@woosh/meep-engine 3.57.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1881) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleEffectDocument.js +452 -48
  6. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  7. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  8. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  9. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  10. package/editor/tools/GridPaintTool.js +2 -2
  11. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  12. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  13. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  14. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +0 -2
  17. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  18. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  19. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  20. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  21. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  22. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  23. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  24. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  25. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  26. package/editor/view/particles/effect/particle-editor.css +77 -68
  27. package/package.json +1 -1
  28. package/src/core/bvh8/build/NodeProxy.js +2 -2
  29. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  30. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  31. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  32. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  33. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  34. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  35. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  36. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  37. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  38. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  39. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  40. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  41. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  42. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  43. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  44. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  45. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  46. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  47. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  48. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  49. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  50. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  51. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  52. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  53. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  54. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  55. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  56. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  59. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  60. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  61. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  62. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  64. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  65. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  66. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  67. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  68. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  69. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  70. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  71. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  72. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  73. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  75. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  76. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  77. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  78. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  79. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  80. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  81. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  82. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  83. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  84. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  85. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  86. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  87. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  88. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  89. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  90. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +2 -2
  93. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  94. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  95. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  96. package/src/engine/ecs/EntityManager.d.ts +29 -5
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +37 -1
  99. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  100. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  101. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  102. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  103. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  104. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  105. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  107. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  108. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  109. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  110. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  111. package/src/engine/graphics/ecs/particles/ParticleEffect.js +159 -28
  112. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  113. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  114. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  115. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  116. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  117. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  118. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  120. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  121. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  122. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  124. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  125. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  126. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  127. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  128. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  129. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  130. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  131. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  132. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  133. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  134. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  135. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  136. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  137. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  138. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  139. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  140. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  141. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  143. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  144. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  145. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  146. package/src/engine/graphics3/WaterSystem.js +733 -300
  147. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  148. package/src/engine/graphics3/make_default_environment.js +2 -4
  149. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  150. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  151. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  152. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  153. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  154. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  155. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  156. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  157. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  158. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  159. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  160. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  161. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  162. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  163. package/src/generation/foliage/FOLIAGE_DESIGN.md +110 -32
  164. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +521 -0
  165. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  166. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +347 -0
  167. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  168. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  169. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  170. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  171. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  172. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  173. package/src/generation/foliage/analysis/tree_crown_opacity.js +3 -2
  174. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  175. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  176. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  177. package/src/generation/foliage/analysis/tree_render_cost.d.ts +90 -0
  178. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  179. package/src/generation/foliage/analysis/tree_render_cost.js +158 -0
  180. package/src/generation/foliage/asset/TreeAsset.d.ts +24 -6
  181. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  182. package/src/generation/foliage/asset/TreeAsset.js +29 -6
  183. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  184. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  185. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  186. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  187. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  188. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  189. package/src/generation/foliage/asset/generate_tree.d.ts +21 -0
  190. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  191. package/src/generation/foliage/asset/generate_tree.js +123 -21
  192. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  193. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  194. package/src/generation/foliage/asset/place_tree.js +2 -1
  195. package/src/generation/foliage/asset/tree_lod_plan.d.ts +73 -0
  196. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  197. package/src/generation/foliage/asset/tree_lod_plan.js +117 -0
  198. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  199. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  200. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  201. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  202. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  203. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  204. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  205. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  206. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  207. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  208. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  209. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  210. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  211. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  212. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  213. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  214. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  215. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  216. package/src/generation/foliage/config/TreeLODConfig.d.ts +20 -37
  217. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  218. package/src/generation/foliage/config/TreeLODConfig.js +30 -116
  219. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  220. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  221. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  222. package/src/generation/foliage/index.d.ts +3 -0
  223. package/src/generation/foliage/index.js +3 -0
  224. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  225. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  226. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  227. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  228. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  229. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  230. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  231. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  232. package/src/generation/foliage/material/foliage_tile.js +9 -1
  233. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  234. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  235. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  236. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  237. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  238. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  239. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  240. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  241. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  242. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  243. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  244. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  245. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  246. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  247. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  248. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  249. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  250. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  251. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  252. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  253. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  254. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
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  1783. package/src/engine/graphics3/DebugDrawSystem3.d.ts +0 -10
  1784. package/src/engine/graphics3/DebugDrawSystem3.d.ts.map +0 -1
  1785. package/src/engine/graphics3/DebugDrawSystem3.js +0 -10
  1786. package/src/engine/graphics3/DecalSystem3.d.ts +0 -10
  1787. package/src/engine/graphics3/DecalSystem3.d.ts.map +0 -1
  1788. package/src/engine/graphics3/DecalSystem3.js +0 -10
  1789. package/src/engine/graphics3/FogOfWarSystem3.d.ts +0 -10
  1790. package/src/engine/graphics3/FogOfWarSystem3.d.ts.map +0 -1
  1791. package/src/engine/graphics3/FogOfWarSystem3.js +0 -10
  1792. package/src/engine/graphics3/GraphicsEngine3.d.ts +0 -10
  1793. package/src/engine/graphics3/GraphicsEngine3.d.ts.map +0 -1
  1794. package/src/engine/graphics3/GraphicsEngine3.js +0 -10
  1795. package/src/engine/graphics3/HighlightSystem.d.ts +0 -19
  1796. package/src/engine/graphics3/HighlightSystem.d.ts.map +0 -1
  1797. package/src/engine/graphics3/HighlightSystem.js +0 -27
  1798. package/src/engine/graphics3/HighlightSystem3.d.ts +0 -13
  1799. package/src/engine/graphics3/HighlightSystem3.d.ts.map +0 -1
  1800. package/src/engine/graphics3/HighlightSystem3.js +0 -15
  1801. package/src/engine/graphics3/LightSystem3.d.ts +0 -10
  1802. package/src/engine/graphics3/LightSystem3.d.ts.map +0 -1
  1803. package/src/engine/graphics3/LightSystem3.js +0 -10
  1804. package/src/engine/graphics3/MeshSystem3.d.ts +0 -10
  1805. package/src/engine/graphics3/MeshSystem3.d.ts.map +0 -1
  1806. package/src/engine/graphics3/MeshSystem3.js +0 -10
  1807. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +0 -10
  1808. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts.map +0 -1
  1809. package/src/engine/graphics3/ParticipatingMediaSystem3.js +0 -10
  1810. package/src/engine/graphics3/PathDisplaySystem3.d.ts +0 -10
  1811. package/src/engine/graphics3/PathDisplaySystem3.d.ts.map +0 -1
  1812. package/src/engine/graphics3/PathDisplaySystem3.js +0 -10
  1813. package/src/engine/graphics3/PickingSystem3.d.ts +0 -10
  1814. package/src/engine/graphics3/PickingSystem3.d.ts.map +0 -1
  1815. package/src/engine/graphics3/PickingSystem3.js +0 -10
  1816. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts +0 -10
  1817. package/src/engine/graphics3/ShadedGeometrySystem3.d.ts.map +0 -1
  1818. package/src/engine/graphics3/ShadedGeometrySystem3.js +0 -10
  1819. package/src/engine/graphics3/TerrainSystem3.d.ts +0 -10
  1820. package/src/engine/graphics3/TerrainSystem3.d.ts.map +0 -1
  1821. package/src/engine/graphics3/TerrainSystem3.js +0 -10
  1822. package/src/engine/graphics3/TooltipComponentSystem3.d.ts +0 -10
  1823. package/src/engine/graphics3/TooltipComponentSystem3.d.ts.map +0 -1
  1824. package/src/engine/graphics3/TooltipComponentSystem3.js +0 -10
  1825. package/src/engine/graphics3/Trail3DSystem3.d.ts +0 -10
  1826. package/src/engine/graphics3/Trail3DSystem3.d.ts.map +0 -1
  1827. package/src/engine/graphics3/Trail3DSystem3.js +0 -10
  1828. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts +0 -10
  1829. package/src/engine/graphics3/VolumetricLightMapSystem3.d.ts.map +0 -1
  1830. package/src/engine/graphics3/VolumetricLightMapSystem3.js +0 -10
  1831. package/src/engine/graphics3/WaterSystem3.d.ts +0 -10
  1832. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
  1833. package/src/engine/graphics3/WaterSystem3.js +0 -10
  1834. package/src/engine/network/convertPathToURL.d.ts +0 -2
  1835. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1836. package/src/engine/network/convertPathToURL.js +0 -2
  1837. package/src/format/image/png/crc32.d.ts +0 -2
  1838. package/src/format/image/png/crc32.d.ts.map +0 -1
  1839. package/src/format/image/png/crc32.js +0 -7
  1840. package/src/shade/renderer/camera/OrbitalCameraController.d.ts +0 -2
  1841. package/src/shade/renderer/camera/OrbitalCameraController.d.ts.map +0 -1
  1842. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
  1843. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts +0 -16
  1844. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.d.ts.map +0 -1
  1845. package/src/shade/renderer/deferred/chunk_shade_standard_material_direct_heavy.js +0 -17
  1846. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts +0 -3
  1847. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.d.ts.map +0 -1
  1848. package/src/shade/renderer/geometry/sdf/SDF_BUILD_SETTINGS_STRUCT.js +0 -8
  1849. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts +0 -2
  1850. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.d.ts.map +0 -1
  1851. package/src/shade/renderer/geometry/sdf/SFD_BUILD_WORKGROUP_SIZE.js +0 -1
  1852. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts +0 -8
  1853. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.d.ts.map +0 -1
  1854. package/src/shade/renderer/geometry/sdf/chunk_blas_query_sdf.js +0 -49
  1855. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts +0 -3
  1856. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.d.ts.map +0 -1
  1857. package/src/shade/renderer/geometry/sdf/chunk_blas_query_volume_sign.js +0 -90
  1858. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts +0 -3
  1859. package/src/shade/renderer/geometry/sdf/shader_build_sdf.d.ts.map +0 -1
  1860. package/src/shade/renderer/geometry/sdf/shader_build_sdf.js +0 -126
  1861. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts +0 -8
  1862. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.d.ts.map +0 -1
  1863. package/src/shade/renderer/light/environment/octahedral_uv_to_direction.js +0 -10
  1864. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts +0 -31
  1865. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.d.ts.map +0 -1
  1866. package/src/shade/renderer/particles/shaders/shader_particle_init_free_list.js +0 -62
  1867. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts +0 -42
  1868. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.d.ts.map +0 -1
  1869. package/src/shade/renderer/shadow/vsm/VSMMoverTracker.js +0 -153
  1870. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts +0 -54
  1871. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.d.ts.map +0 -1
  1872. package/src/shade/renderer/shadow/vsm/VSM_MOVER_LAYOUT.js +0 -75
  1873. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts +0 -14
  1874. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.d.ts.map +0 -1
  1875. package/src/shade/renderer/shadow/vsm/shader/chunk_vsm_append_mover.js +0 -32
  1876. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts +0 -30
  1877. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.d.ts.map +0 -1
  1878. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_movers.js +0 -184
  1879. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts +0 -23
  1880. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.d.ts.map +0 -1
  1881. package/src/shade/renderer/shadow/vsm/shader/shader_vsm_skinned_movers.js +0 -109
@@ -1,6 +1,6 @@
1
1
  import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
2
2
  import { PARTICLE_RECORD_HEADER_EMITTER, PARTICLE_RECORD_WORD_COUNT } from "../ParticleConstants.js";
3
- import { EMITTER_ATTRIBUTE_ABSENT } from "../data/PARTICLE_EMITTER_STRUCT.js";
3
+ import { PARTICLE_FIELD_ABSENT } from "../data/PARTICLE_EMITTER_STRUCT.js";
4
4
  import { chunk_particle_emitter } from "../data/chunk_particle_emitter.js";
5
5
  import { chunk_particle_header } from "../data/particle_header.js";
6
6
  import { chunk_particle_render_math } from "./chunk_particle_render_math.js";
@@ -26,7 +26,7 @@ export const chunk_particle_billboard_vertex = CodeChunk.from(
26
26
  /* language=wgsl */ `
27
27
  const PARTICLE_RECORD_WORDS : u32 = ${PARTICLE_RECORD_WORD_COUNT}u;
28
28
  const PARTICLE_HEADER_EMITTER : u32 = ${PARTICLE_RECORD_HEADER_EMITTER}u;
29
- const PARTICLE_ATTRIBUTE_ABSENT : u32 = ${EMITTER_ATTRIBUTE_ABSENT}u;
29
+ const PARTICLE_FIELD_ABSENT : u32 = ${PARTICLE_FIELD_ABSENT}u;
30
30
 
31
31
  struct ParticleVertexOut {
32
32
  @builtin(position) clip : vec4<f32>,
@@ -61,18 +61,18 @@ fn particle_billboard_vertex(vi : u32, ii : u32) -> ParticleVertexOut {
61
61
  let em = particle_emitter_read(&emitter_database, emitter_index);
62
62
 
63
63
  var world_center = vec3<f32>(0.0);
64
- if (em.render_position != PARTICLE_ATTRIBUTE_ABSENT) { world_center = particle_read_vec(base, em.render_position, 3u).xyz; }
64
+ if (em.render_position != PARTICLE_FIELD_ABSENT) { world_center = particle_read_vec(base, em.render_position, 3u).xyz; }
65
65
  var size = 1.0;
66
- if (em.render_size != PARTICLE_ATTRIBUTE_ABSENT) { size = bitcast<f32>(pool[base + em.render_size]); }
66
+ if (em.render_size != PARTICLE_FIELD_ABSENT) { size = bitcast<f32>(pool[base + em.render_size]); }
67
67
  var color = vec4<f32>(1.0);
68
- if (em.render_color != PARTICLE_ATTRIBUTE_ABSENT) { color = particle_read_vec(base, em.render_color, 4u); }
68
+ if (em.render_color != PARTICLE_FIELD_ABSENT) { color = particle_read_vec(base, em.render_color, 4u); }
69
69
  // the identity when the effect binds none
70
70
  var orientation = vec4<f32>(0.0, 0.0, 0.0, 1.0);
71
- if (em.render_orientation != PARTICLE_ATTRIBUTE_ABSENT) { orientation = particle_read_vec(base, em.render_orientation, 4u); }
71
+ if (em.render_orientation != PARTICLE_FIELD_ABSENT) { orientation = particle_read_vec(base, em.render_orientation, 4u); }
72
72
  var frame = 0.0;
73
- if (em.render_frame != PARTICLE_ATTRIBUTE_ABSENT) { frame = bitcast<f32>(pool[base + em.render_frame]); }
73
+ if (em.render_frame != PARTICLE_FIELD_ABSENT) { frame = bitcast<f32>(pool[base + em.render_frame]); }
74
74
  var velocity = vec3<f32>(0.0);
75
- if (em.render_velocity != PARTICLE_ATTRIBUTE_ABSENT) { velocity = particle_read_vec(base, em.render_velocity, 3u).xyz; }
75
+ if (em.render_velocity != PARTICLE_FIELD_ABSENT) { velocity = particle_read_vec(base, em.render_velocity, 3u).xyz; }
76
76
 
77
77
  let cam_right = camera.transform[0].xyz;
78
78
  let cam_up = camera.transform[1].xyz;
@@ -51,7 +51,7 @@ struct ParticleBasis {
51
51
  // A unit quaternion out of whatever a program wrote. A program integrating a spin drifts off unit
52
52
  // length, and an unnormalised quaternion turns a vector by its rotation AND scales it by its squared
53
53
  // length — the drift would show as size. The zero quaternion stays zero, which quat_rotate_v3 reads
54
- // as no rotation at all, so an attribute nobody wrote yet is the identity rather than a NaN.
54
+ // as no rotation at all, so a particle field nobody wrote yet is the identity rather than a NaN.
55
55
  fn particle_orientation_unit(q : vec4<f32>) -> vec4<f32> {
56
56
  return q * inverseSqrt(max(dot(q, q), 1e-30));
57
57
  }
@@ -10,6 +10,9 @@
10
10
  * result. The caller fetches the node with `scene_read_node(&scene_database, em.node)`, and the age
11
11
  * with {@link ./chunk_particle_emitter_age.js}.
12
12
  *
13
+ * It also sets `vm_ctx.emitter_field_offset` from the record, so the program's emitter field reads
14
+ * find this emitter's block.
15
+ *
13
16
  * The RNG seed is `hash_lowbias32_vec3u` over (emitter seed, slot, frame) — the engine's house
14
17
  * hash, not a private one. It only has to be well mixed, since `random()` does the real work from
15
18
  * here, and `rnd_state` feeds a PCG whose LCG step has a nonzero increment, so no seed value
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_setup_context.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_setup_context.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,2CAFU,SAAS,CA8BhB;0BA1DuB,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_setup_context.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_setup_context.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,2CAFU,SAAS,CA+BhB;0BA9DuB,oCAAoC"}
@@ -17,6 +17,9 @@ import { chunk_particle_vm } from "../vm/chunk_particle_vm.js";
17
17
  * result. The caller fetches the node with `scene_read_node(&scene_database, em.node)`, and the age
18
18
  * with {@link ./chunk_particle_emitter_age.js}.
19
19
  *
20
+ * It also sets `vm_ctx.emitter_field_offset` from the record, so the program's emitter field reads
21
+ * find this emitter's block.
22
+ *
20
23
  * The RNG seed is `hash_lowbias32_vec3u` over (emitter seed, slot, frame) — the engine's house
21
24
  * hash, not a private one. It only has to be well mixed, since `random()` does the real work from
22
25
  * here, and `rnd_state` feeds a PCG whose LCG step has a nonzero increment, so no seed value
@@ -49,6 +52,7 @@ fn particle_setup_context(
49
52
  vm_ctx.emitter_position = (transform * vec4<f32>(0.0, 0.0, 0.0, 1.0)).xyz;
50
53
  vm_ctx.emitter_direction = normalize((transform * vec4<f32>(0.0, 0.0, -1.0, 0.0)).xyz);
51
54
  vm_ctx.emitter_up = normalize((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz);
55
+ vm_ctx.emitter_field_offset = em.field_offset;
52
56
  rnd_state = hash_lowbias32_vec3u(vec3<u32>(em.seed, slot, frame));
53
57
  }
54
58
  `, [
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;GAGG;AACH,kDAA8E;AAE9E;;;;;;;;GAQG;AACH,4BAFU,YAAY,CAOK;AA4D3B,iDAIG;6BAnH0B,mCAAmC;8BAIlC,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_emit.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;;GAgBG;AAEH;;;GAGG;AACH,kDAA8E;AAE9E;;;;;;;;GAQG;AACH,4BAFU,YAAY,CAOK;AA0D3B,iDAIG;6BAlH0B,mCAAmC;8BAIlC,+BAA+B"}
@@ -12,6 +12,7 @@ import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_regist
12
12
  import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
13
13
  import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
14
14
  import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
15
+ import { chunk_slot_stack } from "../../gpu_primitive/slot_stack/chunk_slot_stack.js";
15
16
 
16
17
  /**
17
18
  * The particle emit pass: one thread per particle born this frame.
@@ -86,14 +87,11 @@ fn main(
86
87
  let assignment = particle_emit_assignment(&spawn_prefix.elements, spawn_prefix.count, i);
87
88
  if (!assignment.valid) { return; }
88
89
 
89
- // Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted. The guard
90
- // catches WRAPPED values, not just 0 — see chunk_particle_emit_step for why that matters.
91
- let old_dead = atomicSub(&counters[COUNTER_DEAD], 1u);
92
- if (old_dead == 0u || old_dead > settings.u_capacity) {
93
- atomicAdd(&counters[COUNTER_DEAD], 1u); // undo the over-pop
90
+ // Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted.
91
+ let slot = slot_stack_pop(&counters[COUNTER_DEAD], &dead, settings.u_capacity);
92
+ if (slot == SLOT_STACK_NONE) {
94
93
  return;
95
94
  }
96
- let slot = dead[old_dead - 1u];
97
95
 
98
96
  particle_emit_one(
99
97
  &scene_database, &emitter_database, &program, &pool,
@@ -109,6 +107,7 @@ fn main(
109
107
  chunk_particle_emit_step,
110
108
  chunk_particle_vm_registers_fast,
111
109
  chunk_particle_vm_wind_field,
110
+ chunk_slot_stack,
112
111
  ]);
113
112
 
114
113
  export const shader_particle_emit = ComputeShader.from({
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;GAIG;AACH,iDAFU,MAAM,CAGiD;AAiEjE,sDAIG;8BA/G2B,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_emit_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_emit_wide.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;GAIG;AACH,iDAFU,MAAM,CAGiD;AA8DjE,sDAIG;8BA7G2B,+BAA+B"}
@@ -10,6 +10,7 @@ import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_regist
10
10
  import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
11
11
  import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
12
12
  import { chunk_particle_emit_step } from "./chunk_particle_emit_step.js";
13
+ import { chunk_slot_stack } from "../../gpu_primitive/slot_stack/chunk_slot_stack.js";
13
14
  import { EMIT_SETTINGS, PARTICLE_EMIT_WORKGROUP_SIZE } from "./shader_particle_emit.js";
14
15
 
15
16
  /**
@@ -82,15 +83,11 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
82
83
  let assignment = particle_emit_assignment(&spawn_prefix.elements, emitter_count, i);
83
84
  if (!assignment.valid) { continue; }
84
85
 
85
- // Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted. The
86
- // guard catches WRAPPED values, not just 0 — see chunk_particle_emit_step for why that
87
- // matters.
88
- let old_dead = atomicSub(&counters[COUNTER_DEAD], 1u);
89
- if (old_dead == 0u || old_dead > settings.u_capacity) {
90
- atomicAdd(&counters[COUNTER_DEAD], 1u); // undo the over-pop
86
+ // Pop a free slot off the dead-list stack; drop the spawn if the pool is exhausted.
87
+ let slot = slot_stack_pop(&counters[COUNTER_DEAD], &dead, settings.u_capacity);
88
+ if (slot == SLOT_STACK_NONE) {
91
89
  continue;
92
90
  }
93
- let slot = dead[old_dead - 1u];
94
91
 
95
92
  particle_emit_one(
96
93
  &scene_database, &emitter_database, &program, &pool,
@@ -106,6 +103,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
106
103
  chunk_particle_emit_step,
107
104
  chunk_particle_vm_registers_wide,
108
105
  chunk_particle_vm_wind_field,
106
+ chunk_slot_stack,
109
107
  ]);
110
108
 
111
109
  export const shader_particle_emit_wide = ComputeShader.from({
@@ -0,0 +1,30 @@
1
+ /**
2
+ * Threads per workgroup of {@link shader_particle_field_bind}: one per binding row, a page group
3
+ * per workgroup, as the emitter tick walks its table.
4
+ * @type {number}
5
+ */
6
+ export const PARTICLE_FIELD_BIND_WORKGROUP_SIZE: number;
7
+ /**
8
+ * The transform bindings: one thread per row of the `field_bindings` table, reading the bound row's
9
+ * composed `global` out of the scene database and writing the channel the binding asks for into the
10
+ * field section of the program buffer — a global field, or a word of an emitter's block.
11
+ *
12
+ * It runs once a frame, after the hierarchy pass has composed the rows and before the spawn
13
+ * commands and the emitter tick, so every VM pass of the frame reads this frame's transforms. That
14
+ * is what lets a field follow a row only the GPU composes — an animated joint — with nothing copied
15
+ * through the CPU, as the emitter's own `EMITTER_POSITION` does. The host records it only while the
16
+ * table has rows.
17
+ *
18
+ * The program buffer is bound read-write here and only here. A bound word is written from scratch
19
+ * every frame, so whatever the CPU last uploaded to it is overwritten before anything reads it.
20
+ *
21
+ * Each channel is computed the way the emitter's builtin of the same name is in
22
+ * `chunk_particle_setup_context`, so a field bound to an entity reads as that entity's emitter
23
+ * builtins would. The orientation is the rotation left once each axis is normalised and a mirror
24
+ * is taken out of x.
25
+ *
26
+ * @type {ComputeShader}
27
+ */
28
+ export const shader_particle_field_bind: ComputeShader;
29
+ import { ComputeShader } from "../../shader/ComputeShader.js";
30
+ //# sourceMappingURL=shader_particle_field_bind.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_particle_field_bind.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_field_bind.js"],"names":[],"mappings":"AAUA;;;;GAIG;AACH,iDAFU,MAAM,CAEqC;AAgFrD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,yCAFU,aAAa,CAMpB;8BAvH2B,+BAA+B"}
@@ -0,0 +1,121 @@
1
+ import { WebGPUArray } from "../../shader/type/WebGPUArray.js";
2
+ import { ComputeShader } from "../../shader/ComputeShader.js";
3
+ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
4
+ import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
5
+ import { chunk_quat_from_m3 } from "../../shader/chunk/geometry/quaternion/chunk_quat_from_m3.js";
6
+ import { chunk_scene_database_access } from "../../scene/chunk_scene_database_access.js";
7
+ import { PARTICLE_PROGRAM_FIELD_BASE_WORD } from "../ParticleConstants.js";
8
+ import { PARTICLE_FIELD_BINDING_DESCRIPTOR } from "../data/PARTICLE_DATABASE_SPEC.js";
9
+ import { PARTICLE_FIELD_BINDING_CHANNEL } from "../data/PARTICLE_FIELD_BINDING.js";
10
+
11
+ /**
12
+ * Threads per workgroup of {@link shader_particle_field_bind}: one per binding row, a page group
13
+ * per workgroup, as the emitter tick walks its table.
14
+ * @type {number}
15
+ */
16
+ export const PARTICLE_FIELD_BIND_WORKGROUP_SIZE = 64;
17
+
18
+ const GROUP_SIZE = PARTICLE_FIELD_BIND_WORKGROUP_SIZE;
19
+
20
+ const PG = PARTICLE_FIELD_BINDING_DESCRIPTOR.page_iterator_symbol_prefix(GROUP_SIZE, false);
21
+
22
+ const resources = new ShaderResourceSetDescriptor();
23
+
24
+ resources.createGroup()
25
+ .addStorageBuffer("scene_database", WebGPUArray.u32, false)
26
+ .addStorageBuffer("emitter_database", WebGPUArray.u32, false)
27
+ .addStorageBuffer("program", WebGPUArray.u32, true);
28
+
29
+ const body = CodeChunk.from(/* language=wgsl */ `
30
+ const FIELD_BIND_POSITION : u32 = ${PARTICLE_FIELD_BINDING_CHANNEL.POSITION}u;
31
+ const FIELD_BIND_DIRECTION : u32 = ${PARTICLE_FIELD_BINDING_CHANNEL.DIRECTION}u;
32
+ const FIELD_BIND_UP : u32 = ${PARTICLE_FIELD_BINDING_CHANNEL.UP}u;
33
+ const FIELD_BIND_PROGRAM_FIELD_BASE_WORD : u32 = ${PARTICLE_PROGRAM_FIELD_BASE_WORD}u;
34
+
35
+ @compute @workgroup_size(${GROUP_SIZE}, 1, 1)
36
+ fn main(
37
+ @builtin(workgroup_id) wg_id : vec3<u32>,
38
+ @builtin(local_invocation_index) local_id : u32,
39
+ ) {
40
+ // page_address is uniform across the workgroup, so this branch is uniform.
41
+ if (!${PG}_setup(&emitter_database, wg_id.x, local_id)) {
42
+ return;
43
+ }
44
+
45
+ let slot_in_page = ${PG}_slot_in_page(local_id);
46
+
47
+ if (slot_in_page >= ${PG}_ELEMENTS_PER_PAGE || !${PG}_is_occupied(slot_in_page)) {
48
+ return;
49
+ }
50
+
51
+ let bound = ${PG}_read(&emitter_database, slot_in_page);
52
+ let transform = scene_read_node(&scene_database, bound.source).global;
53
+
54
+ var value = vec4<f32>(0.0);
55
+ var words = 3u;
56
+
57
+ if (bound.channel == FIELD_BIND_POSITION) {
58
+ value = vec4<f32>((transform * vec4<f32>(0.0, 0.0, 0.0, 1.0)).xyz, 0.0);
59
+ } else if (bound.channel == FIELD_BIND_DIRECTION) {
60
+ value = vec4<f32>(normalize((transform * vec4<f32>(0.0, 0.0, -1.0, 0.0)).xyz), 0.0);
61
+ } else if (bound.channel == FIELD_BIND_UP) {
62
+ value = vec4<f32>(normalize((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz), 0.0);
63
+ } else {
64
+ // the axes as products rather than column reads, as the builtins take them
65
+ let y = normalize((transform * vec4<f32>(0.0, 1.0, 0.0, 0.0)).xyz);
66
+ let z = normalize((transform * vec4<f32>(0.0, 0.0, 1.0, 0.0)).xyz);
67
+ var x = normalize((transform * vec4<f32>(1.0, 0.0, 0.0, 0.0)).xyz);
68
+
69
+ // A mirrored transform is a reflection, which no quaternion is: take the mirror out of x,
70
+ // and what is left is the rotation.
71
+ if (dot(cross(x, y), z) < 0.0) {
72
+ x = -x;
73
+ }
74
+
75
+ let rotation = mat3x3<f32>(x, y, z);
76
+ value = quat_from_m3(rotation);
77
+ words = 4u;
78
+ }
79
+
80
+ let k = program[FIELD_BIND_PROGRAM_FIELD_BASE_WORD] + bound.word;
81
+
82
+ program[k] = bitcast<u32>(value.x);
83
+ program[k + 1u] = bitcast<u32>(value.y);
84
+ program[k + 2u] = bitcast<u32>(value.z);
85
+
86
+ if (words > 3u) {
87
+ program[k + 3u] = bitcast<u32>(value.w);
88
+ }
89
+ }
90
+ `, [
91
+ PARTICLE_FIELD_BINDING_DESCRIPTOR.chunk_iterate(GROUP_SIZE, false),
92
+ chunk_scene_database_access,
93
+ chunk_quat_from_m3,
94
+ ]);
95
+
96
+ /**
97
+ * The transform bindings: one thread per row of the `field_bindings` table, reading the bound row's
98
+ * composed `global` out of the scene database and writing the channel the binding asks for into the
99
+ * field section of the program buffer — a global field, or a word of an emitter's block.
100
+ *
101
+ * It runs once a frame, after the hierarchy pass has composed the rows and before the spawn
102
+ * commands and the emitter tick, so every VM pass of the frame reads this frame's transforms. That
103
+ * is what lets a field follow a row only the GPU composes — an animated joint — with nothing copied
104
+ * through the CPU, as the emitter's own `EMITTER_POSITION` does. The host records it only while the
105
+ * table has rows.
106
+ *
107
+ * The program buffer is bound read-write here and only here. A bound word is written from scratch
108
+ * every frame, so whatever the CPU last uploaded to it is overwritten before anything reads it.
109
+ *
110
+ * Each channel is computed the way the emitter's builtin of the same name is in
111
+ * `chunk_particle_setup_context`, so a field bound to an entity reads as that entity's emitter
112
+ * builtins would. The orientation is the rotation left once each axis is normalised and a mirror
113
+ * is taken out of x.
114
+ *
115
+ * @type {ComputeShader}
116
+ */
117
+ export const shader_particle_field_bind = ComputeShader.from({
118
+ label: "Particle Field Bind",
119
+ resources,
120
+ body,
121
+ });
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AAyDA;;;;;GAKG;AACH,gCAFU,YAAY,CAMS;AAuD/B,qDAIG;iDAvH8C,yBAAyB;6BAJ7C,mCAAmC;8BAClC,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_simulate.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate.js"],"names":[],"mappings":";AA0DA;;;;;GAKG;AACH,gCAFU,YAAY,CAMS;AAuD/B,qDAIG;iDAxH8C,yBAAyB;6BAJ7C,mCAAmC;8BAClC,+BAA+B"}
@@ -7,6 +7,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
7
7
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
8
8
  import { PARTICLE_SIMULATE_WORKGROUP_SIZE } from "../ParticleConstants.js";
9
9
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
10
+ import { chunk_slot_stack } from "../../gpu_primitive/slot_stack/chunk_slot_stack.js";
10
11
  import { chunk_particle_vm_registers_fast } from "../vm/chunk_particle_vm_registers_fast.js";
11
12
  import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
12
13
  import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
@@ -108,14 +109,14 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
108
109
  let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
109
110
  alive_out[a] = slot;
110
111
  } else if (verdict == PARTICLE_SIM_KILLED) {
111
- let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
112
- dead[d] = slot;
112
+ slot_stack_push(&counters[COUNTER_DEAD], &dead, slot);
113
113
  }
114
114
  }
115
115
  `, [
116
116
  chunk_particle_simulate_step,
117
117
  chunk_particle_vm_registers_fast,
118
118
  chunk_particle_vm_wind_field,
119
+ chunk_slot_stack,
119
120
  ]);
120
121
 
121
122
  body.addExtension(WebGPUExtensionType.Subgroups);
@@ -1 +1 @@
1
- {"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"AAcA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;GAGG;AACH,qDAFU,MAAM,CAGqD;AA8DrE,0DAIG;8BAxH2B,+BAA+B"}
1
+ {"version":3,"file":"shader_particle_simulate_wide.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/shader_particle_simulate_wide.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH;;;GAGG;AACH,qDAFU,MAAM,CAGqD;AA8DrE,0DAIG;8BAzH2B,+BAA+B"}
@@ -6,6 +6,7 @@ import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
6
6
  import { ShaderResourceSetDescriptor } from "../../shader/resource/ShaderResourceSetDescriptor.js";
7
7
  import { PARTICLE_SIMULATE_WORKGROUP_SIZE, PARTICLE_VM_WIDE_LAUNCH_LANES } from "../ParticleConstants.js";
8
8
  import { PARTICLE_COUNTER } from "../data/PARTICLE_COUNTERS.js";
9
+ import { chunk_slot_stack } from "../../gpu_primitive/slot_stack/chunk_slot_stack.js";
9
10
  import { chunk_particle_vm_registers_wide } from "../vm/chunk_particle_vm_registers_wide.js";
10
11
  import { chunk_particle_vm_wind_field } from "../vm/chunk_particle_vm_wind_field.js";
11
12
  import { wind_field_add_resources } from "../../wind/wind_field_add_resources.js";
@@ -104,8 +105,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
104
105
  let a = atomicAdd(&counters[COUNTER_ALIVE], 1u);
105
106
  alive_out[a] = slot;
106
107
  } else if (verdict == PARTICLE_SIM_KILLED) {
107
- let d = atomicAdd(&counters[COUNTER_DEAD], 1u);
108
- dead[d] = slot;
108
+ slot_stack_push(&counters[COUNTER_DEAD], &dead, slot);
109
109
  }
110
110
  }
111
111
  }
@@ -113,6 +113,7 @@ fn main(@builtin(global_invocation_id) gid : vec3<u32>) {
113
113
  chunk_particle_simulate_step,
114
114
  chunk_particle_vm_registers_wide,
115
115
  chunk_particle_vm_wind_field,
116
+ chunk_slot_stack,
116
117
  ]);
117
118
 
118
119
  body.addExtension(WebGPUExtensionType.Subgroups);
@@ -1 +1 @@
1
- {"version":3,"file":"PARTICLE_VM_CONTEXT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,sDASU;6BAdmB,mCAAmC"}
1
+ {"version":3,"file":"PARTICLE_VM_CONTEXT_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/PARTICLE_VM_CONTEXT_STRUCT.js"],"names":[],"mappings":"AAGA;;GAEG;AACH,sDAWU;6BAhBmB,mCAAmC"}
@@ -1,4 +1,4 @@
1
- import { f32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
1
+ import { f32, u32, vec3f } from "../../shader/type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
2
  import { WebGPUStruct } from "../../shader/type/WebGPUStruct.js";
3
3
 
4
4
  /**
@@ -13,4 +13,6 @@ export const PARTICLE_VM_CONTEXT_STRUCT = WebGPUStruct.from({
13
13
  emitter_position: vec3f,
14
14
  emitter_direction: vec3f,
15
15
  emitter_up: vec3f,
16
+ /** where the emitter's block of emitter fields starts, in words from the field section's base */
17
+ emitter_field_offset: u32,
16
18
  }).pack();
@@ -20,7 +20,7 @@ export function u32_to_unit_f32(u: number): number;
20
20
  /**
21
21
  * Execute one section of a particle program against a single particle record.
22
22
  *
23
- * The record is mutated in place (attribute stores). Registers are local. Returns whether the
23
+ * The record is mutated in place (particle field stores). Registers are local. Returns whether the
24
24
  * particle asked to be destroyed and the advanced RNG state so the caller can persist it.
25
25
  *
26
26
  * This is the CPU reference semantics — the WGSL interpreter is written to match it exactly, and the
@@ -43,22 +43,30 @@ export function u32_to_unit_f32(u: number): number;
43
43
  * which models the fused product, and `FRACT`, whose subtraction cannot round twice.
44
44
  *
45
45
  * @param {object} params
46
- * @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
46
+ * @param {Uint32Array} params.words instruction words for the section (INIT or UPDATE)
47
47
  * @param {Float32Array} params.constants constant pool, one float per word
48
48
  * @param {number} params.register_count size of the register file in `f32` slots
49
- * @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
49
+ * @param {Uint32Array} params.record particle record words (mutated in place); particle fields are
50
+ * f32 bits
50
51
  * @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
52
+ * @param {Uint32Array} [params.emitter_fields] the emitter's block of emitter fields, as f32 bit
53
+ * patterns; a read past its end is zero
54
+ * @param {Uint32Array} [params.global_fields] the global fields as f32 bit patterns, laid out by the
55
+ * system's global layout — the program must be linked against it, as placing it in the heap
56
+ * does; a read past its end is zero
51
57
  * @param {number} [params.rng_state] initial RNG state (u32)
52
58
  * @param {ParticleVMWindSampler|null} [params.sample_wind] how `SAMPLE_WIND` is answered; still air
53
59
  * when left out
54
60
  * @returns {{ killed: boolean, rng_state: number }}
55
61
  */
56
- export function execute_particle_vm({ words, constants, register_count, record, builtins, rng_state, sample_wind, }: {
62
+ export function execute_particle_vm({ words, constants, register_count, record, builtins, emitter_fields, global_fields, rng_state, sample_wind, }: {
57
63
  words: Uint32Array;
58
64
  constants: Float32Array;
59
65
  register_count: number;
60
66
  record: Uint32Array;
61
67
  builtins?: number[][];
68
+ emitter_fields?: Uint32Array;
69
+ global_fields?: Uint32Array;
62
70
  rng_state?: number;
63
71
  sample_wind?: ParticleVMWindSampler | null;
64
72
  }): {
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA4BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AAiFD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH;IAV+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IACS,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACM,SAAS,GAAzB,MAAM;IAC8B,WAAW,GAA/C,qBAAqB,GAAC,IAAI;IAExB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAmWlD;;;;;;;;;;;;0CAlZU,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACJ,IAAI"}
1
+ {"version":3,"file":"ParticleVMReference.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/ParticleVMReference.js"],"names":[],"mappings":"AA+BA;;;;;;;GAOG;AACH,gCAHW,MAAM,GACJ;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAW5C;AAED;;;;;GAKG;AACH,mCAHW,MAAM,GACJ,MAAM,CAIlB;AA2FD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyCG;AACH;IAhB+B,KAAK,EAAzB,WAAW;IACU,SAAS,EAA9B,YAAY;IACG,cAAc,EAA7B,MAAM;IACc,MAAM,EAA1B,WAAW;IAES,QAAQ,GAA5B,MAAM,EAAE,EAAE;IACW,cAAc,GAAnC,WAAW;IAEU,aAAa,GAAlC,WAAW;IAGK,SAAS,GAAzB,MAAM;IAC8B,WAAW,GAA/C,qBAAqB,GAAC,IAAI;IAExB;IAAE,MAAM,EAAE,OAAO,CAAC;IAAC,SAAS,EAAE,MAAM,CAAA;CAAE,CAqXlD;;;;;;;;;;;;0CA1aU,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACJ,IAAI"}
@@ -4,6 +4,9 @@ import {
4
4
  } from "../ParticleConstants.js";
5
5
  import {
6
6
  VM_BUILTIN_COMPONENTS,
7
+ VM_BUILTIN_EMITTER_FIELD_BASE,
8
+ VM_BUILTIN_FIELD_INDEX_MASK,
9
+ VM_BUILTIN_GLOBAL_FIELD_BASE,
7
10
  VM_BUILTIN_PADDING,
8
11
  VM_DEST,
9
12
  VM_DST_MASK,
@@ -88,12 +91,22 @@ for (const [op, meta] of VM_ISA) {
88
91
 
89
92
  const {
90
93
  ABS, ACOS, ADD, ASIN, ATAN2, CLAMP, CMP_EQ, CMP_GE, CMP_GT, CMP_LE, CMP_LT, COS, CROSS,
91
- DISTANCE, DIV, DOT, EXP, FLOOR, FRACT, HALT, KILL, LENGTH, LOAD_ATTR, LOAD_BUILTIN, LOAD_CONST,
94
+ DISTANCE, DIV, DOT, EXP, FLOOR, FRACT, HALT, KILL, LENGTH, LOAD_PARTICLE_FIELD, LOAD_BUILTIN, LOAD_CONST,
92
95
  LOG, MAD, MAX, MIN, MIX, MOV, MUL, NEG, NOP, NORMALIZE, POW, RANDOM, RSQRT, SAMPLE_WIND, SELECT,
93
- SIN, SMOOTHSTEP, SQRT, STEP, STORE_ATTR, SUB, TAN,
96
+ SIN, SMOOTHSTEP, SQRT, STEP, STORE_PARTICLE_FIELD, SUB, TAN,
94
97
  } = VM_OP;
95
98
  const KIND_REG = VM_KIND.REG;
96
99
  const KIND_IMM = VM_KIND.IMM;
100
+ const EMITTER_FIELD_BASE = VM_BUILTIN_EMITTER_FIELD_BASE;
101
+ const GLOBAL_FIELD_BASE = VM_BUILTIN_GLOBAL_FIELD_BASE;
102
+ const FIELD_INDEX_MASK = VM_BUILTIN_FIELD_INDEX_MASK;
103
+
104
+ /** @type {Uint32Array} */
105
+ const NO_FIELDS = new Uint32Array(0);
106
+
107
+ // One word reinterpreted: a field is stored as f32 bit patterns, as the pool and the record are.
108
+ const FIELD_WORD = new Uint32Array(1);
109
+ const FIELD_WORD_F32 = new Float32Array(FIELD_WORD.buffer);
97
110
  const OPCODE_MASK = VM_OP_MASK;
98
111
  const WIDTH_SHIFT = VM_WIDTH_SHIFT;
99
112
  const WIDTH_MASK = VM_WIDTH_MASK;
@@ -137,7 +150,7 @@ const LITERAL_U32 = new Uint32Array(LITERAL_F32.buffer);
137
150
  /**
138
151
  * Execute one section of a particle program against a single particle record.
139
152
  *
140
- * The record is mutated in place (attribute stores). Registers are local. Returns whether the
153
+ * The record is mutated in place (particle field stores). Registers are local. Returns whether the
141
154
  * particle asked to be destroyed and the advanced RNG state so the caller can persist it.
142
155
  *
143
156
  * This is the CPU reference semantics — the WGSL interpreter is written to match it exactly, and the
@@ -160,11 +173,17 @@ const LITERAL_U32 = new Uint32Array(LITERAL_F32.buffer);
160
173
  * which models the fused product, and `FRACT`, whose subtraction cannot round twice.
161
174
  *
162
175
  * @param {object} params
163
- * @param {Uint32Array} params.words instruction words for the section (SPAWN or UPDATE)
176
+ * @param {Uint32Array} params.words instruction words for the section (INIT or UPDATE)
164
177
  * @param {Float32Array} params.constants constant pool, one float per word
165
178
  * @param {number} params.register_count size of the register file in `f32` slots
166
- * @param {Uint32Array} params.record particle record words (mutated in place); attributes are f32 bits
179
+ * @param {Uint32Array} params.record particle record words (mutated in place); particle fields are
180
+ * f32 bits
167
181
  * @param {number[][]} [params.builtins] builtin values indexed by {@link VM_BUILTIN} id, each a 4-array
182
+ * @param {Uint32Array} [params.emitter_fields] the emitter's block of emitter fields, as f32 bit
183
+ * patterns; a read past its end is zero
184
+ * @param {Uint32Array} [params.global_fields] the global fields as f32 bit patterns, laid out by the
185
+ * system's global layout — the program must be linked against it, as placing it in the heap
186
+ * does; a read past its end is zero
168
187
  * @param {number} [params.rng_state] initial RNG state (u32)
169
188
  * @param {ParticleVMWindSampler|null} [params.sample_wind] how `SAMPLE_WIND` is answered; still air
170
189
  * when left out
@@ -176,13 +195,15 @@ export function execute_particle_vm({
176
195
  register_count,
177
196
  record,
178
197
  builtins = [],
198
+ emitter_fields = NO_FIELDS,
199
+ global_fields = NO_FIELDS,
179
200
  rng_state = 0,
180
201
  sample_wind = null,
181
202
  }) {
182
203
  // Register file: one f32 per slot. A value of width w occupies w consecutive slots.
183
204
  const reg = new Float32Array(register_count);
184
205
 
185
- // Reinterpret the record's u32 words as f32 for attribute load/store.
206
+ // Reinterpret the record's u32 words as f32 for particle field load/store.
186
207
  const record_f32 = new Float32Array(record.buffer, record.byteOffset, record.length);
187
208
 
188
209
  let state = rng_state >>> 0;
@@ -268,17 +289,33 @@ export function execute_particle_vm({
268
289
  for (let i = 0; i < w; i++) d[i] = constants[s0 + i];
269
290
  break;
270
291
 
271
- case LOAD_ATTR:
272
- // Lanes past the attribute's component count read zero — a one-component attribute
273
- // asked for at width 3 is (x, 0, 0), which is what widening it costs: nothing.
292
+ case LOAD_PARTICLE_FIELD:
293
+ // Lanes past the particle field's component count read zero — a one-component
294
+ // particle field asked for at width 3 is (x, 0, 0), which is what widening it
295
+ // costs: nothing.
274
296
  for (let i = 0; i < w; i++) d[i] = i < s1 ? record_f32[s0 + i] : 0;
275
297
  break;
276
298
 
277
- case STORE_ATTR:
299
+ case STORE_PARTICLE_FIELD:
278
300
  for (let i = 0; i < s2; i++) record_f32[s1 + i] = a[i];
279
301
  break;
280
302
 
281
303
  case LOAD_BUILTIN: {
304
+ if (s0 >= EMITTER_FIELD_BASE) {
305
+ // A field: `w` words from the emitter's block or the global ones, as the WGSL
306
+ // reads them out of the field section.
307
+ const fields = s0 >= GLOBAL_FIELD_BASE ? global_fields : emitter_fields;
308
+ const index = s0 & FIELD_INDEX_MASK;
309
+
310
+ for (let i = 0; i < w; i++) {
311
+ const k = index + i;
312
+
313
+ FIELD_WORD[0] = k < fields.length ? fields[k] : 0;
314
+ d[i] = FIELD_WORD_F32[0];
315
+ }
316
+ break;
317
+ }
318
+
282
319
  /*
283
320
  The host supplies the builtin's OWN lanes; the ISA supplies the rest.
284
321
 
@@ -440,7 +477,7 @@ export function execute_particle_vm({
440
477
  // answer for a vector crossed with itself — where the device subtracts `inf - inf` and
441
478
  // gets NaN. a = b = (0, 1e20, 1e20) is the shortest witness, and a NaN that exists
442
479
  // only on the GPU is the worst shape this takes: invisible in the editor preview, and
443
- // loose in a position attribute from the first frame it appears.
480
+ // loose in a position particle field from the first frame it appears.
444
481
  case CROSS:
445
482
  d[0] = Math.fround(Math.fround(a[1] * b[2]) - Math.fround(a[2] * b[1]));
446
483
  d[1] = Math.fround(Math.fround(a[2] * b[0]) - Math.fround(a[0] * b[2]));
@@ -1 +1 @@
1
- {"version":3,"file":"chunk_particle_vm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm.js"],"names":[],"mappings":"AAkVA;;;GAGG;AACH,gCAFU,SAAS,CAEmG;0BArV5F,oCAAoC"}
1
+ {"version":3,"file":"chunk_particle_vm.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/vm/chunk_particle_vm.js"],"names":[],"mappings":"AAwWA;;;GAGG;AACH,gCAFU,SAAS,CAEmG;0BA3W5F,oCAAoC"}