@zephyr3d/scene 0.8.2 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (241) hide show
  1. package/dist/animation/animationset.js +473 -60
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +2516 -0
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -0
  5. package/dist/animation/fixed_geometry_cache_track.js +138 -0
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -0
  7. package/dist/animation/geometry_cache_utils.js +120 -0
  8. package/dist/animation/geometry_cache_utils.js.map +1 -0
  9. package/dist/animation/ik_modifier.js +9 -1
  10. package/dist/animation/ik_modifier.js.map +1 -1
  11. package/dist/animation/joint_dynamics/collision.js +469 -0
  12. package/dist/animation/joint_dynamics/collision.js.map +1 -0
  13. package/dist/animation/joint_dynamics/constraints.js +329 -0
  14. package/dist/animation/joint_dynamics/constraints.js.map +1 -0
  15. package/dist/animation/joint_dynamics/controller.js +699 -0
  16. package/dist/animation/joint_dynamics/controller.js.map +1 -0
  17. package/dist/animation/joint_dynamics/joint_dynamics_system.js +393 -0
  18. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -0
  19. package/dist/animation/joint_dynamics/solver.js +794 -0
  20. package/dist/animation/joint_dynamics/solver.js.map +1 -0
  21. package/dist/animation/joint_dynamics/types.js +19 -0
  22. package/dist/animation/joint_dynamics/types.js.map +1 -0
  23. package/dist/animation/joint_dynamics/vrm_spring_bone.js +46 -0
  24. package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +1 -0
  25. package/dist/animation/joint_dynamics_modifier.js +51 -0
  26. package/dist/animation/joint_dynamics_modifier.js.map +1 -0
  27. package/dist/animation/pca_geometry_cache_track.js +222 -0
  28. package/dist/animation/pca_geometry_cache_track.js.map +1 -0
  29. package/dist/animation/skeleton.js +2011 -139
  30. package/dist/animation/skeleton.js.map +1 -1
  31. package/dist/animation/skeleton_modifier.js +3 -5
  32. package/dist/animation/skeleton_modifier.js.map +1 -1
  33. package/dist/animation/spring/multi_chain_spring_system.js +2 -0
  34. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  35. package/dist/animation/spring/spring_chain.js +3 -2
  36. package/dist/animation/spring/spring_chain.js.map +1 -1
  37. package/dist/animation/spring/spring_collider.js +35 -5
  38. package/dist/animation/spring/spring_collider.js.map +1 -1
  39. package/dist/animation/spring/spring_particle.js +1 -0
  40. package/dist/animation/spring/spring_particle.js.map +1 -1
  41. package/dist/animation/spring/spring_system.js +325 -28
  42. package/dist/animation/spring/spring_system.js.map +1 -1
  43. package/dist/animation/spring2/collision.js +469 -0
  44. package/dist/animation/spring2/collision.js.map +1 -0
  45. package/dist/animation/spring2/constraints.js +329 -0
  46. package/dist/animation/spring2/constraints.js.map +1 -0
  47. package/dist/animation/spring2/controller.js +434 -0
  48. package/dist/animation/spring2/controller.js.map +1 -0
  49. package/dist/animation/spring2/math.js +16 -0
  50. package/dist/animation/spring2/math.js.map +1 -0
  51. package/dist/animation/spring2/solver.js +624 -0
  52. package/dist/animation/spring2/solver.js.map +1 -0
  53. package/dist/animation/spring2/spring_system.js +118 -0
  54. package/dist/animation/spring2/spring_system.js.map +1 -0
  55. package/dist/animation/spring2/types.js +19 -0
  56. package/dist/animation/spring2/types.js.map +1 -0
  57. package/dist/animation/spring_modifier.js +17 -1
  58. package/dist/animation/spring_modifier.js.map +1 -1
  59. package/dist/app/engine.js +42 -15
  60. package/dist/app/engine.js.map +1 -1
  61. package/dist/app/runtimescript.js +132 -1
  62. package/dist/app/runtimescript.js.map +1 -1
  63. package/dist/app/screen.js +3 -3
  64. package/dist/app/screen.js.map +1 -1
  65. package/dist/app/scriptingsystem.js +69 -37
  66. package/dist/app/scriptingsystem.js.map +1 -1
  67. package/dist/app/scriptregistry.js +14 -3
  68. package/dist/app/scriptregistry.js.map +1 -1
  69. package/dist/asset/assetmanager.js +2 -1
  70. package/dist/asset/assetmanager.js.map +1 -1
  71. package/dist/asset/loaders/zabc/zabc_loader.js +570 -0
  72. package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -0
  73. package/dist/asset/model.js +192 -0
  74. package/dist/asset/model.js.map +1 -1
  75. package/dist/camera/base.js +26 -7
  76. package/dist/camera/base.js.map +1 -1
  77. package/dist/camera/camera.js +146 -24
  78. package/dist/camera/camera.js.map +1 -1
  79. package/dist/camera/fps.js +2 -2
  80. package/dist/camera/fps.js.map +1 -1
  81. package/dist/camera/orbit.js +2 -2
  82. package/dist/camera/orbit.js.map +1 -1
  83. package/dist/index.d.ts +11728 -8535
  84. package/dist/index.js +29 -8
  85. package/dist/index.js.map +1 -1
  86. package/dist/material/lambert.js +1 -1
  87. package/dist/material/lambert.js.map +1 -1
  88. package/dist/material/material.js +9 -3
  89. package/dist/material/material.js.map +1 -1
  90. package/dist/material/meshmaterial.js +54 -7
  91. package/dist/material/meshmaterial.js.map +1 -1
  92. package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
  93. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  94. package/dist/material/mixins/lightmodel/lambert.js +7 -2
  95. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  96. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +108 -16
  97. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  98. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +209 -14
  99. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  100. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +24 -12
  101. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  102. package/dist/material/mixins/lit.js +11 -8
  103. package/dist/material/mixins/lit.js.map +1 -1
  104. package/dist/material/mixins/pbr/common.js +72 -5
  105. package/dist/material/mixins/pbr/common.js.map +1 -1
  106. package/dist/material/pbrblueprint.js +148 -1
  107. package/dist/material/pbrblueprint.js.map +1 -1
  108. package/dist/material/pbrmr.js +115 -2
  109. package/dist/material/pbrmr.js.map +1 -1
  110. package/dist/material/shader/helper.js +10 -4
  111. package/dist/material/shader/helper.js.map +1 -1
  112. package/dist/material/water.js +2 -2
  113. package/dist/material/water.js.map +1 -1
  114. package/dist/posteffect/coloradjust.js +145 -0
  115. package/dist/posteffect/coloradjust.js.map +1 -0
  116. package/dist/posteffect/taa.js +68 -32
  117. package/dist/posteffect/taa.js.map +1 -1
  118. package/dist/render/cluster_light.js +17 -12
  119. package/dist/render/cluster_light.js.map +1 -1
  120. package/dist/render/deferredlightpass.js +510 -0
  121. package/dist/render/deferredlightpass.js.map +1 -0
  122. package/dist/render/deferredshadowlightpass.js +428 -0
  123. package/dist/render/deferredshadowlightpass.js.map +1 -0
  124. package/dist/render/drawable.js.map +1 -1
  125. package/dist/render/drawable_mixin.js +21 -12
  126. package/dist/render/drawable_mixin.js.map +1 -1
  127. package/dist/render/envlight.js +20 -22
  128. package/dist/render/envlight.js.map +1 -1
  129. package/dist/render/gbufferpass.js +50 -0
  130. package/dist/render/gbufferpass.js.map +1 -0
  131. package/dist/render/lightpass.js +1 -2
  132. package/dist/render/lightpass.js.map +1 -1
  133. package/dist/render/primitive.js +1 -1
  134. package/dist/render/primitive.js.map +1 -1
  135. package/dist/render/render_queue.js +3 -2
  136. package/dist/render/render_queue.js.map +1 -1
  137. package/dist/render/renderer.js +5 -358
  138. package/dist/render/renderer.js.map +1 -1
  139. package/dist/render/rendergraph/executor.js +15 -12
  140. package/dist/render/rendergraph/executor.js.map +1 -1
  141. package/dist/render/rendergraph/forward_plus_builder.js +144 -88
  142. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  143. package/dist/render/rendergraph/history_resource_manager.js +178 -0
  144. package/dist/render/rendergraph/history_resource_manager.js.map +1 -0
  145. package/dist/render/rendergraph/rendergraph.js +12 -1
  146. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  147. package/dist/render/rendergraph/types.js +2 -2
  148. package/dist/render/rendergraph/types.js.map +1 -1
  149. package/dist/render/sky.js +26 -9
  150. package/dist/render/sky.js.map +1 -1
  151. package/dist/scene/basesprite.js +4 -3
  152. package/dist/scene/basesprite.js.map +1 -1
  153. package/dist/scene/batchgroup.js +4 -4
  154. package/dist/scene/environment.js +7 -4
  155. package/dist/scene/environment.js.map +1 -1
  156. package/dist/scene/light.js +184 -18
  157. package/dist/scene/light.js.map +1 -1
  158. package/dist/scene/mesh.js +30 -0
  159. package/dist/scene/mesh.js.map +1 -1
  160. package/dist/scene/particlesys.js +3 -2
  161. package/dist/scene/particlesys.js.map +1 -1
  162. package/dist/scene/raycast_visitor.js +29 -3
  163. package/dist/scene/raycast_visitor.js.map +1 -1
  164. package/dist/scene/scene.js +86 -19
  165. package/dist/scene/scene.js.map +1 -1
  166. package/dist/scene/scene_node.js +87 -31
  167. package/dist/scene/scene_node.js.map +1 -1
  168. package/dist/scene/script_attachment.js +59 -0
  169. package/dist/scene/script_attachment.js.map +1 -0
  170. package/dist/scene/terrain-cm/grass.js +3 -2
  171. package/dist/scene/terrain-cm/grass.js.map +1 -1
  172. package/dist/scene/terrain-cm/terrain-cm.js +4 -3
  173. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  174. package/dist/scene/water.js +3 -2
  175. package/dist/scene/water.js.map +1 -1
  176. package/dist/shaders/shadow.js +2 -2
  177. package/dist/shaders/shadow.js.map +1 -1
  178. package/dist/shadow/shadowmapper.js +74 -4
  179. package/dist/shadow/shadowmapper.js.map +1 -1
  180. package/dist/shapes/box.js +163 -0
  181. package/dist/shapes/box.js.map +1 -1
  182. package/dist/shapes/capsule.js +216 -0
  183. package/dist/shapes/capsule.js.map +1 -0
  184. package/dist/shapes/cylinder.js +91 -0
  185. package/dist/shapes/cylinder.js.map +1 -1
  186. package/dist/shapes/plane.js +32 -0
  187. package/dist/shapes/plane.js.map +1 -1
  188. package/dist/shapes/tetrahedron.js +211 -0
  189. package/dist/shapes/tetrahedron.js.map +1 -1
  190. package/dist/shapes/torus.js +173 -0
  191. package/dist/shapes/torus.js.map +1 -1
  192. package/dist/utility/blueprint/common/math.js +111 -1
  193. package/dist/utility/blueprint/common/math.js.map +1 -1
  194. package/dist/utility/blueprint/material/inputs.js +235 -1
  195. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  196. package/dist/utility/blueprint/material/ir.js +154 -10
  197. package/dist/utility/blueprint/material/ir.js.map +1 -1
  198. package/dist/utility/blueprint/material/texture.js +273 -19
  199. package/dist/utility/blueprint/material/texture.js.map +1 -1
  200. package/dist/utility/serialization/json.js +12 -2
  201. package/dist/utility/serialization/json.js.map +1 -1
  202. package/dist/utility/serialization/manager.js +30 -11
  203. package/dist/utility/serialization/manager.js.map +1 -1
  204. package/dist/utility/serialization/scene/animation.js +250 -7
  205. package/dist/utility/serialization/scene/animation.js.map +1 -1
  206. package/dist/utility/serialization/scene/batch.js +4 -2
  207. package/dist/utility/serialization/scene/batch.js.map +1 -1
  208. package/dist/utility/serialization/scene/camera.js +154 -2
  209. package/dist/utility/serialization/scene/camera.js.map +1 -1
  210. package/dist/utility/serialization/scene/cloth_script.js +834 -0
  211. package/dist/utility/serialization/scene/cloth_script.js.map +1 -0
  212. package/dist/utility/serialization/scene/common.js +7 -0
  213. package/dist/utility/serialization/scene/common.js.map +1 -1
  214. package/dist/utility/serialization/scene/light.js +120 -4
  215. package/dist/utility/serialization/scene/light.js.map +1 -1
  216. package/dist/utility/serialization/scene/material.js +453 -1
  217. package/dist/utility/serialization/scene/material.js.map +1 -1
  218. package/dist/utility/serialization/scene/mesh.js +4 -2
  219. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  220. package/dist/utility/serialization/scene/node.js +298 -10
  221. package/dist/utility/serialization/scene/node.js.map +1 -1
  222. package/dist/utility/serialization/scene/particle.js +4 -2
  223. package/dist/utility/serialization/scene/particle.js.map +1 -1
  224. package/dist/utility/serialization/scene/primitive.js +100 -3
  225. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  226. package/dist/utility/serialization/scene/scene.js +130 -3
  227. package/dist/utility/serialization/scene/scene.js.map +1 -1
  228. package/dist/utility/serialization/scene/script.js +66 -0
  229. package/dist/utility/serialization/scene/script.js.map +1 -0
  230. package/dist/utility/serialization/scene/spring_script.js +596 -0
  231. package/dist/utility/serialization/scene/spring_script.js.map +1 -0
  232. package/dist/utility/serialization/scene/sprite.js +5 -3
  233. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  234. package/dist/utility/serialization/scene/terrain.js +4 -2
  235. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  236. package/dist/utility/serialization/scene/water.js +4 -2
  237. package/dist/utility/serialization/scene/water.js.map +1 -1
  238. package/dist/utility/serialization/types.js.map +1 -1
  239. package/dist/values.js +5 -1
  240. package/dist/values.js.map +1 -1
  241. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"file":"particlesys.js","sources":["../../src/scene/particlesys.ts"],"sourcesContent":["import type { Immutable, Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, nextPowerOf2, DRef } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport type { Scene } from './scene';\r\nimport { GraphNode } from './graph_node';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, RenderQueue } from '../render';\r\nimport { Primitive } from '../render';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { ParticleMaterial } from '../material';\r\n\r\nconst tmpVec3 = new Vector3();\r\n\r\ntype Particle = {\r\n position: Vector3;\r\n velocity: Vector3;\r\n size1: number;\r\n size2: number;\r\n rotation: number;\r\n lifeSpan: number;\r\n acceleartion: number;\r\n};\r\n\r\ntype ParticleNode = {\r\n particle: Particle;\r\n elapsedTime: number;\r\n size: number;\r\n rotation: number;\r\n ageBias: number;\r\n jitterAngle: number;\r\n};\r\n\r\nconst PS_WORLDSPACE = 1 << 8;\r\n\r\n/**\r\n * Particle emitter shape\r\n * @public\r\n */\r\nexport type EmitterShape = 'point' | 'sphere' | 'box' | 'cylinder' | 'cone';\r\n/**\r\n * Particle emitter behavior\r\n * @public\r\n */\r\nexport type EmitterBehavior = 'surface' | 'volume';\r\n\r\n/**\r\n * Particle system class\r\n * @public\r\n */\r\nexport class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) implements Drawable {\r\n private static readonly updateFuncMap: WeakMap<ParticleSystem, () => void> = new WeakMap();\r\n private readonly _activeParticleList: ParticleNode[];\r\n private _maxParticleCount: number;\r\n private _emitInterval: number;\r\n private _emitCount: number;\r\n private _startTick: number;\r\n private _startEmitTime: number;\r\n private _numEmitCount: number;\r\n private readonly _delay: number;\r\n private _airResistence: boolean;\r\n private _flags: number;\r\n private readonly _gravity: Vector3;\r\n private readonly _wind: Vector3;\r\n private _scalar: number;\r\n private _particleRotationMin: number;\r\n private _particleRotationMax: number;\r\n private _jitterSpeed: number;\r\n private _emitterShape: EmitterShape;\r\n private _emitterBehavior: EmitterBehavior;\r\n private _emitterConeRadiusMin: number;\r\n private _emitterConeRadiusMax: number;\r\n private _particleVelocityMin: number;\r\n private _particleVelocityMax: number;\r\n private _particleLifeMin: number;\r\n private _particleLifeMax: number;\r\n private _particleSize1Min: number;\r\n private _particleSize1Max: number;\r\n private _particleSize2Min: number;\r\n private _particleSize2Max: number;\r\n private _particleAccelMin: number;\r\n private _particleAccelMax: number;\r\n private readonly _emitterShapeSizeMin: Vector3;\r\n private readonly _emitterShapeSizeMax: Vector3;\r\n private readonly _primitive: DRef<Primitive>;\r\n private readonly _material: DRef<ParticleMaterial>;\r\n private readonly _wsBoundingBox: BoundingBox;\r\n private readonly _pickTarget: PickTarget;\r\n private _instanceData: Nullable<Float32Array<ArrayBuffer>>;\r\n /**\r\n * Creates a new ParticleSystem node\r\n * @param scene - Which scene the node belongs to\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._activeParticleList = [];\r\n this._maxParticleCount = 100;\r\n this._emitInterval = 100;\r\n this._emitCount = 1;\r\n this._gravity = Vector3.zero();\r\n this._wind = Vector3.zero();\r\n this._startEmitTime = 0;\r\n this._numEmitCount = 0;\r\n this._scalar = 1;\r\n this._airResistence = false;\r\n this._startTick = 0;\r\n this._delay = 0;\r\n this._particleRotationMin = 0;\r\n this._particleRotationMax = 0;\r\n this._jitterSpeed = 1;\r\n this._emitterShape = 'point';\r\n this._emitterBehavior = 'surface';\r\n this._emitterConeRadiusMin = 0;\r\n this._emitterConeRadiusMax = 0.1;\r\n this._emitterShapeSizeMin = Vector3.one();\r\n this._emitterShapeSizeMax = Vector3.one();\r\n this._particleVelocityMin = 2;\r\n this._particleVelocityMax = 3;\r\n this._particleLifeMin = 1;\r\n this._particleLifeMax = 1.5;\r\n this._particleSize1Min = 0.4;\r\n this._particleSize1Max = 0.5;\r\n this._particleSize2Min = 0;\r\n this._particleSize2Max = 0.1;\r\n this._particleAccelMin = -0.01;\r\n this._particleAccelMax = -0.02;\r\n this._pickTarget = { node: this };\r\n this._flags = PS_WORLDSPACE;\r\n this._primitive = new DRef();\r\n this._wsBoundingBox = new BoundingBox();\r\n this._instanceData = null;\r\n this._material = new DRef(new ParticleMaterial());\r\n scene.queueUpdateNode(this);\r\n }\r\n /** Material of the particle system node */\r\n get material() {\r\n return this._material.get();\r\n }\r\n set material(material: Nullable<ParticleMaterial>) {\r\n this._material.set(material);\r\n }\r\n /** Maximum particle count */\r\n get maxParticleCount() {\r\n return this._maxParticleCount;\r\n }\r\n set maxParticleCount(value) {\r\n if (value !== this._maxParticleCount) {\r\n this._maxParticleCount = value;\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Particle emit interval in ms */\r\n get emitInterval() {\r\n return this._emitInterval;\r\n }\r\n set emitInterval(value) {\r\n if (value !== this._emitInterval) {\r\n this._emitInterval = Math.max(value, 1);\r\n this._startEmitTime = 0;\r\n }\r\n }\r\n /** How many particles should be emitted one time */\r\n get emitCount() {\r\n return this._emitCount;\r\n }\r\n set emitCount(value) {\r\n this._emitCount = value;\r\n }\r\n /** Gravity force */\r\n get gravity(): Immutable<Vector3> {\r\n return this._gravity;\r\n }\r\n set gravity(value: Immutable<Vector3>) {\r\n if (!value.equalsTo(this._gravity)) {\r\n this._gravity.set(value);\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Wind force */\r\n get wind(): Immutable<Vector3> {\r\n return this._wind;\r\n }\r\n set wind(value: Immutable<Vector3>) {\r\n if (!value.equalsTo(this._wind)) {\r\n this._wind.set(value);\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Particle scalar */\r\n get scalar() {\r\n return this._scalar;\r\n }\r\n set scalar(value) {\r\n if (value !== this._scalar) {\r\n this._scalar = value;\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Particle aspect ratio */\r\n get aspect() {\r\n return this._material.get()!.aspect;\r\n }\r\n set aspect(value) {\r\n this._material.get()!.aspect = value;\r\n }\r\n /** true if particle effected by wind */\r\n get airResistence() {\r\n return this._airResistence;\r\n }\r\n set airResistence(value) {\r\n this._airResistence = value;\r\n }\r\n /** Minimum particle rotation angle in radians */\r\n get particleRotationMin() {\r\n return this._particleRotationMin;\r\n }\r\n set particleRotationMin(value) {\r\n this._particleRotationMin = value;\r\n }\r\n /** Maximum particle rotation angle in radians */\r\n get particleRotationMax() {\r\n return this._particleRotationMax;\r\n }\r\n set particleRotationMax(value) {\r\n this._particleRotationMax = value;\r\n }\r\n /** Particle jitter speed */\r\n get jitterSpeed() {\r\n return this._jitterSpeed;\r\n }\r\n set jitterSpeed(value) {\r\n this._jitterSpeed = value;\r\n }\r\n /** Particle jitter power */\r\n get jitterPower() {\r\n return this._material.get()!.jitterPower;\r\n }\r\n set jitterPower(value) {\r\n this._material.get()!.jitterPower = value;\r\n }\r\n /** Particle emitter shape */\r\n get emitterShape() {\r\n return this._emitterShape;\r\n }\r\n set emitterShape(value) {\r\n this._emitterShape = value;\r\n }\r\n /** Particle emitter behavior */\r\n get emitterBehavior() {\r\n return this._emitterBehavior;\r\n }\r\n set emitterBehavior(value) {\r\n this._emitterBehavior = value;\r\n }\r\n /** Minimum cone radius of emitter */\r\n get emitterConeRadiusMin() {\r\n return this._emitterConeRadiusMin;\r\n }\r\n set emitterConeRadiusMin(value) {\r\n this._emitterConeRadiusMin = value;\r\n }\r\n /** Maximum cone radius of emitter */\r\n get emitterConeRadiusMax() {\r\n return this._emitterConeRadiusMax;\r\n }\r\n set emitterConeRadiusMax(value) {\r\n this._emitterConeRadiusMax = value;\r\n }\r\n /** Minimum particle velocity */\r\n get particleVelocityMin() {\r\n return this._particleVelocityMin;\r\n }\r\n set particleVelocityMin(value) {\r\n this._particleVelocityMin = value;\r\n }\r\n /** Maximum particle velocity */\r\n get particleVelocityMax() {\r\n return this._particleVelocityMax;\r\n }\r\n set particleVelocityMax(value) {\r\n this._particleVelocityMax = value;\r\n }\r\n /** Minimum particle life */\r\n get particleLifeMin() {\r\n return this._particleLifeMin;\r\n }\r\n set particleLifeMin(value) {\r\n this._particleLifeMin = value;\r\n }\r\n /** Maximum particle life */\r\n get particleLifeMax() {\r\n return this._particleLifeMax;\r\n }\r\n set particleLifeMax(value) {\r\n this._particleLifeMax = value;\r\n }\r\n /** Minimum particle start size */\r\n get particleSize1Min() {\r\n return this._particleSize1Min;\r\n }\r\n set particleSize1Min(value) {\r\n this._particleSize1Min = value;\r\n }\r\n /** Maximum particle start size */\r\n get particleSize1Max() {\r\n return this._particleSize1Max;\r\n }\r\n set particleSize1Max(value) {\r\n this._particleSize1Max = value;\r\n }\r\n /** Minimum particle end size */\r\n get particleSize2Min() {\r\n return this._particleSize2Min;\r\n }\r\n set particleSize2Min(value) {\r\n this._particleSize2Min = value;\r\n }\r\n /** Maximum particle end size */\r\n get particleSize2Max() {\r\n return this._particleSize2Max;\r\n }\r\n set particleSize2Max(value) {\r\n this._particleSize2Max = value;\r\n }\r\n /** Minimum particle acceleration */\r\n get particleAccelMin() {\r\n return this._particleAccelMin;\r\n }\r\n set particleAccelMin(value) {\r\n this._particleAccelMin = value;\r\n }\r\n /** Maximum particle acceleration */\r\n get particleAccelMax() {\r\n return this._particleAccelMax;\r\n }\r\n set particleAccelMax(value) {\r\n this._particleAccelMax = value;\r\n }\r\n /** Minimum emitter shape size */\r\n get emitterShapeSizeMin() {\r\n return this._emitterShapeSizeMin;\r\n }\r\n set emitterShapeSizeMin(value) {\r\n this._emitterShapeSizeMin.set(value);\r\n }\r\n /** Maximum emitter shape size */\r\n get emitterShapeSizeMax() {\r\n return this._emitterShapeSizeMax;\r\n }\r\n set emitterShapeSizeMax(value) {\r\n this._emitterShapeSizeMax.set(value);\r\n }\r\n /** Whether particles are directional */\r\n get directional() {\r\n return this._material.get()!.directional;\r\n }\r\n set directional(val) {\r\n this._material.get()!.directional = val;\r\n }\r\n /** Whether particles are in world space */\r\n get worldSpace() {\r\n return !!(this.flags & PS_WORLDSPACE);\r\n }\r\n set worldSpace(value) {\r\n if (value) {\r\n this.flags |= PS_WORLDSPACE;\r\n } else {\r\n this.flags &= ~PS_WORLDSPACE;\r\n }\r\n }\r\n /** @internal */\r\n get flags() {\r\n return this._flags;\r\n }\r\n set flags(value) {\r\n this._flags = value;\r\n }\r\n /** @internal */\r\n computeBoundingVolume() {\r\n return this._wsBoundingBox;\r\n }\r\n /** @internal */\r\n private initParticle(p?: Particle) {\r\n p =\r\n p ??\r\n ({\r\n position: new Vector3(),\r\n velocity: new Vector3()\r\n } as Particle);\r\n this.getParticleInitialPosition(p.position, p.velocity);\r\n p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);\r\n p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);\r\n p.rotation =\r\n this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);\r\n p.lifeSpan = Math.max(\r\n this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin),\r\n 0.01\r\n );\r\n p.acceleartion =\r\n this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);\r\n return p;\r\n }\r\n private getParticleInitialPosition(pos: Vector3, vel: Vector3) {\r\n if (this._emitterShape === 'point') {\r\n pos.setXYZ(0, 0, 0);\r\n const coneRadius =\r\n this._emitterConeRadiusMin +\r\n Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);\r\n vel.x = -coneRadius + Math.random() * 2 * coneRadius;\r\n vel.y = 1;\r\n vel.z = -coneRadius + Math.random() * 2 * coneRadius;\r\n } else {\r\n const shapeSizeX = Math.max(\r\n this._emitterShapeSizeMin.x +\r\n (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(),\r\n 0.01\r\n );\r\n const shapeSizeY = Math.max(\r\n this._emitterShapeSizeMin.y +\r\n (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(),\r\n 0.01\r\n );\r\n const shapeSizeZ = Math.max(\r\n this._emitterShapeSizeMin.z +\r\n (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(),\r\n 0.01\r\n );\r\n switch (this._emitterShape) {\r\n case 'sphere': {\r\n const alpha = Math.PI * Math.random();\r\n const theta = Math.PI * 2 * Math.random();\r\n const r = Math.sin(alpha);\r\n const y = Math.cos(alpha);\r\n const x = Math.sin(theta) * r;\r\n const z = Math.cos(theta) * r;\r\n pos.x = x * shapeSizeX;\r\n pos.y = y * shapeSizeY;\r\n pos.z = z * shapeSizeZ;\r\n vel.x = pos.x;\r\n vel.y = pos.y;\r\n vel.z = pos.z;\r\n if (this._emitterBehavior === 'volume') {\r\n const t = Math.random();\r\n pos.x *= t;\r\n pos.y *= t;\r\n pos.z *= t;\r\n }\r\n break;\r\n }\r\n case 'box': {\r\n let x = Math.random() * 2 - 1;\r\n let y = Math.random() * 2 - 1;\r\n let z = Math.random() * 2 - 1;\r\n if (this._emitterBehavior === 'volume') {\r\n const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));\r\n if (t !== 0) {\r\n x /= t;\r\n y /= t;\r\n z /= t;\r\n }\r\n }\r\n pos.x = x * shapeSizeX;\r\n pos.y = y * shapeSizeY;\r\n pos.z = z * shapeSizeZ;\r\n const coneRadius =\r\n this._emitterConeRadiusMin +\r\n (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();\r\n vel.x = -coneRadius + Math.random() * 2 * coneRadius;\r\n vel.y = 1;\r\n vel.z = -coneRadius + Math.random() * 2 * coneRadius;\r\n break;\r\n }\r\n case 'cylinder': {\r\n const alpha = Math.random() * Math.PI * 2;\r\n let x = Math.sin(alpha);\r\n let z = Math.cos(alpha);\r\n const y = Math.random() * 2 - 1;\r\n const coneRadius =\r\n this._emitterConeRadiusMin +\r\n (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();\r\n vel.x = x * shapeSizeX;\r\n vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;\r\n vel.z = z * shapeSizeZ;\r\n if (this._emitterBehavior === 'volume') {\r\n const t = Math.random();\r\n x *= t;\r\n z *= t;\r\n }\r\n pos.x = x * shapeSizeX;\r\n pos.y = y * shapeSizeY;\r\n pos.z = z * shapeSizeZ;\r\n break;\r\n }\r\n case 'cone': {\r\n const alpha = Math.random() * Math.PI * 2;\r\n const scale = Math.random();\r\n const s = Math.sin(alpha);\r\n const c = Math.cos(alpha);\r\n pos.x = s * scale * shapeSizeX;\r\n pos.y = (2 - 2 * scale) * shapeSizeY;\r\n pos.z = c * scale * shapeSizeZ;\r\n const t = (shapeSizeY * shapeSizeY) / Math.hypot(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);\r\n vel.x = s * shapeSizeX * t;\r\n vel.y = -t * shapeSizeY;\r\n vel.z = c * shapeSizeX * t;\r\n break;\r\n }\r\n }\r\n }\r\n vel.inplaceNormalize();\r\n vel.scaleBy(\r\n this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin)\r\n );\r\n }\r\n resizeVertexBuffers() {\r\n if (!this._primitive.get()) {\r\n this._primitive.set(new Primitive());\r\n this._primitive\r\n .get()!\r\n .createAndSetVertexBuffer(\r\n 'position_f32x4',\r\n new Float32Array([0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 3])\r\n );\r\n this._primitive.get()!.createAndSetIndexBuffer(new Uint16Array([0, 1, 2, 3]));\r\n this._primitive.get()!.primitiveType = 'triangle-strip';\r\n }\r\n if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {\r\n this._primitive.get()!.removeVertexBuffer('texCoord0');\r\n this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);\r\n this._primitive\r\n .get()!\r\n .createAndSetVertexBuffer(['tex0_f32x3', 'tex1_f32x4', 'tex2_f32x3'], this._instanceData, 'instance');\r\n }\r\n }\r\n update(_frameId: number, elapsedInSeconds: number, deltaInSeconds: number) {\r\n if (!this.attached) {\r\n return;\r\n }\r\n this.scene!.queueUpdateNode(this);\r\n const animationSet = this._animationSet.get();\r\n if (animationSet && animationSet.numAnimations > 0) {\r\n animationSet.update(deltaInSeconds);\r\n }\r\n const tick = elapsedInSeconds;\r\n if (this._startTick === 0) {\r\n this._startTick = tick;\r\n }\r\n if (this._delay > 0 && tick - this._startTick < this._delay) {\r\n return;\r\n }\r\n this.invalidateBoundingVolume();\r\n const elapsedInSecond = deltaInSeconds;\r\n for (let i = this._activeParticleList.length - 1; i >= 0; i--) {\r\n const node = this._activeParticleList[i];\r\n const p = node.particle;\r\n node.elapsedTime += elapsedInSecond;\r\n const age = node.elapsedTime / p.lifeSpan;\r\n if (age >= 1) {\r\n this._activeParticleList.splice(i, 1);\r\n } else {\r\n p.velocity.x += this._gravity.x * elapsedInSecond;\r\n p.velocity.y += this._gravity.y * elapsedInSecond;\r\n p.velocity.z += this._gravity.z * elapsedInSecond;\r\n if (this._airResistence) {\r\n p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;\r\n p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;\r\n p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;\r\n }\r\n const len = p.velocity.length;\r\n if (len > 0.0001) {\r\n const s = 1 + (elapsedInSecond * p.acceleartion) / len;\r\n p.velocity.scaleBy(s < 0 ? 0 : s);\r\n }\r\n p.position.x += p.velocity.x * elapsedInSecond * this._scalar;\r\n p.position.y += p.velocity.y * elapsedInSecond * this._scalar;\r\n p.position.z += p.velocity.z * elapsedInSecond * this._scalar;\r\n node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;\r\n node.size = Math.max(p.size1 + p.size2 * age, 0);\r\n node.rotation += p.rotation * elapsedInSecond;\r\n }\r\n }\r\n let newParticleCount = 0;\r\n if (this._startEmitTime === 0) {\r\n newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;\r\n this._numEmitCount = 1;\r\n this._startEmitTime = tick;\r\n } else {\r\n const emitElapsed = tick - this._startEmitTime;\r\n const count = (((emitElapsed * 1000) / this._emitInterval) >> 0) + 1;\r\n if (count > this._numEmitCount) {\r\n newParticleCount = this._emitCount;\r\n this._numEmitCount = count;\r\n if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {\r\n newParticleCount = this._maxParticleCount - this._activeParticleList.length;\r\n }\r\n }\r\n }\r\n if (newParticleCount > 0) {\r\n this.newParticle(newParticleCount, this.worldMatrix);\r\n }\r\n this.resizeVertexBuffers();\r\n this._wsBoundingBox.beginExtend();\r\n let n = 0;\r\n const worldSpace = !!(this._flags & PS_WORLDSPACE);\r\n const invWorldMatrix = this.invWorldMatrix;\r\n const instanceData = this._instanceData!;\r\n for (const p of this._activeParticleList) {\r\n if (worldSpace) {\r\n invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);\r\n instanceData[n++] = tmpVec3.x;\r\n instanceData[n++] = tmpVec3.y;\r\n instanceData[n++] = tmpVec3.z;\r\n this._wsBoundingBox.extend(tmpVec3);\r\n } else {\r\n instanceData[n++] = p.particle.position.x;\r\n instanceData[n++] = p.particle.position.y;\r\n instanceData[n++] = p.particle.position.z;\r\n this._wsBoundingBox.extend(p.particle.position);\r\n }\r\n instanceData[n++] = p.size;\r\n instanceData[n++] = p.rotation;\r\n instanceData[n++] = p.jitterAngle;\r\n instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;\r\n if (worldSpace) {\r\n invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);\r\n instanceData[n++] = tmpVec3.x;\r\n instanceData[n++] = tmpVec3.y;\r\n instanceData[n++] = tmpVec3.z;\r\n } else {\r\n instanceData[n++] = p.particle.velocity.x;\r\n instanceData[n++] = p.particle.velocity.y;\r\n instanceData[n++] = p.particle.velocity.z;\r\n }\r\n }\r\n let maxParticleSize = Math.max(\r\n Math.abs(this.particleSize1Min),\r\n Math.abs(this.particleSize1Max),\r\n Math.abs(this.particleSize2Min),\r\n Math.abs(this.particleSize2Max)\r\n );\r\n invWorldMatrix.decompose(tmpVec3, null, null);\r\n const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));\r\n maxParticleSize *= scale;\r\n if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {\r\n maxParticleSize += 2 * Math.abs(this.jitterPower);\r\n }\r\n this._wsBoundingBox.minPoint.x -= maxParticleSize;\r\n this._wsBoundingBox.minPoint.y -= maxParticleSize;\r\n this._wsBoundingBox.minPoint.z -= maxParticleSize;\r\n this._wsBoundingBox.maxPoint.x += maxParticleSize;\r\n this._wsBoundingBox.maxPoint.y += maxParticleSize;\r\n this._wsBoundingBox.maxPoint.z += maxParticleSize;\r\n this._primitive.get()!.getVertexBuffer('texCoord0')!.bufferSubData(0, instanceData);\r\n }\r\n newParticle(num: number, worldMatrix: Matrix4x4) {\r\n for (let i = 0; i < num; i++) {\r\n const particle = this.initParticle();\r\n particle.size1 *= this._scalar;\r\n particle.size2 *= this._scalar;\r\n particle.size2 -= particle.size1;\r\n const node: ParticleNode = {\r\n particle,\r\n elapsedTime: 0,\r\n rotation: 0,\r\n size: particle.size1,\r\n ageBias: Math.random(),\r\n jitterAngle: 0\r\n };\r\n if (this._flags & PS_WORLDSPACE) {\r\n worldMatrix.transformPointAffine(particle.position, particle.position);\r\n worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);\r\n }\r\n this._activeParticleList.push(node);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this._material.get()?.needSceneColor() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this._material.get()?.needSceneDepth() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n return this._primitive.get();\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isParticleSystem}\r\n */\r\n isParticleSystem(): this is ParticleSystem {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>) {\r\n if (this._activeParticleList.length > 0) {\r\n this.bind(ctx, renderQueue);\r\n this._material.get()!.draw(this._primitive.get()!, ctx, this._activeParticleList.length);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.onDispose}\r\n */\r\n onDispose() {\r\n super.onDispose();\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n const func = ParticleSystem.updateFuncMap.get(this);\r\n if (func) {\r\n this._scene!.off('update', func);\r\n }\r\n }\r\n}\r\n"],"names":["tmpVec3","Vector3","PS_WORLDSPACE","ParticleSystem","applyMixins","GraphNode","mixinDrawable","updateFuncMap","WeakMap","_activeParticleList","_maxParticleCount","_emitInterval","_emitCount","_startTick","_startEmitTime","_numEmitCount","_delay","_airResistence","_flags","_gravity","_wind","_scalar","_particleRotationMin","_particleRotationMax","_jitterSpeed","_emitterShape","_emitterBehavior","_emitterConeRadiusMin","_emitterConeRadiusMax","_particleVelocityMin","_particleVelocityMax","_particleLifeMin","_particleLifeMax","_particleSize1Min","_particleSize1Max","_particleSize2Min","_particleSize2Max","_particleAccelMin","_particleAccelMax","_emitterShapeSizeMin","_emitterShapeSizeMax","_primitive","_material","_wsBoundingBox","_pickTarget","_instanceData","scene","zero","one","node","DRef","BoundingBox","ParticleMaterial","queueUpdateNode","material","get","set","maxParticleCount","value","invalidateBoundingVolume","emitInterval","Math","max","emitCount","gravity","equalsTo","wind","scalar","aspect","airResistence","particleRotationMin","particleRotationMax","jitterSpeed","jitterPower","emitterShape","emitterBehavior","emitterConeRadiusMin","emitterConeRadiusMax","particleVelocityMin","particleVelocityMax","particleLifeMin","particleLifeMax","particleSize1Min","particleSize1Max","particleSize2Min","particleSize2Max","particleAccelMin","particleAccelMax","emitterShapeSizeMin","emitterShapeSizeMax","directional","val","worldSpace","flags","computeBoundingVolume","initParticle","p","position","velocity","getParticleInitialPosition","size1","random","size2","rotation","lifeSpan","acceleartion","pos","vel","setXYZ","coneRadius","x","y","z","shapeSizeX","shapeSizeY","shapeSizeZ","alpha","PI","theta","r","sin","cos","t","abs","scale","s","c","hypot","inplaceNormalize","scaleBy","resizeVertexBuffers","Primitive","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","primitiveType","length","removeVertexBuffer","nextPowerOf2","update","_frameId","elapsedInSeconds","deltaInSeconds","attached","animationSet","_animationSet","numAnimations","tick","elapsedInSecond","i","particle","elapsedTime","age","splice","len","jitterAngle","ageBias","size","newParticleCount","emitElapsed","count","newParticle","worldMatrix","beginExtend","n","invWorldMatrix","instanceData","transformPointAffine","extend","transformVectorAffine","maxParticleSize","decompose","minPoint","maxPoint","getVertexBuffer","bufferSubData","num","push","getPickTarget","getMorphData","getMorphInfo","getQueueType","QUEUE_OPAQUE","isUnlit","supportLighting","needSceneColor","needSceneDepth","getMaterial","getPrimitive","isParticleSystem","draw","ctx","renderQueue","bind","onDispose","dispose","func","_scene","off"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AAYA,MAAMA,UAAU,IAAIC,OAAAA,EAAAA;AAqBpB,MAAMC,gBAAgB,CAAK,IAAA,CAAA;AAa3B;;;AAGC,IACM,MAAMC,cAAuBC,SAAAA,WAAAA,CAAYC,SAAWC,EAAAA,aAAAA,CAAAA,CAAAA;IACzD,OAAwBC,aAAAA,GAAqD,IAAIC,OAAU,EAAA;IAC1EC,mBAAoC;IAC7CC,iBAA0B;IAC1BC,aAAsB;IACtBC,UAAmB;IACnBC,UAAmB;IACnBC,cAAuB;IACvBC,aAAsB;IACbC,MAAe;IACxBC,cAAwB;IACxBC,MAAe;IACNC,QAAkB;IAClBC,KAAe;IACxBC,OAAgB;IAChBC,oBAA6B;IAC7BC,oBAA6B;IAC7BC,YAAqB;IACrBC,aAA4B;IAC5BC,gBAAkC;IAClCC,qBAA8B;IAC9BC,qBAA8B;IAC9BC,oBAA6B;IAC7BC,oBAA6B;IAC7BC,gBAAyB;IACzBC,gBAAyB;IACzBC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IACjBC,oBAA8B;IAC9BC,oBAA8B;IAC9BC,UAA4B;IAC5BC,SAAkC;IAClCC,cAA4B;IAC5BC,WAAwB;IACjCC,aAAmD;AAC3D;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACrC,mBAAmB,GAAG,EAAE;QAC7B,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,aAAa,GAAG,GAAA;QACrB,IAAI,CAACC,UAAU,GAAG,CAAA;AAClB,QAAA,IAAI,CAACO,QAAQ,GAAGlB,OAAAA,CAAQ8C,IAAI,EAAA;AAC5B,QAAA,IAAI,CAAC3B,KAAK,GAAGnB,OAAAA,CAAQ8C,IAAI,EAAA;QACzB,IAAI,CAACjC,cAAc,GAAG,CAAA;QACtB,IAAI,CAACC,aAAa,GAAG,CAAA;QACrB,IAAI,CAACM,OAAO,GAAG,CAAA;QACf,IAAI,CAACJ,cAAc,GAAG,KAAA;QACtB,IAAI,CAACJ,UAAU,GAAG,CAAA;QAClB,IAAI,CAACG,MAAM,GAAG,CAAA;QACd,IAAI,CAACM,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,YAAY,GAAG,CAAA;QACpB,IAAI,CAACC,aAAa,GAAG,OAAA;QACrB,IAAI,CAACC,gBAAgB,GAAG,SAAA;QACxB,IAAI,CAACC,qBAAqB,GAAG,CAAA;QAC7B,IAAI,CAACC,qBAAqB,GAAG,GAAA;AAC7B,QAAA,IAAI,CAACW,oBAAoB,GAAGtC,OAAAA,CAAQ+C,GAAG,EAAA;AACvC,QAAA,IAAI,CAACR,oBAAoB,GAAGvC,OAAAA,CAAQ+C,GAAG,EAAA;QACvC,IAAI,CAACnB,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,gBAAgB,GAAG,CAAA;QACxB,IAAI,CAACC,gBAAgB,GAAG,GAAA;QACxB,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,CAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,KAAC;QAC1B,IAAI,CAACC,iBAAiB,GAAG,KAAC;QAC1B,IAAI,CAACM,WAAW,GAAG;AAAEK,YAAAA,IAAAA,EAAM;AAAK,SAAA;QAChC,IAAI,CAAC/B,MAAM,GAAGhB,aAAAA;QACd,IAAI,CAACuC,UAAU,GAAG,IAAIS,IAAAA,EAAAA;QACtB,IAAI,CAACP,cAAc,GAAG,IAAIQ,WAAAA,EAAAA;QAC1B,IAAI,CAACN,aAAa,GAAG,IAAA;AACrB,QAAA,IAAI,CAACH,SAAS,GAAG,IAAIQ,KAAK,IAAIE,gBAAAA,EAAAA,CAAAA;QAC9BN,KAAMO,CAAAA,eAAe,CAAC,IAAI,CAAA;AAC5B;gDAEA,IAAIC,QAAW,GAAA;AACb,QAAA,OAAO,IAAI,CAACZ,SAAS,CAACa,GAAG,EAAA;AAC3B;IACA,IAAID,QAAAA,CAASA,QAAoC,EAAE;AACjD,QAAA,IAAI,CAACZ,SAAS,CAACc,GAAG,CAACF,QAAAA,CAAAA;AACrB;kCAEA,IAAIG,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAAC/C,iBAAiB;AAC/B;IACA,IAAI+C,gBAAAA,CAAiBC,KAAK,EAAE;AAC1B,QAAA,IAAIA,KAAU,KAAA,IAAI,CAAChD,iBAAiB,EAAE;YACpC,IAAI,CAACA,iBAAiB,GAAGgD,KAAAA;AACzB,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;wCAEA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACjD,aAAa;AAC3B;IACA,IAAIiD,YAAAA,CAAaF,KAAK,EAAE;AACtB,QAAA,IAAIA,KAAU,KAAA,IAAI,CAAC/C,aAAa,EAAE;AAChC,YAAA,IAAI,CAACA,aAAa,GAAGkD,IAAKC,CAAAA,GAAG,CAACJ,KAAO,EAAA,CAAA,CAAA;YACrC,IAAI,CAAC5C,cAAc,GAAG,CAAA;AACxB;AACF;yDAEA,IAAIiD,SAAY,GAAA;QACd,OAAO,IAAI,CAACnD,UAAU;AACxB;IACA,IAAImD,SAAAA,CAAUL,KAAK,EAAE;QACnB,IAAI,CAAC9C,UAAU,GAAG8C,KAAAA;AACpB;yBAEA,IAAIM,OAA8B,GAAA;QAChC,OAAO,IAAI,CAAC7C,QAAQ;AACtB;IACA,IAAI6C,OAAAA,CAAQN,KAAyB,EAAE;AACrC,QAAA,IAAI,CAACA,KAAMO,CAAAA,QAAQ,CAAC,IAAI,CAAC9C,QAAQ,CAAG,EAAA;AAClC,YAAA,IAAI,CAACA,QAAQ,CAACqC,GAAG,CAACE,KAAAA,CAAAA;AAClB,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;sBAEA,IAAIO,IAA2B,GAAA;QAC7B,OAAO,IAAI,CAAC9C,KAAK;AACnB;IACA,IAAI8C,IAAAA,CAAKR,KAAyB,EAAE;AAClC,QAAA,IAAI,CAACA,KAAMO,CAAAA,QAAQ,CAAC,IAAI,CAAC7C,KAAK,CAAG,EAAA;AAC/B,YAAA,IAAI,CAACA,KAAK,CAACoC,GAAG,CAACE,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;2BAEA,IAAIQ,MAAS,GAAA;QACX,OAAO,IAAI,CAAC9C,OAAO;AACrB;IACA,IAAI8C,MAAAA,CAAOT,KAAK,EAAE;AAChB,QAAA,IAAIA,KAAU,KAAA,IAAI,CAACrC,OAAO,EAAE;YAC1B,IAAI,CAACA,OAAO,GAAGqC,KAAAA;AACf,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;iCAEA,IAAIS,MAAS,GAAA;AACX,QAAA,OAAO,IAAI,CAAC1B,SAAS,CAACa,GAAG,GAAIa,MAAM;AACrC;IACA,IAAIA,MAAAA,CAAOV,KAAK,EAAE;AAChB,QAAA,IAAI,CAAChB,SAAS,CAACa,GAAG,EAAA,CAAIa,MAAM,GAAGV,KAAAA;AACjC;6CAEA,IAAIW,aAAgB,GAAA;QAClB,OAAO,IAAI,CAACpD,cAAc;AAC5B;IACA,IAAIoD,aAAAA,CAAcX,KAAK,EAAE;QACvB,IAAI,CAACzC,cAAc,GAAGyC,KAAAA;AACxB;sDAEA,IAAIY,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAAChD,oBAAoB;AAClC;IACA,IAAIgD,mBAAAA,CAAoBZ,KAAK,EAAE;QAC7B,IAAI,CAACpC,oBAAoB,GAAGoC,KAAAA;AAC9B;sDAEA,IAAIa,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAAChD,oBAAoB;AAClC;IACA,IAAIgD,mBAAAA,CAAoBb,KAAK,EAAE;QAC7B,IAAI,CAACnC,oBAAoB,GAAGmC,KAAAA;AAC9B;iCAEA,IAAIc,WAAc,GAAA;QAChB,OAAO,IAAI,CAAChD,YAAY;AAC1B;IACA,IAAIgD,WAAAA,CAAYd,KAAK,EAAE;QACrB,IAAI,CAAClC,YAAY,GAAGkC,KAAAA;AACtB;iCAEA,IAAIe,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC/B,SAAS,CAACa,GAAG,GAAIkB,WAAW;AAC1C;IACA,IAAIA,WAAAA,CAAYf,KAAK,EAAE;AACrB,QAAA,IAAI,CAAChB,SAAS,CAACa,GAAG,EAAA,CAAIkB,WAAW,GAAGf,KAAAA;AACtC;kCAEA,IAAIgB,YAAe,GAAA;QACjB,OAAO,IAAI,CAACjD,aAAa;AAC3B;IACA,IAAIiD,YAAAA,CAAahB,KAAK,EAAE;QACtB,IAAI,CAACjC,aAAa,GAAGiC,KAAAA;AACvB;qCAEA,IAAIiB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACjD,gBAAgB;AAC9B;IACA,IAAIiD,eAAAA,CAAgBjB,KAAK,EAAE;QACzB,IAAI,CAAChC,gBAAgB,GAAGgC,KAAAA;AAC1B;0CAEA,IAAIkB,oBAAuB,GAAA;QACzB,OAAO,IAAI,CAACjD,qBAAqB;AACnC;IACA,IAAIiD,oBAAAA,CAAqBlB,KAAK,EAAE;QAC9B,IAAI,CAAC/B,qBAAqB,GAAG+B,KAAAA;AAC/B;0CAEA,IAAImB,oBAAuB,GAAA;QACzB,OAAO,IAAI,CAACjD,qBAAqB;AACnC;IACA,IAAIiD,oBAAAA,CAAqBnB,KAAK,EAAE;QAC9B,IAAI,CAAC9B,qBAAqB,GAAG8B,KAAAA;AAC/B;qCAEA,IAAIoB,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoBpB,KAAK,EAAE;QAC7B,IAAI,CAAC7B,oBAAoB,GAAG6B,KAAAA;AAC9B;qCAEA,IAAIqB,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoBrB,KAAK,EAAE;QAC7B,IAAI,CAAC5B,oBAAoB,GAAG4B,KAAAA;AAC9B;iCAEA,IAAIsB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACjD,gBAAgB;AAC9B;IACA,IAAIiD,eAAAA,CAAgBtB,KAAK,EAAE;QACzB,IAAI,CAAC3B,gBAAgB,GAAG2B,KAAAA;AAC1B;iCAEA,IAAIuB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACjD,gBAAgB;AAC9B;IACA,IAAIiD,eAAAA,CAAgBvB,KAAK,EAAE;QACzB,IAAI,CAAC1B,gBAAgB,GAAG0B,KAAAA;AAC1B;uCAEA,IAAIwB,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiBxB,KAAK,EAAE;QAC1B,IAAI,CAACzB,iBAAiB,GAAGyB,KAAAA;AAC3B;uCAEA,IAAIyB,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiBzB,KAAK,EAAE;QAC1B,IAAI,CAACxB,iBAAiB,GAAGwB,KAAAA;AAC3B;qCAEA,IAAI0B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB1B,KAAK,EAAE;QAC1B,IAAI,CAACvB,iBAAiB,GAAGuB,KAAAA;AAC3B;qCAEA,IAAI2B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB3B,KAAK,EAAE;QAC1B,IAAI,CAACtB,iBAAiB,GAAGsB,KAAAA;AAC3B;yCAEA,IAAI4B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB5B,KAAK,EAAE;QAC1B,IAAI,CAACrB,iBAAiB,GAAGqB,KAAAA;AAC3B;yCAEA,IAAI6B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB7B,KAAK,EAAE;QAC1B,IAAI,CAACpB,iBAAiB,GAAGoB,KAAAA;AAC3B;sCAEA,IAAI8B,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoB9B,KAAK,EAAE;AAC7B,QAAA,IAAI,CAACnB,oBAAoB,CAACiB,GAAG,CAACE,KAAAA,CAAAA;AAChC;sCAEA,IAAI+B,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoB/B,KAAK,EAAE;AAC7B,QAAA,IAAI,CAAClB,oBAAoB,CAACgB,GAAG,CAACE,KAAAA,CAAAA;AAChC;6CAEA,IAAIgC,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAChD,SAAS,CAACa,GAAG,GAAImC,WAAW;AAC1C;IACA,IAAIA,WAAAA,CAAYC,GAAG,EAAE;AACnB,QAAA,IAAI,CAACjD,SAAS,CAACa,GAAG,EAAA,CAAImC,WAAW,GAAGC,GAAAA;AACtC;gDAEA,IAAIC,UAAa,GAAA;AACf,QAAA,OAAO,CAAC,EAAE,IAAI,CAACC,KAAK,GAAG3F,aAAY,CAAA;AACrC;IACA,IAAI0F,UAAAA,CAAWlC,KAAK,EAAE;AACpB,QAAA,IAAIA,KAAO,EAAA;YACT,IAAI,CAACmC,KAAK,IAAI3F,aAAAA;SACT,MAAA;YACL,IAAI,CAAC2F,KAAK,IAAI,IAAC3F;AACjB;AACF;qBAEA,IAAI2F,KAAQ,GAAA;QACV,OAAO,IAAI,CAAC3E,MAAM;AACpB;IACA,IAAI2E,KAAAA,CAAMnC,KAAK,EAAE;QACf,IAAI,CAACxC,MAAM,GAAGwC,KAAAA;AAChB;AACA,qBACAoC,qBAAwB,GAAA;QACtB,OAAO,IAAI,CAACnD,cAAc;AAC5B;AACA,qBACQoD,YAAaC,CAAAA,CAAY,EAAE;AACjCA,QAAAA,CAAAA,GACEA,CACC,IAAA;AACCC,YAAAA,QAAAA,EAAU,IAAIhG,OAAAA,EAAAA;AACdiG,YAAAA,QAAAA,EAAU,IAAIjG,OAAAA;AAChB,SAAA;AACF,QAAA,IAAI,CAACkG,0BAA0B,CAACH,EAAEC,QAAQ,EAAED,EAAEE,QAAQ,CAAA;AACtDF,QAAAA,CAAAA,CAAEI,KAAK,GAAG,IAAI,CAACnE,iBAAiB,GAAG4B,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAACnE,iBAAiB,GAAG,IAAI,CAACD,iBAAiB,CAAD;AAClG+D,QAAAA,CAAAA,CAAEM,KAAK,GAAG,IAAI,CAACnE,iBAAiB,GAAG0B,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAACjE,iBAAiB,GAAG,IAAI,CAACD,iBAAiB,CAAD;AAClG6D,QAAAA,CAAAA,CAAEO,QAAQ,GACR,IAAI,CAACjF,oBAAoB,GAAGuC,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAAC9E,oBAAoB,GAAG,IAAI,CAACD,oBAAoB,CAAD;QACnG0E,CAAEQ,CAAAA,QAAQ,GAAG3C,IAAKC,CAAAA,GAAG,CACnB,IAAI,CAAC/B,gBAAgB,GAAG8B,IAAAA,CAAKwC,MAAM,EAAM,IAAA,IAAI,CAACrE,gBAAgB,GAAG,IAAI,CAACD,gBAAe,CACrF,EAAA,IAAA,CAAA;AAEFiE,QAAAA,CAAAA,CAAES,YAAY,GACZ,IAAI,CAACpE,iBAAiB,GAAGwB,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAAC/D,iBAAiB,GAAG,IAAI,CAACD,iBAAiB,CAAD;QAC1F,OAAO2D,CAAAA;AACT;IACQG,0BAA2BO,CAAAA,GAAY,EAAEC,GAAY,EAAE;AAC7D,QAAA,IAAI,IAAI,CAAClF,aAAa,KAAK,OAAS,EAAA;YAClCiF,GAAIE,CAAAA,MAAM,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;AACjB,YAAA,MAAMC,aACJ,IAAI,CAAClF,qBAAqB,GAC1BkC,KAAKwC,MAAM,EAAA,IAAM,IAAI,CAACzE,qBAAqB,GAAG,IAAI,CAACD,qBAAqB,CAAD;AACzEgF,YAAAA,GAAAA,CAAIG,CAAC,GAAG,CAACD,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;AAC1CF,YAAAA,GAAAA,CAAII,CAAC,GAAG,CAAA;AACRJ,YAAAA,GAAAA,CAAIK,CAAC,GAAG,CAACH,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;SACrC,MAAA;YACL,MAAMI,UAAAA,GAAapD,IAAKC,CAAAA,GAAG,CACzB,IAAI,CAACvB,oBAAoB,CAACuE,CAAC,GACxB,CAAA,IAAI,CAACtE,oBAAoB,CAACsE,CAAC,GAAG,IAAI,CAACvE,oBAAoB,CAACuE,CAAC,IAAIjD,IAAKwC,CAAAA,MAAM,EAC3E,EAAA,IAAA,CAAA;YAEF,MAAMa,UAAAA,GAAarD,IAAKC,CAAAA,GAAG,CACzB,IAAI,CAACvB,oBAAoB,CAACwE,CAAC,GACxB,CAAA,IAAI,CAACvE,oBAAoB,CAACuE,CAAC,GAAG,IAAI,CAACxE,oBAAoB,CAACwE,CAAC,IAAIlD,IAAKwC,CAAAA,MAAM,EAC3E,EAAA,IAAA,CAAA;YAEF,MAAMc,UAAAA,GAAatD,IAAKC,CAAAA,GAAG,CACzB,IAAI,CAACvB,oBAAoB,CAACyE,CAAC,GACxB,CAAA,IAAI,CAACxE,oBAAoB,CAACwE,CAAC,GAAG,IAAI,CAACzE,oBAAoB,CAACyE,CAAC,IAAInD,IAAKwC,CAAAA,MAAM,EAC3E,EAAA,IAAA,CAAA;YAEF,OAAQ,IAAI,CAAC5E,aAAa;gBACxB,KAAK,QAAA;AAAU,oBAAA;AACb,wBAAA,MAAM2F,KAAQvD,GAAAA,IAAAA,CAAKwD,EAAE,GAAGxD,KAAKwC,MAAM,EAAA;AACnC,wBAAA,MAAMiB,QAAQzD,IAAKwD,CAAAA,EAAE,GAAG,CAAA,GAAIxD,KAAKwC,MAAM,EAAA;wBACvC,MAAMkB,CAAAA,GAAI1D,IAAK2D,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;wBACnB,MAAML,CAAAA,GAAIlD,IAAK4D,CAAAA,GAAG,CAACL,KAAAA,CAAAA;AACnB,wBAAA,MAAMN,CAAIjD,GAAAA,IAAAA,CAAK2D,GAAG,CAACF,KAASC,CAAAA,GAAAA,CAAAA;AAC5B,wBAAA,MAAMP,CAAInD,GAAAA,IAAAA,CAAK4D,GAAG,CAACH,KAASC,CAAAA,GAAAA,CAAAA;wBAC5Bb,GAAII,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIM,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIG,CAAAA,CAAC,GAAGJ,GAAAA,CAAII,CAAC;wBACbH,GAAII,CAAAA,CAAC,GAAGL,GAAAA,CAAIK,CAAC;wBACbJ,GAAIK,CAAAA,CAAC,GAAGN,GAAAA,CAAIM,CAAC;AACb,wBAAA,IAAI,IAAI,CAACtF,gBAAgB,KAAK,QAAU,EAAA;4BACtC,MAAMgG,CAAAA,GAAI7D,KAAKwC,MAAM,EAAA;AACrBK,4BAAAA,GAAAA,CAAII,CAAC,IAAIY,CAAAA;AACThB,4BAAAA,GAAAA,CAAIK,CAAC,IAAIW,CAAAA;AACThB,4BAAAA,GAAAA,CAAIM,CAAC,IAAIU,CAAAA;AACX;AACA,wBAAA;AACF;gBACA,KAAK,KAAA;AAAO,oBAAA;AACV,wBAAA,IAAIZ,CAAIjD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC5B,wBAAA,IAAIU,CAAIlD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC5B,wBAAA,IAAIW,CAAInD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC5B,wBAAA,IAAI,IAAI,CAAC3E,gBAAgB,KAAK,QAAU,EAAA;AACtC,4BAAA,MAAMgG,CAAI7D,GAAAA,IAAAA,CAAKC,GAAG,CAACD,KAAK8D,GAAG,CAACb,CAAIjD,CAAAA,EAAAA,IAAAA,CAAK8D,GAAG,CAACZ,CAAIlD,CAAAA,EAAAA,IAAAA,CAAK8D,GAAG,CAACX,CAAAA,CAAAA,CAAAA;AACtD,4BAAA,IAAIU,MAAM,CAAG,EAAA;gCACXZ,CAAKY,IAAAA,CAAAA;gCACLX,CAAKW,IAAAA,CAAAA;gCACLV,CAAKU,IAAAA,CAAAA;AACP;AACF;wBACAhB,GAAII,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIM,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;AACZ,wBAAA,MAAMN,aACJ,IAAI,CAAClF,qBAAqB,GAC1B,CAAC,IAAI,CAACC,qBAAqB,GAAG,IAAI,CAACD,qBAAqB,IAAIkC,KAAKwC,MAAM,EAAA;AACzEM,wBAAAA,GAAAA,CAAIG,CAAC,GAAG,CAACD,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;AAC1CF,wBAAAA,GAAAA,CAAII,CAAC,GAAG,CAAA;AACRJ,wBAAAA,GAAAA,CAAIK,CAAC,GAAG,CAACH,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;AAC1C,wBAAA;AACF;gBACA,KAAK,UAAA;AAAY,oBAAA;AACf,wBAAA,MAAMO,QAAQvD,IAAKwC,CAAAA,MAAM,EAAKxC,GAAAA,IAAAA,CAAKwD,EAAE,GAAG,CAAA;wBACxC,IAAIP,CAAAA,GAAIjD,IAAK2D,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;wBACjB,IAAIJ,CAAAA,GAAInD,IAAK4D,CAAAA,GAAG,CAACL,KAAAA,CAAAA;AACjB,wBAAA,MAAML,CAAIlD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC9B,wBAAA,MAAMQ,aACJ,IAAI,CAAClF,qBAAqB,GAC1B,CAAC,IAAI,CAACC,qBAAqB,GAAG,IAAI,CAACD,qBAAqB,IAAIkC,KAAKwC,MAAM,EAAA;wBACzEM,GAAIG,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZN,GAAII,CAAAA,CAAC,GAAI,CAAA,CAACF,UAAahD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAIQ,GAAAA,UAAS,IAAKK,UAAAA;wBACzDP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;AACZ,wBAAA,IAAI,IAAI,CAACzF,gBAAgB,KAAK,QAAU,EAAA;4BACtC,MAAMgG,CAAAA,GAAI7D,KAAKwC,MAAM,EAAA;4BACrBS,CAAKY,IAAAA,CAAAA;4BACLV,CAAKU,IAAAA,CAAAA;AACP;wBACAhB,GAAII,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIM,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;AACZ,wBAAA;AACF;gBACA,KAAK,MAAA;AAAQ,oBAAA;AACX,wBAAA,MAAMC,QAAQvD,IAAKwC,CAAAA,MAAM,EAAKxC,GAAAA,IAAAA,CAAKwD,EAAE,GAAG,CAAA;wBACxC,MAAMO,KAAAA,GAAQ/D,KAAKwC,MAAM,EAAA;wBACzB,MAAMwB,CAAAA,GAAIhE,IAAK2D,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;wBACnB,MAAMU,CAAAA,GAAIjE,IAAK4D,CAAAA,GAAG,CAACL,KAAAA,CAAAA;wBACnBV,GAAII,CAAAA,CAAC,GAAGe,CAAAA,GAAID,KAAQX,GAAAA,UAAAA;AACpBP,wBAAAA,GAAAA,CAAIK,CAAC,GAAI,CAAA,CAAI,GAAA,CAAA,GAAIa,KAAI,IAAKV,UAAAA;wBAC1BR,GAAIM,CAAAA,CAAC,GAAGc,CAAAA,GAAIF,KAAQT,GAAAA,UAAAA;wBACpB,MAAMO,CAAAA,GAAI,UAAcR,GAAAA,UAAAA,GAAcrD,KAAKkE,KAAK,CAACb,UAAaA,GAAAA,UAAAA,GAAaD,UAAaA,GAAAA,UAAAA,CAAAA;wBACxFN,GAAIG,CAAAA,CAAC,GAAGe,CAAAA,GAAIZ,UAAaS,GAAAA,CAAAA;wBACzBf,GAAII,CAAAA,CAAC,GAAG,CAACW,CAAIR,GAAAA,UAAAA;wBACbP,GAAIK,CAAAA,CAAC,GAAGc,CAAAA,GAAIb,UAAaS,GAAAA,CAAAA;AACzB,wBAAA;AACF;AACF;AACF;AACAf,QAAAA,GAAAA,CAAIqB,gBAAgB,EAAA;AACpBrB,QAAAA,GAAAA,CAAIsB,OAAO,CACT,IAAI,CAACpG,oBAAoB,GAAGgC,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAACvE,oBAAoB,GAAG,IAAI,CAACD,oBAAoB,CAAD,CAAA;AAErG;IACAqG,mBAAsB,GAAA;AACpB,QAAA,IAAI,CAAC,IAAI,CAACzF,UAAU,CAACc,GAAG,EAAI,EAAA;AAC1B,YAAA,IAAI,CAACd,UAAU,CAACe,GAAG,CAAC,IAAI2E,SAAAA,EAAAA,CAAAA;YACxB,IAAI,CAAC1F,UAAU,CACZc,GAAG,GACH6E,wBAAwB,CACvB,gBACA,EAAA,IAAIC,YAAa,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;YAErE,IAAI,CAAC5F,UAAU,CAACc,GAAG,GAAI+E,uBAAuB,CAAC,IAAIC,WAAY,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;AAC3E,YAAA,IAAI,CAAC9F,UAAU,CAACc,GAAG,EAAA,CAAIiF,aAAa,GAAG,gBAAA;AACzC;AACA,QAAA,IAAI,CAAC,IAAI,CAAC3F,aAAa,IAAI,IAAI,CAACA,aAAa,CAAC4F,MAAM,GAAG,IAAI,CAAC/H,iBAAiB,GAAG,EAAI,EAAA;AAClF,YAAA,IAAI,CAAC+B,UAAU,CAACc,GAAG,EAAA,CAAImF,kBAAkB,CAAC,WAAA,CAAA;YAC1C,IAAI,CAAC7F,aAAa,GAAG,IAAIwF,aAAaM,YAAa,CAAA,IAAI,CAACjI,iBAAiB,CAAI,GAAA,EAAA,CAAA;AAC7E,YAAA,IAAI,CAAC+B,UAAU,CACZc,GAAG,EAAA,CACH6E,wBAAwB,CAAC;AAAC,gBAAA,YAAA;AAAc,gBAAA,YAAA;AAAc,gBAAA;aAAa,EAAE,IAAI,CAACvF,aAAa,EAAE,UAAA,CAAA;AAC9F;AACF;AACA+F,IAAAA,MAAAA,CAAOC,QAAgB,EAAEC,gBAAwB,EAAEC,cAAsB,EAAE;AACzE,QAAA,IAAI,CAAC,IAAI,CAACC,QAAQ,EAAE;AAClB,YAAA;AACF;AACA,QAAA,IAAI,CAAClG,KAAK,CAAEO,eAAe,CAAC,IAAI,CAAA;AAChC,QAAA,MAAM4F,YAAe,GAAA,IAAI,CAACC,aAAa,CAAC3F,GAAG,EAAA;AAC3C,QAAA,IAAI0F,YAAgBA,IAAAA,YAAAA,CAAaE,aAAa,GAAG,CAAG,EAAA;AAClDF,YAAAA,YAAAA,CAAaL,MAAM,CAACG,cAAAA,CAAAA;AACtB;AACA,QAAA,MAAMK,IAAON,GAAAA,gBAAAA;AACb,QAAA,IAAI,IAAI,CAACjI,UAAU,KAAK,CAAG,EAAA;YACzB,IAAI,CAACA,UAAU,GAAGuI,IAAAA;AACpB;AACA,QAAA,IAAI,IAAI,CAACpI,MAAM,GAAG,CAAKoI,IAAAA,IAAAA,GAAO,IAAI,CAACvI,UAAU,GAAG,IAAI,CAACG,MAAM,EAAE;AAC3D,YAAA;AACF;AACA,QAAA,IAAI,CAAC2C,wBAAwB,EAAA;AAC7B,QAAA,MAAM0F,eAAkBN,GAAAA,cAAAA;QACxB,IAAK,IAAIO,CAAI,GAAA,IAAI,CAAC7I,mBAAmB,CAACgI,MAAM,GAAG,CAAA,EAAGa,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AAC7D,YAAA,MAAMrG,IAAO,GAAA,IAAI,CAACxC,mBAAmB,CAAC6I,CAAE,CAAA;YACxC,MAAMtD,CAAAA,GAAI/C,KAAKsG,QAAQ;AACvBtG,YAAAA,IAAAA,CAAKuG,WAAW,IAAIH,eAAAA;AACpB,YAAA,MAAMI,GAAMxG,GAAAA,IAAAA,CAAKuG,WAAW,GAAGxD,EAAEQ,QAAQ;AACzC,YAAA,IAAIiD,OAAO,CAAG,EAAA;AACZ,gBAAA,IAAI,CAAChJ,mBAAmB,CAACiJ,MAAM,CAACJ,CAAG,EAAA,CAAA,CAAA;aAC9B,MAAA;gBACLtD,CAAEE,CAAAA,QAAQ,CAACY,CAAC,IAAI,IAAI,CAAC3F,QAAQ,CAAC2F,CAAC,GAAGuC,eAAAA;gBAClCrD,CAAEE,CAAAA,QAAQ,CAACa,CAAC,IAAI,IAAI,CAAC5F,QAAQ,CAAC4F,CAAC,GAAGsC,eAAAA;gBAClCrD,CAAEE,CAAAA,QAAQ,CAACc,CAAC,IAAI,IAAI,CAAC7F,QAAQ,CAAC6F,CAAC,GAAGqC,eAAAA;gBAClC,IAAI,IAAI,CAACpI,cAAc,EAAE;AACvB+E,oBAAAA,CAAAA,CAAEE,QAAQ,CAACY,CAAC,IAAK,CAAA,IAAI,CAAC1F,KAAK,CAAC0F,CAAC,GAAGd,CAAAA,CAAEE,QAAQ,CAACY,CAAC,IAAIuC,eAAAA;AAChDrD,oBAAAA,CAAAA,CAAEE,QAAQ,CAACa,CAAC,IAAK,CAAA,IAAI,CAAC3F,KAAK,CAAC2F,CAAC,GAAGf,CAAAA,CAAEE,QAAQ,CAACa,CAAC,IAAIsC,eAAAA;AAChDrD,oBAAAA,CAAAA,CAAEE,QAAQ,CAACc,CAAC,IAAK,CAAA,IAAI,CAAC5F,KAAK,CAAC4F,CAAC,GAAGhB,CAAAA,CAAEE,QAAQ,CAACc,CAAC,IAAIqC,eAAAA;AAClD;AACA,gBAAA,MAAMM,GAAM3D,GAAAA,CAAAA,CAAEE,QAAQ,CAACuC,MAAM;AAC7B,gBAAA,IAAIkB,MAAM,MAAQ,EAAA;AAChB,oBAAA,MAAM9B,IAAI,CAAI,GAACwB,eAAkBrD,GAAAA,CAAAA,CAAES,YAAY,GAAIkD,GAAAA;AACnD3D,oBAAAA,CAAAA,CAAEE,QAAQ,CAAC+B,OAAO,CAACJ,CAAAA,GAAI,IAAI,CAAIA,GAAAA,CAAAA,CAAAA;AACjC;AACA7B,gBAAAA,CAAAA,CAAEC,QAAQ,CAACa,CAAC,IAAId,CAAEE,CAAAA,QAAQ,CAACY,CAAC,GAAGuC,eAAAA,GAAkB,IAAI,CAAChI,OAAO;AAC7D2E,gBAAAA,CAAAA,CAAEC,QAAQ,CAACc,CAAC,IAAIf,CAAEE,CAAAA,QAAQ,CAACa,CAAC,GAAGsC,eAAAA,GAAkB,IAAI,CAAChI,OAAO;AAC7D2E,gBAAAA,CAAAA,CAAEC,QAAQ,CAACe,CAAC,IAAIhB,CAAEE,CAAAA,QAAQ,CAACc,CAAC,GAAGqC,eAAAA,GAAkB,IAAI,CAAChI,OAAO;AAC7D4B,gBAAAA,IAAAA,CAAK2G,WAAW,GAAI3G,CAAAA,IAAAA,CAAKuG,WAAW,GAAGxD,CAAAA,CAAEQ,QAAQ,GAAGvD,KAAK4G,OAAM,IAAK,IAAI,CAACrI,YAAY;gBACrFyB,IAAK6G,CAAAA,IAAI,GAAGjG,IAAAA,CAAKC,GAAG,CAACkC,CAAEI,CAAAA,KAAK,GAAGJ,CAAAA,CAAEM,KAAK,GAAGmD,GAAK,EAAA,CAAA,CAAA;AAC9CxG,gBAAAA,IAAAA,CAAKsD,QAAQ,IAAIP,CAAEO,CAAAA,QAAQ,GAAG8C,eAAAA;AAChC;AACF;AACA,QAAA,IAAIU,gBAAmB,GAAA,CAAA;AACvB,QAAA,IAAI,IAAI,CAACjJ,cAAc,KAAK,CAAG,EAAA;AAC7BiJ,YAAAA,gBAAAA,GAAmB,IAAI,CAACnJ,UAAU,GAAG,IAAI,CAACF,iBAAiB,GAAG,IAAI,CAACA,iBAAiB,GAAG,IAAI,CAACE,UAAU;YACtG,IAAI,CAACG,aAAa,GAAG,CAAA;YACrB,IAAI,CAACD,cAAc,GAAGsI,IAAAA;SACjB,MAAA;AACL,YAAA,MAAMY,WAAcZ,GAAAA,IAAAA,GAAO,IAAI,CAACtI,cAAc;YAC9C,MAAMmJ,KAAAA,GAAQ,CAAC,WAAED,GAAc,IAAQ,GAAA,IAAI,CAACrJ,aAAa,IAAK,CAAA,IAAK,CAAA;AACnE,YAAA,IAAIsJ,KAAQ,GAAA,IAAI,CAAClJ,aAAa,EAAE;gBAC9BgJ,gBAAmB,GAAA,IAAI,CAACnJ,UAAU;gBAClC,IAAI,CAACG,aAAa,GAAGkJ,KAAAA;gBACrB,IAAI,IAAI,CAACxJ,mBAAmB,CAACgI,MAAM,GAAGsB,gBAAmB,GAAA,IAAI,CAACrJ,iBAAiB,EAAE;oBAC/EqJ,gBAAmB,GAAA,IAAI,CAACrJ,iBAAiB,GAAG,IAAI,CAACD,mBAAmB,CAACgI,MAAM;AAC7E;AACF;AACF;AACA,QAAA,IAAIsB,mBAAmB,CAAG,EAAA;AACxB,YAAA,IAAI,CAACG,WAAW,CAACH,gBAAkB,EAAA,IAAI,CAACI,WAAW,CAAA;AACrD;AACA,QAAA,IAAI,CAACjC,mBAAmB,EAAA;QACxB,IAAI,CAACvF,cAAc,CAACyH,WAAW,EAAA;AAC/B,QAAA,IAAIC,CAAI,GAAA,CAAA;QACR,MAAMzE,UAAAA,GAAa,CAAC,EAAE,IAAI,CAAC1E,MAAM,GAAGhB,aAAY,CAAA;QAChD,MAAMoK,cAAAA,GAAiB,IAAI,CAACA,cAAc;QAC1C,MAAMC,YAAAA,GAAe,IAAI,CAAC1H,aAAa;AACvC,QAAA,KAAK,MAAMmD,CAAAA,IAAK,IAAI,CAACvF,mBAAmB,CAAE;AACxC,YAAA,IAAImF,UAAY,EAAA;AACd0E,gBAAAA,cAAAA,CAAeE,oBAAoB,CAACxE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,EAAEjG,OAAAA,CAAAA;AACzDuK,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ8G,CAAC;AAC7ByD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ+G,CAAC;AAC7BwD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQgH,CAAC;AAC7B,gBAAA,IAAI,CAACrE,cAAc,CAAC8H,MAAM,CAACzK,OAAAA,CAAAA;aACtB,MAAA;gBACLuK,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,CAACa,CAAC;gBACzCyD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,CAACc,CAAC;gBACzCwD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,CAACe,CAAC;gBACzC,IAAI,CAACrE,cAAc,CAAC8H,MAAM,CAACzE,CAAEuD,CAAAA,QAAQ,CAACtD,QAAQ,CAAA;AAChD;AACAsE,YAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrE,CAAAA,CAAE8D,IAAI;AAC1BS,YAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrE,CAAAA,CAAEO,QAAQ;AAC9BgE,YAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrE,CAAAA,CAAE4D,WAAW;YACjCW,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEwD,WAAW,GAAGxD,CAAAA,CAAEuD,QAAQ,CAAC/C,QAAQ;AACvD,YAAA,IAAIZ,UAAY,EAAA;AACd0E,gBAAAA,cAAAA,CAAeI,qBAAqB,CAAC1E,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,EAAElG,OAAAA,CAAAA;AAC1DuK,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ8G,CAAC;AAC7ByD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ+G,CAAC;AAC7BwD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQgH,CAAC;aACxB,MAAA;gBACLuD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,CAACY,CAAC;gBACzCyD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,CAACa,CAAC;gBACzCwD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,CAACc,CAAC;AAC3C;AACF;AACA,QAAA,IAAI2D,eAAkB9G,GAAAA,IAAAA,CAAKC,GAAG,CAC5BD,IAAK8D,CAAAA,GAAG,CAAC,IAAI,CAACzC,gBAAgB,CAC9BrB,EAAAA,IAAAA,CAAK8D,GAAG,CAAC,IAAI,CAACxC,gBAAgB,CAC9BtB,EAAAA,IAAAA,CAAK8D,GAAG,CAAC,IAAI,CAACvC,gBAAgB,CAAA,EAC9BvB,IAAK8D,CAAAA,GAAG,CAAC,IAAI,CAACtC,gBAAgB,CAAA,CAAA;QAEhCiF,cAAeM,CAAAA,SAAS,CAAC5K,OAAAA,EAAS,IAAM,EAAA,IAAA,CAAA;QACxC,MAAM4H,KAAAA,GAAQ/D,KAAKC,GAAG,CAACD,KAAK8D,GAAG,CAAC3H,QAAQ8G,CAAC,CAAA,EAAGjD,KAAK8D,GAAG,CAAC3H,QAAQ+G,CAAC,CAAA,EAAGlD,KAAK8D,GAAG,CAAC3H,QAAQgH,CAAC,CAAA,CAAA;QACnF2D,eAAmB/C,IAAAA,KAAAA;QACnB,IAAI,IAAI,CAACpG,YAAY,KAAK,KAAK,IAAI,CAACiD,WAAW,KAAK,CAAG,EAAA;AACrDkG,YAAAA,eAAAA,IAAmB,IAAI9G,IAAK8D,CAAAA,GAAG,CAAC,IAAI,CAAClD,WAAW,CAAA;AAClD;AACA,QAAA,IAAI,CAAC9B,cAAc,CAACkI,QAAQ,CAAC/D,CAAC,IAAI6D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACkI,QAAQ,CAAC9D,CAAC,IAAI4D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACkI,QAAQ,CAAC7D,CAAC,IAAI2D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACmI,QAAQ,CAAChE,CAAC,IAAI6D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACmI,QAAQ,CAAC/D,CAAC,IAAI4D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACmI,QAAQ,CAAC9D,CAAC,IAAI2D,eAAAA;QAClC,IAAI,CAAClI,UAAU,CAACc,GAAG,EAAA,CAAIwH,eAAe,CAAC,WAAA,CAAA,CAAcC,aAAa,CAAC,CAAGT,EAAAA,YAAAA,CAAAA;AACxE;IACAL,WAAYe,CAAAA,GAAW,EAAEd,WAAsB,EAAE;AAC/C,QAAA,IAAK,IAAIb,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAI2B,KAAK3B,CAAK,EAAA,CAAA;YAC5B,MAAMC,QAAAA,GAAW,IAAI,CAACxD,YAAY,EAAA;AAClCwD,YAAAA,QAAAA,CAASnD,KAAK,IAAI,IAAI,CAAC/E,OAAO;AAC9BkI,YAAAA,QAAAA,CAASjD,KAAK,IAAI,IAAI,CAACjF,OAAO;YAC9BkI,QAASjD,CAAAA,KAAK,IAAIiD,QAAAA,CAASnD,KAAK;AAChC,YAAA,MAAMnD,IAAqB,GAAA;AACzBsG,gBAAAA,QAAAA;gBACAC,WAAa,EAAA,CAAA;gBACbjD,QAAU,EAAA,CAAA;AACVuD,gBAAAA,IAAAA,EAAMP,SAASnD,KAAK;AACpByD,gBAAAA,OAAAA,EAAShG,KAAKwC,MAAM,EAAA;gBACpBuD,WAAa,EAAA;AACf,aAAA;AACA,YAAA,IAAI,IAAI,CAAC1I,MAAM,GAAGhB,aAAe,EAAA;AAC/BiK,gBAAAA,WAAAA,CAAYK,oBAAoB,CAACjB,QAAAA,CAAStD,QAAQ,EAAEsD,SAAStD,QAAQ,CAAA;AACrEkE,gBAAAA,WAAAA,CAAYO,qBAAqB,CAACnB,QAAAA,CAASrD,QAAQ,EAAEqD,SAASrD,QAAQ,CAAA;AACxE;AACA,YAAA,IAAI,CAACzF,mBAAmB,CAACyK,IAAI,CAACjI,IAAAA,CAAAA;AAChC;AACF;AACA;;AAEC,MACDkI,aAAgB,GAAA;QACd,OAAO,IAAI,CAACvI,WAAW;AACzB;AACA;;AAEC,MACDwI,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAAC5I,SAAS,CAACa,GAAG,IAAI+H,YAAkBC,EAAAA,IAAAA,YAAAA;AACjD;AACA;;AAEC,MACDC,OAAU,GAAA;AACR,QAAA,OAAO,CAAC,IAAI,CAAC9I,SAAS,CAACa,GAAG,EAAIkI,EAAAA,eAAAA,EAAAA;AAChC;AACA;;AAEC,MACDC,cAAiB,GAAA;AACf,QAAA,OAAO,IAAI,CAAChJ,SAAS,CAACa,GAAG,IAAImI,cAAoB,EAAA,IAAA,KAAA;AACnD;AACA;;AAEC,MACDC,cAAiB,GAAA;AACf,QAAA,OAAO,IAAI,CAACjJ,SAAS,CAACa,GAAG,IAAIoI,cAAoB,EAAA,IAAA,KAAA;AACnD;AACA;;AAEC,MACDC,WAAc,GAAA;AACZ,QAAA,OAAO,IAAI,CAAClJ,SAAS,CAACa,GAAG,EAAA;AAC3B;AACA;;AAEC,MACDsI,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAACpJ,UAAU,CAACc,GAAG,EAAA;AAC5B;AACA;;AAEC,MACDuI,gBAA2C,GAAA;QACzC,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,IAAKC,CAAAA,GAAgB,EAAEC,WAAkC,EAAE;AACzD,QAAA,IAAI,IAAI,CAACxL,mBAAmB,CAACgI,MAAM,GAAG,CAAG,EAAA;YACvC,IAAI,CAACyD,IAAI,CAACF,GAAKC,EAAAA,WAAAA,CAAAA;AACf,YAAA,IAAI,CAACvJ,SAAS,CAACa,GAAG,EAAIwI,CAAAA,IAAI,CAAC,IAAI,CAACtJ,UAAU,CAACc,GAAG,EAAKyI,EAAAA,GAAAA,EAAK,IAAI,CAACvL,mBAAmB,CAACgI,MAAM,CAAA;AACzF;AACF;AACA;;AAEC,MACD0D,SAAY,GAAA;AACV,QAAA,KAAK,CAACA,SAAAA,EAAAA;QACN,IAAI,CAAC1J,UAAU,CAAC2J,OAAO,EAAA;QACvB,IAAI,CAAC1J,SAAS,CAAC0J,OAAO,EAAA;AACtB,QAAA,MAAMC,OAAOlM,cAAeI,CAAAA,aAAa,CAACgD,GAAG,CAAC,IAAI,CAAA;AAClD,QAAA,IAAI8I,IAAM,EAAA;AACR,YAAA,IAAI,CAACC,MAAM,CAAEC,GAAG,CAAC,QAAUF,EAAAA,IAAAA,CAAAA;AAC7B;AACF;AACF;;;;"}
1
+ {"version":3,"file":"particlesys.js","sources":["../../src/scene/particlesys.ts"],"sourcesContent":["import type { Immutable, Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, nextPowerOf2, DRef } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport type { Scene } from './scene';\r\nimport { GraphNode } from './graph_node';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type { Drawable, DrawContext, PickTarget, RenderQueue } from '../render';\r\nimport { Primitive } from '../render';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { ParticleMaterial } from '../material';\r\n\r\nconst tmpVec3 = new Vector3();\r\n\r\ntype Particle = {\r\n position: Vector3;\r\n velocity: Vector3;\r\n size1: number;\r\n size2: number;\r\n rotation: number;\r\n lifeSpan: number;\r\n acceleartion: number;\r\n};\r\n\r\ntype ParticleNode = {\r\n particle: Particle;\r\n elapsedTime: number;\r\n size: number;\r\n rotation: number;\r\n ageBias: number;\r\n jitterAngle: number;\r\n};\r\n\r\nconst PS_WORLDSPACE = 1 << 8;\r\n\r\n/**\r\n * Particle emitter shape\r\n * @public\r\n */\r\nexport type EmitterShape = 'point' | 'sphere' | 'box' | 'cylinder' | 'cone';\r\n/**\r\n * Particle emitter behavior\r\n * @public\r\n */\r\nexport type EmitterBehavior = 'surface' | 'volume';\r\n\r\n/**\r\n * Particle system class\r\n * @public\r\n */\r\nexport class ParticleSystem extends applyMixins(GraphNode, mixinDrawable) implements Drawable {\r\n private static readonly updateFuncMap: WeakMap<ParticleSystem, () => void> = new WeakMap();\r\n private readonly _activeParticleList: ParticleNode[];\r\n private _maxParticleCount: number;\r\n private _emitInterval: number;\r\n private _emitCount: number;\r\n private _startTick: number;\r\n private _startEmitTime: number;\r\n private _numEmitCount: number;\r\n private readonly _delay: number;\r\n private _airResistence: boolean;\r\n private _flags: number;\r\n private readonly _gravity: Vector3;\r\n private readonly _wind: Vector3;\r\n private _scalar: number;\r\n private _particleRotationMin: number;\r\n private _particleRotationMax: number;\r\n private _jitterSpeed: number;\r\n private _emitterShape: EmitterShape;\r\n private _emitterBehavior: EmitterBehavior;\r\n private _emitterConeRadiusMin: number;\r\n private _emitterConeRadiusMax: number;\r\n private _particleVelocityMin: number;\r\n private _particleVelocityMax: number;\r\n private _particleLifeMin: number;\r\n private _particleLifeMax: number;\r\n private _particleSize1Min: number;\r\n private _particleSize1Max: number;\r\n private _particleSize2Min: number;\r\n private _particleSize2Max: number;\r\n private _particleAccelMin: number;\r\n private _particleAccelMax: number;\r\n private readonly _emitterShapeSizeMin: Vector3;\r\n private readonly _emitterShapeSizeMax: Vector3;\r\n private readonly _primitive: DRef<Primitive>;\r\n private readonly _material: DRef<ParticleMaterial>;\r\n private readonly _wsBoundingBox: BoundingBox;\r\n private readonly _pickTarget: PickTarget;\r\n private _instanceData: Nullable<Float32Array<ArrayBuffer>>;\r\n /**\r\n * Creates a new ParticleSystem node\r\n * @param scene - Which scene the node belongs to\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._activeParticleList = [];\r\n this._maxParticleCount = 100;\r\n this._emitInterval = 100;\r\n this._emitCount = 1;\r\n this._gravity = Vector3.zero();\r\n this._wind = Vector3.zero();\r\n this._startEmitTime = 0;\r\n this._numEmitCount = 0;\r\n this._scalar = 1;\r\n this._airResistence = false;\r\n this._startTick = 0;\r\n this._delay = 0;\r\n this._particleRotationMin = 0;\r\n this._particleRotationMax = 0;\r\n this._jitterSpeed = 1;\r\n this._emitterShape = 'point';\r\n this._emitterBehavior = 'surface';\r\n this._emitterConeRadiusMin = 0;\r\n this._emitterConeRadiusMax = 0.1;\r\n this._emitterShapeSizeMin = Vector3.one();\r\n this._emitterShapeSizeMax = Vector3.one();\r\n this._particleVelocityMin = 2;\r\n this._particleVelocityMax = 3;\r\n this._particleLifeMin = 1;\r\n this._particleLifeMax = 1.5;\r\n this._particleSize1Min = 0.4;\r\n this._particleSize1Max = 0.5;\r\n this._particleSize2Min = 0;\r\n this._particleSize2Max = 0.1;\r\n this._particleAccelMin = -0.01;\r\n this._particleAccelMax = -0.02;\r\n this._pickTarget = { node: this };\r\n this._flags = PS_WORLDSPACE;\r\n this._primitive = new DRef();\r\n this._wsBoundingBox = new BoundingBox();\r\n this._instanceData = null;\r\n this._material = new DRef(new ParticleMaterial());\r\n scene.queueUpdateNode(this);\r\n }\r\n /** Material of the particle system node */\r\n get material() {\r\n return this._material.get();\r\n }\r\n set material(material: Nullable<ParticleMaterial>) {\r\n this._material.set(material);\r\n }\r\n /** Maximum particle count */\r\n get maxParticleCount() {\r\n return this._maxParticleCount;\r\n }\r\n set maxParticleCount(value) {\r\n if (value !== this._maxParticleCount) {\r\n this._maxParticleCount = value;\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Particle emit interval in ms */\r\n get emitInterval() {\r\n return this._emitInterval;\r\n }\r\n set emitInterval(value) {\r\n if (value !== this._emitInterval) {\r\n this._emitInterval = Math.max(value, 1);\r\n this._startEmitTime = 0;\r\n }\r\n }\r\n /** How many particles should be emitted one time */\r\n get emitCount() {\r\n return this._emitCount;\r\n }\r\n set emitCount(value) {\r\n this._emitCount = value;\r\n }\r\n /** Gravity force */\r\n get gravity(): Immutable<Vector3> {\r\n return this._gravity;\r\n }\r\n set gravity(value: Immutable<Vector3>) {\r\n if (!value.equalsTo(this._gravity)) {\r\n this._gravity.set(value);\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Wind force */\r\n get wind(): Immutable<Vector3> {\r\n return this._wind;\r\n }\r\n set wind(value: Immutable<Vector3>) {\r\n if (!value.equalsTo(this._wind)) {\r\n this._wind.set(value);\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Particle scalar */\r\n get scalar() {\r\n return this._scalar;\r\n }\r\n set scalar(value) {\r\n if (value !== this._scalar) {\r\n this._scalar = value;\r\n this.invalidateBoundingVolume();\r\n }\r\n }\r\n /** Particle aspect ratio */\r\n get aspect() {\r\n return this._material.get()!.aspect;\r\n }\r\n set aspect(value) {\r\n this._material.get()!.aspect = value;\r\n }\r\n /** true if particle effected by wind */\r\n get airResistence() {\r\n return this._airResistence;\r\n }\r\n set airResistence(value) {\r\n this._airResistence = value;\r\n }\r\n /** Minimum particle rotation angle in radians */\r\n get particleRotationMin() {\r\n return this._particleRotationMin;\r\n }\r\n set particleRotationMin(value) {\r\n this._particleRotationMin = value;\r\n }\r\n /** Maximum particle rotation angle in radians */\r\n get particleRotationMax() {\r\n return this._particleRotationMax;\r\n }\r\n set particleRotationMax(value) {\r\n this._particleRotationMax = value;\r\n }\r\n /** Particle jitter speed */\r\n get jitterSpeed() {\r\n return this._jitterSpeed;\r\n }\r\n set jitterSpeed(value) {\r\n this._jitterSpeed = value;\r\n }\r\n /** Particle jitter power */\r\n get jitterPower() {\r\n return this._material.get()!.jitterPower;\r\n }\r\n set jitterPower(value) {\r\n this._material.get()!.jitterPower = value;\r\n }\r\n /** Particle emitter shape */\r\n get emitterShape() {\r\n return this._emitterShape;\r\n }\r\n set emitterShape(value) {\r\n this._emitterShape = value;\r\n }\r\n /** Particle emitter behavior */\r\n get emitterBehavior() {\r\n return this._emitterBehavior;\r\n }\r\n set emitterBehavior(value) {\r\n this._emitterBehavior = value;\r\n }\r\n /** Minimum cone radius of emitter */\r\n get emitterConeRadiusMin() {\r\n return this._emitterConeRadiusMin;\r\n }\r\n set emitterConeRadiusMin(value) {\r\n this._emitterConeRadiusMin = value;\r\n }\r\n /** Maximum cone radius of emitter */\r\n get emitterConeRadiusMax() {\r\n return this._emitterConeRadiusMax;\r\n }\r\n set emitterConeRadiusMax(value) {\r\n this._emitterConeRadiusMax = value;\r\n }\r\n /** Minimum particle velocity */\r\n get particleVelocityMin() {\r\n return this._particleVelocityMin;\r\n }\r\n set particleVelocityMin(value) {\r\n this._particleVelocityMin = value;\r\n }\r\n /** Maximum particle velocity */\r\n get particleVelocityMax() {\r\n return this._particleVelocityMax;\r\n }\r\n set particleVelocityMax(value) {\r\n this._particleVelocityMax = value;\r\n }\r\n /** Minimum particle life */\r\n get particleLifeMin() {\r\n return this._particleLifeMin;\r\n }\r\n set particleLifeMin(value) {\r\n this._particleLifeMin = value;\r\n }\r\n /** Maximum particle life */\r\n get particleLifeMax() {\r\n return this._particleLifeMax;\r\n }\r\n set particleLifeMax(value) {\r\n this._particleLifeMax = value;\r\n }\r\n /** Minimum particle start size */\r\n get particleSize1Min() {\r\n return this._particleSize1Min;\r\n }\r\n set particleSize1Min(value) {\r\n this._particleSize1Min = value;\r\n }\r\n /** Maximum particle start size */\r\n get particleSize1Max() {\r\n return this._particleSize1Max;\r\n }\r\n set particleSize1Max(value) {\r\n this._particleSize1Max = value;\r\n }\r\n /** Minimum particle end size */\r\n get particleSize2Min() {\r\n return this._particleSize2Min;\r\n }\r\n set particleSize2Min(value) {\r\n this._particleSize2Min = value;\r\n }\r\n /** Maximum particle end size */\r\n get particleSize2Max() {\r\n return this._particleSize2Max;\r\n }\r\n set particleSize2Max(value) {\r\n this._particleSize2Max = value;\r\n }\r\n /** Minimum particle acceleration */\r\n get particleAccelMin() {\r\n return this._particleAccelMin;\r\n }\r\n set particleAccelMin(value) {\r\n this._particleAccelMin = value;\r\n }\r\n /** Maximum particle acceleration */\r\n get particleAccelMax() {\r\n return this._particleAccelMax;\r\n }\r\n set particleAccelMax(value) {\r\n this._particleAccelMax = value;\r\n }\r\n /** Minimum emitter shape size */\r\n get emitterShapeSizeMin() {\r\n return this._emitterShapeSizeMin;\r\n }\r\n set emitterShapeSizeMin(value) {\r\n this._emitterShapeSizeMin.set(value);\r\n }\r\n /** Maximum emitter shape size */\r\n get emitterShapeSizeMax() {\r\n return this._emitterShapeSizeMax;\r\n }\r\n set emitterShapeSizeMax(value) {\r\n this._emitterShapeSizeMax.set(value);\r\n }\r\n /** Whether particles are directional */\r\n get directional() {\r\n return this._material.get()!.directional;\r\n }\r\n set directional(val) {\r\n this._material.get()!.directional = val;\r\n }\r\n /** Whether particles are in world space */\r\n get worldSpace() {\r\n return !!(this.flags & PS_WORLDSPACE);\r\n }\r\n set worldSpace(value) {\r\n if (value) {\r\n this.flags |= PS_WORLDSPACE;\r\n } else {\r\n this.flags &= ~PS_WORLDSPACE;\r\n }\r\n }\r\n /** @internal */\r\n get flags() {\r\n return this._flags;\r\n }\r\n set flags(value) {\r\n this._flags = value;\r\n }\r\n /** @internal */\r\n computeBoundingVolume() {\r\n return this._wsBoundingBox;\r\n }\r\n /** @internal */\r\n private initParticle(p?: Particle) {\r\n p =\r\n p ??\r\n ({\r\n position: new Vector3(),\r\n velocity: new Vector3()\r\n } as Particle);\r\n this.getParticleInitialPosition(p.position, p.velocity);\r\n p.size1 = this._particleSize1Min + Math.random() * (this._particleSize1Max - this._particleSize1Min);\r\n p.size2 = this._particleSize2Min + Math.random() * (this._particleSize2Max - this._particleSize2Min);\r\n p.rotation =\r\n this._particleRotationMin + Math.random() * (this._particleRotationMax - this._particleRotationMin);\r\n p.lifeSpan = Math.max(\r\n this._particleLifeMin + Math.random() * (this._particleLifeMax - this._particleLifeMin),\r\n 0.01\r\n );\r\n p.acceleartion =\r\n this._particleAccelMin + Math.random() * (this._particleAccelMax - this._particleAccelMin);\r\n return p;\r\n }\r\n private getParticleInitialPosition(pos: Vector3, vel: Vector3) {\r\n if (this._emitterShape === 'point') {\r\n pos.setXYZ(0, 0, 0);\r\n const coneRadius =\r\n this._emitterConeRadiusMin +\r\n Math.random() * (this._emitterConeRadiusMax - this._emitterConeRadiusMin);\r\n vel.x = -coneRadius + Math.random() * 2 * coneRadius;\r\n vel.y = 1;\r\n vel.z = -coneRadius + Math.random() * 2 * coneRadius;\r\n } else {\r\n const shapeSizeX = Math.max(\r\n this._emitterShapeSizeMin.x +\r\n (this._emitterShapeSizeMax.x - this._emitterShapeSizeMin.x) * Math.random(),\r\n 0.01\r\n );\r\n const shapeSizeY = Math.max(\r\n this._emitterShapeSizeMin.y +\r\n (this._emitterShapeSizeMax.y - this._emitterShapeSizeMin.y) * Math.random(),\r\n 0.01\r\n );\r\n const shapeSizeZ = Math.max(\r\n this._emitterShapeSizeMin.z +\r\n (this._emitterShapeSizeMax.z - this._emitterShapeSizeMin.z) * Math.random(),\r\n 0.01\r\n );\r\n switch (this._emitterShape) {\r\n case 'sphere': {\r\n const alpha = Math.PI * Math.random();\r\n const theta = Math.PI * 2 * Math.random();\r\n const r = Math.sin(alpha);\r\n const y = Math.cos(alpha);\r\n const x = Math.sin(theta) * r;\r\n const z = Math.cos(theta) * r;\r\n pos.x = x * shapeSizeX;\r\n pos.y = y * shapeSizeY;\r\n pos.z = z * shapeSizeZ;\r\n vel.x = pos.x;\r\n vel.y = pos.y;\r\n vel.z = pos.z;\r\n if (this._emitterBehavior === 'volume') {\r\n const t = Math.random();\r\n pos.x *= t;\r\n pos.y *= t;\r\n pos.z *= t;\r\n }\r\n break;\r\n }\r\n case 'box': {\r\n let x = Math.random() * 2 - 1;\r\n let y = Math.random() * 2 - 1;\r\n let z = Math.random() * 2 - 1;\r\n if (this._emitterBehavior === 'volume') {\r\n const t = Math.max(Math.abs(x), Math.abs(y), Math.abs(z));\r\n if (t !== 0) {\r\n x /= t;\r\n y /= t;\r\n z /= t;\r\n }\r\n }\r\n pos.x = x * shapeSizeX;\r\n pos.y = y * shapeSizeY;\r\n pos.z = z * shapeSizeZ;\r\n const coneRadius =\r\n this._emitterConeRadiusMin +\r\n (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();\r\n vel.x = -coneRadius + Math.random() * 2 * coneRadius;\r\n vel.y = 1;\r\n vel.z = -coneRadius + Math.random() * 2 * coneRadius;\r\n break;\r\n }\r\n case 'cylinder': {\r\n const alpha = Math.random() * Math.PI * 2;\r\n let x = Math.sin(alpha);\r\n let z = Math.cos(alpha);\r\n const y = Math.random() * 2 - 1;\r\n const coneRadius =\r\n this._emitterConeRadiusMin +\r\n (this._emitterConeRadiusMax - this._emitterConeRadiusMin) * Math.random();\r\n vel.x = x * shapeSizeX;\r\n vel.y = (-coneRadius + Math.random() * 2 * coneRadius) * shapeSizeY;\r\n vel.z = z * shapeSizeZ;\r\n if (this._emitterBehavior === 'volume') {\r\n const t = Math.random();\r\n x *= t;\r\n z *= t;\r\n }\r\n pos.x = x * shapeSizeX;\r\n pos.y = y * shapeSizeY;\r\n pos.z = z * shapeSizeZ;\r\n break;\r\n }\r\n case 'cone': {\r\n const alpha = Math.random() * Math.PI * 2;\r\n const scale = Math.random();\r\n const s = Math.sin(alpha);\r\n const c = Math.cos(alpha);\r\n pos.x = s * scale * shapeSizeX;\r\n pos.y = (2 - 2 * scale) * shapeSizeY;\r\n pos.z = c * scale * shapeSizeZ;\r\n const t = (shapeSizeY * shapeSizeY) / Math.hypot(shapeSizeY * shapeSizeY + shapeSizeX + shapeSizeX);\r\n vel.x = s * shapeSizeX * t;\r\n vel.y = -t * shapeSizeY;\r\n vel.z = c * shapeSizeX * t;\r\n break;\r\n }\r\n }\r\n }\r\n vel.inplaceNormalize();\r\n vel.scaleBy(\r\n this._particleVelocityMin + Math.random() * (this._particleVelocityMax - this._particleVelocityMin)\r\n );\r\n }\r\n resizeVertexBuffers() {\r\n if (!this._primitive.get()) {\r\n this._primitive.set(new Primitive());\r\n this._primitive\r\n .get()!\r\n .createAndSetVertexBuffer(\r\n 'position_f32x4',\r\n new Float32Array([0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 3])\r\n );\r\n this._primitive.get()!.createAndSetIndexBuffer(new Uint16Array([0, 1, 2, 3]));\r\n this._primitive.get()!.primitiveType = 'triangle-strip';\r\n }\r\n if (!this._instanceData || this._instanceData.length < this._maxParticleCount * 10) {\r\n this._primitive.get()!.removeVertexBuffer('texCoord0');\r\n this._instanceData = new Float32Array(nextPowerOf2(this._maxParticleCount) * 10);\r\n this._primitive\r\n .get()!\r\n .createAndSetVertexBuffer(['tex0_f32x3', 'tex1_f32x4', 'tex2_f32x3'], this._instanceData, 'instance');\r\n }\r\n }\r\n update(_frameId: number, elapsedInSeconds: number, deltaInSeconds: number) {\r\n if (!this.attached) {\r\n return;\r\n }\r\n this.scene!.queueUpdateNode(this);\r\n const animationSet = this._animationSet.get();\r\n if (animationSet && animationSet.numAnimations > 0) {\r\n animationSet.update(deltaInSeconds);\r\n }\r\n const tick = elapsedInSeconds;\r\n if (this._startTick === 0) {\r\n this._startTick = tick;\r\n }\r\n if (this._delay > 0 && tick - this._startTick < this._delay) {\r\n return;\r\n }\r\n this.invalidateBoundingVolume();\r\n const elapsedInSecond = deltaInSeconds;\r\n for (let i = this._activeParticleList.length - 1; i >= 0; i--) {\r\n const node = this._activeParticleList[i];\r\n const p = node.particle;\r\n node.elapsedTime += elapsedInSecond;\r\n const age = node.elapsedTime / p.lifeSpan;\r\n if (age >= 1) {\r\n this._activeParticleList.splice(i, 1);\r\n } else {\r\n p.velocity.x += this._gravity.x * elapsedInSecond;\r\n p.velocity.y += this._gravity.y * elapsedInSecond;\r\n p.velocity.z += this._gravity.z * elapsedInSecond;\r\n if (this._airResistence) {\r\n p.velocity.x += (this._wind.x - p.velocity.x) * elapsedInSecond;\r\n p.velocity.y += (this._wind.y - p.velocity.y) * elapsedInSecond;\r\n p.velocity.z += (this._wind.z - p.velocity.z) * elapsedInSecond;\r\n }\r\n const len = p.velocity.length;\r\n if (len > 0.0001) {\r\n const s = 1 + (elapsedInSecond * p.acceleartion) / len;\r\n p.velocity.scaleBy(s < 0 ? 0 : s);\r\n }\r\n p.position.x += p.velocity.x * elapsedInSecond * this._scalar;\r\n p.position.y += p.velocity.y * elapsedInSecond * this._scalar;\r\n p.position.z += p.velocity.z * elapsedInSecond * this._scalar;\r\n node.jitterAngle = (node.elapsedTime + p.lifeSpan * node.ageBias) * this._jitterSpeed;\r\n node.size = Math.max(p.size1 + p.size2 * age, 0);\r\n node.rotation += p.rotation * elapsedInSecond;\r\n }\r\n }\r\n let newParticleCount = 0;\r\n if (this._startEmitTime === 0) {\r\n newParticleCount = this._emitCount > this._maxParticleCount ? this._maxParticleCount : this._emitCount;\r\n this._numEmitCount = 1;\r\n this._startEmitTime = tick;\r\n } else {\r\n const emitElapsed = tick - this._startEmitTime;\r\n const count = (((emitElapsed * 1000) / this._emitInterval) >> 0) + 1;\r\n if (count > this._numEmitCount) {\r\n newParticleCount = this._emitCount;\r\n this._numEmitCount = count;\r\n if (this._activeParticleList.length + newParticleCount > this._maxParticleCount) {\r\n newParticleCount = this._maxParticleCount - this._activeParticleList.length;\r\n }\r\n }\r\n }\r\n if (newParticleCount > 0) {\r\n this.newParticle(newParticleCount, this.worldMatrix);\r\n }\r\n this.resizeVertexBuffers();\r\n this._wsBoundingBox.beginExtend();\r\n let n = 0;\r\n const worldSpace = !!(this._flags & PS_WORLDSPACE);\r\n const invWorldMatrix = this.invWorldMatrix;\r\n const instanceData = this._instanceData!;\r\n for (const p of this._activeParticleList) {\r\n if (worldSpace) {\r\n invWorldMatrix.transformPointAffine(p.particle.position, tmpVec3);\r\n instanceData[n++] = tmpVec3.x;\r\n instanceData[n++] = tmpVec3.y;\r\n instanceData[n++] = tmpVec3.z;\r\n this._wsBoundingBox.extend(tmpVec3);\r\n } else {\r\n instanceData[n++] = p.particle.position.x;\r\n instanceData[n++] = p.particle.position.y;\r\n instanceData[n++] = p.particle.position.z;\r\n this._wsBoundingBox.extend(p.particle.position);\r\n }\r\n instanceData[n++] = p.size;\r\n instanceData[n++] = p.rotation;\r\n instanceData[n++] = p.jitterAngle;\r\n instanceData[n++] = p.elapsedTime / p.particle.lifeSpan;\r\n if (worldSpace) {\r\n invWorldMatrix.transformVectorAffine(p.particle.velocity, tmpVec3);\r\n instanceData[n++] = tmpVec3.x;\r\n instanceData[n++] = tmpVec3.y;\r\n instanceData[n++] = tmpVec3.z;\r\n } else {\r\n instanceData[n++] = p.particle.velocity.x;\r\n instanceData[n++] = p.particle.velocity.y;\r\n instanceData[n++] = p.particle.velocity.z;\r\n }\r\n }\r\n let maxParticleSize = Math.max(\r\n Math.abs(this.particleSize1Min),\r\n Math.abs(this.particleSize1Max),\r\n Math.abs(this.particleSize2Min),\r\n Math.abs(this.particleSize2Max)\r\n );\r\n invWorldMatrix.decompose(tmpVec3, null, null);\r\n const scale = Math.max(Math.abs(tmpVec3.x), Math.abs(tmpVec3.y), Math.abs(tmpVec3.z));\r\n maxParticleSize *= scale;\r\n if (this._jitterSpeed !== 0 && this.jitterPower !== 0) {\r\n maxParticleSize += 2 * Math.abs(this.jitterPower);\r\n }\r\n this._wsBoundingBox.minPoint.x -= maxParticleSize;\r\n this._wsBoundingBox.minPoint.y -= maxParticleSize;\r\n this._wsBoundingBox.minPoint.z -= maxParticleSize;\r\n this._wsBoundingBox.maxPoint.x += maxParticleSize;\r\n this._wsBoundingBox.maxPoint.y += maxParticleSize;\r\n this._wsBoundingBox.maxPoint.z += maxParticleSize;\r\n this._primitive.get()!.getVertexBuffer('texCoord0')!.bufferSubData(0, instanceData);\r\n }\r\n newParticle(num: number, worldMatrix: Matrix4x4) {\r\n for (let i = 0; i < num; i++) {\r\n const particle = this.initParticle();\r\n particle.size1 *= this._scalar;\r\n particle.size2 *= this._scalar;\r\n particle.size2 -= particle.size1;\r\n const node: ParticleNode = {\r\n particle,\r\n elapsedTime: 0,\r\n rotation: 0,\r\n size: particle.size1,\r\n ageBias: Math.random(),\r\n jitterAngle: 0\r\n };\r\n if (this._flags & PS_WORLDSPACE) {\r\n worldMatrix.transformPointAffine(particle.position, particle.position);\r\n worldMatrix.transformVectorAffine(particle.velocity, particle.velocity);\r\n }\r\n this._activeParticleList.push(node);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this._material.get()?.needSceneColor() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this._material.get()?.needSceneDepth() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this._material.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n return this._primitive.get();\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isParticleSystem}\r\n */\r\n isParticleSystem(): this is ParticleSystem {\r\n return true;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>) {\r\n if (this._activeParticleList.length > 0) {\r\n this.bind(ctx, renderQueue);\r\n this._material.get()!.draw(this._primitive.get()!, ctx, this._activeParticleList.length);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.onDispose}\r\n */\r\n onDispose() {\r\n super.onDispose();\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n const func = ParticleSystem.updateFuncMap.get(this);\r\n if (func) {\r\n this._scene!.off('update', func);\r\n }\r\n }\r\n}\r\n"],"names":["tmpVec3","Vector3","PS_WORLDSPACE","ParticleSystem","applyMixins","GraphNode","mixinDrawable","updateFuncMap","WeakMap","_activeParticleList","_maxParticleCount","_emitInterval","_emitCount","_startTick","_startEmitTime","_numEmitCount","_delay","_airResistence","_flags","_gravity","_wind","_scalar","_particleRotationMin","_particleRotationMax","_jitterSpeed","_emitterShape","_emitterBehavior","_emitterConeRadiusMin","_emitterConeRadiusMax","_particleVelocityMin","_particleVelocityMax","_particleLifeMin","_particleLifeMax","_particleSize1Min","_particleSize1Max","_particleSize2Min","_particleSize2Max","_particleAccelMin","_particleAccelMax","_emitterShapeSizeMin","_emitterShapeSizeMax","_primitive","_material","_wsBoundingBox","_pickTarget","_instanceData","scene","zero","one","node","DRef","BoundingBox","ParticleMaterial","queueUpdateNode","material","get","set","maxParticleCount","value","invalidateBoundingVolume","emitInterval","Math","max","emitCount","gravity","equalsTo","wind","scalar","aspect","airResistence","particleRotationMin","particleRotationMax","jitterSpeed","jitterPower","emitterShape","emitterBehavior","emitterConeRadiusMin","emitterConeRadiusMax","particleVelocityMin","particleVelocityMax","particleLifeMin","particleLifeMax","particleSize1Min","particleSize1Max","particleSize2Min","particleSize2Max","particleAccelMin","particleAccelMax","emitterShapeSizeMin","emitterShapeSizeMax","directional","val","worldSpace","flags","computeBoundingVolume","initParticle","p","position","velocity","getParticleInitialPosition","size1","random","size2","rotation","lifeSpan","acceleartion","pos","vel","setXYZ","coneRadius","x","y","z","shapeSizeX","shapeSizeY","shapeSizeZ","alpha","PI","theta","r","sin","cos","t","abs","scale","s","c","hypot","inplaceNormalize","scaleBy","resizeVertexBuffers","Primitive","createAndSetVertexBuffer","Float32Array","createAndSetIndexBuffer","Uint16Array","primitiveType","length","removeVertexBuffer","nextPowerOf2","update","_frameId","elapsedInSeconds","deltaInSeconds","attached","animationSet","_animationSet","numAnimations","tick","elapsedInSecond","i","particle","elapsedTime","age","splice","len","jitterAngle","ageBias","size","newParticleCount","emitElapsed","count","newParticle","worldMatrix","beginExtend","n","invWorldMatrix","instanceData","transformPointAffine","extend","transformVectorAffine","maxParticleSize","decompose","minPoint","maxPoint","getVertexBuffer","bufferSubData","num","push","getPickTarget","getMorphData","getMorphInfo","getQueueType","QUEUE_OPAQUE","isUnlit","supportLighting","needSceneColor","needSceneDepth","getMaterial","getPrimitive","isParticleSystem","draw","ctx","renderQueue","bind","onDispose","dispose","func","_scene","off"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AAYA,MAAMA,UAAU,IAAIC,OAAAA,EAAAA;AAqBpB,MAAMC,gBAAgB,CAAK,IAAA,CAAA;AAa3B;;;AAGC,IACM,MAAMC,cAAuBC,SAAAA,WAAAA,CAAYC,SAAWC,EAAAA,aAAAA,CAAAA,CAAAA;IACzD,OAAwBC,aAAAA,GAAqD,IAAIC,OAAU,EAAA;IAC1EC,mBAAoC;IAC7CC,iBAA0B;IAC1BC,aAAsB;IACtBC,UAAmB;IACnBC,UAAmB;IACnBC,cAAuB;IACvBC,aAAsB;IACbC,MAAe;IACxBC,cAAwB;IACxBC,MAAe;IACNC,QAAkB;IAClBC,KAAe;IACxBC,OAAgB;IAChBC,oBAA6B;IAC7BC,oBAA6B;IAC7BC,YAAqB;IACrBC,aAA4B;IAC5BC,gBAAkC;IAClCC,qBAA8B;IAC9BC,qBAA8B;IAC9BC,oBAA6B;IAC7BC,oBAA6B;IAC7BC,gBAAyB;IACzBC,gBAAyB;IACzBC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IAC1BC,iBAA0B;IACjBC,oBAA8B;IAC9BC,oBAA8B;IAC9BC,UAA4B;IAC5BC,SAAkC;IAClCC,cAA4B;IAC5BC,WAAwB;IACjCC,aAAmD;AAC3D;;;MAIA,WAAA,CAAYC,KAAY,CAAE;AACxB,QAAA,KAAK,CAACA,KAAAA,CAAAA;QACN,IAAI,CAACrC,mBAAmB,GAAG,EAAE;QAC7B,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,aAAa,GAAG,GAAA;QACrB,IAAI,CAACC,UAAU,GAAG,CAAA;AAClB,QAAA,IAAI,CAACO,QAAQ,GAAGlB,OAAAA,CAAQ8C,IAAI,EAAA;AAC5B,QAAA,IAAI,CAAC3B,KAAK,GAAGnB,OAAAA,CAAQ8C,IAAI,EAAA;QACzB,IAAI,CAACjC,cAAc,GAAG,CAAA;QACtB,IAAI,CAACC,aAAa,GAAG,CAAA;QACrB,IAAI,CAACM,OAAO,GAAG,CAAA;QACf,IAAI,CAACJ,cAAc,GAAG,KAAA;QACtB,IAAI,CAACJ,UAAU,GAAG,CAAA;QAClB,IAAI,CAACG,MAAM,GAAG,CAAA;QACd,IAAI,CAACM,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,YAAY,GAAG,CAAA;QACpB,IAAI,CAACC,aAAa,GAAG,OAAA;QACrB,IAAI,CAACC,gBAAgB,GAAG,SAAA;QACxB,IAAI,CAACC,qBAAqB,GAAG,CAAA;QAC7B,IAAI,CAACC,qBAAqB,GAAG,GAAA;AAC7B,QAAA,IAAI,CAACW,oBAAoB,GAAGtC,OAAAA,CAAQ+C,GAAG,EAAA;AACvC,QAAA,IAAI,CAACR,oBAAoB,GAAGvC,OAAAA,CAAQ+C,GAAG,EAAA;QACvC,IAAI,CAACnB,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,oBAAoB,GAAG,CAAA;QAC5B,IAAI,CAACC,gBAAgB,GAAG,CAAA;QACxB,IAAI,CAACC,gBAAgB,GAAG,GAAA;QACxB,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,CAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,GAAA;QACzB,IAAI,CAACC,iBAAiB,GAAG,KAAC;QAC1B,IAAI,CAACC,iBAAiB,GAAG,KAAC;QAC1B,IAAI,CAACM,WAAW,GAAG;AAAEK,YAAAA,IAAAA,EAAM;AAAK,SAAA;QAChC,IAAI,CAAC/B,MAAM,GAAGhB,aAAAA;QACd,IAAI,CAACuC,UAAU,GAAG,IAAIS,IAAAA,EAAAA;QACtB,IAAI,CAACP,cAAc,GAAG,IAAIQ,WAAAA,EAAAA;QAC1B,IAAI,CAACN,aAAa,GAAG,IAAA;AACrB,QAAA,IAAI,CAACH,SAAS,GAAG,IAAIQ,KAAK,IAAIE,gBAAAA,EAAAA,CAAAA;QAC9BN,KAAMO,CAAAA,eAAe,CAAC,IAAI,CAAA;AAC5B;gDAEA,IAAIC,QAAW,GAAA;AACb,QAAA,OAAO,IAAI,CAACZ,SAAS,CAACa,GAAG,EAAA;AAC3B;IACA,IAAID,QAAAA,CAASA,QAAoC,EAAE;AACjD,QAAA,IAAI,CAACZ,SAAS,CAACc,GAAG,CAACF,QAAAA,CAAAA;AACrB;kCAEA,IAAIG,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAAC/C,iBAAiB;AAC/B;IACA,IAAI+C,gBAAAA,CAAiBC,KAAK,EAAE;AAC1B,QAAA,IAAIA,KAAU,KAAA,IAAI,CAAChD,iBAAiB,EAAE;YACpC,IAAI,CAACA,iBAAiB,GAAGgD,KAAAA;AACzB,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;wCAEA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACjD,aAAa;AAC3B;IACA,IAAIiD,YAAAA,CAAaF,KAAK,EAAE;AACtB,QAAA,IAAIA,KAAU,KAAA,IAAI,CAAC/C,aAAa,EAAE;AAChC,YAAA,IAAI,CAACA,aAAa,GAAGkD,IAAKC,CAAAA,GAAG,CAACJ,KAAO,EAAA,CAAA,CAAA;YACrC,IAAI,CAAC5C,cAAc,GAAG,CAAA;AACxB;AACF;yDAEA,IAAIiD,SAAY,GAAA;QACd,OAAO,IAAI,CAACnD,UAAU;AACxB;IACA,IAAImD,SAAAA,CAAUL,KAAK,EAAE;QACnB,IAAI,CAAC9C,UAAU,GAAG8C,KAAAA;AACpB;yBAEA,IAAIM,OAA8B,GAAA;QAChC,OAAO,IAAI,CAAC7C,QAAQ;AACtB;IACA,IAAI6C,OAAAA,CAAQN,KAAyB,EAAE;AACrC,QAAA,IAAI,CAACA,KAAMO,CAAAA,QAAQ,CAAC,IAAI,CAAC9C,QAAQ,CAAG,EAAA;AAClC,YAAA,IAAI,CAACA,QAAQ,CAACqC,GAAG,CAACE,KAAAA,CAAAA;AAClB,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;sBAEA,IAAIO,IAA2B,GAAA;QAC7B,OAAO,IAAI,CAAC9C,KAAK;AACnB;IACA,IAAI8C,IAAAA,CAAKR,KAAyB,EAAE;AAClC,QAAA,IAAI,CAACA,KAAMO,CAAAA,QAAQ,CAAC,IAAI,CAAC7C,KAAK,CAAG,EAAA;AAC/B,YAAA,IAAI,CAACA,KAAK,CAACoC,GAAG,CAACE,KAAAA,CAAAA;AACf,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;2BAEA,IAAIQ,MAAS,GAAA;QACX,OAAO,IAAI,CAAC9C,OAAO;AACrB;IACA,IAAI8C,MAAAA,CAAOT,KAAK,EAAE;AAChB,QAAA,IAAIA,KAAU,KAAA,IAAI,CAACrC,OAAO,EAAE;YAC1B,IAAI,CAACA,OAAO,GAAGqC,KAAAA;AACf,YAAA,IAAI,CAACC,wBAAwB,EAAA;AAC/B;AACF;iCAEA,IAAIS,MAAS,GAAA;AACX,QAAA,OAAO,IAAI,CAAC1B,SAAS,CAACa,GAAG,GAAIa,MAAM;AACrC;IACA,IAAIA,MAAAA,CAAOV,KAAK,EAAE;AAChB,QAAA,IAAI,CAAChB,SAAS,CAACa,GAAG,EAAA,CAAIa,MAAM,GAAGV,KAAAA;AACjC;6CAEA,IAAIW,aAAgB,GAAA;QAClB,OAAO,IAAI,CAACpD,cAAc;AAC5B;IACA,IAAIoD,aAAAA,CAAcX,KAAK,EAAE;QACvB,IAAI,CAACzC,cAAc,GAAGyC,KAAAA;AACxB;sDAEA,IAAIY,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAAChD,oBAAoB;AAClC;IACA,IAAIgD,mBAAAA,CAAoBZ,KAAK,EAAE;QAC7B,IAAI,CAACpC,oBAAoB,GAAGoC,KAAAA;AAC9B;sDAEA,IAAIa,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAAChD,oBAAoB;AAClC;IACA,IAAIgD,mBAAAA,CAAoBb,KAAK,EAAE;QAC7B,IAAI,CAACnC,oBAAoB,GAAGmC,KAAAA;AAC9B;iCAEA,IAAIc,WAAc,GAAA;QAChB,OAAO,IAAI,CAAChD,YAAY;AAC1B;IACA,IAAIgD,WAAAA,CAAYd,KAAK,EAAE;QACrB,IAAI,CAAClC,YAAY,GAAGkC,KAAAA;AACtB;iCAEA,IAAIe,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC/B,SAAS,CAACa,GAAG,GAAIkB,WAAW;AAC1C;IACA,IAAIA,WAAAA,CAAYf,KAAK,EAAE;AACrB,QAAA,IAAI,CAAChB,SAAS,CAACa,GAAG,EAAA,CAAIkB,WAAW,GAAGf,KAAAA;AACtC;kCAEA,IAAIgB,YAAe,GAAA;QACjB,OAAO,IAAI,CAACjD,aAAa;AAC3B;IACA,IAAIiD,YAAAA,CAAahB,KAAK,EAAE;QACtB,IAAI,CAACjC,aAAa,GAAGiC,KAAAA;AACvB;qCAEA,IAAIiB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACjD,gBAAgB;AAC9B;IACA,IAAIiD,eAAAA,CAAgBjB,KAAK,EAAE;QACzB,IAAI,CAAChC,gBAAgB,GAAGgC,KAAAA;AAC1B;0CAEA,IAAIkB,oBAAuB,GAAA;QACzB,OAAO,IAAI,CAACjD,qBAAqB;AACnC;IACA,IAAIiD,oBAAAA,CAAqBlB,KAAK,EAAE;QAC9B,IAAI,CAAC/B,qBAAqB,GAAG+B,KAAAA;AAC/B;0CAEA,IAAImB,oBAAuB,GAAA;QACzB,OAAO,IAAI,CAACjD,qBAAqB;AACnC;IACA,IAAIiD,oBAAAA,CAAqBnB,KAAK,EAAE;QAC9B,IAAI,CAAC9B,qBAAqB,GAAG8B,KAAAA;AAC/B;qCAEA,IAAIoB,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoBpB,KAAK,EAAE;QAC7B,IAAI,CAAC7B,oBAAoB,GAAG6B,KAAAA;AAC9B;qCAEA,IAAIqB,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoBrB,KAAK,EAAE;QAC7B,IAAI,CAAC5B,oBAAoB,GAAG4B,KAAAA;AAC9B;iCAEA,IAAIsB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACjD,gBAAgB;AAC9B;IACA,IAAIiD,eAAAA,CAAgBtB,KAAK,EAAE;QACzB,IAAI,CAAC3B,gBAAgB,GAAG2B,KAAAA;AAC1B;iCAEA,IAAIuB,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACjD,gBAAgB;AAC9B;IACA,IAAIiD,eAAAA,CAAgBvB,KAAK,EAAE;QACzB,IAAI,CAAC1B,gBAAgB,GAAG0B,KAAAA;AAC1B;uCAEA,IAAIwB,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiBxB,KAAK,EAAE;QAC1B,IAAI,CAACzB,iBAAiB,GAAGyB,KAAAA;AAC3B;uCAEA,IAAIyB,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiBzB,KAAK,EAAE;QAC1B,IAAI,CAACxB,iBAAiB,GAAGwB,KAAAA;AAC3B;qCAEA,IAAI0B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB1B,KAAK,EAAE;QAC1B,IAAI,CAACvB,iBAAiB,GAAGuB,KAAAA;AAC3B;qCAEA,IAAI2B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB3B,KAAK,EAAE;QAC1B,IAAI,CAACtB,iBAAiB,GAAGsB,KAAAA;AAC3B;yCAEA,IAAI4B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB5B,KAAK,EAAE;QAC1B,IAAI,CAACrB,iBAAiB,GAAGqB,KAAAA;AAC3B;yCAEA,IAAI6B,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACjD,iBAAiB;AAC/B;IACA,IAAIiD,gBAAAA,CAAiB7B,KAAK,EAAE;QAC1B,IAAI,CAACpB,iBAAiB,GAAGoB,KAAAA;AAC3B;sCAEA,IAAI8B,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoB9B,KAAK,EAAE;AAC7B,QAAA,IAAI,CAACnB,oBAAoB,CAACiB,GAAG,CAACE,KAAAA,CAAAA;AAChC;sCAEA,IAAI+B,mBAAsB,GAAA;QACxB,OAAO,IAAI,CAACjD,oBAAoB;AAClC;IACA,IAAIiD,mBAAAA,CAAoB/B,KAAK,EAAE;AAC7B,QAAA,IAAI,CAAClB,oBAAoB,CAACgB,GAAG,CAACE,KAAAA,CAAAA;AAChC;6CAEA,IAAIgC,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAChD,SAAS,CAACa,GAAG,GAAImC,WAAW;AAC1C;IACA,IAAIA,WAAAA,CAAYC,GAAG,EAAE;AACnB,QAAA,IAAI,CAACjD,SAAS,CAACa,GAAG,EAAA,CAAImC,WAAW,GAAGC,GAAAA;AACtC;gDAEA,IAAIC,UAAa,GAAA;AACf,QAAA,OAAO,CAAC,EAAE,IAAI,CAACC,KAAK,GAAG3F,aAAY,CAAA;AACrC;IACA,IAAI0F,UAAAA,CAAWlC,KAAK,EAAE;AACpB,QAAA,IAAIA,KAAO,EAAA;YACT,IAAI,CAACmC,KAAK,IAAI3F,aAAAA;SACT,MAAA;YACL,IAAI,CAAC2F,KAAK,IAAI,IAAC3F;AACjB;AACF;qBAEA,IAAI2F,KAAQ,GAAA;QACV,OAAO,IAAI,CAAC3E,MAAM;AACpB;IACA,IAAI2E,KAAAA,CAAMnC,KAAK,EAAE;QACf,IAAI,CAACxC,MAAM,GAAGwC,KAAAA;AAChB;AACA,qBACAoC,qBAAwB,GAAA;QACtB,OAAO,IAAI,CAACnD,cAAc;AAC5B;AACA,qBACQoD,YAAaC,CAAAA,CAAY,EAAE;AACjCA,QAAAA,CAAAA,GACEA,CACC,IAAA;AACCC,YAAAA,QAAAA,EAAU,IAAIhG,OAAAA,EAAAA;AACdiG,YAAAA,QAAAA,EAAU,IAAIjG,OAAAA;AAChB,SAAA;AACF,QAAA,IAAI,CAACkG,0BAA0B,CAACH,EAAEC,QAAQ,EAAED,EAAEE,QAAQ,CAAA;AACtDF,QAAAA,CAAAA,CAAEI,KAAK,GAAG,IAAI,CAACnE,iBAAiB,GAAG4B,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAACnE,iBAAiB,GAAG,IAAI,CAACD,iBAAiB,CAAD;AAClG+D,QAAAA,CAAAA,CAAEM,KAAK,GAAG,IAAI,CAACnE,iBAAiB,GAAG0B,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAACjE,iBAAiB,GAAG,IAAI,CAACD,iBAAiB,CAAD;AAClG6D,QAAAA,CAAAA,CAAEO,QAAQ,GACR,IAAI,CAACjF,oBAAoB,GAAGuC,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAAC9E,oBAAoB,GAAG,IAAI,CAACD,oBAAoB,CAAD;QACnG0E,CAAEQ,CAAAA,QAAQ,GAAG3C,IAAKC,CAAAA,GAAG,CACnB,IAAI,CAAC/B,gBAAgB,GAAG8B,IAAAA,CAAKwC,MAAM,EAAM,IAAA,IAAI,CAACrE,gBAAgB,GAAG,IAAI,CAACD,gBAAe,CACrF,EAAA,IAAA,CAAA;AAEFiE,QAAAA,CAAAA,CAAES,YAAY,GACZ,IAAI,CAACpE,iBAAiB,GAAGwB,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAAC/D,iBAAiB,GAAG,IAAI,CAACD,iBAAiB,CAAD;QAC1F,OAAO2D,CAAAA;AACT;IACQG,0BAA2BO,CAAAA,GAAY,EAAEC,GAAY,EAAE;AAC7D,QAAA,IAAI,IAAI,CAAClF,aAAa,KAAK,OAAS,EAAA;YAClCiF,GAAIE,CAAAA,MAAM,CAAC,CAAA,EAAG,CAAG,EAAA,CAAA,CAAA;AACjB,YAAA,MAAMC,aACJ,IAAI,CAAClF,qBAAqB,GAC1BkC,KAAKwC,MAAM,EAAA,IAAM,IAAI,CAACzE,qBAAqB,GAAG,IAAI,CAACD,qBAAqB,CAAD;AACzEgF,YAAAA,GAAAA,CAAIG,CAAC,GAAG,CAACD,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;AAC1CF,YAAAA,GAAAA,CAAII,CAAC,GAAG,CAAA;AACRJ,YAAAA,GAAAA,CAAIK,CAAC,GAAG,CAACH,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;SACrC,MAAA;YACL,MAAMI,UAAAA,GAAapD,IAAKC,CAAAA,GAAG,CACzB,IAAI,CAACvB,oBAAoB,CAACuE,CAAC,GACxB,CAAA,IAAI,CAACtE,oBAAoB,CAACsE,CAAC,GAAG,IAAI,CAACvE,oBAAoB,CAACuE,CAAC,IAAIjD,IAAKwC,CAAAA,MAAM,EAC3E,EAAA,IAAA,CAAA;YAEF,MAAMa,UAAAA,GAAarD,IAAKC,CAAAA,GAAG,CACzB,IAAI,CAACvB,oBAAoB,CAACwE,CAAC,GACxB,CAAA,IAAI,CAACvE,oBAAoB,CAACuE,CAAC,GAAG,IAAI,CAACxE,oBAAoB,CAACwE,CAAC,IAAIlD,IAAKwC,CAAAA,MAAM,EAC3E,EAAA,IAAA,CAAA;YAEF,MAAMc,UAAAA,GAAatD,IAAKC,CAAAA,GAAG,CACzB,IAAI,CAACvB,oBAAoB,CAACyE,CAAC,GACxB,CAAA,IAAI,CAACxE,oBAAoB,CAACwE,CAAC,GAAG,IAAI,CAACzE,oBAAoB,CAACyE,CAAC,IAAInD,IAAKwC,CAAAA,MAAM,EAC3E,EAAA,IAAA,CAAA;YAEF,OAAQ,IAAI,CAAC5E,aAAa;gBACxB,KAAK,QAAA;AAAU,oBAAA;AACb,wBAAA,MAAM2F,KAAQvD,GAAAA,IAAAA,CAAKwD,EAAE,GAAGxD,KAAKwC,MAAM,EAAA;AACnC,wBAAA,MAAMiB,QAAQzD,IAAKwD,CAAAA,EAAE,GAAG,CAAA,GAAIxD,KAAKwC,MAAM,EAAA;wBACvC,MAAMkB,CAAAA,GAAI1D,IAAK2D,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;wBACnB,MAAML,CAAAA,GAAIlD,IAAK4D,CAAAA,GAAG,CAACL,KAAAA,CAAAA;AACnB,wBAAA,MAAMN,CAAIjD,GAAAA,IAAAA,CAAK2D,GAAG,CAACF,KAASC,CAAAA,GAAAA,CAAAA;AAC5B,wBAAA,MAAMP,CAAInD,GAAAA,IAAAA,CAAK4D,GAAG,CAACH,KAASC,CAAAA,GAAAA,CAAAA;wBAC5Bb,GAAII,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIM,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIG,CAAAA,CAAC,GAAGJ,GAAAA,CAAII,CAAC;wBACbH,GAAII,CAAAA,CAAC,GAAGL,GAAAA,CAAIK,CAAC;wBACbJ,GAAIK,CAAAA,CAAC,GAAGN,GAAAA,CAAIM,CAAC;AACb,wBAAA,IAAI,IAAI,CAACtF,gBAAgB,KAAK,QAAU,EAAA;4BACtC,MAAMgG,CAAAA,GAAI7D,KAAKwC,MAAM,EAAA;AACrBK,4BAAAA,GAAAA,CAAII,CAAC,IAAIY,CAAAA;AACThB,4BAAAA,GAAAA,CAAIK,CAAC,IAAIW,CAAAA;AACThB,4BAAAA,GAAAA,CAAIM,CAAC,IAAIU,CAAAA;AACX;AACA,wBAAA;AACF;gBACA,KAAK,KAAA;AAAO,oBAAA;AACV,wBAAA,IAAIZ,CAAIjD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC5B,wBAAA,IAAIU,CAAIlD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC5B,wBAAA,IAAIW,CAAInD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC5B,wBAAA,IAAI,IAAI,CAAC3E,gBAAgB,KAAK,QAAU,EAAA;AACtC,4BAAA,MAAMgG,CAAI7D,GAAAA,IAAAA,CAAKC,GAAG,CAACD,KAAK8D,GAAG,CAACb,CAAIjD,CAAAA,EAAAA,IAAAA,CAAK8D,GAAG,CAACZ,CAAIlD,CAAAA,EAAAA,IAAAA,CAAK8D,GAAG,CAACX,CAAAA,CAAAA,CAAAA;AACtD,4BAAA,IAAIU,MAAM,CAAG,EAAA;gCACXZ,CAAKY,IAAAA,CAAAA;gCACLX,CAAKW,IAAAA,CAAAA;gCACLV,CAAKU,IAAAA,CAAAA;AACP;AACF;wBACAhB,GAAII,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIM,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;AACZ,wBAAA,MAAMN,aACJ,IAAI,CAAClF,qBAAqB,GAC1B,CAAC,IAAI,CAACC,qBAAqB,GAAG,IAAI,CAACD,qBAAqB,IAAIkC,KAAKwC,MAAM,EAAA;AACzEM,wBAAAA,GAAAA,CAAIG,CAAC,GAAG,CAACD,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;AAC1CF,wBAAAA,GAAAA,CAAII,CAAC,GAAG,CAAA;AACRJ,wBAAAA,GAAAA,CAAIK,CAAC,GAAG,CAACH,aAAahD,IAAKwC,CAAAA,MAAM,KAAK,CAAIQ,GAAAA,UAAAA;AAC1C,wBAAA;AACF;gBACA,KAAK,UAAA;AAAY,oBAAA;AACf,wBAAA,MAAMO,QAAQvD,IAAKwC,CAAAA,MAAM,EAAKxC,GAAAA,IAAAA,CAAKwD,EAAE,GAAG,CAAA;wBACxC,IAAIP,CAAAA,GAAIjD,IAAK2D,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;wBACjB,IAAIJ,CAAAA,GAAInD,IAAK4D,CAAAA,GAAG,CAACL,KAAAA,CAAAA;AACjB,wBAAA,MAAML,CAAIlD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAI,GAAA,CAAA;AAC9B,wBAAA,MAAMQ,aACJ,IAAI,CAAClF,qBAAqB,GAC1B,CAAC,IAAI,CAACC,qBAAqB,GAAG,IAAI,CAACD,qBAAqB,IAAIkC,KAAKwC,MAAM,EAAA;wBACzEM,GAAIG,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZN,GAAII,CAAAA,CAAC,GAAI,CAAA,CAACF,UAAahD,GAAAA,IAAAA,CAAKwC,MAAM,EAAA,GAAK,CAAIQ,GAAAA,UAAS,IAAKK,UAAAA;wBACzDP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;AACZ,wBAAA,IAAI,IAAI,CAACzF,gBAAgB,KAAK,QAAU,EAAA;4BACtC,MAAMgG,CAAAA,GAAI7D,KAAKwC,MAAM,EAAA;4BACrBS,CAAKY,IAAAA,CAAAA;4BACLV,CAAKU,IAAAA,CAAAA;AACP;wBACAhB,GAAII,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZP,GAAIK,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;wBACZR,GAAIM,CAAAA,CAAC,GAAGA,CAAIG,GAAAA,UAAAA;AACZ,wBAAA;AACF;gBACA,KAAK,MAAA;AAAQ,oBAAA;AACX,wBAAA,MAAMC,QAAQvD,IAAKwC,CAAAA,MAAM,EAAKxC,GAAAA,IAAAA,CAAKwD,EAAE,GAAG,CAAA;wBACxC,MAAMO,KAAAA,GAAQ/D,KAAKwC,MAAM,EAAA;wBACzB,MAAMwB,CAAAA,GAAIhE,IAAK2D,CAAAA,GAAG,CAACJ,KAAAA,CAAAA;wBACnB,MAAMU,CAAAA,GAAIjE,IAAK4D,CAAAA,GAAG,CAACL,KAAAA,CAAAA;wBACnBV,GAAII,CAAAA,CAAC,GAAGe,CAAAA,GAAID,KAAQX,GAAAA,UAAAA;AACpBP,wBAAAA,GAAAA,CAAIK,CAAC,GAAI,CAAA,CAAI,GAAA,CAAA,GAAIa,KAAI,IAAKV,UAAAA;wBAC1BR,GAAIM,CAAAA,CAAC,GAAGc,CAAAA,GAAIF,KAAQT,GAAAA,UAAAA;wBACpB,MAAMO,CAAAA,GAAI,UAAcR,GAAAA,UAAAA,GAAcrD,KAAKkE,KAAK,CAACb,UAAaA,GAAAA,UAAAA,GAAaD,UAAaA,GAAAA,UAAAA,CAAAA;wBACxFN,GAAIG,CAAAA,CAAC,GAAGe,CAAAA,GAAIZ,UAAaS,GAAAA,CAAAA;wBACzBf,GAAII,CAAAA,CAAC,GAAG,CAACW,CAAIR,GAAAA,UAAAA;wBACbP,GAAIK,CAAAA,CAAC,GAAGc,CAAAA,GAAIb,UAAaS,GAAAA,CAAAA;AACzB,wBAAA;AACF;AACF;AACF;AACAf,QAAAA,GAAAA,CAAIqB,gBAAgB,EAAA;AACpBrB,QAAAA,GAAAA,CAAIsB,OAAO,CACT,IAAI,CAACpG,oBAAoB,GAAGgC,IAAKwC,CAAAA,MAAM,EAAM,IAAA,IAAI,CAACvE,oBAAoB,GAAG,IAAI,CAACD,oBAAoB,CAAD,CAAA;AAErG;IACAqG,mBAAsB,GAAA;AACpB,QAAA,IAAI,CAAC,IAAI,CAACzF,UAAU,CAACc,GAAG,EAAI,EAAA;AAC1B,YAAA,IAAI,CAACd,UAAU,CAACe,GAAG,CAAC,IAAI2E,SAAAA,EAAAA,CAAAA;YACxB,IAAI,CAAC1F,UAAU,CACZc,GAAG,GACH6E,wBAAwB,CACvB,gBACA,EAAA,IAAIC,YAAa,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;YAErE,IAAI,CAAC5F,UAAU,CAACc,GAAG,GAAI+E,uBAAuB,CAAC,IAAIC,WAAY,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;AAC3E,YAAA,IAAI,CAAC9F,UAAU,CAACc,GAAG,EAAA,CAAIiF,aAAa,GAAG,gBAAA;AACzC;AACA,QAAA,IAAI,CAAC,IAAI,CAAC3F,aAAa,IAAI,IAAI,CAACA,aAAa,CAAC4F,MAAM,GAAG,IAAI,CAAC/H,iBAAiB,GAAG,EAAI,EAAA;AAClF,YAAA,IAAI,CAAC+B,UAAU,CAACc,GAAG,EAAA,CAAImF,kBAAkB,CAAC,WAAA,CAAA;YAC1C,IAAI,CAAC7F,aAAa,GAAG,IAAIwF,aAAaM,YAAa,CAAA,IAAI,CAACjI,iBAAiB,CAAI,GAAA,EAAA,CAAA;AAC7E,YAAA,IAAI,CAAC+B,UAAU,CACZc,GAAG,EAAA,CACH6E,wBAAwB,CAAC;AAAC,gBAAA,YAAA;AAAc,gBAAA,YAAA;AAAc,gBAAA;aAAa,EAAE,IAAI,CAACvF,aAAa,EAAE,UAAA,CAAA;AAC9F;AACF;AACA+F,IAAAA,MAAAA,CAAOC,QAAgB,EAAEC,gBAAwB,EAAEC,cAAsB,EAAE;AACzE,QAAA,IAAI,CAAC,IAAI,CAACC,QAAQ,EAAE;AAClB,YAAA;AACF;AACA,QAAA,IAAI,CAAClG,KAAK,CAAEO,eAAe,CAAC,IAAI,CAAA;AAChC,QAAA,MAAM4F,YAAe,GAAA,IAAI,CAACC,aAAa,CAAC3F,GAAG,EAAA;AAC3C,QAAA,IAAI0F,YAAgBA,IAAAA,YAAAA,CAAaE,aAAa,GAAG,CAAG,EAAA;AAClDF,YAAAA,YAAAA,CAAaL,MAAM,CAACG,cAAAA,CAAAA;AACtB;AACA,QAAA,MAAMK,IAAON,GAAAA,gBAAAA;AACb,QAAA,IAAI,IAAI,CAACjI,UAAU,KAAK,CAAG,EAAA;YACzB,IAAI,CAACA,UAAU,GAAGuI,IAAAA;AACpB;AACA,QAAA,IAAI,IAAI,CAACpI,MAAM,GAAG,CAAKoI,IAAAA,IAAAA,GAAO,IAAI,CAACvI,UAAU,GAAG,IAAI,CAACG,MAAM,EAAE;AAC3D,YAAA;AACF;AACA,QAAA,IAAI,CAAC2C,wBAAwB,EAAA;AAC7B,QAAA,MAAM0F,eAAkBN,GAAAA,cAAAA;QACxB,IAAK,IAAIO,CAAI,GAAA,IAAI,CAAC7I,mBAAmB,CAACgI,MAAM,GAAG,CAAA,EAAGa,CAAK,IAAA,CAAA,EAAGA,CAAK,EAAA,CAAA;AAC7D,YAAA,MAAMrG,IAAO,GAAA,IAAI,CAACxC,mBAAmB,CAAC6I,CAAE,CAAA;YACxC,MAAMtD,CAAAA,GAAI/C,KAAKsG,QAAQ;AACvBtG,YAAAA,IAAAA,CAAKuG,WAAW,IAAIH,eAAAA;AACpB,YAAA,MAAMI,GAAMxG,GAAAA,IAAAA,CAAKuG,WAAW,GAAGxD,EAAEQ,QAAQ;AACzC,YAAA,IAAIiD,OAAO,CAAG,EAAA;AACZ,gBAAA,IAAI,CAAChJ,mBAAmB,CAACiJ,MAAM,CAACJ,CAAG,EAAA,CAAA,CAAA;aAC9B,MAAA;gBACLtD,CAAEE,CAAAA,QAAQ,CAACY,CAAC,IAAI,IAAI,CAAC3F,QAAQ,CAAC2F,CAAC,GAAGuC,eAAAA;gBAClCrD,CAAEE,CAAAA,QAAQ,CAACa,CAAC,IAAI,IAAI,CAAC5F,QAAQ,CAAC4F,CAAC,GAAGsC,eAAAA;gBAClCrD,CAAEE,CAAAA,QAAQ,CAACc,CAAC,IAAI,IAAI,CAAC7F,QAAQ,CAAC6F,CAAC,GAAGqC,eAAAA;gBAClC,IAAI,IAAI,CAACpI,cAAc,EAAE;AACvB+E,oBAAAA,CAAAA,CAAEE,QAAQ,CAACY,CAAC,IAAK,CAAA,IAAI,CAAC1F,KAAK,CAAC0F,CAAC,GAAGd,CAAAA,CAAEE,QAAQ,CAACY,CAAC,IAAIuC,eAAAA;AAChDrD,oBAAAA,CAAAA,CAAEE,QAAQ,CAACa,CAAC,IAAK,CAAA,IAAI,CAAC3F,KAAK,CAAC2F,CAAC,GAAGf,CAAAA,CAAEE,QAAQ,CAACa,CAAC,IAAIsC,eAAAA;AAChDrD,oBAAAA,CAAAA,CAAEE,QAAQ,CAACc,CAAC,IAAK,CAAA,IAAI,CAAC5F,KAAK,CAAC4F,CAAC,GAAGhB,CAAAA,CAAEE,QAAQ,CAACc,CAAC,IAAIqC,eAAAA;AAClD;AACA,gBAAA,MAAMM,GAAM3D,GAAAA,CAAAA,CAAEE,QAAQ,CAACuC,MAAM;AAC7B,gBAAA,IAAIkB,MAAM,MAAQ,EAAA;AAChB,oBAAA,MAAM9B,IAAI,CAAI,GAACwB,eAAkBrD,GAAAA,CAAAA,CAAES,YAAY,GAAIkD,GAAAA;AACnD3D,oBAAAA,CAAAA,CAAEE,QAAQ,CAAC+B,OAAO,CAACJ,CAAAA,GAAI,IAAI,CAAIA,GAAAA,CAAAA,CAAAA;AACjC;AACA7B,gBAAAA,CAAAA,CAAEC,QAAQ,CAACa,CAAC,IAAId,CAAEE,CAAAA,QAAQ,CAACY,CAAC,GAAGuC,eAAAA,GAAkB,IAAI,CAAChI,OAAO;AAC7D2E,gBAAAA,CAAAA,CAAEC,QAAQ,CAACc,CAAC,IAAIf,CAAEE,CAAAA,QAAQ,CAACa,CAAC,GAAGsC,eAAAA,GAAkB,IAAI,CAAChI,OAAO;AAC7D2E,gBAAAA,CAAAA,CAAEC,QAAQ,CAACe,CAAC,IAAIhB,CAAEE,CAAAA,QAAQ,CAACc,CAAC,GAAGqC,eAAAA,GAAkB,IAAI,CAAChI,OAAO;AAC7D4B,gBAAAA,IAAAA,CAAK2G,WAAW,GAAI3G,CAAAA,IAAAA,CAAKuG,WAAW,GAAGxD,CAAAA,CAAEQ,QAAQ,GAAGvD,KAAK4G,OAAM,IAAK,IAAI,CAACrI,YAAY;gBACrFyB,IAAK6G,CAAAA,IAAI,GAAGjG,IAAAA,CAAKC,GAAG,CAACkC,CAAEI,CAAAA,KAAK,GAAGJ,CAAAA,CAAEM,KAAK,GAAGmD,GAAK,EAAA,CAAA,CAAA;AAC9CxG,gBAAAA,IAAAA,CAAKsD,QAAQ,IAAIP,CAAEO,CAAAA,QAAQ,GAAG8C,eAAAA;AAChC;AACF;AACA,QAAA,IAAIU,gBAAmB,GAAA,CAAA;AACvB,QAAA,IAAI,IAAI,CAACjJ,cAAc,KAAK,CAAG,EAAA;AAC7BiJ,YAAAA,gBAAAA,GAAmB,IAAI,CAACnJ,UAAU,GAAG,IAAI,CAACF,iBAAiB,GAAG,IAAI,CAACA,iBAAiB,GAAG,IAAI,CAACE,UAAU;YACtG,IAAI,CAACG,aAAa,GAAG,CAAA;YACrB,IAAI,CAACD,cAAc,GAAGsI,IAAAA;SACjB,MAAA;AACL,YAAA,MAAMY,WAAcZ,GAAAA,IAAAA,GAAO,IAAI,CAACtI,cAAc;YAC9C,MAAMmJ,KAAAA,GAAQ,CAAC,WAAED,GAAc,IAAQ,GAAA,IAAI,CAACrJ,aAAa,IAAK,CAAA,IAAK,CAAA;AACnE,YAAA,IAAIsJ,KAAQ,GAAA,IAAI,CAAClJ,aAAa,EAAE;gBAC9BgJ,gBAAmB,GAAA,IAAI,CAACnJ,UAAU;gBAClC,IAAI,CAACG,aAAa,GAAGkJ,KAAAA;gBACrB,IAAI,IAAI,CAACxJ,mBAAmB,CAACgI,MAAM,GAAGsB,gBAAmB,GAAA,IAAI,CAACrJ,iBAAiB,EAAE;oBAC/EqJ,gBAAmB,GAAA,IAAI,CAACrJ,iBAAiB,GAAG,IAAI,CAACD,mBAAmB,CAACgI,MAAM;AAC7E;AACF;AACF;AACA,QAAA,IAAIsB,mBAAmB,CAAG,EAAA;AACxB,YAAA,IAAI,CAACG,WAAW,CAACH,gBAAkB,EAAA,IAAI,CAACI,WAAW,CAAA;AACrD;AACA,QAAA,IAAI,CAACjC,mBAAmB,EAAA;QACxB,IAAI,CAACvF,cAAc,CAACyH,WAAW,EAAA;AAC/B,QAAA,IAAIC,CAAI,GAAA,CAAA;QACR,MAAMzE,UAAAA,GAAa,CAAC,EAAE,IAAI,CAAC1E,MAAM,GAAGhB,aAAY,CAAA;QAChD,MAAMoK,cAAAA,GAAiB,IAAI,CAACA,cAAc;QAC1C,MAAMC,YAAAA,GAAe,IAAI,CAAC1H,aAAa;AACvC,QAAA,KAAK,MAAMmD,CAAAA,IAAK,IAAI,CAACvF,mBAAmB,CAAE;AACxC,YAAA,IAAImF,UAAY,EAAA;AACd0E,gBAAAA,cAAAA,CAAeE,oBAAoB,CAACxE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,EAAEjG,OAAAA,CAAAA;AACzDuK,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ8G,CAAC;AAC7ByD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ+G,CAAC;AAC7BwD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQgH,CAAC;AAC7B,gBAAA,IAAI,CAACrE,cAAc,CAAC8H,MAAM,CAACzK,OAAAA,CAAAA;aACtB,MAAA;gBACLuK,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,CAACa,CAAC;gBACzCyD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,CAACc,CAAC;gBACzCwD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACtD,QAAQ,CAACe,CAAC;gBACzC,IAAI,CAACrE,cAAc,CAAC8H,MAAM,CAACzE,CAAEuD,CAAAA,QAAQ,CAACtD,QAAQ,CAAA;AAChD;AACAsE,YAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrE,CAAAA,CAAE8D,IAAI;AAC1BS,YAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrE,CAAAA,CAAEO,QAAQ;AAC9BgE,YAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrE,CAAAA,CAAE4D,WAAW;YACjCW,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEwD,WAAW,GAAGxD,CAAAA,CAAEuD,QAAQ,CAAC/C,QAAQ;AACvD,YAAA,IAAIZ,UAAY,EAAA;AACd0E,gBAAAA,cAAAA,CAAeI,qBAAqB,CAAC1E,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,EAAElG,OAAAA,CAAAA;AAC1DuK,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ8G,CAAC;AAC7ByD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQ+G,CAAC;AAC7BwD,gBAAAA,YAAY,CAACF,CAAAA,EAAAA,CAAI,GAAGrK,OAAAA,CAAQgH,CAAC;aACxB,MAAA;gBACLuD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,CAACY,CAAC;gBACzCyD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,CAACa,CAAC;gBACzCwD,YAAY,CAACF,IAAI,GAAGrE,CAAAA,CAAEuD,QAAQ,CAACrD,QAAQ,CAACc,CAAC;AAC3C;AACF;AACA,QAAA,IAAI2D,eAAkB9G,GAAAA,IAAAA,CAAKC,GAAG,CAC5BD,IAAK8D,CAAAA,GAAG,CAAC,IAAI,CAACzC,gBAAgB,CAC9BrB,EAAAA,IAAAA,CAAK8D,GAAG,CAAC,IAAI,CAACxC,gBAAgB,CAC9BtB,EAAAA,IAAAA,CAAK8D,GAAG,CAAC,IAAI,CAACvC,gBAAgB,CAAA,EAC9BvB,IAAK8D,CAAAA,GAAG,CAAC,IAAI,CAACtC,gBAAgB,CAAA,CAAA;QAEhCiF,cAAeM,CAAAA,SAAS,CAAC5K,OAAAA,EAAS,IAAM,EAAA,IAAA,CAAA;QACxC,MAAM4H,KAAAA,GAAQ/D,KAAKC,GAAG,CAACD,KAAK8D,GAAG,CAAC3H,QAAQ8G,CAAC,CAAA,EAAGjD,KAAK8D,GAAG,CAAC3H,QAAQ+G,CAAC,CAAA,EAAGlD,KAAK8D,GAAG,CAAC3H,QAAQgH,CAAC,CAAA,CAAA;QACnF2D,eAAmB/C,IAAAA,KAAAA;QACnB,IAAI,IAAI,CAACpG,YAAY,KAAK,KAAK,IAAI,CAACiD,WAAW,KAAK,CAAG,EAAA;AACrDkG,YAAAA,eAAAA,IAAmB,IAAI9G,IAAK8D,CAAAA,GAAG,CAAC,IAAI,CAAClD,WAAW,CAAA;AAClD;AACA,QAAA,IAAI,CAAC9B,cAAc,CAACkI,QAAQ,CAAC/D,CAAC,IAAI6D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACkI,QAAQ,CAAC9D,CAAC,IAAI4D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACkI,QAAQ,CAAC7D,CAAC,IAAI2D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACmI,QAAQ,CAAChE,CAAC,IAAI6D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACmI,QAAQ,CAAC/D,CAAC,IAAI4D,eAAAA;AAClC,QAAA,IAAI,CAAChI,cAAc,CAACmI,QAAQ,CAAC9D,CAAC,IAAI2D,eAAAA;QAClC,IAAI,CAAClI,UAAU,CAACc,GAAG,EAAA,CAAIwH,eAAe,CAAC,WAAA,CAAA,CAAcC,aAAa,CAAC,CAAGT,EAAAA,YAAAA,CAAAA;AACxE;IACAL,WAAYe,CAAAA,GAAW,EAAEd,WAAsB,EAAE;AAC/C,QAAA,IAAK,IAAIb,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAI2B,KAAK3B,CAAK,EAAA,CAAA;YAC5B,MAAMC,QAAAA,GAAW,IAAI,CAACxD,YAAY,EAAA;AAClCwD,YAAAA,QAAAA,CAASnD,KAAK,IAAI,IAAI,CAAC/E,OAAO;AAC9BkI,YAAAA,QAAAA,CAASjD,KAAK,IAAI,IAAI,CAACjF,OAAO;YAC9BkI,QAASjD,CAAAA,KAAK,IAAIiD,QAAAA,CAASnD,KAAK;AAChC,YAAA,MAAMnD,IAAqB,GAAA;AACzBsG,gBAAAA,QAAAA;gBACAC,WAAa,EAAA,CAAA;gBACbjD,QAAU,EAAA,CAAA;AACVuD,gBAAAA,IAAAA,EAAMP,SAASnD,KAAK;AACpByD,gBAAAA,OAAAA,EAAShG,KAAKwC,MAAM,EAAA;gBACpBuD,WAAa,EAAA;AACf,aAAA;AACA,YAAA,IAAI,IAAI,CAAC1I,MAAM,GAAGhB,aAAe,EAAA;AAC/BiK,gBAAAA,WAAAA,CAAYK,oBAAoB,CAACjB,QAAAA,CAAStD,QAAQ,EAAEsD,SAAStD,QAAQ,CAAA;AACrEkE,gBAAAA,WAAAA,CAAYO,qBAAqB,CAACnB,QAAAA,CAASrD,QAAQ,EAAEqD,SAASrD,QAAQ,CAAA;AACxE;AACA,YAAA,IAAI,CAACzF,mBAAmB,CAACyK,IAAI,CAACjI,IAAAA,CAAAA;AAChC;AACF;AACA;;AAEC,MACDkI,aAAgB,GAAA;QACd,OAAO,IAAI,CAACvI,WAAW;AACzB;AACA;;AAEC,MACDwI,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAAC5I,SAAS,CAACa,GAAG,IAAI+H,YAAkBC,EAAAA,IAAAA,YAAAA;AACjD;AACA;;AAEC,MACDC,OAAU,GAAA;AACR,QAAA,OAAO,CAAC,IAAI,CAAC9I,SAAS,CAACa,GAAG,EAAIkI,EAAAA,eAAAA,EAAAA;AAChC;AACA;;AAEC,MACDC,cAAiB,GAAA;AACf,QAAA,OAAO,IAAI,CAAChJ,SAAS,CAACa,GAAG,IAAImI,cAAoB,EAAA,IAAA,KAAA;AACnD;AACA;;AAEC,MACDC,cAAiB,GAAA;AACf,QAAA,OAAO,IAAI,CAACjJ,SAAS,CAACa,GAAG,IAAIoI,cAAoB,EAAA,IAAA,KAAA;AACnD;AACA;;AAEC,MACDC,WAAc,GAAA;AACZ,QAAA,OAAO,IAAI,CAAClJ,SAAS,CAACa,GAAG,EAAA;AAC3B;AACA;;AAEC,MACDsI,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAACpJ,UAAU,CAACc,GAAG,EAAA;AAC5B;AACA;;AAEC,MACDuI,gBAA2C,GAAA;QACzC,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,IAAKC,CAAAA,GAAgB,EAAEC,WAAkC,EAAE;AACzD,QAAA,IAAI,IAAI,CAACxL,mBAAmB,CAACgI,MAAM,GAAG,CAAG,EAAA;YACvC,IAAI,CAACyD,IAAI,CAACF,GAAKC,EAAAA,WAAAA,CAAAA;AACf,YAAA,IAAI,CAACvJ,SAAS,CAACa,GAAG,EAAIwI,CAAAA,IAAI,CAAC,IAAI,CAACtJ,UAAU,CAACc,GAAG,EAAKyI,EAAAA,GAAAA,EAAK,IAAI,CAACvL,mBAAmB,CAACgI,MAAM,CAAA;AACzF;AACF;AACA;;AAEC,MACD0D,SAAY,GAAA;AACV,QAAA,KAAK,CAACA,SAAAA,EAAAA;QACN,IAAI,CAAC1J,UAAU,CAAC2J,OAAO,EAAA;QACvB,IAAI,CAAC1J,SAAS,CAAC0J,OAAO,EAAA;AACtB,QAAA,MAAMC,OAAOlM,cAAeI,CAAAA,aAAa,CAACgD,GAAG,CAAC,IAAI,CAAA;AAClD,QAAA,IAAI8I,IAAM,EAAA;AACR,YAAA,IAAI,CAACC,MAAM,CAAEC,GAAG,CAAC,QAAUF,EAAAA,IAAAA,CAAAA;AAC7B;AACF;AACF;;;;"}
@@ -2,19 +2,37 @@ import { Vector3, Ray } from '@zephyr3d/base';
2
2
  import { OctreeNode } from './octree.js';
3
3
 
4
4
  const tmpV3 = new Vector3();
5
- /** @internal */ class RaycastVisitor {
5
+ /**
6
+ * Visitor for raycasting in the scene. It can be used for picking or other raycast-based queries.
7
+ * @public
8
+ */ class RaycastVisitor {
6
9
  /** @internal */ _ray;
7
10
  /** @internal */ _rayLocal;
8
11
  /** @internal */ _intersected;
9
12
  /** @internal */ _intersectedDist;
10
13
  /** @internal */ _intersectedPoint;
11
14
  constructor(ray, length){
12
- this._ray = ray;
15
+ this._ray = ray ?? new Ray();
13
16
  this._rayLocal = new Ray();
14
17
  this._intersected = null;
15
- this._intersectedDist = length;
18
+ this._intersectedDist = length ?? Infinity;
16
19
  this._intersectedPoint = new Vector3();
17
20
  }
21
+ get ray() {
22
+ return this._ray;
23
+ }
24
+ set ray(ray) {
25
+ this._ray.set(ray.origin, ray.direction);
26
+ this._intersected = null;
27
+ this._intersectedDist = Infinity;
28
+ }
29
+ get rayLength() {
30
+ return this._intersectedDist;
31
+ }
32
+ set rayLength(length) {
33
+ this._intersectedDist = length;
34
+ this._intersected = null;
35
+ }
18
36
  get intersected() {
19
37
  return this._intersected;
20
38
  }
@@ -32,6 +50,14 @@ const tmpV3 = new Vector3();
32
50
  return this.visitMesh(target);
33
51
  } else if (target.isWater()) {
34
52
  return this.visitWater(target);
53
+ } else if (target.isBatchGroup()) {
54
+ let b = false;
55
+ target.iterate((child)=>{
56
+ if (child !== target) {
57
+ b ||= this.visit(child);
58
+ }
59
+ });
60
+ return b;
35
61
  }
36
62
  return false;
37
63
  }
@@ -1 +1 @@
1
- {"version":3,"file":"raycast_visitor.js","sources":["../../src/scene/raycast_visitor.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { Ray, Vector3 } from '@zephyr3d/base';\r\nimport { OctreeNode } from './octree';\r\nimport type { Mesh } from './mesh';\r\nimport type { Visitor } from './visitor';\r\nimport type { SceneNode } from './scene_node';\r\nimport type { PickTarget } from '../render';\r\nimport type { Water } from './water';\r\n\r\nconst tmpV3 = new Vector3();\r\n\r\n/** @internal */\r\nexport class RaycastVisitor implements Visitor<SceneNode | OctreeNode> {\r\n /** @internal */\r\n private readonly _ray: Ray;\r\n /** @internal */\r\n private readonly _rayLocal: Ray;\r\n /** @internal */\r\n private _intersected: Nullable<PickTarget>;\r\n /** @internal */\r\n private _intersectedDist: number;\r\n /** @internal */\r\n private readonly _intersectedPoint: Vector3;\r\n constructor(ray: Ray, length: number) {\r\n this._ray = ray;\r\n this._rayLocal = new Ray();\r\n this._intersected = null;\r\n this._intersectedDist = length;\r\n this._intersectedPoint = new Vector3();\r\n }\r\n get intersected() {\r\n return this._intersected;\r\n }\r\n get intersectedDist() {\r\n return this._intersectedDist;\r\n }\r\n get intersectedPoint() {\r\n return this._intersectedPoint;\r\n }\r\n visit(target: SceneNode | OctreeNode) {\r\n if (target instanceof OctreeNode) {\r\n return this.visitOctreeNode(target);\r\n }\r\n if (target.isMesh()) {\r\n return this.visitMesh(target);\r\n } else if (target.isWater()) {\r\n return this.visitWater(target);\r\n }\r\n return false;\r\n }\r\n visitWater(node: Water) {\r\n if (!node.hidden && node.pickable) {\r\n const bv = node.getWorldBoundingVolume()!.toAABB();\r\n const d = this._ray.bboxIntersectionTestEx(bv);\r\n if (this.updateVisitResult(d, node)) {\r\n this._intersectedDist = d!;\r\n this._intersected = node.getPickTarget();\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n visitMesh(node: Mesh) {\r\n if (!node.hidden && node.pickable) {\r\n this._ray.transform(node.invWorldMatrix, this._rayLocal);\r\n const d = node.primitive!.raycast(this._rayLocal);\r\n if (this.updateVisitResult(d, node)) {\r\n this._intersected = node.getPickTarget();\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n visitOctreeNode(node: OctreeNode) {\r\n if (node.getLevel() === 0 || this._ray.bboxIntersectionTest(node.getBoxLoosed()) !== null) {\r\n const nodes = node.getNodes();\r\n for (let i = 0; i < nodes.length; i++) {\r\n this.visit(nodes[i]);\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n private updateVisitResult(d: Nullable<number>, node: SceneNode) {\r\n if (d !== null) {\r\n Vector3.combine(this._rayLocal.origin, this._rayLocal.direction, 1, d, tmpV3);\r\n node.worldMatrix.transformPointAffine(tmpV3, tmpV3);\r\n const dist = Vector3.distance(tmpV3, this._ray.origin);\r\n if (dist < this._intersectedDist) {\r\n this._intersectedDist = dist;\r\n this._intersectedPoint.set(tmpV3);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"],"names":["tmpV3","Vector3","RaycastVisitor","ray","length","_ray","_rayLocal","Ray","_intersected","_intersectedDist","_intersectedPoint","intersected","intersectedDist","intersectedPoint","visit","target","OctreeNode","visitOctreeNode","isMesh","visitMesh","isWater","visitWater","node","hidden","pickable","bv","getWorldBoundingVolume","toAABB","d","bboxIntersectionTestEx","updateVisitResult","getPickTarget","transform","invWorldMatrix","primitive","raycast","getLevel","bboxIntersectionTest","getBoxLoosed","nodes","getNodes","i","combine","origin","direction","worldMatrix","transformPointAffine","dist","distance","set"],"mappings":";;;AASA,MAAMA,QAAQ,IAAIC,OAAAA,EAAAA;AAElB,iBACO,MAAMC,cAAAA,CAAAA;qBAEX,IAA2B;qBAE3B,SAAgC;qBAEhC,YAA2C;qBAE3C,gBAAiC;qBAEjC,iBAA4C;IAC5C,WAAYC,CAAAA,GAAQ,EAAEC,MAAc,CAAE;QACpC,IAAI,CAACC,IAAI,GAAGF,GAAAA;QACZ,IAAI,CAACG,SAAS,GAAG,IAAIC,GAAAA,EAAAA;QACrB,IAAI,CAACC,YAAY,GAAG,IAAA;QACpB,IAAI,CAACC,gBAAgB,GAAGL,MAAAA;QACxB,IAAI,CAACM,iBAAiB,GAAG,IAAIT,OAAAA,EAAAA;AAC/B;AACA,IAAA,IAAIU,WAAc,GAAA;QAChB,OAAO,IAAI,CAACH,YAAY;AAC1B;AACA,IAAA,IAAII,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACH,gBAAgB;AAC9B;AACA,IAAA,IAAII,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACH,iBAAiB;AAC/B;AACAI,IAAAA,KAAAA,CAAMC,MAA8B,EAAE;AACpC,QAAA,IAAIA,kBAAkBC,UAAY,EAAA;YAChC,OAAO,IAAI,CAACC,eAAe,CAACF,MAAAA,CAAAA;AAC9B;QACA,IAAIA,MAAAA,CAAOG,MAAM,EAAI,EAAA;YACnB,OAAO,IAAI,CAACC,SAAS,CAACJ,MAAAA,CAAAA;SACjB,MAAA,IAAIA,MAAOK,CAAAA,OAAO,EAAI,EAAA;YAC3B,OAAO,IAAI,CAACC,UAAU,CAACN,MAAAA,CAAAA;AACzB;QACA,OAAO,KAAA;AACT;AACAM,IAAAA,UAAAA,CAAWC,IAAW,EAAE;AACtB,QAAA,IAAI,CAACA,IAAKC,CAAAA,MAAM,IAAID,IAAAA,CAAKE,QAAQ,EAAE;AACjC,YAAA,MAAMC,EAAKH,GAAAA,IAAAA,CAAKI,sBAAsB,EAAA,CAAIC,MAAM,EAAA;AAChD,YAAA,MAAMC,IAAI,IAAI,CAACvB,IAAI,CAACwB,sBAAsB,CAACJ,EAAAA,CAAAA;AAC3C,YAAA,IAAI,IAAI,CAACK,iBAAiB,CAACF,GAAGN,IAAO,CAAA,EAAA;gBACnC,IAAI,CAACb,gBAAgB,GAAGmB,CAAAA;AACxB,gBAAA,IAAI,CAACpB,YAAY,GAAGc,IAAAA,CAAKS,aAAa,EAAA;gBACtC,OAAO,IAAA;AACT;AACF;QACA,OAAO,KAAA;AACT;AACAZ,IAAAA,SAAAA,CAAUG,IAAU,EAAE;AACpB,QAAA,IAAI,CAACA,IAAKC,CAAAA,MAAM,IAAID,IAAAA,CAAKE,QAAQ,EAAE;YACjC,IAAI,CAACnB,IAAI,CAAC2B,SAAS,CAACV,KAAKW,cAAc,EAAE,IAAI,CAAC3B,SAAS,CAAA;YACvD,MAAMsB,CAAAA,GAAIN,KAAKY,SAAS,CAAEC,OAAO,CAAC,IAAI,CAAC7B,SAAS,CAAA;AAChD,YAAA,IAAI,IAAI,CAACwB,iBAAiB,CAACF,GAAGN,IAAO,CAAA,EAAA;AACnC,gBAAA,IAAI,CAACd,YAAY,GAAGc,IAAAA,CAAKS,aAAa,EAAA;gBACtC,OAAO,IAAA;AACT;AACF;QACA,OAAO,KAAA;AACT;AACAd,IAAAA,eAAAA,CAAgBK,IAAgB,EAAE;AAChC,QAAA,IAAIA,IAAKc,CAAAA,QAAQ,EAAO,KAAA,CAAA,IAAK,IAAI,CAAC/B,IAAI,CAACgC,oBAAoB,CAACf,IAAKgB,CAAAA,YAAY,QAAQ,IAAM,EAAA;YACzF,MAAMC,KAAAA,GAAQjB,KAAKkB,QAAQ,EAAA;AAC3B,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIF,KAAMnC,CAAAA,MAAM,EAAEqC,CAAK,EAAA,CAAA;AACrC,gBAAA,IAAI,CAAC3B,KAAK,CAACyB,KAAK,CAACE,CAAE,CAAA,CAAA;AACrB;YACA,OAAO,IAAA;AACT;QACA,OAAO,KAAA;AACT;IACQX,iBAAkBF,CAAAA,CAAmB,EAAEN,IAAe,EAAE;AAC9D,QAAA,IAAIM,MAAM,IAAM,EAAA;AACd3B,YAAAA,OAAAA,CAAQyC,OAAO,CAAC,IAAI,CAACpC,SAAS,CAACqC,MAAM,EAAE,IAAI,CAACrC,SAAS,CAACsC,SAAS,EAAE,GAAGhB,CAAG5B,EAAAA,KAAAA,CAAAA;AACvEsB,YAAAA,IAAAA,CAAKuB,WAAW,CAACC,oBAAoB,CAAC9C,KAAOA,EAAAA,KAAAA,CAAAA;YAC7C,MAAM+C,IAAAA,GAAO9C,QAAQ+C,QAAQ,CAAChD,OAAO,IAAI,CAACK,IAAI,CAACsC,MAAM,CAAA;AACrD,YAAA,IAAII,IAAO,GAAA,IAAI,CAACtC,gBAAgB,EAAE;gBAChC,IAAI,CAACA,gBAAgB,GAAGsC,IAAAA;AACxB,gBAAA,IAAI,CAACrC,iBAAiB,CAACuC,GAAG,CAACjD,KAAAA,CAAAA;gBAC3B,OAAO,IAAA;AACT;AACF;QACA,OAAO,KAAA;AACT;AACF;;;;"}
1
+ {"version":3,"file":"raycast_visitor.js","sources":["../../src/scene/raycast_visitor.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { Ray, Vector3 } from '@zephyr3d/base';\r\nimport { OctreeNode } from './octree';\r\nimport type { Mesh } from './mesh';\r\nimport type { Visitor } from './visitor';\r\nimport type { SceneNode } from './scene_node';\r\nimport type { PickTarget } from '../render';\r\nimport type { Water } from './water';\r\n\r\nconst tmpV3 = new Vector3();\r\n\r\n/**\r\n * Visitor for raycasting in the scene. It can be used for picking or other raycast-based queries.\r\n * @public\r\n */\r\nexport class RaycastVisitor implements Visitor<SceneNode | OctreeNode> {\r\n /** @internal */\r\n private readonly _ray: Ray;\r\n /** @internal */\r\n private readonly _rayLocal: Ray;\r\n /** @internal */\r\n private _intersected: Nullable<PickTarget>;\r\n /** @internal */\r\n private _intersectedDist: number;\r\n /** @internal */\r\n private readonly _intersectedPoint: Vector3;\r\n constructor(ray?: Ray, length?: number) {\r\n this._ray = ray ?? new Ray();\r\n this._rayLocal = new Ray();\r\n this._intersected = null;\r\n this._intersectedDist = length ?? Infinity;\r\n this._intersectedPoint = new Vector3();\r\n }\r\n get ray() {\r\n return this._ray;\r\n }\r\n set ray(ray: Ray) {\r\n this._ray.set(ray.origin, ray.direction);\r\n this._intersected = null;\r\n this._intersectedDist = Infinity;\r\n }\r\n get rayLength() {\r\n return this._intersectedDist;\r\n }\r\n set rayLength(length: number) {\r\n this._intersectedDist = length;\r\n this._intersected = null;\r\n }\r\n get intersected() {\r\n return this._intersected;\r\n }\r\n get intersectedDist() {\r\n return this._intersectedDist;\r\n }\r\n get intersectedPoint() {\r\n return this._intersectedPoint;\r\n }\r\n visit(target: SceneNode | OctreeNode) {\r\n if (target instanceof OctreeNode) {\r\n return this.visitOctreeNode(target);\r\n }\r\n if (target.isMesh()) {\r\n return this.visitMesh(target);\r\n } else if (target.isWater()) {\r\n return this.visitWater(target);\r\n } else if (target.isBatchGroup()) {\r\n let b = false;\r\n target.iterate((child) => {\r\n if (child !== target) {\r\n b ||= this.visit(child);\r\n }\r\n });\r\n return b;\r\n }\r\n return false;\r\n }\r\n visitWater(node: Water) {\r\n if (!node.hidden && node.pickable) {\r\n const bv = node.getWorldBoundingVolume()!.toAABB();\r\n const d = this._ray.bboxIntersectionTestEx(bv);\r\n if (this.updateVisitResult(d, node)) {\r\n this._intersectedDist = d!;\r\n this._intersected = node.getPickTarget();\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n visitMesh(node: Mesh) {\r\n if (!node.hidden && node.pickable) {\r\n this._ray.transform(node.invWorldMatrix, this._rayLocal);\r\n const d = node.primitive!.raycast(this._rayLocal);\r\n if (this.updateVisitResult(d, node)) {\r\n this._intersected = node.getPickTarget();\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n visitOctreeNode(node: OctreeNode) {\r\n if (node.getLevel() === 0 || this._ray.bboxIntersectionTest(node.getBoxLoosed()) !== null) {\r\n const nodes = node.getNodes();\r\n for (let i = 0; i < nodes.length; i++) {\r\n this.visit(nodes[i]);\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n private updateVisitResult(d: Nullable<number>, node: SceneNode) {\r\n if (d !== null) {\r\n Vector3.combine(this._rayLocal.origin, this._rayLocal.direction, 1, d, tmpV3);\r\n node.worldMatrix.transformPointAffine(tmpV3, tmpV3);\r\n const dist = Vector3.distance(tmpV3, this._ray.origin);\r\n if (dist < this._intersectedDist) {\r\n this._intersectedDist = dist;\r\n this._intersectedPoint.set(tmpV3);\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"],"names":["tmpV3","Vector3","RaycastVisitor","ray","length","_ray","Ray","_rayLocal","_intersected","_intersectedDist","Infinity","_intersectedPoint","set","origin","direction","rayLength","intersected","intersectedDist","intersectedPoint","visit","target","OctreeNode","visitOctreeNode","isMesh","visitMesh","isWater","visitWater","isBatchGroup","b","iterate","child","node","hidden","pickable","bv","getWorldBoundingVolume","toAABB","d","bboxIntersectionTestEx","updateVisitResult","getPickTarget","transform","invWorldMatrix","primitive","raycast","getLevel","bboxIntersectionTest","getBoxLoosed","nodes","getNodes","i","combine","worldMatrix","transformPointAffine","dist","distance"],"mappings":";;;AASA,MAAMA,QAAQ,IAAIC,OAAAA,EAAAA;AAElB;;;AAGC,IACM,MAAMC,cAAAA,CAAAA;qBAEX,IAA2B;qBAE3B,SAAgC;qBAEhC,YAA2C;qBAE3C,gBAAiC;qBAEjC,iBAA4C;IAC5C,WAAYC,CAAAA,GAAS,EAAEC,MAAe,CAAE;AACtC,QAAA,IAAI,CAACC,IAAI,GAAGF,GAAAA,IAAO,IAAIG,GAAAA,EAAAA;QACvB,IAAI,CAACC,SAAS,GAAG,IAAID,GAAAA,EAAAA;QACrB,IAAI,CAACE,YAAY,GAAG,IAAA;QACpB,IAAI,CAACC,gBAAgB,GAAGL,MAAUM,IAAAA,QAAAA;QAClC,IAAI,CAACC,iBAAiB,GAAG,IAAIV,OAAAA,EAAAA;AAC/B;AACA,IAAA,IAAIE,GAAM,GAAA;QACR,OAAO,IAAI,CAACE,IAAI;AAClB;IACA,IAAIF,GAAAA,CAAIA,GAAQ,EAAE;QAChB,IAAI,CAACE,IAAI,CAACO,GAAG,CAACT,GAAIU,CAAAA,MAAM,EAAEV,GAAAA,CAAIW,SAAS,CAAA;QACvC,IAAI,CAACN,YAAY,GAAG,IAAA;QACpB,IAAI,CAACC,gBAAgB,GAAGC,QAAAA;AAC1B;AACA,IAAA,IAAIK,SAAY,GAAA;QACd,OAAO,IAAI,CAACN,gBAAgB;AAC9B;IACA,IAAIM,SAAAA,CAAUX,MAAc,EAAE;QAC5B,IAAI,CAACK,gBAAgB,GAAGL,MAAAA;QACxB,IAAI,CAACI,YAAY,GAAG,IAAA;AACtB;AACA,IAAA,IAAIQ,WAAc,GAAA;QAChB,OAAO,IAAI,CAACR,YAAY;AAC1B;AACA,IAAA,IAAIS,eAAkB,GAAA;QACpB,OAAO,IAAI,CAACR,gBAAgB;AAC9B;AACA,IAAA,IAAIS,gBAAmB,GAAA;QACrB,OAAO,IAAI,CAACP,iBAAiB;AAC/B;AACAQ,IAAAA,KAAAA,CAAMC,MAA8B,EAAE;AACpC,QAAA,IAAIA,kBAAkBC,UAAY,EAAA;YAChC,OAAO,IAAI,CAACC,eAAe,CAACF,MAAAA,CAAAA;AAC9B;QACA,IAAIA,MAAAA,CAAOG,MAAM,EAAI,EAAA;YACnB,OAAO,IAAI,CAACC,SAAS,CAACJ,MAAAA,CAAAA;SACjB,MAAA,IAAIA,MAAOK,CAAAA,OAAO,EAAI,EAAA;YAC3B,OAAO,IAAI,CAACC,UAAU,CAACN,MAAAA,CAAAA;SAClB,MAAA,IAAIA,MAAOO,CAAAA,YAAY,EAAI,EAAA;AAChC,YAAA,IAAIC,CAAI,GAAA,KAAA;YACRR,MAAOS,CAAAA,OAAO,CAAC,CAACC,KAAAA,GAAAA;AACd,gBAAA,IAAIA,UAAUV,MAAQ,EAAA;oBACpBQ,CAAM,KAAA,IAAI,CAACT,KAAK,CAACW,KAAAA,CAAAA;AACnB;AACF,aAAA,CAAA;YACA,OAAOF,CAAAA;AACT;QACA,OAAO,KAAA;AACT;AACAF,IAAAA,UAAAA,CAAWK,IAAW,EAAE;AACtB,QAAA,IAAI,CAACA,IAAKC,CAAAA,MAAM,IAAID,IAAAA,CAAKE,QAAQ,EAAE;AACjC,YAAA,MAAMC,EAAKH,GAAAA,IAAAA,CAAKI,sBAAsB,EAAA,CAAIC,MAAM,EAAA;AAChD,YAAA,MAAMC,IAAI,IAAI,CAAChC,IAAI,CAACiC,sBAAsB,CAACJ,EAAAA,CAAAA;AAC3C,YAAA,IAAI,IAAI,CAACK,iBAAiB,CAACF,GAAGN,IAAO,CAAA,EAAA;gBACnC,IAAI,CAACtB,gBAAgB,GAAG4B,CAAAA;AACxB,gBAAA,IAAI,CAAC7B,YAAY,GAAGuB,IAAAA,CAAKS,aAAa,EAAA;gBACtC,OAAO,IAAA;AACT;AACF;QACA,OAAO,KAAA;AACT;AACAhB,IAAAA,SAAAA,CAAUO,IAAU,EAAE;AACpB,QAAA,IAAI,CAACA,IAAKC,CAAAA,MAAM,IAAID,IAAAA,CAAKE,QAAQ,EAAE;YACjC,IAAI,CAAC5B,IAAI,CAACoC,SAAS,CAACV,KAAKW,cAAc,EAAE,IAAI,CAACnC,SAAS,CAAA;YACvD,MAAM8B,CAAAA,GAAIN,KAAKY,SAAS,CAAEC,OAAO,CAAC,IAAI,CAACrC,SAAS,CAAA;AAChD,YAAA,IAAI,IAAI,CAACgC,iBAAiB,CAACF,GAAGN,IAAO,CAAA,EAAA;AACnC,gBAAA,IAAI,CAACvB,YAAY,GAAGuB,IAAAA,CAAKS,aAAa,EAAA;gBACtC,OAAO,IAAA;AACT;AACF;QACA,OAAO,KAAA;AACT;AACAlB,IAAAA,eAAAA,CAAgBS,IAAgB,EAAE;AAChC,QAAA,IAAIA,IAAKc,CAAAA,QAAQ,EAAO,KAAA,CAAA,IAAK,IAAI,CAACxC,IAAI,CAACyC,oBAAoB,CAACf,IAAKgB,CAAAA,YAAY,QAAQ,IAAM,EAAA;YACzF,MAAMC,KAAAA,GAAQjB,KAAKkB,QAAQ,EAAA;AAC3B,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIF,KAAM5C,CAAAA,MAAM,EAAE8C,CAAK,EAAA,CAAA;AACrC,gBAAA,IAAI,CAAC/B,KAAK,CAAC6B,KAAK,CAACE,CAAE,CAAA,CAAA;AACrB;YACA,OAAO,IAAA;AACT;QACA,OAAO,KAAA;AACT;IACQX,iBAAkBF,CAAAA,CAAmB,EAAEN,IAAe,EAAE;AAC9D,QAAA,IAAIM,MAAM,IAAM,EAAA;AACdpC,YAAAA,OAAAA,CAAQkD,OAAO,CAAC,IAAI,CAAC5C,SAAS,CAACM,MAAM,EAAE,IAAI,CAACN,SAAS,CAACO,SAAS,EAAE,GAAGuB,CAAGrC,EAAAA,KAAAA,CAAAA;AACvE+B,YAAAA,IAAAA,CAAKqB,WAAW,CAACC,oBAAoB,CAACrD,KAAOA,EAAAA,KAAAA,CAAAA;YAC7C,MAAMsD,IAAAA,GAAOrD,QAAQsD,QAAQ,CAACvD,OAAO,IAAI,CAACK,IAAI,CAACQ,MAAM,CAAA;AACrD,YAAA,IAAIyC,IAAO,GAAA,IAAI,CAAC7C,gBAAgB,EAAE;gBAChC,IAAI,CAACA,gBAAgB,GAAG6C,IAAAA;AACxB,gBAAA,IAAI,CAAC3C,iBAAiB,CAACC,GAAG,CAACZ,KAAAA,CAAAA;gBAC3B,OAAO,IAAA;AACT;AACF;QACA,OAAO,KAAA;AACT;AACF;;;;"}
@@ -5,8 +5,13 @@ import { RaycastVisitor } from './raycast_visitor.js';
5
5
  import { Environment } from './environment.js';
6
6
  import { getDevice } from '../app/api.js';
7
7
  import '../values.js';
8
- import '@zephyr3d/device';
8
+ import '../render/render_queue.js';
9
+ import { SceneRenderer } from '../render/renderer.js';
9
10
  import '../material/shader/helper.js';
11
+ import '../render/primitive.js';
12
+ import '@zephyr3d/device';
13
+ import '../render/sky.js';
14
+ import '../render/clipmap.js';
10
15
  import '../material/lambert.js';
11
16
  import '../material/blinn.js';
12
17
  import '../material/unlit.js';
@@ -20,11 +25,9 @@ import '../material/pbrblueprint.js';
20
25
  import '../material/sprite.js';
21
26
  import '../material/sprite_std.js';
22
27
  import '../utility/blueprint/material/texture.js';
23
- import { SceneRenderer } from '../render/renderer.js';
24
- import '../render/primitive.js';
25
- import '../render/sky.js';
26
- import '../render/clipmap.js';
27
28
  import '../shaders/atmosphere.js';
29
+ import '../render/rendergraph/forward_plus_builder.js';
30
+ import { ScriptAttachment, normalizeScriptAttachmentConfig, normalizeScriptAttachments } from './script_attachment.js';
28
31
 
29
32
  /**
30
33
  * Represents a renderable world that manages scene graph, spatial indexing, and environment.
@@ -55,10 +58,11 @@ import '../shaders/atmosphere.js';
55
58
  /** @internal Frame counter that last updated this scene. */ _updateFrame;
56
59
  /** @internal Unique scene ID. */ _id;
57
60
  /** @internal One-shot per-frame update queue (runs before render). */ _nodeUpdateQueue;
61
+ /** @internal */ _drawableUpdateQueue;
58
62
  /** @internal One-shot per-frame-per-camera update queue. */ _perCameraUpdateQueue;
59
63
  /** @internal Main camera reference. */ _mainCamera;
60
64
  /** @internal Arbitrary metadata loaded with the scene (optional). */ _metaData;
61
- /** @internal User-attached script entry (engine-defined). */ _script;
65
+ /** @internal User-attached script entries (engine-defined). */ _scripts;
62
66
  /**
63
67
  * Creates an instance of Scene.
64
68
  *
@@ -76,6 +80,7 @@ import '../shaders/atmosphere.js';
76
80
  this._octree = new Octree(this, 8, 8);
77
81
  this._nodePlaceList = new Set();
78
82
  this._nodeUpdateQueue = [];
83
+ this._drawableUpdateQueue = [];
79
84
  this._perCameraUpdateQueue = [];
80
85
  this._env = new Environment();
81
86
  this._updateFrame = -1;
@@ -83,7 +88,7 @@ import '../shaders/atmosphere.js';
83
88
  this._rootNode.set(new SceneNode(this));
84
89
  this._rootNode.get().name = 'Root';
85
90
  this._metaData = null;
86
- this._script = '';
91
+ this._scripts = [];
87
92
  this._mainCamera = new DRef();
88
93
  }
89
94
  /**
@@ -149,10 +154,58 @@ import '../shaders/atmosphere.js';
149
154
  * @remarks
150
155
  * Integrates with the engine’s scripting system if available.
151
156
  */ get script() {
152
- return this._script;
157
+ return this._scripts[0]?.script ?? '';
153
158
  }
154
159
  set script(fileName) {
155
- this._script = fileName ?? '';
160
+ const script = fileName ?? '';
161
+ if (!script) {
162
+ this._scripts.splice(0, 1);
163
+ } else if (this._scripts[0]) {
164
+ this._scripts[0].script = script;
165
+ } else {
166
+ this._scripts.unshift(new ScriptAttachment(script));
167
+ }
168
+ }
169
+ /**
170
+ * Script component configuration payload used by editor/runtime script components.
171
+ */ get scriptConfig() {
172
+ return this._scripts[0]?.config ?? null;
173
+ }
174
+ set scriptConfig(value) {
175
+ const normalized = normalizeScriptAttachmentConfig(value);
176
+ if (this._scripts[0]) {
177
+ this._scripts[0].config = normalized;
178
+ } else if (normalized != null) {
179
+ this._scripts.unshift(new ScriptAttachment('', normalized));
180
+ }
181
+ if (this._scripts[0] && !this._scripts[0].script && this._scripts[0].config == null) {
182
+ this._scripts.splice(0, 1);
183
+ }
184
+ }
185
+ /**
186
+ * All script attachments on this scene.
187
+ */ get scripts() {
188
+ return this._scripts;
189
+ }
190
+ set scripts(value) {
191
+ this._scripts = normalizeScriptAttachments(value);
192
+ }
193
+ /**
194
+ * Script configs for all script attachments.
195
+ */ get scriptConfigs() {
196
+ return this._scripts.map((item)=>item.config);
197
+ }
198
+ set scriptConfigs(value) {
199
+ const next = Array.isArray(value) ? value : [];
200
+ for(let i = 0; i < Math.max(this._scripts.length, next.length); i++){
201
+ const config = normalizeScriptAttachmentConfig(next[i]);
202
+ if (this._scripts[i]) {
203
+ this._scripts[i].config = config;
204
+ } else if (config != null) {
205
+ this._scripts.push(new ScriptAttachment('', config));
206
+ }
207
+ }
208
+ this._scripts = this._scripts.filter((item)=>item.script || item.config != null);
156
209
  }
157
210
  /**
158
211
  * Finds a scene node by its persistent ID.
@@ -238,6 +291,20 @@ import '../shaders/atmosphere.js';
238
291
  }
239
292
  }
240
293
  /**
294
+ * Queues a drawable for a one-shot state update before the next render.
295
+ *
296
+ * The drawable's `updateState()` will be called during Scene.frameUpdate and then the drawable is removed from the queue.
297
+ * @param drawable - Drawable to schedule.
298
+ *
299
+ * @remarks
300
+ * - To update continuously each frame, call `queueUpdateDrawable(this)` from within the drawable's `updateState` method.
301
+ * - Duplicate scheduling within the same frame is prevented.
302
+ */ queueUpdateDrawable(drawable) {
303
+ if (drawable && this._drawableUpdateQueue.indexOf(drawable) < 0) {
304
+ this._drawableUpdateQueue.push(drawable);
305
+ }
306
+ }
307
+ /**
241
308
  * Queues a node for a one-shot per-camera update before render.
242
309
  *
243
310
  * The node's `updatePerCamera(camera, elapsedSeconds, deltaSeconds)` will be
@@ -281,16 +348,10 @@ import '../shaders/atmosphere.js';
281
348
  * @internal
282
349
  */ updateEnvLight() {
283
350
  if (this.env.light.type === 'ibl') {
284
- const useSHFB = getDevice().type === 'webgl' || !getDevice().getDeviceCaps().framebufferCaps.supportFloatBlending;
285
- if (!this.env.light.radianceMap) {
286
- this.env.light.radianceMap = this.env.sky.radianceMap;
287
- }
288
- if (useSHFB && !this.env.light.irradianceSHFB) {
289
- this.env.light.irradianceSHFB = this.env.sky.irradianceSHFB;
290
- }
291
- if (!useSHFB && !this.env.light.irradianceSH) {
292
- this.env.light.irradianceSH = this.env.sky.irradianceSH;
293
- }
351
+ this.env.light.radianceMap = this.env.sky.radianceMap;
352
+ this.env.light.irradianceWindow = this.env.sky.shWindowWeights;
353
+ this.env.light.irradianceSHFB = this.env.sky.irradianceSHFB;
354
+ this.env.light.irradianceSH = null;
294
355
  }
295
356
  }
296
357
  /**
@@ -333,6 +394,12 @@ import '../shaders/atmosphere.js';
333
394
  ref.dispose();
334
395
  }
335
396
  }
397
+ if (this._drawableUpdateQueue.length > 0) {
398
+ for (const drawable of this._drawableUpdateQueue){
399
+ drawable.updateState();
400
+ }
401
+ this._drawableUpdateQueue = [];
402
+ }
336
403
  this.updateNodePlacement(this._octree, this._nodePlaceList);
337
404
  }
338
405
  }