@woosh/meep-engine 3.43.0 → 3.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (466) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/prototypeEditorShell.d.ts.map +1 -1
  3. package/editor/prototypeEditorShell.js +4 -2
  4. package/package.json +1 -1
  5. package/src/core/collection/array/array_sort_insertion_ascending.d.ts +19 -0
  6. package/src/core/collection/array/array_sort_insertion_ascending.d.ts.map +1 -0
  7. package/src/core/collection/array/array_sort_insertion_ascending.js +31 -0
  8. package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts +27 -0
  9. package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts.map +1 -0
  10. package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.js +39 -0
  11. package/src/core/geom/3d/aabb/aabb3_from_v3_array.d.ts.map +1 -1
  12. package/src/core/geom/3d/aabb/aabb3_from_v3_array.js +4 -1
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +2 -2
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  15. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +1 -1
  16. package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts +21 -0
  17. package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts.map +1 -0
  18. package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.js +36 -0
  19. package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts +25 -0
  20. package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts.map +1 -0
  21. package/src/core/geom/3d/pose/pose3_apply_point_array.js +40 -0
  22. package/src/core/geom/3d/pose/pose3_compose_array.d.ts +28 -0
  23. package/src/core/geom/3d/pose/pose3_compose_array.d.ts.map +1 -0
  24. package/src/core/geom/3d/pose/pose3_compose_array.js +41 -0
  25. package/src/core/geom/3d/pose/pose3_to_local_array.d.ts +29 -0
  26. package/src/core/geom/3d/pose/pose3_to_local_array.d.ts.map +1 -0
  27. package/src/core/geom/3d/pose/pose3_to_local_array.js +42 -0
  28. package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts +28 -0
  29. package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts.map +1 -0
  30. package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.js +66 -0
  31. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts +22 -0
  32. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts.map +1 -0
  33. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.js +30 -0
  34. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts +23 -0
  35. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts.map +1 -0
  36. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.js +31 -0
  37. package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts +26 -0
  38. package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts.map +1 -0
  39. package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.js +46 -0
  40. package/src/core/geom/vec3/v3_distance_array.d.ts +11 -0
  41. package/src/core/geom/vec3/v3_distance_array.d.ts.map +1 -0
  42. package/src/core/geom/vec3/v3_distance_array.js +19 -0
  43. package/src/core/geom/vec3/v3_normalize_array_checked.d.ts +23 -0
  44. package/src/core/geom/vec3/v3_normalize_array_checked.d.ts.map +1 -0
  45. package/src/core/geom/vec3/v3_normalize_array_checked.js +49 -0
  46. package/src/core/geom/vec3/v3_reject_array.d.ts +15 -0
  47. package/src/core/geom/vec3/v3_reject_array.d.ts.map +1 -0
  48. package/src/core/geom/vec3/v3_reject_array.js +32 -0
  49. package/src/core/graph/csr/csr_build_incidence.d.ts +26 -0
  50. package/src/core/graph/csr/csr_build_incidence.d.ts.map +1 -0
  51. package/src/core/graph/csr/csr_build_incidence.js +71 -0
  52. package/src/core/graph/csr/csr_graph_color_greedy.d.ts +25 -0
  53. package/src/core/graph/csr/csr_graph_color_greedy.d.ts.map +1 -0
  54. package/src/core/graph/csr/csr_graph_color_greedy.js +83 -0
  55. package/src/core/graph/csr/csr_graph_validate_coloring.d.ts +15 -0
  56. package/src/core/graph/csr/csr_graph_validate_coloring.d.ts.map +1 -0
  57. package/src/core/graph/csr/csr_graph_validate_coloring.js +33 -0
  58. package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts +26 -0
  59. package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts.map +1 -0
  60. package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.js +71 -0
  61. package/src/core/math/max2_exact.d.ts +15 -0
  62. package/src/core/math/max2_exact.d.ts.map +1 -0
  63. package/src/core/math/max2_exact.js +30 -0
  64. package/src/core/math/min2_exact.d.ts +20 -0
  65. package/src/core/math/min2_exact.d.ts.map +1 -0
  66. package/src/core/math/min2_exact.js +35 -0
  67. package/src/engine/Clock.d.ts +15 -0
  68. package/src/engine/Clock.d.ts.map +1 -1
  69. package/src/engine/Clock.js +29 -5
  70. package/src/engine/Engine.d.ts.map +1 -1
  71. package/src/engine/Engine.js +11 -19
  72. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  73. package/src/engine/ecs/ik/IKGoalSystem.js +3 -19
  74. package/src/engine/ecs/parent/parent_entity_model_of.d.ts +17 -0
  75. package/src/engine/ecs/parent/parent_entity_model_of.d.ts.map +1 -0
  76. package/src/engine/ecs/parent/parent_entity_model_of.js +26 -0
  77. package/src/engine/ecs/transform/t64_read_pose_array.d.ts +15 -0
  78. package/src/engine/ecs/transform/t64_read_pose_array.d.ts.map +1 -0
  79. package/src/engine/ecs/transform/t64_read_pose_array.js +24 -0
  80. package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts +57 -0
  81. package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts.map +1 -0
  82. package/src/engine/graphics/ecs/mesh-v2/MeshSkin.js +84 -0
  83. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts +2 -0
  84. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts.map +1 -1
  85. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.js +10 -21
  86. package/src/engine/graphics3/AnimationGraphSystem.d.ts +28 -13
  87. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  88. package/src/engine/graphics3/AnimationGraphSystem.js +107 -64
  89. package/src/engine/graphics3/AnimationSystem.d.ts +29 -15
  90. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  91. package/src/engine/graphics3/AnimationSystem.js +112 -61
  92. package/src/engine/graphics3/MeshSkinSystem.d.ts +56 -0
  93. package/src/engine/graphics3/MeshSkinSystem.d.ts.map +1 -0
  94. package/src/engine/graphics3/MeshSkinSystem.js +317 -0
  95. package/src/engine/graphics3/MeshSystem.d.ts +15 -35
  96. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/MeshSystem.js +21 -298
  98. package/src/engine/graphics3/RowChains.d.ts +76 -0
  99. package/src/engine/graphics3/RowChains.d.ts.map +1 -0
  100. package/src/engine/graphics3/RowChains.js +347 -0
  101. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -0
  102. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/ShadedGeometrySystem.js +329 -309
  104. package/src/engine/graphics3/animation/AnimationClips.d.ts +56 -0
  105. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -0
  106. package/src/engine/graphics3/animation/AnimationClips.js +79 -0
  107. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +13 -14
  108. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  109. package/src/engine/graphics3/animation/ClipListPlayer.js +262 -263
  110. package/src/engine/graphics3/animation/write_clip_playback.d.ts +3 -3
  111. package/src/engine/graphics3/animation/write_clip_playback.js +4 -4
  112. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +5 -0
  113. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  114. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +80 -75
  115. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +4 -24
  116. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -1
  117. package/src/engine/graphics3/prefab/PrefabInstance.js +60 -80
  118. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +16 -3
  119. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  120. package/src/engine/graphics3/prefab/prefab_instantiate.js +49 -12
  121. package/src/engine/graphics3/prefab/prefab_place.d.ts +31 -17
  122. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -1
  123. package/src/engine/graphics3/prefab/prefab_place.js +175 -130
  124. package/src/engine/graphics3/register_clips.d.ts +93 -0
  125. package/src/engine/graphics3/register_clips.d.ts.map +1 -0
  126. package/src/engine/graphics3/register_clips.js +166 -0
  127. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +9 -0
  128. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  129. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -1
  130. package/src/engine/physics/cloth/MEASUREMENTS.md +795 -0
  131. package/src/engine/physics/cloth/PLAN.md +349 -17
  132. package/src/engine/physics/cloth/build/ClothProxy.d.ts +113 -61
  133. package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -1
  134. package/src/engine/physics/cloth/build/ClothProxy.js +142 -77
  135. package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts +44 -0
  136. package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts.map +1 -0
  137. package/src/engine/physics/cloth/build/cloth_bind_in_frame.js +107 -0
  138. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +43 -30
  139. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  140. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +371 -284
  141. package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts +62 -0
  142. package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts.map +1 -0
  143. package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.js +275 -0
  144. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +7 -0
  145. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  146. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +85 -67
  147. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  148. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +19 -101
  149. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +2 -5
  150. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  151. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +7 -15
  152. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +1 -1
  153. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  154. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +17 -62
  155. package/src/engine/physics/cloth/ecs/Cloth.d.ts +17 -9
  156. package/src/engine/physics/cloth/ecs/Cloth.d.ts.map +1 -1
  157. package/src/engine/physics/cloth/ecs/Cloth.js +220 -212
  158. package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts +0 -1
  159. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +6 -19
  160. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +1 -2
  161. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +3 -12
  163. package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +6 -0
  164. package/src/engine/physics/cloth/ecs/ClothHold.d.ts +91 -0
  165. package/src/engine/physics/cloth/ecs/ClothHold.d.ts.map +1 -0
  166. package/src/engine/physics/cloth/ecs/ClothHold.js +103 -0
  167. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +254 -48
  168. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  169. package/src/engine/physics/cloth/ecs/ClothInstance.js +277 -47
  170. package/src/engine/physics/cloth/ecs/ClothPin.d.ts +73 -0
  171. package/src/engine/physics/cloth/ecs/ClothPin.d.ts.map +1 -0
  172. package/src/engine/physics/cloth/ecs/ClothPin.js +92 -0
  173. package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts +36 -0
  174. package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts.map +1 -0
  175. package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.js +61 -0
  176. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +23 -17
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/ecs/ClothRig.js +29 -27
  179. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +12 -14
  180. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  181. package/src/engine/physics/cloth/ecs/ClothSystem.js +20 -15
  182. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +57 -36
  183. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/ecs/ClothWorld.js +754 -207
  185. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +12 -13
  186. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +20 -14
  188. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +63 -11
  189. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +297 -101
  191. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +9 -7
  192. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +12 -10
  194. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +3 -3
  195. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  196. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +60 -120
  197. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +37 -0
  198. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts.map +1 -0
  199. package/src/engine/physics/cloth/ecs/cloth_geodesic.js +135 -0
  200. package/src/engine/physics/cloth/ecs/cloth_holds.d.ts +97 -0
  201. package/src/engine/physics/cloth/ecs/cloth_holds.d.ts.map +1 -0
  202. package/src/engine/physics/cloth/ecs/cloth_holds.js +583 -0
  203. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +2 -2
  204. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +168 -51
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +17 -22
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +55 -117
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +21 -6
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  211. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +51 -42
  212. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +5 -0
  213. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  214. package/src/engine/physics/cloth/ecs/cloth_write_back.js +62 -50
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +65 -58
  217. package/src/engine/physics/cloth/playground/cloth_playground_build.d.ts.map +1 -1
  218. package/src/engine/physics/cloth/playground/cloth_playground_build.js +2 -3
  219. package/src/engine/physics/cloth/playground/collide_main.js +3 -29
  220. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  221. package/src/engine/physics/cloth/playground/garment_build.js +17 -5
  222. package/src/engine/physics/cloth/playground/garment_main.js +5 -20
  223. package/src/engine/physics/cloth/playground/main.js +6 -48
  224. package/src/engine/physics/cloth/playground/rig_build.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/playground/rig_build.js +302 -296
  226. package/src/engine/physics/cloth/playground/rig_main.js +947 -955
  227. package/src/engine/physics/cloth/playground/wind_main.js +8 -7
  228. package/src/engine/physics/cloth/solver/ClothState.d.ts +45 -7
  229. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/solver/ClothState.js +79 -83
  231. package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts +10 -8
  232. package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/solver/cloth_color_particles.js +30 -102
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +6 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  236. package/src/engine/physics/cloth/solver/cloth_contact_find.js +9 -3
  237. package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts +114 -0
  238. package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts.map +1 -0
  239. package/src/engine/physics/cloth/solver/cloth_hold_line.js +350 -0
  240. package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts +21 -0
  241. package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts.map +1 -0
  242. package/src/engine/physics/cloth/solver/cloth_kinetic_energy.js +45 -0
  243. package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts +32 -0
  244. package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts.map +1 -0
  245. package/src/engine/physics/cloth/solver/cloth_particle_coupling.js +133 -0
  246. package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts +16 -0
  247. package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts.map +1 -0
  248. package/src/engine/physics/cloth/solver/cloth_particle_of_source.js +19 -0
  249. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +6 -2
  250. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  251. package/src/engine/physics/cloth/solver/cloth_self_find.js +19 -68
  252. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  253. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +30 -65
  254. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +24 -12
  255. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  256. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +24 -12
  257. package/src/engine/physics/cloth/solver/cloth_step.d.ts +16 -0
  258. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  259. package/src/engine/physics/cloth/solver/cloth_step.js +189 -48
  260. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +1 -0
  261. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  262. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -6
  263. package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts +21 -0
  264. package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts.map +1 -0
  265. package/src/engine/physics/cloth/solver/cloth_stretch_residual.js +54 -0
  266. package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts +15 -0
  267. package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts.map +1 -1
  268. package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.js +28 -0
  269. package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts +30 -0
  270. package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts.map +1 -0
  271. package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.js +56 -0
  272. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  273. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +3 -17
  274. package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts +1 -1
  275. package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts.map +1 -1
  276. package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.js +353 -346
  277. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +7 -5
  278. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  279. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +7 -5
  280. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +2 -1
  281. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  282. package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -25
  283. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +12 -10
  284. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  285. package/src/engine/physics/cloth/wind/cloth_sample_air.js +60 -82
  286. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  287. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -18
  288. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  289. package/src/engine/physics/ecs/PhysicsSystem.js +9 -50
  290. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  291. package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.d.ts +24 -0
  292. package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.d.ts.map +1 -0
  293. package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.js +42 -0
  294. package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts +25 -0
  295. package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts.map +1 -0
  296. package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.js +40 -0
  297. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -1
  298. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +40 -90
  299. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  300. package/src/engine/physics/narrowphase/capsule_contacts.js +3 -5
  301. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  302. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +2 -14
  303. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -1
  304. package/src/engine/physics/narrowphase/hull_sphere_contact.js +2 -5
  305. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  306. package/src/engine/physics/narrowphase/narrowphase_step.js +13 -32
  307. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  308. package/src/engine/physics/narrowphase/sphere_box_contact.js +2 -5
  309. package/src/engine/simulation/Ticker.d.ts +13 -0
  310. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  311. package/src/engine/simulation/Ticker.js +43 -8
  312. package/src/format/texture/basis/transcode/etc1s_to_astc.d.ts.map +1 -1
  313. package/src/format/texture/basis/transcode/etc1s_to_astc.js +2 -1
  314. package/src/shade/RENDERER_CONTRACT.md +8 -2
  315. package/src/shade/playground/image_decode_bench/main.js +2 -1
  316. package/src/shade/playground/mesh_row_ceiling/main.js +2 -1
  317. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -1
  318. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +2 -1
  319. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  320. package/src/shade/playground/skinned_blas_refit/main.js +11 -19
  321. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +6 -3
  322. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  323. package/src/shade/playground/skinned_blas_refit/place_character.js +90 -90
  324. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  325. package/src/shade/playground/skinned_mesh_soup/main.js +502 -509
  326. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  327. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +2 -1
  328. package/src/shade/playground/ssr_variance/statistics.d.ts.map +1 -1
  329. package/src/shade/playground/ssr_variance/statistics.js +2 -1
  330. package/src/shade/playground/texture_encode/README.md +129 -109
  331. package/src/shade/playground/texture_encode/main.d.ts.map +1 -1
  332. package/src/shade/playground/texture_encode/main.js +1431 -1430
  333. package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
  334. package/src/shade/playground/volumetrics_froxel/measure.js +2 -1
  335. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +45 -14
  336. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  337. package/src/shade/renderer/animation/GPUAnimationManager.js +316 -64
  338. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +5 -0
  339. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  340. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -1
  341. package/src/shade/renderer/buffer/table/gpu_database_check_links.d.ts.map +1 -1
  342. package/src/shade/renderer/buffer/table/gpu_database_check_links.js +2 -1
  343. package/src/shade/renderer/geometry/BoxGeometry.d.ts +1 -11
  344. package/src/shade/renderer/geometry/BoxGeometry.d.ts.map +1 -1
  345. package/src/shade/renderer/geometry/BoxGeometry.js +6 -13
  346. package/src/shade/renderer/geometry/CapsuleGeometry.d.ts +19 -0
  347. package/src/shade/renderer/geometry/CapsuleGeometry.d.ts.map +1 -0
  348. package/src/shade/renderer/geometry/CapsuleGeometry.js +24 -0
  349. package/src/shade/renderer/geometry/ConeGeometry.d.ts +20 -0
  350. package/src/shade/renderer/geometry/ConeGeometry.d.ts.map +1 -0
  351. package/src/shade/renderer/geometry/ConeGeometry.js +33 -0
  352. package/src/shade/renderer/geometry/CylinderGeometry.d.ts +21 -0
  353. package/src/shade/renderer/geometry/CylinderGeometry.d.ts.map +1 -0
  354. package/src/shade/renderer/geometry/CylinderGeometry.js +35 -0
  355. package/src/shade/renderer/geometry/PlaneGeometry.d.ts +17 -0
  356. package/src/shade/renderer/geometry/PlaneGeometry.d.ts.map +1 -0
  357. package/src/shade/renderer/geometry/PlaneGeometry.js +22 -0
  358. package/src/shade/renderer/geometry/TorusGeometry.d.ts +18 -0
  359. package/src/shade/renderer/geometry/TorusGeometry.d.ts.map +1 -0
  360. package/src/shade/renderer/geometry/TorusGeometry.js +23 -0
  361. package/src/shade/renderer/geometry/UVSphereGeometry.d.ts +21 -0
  362. package/src/shade/renderer/geometry/UVSphereGeometry.d.ts.map +1 -0
  363. package/src/shade/renderer/geometry/UVSphereGeometry.js +34 -0
  364. package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts +19 -0
  365. package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts.map +1 -0
  366. package/src/shade/renderer/geometry/primitives/make_capsule_geometry.js +205 -0
  367. package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts +21 -0
  368. package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts.map +1 -0
  369. package/src/shade/renderer/geometry/primitives/make_cone_geometry.js +36 -0
  370. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +1 -1
  371. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -1
  372. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +44 -9
  373. package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts +20 -0
  374. package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts.map +1 -0
  375. package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.js +190 -0
  376. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -1
  377. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +3 -2
  378. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -1
  379. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +2 -1
  380. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -1
  381. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +2 -1
  382. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -1
  383. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +2 -1
  384. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -1
  385. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +3 -2
  386. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -1
  387. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js +2 -1
  388. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -1
  389. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +2 -1
  390. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  391. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +3 -2
  392. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  393. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +7 -2
  394. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +26 -8
  395. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  396. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +56 -39
  397. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +7 -0
  398. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
  399. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +46 -4
  400. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  401. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +4 -2
  402. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +2 -2
  403. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -79
  404. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +1 -1
  405. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  406. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +7 -3
  407. package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
  408. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +4 -3
  409. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
  410. package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +200 -194
  411. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  412. package/src/shade/renderer/particles/graph_particles.js +6 -2
  413. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -1
  414. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +3 -2
  415. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  416. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +334 -329
  417. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  418. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +7 -2
  419. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  420. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +16 -4
  421. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +2444 -2345
  422. package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.d.ts.map +1 -1
  423. package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.js +312 -310
  424. package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts +3 -3
  425. package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts.map +1 -1
  426. package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.js +383 -375
  427. package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.d.ts.map +1 -1
  428. package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.js +349 -346
  429. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts +58 -0
  430. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts.map +1 -0
  431. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.js +536 -0
  432. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts +21 -7
  433. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts.map +1 -1
  434. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.js +291 -327
  435. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts +25 -0
  436. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts.map +1 -0
  437. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.js +99 -0
  438. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts +5 -3
  439. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts.map +1 -1
  440. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.js +47 -71
  441. package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts +10 -0
  442. package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts.map +1 -0
  443. package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.js +50 -0
  444. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts +4 -5
  445. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  446. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +7 -8
  447. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  448. package/src/shade/renderer/water/chunk_water_transport.js +7 -5
  449. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
  450. package/src/shade/renderer/water/medium/GPUWaterBodies.js +8 -2
  451. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +3 -2
  452. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  453. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +3 -2
  454. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  455. package/src/shade/renderer/water/shader_water.js +3 -1
  456. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  457. package/src/shade/renderer/water/surface/GPUWaterSurface.js +3 -1
  458. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
  459. package/src/shade/renderer/water/surface/graph_water_tessellation.js +11 -4
  460. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -1
  461. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +37 -20
  462. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  463. package/src/shade/wgsl/validate_wgsl_source.js +74 -3
  464. package/src/engine/graphics3/register_instance_animation.d.ts +0 -114
  465. package/src/engine/graphics3/register_instance_animation.d.ts.map +0 -1
  466. package/src/engine/graphics3/register_instance_animation.js +0 -201
@@ -1,16 +1,13 @@
1
- import { aabb3_matrix4_project } from "../../../../core/geom/3d/aabb/aabb3_matrix4_project.js";
2
- import {
3
- m4_from_rotation_translation_scale_array
4
- } from "../../../../core/geom/3d/mat4/m4_from_rotation_translation_scale_array.js";
1
+ import { aabb3_transform_oriented_array } from "../../../../core/geom/3d/aabb/aabb3_transform_oriented.js";
5
2
  import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
3
+ import { max2_exact } from "../../../../core/math/max2_exact.js";
4
+ import { min2_exact } from "../../../../core/math/min2_exact.js";
6
5
  import { ClothColliderKind } from "./ClothColliderKind.js";
7
6
  import {
8
7
  CCR_AABB_MAX_X,
9
8
  CCR_AABB_MIN_X,
10
9
  CCR_KIND,
11
10
  CCR_PARAM_0,
12
- CCR_PARAM_1,
13
- CCR_PARAM_2,
14
11
  CCR_PARAM_3,
15
12
  CCR_PREV_QX,
16
13
  CCR_PREV_TX,
@@ -87,91 +84,25 @@ export function cloth_collider_refit_bounds(table, record, stride) {
87
84
 
88
85
  cloth_collider_local_bounds(LOCAL_BOUNDS, table, record, stride);
89
86
 
90
- project(CURRENT_BOUNDS, table, r + CCR_QX, r + CCR_TX);
91
- project(PREVIOUS_BOUNDS, table, r + CCR_PREV_QX, r + CCR_PREV_TX);
87
+ // Each pose is seven contiguous slots, translation then rotation, which is
88
+ // the layout the transform reads — so it reads them where they sit in the
89
+ // table rather than as numbers handed through a call, each of which would
90
+ // be boxed into a heap object wherever the call is not inlined.
91
+ aabb3_transform_oriented_array(CURRENT_BOUNDS, 0, LOCAL_BOUNDS, 0, table, r + CCR_TX);
92
+ aabb3_transform_oriented_array(PREVIOUS_BOUNDS, 0, LOCAL_BOUNDS, 0, table, r + CCR_PREV_TX);
92
93
 
94
+ // Not `aabb3_array_combine`: its `min2` / `max2` drop a NaN in their first
95
+ // operand, so a NaN pose would leave the other pose's bound depending on
96
+ // which side it was on. The refit keeps `Math.min`'s answer instead.
93
97
  for (let axis = 0; axis < 3; axis++) {
94
- table[r + CCR_AABB_MIN_X + axis] = min_exact(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
95
- table[r + CCR_AABB_MAX_X + axis] = max_exact(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
96
- }
97
- }
98
-
99
- /**
100
- * `Math.min(a, b)` without the call: the smaller, NaN if either is, and `-0` below `+0`. The refit
101
- * runs a few times a cloth a step, so V8 is slow to optimise it, and until it does `Math.min` is a
102
- * call into a builtin that hands its answer back boxed into a heap object.
103
- *
104
- * The same as `Math.min` under `Object.is` for every pair of numbers. A NaN answer is the canonical
105
- * NaN; which NaN `Math.min` answers is the platform's (on x64, the one with the sign bit set).
106
- *
107
- * @param {number} a
108
- * @param {number} b
109
- * @returns {number}
110
- * @private
111
- */
112
- function min_exact(a, b) {
113
- if (a < b) {
114
- return a;
115
- }
116
-
117
- if (b < a) {
118
- return b;
98
+ table[r + CCR_AABB_MIN_X + axis] = min2_exact(CURRENT_BOUNDS[axis], PREVIOUS_BOUNDS[axis]);
99
+ table[r + CCR_AABB_MAX_X + axis] = max2_exact(CURRENT_BOUNDS[axis + 3], PREVIOUS_BOUNDS[axis + 3]);
119
100
  }
120
-
121
- if (a === b) {
122
- // equal, and of two zeros the negative one if either is
123
- return a === 0 && 1 / a > 0 ? b : a;
124
- }
125
-
126
- // one of them is NaN
127
- return NaN;
128
101
  }
129
102
 
130
103
  /**
131
- * `Math.max(a, b)` without the call, as {@link min_exact}: the larger, NaN if either is, and `+0`
132
- * above `-0`.
133
- *
134
- * @param {number} a
135
- * @param {number} b
136
- * @returns {number}
137
- * @private
138
- */
139
- function max_exact(a, b) {
140
- if (a > b) {
141
- return a;
142
- }
143
-
144
- if (b > a) {
145
- return b;
146
- }
147
-
148
- if (a === b) {
149
- // equal, and of two zeros the positive one if either is
150
- return a === 0 && 1 / a < 0 ? b : a;
151
- }
152
-
153
- return NaN;
154
- }
155
-
156
- /**
157
- * @param {Float64Array} out
158
- * @param {Float32Array|Float64Array} table
159
- * @param {number} rotation slot of the pose's rotation
160
- * @param {number} translation slot of the pose's translation
161
- * @private
162
- */
163
- function project(out, table, rotation, translation) {
164
- // The pose is read where it sits in the table. Handed to the compose as ten numbers, the seven
165
- // that are not small integers were each boxed into a heap object wherever the call was not
166
- // inlined.
167
- m4_from_rotation_translation_scale_array(POSE, table, rotation, table, translation, UNIT_SCALE, 0);
168
-
169
- aabb3_matrix4_project(out, LOCAL_BOUNDS, POSE);
170
- }
171
-
172
- /**
173
- * A half-space's bounds, which cannot go through {@link aabb3_matrix4_project}
174
- * — an infinite extent multiplied by a zero matrix element is `NaN`. The
104
+ * A half-space's bounds, which cannot go through {@link aabb3_transform_oriented_array}
105
+ * — an infinite extent multiplied by a zero rotation element is `NaN`. The
175
106
  * plane's world normal is its local normal rotated by the pose, and the bound
176
107
  * exists on an axis exactly when that normal is aligned with it.
177
108
  *
@@ -190,7 +121,7 @@ function refit_plane(table, r) {
190
121
  const rotation = r + PLANE_POSES[p];
191
122
  const translation = r + PLANE_POSES[p + 1];
192
123
 
193
- // the local normal and the rotation straight from the table, as in `project`
124
+ // the local normal and the rotation straight from the table, as for the other kinds
194
125
  v3_quaternion_apply_array(PLANE_NORMAL, 0, table, r + CCR_PARAM_0, table, rotation);
195
126
 
196
127
  // The boundary plane passes through `R·(offset·n_local) + t`, so its
@@ -208,9 +139,9 @@ function refit_plane(table, r) {
208
139
  // different ways is not a half-space, so the looser of the two wins
209
140
  // and a rotating plane simply stops bounding anything.
210
141
  if (n > PLANE_AXIS_TOLERANCE) {
211
- table[r + CCR_AABB_MAX_X + axis] = max_exact(table[r + CCR_AABB_MAX_X + axis], offset);
142
+ table[r + CCR_AABB_MAX_X + axis] = max2_exact(table[r + CCR_AABB_MAX_X + axis], offset);
212
143
  } else if (n < -PLANE_AXIS_TOLERANCE) {
213
- table[r + CCR_AABB_MIN_X + axis] = min_exact(table[r + CCR_AABB_MIN_X + axis], -offset);
144
+ table[r + CCR_AABB_MIN_X + axis] = min2_exact(table[r + CCR_AABB_MIN_X + axis], -offset);
214
145
  }
215
146
  }
216
147
  }
@@ -268,16 +199,3 @@ const CURRENT_BOUNDS = new Float64Array(6);
268
199
  * @private
269
200
  */
270
201
  const PREVIOUS_BOUNDS = new Float64Array(6);
271
-
272
- /**
273
- * @type {Float64Array}
274
- * @private
275
- */
276
- const POSE = new Float64Array(16);
277
-
278
- /**
279
- * The scale {@link project} composes with: a collider's pose is rigid.
280
- * @type {Float64Array}
281
- * @private
282
- */
283
- const UNIT_SCALE = new Float64Array([1, 1, 1]);
@@ -5,11 +5,8 @@
5
5
  * It runs when a `ClothCollider` is linked or its shape changes, never per step
6
6
  * and never per particle.
7
7
  *
8
- * `instanceof` rather than the prototype markers the physics narrowphase uses,
9
- * because this needs to distinguish *five* kinds rather than short-circuit one,
10
- * and because a marker per kind would be five new fields on `core` shapes for
11
- * one consumer's benefit. The ordering matters in one place and is commented
12
- * where it does.
8
+ * Each kind is asked by its prototype marker, as the physics narrowphase asks;
9
+ * the five are unrelated classes, so the order of the tests does not matter.
13
10
  *
14
11
  * @author Alex Goldring
15
12
  * @copyright Company Named Limited (c) 2026
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_collider_pack.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_pack.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AAEH;;;;;;;;;GASG;AACH,2CAPW,YAAY,GAAC,YAAY,UACzB,MAAM,kCAEN,MAAM,GACJ,OAAO,CAiFnB;AAED;;;;;;;;;;;;;;GAcG;AACH,iDANW,YAAY,GAAC,MAAM,EAAE,SACrB,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,OAAO,CAqCnB"}
1
+ {"version":3,"file":"cloth_collider_pack.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_pack.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;GAYG;AAEH;;;;;;;;;GASG;AACH,2CAPW,YAAY,GAAC,YAAY,UACzB,MAAM,kCAEN,MAAM,GACJ,OAAO,CAiFnB;AAED;;;;;;;;;;;;;;GAcG;AACH,iDANW,YAAY,GAAC,MAAM,EAAE,SACrB,YAAY,GAAC,YAAY,UACzB,MAAM,UACN,MAAM,GACJ,OAAO,CAqCnB"}
@@ -1,8 +1,3 @@
1
- import { BoxShape3D } from "../../../../core/geom/3d/shape/BoxShape3D.js";
2
- import { CapsuleShape3D } from "../../../../core/geom/3d/shape/CapsuleShape3D.js";
3
- import { CylinderShape3D } from "../../../../core/geom/3d/shape/CylinderShape3D.js";
4
- import { PlaneShape3D } from "../../../../core/geom/3d/shape/PlaneShape3D.js";
5
- import { SphereShape3D } from "../../../../core/geom/3d/shape/SphereShape3D.js";
6
1
  import { ClothColliderKind } from "./ClothColliderKind.js";
7
2
  import {
8
3
  CCR_FEATURE,
@@ -20,11 +15,8 @@ import {
20
15
  * It runs when a `ClothCollider` is linked or its shape changes, never per step
21
16
  * and never per particle.
22
17
  *
23
- * `instanceof` rather than the prototype markers the physics narrowphase uses,
24
- * because this needs to distinguish *five* kinds rather than short-circuit one,
25
- * and because a marker per kind would be five new fields on `core` shapes for
26
- * one consumer's benefit. The ordering matters in one place and is commented
27
- * where it does.
18
+ * Each kind is asked by its prototype marker, as the physics narrowphase asks;
19
+ * the five are unrelated classes, so the order of the tests does not matter.
28
20
  *
29
21
  * @author Alex Goldring
30
22
  * @copyright Company Named Limited (c) 2026
@@ -43,7 +35,7 @@ import {
43
35
  export function cloth_collider_pack(table, record, shape, stride) {
44
36
  const r = record * stride;
45
37
 
46
- if (shape instanceof SphereShape3D) {
38
+ if (shape.isSphereShape3D === true) {
47
39
  // Covers UnitSphereShape3D, which is a SphereShape3D of radius 1.
48
40
  const radius = shape.radius;
49
41
 
@@ -57,7 +49,7 @@ export function cloth_collider_pack(table, record, shape, stride) {
57
49
  return true;
58
50
  }
59
51
 
60
- if (shape instanceof CapsuleShape3D) {
52
+ if (shape.isCapsuleShape3D === true) {
61
53
  const radius = shape.radius;
62
54
 
63
55
  table[r + CCR_KIND] = ClothColliderKind.Capsule;
@@ -72,7 +64,7 @@ export function cloth_collider_pack(table, record, shape, stride) {
72
64
  return true;
73
65
  }
74
66
 
75
- if (shape instanceof BoxShape3D) {
67
+ if (shape.isBoxShape3D === true) {
76
68
  // Covers UnitCubeShape3D, which is a BoxShape3D pinned to 0.5.
77
69
  const h = shape.half_extents;
78
70
 
@@ -90,7 +82,7 @@ export function cloth_collider_pack(table, record, shape, stride) {
90
82
  return true;
91
83
  }
92
84
 
93
- if (shape instanceof CylinderShape3D) {
85
+ if (shape.isCylinderShape3D === true) {
94
86
  const radius = shape.radius;
95
87
 
96
88
  table[r + CCR_KIND] = ClothColliderKind.Cylinder;
@@ -103,7 +95,7 @@ export function cloth_collider_pack(table, record, shape, stride) {
103
95
  return true;
104
96
  }
105
97
 
106
- if (shape instanceof PlaneShape3D) {
98
+ if (shape.isPlaneShape3D === true) {
107
99
  table[r + CCR_KIND] = ClothColliderKind.Plane;
108
100
  table[r + CCR_PARAM_0] = shape.normal_x;
109
101
  table[r + CCR_PARAM_1] = shape.normal_y;
@@ -36,7 +36,7 @@
36
36
  * The rotation is an `nlerp` rather than a `slerp`: it is not constant angular
37
37
  * velocity, and over the fraction of a fixed step it is indistinguishable from
38
38
  * one — the two differ by under a thousandth of a degree at the half-radian per
39
- * step `CLOTH_ANCHOR_ROTATION_LIMIT` already treats as a spin.
39
+ * step `CLOTH_FRAME_ROTATION_LIMIT` already treats as a spin.
40
40
  *
41
41
  * @param {Float32Array|Float64Array} table
42
42
  * @param {number} count records in `table`
@@ -1 +1 @@
1
- {"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAiDhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;AAED;;;;;;;;;;;;;;GAcG;AACH,0DATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAgChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,qDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,mDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAUhB"}
1
+ {"version":3,"file":"cloth_collider_sdf.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/collider/cloth_collider_sdf.js"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,8CALW,YAAY,GAAC,YAAY,SACzB,MAAM,KACN,MAAM,GACJ,IAAI,CAmBhB;AAED;;;;;;;;;;;;;;GAcG;AACH,yDATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,mBAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;AAED;;;;;;;;;;;;;;GAcG;AACH,0DATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAElC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAgChB;AAED;;;;;;;;;;;;;;;GAeG;AACH,+CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,qDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAMhB;AAED;;;;;;;;;;;;;GAaG;AACH,6CATW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;AAED;;;;;;;;;;;GAWG;AACH,mDARW,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,cAClC,MAAM,SACN,YAAY,GAAC,YAAY,UACzB,MAAM,SACN,YAAY,GAAC,YAAY,GAAC,MAAM,EAAE,gBAClC,MAAM,GACJ,IAAI,CAMhB"}
@@ -1,31 +1,24 @@
1
+ import { pose3_apply_inverse_point_array } from "../../../../core/geom/3d/pose/pose3_apply_inverse_point_array.js";
2
+ import { pose3_apply_point_array } from "../../../../core/geom/3d/pose/pose3_apply_point_array.js";
3
+ import { quat3_nlerp_array } from "../../../../core/geom/3d/quaternion/quat3_nlerp.js";
1
4
  import { sdf3_box_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_box.js";
2
5
  import { sdf3_capsule_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_capsule.js";
3
6
  import { sdf3_cylinder_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_cylinder.js";
4
7
  import { sdf3_plane_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_plane.js";
5
8
  import { sdf3_sphere_gradient_array } from "../../../../core/geom/3d/shape/sdf/sdf3_sphere.js";
6
9
  import { v3_quaternion_apply_array } from "../../../../core/geom/vec3/v3_quaternion_apply.js";
7
- import { v3_quaternion_apply_inverse_array } from "../../../../core/geom/vec3/v3_quaternion_apply_inverse.js";
8
10
  import {
9
- CCR_INTERP_QW,
10
11
  CCR_INTERP_QX,
11
- CCR_INTERP_QY,
12
- CCR_INTERP_QZ,
13
12
  CCR_INTERP_TX,
14
13
  CCR_INTERP_TY,
15
14
  CCR_INTERP_TZ,
16
15
  CCR_KIND,
17
16
  CCR_PARAM_0,
18
- CCR_PREV_QW,
19
17
  CCR_PREV_QX,
20
- CCR_PREV_QY,
21
- CCR_PREV_QZ,
22
18
  CCR_PREV_TX,
23
19
  CCR_PREV_TY,
24
20
  CCR_PREV_TZ,
25
- CCR_QW,
26
21
  CCR_QX,
27
- CCR_QY,
28
- CCR_QZ,
29
22
  CCR_STRIDE,
30
23
  CCR_TX,
31
24
  CCR_TY,
@@ -72,7 +65,7 @@ import { ClothColliderKind } from "./ClothColliderKind.js";
72
65
  * The rotation is an `nlerp` rather than a `slerp`: it is not constant angular
73
66
  * velocity, and over the fraction of a fixed step it is indistinguishable from
74
67
  * one — the two differ by under a thousandth of a degree at the half-radian per
75
- * step `CLOTH_ANCHOR_ROTATION_LIMIT` already treats as a spin.
68
+ * step `CLOTH_FRAME_ROTATION_LIMIT` already treats as a spin.
76
69
  *
77
70
  * @param {Float32Array|Float64Array} table
78
71
  * @param {number} count records in `table`
@@ -89,42 +82,12 @@ export function cloth_collider_pose_at(table, count, t) {
89
82
  table[r + CCR_INTERP_TY] = s * table[r + CCR_PREV_TY] + t * table[r + CCR_TY];
90
83
  table[r + CCR_INTERP_TZ] = s * table[r + CCR_PREV_TZ] + t * table[r + CCR_TZ];
91
84
 
92
- const ax = table[r + CCR_PREV_QX];
93
- const ay = table[r + CCR_PREV_QY];
94
- const az = table[r + CCR_PREV_QZ];
95
- const aw = table[r + CCR_PREV_QW];
96
-
97
- let bx = table[r + CCR_QX];
98
- let by = table[r + CCR_QY];
99
- let bz = table[r + CCR_QZ];
100
- let bw = table[r + CCR_QW];
101
-
102
- // `q` and `−q` are one rotation, so the pair has to be brought onto the
103
- // same hemisphere or the interpolation takes the long way round — which
104
- // for a collider is a bone that spins through the character.
105
- if (ax * bx + ay * by + az * bz + aw * bw < 0) {
106
- bx = -bx;
107
- by = -by;
108
- bz = -bz;
109
- bw = -bw;
110
- }
111
-
112
- const qx = s * ax + t * bx;
113
- const qy = s * ay + t * by;
114
- const qz = s * az + t * bz;
115
- const qw = s * aw + t * bw;
116
-
117
- const length = Math.sqrt(qx * qx + qy * qy + qz * qz + qw * qw);
118
-
119
- // Two opposed quaternions cancel exactly, which the hemisphere fix
120
- // above makes impossible; the guard is for a record whose poses were
121
- // never written rather than for a rotation.
122
- const inverse = length > 0 ? 1 / length : 0;
123
-
124
- table[r + CCR_INTERP_QX] = qx * inverse;
125
- table[r + CCR_INTERP_QY] = qy * inverse;
126
- table[r + CCR_INTERP_QZ] = qz * inverse;
127
- table[r + CCR_INTERP_QW] = length > 0 ? qw * inverse : 1;
85
+ // Both poses' quaternions are contiguous `[x, y, z, w]` slots, so the
86
+ // blend reads them in place. `q` and `−q` are one rotation; the
87
+ // hemisphere flip inside the nlerp is what keeps the pair from
88
+ // interpolating the long way round — which for a collider is a bone
89
+ // that spins through the character.
90
+ quat3_nlerp_array(table, r + CCR_INTERP_QX, table, r + CCR_PREV_QX, table, r + CCR_QX, t);
128
91
  }
129
92
  }
130
93
 
@@ -175,11 +138,11 @@ export function cloth_collider_signed_distance(gradient, gradient_offset, table,
175
138
  export function cloth_collider_signed_distance_array(out, out_offset, table, record, point, point_offset) {
176
139
  const r = record * CCR_STRIDE;
177
140
 
178
- LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
179
- LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
180
- LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
181
-
182
- v3_quaternion_apply_inverse_array(LOCAL_POINT, 0, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
141
+ pose3_apply_inverse_point_array(
142
+ LOCAL_POINT, 0,
143
+ table, r + CCR_INTERP_TX, table, r + CCR_INTERP_QX,
144
+ point, point_offset
145
+ );
183
146
 
184
147
  const kind = table[r + CCR_KIND];
185
148
 
@@ -243,11 +206,7 @@ export function cloth_collider_from_local(out, out_offset, table, record, x, y,
243
206
  export function cloth_collider_from_local_array(out, out_offset, table, record, point, point_offset) {
244
207
  const r = record * CCR_STRIDE;
245
208
 
246
- v3_quaternion_apply_array(out, out_offset, point, point_offset, table, r + CCR_INTERP_QX);
247
-
248
- out[out_offset] += table[r + CCR_INTERP_TX];
249
- out[out_offset + 1] += table[r + CCR_INTERP_TY];
250
- out[out_offset + 2] += table[r + CCR_INTERP_TZ];
209
+ pose3_apply_point_array(out, out_offset, table, r + CCR_INTERP_TX, table, r + CCR_INTERP_QX, point, point_offset);
251
210
  }
252
211
 
253
212
  /**
@@ -287,11 +246,7 @@ export function cloth_collider_to_local(out, out_offset, table, record, x, y, z)
287
246
  export function cloth_collider_to_local_array(out, out_offset, table, record, point, point_offset) {
288
247
  const r = record * CCR_STRIDE;
289
248
 
290
- LOCAL_POINT[0] = point[point_offset] - table[r + CCR_INTERP_TX];
291
- LOCAL_POINT[1] = point[point_offset + 1] - table[r + CCR_INTERP_TY];
292
- LOCAL_POINT[2] = point[point_offset + 2] - table[r + CCR_INTERP_TZ];
293
-
294
- v3_quaternion_apply_inverse_array(out, out_offset, LOCAL_POINT, 0, table, r + CCR_INTERP_QX);
249
+ pose3_apply_inverse_point_array(out, out_offset, table, r + CCR_INTERP_TX, table, r + CCR_INTERP_QX, point, point_offset);
295
250
  }
296
251
 
297
252
  /**
@@ -6,22 +6,30 @@
6
6
  *
7
7
  * ```js
8
8
  * rope_top.add(Cloth.from(ClothDynamics.ROPE));
9
+ * rope_top.add(ClothPin.from({ cloth: rope_top, particles: [0] }));
9
10
  * ```
10
11
  *
11
- * **The anchor is the entity the component is on**, and nothing names anything.
12
- * The particle set is that entity's own transform subtree, walked through
13
- * `TransformAttachmentSystem#findChildrenOf` — the parent-to-children index the
14
- * engine already maintains. Put `Cloth` on the top link of a rope and you get
15
- * the rope; put it on a node with several chains under it and you get all of
16
- * them in **one coupled solve**, which is what makes self-collision between
17
- * them work when it arrives.
12
+ * **The entity the component is on is the cloth's frame**, and nothing names
13
+ * anything. The particle set is that entity and its transform subtree, walked
14
+ * through `TransformAttachmentSystem#findChildrenOf` — the parent-to-children
15
+ * index the engine already maintains — with the entity itself as particle 0.
16
+ * Put `Cloth` on the top link of a rope and you get the rope; put it on a node
17
+ * with several chains under it and you get all of them in **one coupled
18
+ * solve**, which is what makes self-collision between them work.
19
+ *
20
+ * **What holds it is a separate question**, answered by {@link ClothPin}s: any
21
+ * number of them, on any entities, holding any particles, added and removed
22
+ * while it runs. The rope above is held at its top by its own entity; a rope
23
+ * bridge is that plus a post holding its last link; a rope nothing holds falls.
24
+ * The frame is only what the cloth is simulated in and what §7 P7's inertia is
25
+ * measured against — the entity the cloth rides, which cloth reads and never
26
+ * writes.
18
27
  *
19
28
  * Two rules keep the walk unambiguous:
20
29
  *
21
30
  * - **A nested `Cloth` claims its own subtree.** The walk stops when it meets
22
31
  * another `Cloth`, so independent hanging parts of one prop partition
23
- * naturally. The two solves are ordered by hierarchy depth, so the outer one
24
- * has written the inner one's anchor before the inner one reads it.
32
+ * naturally, each read one fixed step after the cloth above it wrote it.
25
33
  * - **{@link ClothExclude}** prunes a subtree from the walk, for the rig with a
26
34
  * non-simulated attachment point in the middle of a chain.
27
35
  *
@@ -1 +1 @@
1
- {"version":3,"file":"Cloth.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/Cloth.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2CG;AACH;IAkDI;;;;;;;;;OASG;IACH,uBATW,aAAa;QAGC,KAAK,GAAnB,MAAM;QACQ,KAAK,GAAnB,MAAM;QACQ,IAAI,GAAlB,MAAM;QACQ,KAAK,GAAnB,MAAM;QACJ,KAAK,CA6BjB;IArFD;;;;;;;OAOG;IACH,UAFU,aAAa,CAEQ;IAE/B;;;;;;;;OAQG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,OAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,cAHW,MAAM,GAAC,UAAU,GACf,OAAO,CAInB;IAyCD;;;OAGG;IACH,cAHW,KAAK,GACH,OAAO,CAgBnB;IAED;;OAEG;IACH,QAFa,MAAM,CAUlB;IAED;;;;;;;;;;;;;;;;;MAQC;IAED;;OAEG;IACH,kDAFW,MAAM,QAehB;IAED,mBAEC;IAGL;;;OAGG;IACH,kBAFU,OAAO,CAEM;CANtB;;;;8BAxM6B,oBAAoB;2BACvB,iBAAiB"}
1
+ {"version":3,"file":"Cloth.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/cloth/ecs/Cloth.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmDG;AACH;IAkDI;;;;;;;;;OASG;IACH,uBATW,aAAa;QAGC,KAAK,GAAnB,MAAM;QACQ,KAAK,GAAnB,MAAM;QACQ,IAAI,GAAlB,MAAM;QACQ,KAAK,GAAnB,MAAM;QACJ,KAAK,CA6BjB;IArFD;;;;;;;OAOG;IACH,UAFU,aAAa,CAEQ;IAE/B;;;;;;;;OAQG;IACH,OAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,MAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,OAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,cAHW,MAAM,GAAC,UAAU,GACf,OAAO,CAInB;IAyCD;;;OAGG;IACH,cAHW,KAAK,GACH,OAAO,CAgBnB;IAED;;OAEG;IACH,QAFa,MAAM,CAUlB;IAED;;;;;;;;;;;;;;;;;MAQC;IAED;;OAEG;IACH,kDAFW,MAAM,QAehB;IAED,mBAEC;IAGL;;;OAGG;IACH,kBAFU,OAAO,CAEM;CANtB;;;;8BAhN6B,oBAAoB;2BACvB,iBAAiB"}