@woosh/meep-engine 3.57.0 → 3.59.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1881) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/ecs/component/editors/ColorEditor.js +2 -2
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts +162 -43
  4. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  5. package/editor/particles/effect/ParticleEffectDocument.js +452 -48
  6. package/editor/particles/effect/ParticleReferenceSimulation.d.ts +12 -3
  7. package/editor/particles/effect/ParticleReferenceSimulation.d.ts.map +1 -1
  8. package/editor/particles/effect/ParticleReferenceSimulation.js +78 -23
  9. package/editor/particles/effect/make_starter_particle_effect.js +17 -17
  10. package/editor/tools/GridPaintTool.js +2 -2
  11. package/editor/view/node-graph/NodeGraphEditorView.d.ts +1 -1
  12. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  13. package/editor/view/node-graph/NodeGraphEditorView.js +2 -2
  14. package/editor/view/node-graph/NodeGraphView.d.ts +0 -1
  15. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  16. package/editor/view/node-graph/NodeGraphView.js +0 -2
  17. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts +3 -3
  18. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  19. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +224 -67
  20. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  21. package/editor/view/particles/effect/ParticleGraphEditorView.js +44 -11
  22. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts +2 -1
  23. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  24. package/editor/view/particles/effect/ParticleNodeParametersView.js +46 -16
  25. package/editor/view/particles/effect/ParticlePreviewView.js +2 -2
  26. package/editor/view/particles/effect/particle-editor.css +77 -68
  27. package/package.json +1 -1
  28. package/src/core/bvh8/build/NodeProxy.js +2 -2
  29. package/src/core/bvh8/build/aabb3_compute_merge_cost.js +4 -4
  30. package/src/core/bvh8/build/bvh8_build_for_geometry.js +2 -2
  31. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.d.ts +1 -1
  32. package/src/core/geom/2d/line/line2_segment_intersection_fraction_2d.js +1 -1
  33. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts +17 -0
  34. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.d.ts.map +1 -0
  35. package/src/core/geom/2d/triangle/tri2_intersects_aabb2.js +64 -0
  36. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts +23 -0
  37. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.d.ts.map +1 -0
  38. package/src/core/geom/2d/triangle/tri2_rasterize_barycentric.js +81 -0
  39. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.d.ts.map +1 -1
  40. package/src/core/geom/2d/triangle/tri2_rasterize_conservative.js +36 -99
  41. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts +0 -11
  42. package/src/core/geom/3d/aabb/aabb3_build_frustum.d.ts.map +1 -1
  43. package/src/core/geom/3d/aabb/aabb3_build_frustum.js +15 -20
  44. package/src/core/geom/3d/box/box3_raycast.d.ts +1 -1
  45. package/src/core/geom/3d/box/box3_raycast.js +1 -1
  46. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.d.ts +1 -1
  47. package/src/core/geom/3d/line/line3_compute_segment_closest_point_to_aabb3_t.js +1 -1
  48. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +3 -3
  49. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +3 -3
  50. package/src/core/geom/3d/shape/HeightMapShape3D.js +2 -2
  51. package/src/core/geom/3d/shape/MeshShape3D.d.ts +2 -2
  52. package/src/core/geom/3d/shape/MeshShape3D.js +2 -2
  53. package/src/core/geom/3d/shape/PosedShape3D.js +2 -2
  54. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts +0 -7
  55. package/src/core/geom/3d/sphere/sphere_matrix4_transform.d.ts.map +1 -1
  56. package/src/core/geom/3d/sphere/sphere_matrix4_transform.js +0 -4
  57. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.d.ts +1 -1
  58. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_compute_tet_quality.js +1 -1
  59. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +1 -1
  60. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +1 -1
  61. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts +1 -1
  62. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +1 -1
  63. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.d.ts +1 -1
  64. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_fuse_duplicate_edges.js +1 -1
  65. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +2 -2
  66. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +2 -2
  67. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts +0 -14
  68. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.d.ts.map +1 -1
  69. package/src/core/geom/3d/topology/struct/binary/io/face/bt_face_poke.js +0 -5
  70. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +151 -151
  71. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_collapse_fold_limit.js +1 -1
  72. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.d.ts +1 -1
  73. package/src/core/geom/3d/topology/struct/binary/query/bt_face_get_vertex_adjacent_faces.js +1 -1
  74. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.d.ts.map +1 -1
  75. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_build_face_bvh.js +1 -2
  76. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts +0 -8
  77. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.d.ts.map +1 -1
  78. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_surface_ray_parity.js +25 -36
  79. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts +137 -0
  80. package/src/core/geom/clipmap/ClipmapCascadePlacement.d.ts.map +1 -0
  81. package/src/core/geom/clipmap/ClipmapCascadePlacement.js +350 -0
  82. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts +16 -0
  83. package/src/core/geom/polyline/polyline_simplify_by_error.d.ts.map +1 -0
  84. package/src/core/geom/polyline/polyline_simplify_by_error.js +52 -0
  85. package/src/core/geom/vec3/v3_quaternion_apply.d.ts +1 -1
  86. package/src/core/geom/vec3/v3_quaternion_apply.js +1 -1
  87. package/src/core/geom/vec3/v3_quaternion_apply_inverse.d.ts +2 -2
  88. package/src/core/geom/vec3/v3_quaternion_apply_inverse.js +2 -2
  89. package/src/core/geom/vec3/v3_triple_cross.d.ts +1 -1
  90. package/src/core/geom/vec3/v3_triple_cross.js +1 -1
  91. package/src/engine/Engine.d.ts.map +1 -1
  92. package/src/engine/Engine.js +2 -2
  93. package/src/engine/asset/preloader/AssetPreloader.d.ts +0 -5
  94. package/src/engine/asset/preloader/AssetPreloader.d.ts.map +1 -1
  95. package/src/engine/asset/preloader/AssetPreloader.js +0 -6
  96. package/src/engine/ecs/EntityManager.d.ts +29 -5
  97. package/src/engine/ecs/EntityManager.d.ts.map +1 -1
  98. package/src/engine/ecs/EntityManager.js +37 -1
  99. package/src/engine/ecs/storage/populateEngineSerializationRegistry.d.ts.map +1 -1
  100. package/src/engine/ecs/storage/populateEngineSerializationRegistry.js +4 -0
  101. package/src/engine/ecs/terrain/tiles/TerrainTile.d.ts.map +1 -1
  102. package/src/engine/ecs/terrain/tiles/TerrainTile.js +25 -12
  103. package/src/engine/graphics/ecs/decal/v2/Decal.d.ts +2 -2
  104. package/src/engine/graphics/ecs/decal/v2/Decal.js +2 -2
  105. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometry.js +420 -418
  107. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.d.ts +1 -0
  108. package/src/engine/graphics/ecs/mesh-v2/ShadedGeometryFlags.js +10 -0
  109. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts +74 -17
  110. package/src/engine/graphics/ecs/particles/ParticleEffect.d.ts.map +1 -1
  111. package/src/engine/graphics/ecs/particles/ParticleEffect.js +159 -28
  112. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts +13 -3
  113. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.d.ts.map +1 -1
  114. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationAdapter.js +59 -13
  115. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.d.ts +3 -3
  116. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_1_2.js +9 -9
  117. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts +15 -0
  118. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.d.ts.map +1 -0
  119. package/src/engine/graphics/ecs/particles/ParticleEffectSerializationUpgrader_2_3.js +78 -0
  120. package/src/engine/graphics/ecs/path/tube/build/makeTubeStream.js +2 -2
  121. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +2 -0
  122. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  123. package/src/engine/graphics/ecs/trail3d/Trail3D.js +2 -0
  124. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +1 -1
  125. package/src/engine/graphics/ecs/trail3d/seed_trail_tube.js +1 -1
  126. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts +12 -0
  127. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.d.ts.map +1 -1
  128. package/src/engine/graphics/geometry/buffered/build_height_field_geometry.js +29 -2
  129. package/src/engine/graphics/texture/sprite/prototypeSpriteCutoutGeometry.js +1 -1
  130. package/src/engine/graphics/trail/tube/TubeX.d.ts +5 -3
  131. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +1 -1
  132. package/src/engine/graphics/trail/tube/TubeX.js +5 -3
  133. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +3 -2
  134. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +1 -1
  135. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +9 -8
  136. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +65 -4
  137. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  138. package/src/engine/graphics3/GPUParticleEmitterSystem.js +1351 -904
  139. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +2 -1
  140. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  141. package/src/engine/graphics3/ShadedGeometrySystem.js +7 -5
  142. package/src/engine/graphics3/Trail3DSystem.d.ts +1 -1
  143. package/src/engine/graphics3/Trail3DSystem.js +1 -1
  144. package/src/engine/graphics3/WaterSystem.d.ts +60 -0
  145. package/src/engine/graphics3/WaterSystem.d.ts.map +1 -1
  146. package/src/engine/graphics3/WaterSystem.js +733 -300
  147. package/src/engine/graphics3/make_default_environment.d.ts.map +1 -1
  148. package/src/engine/graphics3/make_default_environment.js +2 -4
  149. package/src/engine/graphics3/prefab/prefab_place.js +1 -1
  150. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +1 -1
  151. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +13 -13
  152. package/src/engine/navigation/mesh/build/clip_soup_against_overhangs.js +628 -628
  153. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  154. package/src/engine/physics/inertia/world_inverse_inertia.js +1 -1
  155. package/src/engine/physics/narrowphase/narrowphase_step.js +1 -1
  156. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts +0 -1
  157. package/src/engine/sound/simulation/render/reverbImpulseResponse.d.ts.map +1 -1
  158. package/src/engine/sound/simulation/render/reverbImpulseResponse.js +0 -6
  159. package/src/engine/sound/simulation/render/reverb_band_tails.d.ts +1 -1
  160. package/src/engine/sound/simulation/render/reverb_band_tails.js +1 -1
  161. package/src/engine/sound/sopra/runtime/EventInstance.js +1 -1
  162. package/src/generation/foliage/CROWN_FULLNESS_BRIEF_2026_10_26.md +86 -0
  163. package/src/generation/foliage/FOLIAGE_DESIGN.md +110 -32
  164. package/src/generation/foliage/LOD_REWORK_BRIEF_2026_10_27.md +521 -0
  165. package/src/generation/foliage/REAL_TIME_TREES_BRIEF_2026_10_27.md +86 -0
  166. package/src/generation/foliage/SELF_ORGANIZING_FRAMEWORK_BRIEF_2026_10_26.md +347 -0
  167. package/src/generation/foliage/TWO_FRONT_ENDS_BRIEF_2026_10_28.md +552 -0
  168. package/src/generation/foliage/analysis/crown_opacity_measure.d.ts.map +1 -1
  169. package/src/generation/foliage/analysis/crown_opacity_measure.js +80 -102
  170. package/src/generation/foliage/analysis/foliage_measure_leaf_area.d.ts.map +1 -1
  171. package/src/generation/foliage/analysis/foliage_measure_leaf_area.js +1 -7
  172. package/src/generation/foliage/analysis/tree_crown_opacity.d.ts.map +1 -1
  173. package/src/generation/foliage/analysis/tree_crown_opacity.js +3 -2
  174. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts +66 -0
  175. package/src/generation/foliage/analysis/tree_leaf_area_targets.d.ts.map +1 -0
  176. package/src/generation/foliage/analysis/tree_leaf_area_targets.js +95 -0
  177. package/src/generation/foliage/analysis/tree_render_cost.d.ts +90 -0
  178. package/src/generation/foliage/analysis/tree_render_cost.d.ts.map +1 -0
  179. package/src/generation/foliage/analysis/tree_render_cost.js +158 -0
  180. package/src/generation/foliage/asset/TreeAsset.d.ts +24 -6
  181. package/src/generation/foliage/asset/TreeAsset.d.ts.map +1 -1
  182. package/src/generation/foliage/asset/TreeAsset.js +29 -6
  183. package/src/generation/foliage/asset/TreeLODAsset.d.ts +24 -11
  184. package/src/generation/foliage/asset/TreeLODAsset.d.ts.map +1 -1
  185. package/src/generation/foliage/asset/TreeLODAsset.js +49 -20
  186. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts +69 -0
  187. package/src/generation/foliage/asset/TreeSpeciesCache.d.ts.map +1 -0
  188. package/src/generation/foliage/asset/TreeSpeciesCache.js +147 -0
  189. package/src/generation/foliage/asset/generate_tree.d.ts +21 -0
  190. package/src/generation/foliage/asset/generate_tree.d.ts.map +1 -1
  191. package/src/generation/foliage/asset/generate_tree.js +123 -21
  192. package/src/generation/foliage/asset/place_tree.d.ts +2 -1
  193. package/src/generation/foliage/asset/place_tree.d.ts.map +1 -1
  194. package/src/generation/foliage/asset/place_tree.js +2 -1
  195. package/src/generation/foliage/asset/tree_lod_plan.d.ts +73 -0
  196. package/src/generation/foliage/asset/tree_lod_plan.d.ts.map +1 -0
  197. package/src/generation/foliage/asset/tree_lod_plan.js +117 -0
  198. package/src/generation/foliage/asset/tree_shoot_instances.d.ts +119 -0
  199. package/src/generation/foliage/asset/tree_shoot_instances.d.ts.map +1 -0
  200. package/src/generation/foliage/asset/tree_shoot_instances.js +410 -0
  201. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts +155 -0
  202. package/src/generation/foliage/asset/tree_shoot_prototypes.d.ts.map +1 -0
  203. package/src/generation/foliage/asset/tree_shoot_prototypes.js +251 -0
  204. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts +0 -10
  205. package/src/generation/foliage/config/BranchGeneratorConfig.d.ts.map +1 -1
  206. package/src/generation/foliage/config/BranchGeneratorConfig.js +1 -23
  207. package/src/generation/foliage/config/ShootGrowthConfig.d.ts +45 -10
  208. package/src/generation/foliage/config/ShootGrowthConfig.d.ts.map +1 -1
  209. package/src/generation/foliage/config/ShootGrowthConfig.js +70 -16
  210. package/src/generation/foliage/config/ShootSystemRule.d.ts +12 -12
  211. package/src/generation/foliage/config/ShootSystemRule.d.ts.map +1 -1
  212. package/src/generation/foliage/config/ShootSystemRule.js +24 -20
  213. package/src/generation/foliage/config/TreeGrowth.d.ts +10 -0
  214. package/src/generation/foliage/config/TreeGrowth.d.ts.map +1 -0
  215. package/src/generation/foliage/config/TreeGrowth.js +18 -0
  216. package/src/generation/foliage/config/TreeLODConfig.d.ts +20 -37
  217. package/src/generation/foliage/config/TreeLODConfig.d.ts.map +1 -1
  218. package/src/generation/foliage/config/TreeLODConfig.js +30 -116
  219. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts +2 -1
  220. package/src/generation/foliage/config/TreeSpeciesConfig.d.ts.map +1 -1
  221. package/src/generation/foliage/config/TreeSpeciesConfig.js +2 -7
  222. package/src/generation/foliage/index.d.ts +3 -0
  223. package/src/generation/foliage/index.js +3 -0
  224. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts +6 -4
  225. package/src/generation/foliage/material/foliage_atlas_cutout.d.ts.map +1 -1
  226. package/src/generation/foliage/material/foliage_atlas_cutout.js +32 -27
  227. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts +13 -0
  228. package/src/generation/foliage/material/foliage_material_from_samplers.d.ts.map +1 -0
  229. package/src/generation/foliage/material/foliage_material_from_samplers.js +69 -0
  230. package/src/generation/foliage/material/foliage_tile.d.ts +19 -0
  231. package/src/generation/foliage/material/foliage_tile.d.ts.map +1 -1
  232. package/src/generation/foliage/material/foliage_tile.js +9 -1
  233. package/src/generation/foliage/material/leaf_geometry.d.ts +7 -0
  234. package/src/generation/foliage/material/leaf_geometry.d.ts.map +1 -1
  235. package/src/generation/foliage/material/leaf_geometry.js +21 -9
  236. package/src/generation/foliage/material/make_foliage_material.d.ts +2 -3
  237. package/src/generation/foliage/material/make_foliage_material.d.ts.map +1 -1
  238. package/src/generation/foliage/material/make_foliage_material.js +3 -57
  239. package/src/generation/foliage/material/tree_cluster_atlas.d.ts +44 -0
  240. package/src/generation/foliage/material/tree_cluster_atlas.d.ts.map +1 -0
  241. package/src/generation/foliage/material/tree_cluster_atlas.js +37 -0
  242. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts +14 -0
  243. package/src/generation/foliage/material/tree_cluster_atlas_pack.d.ts.map +1 -0
  244. package/src/generation/foliage/material/tree_cluster_atlas_pack.js +28 -0
  245. package/src/generation/foliage/material/tree_cluster_bake.d.ts +74 -0
  246. package/src/generation/foliage/material/tree_cluster_bake.d.ts.map +1 -0
  247. package/src/generation/foliage/material/tree_cluster_bake.js +415 -0
  248. package/src/generation/foliage/material/tree_cluster_press.d.ts +18 -0
  249. package/src/generation/foliage/material/tree_cluster_press.d.ts.map +1 -0
  250. package/src/generation/foliage/material/tree_cluster_press.js +83 -0
  251. package/src/generation/foliage/material/tree_cluster_tiles.d.ts +46 -0
  252. package/src/generation/foliage/material/tree_cluster_tiles.d.ts.map +1 -0
  253. package/src/generation/foliage/material/tree_cluster_tiles.js +75 -0
  254. package/src/generation/foliage/mesh/foliage_collect_attachments.d.ts +22 -4
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  1783. package/src/engine/graphics3/DebugDrawSystem3.d.ts +0 -10
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  1785. package/src/engine/graphics3/DebugDrawSystem3.js +0 -10
  1786. package/src/engine/graphics3/DecalSystem3.d.ts +0 -10
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  1788. package/src/engine/graphics3/DecalSystem3.js +0 -10
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  1804. package/src/engine/graphics3/MeshSystem3.d.ts +0 -10
  1805. package/src/engine/graphics3/MeshSystem3.d.ts.map +0 -1
  1806. package/src/engine/graphics3/MeshSystem3.js +0 -10
  1807. package/src/engine/graphics3/ParticipatingMediaSystem3.d.ts +0 -10
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  1810. package/src/engine/graphics3/PathDisplaySystem3.d.ts +0 -10
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  1813. package/src/engine/graphics3/PickingSystem3.d.ts +0 -10
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  1832. package/src/engine/graphics3/WaterSystem3.d.ts.map +0 -1
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  1835. package/src/engine/network/convertPathToURL.d.ts.map +0 -1
  1836. package/src/engine/network/convertPathToURL.js +0 -2
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  1842. package/src/shade/renderer/camera/OrbitalCameraController.js +0 -1
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@@ -1,3 +1,5 @@
1
+ import { assert } from "../../../core/assert.js";
2
+ import { polyline_simplify_by_error } from "../../../core/geom/polyline/polyline_simplify_by_error.js";
1
3
  import { PI2 } from "../../../core/math/PI2.js";
2
4
  import { clamp } from "../../../core/math/clamp.js";
3
5
  import { lerp } from "../../../core/math/lerp.js";
@@ -39,8 +41,521 @@ const SCRATCH_PARENT_T = new Float32Array(3);
39
41
  const SCRATCH_COLLAR_POS = new Float32Array(3);
40
42
  const SCRATCH_COLLAR_NORM = new Float32Array(3);
41
43
  const SCRATCH_RELIEF = new Float32Array(4);
44
+ /**
45
+ * Per node of the branch being meshed, the joint its span moves with alone, or -1 (`tree_mesh_build_bark`).
46
+ * @type {Int32Array}
47
+ */
48
+ let SCRATCH_SPAN_JOINT = new Int32Array(64);
49
+
42
50
  const SCRATCH_JOINTS4 = new Int32Array(4);
43
51
  const SCRATCH_WEIGHTS4 = new Float64Array(4);
52
+ const SCRATCH_SHAPE = new Float64Array(4);
53
+ const SCRATCH_PLAN_T = new Float64Array(3);
54
+ const SCRATCH_PLAN_MID = new Float64Array(3);
55
+
56
+ /**
57
+ * What shapes a bark ring around its spine point, set once per ring and read by {@link bark_ring_shape}.
58
+ */
59
+ const RING = {
60
+ // the ring's frame: R and S span its plane
61
+ rx: 1, ry: 0, rz: 0, sx: 0, sy: 0, sz: 1,
62
+ t_norm: 0,
63
+ // phase the buttress lobes and flutes twist by at this arc length
64
+ theta_offset: 0,
65
+ flare_env: 0,
66
+ flute_env: 0,
67
+ oval_ecc: 0,
68
+ // collar bosses of the branches it carries, and the callus rims of those it shed, each scaled down by the weld
69
+ collar_amp: 0,
70
+ knot_scale: 0,
71
+ unwelded: 1,
72
+ /** @type {import("../config/BranchGeneratorConfig.js").BranchGeneratorConfig|null} */
73
+ lvl_cfg: null,
74
+ collars: [],
75
+ knots: []
76
+ };
77
+
78
+ /**
79
+ * The collars of the branches `b` carries, where each joins it: a boss on its bark, and the grain flowing round it.
80
+ *
81
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
82
+ * @param {number} b
83
+ * @param {number} base_r
84
+ * @returns {Array<{t_c: number, tx_c: number, ty_c: number, tz_c: number, r_ratio: number, sigma_t: number, sigma_theta: number}>}
85
+ */
86
+ function bark_child_collars(skeleton, b, base_r) {
87
+ const child_collars = [];
88
+ const b_len = Math.max(0.2, skeleton.branch_length[b]);
89
+ for (let cb = b + 1; cb < skeleton.branch_count; cb++) {
90
+ if (skeleton.branch_parent[cb] === b) {
91
+ const c_root = skeleton.branch_root_vertex[cb];
92
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, c_root);
93
+ const c_r = skeleton.branch_base_radius[cb];
94
+ const r_ratio = clamp(c_r / Math.max(1e-4, base_r), 0.15, 0.82);
95
+ child_collars.push({
96
+ t_c: skeleton.branch_parent_attach_t[cb],
97
+ tx_c: SCRATCH_V_TAN[0],
98
+ ty_c: SCRATCH_V_TAN[1],
99
+ tz_c: SCRATCH_V_TAN[2],
100
+ r_ratio,
101
+ sigma_t: clamp(1.55 * c_r / b_len, 0.035, 0.13),
102
+ sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72)
103
+ });
104
+ }
105
+ }
106
+ return child_collars;
107
+ }
108
+
109
+ /**
110
+ * Knots: the healed scars of the branches `b` shed (`TreeSkeleton.add_scar`). Each is the collar the branch had,
111
+ * outliving it as a callus rim around the eye, sized by the branch when it died.
112
+ *
113
+ * @param {import("../skeleton/TreeSkeleton.js").TreeSkeleton} skeleton
114
+ * @param {number} b
115
+ * @param {number} base_r
116
+ * @param {number} collar_bulge
117
+ * @returns {Array<{t_k: number, tx_k: number, ty_k: number, tz_k: number, sigma_t: number, sigma_theta: number, amp_k: number}>}
118
+ */
119
+ function bark_branch_knots(skeleton, b, base_r, collar_bulge) {
120
+ const branch_knots = [];
121
+ if (!(collar_bulge > 0.0)) {
122
+ return branch_knots;
123
+ }
124
+ const b_len = Math.max(0.2, skeleton.branch_length[b]);
125
+ for (let k = 0; k < skeleton.scar_count; k++) {
126
+ if (skeleton.scar_branch[k] !== b) continue;
127
+ const d = k * 5;
128
+ const scar_r = skeleton.scar_data[d + 4];
129
+ if (scar_r <= 0.0) continue;
130
+ const r_ratio = clamp(scar_r / Math.max(1e-4, base_r), 0.15, 0.82);
131
+ branch_knots.push({
132
+ t_k: skeleton.scar_data[d],
133
+ tx_k: skeleton.scar_data[d + 1],
134
+ ty_k: skeleton.scar_data[d + 2],
135
+ tz_k: skeleton.scar_data[d + 3],
136
+ sigma_t: clamp(1.55 * scar_r / b_len, 0.035, 0.13),
137
+ sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72),
138
+ amp_k: collar_bulge * (0.55 + 0.75 * r_ratio)
139
+ });
140
+ }
141
+ return branch_knots;
142
+ }
143
+
144
+ /**
145
+ * Fewest sides of a polygon whose chords sag no more than `tolerance` from a circle of radius `r`.
146
+ * @param {number} r
147
+ * @param {number} tolerance
148
+ * @returns {number}
149
+ */
150
+ function circle_sides(r, tolerance) {
151
+ if (tolerance >= r) {
152
+ return 3;
153
+ }
154
+ return Math.max(3, Math.ceil(Math.PI / Math.acos(1 - tolerance / r)));
155
+ }
156
+
157
+ /**
158
+ * Fewest angles a ring's shape is measured at: the measure is four times finer than the circle needs, and no coarser
159
+ * than a sixty-fourth of a turn, so that lobes, flutes and bosses between its samples are seen.
160
+ * @type {number}
161
+ */
162
+ const BARK_REFERENCE_SIDES = 64;
163
+
164
+ /**
165
+ * Fills {@link RING} for the candidate ring `c` of a plan's arrays.
166
+ */
167
+ function plan_fill_ring(plan, c, lvl_cfg, collars, knots) {
168
+ const f = plan.frames;
169
+ RING.rx = f[c * 6];
170
+ RING.ry = f[c * 6 + 1];
171
+ RING.rz = f[c * 6 + 2];
172
+ RING.sx = f[c * 6 + 3];
173
+ RING.sy = f[c * 6 + 4];
174
+ RING.sz = f[c * 6 + 5];
175
+ RING.t_norm = plan.t_norm[c];
176
+ RING.theta_offset = plan.theta_offset[c];
177
+ RING.flare_env = plan.flare_env[c];
178
+ RING.flute_env = plan.flute_env[c];
179
+ RING.oval_ecc = plan.oval_ecc[c];
180
+ RING.collar_amp = plan.collar_amp[c];
181
+ RING.knot_scale = plan.knot_scale[c];
182
+ RING.unwelded = plan.unwelded[c];
183
+ RING.lvl_cfg = lvl_cfg;
184
+ RING.collars = collars;
185
+ RING.knots = knots;
186
+ }
187
+
188
+ /**
189
+ * Point of candidate ring `c` at angle `theta`, into `out` at `o`: its spine point plus its shaped radius along the
190
+ * ring's radial direction. {@link RING} must hold the ring.
191
+ */
192
+ function plan_ring_point(out, o, plan, c, theta) {
193
+ bark_ring_shape(SCRATCH_SHAPE, theta, RING);
194
+ // the weld's symmetric flare on the rings after the first
195
+ const r_mult = SCRATCH_SHAPE[0] + (c > 0 ? plan.weld[c] * 0.18 : 0.0);
196
+ const r = plan.radius[c] * Math.max(0.25, r_mult);
197
+ const cos_t = Math.cos(theta);
198
+ const sin_t = Math.sin(theta);
199
+ out[o] = plan.points[c * 3] + r * (cos_t * RING.rx + sin_t * RING.sx);
200
+ out[o + 1] = plan.points[c * 3 + 1] + r * (cos_t * RING.ry + sin_t * RING.sy);
201
+ out[o + 2] = plan.points[c * 3 + 2] + r * (cos_t * RING.rz + sin_t * RING.sz);
202
+ }
203
+
204
+ /**
205
+ * Distance from point `p` (at `po`) to the segment `a`-`b` (at `ao`, `bo`), all in flat arrays of xyz.
206
+ */
207
+ function point_segment_distance(p, po, a, ao, b, bo) {
208
+ const abx = b[bo] - a[ao], aby = b[bo + 1] - a[ao + 1], abz = b[bo + 2] - a[ao + 2];
209
+ const apx = p[po] - a[ao], apy = p[po + 1] - a[ao + 1], apz = p[po + 2] - a[ao + 2];
210
+ const len2 = abx * abx + aby * aby + abz * abz;
211
+ const t = len2 > 0 ? clamp((apx * abx + apy * aby + apz * abz) / len2, 0, 1) : 0;
212
+ return Math.hypot(apx - t * abx, apy - t * aby, apz - t * abz);
213
+ }
214
+
215
+ /**
216
+ * The rings that draw branch `b`'s kept spine `nodes`/`edges` to within `error` of the surface the mesher draws
217
+ * (spine, radius, lobes, flutes, ovalization, collar bosses, knots and the collar weld's flare; bark relief is the
218
+ * normal map's), half of it along the branch and half around each ring:
219
+ *
220
+ * - candidate rings stand at every node, every segment's middle, and the centre of every collar and knot on the spine;
221
+ * - each candidate's shape is measured at {@link BARK_REFERENCE_SIDES} or more angles;
222
+ * - along the branch, Douglas-Peucker keeps the candidates that the rings either side, blended, would miss by more than
223
+ * half the error ({@link polyline_simplify_by_error}); the first `weld_rings` rings of a welded branch stay, as the
224
+ * weld fades over them;
225
+ * - around a kept ring, the fewest sides whose polygon misses none of its measured points by more than half the error.
226
+ *
227
+ * @returns {{u: number[], m: number[]}} each ring's place along the spine, in segments from its base, and its sides
228
+ */
229
+ function bark_plan_rings(skeleton, b, lvl_cfg, nodes, edges, collars, knots, welded, weld_rings, error) {
230
+ const E = edges.length;
231
+ const tolerance = 0.5 * error;
232
+
233
+ // the wood is drawn as far as it is as thick as the error: to the point of its last segment where it thins to that
234
+ const r_end0 = skeleton.node_read_radius(nodes[E - 1]);
235
+ const r_end1 = skeleton.node_read_radius(nodes[E]);
236
+ const end = 2 * r_end1 >= error ? E : (E - 1) + clamp((r_end0 - 0.5 * error) / Math.max(1e-12, r_end0 - r_end1), 0, 1);
237
+
238
+ const t_first = skeleton.node_t_norm(nodes[0]);
239
+ const t_last = lerp(skeleton.node_t_norm(nodes[E - 1]), skeleton.node_t_norm(nodes[E]), end - (E - 1));
240
+ const u_of_t = (t) => {
241
+ for (let k = 0; k < E; k++) {
242
+ const t0 = skeleton.node_t_norm(nodes[k]);
243
+ const t1 = skeleton.node_t_norm(nodes[k + 1]);
244
+ if (t <= t1) {
245
+ return k + (t1 > t0 ? clamp((t - t0) / (t1 - t0), 0, 1) : 0);
246
+ }
247
+ }
248
+ return end;
249
+ };
250
+ const us = [];
251
+ for (let k = 0; k < E; k++) {
252
+ if (k < end) us.push(k);
253
+ if (k + 0.5 < end) us.push(k + 0.5);
254
+ }
255
+ us.push(end);
256
+ for (const cc of collars) {
257
+ if (cc.t_c > t_first && cc.t_c < t_last) us.push(u_of_t(cc.t_c));
258
+ }
259
+ for (const kn of knots) {
260
+ if (kn.t_k > t_first && kn.t_k < t_last) us.push(u_of_t(kn.t_k));
261
+ }
262
+ us.sort((x, y) => x - y);
263
+ let n = 0;
264
+ for (let i = 0; i < us.length; i++) {
265
+ if (n === 0 || us[i] - us[n - 1] > 1e-6) us[n++] = us[i];
266
+ }
267
+ us.length = n;
268
+ const C = n;
269
+
270
+ const plan = {
271
+ points: new Float64Array(C * 3),
272
+ frames: new Float64Array(C * 6),
273
+ radius: new Float64Array(C),
274
+ t_norm: new Float64Array(C),
275
+ arc: new Float64Array(C),
276
+ theta_offset: new Float64Array(C),
277
+ flare_env: new Float64Array(C),
278
+ flute_env: new Float64Array(C),
279
+ oval_ecc: new Float64Array(C),
280
+ collar_amp: new Float64Array(C),
281
+ knot_scale: new Float64Array(C),
282
+ unwelded: new Float64Array(C),
283
+ weld: new Float64Array(C)
284
+ };
285
+ const phase_hash = skeleton.branch_phase_hash[b];
286
+ let r_max = 0;
287
+ for (let c = 0; c < C; c++) {
288
+ const u = us[c];
289
+ const edge_idx = Math.min(E - 1, Math.floor(u));
290
+ const local_u = u - edge_idx;
291
+ skeleton.evaluate_segment_position(SCRATCH_P0, 0, edges[edge_idx], local_u);
292
+ skeleton.evaluate_segment_tangent(SCRATCH_T0, 0, edges[edge_idx], local_u);
293
+ const px = SCRATCH_P0[0], py = SCRATCH_P0[1], pz = SCRATCH_P0[2];
294
+ const tx = SCRATCH_T0[0], ty = SCRATCH_T0[1], tz = SCRATCH_T0[2];
295
+ if (c === 0) {
296
+ skeleton.node_read_tangent(SCRATCH_V_TAN, 0, nodes[0]);
297
+ skeleton.node_read_frame_r(SCRATCH_R0, 0, nodes[0]);
298
+ spine_frame_double_reflection(
299
+ SCRATCH_RMF, 0,
300
+ px, py, pz,
301
+ SCRATCH_V_TAN[0], SCRATCH_V_TAN[1], SCRATCH_V_TAN[2],
302
+ SCRATCH_R0[0], SCRATCH_R0[1], SCRATCH_R0[2],
303
+ px, py, pz,
304
+ tx, ty, tz
305
+ );
306
+ } else {
307
+ const p = (c - 1) * 3;
308
+ const fr = (c - 1) * 6;
309
+ spine_frame_double_reflection(
310
+ SCRATCH_RMF, 0,
311
+ plan.points[p], plan.points[p + 1], plan.points[p + 2],
312
+ SCRATCH_PLAN_T[0], SCRATCH_PLAN_T[1], SCRATCH_PLAN_T[2],
313
+ plan.frames[fr], plan.frames[fr + 1], plan.frames[fr + 2],
314
+ px, py, pz,
315
+ tx, ty, tz
316
+ );
317
+ }
318
+ SCRATCH_PLAN_T[0] = tx;
319
+ SCRATCH_PLAN_T[1] = ty;
320
+ SCRATCH_PLAN_T[2] = tz;
321
+ plan.points[c * 3] = px;
322
+ plan.points[c * 3 + 1] = py;
323
+ plan.points[c * 3 + 2] = pz;
324
+ for (let k = 0; k < 6; k++) plan.frames[c * 6 + k] = SCRATCH_RMF[k];
325
+
326
+ const v0 = nodes[edge_idx];
327
+ const v1 = nodes[edge_idx + 1];
328
+ const r = lerp(skeleton.node_read_radius(v0), skeleton.node_read_radius(v1), local_u);
329
+ skeleton.node_read_spine_param(SCRATCH_SPINE0, 0, v0);
330
+ skeleton.node_read_spine_param(SCRATCH_SPINE1, 0, v1);
331
+ const t_norm = lerp(SCRATCH_SPINE0[0], SCRATCH_SPINE1[0], local_u);
332
+ const arc_s = lerp(SCRATCH_SPINE0[1], SCRATCH_SPINE1[1], local_u);
333
+ const last = c === C - 1;
334
+
335
+ let weld_factor = 0.0;
336
+ if (welded) {
337
+ if (c === 0) {
338
+ weld_factor = 1.0;
339
+ } else if (u <= weld_rings && !last && t_norm < 0.65) {
340
+ const u_collar = 1.0 - u / (weld_rings + 1);
341
+ weld_factor = u_collar * u_collar;
342
+ }
343
+ }
344
+ const unwelded = 1.0 - weld_factor;
345
+ const tip_roundness = last ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
346
+ let flare_env = 0.0;
347
+ if (lvl_cfg.flare_amplitude > 0.0 && t_norm < lvl_cfg.flare_height_ratio) {
348
+ const u_f = 1.0 - t_norm / Math.max(1e-4, lvl_cfg.flare_height_ratio);
349
+ flare_env = lvl_cfg.flare_amplitude * u_f * u_f;
350
+ }
351
+ const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
352
+
353
+ plan.radius[c] = r;
354
+ plan.t_norm[c] = t_norm;
355
+ plan.arc[c] = arc_s;
356
+ plan.theta_offset[c] = flare_lobe_phase_offset(arc_s, phase_hash);
357
+ plan.flare_env[c] = flare_env;
358
+ // young wood's flutes fade with its bark's age; the plan measures them at their fullest
359
+ plan.flute_env[c] = lvl_cfg.flute_amplitude * unwelded * tip_roundness;
360
+ plan.oval_ecc[c] = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
361
+ plan.collar_amp[c] = (lvl_cfg.parent_collar_bulge ?? 0.0) * unwelded * tip_roundness;
362
+ plan.knot_scale[c] = unwelded * tip_roundness;
363
+ plan.unwelded[c] = unwelded;
364
+ plan.weld[c] = weld_factor;
365
+ r_max = Math.max(r_max, r);
366
+ }
367
+
368
+ // each candidate's shape, measured all round
369
+ const M = Math.max(BARK_REFERENCE_SIDES, 4 * circle_sides(r_max, tolerance));
370
+ const measured = new Float64Array(C * M * 3);
371
+ for (let c = 0; c < C; c++) {
372
+ plan_fill_ring(plan, c, lvl_cfg, collars, knots);
373
+ for (let j = 0; j < M; j++) {
374
+ plan_ring_point(measured, (c * M + j) * 3, plan, c, PI2 * j / M);
375
+ }
376
+ }
377
+
378
+ // along the branch
379
+ const keep = new Uint8Array(C);
380
+ polyline_simplify_by_error(keep, C, tolerance, (a, z, out) => {
381
+ const span = plan.arc[z] - plan.arc[a];
382
+ out[0] = a + 1;
383
+ out[1] = -1;
384
+ for (let c = a + 1; c < z; c++) {
385
+ const w = span > 1e-9 ? (plan.arc[c] - plan.arc[a]) / span : (c - a) / (z - a);
386
+ let worst = 0;
387
+ for (let j = 0; j < M; j++) {
388
+ const pa = (a * M + j) * 3, pz = (z * M + j) * 3, pc = (c * M + j) * 3;
389
+ const dx = measured[pc] - (measured[pa] + w * (measured[pz] - measured[pa]));
390
+ const dy = measured[pc + 1] - (measured[pa + 1] + w * (measured[pz + 1] - measured[pa + 1]));
391
+ const dz = measured[pc + 2] - (measured[pa + 2] + w * (measured[pz + 2] - measured[pa + 2]));
392
+ worst = Math.max(worst, dx * dx + dy * dy + dz * dz);
393
+ }
394
+ worst = Math.sqrt(worst);
395
+ if (worst > out[1]) {
396
+ out[0] = c;
397
+ out[1] = worst;
398
+ }
399
+ }
400
+ });
401
+ if (welded) {
402
+ for (let c = 1; c < C; c++) {
403
+ if (us[c] <= weld_rings && us[c] === Math.floor(us[c])) keep[c] = 1;
404
+ }
405
+ }
406
+
407
+ // around each kept ring
408
+ const ring_u = [];
409
+ const ring_m = [];
410
+ const polygon = new Float64Array((M + 1) * 3);
411
+ for (let c = 0; c < C; c++) {
412
+ if (!keep[c]) continue;
413
+ plan_fill_ring(plan, c, lvl_cfg, collars, knots);
414
+ let sides = 3;
415
+ for (; sides < M; sides++) {
416
+ for (let k = 0; k <= sides; k++) {
417
+ plan_ring_point(polygon, k * 3, plan, c, PI2 * (k % sides) / sides);
418
+ }
419
+ let within = true;
420
+ for (let j = 0; j < M && within; j++) {
421
+ const k = Math.floor(j * sides / M);
422
+ within = point_segment_distance(measured, (c * M + j) * 3, polygon, k * 3, polygon, (k + 1) * 3) <= tolerance;
423
+ }
424
+ // a chord strays furthest from the wood at its middle
425
+ for (let k = 0; k < sides && within; k++) {
426
+ plan_ring_point(SCRATCH_PLAN_MID, 0, plan, c, PI2 * (k + 0.5) / sides);
427
+ within = point_segment_distance(SCRATCH_PLAN_MID, 0, polygon, k * 3, polygon, (k + 1) * 3) <= tolerance;
428
+ }
429
+ if (within) break;
430
+ }
431
+ ring_u.push(us[c]);
432
+ ring_m.push(sides);
433
+ }
434
+ return { u: ring_u, m: ring_m };
435
+ }
436
+
437
+ /**
438
+ * The smooth shape of a bark ring at angle `theta` about its spine, from `ring` ({@link RING}): root buttress lobes
439
+ * flowing into twisting flutes, reaction-wood ovalization on inclined boughs, the collar bosses of the branches it
440
+ * carries and the callus rims of those it shed. Bark relief and the collar weld are the caller's.
441
+ *
442
+ * Writes the radius multiplier, its derivative in `theta`, the UV grain warp and an AO factor into `out`.
443
+ *
444
+ * @param {Float64Array} out
445
+ * @param {number} theta
446
+ * @param {RING} ring
447
+ */
448
+ function bark_ring_shape(out, theta, ring) {
449
+ const lvl_cfg = ring.lvl_cfg;
450
+ const rx = ring.rx, ry = ring.ry, rz = ring.rz;
451
+ const sx = ring.sx, sy = ring.sy, sz = ring.sz;
452
+ const t_norm = ring.t_norm;
453
+ const unwelded = ring.unwelded;
454
+ const cos_t = Math.cos(theta);
455
+ const sin_t = Math.sin(theta);
456
+ const n_rad_y = cos_t * ry + sin_t * sy;
457
+ const tan_theta_y = -sin_t * ry + cos_t * sy;
458
+
459
+ let r_mult = 1.0;
460
+ let d_rmult_dtheta = 0.0;
461
+ let u_warp = 0.0;
462
+ let vert_ao = 1.0;
463
+
464
+ // 1. Phase-locked root buttress lobes flowing continuously into twisting trunk flutes
465
+ const theta_flute = theta + ring.theta_offset;
466
+ const flare_env = ring.flare_env;
467
+ if (flare_env > 0.0) {
468
+ const lobe_phase = lvl_cfg.flare_lobes * theta_flute;
469
+ const cos_lobe = Math.cos(lobe_phase);
470
+ if (cos_lobe > 0.0) {
471
+ const p = lvl_cfg.flare_sharpness;
472
+ r_mult += flare_env * Math.pow(cos_lobe, p);
473
+ d_rmult_dtheta -= flare_env * p * lvl_cfg.flare_lobes * Math.pow(cos_lobe, Math.max(0.0, p - 1.0)) * Math.sin(lobe_phase);
474
+ }
475
+ }
476
+
477
+ const flute_env = ring.flute_env;
478
+ if (flute_env > 1e-5) {
479
+ const f_freq = Math.min(4, Math.max(2, lvl_cfg.flute_frequency | 0));
480
+ const flute_phase = f_freq * theta_flute;
481
+ r_mult += flute_env * Math.sin(flute_phase);
482
+ d_rmult_dtheta += flute_env * f_freq * Math.cos(flute_phase) * 0.45;
483
+ }
484
+
485
+ // 2. Biomechanical reaction-wood ovalization on inclined/horizontal boughs
486
+ const oval_ecc = ring.oval_ecc;
487
+ if (oval_ecc > 1e-4) {
488
+ r_mult += oval_ecc * (1.35 * (2.0 * n_rad_y * n_rad_y - 1.0) - 0.22 * n_rad_y);
489
+ d_rmult_dtheta += oval_ecc * (5.4 * n_rad_y - 0.22) * tan_theta_y;
490
+ }
491
+
492
+ // 3. Parent-stem branch collar swelling bosses & UV grain streamline deflection around child branches
493
+ const collars = ring.collars;
494
+ const parent_collar_amp = ring.collar_amp;
495
+ if (parent_collar_amp > 1e-4 && collars.length > 0) {
496
+ for (let c_idx = 0; c_idx < collars.length; c_idx++) {
497
+ const cc = collars[c_idx];
498
+ const dt = t_norm - cc.t_c;
499
+ if (Math.abs(dt) < 3.2 * cc.sigma_t) {
500
+ const theta_c = Math.atan2(
501
+ cc.tx_c * sx + cc.ty_c * sy + cc.tz_c * sz,
502
+ cc.tx_c * rx + cc.ty_c * ry + cc.tz_c * rz
503
+ );
504
+ const dtheta = Math.atan2(Math.sin(theta - theta_c), Math.cos(theta - theta_c));
505
+ const sig_t = dt < 0.0 ? cc.sigma_t * 1.25 : cc.sigma_t * 0.90;
506
+ const u_t = dt / sig_t;
507
+ const u_th = dtheta / cc.sigma_theta;
508
+ const dist2 = u_t * u_t + u_th * u_th;
509
+ if (dist2 < 9.0) {
510
+ const gauss = Math.exp(-0.5 * dist2);
511
+ const b_amp = parent_collar_amp * (0.55 + 0.75 * cc.r_ratio);
512
+ r_mult += b_amp * gauss;
513
+ d_rmult_dtheta += -b_amp * gauss * (u_th / cc.sigma_theta);
514
+ const r_uv2 = dist2 + 0.85;
515
+ u_warp += 0.008 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * dist2);
516
+ }
517
+ }
518
+ }
519
+ }
520
+
521
+ // 4. Branch scars: volcanic callus rims + UV grain streamline deflection
522
+ const knots = ring.knots;
523
+ const knot_scale = ring.knot_scale;
524
+ if (knot_scale > 0.05 && knots.length > 0) {
525
+ for (let k_idx = 0; k_idx < knots.length; k_idx++) {
526
+ const kn = knots[k_idx];
527
+ const dt = t_norm - kn.t_k;
528
+ if (Math.abs(dt) < 3.2 * kn.sigma_t) {
529
+ const theta_k = Math.atan2(
530
+ kn.tx_k * sx + kn.ty_k * sy + kn.tz_k * sz,
531
+ kn.tx_k * rx + kn.ty_k * ry + kn.tz_k * rz
532
+ );
533
+ const dtheta = Math.atan2(Math.sin(theta - theta_k), Math.cos(theta - theta_k));
534
+ const u_t = dt / kn.sigma_t;
535
+ const u_th = dtheta / kn.sigma_theta;
536
+ const rho2 = u_t * u_t + u_th * u_th;
537
+ if (rho2 < 9.0) {
538
+ const k_amp = kn.amp_k * knot_scale;
539
+ const exp_r = Math.exp(-0.85 * rho2);
540
+ const w_rim = (0.30 + 1.90 * rho2) * exp_r;
541
+ const dw_drho2 = (1.90 - 0.85 * (0.30 + 1.90 * rho2)) * exp_r;
542
+ r_mult += k_amp * w_rim;
543
+ d_rmult_dtheta += k_amp * dw_drho2 * (2.0 * u_th / kn.sigma_theta);
544
+ if (rho2 < 0.65) {
545
+ vert_ao *= (0.72 + 0.28 * (rho2 / 0.65));
546
+ }
547
+ const r_uv2 = rho2 + 0.85;
548
+ u_warp += 0.009 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * rho2);
549
+ }
550
+ }
551
+ }
552
+ }
553
+
554
+ out[0] = r_mult;
555
+ out[1] = d_rmult_dtheta;
556
+ out[2] = u_warp;
557
+ out[3] = vert_ao;
558
+ }
44
559
 
45
560
  /**
46
561
  * Helper to obtain a `Uint16Array` attribute on `Geometry` for `StandardAttributes.SkinningJoints`.
@@ -86,10 +601,8 @@ export function tree_mesh_build_bark(
86
601
 
87
602
  const branch_count = skeleton.branch_count;
88
603
 
89
- const radial_scale = clamp(lod_cfg.radial_scale ?? 1.0, 0.2, 2.0);
90
- const long_scale = clamp(lod_cfg.longitudinal_scale ?? 1.0, 0.2, 4.0);
91
- const max_level = lod_cfg.max_branch_level ?? 3;
92
- const min_radius = lod_cfg.min_branch_radius ?? 0.0;
604
+ const error = lod_cfg.error;
605
+ assert.greaterThan(error, 0, 'lod_config.error');
93
606
  const texel_density = Math.max(0.1, species.bark_material.texel_density ?? 1.2);
94
607
  const twist_uv = species.bark_material.twist_uv ?? 0.0;
95
608
 
@@ -114,45 +627,46 @@ export function tree_mesh_build_bark(
114
627
  let total_vertices = 0;
115
628
  let total_indices = 0;
116
629
 
630
+ // a branch is drawn while its wood is at least as thick as the error, and so is everything it carries
631
+ const meshed = new Uint8Array(branch_count);
117
632
  for (let b = 0; b < branch_count; b++) {
118
633
  const level = skeleton.branch_level[b];
119
634
  const base_r = skeleton.branch_base_radius[b];
120
- if (level > max_level) continue;
121
- if (level > 0 && base_r < min_radius) continue;
635
+ const parent = skeleton.branch_parent[b];
636
+ if (2 * base_r < error) continue;
637
+ if (parent >= 0 && !meshed[parent]) continue;
122
638
 
123
639
  const lvl_cfg = species.branches[skeleton.branch_generator[b]];
124
- const m_max = Math.max(3, Math.round(lvl_cfg.radial_segments_max * radial_scale));
125
- const m_min = Math.max(3, Math.min(m_max, Math.round(lvl_cfg.radial_segments_min * radial_scale)));
126
640
 
127
- // Walk the node/segment spine of branch b via `skeleton.graph`
641
+ // Walk the node/segment spine of branch b via `skeleton.graph`, as far as its wood is as thick as the error
128
642
  const nodes = [];
129
643
  const edges = [];
130
644
  skeleton.collect_branch_chain(b, nodes, edges);
131
-
132
- const E = edges.length;
645
+ let E = 0;
646
+ while (E < edges.length && 2 * skeleton.node_read_radius(nodes[E]) >= error) E++;
133
647
  if (E < 1) continue;
134
-
135
- const sample_steps = Math.max(1, Math.round(E * long_scale));
136
- const ring_count = sample_steps + 1;
137
- const ring_m = new Int32Array(ring_count);
648
+ nodes.length = E + 1;
649
+ edges.length = E;
650
+ meshed[b] = 1;
651
+
652
+ const child_collars = bark_child_collars(skeleton, b, base_r);
653
+ const branch_knots = bark_branch_knots(skeleton, b, base_r, lvl_cfg.parent_collar_bulge);
654
+ // a child of drawn wood is welded into it, and the weld fades over its first rings
655
+ const welded = b > 0 && parent >= 0;
656
+ const weld_rings = welded ? Math.min(lvl_cfg.collar_weld_rings, E - 1) : 0;
657
+ const rings = bark_plan_rings(skeleton, b, lvl_cfg, nodes, edges, child_collars, branch_knots, welded, weld_rings, error);
658
+
659
+ const sample_steps = rings.u.length - 1;
660
+ // the last segment may end part-way, where the wood thins to the error
661
+ edges.length = Math.max(1, Math.ceil(rings.u[sample_steps] - 1e-9));
662
+ nodes.length = edges.length + 1;
663
+ const ring_m = rings.m;
138
664
  let branch_verts = 0;
139
665
  let branch_tris = 0;
140
-
141
666
  for (let i = 0; i <= sample_steps; i++) {
142
- const u_branch = (i / sample_steps) * E;
143
- const edge_idx = Math.min(E - 1, Math.floor(u_branch));
144
- const local_u = i === sample_steps ? 1.0 : (u_branch - edge_idx);
145
-
146
- const r0 = skeleton.node_read_radius(nodes[edge_idx]);
147
- const r1 = skeleton.node_read_radius(nodes[edge_idx + 1]);
148
- const r_i = lerp(r0, r1, local_u);
149
-
150
- const ratio = base_r > 1e-5 ? clamp(r_i / base_r, 0.0, 1.0) : 1.0;
151
- const m_i = Math.max(3, Math.round(lerp(m_min, m_max, Math.pow(ratio, 0.7))));
152
- ring_m[i] = m_i;
153
- branch_verts += (m_i + 1);
667
+ branch_verts += ring_m[i] + 1;
154
668
  if (i > 0) {
155
- branch_tris += (ring_m[i - 1] + m_i);
669
+ branch_tris += ring_m[i - 1] + ring_m[i];
156
670
  }
157
671
  }
158
672
 
@@ -169,7 +683,11 @@ export function tree_mesh_build_bark(
169
683
  nodes,
170
684
  edges,
171
685
  sample_steps,
172
- ring_m
686
+ ring_u: rings.u,
687
+ ring_m,
688
+ weld_rings,
689
+ child_collars,
690
+ branch_knots
173
691
  });
174
692
 
175
693
  total_vertices += branch_verts;
@@ -254,54 +772,14 @@ export function tree_mesh_build_bark(
254
772
  const edges = plan.edges;
255
773
  const E = edges.length;
256
774
  const sample_steps = plan.sample_steps;
775
+ const ring_u = plan.ring_u;
257
776
  const ring_m = plan.ring_m;
258
777
 
259
778
  // Quantized integer circumference wrap count (1 or 2) for seamless bark tiling proportional to stem radius
260
779
  const k_wrap = Math.max(1, Math.min(2, Math.round(PI2 * base_r * texel_density)));
261
780
 
262
- // Pre-collect child branch attachment collars on this branch `b` (for parent-stem collar bosses & UV grain flow)
263
- const child_collars = [];
264
- const b_len = Math.max(0.2, skeleton.branch_length[b]);
265
- for (let cb = b + 1; cb < branch_count; cb++) {
266
- if (skeleton.branch_parent[cb] === b) {
267
- const c_root = skeleton.branch_root_vertex[cb];
268
- skeleton.node_read_tangent(SCRATCH_V_TAN, 0, c_root);
269
- const c_r = skeleton.branch_base_radius[cb];
270
- const r_ratio = clamp(c_r / Math.max(1e-4, base_r), 0.15, 0.82);
271
- child_collars.push({
272
- t_c: skeleton.branch_parent_attach_t[cb],
273
- tx_c: SCRATCH_V_TAN[0],
274
- ty_c: SCRATCH_V_TAN[1],
275
- tz_c: SCRATCH_V_TAN[2],
276
- r_ratio,
277
- sigma_t: clamp(1.55 * c_r / b_len, 0.035, 0.13),
278
- sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72)
279
- });
280
- }
281
- }
282
-
283
- // Knots: the healed scars of the branches this one shed (`TreeSkeleton.add_scar`). Each is the collar the branch
284
- // had, outliving it as a callus rim around the eye, sized by the branch when it died
285
- const branch_knots = [];
286
- const collar_bulge = lvl_cfg.parent_collar_bulge;
287
- if (collar_bulge > 0.0) {
288
- for (let k = 0; k < skeleton.scar_count; k++) {
289
- if (skeleton.scar_branch[k] !== b) continue;
290
- const d = k * 5;
291
- const scar_r = skeleton.scar_data[d + 4];
292
- if (scar_r <= 0.0) continue;
293
- const r_ratio = clamp(scar_r / Math.max(1e-4, base_r), 0.15, 0.82);
294
- branch_knots.push({
295
- t_k: skeleton.scar_data[d],
296
- tx_k: skeleton.scar_data[d + 1],
297
- ty_k: skeleton.scar_data[d + 2],
298
- tz_k: skeleton.scar_data[d + 3],
299
- sigma_t: clamp(1.55 * scar_r / b_len, 0.035, 0.13),
300
- sigma_theta: clamp(0.60 * r_ratio + 0.22, 0.28, 0.72),
301
- amp_k: collar_bulge * (0.55 + 0.75 * r_ratio)
302
- });
303
- }
304
- }
781
+ const child_collars = plan.child_collars;
782
+ const branch_knots = plan.branch_knots;
305
783
 
306
784
  // Parent branch attachment context from actual meshed parent frustum
307
785
  const parent_b = skeleton.branch_parent[b];
@@ -362,9 +840,9 @@ export function tree_mesh_build_bark(
362
840
  shift_z = parent_pz - SCRATCH_P0[2];
363
841
 
364
842
  // Compute emergence chord direction from parent_P to child Ring i = 1 spine center
365
- const u_step1 = (1 / sample_steps) * E;
843
+ const u_step1 = ring_u[1];
366
844
  const edge_idx1 = Math.min(E - 1, Math.floor(u_step1));
367
- const local_u1 = 1 === sample_steps ? 1.0 : (u_step1 - edge_idx1);
845
+ const local_u1 = u_step1 - edge_idx1;
368
846
  skeleton.evaluate_segment_position(SCRATCH_P1, 0, edges[edge_idx1], local_u1);
369
847
  const p1x = SCRATCH_P1[0] + shift_x;
370
848
  const p1y = SCRATCH_P1[1] + shift_y;
@@ -396,6 +874,25 @@ export function tree_mesh_build_bark(
396
874
  base_w3 = SCRATCH_WEIGHTS4[3];
397
875
  }
398
876
 
877
+ // The branch's joint spans, each run of its nodes bound to one joint, and how each is carried. A joint turns its
878
+ // whole span about its pivot, as the rig derived it (`tree_skeleton_assign_skin_joints`): a span that starts at
879
+ // its joint's pivot moves with that joint alone. The bark is then continuous across every pivot, which the joint
880
+ // turning it does not move, and a child's joint pivots where the bark it grows from carries it. Blending a span
881
+ // with the joints above it tears the bark at the pivot that ends it. A span of a joint pivoted further up (a child
882
+ // before its own first joint) is carried as the parent's bark carries the child's base.
883
+ // per node, the joint its span moves with alone, or -1 where the parent's bark carries it
884
+ if (SCRATCH_SPAN_JOINT.length < E + 1) SCRATCH_SPAN_JOINT = new Int32Array(2 * (E + 1));
885
+ const span_joint = SCRATCH_SPAN_JOINT;
886
+ for (let k = 0; k <= E;) {
887
+ const joint = skeleton.node_read_joint(nodes[k], 0);
888
+ let e = k;
889
+ while (e < E && skeleton.node_read_joint(nodes[e + 1], 0) === joint) e++;
890
+ // a run of a joint starts at that joint's pivot, if the joint is the branch's own
891
+ const own = !has_meshed_parent || skeleton.joint_vertex[joint] === nodes[k];
892
+ for (let n = k; n <= e; n++) span_joint[n] = own ? joint : -1;
893
+ k = e + 1;
894
+ }
895
+
399
896
  let prev_ring_start = -1;
400
897
  let prev_m = 0;
401
898
  const current_branch_rings = [];
@@ -432,15 +929,15 @@ export function tree_mesh_build_bark(
432
929
  }
433
930
  }
434
931
 
435
- const max_weld_rings = Math.min(lvl_cfg.collar_weld_rings, Math.max(0, sample_steps - 1));
932
+ const weld_rings = plan.weld_rings;
436
933
 
437
934
  for (let i = 0; i <= sample_steps; i++) {
438
935
  const m_i = ring_m[i];
439
936
  const ring_start = v_cursor;
440
937
 
441
- const u_branch = (i / sample_steps) * E;
938
+ const u_branch = ring_u[i];
442
939
  const edge_idx = Math.min(E - 1, Math.floor(u_branch));
443
- const local_u = i === sample_steps ? 1.0 : (u_branch - edge_idx);
940
+ const local_u = u_branch - edge_idx;
444
941
  const edge_id = edges[edge_idx];
445
942
  const v0 = nodes[edge_idx];
446
943
  const v1 = nodes[edge_idx + 1];
@@ -501,68 +998,21 @@ export function tree_mesh_build_bark(
501
998
  const arc_s = lerp(SCRATCH_SPINE0[1], SCRATCH_SPINE1[1], local_u);
502
999
  const phase_hash = skeleton.branch_phase_hash[b];
503
1000
 
504
- // Skinning joint indices & weights at this ring (causal upstream-only + <= 4 joints per frustum slice)
505
- let ring_j0 = 0, ring_j1 = 0, ring_j2 = 0, ring_j3 = 0;
506
- let ring_w0 = 1.0, ring_w1 = 0.0, ring_w2 = 0.0, ring_w3 = 0.0;
507
- if (has_meshed_parent) {
508
- const parent_attach_v = skeleton.node_parent_vertex(nodes[0]);
509
- const ancestor_j = parent_attach_v >= 0 ? skeleton.node_read_joint(parent_attach_v, 0) : 0;
510
- const j_branch_root = skeleton.node_read_joint(nodes[0], 0);
511
- const j_v0 = skeleton.node_read_joint(v0, 0);
512
- if (i === 0 || j_v0 === ancestor_j) {
513
- ring_j0 = base_j0;
514
- ring_j1 = base_j1;
515
- ring_j2 = base_j2;
516
- ring_j3 = base_j3;
517
- ring_w0 = base_w0;
518
- ring_w1 = base_w1;
519
- ring_w2 = base_w2;
520
- ring_w3 = base_w3;
521
- } else if (j_v0 === j_branch_root) {
522
- const w_own = clamp(0.85 * t_norm, 0.0, 0.90);
523
- const w_base = 1.0 - w_own;
524
- ring_j0 = j_v0;
525
- ring_j1 = base_j0;
526
- ring_j2 = base_j1;
527
- ring_j3 = 0;
528
- ring_w0 = w_own;
529
- ring_w1 = w_base * base_w0;
530
- ring_w2 = w_base * base_w1;
531
- ring_w3 = 0.0;
532
- const rw_sum = ring_w0 + ring_w1 + ring_w2;
533
- if (rw_sum > 1e-6) {
534
- ring_w0 /= rw_sum;
535
- ring_w1 /= rw_sum;
536
- ring_w2 /= rw_sum;
537
- }
538
- } else {
539
- const w_own = clamp(0.50 + 0.45 * t_norm, 0.0, 0.95);
540
- ring_j0 = j_v0;
541
- ring_j1 = j_branch_root;
542
- ring_j2 = 0;
543
- ring_j3 = 0;
544
- ring_w0 = w_own;
545
- ring_w1 = 1.0 - w_own;
546
- ring_w2 = 0.0;
547
- ring_w3 = 0.0;
548
- }
549
- } else {
550
- const j_primary = skeleton.node_read_joint(v0, 0);
551
- const j_parent = skeleton.node_read_joint(v0, 1);
552
- const w_primary = (v0 === 0 || j_primary === j_parent) ? 1.0 : clamp(0.25 + 0.75 * t_norm, 0.0, 1.0);
553
- ring_j0 = j_primary;
554
- ring_j1 = j_parent;
555
- ring_w0 = w_primary;
556
- ring_w1 = 1.0 - w_primary;
557
- }
1001
+ // Skinning: the joint whose span the ring is in, alone (`SCRATCH_SPAN_JOINT`); a child's first ring is seated in its parent's
1002
+ // bark and carried as that bark carries it
1003
+ const joint = i === 0 && has_meshed_parent ? -1 : span_joint[edge_idx];
1004
+ const ring_j0 = joint >= 0 ? joint : base_j0, ring_j1 = joint >= 0 ? 0 : base_j1;
1005
+ const ring_j2 = joint >= 0 ? 0 : base_j2, ring_j3 = joint >= 0 ? 0 : base_j3;
1006
+ const ring_w0 = joint >= 0 ? 1.0 : base_w0, ring_w1 = joint >= 0 ? 0.0 : base_w1;
1007
+ const ring_w2 = joint >= 0 ? 0.0 : base_w2, ring_w3 = joint >= 0 ? 0.0 : base_w3;
558
1008
 
559
1009
  // Collar weld factor: i === 0 of every child branch is always seated into its meshed parent frustum
560
1010
  let weld_factor = 0.0;
561
1011
  if (has_meshed_parent) {
562
1012
  if (i === 0) {
563
1013
  weld_factor = 1.0;
564
- } else if (i <= max_weld_rings && i < sample_steps && t_norm < 0.65) {
565
- const u_collar = 1.0 - i / (max_weld_rings + 1);
1014
+ } else if (u_branch <= weld_rings && i < sample_steps && t_norm < 0.65) {
1015
+ const u_collar = 1.0 - u_branch / (weld_rings + 1);
566
1016
  weld_factor = u_collar * u_collar;
567
1017
  }
568
1018
  }
@@ -581,7 +1031,6 @@ export function tree_mesh_build_bark(
581
1031
  const tip_roundness = i === sample_steps ? 0.0 : clamp((1.0 - t_norm) / 0.12, 0.0, 1.0);
582
1032
  const ontogenetic_maturity = (level >= 2 ? clamp(1.0 - 0.72 * ((v_base - 0.55) / 0.45), 0.22, 1.0) : 1.0) * tip_roundness;
583
1033
  const flute_env = lvl_cfg.flute_amplitude * unwelded * ontogenetic_maturity;
584
- const has_flute = flute_env > 1e-5;
585
1034
  const horiz_sin = Math.sqrt(Math.max(0.0, 1.0 - ty * ty));
586
1035
  const oval_ecc = (lvl_cfg.oval_eccentricity ?? 0.0) * unwelded * horiz_sin * tip_roundness;
587
1036
  const bark_disp = (lvl_cfg.bark_displacement ?? 0.0) * unwelded * ontogenetic_maturity;
@@ -591,6 +1040,24 @@ export function tree_mesh_build_bark(
591
1040
  const wind_phase = clamp(phase_hash, 0.0, 1.0);
592
1041
  const collar_ao = 1.0 - 0.16 * weld_factor;
593
1042
 
1043
+ RING.rx = rx;
1044
+ RING.ry = ry;
1045
+ RING.rz = rz;
1046
+ RING.sx = sx;
1047
+ RING.sy = sy;
1048
+ RING.sz = sz;
1049
+ RING.t_norm = t_norm;
1050
+ RING.theta_offset = flare_lobe_phase_offset(arc_s, phase_hash);
1051
+ RING.flare_env = flare_env;
1052
+ RING.flute_env = flute_env;
1053
+ RING.oval_ecc = oval_ecc;
1054
+ RING.collar_amp = parent_collar_amp;
1055
+ RING.knot_scale = unwelded * tip_roundness;
1056
+ RING.unwelded = unwelded;
1057
+ RING.lvl_cfg = lvl_cfg;
1058
+ RING.collars = child_collars;
1059
+ RING.knots = branch_knots;
1060
+
594
1061
  for (let j = 0; j <= m_i; j++) {
595
1062
  // Ensure exact periodic closure between j=0 and j=m_i
596
1063
  const j_wrapped = j === m_i ? 0 : j;
@@ -608,99 +1075,14 @@ export function tree_mesh_build_bark(
608
1075
  const tan_theta_y = -sin_t * ry + cos_t * sy;
609
1076
  const tan_theta_z = -sin_t * rz + cos_t * sz;
610
1077
 
611
- // Evaluate lobe/flute/oval/collar/knot/bark radius multiplier & UV grain streamline warp
612
- let r_mult = 1.0;
613
- let d_rmult_dtheta = 0.0;
614
- let u_warp = 0.0;
615
- let vert_ao = collar_ao;
1078
+ // The ring's smooth shape at theta (lobes, flutes, ovalization, collar bosses, knots), then its bark relief
1079
+ bark_ring_shape(SCRATCH_SHAPE, theta, RING);
1080
+ let r_mult = SCRATCH_SHAPE[0];
1081
+ let d_rmult_dtheta = SCRATCH_SHAPE[1];
1082
+ let u_warp = SCRATCH_SHAPE[2];
1083
+ let vert_ao = collar_ao * SCRATCH_SHAPE[3];
616
1084
  let d_tan = 0.0;
617
1085
 
618
- // 1. Phase-locked root buttress lobes flowing continuously into twisting trunk flutes
619
- const theta_flute = theta + flare_lobe_phase_offset(arc_s, phase_hash);
620
- if (has_flare) {
621
- const lobe_phase = lvl_cfg.flare_lobes * theta_flute;
622
- const cos_lobe = Math.cos(lobe_phase);
623
- if (cos_lobe > 0.0) {
624
- const p = lvl_cfg.flare_sharpness;
625
- r_mult += flare_env * Math.pow(cos_lobe, p);
626
- d_rmult_dtheta -= flare_env * p * lvl_cfg.flare_lobes * Math.pow(cos_lobe, Math.max(0.0, p - 1.0)) * Math.sin(lobe_phase);
627
- }
628
- }
629
-
630
- if (has_flute) {
631
- const f_freq = Math.min(4, Math.max(2, lvl_cfg.flute_frequency | 0));
632
- const flute_phase = f_freq * theta_flute;
633
- const f_val = Math.sin(flute_phase);
634
- const f_der = f_freq * Math.cos(flute_phase);
635
- r_mult += flute_env * f_val;
636
- d_rmult_dtheta += flute_env * f_der * 0.45;
637
- }
638
-
639
- // 2. Biomechanical reaction-wood ovalization on inclined/horizontal boughs
640
- if (oval_ecc > 1e-4) {
641
- const oval_term = oval_ecc * (1.35 * (2.0 * n_rad_y * n_rad_y - 1.0) - 0.22 * n_rad_y);
642
- r_mult += oval_term;
643
- d_rmult_dtheta += oval_ecc * (5.4 * n_rad_y - 0.22) * tan_theta_y;
644
- }
645
-
646
- // 3. Parent-stem branch collar swelling bosses & UV grain streamline deflection around child branches
647
- if (parent_collar_amp > 1e-4 && child_collars.length > 0) {
648
- for (let c_idx = 0; c_idx < child_collars.length; c_idx++) {
649
- const cc = child_collars[c_idx];
650
- const dt = t_norm - cc.t_c;
651
- if (Math.abs(dt) < 3.2 * cc.sigma_t) {
652
- const theta_c = Math.atan2(
653
- cc.tx_c * sx + cc.ty_c * sy + cc.tz_c * sz,
654
- cc.tx_c * rx + cc.ty_c * ry + cc.tz_c * rz
655
- );
656
- const dtheta = Math.atan2(Math.sin(theta - theta_c), Math.cos(theta - theta_c));
657
- const sig_t = dt < 0.0 ? cc.sigma_t * 1.25 : cc.sigma_t * 0.90;
658
- const u_t = dt / sig_t;
659
- const u_th = dtheta / cc.sigma_theta;
660
- const dist2 = u_t * u_t + u_th * u_th;
661
- if (dist2 < 9.0) {
662
- const gauss = Math.exp(-0.5 * dist2);
663
- const b_amp = parent_collar_amp * (0.55 + 0.75 * cc.r_ratio);
664
- r_mult += b_amp * gauss;
665
- d_rmult_dtheta += -b_amp * gauss * (u_th / cc.sigma_theta);
666
- const r_uv2 = dist2 + 0.85;
667
- u_warp += 0.008 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * dist2);
668
- }
669
- }
670
- }
671
- }
672
-
673
- // 4. Branch scars: volcanic callus rims + UV grain streamline deflection
674
- if (unwelded * tip_roundness > 0.05 && branch_knots.length > 0) {
675
- for (let k_idx = 0; k_idx < branch_knots.length; k_idx++) {
676
- const kn = branch_knots[k_idx];
677
- const dt = t_norm - kn.t_k;
678
- if (Math.abs(dt) < 3.2 * kn.sigma_t) {
679
- const theta_k = Math.atan2(
680
- kn.tx_k * sx + kn.ty_k * sy + kn.tz_k * sz,
681
- kn.tx_k * rx + kn.ty_k * ry + kn.tz_k * rz
682
- );
683
- const dtheta = Math.atan2(Math.sin(theta - theta_k), Math.cos(theta - theta_k));
684
- const u_t = dt / kn.sigma_t;
685
- const u_th = dtheta / kn.sigma_theta;
686
- const rho2 = u_t * u_t + u_th * u_th;
687
- if (rho2 < 9.0) {
688
- const k_amp = kn.amp_k * unwelded * tip_roundness;
689
- const exp_r = Math.exp(-0.85 * rho2);
690
- const w_rim = (0.30 + 1.90 * rho2) * exp_r;
691
- const dw_drho2 = (1.90 - 0.85 * (0.30 + 1.90 * rho2)) * exp_r;
692
- r_mult += k_amp * w_rim;
693
- d_rmult_dtheta += k_amp * dw_drho2 * (2.0 * u_th / kn.sigma_theta);
694
- if (rho2 < 0.65) {
695
- vert_ao *= (0.72 + 0.28 * (rho2 / 0.65));
696
- }
697
- const r_uv2 = rho2 + 0.85;
698
- u_warp += 0.009 * unwelded * (u_th / r_uv2) * Math.exp(-0.35 * rho2);
699
- }
700
- }
701
- }
702
- }
703
-
704
1086
  // 5. 3D Geometric Bark Relief & Coupled Tangential Ridge-Pinch
705
1087
  const u_periodic = k_wrap * (j_wrapped / m_i) + twist_uv * arc_s;
706
1088
  if (bark_disp > 1e-4) {
@@ -852,6 +1234,7 @@ export function tree_mesh_build_bark(
852
1234
  r_cz /= m_i;
853
1235
 
854
1236
  current_branch_rings.push({
1237
+ start: ring_start,
855
1238
  cx: r_cx,
856
1239
  cy: r_cy,
857
1240
  cz: r_cz,