@woosh/meep-engine 3.43.0 → 3.45.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/prototypeEditorShell.d.ts.map +1 -1
- package/editor/prototypeEditorShell.js +4 -2
- package/package.json +1 -1
- package/src/core/collection/array/array_sort_insertion_ascending.d.ts +19 -0
- package/src/core/collection/array/array_sort_insertion_ascending.d.ts.map +1 -0
- package/src/core/collection/array/array_sort_insertion_ascending.js +31 -0
- package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts +27 -0
- package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts.map +1 -0
- package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.js +39 -0
- package/src/core/geom/3d/aabb/aabb3_from_v3_array.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_from_v3_array.js +4 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +2 -2
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +1 -1
- package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts +21 -0
- package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.js +36 -0
- package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts +25 -0
- package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_apply_point_array.js +40 -0
- package/src/core/geom/3d/pose/pose3_compose_array.d.ts +28 -0
- package/src/core/geom/3d/pose/pose3_compose_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_compose_array.js +41 -0
- package/src/core/geom/3d/pose/pose3_to_local_array.d.ts +29 -0
- package/src/core/geom/3d/pose/pose3_to_local_array.d.ts.map +1 -0
- package/src/core/geom/3d/pose/pose3_to_local_array.js +42 -0
- package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts +28 -0
- package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.js +66 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts +22 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.js +30 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts +23 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.js +31 -0
- package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts +26 -0
- package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.js +46 -0
- package/src/core/geom/vec3/v3_distance_array.d.ts +11 -0
- package/src/core/geom/vec3/v3_distance_array.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_distance_array.js +19 -0
- package/src/core/geom/vec3/v3_normalize_array_checked.d.ts +23 -0
- package/src/core/geom/vec3/v3_normalize_array_checked.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_normalize_array_checked.js +49 -0
- package/src/core/geom/vec3/v3_reject_array.d.ts +15 -0
- package/src/core/geom/vec3/v3_reject_array.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_reject_array.js +32 -0
- package/src/core/graph/csr/csr_build_incidence.d.ts +26 -0
- package/src/core/graph/csr/csr_build_incidence.d.ts.map +1 -0
- package/src/core/graph/csr/csr_build_incidence.js +71 -0
- package/src/core/graph/csr/csr_graph_color_greedy.d.ts +25 -0
- package/src/core/graph/csr/csr_graph_color_greedy.d.ts.map +1 -0
- package/src/core/graph/csr/csr_graph_color_greedy.js +83 -0
- package/src/core/graph/csr/csr_graph_validate_coloring.d.ts +15 -0
- package/src/core/graph/csr/csr_graph_validate_coloring.d.ts.map +1 -0
- package/src/core/graph/csr/csr_graph_validate_coloring.js +33 -0
- package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts +26 -0
- package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts.map +1 -0
- package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.js +71 -0
- package/src/core/math/max2_exact.d.ts +15 -0
- package/src/core/math/max2_exact.d.ts.map +1 -0
- package/src/core/math/max2_exact.js +30 -0
- package/src/core/math/min2_exact.d.ts +20 -0
- package/src/core/math/min2_exact.d.ts.map +1 -0
- package/src/core/math/min2_exact.js +35 -0
- package/src/engine/Clock.d.ts +15 -0
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +29 -5
- package/src/engine/Engine.d.ts.map +1 -1
- package/src/engine/Engine.js +11 -19
- package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
- package/src/engine/ecs/ik/IKGoalSystem.js +3 -19
- package/src/engine/ecs/parent/parent_entity_model_of.d.ts +17 -0
- package/src/engine/ecs/parent/parent_entity_model_of.d.ts.map +1 -0
- package/src/engine/ecs/parent/parent_entity_model_of.js +26 -0
- package/src/engine/ecs/transform/t64_read_pose_array.d.ts +15 -0
- package/src/engine/ecs/transform/t64_read_pose_array.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_read_pose_array.js +24 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts +57 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts.map +1 -0
- package/src/engine/graphics/ecs/mesh-v2/MeshSkin.js +84 -0
- package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts +2 -0
- package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts.map +1 -1
- package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.js +10 -21
- package/src/engine/graphics3/AnimationGraphSystem.d.ts +28 -13
- package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationGraphSystem.js +107 -64
- package/src/engine/graphics3/AnimationSystem.d.ts +29 -15
- package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
- package/src/engine/graphics3/AnimationSystem.js +112 -61
- package/src/engine/graphics3/MeshSkinSystem.d.ts +56 -0
- package/src/engine/graphics3/MeshSkinSystem.d.ts.map +1 -0
- package/src/engine/graphics3/MeshSkinSystem.js +317 -0
- package/src/engine/graphics3/MeshSystem.d.ts +15 -35
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +21 -298
- package/src/engine/graphics3/RowChains.d.ts +76 -0
- package/src/engine/graphics3/RowChains.d.ts.map +1 -0
- package/src/engine/graphics3/RowChains.js +347 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -0
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +329 -309
- package/src/engine/graphics3/animation/AnimationClips.d.ts +56 -0
- package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -0
- package/src/engine/graphics3/animation/AnimationClips.js +79 -0
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts +13 -14
- package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
- package/src/engine/graphics3/animation/ClipListPlayer.js +262 -263
- package/src/engine/graphics3/animation/write_clip_playback.d.ts +3 -3
- package/src/engine/graphics3/animation/write_clip_playback.js +4 -4
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +5 -0
- package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
- package/src/engine/graphics3/pose/query_entity_node_world_pose.js +80 -75
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts +4 -24
- package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/PrefabInstance.js +60 -80
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +16 -3
- package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_instantiate.js +49 -12
- package/src/engine/graphics3/prefab/prefab_place.d.ts +31 -17
- package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -1
- package/src/engine/graphics3/prefab/prefab_place.js +175 -130
- package/src/engine/graphics3/register_clips.d.ts +93 -0
- package/src/engine/graphics3/register_clips.d.ts.map +1 -0
- package/src/engine/graphics3/register_clips.js +166 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +9 -0
- package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
- package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -1
- package/src/engine/physics/cloth/MEASUREMENTS.md +795 -0
- package/src/engine/physics/cloth/PLAN.md +349 -17
- package/src/engine/physics/cloth/build/ClothProxy.d.ts +113 -61
- package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/ClothProxy.js +142 -77
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts +44 -0
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_bind_in_frame.js +107 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +43 -30
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
- package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +371 -284
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts +62 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts.map +1 -0
- package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.js +275 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +7 -0
- package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/ClothColliderIndex.js +85 -67
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +19 -101
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +2 -5
- package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_pack.js +7 -15
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
- package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +17 -62
- package/src/engine/physics/cloth/ecs/Cloth.d.ts +17 -9
- package/src/engine/physics/cloth/ecs/Cloth.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/Cloth.js +220 -212
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts +0 -1
- package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +6 -19
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +1 -2
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +3 -12
- package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +6 -0
- package/src/engine/physics/cloth/ecs/ClothHold.d.ts +91 -0
- package/src/engine/physics/cloth/ecs/ClothHold.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothHold.js +103 -0
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +254 -48
- package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothInstance.js +277 -47
- package/src/engine/physics/cloth/ecs/ClothPin.d.ts +73 -0
- package/src/engine/physics/cloth/ecs/ClothPin.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothPin.js +92 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts +36 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.js +61 -0
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts +23 -17
- package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothRig.js +29 -27
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +12 -14
- package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothSystem.js +20 -15
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +57 -36
- package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/ClothWorld.js +754 -207
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +12 -13
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +20 -14
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +63 -11
- package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_build_rows.js +297 -101
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +9 -7
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +12 -10
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +3 -3
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +60 -120
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +37 -0
- package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_geodesic.js +135 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.d.ts +97 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.d.ts.map +1 -0
- package/src/engine/physics/cloth/ecs/cloth_holds.js +583 -0
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +2 -2
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +168 -51
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +17 -22
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +55 -117
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +21 -6
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +51 -42
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +5 -0
- package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back.js +62 -50
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
- package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +65 -58
- package/src/engine/physics/cloth/playground/cloth_playground_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/cloth_playground_build.js +2 -3
- package/src/engine/physics/cloth/playground/collide_main.js +3 -29
- package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/garment_build.js +17 -5
- package/src/engine/physics/cloth/playground/garment_main.js +5 -20
- package/src/engine/physics/cloth/playground/main.js +6 -48
- package/src/engine/physics/cloth/playground/rig_build.d.ts.map +1 -1
- package/src/engine/physics/cloth/playground/rig_build.js +302 -296
- package/src/engine/physics/cloth/playground/rig_main.js +947 -955
- package/src/engine/physics/cloth/playground/wind_main.js +8 -7
- package/src/engine/physics/cloth/solver/ClothState.d.ts +45 -7
- package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/ClothState.js +79 -83
- package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts +10 -8
- package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_color_particles.js +30 -102
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +6 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_contact_find.js +9 -3
- package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts +114 -0
- package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_hold_line.js +350 -0
- package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts +21 -0
- package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_kinetic_energy.js +45 -0
- package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts +32 -0
- package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_particle_coupling.js +133 -0
- package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts +16 -0
- package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_particle_of_source.js +19 -0
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +6 -2
- package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_self_find.js +19 -68
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +30 -65
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +24 -12
- package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_solver_constants.js +24 -12
- package/src/engine/physics/cloth/solver/cloth_step.d.ts +16 -0
- package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step.js +189 -48
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +1 -0
- package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -6
- package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts +21 -0
- package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_stretch_residual.js +54 -0
- package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts +15 -0
- package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.js +28 -0
- package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts +30 -0
- package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts.map +1 -0
- package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.js +56 -0
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +3 -17
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.js +353 -346
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +7 -5
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
- package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +7 -5
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- package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -25
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +12 -10
- package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
- package/src/engine/physics/cloth/wind/cloth_sample_air.js +60 -82
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- package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.js +42 -0
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- package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts.map +1 -0
- package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.js +40 -0
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- package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +40 -90
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- package/src/engine/physics/narrowphase/capsule_contacts.js +3 -5
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- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +2 -14
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- package/src/engine/physics/narrowphase/narrowphase_step.js +13 -32
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- package/src/shade/playground/mesh_row_ceiling/main.js +2 -1
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- package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +2 -1
- package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/main.js +11 -19
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts +6 -3
- package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
- package/src/shade/playground/skinned_blas_refit/place_character.js +90 -90
- package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/main.js +502 -509
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
- package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +2 -1
- package/src/shade/playground/ssr_variance/statistics.d.ts.map +1 -1
- package/src/shade/playground/ssr_variance/statistics.js +2 -1
- package/src/shade/playground/texture_encode/README.md +129 -109
- package/src/shade/playground/texture_encode/main.d.ts.map +1 -1
- package/src/shade/playground/texture_encode/main.js +1431 -1430
- package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/measure.js +2 -1
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- package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
- package/src/shade/renderer/animation/GPUAnimationManager.js +316 -64
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +5 -0
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
- package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -1
- package/src/shade/renderer/buffer/table/gpu_database_check_links.d.ts.map +1 -1
- package/src/shade/renderer/buffer/table/gpu_database_check_links.js +2 -1
- package/src/shade/renderer/geometry/BoxGeometry.d.ts +1 -11
- package/src/shade/renderer/geometry/BoxGeometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/BoxGeometry.js +6 -13
- package/src/shade/renderer/geometry/CapsuleGeometry.d.ts +19 -0
- package/src/shade/renderer/geometry/CapsuleGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/CapsuleGeometry.js +24 -0
- package/src/shade/renderer/geometry/ConeGeometry.d.ts +20 -0
- package/src/shade/renderer/geometry/ConeGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/ConeGeometry.js +33 -0
- package/src/shade/renderer/geometry/CylinderGeometry.d.ts +21 -0
- package/src/shade/renderer/geometry/CylinderGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/CylinderGeometry.js +35 -0
- package/src/shade/renderer/geometry/PlaneGeometry.d.ts +17 -0
- package/src/shade/renderer/geometry/PlaneGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/PlaneGeometry.js +22 -0
- package/src/shade/renderer/geometry/TorusGeometry.d.ts +18 -0
- package/src/shade/renderer/geometry/TorusGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/TorusGeometry.js +23 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.d.ts +21 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/UVSphereGeometry.js +34 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts +19 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_capsule_geometry.js +205 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts +21 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_cone_geometry.js +36 -0
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +1 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -1
- package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +44 -9
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts +20 -0
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts.map +1 -0
- package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.js +190 -0
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +3 -2
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +3 -2
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js +2 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +2 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +3 -2
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +7 -2
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +26 -8
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +56 -39
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +7 -0
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +46 -4
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +4 -2
- package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +2 -2
- package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -79
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
- package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +7 -3
- package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +4 -3
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
- package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +200 -194
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +6 -2
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +3 -2
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
- package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +334 -329
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- package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +7 -2
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
- package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +16 -4
- package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +2444 -2345
- package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.js +312 -310
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts +3 -3
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.js +383 -375
- package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.js +349 -346
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts +58 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts.map +1 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.js +536 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts +21 -7
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.js +291 -327
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts +25 -0
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- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.js +99 -0
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts +5 -3
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.js +47 -71
- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts +10 -0
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- package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.js +50 -0
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts +4 -5
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
- package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +7 -8
- package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
- package/src/shade/renderer/water/chunk_water_transport.js +7 -5
- package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
- package/src/shade/renderer/water/medium/GPUWaterBodies.js +8 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +3 -2
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
- package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +3 -2
- package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
- package/src/shade/renderer/water/shader_water.js +3 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/GPUWaterSurface.js +3 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/graph_water_tessellation.js +11 -4
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -1
- package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +37 -20
- package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
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- package/src/engine/graphics3/register_instance_animation.d.ts +0 -114
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{"version":3,"file":"gpu_database_check_links.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_database_check_links.js"],"names":[],"mappings":"
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{"version":3,"file":"gpu_database_check_links.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/buffer/table/gpu_database_check_links.js"],"names":[],"mappings":"AAkFA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,oDAHW,WAAW,EAAE,GACX,wBAAwB,EAAE,CA2VtC;0BAlcY,OAAO,kBAAkB,EAAE,WAAW;oCACtC,OAAO,4BAA4B,EAAE,qBAAqB;;2BAE1D,OAAO,mBAAmB,EAAE,YAAY;4BACxC,OAAO,oBAAoB,EAAE,aAAa;;;;;;;;;;;;;;;;;;;;;;;YAyBzC,UAAU,GAAC,kBAAkB,GAAC,iBAAiB,GAAC,YAAY,GAAC,QAAQ,GAAC,aAAa;;;;cACnF,MAAM;WACN,MAAM;SACN,MAAM;;;;;WACN,MAAM;WAEN,MAAM;;;;;yBAMP;IAAC,IAAI,EAAE,YAAY,GAAC,IAAI,CAAC;IAAC,KAAK,EAAE,aAAa,GAAC,IAAI,CAAC;IAAC,MAAM,kDAAe;CAAC"}
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export { PlaneGeometry } from "./PlaneGeometry.js";
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//# sourceMappingURL=BoxGeometry.d.ts.map
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{"version":3,"file":"BoxGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/BoxGeometry.js"],"names":[],"mappings":"
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{"version":3,"file":"BoxGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/BoxGeometry.js"],"names":[],"mappings":"AAIA;;;;GAIG;AACH;IACI;;;;OAIG;IACH,oBAJW,MAAM,WACN,MAAM,UACN,MAAM,EAKhB;CACJ;;gCAlB+B,sBAAsB"}
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import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
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import { make_plane_geometry } from "./primitives/make_plane_geometry.js";
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* Axis-aligned box, ready to render. Constructs a regular triangulated
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@@ -20,17 +19,11 @@ export class BoxGeometry extends MeshletGeometry {
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}
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export class PlaneGeometry extends MeshletGeometry {
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export {
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// The tag goes on the specifier, inside the braces: on the statement, TypeScript never sees it.
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* @
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* @
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* @param {number} [widthSegments]
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* @param {number} [heightSegments]
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* @deprecated `PlaneGeometry` moved to its own module, one class per file like every other
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* primitive. Import {@link PlaneGeometry} from "./PlaneGeometry.js" instead.
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*/
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meshlet_geometry_build_from_geometry(make_plane_geometry(width, height, widthSegments, heightSegments), this);
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}
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}
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PlaneGeometry
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} from "./PlaneGeometry.js";
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/**
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* Capsule along the Y axis, ready to render: the same shape a `CapsuleShape3D` of the same radius
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* and height describes. Constructs a regular triangulated `Geometry` and immediately converts it to
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*
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* @see make_capsule_geometry
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*/
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export class CapsuleGeometry extends MeshletGeometry {
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/**
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* @param {number} [radius]
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* @param {number} [height] length of the straight section, not counting the caps
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* @param {number} [capSegments] segments from each pole to the equator
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* @param {number} [radialSegments] segments around the axis
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* @param {number} [heightSegments] segments along the straight section
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*/
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constructor(radius?: number, height?: number, capSegments?: number, radialSegments?: number, heightSegments?: number);
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}
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import { MeshletGeometry } from "./MeshletGeometry.js";
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//# sourceMappingURL=CapsuleGeometry.d.ts.map
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{"version":3,"file":"CapsuleGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/CapsuleGeometry.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH;IACI;;;;;;OAMG;IACH,qBANW,MAAM,WACN,MAAM,gBACN,MAAM,mBACN,MAAM,mBACN,MAAM,EAKhB;CACJ;gCAtB+B,sBAAsB"}
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@@ -0,0 +1,24 @@
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import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
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import { MeshletGeometry } from "./MeshletGeometry.js";
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import { make_capsule_geometry } from "./primitives/make_capsule_geometry.js";
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|
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/**
|
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* Capsule along the Y axis, ready to render: the same shape a `CapsuleShape3D` of the same radius
|
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* and height describes. Constructs a regular triangulated `Geometry` and immediately converts it to
|
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* the meshlet representation the renderer consumes.
|
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*
|
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* @see make_capsule_geometry
|
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*/
|
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export class CapsuleGeometry extends MeshletGeometry {
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/**
|
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* @param {number} [radius]
|
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* @param {number} [height] length of the straight section, not counting the caps
|
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* @param {number} [capSegments] segments from each pole to the equator
|
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* @param {number} [radialSegments] segments around the axis
|
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* @param {number} [heightSegments] segments along the straight section
|
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*/
|
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constructor(radius = 1, height = 1, capSegments = 4, radialSegments = 8, heightSegments = 1) {
|
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super();
|
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meshlet_geometry_build_from_geometry(make_capsule_geometry(radius, height, capSegments, radialSegments, heightSegments), this);
|
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}
|
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}
|
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@@ -0,0 +1,20 @@
|
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1
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/**
|
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* Cone along the Y axis with its apex at the top, ready to render. Constructs a regular triangulated
|
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+
* `Geometry` and immediately converts it to the meshlet representation the renderer consumes.
|
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*
|
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* @see make_cone_geometry
|
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6
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*/
|
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|
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export class ConeGeometry extends MeshletGeometry {
|
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8
|
+
/**
|
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9
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* @param {number} [radius] radius of the base
|
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* @param {number} [height]
|
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11
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+
* @param {number} [radialSegments] segments around the axis
|
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* @param {number} [heightSegments] segments along the axis
|
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* @param {boolean} [openEnded] leave the base off
|
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14
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+
* @param {number} [thetaStart]
|
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15
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+
* @param {number} [thetaLength] how much of the turn to build, in radians
|
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16
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+
*/
|
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+
constructor(radius?: number, height?: number, radialSegments?: number, heightSegments?: number, openEnded?: boolean, thetaStart?: number, thetaLength?: number);
|
|
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+
}
|
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|
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import { MeshletGeometry } from "./MeshletGeometry.js";
|
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//# sourceMappingURL=ConeGeometry.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
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{"version":3,"file":"ConeGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/ConeGeometry.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IACI;;;;;;;;OAQG;IACH,qBARW,MAAM,WACN,MAAM,mBACN,MAAM,mBACN,MAAM,cACN,OAAO,eACP,MAAM,gBACN,MAAM,EAahB;CACJ;gCA/B+B,sBAAsB"}
|
|
@@ -0,0 +1,33 @@
|
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|
1
|
+
import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
|
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2
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
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3
|
+
import { make_cone_geometry } from "./primitives/make_cone_geometry.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Cone along the Y axis with its apex at the top, ready to render. Constructs a regular triangulated
|
|
7
|
+
* `Geometry` and immediately converts it to the meshlet representation the renderer consumes.
|
|
8
|
+
*
|
|
9
|
+
* @see make_cone_geometry
|
|
10
|
+
*/
|
|
11
|
+
export class ConeGeometry extends MeshletGeometry {
|
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12
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+
/**
|
|
13
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+
* @param {number} [radius] radius of the base
|
|
14
|
+
* @param {number} [height]
|
|
15
|
+
* @param {number} [radialSegments] segments around the axis
|
|
16
|
+
* @param {number} [heightSegments] segments along the axis
|
|
17
|
+
* @param {boolean} [openEnded] leave the base off
|
|
18
|
+
* @param {number} [thetaStart]
|
|
19
|
+
* @param {number} [thetaLength] how much of the turn to build, in radians
|
|
20
|
+
*/
|
|
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|
+
constructor(
|
|
22
|
+
radius = 1,
|
|
23
|
+
height = 1,
|
|
24
|
+
radialSegments = 8,
|
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25
|
+
heightSegments = 1,
|
|
26
|
+
openEnded = false,
|
|
27
|
+
thetaStart = 0,
|
|
28
|
+
thetaLength = Math.PI * 2
|
|
29
|
+
) {
|
|
30
|
+
super();
|
|
31
|
+
meshlet_geometry_build_from_geometry(make_cone_geometry(radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength), this);
|
|
32
|
+
}
|
|
33
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Cylinder along the Y axis, ready to render. Constructs a regular triangulated `Geometry` and
|
|
3
|
+
* immediately converts it to the meshlet representation the renderer consumes.
|
|
4
|
+
*
|
|
5
|
+
* @see make_cylinder_geometry
|
|
6
|
+
*/
|
|
7
|
+
export class CylinderGeometry extends MeshletGeometry {
|
|
8
|
+
/**
|
|
9
|
+
* @param {number} [radiusTop]
|
|
10
|
+
* @param {number} [radiusBottom]
|
|
11
|
+
* @param {number} [height]
|
|
12
|
+
* @param {number} [radialSegments] segments around the axis
|
|
13
|
+
* @param {number} [heightSegments] segments along the axis
|
|
14
|
+
* @param {boolean} [openEnded] leave the caps off
|
|
15
|
+
* @param {number} [thetaStart]
|
|
16
|
+
* @param {number} [thetaLength] how much of the turn to build, in radians
|
|
17
|
+
*/
|
|
18
|
+
constructor(radiusTop?: number, radiusBottom?: number, height?: number, radialSegments?: number, heightSegments?: number, openEnded?: boolean, thetaStart?: number, thetaLength?: number);
|
|
19
|
+
}
|
|
20
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
21
|
+
//# sourceMappingURL=CylinderGeometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"CylinderGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/CylinderGeometry.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IACI;;;;;;;;;OASG;IACH,wBATW,MAAM,iBACN,MAAM,WACN,MAAM,mBACN,MAAM,mBACN,MAAM,cACN,OAAO,eACP,MAAM,gBACN,MAAM,EAchB;CACJ;gCAjC+B,sBAAsB"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
|
|
2
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
3
|
+
import { make_cylinder_geometry } from "./primitives/make_cylinder_geometry.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Cylinder along the Y axis, ready to render. Constructs a regular triangulated `Geometry` and
|
|
7
|
+
* immediately converts it to the meshlet representation the renderer consumes.
|
|
8
|
+
*
|
|
9
|
+
* @see make_cylinder_geometry
|
|
10
|
+
*/
|
|
11
|
+
export class CylinderGeometry extends MeshletGeometry {
|
|
12
|
+
/**
|
|
13
|
+
* @param {number} [radiusTop]
|
|
14
|
+
* @param {number} [radiusBottom]
|
|
15
|
+
* @param {number} [height]
|
|
16
|
+
* @param {number} [radialSegments] segments around the axis
|
|
17
|
+
* @param {number} [heightSegments] segments along the axis
|
|
18
|
+
* @param {boolean} [openEnded] leave the caps off
|
|
19
|
+
* @param {number} [thetaStart]
|
|
20
|
+
* @param {number} [thetaLength] how much of the turn to build, in radians
|
|
21
|
+
*/
|
|
22
|
+
constructor(
|
|
23
|
+
radiusTop = 1,
|
|
24
|
+
radiusBottom = 1,
|
|
25
|
+
height = 1,
|
|
26
|
+
radialSegments = 8,
|
|
27
|
+
heightSegments = 1,
|
|
28
|
+
openEnded = false,
|
|
29
|
+
thetaStart = 0,
|
|
30
|
+
thetaLength = Math.PI * 2
|
|
31
|
+
) {
|
|
32
|
+
super();
|
|
33
|
+
meshlet_geometry_build_from_geometry(make_cylinder_geometry(radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength), this);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Plane in the XY plane facing +Z, ready to render. Constructs a regular triangulated `Geometry`
|
|
3
|
+
* and immediately converts it to the meshlet representation the renderer consumes.
|
|
4
|
+
*
|
|
5
|
+
* @see make_plane_geometry
|
|
6
|
+
*/
|
|
7
|
+
export class PlaneGeometry extends MeshletGeometry {
|
|
8
|
+
/**
|
|
9
|
+
* @param {number} [width]
|
|
10
|
+
* @param {number} [height]
|
|
11
|
+
* @param {number} [widthSegments]
|
|
12
|
+
* @param {number} [heightSegments]
|
|
13
|
+
*/
|
|
14
|
+
constructor(width?: number, height?: number, widthSegments?: number, heightSegments?: number);
|
|
15
|
+
}
|
|
16
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
17
|
+
//# sourceMappingURL=PlaneGeometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"PlaneGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/PlaneGeometry.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IACI;;;;;OAKG;IACH,oBALW,MAAM,WACN,MAAM,kBACN,MAAM,mBACN,MAAM,EAKhB;CACJ;gCApB+B,sBAAsB"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
|
|
2
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
3
|
+
import { make_plane_geometry } from "./primitives/make_plane_geometry.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Plane in the XY plane facing +Z, ready to render. Constructs a regular triangulated `Geometry`
|
|
7
|
+
* and immediately converts it to the meshlet representation the renderer consumes.
|
|
8
|
+
*
|
|
9
|
+
* @see make_plane_geometry
|
|
10
|
+
*/
|
|
11
|
+
export class PlaneGeometry extends MeshletGeometry {
|
|
12
|
+
/**
|
|
13
|
+
* @param {number} [width]
|
|
14
|
+
* @param {number} [height]
|
|
15
|
+
* @param {number} [widthSegments]
|
|
16
|
+
* @param {number} [heightSegments]
|
|
17
|
+
*/
|
|
18
|
+
constructor(width = 1, height = 1, widthSegments = 1, heightSegments = 1) {
|
|
19
|
+
super();
|
|
20
|
+
meshlet_geometry_build_from_geometry(make_plane_geometry(width, height, widthSegments, heightSegments), this);
|
|
21
|
+
}
|
|
22
|
+
}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Torus in the XY plane with its hole along Z, ready to render. Constructs a regular triangulated
|
|
3
|
+
* `Geometry` and immediately converts it to the meshlet representation the renderer consumes.
|
|
4
|
+
*
|
|
5
|
+
* @see make_torus_geometry
|
|
6
|
+
*/
|
|
7
|
+
export class TorusGeometry extends MeshletGeometry {
|
|
8
|
+
/**
|
|
9
|
+
* @param {number} [radius] distance from the centre of the hole to the centre of the tube
|
|
10
|
+
* @param {number} [tube] radius of the tube itself
|
|
11
|
+
* @param {number} [radialSegments] segments around the tube
|
|
12
|
+
* @param {number} [tubularSegments] segments around the ring
|
|
13
|
+
* @param {number} [arc] how much of the ring to build, in radians
|
|
14
|
+
*/
|
|
15
|
+
constructor(radius?: number, tube?: number, radialSegments?: number, tubularSegments?: number, arc?: number);
|
|
16
|
+
}
|
|
17
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
18
|
+
//# sourceMappingURL=TorusGeometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"TorusGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/TorusGeometry.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH;IACI;;;;;;OAMG;IACH,qBANW,MAAM,SACN,MAAM,mBACN,MAAM,oBACN,MAAM,QACN,MAAM,EAKhB;CACJ;gCArB+B,sBAAsB"}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
|
|
2
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
3
|
+
import { make_torus_geometry } from "./primitives/make_torus_geometry.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Torus in the XY plane with its hole along Z, ready to render. Constructs a regular triangulated
|
|
7
|
+
* `Geometry` and immediately converts it to the meshlet representation the renderer consumes.
|
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8
|
+
*
|
|
9
|
+
* @see make_torus_geometry
|
|
10
|
+
*/
|
|
11
|
+
export class TorusGeometry extends MeshletGeometry {
|
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12
|
+
/**
|
|
13
|
+
* @param {number} [radius] distance from the centre of the hole to the centre of the tube
|
|
14
|
+
* @param {number} [tube] radius of the tube itself
|
|
15
|
+
* @param {number} [radialSegments] segments around the tube
|
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16
|
+
* @param {number} [tubularSegments] segments around the ring
|
|
17
|
+
* @param {number} [arc] how much of the ring to build, in radians
|
|
18
|
+
*/
|
|
19
|
+
constructor(radius = 1, tube = 0.4, radialSegments = 8, tubularSegments = 6, arc = Math.PI * 2) {
|
|
20
|
+
super();
|
|
21
|
+
meshlet_geometry_build_from_geometry(make_torus_geometry(radius, tube, radialSegments, tubularSegments, arc), this);
|
|
22
|
+
}
|
|
23
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Sphere of rings and meridians with its poles on the Y axis, ready to render. Constructs a regular
|
|
3
|
+
* triangulated `Geometry` and immediately converts it to the meshlet representation the renderer
|
|
4
|
+
* consumes.
|
|
5
|
+
*
|
|
6
|
+
* @see make_uv_sphere_geometry
|
|
7
|
+
*/
|
|
8
|
+
export class UVSphereGeometry extends MeshletGeometry {
|
|
9
|
+
/**
|
|
10
|
+
* @param {number} [radius]
|
|
11
|
+
* @param {number} [widthSegments] segments around the axis, at least 3
|
|
12
|
+
* @param {number} [heightSegments] segments from pole to pole, at least 2
|
|
13
|
+
* @param {number} [phiStart]
|
|
14
|
+
* @param {number} [phiLength] how much of the turn about the axis to build, in radians
|
|
15
|
+
* @param {number} [thetaStart] where to start, in radians down from the north pole
|
|
16
|
+
* @param {number} [thetaLength] how far toward the south pole to build, in radians
|
|
17
|
+
*/
|
|
18
|
+
constructor(radius?: number, widthSegments?: number, heightSegments?: number, phiStart?: number, phiLength?: number, thetaStart?: number, thetaLength?: number);
|
|
19
|
+
}
|
|
20
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
21
|
+
//# sourceMappingURL=UVSphereGeometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"UVSphereGeometry.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/geometry/UVSphereGeometry.js"],"names":[],"mappings":"AAIA;;;;;;GAMG;AACH;IACI;;;;;;;;OAQG;IACH,qBARW,MAAM,kBACN,MAAM,mBACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,gBACN,MAAM,EAahB;CACJ;gCAhC+B,sBAAsB"}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { meshlet_geometry_build_from_geometry } from "./meshlet_geometry_build_from_geometry.js";
|
|
2
|
+
import { MeshletGeometry } from "./MeshletGeometry.js";
|
|
3
|
+
import { make_uv_sphere_geometry } from "./primitives/make_uv_sphere_geometry.js";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Sphere of rings and meridians with its poles on the Y axis, ready to render. Constructs a regular
|
|
7
|
+
* triangulated `Geometry` and immediately converts it to the meshlet representation the renderer
|
|
8
|
+
* consumes.
|
|
9
|
+
*
|
|
10
|
+
* @see make_uv_sphere_geometry
|
|
11
|
+
*/
|
|
12
|
+
export class UVSphereGeometry extends MeshletGeometry {
|
|
13
|
+
/**
|
|
14
|
+
* @param {number} [radius]
|
|
15
|
+
* @param {number} [widthSegments] segments around the axis, at least 3
|
|
16
|
+
* @param {number} [heightSegments] segments from pole to pole, at least 2
|
|
17
|
+
* @param {number} [phiStart]
|
|
18
|
+
* @param {number} [phiLength] how much of the turn about the axis to build, in radians
|
|
19
|
+
* @param {number} [thetaStart] where to start, in radians down from the north pole
|
|
20
|
+
* @param {number} [thetaLength] how far toward the south pole to build, in radians
|
|
21
|
+
*/
|
|
22
|
+
constructor(
|
|
23
|
+
radius = 1,
|
|
24
|
+
widthSegments = 32,
|
|
25
|
+
heightSegments = 16,
|
|
26
|
+
phiStart = 0,
|
|
27
|
+
phiLength = Math.PI * 2,
|
|
28
|
+
thetaStart = 0,
|
|
29
|
+
thetaLength = Math.PI
|
|
30
|
+
) {
|
|
31
|
+
super();
|
|
32
|
+
meshlet_geometry_build_from_geometry(make_uv_sphere_geometry(radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength), this);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A capsule along the Y axis, centred on the origin: a cylinder of length `height` closed by two
|
|
3
|
+
* hemispheres of `radius`, so the whole body spans `height + 2 * radius`. That is the same shape
|
|
4
|
+
* `CapsuleShape3D` describes for the same two numbers, so a collider and its mesh agree.
|
|
5
|
+
*
|
|
6
|
+
* The texture coordinates wrap `u` once around the axis and run `v` from the south pole (0) to the
|
|
7
|
+
* north pole (1) by arc length along the profile, so a texture is not stretched over the caps
|
|
8
|
+
* relative to the straight section.
|
|
9
|
+
*
|
|
10
|
+
* @param {number} [radius]
|
|
11
|
+
* @param {number} [height] length of the straight section, not counting the caps
|
|
12
|
+
* @param {number} [capSegments] segments from each pole to the equator, at least 1
|
|
13
|
+
* @param {number} [radialSegments] segments around the axis, at least 3
|
|
14
|
+
* @param {number} [heightSegments] segments along the straight section, at least 1 unless `height` is zero
|
|
15
|
+
* @returns {Geometry}
|
|
16
|
+
*/
|
|
17
|
+
export function make_capsule_geometry(radius?: number, height?: number, capSegments?: number, radialSegments?: number, heightSegments?: number): Geometry;
|
|
18
|
+
import { Geometry } from "../Geometry.js";
|
|
19
|
+
//# sourceMappingURL=make_capsule_geometry.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"make_capsule_geometry.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/geometry/primitives/make_capsule_geometry.js"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;GAeG;AACH,+CAPW,MAAM,WACN,MAAM,gBACN,MAAM,mBACN,MAAM,mBACN,MAAM,GACJ,QAAQ,CA0LpB;yBA3MwB,gBAAgB"}
|