@woosh/meep-engine 3.57.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +452 -48
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +159 -28
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
- package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts +60 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +733 -300
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +2 -4
- package/src/engine/graphics3/prefab/prefab_place.js +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
- package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
- package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +110 -32
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +521 -0
- package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +347 -0
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
- package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +3 -2
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +90 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_render_cost.js +158 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +24 -6
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +29 -6
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +21 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +123 -21
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +73 -0
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_lod_plan.js +117 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
- package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootSystemRule.js +24 -20
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +20 -37
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +30 -116
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +9 -1
- package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
- package/src/generation/foliage/material/leaf_geometry.js +21 -9
- package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +3 -57
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_press.js +83 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +28 -16
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +122 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +354 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts +92 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_clusters.js +187 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +609 -226
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
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import { HashMap } from "../../../core/collection/map/HashMap.js";
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/**
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* What every tree of a species shares, whatever its seed or how it grew: its bark material, its leaf atlas and its
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* shoot prototypes, each made once, when a tree first asks for it (`generate_tree`'s `cache`). The caller owns it,
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*
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* Each is keyed on exactly what it is made from: the bark material on the species' `bark_material`, the leaf atlas on
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* its `foliage` and `foliage_material`, made from a species holding those alone, and the prototypes on the whole
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* species but its seed, as they grow on its own framework. Trees that differ in nothing one is made from share it.
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export class TreeSpeciesCache {
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#barks = new HashMap();
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/**
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* Each leaf atlas, by the species it is made from: one holding its `foliage` and `foliage_material` alone.
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* @type {HashMap<TreeSpeciesConfig, {material: import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial, cutout: FoliageAtlasCutout}>}
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#leaves = new HashMap();
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/**
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* Each species' shoot prototypes, by the species at their seed, then by the leaf material they are drawn with.
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clear() {
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}
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}
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get leaf_count() {
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return this.#leaves.size;
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}
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/**
|
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* Number of species whose shoot prototypes are held.
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* @returns {number}
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*/
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get prototype_count() {
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return this.#prototype_count;
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}
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+
|
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/**
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* The bark material of `species`, the same noise for every bark (`make_bark_material`'s own seed).
|
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*
|
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* @param {TreeSpeciesConfig} species
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* @returns {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial}
|
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+
*/
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bark_material(species) {
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let material = this.#barks.get(species.bark_material);
|
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if (material === undefined) {
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const held = species.bark_material.clone();
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material = make_bark_material(held);
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this.#barks.set(held, material);
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}
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return material;
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}
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+
|
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+
/**
|
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* The leaf atlas of `species`, in the species' leaf material, which a tree clones to tint its own, and the atlas's
|
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* shape.
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*
|
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* @param {TreeSpeciesConfig} species
|
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* @returns {{material: import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial, cutout: FoliageAtlasCutout}}
|
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+
*/
|
|
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+
leaves(species) {
|
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+
// the species as far as its leaves go, and no further: whatever the atlas reads, it reads from the key
|
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const key = new TreeSpeciesConfig();
|
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key.seed = 0;
|
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key.foliage.copy(species.foliage);
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key.foliage_material.copy(species.foliage_material);
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let entry = this.#leaves.get(key);
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if (entry === undefined) {
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const cutout = new FoliageAtlasCutout();
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entry = { material: make_foliage_material(key, cutout), cutout };
|
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this.#leaves.set(key, entry);
|
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}
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return entry;
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}
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+
|
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/**
|
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* The shoot prototypes of `species` (`tree_shoot_prototypes`), whatever its seed, their cuts baked from the leaves
|
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+
* of `material`: its own leaf atlas (`leaves`) by default, or a caller's own material, whose atlas has no fitted
|
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* shape (`cutout` null).
|
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*
|
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* @param {TreeSpeciesConfig} species
|
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* @param {import("../../../shade/renderer/material/StandardShadeMaterial.js").StandardShadeMaterial|null} [material]
|
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|
+
* @param {FoliageAtlasCutout|null} [cutout] the shape of `material`'s atlas
|
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* @returns {import("./tree_shoot_prototypes.js").TreeShootPrototypes}
|
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|
+
*/
|
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|
+
prototypes(species, material = null, cutout = null) {
|
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|
+
if (material === null) {
|
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|
+
const leaves = this.leaves(species);
|
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+
material = leaves.material;
|
|
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|
+
cutout = leaves.cutout;
|
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|
+
}
|
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|
+
const key = species.clone();
|
|
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|
+
key.seed = 0;
|
|
127
|
+
let by_material = this.#prototypes.get(key);
|
|
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|
+
if (by_material === undefined) {
|
|
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|
+
by_material = new Map();
|
|
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|
+
this.#prototypes.set(key, by_material);
|
|
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|
+
}
|
|
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|
+
let prototypes = by_material.get(material);
|
|
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|
+
if (prototypes === undefined) {
|
|
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|
+
prototypes = tree_shoot_prototypes(key, material, cutout);
|
|
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|
+
by_material.set(material, prototypes);
|
|
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|
+
this.#prototype_count++;
|
|
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|
+
}
|
|
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|
+
return prototypes;
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
|
|
142
|
+
/**
|
|
143
|
+
* The cache `generate_tree` shares between the trees it is asked for without one of their own: each species' materials and
|
|
144
|
+
* shoot prototypes are made once, the first time a tree asks, and held until `clear`ed.
|
|
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|
+
* @type {TreeSpeciesCache}
|
|
146
|
+
*/
|
|
147
|
+
export const TREE_SPECIES_CACHE = new TreeSpeciesCache();
|
|
@@ -7,6 +7,27 @@
|
|
|
7
7
|
* - A `TreeSpeciesConfig` instance (`generate_tree(species_config)`).
|
|
8
8
|
* - An options object (`generate_tree({ preset: "birch", seed: 42, crown: { height: 14 }, lod_count: 3 })`).
|
|
9
9
|
*
|
|
10
|
+
* The options object also picks how the tree is grown, `growth` (`TreeGrowth`, by its generator graph unless given):
|
|
11
|
+
* its generator graph's framework with its species' shoot prototypes drawn on it, for most trees; or that framework
|
|
12
|
+
* with every shoot system grown on it, for trees seen up close. Both are drawn by one pipeline. A species is described
|
|
13
|
+
* for the front end that grows it (`make_tree_species_preset`'s `growth`): a preset's name is described for `growth`;
|
|
14
|
+
* a caller's own `TreeSpeciesConfig` is grown as it is, by the generator graph when passed alone, or by `growth` when
|
|
15
|
+
* passed as the options object's `species`. Its `cache`, a
|
|
16
|
+
* `TreeSpeciesCache`, shares each species' bark material, leaf atlas and shoot prototypes between the trees it grows;
|
|
17
|
+
* without one, every call shares `TREE_SPECIES_CACHE`. A caller's own materials (`custom_bark_material`,
|
|
18
|
+
* `custom_foliage_material`) are drawn with instead.
|
|
19
|
+
*
|
|
20
|
+
* Each LOD is the tree drawn to a geometric error (`TreeLODConfig.error`): the finest at which its bark and its
|
|
21
|
+
* foliage, and its wind joints, fit that LOD's `TREE_RENDER_COST_CEILING` over the side area of the leaves and wood
|
|
22
|
+
* the tree grew (`tree_lod_plan`, `tree_grown_side_area`). Its foliage is one card per cluster (`tree_clusters`), each
|
|
23
|
+
* drawn with the tile of one of a few cuts (`tree_cluster_representatives`), shared by all its LODs in one atlas as
|
|
24
|
+
* large as the tree's texture ceiling: baked from the leaves and twigs that cut grew (`tree_cluster_bake`) at the
|
|
25
|
+
* leaf's own texel, or for a coarser LOD's cut, where the LOD before it is drawn to a pixel. Its rig is on the wood it draws, at a tolerance no finer than its
|
|
26
|
+
* error, its joints a subset of the finer LOD's, so switching keeps the joints both share.
|
|
27
|
+
*
|
|
28
|
+
* The asset's `foliage_material` and `skin_info` are the leaves' and the wood's as grown, which the cards are baked
|
|
29
|
+
* from and the leaves are bound to; each LOD has its own.
|
|
30
|
+
*
|
|
10
31
|
* @param {string|import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig|Object} [options={}]
|
|
11
32
|
* @returns {TreeAsset}
|
|
12
33
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"generate_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/generate_tree.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"generate_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/generate_tree.js"],"names":[],"mappings":"AAuBA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wCAHW,MAAM,GAAC,OAAO,gCAAgC,EAAE,iBAAiB,MAAO,GACtE,SAAS,CA6JrB;0BAlMyB,gBAAgB"}
|
|
@@ -1,16 +1,25 @@
|
|
|
1
|
+
import { assert } from "../../../core/assert.js";
|
|
2
|
+
import { TREE_RENDER_COST_CEILING, tree_grown_side_area } from "../analysis/tree_render_cost.js";
|
|
1
3
|
import { build_tree_wind_rig } from "../animation/build_tree_wind_rig.js";
|
|
4
|
+
import { TREE_LOD_ERROR_FINEST } from "../config/TreeLODConfig.js";
|
|
5
|
+
import { TreeGrowth } from "../config/TreeGrowth.js";
|
|
2
6
|
import { TreePreset } from "../config/TreePreset.js";
|
|
3
|
-
import {
|
|
4
|
-
import { make_bark_material } from "../material/make_bark_material.js";
|
|
5
|
-
import { make_foliage_material } from "../material/make_foliage_material.js";
|
|
7
|
+
import { tree_cluster_atlas } from "../material/tree_cluster_atlas.js";
|
|
6
8
|
import { foliage_collect_attachments } from "../mesh/foliage_collect_attachments.js";
|
|
7
|
-
import {
|
|
9
|
+
import { tree_clusters } from "../mesh/tree_clusters.js";
|
|
10
|
+
import { tree_mesh_build_bark, tree_mesh_compute_branch_rings } from "../mesh/tree_mesh_build_bark.js";
|
|
11
|
+
import { tree_mesh_build_clusters } from "../mesh/tree_mesh_build_clusters.js";
|
|
8
12
|
import { tree_mesh_build_foliage } from "../mesh/tree_mesh_build_foliage.js";
|
|
9
13
|
import { make_tree_species_preset } from "../presets/make_tree_species_preset.js";
|
|
10
14
|
import { tree_skeleton_assign_skin_joints } from "../skeleton/tree_skeleton_assign_skin_joints.js";
|
|
15
|
+
import { tree_skeleton_bind_skin_joints } from "../skeleton/tree_skeleton_bind_skin_joints.js";
|
|
11
16
|
import { tree_skeleton_grow } from "../skeleton/tree_skeleton_grow.js";
|
|
17
|
+
import { tree_skeleton_grow_framework } from "../skeleton/tree_skeleton_grow_framework.js";
|
|
12
18
|
import { TreeAsset } from "./TreeAsset.js";
|
|
13
19
|
import { TreeLODAsset } from "./TreeLODAsset.js";
|
|
20
|
+
import { TREE_SPECIES_CACHE } from "./TreeSpeciesCache.js";
|
|
21
|
+
import { tree_shoot_instance_card_count, tree_shoot_instance_cards, tree_shoot_instance_leaves, tree_shoot_instances } from "./tree_shoot_instances.js";
|
|
22
|
+
import { tree_lod_plan } from "./tree_lod_plan.js";
|
|
14
23
|
|
|
15
24
|
/**
|
|
16
25
|
* Turn-key procedural tree and foliage generator.
|
|
@@ -21,6 +30,27 @@ import { TreeLODAsset } from "./TreeLODAsset.js";
|
|
|
21
30
|
* - A `TreeSpeciesConfig` instance (`generate_tree(species_config)`).
|
|
22
31
|
* - An options object (`generate_tree({ preset: "birch", seed: 42, crown: { height: 14 }, lod_count: 3 })`).
|
|
23
32
|
*
|
|
33
|
+
* The options object also picks how the tree is grown, `growth` (`TreeGrowth`, by its generator graph unless given):
|
|
34
|
+
* its generator graph's framework with its species' shoot prototypes drawn on it, for most trees; or that framework
|
|
35
|
+
* with every shoot system grown on it, for trees seen up close. Both are drawn by one pipeline. A species is described
|
|
36
|
+
* for the front end that grows it (`make_tree_species_preset`'s `growth`): a preset's name is described for `growth`;
|
|
37
|
+
* a caller's own `TreeSpeciesConfig` is grown as it is, by the generator graph when passed alone, or by `growth` when
|
|
38
|
+
* passed as the options object's `species`. Its `cache`, a
|
|
39
|
+
* `TreeSpeciesCache`, shares each species' bark material, leaf atlas and shoot prototypes between the trees it grows;
|
|
40
|
+
* without one, every call shares `TREE_SPECIES_CACHE`. A caller's own materials (`custom_bark_material`,
|
|
41
|
+
* `custom_foliage_material`) are drawn with instead.
|
|
42
|
+
*
|
|
43
|
+
* Each LOD is the tree drawn to a geometric error (`TreeLODConfig.error`): the finest at which its bark and its
|
|
44
|
+
* foliage, and its wind joints, fit that LOD's `TREE_RENDER_COST_CEILING` over the side area of the leaves and wood
|
|
45
|
+
* the tree grew (`tree_lod_plan`, `tree_grown_side_area`). Its foliage is one card per cluster (`tree_clusters`), each
|
|
46
|
+
* drawn with the tile of one of a few cuts (`tree_cluster_representatives`), shared by all its LODs in one atlas as
|
|
47
|
+
* large as the tree's texture ceiling: baked from the leaves and twigs that cut grew (`tree_cluster_bake`) at the
|
|
48
|
+
* leaf's own texel, or for a coarser LOD's cut, where the LOD before it is drawn to a pixel. Its rig is on the wood it draws, at a tolerance no finer than its
|
|
49
|
+
* error, its joints a subset of the finer LOD's, so switching keeps the joints both share.
|
|
50
|
+
*
|
|
51
|
+
* The asset's `foliage_material` and `skin_info` are the leaves' and the wood's as grown, which the cards are baked
|
|
52
|
+
* from and the leaves are bound to; each LOD has its own.
|
|
53
|
+
*
|
|
24
54
|
* @param {string|import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig|Object} [options={}]
|
|
25
55
|
* @returns {TreeAsset}
|
|
26
56
|
*/
|
|
@@ -29,15 +59,21 @@ export function generate_tree(options = {}) {
|
|
|
29
59
|
let eager_meshlets = false;
|
|
30
60
|
let custom_bark_material = null;
|
|
31
61
|
let custom_foliage_material = null;
|
|
62
|
+
// the generator graph unless an options object asks for another
|
|
63
|
+
let growth = TreeGrowth.Graph;
|
|
64
|
+
let cache = null;
|
|
32
65
|
|
|
33
66
|
if (typeof options === "string") {
|
|
34
|
-
config = make_tree_species_preset(options);
|
|
67
|
+
config = make_tree_species_preset(options, {}, growth);
|
|
35
68
|
} else if (options && options.isTreeSpeciesConfig) {
|
|
36
69
|
config = options.clone();
|
|
37
70
|
} else {
|
|
38
71
|
const opts = options || {};
|
|
39
72
|
const preset = opts.preset ?? TreePreset.Oak;
|
|
40
|
-
|
|
73
|
+
growth = opts.growth ?? growth;
|
|
74
|
+
cache = opts.cache ?? null;
|
|
75
|
+
assert.enum(growth, TreeGrowth, "growth");
|
|
76
|
+
config = opts.species?.isTreeSpeciesConfig ? opts.species.clone() : make_tree_species_preset(preset, opts, growth);
|
|
41
77
|
eager_meshlets = Boolean(opts.eager_meshlets);
|
|
42
78
|
if (opts.custom_bark_material && opts.custom_bark_material.isShadeMaterial) {
|
|
43
79
|
custom_bark_material = opts.custom_bark_material;
|
|
@@ -47,13 +83,18 @@ export function generate_tree(options = {}) {
|
|
|
47
83
|
}
|
|
48
84
|
}
|
|
49
85
|
|
|
50
|
-
const skeleton = tree_skeleton_grow(config);
|
|
86
|
+
const skeleton = growth === TreeGrowth.Graph ? tree_skeleton_grow_framework(config) : tree_skeleton_grow(config);
|
|
87
|
+
// what every tree of its species shares, made only where the caller gave none of its own
|
|
88
|
+
const species_cache = cache ?? TREE_SPECIES_CACHE;
|
|
89
|
+
// a tree grown by its generator graph draws its species' shoot prototypes on its carriers
|
|
90
|
+
const prototypes = growth === TreeGrowth.Graph && config.shoot_rules.length > 0
|
|
91
|
+
? species_cache.prototypes(config, custom_foliage_material)
|
|
92
|
+
: null;
|
|
93
|
+
const instances = prototypes !== null ? tree_shoot_instances(skeleton, prototypes) : null;
|
|
94
|
+
// the rig of all the wood as grown, which the leaves as grown are bound to
|
|
51
95
|
const skin_info = tree_skeleton_assign_skin_joints(skeleton, config);
|
|
52
|
-
const wind_rig = config.wind.enabled ? build_tree_wind_rig(skin_info, config.wind) : null;
|
|
53
96
|
|
|
54
|
-
const bark_material = custom_bark_material !== null
|
|
55
|
-
? custom_bark_material
|
|
56
|
-
: make_bark_material(config.bark_material, config.seed);
|
|
97
|
+
const bark_material = custom_bark_material !== null ? custom_bark_material : species_cache.bark_material(config);
|
|
57
98
|
|
|
58
99
|
// The atlas's shape sets how many cards a shoot carries and, for hull cards, their outline. A caller's own
|
|
59
100
|
// material has no fitted outline, so its cards cover whole tiles, at the density our atlas would need.
|
|
@@ -62,10 +103,19 @@ export function generate_tree(options = {}) {
|
|
|
62
103
|
if (custom_foliage_material !== null) {
|
|
63
104
|
foliage_material = custom_foliage_material;
|
|
64
105
|
} else if (config.foliage_rules.length > 0) {
|
|
65
|
-
|
|
66
|
-
|
|
106
|
+
// the species' atlas, in a material of the tree's own, which its leaves' tints scale
|
|
107
|
+
const leaves = species_cache.leaves(config);
|
|
108
|
+
foliage_cutout = leaves.cutout;
|
|
109
|
+
foliage_material = leaves.material.clone();
|
|
110
|
+
}
|
|
111
|
+
// The cards anchor on the bark's rings at the finest LOD's error. The LOD search's first step plans the rings at
|
|
112
|
+
// TREE_LOD_ERROR_FINEST with the skeleton still bound to the rig as grown, as here: where the two errors are one,
|
|
113
|
+
// so are the rings, planned once
|
|
114
|
+
const planned = new Map();
|
|
115
|
+
if (config.lods[0]?.error === TREE_LOD_ERROR_FINEST) {
|
|
116
|
+
planned.set(TREE_LOD_ERROR_FINEST, tree_mesh_compute_branch_rings(skeleton, config, config.lods[0]));
|
|
67
117
|
}
|
|
68
|
-
const attachments = foliage_collect_attachments(skeleton, config, foliage_cutout ?? undefined);
|
|
118
|
+
const attachments = foliage_collect_attachments(skeleton, config, foliage_cutout ?? undefined, planned.get(TREE_LOD_ERROR_FINEST));
|
|
69
119
|
if (foliage_cutout !== null) {
|
|
70
120
|
// Card tints can brighten as well as darken; the unorm8 vertex colours carry tint / tint_scale and our
|
|
71
121
|
// material multiplies tint_scale back in
|
|
@@ -80,24 +130,76 @@ export function generate_tree(options = {}) {
|
|
|
80
130
|
asset.skeleton = skeleton;
|
|
81
131
|
asset.attachments = attachments;
|
|
82
132
|
asset.skin_info = skin_info;
|
|
83
|
-
asset.wind_rig = wind_rig;
|
|
84
133
|
asset.bark_material = bark_material;
|
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asset.foliage_material = foliage_material;
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asset.foliage_cutout = foliage_cutout;
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136
|
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// every leaf as the tree grew it: what each LOD's cluster cards are baked from, built again for each, as it would
|
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// otherwise be held for as long as any LOD is not
|
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|
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const has_leaves = attachments.count > 0 && foliage_material !== null;
|
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|
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const grow_leaves = () => tree_mesh_build_foliage(skeleton, attachments, config, foliage_cutout);
|
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|
+
const draws_prototypes = prototypes !== null && prototypes.atlas !== null;
|
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|
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const side_area = tree_grown_side_area(skeleton, has_leaves ? grow_leaves() : null,
|
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|
+
instances !== null ? tree_shoot_instance_leaves(skeleton, instances, prototypes) : null);
|
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asset.side_area = side_area;
|
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asset.shoot_prototypes = prototypes;
|
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asset.shoot_instances = instances;
|
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const plan = tree_lod_plan(skeleton, config, attachments, side_area, config.lods.length, planned,
|
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instances !== null ? (error) => tree_shoot_instance_card_count(instances, prototypes, error) : null);
|
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const lod_configs = plan.map((p, i) => {
|
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|
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const lod_cfg = config.lods[i].clone();
|
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lod_cfg.error = p.error;
|
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return lod_cfg;
|
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});
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+
|
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// every LOD's cluster cards drawn with a few cuts' tiles, one atlas for all of them, as many as the tree's texture
|
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// ceiling holds: built with the first LOD's foliage
|
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let shared = null;
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const cluster_atlas = () => {
|
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if (shared === null) {
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shared = tree_cluster_atlas(skeleton, config, attachments, grow_leaves(), lod_configs, foliage_material,
|
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TREE_RENDER_COST_CEILING.texture_density * side_area);
|
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}
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return shared;
|
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};
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+
|
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for (let i = 0; i < config.lods.length; i++) {
|
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|
-
const lod_cfg =
|
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const lod_cfg = lod_configs[i];
|
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const lod_skin = plan[i].skin_info;
|
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const lod_asset = new TreeLODAsset();
|
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lod_asset.level = i;
|
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lod_asset.name = config.name || "tree";
|
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lod_asset.configure_lazy_geometries(
|
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|
-
() =>
|
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-
|
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() => {
|
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tree_skeleton_bind_skin_joints(skeleton, lod_skin);
|
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return tree_mesh_build_bark(skeleton, config, lod_cfg);
|
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|
+
},
|
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|
+
() => {
|
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|
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if (instances !== null) {
|
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|
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if (!draws_prototypes) return null;
|
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|
+
// its prototypes' cuts at its error, on its own rig
|
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|
+
tree_skeleton_bind_skin_joints(skeleton, lod_skin);
|
|
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|
+
const rings = tree_mesh_compute_branch_rings(skeleton, config, lod_cfg);
|
|
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|
+
const { clusters, cards, placement } = tree_shoot_instance_cards(skeleton, rings, instances, prototypes, lod_cfg.error);
|
|
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|
+
const geometry = tree_mesh_build_clusters(skeleton, config, clusters, cards, placement, prototypes.atlas.bake);
|
|
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|
+
if (geometry === null) return null;
|
|
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|
+
return { geometry, material: prototypes.atlas.material };
|
|
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|
+
}
|
|
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|
+
if (!has_leaves) return null;
|
|
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|
+
tree_skeleton_bind_skin_joints(skeleton, lod_skin);
|
|
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|
+
const clusters = tree_clusters(skeleton, attachments, tree_mesh_compute_branch_rings(skeleton, config, lod_cfg));
|
|
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|
+
// its clusters again, on its own rig; their cards are where they were
|
|
192
|
+
const { lods, representatives, bake, material } = cluster_atlas();
|
|
193
|
+
const cards = lods[i].cards;
|
|
194
|
+
const geometry = tree_mesh_build_clusters(skeleton, config, clusters, cards, representatives.placements[i], bake);
|
|
195
|
+
if (geometry === null) return null;
|
|
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|
+
return { geometry, material };
|
|
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|
+
}
|
|
96
198
|
);
|
|
97
199
|
lod_asset.bark_material = bark_material;
|
|
98
|
-
lod_asset.
|
|
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|
-
lod_asset.
|
|
100
|
-
lod_asset.
|
|
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|
+
lod_asset.skin_info = config.wind.enabled ? lod_skin : null;
|
|
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|
+
lod_asset.wind_rig = config.wind.enabled ? build_tree_wind_rig(lod_skin, config.wind) : null;
|
|
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|
+
lod_asset.config = lod_cfg;
|
|
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203
|
|
|
102
204
|
if (eager_meshlets) {
|
|
103
205
|
void lod_asset.prefab;
|
|
@@ -10,7 +10,8 @@
|
|
|
10
10
|
*
|
|
11
11
|
* @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
12
12
|
* @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
|
|
13
|
-
* @param {Object} [options={}]
|
|
13
|
+
* @param {Object} [options={}] without a `tree` or a `prefab`, the tree is grown from these by `generate_tree` (its
|
|
14
|
+
* `preset`, `seed`, `growth`, `cache` and the rest)
|
|
14
15
|
* @param {import("./TreeAsset.js").TreeAsset} [options.tree] pre-generated `TreeAsset`
|
|
15
16
|
* @param {import("../../../engine/graphics3/prefab/Prefab.js").Prefab} [options.prefab] pre-compiled `Prefab`
|
|
16
17
|
* @param {number} [options.lod=0] LOD index when placing from `TreeAsset`
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"place_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/place_tree.js"],"names":[],"mappings":"AASA
|
|
1
|
+
{"version":3,"file":"place_tree.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/place_tree.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,0CAzBW,OAAO,kDAAkD,EAAE,eAAe,WAC1E,OAAO,+CAA+C,EAAE,sBAAsB;IAGjC,IAAI,GAAjD,OAAO,gBAAgB,EAAE,SAAS;IACoC,MAAM,GAA5E,OAAO,4CAA4C,EAAE,MAAM;IAC1C,GAAG,GAApB,MAAM;IACgB,SAAS,GAA/B,WAAW;IACqC,QAAQ,GAAxD,MAAM,EAAE,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC;IACoB,QAAQ,GAAjE,MAAM,EAAE,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC;IAC7B,UAAU,GAA3B,MAAM;IACiD,KAAK,GAA5D,MAAM,GAAC,MAAM,EAAE,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC;IAC1B,IAAI,GAAtB,OAAO;IACU,WAAW,GAA5B,MAAM;IACW,iBAAiB,GAAlC,MAAM;IACJ;IACZ,IAAQ,EAAE,MAAM,CAAC;IACjB,QAAY,EAAE,OAAO,oDAAoD,EAAE,cAAc,CAAC;IAC1F,KAAS,EAAE;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,OAAO,EAAE,MAAM,CAAA;KAAC,EAAE,GAAC,IAAI,CAAC;IACpD,eAAmB,EAAE,MAAM,EAAE,CAAC;IAC9B,KAAS,EAAE,MAAM,CAAC;IAClB,IAAQ,EAAE,OAAO,gBAAgB,EAAE,SAAS,GAAC,IAAI,CAAC;IAClD,MAAU,EAAE,OAAO,4CAA4C,EAAE,MAAM,CAAA;CACpE,CA+HH;AAED;;;;;;;GAOG;AACH,4CAJW,OAAO,kDAAkD,EAAE,eAAe,WAC1E,OAAO,+CAA+C,EAAE,sBAAsB,UAC9E,WAAW,iBAAiB,CAAC,QAiBvC;4BAhM2B,8CAA8C"}
|
|
@@ -19,7 +19,8 @@ import { generate_tree } from "./generate_tree.js";
|
|
|
19
19
|
*
|
|
20
20
|
* @param {import("../../../shade/renderer/scene/GPUSceneContext.js").GPUSceneContext} scene_context
|
|
21
21
|
* @param {import("../../../engine/ecs/EntityComponentDataset.js").EntityComponentDataset} dataset
|
|
22
|
-
* @param {Object} [options={}]
|
|
22
|
+
* @param {Object} [options={}] without a `tree` or a `prefab`, the tree is grown from these by `generate_tree` (its
|
|
23
|
+
* `preset`, `seed`, `growth`, `cache` and the rest)
|
|
23
24
|
* @param {import("./TreeAsset.js").TreeAsset} [options.tree] pre-generated `TreeAsset`
|
|
24
25
|
* @param {import("../../../engine/graphics3/prefab/Prefab.js").Prefab} [options.prefab] pre-compiled `Prefab`
|
|
25
26
|
* @param {number} [options.lod=0] LOD index when placing from `TreeAsset`
|
|
@@ -0,0 +1,73 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Triangles a tree drawn to `error` costs: its bark (as `tree_mesh_build_bark` draws it) and a hull for each of its
|
|
3
|
+
* clusters' cards (`tree_clusters`, `tree_cluster_cards`, `tree_mesh_build_clusters`).
|
|
4
|
+
*
|
|
5
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
6
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
7
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
8
|
+
* @param {number} error m
|
|
9
|
+
* @returns {number}
|
|
10
|
+
*/
|
|
11
|
+
export function tree_triangles_at_error(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, attachments: import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet, error: number): number;
|
|
12
|
+
/**
|
|
13
|
+
* One LOD of a tree: the error it is drawn to and the rig on the wood it draws.
|
|
14
|
+
*
|
|
15
|
+
* @typedef {Object} TreeLODPlan
|
|
16
|
+
* @property {number} error m
|
|
17
|
+
* @property {ReturnType<typeof tree_skeleton_assign_skin_joints>} skin_info its wind joints
|
|
18
|
+
*/
|
|
19
|
+
/**
|
|
20
|
+
* Each LOD's geometric error and rig: the finest error at which the tree fits that LOD's
|
|
21
|
+
* `TREE_RENDER_COST_CEILING` over `side_area` (`tree_grown_side_area`), its bark and cluster cards in triangles and,
|
|
22
|
+
* when it is rigged for wind, its joints, no finer than the LOD before it and no finer than `TREE_LOD_ERROR_FINEST`:
|
|
23
|
+
* each halving of the error quadruples the cluster cards' texels, which no ceiling yet bounds. Errors are tried a
|
|
24
|
+
* half-octave apart ({@link TREE_LOD_ERROR_STEP}), up from the finest until the tree fits, or until it draws no wood at all.
|
|
25
|
+
*
|
|
26
|
+
* An LOD's rig (`tree_skeleton_assign_skin_joints`) is on the wood it draws, at a tolerance no finer than its error
|
|
27
|
+
* (a sway smaller than the shape's error cannot be seen), and its joints are a subset of the finer LOD's. The
|
|
28
|
+
* skeleton is left bound to the coarsest; `tree_skeleton_bind_skin_joints` binds another.
|
|
29
|
+
*
|
|
30
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
31
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
32
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
33
|
+
* @param {number} side_area m^2
|
|
34
|
+
* @param {number} lod_count
|
|
35
|
+
* @param {Map<number, ReturnType<typeof tree_mesh_compute_branch_rings>>} [planned] the bark's rings the caller has
|
|
36
|
+
* already planned (`tree_mesh_compute_branch_rings`), by error: the search takes them rather than planning them
|
|
37
|
+
* again
|
|
38
|
+
* @param {((error: number) => number)|null} [cards] how many cards the tree draws at an error, where they are not its
|
|
39
|
+
* own cuts (`tree_shoot_instance_card_count`); its own clusters (`tree_clusters`) by default
|
|
40
|
+
* @returns {TreeLODPlan[]}
|
|
41
|
+
*/
|
|
42
|
+
export function tree_lod_plan(skeleton: import("../skeleton/TreeSkeleton.js").TreeSkeleton, species: import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig, attachments: import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet, side_area: number, lod_count: number, planned?: Map<number, Map<number, {
|
|
43
|
+
cx: number;
|
|
44
|
+
cy: number;
|
|
45
|
+
cz: number;
|
|
46
|
+
r: number;
|
|
47
|
+
m: number;
|
|
48
|
+
t_norm: number;
|
|
49
|
+
flute_amp: number;
|
|
50
|
+
j0: number;
|
|
51
|
+
j1: number;
|
|
52
|
+
j2: number;
|
|
53
|
+
j3: number;
|
|
54
|
+
w0: number;
|
|
55
|
+
w1: number;
|
|
56
|
+
w2: number;
|
|
57
|
+
w3: number;
|
|
58
|
+
}[]>>, cards?: ((error: number) => number) | null): TreeLODPlan[];
|
|
59
|
+
/**
|
|
60
|
+
* One LOD of a tree: the error it is drawn to and the rig on the wood it draws.
|
|
61
|
+
*/
|
|
62
|
+
export type TreeLODPlan = {
|
|
63
|
+
/**
|
|
64
|
+
* m
|
|
65
|
+
*/
|
|
66
|
+
error: number;
|
|
67
|
+
/**
|
|
68
|
+
* its wind joints
|
|
69
|
+
*/
|
|
70
|
+
skin_info: ReturnType<typeof tree_skeleton_assign_skin_joints>;
|
|
71
|
+
};
|
|
72
|
+
import { tree_skeleton_assign_skin_joints } from "../skeleton/tree_skeleton_assign_skin_joints.js";
|
|
73
|
+
//# sourceMappingURL=tree_lod_plan.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"tree_lod_plan.d.ts","sourceRoot":"","sources":["../../../../../src/generation/foliage/asset/tree_lod_plan.js"],"names":[],"mappings":"AAiCA;;;;;;;;;GASG;AACH,kDANW,OAAO,6BAA6B,EAAE,YAAY,WAClD,OAAO,gCAAgC,EAAE,iBAAiB,eAC1D,OAAO,wCAAwC,EAAE,oBAAoB,SACrE,MAAM,GACJ,MAAM,CAIlB;AAED;;;;;;GAMG;AAEH;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wCAZW,OAAO,6BAA6B,EAAE,YAAY,WAClD,OAAO,gCAAgC,EAAE,iBAAiB,eAC1D,OAAO,wCAAwC,EAAE,oBAAoB,aACrE,MAAM,aACN,MAAM,YACN,IAAI,MAAM;;;;;;;;;;;;;;;;KAAoD,UAG9D,CAAC,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC,GAAC,IAAI,GAE9B,WAAW,EAAE,CAwCzB;;;;;;;;WAjEa,MAAM;;;;eACN,WAAW,uCAAuC,CAAC;;iDA/ChB,iDAAiD"}
|
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
import { TREE_RENDER_COST_CEILING } from "../analysis/tree_render_cost.js";
|
|
2
|
+
import { TREE_LOD_ERROR_FINEST, TREE_LOD_ERROR_STEP } from "../config/TreeLODConfig.js";
|
|
3
|
+
import { CUTOUT_HULL_VERTEX_COUNT } from "../material/FoliageAtlasCutout.js";
|
|
4
|
+
import { tree_clusters } from "../mesh/tree_clusters.js";
|
|
5
|
+
import { tree_mesh_compute_branch_rings } from "../mesh/tree_mesh_build_bark.js";
|
|
6
|
+
import { tree_skeleton_assign_skin_joints } from "../skeleton/tree_skeleton_assign_skin_joints.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Triangles the bark `rings` and the cluster cards of the wood they leave out cost.
|
|
10
|
+
*
|
|
11
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
12
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
13
|
+
* @param {Map<number, Array<{m: number}>>} rings
|
|
14
|
+
* @returns {number}
|
|
15
|
+
*/
|
|
16
|
+
function triangles_of(skeleton, attachments, rings, cards) {
|
|
17
|
+
let triangles = 0;
|
|
18
|
+
for (const list of rings.values()) {
|
|
19
|
+
for (let i = 1; i < list.length; i++) {
|
|
20
|
+
triangles += list[i - 1].m + list[i].m;
|
|
21
|
+
}
|
|
22
|
+
// the tip's cap
|
|
23
|
+
triangles += list[list.length - 1].m;
|
|
24
|
+
}
|
|
25
|
+
if (cards !== null) {
|
|
26
|
+
triangles += cards(rings) * CUTOUT_HULL_VERTEX_COUNT;
|
|
27
|
+
} else if (attachments.count > 0 || rings.size < skeleton.branch_count) {
|
|
28
|
+
// a card per cluster
|
|
29
|
+
triangles += tree_clusters(skeleton, attachments, rings).length * CUTOUT_HULL_VERTEX_COUNT;
|
|
30
|
+
}
|
|
31
|
+
return triangles;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Triangles a tree drawn to `error` costs: its bark (as `tree_mesh_build_bark` draws it) and a hull for each of its
|
|
36
|
+
* clusters' cards (`tree_clusters`, `tree_cluster_cards`, `tree_mesh_build_clusters`).
|
|
37
|
+
*
|
|
38
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
39
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
40
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
41
|
+
* @param {number} error m
|
|
42
|
+
* @returns {number}
|
|
43
|
+
*/
|
|
44
|
+
export function tree_triangles_at_error(skeleton, species, attachments, error) {
|
|
45
|
+
return triangles_of(skeleton, attachments, tree_mesh_compute_branch_rings(skeleton, species, { error }), null);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* One LOD of a tree: the error it is drawn to and the rig on the wood it draws.
|
|
50
|
+
*
|
|
51
|
+
* @typedef {Object} TreeLODPlan
|
|
52
|
+
* @property {number} error m
|
|
53
|
+
* @property {ReturnType<typeof tree_skeleton_assign_skin_joints>} skin_info its wind joints
|
|
54
|
+
*/
|
|
55
|
+
|
|
56
|
+
/**
|
|
57
|
+
* Each LOD's geometric error and rig: the finest error at which the tree fits that LOD's
|
|
58
|
+
* `TREE_RENDER_COST_CEILING` over `side_area` (`tree_grown_side_area`), its bark and cluster cards in triangles and,
|
|
59
|
+
* when it is rigged for wind, its joints, no finer than the LOD before it and no finer than `TREE_LOD_ERROR_FINEST`:
|
|
60
|
+
* each halving of the error quadruples the cluster cards' texels, which no ceiling yet bounds. Errors are tried a
|
|
61
|
+
* half-octave apart ({@link TREE_LOD_ERROR_STEP}), up from the finest until the tree fits, or until it draws no wood at all.
|
|
62
|
+
*
|
|
63
|
+
* An LOD's rig (`tree_skeleton_assign_skin_joints`) is on the wood it draws, at a tolerance no finer than its error
|
|
64
|
+
* (a sway smaller than the shape's error cannot be seen), and its joints are a subset of the finer LOD's. The
|
|
65
|
+
* skeleton is left bound to the coarsest; `tree_skeleton_bind_skin_joints` binds another.
|
|
66
|
+
*
|
|
67
|
+
* @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
|
|
68
|
+
* @param {import("../config/TreeSpeciesConfig.js").TreeSpeciesConfig} species
|
|
69
|
+
* @param {import("../mesh/foliage_collect_attachments.js").FoliageAttachmentSet} attachments
|
|
70
|
+
* @param {number} side_area m^2
|
|
71
|
+
* @param {number} lod_count
|
|
72
|
+
* @param {Map<number, ReturnType<typeof tree_mesh_compute_branch_rings>>} [planned] the bark's rings the caller has
|
|
73
|
+
* already planned (`tree_mesh_compute_branch_rings`), by error: the search takes them rather than planning them
|
|
74
|
+
* again
|
|
75
|
+
* @param {((error: number) => number)|null} [cards] how many cards the tree draws at an error, where they are not its
|
|
76
|
+
* own cuts (`tree_shoot_instance_card_count`); its own clusters (`tree_clusters`) by default
|
|
77
|
+
* @returns {TreeLODPlan[]}
|
|
78
|
+
*/
|
|
79
|
+
export function tree_lod_plan(skeleton, species, attachments, side_area, lod_count, planned = new Map(), cards = null) {
|
|
80
|
+
const ceiling = TREE_RENDER_COST_CEILING;
|
|
81
|
+
const rigged = species.wind.enabled;
|
|
82
|
+
const drawn = new Map();
|
|
83
|
+
const at = (error) => {
|
|
84
|
+
let d = drawn.get(error);
|
|
85
|
+
if (d === undefined) {
|
|
86
|
+
const rings = planned.get(error) ?? tree_mesh_compute_branch_rings(skeleton, species, { error });
|
|
87
|
+
d = { rings, density: triangles_of(skeleton, attachments, rings, cards === null ? null : () => cards(error)) / side_area };
|
|
88
|
+
drawn.set(error, d);
|
|
89
|
+
}
|
|
90
|
+
return d;
|
|
91
|
+
};
|
|
92
|
+
/** @type {TreeLODPlan[]} */
|
|
93
|
+
const plan = [];
|
|
94
|
+
let error = TREE_LOD_ERROR_FINEST;
|
|
95
|
+
let finer = null;
|
|
96
|
+
for (let k = 0; k < lod_count; k++) {
|
|
97
|
+
const triangle_ceiling = ceiling.triangle_density[Math.min(k, ceiling.triangle_density.length - 1)];
|
|
98
|
+
for (; ;) {
|
|
99
|
+
const d = at(error);
|
|
100
|
+
const last = d.rings.size === 0;
|
|
101
|
+
if (d.density <= triangle_ceiling || last) {
|
|
102
|
+
const skin_info = tree_skeleton_assign_skin_joints(skeleton, species, {
|
|
103
|
+
tolerance: Math.max(species.wind.deflection_tolerance, error),
|
|
104
|
+
rings: d.rings,
|
|
105
|
+
within: finer !== null ? finer.joint_vertex_ids : null
|
|
106
|
+
});
|
|
107
|
+
if (!rigged || skin_info.joint_count / side_area <= ceiling.joint_density || last) {
|
|
108
|
+
plan.push({ error, skin_info });
|
|
109
|
+
finer = skin_info;
|
|
110
|
+
break;
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
error *= TREE_LOD_ERROR_STEP;
|
|
114
|
+
}
|
|
115
|
+
}
|
|
116
|
+
return plan;
|
|
117
|
+
}
|