@xeokit/xeokit-sdk 2.5.2-beta-11 → 2.5.2-beta-16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (463) hide show
  1. package/dist/xeokit-sdk.cjs.js +176 -141
  2. package/dist/xeokit-sdk.es.js +176 -141
  3. package/dist/xeokit-sdk.es5.js +151 -149
  4. package/dist/xeokit-sdk.min.cjs.js +2 -2
  5. package/dist/xeokit-sdk.min.es.js +2 -2
  6. package/dist/xeokit-sdk.min.es5.js +2 -2
  7. package/package.json +1 -1
  8. package/src/viewer/metadata/MetaModel.js +15 -0
  9. package/src/viewer/metadata/MetaScene.js +15 -9
  10. package/src/viewer/scene/model/SceneModel.js +1 -1
  11. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +1 -1
  12. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +1 -1
  13. package/src/viewer/scene/webgl/Renderer.js +20 -19
  14. package/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  15. package/src/src/extras/ContextMenu/ContextMenu.js +0 -907
  16. package/src/src/extras/ContextMenu/index.js +0 -1
  17. package/src/src/extras/MarqueePicker/MarqueePicker.js +0 -352
  18. package/src/src/extras/MarqueePicker/MarqueePickerMouseControl.js +0 -174
  19. package/src/src/extras/MarqueePicker/index.js +0 -2
  20. package/src/src/extras/PointerLens/PointerLens.js +0 -312
  21. package/src/src/extras/PointerLens/index.js +0 -1
  22. package/src/src/extras/collision/ObjectsKdTree3.js +0 -149
  23. package/src/src/extras/collision/index.js +0 -1
  24. package/src/src/extras/index.js +0 -4
  25. package/src/src/index.js +0 -3
  26. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurement.js +0 -731
  27. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsControl.js +0 -84
  28. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsMouseControl.js +0 -435
  29. package/src/src/plugins/AngleMeasurementsPlugin/AngleMeasurementsPlugin.js +0 -406
  30. package/src/src/plugins/AngleMeasurementsPlugin/index.js +0 -3
  31. package/src/src/plugins/AnnotationsPlugin/Annotation.js +0 -368
  32. package/src/src/plugins/AnnotationsPlugin/AnnotationsPlugin.js +0 -583
  33. package/src/src/plugins/AnnotationsPlugin/index.js +0 -1
  34. package/src/src/plugins/AxisGizmoPlugin/AxisGizmoPlugin.js +0 -333
  35. package/src/src/plugins/AxisGizmoPlugin/index.js +0 -1
  36. package/src/src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js +0 -977
  37. package/src/src/plugins/BCFViewpointsPlugin/index.js +0 -1
  38. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONDefaultDataSource.js +0 -29
  39. package/src/src/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.js +0 -751
  40. package/src/src/plugins/CityJSONLoaderPlugin/index.js +0 -1
  41. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurement.js +0 -963
  42. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsControl.js +0 -84
  43. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsMouseControl.js +0 -399
  44. package/src/src/plugins/DistanceMeasurementsPlugin/DistanceMeasurementsPlugin.js +0 -505
  45. package/src/src/plugins/DistanceMeasurementsPlugin/index.js +0 -3
  46. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesControl.js +0 -639
  47. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/FaceAlignedSectionPlanesPlugin.js +0 -436
  48. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Overview.js +0 -247
  49. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js +0 -167
  50. package/src/src/plugins/FaceAlignedSectionPlanesPlugin/index.js +0 -1
  51. package/src/src/plugins/FastNavPlugin/FastNavPlugin.js +0 -429
  52. package/src/src/plugins/FastNavPlugin/index.js +0 -1
  53. package/src/src/plugins/GLTFLoaderPlugin/GLTFDefaultDataSource.js +0 -140
  54. package/src/src/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.js +0 -421
  55. package/src/src/plugins/GLTFLoaderPlugin/GLTFSceneModelLoader.js +0 -669
  56. package/src/src/plugins/GLTFLoaderPlugin/index.js +0 -2
  57. package/src/src/plugins/LASLoaderPlugin/LASDefaultDataSource.js +0 -58
  58. package/src/src/plugins/LASLoaderPlugin/LASLoaderPlugin.js +0 -563
  59. package/src/src/plugins/LASLoaderPlugin/index.js +0 -1
  60. package/src/src/plugins/LASLoaderPlugin/loadLASHeader.js +0 -183
  61. package/src/src/plugins/NavCubePlugin/CubeTextureCanvas.js +0 -290
  62. package/src/src/plugins/NavCubePlugin/NavCubePlugin.js +0 -753
  63. package/src/src/plugins/NavCubePlugin/index.js +0 -1
  64. package/src/src/plugins/OBJLoaderPlugin/OBJLoaderPlugin.js +0 -145
  65. package/src/src/plugins/OBJLoaderPlugin/OBJSceneGraphLoader.js +0 -777
  66. package/src/src/plugins/OBJLoaderPlugin/index.js +0 -1
  67. package/src/src/plugins/STLLoaderPlugin/STLDefaultDataSource.js +0 -33
  68. package/src/src/plugins/STLLoaderPlugin/STLLoaderPlugin.js +0 -274
  69. package/src/src/plugins/STLLoaderPlugin/STLSceneGraphLoader.js +0 -313
  70. package/src/src/plugins/STLLoaderPlugin/index.js +0 -2
  71. package/src/src/plugins/SectionPlanesPlugin/Control.js +0 -1328
  72. package/src/src/plugins/SectionPlanesPlugin/Overview.js +0 -249
  73. package/src/src/plugins/SectionPlanesPlugin/Plane.js +0 -169
  74. package/src/src/plugins/SectionPlanesPlugin/SectionPlanesPlugin.js +0 -404
  75. package/src/src/plugins/SectionPlanesPlugin/index.js +0 -1
  76. package/src/src/plugins/SkyboxesPlugin/SkyboxesPlugin.js +0 -134
  77. package/src/src/plugins/SkyboxesPlugin/index.js +0 -1
  78. package/src/src/plugins/StoreyViewsPlugin/Storey.js +0 -84
  79. package/src/src/plugins/StoreyViewsPlugin/StoreyMap.js +0 -57
  80. package/src/src/plugins/StoreyViewsPlugin/StoreyViewsPlugin.js +0 -773
  81. package/src/src/plugins/StoreyViewsPlugin/index.js +0 -1
  82. package/src/src/plugins/TreeViewPlugin/RenderService.js +0 -169
  83. package/src/src/plugins/TreeViewPlugin/TreeViewNode.js +0 -101
  84. package/src/src/plugins/TreeViewPlugin/TreeViewPlugin.js +0 -1370
  85. package/src/src/plugins/TreeViewPlugin/index.js +0 -1
  86. package/src/src/plugins/ViewCullPlugin/ViewCullPlugin.js +0 -295
  87. package/src/src/plugins/ViewCullPlugin/index.js +0 -1
  88. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCDefaultDataSource.js +0 -58
  89. package/src/src/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.js +0 -942
  90. package/src/src/plugins/WebIFCLoaderPlugin/index.js +0 -1
  91. package/src/src/plugins/XKTLoaderPlugin/XKTDefaultDataSource.js +0 -95
  92. package/src/src/plugins/XKTLoaderPlugin/XKTLoaderPlugin.js +0 -1194
  93. package/src/src/plugins/XKTLoaderPlugin/index.js +0 -2
  94. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +0 -169
  95. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +0 -660
  96. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV11.js +0 -663
  97. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +0 -230
  98. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +0 -223
  99. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +0 -283
  100. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +0 -246
  101. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +0 -301
  102. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +0 -439
  103. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +0 -563
  104. package/src/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +0 -518
  105. package/src/src/plugins/XKTLoaderPlugin/parsers/lib/pako.js +0 -2
  106. package/src/src/plugins/XML3DLoaderPlugin/XML3DLoaderPlugin.js +0 -238
  107. package/src/src/plugins/XML3DLoaderPlugin/XML3DSceneGraphLoader.js +0 -1279
  108. package/src/src/plugins/XML3DLoaderPlugin/index.js +0 -1
  109. package/src/src/plugins/XML3DLoaderPlugin/zipjs/.jshintrc +0 -11
  110. package/src/src/plugins/XML3DLoaderPlugin/zipjs/deflate.js +0 -2060
  111. package/src/src/plugins/XML3DLoaderPlugin/zipjs/inflate.js +0 -2155
  112. package/src/src/plugins/XML3DLoaderPlugin/zipjs/mime-types.js +0 -1002
  113. package/src/src/plugins/XML3DLoaderPlugin/zipjs/pako/codecs.js +0 -64
  114. package/src/src/plugins/XML3DLoaderPlugin/zipjs/z-worker.js +0 -153
  115. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-ext.js +0 -267
  116. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip-fs.js +0 -553
  117. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zip.js +0 -991
  118. package/src/src/plugins/XML3DLoaderPlugin/zipjs/zlib-asm/codecs.js +0 -49
  119. package/src/src/plugins/index.js +0 -21
  120. package/src/src/plugins/lib/culling/ObjectCullStates.js +0 -208
  121. package/src/src/plugins/lib/earcut.js +0 -677
  122. package/src/src/plugins/lib/html/Dot.js +0 -179
  123. package/src/src/plugins/lib/html/Label.js +0 -174
  124. package/src/src/plugins/lib/html/Wire.js +0 -220
  125. package/src/src/viewer/Configs.js +0 -127
  126. package/src/src/viewer/Plugin.js +0 -233
  127. package/src/src/viewer/Viewer.js +0 -542
  128. package/src/src/viewer/index.js +0 -5
  129. package/src/src/viewer/localization/LocaleService.js +0 -475
  130. package/src/src/viewer/metadata/IFCObjectDefaultColors.js +0 -163
  131. package/src/src/viewer/metadata/IFCObjectDefaults.js +0 -17
  132. package/src/src/viewer/metadata/MetaModel.js +0 -414
  133. package/src/src/viewer/metadata/MetaObject.js +0 -223
  134. package/src/src/viewer/metadata/MetaScene.js +0 -336
  135. package/src/src/viewer/metadata/Property.js +0 -55
  136. package/src/src/viewer/metadata/PropertySet.js +0 -77
  137. package/src/src/viewer/scene/Bitmap/Bitmap.js +0 -473
  138. package/src/src/viewer/scene/Bitmap/index.js +0 -1
  139. package/src/src/viewer/scene/CameraControl/CameraControl.js +0 -1750
  140. package/src/src/viewer/scene/CameraControl/lib/CameraUpdater.js +0 -312
  141. package/src/src/viewer/scene/CameraControl/lib/controllers/PanController.js +0 -112
  142. package/src/src/viewer/scene/CameraControl/lib/controllers/PickController.js +0 -265
  143. package/src/src/viewer/scene/CameraControl/lib/controllers/PivotController.js +0 -384
  144. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardAxisViewHandler.js +0 -122
  145. package/src/src/viewer/scene/CameraControl/lib/handlers/KeyboardPanRotateDollyHandler.js +0 -183
  146. package/src/src/viewer/scene/CameraControl/lib/handlers/MouseMiscHandler.js +0 -68
  147. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePanRotateDollyHandler.js +0 -345
  148. package/src/src/viewer/scene/CameraControl/lib/handlers/MousePickHandler.js +0 -376
  149. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPanRotateAndDollyHandler.js +0 -288
  150. package/src/src/viewer/scene/CameraControl/lib/handlers/TouchPickHandler.js +0 -235
  151. package/src/src/viewer/scene/Component.js +0 -915
  152. package/src/src/viewer/scene/Entity.js +0 -502
  153. package/src/src/viewer/scene/ImagePlane/ImagePlane.js +0 -570
  154. package/src/src/viewer/scene/ImagePlane/index.js +0 -1
  155. package/src/src/viewer/scene/LineSet/LineSet.js +0 -163
  156. package/src/src/viewer/scene/LineSet/index.js +0 -1
  157. package/src/src/viewer/scene/camera/Camera.js +0 -912
  158. package/src/src/viewer/scene/camera/CameraFlightAnimation.js +0 -669
  159. package/src/src/viewer/scene/camera/CameraPath.js +0 -194
  160. package/src/src/viewer/scene/camera/CameraPathAnimation.js +0 -326
  161. package/src/src/viewer/scene/camera/CustomProjection.js +0 -149
  162. package/src/src/viewer/scene/camera/Frustum.js +0 -316
  163. package/src/src/viewer/scene/camera/Ortho.js +0 -286
  164. package/src/src/viewer/scene/camera/Perspective.js +0 -304
  165. package/src/src/viewer/scene/camera/index.js +0 -2
  166. package/src/src/viewer/scene/canvas/Canvas.js +0 -490
  167. package/src/src/viewer/scene/canvas/Spinner.js +0 -323
  168. package/src/src/viewer/scene/constants/constants.js +0 -371
  169. package/src/src/viewer/scene/core.js +0 -268
  170. package/src/src/viewer/scene/geometry/Geometry.js +0 -33
  171. package/src/src/viewer/scene/geometry/ReadableGeometry.js +0 -682
  172. package/src/src/viewer/scene/geometry/VBOGeometry.js +0 -319
  173. package/src/src/viewer/scene/geometry/builders/buildBoxGeometry.js +0 -238
  174. package/src/src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js +0 -106
  175. package/src/src/viewer/scene/geometry/builders/buildCylinderGeometry.js +0 -271
  176. package/src/src/viewer/scene/geometry/builders/buildGridGeometry.js +0 -102
  177. package/src/src/viewer/scene/geometry/builders/buildPlaneGeometry.js +0 -168
  178. package/src/src/viewer/scene/geometry/builders/buildSphereGeometry.js +0 -161
  179. package/src/src/viewer/scene/geometry/builders/buildTorusGeometry.js +0 -172
  180. package/src/src/viewer/scene/geometry/builders/buildVectorTextGeometry.js +0 -1721
  181. package/src/src/viewer/scene/geometry/builders/index.js +0 -8
  182. package/src/src/viewer/scene/geometry/index.js +0 -4
  183. package/src/src/viewer/scene/geometry/loaders/index.js +0 -2
  184. package/src/src/viewer/scene/geometry/loaders/load3DSGeometry.js +0 -103
  185. package/src/src/viewer/scene/geometry/loaders/loadOBJGeometry.js +0 -130
  186. package/src/src/viewer/scene/index.js +0 -21
  187. package/src/src/viewer/scene/input/Input.js +0 -1333
  188. package/src/src/viewer/scene/libs/k3d.js +0 -1032
  189. package/src/src/viewer/scene/lights/AmbientLight.js +0 -175
  190. package/src/src/viewer/scene/lights/CubeTexture.js +0 -156
  191. package/src/src/viewer/scene/lights/DirLight.js +0 -314
  192. package/src/src/viewer/scene/lights/Light.js +0 -29
  193. package/src/src/viewer/scene/lights/LightMap.js +0 -77
  194. package/src/src/viewer/scene/lights/PointLight.js +0 -395
  195. package/src/src/viewer/scene/lights/ReflectionMap.js +0 -79
  196. package/src/src/viewer/scene/lights/Shadow.js +0 -138
  197. package/src/src/viewer/scene/lights/index.js +0 -5
  198. package/src/src/viewer/scene/marker/Marker.js +0 -383
  199. package/src/src/viewer/scene/marker/SpriteMarker.js +0 -356
  200. package/src/src/viewer/scene/marker/index.js +0 -2
  201. package/src/src/viewer/scene/materials/EdgeMaterial.js +0 -359
  202. package/src/src/viewer/scene/materials/EmphasisMaterial.js +0 -613
  203. package/src/src/viewer/scene/materials/Fresnel.js +0 -222
  204. package/src/src/viewer/scene/materials/LambertMaterial.js +0 -378
  205. package/src/src/viewer/scene/materials/LinesMaterial.js +0 -169
  206. package/src/src/viewer/scene/materials/Material.js +0 -39
  207. package/src/src/viewer/scene/materials/MetallicMaterial.js +0 -820
  208. package/src/src/viewer/scene/materials/PhongMaterial.js +0 -860
  209. package/src/src/viewer/scene/materials/PointsMaterial.js +0 -409
  210. package/src/src/viewer/scene/materials/SpecularMaterial.js +0 -807
  211. package/src/src/viewer/scene/materials/Texture.js +0 -513
  212. package/src/src/viewer/scene/materials/index.js +0 -8
  213. package/src/src/viewer/scene/math/Frustum.js +0 -118
  214. package/src/src/viewer/scene/math/buildEdgeIndices.js +0 -162
  215. package/src/src/viewer/scene/math/geometryCompressionUtils.js +0 -365
  216. package/src/src/viewer/scene/math/index.js +0 -3
  217. package/src/src/viewer/scene/math/math.js +0 -5386
  218. package/src/src/viewer/scene/math/rtcCoords.js +0 -139
  219. package/src/src/viewer/scene/mementos/CameraMemento.js +0 -200
  220. package/src/src/viewer/scene/mementos/ModelMemento.js +0 -263
  221. package/src/src/viewer/scene/mementos/ObjectsMemento.js +0 -259
  222. package/src/src/viewer/scene/mementos/index.js +0 -3
  223. package/src/src/viewer/scene/mesh/Mesh.js +0 -2202
  224. package/src/src/viewer/scene/mesh/draw/DrawRenderer.js +0 -996
  225. package/src/src/viewer/scene/mesh/draw/DrawShaderSource.js +0 -1570
  226. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesRenderer.js +0 -259
  227. package/src/src/viewer/scene/mesh/emphasis/EmphasisEdgesShaderSource.js +0 -159
  228. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js +0 -286
  229. package/src/src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js +0 -262
  230. package/src/src/viewer/scene/mesh/index.js +0 -1
  231. package/src/src/viewer/scene/mesh/occlusion/OcclusionRenderer.js +0 -217
  232. package/src/src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js +0 -157
  233. package/src/src/viewer/scene/mesh/pick/PickMeshRenderer.js +0 -223
  234. package/src/src/viewer/scene/mesh/pick/PickMeshShaderSource.js +0 -151
  235. package/src/src/viewer/scene/mesh/pick/PickTriangleRenderer.js +0 -200
  236. package/src/src/viewer/scene/mesh/pick/PickTriangleShaderSource.js +0 -124
  237. package/src/src/viewer/scene/mesh/shadow/ShadowRenderer.js +0 -214
  238. package/src/src/viewer/scene/mesh/shadow/ShadowShaderSource.js +0 -98
  239. package/src/src/viewer/scene/metriqs/Metriqs.js +0 -259
  240. package/src/src/viewer/scene/model/ENTITY_FLAGS.js +0 -21
  241. package/src/src/viewer/scene/model/PerformanceModel.js +0 -26
  242. package/src/src/viewer/scene/model/RENDER_PASSES.js +0 -34
  243. package/src/src/viewer/scene/model/SceneModel.js +0 -4018
  244. package/src/src/viewer/scene/model/SceneModelEntity.js +0 -715
  245. package/src/src/viewer/scene/model/SceneModelMesh.js +0 -341
  246. package/src/src/viewer/scene/model/SceneModelTexture.js +0 -38
  247. package/src/src/viewer/scene/model/SceneModelTextureSet.js +0 -59
  248. package/src/src/viewer/scene/model/SceneModelTransform.js +0 -404
  249. package/src/src/viewer/scene/model/VBOSceneModel.js +0 -26
  250. package/src/src/viewer/scene/model/calculateUniquePositions.js +0 -126
  251. package/src/src/viewer/scene/model/compression.js +0 -227
  252. package/src/src/viewer/scene/model/dtx/BindableDataTexture.js +0 -31
  253. package/src/src/viewer/scene/model/dtx/lines/DTXLinesBuffer.js +0 -27
  254. package/src/src/viewer/scene/model/dtx/lines/DTXLinesLayer.js +0 -891
  255. package/src/src/viewer/scene/model/dtx/lines/DTXLinesState.js +0 -46
  256. package/src/src/viewer/scene/model/dtx/lines/DTXLinesTextureFactory.js +0 -411
  257. package/src/src/viewer/scene/model/dtx/lines/dataTextureRamStats.js +0 -49
  258. package/src/src/viewer/scene/model/dtx/lines/rebucketPositions.js +0 -208
  259. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesColorRenderer.js +0 -389
  260. package/src/src/viewer/scene/model/dtx/lines/renderers/DTXLinesRenderers.js +0 -65
  261. package/src/src/viewer/scene/model/dtx/triangles/DTXTrianglesLayer.js +0 -1322
  262. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesBuffer.js +0 -46
  263. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesState.js +0 -250
  264. package/src/src/viewer/scene/model/dtx/triangles/lib/DTXTrianglesTextureFactory.js +0 -518
  265. package/src/src/viewer/scene/model/dtx/triangles/lib/dataTextureRamStats.js +0 -54
  266. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesColorRenderer.js +0 -619
  267. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesDepthRenderer.js +0 -464
  268. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesColorRenderer.js +0 -414
  269. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesEdgesRenderer.js +0 -422
  270. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesNormalsRenderer.js +0 -345
  271. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesOcclusionRenderer.js +0 -436
  272. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js +0 -462
  273. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickMeshRenderer.js +0 -436
  274. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsFlatRenderer.js +0 -455
  275. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickNormalsRenderer.js +0 -440
  276. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesRenderers.js +0 -307
  277. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSilhouetteRenderer.js +0 -465
  278. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapInitRenderer.js +0 -466
  279. package/src/src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesSnapRenderer.js +0 -427
  280. package/src/src/viewer/scene/model/index.js +0 -5
  281. package/src/src/viewer/scene/model/rebucketPositions.js +0 -354
  282. package/src/src/viewer/scene/model/vbo/ScratchMemory.js +0 -63
  283. package/src/src/viewer/scene/model/vbo/VBORenderer.js +0 -646
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@@ -1,1781 +0,0 @@
1
- import {FrameContext} from './FrameContext.js';
2
- import {math} from '../math/math.js';
3
- import {stats} from '../stats.js';
4
- import {WEBGL_INFO} from '../webglInfo.js';
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- import {Map} from "../utils/Map.js";
6
- import {PickResult} from "./PickResult.js";
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- import {OcclusionTester} from "./occlusion/OcclusionTester.js";
8
- import {SAOOcclusionRenderer} from "./sao/SAOOcclusionRenderer.js";
9
- import {createRTCViewMat} from "../math/rtcCoords.js";
10
- import {SAODepthLimitedBlurRenderer} from "./sao/SAODepthLimitedBlurRenderer.js";
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- import {RenderBufferManager} from "./RenderBufferManager.js";
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- import {getExtension} from "./getExtension.js";
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-
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- /**
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- * @private
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- */
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- const Renderer = function (scene, options) {
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-
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- options = options || {};
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-
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- const frameCtx = new FrameContext(scene);
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- const canvas = scene.canvas.canvas;
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- /**
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- * @type {WebGL2RenderingContext}
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- */
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- const gl = scene.canvas.gl;
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- const canvasTransparent = (!!options.transparent);
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- const alphaDepthMask = options.alphaDepthMask;
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-
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- const pickIDs = new Map({});
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-
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- let drawableTypeInfo = {};
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- let drawables = {};
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-
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- let drawableListDirty = true;
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- let stateSortDirty = true;
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- let imageDirty = true;
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- let shadowsDirty = true;
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-
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- let transparentEnabled = true;
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- let edgesEnabled = true;
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- let saoEnabled = true;
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- let pbrEnabled = true;
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- let colorTextureEnabled = true;
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-
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- const renderBufferManager = new RenderBufferManager(scene);
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-
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- let snapshotBound = false;
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-
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- const bindOutputFrameBuffer = null;
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- const unbindOutputFrameBuffer = null;
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-
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- const saoOcclusionRenderer = new SAOOcclusionRenderer(scene);
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- const saoDepthLimitedBlurRenderer = new SAODepthLimitedBlurRenderer(scene);
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-
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- this.scene = scene;
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-
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- this._occlusionTester = null; // Lazy-created in #addMarker()
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-
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- this.capabilities = {
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- astcSupported: !!getExtension(gl, 'WEBGL_compressed_texture_astc'),
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- etc1Supported: true, // WebGL2
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- etc2Supported: !!getExtension(gl, 'WEBGL_compressed_texture_etc'),
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- dxtSupported: !!getExtension(gl, 'WEBGL_compressed_texture_s3tc'),
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- bptcSupported: !!getExtension(gl, 'EXT_texture_compression_bptc'),
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- pvrtcSupported: !!(getExtension(gl, 'WEBGL_compressed_texture_pvrtc') || getExtension(gl, 'WEBKIT_WEBGL_compressed_texture_pvrtc'))
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- };
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-
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- this.setTransparentEnabled = function (enabled) {
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- transparentEnabled = enabled;
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- imageDirty = true;
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- };
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-
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- this.setEdgesEnabled = function (enabled) {
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- edgesEnabled = enabled;
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- imageDirty = true;
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- };
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-
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- this.setSAOEnabled = function (enabled) {
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- saoEnabled = enabled;
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- imageDirty = true;
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- };
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-
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- this.setPBREnabled = function (enabled) {
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- pbrEnabled = enabled;
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- imageDirty = true;
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- };
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-
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- this.setColorTextureEnabled = function (enabled) {
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- colorTextureEnabled = enabled;
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- imageDirty = true;
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- };
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-
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- this.needStateSort = function () {
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- stateSortDirty = true;
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- };
97
-
98
- this.shadowsDirty = function () {
99
- shadowsDirty = true;
100
- };
101
-
102
- this.imageDirty = function () {
103
- imageDirty = true;
104
- };
105
-
106
- this.webglContextLost = function () {
107
- };
108
-
109
- this.webglContextRestored = function (gl) {
110
-
111
- // renderBufferManager.webglContextRestored(gl);
112
-
113
- saoOcclusionRenderer.init();
114
- saoDepthLimitedBlurRenderer.init();
115
-
116
- imageDirty = true;
117
- };
118
-
119
- /**
120
- * Inserts a drawable into this renderer.
121
- * @private
122
- */
123
- this.addDrawable = function (id, drawable) {
124
- const type = drawable.type;
125
- if (!type) {
126
- console.error("Renderer#addDrawable() : drawable with ID " + id + " has no 'type' - ignoring");
127
- return;
128
- }
129
- let drawableInfo = drawableTypeInfo[type];
130
- if (!drawableInfo) {
131
- drawableInfo = {
132
- type: drawable.type,
133
- count: 0,
134
- isStateSortable: drawable.isStateSortable,
135
- stateSortCompare: drawable.stateSortCompare,
136
- drawableMap: {},
137
- drawableListPreCull: [],
138
- drawableList: []
139
- };
140
- drawableTypeInfo[type] = drawableInfo;
141
- }
142
- drawableInfo.count++;
143
- drawableInfo.drawableMap[id] = drawable;
144
- drawables[id] = drawable;
145
- drawableListDirty = true;
146
- };
147
-
148
- /**
149
- * Removes a drawable from this renderer.
150
- * @private
151
- */
152
- this.removeDrawable = function (id) {
153
- const drawable = drawables[id];
154
- if (!drawable) {
155
- console.error("Renderer#removeDrawable() : drawable not found with ID " + id + " - ignoring");
156
- return;
157
- }
158
- const type = drawable.type;
159
- const drawableInfo = drawableTypeInfo[type];
160
- if (--drawableInfo.count <= 0) {
161
- delete drawableTypeInfo[type];
162
- } else {
163
- delete drawableInfo.drawableMap[id];
164
- }
165
- delete drawables[id];
166
- drawableListDirty = true;
167
- };
168
-
169
- /**
170
- * Gets a unique pick ID for the given Pickable. A Pickable can be a {@link Mesh} or a {@link PerformanceMesh}.
171
- * @returns {Number} New pick ID.
172
- */
173
- this.getPickID = function (entity) {
174
- return pickIDs.addItem(entity);
175
- };
176
-
177
- /**
178
- * Released a pick ID for reuse.
179
- * @param {Number} pickID Pick ID to release.
180
- */
181
- this.putPickID = function (pickID) {
182
- pickIDs.removeItem(pickID);
183
- };
184
-
185
- /**
186
- * Clears the canvas.
187
- * @private
188
- */
189
- this.clear = function (params) {
190
- params = params || {};
191
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
192
- if (canvasTransparent) {
193
- gl.clearColor(1, 1, 1, 1);
194
- } else {
195
- const backgroundColor = scene.canvas.backgroundColorFromAmbientLight ? this.lights.getAmbientColorAndIntensity() : scene.canvas.backgroundColor;
196
- gl.clearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0);
197
- }
198
- if (bindOutputFrameBuffer) {
199
- bindOutputFrameBuffer(params.pass);
200
- }
201
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
202
- if (unbindOutputFrameBuffer) {
203
- unbindOutputFrameBuffer(params.pass);
204
- }
205
- };
206
-
207
- /**
208
- * Returns true if the next call to render() will draw something
209
- * @returns {Boolean}
210
- */
211
- this.needsRender = function () {
212
- const needsRender = (imageDirty || drawableListDirty || stateSortDirty);
213
- return needsRender;
214
- }
215
-
216
- /**
217
- * Renders inserted drawables.
218
- * @private
219
- */
220
- this.render = function (params) {
221
- params = params || {};
222
- if (params.force) {
223
- imageDirty = true;
224
- }
225
- updateDrawlist();
226
- if (imageDirty) {
227
- draw(params);
228
- stats.frame.frameCount++;
229
- imageDirty = false;
230
- }
231
- };
232
-
233
- function updateDrawlist() { // Prepares state-sorted array of drawables from maps of inserted drawables
234
- if (drawableListDirty) {
235
- buildDrawableList();
236
- drawableListDirty = false;
237
- stateSortDirty = true;
238
- }
239
- if (stateSortDirty) {
240
- sortDrawableList();
241
- stateSortDirty = false;
242
- imageDirty = true;
243
- }
244
- if (imageDirty) { // Image is usually dirty because the camera moved
245
- cullDrawableList();
246
- }
247
- }
248
-
249
- function buildDrawableList() {
250
- for (let type in drawableTypeInfo) {
251
- if (drawableTypeInfo.hasOwnProperty(type)) {
252
- const drawableInfo = drawableTypeInfo[type];
253
- const drawableMap = drawableInfo.drawableMap;
254
- const drawableListPreCull = drawableInfo.drawableListPreCull;
255
- let lenDrawableList = 0;
256
- for (let id in drawableMap) {
257
- if (drawableMap.hasOwnProperty(id)) {
258
- drawableListPreCull[lenDrawableList++] = drawableMap[id];
259
- }
260
- }
261
- drawableListPreCull.length = lenDrawableList;
262
- }
263
- }
264
- }
265
-
266
- function sortDrawableList() {
267
- for (let type in drawableTypeInfo) {
268
- if (drawableTypeInfo.hasOwnProperty(type)) {
269
- const drawableInfo = drawableTypeInfo[type];
270
- if (drawableInfo.isStateSortable) {
271
- drawableInfo.drawableListPreCull.sort(drawableInfo.stateSortCompare);
272
- }
273
- }
274
- }
275
- }
276
-
277
- function cullDrawableList() {
278
- for (let type in drawableTypeInfo) {
279
- if (drawableTypeInfo.hasOwnProperty(type)) {
280
- const drawableInfo = drawableTypeInfo[type];
281
- const drawableListPreCull = drawableInfo.drawableListPreCull;
282
- const drawableList = drawableInfo.drawableList;
283
- let lenDrawableList = 0;
284
- for (let i = 0, len = drawableListPreCull.length; i < len; i++) {
285
- const drawable = drawableListPreCull[i];
286
- drawable.rebuildRenderFlags();
287
- if (!drawable.renderFlags.culled) {
288
- drawableList[lenDrawableList++] = drawable;
289
- }
290
- }
291
- drawableList.length = lenDrawableList;
292
- }
293
- }
294
- }
295
-
296
- function draw(params) {
297
-
298
- const sao = scene.sao;
299
-
300
- if (saoEnabled && sao.possible) {
301
- drawSAOBuffers(params);
302
- }
303
-
304
- drawShadowMaps();
305
-
306
- drawColor(params);
307
- }
308
-
309
- function drawSAOBuffers(params) {
310
-
311
- const sao = scene.sao;
312
-
313
- // Render depth buffer
314
-
315
- const saoDepthRenderBuffer = renderBufferManager.getRenderBuffer("saoDepth", {
316
- depthTexture: true
317
- });
318
-
319
- saoDepthRenderBuffer.bind();
320
- saoDepthRenderBuffer.clear();
321
- drawDepth(params);
322
- saoDepthRenderBuffer.unbind();
323
-
324
- // Render occlusion buffer
325
-
326
- const occlusionRenderBuffer1 = renderBufferManager.getRenderBuffer("saoOcclusion");
327
-
328
- occlusionRenderBuffer1.bind();
329
- occlusionRenderBuffer1.clear();
330
- saoOcclusionRenderer.render(saoDepthRenderBuffer);
331
- occlusionRenderBuffer1.unbind();
332
-
333
- if (sao.blur) {
334
-
335
- // Horizontally blur occlusion buffer 1 into occlusion buffer 2
336
-
337
- const occlusionRenderBuffer2 = renderBufferManager.getRenderBuffer("saoOcclusion2");
338
-
339
- occlusionRenderBuffer2.bind();
340
- occlusionRenderBuffer2.clear();
341
- saoDepthLimitedBlurRenderer.render(saoDepthRenderBuffer, occlusionRenderBuffer1, 0);
342
- occlusionRenderBuffer2.unbind();
343
-
344
- // Vertically blur occlusion buffer 2 back into occlusion buffer 1
345
-
346
- occlusionRenderBuffer1.bind();
347
- occlusionRenderBuffer1.clear();
348
- saoDepthLimitedBlurRenderer.render(saoDepthRenderBuffer, occlusionRenderBuffer2, 1);
349
- occlusionRenderBuffer1.unbind();
350
- }
351
- }
352
-
353
- function drawDepth(params) {
354
-
355
- frameCtx.reset();
356
- frameCtx.pass = params.pass;
357
-
358
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
359
-
360
- gl.clearColor(0, 0, 0, 0);
361
- gl.enable(gl.DEPTH_TEST);
362
- gl.frontFace(gl.CCW);
363
- gl.enable(gl.CULL_FACE);
364
- gl.depthMask(true);
365
-
366
- if (params.clear !== false) {
367
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
368
- }
369
-
370
- for (let type in drawableTypeInfo) {
371
- if (drawableTypeInfo.hasOwnProperty(type)) {
372
-
373
- const drawableInfo = drawableTypeInfo[type];
374
- const drawableList = drawableInfo.drawableList;
375
-
376
- for (let i = 0, len = drawableList.length; i < len; i++) {
377
-
378
- const drawable = drawableList[i];
379
-
380
- if (drawable.culled === true || drawable.visible === false || !drawable.drawDepth || !drawable.saoEnabled) {
381
- continue;
382
- }
383
-
384
- if (drawable.renderFlags.colorOpaque) {
385
- drawable.drawDepth(frameCtx);
386
- }
387
- }
388
- }
389
- }
390
-
391
- // const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/xeokit/xeokit-sdk/issues/174
392
- // for (let ii = 0; ii < numVertexAttribs; ii++) {
393
- // gl.disableVertexAttribArray(ii);
394
- // }
395
-
396
- }
397
-
398
- function drawShadowMaps() {
399
-
400
- let lights = scene._lightsState.lights;
401
-
402
- for (let i = 0, len = lights.length; i < len; i++) {
403
- const light = lights[i];
404
- if (!light.castsShadow) {
405
- continue;
406
- }
407
- drawShadowMap(light);
408
- }
409
-
410
- // const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/xeokit/xeokit-sdk/issues/174
411
- // for (let ii = 0; ii < numVertexAttribs; ii++) {
412
- // gl.disableVertexAttribArray(ii);
413
- // }
414
- //
415
- shadowsDirty = false;
416
- }
417
-
418
- function drawShadowMap(light) {
419
-
420
- const castsShadow = light.castsShadow;
421
-
422
- if (!castsShadow) {
423
- return;
424
- }
425
-
426
- const shadowRenderBuf = light.getShadowRenderBuf();
427
-
428
- if (!shadowRenderBuf) {
429
- return;
430
- }
431
-
432
- shadowRenderBuf.bind();
433
-
434
- frameCtx.reset();
435
-
436
- frameCtx.backfaces = true;
437
- frameCtx.frontface = true;
438
- frameCtx.shadowViewMatrix = light.getShadowViewMatrix();
439
- frameCtx.shadowProjMatrix = light.getShadowProjMatrix();
440
-
441
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
442
-
443
- gl.clearColor(0, 0, 0, 1);
444
- gl.enable(gl.DEPTH_TEST);
445
- gl.disable(gl.BLEND);
446
-
447
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
448
-
449
- for (let type in drawableTypeInfo) {
450
-
451
- if (drawableTypeInfo.hasOwnProperty(type)) {
452
-
453
- const drawableInfo = drawableTypeInfo[type];
454
- const drawableList = drawableInfo.drawableList;
455
-
456
- for (let i = 0, len = drawableList.length; i < len; i++) {
457
-
458
- const drawable = drawableList[i];
459
-
460
- if (drawable.visible === false || !drawable.castsShadow || !drawable.drawShadow) {
461
- continue;
462
- }
463
-
464
- if (drawable.renderFlags.colorOpaque) { // Transparent objects don't cast shadows (yet)
465
- drawable.drawShadow(frameCtx);
466
- }
467
- }
468
- }
469
- }
470
-
471
- shadowRenderBuf.unbind();
472
- }
473
-
474
- function drawColor(params) {
475
-
476
- const normalDrawSAOBin = [];
477
- const normalEdgesOpaqueBin = [];
478
- const normalFillTransparentBin = [];
479
- const normalEdgesTransparentBin = [];
480
-
481
- const xrayedFillOpaqueBin = [];
482
- const xrayEdgesOpaqueBin = [];
483
- const xrayedFillTransparentBin = [];
484
- const xrayEdgesTransparentBin = [];
485
-
486
- const highlightedFillOpaqueBin = [];
487
- const highlightedEdgesOpaqueBin = [];
488
- const highlightedFillTransparentBin = [];
489
- const highlightedEdgesTransparentBin = [];
490
-
491
- const selectedFillOpaqueBin = [];
492
- const selectedEdgesOpaqueBin = [];
493
- const selectedFillTransparentBin = [];
494
- const selectedEdgesTransparentBin = [];
495
-
496
-
497
- const ambientColorAndIntensity = scene._lightsState.getAmbientColorAndIntensity();
498
-
499
- frameCtx.reset();
500
- frameCtx.pass = params.pass;
501
- frameCtx.withSAO = false;
502
- frameCtx.pbrEnabled = pbrEnabled && !!scene.pbrEnabled;
503
- frameCtx.colorTextureEnabled = colorTextureEnabled && !!scene.colorTextureEnabled;
504
-
505
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
506
-
507
- if (canvasTransparent) {
508
- gl.clearColor(0, 0, 0, 0);
509
- } else {
510
- const backgroundColor = scene.canvas.backgroundColorFromAmbientLight ? ambientColorAndIntensity : scene.canvas.backgroundColor;
511
- gl.clearColor(backgroundColor[0], backgroundColor[1], backgroundColor[2], 1.0);
512
- }
513
-
514
- gl.enable(gl.DEPTH_TEST);
515
- gl.frontFace(gl.CCW);
516
- gl.enable(gl.CULL_FACE);
517
- gl.depthMask(true);
518
- gl.lineWidth(1);
519
-
520
- frameCtx.lineWidth = 1;
521
-
522
- const saoPossible = scene.sao.possible;
523
-
524
- if (saoEnabled && saoPossible) {
525
- const occlusionRenderBuffer1 = renderBufferManager.getRenderBuffer("saoOcclusion");
526
- frameCtx.occlusionTexture = occlusionRenderBuffer1 ? occlusionRenderBuffer1.getTexture() : null;
527
- } else {
528
- frameCtx.occlusionTexture = null;
529
-
530
- }
531
-
532
- let i;
533
- let len;
534
- let drawable;
535
-
536
- const startTime = Date.now();
537
-
538
- if (bindOutputFrameBuffer) {
539
- bindOutputFrameBuffer(params.pass);
540
- }
541
-
542
- if (params.clear !== false) {
543
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
544
- }
545
-
546
- let normalDrawSAOBinLen = 0;
547
- let normalEdgesOpaqueBinLen = 0;
548
- let normalFillTransparentBinLen = 0;
549
- let normalEdgesTransparentBinLen = 0;
550
-
551
- let xrayedFillOpaqueBinLen = 0;
552
- let xrayEdgesOpaqueBinLen = 0;
553
- let xrayedFillTransparentBinLen = 0;
554
- let xrayEdgesTransparentBinLen = 0;
555
-
556
- let highlightedFillOpaqueBinLen = 0;
557
- let highlightedEdgesOpaqueBinLen = 0;
558
- let highlightedFillTransparentBinLen = 0;
559
- let highlightedEdgesTransparentBinLen = 0;
560
-
561
- let selectedFillOpaqueBinLen = 0;
562
- let selectedEdgesOpaqueBinLen = 0;
563
- let selectedFillTransparentBinLen = 0;
564
- let selectedEdgesTransparentBinLen = 0;
565
-
566
- //------------------------------------------------------------------------------------------------------
567
- // Render normal opaque solids, defer others to bins to render after
568
- //------------------------------------------------------------------------------------------------------
569
-
570
- for (let type in drawableTypeInfo) {
571
- if (drawableTypeInfo.hasOwnProperty(type)) {
572
-
573
- const drawableInfo = drawableTypeInfo[type];
574
- const drawableList = drawableInfo.drawableList;
575
-
576
- for (i = 0, len = drawableList.length; i < len; i++) {
577
-
578
- drawable = drawableList[i];
579
-
580
- if (drawable.culled === true || drawable.visible === false) {
581
- continue;
582
- }
583
-
584
- const renderFlags = drawable.renderFlags;
585
-
586
- if (renderFlags.colorOpaque) {
587
- if (saoEnabled && saoPossible && drawable.saoEnabled) {
588
- normalDrawSAOBin[normalDrawSAOBinLen++] = drawable;
589
- } else {
590
- drawable.drawColorOpaque(frameCtx);
591
- }
592
- }
593
-
594
- if (transparentEnabled) {
595
- if (renderFlags.colorTransparent) {
596
- normalFillTransparentBin[normalFillTransparentBinLen++] = drawable;
597
- }
598
- }
599
-
600
- if (renderFlags.xrayedSilhouetteTransparent) {
601
- xrayedFillTransparentBin[xrayedFillTransparentBinLen++] = drawable;
602
- }
603
-
604
- if (renderFlags.xrayedSilhouetteOpaque) {
605
- xrayedFillOpaqueBin[xrayedFillOpaqueBinLen++] = drawable;
606
- }
607
-
608
- if (renderFlags.highlightedSilhouetteTransparent) {
609
- highlightedFillTransparentBin[highlightedFillTransparentBinLen++] = drawable;
610
- }
611
-
612
- if (renderFlags.highlightedSilhouetteOpaque) {
613
- highlightedFillOpaqueBin[highlightedFillOpaqueBinLen++] = drawable;
614
- }
615
-
616
- if (renderFlags.selectedSilhouetteTransparent) {
617
- selectedFillTransparentBin[selectedFillTransparentBinLen++] = drawable;
618
- }
619
-
620
- if (renderFlags.selectedSilhouetteOpaque) {
621
- selectedFillOpaqueBin[selectedFillOpaqueBinLen++] = drawable;
622
- }
623
-
624
- if (drawable.edges && edgesEnabled) {
625
- if (renderFlags.edgesOpaque) {
626
- normalEdgesOpaqueBin[normalEdgesOpaqueBinLen++] = drawable;
627
- }
628
-
629
- if (renderFlags.edgesTransparent) {
630
- normalEdgesTransparentBin[normalEdgesTransparentBinLen++] = drawable;
631
- }
632
-
633
- if (renderFlags.selectedEdgesTransparent) {
634
- selectedEdgesTransparentBin[selectedEdgesTransparentBinLen++] = drawable;
635
- }
636
-
637
- if (renderFlags.selectedEdgesOpaque) {
638
- selectedEdgesOpaqueBin[selectedEdgesOpaqueBinLen++] = drawable;
639
- }
640
-
641
- if (renderFlags.xrayedEdgesTransparent) {
642
- xrayEdgesTransparentBin[xrayEdgesTransparentBinLen++] = drawable;
643
- }
644
-
645
- if (renderFlags.xrayedEdgesOpaque) {
646
- xrayEdgesOpaqueBin[xrayEdgesOpaqueBinLen++] = drawable;
647
- }
648
-
649
- if (renderFlags.highlightedEdgesTransparent) {
650
- highlightedEdgesTransparentBin[highlightedEdgesTransparentBinLen++] = drawable;
651
- }
652
-
653
- if (renderFlags.highlightedEdgesOpaque) {
654
- highlightedEdgesOpaqueBin[highlightedEdgesOpaqueBinLen++] = drawable;
655
- }
656
- }
657
- }
658
- }
659
- }
660
-
661
- //------------------------------------------------------------------------------------------------------
662
- // Render deferred bins
663
- //------------------------------------------------------------------------------------------------------
664
-
665
- // Opaque color with SAO
666
-
667
- if (normalDrawSAOBinLen > 0) {
668
- frameCtx.withSAO = true;
669
- for (i = 0; i < normalDrawSAOBinLen; i++) {
670
- normalDrawSAOBin[i].drawColorOpaque(frameCtx);
671
- }
672
- }
673
-
674
- // Opaque edges
675
-
676
- if (normalEdgesOpaqueBinLen > 0) {
677
- for (i = 0; i < normalEdgesOpaqueBinLen; i++) {
678
- normalEdgesOpaqueBin[i].drawEdgesColorOpaque(frameCtx);
679
- }
680
- }
681
-
682
- // Opaque X-ray fill
683
-
684
- if (xrayedFillOpaqueBinLen > 0) {
685
- for (i = 0; i < xrayedFillOpaqueBinLen; i++) {
686
- xrayedFillOpaqueBin[i].drawSilhouetteXRayed(frameCtx);
687
- }
688
- }
689
-
690
- // Opaque X-ray edges
691
-
692
- if (xrayEdgesOpaqueBinLen > 0) {
693
- for (i = 0; i < xrayEdgesOpaqueBinLen; i++) {
694
- xrayEdgesOpaqueBin[i].drawEdgesXRayed(frameCtx);
695
- }
696
- }
697
-
698
- // Transparent
699
-
700
- if (xrayedFillTransparentBinLen > 0 || xrayEdgesTransparentBinLen > 0 || normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
701
- gl.enable(gl.CULL_FACE);
702
- gl.enable(gl.BLEND);
703
- if (canvasTransparent) {
704
- gl.blendEquation(gl.FUNC_ADD);
705
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
706
- } else {
707
- gl.blendEquation(gl.FUNC_ADD);
708
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
709
- }
710
- frameCtx.backfaces = false;
711
- if (!alphaDepthMask) {
712
- gl.depthMask(false);
713
- }
714
-
715
- // Transparent color edges
716
-
717
- if (normalFillTransparentBinLen > 0 || normalEdgesTransparentBinLen > 0) {
718
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
719
- }
720
- if (normalEdgesTransparentBinLen > 0) {
721
- for (i = 0; i < normalEdgesTransparentBinLen; i++) {
722
- drawable = normalEdgesTransparentBin[i];
723
- drawable.drawEdgesColorTransparent(frameCtx);
724
- }
725
- }
726
-
727
- // Transparent color fill
728
-
729
- if (normalFillTransparentBinLen > 0) {
730
- for (i = 0; i < normalFillTransparentBinLen; i++) {
731
- drawable = normalFillTransparentBin[i];
732
- drawable.drawColorTransparent(frameCtx);
733
- }
734
- }
735
-
736
- // Transparent X-ray edges
737
-
738
- if (xrayEdgesTransparentBinLen > 0) {
739
- for (i = 0; i < xrayEdgesTransparentBinLen; i++) {
740
- xrayEdgesTransparentBin[i].drawEdgesXRayed(frameCtx);
741
- }
742
- }
743
-
744
- // Transparent X-ray fill
745
-
746
- if (xrayedFillTransparentBinLen > 0) {
747
- for (i = 0; i < xrayedFillTransparentBinLen; i++) {
748
- xrayedFillTransparentBin[i].drawSilhouetteXRayed(frameCtx);
749
- }
750
- }
751
-
752
- gl.disable(gl.BLEND);
753
- if (!alphaDepthMask) {
754
- gl.depthMask(true);
755
- }
756
- }
757
-
758
- // Opaque highlight
759
-
760
- if (highlightedFillOpaqueBinLen > 0 || highlightedEdgesOpaqueBinLen > 0) {
761
- frameCtx.lastProgramId = null;
762
- if (scene.highlightMaterial.glowThrough) {
763
- gl.clear(gl.DEPTH_BUFFER_BIT);
764
- }
765
-
766
- // Opaque highlighted edges
767
-
768
- if (highlightedEdgesOpaqueBinLen > 0) {
769
- for (i = 0; i < highlightedEdgesOpaqueBinLen; i++) {
770
- highlightedEdgesOpaqueBin[i].drawEdgesHighlighted(frameCtx);
771
- }
772
- }
773
-
774
- // Opaque highlighted fill
775
-
776
- if (highlightedFillOpaqueBinLen > 0) {
777
- for (i = 0; i < highlightedFillOpaqueBinLen; i++) {
778
- highlightedFillOpaqueBin[i].drawSilhouetteHighlighted(frameCtx);
779
- }
780
- }
781
- }
782
-
783
- // Highlighted transparent
784
-
785
- if (highlightedFillTransparentBinLen > 0 || highlightedEdgesTransparentBinLen > 0 || highlightedFillOpaqueBinLen > 0) {
786
- frameCtx.lastProgramId = null;
787
- if (scene.selectedMaterial.glowThrough) {
788
- gl.clear(gl.DEPTH_BUFFER_BIT);
789
- }
790
- gl.enable(gl.BLEND);
791
- if (canvasTransparent) {
792
- gl.blendEquation(gl.FUNC_ADD);
793
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
794
- } else {
795
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
796
- }
797
- gl.enable(gl.CULL_FACE);
798
-
799
- // Highlighted transparent edges
800
-
801
- if (highlightedEdgesTransparentBinLen > 0) {
802
- for (i = 0; i < highlightedEdgesTransparentBinLen; i++) {
803
- highlightedEdgesTransparentBin[i].drawEdgesHighlighted(frameCtx);
804
- }
805
- }
806
-
807
- // Highlighted transparent fill
808
-
809
- if (highlightedFillTransparentBinLen > 0) {
810
- for (i = 0; i < highlightedFillTransparentBinLen; i++) {
811
- highlightedFillTransparentBin[i].drawSilhouetteHighlighted(frameCtx);
812
- }
813
- }
814
- gl.disable(gl.BLEND);
815
- }
816
-
817
- // Selected opaque
818
-
819
- if (selectedFillOpaqueBinLen > 0 || selectedEdgesOpaqueBinLen > 0) {
820
- frameCtx.lastProgramId = null;
821
- if (scene.selectedMaterial.glowThrough) {
822
- gl.clear(gl.DEPTH_BUFFER_BIT);
823
- }
824
-
825
- // Selected opaque fill
826
-
827
- if (selectedEdgesOpaqueBinLen > 0) {
828
- for (i = 0; i < selectedEdgesOpaqueBinLen; i++) {
829
- selectedEdgesOpaqueBin[i].drawEdgesSelected(frameCtx);
830
- }
831
- }
832
-
833
- // Selected opaque edges
834
-
835
- if (selectedFillOpaqueBinLen > 0) {
836
- for (i = 0; i < selectedFillOpaqueBinLen; i++) {
837
- selectedFillOpaqueBin[i].drawSilhouetteSelected(frameCtx);
838
- }
839
- }
840
- }
841
-
842
- // Selected transparent
843
-
844
- if (selectedFillTransparentBinLen > 0 || selectedEdgesTransparentBinLen > 0) {
845
- frameCtx.lastProgramId = null;
846
- if (scene.selectedMaterial.glowThrough) {
847
- gl.clear(gl.DEPTH_BUFFER_BIT);
848
- }
849
- gl.enable(gl.CULL_FACE);
850
- gl.enable(gl.BLEND);
851
- if (canvasTransparent) {
852
- gl.blendEquation(gl.FUNC_ADD);
853
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
854
- } else {
855
- gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
856
- }
857
-
858
- // Selected transparent edges
859
-
860
- if (selectedEdgesTransparentBinLen > 0) {
861
- for (i = 0; i < selectedEdgesTransparentBinLen; i++) {
862
- selectedEdgesTransparentBin[i].drawEdgesSelected(frameCtx);
863
- }
864
- }
865
-
866
- // Selected transparent fill
867
-
868
- if (selectedFillTransparentBinLen > 0) {
869
- for (i = 0; i < selectedFillTransparentBinLen; i++) {
870
- selectedFillTransparentBin[i].drawSilhouetteSelected(frameCtx);
871
- }
872
- }
873
- gl.disable(gl.BLEND);
874
- }
875
-
876
- const endTime = Date.now();
877
- const frameStats = stats.frame;
878
-
879
- frameStats.renderTime = (endTime - startTime) / 1000.0;
880
- frameStats.drawElements = frameCtx.drawElements;
881
- frameStats.drawArrays = frameCtx.drawArrays;
882
- frameStats.useProgram = frameCtx.useProgram;
883
- frameStats.bindTexture = frameCtx.bindTexture;
884
- frameStats.bindArray = frameCtx.bindArray;
885
-
886
- const numTextureUnits = WEBGL_INFO.MAX_TEXTURE_IMAGE_UNITS;
887
- for (let ii = 0; ii < numTextureUnits; ii++) {
888
- gl.activeTexture(gl.TEXTURE0 + ii);
889
- }
890
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
891
- gl.bindTexture(gl.TEXTURE_2D, null);
892
-
893
- const numVertexAttribs = WEBGL_INFO.MAX_VERTEX_ATTRIBS; // Fixes https://github.com/xeokit/xeokit-sdk/issues/174
894
- for (let ii = 0; ii < numVertexAttribs; ii++) {
895
- gl.disableVertexAttribArray(ii);
896
- }
897
-
898
- if (unbindOutputFrameBuffer) {
899
- unbindOutputFrameBuffer(params.pass);
900
- }
901
- }
902
-
903
- /**
904
- * Picks an Entity.
905
- * @private
906
- */
907
- this.pick = (function () {
908
-
909
- const tempVec3a = math.vec3();
910
- const tempMat4a = math.mat4();
911
- const tempMat4b = math.mat4();
912
-
913
- const randomVec3 = math.vec3();
914
- const up = math.vec3([0, 1, 0]);
915
- const _pickResult = new PickResult();
916
-
917
- const nearAndFar = math.vec2();
918
-
919
- const canvasPos = math.vec3();
920
-
921
- const worldRayOrigin = math.vec3();
922
- const worldRayDir = math.vec3();
923
- const worldSurfacePos = math.vec3();
924
- const worldSurfaceNormal = math.vec3();
925
-
926
- return function (params, pickResult = _pickResult) {
927
-
928
- pickResult.reset();
929
-
930
- updateDrawlist();
931
-
932
- let look;
933
- let pickViewMatrix = null;
934
- let pickProjMatrix = null;
935
-
936
- pickResult.pickSurface = params.pickSurface;
937
-
938
- if (params.canvasPos) {
939
-
940
- canvasPos[0] = params.canvasPos[0];
941
- canvasPos[1] = params.canvasPos[1];
942
-
943
- pickViewMatrix = scene.camera.viewMatrix;
944
- pickProjMatrix = scene.camera.projMatrix;
945
-
946
- pickResult.canvasPos = params.canvasPos;
947
-
948
- } else {
949
-
950
- // Picking with arbitrary World-space ray
951
- // Align camera along ray and fire ray through center of canvas
952
-
953
- if (params.matrix) {
954
-
955
- pickViewMatrix = params.matrix;
956
- pickProjMatrix = scene.camera.projMatrix;
957
-
958
- } else {
959
-
960
- worldRayOrigin.set(params.origin || [0, 0, 0]);
961
- worldRayDir.set(params.direction || [0, 0, 1]);
962
-
963
- look = math.addVec3(worldRayOrigin, worldRayDir, tempVec3a);
964
-
965
- randomVec3[0] = Math.random();
966
- randomVec3[1] = Math.random();
967
- randomVec3[2] = Math.random();
968
-
969
- math.normalizeVec3(randomVec3);
970
- math.cross3Vec3(worldRayDir, randomVec3, up);
971
-
972
- pickViewMatrix = math.lookAtMat4v(worldRayOrigin, look, up, tempMat4b);
973
- // pickProjMatrix = scene.camera.projMatrix;
974
- pickProjMatrix = scene.camera.ortho.matrix;
975
-
976
- pickResult.origin = worldRayOrigin;
977
- pickResult.direction = worldRayDir;
978
- }
979
-
980
- canvasPos[0] = canvas.clientWidth * 0.5;
981
- canvasPos[1] = canvas.clientHeight * 0.5;
982
- }
983
-
984
- for (let type in drawableTypeInfo) {
985
- if (drawableTypeInfo.hasOwnProperty(type)) {
986
- const drawableList = drawableTypeInfo[type].drawableList;
987
- for (let i = 0, len = drawableList.length; i < len; i++) {
988
- const drawable = drawableList[i];
989
- if (drawable.setPickMatrices) { // Eg. SceneModel, which needs pre-loading into texture
990
- drawable.setPickMatrices(pickViewMatrix, pickProjMatrix);
991
- }
992
- }
993
- }
994
- }
995
-
996
- const pickBuffer = renderBufferManager.getRenderBuffer("pick", {size: [1, 1]});
997
-
998
- pickBuffer.bind();
999
-
1000
- const pickable = gpuPickPickable(pickBuffer, canvasPos, pickViewMatrix, pickProjMatrix, params, pickResult);
1001
-
1002
- if (!pickable) {
1003
- pickBuffer.unbind();
1004
- return null;
1005
- }
1006
-
1007
- const pickedEntity = (pickable.delegatePickedEntity) ? pickable.delegatePickedEntity() : pickable;
1008
-
1009
- if (!pickedEntity) {
1010
- pickBuffer.unbind();
1011
- return null;
1012
- }
1013
-
1014
- if (params.pickSurface) {
1015
-
1016
- // GPU-based ray-picking
1017
-
1018
- if (pickable.canPickTriangle && pickable.canPickTriangle()) {
1019
-
1020
- gpuPickTriangle(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult);
1021
-
1022
- pickable.pickTriangleSurface(pickViewMatrix, pickProjMatrix, pickResult);
1023
-
1024
- pickResult.pickSurfacePrecision = false;
1025
-
1026
- } else {
1027
-
1028
- if (pickable.canPickWorldPos && pickable.canPickWorldPos()) {
1029
-
1030
- nearAndFar[0] = scene.camera.project.near;
1031
- nearAndFar[1] = scene.camera.project.far;
1032
-
1033
- gpuPickWorldPos(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult);
1034
-
1035
- if (params.pickSurfaceNormal !== false) {
1036
- gpuPickWorldNormal(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult);
1037
- }
1038
-
1039
- pickResult.pickSurfacePrecision = false;
1040
- }
1041
- }
1042
- }
1043
- pickBuffer.unbind();
1044
- pickResult.entity = pickedEntity;
1045
- return pickResult;
1046
- };
1047
- })();
1048
-
1049
- function gpuPickPickable(pickBuffer, canvasPos, pickViewMatrix, pickProjMatrix, params, pickResult) {
1050
-
1051
- const resolutionScale = scene.canvas.resolutionScale;
1052
-
1053
- frameCtx.reset();
1054
- frameCtx.backfaces = true;
1055
- frameCtx.frontface = true; // "ccw"
1056
- frameCtx.pickOrigin = pickResult.origin;
1057
- frameCtx.pickViewMatrix = pickViewMatrix;
1058
- frameCtx.pickProjMatrix = pickProjMatrix;
1059
- frameCtx.pickInvisible = !!params.pickInvisible;
1060
- frameCtx.pickClipPos = [
1061
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1062
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1063
- ];
1064
-
1065
- gl.viewport(0, 0, 1, 1);
1066
- gl.depthMask(true);
1067
- gl.enable(gl.DEPTH_TEST);
1068
- gl.disable(gl.CULL_FACE);
1069
- gl.disable(gl.BLEND);
1070
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1071
-
1072
- const includeEntityIds = params.includeEntityIds;
1073
- const excludeEntityIds = params.excludeEntityIds;
1074
-
1075
- for (let type in drawableTypeInfo) {
1076
- if (drawableTypeInfo.hasOwnProperty(type)) {
1077
-
1078
- const drawableInfo = drawableTypeInfo[type];
1079
- const drawableList = drawableInfo.drawableList;
1080
-
1081
- for (let i = 0, len = drawableList.length; i < len; i++) {
1082
-
1083
- const drawable = drawableList[i];
1084
-
1085
- if (!drawable.drawPickMesh || (params.pickInvisible !== true && drawable.visible === false) || drawable.pickable === false) {
1086
- continue;
1087
- }
1088
- if (includeEntityIds && !includeEntityIds[drawable.id]) { // TODO: push this logic into drawable
1089
- continue;
1090
- }
1091
- if (excludeEntityIds && excludeEntityIds[drawable.id]) {
1092
- continue;
1093
- }
1094
-
1095
- drawable.drawPickMesh(frameCtx);
1096
- }
1097
- }
1098
- }
1099
- const pix = pickBuffer.read(0, 0);
1100
- const pickID = pix[0] + (pix[1] << 8) + (pix[2] << 16) + (pix[3] << 24);
1101
-
1102
- if (pickID < 0) {
1103
- return;
1104
- }
1105
-
1106
- const pickable = pickIDs.items[pickID];
1107
-
1108
- return pickable;
1109
- }
1110
-
1111
- function gpuPickTriangle(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult) {
1112
-
1113
- if (!pickable.drawPickTriangles) {
1114
- return;
1115
- }
1116
-
1117
- const resolutionScale = scene.canvas.resolutionScale;
1118
-
1119
- frameCtx.reset();
1120
- frameCtx.backfaces = true;
1121
- frameCtx.frontface = true; // "ccw"
1122
- frameCtx.pickOrigin = pickResult.origin;
1123
- frameCtx.pickViewMatrix = pickViewMatrix; // Can be null
1124
- frameCtx.pickProjMatrix = pickProjMatrix; // Can be null
1125
- // frameCtx.pickInvisible = !!params.pickInvisible;
1126
- frameCtx.pickClipPos = [
1127
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1128
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1129
- ];
1130
-
1131
- gl.viewport(0, 0, 1, 1);
1132
-
1133
- gl.clearColor(0, 0, 0, 0);
1134
- gl.enable(gl.DEPTH_TEST);
1135
- gl.disable(gl.CULL_FACE);
1136
- gl.disable(gl.BLEND);
1137
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1138
-
1139
- pickable.drawPickTriangles(frameCtx);
1140
-
1141
- const pix = pickBuffer.read(0, 0);
1142
-
1143
- let primIndex = pix[0] + (pix[1] * 256) + (pix[2] * 256 * 256) + (pix[3] * 256 * 256 * 256);
1144
-
1145
- primIndex *= 3; // Convert from triangle number to first vertex in indices
1146
-
1147
- pickResult.primIndex = primIndex;
1148
- }
1149
-
1150
- const gpuPickWorldPos = (function () {
1151
-
1152
- const tempVec4a = math.vec4();
1153
- const tempVec4b = math.vec4();
1154
- const tempVec4c = math.vec4();
1155
- const tempVec4d = math.vec4();
1156
- const tempVec4e = math.vec4();
1157
- const tempMat4a = math.mat4();
1158
- const tempMat4b = math.mat4();
1159
- const tempMat4c = math.mat4();
1160
-
1161
- return function (pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, nearAndFar, pickResult) {
1162
-
1163
- const resolutionScale = scene.canvas.resolutionScale;
1164
-
1165
- frameCtx.reset();
1166
- frameCtx.backfaces = true;
1167
- frameCtx.frontface = true; // "ccw"
1168
- frameCtx.pickOrigin = pickResult.origin;
1169
- frameCtx.pickViewMatrix = pickViewMatrix;
1170
- frameCtx.pickProjMatrix = pickProjMatrix;
1171
- frameCtx.pickZNear = nearAndFar[0];
1172
- frameCtx.pickZFar = nearAndFar[1];
1173
- frameCtx.pickElementsCount = pickable.pickElementsCount;
1174
- frameCtx.pickElementsOffset = pickable.pickElementsOffset;
1175
- frameCtx.pickClipPos = [
1176
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1177
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1178
- ];
1179
-
1180
- gl.viewport(0, 0, 1, 1);
1181
-
1182
- gl.clearColor(0, 0, 0, 0);
1183
- gl.depthMask(true);
1184
- gl.enable(gl.DEPTH_TEST);
1185
- gl.disable(gl.CULL_FACE);
1186
- gl.disable(gl.BLEND);
1187
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1188
-
1189
- pickable.drawPickDepths(frameCtx); // Draw color-encoded fragment screen-space depths
1190
-
1191
- const pix = pickBuffer.read(0, 0);
1192
-
1193
- const screenZ = unpackDepth(pix); // Get screen-space Z at the given canvas coords
1194
-
1195
- // Calculate clip space coordinates, which will be in range of x=[-1..1] and y=[-1..1], with y=(+1) at top
1196
- const x = (canvasPos[0] - canvas.clientWidth / 2) / (canvas.clientWidth / 2);
1197
- const y = -(canvasPos[1] - canvas.clientHeight / 2) / (canvas.clientHeight / 2);
1198
-
1199
- const origin = pickable.origin;
1200
- let pvMat;
1201
-
1202
- if (origin) {
1203
- const rtcPickViewMat = createRTCViewMat(pickViewMatrix, origin, tempMat4a);
1204
- pvMat = math.mulMat4(pickProjMatrix, rtcPickViewMat, tempMat4b);
1205
-
1206
- } else {
1207
- pvMat = math.mulMat4(pickProjMatrix, pickViewMatrix, tempMat4b);
1208
- }
1209
-
1210
- const pvMatInverse = math.inverseMat4(pvMat, tempMat4c);
1211
-
1212
- tempVec4a[0] = x;
1213
- tempVec4a[1] = y;
1214
- tempVec4a[2] = -1;
1215
- tempVec4a[3] = 1;
1216
-
1217
- let world1 = math.transformVec4(pvMatInverse, tempVec4a);
1218
- world1 = math.mulVec4Scalar(world1, 1 / world1[3]);
1219
-
1220
- tempVec4b[0] = x;
1221
- tempVec4b[1] = y;
1222
- tempVec4b[2] = 1;
1223
- tempVec4b[3] = 1;
1224
-
1225
- let world2 = math.transformVec4(pvMatInverse, tempVec4b);
1226
- world2 = math.mulVec4Scalar(world2, 1 / world2[3]);
1227
-
1228
- const dir = math.subVec3(world2, world1, tempVec4c);
1229
- const worldPos = math.addVec3(world1, math.mulVec4Scalar(dir, screenZ, tempVec4d), tempVec4e);
1230
-
1231
- if (origin) {
1232
- math.addVec3(worldPos, origin);
1233
- }
1234
-
1235
- pickResult.worldPos = worldPos;
1236
- }
1237
- })();
1238
-
1239
- function drawSnapInit(frameCtx) {
1240
- frameCtx.snapPickLayerParams = [];
1241
- frameCtx.snapPickLayerNumber = 0;
1242
- for (let type in drawableTypeInfo) {
1243
- const drawableInfo = drawableTypeInfo[type];
1244
- const drawableList = drawableInfo.drawableList;
1245
- for (let i = 0, len = drawableList.length; i < len; i++) {
1246
- const drawable = drawableList[i];
1247
- if (drawable.drawSnapInit) {
1248
- if (!drawable.culled && drawable.visible && drawable.pickable) {
1249
- drawable.drawSnapInit(frameCtx);
1250
- }
1251
- }
1252
- }
1253
- }
1254
- return frameCtx.snapPickLayerParams;
1255
- }
1256
-
1257
- function drawSnap(frameCtx) {
1258
- frameCtx.snapPickLayerParams = frameCtx.snapPickLayerParams || [];
1259
- frameCtx.snapPickLayerNumber = frameCtx.snapPickLayerParams.length;
1260
- for (let type in drawableTypeInfo) {
1261
- const drawableInfo = drawableTypeInfo[type];
1262
- const drawableList = drawableInfo.drawableList;
1263
- for (let i = 0, len = drawableList.length; i < len; i++) {
1264
- const drawable = drawableList[i];
1265
- if (drawable.drawSnap) {
1266
- if (!drawable.culled && drawable.visible && drawable.pickable) {
1267
- drawable.drawSnap(frameCtx);
1268
- }
1269
- }
1270
- }
1271
- }
1272
- return frameCtx.snapPickLayerParams;
1273
- }
1274
-
1275
- function getClipPosX(pos, size) {
1276
- return 2 * (pos / size) - 1;
1277
- }
1278
-
1279
- function getClipPosY(pos, size) {
1280
- return 1 - 2 * (pos / size);
1281
- }
1282
-
1283
- /**
1284
- * @param {[number, number]} canvasPos
1285
- * @param {number} [snapRadiusInPixels=30]
1286
- * @param {boolean} [snapToVertex=true]
1287
- * @param {boolean} [snapToEdge=true]
1288
- * @param pickResult
1289
- * @returns {PickResult}
1290
- */
1291
- this.snapPick = (function () {
1292
-
1293
- const _pickResult = new PickResult();
1294
-
1295
- return function (canvasPos, snapRadiusInPixels, snapToVertex, snapToEdge, pickResult = _pickResult) {
1296
-
1297
- if (!snapToVertex && !snapToEdge) {
1298
- return this.pick({canvasPos, pickSurface: true});
1299
- }
1300
-
1301
- const resolutionScale = scene.canvas.resolutionScale;
1302
-
1303
- frameCtx.reset();
1304
- frameCtx.backfaces = true;
1305
- frameCtx.frontface = true; // "ccw"
1306
- frameCtx.pickZNear = scene.camera.project.near;
1307
- frameCtx.pickZFar = scene.camera.project.far;
1308
-
1309
- snapRadiusInPixels = snapRadiusInPixels || 30;
1310
-
1311
- const vertexPickBuffer = renderBufferManager.getRenderBuffer("uniquePickColors-aabs", {
1312
- depthTexture: true,
1313
- size: [
1314
- 2 * snapRadiusInPixels + 1,
1315
- 2 * snapRadiusInPixels + 1,
1316
- ]
1317
- });
1318
-
1319
- frameCtx.snapVectorA = [
1320
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1321
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1322
- ];
1323
-
1324
- frameCtx.snapInvVectorAB = [
1325
- gl.drawingBufferWidth / (2 * snapRadiusInPixels),
1326
- gl.drawingBufferHeight / (2 * snapRadiusInPixels),
1327
- ];
1328
-
1329
- // Bind and clear the snap render target
1330
-
1331
- vertexPickBuffer.bind(gl.RGBA32I, gl.RGBA32I, gl.RGBA8UI);
1332
- gl.viewport(0, 0, vertexPickBuffer.size[0], vertexPickBuffer.size[1]);
1333
- gl.enable(gl.DEPTH_TEST);
1334
- gl.frontFace(gl.CCW);
1335
- gl.disable(gl.CULL_FACE);
1336
- gl.depthMask(true);
1337
- gl.disable(gl.BLEND);
1338
- gl.depthFunc(gl.LEQUAL);
1339
- gl.clear(gl.DEPTH_BUFFER_BIT);
1340
- gl.clearBufferiv(gl.COLOR, 0, new Int32Array([0, 0, 0, 0]));
1341
- gl.clearBufferiv(gl.COLOR, 1, new Int32Array([0, 0, 0, 0]));
1342
- gl.clearBufferuiv(gl.COLOR, 2, new Uint32Array([0, 0, 0, 0]));
1343
-
1344
- //////////////////////////////////
1345
- // Set view and proj mats for VBO renderers
1346
- ///////////////////////////////////////
1347
-
1348
- const pickViewMatrix = scene.camera.viewMatrix;
1349
- const pickProjMatrix = scene.camera.projMatrix;
1350
-
1351
- for (let type in drawableTypeInfo) {
1352
- if (drawableTypeInfo.hasOwnProperty(type)) {
1353
- const drawableList = drawableTypeInfo[type].drawableList;
1354
- for (let i = 0, len = drawableList.length; i < len; i++) {
1355
- const drawable = drawableList[i];
1356
- if (drawable.setPickMatrices) { // Eg. SceneModel, which needs pre-loading into texture
1357
- drawable.setPickMatrices(pickViewMatrix, pickProjMatrix);
1358
- }
1359
- }
1360
- }
1361
- }
1362
-
1363
- // a) init z-buffer
1364
- gl.drawBuffers([gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2]);
1365
- const layerParamsSurface = drawSnapInit(frameCtx);
1366
-
1367
- // b) snap-pick
1368
- const layerParamsSnap = []
1369
- frameCtx.snapPickLayerParams = layerParamsSnap;
1370
-
1371
- gl.depthMask(false);
1372
- gl.drawBuffers([gl.COLOR_ATTACHMENT0]);
1373
-
1374
- if (snapToVertex && snapToEdge) {
1375
- frameCtx.snapMode = "edge";
1376
- drawSnap(frameCtx);
1377
-
1378
- frameCtx.snapMode = "vertex";
1379
- frameCtx.snapPickLayerNumber++;
1380
-
1381
- drawSnap(frameCtx);
1382
- } else {
1383
- frameCtx.snapMode = snapToVertex ? "vertex" : "edge";
1384
-
1385
- drawSnap(frameCtx);
1386
- }
1387
-
1388
- gl.depthMask(true);
1389
-
1390
- // Read and decode the snapped coordinates
1391
-
1392
- const snapPickResultArray = vertexPickBuffer.readArray(gl.RGBA_INTEGER, gl.INT, Int32Array, 4);
1393
- const snapPickNormalResultArray = vertexPickBuffer.readArray(gl.RGBA_INTEGER, gl.INT, Int32Array, 4, 1);
1394
- const snapPickIdResultArray = vertexPickBuffer.readArray(gl.RGBA_INTEGER, gl.UNSIGNED_INT, Uint32Array, 4, 2);
1395
-
1396
- vertexPickBuffer.unbind();
1397
-
1398
- // result 1) regular hi-precision world position
1399
-
1400
- let worldPos = null;
1401
- let worldNormal = null;
1402
- let pickable = null;
1403
-
1404
- const middleX = snapRadiusInPixels;
1405
- const middleY = snapRadiusInPixels;
1406
- const middleIndex = (middleX * 4) + (middleY * vertexPickBuffer.size[0] * 4);
1407
- const pickResultMiddleXY = snapPickResultArray.slice(middleIndex, middleIndex + 4);
1408
- const pickNormalResultMiddleXY = snapPickNormalResultArray.slice(middleIndex, middleIndex + 4);
1409
- const pickPickableResultMiddleXY = snapPickIdResultArray.slice(middleIndex, middleIndex + 4);
1410
-
1411
- if (pickResultMiddleXY[3] !== 0) {
1412
- const pickedLayerParmasSurface = layerParamsSurface[Math.abs(pickResultMiddleXY[3]) % layerParamsSurface.length];
1413
- const origin = pickedLayerParmasSurface.origin;
1414
- const scale = pickedLayerParmasSurface.coordinateScale;
1415
- worldPos = [
1416
- pickResultMiddleXY[0] * scale[0] + origin[0],
1417
- pickResultMiddleXY[1] * scale[1] + origin[1],
1418
- pickResultMiddleXY[2] * scale[2] + origin[2],
1419
- ];
1420
- worldNormal = math.normalizeVec3([
1421
- pickNormalResultMiddleXY[0] / math.MAX_INT,
1422
- pickNormalResultMiddleXY[1] / math.MAX_INT,
1423
- pickNormalResultMiddleXY[2] / math.MAX_INT,
1424
- ]);
1425
-
1426
- const pickID =
1427
- pickPickableResultMiddleXY[0]
1428
- + (pickPickableResultMiddleXY[1] << 8)
1429
- + (pickPickableResultMiddleXY[2] << 16)
1430
- + (pickPickableResultMiddleXY[3] << 24);
1431
-
1432
- pickable = pickIDs.items[pickID];
1433
- }
1434
-
1435
- // result 2) hi-precision snapped (to vertex/edge) world position
1436
-
1437
- let snapPickResult = [];
1438
-
1439
- for (let i = 0; i < snapPickResultArray.length; i += 4) {
1440
- if (snapPickResultArray[i + 3] > 0) {
1441
- const pixelNumber = Math.floor(i / 4);
1442
- const w = vertexPickBuffer.size[0];
1443
- const x = pixelNumber % w - Math.floor(w / 2);
1444
- const y = Math.floor(pixelNumber / w) - Math.floor(w / 2);
1445
- const dist = (Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)));
1446
- snapPickResult.push({
1447
- x,
1448
- y,
1449
- dist,
1450
- isVertex: snapToVertex && snapToEdge ? snapPickResultArray[i + 3] > layerParamsSnap.length / 2 : snapToVertex,
1451
- result: [
1452
- snapPickResultArray[i + 0],
1453
- snapPickResultArray[i + 1],
1454
- snapPickResultArray[i + 2],
1455
- snapPickResultArray[i + 3],
1456
- ],
1457
- normal: [
1458
- snapPickNormalResultArray[i + 0],
1459
- snapPickNormalResultArray[i + 1],
1460
- snapPickNormalResultArray[i + 2],
1461
- snapPickNormalResultArray[i + 3],
1462
- ],
1463
- id: [
1464
- snapPickIdResultArray[i + 0],
1465
- snapPickIdResultArray[i + 1],
1466
- snapPickIdResultArray[i + 2],
1467
- snapPickIdResultArray[i + 3],
1468
- ]
1469
- });
1470
- }
1471
- }
1472
-
1473
- let snappedWorldPos = null;
1474
- let snappedWorldNormal = null;
1475
- let snappedPickable = null;
1476
- let snapType = null;
1477
-
1478
- if (snapPickResult.length > 0) {
1479
- // vertex snap first, then edge snap
1480
- snapPickResult.sort((a, b) => {
1481
- if (a.isVertex !== b.isVertex) {
1482
- return a.isVertex ? -1 : 1;
1483
- } else {
1484
- return a.dist - b.dist;
1485
- }
1486
- });
1487
-
1488
- snapType = snapPickResult[0].isVertex ? "vertex" : "edge";
1489
- const snapPick = snapPickResult[0].result;
1490
- const snapPickNormal = snapPickResult[0].normal;
1491
- const snapPickId = snapPickResult[0].id;
1492
-
1493
- const pickedLayerParmas = layerParamsSnap[snapPick[3]];
1494
-
1495
- const origin = pickedLayerParmas.origin;
1496
- const scale = pickedLayerParmas.coordinateScale;
1497
-
1498
- snappedWorldNormal = math.normalizeVec3([
1499
- snapPickNormal[0] / math.MAX_INT,
1500
- snapPickNormal[1] / math.MAX_INT,
1501
- snapPickNormal[2] / math.MAX_INT,
1502
- ]);
1503
-
1504
- snappedWorldPos = [
1505
- snapPick[0] * scale[0] + origin[0],
1506
- snapPick[1] * scale[1] + origin[1],
1507
- snapPick[2] * scale[2] + origin[2],
1508
- ];
1509
-
1510
- snappedPickable = pickIDs.items[
1511
- snapPickId[0]
1512
- + (snapPickId[1] << 8)
1513
- + (snapPickId[2] << 16)
1514
- + (snapPickId[3] << 24)
1515
- ];
1516
- }
1517
-
1518
- if (null === worldPos && null == snappedWorldPos) { // If neither regular pick or snap pick, return null
1519
- return null;
1520
- }
1521
-
1522
- let snappedCanvasPos = null;
1523
-
1524
- if (null !== snappedWorldPos) {
1525
- snappedCanvasPos = scene.camera.projectWorldPos(snappedWorldPos);
1526
- }
1527
-
1528
- const snappedEntity = (snappedPickable && snappedPickable.delegatePickedEntity) ? snappedPickable.delegatePickedEntity() : snappedPickable;
1529
-
1530
- pickResult.reset();
1531
- pickResult.snappedToEdge = (snapType === "edge");
1532
- pickResult.snappedToVertex = (snapType === "vertex");
1533
- pickResult.worldPos = snappedWorldPos;
1534
- pickResult.worldNormal = snappedWorldNormal;
1535
- pickResult.entity = snappedEntity;
1536
- pickResult.canvasPos = canvasPos;
1537
- pickResult.snappedCanvasPos = snappedCanvasPos || canvasPos;
1538
-
1539
- return pickResult;
1540
- };
1541
- })();
1542
-
1543
- function unpackDepth(depthZ) {
1544
- const vec = [depthZ[0] / 256.0, depthZ[1] / 256.0, depthZ[2] / 256.0, depthZ[3] / 256.0];
1545
- const bitShift = [1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0];
1546
- return math.dotVec4(vec, bitShift);
1547
- }
1548
-
1549
- function gpuPickWorldNormal(pickBuffer, pickable, canvasPos, pickViewMatrix, pickProjMatrix, pickResult) {
1550
-
1551
- const resolutionScale = scene.canvas.resolutionScale;
1552
-
1553
- frameCtx.reset();
1554
- frameCtx.backfaces = true;
1555
- frameCtx.frontface = true; // "ccw"
1556
- frameCtx.pickOrigin = pickResult.origin;
1557
- frameCtx.pickViewMatrix = pickViewMatrix;
1558
- frameCtx.pickProjMatrix = pickProjMatrix;
1559
- frameCtx.pickClipPos = [
1560
- getClipPosX(canvasPos[0] * resolutionScale, gl.drawingBufferWidth),
1561
- getClipPosY(canvasPos[1] * resolutionScale, gl.drawingBufferHeight),
1562
- ];
1563
-
1564
- const pickNormalBuffer = renderBufferManager.getRenderBuffer("pick-normal", {size: [3, 3]});
1565
-
1566
- pickNormalBuffer.bind(gl.RGBA32I);
1567
-
1568
- gl.viewport(0, 0, pickNormalBuffer.size[0], pickNormalBuffer.size[1]);
1569
-
1570
- gl.enable(gl.DEPTH_TEST);
1571
- gl.disable(gl.CULL_FACE);
1572
- gl.disable(gl.BLEND);
1573
- gl.clear(gl.DEPTH_BUFFER_BIT);
1574
- gl.clearBufferiv(gl.COLOR, 0, new Int32Array([0, 0, 0, 0]));
1575
-
1576
- pickable.drawPickNormals(frameCtx); // Draw color-encoded fragment World-space normals
1577
-
1578
- const pix = pickNormalBuffer.read(1, 1, gl.RGBA_INTEGER, gl.INT, Int32Array, 4);
1579
-
1580
- pickNormalBuffer.unbind();
1581
-
1582
- const worldNormal = [
1583
- pix[0] / math.MAX_INT,
1584
- pix[1] / math.MAX_INT,
1585
- pix[2] / math.MAX_INT,
1586
- ];
1587
-
1588
- math.normalizeVec3(worldNormal);
1589
-
1590
- pickResult.worldNormal = worldNormal;
1591
- }
1592
-
1593
- /**
1594
- * Adds a {@link Marker} for occlusion testing.
1595
- * @param marker
1596
- */
1597
- this.addMarker = function (marker) {
1598
- this._occlusionTester = this._occlusionTester || new OcclusionTester(scene, renderBufferManager);
1599
- this._occlusionTester.addMarker(marker);
1600
- scene.occlusionTestCountdown = 0;
1601
- };
1602
-
1603
- /**
1604
- * Notifies that a {@link Marker#worldPos} has updated.
1605
- * @param marker
1606
- */
1607
- this.markerWorldPosUpdated = function (marker) {
1608
- this._occlusionTester.markerWorldPosUpdated(marker);
1609
- };
1610
-
1611
- /**
1612
- * Removes a {@link Marker} from occlusion testing.
1613
- * @param marker
1614
- */
1615
- this.removeMarker = function (marker) {
1616
- this._occlusionTester.removeMarker(marker);
1617
- };
1618
-
1619
- /**
1620
- * Performs an occlusion test for all added {@link Marker}s, updating
1621
- * their {@link Marker#visible} properties accordingly.
1622
- */
1623
- this.doOcclusionTest = function () {
1624
-
1625
- if (this._occlusionTester && this._occlusionTester.needOcclusionTest) {
1626
-
1627
- updateDrawlist();
1628
-
1629
- this._occlusionTester.bindRenderBuf();
1630
-
1631
- frameCtx.reset();
1632
- frameCtx.backfaces = true;
1633
- frameCtx.frontface = true; // "ccw"
1634
-
1635
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
1636
- gl.clearColor(0, 0, 0, 0);
1637
- gl.enable(gl.DEPTH_TEST);
1638
- gl.disable(gl.CULL_FACE);
1639
- gl.disable(gl.BLEND);
1640
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
1641
-
1642
- for (let type in drawableTypeInfo) {
1643
- if (drawableTypeInfo.hasOwnProperty(type)) {
1644
- const drawableInfo = drawableTypeInfo[type];
1645
- const drawableList = drawableInfo.drawableList;
1646
- for (let i = 0, len = drawableList.length; i < len; i++) {
1647
- const drawable = drawableList[i];
1648
- if (!drawable.drawOcclusion || drawable.culled === true || drawable.visible === false || drawable.pickable === false) { // TODO: Option to exclude transparent?
1649
- continue;
1650
- }
1651
-
1652
- drawable.drawOcclusion(frameCtx);
1653
- }
1654
- }
1655
- }
1656
-
1657
- this._occlusionTester.drawMarkers(frameCtx);
1658
- this._occlusionTester.doOcclusionTest(); // Updates Marker "visible" properties
1659
- this._occlusionTester.unbindRenderBuf();
1660
- }
1661
- };
1662
-
1663
- /**
1664
- * Read pixels from the renderer's current output. Performs a force-render first.
1665
- * @param pixels
1666
- * @param colors
1667
- * @param len
1668
- * @param opaqueOnly
1669
- * @private
1670
- */
1671
- this.readPixels = function (pixels, colors, len, opaqueOnly) {
1672
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1673
- snapshotBuffer.bind();
1674
- snapshotBuffer.clear();
1675
- this.render({force: true, opaqueOnly: opaqueOnly});
1676
- let color;
1677
- let i;
1678
- let j;
1679
- let k;
1680
- for (i = 0; i < len; i++) {
1681
- j = i * 2;
1682
- k = i * 4;
1683
- color = snapshotBuffer.read(pixels[j], pixels[j + 1]);
1684
- colors[k] = color[0];
1685
- colors[k + 1] = color[1];
1686
- colors[k + 2] = color[2];
1687
- colors[k + 3] = color[3];
1688
- }
1689
- snapshotBuffer.unbind();
1690
- imageDirty = true;
1691
- };
1692
-
1693
- /**
1694
- * Enter snapshot mode.
1695
- *
1696
- * Switches rendering to a hidden snapshot canvas.
1697
- *
1698
- * Exit snapshot mode using endSnapshot().
1699
- */
1700
- this.beginSnapshot = function (params = {}) {
1701
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1702
- if (params.width && params.height) {
1703
- snapshotBuffer.setSize([params.width, params.height]);
1704
- }
1705
- snapshotBuffer.bind();
1706
- snapshotBuffer.clear();
1707
- snapshotBound = true;
1708
- };
1709
-
1710
- /**
1711
- * When in snapshot mode, renders a frame of the current Scene state to the snapshot canvas.
1712
- */
1713
- this.renderSnapshot = function () {
1714
- if (!snapshotBound) {
1715
- return;
1716
- }
1717
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1718
- snapshotBuffer.clear();
1719
- this.render({force: true, opaqueOnly: false});
1720
- imageDirty = true;
1721
- };
1722
-
1723
- /**
1724
- * When in snapshot mode, gets an image of the snapshot canvas.
1725
- *
1726
- * @private
1727
- * @returns {String} The image data URI.
1728
- */
1729
- this.readSnapshot = function (params) {
1730
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1731
- return snapshotBuffer.readImage(params);
1732
- };
1733
-
1734
- /**
1735
- * Returns an HTMLCanvas containing an image of the snapshot canvas.
1736
- *
1737
- * - The HTMLCanvas has a CanvasRenderingContext2D.
1738
- * - Expects the caller to draw more things on the HTMLCanvas (annotations etc).
1739
- *
1740
- * @returns {HTMLCanvasElement}
1741
- */
1742
- this.readSnapshotAsCanvas = function () {
1743
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1744
- return snapshotBuffer.readImageAsCanvas();
1745
- };
1746
-
1747
- /**
1748
- * Exists snapshot mode.
1749
- *
1750
- * Switches rendering back to the main canvas.
1751
- */
1752
- this.endSnapshot = function () {
1753
- if (!snapshotBound) {
1754
- return;
1755
- }
1756
- const snapshotBuffer = renderBufferManager.getRenderBuffer("snapshot");
1757
- snapshotBuffer.unbind();
1758
- snapshotBound = false;
1759
- };
1760
-
1761
- /**
1762
- * Destroys this renderer.
1763
- * @private
1764
- */
1765
- this.destroy = function () {
1766
-
1767
- drawableTypeInfo = {};
1768
- drawables = {};
1769
-
1770
- renderBufferManager.destroy();
1771
-
1772
- saoOcclusionRenderer.destroy();
1773
- saoDepthLimitedBlurRenderer.destroy();
1774
-
1775
- if (this._occlusionTester) {
1776
- this._occlusionTester.destroy();
1777
- }
1778
- };
1779
- };
1780
-
1781
- export {Renderer};