PuzzleVector, cu as puzzleCommandData, cv as puzzleData } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface PuzzleEntity {
7
+ $puzzle: PuzzleCommand[];
8
+ puzzleState: PuzzleState | null;
9
+ }
10
+ declare const WeightedPressureSwitchBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
11
+ declare const GridConstrainedPushBlockBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
12
+ declare const MirrorBeamRoutingBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
13
+ declare const ConductiveContactNetworkBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
14
+ declare const MaterialIgnitionSpreadBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
15
+ declare const FreezeAndShatterBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
16
+ declare const StasisImpulseStorageBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
17
+ declare const MagneticObjectManipulationBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
18
+ declare const WaterLevelMechanismBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
19
+ declare const TimedSolidPlatformBehavior: BehaviorDescriptor<PuzzleOptions, Record<string, never>, PuzzleEntity>;
20
+
21
+ export { ConductiveContactNetworkBehavior, FreezeAndShatterBehavior, GridConstrainedPushBlockBehavior, MagneticObjectManipulationBehavior, MaterialIgnitionSpreadBehavior, MirrorBeamRoutingBehavior, PuzzleCommand, type PuzzleEntity, PuzzleOptions, PuzzleState, StasisImpulseStorageBehavior, TimedSolidPlatformBehavior, WaterLevelMechanismBehavior, WeightedPressureSwitchBehavior };
@@ -0,0 +1,35 @@
1
+ import {
2
+ ConductiveContactNetworkBehavior,
3
+ FreezeAndShatterBehavior,
4
+ GridConstrainedPushBlockBehavior,
5
+ MagneticObjectManipulationBehavior,
6
+ MaterialIgnitionSpreadBehavior,
7
+ MirrorBeamRoutingBehavior,
8
+ StasisImpulseStorageBehavior,
9
+ TimedSolidPlatformBehavior,
10
+ WaterLevelMechanismBehavior,
11
+ WeightedPressureSwitchBehavior
12
+ } from "./chunk-3T44EDXU.js";
13
+ import {
14
+ PUZZLE_ABILITIES,
15
+ puzzleCommandData,
16
+ puzzleData
17
+ } from "./chunk-XNRY6NOC.js";
18
+ import "./chunk-5SMXQ6AU.js";
19
+ import "./chunk-S44ZHYE6.js";
20
+ import "./chunk-JSBRDJBE.js";
21
+ export {
22
+ ConductiveContactNetworkBehavior,
23
+ FreezeAndShatterBehavior,
24
+ GridConstrainedPushBlockBehavior,
25
+ MagneticObjectManipulationBehavior,
26
+ MaterialIgnitionSpreadBehavior,
27
+ MirrorBeamRoutingBehavior,
28
+ PUZZLE_ABILITIES,
29
+ StasisImpulseStorageBehavior,
30
+ TimedSolidPlatformBehavior,
31
+ WaterLevelMechanismBehavior,
32
+ WeightedPressureSwitchBehavior,
33
+ puzzleCommandData,
34
+ puzzleData
35
+ };
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, bF as SquadOptions, bG as SquadState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { bo as SQUAD_ABILITIES, bp as SQUAD_EVENTS, bC as SquadAbility, bD as SquadAction, bE as SquadEvent, bH as SquadTask, bI as SquadWorker, cG as squadData, cH as squadOperation } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface SquadEntity {
7
+ squadState: SquadState | null;
8
+ }
9
+ declare const SquadRtsBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
10
+ declare const WhistleRecallBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
11
+ declare const SquadFormationFollowBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
12
+ declare const ThrownWorkerDeploymentBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
13
+ declare const CooperativeObjectTransportBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
14
+ declare const CooperativeConstructionWorkBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
15
+ declare const SurfaceLatchAttackBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
16
+ declare const SpeciesHazardAffinityBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
17
+ declare const GrowthStageMobilityBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
18
+ declare const DeliveredResourceConversionBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
19
+ declare const DayEndUnitRecallBehavior: BehaviorDescriptor<SquadOptions, Record<string, never>, SquadEntity>;
20
+
21
+ export { CooperativeConstructionWorkBehavior, CooperativeObjectTransportBehavior, DayEndUnitRecallBehavior, DeliveredResourceConversionBehavior, GrowthStageMobilityBehavior, SpeciesHazardAffinityBehavior, type SquadEntity, SquadFormationFollowBehavior, SquadOptions, SquadRtsBehavior, SquadState, SurfaceLatchAttackBehavior, ThrownWorkerDeploymentBehavior, WhistleRecallBehavior };
@@ -0,0 +1,39 @@
1
+ import {
2
+ CooperativeConstructionWorkBehavior,
3
+ CooperativeObjectTransportBehavior,
4
+ DayEndUnitRecallBehavior,
5
+ DeliveredResourceConversionBehavior,
6
+ GrowthStageMobilityBehavior,
7
+ SpeciesHazardAffinityBehavior,
8
+ SquadFormationFollowBehavior,
9
+ SquadRtsBehavior,
10
+ SurfaceLatchAttackBehavior,
11
+ ThrownWorkerDeploymentBehavior,
12
+ WhistleRecallBehavior
13
+ } from "./chunk-VSFWETXS.js";
14
+ import {
15
+ SQUAD_ABILITIES,
16
+ SQUAD_EVENTS,
17
+ squadData,
18
+ squadOperation
19
+ } from "./chunk-TSYXRRS4.js";
20
+ import "./chunk-5SMXQ6AU.js";
21
+ import "./chunk-S44ZHYE6.js";
22
+ import "./chunk-JSBRDJBE.js";
23
+ export {
24
+ CooperativeConstructionWorkBehavior,
25
+ CooperativeObjectTransportBehavior,
26
+ DayEndUnitRecallBehavior,
27
+ DeliveredResourceConversionBehavior,
28
+ GrowthStageMobilityBehavior,
29
+ SQUAD_ABILITIES,
30
+ SQUAD_EVENTS,
31
+ SpeciesHazardAffinityBehavior,
32
+ SquadFormationFollowBehavior,
33
+ SquadRtsBehavior,
34
+ SurfaceLatchAttackBehavior,
35
+ ThrownWorkerDeploymentBehavior,
36
+ WhistleRecallBehavior,
37
+ squadData,
38
+ squadOperation
39
+ };
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, R as CityOptions, T as CityState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { F as CITY_ABILITIES, G as CITY_EVENTS, H as CITY_INTENTS, I as CITY_LINKS, M as CityAbility, N as CityDanger, O as CityFootprint, P as CityLinkKind, Q as CityNoise, S as CityPoint, U as CityTarget, V as CityTraffic, ch as cityData } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface CityEntity {
7
+ cityState: CityState | null;
8
+ }
9
+ declare const StealthCityBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
10
+ declare const VisionConeAwarenessBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
11
+ declare const LastSeenSearchBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
12
+ declare const NoiseInvestigationBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
13
+ declare const FootprintTrailFollowingBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
14
+ declare const ContextualDisguiseBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
15
+ declare const AlarmCommunicationNetworkBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
16
+ declare const WantedLevelEscalationBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
17
+ declare const PursuitEvasionDecayBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
18
+ declare const PedestrianPanicPropagationBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
19
+ declare const TrafficJunctionYieldBehavior: BehaviorDescriptor<CityOptions, Record<string, never>, CityEntity>;
20
+
21
+ export { AlarmCommunicationNetworkBehavior, type CityEntity, CityOptions, CityState, ContextualDisguiseBehavior, FootprintTrailFollowingBehavior, LastSeenSearchBehavior, NoiseInvestigationBehavior, PedestrianPanicPropagationBehavior, PursuitEvasionDecayBehavior, StealthCityBehavior, TrafficJunctionYieldBehavior, VisionConeAwarenessBehavior, WantedLevelEscalationBehavior };
@@ -0,0 +1,41 @@
1
+ import {
2
+ AlarmCommunicationNetworkBehavior,
3
+ ContextualDisguiseBehavior,
4
+ FootprintTrailFollowingBehavior,
5
+ LastSeenSearchBehavior,
6
+ NoiseInvestigationBehavior,
7
+ PedestrianPanicPropagationBehavior,
8
+ PursuitEvasionDecayBehavior,
9
+ StealthCityBehavior,
10
+ TrafficJunctionYieldBehavior,
11
+ VisionConeAwarenessBehavior,
12
+ WantedLevelEscalationBehavior
13
+ } from "./chunk-YVVB6YMG.js";
14
+ import {
15
+ CITY_ABILITIES,
16
+ CITY_EVENTS,
17
+ CITY_INTENTS,
18
+ CITY_LINKS,
19
+ cityData
20
+ } from "./chunk-5VJIP535.js";
21
+ import "./chunk-5SMXQ6AU.js";
22
+ import "./chunk-S44ZHYE6.js";
23
+ import "./chunk-JSBRDJBE.js";
24
+ export {
25
+ AlarmCommunicationNetworkBehavior,
26
+ CITY_ABILITIES,
27
+ CITY_EVENTS,
28
+ CITY_INTENTS,
29
+ CITY_LINKS,
30
+ ContextualDisguiseBehavior,
31
+ FootprintTrailFollowingBehavior,
32
+ LastSeenSearchBehavior,
33
+ NoiseInvestigationBehavior,
34
+ PedestrianPanicPropagationBehavior,
35
+ PursuitEvasionDecayBehavior,
36
+ StealthCityBehavior,
37
+ TrafficJunctionYieldBehavior,
38
+ VisionConeAwarenessBehavior,
39
+ WantedLevelEscalationBehavior,
40
+ cityData
41
+ };
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, bN as SurvivalOptions, bP as SurvivalState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { bq as SURVIVAL_ABILITIES, bJ as SurvivalAbility, bK as SurvivalAction, bL as SurvivalCheckpoint, bM as SurvivalItem, bO as SurvivalPoint, cI as survivalData, cJ as survivalOperation } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface SurvivalEntity {
7
+ survivalState: SurvivalState | null;
8
+ }
9
+ declare const SurvivalResourcesBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
10
+ declare const EscortFollowWaitBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
11
+ declare const CompanionAbductionObjectiveBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
12
+ declare const EnvironmentalVaultActionBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
13
+ declare const StaggerFinisherOpportunityBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
14
+ declare const AdaptiveEncounterPressureBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
15
+ declare const SpatialInventoryPackingBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
16
+ declare const IngredientCombinationBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
17
+ declare const WeaponUpgradeTrackBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
18
+ declare const EncounterClearLockBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
19
+ declare const SavePointCheckpointBehavior: BehaviorDescriptor<SurvivalOptions, Record<string, never>, SurvivalEntity>;
20
+
21
+ export { AdaptiveEncounterPressureBehavior, CompanionAbductionObjectiveBehavior, EncounterClearLockBehavior, EnvironmentalVaultActionBehavior, EscortFollowWaitBehavior, IngredientCombinationBehavior, SavePointCheckpointBehavior, SpatialInventoryPackingBehavior, StaggerFinisherOpportunityBehavior, type SurvivalEntity, SurvivalOptions, SurvivalResourcesBehavior, SurvivalState, WeaponUpgradeTrackBehavior };
@@ -0,0 +1,37 @@
1
+ import {
2
+ AdaptiveEncounterPressureBehavior,
3
+ CompanionAbductionObjectiveBehavior,
4
+ EncounterClearLockBehavior,
5
+ EnvironmentalVaultActionBehavior,
6
+ EscortFollowWaitBehavior,
7
+ IngredientCombinationBehavior,
8
+ SavePointCheckpointBehavior,
9
+ SpatialInventoryPackingBehavior,
10
+ StaggerFinisherOpportunityBehavior,
11
+ SurvivalResourcesBehavior,
12
+ WeaponUpgradeTrackBehavior
13
+ } from "./chunk-73YASAYS.js";
14
+ import {
15
+ SURVIVAL_ABILITIES,
16
+ survivalData,
17
+ survivalOperation
18
+ } from "./chunk-PDHHOVVQ.js";
19
+ import "./chunk-5SMXQ6AU.js";
20
+ import "./chunk-S44ZHYE6.js";
21
+ import "./chunk-JSBRDJBE.js";
22
+ export {
23
+ AdaptiveEncounterPressureBehavior,
24
+ CompanionAbductionObjectiveBehavior,
25
+ EncounterClearLockBehavior,
26
+ EnvironmentalVaultActionBehavior,
27
+ EscortFollowWaitBehavior,
28
+ IngredientCombinationBehavior,
29
+ SURVIVAL_ABILITIES,
30
+ SavePointCheckpointBehavior,
31
+ SpatialInventoryPackingBehavior,
32
+ StaggerFinisherOpportunityBehavior,
33
+ SurvivalResourcesBehavior,
34
+ WeaponUpgradeTrackBehavior,
35
+ survivalData,
36
+ survivalOperation
37
+ };
@@ -0,0 +1,21 @@
1
+ import { y as BehaviorDescriptor, bX as TacticsOptions, bZ as TacticsState } from './behavior-descriptor-NS_qnzzp.js';
2
+ export { bQ as TACTICS_ABILITIES, bR as TACTICS_EVENTS, bT as TacticsAbility, bU as TacticsAction, bV as TacticsCell, bW as TacticsEvent, bY as TacticsPower, b_ as TacticsStructure, b$ as TacticsUnit, cK as tacticsData, cL as tacticsOperation } from './behavior-descriptor-NS_qnzzp.js';
3
+ import './behavior-metadata-Drm1zxI2.js';
4
+ import '@zylem/runtime';
5
+
6
+ interface TacticsEntity {
7
+ tacticsState: TacticsState | null;
8
+ }
9
+ declare const TacticalGridBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
10
+ declare const TerrainMovementBudgetBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
11
+ declare const MinMaxAttackRangeBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
12
+ declare const TerrainDefenseModifierBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
13
+ declare const CounterattackAndFollowUpBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
14
+ declare const WeaponAdvantageCycleBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
15
+ declare const PersistentUnitLossBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
16
+ declare const ProgressiveBuildingCaptureBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
17
+ declare const FuelAmmunitionResupplyBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
18
+ declare const TransportLoadUnloadBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
19
+ declare const CommanderPowerWindowBehavior: BehaviorDescriptor<TacticsOptions, Record<string, never>, TacticsEntity>;
20
+
21
+ export { CommanderPowerWindowBehavior, CounterattackAndFollowUpBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, TacticalGridBehavior, type TacticsEntity, TacticsOptions, TacticsState, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior };
@@ -0,0 +1,39 @@
1
+ import {
2
+ CommanderPowerWindowBehavior,
3
+ CounterattackAndFollowUpBehavior,
4
+ FuelAmmunitionResupplyBehavior,
5
+ MinMaxAttackRangeBehavior,
6
+ PersistentUnitLossBehavior,
7
+ ProgressiveBuildingCaptureBehavior,
8
+ TacticalGridBehavior,
9
+ TerrainDefenseModifierBehavior,
10
+ TerrainMovementBudgetBehavior,
11
+ TransportLoadUnloadBehavior,
12
+ WeaponAdvantageCycleBehavior
13
+ } from "./chunk-ZZXTGVGN.js";
14
+ import {
15
+ TACTICS_ABILITIES,
16
+ TACTICS_EVENTS,
17
+ tacticsData,
18
+ tacticsOperation
19
+ } from "./chunk-6DTIJB7B.js";
20
+ import "./chunk-5SMXQ6AU.js";
21
+ import "./chunk-S44ZHYE6.js";
22
+ import "./chunk-JSBRDJBE.js";
23
+ export {
24
+ CommanderPowerWindowBehavior,
25
+ CounterattackAndFollowUpBehavior,
26
+ FuelAmmunitionResupplyBehavior,
27
+ MinMaxAttackRangeBehavior,
28
+ PersistentUnitLossBehavior,
29
+ ProgressiveBuildingCaptureBehavior,
30
+ TACTICS_ABILITIES,
31
+ TACTICS_EVENTS,
32
+ TacticalGridBehavior,
33
+ TerrainDefenseModifierBehavior,
34
+ TerrainMovementBudgetBehavior,
35
+ TransportLoadUnloadBehavior,
36
+ WeaponAdvantageCycleBehavior,
37
+ tacticsData,
38
+ tacticsOperation
39
+ };
@@ -1,8 +1,9 @@
1
1
  import { T as ThrusterInputComponent, a as ThrusterMovementComponent } from './components-B29WHGQN.js';
2
2
  export { b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
3
3
  import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
4
- import { a as BehaviorDescriptor } from './behavior-system-DkFAwLb_.js';
4
+ import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
5
5
  import 'typescript-fsm';
6
+ import './behavior-metadata-Drm1zxI2.js';
6
7
  import '@zylem/runtime';
7
8
 
8
9
  /**