@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (463) hide show
  1. package/dist/xeokit-sdk.cjs.js +176 -141
  2. package/dist/xeokit-sdk.es.js +176 -141
  3. package/dist/xeokit-sdk.es5.js +151 -149
  4. package/dist/xeokit-sdk.min.cjs.js +2 -2
  5. package/dist/xeokit-sdk.min.es.js +2 -2
  6. package/dist/xeokit-sdk.min.es5.js +2 -2
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/viewer/scene/model/SceneModel.js +1 -1
  11. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  12. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  13. package/src/viewer/scene/webgl/Renderer.js +20 -19
  14. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  15. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  16. package/src/src/extras/ContextMenu/index.js +0 -1
  17. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  18. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  19. package/src/src/extras/MarqueePicker/index.js +0 -2
  20. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  21. package/src/src/extras/PointerLens/index.js +0 -1
  22. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  23. package/src/src/extras/collision/index.js +0 -1
  24. package/src/src/extras/index.js +0 -4
  25. package/src/src/index.js +0 -3
  26. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  27. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  28. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  29. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  30. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  31. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  32. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  33. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  34. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  35. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  36. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  37. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  38. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  39. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  40. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  41. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  42. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  43. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  44. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  45. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  47. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  48. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  49. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  50. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  51. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  52. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  53. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  54. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  55. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  56. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  57. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  58. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  59. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  60. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  61. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  62. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  63. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  64. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  65. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  66. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  67. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  68. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  69. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  70. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  71. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  72. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  73. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  74. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  75. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  76. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  77. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  78. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  79. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  80. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  81. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  82. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  83. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  84. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  85. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  86. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  87. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  88. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  89. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  90. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  91. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  92. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  93. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  102. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  103. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  104. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  105. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  106. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  107. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  108. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  115. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  116. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  117. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  118. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  119. package/src/src/plugins/index.js +0 -21
  120. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  121. package/src/src/plugins/lib/earcut.js +0 -677
  122. package/src/src/plugins/lib/html/Dot.js +0 -179
  123. package/src/src/plugins/lib/html/Label.js +0 -174
  124. package/src/src/plugins/lib/html/Wire.js +0 -220
  125. package/src/src/viewer/Configs.js +0 -127
  126. package/src/src/viewer/Plugin.js +0 -233
  127. package/src/src/viewer/Viewer.js +0 -542
  128. package/src/src/viewer/index.js +0 -5
  129. package/src/src/viewer/localization/LocaleService.js +0 -475
  130. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  131. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  132. package/src/src/viewer/metadata/MetaModel.js +0 -414
  133. package/src/src/viewer/metadata/MetaObject.js +0 -223
  134. package/src/src/viewer/metadata/MetaScene.js +0 -336
  135. package/src/src/viewer/metadata/Property.js +0 -55
  136. package/src/src/viewer/metadata/PropertySet.js +0 -77
  137. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  138. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  139. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  140. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  141. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  142. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  143. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  147. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  148. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  149. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  150. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  151. package/src/src/viewer/scene/Component.js +0 -915
  152. package/src/src/viewer/scene/Entity.js +0 -502
  153. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  154. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  155. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  156. package/src/src/viewer/scene/LineSet/index.js +0 -1
  157. package/src/src/viewer/scene/camera/Camera.js +0 -912
  158. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  159. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  160. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  161. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  162. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  163. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  164. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  165. package/src/src/viewer/scene/camera/index.js +0 -2
  166. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  167. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  168. package/src/src/viewer/scene/constants/constants.js +0 -371
  169. package/src/src/viewer/scene/core.js +0 -268
  170. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  171. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  172. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  173. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  174. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  175. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  176. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  177. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  178. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  179. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  180. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  181. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  182. package/src/src/viewer/scene/geometry/index.js +0 -4
  183. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  184. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  185. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  186. package/src/src/viewer/scene/index.js +0 -21
  187. package/src/src/viewer/scene/input/Input.js +0 -1333
  188. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  189. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  190. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  191. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  192. package/src/src/viewer/scene/lights/Light.js +0 -29
  193. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  194. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  195. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  196. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  197. package/src/src/viewer/scene/lights/index.js +0 -5
  198. package/src/src/viewer/scene/marker/Marker.js +0 -383
  199. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  200. package/src/src/viewer/scene/marker/index.js +0 -2
  201. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  202. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  203. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  204. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  205. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  206. package/src/src/viewer/scene/materials/Material.js +0 -39
  207. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  208. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  209. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  210. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  211. package/src/src/viewer/scene/materials/Texture.js +0 -513
  212. package/src/src/viewer/scene/materials/index.js +0 -8
  213. package/src/src/viewer/scene/math/Frustum.js +0 -118
  214. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  215. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  216. package/src/src/viewer/scene/math/index.js +0 -3
  217. package/src/src/viewer/scene/math/math.js +0 -5386
  218. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  219. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  220. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  221. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  222. package/src/src/viewer/scene/mementos/index.js +0 -3
  223. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  224. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  225. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  226. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  227. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  228. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  229. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  230. package/src/src/viewer/scene/mesh/index.js +0 -1
  231. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  232. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  233. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  234. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  235. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  236. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  237. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  238. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  239. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  240. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  241. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  242. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  243. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  244. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  245. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  246. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  247. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  248. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  249. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  250. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  251. package/src/src/viewer/scene/model/compression.js +0 -227
  252. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  253. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  254. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  255. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  256. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  257. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  258. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  259. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  260. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  261. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  262. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  263. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  264. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  265. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  276. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  277. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  278. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  279. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  280. package/src/src/viewer/scene/model/index.js +0 -5
  281. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
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@@ -1,912 +0,0 @@
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- import {math} from '../math/math.js';
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- import {Component} from '../Component.js';
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- import {RenderState} from '../webgl/RenderState.js';
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- import {Perspective} from './Perspective.js';
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- import {Ortho} from './Ortho.js';
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- import {Frustum} from './Frustum.js';
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- import {CustomProjection} from './CustomProjection.js';
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-
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- const tempVec3 = math.vec3();
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- const tempVec3b = math.vec3();
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- const tempVec3c = math.vec3();
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- const tempVec3d = math.vec3();
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- const tempVec3e = math.vec3();
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- const tempVec3f = math.vec3();
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- const tempVec4a = math.vec4();
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- const tempVec4b = math.vec4();
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- const tempVec4c = math.vec4();
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- const tempMat = math.mat4();
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- const tempMatb = math.mat4();
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- const eyeLookVec = math.vec3();
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- const eyeLookVecNorm = math.vec3();
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- const eyeLookOffset = math.vec3();
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- const offsetEye = math.vec3();
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-
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- /**
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- * @desc Manages viewing and projection transforms for its {@link Scene}.
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- *
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- * * One Camera per {@link Scene}
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- * * Scene is located at {@link Viewer#scene} and Camera is located at {@link Scene#camera}
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- * * Controls viewing and projection transforms
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- * * Has methods to pan, zoom and orbit (or first-person rotation)
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- * * Dynamically configurable World-space axis
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- * * Has {@link Perspective}, {@link Ortho} and {@link Frustum} and {@link CustomProjection}, which you can dynamically switch it between
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- * * Switchable gimbal lock
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- * * Can be "flown" to look at targets using a {@link CameraFlightAnimation}
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- * * Can be animated along a path using a {@link CameraPathAnimation}
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- *
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- * ## Getting the Camera
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- *
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- * There is exactly one Camera per {@link Scene}:
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- *
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- * ````javascript
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- * import {Viewer} from "xeokit-sdk.es.js";
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- *
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- * var camera = viewer.scene.camera;
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- *
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- * ````
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- *
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- * ## Setting the Camera Position
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- *
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- * Get and set the Camera's absolute position via {@link Camera#eye}, {@link Camera#look} and {@link Camera#up}:
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- *
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- * ````javascript
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- * camera.eye = [-10,0,0];
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- * camera.look = [-10,0,0];
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- * camera.up = [0,1,0];
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- * ````
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- *
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- * ## Camera View and Projection Matrices
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- *
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- * The Camera's view matrix transforms coordinates from World-space to View-space.
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- *
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- * Getting the view matrix:
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- *
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- * ````javascript
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- * var viewMatrix = camera.viewMatrix;
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- * var viewNormalMatrix = camera.normalMatrix;
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- * ````
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- *
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- * The Camera's view normal matrix transforms normal vectors from World-space to View-space.
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- *
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- * Getting the view normal matrix:
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- *
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- * ````javascript
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- * var viewNormalMatrix = camera.normalMatrix;
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- * ````
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- *
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- * The Camera fires a ````"viewMatrix"```` event whenever the {@link Camera#viewMatrix} and {@link Camera#viewNormalMatrix} updates.
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- *
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- * Listen for view matrix updates:
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- *
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- * ````javascript
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- * camera.on("viewMatrix", function(matrix) { ... });
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- * ````
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- *
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- * ## Rotating the Camera
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- *
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- * Orbiting the {@link Camera#look} position:
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- *
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- * ````javascript
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- * camera.orbitYaw(20.0);
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- * camera.orbitPitch(10.0);
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- * ````
94
- *
95
- * First-person rotation, rotates {@link Camera#look} and {@link Camera#up} about {@link Camera#eye}:
96
- *
97
- * ````javascript
98
- * camera.yaw(5.0);
99
- * camera.pitch(-10.0);
100
- * ````
101
- *
102
- * ## Panning the Camera
103
- *
104
- * Panning along the Camera's local axis (ie. left/right, up/down, forward/backward):
105
- *
106
- * ````javascript
107
- * camera.pan([-20, 0, 10]);
108
- * ````
109
- *
110
- * ## Zooming the Camera
111
- *
112
- * Zoom to vary distance between {@link Camera#eye} and {@link Camera#look}:
113
- *
114
- * ````javascript
115
- * camera.zoom(-5); // Move five units closer
116
- * ````
117
- *
118
- * Get the current distance between {@link Camera#eye} and {@link Camera#look}:
119
- *
120
- * ````javascript
121
- * var distance = camera.eyeLookDist;
122
- * ````
123
- *
124
- * ## Projection
125
- *
126
- * The Camera has a Component to manage each projection type, which are: {@link Perspective}, {@link Ortho}
127
- * and {@link Frustum} and {@link CustomProjection}.
128
- *
129
- * You can configure those components at any time, regardless of which is currently active:
130
- *
131
- * The Camera has a {@link Perspective} to manage perspective
132
- * ````javascript
133
- *
134
- * // Set some properties on Perspective
135
- * camera.perspective.near = 0.4;
136
- * camera.perspective.fov = 45;
137
- *
138
- * // Set some properties on Ortho
139
- * camera.ortho.near = 0.8;
140
- * camera.ortho.far = 1000;
141
- *
142
- * // Set some properties on Frustum
143
- * camera.frustum.left = -1.0;
144
- * camera.frustum.right = 1.0;
145
- * camera.frustum.far = 1000.0;
146
- *
147
- * // Set the matrix property on CustomProjection
148
- * camera.customProjection.matrix = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
149
- *
150
- * // Switch between the projection types
151
- * camera.projection = "perspective"; // Switch to perspective
152
- * camera.projection = "frustum"; // Switch to frustum
153
- * camera.projection = "ortho"; // Switch to ortho
154
- * camera.projection = "customProjection"; // Switch to custom
155
- * ````
156
- *
157
- * Camera provides the projection matrix for the currently active projection in {@link Camera#projMatrix}.
158
- *
159
- * Get the projection matrix:
160
- *
161
- * ````javascript
162
- * var projMatrix = camera.projMatrix;
163
- * ````
164
- *
165
- * Listen for projection matrix updates:
166
- *
167
- * ````javascript
168
- * camera.on("projMatrix", function(matrix) { ... });
169
- * ````
170
- *
171
- * ## Configuring World up direction
172
- *
173
- * We can dynamically configure the directions of the World-space coordinate system.
174
- *
175
- * Setting the +Y axis as World "up", +X as right and -Z as forwards (convention in some modeling software):
176
- *
177
- * ````javascript
178
- * camera.worldAxis = [
179
- * 1, 0, 0, // Right
180
- * 0, 1, 0, // Up
181
- * 0, 0,-1 // Forward
182
- * ];
183
- * ````
184
- *
185
- * Setting the +Z axis as World "up", +X as right and -Y as "up" (convention in most CAD and BIM viewers):
186
- *
187
- * ````javascript
188
- * camera.worldAxis = [
189
- * 1, 0, 0, // Right
190
- * 0, 0, 1, // Up
191
- * 0,-1, 0 // Forward
192
- * ];
193
- * ````
194
- *
195
- * The Camera has read-only convenience properties that provide each axis individually:
196
- *
197
- * ````javascript
198
- * var worldRight = camera.worldRight;
199
- * var worldForward = camera.worldForward;
200
- * var worldUp = camera.worldUp;
201
- * ````
202
- *
203
- * ### Gimbal locking
204
- *
205
- * By default, the Camera locks yaw rotation to pivot about the World-space "up" axis. We can dynamically lock and unlock that at any time:
206
- *
207
- * ````javascript
208
- * camera.gimbalLock = false; // Yaw rotation now happens about Camera's local Y-axis
209
- * camera.gimbalLock = true; // Yaw rotation now happens about World's "up" axis
210
- * ````
211
- *
212
- * See: <a href="https://en.wikipedia.org/wiki/Gimbal_lock">https://en.wikipedia.org/wiki/Gimbal_lock</a>
213
- */
214
- class Camera extends Component {
215
-
216
- /**
217
- @private
218
- */
219
- get type() {
220
- return "Camera";
221
- }
222
-
223
- /**
224
- * @constructor
225
- * @private
226
- */
227
- constructor(owner, cfg = {}) {
228
-
229
- super(owner, cfg);
230
-
231
- this._state = new RenderState({
232
- deviceMatrix: math.mat4(),
233
- hasDeviceMatrix: false, // True when deviceMatrix set to other than identity
234
- matrix: math.mat4(),
235
- normalMatrix: math.mat4(),
236
- inverseMatrix: math.mat4()
237
- });
238
-
239
- this._perspective = new Perspective(this);
240
- this._ortho = new Ortho(this);
241
- this._frustum = new Frustum(this);
242
- this._customProjection = new CustomProjection(this);
243
- this._project = this._perspective;
244
-
245
- this._eye = math.vec3([0, 0, 10.0]);
246
- this._look = math.vec3([0, 0, 0]);
247
- this._up = math.vec3([0, 1, 0]);
248
-
249
- this._worldUp = math.vec3([0, 1, 0]);
250
- this._worldRight = math.vec3([1, 0, 0]);
251
- this._worldForward = math.vec3([0, 0, -1]);
252
-
253
- this.deviceMatrix = cfg.deviceMatrix;
254
- this.eye = cfg.eye;
255
- this.look = cfg.look;
256
- this.up = cfg.up;
257
- this.worldAxis = cfg.worldAxis;
258
- this.gimbalLock = cfg.gimbalLock;
259
- this.constrainPitch = cfg.constrainPitch;
260
-
261
- this.projection = cfg.projection;
262
-
263
- this._perspective.on("matrix", () => {
264
- if (this._projectionType === "perspective") {
265
- this.fire("projMatrix", this._perspective.matrix);
266
- }
267
- });
268
- this._ortho.on("matrix", () => {
269
- if (this._projectionType === "ortho") {
270
- this.fire("projMatrix", this._ortho.matrix);
271
- }
272
- });
273
- this._frustum.on("matrix", () => {
274
- if (this._projectionType === "frustum") {
275
- this.fire("projMatrix", this._frustum.matrix);
276
- }
277
- });
278
- this._customProjection.on("matrix", () => {
279
- if (this._projectionType === "customProjection") {
280
- this.fire("projMatrix", this._customProjection.matrix);
281
- }
282
- });
283
- }
284
-
285
- _update() {
286
- const state = this._state;
287
- // In ortho mode, build the view matrix with an eye position that's translated
288
- // well back from look, so that the front sectionPlane plane doesn't unexpectedly cut
289
- // the front off the view (not a problem with perspective, since objects close enough
290
- // to be clipped by the front plane are usually too big to see anything of their cross-sections).
291
- let eye;
292
- if (this.projection === "ortho") {
293
- math.subVec3(this._eye, this._look, eyeLookVec);
294
- math.normalizeVec3(eyeLookVec, eyeLookVecNorm);
295
- math.mulVec3Scalar(eyeLookVecNorm, 1000.0, eyeLookOffset);
296
- math.addVec3(this._look, eyeLookOffset, offsetEye);
297
- eye = offsetEye;
298
- } else {
299
- eye = this._eye;
300
- }
301
- if (state.hasDeviceMatrix) {
302
- math.lookAtMat4v(eye, this._look, this._up, tempMatb);
303
- math.mulMat4(state.deviceMatrix, tempMatb, state.matrix);
304
- //state.matrix.set(state.deviceMatrix);
305
- } else {
306
- math.lookAtMat4v(eye, this._look, this._up, state.matrix);
307
- }
308
- math.inverseMat4(this._state.matrix, this._state.inverseMatrix);
309
- math.transposeMat4(this._state.inverseMatrix, this._state.normalMatrix);
310
- this.glRedraw();
311
- this.fire("matrix", this._state.matrix);
312
- this.fire("viewMatrix", this._state.matrix);
313
- }
314
-
315
- /**
316
- * Rotates {@link Camera#eye} about {@link Camera#look}, around the {@link Camera#up} vector
317
- *
318
- * @param {Number} angleInc Angle of rotation in degrees
319
- */
320
- orbitYaw(angleInc) {
321
- let lookEyeVec = math.subVec3(this._eye, this._look, tempVec3);
322
- math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
323
- lookEyeVec = math.transformPoint3(tempMat, lookEyeVec, tempVec3b);
324
- this.eye = math.addVec3(this._look, lookEyeVec, tempVec3c); // Set eye position as 'look' plus 'eye' vector
325
- this.up = math.transformPoint3(tempMat, this._up, tempVec3d); // Rotate 'up' vector
326
- }
327
-
328
- /**
329
- * Rotates {@link Camera#eye} about {@link Camera#look} around the right axis (orthogonal to {@link Camera#up} and "look").
330
- *
331
- * @param {Number} angleInc Angle of rotation in degrees
332
- */
333
- orbitPitch(angleInc) {
334
- if (this._constrainPitch) {
335
- angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
336
- if (angleInc < 1) {
337
- return;
338
- }
339
- }
340
- let eye2 = math.subVec3(this._eye, this._look, tempVec3);
341
- const left = math.cross3Vec3(math.normalizeVec3(eye2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
342
- math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
343
- eye2 = math.transformPoint3(tempMat, eye2, tempVec3d);
344
- this.up = math.transformPoint3(tempMat, this._up, tempVec3e);
345
- this.eye = math.addVec3(eye2, this._look, tempVec3f);
346
- }
347
-
348
- /**
349
- * Rotates {@link Camera#look} about {@link Camera#eye}, around the {@link Camera#up} vector.
350
- *
351
- * @param {Number} angleInc Angle of rotation in degrees
352
- */
353
- yaw(angleInc) {
354
- let look2 = math.subVec3(this._look, this._eye, tempVec3);
355
- math.rotationMat4v(angleInc * 0.0174532925, this._gimbalLock ? this._worldUp : this._up, tempMat);
356
- look2 = math.transformPoint3(tempMat, look2, tempVec3b);
357
- this.look = math.addVec3(look2, this._eye, tempVec3c);
358
- if (this._gimbalLock) {
359
- this.up = math.transformPoint3(tempMat, this._up, tempVec3d);
360
- }
361
- }
362
-
363
- /**
364
- * Rotates {@link Camera#look} about {@link Camera#eye}, around the right axis (orthogonal to {@link Camera#up} and "look").
365
-
366
- * @param {Number} angleInc Angle of rotation in degrees
367
- */
368
- pitch(angleInc) {
369
- if (this._constrainPitch) {
370
- angleInc = math.dotVec3(this._up, this._worldUp) / math.DEGTORAD;
371
- if (angleInc < 1) {
372
- return;
373
- }
374
- }
375
- let look2 = math.subVec3(this._look, this._eye, tempVec3);
376
- const left = math.cross3Vec3(math.normalizeVec3(look2, tempVec3b), math.normalizeVec3(this._up, tempVec3c));
377
- math.rotationMat4v(angleInc * 0.0174532925, left, tempMat);
378
- this.up = math.transformPoint3(tempMat, this._up, tempVec3f);
379
- look2 = math.transformPoint3(tempMat, look2, tempVec3d);
380
- this.look = math.addVec3(look2, this._eye, tempVec3e);
381
- }
382
-
383
- /**
384
- * Pans the Camera along its local X, Y and Z axis.
385
- *
386
- * @param pan The pan vector
387
- */
388
- pan(pan) {
389
- const eye2 = math.subVec3(this._eye, this._look, tempVec3);
390
- const vec = [0, 0, 0];
391
- let v;
392
- if (pan[0] !== 0) {
393
- const left = math.cross3Vec3(math.normalizeVec3(eye2, []), math.normalizeVec3(this._up, tempVec3b));
394
- v = math.mulVec3Scalar(left, pan[0]);
395
- vec[0] += v[0];
396
- vec[1] += v[1];
397
- vec[2] += v[2];
398
- }
399
- if (pan[1] !== 0) {
400
- v = math.mulVec3Scalar(math.normalizeVec3(this._up, tempVec3c), pan[1]);
401
- vec[0] += v[0];
402
- vec[1] += v[1];
403
- vec[2] += v[2];
404
- }
405
- if (pan[2] !== 0) {
406
- v = math.mulVec3Scalar(math.normalizeVec3(eye2, tempVec3d), pan[2]);
407
- vec[0] += v[0];
408
- vec[1] += v[1];
409
- vec[2] += v[2];
410
- }
411
- this.eye = math.addVec3(this._eye, vec, tempVec3e);
412
- this.look = math.addVec3(this._look, vec, tempVec3f);
413
- }
414
-
415
- /**
416
- * Increments/decrements the Camera's zoom factor, which is the distance between {@link Camera#eye} and {@link Camera#look}.
417
- *
418
- * @param {Number} delta Zoom factor increment.
419
- */
420
- zoom(delta) {
421
- const vec = math.subVec3(this._eye, this._look, tempVec3);
422
- const lenLook = Math.abs(math.lenVec3(vec, tempVec3b));
423
- const newLenLook = Math.abs(lenLook + delta);
424
- if (newLenLook < 0.5) {
425
- return;
426
- }
427
- const dir = math.normalizeVec3(vec, tempVec3c);
428
- this.eye = math.addVec3(this._look, math.mulVec3Scalar(dir, newLenLook), tempVec3d);
429
- }
430
-
431
- /**
432
- * Sets the position of the Camera's eye.
433
- *
434
- * Default value is ````[0,0,10]````.
435
- *
436
- * @emits "eye" event on change, with the value of this property.
437
- * @type {Number[]} New eye position.
438
- */
439
- set eye(eye) {
440
- this._eye.set(eye || [0, 0, 10]);
441
- this._needUpdate(0); // Ensure matrix built on next "tick"
442
- this.fire("eye", this._eye);
443
- }
444
-
445
- /**
446
- * Gets the position of the Camera's eye.
447
- *
448
- * Default vale is ````[0,0,10]````.
449
- *
450
- * @type {Number[]} New eye position.
451
- */
452
- get eye() {
453
- return this._eye;
454
- }
455
-
456
- /**
457
- * Sets the position of this Camera's point-of-interest.
458
- *
459
- * Default value is ````[0,0,0]````.
460
- *
461
- * @emits "look" event on change, with the value of this property.
462
- *
463
- * @param {Number[]} look Camera look position.
464
- */
465
- set look(look) {
466
- this._look.set(look || [0, 0, 0]);
467
- this._needUpdate(0); // Ensure matrix built on next "tick"
468
- this.fire("look", this._look);
469
- }
470
-
471
- /**
472
- * Gets the position of this Camera's point-of-interest.
473
- *
474
- * Default value is ````[0,0,0]````.
475
- *
476
- * @returns {Number[]} Camera look position.
477
- */
478
- get look() {
479
- return this._look;
480
- }
481
-
482
- /**
483
- * Sets the direction of this Camera's {@link Camera#up} vector.
484
- *
485
- * @emits "up" event on change, with the value of this property.
486
- *
487
- * @param {Number[]} up Direction of "up".
488
- */
489
- set up(up) {
490
- this._up.set(up || [0, 1, 0]);
491
- this._needUpdate(0);
492
- this.fire("up", this._up);
493
- }
494
-
495
- /**
496
- * Gets the direction of this Camera's {@link Camera#up} vector.
497
- *
498
- * @returns {Number[]} Direction of "up".
499
- */
500
- get up() {
501
- return this._up;
502
- }
503
-
504
- /**
505
- * Sets an optional matrix to premultiply into {@link Camera#matrix} matrix.
506
- *
507
- * This is intended to be used for stereo rendering with WebVR etc.
508
- *
509
- * @param {Number[]} matrix The matrix.
510
- */
511
- set deviceMatrix(matrix) {
512
- this._state.deviceMatrix.set(matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
513
- this._state.hasDeviceMatrix = !!matrix;
514
- this._needUpdate(0);
515
- this.fire("deviceMatrix", this._state.deviceMatrix);
516
- }
517
-
518
- /**
519
- * Gets an optional matrix to premultiply into {@link Camera#matrix} matrix.
520
- *
521
- * @returns {Number[]} The matrix.
522
- */
523
- get deviceMatrix() {
524
- return this._state.deviceMatrix;
525
- }
526
-
527
- /**
528
- * Sets the up, right and forward axis of the World coordinate system.
529
- *
530
- * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
531
- *
532
- * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
533
- *
534
- * @param {Number[]} axis The new Wworld coordinate axis.
535
- */
536
- set worldAxis(axis) {
537
- axis = axis || [1, 0, 0, 0, 1, 0, 0, 0, 1];
538
- if (!this._worldAxis) {
539
- this._worldAxis = math.vec3(axis);
540
- } else {
541
- this._worldAxis.set(axis);
542
- }
543
- this._worldRight[0] = this._worldAxis[0];
544
- this._worldRight[1] = this._worldAxis[1];
545
- this._worldRight[2] = this._worldAxis[2];
546
- this._worldUp[0] = this._worldAxis[3];
547
- this._worldUp[1] = this._worldAxis[4];
548
- this._worldUp[2] = this._worldAxis[5];
549
- this._worldForward[0] = this._worldAxis[6];
550
- this._worldForward[1] = this._worldAxis[7];
551
- this._worldForward[2] = this._worldAxis[8];
552
- this.fire("worldAxis", this._worldAxis);
553
- }
554
-
555
- /**
556
- * Gets the up, right and forward axis of the World coordinate system.
557
- *
558
- * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
559
- *
560
- * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
561
- *
562
- * @returns {Number[]} The current World coordinate axis.
563
- */
564
- get worldAxis() {
565
- return this._worldAxis;
566
- }
567
-
568
- /**
569
- * Gets the direction of World-space "up".
570
- *
571
- * This is set by {@link Camera#worldAxis}.
572
- *
573
- * Default value is ````[0,1,0]````.
574
- *
575
- * @returns {Number[]} The "up" vector.
576
- */
577
- get worldUp() {
578
- return this._worldUp;
579
- }
580
-
581
- /**
582
- * Gets if the World-space X-axis is "up".
583
- * @returns {Boolean}
584
- */
585
- get xUp() {
586
- return this._worldUp[0] > this._worldUp[1] && this._worldUp[0] > this._worldUp[2];
587
- }
588
-
589
- /**
590
- * Gets if the World-space Y-axis is "up".
591
- * @returns {Boolean}
592
- */
593
- get yUp() {
594
- return this._worldUp[1] > this._worldUp[0] && this._worldUp[1] > this._worldUp[2];
595
- }
596
-
597
- /**
598
- * Gets if the World-space Z-axis is "up".
599
- * @returns {Boolean}
600
- */
601
- get zUp() {
602
- return this._worldUp[2] > this._worldUp[0] && this._worldUp[2] > this._worldUp[1];
603
- }
604
-
605
- /**
606
- * Gets the direction of World-space "right".
607
- *
608
- * This is set by {@link Camera#worldAxis}.
609
- *
610
- * Default value is ````[1,0,0]````.
611
- *
612
- * @returns {Number[]} The "up" vector.
613
- */
614
- get worldRight() {
615
- return this._worldRight;
616
- }
617
-
618
- /**
619
- * Gets the direction of World-space "forwards".
620
- *
621
- * This is set by {@link Camera#worldAxis}.
622
- *
623
- * Default value is ````[0,0,1]````.
624
- *
625
- * @returns {Number[]} The "up" vector.
626
- */
627
- get worldForward() {
628
- return this._worldForward;
629
- }
630
-
631
- /**
632
- * Sets whether to lock yaw rotation to pivot about the World-space "up" axis.
633
- *
634
- * Fires a {@link Camera#gimbalLock:event} event on change.
635
- *
636
- * @params {Boolean} gimbalLock Set true to lock gimbal.
637
- */
638
- set gimbalLock(value) {
639
- this._gimbalLock = value !== false;
640
- this.fire("gimbalLock", this._gimbalLock);
641
- }
642
-
643
- /**
644
- * Gets whether to lock yaw rotation to pivot about the World-space "up" axis.
645
- *
646
- * @returns {Boolean} Returns ````true```` if gimbal is locked.
647
- */
648
- get gimbalLock() {
649
- return this._gimbalLock;
650
- }
651
-
652
- /**
653
- * Sets whether to prevent camera from being pitched upside down.
654
- *
655
- * The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
656
- *
657
- * Fires a {@link Camera#constrainPitch:event} event on change.
658
- *
659
- * Default value is ````false````.
660
- *
661
- * @param {Boolean} value Set ````true```` to contrain pitch rotation.
662
- */
663
- set constrainPitch(value) {
664
- this._constrainPitch = !!value;
665
- this.fire("constrainPitch", this._constrainPitch);
666
- }
667
-
668
- /**
669
- * Gets whether to prevent camera from being pitched upside down.
670
- *
671
- * The camera is upside down when the angle between {@link Camera#up} and {@link Camera#worldUp} is less than one degree.
672
- *
673
- * Default value is ````false````.
674
- *
675
- * @returns {Boolean} ````true```` if pitch rotation is currently constrained.
676
- get constrainPitch() {
677
- return this._constrainPitch;
678
- }
679
-
680
- /**
681
- * Gets distance from {@link Camera#look} to {@link Camera#eye}.
682
- *
683
- * @returns {Number} The distance.
684
- */
685
- get eyeLookDist() {
686
- return math.lenVec3(math.subVec3(this._look, this._eye, tempVec3));
687
- }
688
-
689
- /**
690
- * Gets the Camera's viewing transformation matrix.
691
- *
692
- * Fires a {@link Camera#matrix:event} event on change.
693
- *
694
- * @returns {Number[]} The viewing transform matrix.
695
- */
696
- get matrix() {
697
- if (this._updateScheduled) {
698
- this._doUpdate();
699
- }
700
- return this._state.matrix;
701
- }
702
-
703
- /**
704
- * Gets the Camera's viewing transformation matrix.
705
- *
706
- * Fires a {@link Camera#matrix:event} event on change.
707
- *
708
- * @returns {Number[]} The viewing transform matrix.
709
- */
710
- get viewMatrix() {
711
- if (this._updateScheduled) {
712
- this._doUpdate();
713
- }
714
- return this._state.matrix;
715
- }
716
-
717
- /**
718
- * The Camera's viewing normal transformation matrix.
719
- *
720
- * Fires a {@link Camera#matrix:event} event on change.
721
- *
722
- * @returns {Number[]} The viewing normal transform matrix.
723
- */
724
- get normalMatrix() {
725
- if (this._updateScheduled) {
726
- this._doUpdate();
727
- }
728
- return this._state.normalMatrix;
729
- }
730
-
731
- /**
732
- * The Camera's viewing normal transformation matrix.
733
- *
734
- * Fires a {@link Camera#matrix:event} event on change.
735
- *
736
- * @returns {Number[]} The viewing normal transform matrix.
737
- */
738
- get viewNormalMatrix() {
739
- if (this._updateScheduled) {
740
- this._doUpdate();
741
- }
742
- return this._state.normalMatrix;
743
- }
744
-
745
- /**
746
- * Gets the inverse of the Camera's viewing transform matrix.
747
- *
748
- * This has the same value as {@link Camera#normalMatrix}.
749
- *
750
- * @returns {Number[]} The inverse viewing transform matrix.
751
- */
752
- get inverseViewMatrix() {
753
- if (this._updateScheduled) {
754
- this._doUpdate();
755
- }
756
- return this._state.inverseMatrix;
757
- }
758
-
759
- /**
760
- * Gets the Camera's projection transformation projMatrix.
761
- *
762
- * Fires a {@link Camera#projMatrix:event} event on change.
763
- *
764
- * @returns {Number[]} The projection matrix.
765
- */
766
- get projMatrix() {
767
- return this[this.projection].matrix;
768
- }
769
-
770
- /**
771
- * Gets the Camera's perspective projection.
772
- *
773
- * The Camera uses this while {@link Camera#projection} equals ````perspective````.
774
- *
775
- * @returns {Perspective} The Perspective component.
776
- */
777
- get perspective() {
778
- return this._perspective;
779
- }
780
-
781
- /**
782
- * Gets the Camera's orthographic projection.
783
- *
784
- * The Camera uses this while {@link Camera#projection} equals ````ortho````.
785
- *
786
- * @returns {Ortho} The Ortho component.
787
- */
788
- get ortho() {
789
- return this._ortho;
790
- }
791
-
792
- /**
793
- * Gets the Camera's frustum projection.
794
- *
795
- * The Camera uses this while {@link Camera#projection} equals ````frustum````.
796
- *
797
- * @returns {Frustum} The Ortho component.
798
- */
799
- get frustum() {
800
- return this._frustum;
801
- }
802
-
803
- /**
804
- * Gets the Camera's custom projection.
805
- *
806
- * This is used while {@link Camera#projection} equals "customProjection".
807
- *
808
- * @returns {CustomProjection} The custom projection.
809
- */
810
- get customProjection() {
811
- return this._customProjection;
812
- }
813
-
814
- /**
815
- * Sets the active projection type.
816
- *
817
- * Accepted values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
818
- *
819
- * Default value is ````"perspective"````.
820
- *
821
- * @param {String} value Identifies the active projection type.
822
- */
823
- set projection(value) {
824
- value = value || "perspective";
825
- if (this._projectionType === value) {
826
- return;
827
- }
828
- if (value === "perspective") {
829
- this._project = this._perspective;
830
- } else if (value === "ortho") {
831
- this._project = this._ortho;
832
- } else if (value === "frustum") {
833
- this._project = this._frustum;
834
- } else if (value === "customProjection") {
835
- this._project = this._customProjection;
836
- } else {
837
- this.error("Unsupported value for 'projection': " + value + " defaulting to 'perspective'");
838
- this._project = this._perspective;
839
- value = "perspective";
840
- }
841
- this._project._update();
842
- this._projectionType = value;
843
- this.glRedraw();
844
- this._update(); // Need to rebuild lookat matrix with full eye, look & up
845
- this.fire("dirty");
846
- this.fire("projection", this._projectionType);
847
- this.fire("projMatrix", this._project.matrix);
848
- }
849
-
850
- /**
851
- * Gets the active projection type.
852
- *
853
- * Possible values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
854
- *
855
- * Default value is ````"perspective"````.
856
- *
857
- * @returns {String} Identifies the active projection type.
858
- */
859
- get projection() {
860
- return this._projectionType;
861
- }
862
-
863
- /**
864
- * Gets the currently active projection for this Camera.
865
- *
866
- * The currently active project is selected with {@link Camera#projection}.
867
- *
868
- * @returns {Perspective|Ortho|Frustum|CustomProjection} The currently active projection is active.
869
- */
870
- get project() {
871
- return this._project;
872
- }
873
-
874
- /**
875
- * Get the 2D canvas position of a 3D world position.
876
- *
877
- * @param {[number, number, number]} worldPos
878
- * @returns {[number, number]} the canvas position
879
- */
880
- projectWorldPos(worldPos) {
881
- const _worldPos = tempVec4a;
882
- const viewPos = tempVec4b;
883
- const screenPos = tempVec4c;
884
- _worldPos[0] = worldPos[0];
885
- _worldPos[1] = worldPos[1];
886
- _worldPos[2] = worldPos[2];
887
- _worldPos[3] = 1;
888
- math.mulMat4v4(this.viewMatrix, _worldPos, viewPos);
889
- math.mulMat4v4(this.projMatrix, viewPos, screenPos);
890
- math.mulVec3Scalar(screenPos, 1.0 / screenPos[3]);
891
- screenPos[3] = 1.0;
892
- screenPos[1] *= -1;
893
- const canvas = this.scene.canvas.canvas;
894
- const halfCanvasWidth = canvas.offsetWidth / 2.0;
895
- const halfCanvasHeight = canvas.offsetHeight / 2.0;
896
- const canvasPos = [
897
- screenPos[0] * halfCanvasWidth + halfCanvasWidth,
898
- screenPos[1] * halfCanvasHeight + halfCanvasHeight,
899
- ]
900
- return canvasPos;
901
- }
902
-
903
- /**
904
- * Destroys this Camera.
905
- */
906
- destroy() {
907
- super.destroy();
908
- this._state.destroy();
909
- }
910
- }
911
-
912
- export {Camera};