@woosh/meep-engine 3.57.0 → 3.59.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/ecs/component/editors/ColorEditor.js +2 -2
- package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +452 -48
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
- package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
- package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
- package/editor/particles/effect/make_starter_particle_effect.js +17 -17
- package/editor/tools/GridPaintTool.js +2 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
- package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +0 -2
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
- package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
- package/editor/view/particles/effect/particle-editor.css +77 -68
- package/package.json +1 -1
- package/src/core/bvh8/build/NodeProxy.js +2 -2
- package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
- package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
- package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
- package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
- package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
- package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
- package/src/core/geom/3d/box/box3_raycast.js +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
- package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
- package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
- package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
- package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
- package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
- package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
- package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
- package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
- package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
- package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
- package/src/core/geom/vec3/v3_triple_cross.js +1 -1
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +2 -2
- package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
- package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
- package/src/engine/asset/preloader/AssetPreloader.js +0 -6
- package/src/engine/ecs/EntityManager.d.ts +29 -5
- package/src/engine/ecs/EntityManager.d.ts.map +1 -1
- package/src/engine/ecs/EntityManager.js +37 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
- package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
- package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
- package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
- package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
- package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
- package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
- package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffect.js +159 -28
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
- package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
- package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
- package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
- package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
- package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
- package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/TubeX.js +5 -3
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
- package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
- package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
- package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +1 -1
- package/src/engine/graphics3/WaterSystem.d.ts +60 -0
- package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/WaterSystem.js +733 -300
- package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
- package/src/engine/graphics3/make_default_environment.js +2 -4
- package/src/engine/graphics3/prefab/prefab_place.js +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
- package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
- package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
- package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
- package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
- package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
- package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
- package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
- package/src/generation/foliage/FOLIAGE_DESIGN.md +110 -32
- package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +521 -0
- package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
- package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +347 -0
- package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
- package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
- package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
- package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
- package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
- package/src/generation/foliage/analysis/tree_crown_opacity.js +3 -2
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts +90 -0
- package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
- package/src/generation/foliage/analysis/tree_render_cost.js +158 -0
- package/src/generation/foliage/asset/TreeAsset.d.ts +24 -6
- package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeAsset.js +29 -6
- package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
- package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
- package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
- package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
- package/src/generation/foliage/asset/generate_tree.d.ts +21 -0
- package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/generate_tree.js +123 -21
- package/src/generation/foliage/asset/place_tree.d.ts +2 -1
- package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
- package/src/generation/foliage/asset/place_tree.js +2 -1
- package/src/generation/foliage/asset/tree_lod_plan.d.ts +73 -0
- package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_lod_plan.js +117 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
- package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
- package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
- package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
- package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
- package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
- package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
- package/src/generation/foliage/config/ShootSystemRule.js +24 -20
- package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
- package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
- package/src/generation/foliage/config/TreeGrowth.js +18 -0
- package/src/generation/foliage/config/TreeLODConfig.d.ts +20 -37
- package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeLODConfig.js +30 -116
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
- package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
- package/src/generation/foliage/index.d.ts +3 -0
- package/src/generation/foliage/index.js +3 -0
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
- package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
- package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
- package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
- package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
- package/src/generation/foliage/material/foliage_tile.js +9 -1
- package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
- package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
- package/src/generation/foliage/material/leaf_geometry.js +21 -9
- package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
- package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
- package/src/generation/foliage/material/make_foliage_material.js +3 -57
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
- package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
- package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
- package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_press.js +83 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
- package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
- package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
- package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts.map +1 -1
- package/src/generation/foliage/mesh/foliage_collect_attachments.js +28 -16
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts +14 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.d.ts.map +1 -0
- package/src/generation/foliage/mesh/foliage_scale_spread.js +15 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts +61 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_cards.js +114 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts +122 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_cluster_representatives.js +354 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts +92 -0
- package/src/generation/foliage/mesh/tree_clusters.d.ts.map +1 -0
- package/src/generation/foliage/mesh/tree_clusters.js +187 -0
- package/src/generation/foliage/mesh/tree_mesh_build_bark.d.ts.map +1 -1
- package/src/generation/foliage/mesh/tree_mesh_build_bark.js +609 -226
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts +25 -0
- package/src/generation/foliage/mesh/tree_mesh_build_clusters.d.ts.map +1 -0
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* @typedef {ShootAxis & {alive: boolean, birth: number, heading: number[], aim: number[], taken: Array<number[]|null>, exempt_branch: number, exempt_family: number, stem: boolean, vigour: number, birth_radius: number}} ShootAxisState
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*/
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/**
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@@ -68,16 +85,22 @@ const SCRATCH_B = new Float64Array(3);
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* for `seasons` seasons: the tree's age, so every unit of every carrier has had the time since it grew to grow its
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* twigs.
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*
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* No shoot grows into the ground, through older framework wood, or through older shoot wood (`ShootWoodHash`) it does
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* not join: any of them is a blocked bud.
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*
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* Each season:
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* 1. **Light.** The leaves alive last season are put in a {@link ShootLightField}, and each shoot reads the relative
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* irradiance where it grows.
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* 2. **Extension.** Every living long axis grows a terminal unit,
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*
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* 2. **Extension.** Every living long axis grows a terminal unit, `terminal_length + terminal_length_slope *` its last
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* unit long on average. The axis's course turns by the generator's phototropism (towards where the light field grows
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* brighter) and gravitropism, and a lateral's by its plagiotropism and straightness; the unit is kinked off that
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* course by the generator's zigzag.
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* 3. **Short shoots** live on at `short_shoot_survival`, less in light too dim for a shoot to replace itself.
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* 4. **Buds.** Last season's units burst their buds: by zone and mother order, a `long` share grow long shoots and a
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* `short` share short shoots. A `sylleptic` share of this season's units' buds grow at once.
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* 5. **Shedding.** A new shoot in relative light `Q` survives at `p = net_yield(Q) / yield
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* net shoots per shoot at that light, over the gross new shoots its mother makes
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* 5. **Shedding.** A new shoot in relative light `Q` survives at `p = net_yield(Q, yield) / yield`: the species'
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* net shoots per shoot at that light, over the gross new shoots its mother makes from the unit it grew on
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* (`shoot_expected_yield`). In full light that is 1: every shoot the buds grow is kept, and only shade sheds. Of a season's new shoots the
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* sum of their `p` survive, with a carried-over remainder so the count is exact on average. They are ranked by
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* `log p` plus the rank of oak's shedding: the highest orders, the youngest axes and the shortest shoots go first
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* (Buck-Sorlin & Bell 1998, Bot. J. Linn. Soc. 127: 371-391, p. 388). So the shaded go before the lit, and among
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* everything on it, as oak sheds only at an axis's base (p. 388). So a branch in deep shade, whose terminals are
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* shed, dies.
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*
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* A carrier whose last annual unit grew before the last season grows on from its tip as an axis of its own order and
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* generator, its extension: a tree older than its framework took to grow. The extension of the tree's first branch, the
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* stem, grows each year by `ShootGrowthConfig.leader_unit` at the height its tip has reached, not by its unit before.
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*
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* Apical control shares the light out (`ShootGrowthConfig.apical_control`, {@link apical_vigour}): each season every
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* new unit's mean length is scaled by its axis's vigour, and a new lateral's by its mother's. The stem keeps its
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* height-driven leader.
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*
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* The wood thickens season by season with what it carries (`ShootGirth`): twigs, carriers, and the framework above
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* them. A shoot whose path would run into framework wood as thick as it is that season is a blocked bud and does not
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* grow; its mother's junction is the one exception. A blocked terminal leaves its axis without a unit that season. A
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const girth = new ShootGirth(skeleton, carriers, skeleton.branch_count, species.crown.pipe_model_exponent);
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let framework = new ShootFrameworkHash(skeleton, framework_segments);
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const leaf_survival = species.foliage.leaf_survival;
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const yields = carriers.map(c => shoot_expected_yield(c.rule));
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// Leaf area of one leaf, as the cards draw it
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const leafy = new Map();
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leaf_area_each = foliage_card_leaf_area(layout, species.foliage.card_type, coverage, 1.0) / layout.leaves_per_card;
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}
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const
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const bounds = framework_bounds(skeleton);
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let field = make_light_field(bounds, growth.light_cell);
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/** @type {
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/** @type {ShootAxisState[]} */
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const axes = [];
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/** buds spent on sylleptic shoots per carrier unit, by zone */
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const carrier_taken = carriers.map(c => new Array(c.units.length).fill(null));
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// the shoots' own wood, every unit once it has grown
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const wood = new ShootWoodHash(axes);
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// the shoot a query is for: its mother (-1 for a carrier), the unit it grows from, its carrier, itself (-1 before it
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// exists), its unit being tested and that unit's radius
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let probe_parent = -1, probe_parent_unit = 0, probe_system = 0, probe_self = -1, probe_unit = 0;
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// the probe unit's radii at its ends, and where along it the capsule tested starts
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let probe_r0 = 0, probe_r1 = 0, probe_s0 = 0;
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/**
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* Whether unit `k` of lateral `child` (-1 for one not grown yet, at its junction) is in its crotch: it starts inside
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* its mother's wood where it grew, however far her girth carries it: nearer the axis of her unit there, or of the
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* one either side, than her radius. With `k` past the last unit, whether its tip is.
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*/
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const in_crotch = (child, k) => {
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if (child < 0 || k === 0) return true;
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return wood_reach(child, k) < 0;
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};
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/**
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* How far point `k` of lateral `child` lies outside its mother's wood where it grew, on her unit there or the one
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* either side (negative inside), into `reach_distance` its distance from her axis.
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*/
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let reach_distance = 0;
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const wood_reach = (child, k) => {
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const axis = axes[child];
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const p = axis.points;
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const q = k * 3;
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let best = Infinity;
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if (axis.parent >= 0) {
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const mother = axes[axis.parent];
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const m = mother.points;
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for (let j = Math.max(0, axis.parent_unit - 1); j <= Math.min(mother.units.length - 1, axis.parent_unit + 1); j++) {
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const a = j * 3;
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const out = outside_wood(p, q, m[a], m[a + 1], m[a + 2], m[a + 3], m[a + 4], m[a + 5],
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ShootWoodHash.radius_at(mother, j, 0), ShootWoodHash.radius_at(mother, j, 1));
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if (out < best) {
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best = out;
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reach_distance = SCRATCH_REACH[0];
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}
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}
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return best;
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}
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const edges = carriers[axis.system].edges;
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const at = edges.indexOf(axis.anchor_edge);
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for (let j = Math.max(0, at - 1); j <= Math.min(edges.length - 1, at + 1); j++) {
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const v0 = skeleton.segment_v0(edges[j]), v1 = skeleton.segment_v1(edges[j]);
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skeleton.node_read_position(SCRATCH_P, 0, v0);
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skeleton.node_read_position(SCRATCH_T, 0, v1);
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const out = outside_wood(p, q, SCRATCH_P[0], SCRATCH_P[1], SCRATCH_P[2], SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2],
|
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|
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skeleton.node_read_radius(v0), skeleton.node_read_radius(v1));
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+
if (out < best) {
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+
best = out;
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+
reach_distance = SCRATCH_REACH[0];
|
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+
}
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+
}
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+
return best;
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|
+
};
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/**
|
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|
+
* Whether unit `k` of axis `m` is one wood with the probe's unit where they join: the same axis; a mother, either
|
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+
* side of where her lateral grew and anywhere over its crotch; a grandmother where it grew at its mother's base; a
|
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217
|
+
* carrier's extension, which is the carrier, and the carrier's laterals by the tip it grew from. Shoots from the same
|
|
218
|
+
* node share only their collar, which the first unit's test leaves out ({@link collar_start}).
|
|
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|
+
*/
|
|
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+
const joined = (m, k) => {
|
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+
if (m === probe_self) return true;
|
|
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|
+
const other = axes[m];
|
|
223
|
+
// the other is the probe's mother or grandmother
|
|
224
|
+
if (m === probe_parent) return Math.abs(k - probe_parent_unit) <= 1 || in_crotch(probe_self, probe_unit);
|
|
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|
+
if (probe_parent >= 0 && probe_parent_unit <= 1 && axes[probe_parent].parent === m) {
|
|
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|
+
return Math.abs(k - axes[probe_parent].parent_unit) <= 1;
|
|
227
|
+
}
|
|
228
|
+
// the probe is the other's mother or grandmother
|
|
229
|
+
if (probe_self >= 0 && other.parent === probe_self) return Math.abs(probe_unit - other.parent_unit) <= 1 || in_crotch(m, k);
|
|
230
|
+
if (probe_self >= 0 && other.parent >= 0 && other.parent_unit <= 1 && axes[other.parent].parent === probe_self) {
|
|
231
|
+
return Math.abs(probe_unit - axes[other.parent].parent_unit) <= 1;
|
|
232
|
+
}
|
|
233
|
+
// a carrier's extension and the carrier's laterals by its tip
|
|
234
|
+
if (probe_parent < 0 && other.parent < 0 && other.system === probe_system) {
|
|
235
|
+
if (other.extends) return k <= 1 && probe_parent_unit >= other.parent_unit - 1;
|
|
236
|
+
if (probe_self >= 0 && axes[probe_self].extends) return probe_unit <= 1 && other.parent_unit >= probe_parent_unit - 1;
|
|
237
|
+
}
|
|
238
|
+
return false;
|
|
239
|
+
};
|
|
240
|
+
/**
|
|
241
|
+
* Where along its first unit, `len` long, a lateral leaves the collar it shares with its siblings: out of its
|
|
242
|
+
* mother's wood, `mother_radius` thick, and at least half way.
|
|
243
|
+
* @param {number} len
|
|
244
|
+
* @param {number} mother_radius
|
|
245
|
+
* @returns {number}
|
|
246
|
+
*/
|
|
247
|
+
const collar_start = (len, mother_radius) => Math.max(0.5, Math.min(1, mother_radius / Math.max(1e-9, len)));
|
|
248
|
+
/** Radius (m) of the wood lateral `axis` grew from, where it grew */
|
|
249
|
+
const junction_radius = (axis) => {
|
|
250
|
+
if (axis.parent >= 0) {
|
|
251
|
+
const mother = axes[axis.parent];
|
|
252
|
+
return Math.max(ShootWoodHash.radius_at(mother, axis.parent_unit, 0), ShootWoodHash.radius_at(mother, axis.parent_unit, 1));
|
|
253
|
+
}
|
|
254
|
+
const e = axis.anchor_edge;
|
|
255
|
+
return Math.max(skeleton.node_read_radius(skeleton.segment_v0(e)), skeleton.node_read_radius(skeleton.segment_v1(e)));
|
|
256
|
+
};
|
|
257
|
+
/** Whether axis `m` grew from the probe's node or the next: their first units share a collar */
|
|
258
|
+
const sibling = (m) => {
|
|
259
|
+
const other = axes[m];
|
|
260
|
+
return other.parent === probe_parent && (probe_parent >= 0 || other.system === probe_system)
|
|
261
|
+
&& Math.abs(other.parent_unit - probe_parent_unit) <= 1;
|
|
262
|
+
};
|
|
263
|
+
/** Wood the probe's whole unit is tested against, and its siblings' first units only out of its collar */
|
|
264
|
+
const skip_joined = (m, k) => joined(m, k) || (k === 0 && sibling(m));
|
|
265
|
+
const skip_joined_out_of_collar = (m, k) => joined(m, k);
|
|
266
|
+
/**
|
|
267
|
+
* Wood has grown into the probe's unit, whose line it holds, if they are not joined and, where they meet, it is
|
|
268
|
+
* thicker than the probe, or as thick and older
|
|
269
|
+
*/
|
|
270
|
+
const thinner = (m, r, s) => {
|
|
271
|
+
const at = probe_s0 + (1 - probe_s0) * s;
|
|
272
|
+
const own = probe_r0 + (probe_r1 - probe_r0) * at;
|
|
273
|
+
return r < own || (r === own && m > probe_self);
|
|
274
|
+
};
|
|
275
|
+
const skip_engulf = (m, k, r, s) => joined(m, k) || (k === 0 && sibling(m)) || thinner(m, r, s);
|
|
276
|
+
const skip_engulf_out_of_collar = (m, k, r, s) => joined(m, k) || thinner(m, r, s);
|
|
277
|
+
|
|
278
|
+
/** vigour per unit of light of each carrier's base, relative to the most vigorous shoot's */
|
|
279
|
+
const carrier_vigour = new Float64Array(carriers.length).fill(1);
|
|
128
280
|
let remainder = 0.5;
|
|
129
281
|
|
|
130
|
-
|
|
282
|
+
/**
|
|
283
|
+
* A new shoot's chance in `light`: the net shoots a shoot leaves, over the gross new shoots its mother makes, a unit
|
|
284
|
+
* of `mother_order` `mother_length` metres long; 1 in full light
|
|
285
|
+
*/
|
|
286
|
+
const survival_at = (light, system, mother_order, mother_length) =>
|
|
287
|
+
shoot_survival(growth, light, shoot_expected_yield(carriers[system].rule, mother_order, mother_length));
|
|
131
288
|
|
|
132
289
|
/**
|
|
133
290
|
* Where a bud on unit `k` of a mother sits, and the mother's tangent there, into SCRATCH_P / SCRATCH_T.
|
|
@@ -153,16 +310,22 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
153
310
|
|
|
154
311
|
/**
|
|
155
312
|
* A lateral from bud `node` at `u` on unit `k` of `mother` (`-1` for the carrier), or -1 when the bud cannot grow:
|
|
156
|
-
*
|
|
313
|
+
* its generator bears no leaves (no foliage rule), or no bud round its node clears a plagiotropic mother's ventral
|
|
314
|
+
* cone, the ground, and older wood.
|
|
157
315
|
*/
|
|
158
316
|
const spawn = (system, mother, k, u, node, order, mean_length, short, season, candidates) => {
|
|
159
317
|
const c = carriers[system];
|
|
160
318
|
const rule = c.rule;
|
|
319
|
+
// a shoot pays for its offspring with its leaves: one of a generator that bears none yields nothing
|
|
320
|
+
const generator = short ? rule.short_target : shoot_order_value(rule.target, order - 1);
|
|
321
|
+
if (!leafy.has(generator)) return -1;
|
|
161
322
|
const located = bud_site(system, mother, k, u);
|
|
162
323
|
const px = SCRATCH_P[0], py = SCRATCH_P[1], pz = SCRATCH_P[2];
|
|
163
324
|
const mtx = SCRATCH_T[0], mty = SCRATCH_T[1], mtz = SCRATCH_T[2];
|
|
164
325
|
const mother_phase = mother < 0 ? skeleton.branch_phase_hash[c.carrier] : axes[mother].phase;
|
|
165
326
|
const mother_generator = mother < 0 ? rule.source : axes[mother].generator;
|
|
327
|
+
// a trunk is upright: it has no horizontal plane to fan its buds into, so no ventral knockout
|
|
328
|
+
const mother_trunk = mother < 0 ? skeleton.branch_parent[c.carrier] < 0 : axes[mother].stem;
|
|
166
329
|
|
|
167
330
|
// radial direction at the bud: a frame around the mother's tangent turned by the leaf spiral
|
|
168
331
|
shoot_perpendicular3(SCRATCH_R, mtx, mty, mtz);
|
|
@@ -172,57 +335,73 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
172
335
|
const sz0 = mtx * ry0 - mty * rx0;
|
|
173
336
|
const ins = shoot_order_value(rule.insertion_angle, order - 1) * (0.85 + 0.3 * rng());
|
|
174
337
|
const cos_i = Math.cos(ins), sin_i = Math.sin(ins);
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
const
|
|
338
|
+
const vigour = mother < 0 ? carrier_vigour[system] : axes[mother].vigour;
|
|
339
|
+
const len = short ? rule.short_shoot_growth : shoot_sample_unit_length(rng, mean_length * vigour, order, rule);
|
|
340
|
+
const radius = shoot_radius(len, 0);
|
|
341
|
+
const exempt_branch = mother < 0 ? c.carrier : -1;
|
|
342
|
+
const exempt_edge = located !== null ? located.edge : -1;
|
|
343
|
+
probe_parent = mother;
|
|
344
|
+
probe_parent_unit = k;
|
|
345
|
+
probe_system = system;
|
|
346
|
+
probe_self = -1;
|
|
347
|
+
probe_unit = 0;
|
|
348
|
+
const mother_radius = located !== null
|
|
349
|
+
? Math.max(skeleton.node_read_radius(skeleton.segment_v0(located.edge)), skeleton.node_read_radius(skeleton.segment_v1(located.edge)))
|
|
350
|
+
: Math.max(ShootWoodHash.radius_at(axes[mother], k, 0), ShootWoodHash.radius_at(axes[mother], k, 1));
|
|
351
|
+
const collar = collar_start(len, mother_radius) * len;
|
|
352
|
+
// a bud breaks where there is room: not into a plagiotropic mother's downward cone (its ventral knockout), the
|
|
353
|
+
// ground, or wood that was there first, its own junction aside. Blocked, it turns by the golden angle round its
|
|
354
|
+
// node to where the next bud would be, or does not break
|
|
355
|
+
const plagio = mother_trunk ? 0 : species.branches[mother_generator].plagiotropism;
|
|
178
356
|
const ventral_cos = plagio > 0 ? Math.cos(plagio * Math.PI * 0.5) : Infinity;
|
|
179
357
|
let phi = phyllotaxis_sample_angle(rule.phyllotaxis_mode, node, 1, mother_phase * PI2) + (rng() - 0.5) * 0.4;
|
|
180
|
-
let tx = 0, ty = 0, tz = 0;
|
|
181
358
|
let cleared = false;
|
|
182
359
|
for (let attempt = 0; attempt < 5 && !cleared; attempt++, phi += GOLDEN_ANGLE) {
|
|
183
360
|
const drx = Math.cos(phi) * rx0 + Math.sin(phi) * sx0;
|
|
184
361
|
const dry = Math.cos(phi) * ry0 + Math.sin(phi) * sy0;
|
|
185
362
|
const drz = Math.cos(phi) * rz0 + Math.sin(phi) * sz0;
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
363
|
+
shoot_normalize3(SCRATCH_H, cos_i * mtx + sin_i * drx, cos_i * mty + sin_i * dry, cos_i * mtz + sin_i * drz);
|
|
364
|
+
if (-SCRATCH_H[1] > ventral_cos) continue;
|
|
365
|
+
SCRATCH_B[0] = px + SCRATCH_H[0] * len;
|
|
366
|
+
SCRATCH_B[1] = py + SCRATCH_H[1] * len;
|
|
367
|
+
SCRATCH_B[2] = pz + SCRATCH_H[2] * len;
|
|
368
|
+
SCRATCH_A[0] = px;
|
|
369
|
+
SCRATCH_A[1] = py;
|
|
370
|
+
SCRATCH_A[2] = pz;
|
|
371
|
+
if (SCRATCH_B[1] < GROUND || framework.hits(SCRATCH_A, SCRATCH_B, radius, exempt_branch, exempt_edge)) continue;
|
|
372
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, radius, 0, skip_joined) >= 0) continue;
|
|
373
|
+
SCRATCH_A[0] = px + SCRATCH_H[0] * collar;
|
|
374
|
+
SCRATCH_A[1] = py + SCRATCH_H[1] * collar;
|
|
375
|
+
SCRATCH_A[2] = pz + SCRATCH_H[2] * collar;
|
|
376
|
+
cleared = wood.hits(SCRATCH_A, SCRATCH_B, radius, 0, skip_joined_out_of_collar) < 0;
|
|
190
377
|
}
|
|
191
378
|
if (!cleared) return -1;
|
|
192
|
-
shoot_normalize3(SCRATCH_H, tx, ty, tz);
|
|
193
|
-
|
|
194
|
-
const len = short ? rule.short_shoot_growth : shoot_sample_unit_length(rng, mean_length, order, rule);
|
|
195
|
-
SCRATCH_A[0] = px;
|
|
196
|
-
SCRATCH_A[1] = py;
|
|
197
|
-
SCRATCH_A[2] = pz;
|
|
198
|
-
SCRATCH_B[0] = px + SCRATCH_H[0] * len;
|
|
199
|
-
SCRATCH_B[1] = py + SCRATCH_H[1] * len;
|
|
200
|
-
SCRATCH_B[2] = pz + SCRATCH_H[2] * len;
|
|
201
|
-
const exempt_branch = mother < 0 ? c.carrier : -1;
|
|
202
|
-
const exempt_edge = located !== null ? located.edge : -1;
|
|
203
|
-
// a shoot does not grow through wood that was there first, its own junction aside
|
|
204
|
-
if (framework.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), exempt_branch, exempt_edge)) return -1;
|
|
205
379
|
|
|
206
380
|
const light = field.irradiance_at(px, py, pz);
|
|
207
381
|
axes.push({
|
|
208
382
|
system, parent: mother, parent_unit: k, u, node, order, short,
|
|
209
|
-
generator
|
|
383
|
+
generator,
|
|
210
384
|
phase: rng(),
|
|
211
385
|
units: [len],
|
|
212
386
|
unit_seasons: [season],
|
|
213
387
|
points: [px, py, pz, SCRATCH_B[0], SCRATCH_B[1], SCRATCH_B[2]],
|
|
214
388
|
radii: [],
|
|
215
389
|
anchor_edge: located !== null ? located.edge : -1,
|
|
390
|
+
extends: false,
|
|
216
391
|
exempt_branch,
|
|
392
|
+
exempt_family: -1,
|
|
393
|
+
stem: false,
|
|
394
|
+
vigour,
|
|
395
|
+
birth_radius: mother_radius,
|
|
217
396
|
heading: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
397
|
+
aim: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
218
398
|
taken: [null],
|
|
219
399
|
birth: season,
|
|
220
|
-
alive: true
|
|
221
|
-
key: 0
|
|
400
|
+
alive: true
|
|
222
401
|
});
|
|
223
402
|
const m = axes.length - 1;
|
|
224
403
|
if (!short) {
|
|
225
|
-
const p = survival_at(light, system);
|
|
404
|
+
const p = survival_at(light, system, order - 1, mother < 0 ? c.units[k] : axes[mother].units[k]);
|
|
226
405
|
candidates.push({ axis: m, p, key: shed_rank(p, order, len, 0, rule, rng) });
|
|
227
406
|
axes[m].taken[0] = sylleptic(system, m, 0, len, order, season, candidates);
|
|
228
407
|
}
|
|
@@ -289,7 +468,12 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
289
468
|
|
|
290
469
|
for (let season = 0; season < seasons; season++) {
|
|
291
470
|
// 1. Light from last season's leaves
|
|
471
|
+
crown_frame(skeleton, carriers, axes);
|
|
292
472
|
if (season > 0) {
|
|
473
|
+
crown_bounds(bounds, carriers, axes);
|
|
474
|
+
if (!field_holds(field, bounds)) {
|
|
475
|
+
field = make_light_field(bounds, growth.light_cell);
|
|
476
|
+
}
|
|
293
477
|
field.clear();
|
|
294
478
|
deposit_leaves(field, species, carriers, axes, season - 1, leafy, leaf_area_each, leaf_survival);
|
|
295
479
|
field.solve(growth.leaf_clumping);
|
|
@@ -298,6 +482,17 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
298
482
|
/** @type {Array<{axis: number, p: number, key: number}>} key: the shedding rank, the highest kept */
|
|
299
483
|
const candidates = [];
|
|
300
484
|
|
|
485
|
+
// a carrier whose last unit grew last season grows on from its tip from now
|
|
486
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
487
|
+
const c = carriers[s];
|
|
488
|
+
if (!c.dead && season === c.first_season + c.units.length) {
|
|
489
|
+
axes.push(carrier_extension(skeleton, c, s, season));
|
|
490
|
+
}
|
|
491
|
+
}
|
|
492
|
+
|
|
493
|
+
// the light the shoots receive flows down and back up: each axis's vigour
|
|
494
|
+
apical_vigour(axes, carriers, field, growth.apical_control, carrier_vigour);
|
|
495
|
+
|
|
301
496
|
// 2. Every living long axis extends by a terminal unit, a candidate for shedding with its whole axis
|
|
302
497
|
const extended = [];
|
|
303
498
|
const count_before = axes.length;
|
|
@@ -310,17 +505,33 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
310
505
|
const pts = axis.points;
|
|
311
506
|
const tip = n * 3;
|
|
312
507
|
const light = field.irradiance_at(pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
313
|
-
|
|
508
|
+
const c = carriers[axis.system];
|
|
509
|
+
field.gradient_at(SCRATCH_O, pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
510
|
+
// the axis's course turns by its tropisms; a lateral's also towards the horizontal by its plagiotropism and back
|
|
511
|
+
// towards its bud's heading by its straightness, as the graph's spines do (a trunk takes neither). The
|
|
512
|
+
// internode's zigzag kinks this unit off the course, not the course
|
|
314
513
|
const zig = cfg.internode_zigzag;
|
|
315
514
|
const h = axis.heading;
|
|
515
|
+
const aim = axis.aim;
|
|
516
|
+
const plagio = axis.stem ? 0 : cfg.plagiotropism;
|
|
517
|
+
const straight = axis.stem ? 0 : cfg.straightness;
|
|
518
|
+
shoot_normalize3(
|
|
519
|
+
SCRATCH_C,
|
|
520
|
+
h[0] + cfg.phototropism * 0.5 * SCRATCH_O[0] + straight * 0.5 * (aim[0] - h[0]),
|
|
521
|
+
h[1] + cfg.phototropism * 0.5 * SCRATCH_O[1] - cfg.gravitropism * 0.5 - plagio * 0.5 * h[1] + straight * 0.5 * (aim[1] - h[1]),
|
|
522
|
+
h[2] + cfg.phototropism * 0.5 * SCRATCH_O[2] + straight * 0.5 * (aim[2] - h[2])
|
|
523
|
+
);
|
|
316
524
|
shoot_normalize3(
|
|
317
525
|
SCRATCH_H,
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
526
|
+
SCRATCH_C[0] + (rng() * 2 - 1) * zig,
|
|
527
|
+
SCRATCH_C[1] + (rng() * 2 - 1) * zig,
|
|
528
|
+
SCRATCH_C[2] + (rng() * 2 - 1) * zig
|
|
321
529
|
);
|
|
322
|
-
const prev = axis.units[n - 1];
|
|
323
|
-
|
|
530
|
+
const prev = n > 0 ? axis.units[n - 1] : c.units[c.units.length - 1];
|
|
531
|
+
// the stem grows as fast as the tree's height lets it; every other axis by its unit before
|
|
532
|
+
const mean = axis.stem
|
|
533
|
+
? growth.leader_unit(pts[tip + 1])
|
|
534
|
+
: axis.vigour * (shoot_order_value(rule.terminal_length, axis.order) + shoot_order_value(rule.terminal_length_slope, axis.order) * prev);
|
|
324
535
|
const len = shoot_sample_unit_length(rng, mean, axis.order, rule);
|
|
325
536
|
SCRATCH_A[0] = pts[tip];
|
|
326
537
|
SCRATCH_A[1] = pts[tip + 1];
|
|
@@ -328,15 +539,21 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
328
539
|
SCRATCH_B[0] = pts[tip] + SCRATCH_H[0] * len;
|
|
329
540
|
SCRATCH_B[1] = pts[tip + 1] + SCRATCH_H[1] * len;
|
|
330
541
|
SCRATCH_B[2] = pts[tip + 2] + SCRATCH_H[2] * len;
|
|
331
|
-
if (framework.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), axis.exempt_branch, axis.anchor_edge)) continue;
|
|
542
|
+
if (SCRATCH_B[1] < GROUND || framework.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), axis.exempt_branch, axis.anchor_edge, axis.exempt_family)) continue;
|
|
543
|
+
probe_parent = axis.parent;
|
|
544
|
+
probe_parent_unit = axis.parent_unit;
|
|
545
|
+
probe_system = axis.system;
|
|
546
|
+
probe_self = m;
|
|
547
|
+
probe_unit = n;
|
|
548
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, shoot_radius(len, 0), 0, skip_joined_out_of_collar) >= 0) continue;
|
|
332
549
|
axis.units.push(len);
|
|
333
550
|
axis.unit_seasons.push(season);
|
|
334
551
|
axis.taken.push(null);
|
|
335
552
|
pts.push(SCRATCH_B[0], SCRATCH_B[1], SCRATCH_B[2]);
|
|
336
|
-
h[0] =
|
|
337
|
-
h[1] =
|
|
338
|
-
h[2] =
|
|
339
|
-
const p_ext = survival_at(light, axis.system);
|
|
553
|
+
h[0] = SCRATCH_C[0];
|
|
554
|
+
h[1] = SCRATCH_C[1];
|
|
555
|
+
h[2] = SCRATCH_C[2];
|
|
556
|
+
const p_ext = survival_at(light, axis.system, axis.order, prev);
|
|
340
557
|
candidates.push({ axis: m, p: p_ext, key: shed_rank(p_ext, axis.order, len, season - axis.birth, rule, rng) });
|
|
341
558
|
extended.push(m);
|
|
342
559
|
}
|
|
@@ -349,7 +566,10 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
349
566
|
const pts = axis.points;
|
|
350
567
|
const tip = axis.units.length * 3;
|
|
351
568
|
const light = field.irradiance_at(pts[tip], pts[tip + 1], pts[tip + 2]);
|
|
352
|
-
|
|
569
|
+
// a shoot that cannot replace itself, below the compensation light, dies the more the darker
|
|
570
|
+
const mother_unit = axis.parent < 0 ? carriers[axis.system].units[axis.parent_unit] : axes[axis.parent].units[axis.parent_unit];
|
|
571
|
+
const gross = shoot_expected_yield(rule, axis.order - 1, mother_unit);
|
|
572
|
+
if (rng() < rule.short_shoot_survival * Math.min(1, growth.net_yield(light, gross))) {
|
|
353
573
|
const g = rule.short_shoot_growth;
|
|
354
574
|
axis.units.push(g);
|
|
355
575
|
axis.unit_seasons.push(season);
|
|
@@ -363,7 +583,7 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
363
583
|
for (let s = 0; s < carriers.length; s++) {
|
|
364
584
|
const c = carriers[s];
|
|
365
585
|
const k = season - 1 - c.first_season;
|
|
366
|
-
if (k >= 0 && k < c.units.length) {
|
|
586
|
+
if (!c.dead && k >= 0 && k < c.units.length) {
|
|
367
587
|
burst(s, -1, k, c.units[k], c.rule.carrier_order, carrier_taken[s][k], season, candidates);
|
|
368
588
|
}
|
|
369
589
|
}
|
|
@@ -380,7 +600,7 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
380
600
|
for (let s = 0; s < carriers.length; s++) {
|
|
381
601
|
const c = carriers[s];
|
|
382
602
|
const k = season - c.first_season;
|
|
383
|
-
if (k >= 0 && k < c.units.length) {
|
|
603
|
+
if (!c.dead && k >= 0 && k < c.units.length) {
|
|
384
604
|
carrier_taken[s][k] = sylleptic(s, -1, k, c.units[k], c.rule.carrier_order, season, candidates);
|
|
385
605
|
}
|
|
386
606
|
}
|
|
@@ -403,18 +623,37 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
403
623
|
// a dead mother takes everything on it; mothers come first
|
|
404
624
|
cascade(axes);
|
|
405
625
|
|
|
406
|
-
// 7. The wood thickens with what it now carries, and what it has grown into dies
|
|
626
|
+
// 7. The wood thickens with what it now carries, and what it has grown into dies: framework wood, or shoot wood
|
|
627
|
+
// thicker than it, or as thick and older. This season's units join the shoots' wood
|
|
407
628
|
girth.update(axes, season);
|
|
408
629
|
framework = new ShootFrameworkHash(skeleton, framework_segments);
|
|
630
|
+
// a carrier its parent's thickening wood has grown over dies, with its twigs
|
|
631
|
+
for (const c of carriers) {
|
|
632
|
+
if (!c.dead && shoot_framework_buried(skeleton, c.carrier)) c.dead = true;
|
|
633
|
+
}
|
|
634
|
+
for (let m = 0; m < axes.length; m++) {
|
|
635
|
+
const axis = axes[m];
|
|
636
|
+
if (!axis.alive || axis.short) continue;
|
|
637
|
+
for (let k = 0; k < axis.units.length; k++) {
|
|
638
|
+
if (axis.unit_seasons[k] === season) wood.add(m, k);
|
|
639
|
+
}
|
|
640
|
+
}
|
|
641
|
+
wood.refresh();
|
|
409
642
|
for (let m = 0; m < axes.length; m++) {
|
|
410
643
|
const axis = axes[m];
|
|
411
644
|
if (!axis.alive) continue;
|
|
412
|
-
if (axis.parent >= 0 && !axes[axis.parent].alive) {
|
|
645
|
+
if ((axis.parent >= 0 && !axes[axis.parent].alive) || carriers[axis.system].dead) {
|
|
413
646
|
axis.alive = false;
|
|
414
647
|
continue;
|
|
415
648
|
}
|
|
416
649
|
const pts = axis.points;
|
|
417
650
|
const r = axis.radii;
|
|
651
|
+
// a lateral whose tip the wood its mother grew since has closed over is buried (one that grew out of wood
|
|
652
|
+
// already there, as on a carrier the generator graph laid at its full girth, is not)
|
|
653
|
+
if (!axis.extends && !axis.short && wood_reach(m, axis.units.length) < 0 && reach_distance >= axis.birth_radius) {
|
|
654
|
+
axis.alive = false;
|
|
655
|
+
continue;
|
|
656
|
+
}
|
|
418
657
|
for (let k = 0; k < axis.units.length; k++) {
|
|
419
658
|
SCRATCH_A[0] = pts[k * 3];
|
|
420
659
|
SCRATCH_A[1] = pts[k * 3 + 1];
|
|
@@ -422,10 +661,36 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
422
661
|
SCRATCH_B[0] = pts[k * 3 + 3];
|
|
423
662
|
SCRATCH_B[1] = pts[k * 3 + 4];
|
|
424
663
|
SCRATCH_B[2] = pts[k * 3 + 5];
|
|
425
|
-
if (framework.hits(SCRATCH_A, SCRATCH_B, Math.max(r[k], r[k + 1]), axis.exempt_branch, axis.anchor_edge)) {
|
|
664
|
+
if (framework.hits(SCRATCH_A, SCRATCH_B, Math.max(r[k], r[k + 1]), axis.exempt_branch, axis.anchor_edge, axis.exempt_family)) {
|
|
665
|
+
axis.alive = false;
|
|
666
|
+
break;
|
|
667
|
+
}
|
|
668
|
+
if (axis.short) continue;
|
|
669
|
+
probe_parent = axis.parent;
|
|
670
|
+
probe_parent_unit = axis.parent_unit;
|
|
671
|
+
probe_system = axis.system;
|
|
672
|
+
probe_self = m;
|
|
673
|
+
probe_unit = k;
|
|
674
|
+
probe_r0 = r[k];
|
|
675
|
+
probe_r1 = r[k + 1];
|
|
676
|
+
probe_s0 = 0;
|
|
677
|
+
const thinnest = Math.min(r[k], r[k + 1]);
|
|
678
|
+
// grown into: the unit's line is inside the other wood, not merely its bark against it; a first unit's
|
|
679
|
+
// siblings only out of the collar they share
|
|
680
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, 0, thinnest, k === 0 ? skip_engulf : skip_engulf_out_of_collar) >= 0) {
|
|
426
681
|
axis.alive = false;
|
|
427
682
|
break;
|
|
428
683
|
}
|
|
684
|
+
if (k === 0 && !axis.extends) {
|
|
685
|
+
probe_s0 = collar_start(axis.units[0], junction_radius(axis));
|
|
686
|
+
SCRATCH_A[0] += (SCRATCH_B[0] - SCRATCH_A[0]) * probe_s0;
|
|
687
|
+
SCRATCH_A[1] += (SCRATCH_B[1] - SCRATCH_A[1]) * probe_s0;
|
|
688
|
+
SCRATCH_A[2] += (SCRATCH_B[2] - SCRATCH_A[2]) * probe_s0;
|
|
689
|
+
if (wood.hits(SCRATCH_A, SCRATCH_B, 0, thinnest, skip_engulf_out_of_collar) >= 0) {
|
|
690
|
+
axis.alive = false;
|
|
691
|
+
break;
|
|
692
|
+
}
|
|
693
|
+
}
|
|
429
694
|
}
|
|
430
695
|
}
|
|
431
696
|
}
|
|
@@ -436,7 +701,8 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
436
701
|
const living = [];
|
|
437
702
|
for (let m = 0; m < axes.length; m++) {
|
|
438
703
|
const axis = axes[m];
|
|
439
|
-
|
|
704
|
+
// an extension blocked since it began has no unit
|
|
705
|
+
if (!axis.alive || axis.units.length === 0) continue;
|
|
440
706
|
index[m] = living.length;
|
|
441
707
|
living.push({
|
|
442
708
|
system: axis.system,
|
|
@@ -452,12 +718,163 @@ export function shoot_systems_simulate(skeleton, species, carriers, seasons, rng
|
|
|
452
718
|
unit_seasons: axis.unit_seasons,
|
|
453
719
|
points: axis.points,
|
|
454
720
|
radii: axis.radii,
|
|
455
|
-
anchor_edge: axis.anchor_edge
|
|
721
|
+
anchor_edge: axis.anchor_edge,
|
|
722
|
+
extends: axis.extends
|
|
456
723
|
});
|
|
457
724
|
}
|
|
458
725
|
return living;
|
|
459
726
|
}
|
|
460
727
|
|
|
728
|
+
/**
|
|
729
|
+
* Borchert-Honda allocation of the light the shoots receive (Borchert & Honda 1984, as Palubicki et al. 2009, ACM
|
|
730
|
+
* Trans. Graph. 28(3): 58, use it). Each living axis receives the relative irradiance at its tip; summed down every
|
|
731
|
+
* subtree, each carrier's total flows back up from its base, and at each lateral, base first, the lateral takes
|
|
732
|
+
* `v (1 - λ) Q_l / (λ Q_rest + (1 - λ) Q_l)` of the flow `v`, `Q_l` its subtree's light and `Q_rest` the light of the
|
|
733
|
+
* axis beyond it. What reaches an axis's tip over its own light is its vigour, which is written relative to the most
|
|
734
|
+
* vigorous axis's into `axis.vigour`; a carrier's base receives its subtree's light, vigour 1 before that division.
|
|
735
|
+
* At `λ = 0.5` every vigour is 1.
|
|
736
|
+
*
|
|
737
|
+
* @param {ShootAxisState[]} axes
|
|
738
|
+
* @param {ShootCarrier[]} carriers
|
|
739
|
+
* @param {ShootLightField} field
|
|
740
|
+
* @param {number} lambda
|
|
741
|
+
* @param {Float64Array} carrier_vigour out
|
|
742
|
+
*/
|
|
743
|
+
function apical_vigour(axes, carriers, field, lambda, carrier_vigour) {
|
|
744
|
+
const n = axes.length;
|
|
745
|
+
const own = new Float64Array(n);
|
|
746
|
+
const sub = new Float64Array(n);
|
|
747
|
+
const flow = new Float64Array(n);
|
|
748
|
+
/** @type {Array<number[]|undefined>} */
|
|
749
|
+
const children = new Array(n);
|
|
750
|
+
const carrier_children = carriers.map(() => []);
|
|
751
|
+
for (let m = 0; m < n; m++) {
|
|
752
|
+
const axis = axes[m];
|
|
753
|
+
if (!axis.alive) continue;
|
|
754
|
+
const p = axis.points;
|
|
755
|
+
const t = axis.units.length * 3;
|
|
756
|
+
own[m] = field.irradiance_at(p[t], p[t + 1], p[t + 2]);
|
|
757
|
+
if (axis.parent < 0) {
|
|
758
|
+
carrier_children[axis.system].push(m);
|
|
759
|
+
} else if (axes[axis.parent].alive) {
|
|
760
|
+
(children[axis.parent] ??= []).push(m);
|
|
761
|
+
}
|
|
762
|
+
}
|
|
763
|
+
// laterals come after their mother: their light is summed into hers first
|
|
764
|
+
for (let m = n - 1; m >= 0; m--) {
|
|
765
|
+
if (!axes[m].alive) continue;
|
|
766
|
+
sub[m] += own[m];
|
|
767
|
+
const parent = axes[m].parent;
|
|
768
|
+
if (parent >= 0) sub[parent] += sub[m];
|
|
769
|
+
}
|
|
770
|
+
const by_site = (a, b) => (axes[a].parent_unit - axes[b].parent_unit) || (axes[a].u - axes[b].u);
|
|
771
|
+
// shares flow `v` entering an axis of own light `own_light` among its laterals, base first; returns what reaches its tip
|
|
772
|
+
const share = (v, own_light, kids) => {
|
|
773
|
+
kids.sort(by_site);
|
|
774
|
+
let rest = own_light;
|
|
775
|
+
for (let i = 0; i < kids.length; i++) rest += sub[kids[i]];
|
|
776
|
+
for (let i = 0; i < kids.length; i++) {
|
|
777
|
+
const c = kids[i];
|
|
778
|
+
const q = sub[c];
|
|
779
|
+
rest -= q;
|
|
780
|
+
const d = lambda * rest + (1 - lambda) * q;
|
|
781
|
+
const vc = d > 0 ? v * (1 - lambda) * q / d : 0;
|
|
782
|
+
flow[c] = vc;
|
|
783
|
+
v -= vc;
|
|
784
|
+
}
|
|
785
|
+
return v;
|
|
786
|
+
};
|
|
787
|
+
for (let s = 0; s < carriers.length; s++) {
|
|
788
|
+
const kids = carrier_children[s];
|
|
789
|
+
let total = 0;
|
|
790
|
+
for (let i = 0; i < kids.length; i++) total += sub[kids[i]];
|
|
791
|
+
share(total, 0, kids);
|
|
792
|
+
}
|
|
793
|
+
let most = 1;
|
|
794
|
+
for (let m = 0; m < n; m++) {
|
|
795
|
+
const axis = axes[m];
|
|
796
|
+
if (!axis.alive) continue;
|
|
797
|
+
const tip = share(flow[m], own[m], children[m] ?? []);
|
|
798
|
+
axis.vigour = own[m] > 0 ? tip / own[m] : 0;
|
|
799
|
+
if (axis.vigour > most) most = axis.vigour;
|
|
800
|
+
}
|
|
801
|
+
for (let m = 0; m < n; m++) {
|
|
802
|
+
if (axes[m].alive) axes[m].vigour /= most;
|
|
803
|
+
}
|
|
804
|
+
carrier_vigour.fill(1 / most);
|
|
805
|
+
}
|
|
806
|
+
|
|
807
|
+
/**
|
|
808
|
+
* Carrier `c`'s own extension from its tip from `season` on: an axis of the carrier's order and generator, heading
|
|
809
|
+
* along the carrier's tip, with no unit yet. It counts as grown a season before, so it extends with the living axes; it
|
|
810
|
+
* keeps clear of no wood of the carrier or of what the carrier carries in the framework.
|
|
811
|
+
*
|
|
812
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
813
|
+
* @param {ShootCarrier} c
|
|
814
|
+
* @param {number} system
|
|
815
|
+
* @param {number} season
|
|
816
|
+
*/
|
|
817
|
+
function carrier_extension(skeleton, c, system, season) {
|
|
818
|
+
const last = c.units.length;
|
|
819
|
+
const edge = c.edges[c.edges.length - 1];
|
|
820
|
+
skeleton.evaluate_segment_tangent(SCRATCH_T, 0, edge, 1);
|
|
821
|
+
shoot_normalize3(SCRATCH_H, SCRATCH_T[0], SCRATCH_T[1], SCRATCH_T[2]);
|
|
822
|
+
return {
|
|
823
|
+
system, parent: -1, parent_unit: last - 1, u: 1, node: 0,
|
|
824
|
+
order: c.rule.carrier_order,
|
|
825
|
+
short: false,
|
|
826
|
+
generator: c.rule.source,
|
|
827
|
+
phase: skeleton.branch_phase_hash[c.carrier],
|
|
828
|
+
units: [],
|
|
829
|
+
unit_seasons: [],
|
|
830
|
+
points: [c.points[last * 3], c.points[last * 3 + 1], c.points[last * 3 + 2]],
|
|
831
|
+
radii: [],
|
|
832
|
+
anchor_edge: edge,
|
|
833
|
+
extends: true,
|
|
834
|
+
exempt_branch: c.carrier,
|
|
835
|
+
exempt_family: c.carrier,
|
|
836
|
+
stem: skeleton.branch_parent[c.carrier] < 0,
|
|
837
|
+
vigour: 1,
|
|
838
|
+
birth_radius: 0,
|
|
839
|
+
heading: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
840
|
+
aim: [SCRATCH_H[0], SCRATCH_H[1], SCRATCH_H[2]],
|
|
841
|
+
taken: [],
|
|
842
|
+
birth: season - 1,
|
|
843
|
+
alive: true
|
|
844
|
+
};
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
/**
|
|
848
|
+
* Centres the skeleton's crown frame, which the foliage and the crown's shading read, on the carriers and the living
|
|
849
|
+
* axes, and spans it over them.
|
|
850
|
+
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
851
|
+
* @param {ShootCarrier[]} carriers
|
|
852
|
+
* @param {Array<{alive: boolean, points: number[]}>} axes
|
|
853
|
+
*/
|
|
854
|
+
function crown_frame(skeleton, carriers, axes) {
|
|
855
|
+
const box = SCRATCH_BOX;
|
|
856
|
+
box[0] = box[1] = box[2] = Infinity;
|
|
857
|
+
box[3] = box[4] = box[5] = -Infinity;
|
|
858
|
+
crown_bounds(box, carriers, axes);
|
|
859
|
+
for (let i = 0; i < 3; i++) {
|
|
860
|
+
skeleton.crown_center[i] = 0.5 * (box[i] + box[i + 3]);
|
|
861
|
+
skeleton.crown_radii[i] = Math.max(0.25, 0.5 * (box[i + 3] - box[i]));
|
|
862
|
+
}
|
|
863
|
+
}
|
|
864
|
+
|
|
865
|
+
/**
|
|
866
|
+
* How far point `q` of `p` lies outside the wood of the segment from `(x0, y0, z0)`, radius `r0`, to `(x1, y1, z1)`,
|
|
867
|
+
* radius `r1` (negative inside); its distance from the segment's axis into `SCRATCH_REACH[0]`.
|
|
868
|
+
* @returns {number}
|
|
869
|
+
*/
|
|
870
|
+
function outside_wood(p, q, x0, y0, z0, x1, y1, z1, r0, r1) {
|
|
871
|
+
const dx = x1 - x0, dy = y1 - y0, dz = z1 - z0;
|
|
872
|
+
const t = clamp(((p[q] - x0) * dx + (p[q + 1] - y0) * dy + (p[q + 2] - z0) * dz) / Math.max(1e-12, dx * dx + dy * dy + dz * dz), 0, 1);
|
|
873
|
+
const d = Math.hypot(p[q] - x0 - dx * t, p[q + 1] - y0 - dy * t, p[q + 2] - z0 - dz * t);
|
|
874
|
+
SCRATCH_REACH[0] = d;
|
|
875
|
+
return d - (r0 + (r1 - r0) * t);
|
|
876
|
+
}
|
|
877
|
+
|
|
461
878
|
/**
|
|
462
879
|
* Kills every axis whose mother has died; mothers come before their laterals.
|
|
463
880
|
* @param {Array<{parent: number, alive: boolean}>} axes
|
|
@@ -470,26 +887,76 @@ function cascade(axes) {
|
|
|
470
887
|
}
|
|
471
888
|
|
|
472
889
|
/**
|
|
473
|
-
*
|
|
890
|
+
* The box `[min x, y, z, max x, y, z]` round the framework's nodes.
|
|
474
891
|
* @param {import("./TreeSkeleton.js").TreeSkeleton} skeleton
|
|
475
|
-
* @
|
|
476
|
-
* @returns {ShootLightField}
|
|
892
|
+
* @returns {Float64Array}
|
|
477
893
|
*/
|
|
478
|
-
function
|
|
479
|
-
const
|
|
480
|
-
const max = [-Infinity, -Infinity, -Infinity];
|
|
894
|
+
function framework_bounds(skeleton) {
|
|
895
|
+
const box = Float64Array.of(Infinity, Infinity, Infinity, -Infinity, -Infinity, -Infinity);
|
|
481
896
|
const p = new Float32Array(3);
|
|
482
897
|
for (let v = 0; v < skeleton.node_count; v++) {
|
|
483
898
|
skeleton.node_read_position(p, 0, v);
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
899
|
+
grow_box(box, p[0], p[1], p[2]);
|
|
900
|
+
}
|
|
901
|
+
return box;
|
|
902
|
+
}
|
|
903
|
+
|
|
904
|
+
/**
|
|
905
|
+
* Grows `box` round every carrier's units and every living axis.
|
|
906
|
+
* @param {Float64Array} box
|
|
907
|
+
* @param {ShootCarrier[]} carriers
|
|
908
|
+
* @param {Array<{alive: boolean, points: number[]}>} axes
|
|
909
|
+
*/
|
|
910
|
+
function crown_bounds(box, carriers, axes) {
|
|
911
|
+
for (const c of carriers) {
|
|
912
|
+
for (let i = 0; i < c.points.length; i += 3) grow_box(box, c.points[i], c.points[i + 1], c.points[i + 2]);
|
|
488
913
|
}
|
|
914
|
+
for (const axis of axes) {
|
|
915
|
+
if (!axis.alive) continue;
|
|
916
|
+
const p = axis.points;
|
|
917
|
+
for (let i = 0; i < p.length; i += 3) grow_box(box, p[i], p[i + 1], p[i + 2]);
|
|
918
|
+
}
|
|
919
|
+
}
|
|
920
|
+
|
|
921
|
+
/**
|
|
922
|
+
* @param {Float64Array} box
|
|
923
|
+
* @param {number} x
|
|
924
|
+
* @param {number} y
|
|
925
|
+
* @param {number} z
|
|
926
|
+
*/
|
|
927
|
+
function grow_box(box, x, y, z) {
|
|
928
|
+
box[0] = Math.min(box[0], x);
|
|
929
|
+
box[1] = Math.min(box[1], y);
|
|
930
|
+
box[2] = Math.min(box[2], z);
|
|
931
|
+
box[3] = Math.max(box[3], x);
|
|
932
|
+
box[4] = Math.max(box[4], y);
|
|
933
|
+
box[5] = Math.max(box[5], z);
|
|
934
|
+
}
|
|
935
|
+
|
|
936
|
+
/**
|
|
937
|
+
* Whether `field` still reaches half of {@link LIGHT_FIELD_MARGIN} past `box` all round.
|
|
938
|
+
* @param {ShootLightField} field
|
|
939
|
+
* @param {Float64Array} box
|
|
940
|
+
* @returns {boolean}
|
|
941
|
+
*/
|
|
942
|
+
function field_holds(field, box) {
|
|
943
|
+
const half = LIGHT_FIELD_MARGIN * 0.5;
|
|
944
|
+
const n = [field.nx, field.ny, field.nz];
|
|
489
945
|
for (let i = 0; i < 3; i++) {
|
|
490
|
-
min[i]
|
|
491
|
-
max[i] += LIGHT_FIELD_MARGIN;
|
|
946
|
+
if (box[i] - half < field.min[i] || box[i + 3] + half > field.min[i] + n[i] * field.cell) return false;
|
|
492
947
|
}
|
|
948
|
+
return true;
|
|
949
|
+
}
|
|
950
|
+
|
|
951
|
+
/**
|
|
952
|
+
* A light field over `box` and {@link LIGHT_FIELD_MARGIN} around it.
|
|
953
|
+
* @param {Float64Array} box
|
|
954
|
+
* @param {number} cell
|
|
955
|
+
* @returns {ShootLightField}
|
|
956
|
+
*/
|
|
957
|
+
function make_light_field(box, cell) {
|
|
958
|
+
const min = [box[0] - LIGHT_FIELD_MARGIN, box[1] - LIGHT_FIELD_MARGIN, box[2] - LIGHT_FIELD_MARGIN];
|
|
959
|
+
const max = [box[3] + LIGHT_FIELD_MARGIN, box[4] + LIGHT_FIELD_MARGIN, box[5] + LIGHT_FIELD_MARGIN];
|
|
493
960
|
return new ShootLightField(min, max, cell);
|
|
494
961
|
}
|
|
495
962
|
|
|
@@ -548,7 +1015,7 @@ function deposit_leaves(field, species, carriers, axes, season, leafy, leaf_area
|
|
|
548
1015
|
* @returns {number}
|
|
549
1016
|
*/
|
|
550
1017
|
function shed_rank(p, order, length, age, rule, rng) {
|
|
551
|
-
return Math.log(Math.max(1e-6, p)) + 1.5 * age - 0.5 * order + Math.log(length / rule.mean_unit_length) + 0.5 * rng();
|
|
1018
|
+
return Math.log(Math.max(1e-6, p)) + 1.5 * age - 0.5 * order + Math.log(length / shoot_order_value(rule.mean_unit_length, order)) + 0.5 * rng();
|
|
552
1019
|
}
|
|
553
1020
|
|
|
554
1021
|
/**
|