@woosh/meep-engine 3.57.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1881) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleEffectDocument.js +452 -48
  6. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  7. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  8. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  9. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  10. package/editor/tools/GridPaintTool.js +2 -2
  11. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  12. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  13. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  14. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +0 -2
  17. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  18. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  19. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  20. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  21. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  22. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  23. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  24. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  25. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  26. package/editor/view/particles/effect/particle-editor.css +77 -68
  27. package/package.json +1 -1
  28. package/src/core/bvh8/build/NodeProxy.js +2 -2
  29. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  30. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  31. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  32. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  33. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  34. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  35. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  36. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  37. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  38. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  39. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  40. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  41. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  42. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  43. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  44. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  45. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  46. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  47. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  48. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  49. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  50. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  51. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  52. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  53. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  54. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  55. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  56. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  59. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  60. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  61. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  62. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  64. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  65. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  66. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  67. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  68. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  69. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  70. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  71. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  72. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  73. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  75. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  76. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  77. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  78. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  79. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  80. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  81. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  82. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  83. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  84. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  85. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  86. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  87. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  88. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  89. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  90. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +2 -2
  93. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  94. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  95. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  96. package/src/engine/ecs/EntityManager.d.ts +29 -5
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +37 -1
  99. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  100. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  101. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  102. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  103. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  104. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  105. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  107. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  108. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  109. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  110. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  111. package/src/engine/graphics/ecs/particles/ParticleEffect.js +159 -28
  112. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  113. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  114. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  115. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  116. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  117. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  118. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  120. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  121. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  122. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  124. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  125. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  126. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  127. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  128. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  129. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  130. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  131. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  132. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  133. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  134. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  135. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  136. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  137. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  138. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  139. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  140. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  141. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  143. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  144. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  145. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  146. package/src/engine/graphics3/WaterSystem.js +733 -300
  147. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  148. package/src/engine/graphics3/make_default_environment.js +2 -4
  149. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  150. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  151. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  152. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  153. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  154. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  155. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  156. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  157. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  158. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  159. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  160. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  161. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  162. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  163. package/src/generation/foliage/FOLIAGE_DESIGN.md +110 -32
  164. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +521 -0
  165. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  166. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +347 -0
  167. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  168. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  169. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  170. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  171. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  172. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  173. package/src/generation/foliage/analysis/tree_crown_opacity.js +3 -2
  174. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  175. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  176. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  177. package/src/generation/foliage/analysis/tree_render_cost.d.ts +90 -0
  178. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  179. package/src/generation/foliage/analysis/tree_render_cost.js +158 -0
  180. package/src/generation/foliage/asset/TreeAsset.d.ts +24 -6
  181. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  182. package/src/generation/foliage/asset/TreeAsset.js +29 -6
  183. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  184. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  185. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  186. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  187. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  188. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  189. package/src/generation/foliage/asset/generate_tree.d.ts +21 -0
  190. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  191. package/src/generation/foliage/asset/generate_tree.js +123 -21
  192. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  193. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  194. package/src/generation/foliage/asset/place_tree.js +2 -1
  195. package/src/generation/foliage/asset/tree_lod_plan.d.ts +73 -0
  196. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  197. package/src/generation/foliage/asset/tree_lod_plan.js +117 -0
  198. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  199. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  200. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  201. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  202. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  203. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  204. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  205. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  206. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  207. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  208. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  209. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  210. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  211. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  212. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  213. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  214. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  215. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  216. package/src/generation/foliage/config/TreeLODConfig.d.ts +20 -37
  217. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  218. package/src/generation/foliage/config/TreeLODConfig.js +30 -116
  219. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  220. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  221. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  222. package/src/generation/foliage/index.d.ts +3 -0
  223. package/src/generation/foliage/index.js +3 -0
  224. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  225. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  226. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  227. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  228. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  229. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  230. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  231. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  232. package/src/generation/foliage/material/foliage_tile.js +9 -1
  233. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  234. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  235. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  236. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  237. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  238. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  239. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  240. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  241. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  242. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  243. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  244. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  245. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  246. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  247. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  248. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  249. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  250. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  251. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  252. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  253. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  254. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
  255. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
  256. package/src/generation/foliage/mesh/foliage_collect_attachments.js +28 -16
  257. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
  258. package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
  259. package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
  260. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
  261. package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
  262. package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
  263. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +122 -0
  264. package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
  265. package/src/generation/foliage/mesh/tree_cluster_representatives.js +354 -0
  266. package/src/generation/foliage/mesh/tree_clusters.d.ts +92 -0
  267. package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
  268. package/src/generation/foliage/mesh/tree_clusters.js +187 -0
  269. package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
  270. package/src/generation/foliage/mesh/tree_mesh_build_bark.js +609 -226
  271. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
  272. package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
  273. package/src/generation/foliage/mesh/tree_mesh_build_clusters.js +144 -0
  274. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts +7 -10
  275. package/src/generation/foliage/mesh/tree_mesh_build_foliage.d.ts.map +1 -1
  276. package/src/generation/foliage/mesh/tree_mesh_build_foliage.js +13 -39
  277. package/src/generation/foliage/presets/make_tree_species_preset.d.ts +6 -1
  278. package/src/generation/foliage/presets/make_tree_species_preset.d.ts.map +1 -1
  279. package/src/generation/foliage/presets/make_tree_species_preset.js +235 -209
  280. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts +5 -2
  281. package/src/generation/foliage/skeleton/ShootFrameworkHash.d.ts.map +1 -1
  282. package/src/generation/foliage/skeleton/ShootFrameworkHash.js +13 -8
  283. package/src/generation/foliage/skeleton/ShootGirth.d.ts.map +1 -1
  284. package/src/generation/foliage/skeleton/ShootGirth.js +6 -5
  285. package/src/generation/foliage/skeleton/ShootLightField.d.ts +9 -0
  286. package/src/generation/foliage/skeleton/ShootLightField.d.ts.map +1 -1
  287. package/src/generation/foliage/skeleton/ShootLightField.js +25 -0
  288. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts +89 -0
  289. package/src/generation/foliage/skeleton/ShootWoodHash.d.ts.map +1 -0
  290. package/src/generation/foliage/skeleton/ShootWoodHash.js +195 -0
  291. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts +25 -0
  292. package/src/generation/foliage/skeleton/TreeSkeleton.d.ts.map +1 -1
  293. package/src/generation/foliage/skeleton/TreeSkeleton.js +50 -0
  294. package/src/generation/foliage/skeleton/shoot_demography.d.ts +17 -4
  295. package/src/generation/foliage/skeleton/shoot_demography.d.ts.map +1 -1
  296. package/src/generation/foliage/skeleton/shoot_demography.js +22 -6
  297. package/src/generation/foliage/skeleton/shoot_geometry.d.ts +5 -6
  298. package/src/generation/foliage/skeleton/shoot_geometry.d.ts.map +1 -1
  299. package/src/generation/foliage/skeleton/shoot_geometry.js +29 -12
  300. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts +43 -4
  301. package/src/generation/foliage/skeleton/shoot_systems_simulate.d.ts.map +1 -1
  302. package/src/generation/foliage/skeleton/shoot_systems_simulate.js +537 -70
  303. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts +30 -5
  304. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.d.ts.map +1 -1
  305. package/src/generation/foliage/skeleton/tree_skeleton_assign_skin_joints.js +46 -10
  306. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts +10 -0
  307. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.d.ts.map +1 -0
  308. package/src/generation/foliage/skeleton/tree_skeleton_bind_skin_joints.js +12 -0
  309. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts +5 -0
  310. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.d.ts.map +1 -1
  311. package/src/generation/foliage/skeleton/tree_skeleton_compute_joint_mechanics.js +8 -1
  312. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts +70 -0
  313. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.d.ts.map +1 -0
  314. package/src/generation/foliage/skeleton/tree_skeleton_copy_branches.js +171 -0
  315. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts +17 -0
  316. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.d.ts.map +1 -0
  317. package/src/generation/foliage/skeleton/tree_skeleton_extend_branch.js +79 -0
  318. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts +12 -0
  319. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.d.ts.map +1 -0
  320. package/src/generation/foliage/skeleton/tree_skeleton_fit_crown_frame.js +56 -0
  321. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts +11 -0
  322. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.d.ts.map +1 -0
  323. package/src/generation/foliage/skeleton/tree_skeleton_floor_girth.js +38 -0
  324. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts +4 -11
  325. package/src/generation/foliage/skeleton/tree_skeleton_grow.d.ts.map +1 -1
  326. package/src/generation/foliage/skeleton/tree_skeleton_grow.js +8 -2033
  327. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts +22 -0
  328. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.d.ts.map +1 -0
  329. package/src/generation/foliage/skeleton/tree_skeleton_grow_framework.js +2050 -0
  330. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts +14 -0
  331. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.d.ts.map +1 -1
  332. package/src/generation/foliage/skeleton/tree_skeleton_grow_shoots.js +74 -7
  333. package/src/shade/descriptor/binding/BindGroupLayoutEntry.js +6 -6
  334. package/src/shade/descriptor/pipeline/render/ColorTargetState.js +2 -2
  335. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts +4 -0
  336. package/src/shade/descriptor/pipeline/render/DepthStencilState.d.ts.map +1 -1
  337. package/src/shade/descriptor/pipeline/render/DepthStencilState.js +170 -144
  338. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts +4 -0
  339. package/src/shade/descriptor/pipeline/render/MultisampleState.d.ts.map +1 -1
  340. package/src/shade/descriptor/pipeline/render/MultisampleState.js +78 -65
  341. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.d.ts.map +1 -1
  342. package/src/shade/descriptor/pipeline/render/RenderPipelineDescriptor.js +176 -172
  343. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts +4 -0
  344. package/src/shade/descriptor/pipeline/render/StencilFaceState.d.ts.map +1 -1
  345. package/src/shade/descriptor/pipeline/render/StencilFaceState.js +107 -88
  346. package/src/shade/playground/additive_blending/main.js +529 -529
  347. package/src/shade/playground/avboit/main.js +1 -1
  348. package/src/shade/playground/basis_textures/main.js +365 -365
  349. package/src/shade/playground/caldera/main.js +1 -1
  350. package/src/shade/playground/contact_shadows/main.js +1 -1
  351. package/src/shade/playground/foliage_wind/main.js +289 -289
  352. package/src/shade/playground/mesh_row_ceiling/main.js +1 -1
  353. package/src/shade/playground/particle_ecs/README.md +9 -8
  354. package/src/shade/playground/particle_ecs/bonfire_editor.js +3 -3
  355. package/src/shade/playground/particle_ecs/bonfire_effects.d.ts +6 -6
  356. package/src/shade/playground/particle_ecs/bonfire_effects.js +6 -6
  357. package/src/shade/playground/particle_ecs/main.js +1 -1
  358. package/src/shade/playground/particle_editor/README.md +14 -11
  359. package/src/shade/playground/particle_system/main.js +1 -1
  360. package/src/shade/playground/particle_system/particle_prototype.js +18 -18
  361. package/src/shade/playground/particle_system/particle_scene.js +13 -13
  362. package/src/shade/playground/probe_clipmap/README.md +42 -0
  363. package/src/shade/playground/probe_clipmap/index.html +178 -0
  364. package/src/shade/playground/probe_clipmap/main.d.ts +8 -0
  365. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -0
  366. package/src/shade/playground/probe_clipmap/main.js +360 -0
  367. package/src/shade/playground/sh_exponential/main.js +1 -1
  368. package/src/shade/playground/skinned_blas_refit/main.js +1 -1
  369. package/src/shade/playground/skinned_mesh_soup/main.js +1 -1
  370. package/src/shade/playground/sponza_path_trace/main.js +1 -1
  371. package/src/shade/playground/ssr_motion/main.js +1 -1
  372. package/src/shade/playground/ssr_reprojection/main.js +1 -1
  373. package/src/shade/playground/tonemap_sdr/main.js +1 -1
  374. package/src/shade/playground/vgeo_runtime/main.js +1 -1
  375. package/src/shade/playground/vgeo_scene/main.js +1 -1
  376. package/src/shade/playground/volumetrics_froxel/main.js +1 -1
  377. package/src/shade/playground/vsm/index.html +4 -1
  378. package/src/shade/playground/vsm/main.d.ts.map +1 -1
  379. package/src/shade/playground/vsm/main.js +8 -5
  380. package/src/shade/playground/water_refraction/main.js +1 -1
  381. package/src/shade/playground/water_surface/main.js +1 -1
  382. package/src/shade/renderer/Renderer.d.ts +16 -1
  383. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  384. package/src/shade/renderer/Renderer.js +225 -40
  385. package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
  386. package/src/shade/renderer/ShadeIndirectLightingMode.js +6 -0
  387. package/src/shade/renderer/camera/orbital/README.md +3 -6
  388. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.d.ts +1 -1
  389. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_restir.js +1 -1
  390. package/src/shade/renderer/extension/ViewTextures.d.ts +2 -1
  391. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  392. package/src/shade/renderer/extension/ViewTextures.js +2 -1
  393. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts +8 -105
  394. package/src/shade/renderer/fluid/FluidCascadePlacement.d.ts.map +1 -1
  395. package/src/shade/renderer/fluid/FluidCascadePlacement.js +13 -306
  396. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  397. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  398. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +6 -6
  399. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.d.ts.map +1 -1
  400. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_command.js +8 -14
  401. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  402. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  403. package/src/shade/renderer/geometry/BoxGeometry.d.ts +0 -1
  404. package/src/shade/renderer/geometry/BoxGeometry.d.ts.map +1 -1
  405. package/src/shade/renderer/geometry/BoxGeometry.js +0 -9
  406. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts +4 -2
  407. package/src/shade/renderer/geometry/GPUGeometryManager.d.ts.map +1 -1
  408. package/src/shade/renderer/geometry/GPUGeometryManager.js +13 -2
  409. package/src/shade/renderer/geometry/Geometry.js +2 -2
  410. package/src/shade/renderer/geometry/blas_from_meshlets.d.ts.map +1 -1
  411. package/src/shade/renderer/geometry/blas_from_meshlets.js +12 -2
  412. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.d.ts.map +1 -1
  413. package/src/shade/renderer/geometry/bvh/GPUGeometryBVHManager.js +18 -0
  414. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.d.ts.map +1 -1
  415. package/src/shade/renderer/geometry/bvh/bvh2_derive_topology.js +5 -0
  416. package/src/shade/renderer/geometry/mesh_compute_surface_area.js +4 -4
  417. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts +5 -0
  418. package/src/shade/renderer/geometry/meshlet/MeshletBatch.d.ts.map +1 -1
  419. package/src/shade/renderer/geometry/meshlet/MeshletBatch.js +15 -0
  420. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.d.ts.map +1 -1
  421. package/src/shade/renderer/geometry/meshlet_batch_to_bvh.js +35 -26
  422. package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.d.ts.map +1 -1
  423. package/src/shade/renderer/geometry/meshlet_geometry_build_from_geometry.js +2 -1
  424. package/src/shade/renderer/geometry/normals/decode_octahedral_u32_to_normal.d.ts +13 -0
  425. package/src/shade/renderer/geometry/normals/decode_octahedral_u32_to_normal.d.ts.map +1 -0
  426. package/src/shade/renderer/geometry/normals/decode_octahedral_u32_to_normal.js +33 -0
  427. package/src/shade/renderer/geometry/normals/geometry_build_tangents.js +7 -7
  428. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts +189 -45
  429. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.d.ts.map +1 -1
  430. package/src/shade/renderer/geometry/sdf/GPUGeometrySDFManager.js +1853 -144
  431. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts +60 -0
  432. package/src/shade/renderer/geometry/sdf/MESH_SDF.d.ts.map +1 -0
  433. package/src/shade/renderer/geometry/sdf/MESH_SDF.js +62 -0
  434. package/src/shade/renderer/geometry/sdf/MESH_SDF_RESOURCES.d.ts +29 -0
  435. package/src/shade/renderer/geometry/sdf/MESH_SDF_RESOURCES.d.ts.map +1 -0
  436. package/src/shade/renderer/geometry/sdf/MESH_SDF_RESOURCES.js +41 -0
  437. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts +12 -0
  438. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.d.ts.map +1 -0
  439. package/src/shade/renderer/geometry/sdf/MESH_SDF_STRUCT.js +53 -0
  440. package/src/shade/renderer/geometry/sdf/MeshSDFLayout.d.ts +79 -0
  441. package/src/shade/renderer/geometry/sdf/MeshSDFLayout.d.ts.map +1 -0
  442. package/src/shade/renderer/geometry/sdf/MeshSDFLayout.js +168 -0
  443. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts +75 -0
  444. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.d.ts.map +1 -0
  445. package/src/shade/renderer/geometry/sdf/bake/MESH_SDF_BAKE.js +110 -0
  446. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts +48 -0
  447. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.d.ts.map +1 -0
  448. package/src/shade/renderer/geometry/sdf/bake/chunk_mesh_sdf_bake.js +146 -0
  449. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts +31 -0
  450. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.d.ts.map +1 -0
  451. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_classify.js +136 -0
  452. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts +29 -0
  453. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.d.ts.map +1 -0
  454. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_evaluate.js +146 -0
  455. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts +19 -0
  456. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.d.ts.map +1 -0
  457. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_free.js +77 -0
  458. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts +18 -0
  459. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.d.ts.map +1 -0
  460. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_store.js +84 -0
  461. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts +19 -0
  462. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.d.ts.map +1 -0
  463. package/src/shade/renderer/geometry/sdf/bake/shader_mesh_sdf_take.js +72 -0
  464. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts +171 -0
  465. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.d.ts.map +1 -0
  466. package/src/shade/renderer/geometry/sdf/cards/GPUMeshCardSets.js +884 -0
  467. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts +82 -0
  468. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.d.ts.map +1 -0
  469. package/src/shade/renderer/geometry/sdf/cards/MESH_CARDS.js +127 -0
  470. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts +24 -0
  471. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.d.ts.map +1 -0
  472. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_RESOURCES.js +29 -0
  473. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts +12 -0
  474. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.d.ts.map +1 -0
  475. package/src/shade/renderer/geometry/sdf/cards/MESH_CARD_SET_STRUCT.js +31 -0
  476. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts +29 -0
  477. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.d.ts.map +1 -0
  478. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_card_surface.js +179 -0
  479. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts +17 -0
  480. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.d.ts.map +1 -0
  481. package/src/shade/renderer/geometry/sdf/cards/chunk_mesh_cards.js +107 -0
  482. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts +36 -0
  483. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.d.ts.map +1 -0
  484. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_capture.js +237 -0
  485. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts +19 -0
  486. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.d.ts.map +1 -0
  487. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_compact.js +61 -0
  488. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts +18 -0
  489. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.d.ts.map +1 -0
  490. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_histogram.js +102 -0
  491. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts +15 -0
  492. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.d.ts.map +1 -0
  493. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_log.js +65 -0
  494. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts +22 -0
  495. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.d.ts.map +1 -0
  496. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_merge.js +136 -0
  497. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts +20 -0
  498. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.d.ts.map +1 -0
  499. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_pages.js +104 -0
  500. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts +30 -0
  501. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.d.ts.map +1 -0
  502. package/src/shade/renderer/geometry/sdf/cards/shader_mesh_cards_split.js +146 -0
  503. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts +35 -0
  504. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.d.ts.map +1 -0
  505. package/src/shade/renderer/geometry/sdf/chunk_blas_query_band_sdf.js +161 -0
  506. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts +21 -0
  507. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.d.ts.map +1 -0
  508. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf.js +112 -0
  509. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_normal.d.ts +15 -0
  510. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_normal.d.ts.map +1 -0
  511. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_normal.js +34 -0
  512. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_raymarch.d.ts +17 -0
  513. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_raymarch.d.ts.map +1 -0
  514. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_raymarch.js +64 -0
  515. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_sample.d.ts +32 -0
  516. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_sample.d.ts.map +1 -0
  517. package/src/shade/renderer/geometry/sdf/chunk_mesh_sdf_sample.js +104 -0
  518. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts +2 -0
  519. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.d.ts.map +1 -1
  520. package/src/shade/renderer/geometry/sdf/shader_sdf_visualize.js +13 -23
  521. package/src/shade/renderer/geometry/util/geometry_compute_surface_area.js +2 -2
  522. package/src/shade/renderer/geometry/util/geometry_estimate_uv_aspect.js +2 -2
  523. package/src/shade/renderer/geometry/util/geometry_simplify_redundant_topology.js +2 -2
  524. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts +34 -12
  525. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.d.ts.map +1 -1
  526. package/src/shade/renderer/geometry/virtual/runtime/GPUVirtualGeometryRuntime.js +56 -15
  527. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts +2 -2
  528. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.d.ts.map +1 -1
  529. package/src/shade/renderer/geometry/virtual/runtime/VGeoFeedbackLoop.js +13 -26
  530. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts +25 -2
  531. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.d.ts.map +1 -1
  532. package/src/shade/renderer/geometry/virtual/runtime/VGeoViewCut.js +54 -32
  533. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts +14 -0
  534. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.d.ts.map +1 -0
  535. package/src/shade/renderer/geometry/virtual/runtime/cut/VGEO_CUT_VERDICT.js +37 -0
  536. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.d.ts.map +1 -1
  537. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_arena.js +16 -0
  538. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.d.ts.map +1 -1
  539. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_claim.js +2 -6
  540. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts +131 -0
  541. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.d.ts.map +1 -0
  542. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_descent.js +467 -0
  543. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts +24 -0
  544. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.d.ts.map +1 -0
  545. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_instance.js +111 -0
  546. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts +42 -0
  547. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.d.ts.map +1 -0
  548. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_rule.js +404 -0
  549. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts +16 -0
  550. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.d.ts.map +1 -0
  551. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_stat.js +23 -0
  552. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts +17 -0
  553. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.d.ts.map +1 -0
  554. package/src/shade/renderer/geometry/virtual/runtime/cut/chunk_vgeo_cut_want.js +65 -0
  555. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.d.ts.map +1 -1
  556. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_collect.js +14 -70
  557. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.d.ts.map +1 -1
  558. package/src/shade/renderer/geometry/virtual/runtime/cut/shader_vgeo_cut_traverse.js +13 -773
  559. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts +55 -0
  560. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.d.ts.map +1 -0
  561. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_cut_descent.js +248 -0
  562. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  563. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +15 -174
  564. package/src/shade/renderer/global_illumination/brick4/cpu/brick4_bake_ao.js +2 -2
  565. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.d.ts.map +1 -1
  566. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_probe_meta_pick2.js +8 -24
  567. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.d.ts.map +1 -1
  568. package/src/shade/renderer/global_illumination/brick4/gpu/draw/chunk_brick4_sample_forward_indirect.js +1 -25
  569. package/src/shade/renderer/global_illumination/lpv/bake/GPULightProbeVolumeRenderer.js +2 -2
  570. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.d.ts.map +1 -1
  571. package/src/shade/renderer/global_illumination/lpv/deprecated/chunk_lpv_get_visibility_mask.js +5 -23
  572. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts +0 -2
  573. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.d.ts.map +1 -1
  574. package/src/shade/renderer/global_illumination/lpv/lpv_visualise_probes.js +3 -13
  575. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.d.ts +10 -16
  576. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.d.ts.map +1 -1
  577. package/src/shade/renderer/global_illumination/probe/octahedral/GPUProbeAtlas.js +39 -82
  578. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +136 -0
  579. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -0
  580. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +487 -0
  581. package/src/shade/renderer/global_illumination/probe_clipmap/PROBE_CLIPMAP_PROPOSAL_2026_10_27.md +3505 -0
  582. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts +83 -0
  583. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.d.ts.map +1 -0
  584. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSceneHolds.js +626 -0
  585. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts +265 -0
  586. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.d.ts.map +1 -0
  587. package/src/shade/renderer/global_illumination/probe_clipmap/ProbeClipmapSettings.js +475 -0
  588. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts +138 -0
  589. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.d.ts.map +1 -0
  590. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_CLIPMAP.js +189 -0
  591. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_MOVERS.d.ts +37 -0
  592. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_MOVERS.d.ts.map +1 -0
  593. package/src/shade/renderer/global_illumination/probe_clipmap/brick/BRICK_MOVERS.js +48 -0
  594. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts +239 -0
  595. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.d.ts.map +1 -0
  596. package/src/shade/renderer/global_illumination/probe_clipmap/brick/GPUBrickClipmap.js +993 -0
  597. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts +69 -0
  598. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.d.ts.map +1 -0
  599. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap.js +169 -0
  600. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts +191 -0
  601. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.d.ts.map +1 -0
  602. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_clipmap_trace.js +590 -0
  603. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts +21 -0
  604. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.d.ts.map +1 -0
  605. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_object.js +42 -0
  606. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts +45 -0
  607. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.d.ts.map +1 -0
  608. package/src/shade/renderer/global_illumination/probe_clipmap/brick/chunk_brick_provider.js +93 -0
  609. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts +23 -0
  610. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.d.ts.map +1 -0
  611. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MESH_BRICK_INSTANCE_STRUCT.js +35 -0
  612. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts +35 -0
  613. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.d.ts.map +1 -0
  614. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/MeshSDFBrickProvider.js +124 -0
  615. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts +27 -0
  616. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.d.ts.map +1 -0
  617. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_instance.js +94 -0
  618. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts +26 -0
  619. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.d.ts.map +1 -0
  620. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/chunk_mesh_brick_texel.js +73 -0
  621. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts +35 -0
  622. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.d.ts.map +1 -0
  623. package/src/shade/renderer/global_illumination/probe_clipmap/brick/mesh/shader_mesh_brick_provider.js +238 -0
  624. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts +10 -0
  625. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.d.ts.map +1 -0
  626. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_clear.js +44 -0
  627. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_coarse.d.ts +24 -0
  628. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_coarse.d.ts.map +1 -0
  629. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_coarse.js +92 -0
  630. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts +26 -0
  631. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.d.ts.map +1 -0
  632. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_free.js +133 -0
  633. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers.d.ts +21 -0
  634. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers.d.ts.map +1 -0
  635. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers.js +146 -0
  636. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.d.ts +18 -0
  637. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.d.ts.map +1 -0
  638. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_movers_command.js +84 -0
  639. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_requeue.d.ts +16 -0
  640. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_requeue.d.ts.map +1 -0
  641. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_requeue.js +67 -0
  642. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.d.ts +20 -0
  643. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.d.ts.map +1 -0
  644. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_scroll.js +128 -0
  645. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts +20 -0
  646. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.d.ts.map +1 -0
  647. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_store.js +127 -0
  648. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts +20 -0
  649. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.d.ts.map +1 -0
  650. package/src/shade/renderer/global_illumination/probe_clipmap/brick/shader_brick_clipmap_take.js +79 -0
  651. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts +99 -0
  652. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.d.ts.map +1 -0
  653. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGEO_BRICK.js +139 -0
  654. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts +65 -0
  655. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.d.ts.map +1 -0
  656. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/VGeoBrickProvider.js +393 -0
  657. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts +17 -0
  658. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.d.ts.map +1 -0
  659. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_box.js +36 -0
  660. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts +29 -0
  661. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.d.ts.map +1 -0
  662. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_pair.js +108 -0
  663. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts +31 -0
  664. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.d.ts.map +1 -0
  665. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_texel.js +113 -0
  666. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts +36 -0
  667. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.d.ts.map +1 -0
  668. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/chunk_vgeo_brick_triangle.js +85 -0
  669. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts +23 -0
  670. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.d.ts.map +1 -0
  671. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_distance.js +273 -0
  672. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts +13 -0
  673. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.d.ts.map +1 -0
  674. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_gather.js +151 -0
  675. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts +13 -0
  676. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.d.ts.map +1 -0
  677. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_traverse.js +133 -0
  678. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts +22 -0
  679. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.d.ts.map +1 -0
  680. package/src/shade/renderer/global_illumination/probe_clipmap/brick/vgeo/shader_vgeo_brick_wait.js +135 -0
  681. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts +11 -0
  682. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.d.ts.map +1 -0
  683. package/src/shade/renderer/global_illumination/probe_clipmap/debug/ProbeClipmapDebugView.js +16 -0
  684. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts +29 -0
  685. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.d.ts.map +1 -0
  686. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_brick_clipmap.js +160 -0
  687. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts +34 -0
  688. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.d.ts.map +1 -0
  689. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_cards.js +189 -0
  690. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_sdf.d.ts +25 -0
  691. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_sdf.d.ts.map +1 -0
  692. package/src/shade/renderer/global_illumination/probe_clipmap/debug/graph_probe_clipmap_debug_mesh_sdf.js +138 -0
  693. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts +184 -0
  694. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.d.ts.map +1 -0
  695. package/src/shade/renderer/global_illumination/probe_clipmap/probe/GPUProbeClipmap.js +1124 -0
  696. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts +223 -0
  697. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.d.ts.map +1 -0
  698. package/src/shade/renderer/global_illumination/probe_clipmap/probe/PROBE_CLIPMAP.js +297 -0
  699. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts +244 -0
  700. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.d.ts.map +1 -0
  701. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap.js +493 -0
  702. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts +19 -0
  703. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.d.ts.map +1 -0
  704. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_cage.js +40 -0
  705. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts +41 -0
  706. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.d.ts.map +1 -0
  707. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_surface.js +110 -0
  708. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts +72 -0
  709. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.d.ts.map +1 -0
  710. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_pick.js +343 -0
  711. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts +29 -0
  712. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.d.ts.map +1 -0
  713. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_sample_radiance.js +188 -0
  714. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts +26 -0
  715. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.d.ts.map +1 -0
  716. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_want.js +132 -0
  717. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts +34 -0
  718. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.d.ts.map +1 -0
  719. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_accumulate.js +284 -0
  720. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts +37 -0
  721. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.d.ts.map +1 -0
  722. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_admit.js +176 -0
  723. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts +12 -0
  724. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.d.ts.map +1 -0
  725. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_diffuse.js +101 -0
  726. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts +22 -0
  727. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.d.ts.map +1 -0
  728. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_due.js +110 -0
  729. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_fill.d.ts +10 -0
  730. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_fill.d.ts.map +1 -0
  731. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_fill.js +39 -0
  732. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts +15 -0
  733. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.d.ts.map +1 -0
  734. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_indirect_lighting.js +175 -0
  735. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +26 -0
  736. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -0
  737. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +210 -0
  738. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts +26 -0
  739. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.d.ts.map +1 -0
  740. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_project.js +177 -0
  741. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.d.ts +18 -0
  742. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.d.ts.map +1 -0
  743. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_publish.js +105 -0
  744. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts +25 -0
  745. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.d.ts.map +1 -0
  746. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_relocate.js +124 -0
  747. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts +21 -0
  748. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.d.ts.map +1 -0
  749. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_retire.js +118 -0
  750. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts +19 -0
  751. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.d.ts.map +1 -0
  752. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_schedule.js +72 -0
  753. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts +25 -0
  754. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.d.ts.map +1 -0
  755. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_shade.js +145 -0
  756. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +33 -0
  757. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -0
  758. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +196 -0
  759. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts +19 -0
  760. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.d.ts.map +1 -0
  761. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace_command.js +88 -0
  762. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts +23 -0
  763. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.d.ts.map +1 -0
  764. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want.js +98 -0
  765. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts +27 -0
  766. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.d.ts.map +1 -0
  767. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_want_hits.js +110 -0
  768. package/src/shade/renderer/gpu_primitive/indirect/chunk_folded_dispatch.d.ts +19 -0
  769. package/src/shade/renderer/gpu_primitive/indirect/chunk_folded_dispatch.d.ts.map +1 -0
  770. package/src/shade/renderer/gpu_primitive/indirect/chunk_folded_dispatch.js +31 -0
  771. package/src/shade/renderer/gpu_primitive/slot_stack/chunk_slot_stack.d.ts +33 -0
  772. package/src/shade/renderer/gpu_primitive/slot_stack/chunk_slot_stack.d.ts.map +1 -0
  773. package/src/shade/renderer/gpu_primitive/slot_stack/chunk_slot_stack.js +58 -0
  774. package/src/shade/renderer/gpu_primitive/slot_stack/shader_slot_stack_fill.d.ts +31 -0
  775. package/src/shade/renderer/gpu_primitive/slot_stack/shader_slot_stack_fill.d.ts.map +1 -0
  776. package/src/shade/renderer/gpu_primitive/slot_stack/shader_slot_stack_fill.js +62 -0
  777. package/src/shade/renderer/gpu_primitive/slot_stack/shader_slot_stack_push_range.d.ts +21 -0
  778. package/src/shade/renderer/gpu_primitive/slot_stack/shader_slot_stack_push_range.d.ts.map +1 -0
  779. package/src/shade/renderer/gpu_primitive/slot_stack/shader_slot_stack_push_range.js +61 -0
  780. package/src/shade/renderer/light/GPULightCollection.d.ts.map +1 -1
  781. package/src/shade/renderer/light/GPULightCollection.js +12 -11
  782. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts +0 -1
  783. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.d.ts.map +1 -1
  784. package/src/shade/renderer/light/cluster/cull/shader_cull_lights_frustum.js +117 -120
  785. package/src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.d.ts +1 -2
  786. package/src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.d.ts.map +1 -1
  787. package/src/shade/renderer/light/environment/octahedral_z_pole_uv_to_direction.js +44 -45
  788. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts +13 -0
  789. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.d.ts.map +1 -1
  790. package/src/shade/renderer/light/world_cluster/chunk_world_light_cluster_lookup.js +40 -0
  791. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts +11 -6
  792. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.d.ts.map +1 -1
  793. package/src/shade/renderer/light/world_cluster/graph_build_world_light_clusters.js +15 -8
  794. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts +9 -2
  795. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.d.ts.map +1 -1
  796. package/src/shade/renderer/light/world_cluster/shader_world_cluster_assign_lights.js +25 -11
  797. package/src/shade/renderer/lightmap/atlas/rescale_uvs.js +2 -2
  798. package/src/shade/renderer/loader/gltf/tiny-gltf.d.ts +1 -1
  799. package/src/shade/renderer/material/StandardShadeMaterial.js +5 -5
  800. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts +10 -4
  801. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.d.ts.map +1 -1
  802. package/src/shade/renderer/material/resident/GPUResidentMaterialContext.js +112 -8
  803. package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts +21 -0
  804. package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.d.ts.map +1 -0
  805. package/src/shade/renderer/material/resident/RESIDENT_MATERIAL_TEXTURE_LAYOUT.js +30 -0
  806. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts +24 -0
  807. package/src/shade/renderer/material/resident/shader_resident_texture_means.d.ts.map +1 -0
  808. package/src/shade/renderer/material/resident/shader_resident_texture_means.js +120 -0
  809. package/src/shade/renderer/particles/DESIGN.md +151 -42
  810. package/src/shade/renderer/particles/EMITTER_GLOBAL_STATE_PLAN_2026_10_29.md +283 -0
  811. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +10 -2
  812. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  813. package/src/shade/renderer/particles/GPUParticleSystem.js +53 -15
  814. package/src/shade/renderer/particles/ParticleConstants.d.ts +23 -6
  815. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  816. package/src/shade/renderer/particles/ParticleConstants.js +25 -6
  817. package/src/shade/renderer/particles/bounds/chunk_particle_bounds.js +5 -5
  818. package/src/shade/renderer/particles/bounds/shader_particle_bounds.js +187 -187
  819. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts +20 -9
  820. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.d.ts.map +1 -1
  821. package/src/shade/renderer/particles/data/PARTICLE_DATABASE_SPEC.js +36 -10
  822. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts +8 -7
  823. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  824. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +25 -16
  825. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts +51 -0
  826. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.d.ts.map +1 -0
  827. package/src/shade/renderer/particles/data/PARTICLE_FIELD_BINDING.js +56 -0
  828. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -1
  829. package/src/shade/renderer/particles/data/particle_emitter_record.js +2 -0
  830. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +1 -1
  831. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +1 -1
  832. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +22 -11
  833. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  834. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +14 -11
  835. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +4 -4
  836. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  837. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +59 -24
  838. package/src/shade/renderer/particles/graph/ParticleValueType.d.ts +3 -3
  839. package/src/shade/renderer/particles/graph/ParticleValueType.js +287 -287
  840. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts +13 -6
  841. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  842. package/src/shade/renderer/particles/graph/compile_particle_graph.js +46 -27
  843. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts +8 -2
  844. package/src/shade/renderer/particles/graph/infer_particle_graph_types.d.ts.map +1 -1
  845. package/src/shade/renderer/particles/graph/infer_particle_graph_types.js +240 -234
  846. package/src/shade/renderer/particles/graph/make_particle_group.d.ts +1 -1
  847. package/src/shade/renderer/particles/graph/make_particle_group.js +1 -1
  848. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts +3 -2
  849. package/src/shade/renderer/particles/graph/particle_graph_authoring.d.ts.map +1 -1
  850. package/src/shade/renderer/particles/graph/particle_graph_authoring.js +3 -2
  851. package/src/shade/renderer/particles/graph/particle_graph_distributions.js +170 -170
  852. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts +25 -16
  853. package/src/shade/renderer/particles/graph/particle_graph_json.d.ts.map +1 -1
  854. package/src/shade/renderer/particles/graph/particle_graph_json.js +16 -2
  855. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +29 -15
  856. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  857. package/src/shade/renderer/particles/graph/particle_node_parameters.js +54 -22
  858. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  859. package/src/shade/renderer/particles/graph/particle_node_presentation.js +18 -8
  860. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +9 -3
  861. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  862. package/src/shade/renderer/particles/graph/validate_particle_graph.js +70 -38
  863. package/src/shade/renderer/particles/graph_particles.d.ts +9 -4
  864. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  865. package/src/shade/renderer/particles/graph_particles.js +27 -4
  866. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +7 -6
  867. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  868. package/src/shade/renderer/particles/isa/InstructionStream.js +17 -16
  869. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts +17 -0
  870. package/src/shade/renderer/particles/isa/ParticleAssembler.d.ts.map +1 -1
  871. package/src/shade/renderer/particles/isa/ParticleAssembler.js +35 -0
  872. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +26 -6
  873. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  874. package/src/shade/renderer/particles/isa/ParticleProgram.js +61 -9
  875. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +55 -4
  876. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  877. package/src/shade/renderer/particles/isa/ParticleVMISA.js +79 -10
  878. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +20 -6
  879. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  880. package/src/shade/renderer/particles/isa/particle_assembly.js +136 -25
  881. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts +20 -0
  882. package/src/shade/renderer/particles/isa/particle_link_global_fields.d.ts.map +1 -0
  883. package/src/shade/renderer/particles/isa/particle_link_global_fields.js +46 -0
  884. package/src/shade/renderer/particles/isa/validate_particle_program.js +8 -8
  885. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +62 -28
  886. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  887. package/src/shade/renderer/particles/layout/ParticleLayout.js +102 -62
  888. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -1
  889. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +2 -0
  890. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +1 -1
  891. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +4 -3
  892. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +2 -2
  893. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +3 -3
  894. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +11 -11
  895. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +4 -4
  896. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  897. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +5 -4
  898. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +1 -1
  899. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +1 -1
  900. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +4 -4
  901. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
  902. package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +13 -11
  903. package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +7 -7
  904. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +3 -2
  905. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
  906. package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +5 -4
  907. package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -1
  908. package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts.map +1 -1
  909. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.d.ts.map +1 -1
  910. package/src/shade/renderer/particles/optimizer/pass_eliminate_dead_code.js +51 -51
  911. package/src/shade/renderer/particles/optimizer/pass_fold_constants.d.ts.map +1 -1
  912. package/src/shade/renderer/particles/optimizer/pass_fold_constants.js +5 -5
  913. package/src/shade/renderer/particles/optimizer/pass_inline_constants.d.ts.map +1 -1
  914. package/src/shade/renderer/particles/optimizer/pass_narrow_widths.d.ts.map +1 -1
  915. package/src/shade/renderer/particles/optimizer/pass_pack_registers.d.ts.map +1 -1
  916. package/src/shade/renderer/particles/optimizer/pass_peephole.d.ts.map +1 -1
  917. package/src/shade/renderer/particles/optimizer/pass_propagate_copies.d.ts.map +1 -1
  918. package/src/shade/renderer/particles/optimizer/pass_schedule.d.ts.map +1 -1
  919. package/src/shade/renderer/particles/optimizer/pass_schedule.js +2 -2
  920. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.d.ts.map +1 -1
  921. package/src/shade/renderer/particles/optimizer/pass_share_subexpressions.js +5 -4
  922. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts +93 -22
  923. package/src/shade/renderer/particles/runtime/EmitterRegistry.d.ts.map +1 -1
  924. package/src/shade/renderer/particles/runtime/EmitterRegistry.js +336 -29
  925. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts +43 -3
  926. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.d.ts.map +1 -1
  927. package/src/shade/renderer/particles/runtime/GPUParticleEmitterContext.js +43 -3
  928. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts +56 -26
  929. package/src/shade/renderer/particles/runtime/ParticleEmitter.d.ts.map +1 -1
  930. package/src/shade/renderer/particles/runtime/ParticleEmitter.js +89 -33
  931. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts +85 -0
  932. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.d.ts.map +1 -0
  933. package/src/shade/renderer/particles/runtime/ParticleGlobalFields.js +221 -0
  934. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts +143 -18
  935. package/src/shade/renderer/particles/runtime/ProgramHeap.d.ts.map +1 -1
  936. package/src/shade/renderer/particles/runtime/ProgramHeap.js +378 -28
  937. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts +19 -7
  938. package/src/shade/renderer/particles/runtime/create_particle_effect.d.ts.map +1 -1
  939. package/src/shade/renderer/particles/runtime/create_particle_effect.js +22 -9
  940. package/src/shade/renderer/particles/shaders/chunk_particle_billboard_vertex.js +8 -8
  941. package/src/shade/renderer/particles/shaders/chunk_particle_render_math.js +1 -1
  942. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts +3 -0
  943. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.d.ts.map +1 -1
  944. package/src/shade/renderer/particles/shaders/chunk_particle_setup_context.js +4 -0
  945. package/src/shade/renderer/particles/shaders/shader_particle_emit.d.ts.map +1 -1
  946. package/src/shade/renderer/particles/shaders/shader_particle_emit.js +5 -6
  947. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.d.ts.map +1 -1
  948. package/src/shade/renderer/particles/shaders/shader_particle_emit_wide.js +5 -7
  949. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts +30 -0
  950. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.d.ts.map +1 -0
  951. package/src/shade/renderer/particles/shaders/shader_particle_field_bind.js +121 -0
  952. package/src/shade/renderer/particles/shaders/shader_particle_simulate.d.ts.map +1 -1
  953. package/src/shade/renderer/particles/shaders/shader_particle_simulate.js +3 -2
  954. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.d.ts.map +1 -1
  955. package/src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js +3 -2
  956. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.d.ts.map +1 -1
  957. package/src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js +3 -1
  958. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts +12 -4
  959. package/src/shade/renderer/particles/vm/ParticleVMReference.d.ts.map +1 -1
  960. package/src/shade/renderer/particles/vm/ParticleVMReference.js +48 -11
  961. package/src/shade/renderer/particles/vm/chunk_particle_vm.d.ts.map +1 -1
  962. package/src/shade/renderer/particles/vm/chunk_particle_vm.js +36 -14
  963. package/src/shade/renderer/particles/warmup/shader_particle_warmup.d.ts.map +1 -1
  964. package/src/shade/renderer/particles/warmup/shader_particle_warmup.js +316 -318
  965. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.d.ts.map +1 -1
  966. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance.js +3 -2
  967. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.d.ts.map +1 -1
  968. package/src/shade/renderer/particles/warmup/shader_particle_warmup_advance_wide.js +2 -0
  969. package/src/shade/renderer/path_tracer/shader/chunk_indirect_sample_texture.js +1 -1
  970. package/src/shade/renderer/postprocess/PostProcess.d.ts.map +1 -1
  971. package/src/shade/renderer/postprocess/PostProcess.js +2 -1
  972. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts +31 -19
  973. package/src/shade/renderer/postprocess/gtao/GTAO.d.ts.map +1 -1
  974. package/src/shade/renderer/postprocess/gtao/GTAO.js +44 -30
  975. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.d.ts.map +1 -1
  976. package/src/shade/renderer/postprocess/gtao/GTAO_CONSTANTS.js +75 -78
  977. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.d.ts.map +1 -1
  978. package/src/shade/renderer/postprocess/gtao/ao_reproject_shader.js +16 -2
  979. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts +0 -5
  980. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.d.ts.map +1 -1
  981. package/src/shade/renderer/postprocess/gtao/fragment_shader_gtao.js +377 -382
  982. package/src/shade/renderer/postprocess/nss/NSS.d.ts +1 -1
  983. package/src/shade/renderer/postprocess/nss/NSS.d.ts.map +1 -1
  984. package/src/shade/renderer/postprocess/nss/NSS.js +4 -3
  985. package/src/shade/renderer/postprocess/ssr/SSR.d.ts +7 -1
  986. package/src/shade/renderer/postprocess/ssr/SSR.d.ts.map +1 -1
  987. package/src/shade/renderer/postprocess/ssr/SSR.js +16 -0
  988. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts +20 -2
  989. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.d.ts.map +1 -1
  990. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_add_hit_irradiance.js +53 -2
  991. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts +10 -1
  992. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.d.ts.map +1 -1
  993. package/src/shade/renderer/postprocess/ssr/resolve/chunk_ssr_sample_radiance.js +31 -1
  994. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.d.ts.map +1 -1
  995. package/src/shade/renderer/postprocess/ssr/resolve/ssr_resolve_shader.js +17 -11
  996. package/src/shade/renderer/postprocess/taa/TAA.d.ts +4 -2
  997. package/src/shade/renderer/postprocess/taa/TAA.d.ts.map +1 -1
  998. package/src/shade/renderer/postprocess/taa/TAA.js +6 -1
  999. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.d.ts.map +1 -1
  1000. package/src/shade/renderer/postprocess/taa/chunk_fsr2_compute_depth_clip.js +10 -5
  1001. package/src/shade/renderer/postprocess/taa/shader_taa.d.ts.map +1 -1
  1002. package/src/shade/renderer/postprocess/taa/shader_taa.js +15 -12
  1003. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.d.ts.map +1 -1
  1004. package/src/shade/renderer/postprocess/velocity/graph_add_per_object_velocity.js +26 -17
  1005. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts +4 -2
  1006. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.d.ts.map +1 -1
  1007. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect.js +6 -2
  1008. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts +12 -0
  1009. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.d.ts.map +1 -0
  1010. package/src/shade/renderer/rasterize/forward/chunk_forward_sample_indirect_probe_clipmap.js +57 -0
  1011. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts +4 -2
  1012. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.d.ts.map +1 -1
  1013. package/src/shade/renderer/rasterize/native/avboit/AVBOITSideChannel.js +4 -2
  1014. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts +8 -2
  1015. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.d.ts.map +1 -1
  1016. package/src/shade/renderer/rasterize/native/avboit/graph_rasterize_meshes_transparent_avboit.js +28 -15
  1017. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts +2 -1
  1018. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.d.ts.map +1 -1
  1019. package/src/shade/renderer/rasterize/native/avboit/shader_avboit_draw.js +19 -3
  1020. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.d.ts.map +1 -1
  1021. package/src/shade/renderer/rasterize/native/graph_rasterize_meshes_alpha_tested.js +4 -2
  1022. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts +3 -1
  1023. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.d.ts.map +1 -1
  1024. package/src/shade/renderer/rasterize/native/oit/graph_rasterize_meshes_transparent_oit.js +27 -14
  1025. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts +2 -1
  1026. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.d.ts.map +1 -1
  1027. package/src/shade/renderer/rasterize/native/oit/shader_oit_resolve_moments.js +19 -3
  1028. package/src/shade/renderer/scene/GPUSceneContext.d.ts +17 -2
  1029. package/src/shade/renderer/scene/GPUSceneContext.d.ts.map +1 -1
  1030. package/src/shade/renderer/scene/GPUSceneContext.js +38 -2
  1031. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts +17 -0
  1032. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.d.ts.map +1 -1
  1033. package/src/shade/renderer/scene/MESH_INSTANCE_METADATA_STRUCT.js +27 -0
  1034. package/src/shade/renderer/scene/bvh/StaticSceneBVH.d.ts.map +1 -1
  1035. package/src/shade/renderer/scene/bvh/StaticSceneBVH.js +4 -6
  1036. package/src/shade/renderer/scene/chunk_mesh_flags.d.ts +9 -0
  1037. package/src/shade/renderer/scene/chunk_mesh_flags.d.ts.map +1 -0
  1038. package/src/shade/renderer/scene/chunk_mesh_flags.js +22 -0
  1039. package/src/shade/renderer/scene/movers/SCENE_MOVER_LAYOUT.d.ts +65 -0
  1040. package/src/shade/renderer/scene/movers/SCENE_MOVER_LAYOUT.d.ts.map +1 -0
  1041. package/src/shade/renderer/scene/movers/SCENE_MOVER_LAYOUT.js +87 -0
  1042. package/src/shade/renderer/scene/movers/SceneMoverTracker.d.ts +42 -0
  1043. package/src/shade/renderer/scene/movers/SceneMoverTracker.d.ts.map +1 -0
  1044. package/src/shade/renderer/scene/movers/SceneMoverTracker.js +153 -0
  1045. package/src/shade/renderer/scene/movers/chunk_scene_append_mover.d.ts +14 -0
  1046. package/src/shade/renderer/scene/movers/chunk_scene_append_mover.d.ts.map +1 -0
  1047. package/src/shade/renderer/scene/movers/chunk_scene_append_mover.js +33 -0
  1048. package/src/shade/renderer/scene/movers/graph_scene_movers.d.ts +33 -0
  1049. package/src/shade/renderer/scene/movers/graph_scene_movers.d.ts.map +1 -0
  1050. package/src/shade/renderer/scene/movers/graph_scene_movers.js +114 -0
  1051. package/src/shade/renderer/scene/movers/shader_scene_movers.d.ts +33 -0
  1052. package/src/shade/renderer/scene/movers/shader_scene_movers.d.ts.map +1 -0
  1053. package/src/shade/renderer/scene/movers/shader_scene_movers.js +197 -0
  1054. package/src/shade/renderer/scene/movers/shader_scene_skinned_movers.d.ts +24 -0
  1055. package/src/shade/renderer/scene/movers/shader_scene_skinned_movers.d.ts.map +1 -0
  1056. package/src/shade/renderer/scene/movers/shader_scene_skinned_movers.js +112 -0
  1057. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts +26 -4
  1058. package/src/shade/renderer/scene/rows/GPUSceneRows.d.ts.map +1 -1
  1059. package/src/shade/renderer/scene/rows/GPUSceneRows.js +64 -6
  1060. package/src/shade/renderer/shader/chunk/geometry/aabb3/chunk_aabb3_nearest_point_on_surface.js +1 -1
  1061. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_decompose_transform.d.ts +1 -1
  1062. package/src/shade/renderer/shader/chunk/geometry/mat4/chunk_mat4_decompose_transform.js +2 -2
  1063. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts +2 -8
  1064. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.d.ts.map +1 -1
  1065. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_bounds.js +25 -52
  1066. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts +15 -0
  1067. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.d.ts.map +1 -0
  1068. package/src/shade/renderer/shader/chunk/geometry/meshlet/chunk_read_meshlet_triangle_positions.js +52 -0
  1069. package/src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_decode_u32.d.ts +1 -1
  1070. package/src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_decode_u32.js +1 -1
  1071. package/src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_encode_u32.d.ts +1 -1
  1072. package/src/shade/renderer/shader/chunk/geometry/quaternion/chunk_quat_encode_u32.js +1 -1
  1073. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts +7 -0
  1074. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.d.ts.map +1 -0
  1075. package/src/shade/renderer/shader/chunk/geometry/triangle/TRIANGLE_POSITIONS_STRUCT.js +12 -0
  1076. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts +22 -0
  1077. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.d.ts.map +1 -0
  1078. package/src/shade/renderer/shader/chunk/grid/chunk_index_to_grid2d_reciprocal.js +37 -0
  1079. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.d.ts.map +1 -1
  1080. package/src/shade/renderer/shader/chunk/light/lpv/depth/chunk_lpv_mask_weights_by_visibility.js +26 -60
  1081. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts +23 -0
  1082. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.d.ts.map +1 -0
  1083. package/src/shade/renderer/shader/chunk/light/probe/chunk_probe_visibility_weight.js +54 -0
  1084. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts +25 -0
  1085. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.d.ts.map +1 -0
  1086. package/src/shade/renderer/shader/chunk/math/chunk_f16_round_stochastic.js +43 -0
  1087. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts +14 -0
  1088. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.d.ts.map +1 -0
  1089. package/src/shade/renderer/shader/chunk/random/chunk_jitter_from_vectors.js +37 -0
  1090. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts +27 -0
  1091. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.d.ts.map +1 -0
  1092. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_pick2_wrs_mat2x4.js +61 -0
  1093. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_sample_discrete_wrs_mat2x4.d.ts.map +1 -1
  1094. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_sample_discrete_wrs_mat2x4.js +10 -7
  1095. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_sample_discrete_wrs_vec4.d.ts.map +1 -1
  1096. package/src/shade/renderer/shader/chunk/random/reservoir/chunk_sample_discrete_wrs_vec4.js +6 -3
  1097. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts +22 -0
  1098. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.d.ts.map +1 -1
  1099. package/src/shade/renderer/shader/chunk/sdf/chunk_scene_sdf_raymarch.js +62 -34
  1100. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts +21 -0
  1101. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.d.ts.map +1 -0
  1102. package/src/shade/renderer/shader/chunk/spherical_harmonics/l1i/chunk_resolve_irradiance_sh_to_specular.js +41 -0
  1103. package/src/shade/renderer/shader/compiler/CodeChunk.d.ts +1 -1
  1104. package/src/shade/renderer/shader/compiler/ShaderSwitch.d.ts +1 -1
  1105. package/src/shade/renderer/shader/compiler/ShaderSwitchSet.d.ts +1 -1
  1106. package/src/shade/renderer/shader/resource/ShaderResourceDescriptor.d.ts +1 -1
  1107. package/src/shade/renderer/shadow/map/DirectionalLightShadowmap.js +4 -4
  1108. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts +50 -11
  1109. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.d.ts.map +1 -1
  1110. package/src/shade/renderer/shadow/map/GPUSceneShadowmapContext.js +188 -51
  1111. package/src/shade/renderer/shadow/map/SHADOWMAP_PATCH_MIN_SIDE.d.ts +8 -0
  1112. package/src/shade/renderer/shadow/map/SHADOWMAP_PATCH_MIN_SIDE.d.ts.map +1 -0
  1113. package/src/shade/renderer/shadow/map/SHADOWMAP_PATCH_MIN_SIDE.js +7 -0
  1114. package/src/shade/renderer/shadow/map/Shadowmap.d.ts +7 -7
  1115. package/src/shade/renderer/shadow/map/Shadowmap.js +7 -7
  1116. package/src/shade/renderer/shadow/map/ShadowmapResolutionPolicy.d.ts +17 -0
  1117. package/src/shade/renderer/shadow/map/ShadowmapResolutionPolicy.d.ts.map +1 -1
  1118. package/src/shade/renderer/shadow/map/ShadowmapResolutionPolicy.js +29 -8
  1119. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_get_light_visibility.d.ts +0 -1
  1120. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_get_light_visibility.d.ts.map +1 -1
  1121. package/src/shade/renderer/shadow/map/shader/chunk_shadowmap_get_light_visibility.js +0 -3
  1122. package/src/shade/renderer/shadow/sdf/SDF_DRAW_SETTINGS_STRUCT.d.ts.map +1 -1
  1123. package/src/shade/renderer/shadow/sdf/SDF_DRAW_SETTINGS_STRUCT.js +2 -5
  1124. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts +8 -0
  1125. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.d.ts.map +1 -1
  1126. package/src/shade/renderer/shadow/sdf/chunk_geometry_sdf_query_distance.js +13 -41
  1127. package/src/shade/renderer/shadow/sdf/chunk_ray_query_sdf_raycast_traversal_count.js +6 -5
  1128. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts +8 -0
  1129. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.d.ts.map +1 -1
  1130. package/src/shade/renderer/shadow/sdf/chunk_sdf_geometry_raymarch.js +20 -73
  1131. package/src/shade/renderer/shadow/sdf/chunk_sdf_mesh_raymarch.d.ts.map +1 -1
  1132. package/src/shade/renderer/shadow/sdf/chunk_sdf_mesh_raymarch.js +4 -0
  1133. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts +2 -0
  1134. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.d.ts.map +1 -1
  1135. package/src/shade/renderer/shadow/sdf/graph_draw_sdf_shadows.js +14 -8
  1136. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_LOW_LOAD_FACTOR.d.ts +12 -0
  1137. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_LOW_LOAD_FACTOR.d.ts.map +1 -0
  1138. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_LOW_LOAD_FACTOR.js +11 -0
  1139. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts +9 -0
  1140. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.d.ts.map +1 -0
  1141. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_DYNAMIC_LOD_BIAS.js +8 -0
  1142. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.d.ts +13 -0
  1143. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.d.ts.map +1 -0
  1144. package/src/shade/renderer/shadow/vsm/DEFAULT_VSM_MAX_LOAD_FACTOR.js +12 -0
  1145. package/src/shade/renderer/shadow/vsm/PLAN.md +3 -1
  1146. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts +80 -1
  1147. package/src/shade/renderer/shadow/vsm/VSMPageManager.d.ts.map +1 -1
  1148. package/src/shade/renderer/shadow/vsm/VSMPageManager.js +303 -3
  1149. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts +54 -3
  1150. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.d.ts.map +1 -1
  1151. package/src/shade/renderer/shadow/vsm/VirtualShadowMap.js +418 -338
  1152. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts +8 -9
  1153. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.d.ts.map +1 -1
  1154. package/src/shade/renderer/shadow/vsm/graph_vsm_feedback.js +9 -92
  1155. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_stale.js +6 -6
  1156. package/src/shade/renderer/texture/atlas/GPUTileAtlas2D.d.ts +90 -0
  1157. package/src/shade/renderer/texture/atlas/GPUTileAtlas2D.d.ts.map +1 -0
  1158. package/src/shade/renderer/texture/atlas/GPUTileAtlas2D.js +208 -0
  1159. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts +23 -4
  1160. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.d.ts.map +1 -1
  1161. package/src/shade/renderer/texture/atlas/GPUTileAtlas3D.js +56 -5
  1162. package/src/shade/renderer/texture/util/texture_fill_rectangle.d.ts.map +1 -1
  1163. package/src/shade/renderer/texture/util/texture_fill_rectangle.js +282 -267
  1164. package/src/shade/renderer/view/GPUViewContext.js +2 -2
  1165. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts +8 -4
  1166. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.d.ts.map +1 -1
  1167. package/src/shade/renderer/volumetrics/GPUViewVolumetrics.js +36 -36
  1168. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_shadow_group_list.d.ts +59 -0
  1169. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_shadow_group_list.d.ts.map +1 -0
  1170. package/src/shade/renderer/volumetrics/chunk_volumetrics_sun_shadow_group_list.js +152 -0
  1171. package/src/shade/renderer/volumetrics/graph_build_volumetrics.d.ts.map +1 -1
  1172. package/src/shade/renderer/volumetrics/graph_build_volumetrics.js +145 -46
  1173. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts +6 -1
  1174. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.d.ts.map +1 -1
  1175. package/src/shade/renderer/volumetrics/irradiance_clipmap/GPUIrradianceClipmap.js +498 -484
  1176. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts +14 -0
  1177. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.d.ts.map +1 -1
  1178. package/src/shade/renderer/volumetrics/irradiance_clipmap/chunk_irradiance_clipmap_gi_sample.js +56 -0
  1179. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.d.ts.map +1 -1
  1180. package/src/shade/renderer/volumetrics/irradiance_clipmap/shader_irradiance_clipmap_build.js +197 -191
  1181. package/src/shade/renderer/volumetrics/shader_volumetrics_bin_sun_shadow_media.d.ts +21 -0
  1182. package/src/shade/renderer/volumetrics/shader_volumetrics_bin_sun_shadow_media.d.ts.map +1 -0
  1183. package/src/shade/renderer/volumetrics/shader_volumetrics_bin_sun_shadow_media.js +125 -0
  1184. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts +4 -44
  1185. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.d.ts.map +1 -1
  1186. package/src/shade/renderer/volumetrics/shader_volumetrics_build_sun_shadow_volume.js +558 -311
  1187. package/src/shade/renderer/volumetrics/shader_volumetrics_cull_sun_shadow_media.d.ts +18 -0
  1188. package/src/shade/renderer/volumetrics/shader_volumetrics_cull_sun_shadow_media.d.ts.map +1 -0
  1189. package/src/shade/renderer/volumetrics/shader_volumetrics_cull_sun_shadow_media.js +84 -0
  1190. package/src/shade/renderer/volumetrics/shader_volumetrics_split_participating_media.d.ts +4 -0
  1191. package/src/shade/renderer/volumetrics/shader_volumetrics_split_participating_media.d.ts.map +1 -1
  1192. package/src/shade/renderer/volumetrics/shader_volumetrics_split_participating_media.js +1 -1
  1193. package/src/shade/renderer/volumetrics/taa/shader_volumetrics_taa.js +4 -4
  1194. package/src/shade/renderer/water/GPUWaterRenderer.d.ts +2 -1
  1195. package/src/shade/renderer/water/GPUWaterRenderer.d.ts.map +1 -1
  1196. package/src/shade/renderer/water/GPUWaterRenderer.js +5 -1
  1197. package/src/shade/renderer/water/chunk_water_gi.d.ts +12 -2
  1198. package/src/shade/renderer/water/chunk_water_gi.d.ts.map +1 -1
  1199. package/src/shade/renderer/water/chunk_water_gi.js +46 -2
  1200. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts +127 -0
  1201. package/src/shade/renderer/water/query/GPUWaterQueries.d.ts.map +1 -0
  1202. package/src/shade/renderer/water/query/GPUWaterQueries.js +741 -0
  1203. package/src/shade/renderer/water/query/WATER_QUERY_DATABASE_SPEC.d.ts +58 -0
  1204. package/src/shade/renderer/water/query/WATER_QUERY_DATABASE_SPEC.d.ts.map +1 -0
  1205. package/src/shade/renderer/water/query/WATER_QUERY_DATABASE_SPEC.js +79 -0
  1206. package/src/shade/renderer/water/query/shader_water_surface_query.d.ts +32 -0
  1207. package/src/shade/renderer/water/query/shader_water_surface_query.d.ts.map +1 -0
  1208. package/src/shade/renderer/water/query/shader_water_surface_query.js +227 -0
  1209. package/src/shade/renderer/water/shader_water.d.ts +3 -2
  1210. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  1211. package/src/shade/renderer/water/shader_water.js +9 -3
  1212. package/src/shade/renderer/wind/GPUSceneWind.d.ts +1 -1
  1213. package/src/shade/wgsl/emulator/WGSLJavaScriptCompiler.js +12 -6
  1214. package/src/shade/wgsl/emulator/WGSLLanguageCore.d.ts.map +1 -1
  1215. package/src/shade/wgsl/emulator/WGSLLanguageCore.js +20 -1
  1216. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  1217. package/src/shade/wgsl/validate_wgsl_source.js +26 -0
  1218. package/src/view/common/LabelView.js +1 -1
  1219. package/src/view/common/VirtualListView.js +1 -1
  1220. package/src/view/elements/progress/SmoothProgressBar.js +1 -1
  1221. package/src/view/tooltip/TooltipManager.js +1 -1
  1222. package/editor/view/ecs/components/DatGuiController.d.ts +0 -2
  1223. package/editor/view/ecs/components/DatGuiController.d.ts.map +0 -1
  1224. package/editor/view/ecs/components/DatGuiController.js +0 -2
  1225. package/editor/view/v2/SplitView.d.ts +0 -2
  1226. package/editor/view/v2/SplitView.d.ts.map +0 -1
  1227. package/editor/view/v2/SplitView.js +0 -2
  1228. package/src/core/binary/hash/XXH128Hash.d.ts +0 -2
  1229. package/src/core/binary/hash/XXH128Hash.d.ts.map +0 -1
  1230. package/src/core/binary/hash/XXH128Hash.js +0 -4
  1231. package/src/core/binary/hash/XXH3_SECRET.d.ts +0 -2
  1232. package/src/core/binary/hash/XXH3_SECRET.d.ts.map +0 -1
  1233. package/src/core/binary/hash/XXH3_SECRET.js +0 -4
  1234. package/src/core/binary/hash/crc32.d.ts +0 -2
  1235. package/src/core/binary/hash/crc32.d.ts.map +0 -1
  1236. package/src/core/binary/hash/crc32.js +0 -4
  1237. package/src/core/binary/hash/xxh3_128.d.ts +0 -2
  1238. package/src/core/binary/hash/xxh3_128.d.ts.map +0 -1
  1239. package/src/core/binary/hash/xxh3_128.js +0 -4
  1240. package/src/core/binary/hash/xxh3_64.d.ts +0 -2
  1241. package/src/core/binary/hash/xxh3_64.d.ts.map +0 -1
  1242. package/src/core/binary/hash/xxh3_64.js +0 -4
  1243. package/src/core/binary/hash/xxh3_common.d.ts +0 -2
  1244. package/src/core/binary/hash/xxh3_common.d.ts.map +0 -1
  1245. package/src/core/binary/hash/xxh3_common.js +0 -90
  1246. package/src/core/binary/lsb_32.d.ts +0 -17
  1247. package/src/core/binary/lsb_32.d.ts.map +0 -1
  1248. package/src/core/binary/lsb_32.js +0 -17
  1249. package/src/core/color/hex/hex2rgb.d.ts +0 -2
  1250. package/src/core/color/hex/hex2rgb.d.ts.map +0 -1
  1251. package/src/core/color/hex/hex2rgb.js +0 -7
  1252. package/src/core/color/hex/rgb2hex.d.ts +0 -2
  1253. package/src/core/color/hex/rgb2hex.d.ts.map +0 -1
  1254. package/src/core/color/hex/rgb2hex.js +0 -7
  1255. package/src/core/color/hsv/hsv2rgb.d.ts +0 -2
  1256. package/src/core/color/hsv/hsv2rgb.d.ts.map +0 -1
  1257. package/src/core/color/hsv/hsv2rgb.js +0 -8
  1258. package/src/core/color/hsv/rgb2hsv.d.ts +0 -2
  1259. package/src/core/color/hsv/rgb2hsv.d.ts.map +0 -1
  1260. package/src/core/color/hsv/rgb2hsv.js +0 -7
  1261. package/src/core/color/hunt/hpe_to_xyz.d.ts +0 -2
  1262. package/src/core/color/hunt/hpe_to_xyz.d.ts.map +0 -1
  1263. package/src/core/color/hunt/hpe_to_xyz.js +0 -4
  1264. package/src/core/color/hunt/xyz_to_hpe.d.ts +0 -2
  1265. package/src/core/color/hunt/xyz_to_hpe.d.ts.map +0 -1
  1266. package/src/core/color/hunt/xyz_to_hpe.js +0 -12
  1267. package/src/core/color/int2rgb.d.ts +0 -2
  1268. package/src/core/color/int2rgb.d.ts.map +0 -1
  1269. package/src/core/color/int2rgb.js +0 -7
  1270. package/src/core/color/rgb2uint24.d.ts +0 -2
  1271. package/src/core/color/rgb2uint24.d.ts.map +0 -1
  1272. package/src/core/color/rgb2uint24.js +0 -7
  1273. package/src/core/color/rgb2uint32.d.ts +0 -2
  1274. package/src/core/color/rgb2uint32.d.ts.map +0 -1
  1275. package/src/core/color/rgb2uint32.js +0 -7
  1276. package/src/core/geom/2d/aabb/aabb2_array_combine.d.ts +0 -7
  1277. package/src/core/geom/2d/aabb/aabb2_array_combine.d.ts.map +0 -1
  1278. package/src/core/geom/2d/aabb/aabb2_array_combine.js +0 -7
  1279. package/src/core/geom/2d/aabb/aabb2_compute_area.d.ts +0 -7
  1280. package/src/core/geom/2d/aabb/aabb2_compute_area.d.ts.map +0 -1
  1281. package/src/core/geom/2d/aabb/aabb2_compute_area.js +0 -7
  1282. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.d.ts +0 -7
  1283. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.d.ts.map +0 -1
  1284. package/src/core/geom/2d/aabb/aabb2_compute_center_from_multiple.js +0 -7
  1285. package/src/core/geom/2d/aabb/aabb2_compute_overlap.d.ts +0 -7
  1286. package/src/core/geom/2d/aabb/aabb2_compute_overlap.d.ts.map +0 -1
  1287. package/src/core/geom/2d/aabb/aabb2_compute_overlap.js +0 -7
  1288. package/src/core/geom/2d/aabb/aabb2_from_v2_array.d.ts +0 -7
  1289. package/src/core/geom/2d/aabb/aabb2_from_v2_array.d.ts.map +0 -1
  1290. package/src/core/geom/2d/aabb/aabb2_from_v2_array.js +0 -7
  1291. package/src/core/geom/2d/aabb/aabb2_intersects_point.d.ts +0 -7
  1292. package/src/core/geom/2d/aabb/aabb2_intersects_point.d.ts.map +0 -1
  1293. package/src/core/geom/2d/aabb/aabb2_intersects_point.js +0 -7
  1294. package/src/core/geom/2d/aabb/aabb2_overlap_exists.d.ts +0 -7
  1295. package/src/core/geom/2d/aabb/aabb2_overlap_exists.d.ts.map +0 -1
  1296. package/src/core/geom/2d/aabb/aabb2_overlap_exists.js +0 -7
  1297. package/src/core/geom/2d/circle/circle_compute_circle_intersection.d.ts +0 -7
  1298. package/src/core/geom/2d/circle/circle_compute_circle_intersection.d.ts.map +0 -1
  1299. package/src/core/geom/2d/circle/circle_compute_circle_intersection.js +0 -7
  1300. package/src/core/geom/2d/circle/circle_compute_circle_penetration.d.ts +0 -7
  1301. package/src/core/geom/2d/circle/circle_compute_circle_penetration.d.ts.map +0 -1
  1302. package/src/core/geom/2d/circle/circle_compute_circle_penetration.js +0 -7
  1303. package/src/core/geom/2d/circle/circle_intersects_point.d.ts +0 -7
  1304. package/src/core/geom/2d/circle/circle_intersects_point.d.ts.map +0 -1
  1305. package/src/core/geom/2d/circle/circle_intersects_point.js +0 -7
  1306. package/src/core/geom/2d/compute_polygon_area_2d.d.ts +0 -7
  1307. package/src/core/geom/2d/compute_polygon_area_2d.d.ts.map +0 -1
  1308. package/src/core/geom/2d/compute_polygon_area_2d.js +0 -7
  1309. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.d.ts +0 -7
  1310. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.d.ts.map +0 -1
  1311. package/src/core/geom/2d/convex-hull/fixed_convex_hull_humus.js +0 -7
  1312. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts +0 -7
  1313. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.d.ts.map +0 -1
  1314. package/src/core/geom/2d/convex-hull/fixed_convex_hull_relaxation.js +0 -7
  1315. package/src/core/geom/2d/convex-hull/orientation3_array.d.ts +0 -7
  1316. package/src/core/geom/2d/convex-hull/orientation3_array.d.ts.map +0 -1
  1317. package/src/core/geom/2d/convex-hull/orientation3_array.js +0 -7
  1318. package/src/core/geom/2d/intersect_ray_2d.d.ts +0 -7
  1319. package/src/core/geom/2d/intersect_ray_2d.d.ts.map +0 -1
  1320. package/src/core/geom/2d/intersect_ray_2d.js +0 -7
  1321. package/src/core/geom/2d/line/line2_distance_to_point_sqr.d.ts +0 -7
  1322. package/src/core/geom/2d/line/line2_distance_to_point_sqr.d.ts.map +0 -1
  1323. package/src/core/geom/2d/line/line2_distance_to_point_sqr.js +0 -7
  1324. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.d.ts +0 -7
  1325. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.d.ts.map +0 -1
  1326. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_2d.js +0 -7
  1327. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.d.ts +0 -7
  1328. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.d.ts.map +0 -1
  1329. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_array_2d.js +0 -7
  1330. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.d.ts +0 -7
  1331. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.d.ts.map +0 -1
  1332. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_2d.js +0 -7
  1333. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.d.ts +0 -7
  1334. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.d.ts.map +0 -1
  1335. package/src/core/geom/2d/line/line_segment_compute_line_segment_intersection_vectors_array_2d.js +0 -7
  1336. package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.d.ts +0 -7
  1337. package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.d.ts.map +0 -1
  1338. package/src/core/geom/2d/line/line_segment_intersection_fraction_2d.js +0 -7
  1339. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.d.ts +0 -7
  1340. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.d.ts.map +0 -1
  1341. package/src/core/geom/2d/line/line_segment_line_segment_intersection_exists_2d.js +0 -7
  1342. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts +0 -7
  1343. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.d.ts.map +0 -1
  1344. package/src/core/geom/2d/quad-tree/qt_query_data_nearest_to_point.js +0 -7
  1345. package/src/core/geom/2d/rectangle_to_aabb.d.ts +0 -7
  1346. package/src/core/geom/2d/rectangle_to_aabb.d.ts.map +0 -1
  1347. package/src/core/geom/2d/rectangle_to_aabb.js +0 -7
  1348. package/src/core/geom/2d/spline_bezier2_2d.d.ts +0 -7
  1349. package/src/core/geom/2d/spline_bezier2_2d.d.ts.map +0 -1
  1350. package/src/core/geom/2d/spline_bezier2_2d.js +0 -7
  1351. package/src/core/geom/2d/triangle2d_compute_area.d.ts +0 -7
  1352. package/src/core/geom/2d/triangle2d_compute_area.d.ts.map +0 -1
  1353. package/src/core/geom/2d/triangle2d_compute_area.js +0 -7
  1354. package/src/core/geom/2d/triangle2d_contains_point.d.ts +0 -7
  1355. package/src/core/geom/2d/triangle2d_contains_point.d.ts.map +0 -1
  1356. package/src/core/geom/2d/triangle2d_contains_point.js +0 -7
  1357. package/src/core/geom/2d/triangle2d_get_barycentric.d.ts +0 -7
  1358. package/src/core/geom/2d/triangle2d_get_barycentric.d.ts.map +0 -1
  1359. package/src/core/geom/2d/triangle2d_get_barycentric.js +0 -7
  1360. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.d.ts +0 -7
  1361. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.d.ts.map +0 -1
  1362. package/src/core/geom/3d/aabb/aabb3_array_intersects_frustum_degree.js +0 -7
  1363. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.d.ts +0 -7
  1364. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.d.ts.map +0 -1
  1365. package/src/core/geom/3d/aabb/aabb3_box_surface_area_2.js +0 -7
  1366. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.d.ts +0 -7
  1367. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.d.ts.map +0 -1
  1368. package/src/core/geom/3d/aabb/aabb3_combined_surface_area.js +0 -7
  1369. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.d.ts +0 -7
  1370. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.d.ts.map +0 -1
  1371. package/src/core/geom/3d/aabb/aabb3_compute_half_surface_area.js +0 -7
  1372. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.d.ts +0 -7
  1373. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.d.ts.map +0 -1
  1374. package/src/core/geom/3d/aabb/aabb3_compute_projected_area.js +0 -7
  1375. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.d.ts +0 -7
  1376. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.d.ts.map +0 -1
  1377. package/src/core/geom/3d/aabb/aabb3_compute_surface_area.js +0 -7
  1378. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.d.ts +0 -7
  1379. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.d.ts.map +0 -1
  1380. package/src/core/geom/3d/aabb/aabb3_detailed_volume_intersection.js +0 -7
  1381. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.d.ts +0 -7
  1382. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.d.ts.map +0 -1
  1383. package/src/core/geom/3d/aabb/aabb3_estimate_projected_area2.js +0 -7
  1384. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.d.ts +0 -7
  1385. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.d.ts.map +0 -1
  1386. package/src/core/geom/3d/aabb/aabb3_intersects_frustum_degree.js +0 -7
  1387. package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.d.ts +0 -7
  1388. package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.d.ts.map +0 -1
  1389. package/src/core/geom/3d/aabb/aabb3_intersects_line_segment.js +0 -7
  1390. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.d.ts +0 -7
  1391. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.d.ts.map +0 -1
  1392. package/src/core/geom/3d/aabb/aabb3_near_distance_to_intersection_ray_segment.js +0 -7
  1393. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.d.ts +0 -7
  1394. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.d.ts.map +0 -1
  1395. package/src/core/geom/3d/aabb/aabb3_nearest_point_on_surface.js +0 -7
  1396. package/src/core/geom/3d/aabb/aabb3_raycast.d.ts +0 -7
  1397. package/src/core/geom/3d/aabb/aabb3_raycast.d.ts.map +0 -1
  1398. package/src/core/geom/3d/aabb/aabb3_raycast.js +0 -7
  1399. package/src/core/geom/3d/aabb/compute_aabb_from_points.d.ts +0 -7
  1400. package/src/core/geom/3d/aabb/compute_aabb_from_points.d.ts.map +0 -1
  1401. package/src/core/geom/3d/aabb/compute_aabb_from_points.js +0 -7
  1402. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts +0 -7
  1403. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.d.ts.map +0 -1
  1404. package/src/core/geom/3d/aabb/compute_triangle_group_aabb3.js +0 -7
  1405. package/src/core/geom/3d/compute_circle_bounding_box.d.ts +0 -7
  1406. package/src/core/geom/3d/compute_circle_bounding_box.d.ts.map +0 -1
  1407. package/src/core/geom/3d/compute_circle_bounding_box.js +0 -7
  1408. package/src/core/geom/3d/cone/computeConeBoundingBox.d.ts +0 -7
  1409. package/src/core/geom/3d/cone/computeConeBoundingBox.d.ts.map +0 -1
  1410. package/src/core/geom/3d/cone/computeConeBoundingBox.js +0 -7
  1411. package/src/core/geom/3d/cone/computeConePlaneSide.d.ts +0 -7
  1412. package/src/core/geom/3d/cone/computeConePlaneSide.d.ts.map +0 -1
  1413. package/src/core/geom/3d/cone/computeConePlaneSide.js +0 -7
  1414. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.d.ts +0 -7
  1415. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.d.ts.map +0 -1
  1416. package/src/core/geom/3d/cone/compute_bounding_cone_of_2_cones.js +0 -7
  1417. package/src/core/geom/3d/frustum/clipping_volume_matrix4_project.d.ts +0 -7
  1418. package/src/core/geom/3d/frustum/clipping_volume_matrix4_project.d.ts.map +0 -1
  1419. package/src/core/geom/3d/frustum/clipping_volume_matrix4_project.js +0 -7
  1420. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.d.ts +0 -7
  1421. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.d.ts.map +0 -1
  1422. package/src/core/geom/3d/frustum/frustum3_computeNearestPointToPoint.js +0 -7
  1423. package/src/core/geom/3d/frustum/frustum_matrix4_project.d.ts +0 -7
  1424. package/src/core/geom/3d/frustum/frustum_matrix4_project.d.ts.map +0 -1
  1425. package/src/core/geom/3d/frustum/frustum_matrix4_project.js +0 -7
  1426. package/src/core/geom/3d/frustum/hexahedron_from_aabb.d.ts +0 -7
  1427. package/src/core/geom/3d/frustum/hexahedron_from_aabb.d.ts.map +0 -1
  1428. package/src/core/geom/3d/frustum/hexahedron_from_aabb.js +0 -7
  1429. package/src/core/geom/3d/frustum/read_three_planes_to_array.d.ts +0 -7
  1430. package/src/core/geom/3d/frustum/read_three_planes_to_array.d.ts.map +0 -1
  1431. package/src/core/geom/3d/frustum/read_three_planes_to_array.js +0 -7
  1432. package/src/core/geom/3d/frustum/slice_frustum_linear_to_points.d.ts +0 -7
  1433. package/src/core/geom/3d/frustum/slice_frustum_linear_to_points.d.ts.map +0 -1
  1434. package/src/core/geom/3d/frustum/slice_frustum_linear_to_points.js +0 -7
  1435. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +0 -7
  1436. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +0 -1
  1437. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +0 -7
  1438. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.d.ts +0 -7
  1439. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.d.ts.map +0 -1
  1440. package/src/core/geom/3d/line/line3_compute_nearest_point_to_point.js +0 -7
  1441. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_aabb3_t.d.ts +0 -7
  1442. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_aabb3_t.d.ts.map +0 -1
  1443. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_aabb3_t.js +0 -7
  1444. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_point_t.d.ts +0 -7
  1445. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_point_t.d.ts.map +0 -1
  1446. package/src/core/geom/3d/line/line3_compute_segment_nearest_point_to_point_t.js +0 -7
  1447. package/src/core/geom/3d/mat4/allocate_m4.d.ts +0 -7
  1448. package/src/core/geom/3d/mat4/allocate_m4.d.ts.map +0 -1
  1449. package/src/core/geom/3d/mat4/allocate_m4.js +0 -7
  1450. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.d.ts +0 -7
  1451. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.d.ts.map +0 -1
  1452. package/src/core/geom/3d/mat4/apply_mat4_transform_to_direction_v3_array.js +0 -7
  1453. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.d.ts +0 -7
  1454. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.d.ts.map +0 -1
  1455. package/src/core/geom/3d/mat4/apply_mat4_transform_to_v3_array.js +0 -7
  1456. package/src/core/geom/3d/mat4/compose_matrix4_array.d.ts +0 -7
  1457. package/src/core/geom/3d/mat4/compose_matrix4_array.d.ts.map +0 -1
  1458. package/src/core/geom/3d/mat4/compose_matrix4_array.js +0 -7
  1459. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts +0 -7
  1460. package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +0 -1
  1461. package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +0 -7
  1462. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.d.ts +0 -7
  1463. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.d.ts.map +0 -1
  1464. package/src/core/geom/3d/mat4/eulerAnglesFromMatrix.js +0 -7
  1465. package/src/core/geom/3d/mat4/m4_compute_normal_matrix3.d.ts +0 -7
  1466. package/src/core/geom/3d/mat4/m4_compute_normal_matrix3.d.ts.map +0 -1
  1467. package/src/core/geom/3d/mat4/m4_compute_normal_matrix3.js +0 -7
  1468. package/src/core/geom/3d/morton/mortonEncode_LUT.d.ts +0 -7
  1469. package/src/core/geom/3d/morton/mortonEncode_LUT.d.ts.map +0 -1
  1470. package/src/core/geom/3d/morton/mortonEncode_LUT.js +0 -7
  1471. package/src/core/geom/3d/morton/mortonEncode_magicbits.d.ts +0 -7
  1472. package/src/core/geom/3d/morton/mortonEncode_magicbits.d.ts.map +0 -1
  1473. package/src/core/geom/3d/morton/mortonEncode_magicbits.js +0 -7
  1474. package/src/core/geom/3d/normal/hemioct/encode_unit3_hemioct.d.ts +0 -2
  1475. package/src/core/geom/3d/normal/hemioct/encode_unit3_hemioct.d.ts.map +0 -1
  1476. package/src/core/geom/3d/normal/hemioct/encode_unit3_hemioct.js +0 -5
  1477. package/src/core/geom/3d/plane/is_point_within_planes.d.ts +0 -7
  1478. package/src/core/geom/3d/plane/is_point_within_planes.d.ts.map +0 -1
  1479. package/src/core/geom/3d/plane/is_point_within_planes.js +0 -7
  1480. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.d.ts +0 -7
  1481. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.d.ts.map +0 -1
  1482. package/src/core/geom/3d/plane/plane3_compute_convex_3_plane_intersection.js +0 -7
  1483. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.d.ts +0 -7
  1484. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.d.ts.map +0 -1
  1485. package/src/core/geom/3d/plane/plane3_compute_plane_intersection.js +0 -7
  1486. package/src/core/geom/3d/plane/plane3_intersect_plane.d.ts +0 -7
  1487. package/src/core/geom/3d/plane/plane3_intersect_plane.d.ts.map +0 -1
  1488. package/src/core/geom/3d/plane/plane3_intersect_plane.js +0 -7
  1489. package/src/core/geom/3d/plane/plane3_three_compute_convex_3_plane_intersection.d.ts +0 -7
  1490. package/src/core/geom/3d/plane/plane3_three_compute_convex_3_plane_intersection.d.ts.map +0 -1
  1491. package/src/core/geom/3d/plane/plane3_three_compute_convex_3_plane_intersection.js +0 -7
  1492. package/src/core/geom/3d/quaternion/quat3_createFromAxisAngle.d.ts +0 -7
  1493. package/src/core/geom/3d/quaternion/quat3_createFromAxisAngle.d.ts.map +0 -1
  1494. package/src/core/geom/3d/quaternion/quat3_createFromAxisAngle.js +0 -7
  1495. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.d.ts +0 -7
  1496. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.d.ts.map +0 -1
  1497. package/src/core/geom/3d/quaternion/quat_decode_from_uint32.js +0 -7
  1498. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.d.ts +0 -7
  1499. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.d.ts.map +0 -1
  1500. package/src/core/geom/3d/quaternion/quat_encode_to_uint32.js +0 -7
  1501. package/src/core/geom/3d/ray/ray3_array_compose.d.ts +0 -7
  1502. package/src/core/geom/3d/ray/ray3_array_compose.d.ts.map +0 -1
  1503. package/src/core/geom/3d/ray/ray3_array_compose.js +0 -7
  1504. package/src/core/geom/3d/ray/ray3_compute_nearest_point_to_point.d.ts +0 -7
  1505. package/src/core/geom/3d/ray/ray3_compute_nearest_point_to_point.d.ts.map +0 -1
  1506. package/src/core/geom/3d/ray/ray3_compute_nearest_point_to_point.js +0 -7
  1507. package/src/core/geom/3d/ray/ray3_distance_to_point.d.ts +0 -7
  1508. package/src/core/geom/3d/ray/ray3_distance_to_point.d.ts.map +0 -1
  1509. package/src/core/geom/3d/ray/ray3_distance_to_point.js +0 -7
  1510. package/src/core/geom/3d/ray/ray3_shift_origin_along_direction.d.ts +0 -7
  1511. package/src/core/geom/3d/ray/ray3_shift_origin_along_direction.d.ts.map +0 -1
  1512. package/src/core/geom/3d/ray/ray3_shift_origin_along_direction.js +0 -7
  1513. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts +0 -7
  1514. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts.map +0 -1
  1515. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +0 -7
  1516. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +0 -7
  1517. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +0 -1
  1518. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +0 -7
  1519. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.d.ts +0 -7
  1520. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.d.ts.map +0 -1
  1521. package/src/core/geom/3d/sphere/compute_bounding_sphere_of_2_spheres.js +0 -7
  1522. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.d.ts +0 -7
  1523. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.d.ts.map +0 -1
  1524. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.js +0 -7
  1525. package/src/core/geom/3d/sphere/harmonics/sh_compute_K.d.ts +0 -7
  1526. package/src/core/geom/3d/sphere/harmonics/sh_compute_K.d.ts.map +0 -1
  1527. package/src/core/geom/3d/sphere/harmonics/sh_compute_K.js +0 -7
  1528. package/src/core/geom/3d/sphere/sphere_array_intersects_point.d.ts +0 -7
  1529. package/src/core/geom/3d/sphere/sphere_array_intersects_point.d.ts.map +0 -1
  1530. package/src/core/geom/3d/sphere/sphere_array_intersects_point.js +0 -7
  1531. package/src/core/geom/3d/sphere/sphere_array_intersects_ray.d.ts +0 -7
  1532. package/src/core/geom/3d/sphere/sphere_array_intersects_ray.d.ts.map +0 -1
  1533. package/src/core/geom/3d/sphere/sphere_array_intersects_ray.js +0 -7
  1534. package/src/core/geom/3d/sphere/sphere_intersects_point.d.ts +0 -7
  1535. package/src/core/geom/3d/sphere/sphere_intersects_point.d.ts.map +0 -1
  1536. package/src/core/geom/3d/sphere/sphere_intersects_point.js +0 -7
  1537. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.d.ts +0 -7
  1538. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.d.ts.map +0 -1
  1539. package/src/core/geom/3d/sphere/sphere_projected_sphere_radius_sqr.js +0 -7
  1540. package/src/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.d.ts +0 -7
  1541. package/src/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.d.ts.map +0 -1
  1542. package/src/core/geom/3d/sphere/sphere_radius_sqr_from_v3_array_transformed.js +0 -7
  1543. package/src/core/geom/3d/sphere/spherical_from_cartesian.d.ts +0 -7
  1544. package/src/core/geom/3d/sphere/spherical_from_cartesian.d.ts.map +0 -1
  1545. package/src/core/geom/3d/sphere/spherical_from_cartesian.js +0 -7
  1546. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +0 -7
  1547. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +0 -1
  1548. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +0 -7
  1549. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_volume.d.ts +0 -7
  1550. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_volume.d.ts.map +0 -1
  1551. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_volume.js +0 -7
  1552. package/src/core/geom/3d/tetrahedra/delaunay/fill_in_a_cavity.d.ts +0 -7
  1553. package/src/core/geom/3d/tetrahedra/delaunay/fill_in_a_cavity.d.ts.map +0 -1
  1554. package/src/core/geom/3d/tetrahedra/delaunay/fill_in_a_cavity.js +0 -7
  1555. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts +0 -7
  1556. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.d.ts.map +0 -1
  1557. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_tet_get_neighbours.js +0 -7
  1558. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.d.ts +0 -7
  1559. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.d.ts.map +0 -1
  1560. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compute_vertex_quadratics.js +0 -7
  1561. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_kill_only_vert.d.ts +0 -7
  1562. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_kill_only_vert.d.ts.map +0 -1
  1563. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_kill_only_vert.js +0 -7
  1564. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_merge_verts_by_distance.d.ts +0 -7
  1565. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_merge_verts_by_distance.d.ts.map +0 -1
  1566. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_merge_verts_by_distance.js +0 -7
  1567. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_fuse_duplicate_edges.d.ts +0 -7
  1568. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_fuse_duplicate_edges.d.ts.map +0 -1
  1569. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_fuse_duplicate_edges.js +0 -7
  1570. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_kill.d.ts +0 -7
  1571. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_kill.d.ts.map +0 -1
  1572. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vert_kill.js +0 -7
  1573. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_attached_faces.d.ts +0 -7
  1574. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_attached_faces.d.ts.map +0 -1
  1575. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_attached_faces.js +0 -7
  1576. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_neighbour_faces.d.ts +0 -7
  1577. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_neighbour_faces.d.ts.map +0 -1
  1578. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_neighbour_faces.js +0 -7
  1579. package/src/core/geom/3d/topology/struct/binary/query/bt_faces_shared_loop.d.ts +0 -7
  1580. package/src/core/geom/3d/topology/struct/binary/query/bt_faces_shared_loop.d.ts.map +0 -1
  1581. package/src/core/geom/3d/topology/struct/binary/query/bt_faces_shared_loop.js +0 -7
  1582. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_count_edge_faces.d.ts +0 -8
  1583. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_count_edge_faces.d.ts.map +0 -1
  1584. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_count_edge_faces.js +0 -8
  1585. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +0 -7
  1586. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +0 -1
  1587. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +0 -7
  1588. package/src/core/geom/3d/triangle/computeTriangleClosestPointToPointBarycentric.d.ts +0 -7
  1589. package/src/core/geom/3d/triangle/computeTriangleClosestPointToPointBarycentric.d.ts.map +0 -1
  1590. package/src/core/geom/3d/triangle/computeTriangleClosestPointToPointBarycentric.js +0 -7
  1591. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.d.ts +0 -7
  1592. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.d.ts.map +0 -1
  1593. package/src/core/geom/3d/triangle/computeTriangleRayIntersection.js +0 -7
  1594. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.d.ts +0 -7
  1595. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.d.ts.map +0 -1
  1596. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentric.js +0 -7
  1597. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.d.ts +0 -7
  1598. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.d.ts.map +0 -1
  1599. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricEdge.js +0 -7
  1600. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricGeometry.d.ts +0 -7
  1601. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricGeometry.d.ts.map +0 -1
  1602. package/src/core/geom/3d/triangle/computeTriangleRayIntersectionBarycentricGeometry.js +0 -7
  1603. package/src/core/geom/3d/triangle/compute_triangle_area_3d.d.ts +0 -7
  1604. package/src/core/geom/3d/triangle/compute_triangle_area_3d.d.ts.map +0 -1
  1605. package/src/core/geom/3d/triangle/compute_triangle_area_3d.js +0 -7
  1606. package/src/core/geom/3d/triangle/compute_triangle_normal.d.ts +0 -7
  1607. package/src/core/geom/3d/triangle/compute_triangle_normal.d.ts.map +0 -1
  1608. package/src/core/geom/3d/triangle/compute_triangle_normal.js +0 -7
  1609. package/src/core/geom/3d/triangle/rayTriangleIntersection.d.ts +0 -7
  1610. package/src/core/geom/3d/triangle/rayTriangleIntersection.d.ts.map +0 -1
  1611. package/src/core/geom/3d/triangle/rayTriangleIntersection.js +0 -7
  1612. package/src/core/geom/3d/triangle/triangle3_incenter.d.ts +0 -7
  1613. package/src/core/geom/3d/triangle/triangle3_incenter.d.ts.map +0 -1
  1614. package/src/core/geom/3d/triangle/triangle3_incenter.js +0 -7
  1615. package/src/core/geom/3d/triangle/triangle_compute_plane_side.d.ts +0 -7
  1616. package/src/core/geom/3d/triangle/triangle_compute_plane_side.d.ts.map +0 -1
  1617. package/src/core/geom/3d/triangle/triangle_compute_plane_side.js +0 -7
  1618. package/src/core/geom/3d/triangle/triangle_compute_signed_volume.d.ts +0 -7
  1619. package/src/core/geom/3d/triangle/triangle_compute_signed_volume.d.ts.map +0 -1
  1620. package/src/core/geom/3d/triangle/triangle_compute_signed_volume.js +0 -7
  1621. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.d.ts +0 -7
  1622. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.d.ts.map +0 -1
  1623. package/src/core/geom/3d/triangle/triangle_intersects_clipping_volume.js +0 -7
  1624. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +0 -7
  1625. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +0 -1
  1626. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +0 -7
  1627. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts +0 -7
  1628. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts.map +0 -1
  1629. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +0 -7
  1630. package/src/core/geom/3d/util/make_justified_point_grid.d.ts +0 -7
  1631. package/src/core/geom/3d/util/make_justified_point_grid.d.ts.map +0 -1
  1632. package/src/core/geom/3d/util/make_justified_point_grid.js +0 -7
  1633. package/src/core/geom/mat3/m3_cm_from_translation.d.ts +0 -7
  1634. package/src/core/geom/mat3/m3_cm_from_translation.d.ts.map +0 -1
  1635. package/src/core/geom/mat3/m3_cm_from_translation.js +0 -7
  1636. package/src/core/geom/mat3/m3_cm_invert.d.ts +0 -7
  1637. package/src/core/geom/mat3/m3_cm_invert.d.ts.map +0 -1
  1638. package/src/core/geom/mat3/m3_cm_invert.js +0 -7
  1639. package/src/core/geom/mat3/m3_make_rotation.d.ts +0 -2
  1640. package/src/core/geom/mat3/m3_make_rotation.d.ts.map +0 -1
  1641. package/src/core/geom/mat3/m3_make_rotation.js +0 -5
  1642. package/src/core/geom/mat3/m3_multiply_vec3.d.ts +0 -7
  1643. package/src/core/geom/mat3/m3_multiply_vec3.d.ts.map +0 -1
  1644. package/src/core/geom/mat3/m3_multiply_vec3.js +0 -7
  1645. package/src/core/geom/packing/computeBoundingSphereOfSpheres.d.ts +0 -7
  1646. package/src/core/geom/packing/computeBoundingSphereOfSpheres.d.ts.map +0 -1
  1647. package/src/core/geom/packing/computeBoundingSphereOfSpheres.js +0 -7
  1648. package/src/core/geom/packing/max-rect/cost/costByBestShortSide.d.ts +0 -7
  1649. package/src/core/geom/packing/max-rect/cost/costByBestShortSide.d.ts.map +0 -1
  1650. package/src/core/geom/packing/max-rect/cost/costByBestShortSide.js +0 -7
  1651. package/src/core/geom/packing/max-rect/cost/costByRemainingArea.d.ts +0 -7
  1652. package/src/core/geom/packing/max-rect/cost/costByRemainingArea.d.ts.map +0 -1
  1653. package/src/core/geom/packing/max-rect/cost/costByRemainingArea.js +0 -7
  1654. package/src/core/geom/packing/max-rect/cutArea.d.ts +0 -7
  1655. package/src/core/geom/packing/max-rect/cutArea.d.ts.map +0 -1
  1656. package/src/core/geom/packing/max-rect/cutArea.js +0 -7
  1657. package/src/core/geom/packing/max-rect/findBestContainer.d.ts +0 -7
  1658. package/src/core/geom/packing/max-rect/findBestContainer.d.ts.map +0 -1
  1659. package/src/core/geom/packing/max-rect/findBestContainer.js +0 -7
  1660. package/src/core/geom/packing/max-rect/packMaxRectangles.d.ts +0 -7
  1661. package/src/core/geom/packing/max-rect/packMaxRectangles.d.ts.map +0 -1
  1662. package/src/core/geom/packing/max-rect/packMaxRectangles.js +0 -7
  1663. package/src/core/geom/packing/max-rect/packOneBox.d.ts +0 -7
  1664. package/src/core/geom/packing/max-rect/packOneBox.d.ts.map +0 -1
  1665. package/src/core/geom/packing/max-rect/packOneBox.js +0 -7
  1666. package/src/core/geom/packing/max-rect/removeRedundantBoxes.d.ts +0 -7
  1667. package/src/core/geom/packing/max-rect/removeRedundantBoxes.d.ts.map +0 -1
  1668. package/src/core/geom/packing/max-rect/removeRedundantBoxes.js +0 -7
  1669. package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.d.ts +0 -7
  1670. package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.d.ts.map +0 -1
  1671. package/src/core/geom/packing/max-rect/removeRedundantBoxesArray.js +0 -7
  1672. package/src/core/geom/random/randomPointInBox.d.ts +0 -7
  1673. package/src/core/geom/random/randomPointInBox.d.ts.map +0 -1
  1674. package/src/core/geom/random/randomPointInBox.js +0 -7
  1675. package/src/core/geom/random/randomPointInCircle.d.ts +0 -7
  1676. package/src/core/geom/random/randomPointInCircle.d.ts.map +0 -1
  1677. package/src/core/geom/random/randomPointInCircle.js +0 -7
  1678. package/src/core/geom/random/randomPointInPoint.d.ts +0 -7
  1679. package/src/core/geom/random/randomPointInPoint.d.ts.map +0 -1
  1680. package/src/core/geom/random/randomPointInPoint.js +0 -7
  1681. package/src/core/geom/random/randomPointInSphere.d.ts +0 -7
  1682. package/src/core/geom/random/randomPointInSphere.d.ts.map +0 -1
  1683. package/src/core/geom/random/randomPointInSphere.js +0 -7
  1684. package/src/core/geom/random/randomPointOnBox.d.ts +0 -7
  1685. package/src/core/geom/random/randomPointOnBox.d.ts.map +0 -1
  1686. package/src/core/geom/random/randomPointOnBox.js +0 -7
  1687. package/src/core/geom/random/randomPointOnSphere.d.ts +0 -7
  1688. package/src/core/geom/random/randomPointOnSphere.d.ts.map +0 -1
  1689. package/src/core/geom/random/randomPointOnSphere.js +0 -7
  1690. package/src/core/geom/vec/vector_copy.d.ts +0 -7
  1691. package/src/core/geom/vec/vector_copy.d.ts.map +0 -1
  1692. package/src/core/geom/vec/vector_copy.js +0 -7
  1693. package/src/core/geom/vec/vector_scale_array.d.ts +0 -7
  1694. package/src/core/geom/vec/vector_scale_array.d.ts.map +0 -1
  1695. package/src/core/geom/vec/vector_scale_array.js +0 -7
  1696. package/src/core/geom/vec3/v3_angle_atan2_between.d.ts +0 -7
  1697. package/src/core/geom/vec3/v3_angle_atan2_between.d.ts.map +0 -1
  1698. package/src/core/geom/vec3/v3_angle_atan2_between.js +0 -7
  1699. package/src/core/geom/vec3/v3_angle_between.d.ts +0 -7
  1700. package/src/core/geom/vec3/v3_angle_between.d.ts.map +0 -1
  1701. package/src/core/geom/vec3/v3_angle_between.js +0 -7
  1702. package/src/core/geom/vec3/v3_angle_cos_between.d.ts +0 -7
  1703. package/src/core/geom/vec3/v3_angle_cos_between.d.ts.map +0 -1
  1704. package/src/core/geom/vec3/v3_angle_cos_between.js +0 -7
  1705. package/src/core/geom/vec3/v3_array_add_in_place.d.ts +0 -7
  1706. package/src/core/geom/vec3/v3_array_add_in_place.d.ts.map +0 -1
  1707. package/src/core/geom/vec3/v3_array_add_in_place.js +0 -7
  1708. package/src/core/geom/vec3/v3_array_centroid.d.ts +0 -7
  1709. package/src/core/geom/vec3/v3_array_centroid.d.ts.map +0 -1
  1710. package/src/core/geom/vec3/v3_array_centroid.js +0 -7
  1711. package/src/core/geom/vec3/v3_array_copy.d.ts +0 -7
  1712. package/src/core/geom/vec3/v3_array_copy.d.ts.map +0 -1
  1713. package/src/core/geom/vec3/v3_array_copy.js +0 -7
  1714. package/src/core/geom/vec3/v3_array_displace_in_direction.d.ts +0 -7
  1715. package/src/core/geom/vec3/v3_array_displace_in_direction.d.ts.map +0 -1
  1716. package/src/core/geom/vec3/v3_array_displace_in_direction.js +0 -7
  1717. package/src/core/geom/vec3/v3_array_equals.d.ts +0 -7
  1718. package/src/core/geom/vec3/v3_array_equals.d.ts.map +0 -1
  1719. package/src/core/geom/vec3/v3_array_equals.js +0 -7
  1720. package/src/core/geom/vec3/v3_array_immediate_add.d.ts +0 -7
  1721. package/src/core/geom/vec3/v3_array_immediate_add.d.ts.map +0 -1
  1722. package/src/core/geom/vec3/v3_array_immediate_add.js +0 -7
  1723. package/src/core/geom/vec3/v3_array_matrix4_rotate.d.ts +0 -7
  1724. package/src/core/geom/vec3/v3_array_matrix4_rotate.d.ts.map +0 -1
  1725. package/src/core/geom/vec3/v3_array_matrix4_rotate.js +0 -7
  1726. package/src/core/geom/vec3/v3_array_normalize.d.ts +0 -7
  1727. package/src/core/geom/vec3/v3_array_normalize.d.ts.map +0 -1
  1728. package/src/core/geom/vec3/v3_array_normalize.js +0 -7
  1729. package/src/core/geom/vec3/v3_array_scale.d.ts +0 -7
  1730. package/src/core/geom/vec3/v3_array_scale.d.ts.map +0 -1
  1731. package/src/core/geom/vec3/v3_array_scale.js +0 -7
  1732. package/src/core/geom/vec3/v3_compute_interior_angle.d.ts +0 -7
  1733. package/src/core/geom/vec3/v3_compute_interior_angle.d.ts.map +0 -1
  1734. package/src/core/geom/vec3/v3_compute_interior_angle.js +0 -7
  1735. package/src/core/geom/vec3/v3_dot_array_array.d.ts +0 -7
  1736. package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +0 -1
  1737. package/src/core/geom/vec3/v3_dot_array_array.js +0 -7
  1738. package/src/core/geom/vec3/v3_matrix4_rotate.d.ts +0 -7
  1739. package/src/core/geom/vec3/v3_matrix4_rotate.d.ts.map +0 -1
  1740. package/src/core/geom/vec3/v3_matrix4_rotate.js +0 -7
  1741. package/src/core/geom/vec3/v3_multiply_scalar.d.ts +0 -7
  1742. package/src/core/geom/vec3/v3_multiply_scalar.d.ts.map +0 -1
  1743. package/src/core/geom/vec3/v3_multiply_scalar.js +0 -7
  1744. package/src/core/geom/vec3/v3_quat3_apply.d.ts +0 -7
  1745. package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +0 -1
  1746. package/src/core/geom/vec3/v3_quat3_apply.js +0 -7
  1747. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +0 -7
  1748. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +0 -1
  1749. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +0 -7
  1750. package/src/core/geom/vec3/v3_triple_cross_product.d.ts +0 -7
  1751. package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +0 -1
  1752. package/src/core/geom/vec3/v3_triple_cross_product.js +0 -7
  1753. package/src/core/geom/vec4/v4_multiply_mat4.d.ts +0 -7
  1754. package/src/core/geom/vec4/v4_multiply_mat4.d.ts.map +0 -1
  1755. package/src/core/geom/vec4/v4_multiply_mat4.js +0 -7
  1756. package/src/core/math/fabsf.d.ts +0 -6
  1757. package/src/core/math/fabsf.d.ts.map +0 -1
  1758. package/src/core/math/fabsf.js +0 -6
  1759. package/src/core/model/object/optional_equality.d.ts +0 -10
  1760. package/src/core/model/object/optional_equality.d.ts.map +0 -1
  1761. package/src/core/model/object/optional_equality.js +0 -10
  1762. package/src/core/primitives/strings/string_compute_byte_size.d.ts +0 -7
  1763. package/src/core/primitives/strings/string_compute_byte_size.d.ts.map +0 -1
  1764. package/src/core/primitives/strings/string_compute_byte_size.js +0 -8
  1765. package/src/engine/graphics/FrameThrottle.d.ts +0 -2
  1766. package/src/engine/graphics/FrameThrottle.d.ts.map +0 -1
  1767. package/src/engine/graphics/FrameThrottle.js +0 -2
  1768. package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts +0 -2
  1769. package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.d.ts.map +0 -1
  1770. package/src/engine/graphics/sh3/path_tracer/geometry/compute_triangle_group_aabb3.js +0 -2
  1771. package/src/engine/graphics/texture/isImageBitmap.d.ts +0 -2
  1772. package/src/engine/graphics/texture/isImageBitmap.d.ts.map +0 -1
  1773. package/src/engine/graphics/texture/isImageBitmap.js +0 -2
  1774. package/src/engine/graphics3/AnimationGraphSystem3.d.ts +0 -10
  1775. package/src/engine/graphics3/AnimationGraphSystem3.d.ts.map +0 -1
  1776. package/src/engine/graphics3/AnimationGraphSystem3.js +0 -10
  1777. package/src/engine/graphics3/AnimationSystem3.d.ts +0 -10
  1778. package/src/engine/graphics3/AnimationSystem3.d.ts.map +0 -1
  1779. package/src/engine/graphics3/AnimationSystem3.js +0 -10
  1780. package/src/engine/graphics3/CameraSystem3.d.ts +0 -10
  1781. package/src/engine/graphics3/CameraSystem3.d.ts.map +0 -1
  1782. package/src/engine/graphics3/CameraSystem3.js +0 -10
  1783. package/src/engine/graphics3/DebugDrawSystem3.d.ts +0 -10
  1784. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +0 -1
  1785. package/src/engine/graphics3/DebugDrawSystem3.js +0 -10
  1786. package/src/engine/graphics3/DecalSystem3.d.ts +0 -10
  1787. package/src/engine/graphics3/DecalSystem3.d.ts.map +0 -1
  1788. package/src/engine/graphics3/DecalSystem3.js +0 -10
  1789. package/src/engine/graphics3/FogOfWarSystem3.d.ts +0 -10
  1790. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +0 -1
  1791. package/src/engine/graphics3/FogOfWarSystem3.js +0 -10
  1792. package/src/engine/graphics3/GraphicsEngine3.d.ts +0 -10
  1793. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +0 -1
  1794. package/src/engine/graphics3/GraphicsEngine3.js +0 -10
  1795. package/src/engine/graphics3/HighlightSystem.d.ts +0 -19
  1796. package/src/engine/graphics3/HighlightSystem.d.ts.map +0 -1
  1797. package/src/engine/graphics3/HighlightSystem.js +0 -27
  1798. package/src/engine/graphics3/HighlightSystem3.d.ts +0 -13
  1799. package/src/engine/graphics3/HighlightSystem3.d.ts.map +0 -1
  1800. package/src/engine/graphics3/HighlightSystem3.js +0 -15
  1801. package/src/engine/graphics3/LightSystem3.d.ts +0 -10
  1802. package/src/engine/graphics3/LightSystem3.d.ts.map +0 -1
  1803. package/src/engine/graphics3/LightSystem3.js +0 -10
  1804. package/src/engine/graphics3/MeshSystem3.d.ts +0 -10
  1805. package/src/engine/graphics3/MeshSystem3.d.ts.map +0 -1
  1806. package/src/engine/graphics3/MeshSystem3.js +0 -10
  1807. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +0 -10
  1808. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +0 -1
  1809. package/src/engine/graphics3/ParticipatingMediaSystem3.js +0 -10
  1810. package/src/engine/graphics3/PathDisplaySystem3.d.ts +0 -10
  1811. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +0 -1
  1812. package/src/engine/graphics3/PathDisplaySystem3.js +0 -10
  1813. package/src/engine/graphics3/PickingSystem3.d.ts +0 -10
  1814. package/src/engine/graphics3/PickingSystem3.d.ts.map +0 -1
  1815. package/src/engine/graphics3/PickingSystem3.js +0 -10
  1816. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +0 -10
  1817. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +0 -1
  1818. package/src/engine/graphics3/ShadedGeometrySystem3.js +0 -10
  1819. package/src/engine/graphics3/TerrainSystem3.d.ts +0 -10
  1820. package/src/engine/graphics3/TerrainSystem3.d.ts.map +0 -1
  1821. package/src/engine/graphics3/TerrainSystem3.js +0 -10
  1822. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +0 -10
  1823. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +0 -1
  1824. package/src/engine/graphics3/TooltipComponentSystem3.js +0 -10
  1825. package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
  1826. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
  1827. package/src/engine/graphics3/Trail3DSystem3.js +0 -10
  1828. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
  1829. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
  1830. package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
  1831. package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
  1832. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
  1833. package/src/engine/graphics3/WaterSystem3.js +0 -10
  1834. package/src/engine/network/convertPathToURL.d.ts +0 -2
  1835. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1836. package/src/engine/network/convertPathToURL.js +0 -2
  1837. package/src/format/image/png/crc32.d.ts +0 -2
  1838. package/src/format/image/png/crc32.d.ts.map +0 -1
  1839. package/src/format/image/png/crc32.js +0 -7
  1840. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
  1841. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
  1842. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
  1843. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
  1844. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
  1845. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
  1846. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
  1847. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  1848. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
  1849. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  1850. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  1851. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
  1852. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  1853. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  1854. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
  1855. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  1856. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
  1857. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
  1858. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
  1859. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
  1860. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
  1861. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
  1862. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
  1863. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
  1864. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  1865. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  1866. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
  1867. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  1868. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  1869. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
  1870. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
  1871. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
  1872. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
  1873. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
  1874. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
  1875. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
  1876. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
  1877. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
  1878. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
  1879. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
  1880. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
  1881. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
@@ -1,229 +1,1938 @@
1
1
  import { assert } from "../../../../core/assert.js";
2
- import { array_compute_max } from "../../../../core/collection/array/array_compute_max.js";
2
+ import { ALLOCATOR_NO_SPACE, OffsetAllocator } from "../../../../core/binary/allocator/OffsetAllocator.js";
3
+ import Signal from "../../../../core/events/signal/Signal.js";
4
+ import { BufferDescriptor } from "../../../descriptor/buffer/BufferDescriptor.js";
5
+ import { graph_read_buffer } from "../../buffer/graph_read_buffer.js";
6
+ import { GPU_DATABASE_NULL } from "../../buffer/table/GPU_DATABASE_NULL.js";
7
+ import { WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION } from "../../gpu_primitive/indirect/WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION.js";
8
+ import { shader_slot_stack_fill, SLOT_STACK_FILL_WORKGROUP_SIZE } from "../../gpu_primitive/slot_stack/shader_slot_stack_fill.js";
9
+ import {
10
+ shader_slot_stack_push_range,
11
+ SLOT_STACK_PUSH_RANGE_WORKGROUP_SIZE
12
+ } from "../../gpu_primitive/slot_stack/shader_slot_stack_push_range.js";
13
+ import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
3
14
  import { GPUTileAtlas3D } from "../../texture/atlas/GPUTileAtlas3D.js";
4
- import { SFD_BUILD_WORKGROUP_SIZE } from "./SFD_BUILD_WORKGROUP_SIZE.js";
5
- import { shader_build_sdf } from "./shader_build_sdf.js";
15
+ import {
16
+ MESH_SDF_BAKE_WORKGROUP_SIZE,
17
+ MESH_SDF_COUNTER_SLOTS,
18
+ MESH_SDF_COUNTER_WORDS,
19
+ MESH_SDF_LOG_COMPLETIONS,
20
+ MESH_SDF_LOG_HEADER_WORDS,
21
+ MESH_SDF_LOG_PLACED,
22
+ MESH_SDF_LOG_QUEUED,
23
+ MESH_SDF_LOG_RECORD_WORDS,
24
+ MESH_SDF_LOG_FREE_SLOTS,
25
+ MESH_SDF_LOG_STARVED,
26
+ MESH_SDF_LOG_TAKEN,
27
+ MESH_SDF_STAGING_VEC4S,
28
+ MESH_SDF_GROUPS_PER_BRICK,
29
+ MESH_SDF_TAKE_DISPATCH,
30
+ MESH_SDF_TAKE_PLACE_DISPATCH,
31
+ MESH_SDF_TAKE_WORDS
32
+ } from "./bake/MESH_SDF_BAKE.js";
33
+ import { shader_mesh_sdf_classify } from "./bake/shader_mesh_sdf_classify.js";
34
+ import { shader_mesh_sdf_evaluate } from "./bake/shader_mesh_sdf_evaluate.js";
35
+ import { shader_mesh_sdf_free } from "./bake/shader_mesh_sdf_free.js";
36
+ import { shader_mesh_sdf_store } from "./bake/shader_mesh_sdf_store.js";
37
+ import { shader_mesh_sdf_take } from "./bake/shader_mesh_sdf_take.js";
38
+ import { GPUMeshCardSets, MESH_CARD_CAPTURE_BUDGET_MAX } from "./cards/GPUMeshCardSets.js";
39
+ import { mesh_card_layout_words, mesh_card_placement_of } from "./cards/MESH_CARDS.js";
40
+ import { shader_mesh_cards_compact } from "./cards/shader_mesh_cards_compact.js";
41
+ import { shader_mesh_cards_histogram } from "./cards/shader_mesh_cards_histogram.js";
42
+ import { shader_mesh_cards_log } from "./cards/shader_mesh_cards_log.js";
43
+ import { shader_mesh_cards_merge } from "./cards/shader_mesh_cards_merge.js";
44
+ import { shader_mesh_cards_pages } from "./cards/shader_mesh_cards_pages.js";
45
+ import { shader_mesh_cards_split } from "./cards/shader_mesh_cards_split.js";
46
+ import { MESH_SDF_BRICK_TEXELS, MeshSDFState } from "./MESH_SDF.js";
47
+ import { MESH_SDF_SAMPLER } from "./MESH_SDF_RESOURCES.js";
48
+ import { MESH_SDF_STRUCT } from "./MESH_SDF_STRUCT.js";
49
+ import { MeshSDFLayout } from "./MeshSDFLayout.js";
6
50
 
7
51
  /**
8
- * @typedef {import("../../../device/ShadeGPUCommandContext.js").ShadeGPUCommandContext} ShadeGPUCommandContext
52
+ * @typedef {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} FrameGraph
9
53
  * @typedef {import("../GPUGeometryManager.js").GPUGeometryManager} GPUGeometryManager
10
- * @typedef {import("../bvh/GPUGeometryBVHManager.js").GPUGeometryBVHManager} GPUGeometryBVHManager
54
+ * @typedef {import("../GPUGeometryMetadata.js").GPUGeometryMetadata} GPUGeometryMetadata
55
+ * @typedef {import("../../material/resident/GPUResidentMaterialContext.js").GPUResidentMaterialContext} GPUResidentMaterialContext
11
56
  */
12
57
 
58
+ /*
59
+ What the host knows of a geometry id. `Queued` is the host's alone: the header reads None until the
60
+ bake is admitted and the indirection range is the geometry's.
61
+ */
62
+ const HOST_NONE = 0;
63
+ const HOST_QUEUED = 1;
64
+ const HOST_BAKING = 2;
65
+ const HOST_RESIDENT = 3;
66
+ const HOST_ALIAS = 4;
67
+
68
+ /*
69
+ Where a resident geometry's cards are (§6.5): waiting for placement; being placed, in a range sized
70
+ for any layout of its grid; placed, waiting to be moved into a range of their own size; placed.
71
+ */
72
+ const CARDS_NONE = 0;
73
+ const CARDS_QUEUED = 1;
74
+ const CARDS_PLACING = 2;
75
+ const CARDS_COMPACTING = 3;
76
+ const CARDS_PLACED = 4;
77
+
78
+ const HEADER_BYTES = MESH_SDF_STRUCT.size;
79
+ const HEADER_ORIGIN = MESH_SDF_STRUCT.get("origin").offset;
80
+ const HEADER_VOXEL = MESH_SDF_STRUCT.get("voxel").offset;
81
+ const HEADER_BRICKS = MESH_SDF_STRUCT.get("bricks").offset;
82
+ const HEADER_LEVEL_COUNT = MESH_SDF_STRUCT.get("level_count").offset;
83
+ const HEADER_INDIRECTION = MESH_SDF_STRUCT.get("indirection").offset;
84
+ const HEADER_CARDS = MESH_SDF_STRUCT.get("cards").offset;
85
+ const HEADER_STATE = MESH_SDF_STRUCT.get("state").offset;
86
+ const HEADER_SOURCE = MESH_SDF_STRUCT.get("source").offset;
87
+ const HEADER_GENERATION = MESH_SDF_STRUCT.get("generation").offset;
88
+ const HEADER_TWO_SIDED = MESH_SDF_STRUCT.get("two_sided").offset;
89
+
90
+ /**
91
+ * Tiles across x and y of the brick atlas: a layer is 128² texels and holds 256 bricks, and the
92
+ * atlas grows in whole layers.
93
+ * @type {number}
94
+ */
95
+ const ATLAS_SLOTS_XY = 16;
96
+
97
+ /**
98
+ * Slots the atlas starts with: one layer. It doubles each time a frame's take is held back by the
99
+ * free slots, so a scene reaches what it needs in a few doublings and never holds much past it.
100
+ * @type {number}
101
+ */
102
+ const INITIAL_SLOT_CAPACITY = ATLAS_SLOTS_XY * ATLAS_SLOTS_XY;
103
+
104
+ /**
105
+ * Readbacks of the bake's log in flight before a frame's bake is skipped. A mapping normally lands a
106
+ * frame or two after its copy; past this the device is behind, and a frame that cannot be read back
107
+ * must not complete a geometry the host would never hear of.
108
+ * @type {number}
109
+ */
110
+ const MAX_LOGS_IN_FLIGHT = 3;
111
+
112
+ /**
113
+ * Completion records the log has room for to start with; it doubles when more geometries are in
114
+ * flight at once.
115
+ * @type {number}
116
+ */
117
+ const INITIAL_LOG_CAPACITY = 64;
118
+
13
119
  /**
14
- * X*X*X voxels allocated in the atlas to represent SDF for an object
120
+ * Words the arena starts with. It doubles as allocations need, appending.
15
121
  * @type {number}
16
122
  */
17
- const DEFAULT_MESH_RESOLUTION = 50;
123
+ const INITIAL_ARENA_WORDS = 4096;
18
124
 
19
125
  /**
20
- * Tiles across x and y to start with: the atlas grows a layer of 16 slots at a time along z, 16 being
21
- * what the manager started with and its smallest growth step before it moved onto the atlas. Under
22
- * a `maxTextureDimension3D` of 2048, z is full at 40 layers (640 slots, 320 MB of `r32float`), and
23
- * the atlas then widens to 8×4 with 21 layers, moving every tile; a slot keeps its index.
126
+ * Geometries whose cards one frame places, at most: a safety net for a frame in which many complete.
127
+ * A placement's five passes cost 140 µs a geometry at the median over Sponza's fill on the RTX 4090
128
+ * (220 µs on the AMD iGPU), its split pass most of it, so ⌊1 ms / 140 µs⌋ of them fit the bake's
129
+ * basis of 1 ms a frame there.
24
130
  * @type {number}
25
131
  */
26
- const ATLAS_SLOTS_X = 4;
132
+ const MESH_CARD_PLACEMENTS_PER_FRAME = 7;
27
133
 
28
134
  /**
135
+ * Most bricks a frame's take may hand out: evaluate and store run {@link MESH_SDF_GROUPS_PER_BRICK}
136
+ * workgroups a brick in one dispatch row.
29
137
  * @type {number}
30
138
  */
31
- const ATLAS_SLOTS_Y = 4;
139
+ export const MESH_SDF_BAKE_BUDGET_MAX = Math.floor(WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION / MESH_SDF_GROUPS_PER_BRICK);
140
+
141
+ /**
142
+ * The most bricks one geometry can have under `max_bricks`: every level of a cube of that many.
143
+ *
144
+ * @param {number} max_bricks
145
+ * @returns {number}
146
+ */
147
+ function max_bricks_of_a_geometry(max_bricks) {
148
+ let total = 0;
149
+
150
+ for (let level = 0; ; level++) {
151
+ const per_axis = Math.ceil(max_bricks / 2 ** level);
152
+
153
+ total += per_axis ** 3;
154
+
155
+ if (per_axis <= 1) {
156
+ return total;
157
+ }
158
+ }
159
+ }
160
+
161
+ /**
162
+ * Grow a typed array by doubling until it holds `length`, keeping its contents.
163
+ *
164
+ * @template {Uint8Array|Uint32Array} T
165
+ * @param {T} array
166
+ * @param {number} length
167
+ * @returns {T}
168
+ */
169
+ function grow_typed(array, length) {
170
+ if (array.length >= length) {
171
+ return array;
172
+ }
173
+
174
+ let size = Math.max(1, array.length);
175
+
176
+ while (size < length) {
177
+ size *= 2;
178
+ }
179
+
180
+ const grown = new array.constructor(size);
181
+
182
+ grown.set(array);
183
+
184
+ return grown;
185
+ }
32
186
 
33
187
  /**
34
- * Per-geometry signed distance fields, one {@link DEFAULT_MESH_RESOLUTION}³ `r32float` tile each, in
35
- * a {@link GPUTileAtlas3D}.
188
+ * Per-geometry sparse signed distance fields (PROBE_CLIPMAP_PROPOSAL_2026_10_27.md §6): bricks of 8³
189
+ * `r8unorm` texels on 7³ voxels, in size classes with levels ({@link MeshSDFLayout}), baked on the
190
+ * device from the geometry's BLAS and kept by geometry id for as long as something holds the
191
+ * geometry.
192
+ *
193
+ * **Lifetime.** {@link acquire} and {@link release} count holders per geometry id. The first holder
194
+ * queues a bake; the last one going leaves the cache in place until {@link trim}, which only a user of
195
+ * the caches calls, so a cache outlives a mode that stops using it and is there when the mode comes
196
+ * back (D28). {@link forget} drops a geometry the geometry manager has let go of, whatever holds it.
197
+ * {@link alias} points a skinned clone's id at its source's cache, which readers follow.
36
198
  *
37
- * **A slot is its geometry's id.** The build shader reads `blas_lookup[slot]` and every reader
38
- * addresses a geometry's tile by that id, so slots are claimed in order and never freed: the
39
- * atlas's n-th allocation is slot n.
199
+ * **Side.** A holder says whether it draws both sides of the geometry. A field is baked two-sided
200
+ * while any of its holders does: its vote then counts no back face, so nothing is inside it (UE 5.4's
201
+ * rule, which takes the side from the material). A field whose holders' side has changed since its
202
+ * bake is baked again at the next bake, so holds moved within a frame bake nothing; a field no one
203
+ * holds keeps the side it has.
40
204
  *
41
- * **No border.** Every reader loads texels with `textureLoad` and clamps the far neighbour of its
42
- * trilinear tap to the tile's last texel (`sdf_texture_region_sample_linear_uv`), and the texture
43
- * is bound `unfilterable-float`, so no read leaves its tile. A skirt would be dead texels, and the
44
- * atlas's skirt is a wrap besides — the far side of a mesh is not the continuation of its near side.
205
+ * **The bake** ({@link graph_bake}, once a frame) admits queued geometries in request order whose
206
+ * trees are resident, while the ring has room for every brick they could queue, and runs free,
207
+ * classify, take, evaluate and store (`bake/`). At most `budget` bricks are evaluated a frame. The
208
+ * device logs each geometry it completes; the log is read back, and the host turns the header
209
+ * resident and sends {@link onBaked}. A take held back by the free slots is logged too, and the atlas
210
+ * and its slot stack double.
211
+ *
212
+ * **Cards** (§6.5): a geometry turned resident has its cards placed by the next bake that has room
213
+ * (`cards/`), in a range sized for any layout of its grid. The placement is logged with the columns
214
+ * and pages it took; on that readback the geometry gets a range of exactly that size, and the next bake
215
+ * moves the layout into it and gives the placement's range back. The layout then reaches
216
+ * {@link cards}, whose card sets — one per (geometry, material) pair — are captured after the bake,
217
+ * `capture_budget` pages a frame.
218
+ *
219
+ * **Readers** bind {@link headers}, {@link indirection}, {@link texture} and {@link MESH_SDF_SAMPLER}
220
+ * (see {@link write_bindings}) and sample through `mesh_sdf_sample`, which only a resident header
221
+ * should be given to.
222
+ *
223
+ * Device storage is made on first use: a renderer that never asks for a cache allocates nothing.
45
224
  */
46
225
  export class GPUGeometrySDFManager {
47
226
 
48
227
  /**
49
- * @type {GPUTileAtlas3D}
228
+ * @type {GPUDevice}
229
+ */
230
+ #device;
231
+
232
+ /**
233
+ * @type {GPUGeometryManager}
234
+ */
235
+ #geometries;
236
+
237
+ /**
238
+ * Sent with a geometry id when its cache turns resident, on the frame its completion is read back.
239
+ * @type {Signal<number>}
240
+ */
241
+ onBaked = new Signal();
242
+
243
+ #voxel_size = 0.125;
244
+ #max_bricks = 18;
245
+
246
+ // ---- per geometry id ----
247
+
248
+ #references = new Uint32Array(64);
249
+ /** Holders drawing both sides. */
250
+ #two_sided_references = new Uint32Array(64);
251
+ /** 1 when the bake under way, or the cache, is two-sided: what its header says. */
252
+ #two_sided = new Uint8Array(64);
253
+ #state = new Uint8Array(64);
254
+ #generation = new Uint32Array(64);
255
+ #brick_count = new Uint32Array(64);
256
+
257
+ #card_state = new Uint8Array(64);
258
+ /** Words of the range the geometry's cards are placed in. */
259
+ #placement_words = new Uint32Array(64);
260
+ /** Where the placement's scratch starts in it. */
261
+ #placement_scratch = new Uint32Array(64);
262
+ /** Columns over the six directions of the geometry's level-0 grid: the histogram's threads. */
263
+ #placement_columns = new Uint32Array(64);
264
+ /** Pages the placed layout has. */
265
+ #card_pages = new Uint32Array(64);
266
+ /** Words the placed layout keeps. */
267
+ #card_words = new Uint32Array(64);
268
+
269
+ /**
270
+ * The range each geometry's cards are being placed in.
271
+ * @type {(import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation|null)[]}
50
272
  */
51
- #atlas;
273
+ #card_scratch = [];
52
274
 
53
275
  /**
54
- * The atlas's grid in tiles, as the shaders take it; refreshed on read.
276
+ * The range each geometry's placed layout keeps.
277
+ * @type {(import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation|null)[]}
278
+ */
279
+ #card_ranges = [];
280
+
281
+ /**
282
+ * Resident geometries whose cards wait for placement, in the order they turned resident.
55
283
  * @type {number[]}
56
284
  */
57
- #atlas_resolution_in_tiles = [0, 0, 0];
285
+ #place_queue = [];
286
+
287
+ /**
288
+ * Geometries whose placed layout waits to be moved into its own range.
289
+ * @type {number[]}
290
+ */
291
+ #compact_queue = [];
292
+
293
+ /**
294
+ * The (geometry, material) pairs' captures of the layouts.
295
+ * @type {GPUMeshCardSets}
296
+ */
297
+ #cards;
298
+
299
+ /**
300
+ * @type {(import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation|null)[]}
301
+ */
302
+ #ranges = [];
303
+
304
+ /**
305
+ * @type {(GPUGeometryMetadata|undefined)[]}
306
+ */
307
+ #records = [];
308
+
309
+ /**
310
+ * Ids waiting for their bake, in request order. An id dropped while queued stays until the next
311
+ * admission walks past it.
312
+ * @type {number[]}
313
+ */
314
+ #queue = [];
315
+
316
+ /**
317
+ * Ids whose last holder went since the last {@link trim}.
318
+ * @type {number[]}
319
+ */
320
+ #unreferenced = [];
321
+
322
+ /**
323
+ * Ids whose holders changed since the last bake, which may draw a side other than their field's.
324
+ * @type {number[]}
325
+ */
326
+ #holders_changed = [];
327
+
328
+ /**
329
+ * Indirection ranges given back since the last bake, as offset then count, for the free pass.
330
+ * @type {number[]}
331
+ */
332
+ #freed = [];
333
+
334
+ /**
335
+ * The allocations of {@link #freed}, held from the allocator until their free pass is recorded.
336
+ * @type {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation[]}
337
+ */
338
+ #freeing = [];
339
+
340
+ /**
341
+ * Allocations whose last reader was recorded in the last bake, given back to the allocator at the
342
+ * start of the next. A range handed out in the frame that reads it would take the new owner's host
343
+ * writes, which land before the frame's commands run.
344
+ * @type {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation[]}
345
+ */
346
+ #release_next = [];
347
+
348
+ /**
349
+ * Geometries admitted and not yet complete.
350
+ * @type {number}
351
+ */
352
+ #baking = 0;
353
+
354
+ #layout = new MeshSDFLayout();
355
+
356
+ #header_scratch = new DataView(new ArrayBuffer(HEADER_BYTES));
357
+ #word_scratch = new Uint32Array(4);
358
+
359
+ // ---- device storage, made by #ensure_device ----
360
+
361
+ /** @type {GPUBuffer|null} */
362
+ #headers = null;
363
+ #header_capacity = 0;
364
+
365
+ /** @type {GPUBuffer|null} */
366
+ #indirection = null;
367
+ /** @type {OffsetAllocator|null} */
368
+ #indirection_allocator = null;
369
+ #indirection_capacity = 0;
370
+
371
+ /** @type {GPUTileAtlas3D|null} */
372
+ #atlas = null;
373
+ /** @type {GPUBuffer|null} */
374
+ #slots = null;
375
+ #slot_capacity = 0;
376
+ #fill_pending = false;
377
+
378
+ /**
379
+ * Ranges of slots the next bake pushes, as first then count: what the atlas gained.
380
+ * @type {number[]}
381
+ */
382
+ #pushes = [];
383
+
384
+ /** @type {GPUBuffer|null} */
385
+ #take = null;
386
+
387
+ /**
388
+ * The frame's words in the arena: its log, room for {@link #log_capacity} completions, then its
389
+ * tallies, a word for each of {@link #staging_bricks} bricks taken.
390
+ * @type {import("../../../../core/binary/allocator/OffsetAllocator.js").Allocation|null}
391
+ */
392
+ #frame_range = null;
393
+ #log_capacity = 0;
394
+
395
+ /**
396
+ * The ring's entries, then the staging of {@link #staging_bricks} bricks.
397
+ * @type {GPUBuffer|null}
398
+ */
399
+ #ring = null;
400
+ #ring_capacity = 0;
401
+ #staging_bricks = 0;
402
+
403
+ /** @type {GPUBuffer|null} */
404
+ #classify_ranges = null;
405
+ #classify_ranges_capacity = 0;
406
+ #classify_scratch = new Uint32Array(64);
407
+
408
+ /** @type {GPUBuffer|null} */
409
+ #free_ranges = null;
410
+ #free_ranges_capacity = 0;
411
+ #free_scratch = new Uint32Array(64);
412
+
413
+ // ---- the frame's bake, as graph_bake records it for #execute_bake ----
414
+
415
+ #frame_classify_runs = 0;
416
+ #frame_classify_bricks = 0;
417
+ #frame_free_runs = 0;
418
+ #frame_free_entries = 0;
419
+ #frame_budget = 0;
420
+ #frame_log_capacity = 1;
421
+ #frame_log_offset = 0;
422
+ #frame_log_bytes = 0;
423
+ #frame_tally_offset = 0;
424
+ #frame_bytes = 0;
425
+
426
+ #log_data = { arena: -1 };
427
+
428
+ /** The frame's placements, as geometry, the range's first word, and where its scratch starts. */
429
+ #frame_placements = [];
430
+ /** The frame's layout moves, as source, destination and words. */
431
+ #frame_compactions = [];
432
+
433
+ #histogram_settings = { geometry: 0, columns: 0 };
434
+ #split_settings = { geometry: 0 };
435
+ #merge_settings = { geometry: 0, dispatch: MESH_SDF_TAKE_PLACE_DISPATCH };
436
+ #pages_settings = { geometry: 0 };
437
+ #place_log_settings = { geometry: 0, log_offset: 0, log_capacity: 0 };
438
+ #compact_settings = { source: 0, destination: 0, count: 0, groups_x: 0 };
439
+
440
+ #blas_bindings = { blas_lookup: null, blas_data: null, geometries: null, meshlet_metadata: null, meshlet_data: null };
441
+
442
+ #classify_settings = { range_count: 0, brick_count: 0, groups_x: 0, ring_capacity: 0, log_offset: 0, log_capacity: 0 };
443
+ #free_settings = { range_count: 0, entry_count: 0, groups_x: 0 };
444
+ #take_settings = { budget: 0, log_offset: 0 };
445
+ #evaluate_settings = { ring_capacity: 0, slot_capacity: 0, log_offset: 0, log_capacity: 0, tally_offset: 0 };
446
+ #store_settings = { ring_capacity: 0 };
447
+ #push_settings = { first: 0, count: 0, counter: MESH_SDF_COUNTER_SLOTS };
448
+ #bindings = {};
449
+
450
+ // ---- what the log has told ----
451
+
452
+ #frame = 0;
453
+ #logs_in_flight = 0;
454
+ #skipped_frames = 0;
455
+
456
+ /** Bricks admitted since the device storage was made: an upper bound on what the ring has had. */
457
+ #admitted_total = 0;
458
+ #read_frame = -1;
459
+ #read_queued = 0;
460
+ #read_admitted = 0;
461
+ /** Bumped when the ring is emptied by hand, which voids every log recorded before it. */
462
+ #ring_epoch = 0;
463
+ #grown_frame = -1;
464
+
465
+ #coarsened_count = 0;
466
+ #resident_count = 0;
467
+ #starved_frames = 0;
468
+ #bricks_evaluated = 0;
469
+ #free_slots = 0;
470
+
471
+ #destroyed = false;
58
472
 
59
473
  /**
60
- *
61
474
  * @param {GPUDevice} device
475
+ * @param {GPUGeometryManager} geometries whose ids the caches are kept by, and whose trees the bake reads
62
476
  */
63
- constructor(device) {
477
+ constructor(device, geometries) {
64
478
  assert.defined(device, 'device');
479
+ assert.defined(geometries, 'geometries');
65
480
 
66
- this.#atlas = new GPUTileAtlas3D({
67
- device,
68
- formats: ["r32float"],
69
- // a cube: the build and every reader take one resolution for all three axes
70
- content_size: [DEFAULT_MESH_RESOLUTION, DEFAULT_MESH_RESOLUTION, DEFAULT_MESH_RESOLUTION],
71
- border: 0,
72
- slots_x: ATLAS_SLOTS_X,
73
- slots_y: ATLAS_SLOTS_Y,
74
- capacity: ATLAS_SLOTS_X * ATLAS_SLOTS_Y,
75
- // loaded by the readers, stored into by shader_build_sdf
76
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
77
- label: "GPUGeometrySDFManager/atlas",
78
- });
481
+ this.#device = device;
482
+ this.#geometries = geometries;
483
+ this.#cards = new GPUMeshCardSets(device);
79
484
  }
80
485
 
81
486
  /**
82
- * Allocate slots through {@link ensureCapacity} and {@link build_slots}, never on the atlas
83
- * directly: a slot handed out of order would no longer be its geometry's id.
84
- * @return {GPUTileAtlas3D}
487
+ * The card sets: one capture of a geometry's layout per (geometry, material) pair, which their
488
+ * user acquires and releases. Layouts reach it as they are placed.
489
+ * @returns {GPUMeshCardSets}
85
490
  */
86
- get atlas() {
87
- return this.#atlas;
491
+ get cards() {
492
+ return this.#cards;
88
493
  }
89
494
 
90
495
  /**
91
- * Individual SDF textures are written here. Replaced when the atlas grows, so take a view after
92
- * {@link build_slots}, never across it.
93
- * @return {import("../../texture/GPUTextureContext.js").GPUTextureContext}
496
+ * Level 0's voxel, in the geometry's local units, and the bricks per axis past which it grows. A
497
+ * change rebakes every cache.
498
+ *
499
+ * @param {number} voxel_size
500
+ * @param {number} max_bricks even, at least 2
94
501
  */
95
- get texture() {
96
- return this.#atlas.texture;
502
+ configure(voxel_size, max_bricks) {
503
+ assert.isFinite(voxel_size, 'voxel_size');
504
+ assert.greaterThan(voxel_size, 0, 'voxel_size');
505
+ assert.isPositiveInteger(max_bricks, 'max_bricks');
506
+ assert.equal(max_bricks % 2, 0, 'max_bricks must be even');
507
+
508
+ if (voxel_size === this.#voxel_size && max_bricks === this.#max_bricks) {
509
+ return;
510
+ }
511
+
512
+ this.#voxel_size = voxel_size;
513
+ this.#max_bricks = max_bricks;
514
+
515
+ const state = this.#state;
516
+
517
+ for (let id = 0; id < state.length; id++) {
518
+ const s = state[id];
519
+
520
+ if (s === HOST_BAKING || s === HOST_RESIDENT) {
521
+ this.#drop(id);
522
+ }
523
+
524
+ if (this.#references[id] > 0 && state[id] === HOST_NONE) {
525
+ state[id] = HOST_QUEUED;
526
+ this.#queue.push(id);
527
+ }
528
+ }
529
+
530
+ if (this.#ring !== null) {
531
+ // every bake was cancelled, so the ring holds stale bricks alone, and a ring sized for
532
+ // the new cap may be needed
533
+ this.#reset_ring();
534
+ }
97
535
  }
98
536
 
99
537
  /**
100
- * Resolution in SDF texels for a single geometry along each axis — the tile is a cube — which is
101
- * also the stride between tiles: the atlas holds them with no border.
102
- * @return {number}
538
+ * @returns {number}
103
539
  */
104
- get tile_resolution() {
105
- return DEFAULT_MESH_RESOLUTION;
540
+ get voxel_size() {
541
+ return this.#voxel_size;
106
542
  }
107
543
 
108
544
  /**
109
- * Tiles along x, y and z — x and y are what `tile_atlas_slot_origin` takes to place a slot. Read it
110
- * after {@link build_slots}: when the atlas widens, x or y changes and every tile moves.
111
- * @return {number[]}
545
+ * @returns {number}
112
546
  */
113
- get atlas_resolution_in_tiles() {
114
- const atlas = this.#atlas;
115
- const out = this.#atlas_resolution_in_tiles;
116
-
117
- out[0] = atlas.slots_x;
118
- out[1] = atlas.slots_y;
119
- out[2] = atlas.slots_z;
120
-
121
- return out;
547
+ get max_bricks() {
548
+ return this.#max_bricks;
122
549
  }
123
550
 
124
551
  /**
125
- * Slots the texture holds now.
126
- * @return {number}
552
+ * One more holder of a geometry's cache; the first queues its bake.
553
+ *
554
+ * @param {GPUGeometryMetadata} record
555
+ * @param {boolean} two_sided whether the holder draws both sides of the geometry
127
556
  */
128
- get capacity() {
129
- return this.#atlas.capacity;
557
+ acquire(record, two_sided) {
558
+ assert.defined(record, 'record');
559
+ assert.isBoolean(two_sided, 'two_sided');
560
+
561
+ const id = record.index;
562
+
563
+ this.#ensure_id(id);
564
+
565
+ this.#records[id] = record;
566
+
567
+ if (two_sided) {
568
+ this.#two_sided_references[id]++;
569
+ }
570
+
571
+ if (++this.#references[id] === 1 && this.#state[id] === HOST_NONE) {
572
+ this.#state[id] = HOST_QUEUED;
573
+ this.#queue.push(id);
574
+ }
575
+
576
+ this.#holders_changed.push(id);
130
577
  }
131
578
 
132
579
  /**
133
- * Claim every slot below `min_capacity`, growing the atlas as it fills.
580
+ * One holder fewer. The cache stays until {@link trim}.
134
581
  *
135
- * @param {number} min_capacity
582
+ * @param {GPUGeometryMetadata} record
583
+ * @param {boolean} two_sided as the holder acquired it
136
584
  */
137
- ensureCapacity(min_capacity) {
138
- assert.isNonNegativeInteger(min_capacity, 'min_capacity');
585
+ release(record, two_sided) {
586
+ assert.defined(record, 'record');
587
+ assert.isBoolean(two_sided, 'two_sided');
139
588
 
140
- const atlas = this.#atlas;
589
+ const id = record.index;
590
+
591
+ assert.greaterThan(this.#references[id] ?? 0, 0, `geometry ${id} released more often than acquired`);
141
592
 
142
- while (atlas.live_count < min_capacity) {
143
- const slot = atlas.allocate();
593
+ if (two_sided) {
594
+ assert.greaterThan(this.#two_sided_references[id], 0, `geometry ${id} released two-sided more often than acquired so`);
595
+
596
+ this.#two_sided_references[id]--;
597
+ }
144
598
 
145
- assert.equal(slot, atlas.live_count - 1, `slot ${slot} came out of order; a geometry SDF slot is its geometry's id, so the atlas must hand them out in sequence`);
599
+ if (--this.#references[id] === 0) {
600
+ this.#unreferenced.push(id);
146
601
  }
602
+
603
+ this.#holders_changed.push(id);
147
604
  }
148
605
 
149
- destroy() {
150
- this.#atlas.destroy();
606
+ /**
607
+ * Drop the cache of every geometry whose last holder went since the last trim, and is still gone.
608
+ */
609
+ trim() {
610
+ const unreferenced = this.#unreferenced;
611
+
612
+ for (let i = 0; i < unreferenced.length; i++) {
613
+ const id = unreferenced[i];
614
+
615
+ if (this.#references[id] === 0 && this.#state[id] !== HOST_ALIAS) {
616
+ this.#drop(id);
617
+ }
618
+ }
619
+
620
+ unreferenced.length = 0;
151
621
  }
152
622
 
623
+ /**
624
+ * The geometry manager has let a geometry go: its cache, or its alias, goes now, whatever holds
625
+ * it.
626
+ *
627
+ * @param {GPUGeometryMetadata} record
628
+ */
629
+ forget(record) {
630
+ assert.defined(record, 'record');
631
+
632
+ const id = record.index;
633
+
634
+ if (id >= this.#state.length) {
635
+ return;
636
+ }
637
+
638
+ this.#references[id] = 0;
639
+ this.#two_sided_references[id] = 0;
640
+ this.#drop(id);
641
+ this.#records[id] = undefined;
642
+ }
153
643
 
154
644
  /**
645
+ * Readers of `clone` read `source`'s cache: the hook for a skinned clone, whose unskinned shape is
646
+ * its source's (§6.3). Written once; it follows the source through its bake.
155
647
  *
156
- * @param {ShadeGPUCommandContext} command_ctx
157
- * @param {number[]} slot_indices
158
- * @param {GPUGeometryManager} geometries
648
+ * @param {GPUGeometryMetadata} clone
649
+ * @param {GPUGeometryMetadata} source
159
650
  */
160
- build_slots(
161
- command_ctx,
162
- slot_indices,
163
- geometries
164
- ) {
165
- if (slot_indices.length <= 0) {
166
- // nothing to do
651
+ alias(clone, source) {
652
+ assert.defined(clone, 'clone');
653
+ assert.defined(source, 'source');
654
+ assert.notEqual(clone.index, source.index, 'a geometry cannot alias itself');
655
+
656
+ const id = clone.index;
657
+
658
+ this.#ensure_id(Math.max(id, source.index));
659
+
660
+ if (this.#state[id] === HOST_ALIAS) {
167
661
  return;
168
662
  }
169
663
 
170
- // claim every slot before the first dispatch: a grow replaces the texture, and submits its
171
- // copy ahead of the command stream the dispatches are recorded into
172
- const max_slot = array_compute_max(slot_indices);
173
- this.ensureCapacity(max_slot + 1);
174
-
175
- // TODO spread work over multiple frames
176
-
177
- const slot_resolution = this.tile_resolution;
178
- const atlas_resolution_in_slots = this.atlas_resolution_in_tiles;
179
-
180
- for (let i = 0; i < slot_indices.length; i++) {
181
- const slot_index = slot_indices[i];
182
-
183
- const buffer_settings = {
184
- slot_index,
185
- slot_resolution,
186
- atlas_resolution_in_slots,
187
- };
188
-
189
-
190
- const wgx = Math.ceil(slot_resolution / SFD_BUILD_WORKGROUP_SIZE[0]);
191
- const wgy = Math.ceil(slot_resolution / SFD_BUILD_WORKGROUP_SIZE[1]);
192
- const wgz = Math.ceil(slot_resolution / SFD_BUILD_WORKGROUP_SIZE[2]);
193
-
194
- /**
195
- *
196
- * @type {GPUGeometryBVHManager}
197
- */
198
- const blas = geometries.blas;
199
-
200
- shader_build_sdf.dispatch({
201
- encoder: command_ctx,
202
- bindings: {
203
- settings: buffer_settings,
204
- blas_lookup: blas.buffer_metadata,
205
- blas_data: blas.buffer_data,
206
- geometries: geometries.buffer_metadata,
207
- // the triangles the query reads, through their meshlets
208
- meshlet_metadata: geometries.meshlets.buffer_metadata,
209
- meshlet_data: geometries.meshlets.buffer_data,
210
- output_texture: this.#atlas.texture.obtainView(),
211
- },
212
- group_count_x: wgx,
213
- group_count_y: wgy,
214
- group_count_z: wgz,
215
- });
664
+ this.#drop(id);
665
+
666
+ this.#state[id] = HOST_ALIAS;
667
+
668
+ if (this.#headers !== null) {
669
+ this.#ensure_headers(id + 1);
670
+ this.#write_header_alias(id, source.index);
216
671
  }
217
672
 
673
+ this.#records[id] = clone;
674
+ this.#aliases.set(id, source.index);
218
675
  }
219
676
 
220
677
  /**
221
- * Downloads raw data for a given slot. Mainly for debugging.
222
- * @param {number} slot
223
- * @return {Promise<Float32Array>}
678
+ * Aliases by clone id, for the headers written when device storage is made.
679
+ * @type {Map<number, number>}
224
680
  */
225
- async download_slot(slot) {
226
- const atlas = this.#atlas;
227
- return /** @type {Promise<Float32Array>} */ (atlas.texture.download_region(atlas.slot_origin(slot, [0, 0, 0]), atlas.tile_size));
681
+ #aliases = new Map();
682
+
683
+ /**
684
+ * What a reader finds in the geometry's header.
685
+ *
686
+ * @param {GPUGeometryMetadata} record
687
+ * @returns {MeshSDFState}
688
+ */
689
+ state_of(record) {
690
+ switch (this.#state[record.index] ?? HOST_NONE) {
691
+ case HOST_BAKING:
692
+ return MeshSDFState.Baking;
693
+ case HOST_RESIDENT:
694
+ return MeshSDFState.Resident;
695
+ case HOST_ALIAS:
696
+ return MeshSDFState.Alias;
697
+ default:
698
+ return MeshSDFState.None;
699
+ }
700
+ }
701
+
702
+ /**
703
+ * Geometries whose layout was coarsened by the cap, of those baked: coarser than asked.
704
+ * @returns {number}
705
+ */
706
+ get coarsened_count() {
707
+ return this.#coarsened_count;
708
+ }
709
+
710
+ /**
711
+ * @returns {number}
712
+ */
713
+ get resident_count() {
714
+ return this.#resident_count;
715
+ }
716
+
717
+ /**
718
+ * Geometries admitted and not yet complete.
719
+ * @returns {number}
720
+ */
721
+ get baking_count() {
722
+ return this.#baking;
723
+ }
724
+
725
+ /**
726
+ * Geometries requested and not yet admitted.
727
+ * @returns {number}
728
+ */
729
+ get queued_count() {
730
+ let count = 0;
731
+
732
+ for (const id of this.#queue) {
733
+ if (this.#state[id] === HOST_QUEUED) {
734
+ count++;
735
+ }
736
+ }
737
+
738
+ return count;
739
+ }
740
+
741
+ /**
742
+ * Frames whose take the free slots held back, as read back.
743
+ * @returns {number}
744
+ */
745
+ get starved_frames() {
746
+ return this.#starved_frames;
747
+ }
748
+
749
+ /**
750
+ * Bricks evaluate has been handed, as read back: classify's survivors, stale ones included.
751
+ * @returns {number}
752
+ */
753
+ get bricks_evaluated() {
754
+ return this.#bricks_evaluated;
755
+ }
756
+
757
+ /**
758
+ * Free slots of the atlas before the last take read back.
759
+ * @returns {number}
760
+ */
761
+ get free_slots() {
762
+ return this.#free_slots;
763
+ }
764
+
765
+ /**
766
+ * Frames whose bake was skipped because its log could not be read back.
767
+ * @returns {number}
768
+ */
769
+ get skipped_frames() {
770
+ return this.#skipped_frames;
771
+ }
772
+
773
+ /**
774
+ * Slots the brick atlas holds.
775
+ * @returns {number}
776
+ */
777
+ get slot_capacity() {
778
+ return this.#slot_capacity;
779
+ }
780
+
781
+ /**
782
+ * Every geometry's header, by geometry id. Replaced when it grows; take it each frame.
783
+ * @returns {GPUBuffer}
784
+ */
785
+ get headers() {
786
+ this.#ensure_device();
787
+
788
+ return this.#headers;
789
+ }
790
+
791
+ /**
792
+ * Every brick's entry: a slot or EMPTY. Replaced when it grows; take it each frame.
793
+ * @returns {GPUBuffer}
794
+ */
795
+ get indirection() {
796
+ this.#ensure_device();
797
+
798
+ return this.#indirection;
799
+ }
800
+
801
+ /**
802
+ * The brick atlas, `r8unorm`. Replaced when it grows; take a view each frame.
803
+ * @returns {import("../../texture/GPUTextureContext.js").GPUTextureContext}
804
+ */
805
+ get texture() {
806
+ this.#ensure_device();
807
+
808
+ return this.#atlas.texture;
809
+ }
810
+
811
+ /**
812
+ * Put what `mesh_sdf_sample` and `mesh_sdf_header` read into a reader's bindings, under the names
813
+ * they take.
814
+ *
815
+ * @param {Object} bindings
816
+ * @returns {Object} bindings
817
+ */
818
+ write_bindings(bindings) {
819
+ bindings.mesh_sdf_headers = this.headers;
820
+ bindings.mesh_sdf_indirection = this.indirection;
821
+ bindings.mesh_sdf_atlas = this.texture.obtainView();
822
+ bindings.mesh_sdf_sampler = MESH_SDF_SAMPLER;
823
+
824
+ return bindings;
825
+ }
826
+
827
+ /**
828
+ * @returns {number} bytes
829
+ */
830
+ get gpu_memory_usage() {
831
+ let bytes = 0;
832
+
833
+ for (const buffer of [this.#headers, this.#indirection, this.#slots, this.#take, this.#ring, this.#classify_ranges, this.#free_ranges]) {
834
+ if (buffer !== null) {
835
+ bytes += buffer.size;
836
+ }
837
+ }
838
+
839
+ if (this.#atlas !== null) {
840
+ bytes += this.#atlas.capacity * MESH_SDF_BRICK_TEXELS ** 3;
841
+ }
842
+
843
+ return bytes + this.#cards.gpu_memory_usage;
844
+ }
845
+
846
+ /**
847
+ * Record the frame's bake: queue again what is held for the other side than it was baked for, free
848
+ * what was given back, classify what is admitted, take, evaluate and store up to `budget` bricks,
849
+ * place the cards of what turned resident and move placed layouts into their ranges. Then, with a
850
+ * `capture_budget`, capture up to that many pages of card sets. Records nothing when there is
851
+ * nothing to do.
852
+ *
853
+ * @param {Object} options
854
+ * @param {FrameGraph} options.graph
855
+ * @param {number} options.budget bricks evaluated at most, `mesh_sdf_bake_budget`
856
+ * @param {number} [options.capture_budget] card pages captured at most, `card_capture_budget`; 0
857
+ * captures nothing
858
+ * @param {GPUResidentMaterialContext|null} [options.materials] what the capture shades with, as it
859
+ * stands this frame; needed with a `capture_budget`
860
+ */
861
+ graph_bake({ graph, budget, capture_budget = 0, materials = null }) {
862
+ assert.defined(graph, 'graph');
863
+ assert.isPositiveInteger(budget, 'budget');
864
+ assert.lessThanOrEqual(budget, MESH_SDF_BAKE_BUDGET_MAX, 'budget');
865
+ assert.isNonNegativeInteger(capture_budget, 'capture_budget');
866
+ assert.lessThanOrEqual(capture_budget, MESH_CARD_CAPTURE_BUDGET_MAX, 'capture_budget');
867
+
868
+ this.#frame++;
869
+
870
+ this.#follow_sides();
871
+
872
+ // the last bake's commands were submitted before this call: what they read may be handed out
873
+ const release_next = this.#release_next;
874
+
875
+ for (let i = 0; i < release_next.length; i++) {
876
+ this.#indirection_allocator.free(release_next[i]);
877
+ }
878
+
879
+ release_next.length = 0;
880
+
881
+ const queued_bound = this.#read_queued + (this.#admitted_total - this.#read_admitted);
882
+
883
+ const has_work = this.#queue.length > 0
884
+ || queued_bound > 0
885
+ || this.#freed.length > 0
886
+ || this.#pushes.length > 0
887
+ || this.#fill_pending
888
+ || this.#place_queue.length > 0
889
+ || this.#compact_queue.length > 0;
890
+
891
+ let arena = -1;
892
+
893
+ if (has_work) {
894
+ if (this.#logs_in_flight >= MAX_LOGS_IN_FLIGHT) {
895
+ this.#skipped_frames++;
896
+ } else {
897
+ arena = this.#record_bake(graph, budget, queued_bound);
898
+ }
899
+ }
900
+
901
+ if (capture_budget > 0 && this.#cards.has_pending_capture) {
902
+ assert.notNull(materials, 'materials');
903
+
904
+ this.#ensure_device();
905
+
906
+ if (arena === -1) {
907
+ arena = graph_import_buffer(graph, this.#indirection, "mesh_sdf_indirection");
908
+ }
909
+
910
+ const geometries = this.#geometries;
911
+ const blas = this.#blas_bindings;
912
+
913
+ blas.blas_lookup = geometries.blas.buffer_metadata;
914
+ blas.blas_data = geometries.blas.buffer_data;
915
+ blas.geometries = geometries.buffer_metadata;
916
+ blas.meshlet_metadata = geometries.meshlets.buffer_metadata;
917
+ blas.meshlet_data = geometries.meshlets.buffer_data;
918
+
919
+ this.#cards.graph_capture({ graph, budget: capture_budget, arena, headers: this.#headers, materials, blas });
920
+ }
921
+ }
922
+
923
+ /**
924
+ * @param {FrameGraph} graph
925
+ * @param {number} budget
926
+ * @param {number} queued_bound
927
+ * @returns {number} graph handle of the arena as the bake leaves it
928
+ */
929
+ #record_bake(graph, budget, queued_bound) {
930
+ this.#ensure_device();
931
+ this.#ensure_headers(this.#geometries.__last_geometry_index);
932
+
933
+ this.#admit(queued_bound);
934
+ this.#upload_free_ranges();
935
+ this.#take_placements();
936
+ this.#take_compactions();
937
+
938
+ // room for a completion of every geometry in flight and a record of every placement, and a tally
939
+ // and staging for every brick the budget takes
940
+ this.#ensure_frame(Math.max(1, this.#baking + this.#frame_placements.length / 3), budget);
941
+
942
+ const log_words = MESH_SDF_LOG_HEADER_WORDS + MESH_SDF_LOG_RECORD_WORDS * this.#log_capacity;
943
+
944
+ this.#frame_budget = budget;
945
+ this.#frame_log_capacity = this.#log_capacity;
946
+ this.#frame_log_offset = this.#frame_range.offset;
947
+ this.#frame_log_bytes = 4 * log_words;
948
+ this.#frame_tally_offset = this.#frame_range.offset + log_words;
949
+ this.#frame_bytes = 4 * (log_words + this.#staging_bricks);
950
+
951
+ const data = this.#log_data;
952
+
953
+ const pass = graph.add("Mesh SDF Bake", data, this.#execute);
954
+
955
+ // the arena as it stands after every growth of the frame: the log is read back out of it
956
+ data.arena = pass.write(graph_import_buffer(graph, this.#indirection, "mesh_sdf_indirection"));
957
+
958
+ pass.make_side_effect();
959
+
960
+ const frame = this.#frame;
961
+ const admitted = this.#admitted_total;
962
+ const epoch = this.#ring_epoch;
963
+ const capacity = this.#frame_log_capacity;
964
+
965
+ this.#logs_in_flight++;
966
+
967
+ graph_read_buffer({ graph, buffer: data.arena, offset: 4 * this.#frame_log_offset, size: this.#frame_log_bytes })
968
+ .then(reference => {
969
+ try {
970
+ if (!this.#destroyed) {
971
+ this.#apply_log(new Uint32Array(reference.getValue()), frame, admitted, epoch, capacity);
972
+ }
973
+ } finally {
974
+ reference.release();
975
+ }
976
+ })
977
+ .catch(error => {
978
+ if (!this.#destroyed) {
979
+ // a lost log costs its completions until the geometry is baked again; say so
980
+ console.warn('GPUGeometrySDFManager: bake log readback failed', error);
981
+ }
982
+ })
983
+ .finally(() => {
984
+ this.#logs_in_flight--;
985
+ });
986
+
987
+ return data.arena;
988
+ }
989
+
990
+ /**
991
+ * Drop and queue again each field whose holders draw another side than it was baked for: two-sided
992
+ * while any of them draws both sides. A field no one holds keeps its side.
993
+ */
994
+ #follow_sides() {
995
+ const changed = this.#holders_changed;
996
+
997
+ for (let i = 0; i < changed.length; i++) {
998
+ const id = changed[i];
999
+ const state = this.#state[id];
1000
+
1001
+ if (this.#references[id] === 0 || (state !== HOST_BAKING && state !== HOST_RESIDENT)) {
1002
+ // a queued field takes its holders' side when admitted
1003
+ continue;
1004
+ }
1005
+
1006
+ if ((this.#two_sided_references[id] > 0) === (this.#two_sided[id] === 1)) {
1007
+ continue;
1008
+ }
1009
+
1010
+ this.#drop(id);
1011
+
1012
+ this.#state[id] = HOST_QUEUED;
1013
+ this.#queue.push(id);
1014
+ }
1015
+
1016
+ changed.length = 0;
1017
+ }
1018
+
1019
+ /**
1020
+ * Give the frame's placements their ranges, in the order the geometries turned resident.
1021
+ */
1022
+ #take_placements() {
1023
+ const queue = this.#place_queue;
1024
+ const placements = this.#frame_placements;
1025
+
1026
+ placements.length = 0;
1027
+
1028
+ let taken = 0;
1029
+
1030
+ while (taken < queue.length && placements.length < 3 * MESH_CARD_PLACEMENTS_PER_FRAME) {
1031
+ const id = queue[taken++];
1032
+
1033
+ if (this.#state[id] !== HOST_RESIDENT || this.#card_state[id] !== CARDS_QUEUED) {
1034
+ // dropped since it was queued
1035
+ continue;
1036
+ }
1037
+
1038
+ const words = this.#placement_words[id];
1039
+
1040
+ this.#ensure_indirection(words);
1041
+
1042
+ const range = this.#indirection_allocator.allocate(words);
1043
+
1044
+ assert.notEqual(range.offset, ALLOCATOR_NO_SPACE, 'card placement allocation after growth');
1045
+
1046
+ this.#card_scratch[id] = range;
1047
+ this.#card_state[id] = CARDS_PLACING;
1048
+ this.#write_header_cards(id, range.offset);
1049
+
1050
+ placements.push(id, range.offset, this.#placement_scratch[id]);
1051
+ }
1052
+
1053
+ queue.copyWithin(0, taken);
1054
+ queue.length -= taken;
1055
+ }
1056
+
1057
+ /**
1058
+ * Move the layouts whose placement has been read back into their own ranges, this frame; their
1059
+ * card sets can be captured from here.
1060
+ */
1061
+ #take_compactions() {
1062
+ const queue = this.#compact_queue;
1063
+ const moves = this.#frame_compactions;
1064
+
1065
+ moves.length = 0;
1066
+
1067
+ for (let i = 0; i < queue.length; i++) {
1068
+ const id = queue[i];
1069
+
1070
+ if (this.#card_state[id] !== CARDS_COMPACTING) {
1071
+ // dropped since
1072
+ continue;
1073
+ }
1074
+
1075
+ const source = this.#card_scratch[id];
1076
+ const target = this.#card_ranges[id];
1077
+
1078
+ moves.push(source.offset, target.offset, this.#card_words[id]);
1079
+
1080
+ // the copy reads it this frame
1081
+ this.#release_next.push(source);
1082
+ this.#card_scratch[id] = null;
1083
+
1084
+ this.#card_state[id] = CARDS_PLACED;
1085
+ this.#write_header_cards(id, target.offset);
1086
+
1087
+ this.#cards.set_layout(id, this.#card_pages[id]);
1088
+ }
1089
+
1090
+ queue.length = 0;
1091
+ }
1092
+
1093
+ /**
1094
+ * Admit queued geometries in request order: those whose tree is resident, while every brick they
1095
+ * could queue fits on the ring beside what may be on it already.
1096
+ *
1097
+ * @param {number} queued_bound bricks the ring may hold now, at most
1098
+ */
1099
+ #admit(queued_bound) {
1100
+ const queue = this.#queue;
1101
+ const state = this.#state;
1102
+ const blas = this.#geometries.blas;
1103
+ const layout = this.#layout;
1104
+
1105
+ let bound = queued_bound;
1106
+ let runs = 0;
1107
+ let bricks = 0;
1108
+ let kept = 0;
1109
+ let full = false;
1110
+
1111
+ for (let i = 0; i < queue.length; i++) {
1112
+ const id = queue[i];
1113
+
1114
+ if (state[id] !== HOST_QUEUED) {
1115
+ // dropped while queued
1116
+ continue;
1117
+ }
1118
+
1119
+ const record = this.#records[id];
1120
+
1121
+ if (full || blas.get_address(record) === undefined) {
1122
+ // the ring is full this frame, or the tree is not traceable yet
1123
+ queue[kept++] = id;
1124
+ continue;
1125
+ }
1126
+
1127
+ layout.compute(record.geometry.bounding_box, this.#voxel_size, this.#max_bricks);
1128
+
1129
+ const count = layout.brick_count;
1130
+
1131
+ if (bound + count > this.#ring_capacity) {
1132
+ // in request order: the rest wait with it
1133
+ full = true;
1134
+ queue[kept++] = id;
1135
+ continue;
1136
+ }
1137
+
1138
+ // the geometry's pending word, then its entries
1139
+ this.#ensure_indirection(count + 1);
1140
+
1141
+ const range = this.#indirection_allocator.allocate(count + 1);
1142
+
1143
+ assert.notEqual(range.offset, ALLOCATOR_NO_SPACE, 'indirection allocation after growth');
1144
+
1145
+ this.#ranges[id] = range;
1146
+ this.#brick_count[id] = count;
1147
+ this.#generation[id]++;
1148
+ this.#two_sided[id] = this.#two_sided_references[id] > 0 ? 1 : 0;
1149
+ state[id] = HOST_BAKING;
1150
+ this.#baking++;
1151
+
1152
+ if (layout.coarsened) {
1153
+ this.#coarsened_count++;
1154
+ }
1155
+
1156
+ this.#write_header_baking(id, layout, range.offset + 1);
1157
+
1158
+ // level 0's grid, which the cards are placed over
1159
+ const grid = layout.bricks;
1160
+ const placement = mesh_card_placement_of(grid);
1161
+
1162
+ this.#placement_words[id] = placement.words;
1163
+ this.#placement_scratch[id] = placement.histograms;
1164
+ this.#placement_columns[id] = 2 * (grid[0] * grid[1] + grid[1] * grid[2] + grid[0] * grid[2]);
1165
+
1166
+ this.#word_scratch[0] = count;
1167
+ this.#device.queue.writeBuffer(this.#indirection, range.offset * 4, this.#word_scratch, 0, 1);
1168
+
1169
+ this.#classify_scratch = grow_typed(this.#classify_scratch, 2 * (runs + 1));
1170
+ this.#classify_scratch[2 * runs] = bricks;
1171
+ this.#classify_scratch[2 * runs + 1] = id;
1172
+
1173
+ runs++;
1174
+ bricks += count;
1175
+ bound += count;
1176
+ this.#admitted_total += count;
1177
+ }
1178
+
1179
+ queue.length = kept;
1180
+
1181
+ this.#frame_classify_runs = runs;
1182
+ this.#frame_classify_bricks = bricks;
1183
+
1184
+ if (runs > 0) {
1185
+ this.#classify_ranges = this.#ensure_runs_buffer(this.#classify_ranges, runs, "classify");
1186
+ this.#device.queue.writeBuffer(this.#classify_ranges, 0, this.#classify_scratch, 0, 2 * runs);
1187
+ }
1188
+ }
1189
+
1190
+ #upload_free_ranges() {
1191
+ const freed = this.#freed;
1192
+ const runs = freed.length / 2;
1193
+
1194
+ let entries = 0;
1195
+
1196
+ if (runs > 0) {
1197
+ this.#free_scratch = grow_typed(this.#free_scratch, 2 * runs);
1198
+
1199
+ for (let i = 0; i < runs; i++) {
1200
+ this.#free_scratch[2 * i] = entries;
1201
+ this.#free_scratch[2 * i + 1] = freed[2 * i];
1202
+
1203
+ entries += freed[2 * i + 1];
1204
+ }
1205
+
1206
+ this.#free_ranges = this.#ensure_runs_buffer(this.#free_ranges, runs, "free");
1207
+ this.#device.queue.writeBuffer(this.#free_ranges, 0, this.#free_scratch, 0, 2 * runs);
1208
+
1209
+ freed.length = 0;
1210
+
1211
+ // read by this frame's free pass
1212
+ const freeing = this.#freeing;
1213
+
1214
+ for (let i = 0; i < freeing.length; i++) {
1215
+ this.#release_next.push(freeing[i]);
1216
+ }
1217
+
1218
+ freeing.length = 0;
1219
+ }
1220
+
1221
+ this.#frame_free_runs = runs;
1222
+ this.#frame_free_entries = entries;
1223
+ }
1224
+
1225
+ /**
1226
+ * {@link #execute_bake}, bound once.
1227
+ * @type {function(Object, Object, Object): void}
1228
+ */
1229
+ #execute = (data, resources, context) => this.#execute_bake(data, resources, context);
1230
+
1231
+ /**
1232
+ * @param {Object} data
1233
+ * @param {import("../../../../engine/graphics/render/frame_graph/FramePassResources.js").FramePassResources} resources
1234
+ * @param {import("../../../device/graph/GraphicsExecutionContext.js").GraphicsExecutionContext} context
1235
+ */
1236
+ #execute_bake(data, resources, context) {
1237
+ const encoder = context.encoder;
1238
+ const arena = resources.get(data.arena);
1239
+ const b = this.#bindings;
1240
+
1241
+ // the log and the tallies
1242
+ encoder.clearBuffer(arena, 4 * this.#frame_log_offset, this.#frame_bytes);
1243
+
1244
+ if (this.#fill_pending) {
1245
+ this.#fill_pending = false;
1246
+
1247
+ shader_slot_stack_fill.dispatch({
1248
+ encoder,
1249
+ group_count_x: Math.min(Math.ceil(this.#slot_capacity / SLOT_STACK_FILL_WORKGROUP_SIZE), WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION),
1250
+ bindings: { capacity: this.#slot_capacity, slots: this.#slots },
1251
+ });
1252
+ }
1253
+
1254
+ const pushes = this.#pushes;
1255
+
1256
+ for (let i = 0; i < pushes.length; i += 2) {
1257
+ const settings = this.#push_settings;
1258
+
1259
+ settings.first = pushes[i];
1260
+ settings.count = pushes[i + 1];
1261
+
1262
+ shader_slot_stack_push_range.dispatch({
1263
+ encoder,
1264
+ group_count_x: Math.min(Math.ceil(settings.count / SLOT_STACK_PUSH_RANGE_WORKGROUP_SIZE), WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION),
1265
+ bindings: { settings, counts: arena, slots: this.#slots },
1266
+ });
1267
+ }
1268
+
1269
+ pushes.length = 0;
1270
+
1271
+ const geometries = this.#geometries;
1272
+
1273
+ b.blas_lookup = geometries.blas.buffer_metadata;
1274
+ b.blas_data = geometries.blas.buffer_data;
1275
+ b.geometries = geometries.buffer_metadata;
1276
+ b.meshlet_metadata = geometries.meshlets.buffer_metadata;
1277
+ b.meshlet_data = geometries.meshlets.buffer_data;
1278
+ b.mesh_sdf_headers = this.#headers;
1279
+ b.mesh_sdf_indirection = arena;
1280
+ b.mesh_sdf_slots = this.#slots;
1281
+ b.mesh_sdf_ring = this.#ring;
1282
+ b.mesh_sdf_take = this.#take;
1283
+
1284
+ if (this.#frame_free_entries > 0) {
1285
+ const groups = Math.ceil(this.#frame_free_entries / MESH_SDF_BAKE_WORKGROUP_SIZE);
1286
+ const groups_x = Math.min(groups, WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION);
1287
+ const settings = this.#free_settings;
1288
+
1289
+ settings.range_count = this.#frame_free_runs;
1290
+ settings.entry_count = this.#frame_free_entries;
1291
+ settings.groups_x = groups_x;
1292
+
1293
+ b.settings = settings;
1294
+ b.mesh_sdf_ranges = this.#free_ranges;
1295
+
1296
+ shader_mesh_sdf_free.dispatch({
1297
+ encoder,
1298
+ group_count_x: groups_x,
1299
+ group_count_y: Math.ceil(groups / groups_x),
1300
+ bindings: b,
1301
+ });
1302
+ }
1303
+
1304
+ if (this.#frame_classify_bricks > 0) {
1305
+ const groups = Math.ceil(this.#frame_classify_bricks / MESH_SDF_BAKE_WORKGROUP_SIZE);
1306
+ const groups_x = Math.min(groups, WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION);
1307
+ const settings = this.#classify_settings;
1308
+
1309
+ settings.range_count = this.#frame_classify_runs;
1310
+ settings.brick_count = this.#frame_classify_bricks;
1311
+ settings.groups_x = groups_x;
1312
+ settings.ring_capacity = this.#ring_capacity;
1313
+ settings.log_offset = this.#frame_log_offset;
1314
+ settings.log_capacity = this.#frame_log_capacity;
1315
+
1316
+ b.settings = settings;
1317
+ b.mesh_sdf_ranges = this.#classify_ranges;
1318
+
1319
+ shader_mesh_sdf_classify.dispatch({
1320
+ encoder,
1321
+ group_count_x: groups_x,
1322
+ group_count_y: Math.ceil(groups / groups_x),
1323
+ bindings: b,
1324
+ });
1325
+ }
1326
+
1327
+ this.#take_settings.budget = this.#frame_budget;
1328
+ this.#take_settings.log_offset = this.#frame_log_offset;
1329
+ b.settings = this.#take_settings;
1330
+
1331
+ shader_mesh_sdf_take.dispatch({ encoder, bindings: b });
1332
+
1333
+ const evaluate_settings = this.#evaluate_settings;
1334
+
1335
+ evaluate_settings.ring_capacity = this.#ring_capacity;
1336
+ evaluate_settings.slot_capacity = this.#slot_capacity;
1337
+ evaluate_settings.log_offset = this.#frame_log_offset;
1338
+ evaluate_settings.log_capacity = this.#frame_log_capacity;
1339
+ evaluate_settings.tally_offset = this.#frame_tally_offset;
1340
+
1341
+ b.settings = evaluate_settings;
1342
+
1343
+ shader_mesh_sdf_evaluate.dispatchIndirect({
1344
+ encoder,
1345
+ bindings: b,
1346
+ command: this.#take,
1347
+ command_offset: MESH_SDF_TAKE_DISPATCH * 4,
1348
+ });
1349
+
1350
+ this.#store_settings.ring_capacity = this.#ring_capacity;
1351
+ b.settings = this.#store_settings;
1352
+ b.mesh_sdf_atlas_store = this.#atlas.texture.obtainView();
1353
+
1354
+ shader_mesh_sdf_store.dispatchIndirect({
1355
+ encoder,
1356
+ bindings: b,
1357
+ command: this.#take,
1358
+ command_offset: MESH_SDF_TAKE_DISPATCH * 4,
1359
+ });
1360
+
1361
+ // card placement, a geometry at a time over its level-0 entries: the scratch cleared, then
1362
+ // histogram, split, merge, pages and log
1363
+ const placements = this.#frame_placements;
1364
+
1365
+ for (let i = 0; i < placements.length; i += 3) {
1366
+ const id = placements[i];
1367
+ const first = placements[i + 1];
1368
+ const scratch = placements[i + 2];
1369
+
1370
+ encoder.clearBuffer(arena, 4 * (first + scratch), 4 * (this.#placement_words[id] - scratch));
1371
+
1372
+ const histogram = this.#histogram_settings;
1373
+
1374
+ histogram.geometry = id;
1375
+ histogram.columns = this.#placement_columns[id];
1376
+ b.settings = histogram;
1377
+
1378
+ shader_mesh_cards_histogram.dispatch({
1379
+ encoder,
1380
+ group_count_x: Math.ceil(histogram.columns / MESH_SDF_BAKE_WORKGROUP_SIZE),
1381
+ bindings: b,
1382
+ });
1383
+
1384
+ this.#split_settings.geometry = id;
1385
+ b.settings = this.#split_settings;
1386
+
1387
+ shader_mesh_cards_split.dispatch({ encoder, bindings: b });
1388
+
1389
+ this.#merge_settings.geometry = id;
1390
+ b.settings = this.#merge_settings;
1391
+
1392
+ shader_mesh_cards_merge.dispatch({ encoder, bindings: b });
1393
+
1394
+ this.#pages_settings.geometry = id;
1395
+ b.settings = this.#pages_settings;
1396
+
1397
+ shader_mesh_cards_pages.dispatchIndirect({
1398
+ encoder,
1399
+ bindings: b,
1400
+ command: this.#take,
1401
+ command_offset: MESH_SDF_TAKE_PLACE_DISPATCH * 4,
1402
+ });
1403
+
1404
+ const log = this.#place_log_settings;
1405
+
1406
+ log.geometry = id;
1407
+ log.log_offset = this.#frame_log_offset;
1408
+ log.log_capacity = this.#frame_log_capacity;
1409
+ b.settings = log;
1410
+
1411
+ shader_mesh_cards_log.dispatch({ encoder, bindings: b });
1412
+ }
1413
+
1414
+ // placed layouts into ranges of their own size
1415
+ const moves = this.#frame_compactions;
1416
+
1417
+ for (let i = 0; i < moves.length; i += 3) {
1418
+ const settings = this.#compact_settings;
1419
+ const groups = Math.ceil(moves[i + 2] / MESH_SDF_BAKE_WORKGROUP_SIZE);
1420
+ const groups_x = Math.min(groups, WEBGPU_GUARANTEED_MAX_COMPUTE_WORKGROUPS_PER_DIMENSION);
1421
+
1422
+ settings.source = moves[i];
1423
+ settings.destination = moves[i + 1];
1424
+ settings.count = moves[i + 2];
1425
+ settings.groups_x = groups_x;
1426
+ b.settings = settings;
1427
+
1428
+ shader_mesh_cards_compact.dispatch({
1429
+ encoder,
1430
+ group_count_x: groups_x,
1431
+ group_count_y: Math.ceil(groups / groups_x),
1432
+ bindings: b,
1433
+ });
1434
+ }
1435
+ }
1436
+
1437
+ /**
1438
+ * @param {Uint32Array} words
1439
+ * @param {number} frame the frame the log is of
1440
+ * @param {number} admitted {@link #admitted_total} as that frame left it
1441
+ * @param {number} epoch {@link #ring_epoch} as that frame left it
1442
+ * @param {number} capacity records the log held
1443
+ */
1444
+ #apply_log(words, frame, admitted, epoch, capacity) {
1445
+ if (epoch === this.#ring_epoch && frame > this.#read_frame) {
1446
+ this.#read_frame = frame;
1447
+ this.#read_queued = words[MESH_SDF_LOG_QUEUED];
1448
+ this.#read_admitted = admitted;
1449
+ }
1450
+
1451
+ this.#bricks_evaluated += words[MESH_SDF_LOG_TAKEN];
1452
+
1453
+ if (frame === this.#read_frame) {
1454
+ this.#free_slots = words[MESH_SDF_LOG_FREE_SLOTS];
1455
+ }
1456
+
1457
+ if (words[MESH_SDF_LOG_STARVED] !== 0) {
1458
+ this.#starved_frames++;
1459
+
1460
+ // a log from before the last growth asked for what that growth gave
1461
+ if (frame > this.#grown_frame) {
1462
+ this.#grow_slots();
1463
+ this.#grown_frame = this.#frame;
1464
+ }
1465
+ }
1466
+
1467
+ const count = words[MESH_SDF_LOG_COMPLETIONS];
1468
+
1469
+ assert.lessThanOrEqual(count, capacity, 'bake log overflowed: a geometry completed that was not in flight');
1470
+
1471
+ for (let i = 0; i < count; i++) {
1472
+ const word = MESH_SDF_LOG_HEADER_WORDS + i * MESH_SDF_LOG_RECORD_WORDS;
1473
+ const marked = words[word];
1474
+
1475
+ if ((marked & MESH_SDF_LOG_PLACED) !== 0) {
1476
+ this.#apply_placed((marked & ~MESH_SDF_LOG_PLACED) >>> 0, words[word + 1], words[word + 2], words[word + 3]);
1477
+ continue;
1478
+ }
1479
+
1480
+ const id = marked;
1481
+
1482
+ if (this.#state[id] !== HOST_BAKING || this.#generation[id] !== words[word + 1]) {
1483
+ // of a bake dropped since
1484
+ continue;
1485
+ }
1486
+
1487
+ this.#state[id] = HOST_RESIDENT;
1488
+ this.#baking--;
1489
+ this.#resident_count++;
1490
+
1491
+ this.#word_scratch[0] = MeshSDFState.Resident;
1492
+ this.#device.queue.writeBuffer(this.#headers, id * HEADER_BYTES + HEADER_STATE, this.#word_scratch, 0, 1);
1493
+
1494
+ this.#card_state[id] = CARDS_QUEUED;
1495
+ this.#place_queue.push(id);
1496
+
1497
+ this.onBaked.send1(id);
1498
+ }
1499
+ }
1500
+
1501
+ /**
1502
+ * A geometry's cards are placed, with `columns` over every card and `pages` pages: a range of that
1503
+ * size for the layout, which the next bake moves it into.
1504
+ *
1505
+ * @param {number} id
1506
+ * @param {number} generation the bake's the placement read
1507
+ * @param {number} columns
1508
+ * @param {number} pages
1509
+ */
1510
+ #apply_placed(id, generation, columns, pages) {
1511
+ if (this.#state[id] !== HOST_RESIDENT || this.#generation[id] !== generation || this.#card_state[id] !== CARDS_PLACING) {
1512
+ // of a placement whose geometry was dropped since
1513
+ return;
1514
+ }
1515
+
1516
+ const words = mesh_card_layout_words(columns, pages);
1517
+
1518
+ this.#ensure_indirection(words);
1519
+
1520
+ const range = this.#indirection_allocator.allocate(words);
1521
+
1522
+ assert.notEqual(range.offset, ALLOCATOR_NO_SPACE, 'card layout allocation after growth');
1523
+
1524
+ this.#card_ranges[id] = range;
1525
+ this.#card_pages[id] = pages;
1526
+ this.#card_words[id] = words;
1527
+ this.#card_state[id] = CARDS_COMPACTING;
1528
+ this.#compact_queue.push(id);
1529
+ }
1530
+
1531
+ /**
1532
+ * @param {number} id
1533
+ * @param {number} offset the layout's first word in the arena
1534
+ */
1535
+ #write_header_cards(id, offset) {
1536
+ this.#word_scratch[0] = offset;
1537
+ this.#device.queue.writeBuffer(this.#headers, id * HEADER_BYTES + HEADER_CARDS, this.#word_scratch, 0, 1);
1538
+ }
1539
+
1540
+ /**
1541
+ * Give back a geometry's cards: its ranges once the passes reading them are submitted, its card
1542
+ * sets back to waiting.
1543
+ *
1544
+ * @param {number} id
1545
+ */
1546
+ #drop_cards(id) {
1547
+ if (this.#card_state[id] === CARDS_NONE) {
1548
+ return;
1549
+ }
1550
+
1551
+ this.#card_state[id] = CARDS_NONE;
1552
+
1553
+ for (const ranges of [this.#card_scratch, this.#card_ranges]) {
1554
+ const range = ranges[id];
1555
+
1556
+ if (range !== null && range !== undefined) {
1557
+ this.#release_next.push(range);
1558
+ ranges[id] = null;
1559
+ }
1560
+ }
1561
+
1562
+ this.#cards.drop_layout(id);
1563
+ }
1564
+
1565
+ /**
1566
+ * Drop whatever the id holds: a place in the queue, a bake, a resident cache, an alias.
1567
+ *
1568
+ * @param {number} id
1569
+ */
1570
+ #drop(id) {
1571
+ const state = this.#state[id];
1572
+
1573
+ if (state === HOST_NONE) {
1574
+ return;
1575
+ }
1576
+
1577
+ this.#state[id] = HOST_NONE;
1578
+
1579
+ if (state === HOST_QUEUED) {
1580
+ return;
1581
+ }
1582
+
1583
+ if (state === HOST_ALIAS) {
1584
+ this.#aliases.delete(id);
1585
+ } else {
1586
+ if (state === HOST_BAKING) {
1587
+ this.#baking--;
1588
+ } else {
1589
+ this.#resident_count--;
1590
+ }
1591
+
1592
+ const range = this.#ranges[id];
1593
+
1594
+ this.#freed.push(range.offset + 1, this.#brick_count[id]);
1595
+ this.#freeing.push(range);
1596
+ this.#ranges[id] = null;
1597
+
1598
+ this.#drop_cards(id);
1599
+ }
1600
+
1601
+ // bricks of this id still on the ring are stale from here on, by the state
1602
+ if (this.#headers !== null) {
1603
+ this.#word_scratch[0] = MeshSDFState.None;
1604
+ this.#device.queue.writeBuffer(this.#headers, id * HEADER_BYTES + HEADER_STATE, this.#word_scratch, 0, 1);
1605
+ }
1606
+ }
1607
+
1608
+ /**
1609
+ * @param {number} id
1610
+ * @param {MeshSDFLayout} layout
1611
+ * @param {number} indirection
1612
+ */
1613
+ #write_header_baking(id, layout, indirection) {
1614
+ const view = this.#header_scratch;
1615
+
1616
+ for (let axis = 0; axis < 3; axis++) {
1617
+ view.setFloat32(HEADER_ORIGIN + 4 * axis, layout.origin[axis], true);
1618
+ view.setUint32(HEADER_BRICKS + 4 * axis, layout.bricks[axis], true);
1619
+ }
1620
+
1621
+ view.setFloat32(HEADER_VOXEL, layout.voxel, true);
1622
+ view.setUint32(HEADER_LEVEL_COUNT, layout.level_count, true);
1623
+ view.setUint32(HEADER_INDIRECTION, indirection, true);
1624
+ view.setUint32(HEADER_CARDS, GPU_DATABASE_NULL, true);
1625
+ view.setUint32(HEADER_STATE, MeshSDFState.Baking, true);
1626
+ view.setUint32(HEADER_SOURCE, GPU_DATABASE_NULL, true);
1627
+ view.setUint32(HEADER_GENERATION, this.#generation[id], true);
1628
+ view.setUint32(HEADER_TWO_SIDED, this.#two_sided[id], true);
1629
+
1630
+ this.#device.queue.writeBuffer(this.#headers, id * HEADER_BYTES, view.buffer, 0, HEADER_BYTES);
1631
+ }
1632
+
1633
+ /**
1634
+ * @param {number} id
1635
+ * @param {number} source
1636
+ */
1637
+ #write_header_alias(id, source) {
1638
+ const view = this.#header_scratch;
1639
+
1640
+ new Uint8Array(view.buffer).fill(0);
1641
+
1642
+ view.setUint32(HEADER_CARDS, GPU_DATABASE_NULL, true);
1643
+ view.setUint32(HEADER_STATE, MeshSDFState.Alias, true);
1644
+ view.setUint32(HEADER_SOURCE, source, true);
1645
+ view.setUint32(HEADER_GENERATION, this.#generation[id], true);
1646
+
1647
+ this.#device.queue.writeBuffer(this.#headers, id * HEADER_BYTES, view.buffer, 0, HEADER_BYTES);
1648
+ }
1649
+
1650
+ /**
1651
+ * @param {number} id
1652
+ */
1653
+ #ensure_id(id) {
1654
+ const length = id + 1;
1655
+
1656
+ this.#references = grow_typed(this.#references, length);
1657
+ this.#two_sided_references = grow_typed(this.#two_sided_references, length);
1658
+ this.#two_sided = grow_typed(this.#two_sided, length);
1659
+ this.#state = grow_typed(this.#state, length);
1660
+ this.#generation = grow_typed(this.#generation, length);
1661
+ this.#brick_count = grow_typed(this.#brick_count, length);
1662
+ this.#card_state = grow_typed(this.#card_state, length);
1663
+ this.#placement_words = grow_typed(this.#placement_words, length);
1664
+ this.#placement_scratch = grow_typed(this.#placement_scratch, length);
1665
+ this.#placement_columns = grow_typed(this.#placement_columns, length);
1666
+ this.#card_pages = grow_typed(this.#card_pages, length);
1667
+ this.#card_words = grow_typed(this.#card_words, length);
1668
+ }
1669
+
1670
+ #ensure_device() {
1671
+ if (this.#headers !== null) {
1672
+ return;
1673
+ }
1674
+
1675
+ const device = this.#device;
1676
+
1677
+ this.#headers = this.#create_buffer("headers", HEADER_BYTES * 64, GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC);
1678
+ this.#header_capacity = 64;
1679
+
1680
+ this.#indirection_capacity = INITIAL_ARENA_WORDS;
1681
+ this.#indirection = this.#create_buffer("indirection", 4 * this.#indirection_capacity, GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST);
1682
+ this.#indirection_allocator = new OffsetAllocator(this.#indirection_capacity);
1683
+
1684
+ // the counters are the arena's first words, where every pass finds them
1685
+ const counters = this.#indirection_allocator.allocate(MESH_SDF_COUNTER_WORDS);
1686
+
1687
+ assert.equal(counters.offset, 0, 'the counters are the arena\'s first allocation');
1688
+
1689
+ this.#atlas = new GPUTileAtlas3D({
1690
+ device,
1691
+ formats: ["r8unorm"],
1692
+ content_size: [MESH_SDF_BRICK_TEXELS, MESH_SDF_BRICK_TEXELS, MESH_SDF_BRICK_TEXELS],
1693
+ border: 0,
1694
+ slots_x: ATLAS_SLOTS_XY,
1695
+ slots_y: ATLAS_SLOTS_XY,
1696
+ capacity: INITIAL_SLOT_CAPACITY,
1697
+ // sampled by the readers, stored into by the bake's store pass
1698
+ usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.STORAGE_BINDING,
1699
+ label: "GPUGeometrySDFManager/bricks",
1700
+ });
1701
+
1702
+ this.#atlas.reserve(INITIAL_SLOT_CAPACITY);
1703
+
1704
+ this.#slot_capacity = INITIAL_SLOT_CAPACITY;
1705
+ this.#slots = this.#create_buffer("slots", 4 * this.#slot_capacity, GPUBufferUsage.COPY_SRC);
1706
+ this.#fill_pending = true;
1707
+
1708
+ this.#take = this.#create_buffer("take", 4 * MESH_SDF_TAKE_WORDS, GPUBufferUsage.INDIRECT);
1709
+
1710
+ this.#word_scratch[0] = this.#slot_capacity;
1711
+ this.#word_scratch[1] = 0;
1712
+ this.#word_scratch[2] = 0;
1713
+ this.#word_scratch[3] = 0;
1714
+ device.queue.writeBuffer(this.#indirection, 0, this.#word_scratch, 0, MESH_SDF_COUNTER_WORDS);
1715
+
1716
+ this.#reset_ring();
1717
+
1718
+ this.#ensure_frame(INITIAL_LOG_CAPACITY, 1);
1719
+
1720
+ // aliases made before there was a header to write them into
1721
+ for (const [id, source] of this.#aliases) {
1722
+ this.#ensure_headers(id + 1);
1723
+ this.#write_header_alias(id, source);
1724
+ }
1725
+ }
1726
+
1727
+ /**
1728
+ * A ring for twice the bricks of the largest geometry the cap allows, emptied.
1729
+ */
1730
+ #reset_ring() {
1731
+ const capacity = 2 ** Math.ceil(Math.log2(2 * max_bricks_of_a_geometry(this.#max_bricks)));
1732
+
1733
+ if (this.#ring === null || this.#ring_capacity !== capacity) {
1734
+ this.#ring?.destroy();
1735
+ this.#ring_capacity = capacity;
1736
+ // copied from when the staging grows
1737
+ this.#ring = this.#create_buffer("ring", 16 * (capacity + MESH_SDF_STAGING_VEC4S * this.#staging_bricks), GPUBufferUsage.COPY_SRC);
1738
+ }
1739
+
1740
+ // head and tail
1741
+ this.#word_scratch[0] = 0;
1742
+ this.#word_scratch[1] = 0;
1743
+ this.#device.queue.writeBuffer(this.#indirection, 4, this.#word_scratch, 0, 2);
1744
+
1745
+ this.#ring_epoch++;
1746
+ this.#read_queued = 0;
1747
+ this.#read_admitted = this.#admitted_total;
1748
+ }
1749
+
1750
+ /**
1751
+ * @param {number} id_count
1752
+ */
1753
+ #ensure_headers(id_count) {
1754
+ if (id_count > this.#header_capacity) {
1755
+ let capacity = this.#header_capacity;
1756
+
1757
+ while (capacity < id_count) {
1758
+ capacity *= 2;
1759
+ }
1760
+
1761
+ this.#headers = this.#regrow(this.#headers, "headers", HEADER_BYTES * capacity, GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC);
1762
+ this.#header_capacity = capacity;
1763
+ }
1764
+ }
1765
+
1766
+ /**
1767
+ * Room for a frame: a log for `records` completions and a tally for each of `bricks` bricks taken,
1768
+ * in one range of the arena, and staging for the bricks in the ring. Neither shrinks. A larger range
1769
+ * is a new one and nothing is copied, since the frame's words are written afresh every frame; the
1770
+ * ring's entries are copied when its staging grows.
1771
+ *
1772
+ * @param {number} records
1773
+ * @param {number} bricks
1774
+ */
1775
+ #ensure_frame(records, bricks) {
1776
+ if (this.#frame_range !== null && records <= this.#log_capacity && bricks <= this.#staging_bricks) {
1777
+ return;
1778
+ }
1779
+
1780
+ let log_capacity = Math.max(1, this.#log_capacity);
1781
+
1782
+ while (log_capacity < records) {
1783
+ log_capacity *= 2;
1784
+ }
1785
+
1786
+ const staging = Math.max(bricks, this.#staging_bricks);
1787
+
1788
+ if (this.#frame_range !== null) {
1789
+ this.#indirection_allocator.free(this.#frame_range);
1790
+ }
1791
+
1792
+ const words = MESH_SDF_LOG_HEADER_WORDS + MESH_SDF_LOG_RECORD_WORDS * log_capacity + staging;
1793
+
1794
+ this.#ensure_indirection(words);
1795
+
1796
+ this.#frame_range = this.#indirection_allocator.allocate(words);
1797
+ this.#log_capacity = log_capacity;
1798
+
1799
+ if (staging > this.#staging_bricks) {
1800
+ this.#staging_bricks = staging;
1801
+ this.#ring = this.#regrow(this.#ring, "ring", 16 * (this.#ring_capacity + MESH_SDF_STAGING_VEC4S * staging), 0);
1802
+ }
1803
+ }
1804
+
1805
+ /**
1806
+ * Room in the indirection for an allocation of `count` entries.
1807
+ *
1808
+ * @param {number} count
1809
+ */
1810
+ #ensure_indirection(count) {
1811
+ const allocator = this.#indirection_allocator;
1812
+
1813
+ if (allocator.can_allocate(count)) {
1814
+ return;
1815
+ }
1816
+
1817
+ // exactly what the allocation needs, rounded up to a doubling
1818
+ const target = allocator.grow_target_for(count);
1819
+
1820
+ let capacity = this.#indirection_capacity;
1821
+
1822
+ while (capacity < target) {
1823
+ capacity *= 2;
1824
+ }
1825
+
1826
+ // the new buffer first: grow() appends to the arena, and nothing moves
1827
+ this.#indirection = this.#regrow(this.#indirection, "indirection", 4 * capacity, 0);
1828
+ allocator.grow(capacity);
1829
+ this.#indirection_capacity = capacity;
1830
+ }
1831
+
1832
+ /**
1833
+ * Double the atlas and its slot stack, the new slots pushed by the next bake.
1834
+ */
1835
+ #grow_slots() {
1836
+ const atlas = this.#atlas;
1837
+ const old_capacity = this.#slot_capacity;
1838
+ const capacity = Math.min(2 * old_capacity, atlas.capacity_limit);
1839
+
1840
+ if (capacity <= old_capacity) {
1841
+ return;
1842
+ }
1843
+
1844
+ atlas.reserve(capacity);
1845
+
1846
+ this.#slots = this.#regrow(this.#slots, "slots", 4 * capacity, GPUBufferUsage.COPY_SRC);
1847
+ this.#slot_capacity = capacity;
1848
+ this.#pushes.push(old_capacity, capacity - old_capacity);
1849
+ }
1850
+
1851
+ /**
1852
+ * A runs buffer of at least `runs` entries.
1853
+ *
1854
+ * @param {GPUBuffer|null} buffer
1855
+ * @param {number} runs
1856
+ * @param {string} name
1857
+ * @returns {GPUBuffer}
1858
+ */
1859
+ #ensure_runs_buffer(buffer, runs, name) {
1860
+ const size = 8 * runs;
1861
+
1862
+ if (buffer !== null && buffer.size >= size) {
1863
+ return buffer;
1864
+ }
1865
+
1866
+ buffer?.destroy();
1867
+
1868
+ let capacity = 64;
1869
+
1870
+ while (8 * capacity < size) {
1871
+ capacity *= 2;
1872
+ }
1873
+
1874
+ return this.#create_buffer(name, 8 * capacity, GPUBufferUsage.COPY_DST);
1875
+ }
1876
+
1877
+ /**
1878
+ * @param {string} name
1879
+ * @param {number} size
1880
+ * @param {GPUBufferUsageFlags} usage beside STORAGE
1881
+ * @returns {GPUBuffer}
1882
+ */
1883
+ #create_buffer(name, size, usage) {
1884
+ return this.#device.createBuffer(BufferDescriptor.fromJSON({
1885
+ label: `GPUGeometrySDFManager/${name}`,
1886
+ size,
1887
+ usage: GPUBufferUsage.STORAGE | usage,
1888
+ }));
1889
+ }
1890
+
1891
+ /**
1892
+ * A larger buffer with the old one's bytes, copied ahead of the frame's commands; the old one is
1893
+ * destroyed after the copy is submitted.
1894
+ *
1895
+ * @param {GPUBuffer} old
1896
+ * @param {string} name
1897
+ * @param {number} size
1898
+ * @param {GPUBufferUsageFlags} usage beside STORAGE; COPY_SRC and COPY_DST are added
1899
+ * @returns {GPUBuffer}
1900
+ */
1901
+ #regrow(old, name, size, usage) {
1902
+ const device = this.#device;
1903
+ const buffer = this.#create_buffer(name, size, usage | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST);
1904
+
1905
+ const encoder = device.createCommandEncoder({ label: `GPUGeometrySDFManager/${name} growth` });
1906
+
1907
+ encoder.copyBufferToBuffer(old, 0, buffer, 0, old.size);
1908
+ device.queue.submit([encoder.finish()]);
1909
+
1910
+ old.destroy();
1911
+
1912
+ return buffer;
1913
+ }
1914
+
1915
+ destroy() {
1916
+ if (this.#destroyed) {
1917
+ return;
1918
+ }
1919
+
1920
+ this.#destroyed = true;
1921
+
1922
+ for (const buffer of [this.#headers, this.#indirection, this.#slots, this.#take, this.#ring, this.#classify_ranges, this.#free_ranges]) {
1923
+ buffer?.destroy();
1924
+ }
1925
+
1926
+ this.#atlas?.destroy();
1927
+ this.#cards.destroy();
1928
+
1929
+ this.#headers = null;
1930
+ this.#indirection = null;
1931
+ this.#slots = null;
1932
+ this.#take = null;
1933
+ this.#ring = null;
1934
+ this.#classify_ranges = null;
1935
+ this.#free_ranges = null;
1936
+ this.#atlas = null;
228
1937
  }
229
1938
  }