@woosh/meep-engine 3.43.0 → 3.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/prototypeEditorShell.d.ts.map +1 -1
- package/editor/prototypeEditorShell.js +4 -2
- package/package.json +1 -1
- package/src/core/collection/array/array_sort_insertion_ascending.d.ts +19 -0
- package/src/core/collection/array/array_sort_insertion_ascending.d.ts.map +1 -0
- package/src/core/collection/array/array_sort_insertion_ascending.js +31 -0
- package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts +27 -0
- package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts.map +1 -0
- package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.js +39 -0
- package/src/core/geom/3d/aabb/aabb3_from_v3_array.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_from_v3_array.js +4 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +2 -2
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +1 -1
- package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts +21 -0
- package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.js +36 -0
- package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts +25 -0
- package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_apply_point_array.js +40 -0
- package/src/core/geom/3d/pose/pose3_compose_array.d.ts +28 -0
- package/src/core/geom/3d/pose/pose3_compose_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_compose_array.js +41 -0
- package/src/core/geom/3d/pose/pose3_to_local_array.d.ts +29 -0
- package/src/core/geom/3d/pose/pose3_to_local_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_to_local_array.js +42 -0
- package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts +28 -0
- package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.js +66 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts +22 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts +23 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.js +31 -0
- package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts +26 -0
- package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.js +46 -0
- package/src/core/geom/vec3/v3_distance_array.d.ts +11 -0
- package/src/core/geom/vec3/v3_distance_array.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_distance_array.js +19 -0
- package/src/core/geom/vec3/v3_normalize_array_checked.d.ts +23 -0
- package/src/core/geom/vec3/v3_normalize_array_checked.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_normalize_array_checked.js +49 -0
- package/src/core/geom/vec3/v3_reject_array.d.ts +15 -0
- package/src/core/geom/vec3/v3_reject_array.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_reject_array.js +32 -0
- package/src/core/graph/csr/csr_build_incidence.d.ts +26 -0
- package/src/core/graph/csr/csr_build_incidence.d.ts.map +1 -0
- package/src/core/graph/csr/csr_build_incidence.js +71 -0
- package/src/core/graph/csr/csr_graph_color_greedy.d.ts +25 -0
- package/src/core/graph/csr/csr_graph_color_greedy.d.ts.map +1 -0
- package/src/core/graph/csr/csr_graph_color_greedy.js +83 -0
- package/src/core/graph/csr/csr_graph_validate_coloring.d.ts +15 -0
- package/src/core/graph/csr/csr_graph_validate_coloring.d.ts.map +1 -0
- package/src/core/graph/csr/csr_graph_validate_coloring.js +33 -0
- package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts +26 -0
- package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts.map +1 -0
- package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.js +71 -0
- package/src/core/math/max2_exact.d.ts +15 -0
- package/src/core/math/max2_exact.d.ts.map +1 -0
- package/src/core/math/max2_exact.js +30 -0
- package/src/core/math/min2_exact.d.ts +20 -0
- package/src/core/math/min2_exact.d.ts.map +1 -0
- package/src/core/math/min2_exact.js +35 -0
- package/src/engine/Clock.d.ts +15 -0
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +29 -5
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +11 -19
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +3 -19
- package/src/engine/ecs/parent/parent_entity_model_of.d.ts +17 -0
- package/src/engine/ecs/parent/parent_entity_model_of.d.ts.map +1 -0
- package/src/engine/ecs/parent/parent_entity_model_of.js +26 -0
- package/src/engine/ecs/transform/t64_read_pose_array.d.ts +15 -0
- package/src/engine/ecs/transform/t64_read_pose_array.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_pose_array.js +24 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts +57 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.js +84 -0
- package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts +2 -0
- package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts.map +1 -1
- package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.js +10 -21
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +28 -13
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +107 -64
- package/src/engine/graphics3/AnimationSystem.d.ts +29 -15
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +112 -61
- package/src/engine/graphics3/MeshSkinSystem.d.ts +56 -0
- package/src/engine/graphics3/MeshSkinSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSkinSystem.js +317 -0
- package/src/engine/graphics3/MeshSystem.d.ts +15 -35
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +21 -298
- package/src/engine/graphics3/RowChains.d.ts +76 -0
- package/src/engine/graphics3/RowChains.d.ts.map +1 -0
- package/src/engine/graphics3/RowChains.js +347 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +329 -309
- package/src/engine/graphics3/animation/AnimationClips.d.ts +56 -0
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClips.js +79 -0
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +13 -14
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +262 -263
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +3 -3
- package/src/engine/graphics3/animation/write_clip_playback.js +4 -4
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +5 -0
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +80 -75
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +4 -24
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/PrefabInstance.js +60 -80
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +16 -3
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +49 -12
- package/src/engine/graphics3/prefab/prefab_place.d.ts +31 -17
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_place.js +175 -130
- package/src/engine/graphics3/register_clips.d.ts +93 -0
- package/src/engine/graphics3/register_clips.d.ts.map +1 -0
- package/src/engine/graphics3/register_clips.js +166 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +9 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -1
- package/src/engine/physics/cloth/MEASUREMENTS.md +795 -0
- package/src/engine/physics/cloth/PLAN.md +349 -17
- package/src/engine/physics/cloth/build/ClothProxy.d.ts +113 -61
- package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/ClothProxy.js +142 -77
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts +44 -0
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.js +107 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +43 -30
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +371 -284
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts +62 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.js +275 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +7 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +85 -67
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +19 -101
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +2 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +7 -15
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +17 -62
- package/src/engine/physics/cloth/ecs/Cloth.d.ts +17 -9
- package/src/engine/physics/cloth/ecs/Cloth.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/Cloth.js +220 -212
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts +0 -1
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +6 -19
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +1 -2
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +3 -12
- package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +6 -0
- package/src/engine/physics/cloth/ecs/ClothHold.d.ts +91 -0
- package/src/engine/physics/cloth/ecs/ClothHold.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothHold.js +103 -0
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +254 -48
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +277 -47
- package/src/engine/physics/cloth/ecs/ClothPin.d.ts +73 -0
- package/src/engine/physics/cloth/ecs/ClothPin.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothPin.js +92 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts +36 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.js +61 -0
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +23 -17
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +29 -27
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +12 -14
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +20 -15
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +57 -36
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +754 -207
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +12 -13
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +20 -14
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +63 -11
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +297 -101
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +9 -7
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +12 -10
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +3 -3
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +60 -120
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +37 -0
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_geodesic.js +135 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.d.ts +97 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.js +583 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +2 -2
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +168 -51
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +17 -22
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +55 -117
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +21 -6
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +51 -42
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +5 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +62 -50
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +65 -58
- package/src/engine/physics/cloth/playground/cloth_playground_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/cloth_playground_build.js +2 -3
- package/src/engine/physics/cloth/playground/collide_main.js +3 -29
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +17 -5
- package/src/engine/physics/cloth/playground/garment_main.js +5 -20
- package/src/engine/physics/cloth/playground/main.js +6 -48
- package/src/engine/physics/cloth/playground/rig_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/rig_build.js +302 -296
- package/src/engine/physics/cloth/playground/rig_main.js +947 -955
- package/src/engine/physics/cloth/playground/wind_main.js +8 -7
- package/src/engine/physics/cloth/solver/ClothState.d.ts +45 -7
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +79 -83
- package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts +10 -8
- package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_color_particles.js +30 -102
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +6 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +9 -3
- package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts +114 -0
- package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_hold_line.js +350 -0
- package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts +21 -0
- package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_kinetic_energy.js +45 -0
- package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts +32 -0
- package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_particle_coupling.js +133 -0
- package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts +16 -0
- package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_particle_of_source.js +19 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +6 -2
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +19 -68
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +30 -65
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +24 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +24 -12
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +16 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +189 -48
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -6
- package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts +21 -0
- package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_stretch_residual.js +54 -0
- package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts +15 -0
- package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.js +28 -0
- package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts +30 -0
- package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.js +56 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +3 -17
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.js +353 -346
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +7 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +7 -5
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +2 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -25
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +12 -10
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +60 -82
- package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/ContactProbeSystem.js +2 -18
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +9 -50
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
- package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.d.ts +24 -0
- package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.js +42 -0
- package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts +25 -0
- package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.js +40 -0
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -1
- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +40 -90
- package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/capsule_contacts.js +3 -5
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +2 -14
- package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/hull_sphere_contact.js +2 -5
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/narrowphase_step.js +13 -32
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
- package/src/engine/physics/narrowphase/sphere_box_contact.js +2 -5
- package/src/engine/simulation/Ticker.d.ts +13 -0
- package/src/engine/simulation/Ticker.d.ts.map +1 -1
- package/src/engine/simulation/Ticker.js +43 -8
- package/src/format/texture/basis/transcode/etc1s_to_astc.d.ts.map +1 -1
- package/src/format/texture/basis/transcode/etc1s_to_astc.js +2 -1
- package/src/shade/RENDERER_CONTRACT.md +8 -2
- package/src/shade/playground/image_decode_bench/main.js +2 -1
- package/src/shade/playground/mesh_row_ceiling/main.js +2 -1
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +2 -1
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +11 -19
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +6 -3
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +90 -90
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +502 -509
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +2 -1
- package/src/shade/playground/ssr_variance/statistics.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/statistics.js +2 -1
- package/src/shade/playground/texture_encode/README.md +129 -109
- package/src/shade/playground/texture_encode/main.d.ts.map +1 -1
- package/src/shade/playground/texture_encode/main.js +1431 -1430
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/measure.js +2 -1
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts +45 -14
- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +316 -64
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +5 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -1
- package/src/shade/renderer/buffer/table/gpu_database_check_links.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_database_check_links.js +2 -1
- package/src/shade/renderer/geometry/BoxGeometry.d.ts +1 -11
- package/src/shade/renderer/geometry/BoxGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/BoxGeometry.js +6 -13
- package/src/shade/renderer/geometry/CapsuleGeometry.d.ts +19 -0
- package/src/shade/renderer/geometry/CapsuleGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/CapsuleGeometry.js +24 -0
- package/src/shade/renderer/geometry/ConeGeometry.d.ts +20 -0
- package/src/shade/renderer/geometry/ConeGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/ConeGeometry.js +33 -0
- package/src/shade/renderer/geometry/CylinderGeometry.d.ts +21 -0
- package/src/shade/renderer/geometry/CylinderGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/CylinderGeometry.js +35 -0
- package/src/shade/renderer/geometry/PlaneGeometry.d.ts +17 -0
- package/src/shade/renderer/geometry/PlaneGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/PlaneGeometry.js +22 -0
- package/src/shade/renderer/geometry/TorusGeometry.d.ts +18 -0
- package/src/shade/renderer/geometry/TorusGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/TorusGeometry.js +23 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.d.ts +21 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.js +34 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.js +205 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts +21 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.js +36 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +1 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +44 -9
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts +20 -0
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.js +190 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +3 -2
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +3 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +2 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +3 -2
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +7 -2
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +26 -8
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +56 -39
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +46 -4
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +4 -2
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -79
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +7 -3
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +4 -3
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +200 -194
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +6 -2
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +3 -2
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +334 -329
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +7 -2
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +16 -4
- package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +2444 -2345
- package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.js +312 -310
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts +3 -3
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.js +383 -375
- package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.js +349 -346
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts +58 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.js +536 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts +21 -7
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.js +291 -327
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts +25 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.js +99 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts +5 -3
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.js +47 -71
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts +10 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.js +50 -0
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts +4 -5
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +7 -8
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +7 -5
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +8 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +3 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +3 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +3 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +11 -4
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +37 -20
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
- package/src/shade/wgsl/validate_wgsl_source.js +74 -3
- package/src/engine/graphics3/register_instance_animation.d.ts +0 -114
- package/src/engine/graphics3/register_instance_animation.d.ts.map +0 -1
- package/src/engine/graphics3/register_instance_animation.js +0 -201
|
@@ -1,329 +1,334 @@
|
|
|
1
|
-
import { assert } from "../../../../core/assert.js";
|
|
2
|
-
import { align_4 } from "../../../../core/binary/align_4.js";
|
|
3
|
-
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
-
import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
5
|
-
import {
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
import {
|
|
10
|
-
import {
|
|
11
|
-
import {
|
|
12
|
-
import {
|
|
13
|
-
import {
|
|
14
|
-
import {
|
|
15
|
-
import {
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
*
|
|
35
|
-
*
|
|
36
|
-
*
|
|
37
|
-
*
|
|
38
|
-
*
|
|
39
|
-
*
|
|
40
|
-
*
|
|
41
|
-
*
|
|
42
|
-
*
|
|
43
|
-
*
|
|
44
|
-
*
|
|
45
|
-
*
|
|
46
|
-
*
|
|
47
|
-
*
|
|
48
|
-
*
|
|
49
|
-
*
|
|
50
|
-
*
|
|
51
|
-
*
|
|
52
|
-
*
|
|
53
|
-
*
|
|
54
|
-
*
|
|
55
|
-
*
|
|
56
|
-
*
|
|
57
|
-
*
|
|
58
|
-
*
|
|
59
|
-
* main pool
|
|
60
|
-
*
|
|
61
|
-
*
|
|
62
|
-
*
|
|
63
|
-
*
|
|
64
|
-
*
|
|
65
|
-
*
|
|
66
|
-
*
|
|
67
|
-
*
|
|
68
|
-
*
|
|
69
|
-
*
|
|
70
|
-
*
|
|
71
|
-
*
|
|
72
|
-
*
|
|
73
|
-
*
|
|
74
|
-
*
|
|
75
|
-
*
|
|
76
|
-
*
|
|
77
|
-
*
|
|
78
|
-
*
|
|
79
|
-
*
|
|
80
|
-
*
|
|
81
|
-
*
|
|
82
|
-
* @param {
|
|
83
|
-
* @param {
|
|
84
|
-
* @param {number} params.
|
|
85
|
-
* @param {number} params.
|
|
86
|
-
* @param {number} params.
|
|
87
|
-
* @param {number} params.
|
|
88
|
-
* @param {number} params.
|
|
89
|
-
*
|
|
90
|
-
* @param {
|
|
91
|
-
* @param {number} params.
|
|
92
|
-
*
|
|
93
|
-
* @param {
|
|
94
|
-
* @param {number} params.
|
|
95
|
-
* @param {
|
|
96
|
-
* @param {
|
|
97
|
-
* @param {
|
|
98
|
-
* @param {
|
|
99
|
-
* @param {
|
|
100
|
-
* @
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
114
|
-
|
|
115
|
-
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
|
|
122
|
-
|
|
123
|
-
|
|
124
|
-
assert.
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
const
|
|
130
|
-
|
|
131
|
-
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
//
|
|
135
|
-
//
|
|
136
|
-
//
|
|
137
|
-
|
|
138
|
-
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
|
|
142
|
-
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
146
|
-
|
|
147
|
-
));
|
|
148
|
-
|
|
149
|
-
|
|
150
|
-
|
|
151
|
-
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
156
|
-
|
|
157
|
-
|
|
158
|
-
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
//
|
|
172
|
-
const
|
|
173
|
-
|
|
174
|
-
//
|
|
175
|
-
const
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
201
|
-
|
|
202
|
-
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
|
290
|
-
|
|
291
|
-
|
|
292
|
-
|
|
293
|
-
|
|
294
|
-
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
|
|
311
|
-
|
|
312
|
-
|
|
313
|
-
|
|
314
|
-
|
|
315
|
-
|
|
316
|
-
|
|
317
|
-
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
328
|
-
|
|
329
|
-
|
|
1
|
+
import { assert } from "../../../../core/assert.js";
|
|
2
|
+
import { align_4 } from "../../../../core/binary/align_4.js";
|
|
3
|
+
import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
|
|
4
|
+
import { INDIRECT_COMPUTE_COMMAND_DESCRIPTOR } from "../../gpu_primitive/indirect/IndirectComputeCommandBuildPass.js";
|
|
5
|
+
import {
|
|
6
|
+
graph_prefix_scan_csdldf,
|
|
7
|
+
prefix_scan_csdldf_output_descriptor
|
|
8
|
+
} from "../../gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js";
|
|
9
|
+
import { PREFIX_SCAN_CSDLDF_HEADER_WORDS } from "../../gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js";
|
|
10
|
+
import { shader_prefix_sum_to_command } from "../../rasterize/expand/mesh/shader_prefix_sum_to_command.js";
|
|
11
|
+
import { graph_compute_indirect_pass } from "../../shader/graph/compute/graph_compute_indirect_pass.js";
|
|
12
|
+
import { graph_compute_pass } from "../../shader/graph/compute/graph_compute_pass.js";
|
|
13
|
+
import { graph_create_buffer } from "../../shader/graph/graph_create_buffer.js";
|
|
14
|
+
import { graph_import_buffer } from "../../shader/graph/graph_import_buffer.js";
|
|
15
|
+
import { PARTICLE_RECORD_WORD_COUNT, PARTICLE_WARMUP_WORKGROUP_SIZE } from "../ParticleConstants.js";
|
|
16
|
+
import { PARTICLE_COUNTER_COUNT } from "../data/PARTICLE_COUNTERS.js";
|
|
17
|
+
import { shader_particle_emit } from "../shaders/shader_particle_emit.js";
|
|
18
|
+
import {
|
|
19
|
+
PARTICLE_EMIT_WIDE_WORKGROUP_COUNT,
|
|
20
|
+
shader_particle_emit_wide,
|
|
21
|
+
} from "../shaders/shader_particle_emit_wide.js";
|
|
22
|
+
import {
|
|
23
|
+
PARTICLE_WARMUP_WORKGROUP_COUNT,
|
|
24
|
+
shader_particle_warmup_init,
|
|
25
|
+
shader_particle_warmup_migrate,
|
|
26
|
+
shader_particle_warmup_reset,
|
|
27
|
+
shader_particle_warmup_tick,
|
|
28
|
+
} from "./shader_particle_warmup.js";
|
|
29
|
+
import { shader_particle_warmup_advance } from "./shader_particle_warmup_advance.js";
|
|
30
|
+
import { shader_particle_warmup_advance_wide } from "./shader_particle_warmup_advance_wide.js";
|
|
31
|
+
import { warmup_remaining } from "./warmup_schedule.js";
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Run a batch of newly added emitters' simulations forward before they are first shown, so that a
|
|
35
|
+
* continuous effect arrives at its steady state instead of growing into it in front of the player.
|
|
36
|
+
*
|
|
37
|
+
* ## What a warm-up is
|
|
38
|
+
*
|
|
39
|
+
* The ordinary loop — spawn, init, advance — run over a population of its own until every emitter
|
|
40
|
+
* in the batch has been running for its `prewarm`. It is not a batch of particles dumped in one
|
|
41
|
+
* tick and aged: an emitter keeps spawning throughout, the ones that die are replaced the way they
|
|
42
|
+
* are in a live scene, and whatever drives the rate (a curve, `EMITTER_AGE`, the program itself)
|
|
43
|
+
* drives it here, because it is the same program being run. What the loop leaves is the population
|
|
44
|
+
* the emitter would have had, moved into the main pool.
|
|
45
|
+
*
|
|
46
|
+
* ## Why it is a pipeline of its own
|
|
47
|
+
*
|
|
48
|
+
* Because the main one is tuned and it must not pay for this. Emit and simulate are the passes whose
|
|
49
|
+
* register pressure sets the system's occupancy, and their waves are kept program-uniform by the
|
|
50
|
+
* bucketing; a warm-up folded into either would spend registers on every frame for work that
|
|
51
|
+
* happens on one, and a loop inside a lane would break the uniform flow across a wave. So this
|
|
52
|
+
* shares code with the main frame and integrates nothing into it: the emit pass is reused unchanged
|
|
53
|
+
* over the warm-up's buffers, the advance is a pass of the warm-up's own (`./chunk_particle_warmup_step.js`
|
|
54
|
+
* says why), and the main passes' compiled code is byte-identical whether this file exists or not.
|
|
55
|
+
*
|
|
56
|
+
* ## The population is transient
|
|
57
|
+
*
|
|
58
|
+
* Pool, alive lists, free list and counters are graph transients that exist for this frame's loop
|
|
59
|
+
* and are then moved — record by record — into the main pool by the migrate pass. That is what keeps
|
|
60
|
+
* the separation clean: the loop's free-list traffic never touches the main free list, the main
|
|
61
|
+
* passes never see a half-warmed particle, and the one point of contact is a pass that pops from the
|
|
62
|
+
* main pool and pushes nothing back.
|
|
63
|
+
*
|
|
64
|
+
* ## Bounded
|
|
65
|
+
*
|
|
66
|
+
* The tick count is at most `PARTICLE_WARMUP_MAX_TICKS`, with the tick length stretched to cover the
|
|
67
|
+
* longest pre-warm in the batch (`./warmup_schedule.js`), so the frame that pays for a warm-up pays
|
|
68
|
+
* for a known number of dispatches whatever was asked. Per tick: reset, tick, the scan, the emit
|
|
69
|
+
* command, emit, advance — six or seven passes, all sized by constants or by the scan.
|
|
70
|
+
*
|
|
71
|
+
* ## Where it sits in the frame
|
|
72
|
+
*
|
|
73
|
+
* After the frame's own emit and simulate, before the bucketing. Migrate appends to the same alive
|
|
74
|
+
* list they did, so the bucketing puts the warmed particles in next frame's simulate list, the bounds
|
|
75
|
+
* pass measures them into their emitter's box this frame, and the draw draws them this frame. Which
|
|
76
|
+
* is also what closes the culling fixed point the bounds passes describe: an emitter that arrives
|
|
77
|
+
* with a warmed population is measured on its first frame, whatever the frustum thinks of its origin.
|
|
78
|
+
*
|
|
79
|
+
* Recorded only on a frame with something queued. The host knows: an emitter is queued when it is
|
|
80
|
+
* registered with a `prewarm`, and the queue is consumed by the frame that records it.
|
|
81
|
+
*
|
|
82
|
+
* @param {object} params
|
|
83
|
+
* @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
|
|
84
|
+
* @param {number} params.scene_database graph handle
|
|
85
|
+
* @param {number} params.emitter_database graph handle, threaded: the warm-up tick writes ages
|
|
86
|
+
* @param {number} params.program graph handle of the packed program buffer
|
|
87
|
+
* @param {number} params.pool main pool, threaded
|
|
88
|
+
* @param {number} params.alive_out main alive list, threaded
|
|
89
|
+
* @param {number} params.dead main free list, threaded
|
|
90
|
+
* @param {number} params.counters main counters, threaded
|
|
91
|
+
* @param {number} params.vm_registers the wide register file's handle, or -1 when the system is on
|
|
92
|
+
* the fast file
|
|
93
|
+
* @param {GPUBuffer} params.queue the host's queue buffer, `PARTICLE_WARMUP_QUEUE_WORDS` per entry
|
|
94
|
+
* @param {number} params.queue_count entries in the queue
|
|
95
|
+
* @param {number} params.warm_capacity slots in the transient pool
|
|
96
|
+
* @param {number} params.capacity main pool capacity
|
|
97
|
+
* @param {number} params.emitter_capacity element capacity of the emitter table
|
|
98
|
+
* @param {import("./warmup_schedule.js").WarmupSchedule} params.schedule
|
|
99
|
+
* @param {boolean} params.wide_registers
|
|
100
|
+
* @param {object} params.frame
|
|
101
|
+
* @param {number} params.frame.time the frame's clock — the loop counts down to it
|
|
102
|
+
* @param {number} params.frame.index
|
|
103
|
+
* @returns {{pool: number, alive_out: number, dead: number, counters: number, emitter_database: number, vm_registers: number}}
|
|
104
|
+
*/
|
|
105
|
+
export function graph_particle_warmup({
|
|
106
|
+
graph,
|
|
107
|
+
scene_database,
|
|
108
|
+
emitter_database,
|
|
109
|
+
program,
|
|
110
|
+
pool,
|
|
111
|
+
alive_out,
|
|
112
|
+
dead,
|
|
113
|
+
counters,
|
|
114
|
+
vm_registers,
|
|
115
|
+
queue,
|
|
116
|
+
queue_count,
|
|
117
|
+
warm_capacity,
|
|
118
|
+
capacity,
|
|
119
|
+
emitter_capacity,
|
|
120
|
+
schedule,
|
|
121
|
+
wide_registers,
|
|
122
|
+
frame,
|
|
123
|
+
}) {
|
|
124
|
+
assert.defined(graph, "graph");
|
|
125
|
+
assert.isPositiveInteger(queue_count, "queue_count");
|
|
126
|
+
assert.isPositiveInteger(warm_capacity, "warm_capacity");
|
|
127
|
+
assert.isPositiveInteger(schedule.ticks, "schedule.ticks");
|
|
128
|
+
|
|
129
|
+
const WORD = Uint32Array.BYTES_PER_ELEMENT;
|
|
130
|
+
const STORAGE = GPUBufferUsage.STORAGE;
|
|
131
|
+
|
|
132
|
+
const gr_queue = graph_import_buffer(graph, queue, "particles/warmup/queue");
|
|
133
|
+
|
|
134
|
+
// The transient population. Uncleared where the init pass writes every word that will be read
|
|
135
|
+
// (the free list), cleared where a word could be read before it is written (the counters, and
|
|
136
|
+
// the alive lists' tails are bounded by counts the passes wrote).
|
|
137
|
+
// Threaded like everything a pass writes: emit and advance both rename it, and the next reader
|
|
138
|
+
// must take the renamed handle or the graph's validator rejects the frame as reading a stale
|
|
139
|
+
// version.
|
|
140
|
+
let warm_pool = graph_create_buffer(graph, "particles/warmup/pool", BufferResourceDescriptor.from(
|
|
141
|
+
warm_capacity * PARTICLE_RECORD_WORD_COUNT * WORD, STORAGE,
|
|
142
|
+
));
|
|
143
|
+
const warm_alive = [
|
|
144
|
+
graph_create_buffer(graph, "particles/warmup/alive_a", BufferResourceDescriptor.from(warm_capacity * WORD, STORAGE)),
|
|
145
|
+
graph_create_buffer(graph, "particles/warmup/alive_b", BufferResourceDescriptor.from(warm_capacity * WORD, STORAGE)),
|
|
146
|
+
];
|
|
147
|
+
let warm_dead = graph_create_buffer(graph, "particles/warmup/dead", BufferResourceDescriptor.from(warm_capacity * WORD, STORAGE));
|
|
148
|
+
let warm_counters = graph_create_buffer(graph, "particles/warmup/counters", BufferResourceDescriptor.empty(
|
|
149
|
+
PARTICLE_COUNTER_COUNT * WORD, STORAGE | GPUBufferUsage.COPY_DST,
|
|
150
|
+
));
|
|
151
|
+
|
|
152
|
+
// Every slot onto the free list.
|
|
153
|
+
{
|
|
154
|
+
const out = graph_compute_pass({
|
|
155
|
+
graph,
|
|
156
|
+
shader: shader_particle_warmup_init,
|
|
157
|
+
bindings: { dead: warm_dead, counters: warm_counters, u_capacity: warm_capacity },
|
|
158
|
+
group_count: [Math.ceil(warm_capacity / PARTICLE_WARMUP_WORKGROUP_SIZE), 1, 1],
|
|
159
|
+
});
|
|
160
|
+
warm_dead = out.dead;
|
|
161
|
+
warm_counters = out.counters;
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
const count_words = PREFIX_SCAN_CSDLDF_HEADER_WORDS + align_4(Math.max(1, emitter_capacity));
|
|
165
|
+
const count_bytes = count_words * WORD;
|
|
166
|
+
|
|
167
|
+
let gr_queue_rw = gr_queue;
|
|
168
|
+
|
|
169
|
+
for (let tick = 0; tick < schedule.ticks; tick++) {
|
|
170
|
+
const remaining = warmup_remaining(schedule, tick);
|
|
171
|
+
// The clock at the start of this tick: the frame's, less what is still to run.
|
|
172
|
+
const time = frame.time - remaining;
|
|
173
|
+
// Distinct per tick, and unlike any frame index the main emit will seed with, so a warmed
|
|
174
|
+
// particle's random stream is not a later particle's in the same slot.
|
|
175
|
+
const frame_index = (frame.index ^ Math.imul(tick + 1, 0x9e3779b9)) >>> 0;
|
|
176
|
+
|
|
177
|
+
// Last tick's survivors are this tick's input; this tick appends to the other list.
|
|
178
|
+
const alive_in = warm_alive[(tick + 1) % 2];
|
|
179
|
+
let alive_this = warm_alive[tick % 2];
|
|
180
|
+
|
|
181
|
+
// 1. Roll the counters: alive -> alive_in, alive = 0, budget = dead.
|
|
182
|
+
warm_counters = graph_compute_pass({
|
|
183
|
+
graph,
|
|
184
|
+
shader: shader_particle_warmup_reset,
|
|
185
|
+
bindings: { counters: warm_counters },
|
|
186
|
+
group_count: [1, 1, 1],
|
|
187
|
+
}).counters;
|
|
188
|
+
|
|
189
|
+
// 2. The spawn decision, per queued emitter, into a count list as long as the emitter table.
|
|
190
|
+
// Cleared whole: the tick writes only the queued rows.
|
|
191
|
+
let spawn_counts = graph_create_buffer(graph, "particles/warmup/spawn_counts", BufferResourceDescriptor.from(
|
|
192
|
+
count_bytes, STORAGE, 0, count_bytes,
|
|
193
|
+
));
|
|
194
|
+
|
|
195
|
+
{
|
|
196
|
+
const out = graph_compute_pass({
|
|
197
|
+
graph,
|
|
198
|
+
shader: shader_particle_warmup_tick,
|
|
199
|
+
bindings: {
|
|
200
|
+
queue: gr_queue_rw,
|
|
201
|
+
emitter_database,
|
|
202
|
+
counters: warm_counters,
|
|
203
|
+
spawn_counts,
|
|
204
|
+
settings: {
|
|
205
|
+
u_dt: schedule.dt,
|
|
206
|
+
u_remaining: remaining,
|
|
207
|
+
u_capacity: warm_capacity,
|
|
208
|
+
u_emitter_capacity: emitter_capacity,
|
|
209
|
+
u_count: queue_count,
|
|
210
|
+
},
|
|
211
|
+
},
|
|
212
|
+
group_count: [Math.ceil(queue_count / PARTICLE_WARMUP_WORKGROUP_SIZE), 1, 1],
|
|
213
|
+
});
|
|
214
|
+
gr_queue_rw = out.queue;
|
|
215
|
+
emitter_database = out.emitter_database;
|
|
216
|
+
warm_counters = out.counters;
|
|
217
|
+
spawn_counts = out.spawn_counts;
|
|
218
|
+
}
|
|
219
|
+
|
|
220
|
+
// 3. Scan the counts; the last sum is the tick's newborn count.
|
|
221
|
+
const spawn_prefix = graph_prefix_scan_csdldf({
|
|
222
|
+
graph,
|
|
223
|
+
input: spawn_counts,
|
|
224
|
+
output: graph_create_buffer(graph, "particles/warmup/spawn_prefix",
|
|
225
|
+
prefix_scan_csdldf_output_descriptor(Math.max(1, emitter_capacity))),
|
|
226
|
+
element_max_count: Math.max(1, emitter_capacity),
|
|
227
|
+
});
|
|
228
|
+
|
|
229
|
+
// 4. That total as the emit dispatch — for the fast emit; the wide one reads the total as a
|
|
230
|
+
// loop bound instead, as it does in the main frame.
|
|
231
|
+
const emit_command = graph_compute_pass({
|
|
232
|
+
graph,
|
|
233
|
+
shader: shader_prefix_sum_to_command,
|
|
234
|
+
bindings: {
|
|
235
|
+
prefix_sums: spawn_prefix,
|
|
236
|
+
command: graph_create_buffer(graph, "particles/warmup/emit_command", INDIRECT_COMPUTE_COMMAND_DESCRIPTOR),
|
|
237
|
+
},
|
|
238
|
+
group_count: [1, 1, 1],
|
|
239
|
+
}).command;
|
|
240
|
+
|
|
241
|
+
// 5. Emit — the main pass, unchanged, over the warm-up's buffers. It finds each newborn's
|
|
242
|
+
// emitter in the scan, reads the record and the age off the main database, pops the
|
|
243
|
+
// transient free list and appends to the transient alive list.
|
|
244
|
+
{
|
|
245
|
+
const bindings = {
|
|
246
|
+
scene_database,
|
|
247
|
+
emitter_database,
|
|
248
|
+
program,
|
|
249
|
+
spawn_prefix,
|
|
250
|
+
pool: warm_pool, alive_out: alive_this, dead: warm_dead, counters: warm_counters,
|
|
251
|
+
settings: { u_dt: schedule.dt, u_time: time, u_frame: frame_index, u_capacity: warm_capacity },
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
const out = wide_registers
|
|
255
|
+
? graph_compute_pass({
|
|
256
|
+
graph,
|
|
257
|
+
shader: shader_particle_emit_wide,
|
|
258
|
+
bindings: { ...bindings, vm_registers },
|
|
259
|
+
group_count: [PARTICLE_EMIT_WIDE_WORKGROUP_COUNT, 1, 1],
|
|
260
|
+
})
|
|
261
|
+
: graph_compute_indirect_pass({
|
|
262
|
+
graph,
|
|
263
|
+
shader: shader_particle_emit,
|
|
264
|
+
bindings,
|
|
265
|
+
command: emit_command,
|
|
266
|
+
});
|
|
267
|
+
|
|
268
|
+
warm_pool = out.pool;
|
|
269
|
+
alive_this = out.alive_out;
|
|
270
|
+
warm_dead = out.dead;
|
|
271
|
+
warm_counters = out.counters;
|
|
272
|
+
|
|
273
|
+
if (wide_registers) { vm_registers = out.vm_registers; }
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
// 6. Advance last tick's survivors by one tick, into the same list the newborns went to.
|
|
277
|
+
{
|
|
278
|
+
const bindings = {
|
|
279
|
+
scene_database,
|
|
280
|
+
emitter_database,
|
|
281
|
+
program,
|
|
282
|
+
pool: warm_pool, alive_in, alive_out: alive_this, dead: warm_dead, counters: warm_counters,
|
|
283
|
+
settings: { u_dt: schedule.dt, u_time: time, u_frame: frame_index },
|
|
284
|
+
};
|
|
285
|
+
|
|
286
|
+
const out = wide_registers
|
|
287
|
+
? graph_compute_pass({
|
|
288
|
+
graph,
|
|
289
|
+
shader: shader_particle_warmup_advance_wide,
|
|
290
|
+
bindings: { ...bindings, vm_registers },
|
|
291
|
+
group_count: [PARTICLE_WARMUP_WORKGROUP_COUNT, 1, 1],
|
|
292
|
+
})
|
|
293
|
+
: graph_compute_pass({
|
|
294
|
+
graph,
|
|
295
|
+
shader: shader_particle_warmup_advance,
|
|
296
|
+
bindings,
|
|
297
|
+
group_count: [PARTICLE_WARMUP_WORKGROUP_COUNT, 1, 1],
|
|
298
|
+
});
|
|
299
|
+
|
|
300
|
+
warm_pool = out.pool;
|
|
301
|
+
alive_this = out.alive_out;
|
|
302
|
+
warm_dead = out.dead;
|
|
303
|
+
warm_counters = out.counters;
|
|
304
|
+
|
|
305
|
+
if (wide_registers) { vm_registers = out.vm_registers; }
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
warm_alive[tick % 2] = alive_this;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
// 7. The population is the scene's: every survivor into a main-pool slot, onto the main alive
|
|
312
|
+
// list.
|
|
313
|
+
{
|
|
314
|
+
const out = graph_compute_pass({
|
|
315
|
+
graph,
|
|
316
|
+
shader: shader_particle_warmup_migrate,
|
|
317
|
+
bindings: {
|
|
318
|
+
warm_pool,
|
|
319
|
+
warm_alive: warm_alive[(schedule.ticks - 1) % 2],
|
|
320
|
+
warm_counters,
|
|
321
|
+
pool, alive_out, dead, counters,
|
|
322
|
+
u_capacity: capacity,
|
|
323
|
+
},
|
|
324
|
+
group_count: [PARTICLE_WARMUP_WORKGROUP_COUNT, 1, 1],
|
|
325
|
+
});
|
|
326
|
+
|
|
327
|
+
pool = out.pool;
|
|
328
|
+
alive_out = out.alive_out;
|
|
329
|
+
dead = out.dead;
|
|
330
|
+
counters = out.counters;
|
|
331
|
+
}
|
|
332
|
+
|
|
333
|
+
return { pool, alive_out, dead, counters, emitter_database, vm_registers };
|
|
334
|
+
}
|