@zylem/behaviors 0.8.9 → 0.8.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/acrobatics-2d.d.ts +25 -0
- package/dist/acrobatics-2d.js +37 -0
- package/dist/action-rpg.d.ts +21 -0
- package/dist/action-rpg.js +39 -0
- package/dist/adventure-tools.d.ts +22 -0
- package/dist/adventure-tools.js +39 -0
- package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
- package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
- package/dist/catalog.d.ts +2143 -0
- package/dist/catalog.js +9 -0
- package/dist/chunk-2BE5BW7D.js +130 -0
- package/dist/{chunk-CTSYM56P.js → chunk-2QCCLHJC.js} +10 -6
- package/dist/chunk-2UGT4MIF.js +94 -0
- package/dist/chunk-3J3ISPFQ.js +99 -0
- package/dist/chunk-3LBGEWT6.js +124 -0
- package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
- package/dist/chunk-3T44EDXU.js +114 -0
- package/dist/chunk-5AJJ44QK.js +129 -0
- package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
- package/dist/chunk-5VJIP535.js +71 -0
- package/dist/chunk-6DTIJB7B.js +166 -0
- package/dist/chunk-73MHJY6R.js +78 -0
- package/dist/chunk-73YASAYS.js +137 -0
- package/dist/{chunk-LLDLVVG4.js → chunk-7HGDADLB.js} +25 -9
- package/dist/chunk-7IOQEXYR.js +92 -0
- package/dist/{chunk-OU2SW4U5.js → chunk-APAM55J3.js} +10 -6
- package/dist/chunk-BLTBZJPG.js +126 -0
- package/dist/chunk-BN6QZDR5.js +90 -0
- package/dist/chunk-BR33KT4Z.js +3186 -0
- package/dist/chunk-C5AYL42A.js +138 -0
- package/dist/{chunk-OBF6BIA2.js → chunk-CBQSC6W3.js} +2 -2
- package/dist/chunk-DDLZLJ7W.js +8 -0
- package/dist/chunk-DRIXFB4C.js +132 -0
- package/dist/{chunk-7CE6OHLW.js → chunk-DTLUKSX2.js} +6 -2
- package/dist/{chunk-TK3AXXXI.js → chunk-EMEA45JQ.js} +10 -6
- package/dist/chunk-EQFLPRF7.js +130 -0
- package/dist/{chunk-M25QJBDN.js → chunk-GNRMH7D3.js} +18 -6
- package/dist/chunk-GYEKT5AY.js +102 -0
- package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
- package/dist/{chunk-WHKPWIQO.js → chunk-HMVEQB2T.js} +1 -0
- package/dist/chunk-HQ2UFI3S.js +116 -0
- package/dist/chunk-I52PC5IU.js +128 -0
- package/dist/{chunk-CB3C7CRD.js → chunk-IAIJG2PB.js} +10 -6
- package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
- package/dist/{chunk-7GGR26YA.js → chunk-IRNU4JGV.js} +10 -6
- package/dist/chunk-IRPBFVAK.js +141 -0
- package/dist/chunk-JFBR4FNX.js +140 -0
- package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
- package/dist/chunk-LMMF7KXF.js +178 -0
- package/dist/chunk-LWGJ3QQZ.js +107 -0
- package/dist/chunk-MPNGQLHZ.js +132 -0
- package/dist/chunk-OH5LJAEJ.js +135 -0
- package/dist/{chunk-57GLKGEX.js → chunk-P6TMZSWF.js} +32 -7
- package/dist/chunk-PDHHOVVQ.js +126 -0
- package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
- package/dist/chunk-S44ZHYE6.js +1912 -0
- package/dist/chunk-SFMJNAW3.js +128 -0
- package/dist/{chunk-E2MOFIDH.js → chunk-SKKVOH6D.js} +13 -7
- package/dist/{chunk-RR3XNDKG.js → chunk-T2LAQQDS.js} +1 -1
- package/dist/chunk-TSYXRRS4.js +125 -0
- package/dist/chunk-TZHO6P22.js +150 -0
- package/dist/chunk-V26L6MY6.js +127 -0
- package/dist/chunk-V4M46BF6.js +105 -0
- package/dist/chunk-VSFWETXS.js +127 -0
- package/dist/chunk-VU4LTE2X.js +147 -0
- package/dist/chunk-WF6HC5U3.js +8 -0
- package/dist/chunk-WG5NCDS4.js +99 -0
- package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
- package/dist/chunk-XNRY6NOC.js +120 -0
- package/dist/{chunk-55CFXXZH.js → chunk-XT47QZQ6.js} +32 -7
- package/dist/chunk-Y5CCNMJI.js +58 -0
- package/dist/chunk-YVVB6YMG.js +133 -0
- package/dist/chunk-ZZXTGVGN.js +131 -0
- package/dist/combat-ai.d.ts +21 -0
- package/dist/combat-ai.js +41 -0
- package/dist/{components--RTwuT4S.d.ts → components-ClmBORMP.d.ts} +1 -1
- package/dist/cooldown.d.ts +2 -8
- package/dist/cooldown.js +3 -2
- package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
- package/dist/coordinators/boundary-ricochet-3d.js +2 -2
- package/dist/coordinators/boundary-ricochet.d.ts +3 -2
- package/dist/coordinators/boundary-ricochet.js +2 -2
- package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -2
- package/dist/coordinators/multidirectional-space-shooter.js +2 -2
- package/dist/coordinators/top-down-shooter.d.ts +3 -2
- package/dist/coordinators/top-down-shooter.js +2 -2
- package/dist/core.d.ts +387 -26
- package/dist/core.js +1583 -6
- package/dist/destructible-3d.d.ts +3 -2
- package/dist/destructible-3d.js +3 -2
- package/dist/destructible-prebake.d.ts +1 -1
- package/dist/environmental-locomotion.d.ts +23 -0
- package/dist/environmental-locomotion.js +35 -0
- package/dist/first-person.d.ts +3 -2
- package/dist/first-person.js +25 -4
- package/dist/golf-racket.d.ts +21 -0
- package/dist/golf-racket.js +37 -0
- package/dist/index.d.ts +28 -6
- package/dist/index.js +766 -82
- package/dist/jumper-2d.d.ts +2 -1
- package/dist/jumper-2d.js +25 -4
- package/dist/jumper-3d.d.ts +2 -1
- package/dist/jumper-3d.js +25 -4
- package/dist/lane-defense.d.ts +21 -0
- package/dist/lane-defense.js +39 -0
- package/dist/life-simulation.d.ts +21 -0
- package/dist/life-simulation.js +39 -0
- package/dist/matching-pinball.d.ts +21 -0
- package/dist/matching-pinball.js +39 -0
- package/dist/melee-combat.d.ts +22 -0
- package/dist/melee-combat.js +45 -0
- package/dist/{moveable-CFOHmblC.d.ts → moveable-CXK2wEZL.d.ts} +2 -2
- package/dist/particle-emitter/presets.d.ts +1 -1
- package/dist/particle-emitter.d.ts +5 -4
- package/dist/particle-emitter.js +3 -2
- package/dist/{payload-BQzu-oY_.d.ts → payload-WEzfgjSL.d.ts} +1 -1
- package/dist/platformer-2d.d.ts +2 -1
- package/dist/platformer-2d.js +25 -4
- package/dist/platformer-3d.d.ts +2 -1
- package/dist/platformer-3d.js +25 -4
- package/dist/racing-vehicles.d.ts +21 -0
- package/dist/racing-vehicles.js +37 -0
- package/dist/rhythm-performance.d.ts +21 -0
- package/dist/rhythm-performance.js +39 -0
- package/dist/ricochet-2d.d.ts +2 -1
- package/dist/ricochet-2d.js +25 -4
- package/dist/ricochet-3d.d.ts +2 -1
- package/dist/ricochet-3d.js +25 -4
- package/dist/runtime-2d.d.ts +2 -1
- package/dist/runtime-2d.js +10 -1
- package/dist/screen-visibility.d.ts +2 -1
- package/dist/screen-visibility.js +3 -2
- package/dist/screen-wrap.d.ts +2 -7
- package/dist/screen-wrap.js +4 -3
- package/dist/shooter-2d.d.ts +3 -2
- package/dist/shooter-2d.js +3 -2
- package/dist/skate-snowboard.d.ts +21 -0
- package/dist/skate-snowboard.js +37 -0
- package/dist/{spark-C4Tp-52_.d.ts → spark-VoQoemz_.d.ts} +1 -1
- package/dist/spatial-puzzles.d.ts +21 -0
- package/dist/spatial-puzzles.js +35 -0
- package/dist/squad-rts.d.ts +21 -0
- package/dist/squad-rts.js +39 -0
- package/dist/stealth-city.d.ts +21 -0
- package/dist/stealth-city.js +41 -0
- package/dist/survival-resources.d.ts +21 -0
- package/dist/survival-resources.js +37 -0
- package/dist/tactical-grid.d.ts +21 -0
- package/dist/tactical-grid.js +39 -0
- package/dist/thruster.d.ts +2 -1
- package/dist/thruster.js +4 -3
- package/dist/top-down-movement.d.ts +2 -1
- package/dist/top-down-movement.js +24 -3
- package/dist/turn-based-rpg.d.ts +21 -0
- package/dist/turn-based-rpg.js +39 -0
- package/dist/{vector-DjhLUrak.d.ts → vector-s7GbCrVn.d.ts} +1 -1
- package/dist/weapon-systems.d.ts +22 -0
- package/dist/weapon-systems.js +45 -0
- package/dist/world-boundary-2d.d.ts +2 -1
- package/dist/world-boundary-2d.js +25 -4
- package/dist/world-boundary-3d.d.ts +2 -1
- package/dist/world-boundary-3d.js +26 -5
- package/package.json +90 -5
- package/dist/behavior-system-DkFAwLb_.d.ts +0 -914
- package/dist/chunk-GZ3DQIIZ.js +0 -888
- package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
- package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
- package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
|
@@ -1,8 +1,9 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
2
|
import { Material } from 'three';
|
|
3
3
|
import { FractureOptions, DestructibleMesh } from '@dgreenheck/three-pinata';
|
|
4
4
|
export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
|
|
5
|
-
export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions,
|
|
5
|
+
export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse } from './payload-WEzfgjSL.js';
|
|
6
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
6
7
|
import '@zylem/runtime';
|
|
7
8
|
|
|
8
9
|
type FractureOptionsInput = NonNullable<ConstructorParameters<typeof FractureOptions>[0]>;
|
package/dist/destructible-3d.js
CHANGED
|
@@ -2,9 +2,10 @@ import {
|
|
|
2
2
|
Destructible3DBehavior,
|
|
3
3
|
DestructibleMesh,
|
|
4
4
|
FractureOptions
|
|
5
|
-
} from "./chunk-
|
|
5
|
+
} from "./chunk-HCWLIPXP.js";
|
|
6
6
|
import "./chunk-4DVDFCVY.js";
|
|
7
|
-
import "./chunk-
|
|
7
|
+
import "./chunk-5SMXQ6AU.js";
|
|
8
|
+
import "./chunk-S44ZHYE6.js";
|
|
8
9
|
import "./chunk-JSBRDJBE.js";
|
|
9
10
|
export {
|
|
10
11
|
Destructible3DBehavior,
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Mesh, Group, BufferGeometry } from 'three';
|
|
2
2
|
import { FractureOptions } from '@dgreenheck/three-pinata';
|
|
3
|
-
export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions,
|
|
3
|
+
export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, d as PlainWorkerFragmentPayload, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse, e as bufferGeometryToPlain, f as destructibleFragmentsToPlainResponse, p as pinataFractureOptionsToPlain, g as plainFractureOptionsToPinata, h as plainToBufferGeometry, i as plainWorkerResultToTemplateParts } from './payload-WEzfgjSL.js';
|
|
4
4
|
|
|
5
5
|
/**
|
|
6
6
|
* Normalizes source mesh geometry for Voronoi prebake / fracture so runtime and
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, at as EnvironmentOptions, as as EnvironmentInput, au as EnvironmentState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { af as ENVIRONMENT_ABILITIES, ag as ENVIRONMENT_MODES, ar as EnvironmentAbility, av as EnvironmentVector, aw as EnvironmentVolume, c0 as TubeRail } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface EnvironmentEntity {
|
|
7
|
+
$environment: EnvironmentInput;
|
|
8
|
+
environmentState: EnvironmentState | null;
|
|
9
|
+
}
|
|
10
|
+
/** Use one descriptor per body; the group composes the ten optional policies. */
|
|
11
|
+
declare const EnvironmentalLocomotionBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
12
|
+
declare const LocalGravityFieldBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
13
|
+
declare const GravityFrameTransitionBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
14
|
+
declare const VolumeBuoyancyBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
15
|
+
declare const StrokeSwimmingBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
16
|
+
declare const SurfaceBreachJumpBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
17
|
+
declare const BreathAndDrowningBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
18
|
+
declare const WaterCurrentAdvectionBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
19
|
+
declare const WindDrivenSailingBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
20
|
+
declare const StaminaGlideAndUpdraftBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
21
|
+
declare const TubeSlideSteeringBehavior: BehaviorDescriptor<EnvironmentOptions, Record<string, never>, EnvironmentEntity>;
|
|
22
|
+
|
|
23
|
+
export { BreathAndDrowningBehavior, type EnvironmentEntity, EnvironmentInput, EnvironmentOptions, EnvironmentState, EnvironmentalLocomotionBehavior, GravityFrameTransitionBehavior, LocalGravityFieldBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TubeSlideSteeringBehavior, VolumeBuoyancyBehavior, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior };
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BreathAndDrowningBehavior,
|
|
3
|
+
EnvironmentalLocomotionBehavior,
|
|
4
|
+
GravityFrameTransitionBehavior,
|
|
5
|
+
LocalGravityFieldBehavior,
|
|
6
|
+
StaminaGlideAndUpdraftBehavior,
|
|
7
|
+
StrokeSwimmingBehavior,
|
|
8
|
+
SurfaceBreachJumpBehavior,
|
|
9
|
+
TubeSlideSteeringBehavior,
|
|
10
|
+
VolumeBuoyancyBehavior,
|
|
11
|
+
WaterCurrentAdvectionBehavior,
|
|
12
|
+
WindDrivenSailingBehavior
|
|
13
|
+
} from "./chunk-BN6QZDR5.js";
|
|
14
|
+
import {
|
|
15
|
+
ENVIRONMENT_ABILITIES,
|
|
16
|
+
ENVIRONMENT_MODES
|
|
17
|
+
} from "./chunk-DDLZLJ7W.js";
|
|
18
|
+
import "./chunk-5SMXQ6AU.js";
|
|
19
|
+
import "./chunk-S44ZHYE6.js";
|
|
20
|
+
import "./chunk-JSBRDJBE.js";
|
|
21
|
+
export {
|
|
22
|
+
BreathAndDrowningBehavior,
|
|
23
|
+
ENVIRONMENT_ABILITIES,
|
|
24
|
+
ENVIRONMENT_MODES,
|
|
25
|
+
EnvironmentalLocomotionBehavior,
|
|
26
|
+
GravityFrameTransitionBehavior,
|
|
27
|
+
LocalGravityFieldBehavior,
|
|
28
|
+
StaminaGlideAndUpdraftBehavior,
|
|
29
|
+
StrokeSwimmingBehavior,
|
|
30
|
+
SurfaceBreachJumpBehavior,
|
|
31
|
+
TubeSlideSteeringBehavior,
|
|
32
|
+
VolumeBuoyancyBehavior,
|
|
33
|
+
WaterCurrentAdvectionBehavior,
|
|
34
|
+
WindDrivenSailingBehavior
|
|
35
|
+
};
|
package/dist/first-person.d.ts
CHANGED
|
@@ -3,9 +3,10 @@ export { c as createFirstPersonInputComponent, d as createFirstPersonMovementCom
|
|
|
3
3
|
import { S as SyncStateMachine } from './sync-state-machine-CZyspBpj.js';
|
|
4
4
|
import { Vector3, Euler, Object3D } from 'three';
|
|
5
5
|
import { F as FirstPersonPerspective } from './first-person-perspective-BxFHgFln.js';
|
|
6
|
-
import {
|
|
7
|
-
import { i as Vec3Input } from './vector-
|
|
6
|
+
import { cQ as TransformState, cT as BehaviorRuntime, y as BehaviorDescriptor } from './behavior-descriptor-NS_qnzzp.js';
|
|
7
|
+
import { i as Vec3Input } from './vector-s7GbCrVn.js';
|
|
8
8
|
import 'typescript-fsm';
|
|
9
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
9
10
|
import '@zylem/runtime';
|
|
10
11
|
|
|
11
12
|
/**
|
package/dist/first-person.js
CHANGED
|
@@ -4,16 +4,37 @@ import {
|
|
|
4
4
|
FirstPersonFSM,
|
|
5
5
|
FirstPersonPresentation,
|
|
6
6
|
FirstPersonState
|
|
7
|
-
} from "./chunk-
|
|
7
|
+
} from "./chunk-2QCCLHJC.js";
|
|
8
8
|
import {
|
|
9
9
|
createFirstPersonInputComponent,
|
|
10
10
|
createFirstPersonMovementComponent,
|
|
11
11
|
createFirstPersonStateComponent
|
|
12
12
|
} from "./chunk-4EWASZHB.js";
|
|
13
13
|
import "./chunk-LWM346FW.js";
|
|
14
|
-
import "./chunk-
|
|
15
|
-
import "./chunk-
|
|
16
|
-
import "./chunk-
|
|
14
|
+
import "./chunk-BR33KT4Z.js";
|
|
15
|
+
import "./chunk-CBQSC6W3.js";
|
|
16
|
+
import "./chunk-XNRY6NOC.js";
|
|
17
|
+
import "./chunk-Y5CCNMJI.js";
|
|
18
|
+
import "./chunk-DDLZLJ7W.js";
|
|
19
|
+
import "./chunk-WF6HC5U3.js";
|
|
20
|
+
import "./chunk-7IOQEXYR.js";
|
|
21
|
+
import "./chunk-3J3ISPFQ.js";
|
|
22
|
+
import "./chunk-2UGT4MIF.js";
|
|
23
|
+
import "./chunk-PDHHOVVQ.js";
|
|
24
|
+
import "./chunk-5VJIP535.js";
|
|
25
|
+
import "./chunk-73MHJY6R.js";
|
|
26
|
+
import "./chunk-GYEKT5AY.js";
|
|
27
|
+
import "./chunk-V4M46BF6.js";
|
|
28
|
+
import "./chunk-LWGJ3QQZ.js";
|
|
29
|
+
import "./chunk-5AJJ44QK.js";
|
|
30
|
+
import "./chunk-TZHO6P22.js";
|
|
31
|
+
import "./chunk-SFMJNAW3.js";
|
|
32
|
+
import "./chunk-TSYXRRS4.js";
|
|
33
|
+
import "./chunk-6DTIJB7B.js";
|
|
34
|
+
import "./chunk-LMMF7KXF.js";
|
|
35
|
+
import "./chunk-VU4LTE2X.js";
|
|
36
|
+
import "./chunk-5SMXQ6AU.js";
|
|
37
|
+
import "./chunk-S44ZHYE6.js";
|
|
17
38
|
import "./chunk-JSBRDJBE.js";
|
|
18
39
|
export {
|
|
19
40
|
FirstPersonBehavior,
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { y as BehaviorDescriptor, bz as SportsOptions, bB as SportsState } from './behavior-descriptor-NS_qnzzp.js';
|
|
2
|
+
export { bn as SPORTS_ABILITIES, bx as SportsAbility, by as SportsAction, bA as SportsPoint, cE as sportsData, cF as sportsOperation } from './behavior-descriptor-NS_qnzzp.js';
|
|
3
|
+
import './behavior-metadata-Drm1zxI2.js';
|
|
4
|
+
import '@zylem/runtime';
|
|
5
|
+
|
|
6
|
+
interface SportsEntity {
|
|
7
|
+
sportsState: SportsState | null;
|
|
8
|
+
}
|
|
9
|
+
declare const GolfRacketBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
10
|
+
declare const SwingPowerAccuracyBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
11
|
+
declare const ClubShotProfileBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
12
|
+
declare const WindDragBallFlightBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
13
|
+
declare const LandingSpinTransferBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
14
|
+
declare const SlopeAwarePuttingBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
15
|
+
declare const RacketContactTimingBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
16
|
+
declare const RacketSpinShotBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
17
|
+
declare const LobAndDropPlacementBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
18
|
+
declare const ServeAndFaultSequenceBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
19
|
+
declare const RallyPointAdjudicationBehavior: BehaviorDescriptor<SportsOptions, Record<string, never>, SportsEntity>;
|
|
20
|
+
|
|
21
|
+
export { ClubShotProfileBehavior, GolfRacketBehavior, LandingSpinTransferBehavior, LobAndDropPlacementBehavior, RacketContactTimingBehavior, RacketSpinShotBehavior, RallyPointAdjudicationBehavior, ServeAndFaultSequenceBehavior, SlopeAwarePuttingBehavior, type SportsEntity, SportsOptions, SportsState, SwingPowerAccuracyBehavior, WindDragBallFlightBehavior };
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import {
|
|
2
|
+
ClubShotProfileBehavior,
|
|
3
|
+
GolfRacketBehavior,
|
|
4
|
+
LandingSpinTransferBehavior,
|
|
5
|
+
LobAndDropPlacementBehavior,
|
|
6
|
+
RacketContactTimingBehavior,
|
|
7
|
+
RacketSpinShotBehavior,
|
|
8
|
+
RallyPointAdjudicationBehavior,
|
|
9
|
+
ServeAndFaultSequenceBehavior,
|
|
10
|
+
SlopeAwarePuttingBehavior,
|
|
11
|
+
SwingPowerAccuracyBehavior,
|
|
12
|
+
WindDragBallFlightBehavior
|
|
13
|
+
} from "./chunk-BLTBZJPG.js";
|
|
14
|
+
import {
|
|
15
|
+
SPORTS_ABILITIES,
|
|
16
|
+
sportsData,
|
|
17
|
+
sportsOperation
|
|
18
|
+
} from "./chunk-7IOQEXYR.js";
|
|
19
|
+
import "./chunk-5SMXQ6AU.js";
|
|
20
|
+
import "./chunk-S44ZHYE6.js";
|
|
21
|
+
import "./chunk-JSBRDJBE.js";
|
|
22
|
+
export {
|
|
23
|
+
ClubShotProfileBehavior,
|
|
24
|
+
GolfRacketBehavior,
|
|
25
|
+
LandingSpinTransferBehavior,
|
|
26
|
+
LobAndDropPlacementBehavior,
|
|
27
|
+
RacketContactTimingBehavior,
|
|
28
|
+
RacketSpinShotBehavior,
|
|
29
|
+
RallyPointAdjudicationBehavior,
|
|
30
|
+
SPORTS_ABILITIES,
|
|
31
|
+
ServeAndFaultSequenceBehavior,
|
|
32
|
+
SlopeAwarePuttingBehavior,
|
|
33
|
+
SwingPowerAccuracyBehavior,
|
|
34
|
+
WindDragBallFlightBehavior,
|
|
35
|
+
sportsData,
|
|
36
|
+
sportsOperation
|
|
37
|
+
};
|
package/dist/index.d.ts
CHANGED
|
@@ -1,5 +1,16 @@
|
|
|
1
|
-
export {
|
|
2
|
-
export {
|
|
1
|
+
export { ActiveBumperKickBehavior, AdjacentPanelSwapBehavior, CascadeChainCreditBehavior, ColumnCollapseBehavior, GarbageBlockConversionBehavior, MatchingEntity, MatchingPinballBehavior, PinballModeObjectivesBehavior, PoweredPinballFlipperBehavior, RisingStackPressureBehavior, SimultaneousMatchClearBehavior, SpringPlungerLaunchBehavior } from './matching-pinball.js';
|
|
2
|
+
export { CalendarNpcRoutineBehavior, CropGrowthStagesBehavior, ExertionAndFatigueBehavior, FishingBiteAndHookBehavior, HarvestableFruitRegrowthBehavior, LifeEntity, LifeSimulationBehavior, LivestockDailyCareBehavior, RelationshipEventMemoryBehavior, RoomFurniturePlacementBehavior, SeasonalCropEligibilityBehavior, SoilMoistureCycleBehavior } from './life-simulation.js';
|
|
3
|
+
export { ArmingProximityMineBehavior, BlockerChewTransitionBehavior, BudgetedWaveSchedulerBehavior, BurrowToBacklineBehavior, CostedGridDeploymentBehavior, DefenseEntity, LaneDefenseBehavior, LaneTargetAcquisitionBehavior, LastChanceLaneSweeperBehavior, LayeredBreakawayArmorBehavior, PeriodicResourceProductionBehavior, SingleUseObstacleVaultBehavior } from './lane-defense.js';
|
|
4
|
+
export { CooperativeConstructionWorkBehavior, CooperativeObjectTransportBehavior, DayEndUnitRecallBehavior, DeliveredResourceConversionBehavior, GrowthStageMobilityBehavior, SpeciesHazardAffinityBehavior, SquadEntity, SquadFormationFollowBehavior, SquadRtsBehavior, SurfaceLatchAttackBehavior, ThrownWorkerDeploymentBehavior, WhistleRecallBehavior } from './squad-rts.js';
|
|
5
|
+
export { CommanderPowerWindowBehavior, CounterattackAndFollowUpBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, TacticalGridBehavior, TacticsEntity, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior } from './tactical-grid.js';
|
|
6
|
+
export { ActivePartnerSwapBehavior, BattleEntity, BudgetedPassiveLoadoutBehavior, CaptureAttemptResolutionBehavior, ConditionalEvolutionBehavior, EscapeAttemptBehavior, FieldFirstStrikeBehavior, PrioritySpeedTurnOrderBehavior, TimedBattleActionCommandBehavior, TurnBasedRpgBehavior, TurnDurationStatusBehavior, TypeEffectivenessMatrixBehavior } from './turn-based-rpg.js';
|
|
7
|
+
export { ActionRpgBehavior, AffixBudgetGenerationBehavior, AutonomousFamiliarBehavior, ConsumableBeltSlotsBehavior, DamageToResourceLeechBehavior, DeathDropOwnershipBehavior, DurabilityAndRepairBehavior, EquipmentStatAggregationBehavior, ResourceDrainingTransformationBehavior, RpgEntity, SeededLootTableBehavior, TypedResistanceResolutionBehavior } from './action-rpg.js';
|
|
8
|
+
export { ClubShotProfileBehavior, GolfRacketBehavior, LandingSpinTransferBehavior, LobAndDropPlacementBehavior, RacketContactTimingBehavior, RacketSpinShotBehavior, RallyPointAdjudicationBehavior, ServeAndFaultSequenceBehavior, SlopeAwarePuttingBehavior, SportsEntity, SwingPowerAccuracyBehavior, WindDragBallFlightBehavior } from './golf-racket.js';
|
|
9
|
+
export { AirGrabTrickBehavior, LandingAlignmentBailBehavior, ManualBalanceBehavior, PrewoundSpinBehavior, RailGrindBalanceBehavior, RampLipLaunchBehavior, RepeatedTrickDevaluationBehavior, SkateEntity, SkateSnowboardBehavior, TrickEarnedBoostMeterBehavior, UnbankedTrickComboBehavior, WallRideBehavior } from './skate-snowboard.js';
|
|
10
|
+
export { DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, HoverTrackSuspensionBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, RacingEntity, RacingVehiclesBehavior, SlipstreamDraftingBehavior, TrackFollowingHomingItemBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior } from './racing-vehicles.js';
|
|
11
|
+
export { AdaptiveEncounterPressureBehavior, CompanionAbductionObjectiveBehavior, EncounterClearLockBehavior, EnvironmentalVaultActionBehavior, EscortFollowWaitBehavior, IngredientCombinationBehavior, SavePointCheckpointBehavior, SpatialInventoryPackingBehavior, StaggerFinisherOpportunityBehavior, SurvivalEntity, SurvivalResourcesBehavior, WeaponUpgradeTrackBehavior } from './survival-resources.js';
|
|
12
|
+
export { A as ACROBATICS_ACTIONS, a as ADVENTURE_ABILITIES, b as ADVENTURE_BUTTONS, c as ADVENTURE_EVENT_KINDS, d as ADVENTURE_FLAGS, e as AcrobaticsAbility, f as AcrobaticsInput, g as AcrobaticsOptions, h as AcrobaticsState, i as AdventureAbility, j as AdventureInput, k as AdventureObject, l as AdventureObjectState, m as AdventureOptions, n as AdventureRole, o as AdventureState, B as BATTLE_ABILITIES, p as BATTLE_EVENTS, q as BattleAbility, r as BattleAction, s as BattleEight, t as BattleEvent, u as BattleFour, v as BattleOptions, w as BattleState, x as BattleTriple, y as BehaviorDescriptor, z as BehaviorHandle, C as BehaviorRef, D as BehaviorSystem, E as BehaviorSystemFactory, F as CITY_ABILITIES, G as CITY_EVENTS, H as CITY_INTENTS, I as CITY_LINKS, J as COMBAT_ABILITIES, K as COMBAT_EVENTS, L as COMBAT_PHASES, M as CityAbility, N as CityDanger, O as CityFootprint, P as CityLinkKind, Q as CityNoise, R as CityOptions, S as CityPoint, T as CityState, U as CityTarget, V as CityTraffic, W as CombatAbility, X as CombatAttack, Y as CombatHit, Z as CombatInput, _ as CombatOptions, $ as CombatState, a0 as DEFENSE_ABILITIES, a1 as DEFENSE_EVENTS, a2 as DefenseAbility, a3 as DefenseAction, a4 as DefenseEvent, a5 as DefenseOptions, a6 as DefenseReceipt, a7 as DefenseState, a8 as DefenseTarget, a9 as DefenseTile, aa as DefineBehaviorConfig, ab as ENCOUNTER_ABILITIES, ac as ENCOUNTER_EVENTS, ad as ENCOUNTER_INTENTS, ae as ENCOUNTER_LINKS, af as ENVIRONMENT_ABILITIES, ag as ENVIRONMENT_MODES, ah as EncounterAbility, ai as EncounterCandidate, aj as EncounterCover, ak as EncounterHazard, al as EncounterHit, am as EncounterLinkKind, an as EncounterOptions, ao as EncounterPhase, ap as EncounterRegion, aq as EncounterState, ar as EnvironmentAbility, as as EnvironmentInput, at as EnvironmentOptions, au as EnvironmentState, av as EnvironmentVector, aw as EnvironmentVolume, ax as LIFE_ABILITIES, ay as LIFE_EVENTS, az as LifeAbility, aA as LifeAction, aB as LifeAnimal, aC as LifeEvent, aD as LifeFurniture, aE as LifeMemory, aF as LifeOptions, aG as LifePerson, aH as LifePlot, aI as LifeSchedule, aJ as LifeState, aK as LifeTree, aL as MATCHING_ABILITIES, aM as MATCHING_EVENTS, aN as MatchingAbility, aO as MatchingAction, aP as MatchingCell, aQ as MatchingEvent, aR as MatchingOptions, aS as MatchingState, aT as PUZZLE_ABILITIES, aU as PuzzleAbility, aV as PuzzleCommand, aW as PuzzleOptions, aX as PuzzleSegment, aY as PuzzleState, aZ as PuzzleVector, a_ as RACING_ABILITIES, a$ as RHYTHM_ABILITIES, b0 as RHYTHM_EVENTS, b1 as RPG_ABILITIES, b2 as RPG_EVENTS, b3 as RacingAbility, b4 as RacingAction, b5 as RacingOptions, b6 as RacingPoint, b7 as RacingState, b8 as RhythmAbility, b9 as RhythmAction, ba as RhythmEvent, bb as RhythmNote, bc as RhythmOptions, bd as RhythmState, be as RpgAbility, bf as RpgAction, bg as RpgAffix, bh as RpgEvent, bi as RpgItem, bj as RpgOptions, bk as RpgPoint, bl as RpgState, bm as SKATE_ABILITIES, bn as SPORTS_ABILITIES, bo as SQUAD_ABILITIES, bp as SQUAD_EVENTS, bq as SURVIVAL_ABILITIES, br as SkateAbility, bs as SkateAction, bt as SkateOptions, bu as SkatePhase, bv as SkatePoint, bw as SkateState, bx as SportsAbility, by as SportsAction, bz as SportsOptions, bA as SportsPoint, bB as SportsState, bC as SquadAbility, bD as SquadAction, bE as SquadEvent, bF as SquadOptions, bG as SquadState, bH as SquadTask, bI as SquadWorker, bJ as SurvivalAbility, bK as SurvivalAction, bL as SurvivalCheckpoint, bM as SurvivalItem, bN as SurvivalOptions, bO as SurvivalPoint, bP as SurvivalState, bQ as TACTICS_ABILITIES, bR as TACTICS_EVENTS, bS as TRAVERSAL_ABILITIES, bT as TacticsAbility, bU as TacticsAction, bV as TacticsCell, bW as TacticsEvent, bX as TacticsOptions, bY as TacticsPower, bZ as TacticsState, b_ as TacticsStructure, b$ as TacticsUnit, c0 as TubeRail, c1 as WEAPON_ABILITIES, c2 as WEAPON_EVENTS, c3 as WEAPON_PHASES, c4 as WeaponAbility, c5 as WeaponCameraIntent, c6 as WeaponInput, c7 as WeaponMode, c8 as WeaponOptions, c9 as WeaponProjectileKind, ca as WeaponProjectileOptions, cb as WeaponProjectileState, cc as WeaponShot, cd as WeaponState, ce as WeaponSurface, cf as battleData, cg as battleOperation, ch as cityData, ci as combatAttackData, cj as combatButtons, ck as combatData, cl as combatHitData, cm as defenseData, cn as defenseOperation, co as defineBehavior, cp as encounterData, cq as lifeData, cr as lifeOperation, cs as matchingData, ct as matchingOperation, cu as puzzleCommandData, cv as puzzleData, cw as racingData, cx as racingOperation, cy as rhythmData, cz as rhythmOperation, cA as rpgData, cB as rpgOperation, cC as skateData, cD as skateOperation, cE as sportsData, cF as sportsOperation, cG as squadData, cH as squadOperation, cI as survivalData, cJ as survivalOperation, cK as tacticsData, cL as tacticsOperation, cM as weaponButtons, cN as weaponData, cO as weaponModeData, cP as weaponProjectileData } from './behavior-descriptor-NS_qnzzp.js';
|
|
13
|
+
export { P as PhysicsBodyComponent, T as TransformComponent, c as createPhysicsBodyComponent, a as createTransformComponent, u as useBehavior } from './components-ClmBORMP.js';
|
|
3
14
|
export { T as ThrusterInputComponent, a as ThrusterMovementComponent, b as ThrusterStateComponent, c as createThrusterInputComponent, d as createThrusterMovementComponent, e as createThrusterStateComponent } from './components-B29WHGQN.js';
|
|
4
15
|
export { PlayerInput, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterState } from './thruster.js';
|
|
5
16
|
export { T as TopDownMovementComponent, a as TopDownMovementInputComponent, b as TopDownMovementStateComponent, c as createTopDownMovementComponent, d as createTopDownMovementInputComponent, e as createTopDownMovementStateComponent } from './components-XCpL6IYt.js';
|
|
@@ -21,7 +32,7 @@ export { JumpConfig2D, JumpContext2D, JumpInput2D, JumpState2D, Jumper2DBehavior
|
|
|
21
32
|
export { CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, fireCooldown, getCooldown, getCooldownStore, registerCooldown, resetCooldown, tickCooldowns } from './cooldown.js';
|
|
22
33
|
export { Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentBodyDefinition, Destructible3DFragmentColliderDefinition, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, FractureOptionsInput } from './destructible-3d.js';
|
|
23
34
|
export { DestructibleMesh, FractureOptions, VoronoiOptions } from '@dgreenheck/three-pinata';
|
|
24
|
-
export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions,
|
|
35
|
+
export { D as DestructiblePrebakeWorkerAPI, P as PlainBufferGeometryPayload, a as PlainFractureOptions, b as PrebakeWorkerRequest, c as PrebakeWorkerResponse } from './payload-WEzfgjSL.js';
|
|
25
36
|
export { BurstParticlePresetOptions, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, particlePresets } from './particle-emitter.js';
|
|
26
37
|
export { BoundaryRicochetCoordinator, BoundaryRicochetEntity } from './coordinators/boundary-ricochet.js';
|
|
27
38
|
export { BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity } from './coordinators/boundary-ricochet-3d.js';
|
|
@@ -29,15 +40,26 @@ export { FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonSho
|
|
|
29
40
|
export { TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput } from './coordinators/top-down-shooter.js';
|
|
30
41
|
export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput } from './coordinators/multidirectional-space-shooter.js';
|
|
31
42
|
export { F as FacingAngle2DEntity, R as ResolvedAim2D, S as Shooter2DAimFireInput, f as fireShooter2DIfRequested, g as getEntityFacingAngle2D, r as resolveAim2D } from './shooter-fire-DGripl0z.js';
|
|
32
|
-
export {
|
|
43
|
+
export { BUILTIN_BEHAVIORS, BuiltinBehaviorName, getRequiredRuntimeBehaviors } from './catalog.js';
|
|
44
|
+
export { AcrobaticMovement2DBehavior, AcrobaticsEntity, CeilingHangTraverseBehavior, ChainedJumpBehavior, CrouchBackflipBehavior, DiveToBellySlideBehavior, GroundPoundImpactBehavior, LedgeHangAndMantleBehavior, PlatformerTraversalBehavior, PoleClimbBehavior, RunningLongJumpBehavior, TemporaryActorPossessionBehavior, WallKickBehavior } from './acrobatics-2d.js';
|
|
45
|
+
export { BreathAndDrowningBehavior, EnvironmentEntity, EnvironmentalLocomotionBehavior, GravityFrameTransitionBehavior, LocalGravityFieldBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TubeSlideSteeringBehavior, VolumeBuoyancyBehavior, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior } from './environmental-locomotion.js';
|
|
46
|
+
export { AdventureEntity, AdventureToolsBehavior, CarryAimAndThrowBehavior, CombatLockOnBehavior, FusedCarryableBombBehavior, GrappleSwingBehavior, HookshotPullBehavior, KeyedInteractionGateBehavior, MagneticTrackAdhesionBehavior, MorphBallTransitionBehavior, ReturningBoomerangBehavior, ScanningAndDiscoveryBehavior } from './adventure-tools.js';
|
|
47
|
+
export { ConductiveContactNetworkBehavior, FreezeAndShatterBehavior, GridConstrainedPushBlockBehavior, MagneticObjectManipulationBehavior, MaterialIgnitionSpreadBehavior, MirrorBeamRoutingBehavior, PuzzleEntity, StasisImpulseStorageBehavior, TimedSolidPlatformBehavior, WaterLevelMechanismBehavior, WeightedPressureSwitchBehavior } from './spatial-puzzles.js';
|
|
48
|
+
export { AirDodgeRecoveryBehavior, AttackPhaseHitboxesBehavior, CombatEntity, CombatHitstopBehavior, DamageScaledKnockbackBehavior, DepletingShieldBehavior, DirectionalInfluenceBehavior, GrabHoldThrowBehavior, GroundedAttackChainBehavior, ImpactTechWindowBehavior, MeleeCombatBehavior, TimedPerfectGuardBehavior } from './melee-combat.js';
|
|
49
|
+
export { AlternateWeaponModeBehavior, BeamMissileCombinationBehavior, ChargeAndReleaseShotBehavior, DelayedShieldRegenerationBehavior, InterruptibleMagazineReloadBehavior, MaterialPenetratingShotBehavior, RemoteGuidedProjectileBehavior, StationaryAimModeBehavior, StickyGrenadeAttachmentBehavior, WeaponEntity, WeaponHeatAndVentBehavior, WeaponSystemsBehavior } from './weapon-systems.js';
|
|
50
|
+
export { BossPhaseControllerBehavior, CombatAIBehavior, CoverPeekCycleBehavior, EncounterEntity, GrenadeDangerEvasionBehavior, LatentAmbushActivationBehavior, LeaderLossMoraleBehavior, LocalizedWeakPointDamageBehavior, ShootableProjectileInterceptionBehavior, SquadFlankAssignmentBehavior, TacticalBurstSelectionBehavior, ThreatTargetSelectionBehavior } from './combat-ai.js';
|
|
51
|
+
export { AlarmCommunicationNetworkBehavior, CityEntity, ContextualDisguiseBehavior, FootprintTrailFollowingBehavior, LastSeenSearchBehavior, NoiseInvestigationBehavior, PedestrianPanicPropagationBehavior, PursuitEvasionDecayBehavior, StealthCityBehavior, TrafficJunctionYieldBehavior, VisionConeAwarenessBehavior, WantedLevelEscalationBehavior } from './stealth-city.js';
|
|
52
|
+
export { CallAndResponsePatternBehavior, FretChordStrumBehavior, HammerOnPullOffChainBehavior, HoldReleaseRhythmBehavior, PerformanceFailureMeterBehavior, PhraseEarnedScorePowerBehavior, RhythmEntity, RhythmPerformanceBehavior, RhythmSceneRemixBehavior, SustainNoteTrackingBehavior, TempoMapChartPlayerBehavior, TimestampedRhythmJudgmentBehavior } from './rhythm-performance.js';
|
|
53
|
+
export { B as BehaviorMetadata } from './behavior-metadata-Drm1zxI2.js';
|
|
54
|
+
export { P as ParticleEffectDefinition, a as ParticleMagicAgency, b as ParticleMagicAlignment, c as ParticleMagicModifierInput, d as ParticleMagicModifierOptions, e as ParticleMagicOrder, f as ParticleMagicRealityEffect, g as ParticleMagicTemperament, h as ParticlePresetMaterialOptions, S as SemanticParticlePresetOptions, p as particleEffect } from './spark-VoQoemz_.js';
|
|
33
55
|
import '@zylem/runtime';
|
|
34
56
|
import 'three';
|
|
35
57
|
import './sync-state-machine-CZyspBpj.js';
|
|
36
58
|
import 'typescript-fsm';
|
|
37
|
-
import './vector-
|
|
59
|
+
import './vector-s7GbCrVn.js';
|
|
38
60
|
import './entity-types-DhfsZbSK.js';
|
|
39
61
|
import './first-person-perspective-BxFHgFln.js';
|
|
40
|
-
import './moveable-
|
|
62
|
+
import './moveable-CXK2wEZL.js';
|
|
41
63
|
import 'three/webgpu';
|
|
42
64
|
|
|
43
65
|
/**
|