@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (463) hide show
  1. package/dist/xeokit-sdk.cjs.js +176 -141
  2. package/dist/xeokit-sdk.es.js +176 -141
  3. package/dist/xeokit-sdk.es5.js +151 -149
  4. package/dist/xeokit-sdk.min.cjs.js +2 -2
  5. package/dist/xeokit-sdk.min.es.js +2 -2
  6. package/dist/xeokit-sdk.min.es5.js +2 -2
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/viewer/scene/model/SceneModel.js +1 -1
  11. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  12. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  13. package/src/viewer/scene/webgl/Renderer.js +20 -19
  14. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  15. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  16. package/src/src/extras/ContextMenu/index.js +0 -1
  17. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  18. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  19. package/src/src/extras/MarqueePicker/index.js +0 -2
  20. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  21. package/src/src/extras/PointerLens/index.js +0 -1
  22. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  23. package/src/src/extras/collision/index.js +0 -1
  24. package/src/src/extras/index.js +0 -4
  25. package/src/src/index.js +0 -3
  26. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  27. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  28. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  29. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  30. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  31. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  32. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  33. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  34. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  35. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  36. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  37. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  38. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  39. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  40. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  41. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  42. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  43. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  44. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  45. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  47. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  48. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  49. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  50. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  51. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  52. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  53. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  54. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  55. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  56. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  57. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  58. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  59. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  60. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  61. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  62. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  63. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  64. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  65. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  66. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  67. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  68. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  69. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  70. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  71. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  72. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  73. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  74. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  75. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  76. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  77. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  78. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  79. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  80. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  81. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  82. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  83. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  84. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  85. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  86. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  87. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  88. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  89. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  90. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  91. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  92. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  93. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  102. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  103. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  104. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  105. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  106. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  107. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  108. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  115. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  116. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  117. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  118. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  119. package/src/src/plugins/index.js +0 -21
  120. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  121. package/src/src/plugins/lib/earcut.js +0 -677
  122. package/src/src/plugins/lib/html/Dot.js +0 -179
  123. package/src/src/plugins/lib/html/Label.js +0 -174
  124. package/src/src/plugins/lib/html/Wire.js +0 -220
  125. package/src/src/viewer/Configs.js +0 -127
  126. package/src/src/viewer/Plugin.js +0 -233
  127. package/src/src/viewer/Viewer.js +0 -542
  128. package/src/src/viewer/index.js +0 -5
  129. package/src/src/viewer/localization/LocaleService.js +0 -475
  130. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  131. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  132. package/src/src/viewer/metadata/MetaModel.js +0 -414
  133. package/src/src/viewer/metadata/MetaObject.js +0 -223
  134. package/src/src/viewer/metadata/MetaScene.js +0 -336
  135. package/src/src/viewer/metadata/Property.js +0 -55
  136. package/src/src/viewer/metadata/PropertySet.js +0 -77
  137. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  138. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  139. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  140. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  141. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  142. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  143. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  147. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  148. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  149. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  150. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  151. package/src/src/viewer/scene/Component.js +0 -915
  152. package/src/src/viewer/scene/Entity.js +0 -502
  153. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  154. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  155. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  156. package/src/src/viewer/scene/LineSet/index.js +0 -1
  157. package/src/src/viewer/scene/camera/Camera.js +0 -912
  158. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  159. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  160. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  161. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  162. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  163. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  164. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  165. package/src/src/viewer/scene/camera/index.js +0 -2
  166. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  167. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  168. package/src/src/viewer/scene/constants/constants.js +0 -371
  169. package/src/src/viewer/scene/core.js +0 -268
  170. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  171. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  172. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  173. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  174. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  175. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  176. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  177. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  178. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  179. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  180. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  181. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  182. package/src/src/viewer/scene/geometry/index.js +0 -4
  183. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  184. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  185. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  186. package/src/src/viewer/scene/index.js +0 -21
  187. package/src/src/viewer/scene/input/Input.js +0 -1333
  188. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  189. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  190. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  191. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  192. package/src/src/viewer/scene/lights/Light.js +0 -29
  193. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  194. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  195. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  196. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  197. package/src/src/viewer/scene/lights/index.js +0 -5
  198. package/src/src/viewer/scene/marker/Marker.js +0 -383
  199. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  200. package/src/src/viewer/scene/marker/index.js +0 -2
  201. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  202. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  203. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  204. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  205. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  206. package/src/src/viewer/scene/materials/Material.js +0 -39
  207. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  208. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  209. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  210. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  211. package/src/src/viewer/scene/materials/Texture.js +0 -513
  212. package/src/src/viewer/scene/materials/index.js +0 -8
  213. package/src/src/viewer/scene/math/Frustum.js +0 -118
  214. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  215. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  216. package/src/src/viewer/scene/math/index.js +0 -3
  217. package/src/src/viewer/scene/math/math.js +0 -5386
  218. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  219. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  220. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  221. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  222. package/src/src/viewer/scene/mementos/index.js +0 -3
  223. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  224. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  225. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  226. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  227. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  228. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  229. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  230. package/src/src/viewer/scene/mesh/index.js +0 -1
  231. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  232. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  233. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  234. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  235. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  236. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  237. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  238. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  239. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  240. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  241. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  242. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  243. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  244. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  245. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  246. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  247. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  248. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  249. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  250. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  251. package/src/src/viewer/scene/model/compression.js +0 -227
  252. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  253. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  254. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  255. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  256. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  257. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  258. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  259. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  260. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  261. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  262. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  263. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  264. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  265. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  276. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  277. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  278. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  279. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  280. package/src/src/viewer/scene/model/index.js +0 -5
  281. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  282. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  283. package/src/src/viewer/scene/model/vbo/VBORenderer.js +0 -646
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@@ -1,1322 +0,0 @@
1
- import {math} from "../../../math/math.js";
2
- import {RenderState} from "../../../webgl/RenderState.js";
3
- import {Configs} from "../../../../Configs.js";
4
- import {ENTITY_FLAGS} from '../../ENTITY_FLAGS.js';
5
- import {RENDER_PASSES} from '../../RENDER_PASSES.js';
6
- import {getRenderers} from "./renderers/DTXTrianglesRenderers.js";
7
- import {DTXTrianglesBuffer} from "./lib/DTXTrianglesBuffer.js";
8
- import {DTXTrianglesState} from "./lib/DTXTrianglesState.js"
9
- import {dataTextureRamStats} from "./lib/dataTextureRamStats.js";
10
- import {DTXTrianglesTextureFactory} from "./lib/DTXTrianglesTextureFactory.js";
11
-
12
- const configs = new Configs();
13
-
14
- /**
15
- * 12-bits allowed for object ids.
16
- * Limits the per-object texture height in the layer.
17
- */
18
- const MAX_NUMBER_OF_OBJECTS_IN_LAYER = (1 << 16);
19
-
20
- /**
21
- * 4096 is max data texture height.
22
- * Limits the aggregated geometry texture height in the layer.
23
- */
24
- const MAX_DATA_TEXTURE_HEIGHT = configs.maxDataTextureHeight;
25
-
26
- /**
27
- * Align `indices` and `edgeIndices` memory layout to 8 elements.
28
- *
29
- * Used as an optimization for the `...portionIds...` texture, so it
30
- * can just be stored 1 out of 8 `portionIds` corresponding to a given
31
- * `triangle-index` or `edge-index`.
32
- */
33
- const INDICES_EDGE_INDICES_ALIGNEMENT_SIZE = 8;
34
-
35
- /**
36
- * Number of maximum allowed per-object flags update per render frame
37
- * before switching to batch update mode.
38
- */
39
- const MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE = 10;
40
-
41
- const tempMat4a = new Float32Array(16);
42
- const tempUint8Array4 = new Uint8Array(4);
43
- const tempFloat32Array3 = new Float32Array(3);
44
-
45
- let numLayers = 0;
46
-
47
- const DEFAULT_MATRIX = math.identityMat4();
48
-
49
- /**
50
- * @private
51
- */
52
- export class DTXTrianglesLayer {
53
-
54
- constructor(model, cfg) {
55
-
56
- console.info("Creating DTXTrianglesLayer");
57
-
58
- dataTextureRamStats.numberOfLayers++;
59
-
60
- this._layerNumber = numLayers++;
61
- this.sortId = `TriDTX-${this._layerNumber}`; // State sorting key.
62
- this.layerIndex = cfg.layerIndex; // Index of this TrianglesDataTextureLayer in {@link SceneModel#_layerList}.
63
-
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- this._renderers = getRenderers(model.scene);
65
- this.model = model;
66
- this._buffer = new DTXTrianglesBuffer();
67
- this._dtxState = new DTXTrianglesState();
68
- this._dtxTextureFactory = new DTXTrianglesTextureFactory();
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-
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- this._state = new RenderState({
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- origin: math.vec3(cfg.origin),
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- metallicRoughnessBuf: null,
73
- textureState: this._dtxState,
74
- numIndices8Bits: 0,
75
- numIndices16Bits: 0,
76
- numIndices32Bits: 0,
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- numEdgeIndices8Bits: 0,
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- numEdgeIndices16Bits: 0,
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- numEdgeIndices32Bits: 0,
80
- numVertices: 0,
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- });
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-
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- this._numPortions = 0; // These counts are used to avoid unnecessary render passes
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- this._numVisibleLayerPortions = 0;
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- this._numTransparentLayerPortions = 0;
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- this._numXRayedLayerPortions = 0;
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- this._numSelectedLayerPortions = 0;
88
- this._numHighlightedLayerPortions = 0;
89
- this._numClippableLayerPortions = 0;
90
- this._numEdgesLayerPortions = 0;
91
- this._numPickableLayerPortions = 0;
92
- this._numCulledLayerPortions = 0;
93
-
94
- this._subPortions = [];
95
-
96
- /**
97
- * Due to `index rebucketting` process in ```prepareMeshGeometry``` function, it's possible that a single
98
- * portion is expanded to more than 1 real sub-portion.
99
- *
100
- * This Array tracks the mapping between:
101
- *
102
- * - external `portionIds` as seen by consumers of this class.
103
- * - internal `sub-portionIds` actually managed by this class.
104
- *
105
- * The outer index of this array is the externally seen `portionId`.
106
- * The inner value of the array, are `sub-portionIds` corresponding to the `portionId`.
107
- */
108
- this._portionToSubPortionsMap = [];
109
-
110
- this._bucketGeometries = {};
111
-
112
- this._meshes = [];
113
-
114
- /**
115
- * The axis-aligned World-space boundary of this TrianglesDataTextureLayer's positions.
116
- */
117
- this._aabb = math.collapseAABB3();
118
- this.aabbDirty = true;
119
-
120
- /**
121
- * The number of updates in the current frame;
122
- */
123
- this._numUpdatesInFrame = 0;
124
-
125
- this._finalized = false;
126
- }
127
-
128
- get aabb() {
129
- if (this.aabbDirty) {
130
- math.collapseAABB3(this._aabb);
131
- for (let i = 0, len = this._meshes.length; i < len; i++) {
132
- math.expandAABB3(this._aabb, this._meshes[i].aabb);
133
- }
134
- this.aabbDirty = false;
135
- }
136
- return this._aabb;
137
- }
138
-
139
- /**
140
- * Returns whether the ```TrianglesDataTextureLayer``` has room for more portions.
141
- *
142
- * @param {object} portionCfg An object containing the geometrical data (`positions`, `indices`, `edgeIndices`) for the portion.
143
- * @returns {Boolean} Wheter the requested portion can be created
144
- */
145
- canCreatePortion(portionCfg) {
146
- if (this._finalized) {
147
- throw "Already finalized";
148
- }
149
- const numNewPortions = portionCfg.buckets.length;
150
- if ((this._numPortions + numNewPortions) > MAX_NUMBER_OF_OBJECTS_IN_LAYER) {
151
- dataTextureRamStats.cannotCreatePortion.because10BitsObjectId++;
152
- }
153
- let retVal = (this._numPortions + numNewPortions) <= MAX_NUMBER_OF_OBJECTS_IN_LAYER;
154
- const bucketIndex = 0; // TODO: Is this a bug?
155
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
156
- ? `${portionCfg.geometryId}#${bucketIndex}`
157
- : `${portionCfg.id}#${bucketIndex}`;
158
- const alreadyHasPortionGeometry = this._bucketGeometries[bucketGeometryId];
159
- if (!alreadyHasPortionGeometry) {
160
- const maxIndicesOfAnyBits = Math.max(this._state.numIndices8Bits, this._state.numIndices16Bits, this._state.numIndices32Bits,);
161
- let numVertices = 0;
162
- let numIndices = 0;
163
- portionCfg.buckets.forEach(bucket => {
164
- numVertices += bucket.positionsCompressed.length / 3;
165
- numIndices += bucket.indices.length / 3;
166
- });
167
- if ((this._state.numVertices + numVertices) > MAX_DATA_TEXTURE_HEIGHT * 4096 ||
168
- (maxIndicesOfAnyBits + numIndices) > MAX_DATA_TEXTURE_HEIGHT * 4096) {
169
- dataTextureRamStats.cannotCreatePortion.becauseTextureSize++;
170
- }
171
- retVal &&=
172
- (this._state.numVertices + numVertices) <= MAX_DATA_TEXTURE_HEIGHT * 4096 &&
173
- (maxIndicesOfAnyBits + numIndices) <= MAX_DATA_TEXTURE_HEIGHT * 4096;
174
- }
175
- return retVal;
176
- }
177
-
178
- /**
179
- * Creates a new portion within this TrianglesDataTextureLayer, returns the new portion ID.
180
- *
181
- * Gives the portion the specified geometry, color and matrix.
182
- *
183
- * @param mesh The SceneModelMesh that owns the portion
184
- * @param portionCfg.positionsCompressed Flat float Local-space positionsCompressed array.
185
- * @param [portionCfg.normals] Flat float normals array.
186
- * @param [portionCfg.colors] Flat float colors array.
187
- * @param portionCfg.indices Flat int indices array.
188
- * @param [portionCfg.edgeIndices] Flat int edges indices array.
189
- * @param portionCfg.color Quantized RGB color [0..255,0..255,0..255,0..255]
190
- * @param portionCfg.metallic Metalness factor [0..255]
191
- * @param portionCfg.roughness Roughness factor [0..255]
192
- * @param portionCfg.opacity Opacity [0..255]
193
- * @param [portionCfg.meshMatrix] Flat float 4x4 matrix - transforms the portion within the coordinate system that's local to the SceneModel
194
- * @param portionCfg.worldAABB Flat float AABB World-space AABB
195
- * @param portionCfg.pickColor Quantized pick color
196
- * @returns {number} Portion ID
197
- */
198
- createPortion(mesh, portionCfg) {
199
- if (this._finalized) {
200
- throw "Already finalized";
201
- }
202
- const subPortionIds = [];
203
- // const portionAABB = portionCfg.worldAABB;
204
- portionCfg.buckets.forEach((bucket, bucketIndex) => {
205
- const bucketGeometryId = portionCfg.geometryId !== undefined && portionCfg.geometryId !== null
206
- ? `${portionCfg.geometryId}#${bucketIndex}`
207
- : `${portionCfg.id}#${bucketIndex}`;
208
- let bucketGeometry = this._bucketGeometries[bucketGeometryId];
209
- if (!bucketGeometry) {
210
- bucketGeometry = this._createBucketGeometry(portionCfg, bucket);
211
- this._bucketGeometries[bucketGeometryId] = bucketGeometry;
212
- }
213
- // const subPortionAABB = math.collapseAABB3(tempAABB3b);
214
- const subPortionId = this._createSubPortion(portionCfg, bucketGeometry, bucket);
215
- //math.expandAABB3(portionAABB, subPortionAABB);
216
- subPortionIds.push(subPortionId);
217
- });
218
- const portionId = this._portionToSubPortionsMap.length;
219
- this._portionToSubPortionsMap.push(subPortionIds);
220
- this.model.numPortions++;
221
- this._meshes.push(mesh);
222
- return portionId;
223
- }
224
-
225
- _createBucketGeometry(portionCfg, bucket) {
226
-
227
- // Indices alignement
228
- // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
229
- // array items for storing the triangles of the mesh, and it supports:
230
- // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
231
- // - in exchange for a small RAM overhead
232
- // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
233
-
234
- if (bucket.indices) {
235
- const alignedIndicesLen = Math.ceil((bucket.indices.length / 3) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 3;
236
- dataTextureRamStats.overheadSizeAlignementIndices += 2 * (alignedIndicesLen - bucket.indices.length);
237
- const alignedIndices = new Uint32Array(alignedIndicesLen);
238
- alignedIndices.fill(0);
239
- alignedIndices.set(bucket.indices);
240
- bucket.indices = alignedIndices;
241
- }
242
-
243
- // EdgeIndices alignement
244
- // This will make every mesh consume a multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
245
- // array items for storing the edges of the mesh, and it supports:
246
- // - a memory optimization of factor INDICES_EDGE_INDICES_ALIGNEMENT_SIZE
247
- // - in exchange for a small RAM overhead
248
- // (by adding some padding until a size that is multiple of INDICES_EDGE_INDICES_ALIGNEMENT_SIZE)
249
-
250
- if (bucket.edgeIndices) {
251
- const alignedEdgeIndicesLen = Math.ceil((bucket.edgeIndices.length / 2) / INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) * INDICES_EDGE_INDICES_ALIGNEMENT_SIZE * 2;
252
- dataTextureRamStats.overheadSizeAlignementEdgeIndices += 2 * (alignedEdgeIndicesLen - bucket.edgeIndices.length);
253
- const alignedEdgeIndices = new Uint32Array(alignedEdgeIndicesLen);
254
- alignedEdgeIndices.fill(0);
255
- alignedEdgeIndices.set(bucket.edgeIndices);
256
- bucket.edgeIndices = alignedEdgeIndices;
257
- }
258
-
259
- const positionsCompressed = bucket.positionsCompressed;
260
- const indices = bucket.indices;
261
- const edgeIndices = bucket.edgeIndices;
262
- const buffer = this._buffer;
263
-
264
- buffer.positionsCompressed.push(positionsCompressed)
265
- const vertexBase = buffer.lenPositionsCompressed / 3;
266
- const numVertices = positionsCompressed.length / 3;
267
- buffer.lenPositionsCompressed += positionsCompressed.length;
268
-
269
- let indicesBase;
270
- let numTriangles = 0;
271
- if (indices) {
272
- numTriangles = indices.length / 3;
273
- let indicesBuffer;
274
- if (numVertices <= (1 << 8)) {
275
- indicesBuffer = buffer.indices8Bits;
276
- indicesBase = buffer.lenIndices8Bits / 3;
277
- buffer.lenIndices8Bits += indices.length;
278
- } else if (numVertices <= (1 << 16)) {
279
- indicesBuffer = buffer.indices16Bits;
280
- indicesBase = buffer.lenIndices16Bits / 3;
281
- buffer.lenIndices16Bits += indices.length;
282
- } else {
283
- indicesBuffer = buffer.indices32Bits;
284
- indicesBase = buffer.lenIndices32Bits / 3;
285
- buffer.lenIndices32Bits += indices.length;
286
- }
287
- indicesBuffer.push(indices);
288
- }
289
-
290
- let edgeIndicesBase;
291
- let numEdges = 0;
292
- if (edgeIndices) {
293
- numEdges = edgeIndices.length / 2;
294
- let edgeIndicesBuffer;
295
- if (numVertices <= (1 << 8)) {
296
- edgeIndicesBuffer = buffer.edgeIndices8Bits;
297
- edgeIndicesBase = buffer.lenEdgeIndices8Bits / 2;
298
- buffer.lenEdgeIndices8Bits += edgeIndices.length;
299
- } else if (numVertices <= (1 << 16)) {
300
- edgeIndicesBuffer = buffer.edgeIndices16Bits;
301
- edgeIndicesBase = buffer.lenEdgeIndices16Bits / 2;
302
- buffer.lenEdgeIndices16Bits += edgeIndices.length;
303
- } else {
304
- edgeIndicesBuffer = buffer.edgeIndices32Bits;
305
- edgeIndicesBase = buffer.lenEdgeIndices32Bits / 2;
306
- buffer.lenEdgeIndices32Bits += edgeIndices.length;
307
- }
308
- edgeIndicesBuffer.push(edgeIndices);
309
- }
310
-
311
- this._state.numVertices += numVertices;
312
-
313
- dataTextureRamStats.numberOfGeometries++;
314
-
315
- const bucketGeometry = {
316
- vertexBase,
317
- numVertices,
318
- numTriangles,
319
- numEdges,
320
- indicesBase,
321
- edgeIndicesBase
322
- };
323
-
324
- return bucketGeometry;
325
- }
326
-
327
- _createSubPortion(portionCfg, bucketGeometry, bucket, subPortionAABB) {
328
-
329
- const color = portionCfg.color;
330
- const metallic = portionCfg.metallic;
331
- const roughness = portionCfg.roughness;
332
- const colors = portionCfg.colors;
333
- const opacity = portionCfg.opacity;
334
- const meshMatrix = portionCfg.meshMatrix;
335
- const pickColor = portionCfg.pickColor;
336
- const buffer = this._buffer;
337
- const state = this._state;
338
-
339
- buffer.perObjectPositionsDecodeMatrices.push(portionCfg.positionsDecodeMatrix);
340
- buffer.perObjectInstancePositioningMatrices.push(meshMatrix || DEFAULT_MATRIX);
341
-
342
- buffer.perObjectSolid.push(!!portionCfg.solid);
343
-
344
- if (colors) {
345
- buffer.perObjectColors.push([colors[0] * 255, colors[1] * 255, colors[2] * 255, 255]);
346
- } else if (color) { // Color is pre-quantized by SceneModel
347
- buffer.perObjectColors.push([color[0], color[1], color[2], opacity]);
348
- }
349
-
350
- buffer.perObjectPickColors.push(pickColor);
351
- buffer.perObjectVertexBases.push(bucketGeometry.vertexBase);
352
-
353
- {
354
- let currentNumIndices;
355
- if (bucketGeometry.numVertices <= (1 << 8)) {
356
- currentNumIndices = state.numIndices8Bits;
357
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
358
- currentNumIndices = state.numIndices16Bits;
359
- } else {
360
- currentNumIndices = state.numIndices32Bits;
361
- }
362
- buffer.perObjectIndexBaseOffsets.push(currentNumIndices / 3 - bucketGeometry.indicesBase);
363
- }
364
-
365
- {
366
- let currentNumEdgeIndices;
367
- if (bucketGeometry.numVertices <= (1 << 8)) {
368
- currentNumEdgeIndices = state.numEdgeIndices8Bits;
369
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
370
- currentNumEdgeIndices = state.numEdgeIndices16Bits;
371
- } else {
372
- currentNumEdgeIndices = state.numEdgeIndices32Bits;
373
- }
374
- buffer.perObjectEdgeIndexBaseOffsets.push(currentNumEdgeIndices / 2 - bucketGeometry.edgeIndicesBase);
375
- }
376
-
377
- const subPortionId = this._subPortions.length;
378
- if (bucketGeometry.numTriangles > 0) {
379
- let numIndices = bucketGeometry.numTriangles * 3;
380
- let indicesPortionIdBuffer;
381
- if (bucketGeometry.numVertices <= (1 << 8)) {
382
- indicesPortionIdBuffer = buffer.perTriangleNumberPortionId8Bits;
383
- state.numIndices8Bits += numIndices;
384
- dataTextureRamStats.totalPolygons8Bits += bucketGeometry.numTriangles;
385
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
386
- indicesPortionIdBuffer = buffer.perTriangleNumberPortionId16Bits;
387
- state.numIndices16Bits += numIndices;
388
- dataTextureRamStats.totalPolygons16Bits += bucketGeometry.numTriangles;
389
- } else {
390
- indicesPortionIdBuffer = buffer.perTriangleNumberPortionId32Bits;
391
- state.numIndices32Bits += numIndices;
392
- dataTextureRamStats.totalPolygons32Bits += bucketGeometry.numTriangles;
393
- }
394
- dataTextureRamStats.totalPolygons += bucketGeometry.numTriangles;
395
- for (let i = 0; i < bucketGeometry.numTriangles; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
396
- indicesPortionIdBuffer.push(subPortionId);
397
- }
398
- }
399
-
400
- if (bucketGeometry.numEdges > 0) {
401
- let numEdgeIndices = bucketGeometry.numEdges * 2;
402
- let edgeIndicesPortionIdBuffer;
403
- if (bucketGeometry.numVertices <= (1 << 8)) {
404
- edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId8Bits;
405
- state.numEdgeIndices8Bits += numEdgeIndices;
406
- dataTextureRamStats.totalEdges8Bits += bucketGeometry.numEdges;
407
- } else if (bucketGeometry.numVertices <= (1 << 16)) {
408
- edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId16Bits;
409
- state.numEdgeIndices16Bits += numEdgeIndices;
410
- dataTextureRamStats.totalEdges16Bits += bucketGeometry.numEdges;
411
- } else {
412
- edgeIndicesPortionIdBuffer = buffer.perEdgeNumberPortionId32Bits;
413
- state.numEdgeIndices32Bits += numEdgeIndices;
414
- dataTextureRamStats.totalEdges32Bits += bucketGeometry.numEdges;
415
- }
416
- dataTextureRamStats.totalEdges += bucketGeometry.numEdges;
417
- for (let i = 0; i < bucketGeometry.numEdges; i += INDICES_EDGE_INDICES_ALIGNEMENT_SIZE) {
418
- edgeIndicesPortionIdBuffer.push(subPortionId);
419
- }
420
- }
421
-
422
- // buffer.perObjectOffsets.push([0, 0, 0]);
423
-
424
- this._subPortions.push({
425
- // vertsBase: vertsIndex,
426
- numVertices: bucketGeometry.numTriangles
427
- });
428
-
429
- this._numPortions++;
430
-
431
- dataTextureRamStats.numberOfPortions++;
432
-
433
- return subPortionId;
434
- }
435
-
436
- /**
437
- * Builds data textures from the appended geometries and loads them into the GPU.
438
- *
439
- * No more portions can then be created.
440
- */
441
- finalize() {
442
-
443
- if (this._finalized) {
444
- return;
445
- }
446
-
447
- const state = this._state;
448
- const textureState = this._dtxState;
449
- const gl = this.model.scene.canvas.gl;
450
- const buffer = this._buffer;
451
-
452
- state.gl = gl;
453
- textureState.texturePerObjectColorsAndFlags = this._dtxTextureFactory.createTextureForColorsAndFlags(
454
- gl,
455
- buffer.perObjectColors,
456
- buffer.perObjectPickColors,
457
- buffer.perObjectVertexBases,
458
- buffer.perObjectIndexBaseOffsets,
459
- buffer.perObjectEdgeIndexBaseOffsets,
460
- buffer.perObjectSolid);
461
-
462
- textureState.texturePerObjectInstanceMatrices
463
- = this._dtxTextureFactory.createTextureForInstancingMatrices(gl, buffer.perObjectInstancePositioningMatrices);
464
-
465
- textureState.texturePerObjectPositionsDecodeMatrix
466
- = this._dtxTextureFactory.createTextureForPositionsDecodeMatrices(
467
- gl,
468
- buffer.perObjectPositionsDecodeMatrices);
469
-
470
- textureState.texturePerVertexIdCoordinates = this._dtxTextureFactory.createTextureForPositions(
471
- gl,
472
- buffer.positionsCompressed,
473
- buffer.lenPositionsCompressed);
474
-
475
- textureState.texturePerPolygonIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
476
- gl,
477
- buffer.perTriangleNumberPortionId8Bits);
478
-
479
- textureState.texturePerPolygonIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
480
- gl,
481
- buffer.perTriangleNumberPortionId16Bits);
482
-
483
- textureState.texturePerPolygonIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
484
- gl,
485
- buffer.perTriangleNumberPortionId32Bits);
486
-
487
- if (buffer.perEdgeNumberPortionId8Bits.length > 0) {
488
- textureState.texturePerEdgeIdPortionIds8Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
489
- gl,
490
- buffer.perEdgeNumberPortionId8Bits);
491
- }
492
-
493
- if (buffer.perEdgeNumberPortionId16Bits.length > 0) {
494
- textureState.texturePerEdgeIdPortionIds16Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
495
- gl,
496
- buffer.perEdgeNumberPortionId16Bits);
497
- }
498
-
499
- if (buffer.perEdgeNumberPortionId32Bits.length > 0) {
500
- textureState.texturePerEdgeIdPortionIds32Bits = this._dtxTextureFactory.createTextureForPackedPortionIds(
501
- gl,
502
- buffer.perEdgeNumberPortionId32Bits);
503
- }
504
-
505
- if (buffer.lenIndices8Bits > 0) {
506
- textureState.texturePerPolygonIdIndices8Bits = this._dtxTextureFactory.createTextureFor8BitIndices(
507
- gl,
508
- buffer.indices8Bits, buffer.lenIndices8Bits);
509
- }
510
-
511
- if (buffer.lenIndices16Bits > 0) {
512
- textureState.texturePerPolygonIdIndices16Bits = this._dtxTextureFactory.createTextureFor16BitIndices(
513
- gl,
514
- buffer.indices16Bits, buffer.lenIndices16Bits);
515
- }
516
-
517
- if (buffer.lenIndices32Bits > 0) {
518
- textureState.texturePerPolygonIdIndices32Bits = this._dtxTextureFactory.createTextureFor32BitIndices(
519
- gl,
520
- buffer.indices32Bits, buffer.lenIndices32Bits);
521
- }
522
-
523
- if (buffer.lenEdgeIndices8Bits > 0) {
524
- textureState.texturePerPolygonIdEdgeIndices8Bits = this._dtxTextureFactory.createTextureFor8BitsEdgeIndices(
525
- gl,
526
- buffer.edgeIndices8Bits, buffer.lenEdgeIndices8Bits);
527
- }
528
-
529
- if (buffer.lenEdgeIndices16Bits > 0) {
530
- textureState.texturePerPolygonIdEdgeIndices16Bits = this._dtxTextureFactory.createTextureFor16BitsEdgeIndices(
531
- gl,
532
- buffer.edgeIndices16Bits, buffer.lenEdgeIndices16Bits);
533
- }
534
-
535
- if (buffer.lenEdgeIndices32Bits > 0) {
536
- textureState.texturePerPolygonIdEdgeIndices32Bits = this._dtxTextureFactory.createTextureFor32BitsEdgeIndices(
537
- gl,
538
- buffer.edgeIndices32Bits, buffer.lenEdgeIndices32Bits);
539
- }
540
-
541
- textureState.finalize();
542
-
543
- // Free up memory
544
- this._buffer = null;
545
- this._bucketGeometries = {};
546
- this._finalized = true;
547
- this._deferredSetFlagsDirty = false; //
548
-
549
- this._onSceneRendering = this.model.scene.on("rendering", () => {
550
- if (this._deferredSetFlagsDirty) {
551
- this._uploadDeferredFlags();
552
- }
553
- this._numUpdatesInFrame = 0;
554
- });
555
- }
556
-
557
- isEmpty() {
558
- return this._numPortions === 0;
559
- }
560
-
561
- initFlags(portionId, flags, meshTransparent) {
562
- if (flags & ENTITY_FLAGS.VISIBLE) {
563
- this._numVisibleLayerPortions++;
564
- this.model.numVisibleLayerPortions++;
565
- }
566
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
567
- this._numHighlightedLayerPortions++;
568
- this.model.numHighlightedLayerPortions++;
569
- }
570
- if (flags & ENTITY_FLAGS.XRAYED) {
571
- this._numXRayedLayerPortions++;
572
- this.model.numXRayedLayerPortions++;
573
- }
574
- if (flags & ENTITY_FLAGS.SELECTED) {
575
- this._numSelectedLayerPortions++;
576
- this.model.numSelectedLayerPortions++;
577
- }
578
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
579
- this._numClippableLayerPortions++;
580
- this.model.numClippableLayerPortions++;
581
- }
582
- if (flags & ENTITY_FLAGS.EDGES) {
583
- this._numEdgesLayerPortions++;
584
- this.model.numEdgesLayerPortions++;
585
- }
586
- if (flags & ENTITY_FLAGS.PICKABLE) {
587
- this._numPickableLayerPortions++;
588
- this.model.numPickableLayerPortions++;
589
- }
590
- if (flags & ENTITY_FLAGS.CULLED) {
591
- this._numCulledLayerPortions++;
592
- this.model.numCulledLayerPortions++;
593
- }
594
- if (meshTransparent) {
595
- this._numTransparentLayerPortions++;
596
- this.model.numTransparentLayerPortions++;
597
- }
598
- const deferred = true;
599
- this._setFlags(portionId, flags, meshTransparent, deferred);
600
- this._setFlags2(portionId, flags, deferred);
601
- }
602
-
603
- flushInitFlags() {
604
- this._setDeferredFlags();
605
- this._setDeferredFlags2();
606
- }
607
-
608
- setVisible(portionId, flags, transparent) {
609
- if (!this._finalized) {
610
- throw "Not finalized";
611
- }
612
- if (flags & ENTITY_FLAGS.VISIBLE) {
613
- this._numVisibleLayerPortions++;
614
- this.model.numVisibleLayerPortions++;
615
- } else {
616
- this._numVisibleLayerPortions--;
617
- this.model.numVisibleLayerPortions--;
618
- }
619
- this._setFlags(portionId, flags, transparent);
620
- }
621
-
622
- setHighlighted(portionId, flags, transparent) {
623
- if (!this._finalized) {
624
- throw "Not finalized";
625
- }
626
- if (flags & ENTITY_FLAGS.HIGHLIGHTED) {
627
- this._numHighlightedLayerPortions++;
628
- this.model.numHighlightedLayerPortions++;
629
- } else {
630
- this._numHighlightedLayerPortions--;
631
- this.model.numHighlightedLayerPortions--;
632
- }
633
- this._setFlags(portionId, flags, transparent);
634
- }
635
-
636
- setXRayed(portionId, flags, transparent) {
637
- if (!this._finalized) {
638
- throw "Not finalized";
639
- }
640
- if (flags & ENTITY_FLAGS.XRAYED) {
641
- this._numXRayedLayerPortions++;
642
- this.model.numXRayedLayerPortions++;
643
- } else {
644
- this._numXRayedLayerPortions--;
645
- this.model.numXRayedLayerPortions--;
646
- }
647
- this._setFlags(portionId, flags, transparent);
648
- }
649
-
650
- setSelected(portionId, flags, transparent) {
651
- if (!this._finalized) {
652
- throw "Not finalized";
653
- }
654
- if (flags & ENTITY_FLAGS.SELECTED) {
655
- this._numSelectedLayerPortions++;
656
- this.model.numSelectedLayerPortions++;
657
- } else {
658
- this._numSelectedLayerPortions--;
659
- this.model.numSelectedLayerPortions--;
660
- }
661
- this._setFlags(portionId, flags, transparent);
662
- }
663
-
664
- setEdges(portionId, flags, transparent) {
665
- if (!this._finalized) {
666
- throw "Not finalized";
667
- }
668
- if (flags & ENTITY_FLAGS.EDGES) {
669
- this._numEdgesLayerPortions++;
670
- this.model.numEdgesLayerPortions++;
671
- } else {
672
- this._numEdgesLayerPortions--;
673
- this.model.numEdgesLayerPortions--;
674
- }
675
- this._setFlags(portionId, flags, transparent);
676
- }
677
-
678
- setClippable(portionId, flags) {
679
- if (!this._finalized) {
680
- throw "Not finalized";
681
- }
682
- if (flags & ENTITY_FLAGS.CLIPPABLE) {
683
- this._numClippableLayerPortions++;
684
- this.model.numClippableLayerPortions++;
685
- } else {
686
- this._numClippableLayerPortions--;
687
- this.model.numClippableLayerPortions--;
688
- }
689
- this._setFlags2(portionId, flags);
690
- }
691
-
692
- /**
693
- * This will _start_ a "set-flags transaction".
694
- *
695
- * After invoking this method, calling setFlags/setFlags2 will not update
696
- * the colors+flags texture but only store the new flags/flag2 in the
697
- * colors+flags texture data array.
698
- *
699
- * After invoking this method, and when all desired setFlags/setFlags2 have
700
- * been called on needed portions of the layer, invoke `_uploadDeferredFlags`
701
- * to actually upload the data array into the texture.
702
- *
703
- * In massive "set-flags" scenarios like VFC or LOD mechanisms, the combination of
704
- * `_beginDeferredFlags` + `_uploadDeferredFlags`brings a speed-up of
705
- * up to 80x when e.g. objects are massively (un)culled 🚀.
706
- */
707
- _beginDeferredFlags() {
708
- this._deferredSetFlagsActive = true;
709
- }
710
-
711
- /**
712
- * This will _commit_ a "set-flags transaction".
713
- *
714
- * Invoking this method will update the colors+flags texture data with new
715
- * flags/flags2 set since the previous invocation of `_beginDeferredFlags`.
716
- */
717
- _uploadDeferredFlags() {
718
- this._deferredSetFlagsActive = false;
719
- if (!this._deferredSetFlagsDirty) {
720
- return;
721
- }
722
- this._deferredSetFlagsDirty = false;
723
- const gl = this.model.scene.canvas.gl;
724
- const textureState = this._dtxState;
725
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
726
- gl.texSubImage2D(
727
- gl.TEXTURE_2D,
728
- 0, // level
729
- 0, // xoffset
730
- 0, // yoffset
731
- textureState.texturePerObjectColorsAndFlags._textureWidth, // width
732
- textureState.texturePerObjectColorsAndFlags._textureHeight, // width
733
- gl.RGBA_INTEGER,
734
- gl.UNSIGNED_BYTE,
735
- textureState.texturePerObjectColorsAndFlags._textureData
736
- );
737
- // gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
738
- // gl.texSubImage2D(
739
- // gl.TEXTURE_2D,
740
- // 0, // level
741
- // 0, // xoffset
742
- // 0, // yoffset
743
- // textureState.texturePerObjectInstanceMatrices._textureWidth, // width
744
- // textureState.texturePerObjectInstanceMatrices._textureHeight, // width
745
- // gl.RGB,
746
- // gl.FLOAT,
747
- // textureState.texturePerObjectInstanceMatrices._textureData
748
- // );
749
- }
750
-
751
- setCulled(portionId, flags, transparent) {
752
- if (!this._finalized) {
753
- throw "Not finalized";
754
- }
755
- if (flags & ENTITY_FLAGS.CULLED) {
756
- this._numCulledLayerPortions += this._portionToSubPortionsMap[portionId].length;
757
- this.model.numCulledLayerPortions++;
758
- } else {
759
- this._numCulledLayerPortions -= this._portionToSubPortionsMap[portionId].length;
760
- this.model.numCulledLayerPortions--;
761
- }
762
- this._setFlags(portionId, flags, transparent);
763
- }
764
-
765
- setCollidable(portionId, flags) {
766
- if (!this._finalized) {
767
- throw "Not finalized";
768
- }
769
- }
770
-
771
- setPickable(portionId, flags, transparent) {
772
- if (!this._finalized) {
773
- throw "Not finalized";
774
- }
775
- if (flags & ENTITY_FLAGS.PICKABLE) {
776
- this._numPickableLayerPortions++;
777
- this.model.numPickableLayerPortions++;
778
- } else {
779
- this._numPickableLayerPortions--;
780
- this.model.numPickableLayerPortions--;
781
- }
782
- this._setFlags(portionId, flags, transparent);
783
- }
784
-
785
- setColor(portionId, color) {
786
- const subPortionIds = this._portionToSubPortionsMap[portionId];
787
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
788
- this._subPortionSetColor(subPortionIds[i], color);
789
- }
790
- }
791
-
792
- _subPortionSetColor(subPortionId, color) {
793
- if (!this._finalized) {
794
- throw "Not finalized";
795
- }
796
- // Color
797
- const textureState = this._dtxState;
798
- const gl = this.model.scene.canvas.gl;
799
- tempUint8Array4 [0] = color[0];
800
- tempUint8Array4 [1] = color[1];
801
- tempUint8Array4 [2] = color[2];
802
- tempUint8Array4 [3] = color[3];
803
- // object colors
804
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32);
805
- if (this._deferredSetFlagsActive) {
806
- console.info("_subPortionSetColor defer");
807
- this._deferredSetFlagsDirty = true;
808
- return;
809
- }
810
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
811
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
812
- }
813
- console.info("_subPortionSetColor write through");
814
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
815
- gl.texSubImage2D(
816
- gl.TEXTURE_2D,
817
- 0, // level
818
- (subPortionId % 512) * 8, // xoffset
819
- Math.floor(subPortionId / 512), // yoffset
820
- 1, // width
821
- 1, //height
822
- gl.RGBA_INTEGER,
823
- gl.UNSIGNED_BYTE,
824
- tempUint8Array4
825
- );
826
- // gl.bindTexture (gl.TEXTURE_2D, null);
827
- }
828
-
829
- setTransparent(portionId, flags, transparent) {
830
- if (transparent) {
831
- this._numTransparentLayerPortions++;
832
- this.model.numTransparentLayerPortions++;
833
- } else {
834
- this._numTransparentLayerPortions--;
835
- this.model.numTransparentLayerPortions--;
836
- }
837
- this._setFlags(portionId, flags, transparent);
838
- }
839
-
840
- _setFlags(portionId, flags, transparent, deferred = false) {
841
- const subPortionIds = this._portionToSubPortionsMap[portionId];
842
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
843
- this._subPortionSetFlags(subPortionIds[i], flags, transparent, deferred);
844
- }
845
- }
846
-
847
- _subPortionSetFlags(subPortionId, flags, transparent, deferred = false) {
848
- if (!this._finalized) {
849
- throw "Not finalized";
850
- }
851
-
852
- const visible = !!(flags & ENTITY_FLAGS.VISIBLE);
853
- const xrayed = !!(flags & ENTITY_FLAGS.XRAYED);
854
- const highlighted = !!(flags & ENTITY_FLAGS.HIGHLIGHTED);
855
- const selected = !!(flags & ENTITY_FLAGS.SELECTED);
856
- const edges = !!(flags & ENTITY_FLAGS.EDGES);
857
- const pickable = !!(flags & ENTITY_FLAGS.PICKABLE);
858
- const culled = !!(flags & ENTITY_FLAGS.CULLED);
859
-
860
- // Color
861
-
862
- let f0;
863
- if (!visible || culled || xrayed) { // Highlight & select are layered on top of color - not mutually exclusive
864
- f0 = RENDER_PASSES.NOT_RENDERED;
865
- } else {
866
- if (transparent) {
867
- f0 = RENDER_PASSES.COLOR_TRANSPARENT;
868
- } else {
869
- f0 = RENDER_PASSES.COLOR_OPAQUE;
870
- }
871
- }
872
-
873
- // Silhouette
874
-
875
- let f1;
876
- if (!visible || culled) {
877
- f1 = RENDER_PASSES.NOT_RENDERED;
878
- } else if (selected) {
879
- f1 = RENDER_PASSES.SILHOUETTE_SELECTED;
880
- } else if (highlighted) {
881
- f1 = RENDER_PASSES.SILHOUETTE_HIGHLIGHTED;
882
- } else if (xrayed) {
883
- f1 = RENDER_PASSES.SILHOUETTE_XRAYED;
884
- } else {
885
- f1 = RENDER_PASSES.NOT_RENDERED;
886
- }
887
-
888
- // Edges
889
-
890
- let f2 = 0;
891
- if (!visible || culled) {
892
- f2 = RENDER_PASSES.NOT_RENDERED;
893
- } else if (selected) {
894
- f2 = RENDER_PASSES.EDGES_SELECTED;
895
- } else if (highlighted) {
896
- f2 = RENDER_PASSES.EDGES_HIGHLIGHTED;
897
- } else if (xrayed) {
898
- f2 = RENDER_PASSES.EDGES_XRAYED;
899
- } else if (edges) {
900
- if (transparent) {
901
- f2 = RENDER_PASSES.EDGES_COLOR_TRANSPARENT;
902
- } else {
903
- f2 = RENDER_PASSES.EDGES_COLOR_OPAQUE;
904
- }
905
- } else {
906
- f2 = RENDER_PASSES.NOT_RENDERED;
907
- }
908
-
909
- // Pick
910
-
911
- let f3 = (visible && (!culled) && pickable) ? RENDER_PASSES.PICK : RENDER_PASSES.NOT_RENDERED;
912
- const textureState = this._dtxState;
913
- const gl = this.model.scene.canvas.gl;
914
- tempUint8Array4 [0] = f0;
915
- tempUint8Array4 [1] = f1;
916
- tempUint8Array4 [2] = f2;
917
- tempUint8Array4 [3] = f3;
918
- // object flags
919
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 8);
920
- if (this._deferredSetFlagsActive || deferred) {
921
- this._deferredSetFlagsDirty = true;
922
- return;
923
- }
924
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
925
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
926
- }
927
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
928
- gl.texSubImage2D(
929
- gl.TEXTURE_2D,
930
- 0, // level
931
- (subPortionId % 512) * 8 + 2, // xoffset
932
- Math.floor(subPortionId / 512), // yoffset
933
- 1, // width
934
- 1, //height
935
- gl.RGBA_INTEGER,
936
- gl.UNSIGNED_BYTE,
937
- tempUint8Array4
938
- );
939
- // gl.bindTexture (gl.TEXTURE_2D, null);
940
- }
941
-
942
- _setDeferredFlags() {
943
- }
944
-
945
- _setFlags2(portionId, flags, deferred = false) {
946
- const subPortionIds = this._portionToSubPortionsMap[portionId];
947
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
948
- this._subPortionSetFlags2(subPortionIds[i], flags, deferred);
949
- }
950
- }
951
-
952
- _subPortionSetFlags2(subPortionId, flags, deferred = false) {
953
- if (!this._finalized) {
954
- throw "Not finalized";
955
- }
956
- const clippable = !!(flags & ENTITY_FLAGS.CLIPPABLE) ? 255 : 0;
957
- const textureState = this._dtxState;
958
- const gl = this.model.scene.canvas.gl;
959
- tempUint8Array4 [0] = clippable;
960
- tempUint8Array4 [1] = 0;
961
- tempUint8Array4 [2] = 1;
962
- tempUint8Array4 [3] = 2;
963
- // object flags2
964
- textureState.texturePerObjectColorsAndFlags._textureData.set(tempUint8Array4, subPortionId * 32 + 12);
965
- if (this._deferredSetFlagsActive || deferred) {
966
- // console.log("_subPortionSetFlags2 set flags defer");
967
- this._deferredSetFlagsDirty = true;
968
- return;
969
- }
970
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
971
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
972
- }
973
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectColorsAndFlags._texture);
974
- gl.texSubImage2D(
975
- gl.TEXTURE_2D,
976
- 0, // level
977
- (subPortionId % 512) * 8 + 3, // xoffset
978
- Math.floor(subPortionId / 512), // yoffset
979
- 1, // width
980
- 1, //height
981
- gl.RGBA_INTEGER,
982
- gl.UNSIGNED_BYTE,
983
- tempUint8Array4
984
- );
985
- // gl.bindTexture (gl.TEXTURE_2D, null);
986
- }
987
-
988
- _setDeferredFlags2() {
989
- }
990
-
991
- setOffset(portionId, offset) {
992
- const subPortionIds = this._portionToSubPortionsMap[portionId];
993
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
994
- this._subPortionSetOffset(subPortionIds[i], offset);
995
- }
996
- }
997
-
998
- _subPortionSetOffset(subPortionId, offset) {
999
- if (!this._finalized) {
1000
- throw "Not finalized";
1001
- }
1002
- // if (!this.model.scene.entityOffsetsEnabled) {
1003
- // this.model.error("Entity#offset not enabled for this Viewer"); // See Viewer entityOffsetsEnabled
1004
- // return;
1005
- // }
1006
- const textureState = this._dtxState;
1007
- const gl = this.model.scene.canvas.gl;
1008
- tempFloat32Array3 [0] = offset[0];
1009
- tempFloat32Array3 [1] = offset[1];
1010
- tempFloat32Array3 [2] = offset[2];
1011
- // object offset
1012
- textureState.texturePerObjectOffsets._textureData.set(tempFloat32Array3, subPortionId * 3);
1013
- if (this._deferredSetFlagsActive) {
1014
- this._deferredSetFlagsDirty = true;
1015
- return;
1016
- }
1017
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1018
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
1019
- }
1020
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectOffsets._texture);
1021
- gl.texSubImage2D(
1022
- gl.TEXTURE_2D,
1023
- 0, // level
1024
- 0, // x offset
1025
- subPortionId, // yoffset
1026
- 1, // width
1027
- 1, // height
1028
- gl.RGB,
1029
- gl.FLOAT,
1030
- tempFloat32Array3
1031
- );
1032
- // gl.bindTexture (gl.TEXTURE_2D, null);
1033
- }
1034
-
1035
- setMatrix(portionId, matrix) {
1036
- const subPortionIds = this._portionToSubPortionsMap[portionId];
1037
- for (let i = 0, len = subPortionIds.length; i < len; i++) {
1038
- this._subPortionSetMatrix(subPortionIds[i], matrix);
1039
- }
1040
- }
1041
-
1042
- _subPortionSetMatrix(subPortionId, matrix) {
1043
- if (!this._finalized) {
1044
- throw "Not finalized";
1045
- }
1046
- // if (!this.model.scene.entityMatrixsEnabled) {
1047
- // this.model.error("Entity#matrix not enabled for this Viewer"); // See Viewer entityMatrixsEnabled
1048
- // return;
1049
- // }
1050
- const textureState = this._dtxState;
1051
- const gl = this.model.scene.canvas.gl;
1052
- tempMat4a.set(matrix);
1053
- textureState.texturePerObjectInstanceMatrices._textureData.set(tempMat4a, subPortionId * 16);
1054
- if (this._deferredSetFlagsActive) {
1055
- this._deferredSetFlagsDirty = true;
1056
- return;
1057
- }
1058
- if (++this._numUpdatesInFrame >= MAX_OBJECT_UPDATES_IN_FRAME_WITHOUT_BATCHED_UPDATE) {
1059
- this._beginDeferredFlags(); // Subsequent flags updates now deferred
1060
- }
1061
- gl.bindTexture(gl.TEXTURE_2D, textureState.texturePerObjectInstanceMatrices._texture);
1062
- gl.texSubImage2D(
1063
- gl.TEXTURE_2D,
1064
- 0, // level
1065
- (subPortionId % 512) * 4, // xoffset
1066
- Math.floor(subPortionId / 512), // yoffset
1067
- // 1,
1068
- 4, // width
1069
- 1, // height
1070
- gl.RGBA,
1071
- gl.FLOAT,
1072
- tempMat4a
1073
- );
1074
- // gl.bindTexture (gl.TEXTURE_2D, null);
1075
- }
1076
-
1077
- // ---------------------- COLOR RENDERING -----------------------------------
1078
-
1079
- drawColorOpaque(renderFlags, frameCtx) {
1080
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1081
- return;
1082
- }
1083
- this._updateBackfaceCull(renderFlags, frameCtx);
1084
- if (frameCtx.withSAO && this.model.saoEnabled) {
1085
- if (this._renderers.colorRendererWithSAO) {
1086
- this._renderers.colorRendererWithSAO.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1087
- }
1088
- } else {
1089
- if (this._renderers.colorRenderer) {
1090
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1091
- }
1092
- }
1093
- }
1094
-
1095
- _updateBackfaceCull(renderFlags, frameCtx) {
1096
- const backfaces = this.model.backfaces || renderFlags.sectioned;
1097
- if (frameCtx.backfaces !== backfaces) {
1098
- const gl = frameCtx.gl;
1099
- if (backfaces) {
1100
- gl.disable(gl.CULL_FACE);
1101
- } else {
1102
- gl.enable(gl.CULL_FACE);
1103
- }
1104
- frameCtx.backfaces = backfaces;
1105
- }
1106
- }
1107
-
1108
- drawColorTransparent(renderFlags, frameCtx) {
1109
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === 0 || this._numXRayedLayerPortions === this._numPortions) {
1110
- return;
1111
- }
1112
- this._updateBackfaceCull(renderFlags, frameCtx);
1113
- if (this._renderers.colorRenderer) {
1114
- this._renderers.colorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_TRANSPARENT);
1115
- }
1116
- }
1117
-
1118
- // ---------------------- RENDERING SAO POST EFFECT TARGETS --------------
1119
-
1120
- drawDepth(renderFlags, frameCtx) {
1121
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1122
- return;
1123
- }
1124
- this._updateBackfaceCull(renderFlags, frameCtx);
1125
- if (this._renderers.depthRenderer) {
1126
- this._renderers.depthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses depth (eg SAO) does not apply to transparent objects
1127
- }
1128
- }
1129
-
1130
- drawNormals(renderFlags, frameCtx) {
1131
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numTransparentLayerPortions === this._numPortions || this._numXRayedLayerPortions === this._numPortions) {
1132
- return;
1133
- }
1134
- this._updateBackfaceCull(renderFlags, frameCtx);
1135
- if (this._renderers.normalsRenderer) {
1136
- this._renderers.normalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE); // Assume whatever post-effect uses normals (eg SAO) does not apply to transparent objects
1137
- }
1138
- }
1139
-
1140
- // ---------------------- SILHOUETTE RENDERING -----------------------------------
1141
-
1142
- drawSilhouetteXRayed(renderFlags, frameCtx) {
1143
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1144
- return;
1145
- }
1146
- this._updateBackfaceCull(renderFlags, frameCtx);
1147
- if (this._renderers.silhouetteRenderer) {
1148
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_XRAYED);
1149
- }
1150
- }
1151
-
1152
- drawSilhouetteHighlighted(renderFlags, frameCtx) {
1153
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1154
- return;
1155
- }
1156
- this._updateBackfaceCull(renderFlags, frameCtx);
1157
- if (this._renderers.silhouetteRenderer) {
1158
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_HIGHLIGHTED);
1159
- }
1160
- }
1161
-
1162
- drawSilhouetteSelected(renderFlags, frameCtx) {
1163
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1164
- return;
1165
- }
1166
- this._updateBackfaceCull(renderFlags, frameCtx);
1167
- if (this._renderers.silhouetteRenderer) {
1168
- this._renderers.silhouetteRenderer.drawLayer(frameCtx, this, RENDER_PASSES.SILHOUETTE_SELECTED);
1169
- }
1170
- }
1171
-
1172
- // ---------------------- EDGES RENDERING -----------------------------------
1173
-
1174
- drawEdgesColorOpaque(renderFlags, frameCtx) {
1175
- if (this.model.scene.logarithmicDepthBufferEnabled) {
1176
- if (!this.model.scene._loggedWarning) {
1177
- console.log("Edge enhancement for SceneModel data texture layers currently disabled with logarithmic depth buffer");
1178
- this.model.scene._loggedWarning = true;
1179
- }
1180
- return;
1181
- }
1182
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0) {
1183
- return;
1184
- }
1185
- if (this._renderers.edgesColorRenderer) {
1186
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_OPAQUE);
1187
- }
1188
- }
1189
-
1190
- drawEdgesColorTransparent(renderFlags, frameCtx) {
1191
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numEdgesLayerPortions === 0 || this._numTransparentLayerPortions === 0) {
1192
- return;
1193
- }
1194
- if (this._renderers.edgesColorRenderer) {
1195
- this._renderers.edgesColorRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_COLOR_TRANSPARENT);
1196
- }
1197
- }
1198
-
1199
- drawEdgesHighlighted(renderFlags, frameCtx) {
1200
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numHighlightedLayerPortions === 0) {
1201
- return;
1202
- }
1203
- if (this._renderers.edgesRenderer) {
1204
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_HIGHLIGHTED);
1205
- }
1206
- }
1207
-
1208
- drawEdgesSelected(renderFlags, frameCtx) {
1209
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numSelectedLayerPortions === 0) {
1210
- return;
1211
- }
1212
- if (this._renderers.edgesRenderer) {
1213
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_SELECTED);
1214
- }
1215
- }
1216
-
1217
- drawEdgesXRayed(renderFlags, frameCtx) {
1218
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0 || this._numXRayedLayerPortions === 0) {
1219
- return;
1220
- }
1221
- if (this._renderers.edgesRenderer) {
1222
- this._renderers.edgesRenderer.drawLayer(frameCtx, this, RENDER_PASSES.EDGES_XRAYED);
1223
- }
1224
- }
1225
-
1226
- // ---------------------- OCCLUSION CULL RENDERING -----------------------------------
1227
-
1228
- drawOcclusion(renderFlags, frameCtx) {
1229
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1230
- return;
1231
- }
1232
- this._updateBackfaceCull(renderFlags, frameCtx);
1233
- if (this._renderers.occlusionRenderer) {
1234
- this._renderers.occlusionRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1235
- }
1236
- }
1237
-
1238
- // ---------------------- SHADOW BUFFER RENDERING -----------------------------------
1239
-
1240
- drawShadow(renderFlags, frameCtx) {
1241
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1242
- return;
1243
- }
1244
- this._updateBackfaceCull(renderFlags, frameCtx);
1245
- if (this._renderers.shadowRenderer) {
1246
- this._renderers.shadowRenderer.drawLayer(frameCtx, this, RENDER_PASSES.COLOR_OPAQUE);
1247
- }
1248
- }
1249
-
1250
- //---- PICKING ----------------------------------------------------------------------------------------------------
1251
-
1252
- setPickMatrices(pickViewMatrix, pickProjMatrix) {
1253
- // if (this._numVisibleLayerPortions === 0) {
1254
- // return;
1255
- // }
1256
- // this._dtxState.texturePickCameraMatrices.updateViewMatrix(pickViewMatrix, pickProjMatrix);
1257
- }
1258
-
1259
- drawPickMesh(renderFlags, frameCtx) {
1260
- if (this._numVisibleLayerPortions === 0) {
1261
- return;
1262
- }
1263
- this._updateBackfaceCull(renderFlags, frameCtx);
1264
- if (this._renderers.pickMeshRenderer) {
1265
- this._renderers.pickMeshRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1266
- }
1267
- }
1268
-
1269
- drawPickDepths(renderFlags, frameCtx) {
1270
- if (this._numVisibleLayerPortions === 0) {
1271
- return;
1272
- }
1273
- this._updateBackfaceCull(renderFlags, frameCtx);
1274
- if (this._renderers.pickDepthRenderer) {
1275
- this._renderers.pickDepthRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1276
- }
1277
- }
1278
-
1279
- drawSnapInit(renderFlags, frameCtx) {
1280
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1281
- return;
1282
- }
1283
- this._updateBackfaceCull(renderFlags, frameCtx);
1284
- if (this._renderers.snapInitRenderer) {
1285
- this._renderers.snapInitRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1286
- }
1287
- }
1288
-
1289
- drawSnap(renderFlags, frameCtx) {
1290
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1291
- return;
1292
- }
1293
- this._updateBackfaceCull(renderFlags, frameCtx);
1294
- if (this._renderers.snapRenderer) {
1295
- this._renderers.snapRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1296
- }
1297
- }
1298
-
1299
- drawPickNormals(renderFlags, frameCtx) {
1300
- if (this._numCulledLayerPortions === this._numPortions || this._numVisibleLayerPortions === 0) {
1301
- return;
1302
- }
1303
- this._updateBackfaceCull(renderFlags, frameCtx);
1304
- if (this._renderers.pickNormalsRenderer) {
1305
- this._renderers.pickNormalsRenderer.drawLayer(frameCtx, this, RENDER_PASSES.PICK);
1306
- }
1307
- }
1308
-
1309
- destroy() {
1310
- if (this._destroyed) {
1311
- return;
1312
- }
1313
- const state = this._state;
1314
- if (state.metallicRoughnessBuf) {
1315
- state.metallicRoughnessBuf.destroy();
1316
- state.metallicRoughnessBuf = null;
1317
- }
1318
- this.model.scene.off(this._onSceneRendering);
1319
- state.destroy();
1320
- this._destroyed = true;
1321
- }
1322
- }