@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (463) hide show
  1. package/dist/xeokit-sdk.cjs.js +176 -141
  2. package/dist/xeokit-sdk.es.js +176 -141
  3. package/dist/xeokit-sdk.es5.js +151 -149
  4. package/dist/xeokit-sdk.min.cjs.js +2 -2
  5. package/dist/xeokit-sdk.min.es.js +2 -2
  6. package/dist/xeokit-sdk.min.es5.js +2 -2
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/viewer/scene/model/SceneModel.js +1 -1
  11. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  12. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  13. package/src/viewer/scene/webgl/Renderer.js +20 -19
  14. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  15. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  16. package/src/src/extras/ContextMenu/index.js +0 -1
  17. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  18. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  19. package/src/src/extras/MarqueePicker/index.js +0 -2
  20. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  21. package/src/src/extras/PointerLens/index.js +0 -1
  22. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  23. package/src/src/extras/collision/index.js +0 -1
  24. package/src/src/extras/index.js +0 -4
  25. package/src/src/index.js +0 -3
  26. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  27. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  28. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  29. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  30. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  31. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  32. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  33. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  34. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  35. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  36. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  37. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  38. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  39. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  40. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  41. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  42. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  43. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  44. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  45. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  47. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  48. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  49. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  50. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  51. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  52. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  53. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  54. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  55. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  56. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  57. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  58. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  59. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  60. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  61. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  62. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  63. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  64. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  65. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  66. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  67. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  68. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  69. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  70. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  71. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  72. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  73. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  74. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  75. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  76. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  77. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  78. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  79. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  80. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  81. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  82. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  83. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  84. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  85. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  86. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  87. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  88. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  89. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  90. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  91. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  92. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  93. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  102. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  103. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  104. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  105. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  106. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  107. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  108. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  115. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  116. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  117. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  118. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  119. package/src/src/plugins/index.js +0 -21
  120. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  121. package/src/src/plugins/lib/earcut.js +0 -677
  122. package/src/src/plugins/lib/html/Dot.js +0 -179
  123. package/src/src/plugins/lib/html/Label.js +0 -174
  124. package/src/src/plugins/lib/html/Wire.js +0 -220
  125. package/src/src/viewer/Configs.js +0 -127
  126. package/src/src/viewer/Plugin.js +0 -233
  127. package/src/src/viewer/Viewer.js +0 -542
  128. package/src/src/viewer/index.js +0 -5
  129. package/src/src/viewer/localization/LocaleService.js +0 -475
  130. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  131. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  132. package/src/src/viewer/metadata/MetaModel.js +0 -414
  133. package/src/src/viewer/metadata/MetaObject.js +0 -223
  134. package/src/src/viewer/metadata/MetaScene.js +0 -336
  135. package/src/src/viewer/metadata/Property.js +0 -55
  136. package/src/src/viewer/metadata/PropertySet.js +0 -77
  137. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  138. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  139. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  140. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  141. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  142. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  143. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  147. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  148. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  149. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  150. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  151. package/src/src/viewer/scene/Component.js +0 -915
  152. package/src/src/viewer/scene/Entity.js +0 -502
  153. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  154. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  155. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  156. package/src/src/viewer/scene/LineSet/index.js +0 -1
  157. package/src/src/viewer/scene/camera/Camera.js +0 -912
  158. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  159. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  160. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  161. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  162. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  163. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  164. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  165. package/src/src/viewer/scene/camera/index.js +0 -2
  166. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  167. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  168. package/src/src/viewer/scene/constants/constants.js +0 -371
  169. package/src/src/viewer/scene/core.js +0 -268
  170. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  171. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  172. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  173. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  174. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  175. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  176. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  177. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  178. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  179. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  180. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  181. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  182. package/src/src/viewer/scene/geometry/index.js +0 -4
  183. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  184. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  185. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  186. package/src/src/viewer/scene/index.js +0 -21
  187. package/src/src/viewer/scene/input/Input.js +0 -1333
  188. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  189. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  190. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  191. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  192. package/src/src/viewer/scene/lights/Light.js +0 -29
  193. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  194. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  195. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  196. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  197. package/src/src/viewer/scene/lights/index.js +0 -5
  198. package/src/src/viewer/scene/marker/Marker.js +0 -383
  199. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  200. package/src/src/viewer/scene/marker/index.js +0 -2
  201. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  202. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  203. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  204. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  205. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  206. package/src/src/viewer/scene/materials/Material.js +0 -39
  207. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  208. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  209. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  210. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  211. package/src/src/viewer/scene/materials/Texture.js +0 -513
  212. package/src/src/viewer/scene/materials/index.js +0 -8
  213. package/src/src/viewer/scene/math/Frustum.js +0 -118
  214. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  215. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  216. package/src/src/viewer/scene/math/index.js +0 -3
  217. package/src/src/viewer/scene/math/math.js +0 -5386
  218. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  219. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  220. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  221. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  222. package/src/src/viewer/scene/mementos/index.js +0 -3
  223. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  224. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  225. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  226. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  227. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  228. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  229. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  230. package/src/src/viewer/scene/mesh/index.js +0 -1
  231. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  232. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  233. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  234. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  235. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  236. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  237. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  238. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  239. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  240. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  241. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  242. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  243. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  244. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  245. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  246. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  247. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  248. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  249. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  250. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  251. package/src/src/viewer/scene/model/compression.js +0 -227
  252. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  253. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  254. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  255. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  256. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  257. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  258. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  259. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  260. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  261. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  262. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  263. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  264. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  265. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  276. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  277. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  278. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  279. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  280. package/src/src/viewer/scene/model/index.js +0 -5
  281. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  282. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
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@@ -1,1257 +0,0 @@
1
- import {ENTITY_FLAGS} from '../../../ENTITY_FLAGS.js';
2
- import {RENDER_PASSES} from '../../../RENDER_PASSES.js';
3
-
4
- import {math} from "../../../../math/math.js";
5
- import {RenderState} from "../../../../webgl/RenderState.js";
6
- import {ArrayBuf} from "../../../../webgl/ArrayBuf.js";
7
- import {geometryCompressionUtils} from "../../../../math/geometryCompressionUtils.js";
8
- import {getRenderers} from "./renderers/Renderers.js";
9
- import {VBOBatchingTrianglesBuffer} from "./VBOBatchingTrianglesBuffer.js";
10
- import {quantizePositions, transformAndOctEncodeNormals} from "../../../compression.js";
11
-
12
- const tempMat4 = math.mat4();
13
- const tempMat4b = math.mat4();
14
- const tempVec4a = math.vec4([0, 0, 0, 1]);
15
-
16
- const tempVec3a = math.vec3();
17
- const tempVec3b = math.vec3();
18
- const tempVec3c = math.vec3();
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- const tempVec3d = math.vec3();
20
- const tempVec3e = math.vec3();
21
- const tempVec3f = math.vec3();
22
- const tempVec3g = math.vec3();
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-
24
- /**
25
- * @private
26
- */
27
- export class VBOBatchingTrianglesLayer {
28
-
29
- /**
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- * @param model
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- * @param cfg.model
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- * @param cfg.autoNormals
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- * @param cfg.layerIndex
34
- * @param cfg.positionsDecodeMatrix
35
- * @param cfg.uvDecodeMatrix
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- * @param cfg.maxGeometryBatchSize
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- * @param cfg.origin
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- * @param cfg.scratchMemory
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- * @param cfg.textureSet
40
- * @param cfg.solid
41
- */
42
- constructor(cfg) {
43
-
44
- console.info("Creating VBOBatchingTrianglesLayer");
45
-
46
- /**
47
- * Owner model
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- * @type {VBOSceneModel}
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- */
50
- this.model = cfg.model;
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-
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- /**
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- * State sorting key.
54
- * @type {string}
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- */
56
- this.sortId = "TrianglesBatchingLayer"
57
- + (cfg.solid ? "-solid" : "-surface")
58
- + (cfg.autoNormals ? "-autonormals" : "-normals")
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-
60
- // TODO: These two parts need to be IDs (ie. unique):
61
-
62
- + (cfg.textureSet && cfg.textureSet.colorTexture ? "-colorTexture" : "")
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- + (cfg.textureSet && cfg.textureSet.metallicRoughnessTexture ? "-metallicRoughnessTexture" : "");
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-
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- /**
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- * Index of this TrianglesBatchingLayer in {@link VBOSceneModel#_layerList}.
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- * @type {Number}
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- */
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- this.layerIndex = cfg.layerIndex;
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-
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- this._renderers = getRenderers(cfg.model.scene);
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- this._buffer = new VBOBatchingTrianglesBuffer(cfg.maxGeometryBatchSize);
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- this._scratchMemory = cfg.scratchMemory;
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-
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- this._state = new RenderState({
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- origin: math.vec3(),
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- positionsBuf: null,
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- offsetsBuf: null,
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- normalsBuf: null,
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- colorsBuf: null,
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- uvBuf: null,
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- metallicRoughnessBuf: null,
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- flagsBuf: null,
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- indicesBuf: null,
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- edgeIndicesBuf: null,
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- positionsDecodeMatrix: null,
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- uvDecodeMatrix: null,
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- textureSet: cfg.textureSet,
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- pbrSupported: false // Set in #finalize if we have enough to support quality rendering
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- });
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-
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- // These counts are used to avoid unnecessary render passes
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- this._numPortions = 0;
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- this._numVisibleLayerPortions = 0;
95
- this._numTransparentLayerPortions = 0;
96
- this._numXRayedLayerPortions = 0;
97
- this._numSelectedLayerPortions = 0;
98
- this._numHighlightedLayerPortions = 0;
99
- this._numClippableLayerPortions = 0;
100
- this._numEdgesLayerPortions = 0;
101
- this._numPickableLayerPortions = 0;
102
- this._numCulledLayerPortions = 0;
103
-
104
- this._modelAABB = math.collapseAABB3(); // Model-space AABB
105
- this._portions = [];
106
- this._meshes = [];
107
- this._numVerts = 0;
108
-
109
- this._aabb = math.collapseAABB3();
110
- this.aabbDirty = true;
111
-
112
- this._finalized = false;
113
-
114
- if (cfg.positionsDecodeMatrix) {
115
- this._state.positionsDecodeMatrix = math.mat4(cfg.positionsDecodeMatrix);
116
- }
117
-
118
- if (cfg.uvDecodeMatrix) {
119
- this._state.uvDecodeMatrix = math.mat3(cfg.uvDecodeMatrix);
120
- this._preCompressedUVsExpected = true;
121
- } else {
122
- this._preCompressedUVsExpected = false;
123
- }
124
-
125
- if (cfg.origin) {
126
- this._state.origin.set(cfg.origin);
127
- }
128
-
129
- /**
130
- * When true, this layer contains solid triangle meshes, otherwise this layer contains surface triangle meshes
131
- * @type {boolean}
132
- */
133
- this.solid = !!cfg.solid;
134
- }
135
-
136
- get aabb() {
137
- if (this.aabbDirty) {
138
- math.collapseAABB3(this._aabb);
139
- for (let i = 0, len = this._meshes.length; i < len; i++) {
140
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
141
- }
142
- this.aabbDirty = false;
143
- }
144
- return this._aabb;
145
- }
146
-
147
- /**
148
- * Tests if there is room for another portion in this TrianglesBatchingLayer.
149
- *
150
- * @param lenPositions Number of positions we'd like to create in the portion.
151
- * @param lenIndices Number of indices we'd like to create in this portion.
152
- * @returns {Boolean} True if OK to create another portion.
153
- */
154
- canCreatePortion(lenPositions, lenIndices) {
155
- if (this._finalized) {
156
- throw "Already finalized";
157
- }
158
- return ((this._buffer.positions.length + lenPositions) < (this._buffer.maxVerts * 3) && (this._buffer.indices.length + lenIndices) < (this._buffer.maxIndices));
159
- }
160
-
161
- /**
162
- * Creates a new portion within this TrianglesBatchingLayer, returns the new portion ID.
163
- *
164
- * Gives the portion the specified geometry, color and matrix.
165
- *
166
- * @param mesh The SceneModelMesh that owns the portion
167
- * @param cfg.positions Flat float Local-space positions array.
168
- * @param cfg.positionsCompressed Flat quantized positions array - decompressed with TrianglesBatchingLayer positionsDecodeMatrix
169
- * @param [cfg.normals] Flat float normals array.
170
- * @param [cfg.uv] Flat UVs array.
171
- * @param [cfg.uvCompressed]
172
- * @param [cfg.colors] Flat float colors array.
173
- * @param [cfg.colorsCompressed]
174
- * @param cfg.indices Flat int indices array.
175
- * @param [cfg.edgeIndices] Flat int edges indices array.
176
- * @param cfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
177
- * @param cfg.metallic Metalness factor [0..255]
178
- * @param cfg.roughness Roughness factor [0..255]
179
- * @param cfg.opacity Opacity [0..255]
180
- * @param [cfg.meshMatrix] Flat float 4x4 matrix
181
- * @param cfg.aabb Flat float AABB World-space AABB
182
- * @param cfg.pickColor Quantized pick color
183
- * @returns {number} Portion ID
184
- */
185
- createPortion(mesh, cfg) {
186
-
187
- if (this._finalized) {
188
- throw "Already finalized";
189
- }
190
-
191
- const positions = cfg.positions;
192
- const positionsCompressed = cfg.positionsCompressed;
193
- const normals = cfg.normals;
194
- const normalsCompressed = cfg.normalsCompressed;
195
- const uv = cfg.uv;
196
- const uvCompressed = cfg.uvCompressed;
197
- const colors = cfg.colors;
198
- const colorsCompressed = cfg.colorsCompressed;
199
- const indices = cfg.indices;
200
- const edgeIndices = cfg.edgeIndices;
201
- const color = cfg.color;
202
- const metallic = cfg.metallic;
203
- const roughness = cfg.roughness;
204
- const opacity = cfg.opacity;
205
- const meshMatrix = cfg.meshMatrix;
206
- const pickColor = cfg.pickColor;
207
-
208
- const scene = this.model.scene;
209
- const buffer = this._buffer;
210
- const vertsBaseIndex = buffer.positions.length / 3;
211
-
212
- let numVerts;
213
-
214
- math.expandAABB3(this._modelAABB, cfg.aabb);
215
-
216
- if (this._state.positionsDecodeMatrix) {
217
- if (!positionsCompressed) {
218
- throw "positionsCompressed expected";
219
- }
220
- numVerts = positionsCompressed.length / 3;
221
- for (let i = 0, len = positionsCompressed.length; i < len; i++) {
222
- buffer.positions.push(positionsCompressed[i]);
223
- }
224
- } else {
225
- if (!positions) {
226
- throw "positions expected";
227
- }
228
- numVerts = positions.length / 3;
229
- for (let i = 0, len = positions.length; i < len; i++) {
230
- buffer.positions.push(positions[i]);
231
- }
232
- }
233
-
234
- if (normalsCompressed && normalsCompressed.length > 0) {
235
- for (let i = 0, len = normalsCompressed.length; i < len; i++) {
236
- buffer.normals.push(normalsCompressed[i]);
237
- }
238
- } else if (normals && normals.length > 0) {
239
- const worldNormalMatrix = tempMat4;
240
- if (meshMatrix) {
241
- math.inverseMat4(math.transposeMat4(meshMatrix, tempMat4b), worldNormalMatrix); // Note: order of inverse and transpose doesn't matter
242
- } else {
243
- math.identityMat4(worldNormalMatrix, worldNormalMatrix);
244
- }
245
- transformAndOctEncodeNormals(worldNormalMatrix, normals, normals.length, buffer.normals, buffer.normals.length);
246
- }
247
-
248
- if (colors) {
249
- for (let i = 0, len = colors.length; i < len; i += 3) {
250
- buffer.colors.push(colors[i] * 255);
251
- buffer.colors.push(colors[i + 1] * 255);
252
- buffer.colors.push(colors[i + 2] * 255);
253
- buffer.colors.push(255);
254
- }
255
- } else if (colorsCompressed) {
256
- for (let i = 0, len = colors.length; i < len; i += 3) {
257
- buffer.colors.push(colors[i]);
258
- buffer.colors.push(colors[i + 1]);
259
- buffer.colors.push(colors[i + 2]);
260
- buffer.colors.push(255);
261
- }
262
- } else if (color) {
263
- const r = color[0]; // Color is pre-quantized by VBOSceneModel
264
- const g = color[1];
265
- const b = color[2];
266
- const a = opacity;
267
- for (let i = 0; i < numVerts; i++) {
268
- buffer.colors.push(r);
269
- buffer.colors.push(g);
270
- buffer.colors.push(b);
271
- buffer.colors.push(a);
272
- }
273
- }
274
- const metallicValue = (metallic !== null && metallic !== undefined) ? metallic : 0;
275
- const roughnessValue = (roughness !== null && roughness !== undefined) ? roughness : 255;
276
- for (let i = 0; i < numVerts; i++) {
277
- buffer.metallicRoughness.push(metallicValue);
278
- buffer.metallicRoughness.push(roughnessValue);
279
- }
280
-
281
- if (uv && uv.length > 0) {
282
- for (let i = 0, len = uv.length; i < len; i++) {
283
- buffer.uv.push(uv[i]);
284
- }
285
- } else if (uvCompressed && uvCompressed.length > 0) {
286
- for (let i = 0, len = uvCompressed.length; i < len; i++) {
287
- buffer.uv.push(uvCompressed[i]);
288
- }
289
- }
290
-
291
- for (let i = 0, len = indices.length; i < len; i++) {
292
- buffer.indices.push(vertsBaseIndex + indices[i]);
293
- }
294
-
295
-
296
- if (edgeIndices) {
297
- for (let i = 0, len = edgeIndices.length; i < len; i++) {
298
- buffer.edgeIndices.push(vertsBaseIndex + edgeIndices[i]);
299
- }
300
- }
301
-
302
- {
303
- const pickColorsBase = buffer.pickColors.length;
304
- const lenPickColors = numVerts * 4;
305
- for (let i = pickColorsBase, len = pickColorsBase + lenPickColors; i < len; i += 4) {
306
- buffer.pickColors.push(pickColor[0]);
307
- buffer.pickColors.push(pickColor[1]);
308
- buffer.pickColors.push(pickColor[2]);
309
- buffer.pickColors.push(pickColor[3]);
310
- }
311
- }
312
-
313
- if (scene.entityOffsetsEnabled) {
314
- for (let i = 0; i < numVerts; i++) {
315
- buffer.offsets.push(0);
316
- buffer.offsets.push(0);
317
- buffer.offsets.push(0);
318
- }
319
- }
320
-
321
- const portionId = this._portions.length;
322
-
323
- const portion = {
324
- vertsBaseIndex: vertsBaseIndex,
325
- numVerts: numVerts,
326
- indicesBaseIndex: buffer.indices.length - indices.length,
327
- numIndices: indices.length,
328
- };
329
-
330
- if (scene.pickSurfacePrecisionEnabled) {
331
- // Quantized in-memory positions are initialized in finalize()
332
-
333
- portion.indices = indices;
334
-
335
- if (scene.entityOffsetsEnabled) {
336
- portion.offset = new Float32Array(3);
337
- }
338
- }
339
-
340
- this._portions.push(portion);
341
- this._numPortions++;
342
- this.model.numPortions++;
343
- this._numVerts += portion.numVerts;
344
- this._meshes.push(mesh);
345
- return portionId;
346
- }
347
-
348
- /**
349
- * Builds batch VBOs from appended geometries.
350
- * No more portions can then be created.
351
- */
352
- finalize() {
353
-
354
- if (this._finalized) {
355
- return;
356
- }
357
-
358
- const state = this._state;
359
- const gl = this.model.scene.canvas.gl;
360
- const buffer = this._buffer;
361
-
362
- if (buffer.positions.length > 0) {
363
- const quantizedPositions = (this._state.positionsDecodeMatrix)
364
- ? new Uint16Array(buffer.positions)
365
- : quantizePositions(buffer.positions, this._modelAABB, this._state.positionsDecodeMatrix = math.mat4()); // BOTTLENECK
366
- state.positionsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, quantizedPositions, quantizedPositions.length, 3, gl.STATIC_DRAW);
367
- if (this.model.scene.pickSurfacePrecisionEnabled) {
368
- for (let i = 0, numPortions = this._portions.length; i < numPortions; i++) {
369
- const portion = this._portions[i];
370
- const start = portion.vertsBaseIndex * 3;
371
- const end = start + (portion.numVerts * 3);
372
- portion.quantizedPositions = quantizedPositions.slice(start, end);
373
- }
374
- }
375
- }
376
-
377
- if (buffer.normals.length > 0) { // Normals are already oct-encoded
378
- const normals = new Int8Array(buffer.normals);
379
- let normalized = true; // For oct encoded UInts
380
- state.normalsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, normals, buffer.normals.length, 3, gl.STATIC_DRAW, normalized);
381
- }
382
-
383
- if (buffer.colors.length > 0) { // Colors are already compressed
384
- const colors = new Uint8Array(buffer.colors);
385
- let normalized = false;
386
- state.colorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, colors, buffer.colors.length, 4, gl.DYNAMIC_DRAW, normalized);
387
- }
388
-
389
- if (buffer.uv.length > 0) {
390
- if (!state.uvDecodeMatrix) {
391
- const bounds = geometryCompressionUtils.getUVBounds(buffer.uv);
392
- const result = geometryCompressionUtils.compressUVs(buffer.uv, bounds.min, bounds.max);
393
- const uv = result.quantized;
394
- let notNormalized = false;
395
- state.uvDecodeMatrix = math.mat3(result.decodeMatrix);
396
- state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, uv, uv.length, 2, gl.STATIC_DRAW, notNormalized);
397
- } else {
398
- let notNormalized = false;
399
- state.uvBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, buffer.uv, buffer.uv.length, 2, gl.STATIC_DRAW, notNormalized);
400
- }
401
- }
402
-
403
- if (buffer.metallicRoughness.length > 0) {
404
- const metallicRoughness = new Uint8Array(buffer.metallicRoughness);
405
- let normalized = false;
406
- state.metallicRoughnessBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, metallicRoughness, buffer.metallicRoughness.length, 2, gl.STATIC_DRAW, normalized);
407
- }
408
-
409
- if (buffer.positions.length > 0) { // Because we build flags arrays here, get their length from the positions array
410
- const flagsLength = (buffer.positions.length / 3);
411
- const flags = new Float32Array(flagsLength);
412
- const notNormalized = false;
413
- state.flagsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, flags, flags.length, 1, gl.DYNAMIC_DRAW, notNormalized);
414
- }
415
-
416
- if (buffer.pickColors.length > 0) {
417
- const pickColors = new Uint8Array(buffer.pickColors);
418
- let normalized = false;
419
- state.pickColorsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, pickColors, buffer.pickColors.length, 4, gl.STATIC_DRAW, normalized);
420
- }
421
-
422
- if (this.model.scene.entityOffsetsEnabled) {
423
- if (buffer.offsets.length > 0) {
424
- const offsets = new Float32Array(buffer.offsets);
425
- state.offsetsBuf = new ArrayBuf(gl, gl.ARRAY_BUFFER, offsets, buffer.offsets.length, 3, gl.DYNAMIC_DRAW);
426
- }
427
- }
428
-
429
- if (buffer.indices.length > 0) {
430
- const indices = new Uint32Array(buffer.indices);
431
- state.indicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, indices, buffer.indices.length, 1, gl.STATIC_DRAW);
432
- }
433
- if (buffer.edgeIndices.length > 0) {
434
- const edgeIndices = new Uint32Array(buffer.edgeIndices);
435
- state.edgeIndicesBuf = new ArrayBuf(gl, gl.ELEMENT_ARRAY_BUFFER, edgeIndices, buffer.edgeIndices.length, 1, gl.STATIC_DRAW);
436
- }
437
-
438
- this._state.pbrSupported
439
- = !!state.metallicRoughnessBuf
440
- && !!state.uvBuf
441
- && !!state.normalsBuf
442
- && !!state.textureSet
443
- && !!state.textureSet.colorTexture
444
- && !!state.textureSet.metallicRoughnessTexture;
445
-
446
- this._state.colorTextureSupported
447
- = !!state.uvBuf
448
- && !!state.textureSet
449
- && !!state.textureSet.colorTexture;
450
-
451
- this._buffer = null;
452
- this._finalized = true;
453
- }
454
-
455
- isEmpty() {
456
- return (!this._state.indicesBuf);
457
- }
458
-
459
- initFlags(portionId, flags, meshTransparent) {
460
- if (flags & ENTITY_FLAGS.VISIBLE) {
461
- this._numVisibleLayerPortions++;
462
- this.model.numVisibleLayerPortions++;
463
- }
464
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
465
- this._numHighlightedLayerPortions++;
466
- this.model.numHighlightedLayerPortions++;
467
- }
468
- if (flags & ENTITY_FLAGS.XRAYED) {
469
- this._numXRayedLayerPortions++;
470
- this.model.numXRayedLayerPortions++;
471
- }
472
- if (flags & ENTITY_FLAGS.SELECTED) {
473
- this._numSelectedLayerPortions++;
474
- this.model.numSelectedLayerPortions++;
475
- }
476
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
477
- this._numClippableLayerPortions++;
478
- this.model.numClippableLayerPortions++;
479
- }
480
- if (flags & ENTITY_FLAGS.EDGES) {
481
- this._numEdgesLayerPortions++;
482
- this.model.numEdgesLayerPortions++;
483
- }
484
- if (flags & ENTITY_FLAGS.PICKABLE) {
485
- this._numPickableLayerPortions++;
486
- this.model.numPickableLayerPortions++;
487
- }
488
- if (flags & ENTITY_FLAGS.CULLED) {
489
- this._numCulledLayerPortions++;
490
- this.model.numCulledLayerPortions++;
491
- }
492
- if (meshTransparent) {
493
- this._numTransparentLayerPortions++;
494
- this.model.numTransparentLayerPortions++;
495
- }
496
- const deferred = true;
497
- this._setFlags(portionId, flags, meshTransparent, deferred);
498
- }
499
-
500
- flushInitFlags() {
501
- this._setDeferredFlags();
502
- }
503
-
504
- setVisible(portionId, flags, transparent) {
505
- if (!this._finalized) {
506
- throw "Not finalized";
507
- }
508
- if (flags & ENTITY_FLAGS.VISIBLE) {
509
- this._numVisibleLayerPortions++;
510
- this.model.numVisibleLayerPortions++;
511
- } else {
512
- this._numVisibleLayerPortions--;
513
- this.model.numVisibleLayerPortions--;
514
- }
515
- this._setFlags(portionId, flags, transparent);
516
- }
517
-
518
- setHighlighted(portionId, flags, transparent) {
519
- if (!this._finalized) {
520
- throw "Not finalized";
521
- }
522
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
523
- this._numHighlightedLayerPortions++;
524
- this.model.numHighlightedLayerPortions++;
525
- } else {
526
- this._numHighlightedLayerPortions--;
527
- this.model.numHighlightedLayerPortions--;
528
- }
529
- this._setFlags(portionId, flags, transparent);
530
- }
531
-
532
- setXRayed(portionId, flags, transparent) {
533
- if (!this._finalized) {
534
- throw "Not finalized";
535
- }
536
- if (flags & ENTITY_FLAGS.XRAYED) {
537
- this._numXRayedLayerPortions++;
538
- this.model.numXRayedLayerPortions++;
539
- } else {
540
- this._numXRayedLayerPortions--;
541
- this.model.numXRayedLayerPortions--;
542
- }
543
- this._setFlags(portionId, flags, transparent);
544
- }
545
-
546
- setSelected(portionId, flags, transparent) {
547
- if (!this._finalized) {
548
- throw "Not finalized";
549
- }
550
- if (flags & ENTITY_FLAGS.SELECTED) {
551
- this._numSelectedLayerPortions++;
552
- this.model.numSelectedLayerPortions++;
553
- } else {
554
- this._numSelectedLayerPortions--;
555
- this.model.numSelectedLayerPortions--;
556
- }
557
- this._setFlags(portionId, flags, transparent);
558
- }
559
-
560
- setEdges(portionId, flags, transparent) {
561
- if (!this._finalized) {
562
- throw "Not finalized";
563
- }
564
- if (flags & ENTITY_FLAGS.EDGES) {
565
- this._numEdgesLayerPortions++;
566
- this.model.numEdgesLayerPortions++;
567
- } else {
568
- this._numEdgesLayerPortions--;
569
- this.model.numEdgesLayerPortions--;
570
- }
571
- this._setFlags(portionId, flags, transparent);
572
- }
573
-
574
- setClippable(portionId, flags) {
575
- if (!this._finalized) {
576
- throw "Not finalized";
577
- }
578
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
579
- this._numClippableLayerPortions++;
580
- this.model.numClippableLayerPortions++;
581
- } else {
582
- this._numClippableLayerPortions--;
583
- this.model.numClippableLayerPortions--;
584
- }
585
- this._setFlags(portionId, flags);
586
- }
587
-
588
- setCulled(portionId, flags, transparent) {
589
- if (!this._finalized) {
590
- throw "Not finalized";
591
- }
592
- if (flags & ENTITY_FLAGS.CULLED) {
593
- this._numCulledLayerPortions++;
594
- this.model.numCulledLayerPortions++;
595
- } else {
596
- this._numCulledLayerPortions--;
597
- this.model.numCulledLayerPortions--;
598
- }
599
- this._setFlags(portionId, flags, transparent);
600
- }
601
-
602
- setCollidable(portionId, flags) {
603
- if (!this._finalized) {
604
- throw "Not finalized";
605
- }
606
- }
607
-
608
- setPickable(portionId, flags, transparent) {
609
- if (!this._finalized) {
610
- throw "Not finalized";
611
- }
612
- if (flags & ENTITY_FLAGS.PICKABLE) {
613
- this._numPickableLayerPortions++;
614
- this.model.numPickableLayerPortions++;
615
- } else {
616
- this._numPickableLayerPortions--;
617
- this.model.numPickableLayerPortions--;
618
- }
619
- this._setFlags(portionId, flags, transparent);
620
- }
621
-
622
- setColor(portionId, color) {
623
- if (!this._finalized) {
624
- throw "Not finalized";
625
- }
626
- const portionsIdx = portionId;
627
- const portion = this._portions[portionsIdx];
628
- const vertsBaseIndex = portion.vertsBaseIndex;
629
- const numVerts = portion.numVerts;
630
- const firstColor = vertsBaseIndex * 4;
631
- const lenColor = numVerts * 4;
632
- const tempArray = this._scratchMemory.getUInt8Array(lenColor);
633
- const r = color[0];
634
- const g = color[1];
635
- const b = color[2];
636
- const a = color[3];
637
- for (let i = 0; i < lenColor; i += 4) {
638
- tempArray[i + 0] = r;
639
- tempArray[i + 1] = g;
640
- tempArray[i + 2] = b;
641
- tempArray[i + 3] = a;
642
- }
643
- if (this._state.colorsBuf) {
644
- this._state.colorsBuf.setData(tempArray, firstColor, lenColor);
645
- }
646
- }
647
-
648
- setTransparent(portionId, flags, transparent) {
649
- if (transparent) {
650
- this._numTransparentLayerPortions++;
651
- this.model.numTransparentLayerPortions++;
652
- } else {
653
- this._numTransparentLayerPortions--;
654
- this.model.numTransparentLayerPortions--;
655
- }
656
- this._setFlags(portionId, flags, transparent);
657
- }
658
-
659
- /**
660
- * flags are 4bits values encoded on a 32bit base. color flag on the first 4 bits, silhouette flag on the next 4 bits and so on for edge, pick and clippable.
661
- */
662
- _setFlags(portionId, flags, transparent, deferred = false) {
663
-
664
- if (!this._finalized) {
665
- throw "Not finalized";
666
- }
667
-
668
- const portionsIdx = portionId;
669
- const portion = this._portions[portionsIdx];
670
- const vertsBaseIndex = portion.vertsBaseIndex;
671
- const numVerts = portion.numVerts;
672
- const firstFlag = vertsBaseIndex;
673
- const lenFlags = numVerts;
674
-
675
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
676
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
677
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
678
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
679
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
680
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
681
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
682
-
683
- let colorFlag;
684
- if (!visible || culled || xrayed
685
- || (highlighted && !this.model.scene.highlightMaterial.glowThrough)
686
- || (selected && !this.model.scene.selectedMaterial.glowThrough)) {
687
- colorFlag = RENDER_PASSES.NOT_RENDERED;
688
- } else {
689
- if (transparent) {
690
- colorFlag = RENDER_PASSES.COLOR_TRANSPARENT;
691
- } else {
692
- colorFlag = RENDER_PASSES.COLOR_OPAQUE;
693
- }
694
- }
695
-
696
- let silhouetteFlag;
697
- if (!visible || culled) {
698
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
699
- } else if (selected) {
700
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_SELECTED;
701
- } else if (highlighted) {
702
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
703
- } else if (xrayed) {
704
- silhouetteFlag = RENDER_PASSES.SILHOUETTE_XRAYED;
705
- } else {
706
- silhouetteFlag = RENDER_PASSES.NOT_RENDERED;
707
- }
708
-
709
- let edgeFlag = 0;
710
- if (!visible || culled) {
711
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
712
- } else if (selected) {
713
- edgeFlag = RENDER_PASSES.EDGES_SELECTED;
714
- } else if (highlighted) {
715
- edgeFlag = RENDER_PASSES.EDGES_HIGHLIGHTED;
716
- } else if (xrayed) {
717
- edgeFlag = RENDER_PASSES.EDGES_XRAYED;
718
- } else if (edges) {
719
- if (transparent) {
720
- edgeFlag = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
721
- } else {
722
- edgeFlag = RENDER_PASSES.EDGES_COLOR_OPAQUE;
723
- }
724
- } else {
725
- edgeFlag = RENDER_PASSES.NOT_RENDERED;
726
- }
727
-
728
- let pickFlag = (visible && !culled && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
729
-
730
- const clippableFlag = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 1 : 0;
731
-
732
- if (deferred) {
733
- // Avoid zillions of individual WebGL bufferSubData calls - buffer them to apply in one shot
734
- if (!this._deferredFlagValues) {
735
- this._deferredFlagValues = new Float32Array(this._numVerts);
736
- }
737
- for (let i = firstFlag, len = (firstFlag + lenFlags); i < len; i++) {
738
- let vertFlag = 0;
739
- vertFlag |= colorFlag;
740
- vertFlag |= silhouetteFlag << 4;
741
- vertFlag |= edgeFlag << 8;
742
- vertFlag |= pickFlag << 12;
743
- vertFlag |= clippableFlag << 16;
744
-
745
- this._deferredFlagValues[i] = vertFlag;
746
- }
747
- } else if (this._state.flagsBuf) {
748
- const tempArray = this._scratchMemory.getFloat32Array(lenFlags);
749
- for (let i = 0; i < lenFlags; i++) {
750
- let vertFlag = 0;
751
- vertFlag |= colorFlag;
752
- vertFlag |= silhouetteFlag << 4;
753
- vertFlag |= edgeFlag << 8;
754
- vertFlag |= pickFlag << 12;
755
- vertFlag |= clippableFlag << 16;
756
-
757
- tempArray[i] = vertFlag;
758
- }
759
- this._state.flagsBuf.setData(tempArray, firstFlag, lenFlags);
760
- }
761
- }
762
-
763
- _setDeferredFlags() {
764
- if (this._deferredFlagValues) {
765
- this._state.flagsBuf.setData(this._deferredFlagValues);
766
- this._deferredFlagValues = null;
767
- }
768
- }
769
-
770
- setOffset(portionId, offset) {
771
- if (!this._finalized) {
772
- throw "Not finalized";
773
- }
774
- if (!this.model.scene.entityOffsetsEnabled) {
775
- this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
776
- return;
777
- }
778
- const portionsIdx = portionId;
779
- const portion = this._portions[portionsIdx];
780
- const vertsBaseIndex = portion.vertsBaseIndex;
781
- const numVerts = portion.numVerts;
782
- const firstOffset = vertsBaseIndex * 3;
783
- const lenOffsets = numVerts * 3;
784
- const tempArray = this._scratchMemory.getFloat32Array(lenOffsets);
785
- const x = offset[0];
786
- const y = offset[1];
787
- const z = offset[2];
788
- for (let i = 0; i < lenOffsets; i += 3) {
789
- tempArray[i + 0] = x;
790
- tempArray[i + 1] = y;
791
- tempArray[i + 2] = z;
792
- }
793
- if (this._state.offsetsBuf) {
794
- this._state.offsetsBuf.setData(tempArray, firstOffset, lenOffsets);
795
- }
796
- if (this.model.scene.pickSurfacePrecisionEnabled) {
797
- portion.offset[0] = offset[0];
798
- portion.offset[1] = offset[1];
799
- portion.offset[2] = offset[2];
800
- }
801
- }
802
-
803
- getEachVertex(portionId, callback) {
804
- if (!this.model.scene.pickSurfacePrecisionEnabled) {
805
- return;
806
- }
807
- const state = this._state;
808
- const portion = this._portions[portionId];
809
- if (!portion) {
810
- this.model.error("portion not found: " + portionId);
811
- return;
812
- }
813
- const positions = portion.quantizedPositions;
814
- const origin = state.origin;
815
- const offset = portion.offset;
816
- const offsetX = origin[0] + offset[0];
817
- const offsetY = origin[1] + offset[1];
818
- const offsetZ = origin[2] + offset[2];
819
- const worldPos = tempVec4a;
820
- for (let i = 0, len = positions.length; i < len; i += 3) {
821
- worldPos[0] = positions[i];
822
- worldPos[1] = positions[i + 1];
823
- worldPos[2] = positions[i + 2];
824
- worldPos[3] = 1.0;
825
- math.decompressPosition(worldPos, state.positionsDecodeMatrix);
826
- math.transformPoint4(this.model.worldMatrix, worldPos);
827
- worldPos[0] += offsetX;
828
- worldPos[1] += offsetY;
829
- worldPos[2] += offsetZ;
830
- callback(worldPos);
831
- }
832
- }
833
-
834
- getElementsCountAndOffset(portionId) {
835
- let count = null;
836
- let offset = null;
837
- const portion = this._portions[portionId];
838
-
839
- if (portion) {
840
- count = portion.numIndices;
841
- offset = portion.indicesBaseIndex;
842
- }
843
-
844
- return {count, offset}
845
- }
846
-
847
- // ---------------------- COLOR RENDERING -----------------------------------
848
-
849
- drawColorOpaque(renderFlags, frameCtx) {
850
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
851
- return;
852
- }
853
- this._updateBackfaceCull(renderFlags, frameCtx);
854
- if (frameCtx.withSAO && this.model.saoEnabled) {
855
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
856
- if (this._renderers.pbrRendererWithSAO) {
857
- this._renderers.pbrRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
858
- }
859
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
860
- if (this._renderers.colorTextureRendererWithSAO) {
861
- this._renderers.colorTextureRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
862
- }
863
- } else if (this._state.normalsBuf) {
864
- if (this._renderers.colorRendererWithSAO) {
865
- this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
866
- }
867
- } else {
868
- if (this._renderers.flatColorRendererWithSAO) {
869
- this._renderers.flatColorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
870
- }
871
- }
872
- } else {
873
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
874
- if (this._renderers.pbrRenderer) {
875
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
876
- }
877
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
878
- if (this._renderers.colorTextureRenderer) {
879
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
880
- }
881
- } else if (this._state.normalsBuf) {
882
- if (this._renderers.colorRenderer) {
883
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
884
- }
885
- } else {
886
- if (this._renderers.flatColorRenderer) {
887
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
888
- }
889
- }
890
- }
891
- }
892
-
893
- _updateBackfaceCull(renderFlags, frameCtx) {
894
- const backfaces = this.model.backfaces || (!this.solid) || renderFlags.sectioned;
895
- if (frameCtx.backfaces !== backfaces) {
896
- const gl = frameCtx.gl;
897
- if (backfaces) {
898
- gl.disable(gl.CULL_FACE);
899
- } else {
900
- gl.enable(gl.CULL_FACE);
901
- }
902
- frameCtx.backfaces = backfaces;
903
- }
904
- }
905
-
906
- drawColorTransparent(renderFlags, frameCtx) {
907
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
908
- return;
909
- }
910
- this._updateBackfaceCull(renderFlags, frameCtx);
911
- if (frameCtx.pbrEnabled && this.model.pbrEnabled && this._state.pbrSupported) {
912
- if (this._renderers.pbrRenderer) {
913
- this._renderers.pbrRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
914
- }
915
- } else if (frameCtx.colorTextureEnabled && this.model.colorTextureEnabled && this._state.colorTextureSupported) {
916
- if (this._renderers.colorTextureRenderer) {
917
- this._renderers.colorTextureRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
918
- }
919
- } else if (this._state.normalsBuf) {
920
- if (this._renderers.colorRenderer) {
921
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
922
- }
923
- } else {
924
- if (this._renderers.flatColorRenderer) {
925
- this._renderers.flatColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
926
- }
927
- }
928
- }
929
-
930
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
931
-
932
- drawDepth(renderFlags, frameCtx) {
933
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
934
- return;
935
- }
936
- this._updateBackfaceCull(renderFlags, frameCtx);
937
- if (this._renderers.depthRenderer) {
938
- this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
939
- }
940
- }
941
-
942
- drawNormals(renderFlags, frameCtx) {
943
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
944
- return;
945
- }
946
- this._updateBackfaceCull(renderFlags, frameCtx);
947
- if (this._renderers.normalsRenderer) {
948
- this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
949
- }
950
- }
951
-
952
- // ---------------------- SILHOUETTE RENDERING -----------------------------------
953
-
954
- drawSilhouetteXRayed(renderFlags, frameCtx) {
955
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
956
- return;
957
- }
958
- this._updateBackfaceCull(renderFlags, frameCtx);
959
- if (this._renderers.silhouetteRenderer) {
960
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
961
- }
962
- }
963
-
964
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
965
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
966
- return;
967
- }
968
- this._updateBackfaceCull(renderFlags, frameCtx);
969
- if (this._renderers.silhouetteRenderer) {
970
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
971
- }
972
- }
973
-
974
- drawSilhouetteSelected(renderFlags, frameCtx) {
975
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
976
- return;
977
- }
978
- this._updateBackfaceCull(renderFlags, frameCtx);
979
- if (this._renderers.silhouetteRenderer) {
980
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
981
- }
982
- }
983
-
984
- // ---------------------- EDGES RENDERING -----------------------------------
985
-
986
- drawEdgesColorOpaque(renderFlags, frameCtx) {
987
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
988
- return;
989
- }
990
- if (this._renderers.edgesColorRenderer) {
991
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
992
- }
993
- }
994
-
995
- drawEdgesColorTransparent(renderFlags, frameCtx) {
996
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
997
- return;
998
- }
999
- if (this._renderers.edgesColorRenderer) {
1000
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1001
- }
1002
- }
1003
-
1004
- drawEdgesHighlighted(renderFlags, frameCtx) {
1005
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1006
- return;
1007
- }
1008
- if (this._renderers.edgesRenderer) {
1009
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1010
- }
1011
- }
1012
-
1013
- drawEdgesSelected(renderFlags, frameCtx) {
1014
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1015
- return;
1016
- }
1017
- if (this._renderers.edgesRenderer) {
1018
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1019
- }
1020
- }
1021
-
1022
- drawEdgesXRayed(renderFlags, frameCtx) {
1023
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1024
- return;
1025
- }
1026
- if (this._renderers.edgesRenderer) {
1027
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1028
- }
1029
- }
1030
-
1031
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1032
-
1033
- drawOcclusion(renderFlags, frameCtx) {
1034
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1035
- return;
1036
- }
1037
- this._updateBackfaceCull(renderFlags, frameCtx);
1038
- if (this._renderers.occlusionRenderer) {
1039
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1040
- }
1041
- }
1042
-
1043
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1044
-
1045
- drawShadow(renderFlags, frameCtx) {
1046
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1047
- return;
1048
- }
1049
- this._updateBackfaceCull(renderFlags, frameCtx);
1050
- if (this._renderers.shadowRenderer) {
1051
- this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1052
- }
1053
- }
1054
-
1055
- //---- PICKING ----------------------------------------------------------------------------------------------------
1056
-
1057
- drawPickMesh(renderFlags, frameCtx) {
1058
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1059
- return;
1060
- }
1061
- this._updateBackfaceCull(renderFlags, frameCtx);
1062
- if (this._renderers.pickMeshRenderer) {
1063
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1064
- }
1065
- }
1066
-
1067
- drawPickDepths(renderFlags, frameCtx) {
1068
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1069
- return;
1070
- }
1071
- this._updateBackfaceCull(renderFlags, frameCtx);
1072
- if (this._renderers.pickDepthRenderer) {
1073
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1074
- }
1075
- }
1076
-
1077
- drawPickNormals(renderFlags, frameCtx) {
1078
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1079
- return;
1080
- }
1081
- this._updateBackfaceCull(renderFlags, frameCtx);
1082
-
1083
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1084
- // TODO
1085
- // if (this._state.normalsBuf) {
1086
- // if (this._renderers.pickNormalsRenderer) {
1087
- // this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1088
- // }
1089
- ////////////////////////////////////////////////////////////////////////////////////////////////////
1090
- // } else {
1091
- if (this._renderers.pickNormalsFlatRenderer) {
1092
- this._renderers.pickNormalsFlatRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1093
- }
1094
- // }
1095
- }
1096
-
1097
- drawSnapInit(renderFlags, frameCtx) {
1098
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1099
- return;
1100
- }
1101
- this._updateBackfaceCull(renderFlags, frameCtx);
1102
- if (this._renderers.snapInitRenderer) {
1103
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1104
- }
1105
- }
1106
-
1107
- drawSnap(renderFlags, frameCtx) {
1108
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1109
- return;
1110
- }
1111
- this._updateBackfaceCull(renderFlags, frameCtx);
1112
- if (this._renderers.snapRenderer) {
1113
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1114
- }
1115
- }
1116
-
1117
- //------------------------------------------------------------------------------------------------
1118
-
1119
- precisionRayPickSurface(portionId, worldRayOrigin, worldRayDir, worldSurfacePos, worldNormal) {
1120
-
1121
- if (!this.model.scene.pickSurfacePrecisionEnabled) {
1122
- return false;
1123
- }
1124
-
1125
- const state = this._state;
1126
- const portion = this._portions[portionId];
1127
-
1128
- if (!portion) {
1129
- this.model.error("portion not found: " + portionId);
1130
- return false;
1131
- }
1132
-
1133
- const positions = portion.quantizedPositions;
1134
- const indices = portion.indices;
1135
- const origin = state.origin;
1136
- const offset = portion.offset;
1137
-
1138
- const rtcRayOrigin = tempVec3a;
1139
- const rtcRayDir = tempVec3b;
1140
-
1141
- rtcRayOrigin.set(origin ? math.subVec3(worldRayOrigin, origin, tempVec3c) : worldRayOrigin); // World -> RTC
1142
- rtcRayDir.set(worldRayDir);
1143
-
1144
- if (offset) {
1145
- math.subVec3(rtcRayOrigin, offset);
1146
- }
1147
-
1148
- math.transformRay(this.model.worldNormalMatrix, rtcRayOrigin, rtcRayDir, rtcRayOrigin, rtcRayDir); // RTC -> local
1149
-
1150
- const a = tempVec3d;
1151
- const b = tempVec3e;
1152
- const c = tempVec3f;
1153
-
1154
- let gotIntersect = false;
1155
- let closestDist = 0;
1156
- const closestIntersectPos = tempVec3g;
1157
-
1158
- for (let i = 0, len = indices.length; i < len; i += 3) {
1159
-
1160
- const ia = indices[i] * 3;
1161
- const ib = indices[i + 1] * 3;
1162
- const ic = indices[i + 2] * 3;
1163
-
1164
- a[0] = positions[ia];
1165
- a[1] = positions[ia + 1];
1166
- a[2] = positions[ia + 2];
1167
-
1168
- b[0] = positions[ib];
1169
- b[1] = positions[ib + 1];
1170
- b[2] = positions[ib + 2];
1171
-
1172
- c[0] = positions[ic];
1173
- c[1] = positions[ic + 1];
1174
- c[2] = positions[ic + 2];
1175
-
1176
- math.decompressPosition(a, state.positionsDecodeMatrix);
1177
- math.decompressPosition(b, state.positionsDecodeMatrix);
1178
- math.decompressPosition(c, state.positionsDecodeMatrix);
1179
-
1180
- if (math.rayTriangleIntersect(rtcRayOrigin, rtcRayDir, a, b, c, closestIntersectPos)) {
1181
-
1182
- math.transformPoint3(this.model.worldMatrix, closestIntersectPos, closestIntersectPos);
1183
-
1184
- if (offset) {
1185
- math.addVec3(closestIntersectPos, offset);
1186
- }
1187
-
1188
- if (origin) {
1189
- math.addVec3(closestIntersectPos, origin);
1190
- }
1191
-
1192
- const dist = Math.abs(math.lenVec3(math.subVec3(closestIntersectPos, worldRayOrigin, [])));
1193
-
1194
- if (!gotIntersect || dist > closestDist) {
1195
- closestDist = dist;
1196
- worldSurfacePos.set(closestIntersectPos);
1197
- if (worldNormal) { // Not that wasteful to eagerly compute - unlikely to hit >2 surfaces on most geometry
1198
- math.triangleNormal(a, b, c, worldNormal);
1199
- }
1200
- gotIntersect = true;
1201
- }
1202
- }
1203
- }
1204
-
1205
- if (gotIntersect && worldNormal) {
1206
- math.transformVec3(this.model.worldNormalMatrix, worldNormal, worldNormal);
1207
- math.normalizeVec3(worldNormal);
1208
- }
1209
-
1210
- return gotIntersect;
1211
- }
1212
-
1213
- // ---------
1214
-
1215
- destroy() {
1216
- const state = this._state;
1217
- if (state.positionsBuf) {
1218
- state.positionsBuf.destroy();
1219
- state.positionsBuf = null;
1220
- }
1221
- if (state.offsetsBuf) {
1222
- state.offsetsBuf.destroy();
1223
- state.offsetsBuf = null;
1224
- }
1225
- if (state.normalsBuf) {
1226
- state.normalsBuf.destroy();
1227
- state.normalsBuf = null;
1228
- }
1229
- if (state.colorsBuf) {
1230
- state.colorsBuf.destroy();
1231
- state.colorsBuf = null;
1232
- }
1233
- if (state.metallicRoughnessBuf) {
1234
- state.metallicRoughnessBuf.destroy();
1235
- state.metallicRoughnessBuf = null;
1236
- }
1237
- if (state.flagsBuf) {
1238
- state.flagsBuf.destroy();
1239
- state.flagsBuf = null;
1240
- }
1241
- if (state.pickColorsBuf) {
1242
- state.pickColorsBuf.destroy();
1243
- state.pickColorsBuf = null;
1244
- }
1245
- if (state.indicesBuf) {
1246
- state.indicesBuf.destroy();
1247
- state.indicessBuf = null;
1248
- }
1249
- if (state.edgeIndicesBuf) {
1250
- state.edgeIndicesBuf.destroy();
1251
- state.edgeIndicessBuf = null;
1252
- }
1253
- state.destroy();
1254
- }
1255
- }
1256
-
1257
-