@zylem/behaviors 0.8.9 → 0.8.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/dist/acrobatics-2d.d.ts +25 -0
  2. package/dist/acrobatics-2d.js +37 -0
  3. package/dist/action-rpg.d.ts +21 -0
  4. package/dist/action-rpg.js +39 -0
  5. package/dist/adventure-tools.d.ts +22 -0
  6. package/dist/adventure-tools.js +39 -0
  7. package/dist/behavior-descriptor-NS_qnzzp.d.ts +4527 -0
  8. package/dist/behavior-metadata-Drm1zxI2.d.ts +13 -0
  9. package/dist/catalog.d.ts +2143 -0
  10. package/dist/catalog.js +9 -0
  11. package/dist/chunk-2BE5BW7D.js +130 -0
  12. package/dist/{chunk-CTSYM56P.js → chunk-2QCCLHJC.js} +10 -6
  13. package/dist/chunk-2UGT4MIF.js +94 -0
  14. package/dist/chunk-3J3ISPFQ.js +99 -0
  15. package/dist/chunk-3LBGEWT6.js +124 -0
  16. package/dist/{chunk-UUMH3DC3.js → chunk-3QBNWT7B.js} +5 -1
  17. package/dist/chunk-3T44EDXU.js +114 -0
  18. package/dist/chunk-5AJJ44QK.js +129 -0
  19. package/dist/{chunk-YDLO5M7S.js → chunk-5SMXQ6AU.js} +1 -0
  20. package/dist/chunk-5VJIP535.js +71 -0
  21. package/dist/chunk-6DTIJB7B.js +166 -0
  22. package/dist/chunk-73MHJY6R.js +78 -0
  23. package/dist/chunk-73YASAYS.js +137 -0
  24. package/dist/{chunk-LLDLVVG4.js → chunk-7HGDADLB.js} +25 -9
  25. package/dist/chunk-7IOQEXYR.js +92 -0
  26. package/dist/{chunk-OU2SW4U5.js → chunk-APAM55J3.js} +10 -6
  27. package/dist/chunk-BLTBZJPG.js +126 -0
  28. package/dist/chunk-BN6QZDR5.js +90 -0
  29. package/dist/chunk-BR33KT4Z.js +3186 -0
  30. package/dist/chunk-C5AYL42A.js +138 -0
  31. package/dist/{chunk-OBF6BIA2.js → chunk-CBQSC6W3.js} +2 -2
  32. package/dist/chunk-DDLZLJ7W.js +8 -0
  33. package/dist/chunk-DRIXFB4C.js +132 -0
  34. package/dist/{chunk-7CE6OHLW.js → chunk-DTLUKSX2.js} +6 -2
  35. package/dist/{chunk-TK3AXXXI.js → chunk-EMEA45JQ.js} +10 -6
  36. package/dist/chunk-EQFLPRF7.js +130 -0
  37. package/dist/{chunk-M25QJBDN.js → chunk-GNRMH7D3.js} +18 -6
  38. package/dist/chunk-GYEKT5AY.js +102 -0
  39. package/dist/{chunk-SHZZ2QRV.js → chunk-HCWLIPXP.js} +5 -1
  40. package/dist/{chunk-WHKPWIQO.js → chunk-HMVEQB2T.js} +1 -0
  41. package/dist/chunk-HQ2UFI3S.js +116 -0
  42. package/dist/chunk-I52PC5IU.js +128 -0
  43. package/dist/{chunk-CB3C7CRD.js → chunk-IAIJG2PB.js} +10 -6
  44. package/dist/{chunk-NDJO56BB.js → chunk-IJILTFEL.js} +5 -1
  45. package/dist/{chunk-7GGR26YA.js → chunk-IRNU4JGV.js} +10 -6
  46. package/dist/chunk-IRPBFVAK.js +141 -0
  47. package/dist/chunk-JFBR4FNX.js +140 -0
  48. package/dist/{chunk-ERS6SNA5.js → chunk-K34N2CBL.js} +5 -1
  49. package/dist/chunk-LMMF7KXF.js +178 -0
  50. package/dist/chunk-LWGJ3QQZ.js +107 -0
  51. package/dist/chunk-MPNGQLHZ.js +132 -0
  52. package/dist/chunk-OH5LJAEJ.js +135 -0
  53. package/dist/{chunk-57GLKGEX.js → chunk-P6TMZSWF.js} +32 -7
  54. package/dist/chunk-PDHHOVVQ.js +126 -0
  55. package/dist/{chunk-7TIIRJKF.js → chunk-RUBKGAPS.js} +5 -1
  56. package/dist/chunk-S44ZHYE6.js +1912 -0
  57. package/dist/chunk-SFMJNAW3.js +128 -0
  58. package/dist/{chunk-E2MOFIDH.js → chunk-SKKVOH6D.js} +13 -7
  59. package/dist/{chunk-RR3XNDKG.js → chunk-T2LAQQDS.js} +1 -1
  60. package/dist/chunk-TSYXRRS4.js +125 -0
  61. package/dist/chunk-TZHO6P22.js +150 -0
  62. package/dist/chunk-V26L6MY6.js +127 -0
  63. package/dist/chunk-V4M46BF6.js +105 -0
  64. package/dist/chunk-VSFWETXS.js +127 -0
  65. package/dist/chunk-VU4LTE2X.js +147 -0
  66. package/dist/chunk-WF6HC5U3.js +8 -0
  67. package/dist/chunk-WG5NCDS4.js +99 -0
  68. package/dist/{chunk-7LHXAEOZ.js → chunk-WUYHS6JZ.js} +6 -2
  69. package/dist/chunk-XNRY6NOC.js +120 -0
  70. package/dist/{chunk-55CFXXZH.js → chunk-XT47QZQ6.js} +32 -7
  71. package/dist/chunk-Y5CCNMJI.js +58 -0
  72. package/dist/chunk-YVVB6YMG.js +133 -0
  73. package/dist/chunk-ZZXTGVGN.js +131 -0
  74. package/dist/combat-ai.d.ts +21 -0
  75. package/dist/combat-ai.js +41 -0
  76. package/dist/{components--RTwuT4S.d.ts → components-ClmBORMP.d.ts} +1 -1
  77. package/dist/cooldown.d.ts +2 -8
  78. package/dist/cooldown.js +3 -2
  79. package/dist/coordinators/boundary-ricochet-3d.d.ts +3 -2
  80. package/dist/coordinators/boundary-ricochet-3d.js +2 -2
  81. package/dist/coordinators/boundary-ricochet.d.ts +3 -2
  82. package/dist/coordinators/boundary-ricochet.js +2 -2
  83. package/dist/coordinators/multidirectional-space-shooter.d.ts +3 -2
  84. package/dist/coordinators/multidirectional-space-shooter.js +2 -2
  85. package/dist/coordinators/top-down-shooter.d.ts +3 -2
  86. package/dist/coordinators/top-down-shooter.js +2 -2
  87. package/dist/core.d.ts +387 -26
  88. package/dist/core.js +1583 -6
  89. package/dist/destructible-3d.d.ts +3 -2
  90. package/dist/destructible-3d.js +3 -2
  91. package/dist/destructible-prebake.d.ts +1 -1
  92. package/dist/environmental-locomotion.d.ts +23 -0
  93. package/dist/environmental-locomotion.js +35 -0
  94. package/dist/first-person.d.ts +3 -2
  95. package/dist/first-person.js +25 -4
  96. package/dist/golf-racket.d.ts +21 -0
  97. package/dist/golf-racket.js +37 -0
  98. package/dist/index.d.ts +28 -6
  99. package/dist/index.js +766 -82
  100. package/dist/jumper-2d.d.ts +2 -1
  101. package/dist/jumper-2d.js +25 -4
  102. package/dist/jumper-3d.d.ts +2 -1
  103. package/dist/jumper-3d.js +25 -4
  104. package/dist/lane-defense.d.ts +21 -0
  105. package/dist/lane-defense.js +39 -0
  106. package/dist/life-simulation.d.ts +21 -0
  107. package/dist/life-simulation.js +39 -0
  108. package/dist/matching-pinball.d.ts +21 -0
  109. package/dist/matching-pinball.js +39 -0
  110. package/dist/melee-combat.d.ts +22 -0
  111. package/dist/melee-combat.js +45 -0
  112. package/dist/{moveable-CFOHmblC.d.ts → moveable-CXK2wEZL.d.ts} +2 -2
  113. package/dist/particle-emitter/presets.d.ts +1 -1
  114. package/dist/particle-emitter.d.ts +5 -4
  115. package/dist/particle-emitter.js +3 -2
  116. package/dist/{payload-BQzu-oY_.d.ts → payload-WEzfgjSL.d.ts} +1 -1
  117. package/dist/platformer-2d.d.ts +2 -1
  118. package/dist/platformer-2d.js +25 -4
  119. package/dist/platformer-3d.d.ts +2 -1
  120. package/dist/platformer-3d.js +25 -4
  121. package/dist/racing-vehicles.d.ts +21 -0
  122. package/dist/racing-vehicles.js +37 -0
  123. package/dist/rhythm-performance.d.ts +21 -0
  124. package/dist/rhythm-performance.js +39 -0
  125. package/dist/ricochet-2d.d.ts +2 -1
  126. package/dist/ricochet-2d.js +25 -4
  127. package/dist/ricochet-3d.d.ts +2 -1
  128. package/dist/ricochet-3d.js +25 -4
  129. package/dist/runtime-2d.d.ts +2 -1
  130. package/dist/runtime-2d.js +10 -1
  131. package/dist/screen-visibility.d.ts +2 -1
  132. package/dist/screen-visibility.js +3 -2
  133. package/dist/screen-wrap.d.ts +2 -7
  134. package/dist/screen-wrap.js +4 -3
  135. package/dist/shooter-2d.d.ts +3 -2
  136. package/dist/shooter-2d.js +3 -2
  137. package/dist/skate-snowboard.d.ts +21 -0
  138. package/dist/skate-snowboard.js +37 -0
  139. package/dist/{spark-C4Tp-52_.d.ts → spark-VoQoemz_.d.ts} +1 -1
  140. package/dist/spatial-puzzles.d.ts +21 -0
  141. package/dist/spatial-puzzles.js +35 -0
  142. package/dist/squad-rts.d.ts +21 -0
  143. package/dist/squad-rts.js +39 -0
  144. package/dist/stealth-city.d.ts +21 -0
  145. package/dist/stealth-city.js +41 -0
  146. package/dist/survival-resources.d.ts +21 -0
  147. package/dist/survival-resources.js +37 -0
  148. package/dist/tactical-grid.d.ts +21 -0
  149. package/dist/tactical-grid.js +39 -0
  150. package/dist/thruster.d.ts +2 -1
  151. package/dist/thruster.js +4 -3
  152. package/dist/top-down-movement.d.ts +2 -1
  153. package/dist/top-down-movement.js +24 -3
  154. package/dist/turn-based-rpg.d.ts +21 -0
  155. package/dist/turn-based-rpg.js +39 -0
  156. package/dist/{vector-DjhLUrak.d.ts → vector-s7GbCrVn.d.ts} +1 -1
  157. package/dist/weapon-systems.d.ts +22 -0
  158. package/dist/weapon-systems.js +45 -0
  159. package/dist/world-boundary-2d.d.ts +2 -1
  160. package/dist/world-boundary-2d.js +25 -4
  161. package/dist/world-boundary-3d.d.ts +2 -1
  162. package/dist/world-boundary-3d.js +26 -5
  163. package/package.json +90 -5
  164. package/dist/behavior-system-DkFAwLb_.d.ts +0 -914
  165. package/dist/chunk-GZ3DQIIZ.js +0 -888
  166. package/dist/{chunk-OSPQFWQF.js → chunk-4K37UL53.js} +3 -3
  167. package/dist/{chunk-DD4U42FG.js → chunk-AQB246W5.js} +3 -3
  168. package/dist/{chunk-UKGBQTHL.js → chunk-CXDNR4R4.js} +3 -3
package/dist/index.js CHANGED
@@ -1,49 +1,6 @@
1
- import {
2
- FirstPersonShooterCoordinator
3
- } from "./chunk-QU6GQ657.js";
4
- import {
5
- MultidirectionalSpaceShooterCoordinator
6
- } from "./chunk-UKGBQTHL.js";
7
- import {
8
- TopDownShooterCoordinator
9
- } from "./chunk-OSPQFWQF.js";
10
- import {
11
- fireShooter2DIfRequested
12
- } from "./chunk-LAN7U3AK.js";
13
- import {
14
- ScreenWrapBehavior,
15
- ScreenWrapEvent,
16
- ScreenWrapFSM,
17
- ScreenWrapState
18
- } from "./chunk-7CE6OHLW.js";
19
- import {
20
- Shooter2DBehavior,
21
- createShooter2DStateComponent
22
- } from "./chunk-7TIIRJKF.js";
23
- import {
24
- ThrusterBehavior,
25
- ThrusterEvent,
26
- ThrusterFSM,
27
- ThrusterState
28
- } from "./chunk-E2MOFIDH.js";
29
- import {
30
- createThrusterInputComponent,
31
- createThrusterMovementComponent,
32
- createThrusterStateComponent
33
- } from "./chunk-2HLZBWGD.js";
34
1
  import {
35
2
  TopDownMovementBehavior
36
- } from "./chunk-7LHXAEOZ.js";
37
- import {
38
- createTopDownMovementComponent,
39
- createTopDownMovementInputComponent,
40
- createTopDownMovementStateComponent
41
- } from "./chunk-2HKY6WF7.js";
42
- import {
43
- getEntityFacingAngle2D,
44
- resolveAim2D
45
- } from "./chunk-VJ3UA6OD.js";
46
- import "./chunk-3X3CL24Z.js";
3
+ } from "./chunk-WUYHS6JZ.js";
47
4
  import {
48
5
  WorldBoundary2DBehavior,
49
6
  WorldBoundary2DEvent,
@@ -51,7 +8,7 @@ import {
51
8
  WorldBoundary2DState,
52
9
  computeWorldBoundary2DHits,
53
10
  hasAnyWorldBoundary2DHit
54
- } from "./chunk-M25QJBDN.js";
11
+ } from "./chunk-GNRMH7D3.js";
55
12
  import {
56
13
  WorldBoundary3DBehavior,
57
14
  WorldBoundary3DEvent,
@@ -59,34 +16,38 @@ import {
59
16
  WorldBoundary3DState,
60
17
  computeWorldBoundary3DHits,
61
18
  hasAnyWorldBoundary3DHit
62
- } from "./chunk-LLDLVVG4.js";
19
+ } from "./chunk-7HGDADLB.js";
63
20
  import {
64
21
  BoundaryRicochetCoordinator
65
- } from "./chunk-DD4U42FG.js";
66
- import "./chunk-TZQQYJYK.js";
22
+ } from "./chunk-AQB246W5.js";
67
23
  import {
68
24
  BoundaryRicochet3DCoordinator
69
- } from "./chunk-RR3XNDKG.js";
70
- import "./chunk-WHKPWIQO.js";
25
+ } from "./chunk-T2LAQQDS.js";
26
+ import "./chunk-HMVEQB2T.js";
71
27
  import {
72
28
  updateBoundaryRicochet
73
29
  } from "./chunk-2YF7J3H4.js";
74
30
  import {
75
- ParticleEmitterBehavior,
76
- particlePresets
77
- } from "./chunk-NDJO56BB.js";
31
+ FirstPersonShooterCoordinator
32
+ } from "./chunk-QU6GQ657.js";
78
33
  import {
79
- particleEffect
80
- } from "./chunk-UF7QPYUX.js";
34
+ MultidirectionalSpaceShooterCoordinator
35
+ } from "./chunk-CXDNR4R4.js";
81
36
  import {
82
- Platformer2DBehavior,
83
- Platformer2DEvent,
84
- Platformer2DFSM,
85
- Platformer2DState,
86
- createPlatformer2DInputComponent,
87
- createPlatformer2DMovementComponent,
88
- createPlatformer2DStateComponent
89
- } from "./chunk-57GLKGEX.js";
37
+ TopDownShooterCoordinator
38
+ } from "./chunk-4K37UL53.js";
39
+ import {
40
+ createTopDownMovementComponent,
41
+ createTopDownMovementInputComponent,
42
+ createTopDownMovementStateComponent
43
+ } from "./chunk-2HKY6WF7.js";
44
+ import {
45
+ fireShooter2DIfRequested
46
+ } from "./chunk-LAN7U3AK.js";
47
+ import {
48
+ getEntityFacingAngle2D,
49
+ resolveAim2D
50
+ } from "./chunk-VJ3UA6OD.js";
90
51
  import {
91
52
  Platformer3DBehavior,
92
53
  Platformer3DEvent,
@@ -95,28 +56,46 @@ import {
95
56
  createPlatformer3DInputComponent,
96
57
  createPlatformer3DMovementComponent,
97
58
  createPlatformer3DStateComponent
98
- } from "./chunk-55CFXXZH.js";
59
+ } from "./chunk-XT47QZQ6.js";
99
60
  import {
100
61
  Ricochet2DBehavior,
101
62
  Ricochet2DEvent,
102
63
  Ricochet2DFSM,
103
64
  Ricochet2DState
104
- } from "./chunk-TK3AXXXI.js";
65
+ } from "./chunk-EMEA45JQ.js";
105
66
  import {
106
67
  Ricochet3DBehavior,
107
68
  Ricochet3DEvent,
108
69
  Ricochet3DFSM,
109
70
  Ricochet3DState
110
- } from "./chunk-7GGR26YA.js";
71
+ } from "./chunk-IRNU4JGV.js";
111
72
  import {
112
73
  ScreenVisibilityBehavior,
113
74
  ScreenVisibilityFSM
114
- } from "./chunk-ERS6SNA5.js";
75
+ } from "./chunk-K34N2CBL.js";
115
76
  import {
116
- createPhysicsBodyComponent,
117
- createTransformComponent,
118
- useBehavior
119
- } from "./chunk-K6CWKFHL.js";
77
+ ScreenWrapBehavior,
78
+ ScreenWrapEvent,
79
+ ScreenWrapFSM,
80
+ ScreenWrapState
81
+ } from "./chunk-DTLUKSX2.js";
82
+ import "./chunk-TZQQYJYK.js";
83
+ import {
84
+ Shooter2DBehavior,
85
+ createShooter2DStateComponent
86
+ } from "./chunk-RUBKGAPS.js";
87
+ import "./chunk-3X3CL24Z.js";
88
+ import {
89
+ ThrusterBehavior,
90
+ ThrusterEvent,
91
+ ThrusterFSM,
92
+ ThrusterState
93
+ } from "./chunk-SKKVOH6D.js";
94
+ import {
95
+ createThrusterInputComponent,
96
+ createThrusterMovementComponent,
97
+ createThrusterStateComponent
98
+ } from "./chunk-2HLZBWGD.js";
120
99
  import {
121
100
  CooldownBehavior,
122
101
  fireCooldown,
@@ -125,26 +104,24 @@ import {
125
104
  registerCooldown,
126
105
  resetCooldown,
127
106
  tickCooldowns
128
- } from "./chunk-UUMH3DC3.js";
107
+ } from "./chunk-3QBNWT7B.js";
129
108
  import {
130
109
  Destructible3DBehavior,
131
110
  DestructibleMesh,
132
111
  FractureOptions
133
- } from "./chunk-SHZZ2QRV.js";
134
- import "./chunk-4DVDFCVY.js";
112
+ } from "./chunk-HCWLIPXP.js";
135
113
  import {
136
114
  FirstPersonBehavior,
137
115
  FirstPersonEvent,
138
116
  FirstPersonFSM,
139
117
  FirstPersonPresentation,
140
118
  FirstPersonState
141
- } from "./chunk-CTSYM56P.js";
119
+ } from "./chunk-2QCCLHJC.js";
142
120
  import {
143
121
  createFirstPersonInputComponent,
144
122
  createFirstPersonMovementComponent,
145
123
  createFirstPersonStateComponent
146
124
  } from "./chunk-4EWASZHB.js";
147
- import "./chunk-LWM346FW.js";
148
125
  import {
149
126
  Jumper2DBehavior,
150
127
  Jumper2DEvent,
@@ -153,37 +130,558 @@ import {
153
130
  createJumpConfig2D,
154
131
  createJumpInput2D,
155
132
  createJumpState2D
156
- } from "./chunk-OU2SW4U5.js";
133
+ } from "./chunk-APAM55J3.js";
157
134
  import {
158
135
  Jumper3DBehavior,
159
136
  Jumper3DEvent,
160
137
  Jumper3DFSM,
161
138
  Jumper3DState
162
- } from "./chunk-CB3C7CRD.js";
139
+ } from "./chunk-IAIJG2PB.js";
163
140
  import {
164
141
  createJumpConfig3D,
165
142
  createJumpInput3D,
166
143
  createJumpState3D
167
144
  } from "./chunk-F7E23E26.js";
168
- import "./chunk-OBF6BIA2.js";
169
- import "./chunk-GZ3DQIIZ.js";
145
+ import {
146
+ ParticleEmitterBehavior,
147
+ particlePresets
148
+ } from "./chunk-IJILTFEL.js";
149
+ import {
150
+ particleEffect
151
+ } from "./chunk-UF7QPYUX.js";
152
+ import {
153
+ Platformer2DBehavior,
154
+ Platformer2DEvent,
155
+ Platformer2DFSM,
156
+ Platformer2DState,
157
+ createPlatformer2DInputComponent,
158
+ createPlatformer2DMovementComponent,
159
+ createPlatformer2DStateComponent
160
+ } from "./chunk-P6TMZSWF.js";
161
+ import {
162
+ ConductiveContactNetworkBehavior,
163
+ FreezeAndShatterBehavior,
164
+ GridConstrainedPushBlockBehavior,
165
+ MagneticObjectManipulationBehavior,
166
+ MaterialIgnitionSpreadBehavior,
167
+ MirrorBeamRoutingBehavior,
168
+ StasisImpulseStorageBehavior,
169
+ TimedSolidPlatformBehavior,
170
+ WaterLevelMechanismBehavior,
171
+ WeightedPressureSwitchBehavior
172
+ } from "./chunk-3T44EDXU.js";
173
+ import {
174
+ AdventureToolsBehavior,
175
+ CarryAimAndThrowBehavior,
176
+ CombatLockOnBehavior,
177
+ FusedCarryableBombBehavior,
178
+ GrappleSwingBehavior,
179
+ HookshotPullBehavior,
180
+ KeyedInteractionGateBehavior,
181
+ MagneticTrackAdhesionBehavior,
182
+ MorphBallTransitionBehavior,
183
+ ReturningBoomerangBehavior,
184
+ ScanningAndDiscoveryBehavior
185
+ } from "./chunk-IRPBFVAK.js";
186
+ import {
187
+ BreathAndDrowningBehavior,
188
+ EnvironmentalLocomotionBehavior,
189
+ GravityFrameTransitionBehavior,
190
+ LocalGravityFieldBehavior,
191
+ StaminaGlideAndUpdraftBehavior,
192
+ StrokeSwimmingBehavior,
193
+ SurfaceBreachJumpBehavior,
194
+ TubeSlideSteeringBehavior,
195
+ VolumeBuoyancyBehavior,
196
+ WaterCurrentAdvectionBehavior,
197
+ WindDrivenSailingBehavior
198
+ } from "./chunk-BN6QZDR5.js";
199
+ import {
200
+ AcrobaticMovement2DBehavior,
201
+ CeilingHangTraverseBehavior,
202
+ ChainedJumpBehavior,
203
+ CrouchBackflipBehavior,
204
+ DiveToBellySlideBehavior,
205
+ GroundPoundImpactBehavior,
206
+ LedgeHangAndMantleBehavior,
207
+ PlatformerTraversalBehavior,
208
+ PoleClimbBehavior,
209
+ RunningLongJumpBehavior,
210
+ TemporaryActorPossessionBehavior,
211
+ WallKickBehavior
212
+ } from "./chunk-WG5NCDS4.js";
213
+ import {
214
+ createPhysicsBodyComponent,
215
+ createTransformComponent,
216
+ useBehavior
217
+ } from "./chunk-K6CWKFHL.js";
218
+ import "./chunk-LWM346FW.js";
219
+ import "./chunk-BR33KT4Z.js";
220
+ import "./chunk-CBQSC6W3.js";
221
+ import {
222
+ PUZZLE_ABILITIES,
223
+ puzzleCommandData,
224
+ puzzleData
225
+ } from "./chunk-XNRY6NOC.js";
226
+ import {
227
+ ADVENTURE_ABILITIES,
228
+ ADVENTURE_BUTTONS,
229
+ ADVENTURE_EVENT_KINDS,
230
+ ADVENTURE_FLAGS
231
+ } from "./chunk-Y5CCNMJI.js";
232
+ import {
233
+ ENVIRONMENT_ABILITIES,
234
+ ENVIRONMENT_MODES
235
+ } from "./chunk-DDLZLJ7W.js";
236
+ import {
237
+ ACROBATICS_ACTIONS,
238
+ TRAVERSAL_ABILITIES
239
+ } from "./chunk-WF6HC5U3.js";
240
+ import "./chunk-4DVDFCVY.js";
241
+ import {
242
+ ClubShotProfileBehavior,
243
+ GolfRacketBehavior,
244
+ LandingSpinTransferBehavior,
245
+ LobAndDropPlacementBehavior,
246
+ RacketContactTimingBehavior,
247
+ RacketSpinShotBehavior,
248
+ RallyPointAdjudicationBehavior,
249
+ ServeAndFaultSequenceBehavior,
250
+ SlopeAwarePuttingBehavior,
251
+ SwingPowerAccuracyBehavior,
252
+ WindDragBallFlightBehavior
253
+ } from "./chunk-BLTBZJPG.js";
254
+ import {
255
+ SPORTS_ABILITIES,
256
+ sportsData,
257
+ sportsOperation
258
+ } from "./chunk-7IOQEXYR.js";
259
+ import {
260
+ AirGrabTrickBehavior,
261
+ LandingAlignmentBailBehavior,
262
+ ManualBalanceBehavior,
263
+ PrewoundSpinBehavior,
264
+ RailGrindBalanceBehavior,
265
+ RampLipLaunchBehavior,
266
+ RepeatedTrickDevaluationBehavior,
267
+ SkateSnowboardBehavior,
268
+ TrickEarnedBoostMeterBehavior,
269
+ UnbankedTrickComboBehavior,
270
+ WallRideBehavior
271
+ } from "./chunk-HQ2UFI3S.js";
272
+ import {
273
+ SKATE_ABILITIES,
274
+ skateData,
275
+ skateOperation
276
+ } from "./chunk-3J3ISPFQ.js";
277
+ import {
278
+ DriftChargeBoostBehavior,
279
+ EnergyFundedRaceBoostBehavior,
280
+ HoverTrackSuspensionBehavior,
281
+ OrderedLapCheckpointsBehavior,
282
+ PositionWeightedRaceItemsBehavior,
283
+ RacingVehiclesBehavior,
284
+ SlipstreamDraftingBehavior,
285
+ TrackFollowingHomingItemBehavior,
286
+ VehicleDamageProgressionBehavior,
287
+ VehicleSeatEntryExitBehavior,
288
+ VehicleSideAttackBehavior
289
+ } from "./chunk-C5AYL42A.js";
290
+ import {
291
+ RACING_ABILITIES,
292
+ racingData,
293
+ racingOperation
294
+ } from "./chunk-2UGT4MIF.js";
295
+ import {
296
+ AdaptiveEncounterPressureBehavior,
297
+ CompanionAbductionObjectiveBehavior,
298
+ EncounterClearLockBehavior,
299
+ EnvironmentalVaultActionBehavior,
300
+ EscortFollowWaitBehavior,
301
+ IngredientCombinationBehavior,
302
+ SavePointCheckpointBehavior,
303
+ SpatialInventoryPackingBehavior,
304
+ StaggerFinisherOpportunityBehavior,
305
+ SurvivalResourcesBehavior,
306
+ WeaponUpgradeTrackBehavior
307
+ } from "./chunk-73YASAYS.js";
308
+ import {
309
+ SURVIVAL_ABILITIES,
310
+ survivalData,
311
+ survivalOperation
312
+ } from "./chunk-PDHHOVVQ.js";
313
+ import {
314
+ AlarmCommunicationNetworkBehavior,
315
+ ContextualDisguiseBehavior,
316
+ FootprintTrailFollowingBehavior,
317
+ LastSeenSearchBehavior,
318
+ NoiseInvestigationBehavior,
319
+ PedestrianPanicPropagationBehavior,
320
+ PursuitEvasionDecayBehavior,
321
+ StealthCityBehavior,
322
+ TrafficJunctionYieldBehavior,
323
+ VisionConeAwarenessBehavior,
324
+ WantedLevelEscalationBehavior
325
+ } from "./chunk-YVVB6YMG.js";
326
+ import {
327
+ CITY_ABILITIES,
328
+ CITY_EVENTS,
329
+ CITY_INTENTS,
330
+ CITY_LINKS,
331
+ cityData
332
+ } from "./chunk-5VJIP535.js";
333
+ import {
334
+ BossPhaseControllerBehavior,
335
+ CombatAIBehavior,
336
+ CoverPeekCycleBehavior,
337
+ GrenadeDangerEvasionBehavior,
338
+ LatentAmbushActivationBehavior,
339
+ LeaderLossMoraleBehavior,
340
+ LocalizedWeakPointDamageBehavior,
341
+ ShootableProjectileInterceptionBehavior,
342
+ SquadFlankAssignmentBehavior,
343
+ TacticalBurstSelectionBehavior,
344
+ ThreatTargetSelectionBehavior
345
+ } from "./chunk-OH5LJAEJ.js";
346
+ import {
347
+ ENCOUNTER_ABILITIES,
348
+ ENCOUNTER_EVENTS,
349
+ ENCOUNTER_INTENTS,
350
+ ENCOUNTER_LINKS,
351
+ encounterData
352
+ } from "./chunk-73MHJY6R.js";
353
+ import {
354
+ AlternateWeaponModeBehavior,
355
+ BeamMissileCombinationBehavior,
356
+ ChargeAndReleaseShotBehavior,
357
+ DelayedShieldRegenerationBehavior,
358
+ InterruptibleMagazineReloadBehavior,
359
+ MaterialPenetratingShotBehavior,
360
+ RemoteGuidedProjectileBehavior,
361
+ StationaryAimModeBehavior,
362
+ StickyGrenadeAttachmentBehavior,
363
+ WeaponHeatAndVentBehavior,
364
+ WeaponSystemsBehavior
365
+ } from "./chunk-JFBR4FNX.js";
366
+ import {
367
+ WEAPON_ABILITIES,
368
+ WEAPON_EVENTS,
369
+ WEAPON_PHASES,
370
+ weaponButtons,
371
+ weaponData,
372
+ weaponModeData,
373
+ weaponProjectileData
374
+ } from "./chunk-GYEKT5AY.js";
375
+ import {
376
+ AirDodgeRecoveryBehavior,
377
+ AttackPhaseHitboxesBehavior,
378
+ CombatHitstopBehavior,
379
+ DamageScaledKnockbackBehavior,
380
+ DepletingShieldBehavior,
381
+ DirectionalInfluenceBehavior,
382
+ GrabHoldThrowBehavior,
383
+ GroundedAttackChainBehavior,
384
+ ImpactTechWindowBehavior,
385
+ MeleeCombatBehavior,
386
+ TimedPerfectGuardBehavior
387
+ } from "./chunk-MPNGQLHZ.js";
388
+ import {
389
+ COMBAT_ABILITIES,
390
+ COMBAT_EVENTS,
391
+ COMBAT_PHASES,
392
+ combatAttackData,
393
+ combatButtons,
394
+ combatData,
395
+ combatHitData
396
+ } from "./chunk-V4M46BF6.js";
397
+ import {
398
+ CallAndResponsePatternBehavior,
399
+ FretChordStrumBehavior,
400
+ HammerOnPullOffChainBehavior,
401
+ HoldReleaseRhythmBehavior,
402
+ PerformanceFailureMeterBehavior,
403
+ PhraseEarnedScorePowerBehavior,
404
+ RhythmPerformanceBehavior,
405
+ RhythmSceneRemixBehavior,
406
+ SustainNoteTrackingBehavior,
407
+ TempoMapChartPlayerBehavior,
408
+ TimestampedRhythmJudgmentBehavior
409
+ } from "./chunk-V26L6MY6.js";
410
+ import {
411
+ RHYTHM_ABILITIES,
412
+ RHYTHM_EVENTS,
413
+ rhythmData,
414
+ rhythmOperation
415
+ } from "./chunk-LWGJ3QQZ.js";
416
+ import {
417
+ ActiveBumperKickBehavior,
418
+ AdjacentPanelSwapBehavior,
419
+ CascadeChainCreditBehavior,
420
+ ColumnCollapseBehavior,
421
+ GarbageBlockConversionBehavior,
422
+ MatchingPinballBehavior,
423
+ PinballModeObjectivesBehavior,
424
+ PoweredPinballFlipperBehavior,
425
+ RisingStackPressureBehavior,
426
+ SimultaneousMatchClearBehavior,
427
+ SpringPlungerLaunchBehavior
428
+ } from "./chunk-EQFLPRF7.js";
429
+ import {
430
+ MATCHING_ABILITIES,
431
+ MATCHING_EVENTS,
432
+ matchingData,
433
+ matchingOperation
434
+ } from "./chunk-5AJJ44QK.js";
435
+ import {
436
+ CalendarNpcRoutineBehavior,
437
+ CropGrowthStagesBehavior,
438
+ ExertionAndFatigueBehavior,
439
+ FishingBiteAndHookBehavior,
440
+ HarvestableFruitRegrowthBehavior,
441
+ LifeSimulationBehavior,
442
+ LivestockDailyCareBehavior,
443
+ RelationshipEventMemoryBehavior,
444
+ RoomFurniturePlacementBehavior,
445
+ SeasonalCropEligibilityBehavior,
446
+ SoilMoistureCycleBehavior
447
+ } from "./chunk-I52PC5IU.js";
448
+ import {
449
+ LIFE_ABILITIES,
450
+ LIFE_EVENTS,
451
+ lifeData,
452
+ lifeOperation
453
+ } from "./chunk-TZHO6P22.js";
454
+ import {
455
+ ArmingProximityMineBehavior,
456
+ BlockerChewTransitionBehavior,
457
+ BudgetedWaveSchedulerBehavior,
458
+ BurrowToBacklineBehavior,
459
+ CostedGridDeploymentBehavior,
460
+ LaneDefenseBehavior,
461
+ LaneTargetAcquisitionBehavior,
462
+ LastChanceLaneSweeperBehavior,
463
+ LayeredBreakawayArmorBehavior,
464
+ PeriodicResourceProductionBehavior,
465
+ SingleUseObstacleVaultBehavior
466
+ } from "./chunk-DRIXFB4C.js";
467
+ import {
468
+ DEFENSE_ABILITIES,
469
+ DEFENSE_EVENTS,
470
+ defenseData,
471
+ defenseOperation
472
+ } from "./chunk-SFMJNAW3.js";
473
+ import {
474
+ CooperativeConstructionWorkBehavior,
475
+ CooperativeObjectTransportBehavior,
476
+ DayEndUnitRecallBehavior,
477
+ DeliveredResourceConversionBehavior,
478
+ GrowthStageMobilityBehavior,
479
+ SpeciesHazardAffinityBehavior,
480
+ SquadFormationFollowBehavior,
481
+ SquadRtsBehavior,
482
+ SurfaceLatchAttackBehavior,
483
+ ThrownWorkerDeploymentBehavior,
484
+ WhistleRecallBehavior
485
+ } from "./chunk-VSFWETXS.js";
486
+ import {
487
+ SQUAD_ABILITIES,
488
+ SQUAD_EVENTS,
489
+ squadData,
490
+ squadOperation
491
+ } from "./chunk-TSYXRRS4.js";
492
+ import {
493
+ CommanderPowerWindowBehavior,
494
+ CounterattackAndFollowUpBehavior,
495
+ FuelAmmunitionResupplyBehavior,
496
+ MinMaxAttackRangeBehavior,
497
+ PersistentUnitLossBehavior,
498
+ ProgressiveBuildingCaptureBehavior,
499
+ TacticalGridBehavior,
500
+ TerrainDefenseModifierBehavior,
501
+ TerrainMovementBudgetBehavior,
502
+ TransportLoadUnloadBehavior,
503
+ WeaponAdvantageCycleBehavior
504
+ } from "./chunk-ZZXTGVGN.js";
505
+ import {
506
+ TACTICS_ABILITIES,
507
+ TACTICS_EVENTS,
508
+ tacticsData,
509
+ tacticsOperation
510
+ } from "./chunk-6DTIJB7B.js";
511
+ import {
512
+ ActivePartnerSwapBehavior,
513
+ BudgetedPassiveLoadoutBehavior,
514
+ CaptureAttemptResolutionBehavior,
515
+ ConditionalEvolutionBehavior,
516
+ EscapeAttemptBehavior,
517
+ FieldFirstStrikeBehavior,
518
+ PrioritySpeedTurnOrderBehavior,
519
+ TimedBattleActionCommandBehavior,
520
+ TurnBasedRpgBehavior,
521
+ TurnDurationStatusBehavior,
522
+ TypeEffectivenessMatrixBehavior
523
+ } from "./chunk-2BE5BW7D.js";
524
+ import {
525
+ BATTLE_ABILITIES,
526
+ BATTLE_EVENTS,
527
+ battleData,
528
+ battleOperation
529
+ } from "./chunk-LMMF7KXF.js";
530
+ import {
531
+ ActionRpgBehavior,
532
+ AffixBudgetGenerationBehavior,
533
+ AutonomousFamiliarBehavior,
534
+ ConsumableBeltSlotsBehavior,
535
+ DamageToResourceLeechBehavior,
536
+ DeathDropOwnershipBehavior,
537
+ DurabilityAndRepairBehavior,
538
+ EquipmentStatAggregationBehavior,
539
+ ResourceDrainingTransformationBehavior,
540
+ SeededLootTableBehavior,
541
+ TypedResistanceResolutionBehavior
542
+ } from "./chunk-3LBGEWT6.js";
543
+ import {
544
+ RPG_ABILITIES,
545
+ RPG_EVENTS,
546
+ rpgData,
547
+ rpgOperation
548
+ } from "./chunk-VU4LTE2X.js";
170
549
  import {
171
550
  defineBehavior
172
- } from "./chunk-YDLO5M7S.js";
551
+ } from "./chunk-5SMXQ6AU.js";
552
+ import {
553
+ BUILTIN_BEHAVIORS,
554
+ getRequiredRuntimeBehaviors
555
+ } from "./chunk-S44ZHYE6.js";
173
556
  import "./chunk-JSBRDJBE.js";
174
557
  export {
558
+ ACROBATICS_ACTIONS,
559
+ ADVENTURE_ABILITIES,
560
+ ADVENTURE_BUTTONS,
561
+ ADVENTURE_EVENT_KINDS,
562
+ ADVENTURE_FLAGS,
563
+ AcrobaticMovement2DBehavior,
564
+ ActionRpgBehavior,
565
+ ActiveBumperKickBehavior,
566
+ ActivePartnerSwapBehavior,
567
+ AdaptiveEncounterPressureBehavior,
568
+ AdjacentPanelSwapBehavior,
569
+ AdventureToolsBehavior,
570
+ AffixBudgetGenerationBehavior,
571
+ AirDodgeRecoveryBehavior,
572
+ AirGrabTrickBehavior,
573
+ AlarmCommunicationNetworkBehavior,
574
+ AlternateWeaponModeBehavior,
575
+ ArmingProximityMineBehavior,
576
+ AttackPhaseHitboxesBehavior,
577
+ AutonomousFamiliarBehavior,
578
+ BATTLE_ABILITIES,
579
+ BATTLE_EVENTS,
580
+ BUILTIN_BEHAVIORS,
581
+ BeamMissileCombinationBehavior,
582
+ BlockerChewTransitionBehavior,
583
+ BossPhaseControllerBehavior,
175
584
  BoundaryRicochet3DCoordinator,
176
585
  BoundaryRicochetCoordinator,
586
+ BreathAndDrowningBehavior,
587
+ BudgetedPassiveLoadoutBehavior,
588
+ BudgetedWaveSchedulerBehavior,
589
+ BurrowToBacklineBehavior,
590
+ CITY_ABILITIES,
591
+ CITY_EVENTS,
592
+ CITY_INTENTS,
593
+ CITY_LINKS,
594
+ COMBAT_ABILITIES,
595
+ COMBAT_EVENTS,
596
+ COMBAT_PHASES,
597
+ CalendarNpcRoutineBehavior,
598
+ CallAndResponsePatternBehavior,
599
+ CaptureAttemptResolutionBehavior,
600
+ CarryAimAndThrowBehavior,
601
+ CascadeChainCreditBehavior,
602
+ CeilingHangTraverseBehavior,
603
+ ChainedJumpBehavior,
604
+ ChargeAndReleaseShotBehavior,
605
+ ClubShotProfileBehavior,
606
+ ColumnCollapseBehavior,
607
+ CombatAIBehavior,
608
+ CombatHitstopBehavior,
609
+ CombatLockOnBehavior,
610
+ CommanderPowerWindowBehavior,
611
+ CompanionAbductionObjectiveBehavior,
612
+ ConditionalEvolutionBehavior,
613
+ ConductiveContactNetworkBehavior,
614
+ ConsumableBeltSlotsBehavior,
615
+ ContextualDisguiseBehavior,
177
616
  CooldownBehavior,
617
+ CooperativeConstructionWorkBehavior,
618
+ CooperativeObjectTransportBehavior,
619
+ CostedGridDeploymentBehavior,
620
+ CounterattackAndFollowUpBehavior,
621
+ CoverPeekCycleBehavior,
622
+ CropGrowthStagesBehavior,
623
+ CrouchBackflipBehavior,
624
+ DEFENSE_ABILITIES,
625
+ DEFENSE_EVENTS,
626
+ DamageScaledKnockbackBehavior,
627
+ DamageToResourceLeechBehavior,
628
+ DayEndUnitRecallBehavior,
629
+ DeathDropOwnershipBehavior,
630
+ DelayedShieldRegenerationBehavior,
631
+ DeliveredResourceConversionBehavior,
632
+ DepletingShieldBehavior,
178
633
  Destructible3DBehavior,
179
634
  DestructibleMesh,
635
+ DirectionalInfluenceBehavior,
636
+ DiveToBellySlideBehavior,
637
+ DriftChargeBoostBehavior,
638
+ DurabilityAndRepairBehavior,
639
+ ENCOUNTER_ABILITIES,
640
+ ENCOUNTER_EVENTS,
641
+ ENCOUNTER_INTENTS,
642
+ ENCOUNTER_LINKS,
643
+ ENVIRONMENT_ABILITIES,
644
+ ENVIRONMENT_MODES,
645
+ EncounterClearLockBehavior,
646
+ EnergyFundedRaceBoostBehavior,
647
+ EnvironmentalLocomotionBehavior,
648
+ EnvironmentalVaultActionBehavior,
649
+ EquipmentStatAggregationBehavior,
650
+ EscapeAttemptBehavior,
651
+ EscortFollowWaitBehavior,
652
+ ExertionAndFatigueBehavior,
653
+ FieldFirstStrikeBehavior,
180
654
  FirstPersonBehavior,
181
655
  FirstPersonEvent,
182
656
  FirstPersonFSM,
183
657
  FirstPersonPresentation,
184
658
  FirstPersonShooterCoordinator,
185
659
  FirstPersonState,
660
+ FishingBiteAndHookBehavior,
661
+ FootprintTrailFollowingBehavior,
186
662
  FractureOptions,
663
+ FreezeAndShatterBehavior,
664
+ FretChordStrumBehavior,
665
+ FuelAmmunitionResupplyBehavior,
666
+ FusedCarryableBombBehavior,
667
+ GarbageBlockConversionBehavior,
668
+ GolfRacketBehavior,
669
+ GrabHoldThrowBehavior,
670
+ GrappleSwingBehavior,
671
+ GravityFrameTransitionBehavior,
672
+ GrenadeDangerEvasionBehavior,
673
+ GridConstrainedPushBlockBehavior,
674
+ GroundPoundImpactBehavior,
675
+ GroundedAttackChainBehavior,
676
+ GrowthStageMobilityBehavior,
677
+ HammerOnPullOffChainBehavior,
678
+ HarvestableFruitRegrowthBehavior,
679
+ HoldReleaseRhythmBehavior,
680
+ HookshotPullBehavior,
681
+ HoverTrackSuspensionBehavior,
682
+ ImpactTechWindowBehavior,
683
+ IngredientCombinationBehavior,
684
+ InterruptibleMagazineReloadBehavior,
187
685
  Jumper2DBehavior,
188
686
  Jumper2DEvent,
189
687
  Jumper2DFSM,
@@ -192,8 +690,47 @@ export {
192
690
  Jumper3DEvent,
193
691
  Jumper3DFSM,
194
692
  Jumper3DState,
693
+ KeyedInteractionGateBehavior,
694
+ LIFE_ABILITIES,
695
+ LIFE_EVENTS,
696
+ LandingAlignmentBailBehavior,
697
+ LandingSpinTransferBehavior,
698
+ LaneDefenseBehavior,
699
+ LaneTargetAcquisitionBehavior,
700
+ LastChanceLaneSweeperBehavior,
701
+ LastSeenSearchBehavior,
702
+ LatentAmbushActivationBehavior,
703
+ LayeredBreakawayArmorBehavior,
704
+ LeaderLossMoraleBehavior,
705
+ LedgeHangAndMantleBehavior,
706
+ LifeSimulationBehavior,
707
+ LivestockDailyCareBehavior,
708
+ LobAndDropPlacementBehavior,
709
+ LocalGravityFieldBehavior,
710
+ LocalizedWeakPointDamageBehavior,
711
+ MATCHING_ABILITIES,
712
+ MATCHING_EVENTS,
713
+ MagneticObjectManipulationBehavior,
714
+ MagneticTrackAdhesionBehavior,
715
+ ManualBalanceBehavior,
716
+ MatchingPinballBehavior,
717
+ MaterialIgnitionSpreadBehavior,
718
+ MaterialPenetratingShotBehavior,
719
+ MeleeCombatBehavior,
720
+ MinMaxAttackRangeBehavior,
721
+ MirrorBeamRoutingBehavior,
722
+ MorphBallTransitionBehavior,
195
723
  MultidirectionalSpaceShooterCoordinator,
724
+ NoiseInvestigationBehavior,
725
+ OrderedLapCheckpointsBehavior,
726
+ PUZZLE_ABILITIES,
196
727
  ParticleEmitterBehavior,
728
+ PedestrianPanicPropagationBehavior,
729
+ PerformanceFailureMeterBehavior,
730
+ PeriodicResourceProductionBehavior,
731
+ PersistentUnitLossBehavior,
732
+ PhraseEarnedScorePowerBehavior,
733
+ PinballModeObjectivesBehavior,
197
734
  Platformer2DBehavior,
198
735
  Platformer2DEvent,
199
736
  Platformer2DFSM,
@@ -202,6 +739,32 @@ export {
202
739
  Platformer3DEvent,
203
740
  Platformer3DFSM,
204
741
  Platformer3DState,
742
+ PlatformerTraversalBehavior,
743
+ PoleClimbBehavior,
744
+ PositionWeightedRaceItemsBehavior,
745
+ PoweredPinballFlipperBehavior,
746
+ PrewoundSpinBehavior,
747
+ PrioritySpeedTurnOrderBehavior,
748
+ ProgressiveBuildingCaptureBehavior,
749
+ PursuitEvasionDecayBehavior,
750
+ RACING_ABILITIES,
751
+ RHYTHM_ABILITIES,
752
+ RHYTHM_EVENTS,
753
+ RPG_ABILITIES,
754
+ RPG_EVENTS,
755
+ RacingVehiclesBehavior,
756
+ RacketContactTimingBehavior,
757
+ RacketSpinShotBehavior,
758
+ RailGrindBalanceBehavior,
759
+ RallyPointAdjudicationBehavior,
760
+ RampLipLaunchBehavior,
761
+ RelationshipEventMemoryBehavior,
762
+ RemoteGuidedProjectileBehavior,
763
+ RepeatedTrickDevaluationBehavior,
764
+ ResourceDrainingTransformationBehavior,
765
+ ReturningBoomerangBehavior,
766
+ RhythmPerformanceBehavior,
767
+ RhythmSceneRemixBehavior,
205
768
  Ricochet2DBehavior,
206
769
  Ricochet2DEvent,
207
770
  Ricochet2DFSM,
@@ -210,19 +773,103 @@ export {
210
773
  Ricochet3DEvent,
211
774
  Ricochet3DFSM,
212
775
  Ricochet3DState,
776
+ RisingStackPressureBehavior,
777
+ RoomFurniturePlacementBehavior,
778
+ RunningLongJumpBehavior,
779
+ SKATE_ABILITIES,
780
+ SPORTS_ABILITIES,
781
+ SQUAD_ABILITIES,
782
+ SQUAD_EVENTS,
783
+ SURVIVAL_ABILITIES,
784
+ SavePointCheckpointBehavior,
785
+ ScanningAndDiscoveryBehavior,
213
786
  ScreenVisibilityBehavior,
214
787
  ScreenVisibilityFSM,
215
788
  ScreenWrapBehavior,
216
789
  ScreenWrapEvent,
217
790
  ScreenWrapFSM,
218
791
  ScreenWrapState,
792
+ SeasonalCropEligibilityBehavior,
793
+ SeededLootTableBehavior,
794
+ ServeAndFaultSequenceBehavior,
795
+ ShootableProjectileInterceptionBehavior,
219
796
  Shooter2DBehavior,
797
+ SimultaneousMatchClearBehavior,
798
+ SingleUseObstacleVaultBehavior,
799
+ SkateSnowboardBehavior,
800
+ SlipstreamDraftingBehavior,
801
+ SlopeAwarePuttingBehavior,
802
+ SoilMoistureCycleBehavior,
803
+ SpatialInventoryPackingBehavior,
804
+ SpeciesHazardAffinityBehavior,
805
+ SpringPlungerLaunchBehavior,
806
+ SquadFlankAssignmentBehavior,
807
+ SquadFormationFollowBehavior,
808
+ SquadRtsBehavior,
809
+ StaggerFinisherOpportunityBehavior,
810
+ StaminaGlideAndUpdraftBehavior,
811
+ StasisImpulseStorageBehavior,
812
+ StationaryAimModeBehavior,
813
+ StealthCityBehavior,
814
+ StickyGrenadeAttachmentBehavior,
815
+ StrokeSwimmingBehavior,
816
+ SurfaceBreachJumpBehavior,
817
+ SurfaceLatchAttackBehavior,
818
+ SurvivalResourcesBehavior,
819
+ SustainNoteTrackingBehavior,
820
+ SwingPowerAccuracyBehavior,
821
+ TACTICS_ABILITIES,
822
+ TACTICS_EVENTS,
823
+ TRAVERSAL_ABILITIES,
824
+ TacticalBurstSelectionBehavior,
825
+ TacticalGridBehavior,
826
+ TempoMapChartPlayerBehavior,
827
+ TemporaryActorPossessionBehavior,
828
+ TerrainDefenseModifierBehavior,
829
+ TerrainMovementBudgetBehavior,
830
+ ThreatTargetSelectionBehavior,
831
+ ThrownWorkerDeploymentBehavior,
220
832
  ThrusterBehavior,
221
833
  ThrusterEvent,
222
834
  ThrusterFSM,
223
835
  ThrusterState,
836
+ TimedBattleActionCommandBehavior,
837
+ TimedPerfectGuardBehavior,
838
+ TimedSolidPlatformBehavior,
839
+ TimestampedRhythmJudgmentBehavior,
224
840
  TopDownMovementBehavior,
225
841
  TopDownShooterCoordinator,
842
+ TrackFollowingHomingItemBehavior,
843
+ TrafficJunctionYieldBehavior,
844
+ TransportLoadUnloadBehavior,
845
+ TrickEarnedBoostMeterBehavior,
846
+ TubeSlideSteeringBehavior,
847
+ TurnBasedRpgBehavior,
848
+ TurnDurationStatusBehavior,
849
+ TypeEffectivenessMatrixBehavior,
850
+ TypedResistanceResolutionBehavior,
851
+ UnbankedTrickComboBehavior,
852
+ VehicleDamageProgressionBehavior,
853
+ VehicleSeatEntryExitBehavior,
854
+ VehicleSideAttackBehavior,
855
+ VisionConeAwarenessBehavior,
856
+ VolumeBuoyancyBehavior,
857
+ WEAPON_ABILITIES,
858
+ WEAPON_EVENTS,
859
+ WEAPON_PHASES,
860
+ WallKickBehavior,
861
+ WallRideBehavior,
862
+ WantedLevelEscalationBehavior,
863
+ WaterCurrentAdvectionBehavior,
864
+ WaterLevelMechanismBehavior,
865
+ WeaponAdvantageCycleBehavior,
866
+ WeaponHeatAndVentBehavior,
867
+ WeaponSystemsBehavior,
868
+ WeaponUpgradeTrackBehavior,
869
+ WeightedPressureSwitchBehavior,
870
+ WhistleRecallBehavior,
871
+ WindDragBallFlightBehavior,
872
+ WindDrivenSailingBehavior,
226
873
  WorldBoundary2DBehavior,
227
874
  WorldBoundary2DEvent,
228
875
  WorldBoundary2DFSM,
@@ -231,6 +878,13 @@ export {
231
878
  WorldBoundary3DEvent,
232
879
  WorldBoundary3DFSM,
233
880
  WorldBoundary3DState,
881
+ battleData,
882
+ battleOperation,
883
+ cityData,
884
+ combatAttackData,
885
+ combatButtons,
886
+ combatData,
887
+ combatHitData,
234
888
  computeWorldBoundary2DHits,
235
889
  computeWorldBoundary3DHits,
236
890
  createFirstPersonInputComponent,
@@ -257,20 +911,50 @@ export {
257
911
  createTopDownMovementInputComponent,
258
912
  createTopDownMovementStateComponent,
259
913
  createTransformComponent,
914
+ defenseData,
915
+ defenseOperation,
260
916
  defineBehavior,
917
+ encounterData,
261
918
  fireCooldown,
262
919
  fireShooter2DIfRequested,
263
920
  getCooldown,
264
921
  getCooldownStore,
265
922
  getEntityFacingAngle2D,
923
+ getRequiredRuntimeBehaviors,
266
924
  hasAnyWorldBoundary2DHit,
267
925
  hasAnyWorldBoundary3DHit,
926
+ lifeData,
927
+ lifeOperation,
928
+ matchingData,
929
+ matchingOperation,
268
930
  particleEffect,
269
931
  particlePresets,
932
+ puzzleCommandData,
933
+ puzzleData,
934
+ racingData,
935
+ racingOperation,
270
936
  registerCooldown,
271
937
  resetCooldown,
272
938
  resolveAim2D,
939
+ rhythmData,
940
+ rhythmOperation,
941
+ rpgData,
942
+ rpgOperation,
943
+ skateData,
944
+ skateOperation,
945
+ sportsData,
946
+ sportsOperation,
947
+ squadData,
948
+ squadOperation,
949
+ survivalData,
950
+ survivalOperation,
951
+ tacticsData,
952
+ tacticsOperation,
273
953
  tickCooldowns,
274
954
  updateBoundaryRicochet,
275
- useBehavior
955
+ useBehavior,
956
+ weaponButtons,
957
+ weaponData,
958
+ weaponModeData,
959
+ weaponProjectileData
276
960
  };