@woosh/meep-engine 3.43.0 → 3.45.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (466) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/editor/prototypeEditorShell.d.ts.map +1 -1
  3. package/editor/prototypeEditorShell.js +4 -2
  4. package/package.json +1 -1
  5. package/src/core/collection/array/array_sort_insertion_ascending.d.ts +19 -0
  6. package/src/core/collection/array/array_sort_insertion_ascending.d.ts.map +1 -0
  7. package/src/core/collection/array/array_sort_insertion_ascending.js +31 -0
  8. package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts +27 -0
  9. package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.d.ts.map +1 -0
  10. package/src/core/geom/3d/aabb/aabb3_array_round_outward_f32.js +39 -0
  11. package/src/core/geom/3d/aabb/aabb3_from_v3_array.d.ts.map +1 -1
  12. package/src/core/geom/3d/aabb/aabb3_from_v3_array.js +4 -1
  13. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +2 -2
  14. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -1
  15. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +1 -1
  16. package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts +21 -0
  17. package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.d.ts.map +1 -0
  18. package/src/core/geom/3d/pose/pose3_apply_inverse_point_array.js +36 -0
  19. package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts +25 -0
  20. package/src/core/geom/3d/pose/pose3_apply_point_array.d.ts.map +1 -0
  21. package/src/core/geom/3d/pose/pose3_apply_point_array.js +40 -0
  22. package/src/core/geom/3d/pose/pose3_compose_array.d.ts +28 -0
  23. package/src/core/geom/3d/pose/pose3_compose_array.d.ts.map +1 -0
  24. package/src/core/geom/3d/pose/pose3_compose_array.js +41 -0
  25. package/src/core/geom/3d/pose/pose3_to_local_array.d.ts +29 -0
  26. package/src/core/geom/3d/pose/pose3_to_local_array.d.ts.map +1 -0
  27. package/src/core/geom/3d/pose/pose3_to_local_array.js +42 -0
  28. package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts +28 -0
  29. package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.d.ts.map +1 -0
  30. package/src/core/geom/3d/quaternion/quat3_clamp_angle_array.js +66 -0
  31. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts +22 -0
  32. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.d.ts.map +1 -0
  33. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_left_array.js +30 -0
  34. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts +23 -0
  35. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.d.ts.map +1 -0
  36. package/src/core/geom/3d/quaternion/quat3_multiply_conjugate_right_array.js +31 -0
  37. package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts +26 -0
  38. package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.d.ts.map +1 -0
  39. package/src/core/geom/3d/triangle/tri3_compute_normal_area_weighted_array.js +46 -0
  40. package/src/core/geom/vec3/v3_distance_array.d.ts +11 -0
  41. package/src/core/geom/vec3/v3_distance_array.d.ts.map +1 -0
  42. package/src/core/geom/vec3/v3_distance_array.js +19 -0
  43. package/src/core/geom/vec3/v3_normalize_array_checked.d.ts +23 -0
  44. package/src/core/geom/vec3/v3_normalize_array_checked.d.ts.map +1 -0
  45. package/src/core/geom/vec3/v3_normalize_array_checked.js +49 -0
  46. package/src/core/geom/vec3/v3_reject_array.d.ts +15 -0
  47. package/src/core/geom/vec3/v3_reject_array.d.ts.map +1 -0
  48. package/src/core/geom/vec3/v3_reject_array.js +32 -0
  49. package/src/core/graph/csr/csr_build_incidence.d.ts +26 -0
  50. package/src/core/graph/csr/csr_build_incidence.d.ts.map +1 -0
  51. package/src/core/graph/csr/csr_build_incidence.js +71 -0
  52. package/src/core/graph/csr/csr_graph_color_greedy.d.ts +25 -0
  53. package/src/core/graph/csr/csr_graph_color_greedy.d.ts.map +1 -0
  54. package/src/core/graph/csr/csr_graph_color_greedy.js +83 -0
  55. package/src/core/graph/csr/csr_graph_validate_coloring.d.ts +15 -0
  56. package/src/core/graph/csr/csr_graph_validate_coloring.d.ts.map +1 -0
  57. package/src/core/graph/csr/csr_graph_validate_coloring.js +33 -0
  58. package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts +26 -0
  59. package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.d.ts.map +1 -0
  60. package/src/core/math/linalg/matrix_symmetric_3x3_solve_ldlt.js +71 -0
  61. package/src/core/math/max2_exact.d.ts +15 -0
  62. package/src/core/math/max2_exact.d.ts.map +1 -0
  63. package/src/core/math/max2_exact.js +30 -0
  64. package/src/core/math/min2_exact.d.ts +20 -0
  65. package/src/core/math/min2_exact.d.ts.map +1 -0
  66. package/src/core/math/min2_exact.js +35 -0
  67. package/src/engine/Clock.d.ts +15 -0
  68. package/src/engine/Clock.d.ts.map +1 -1
  69. package/src/engine/Clock.js +29 -5
  70. package/src/engine/Engine.d.ts.map +1 -1
  71. package/src/engine/Engine.js +11 -19
  72. package/src/engine/ecs/ik/IKGoalSystem.d.ts.map +1 -1
  73. package/src/engine/ecs/ik/IKGoalSystem.js +3 -19
  74. package/src/engine/ecs/parent/parent_entity_model_of.d.ts +17 -0
  75. package/src/engine/ecs/parent/parent_entity_model_of.d.ts.map +1 -0
  76. package/src/engine/ecs/parent/parent_entity_model_of.js +26 -0
  77. package/src/engine/ecs/transform/t64_read_pose_array.d.ts +15 -0
  78. package/src/engine/ecs/transform/t64_read_pose_array.d.ts.map +1 -0
  79. package/src/engine/ecs/transform/t64_read_pose_array.js +24 -0
  80. package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts +57 -0
  81. package/src/engine/graphics/ecs/mesh-v2/MeshSkin.d.ts.map +1 -0
  82. package/src/engine/graphics/ecs/mesh-v2/MeshSkin.js +84 -0
  83. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts +2 -0
  84. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.d.ts.map +1 -1
  85. package/src/engine/graphics/geometry/geometry_construct_triangle_normal_area_weighted.js +10 -21
  86. package/src/engine/graphics3/AnimationGraphSystem.d.ts +28 -13
  87. package/src/engine/graphics3/AnimationGraphSystem.d.ts.map +1 -1
  88. package/src/engine/graphics3/AnimationGraphSystem.js +107 -64
  89. package/src/engine/graphics3/AnimationSystem.d.ts +29 -15
  90. package/src/engine/graphics3/AnimationSystem.d.ts.map +1 -1
  91. package/src/engine/graphics3/AnimationSystem.js +112 -61
  92. package/src/engine/graphics3/MeshSkinSystem.d.ts +56 -0
  93. package/src/engine/graphics3/MeshSkinSystem.d.ts.map +1 -0
  94. package/src/engine/graphics3/MeshSkinSystem.js +317 -0
  95. package/src/engine/graphics3/MeshSystem.d.ts +15 -35
  96. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  97. package/src/engine/graphics3/MeshSystem.js +21 -298
  98. package/src/engine/graphics3/RowChains.d.ts +76 -0
  99. package/src/engine/graphics3/RowChains.d.ts.map +1 -0
  100. package/src/engine/graphics3/RowChains.js +347 -0
  101. package/src/engine/graphics3/ShadedGeometrySystem.d.ts +6 -0
  102. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  103. package/src/engine/graphics3/ShadedGeometrySystem.js +329 -309
  104. package/src/engine/graphics3/animation/AnimationClips.d.ts +56 -0
  105. package/src/engine/graphics3/animation/AnimationClips.d.ts.map +1 -0
  106. package/src/engine/graphics3/animation/AnimationClips.js +79 -0
  107. package/src/engine/graphics3/animation/ClipListPlayer.d.ts +13 -14
  108. package/src/engine/graphics3/animation/ClipListPlayer.d.ts.map +1 -1
  109. package/src/engine/graphics3/animation/ClipListPlayer.js +262 -263
  110. package/src/engine/graphics3/animation/write_clip_playback.d.ts +3 -3
  111. package/src/engine/graphics3/animation/write_clip_playback.js +4 -4
  112. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts +5 -0
  113. package/src/engine/graphics3/pose/query_entity_node_world_pose.d.ts.map +1 -1
  114. package/src/engine/graphics3/pose/query_entity_node_world_pose.js +80 -75
  115. package/src/engine/graphics3/prefab/PrefabInstance.d.ts +4 -24
  116. package/src/engine/graphics3/prefab/PrefabInstance.d.ts.map +1 -1
  117. package/src/engine/graphics3/prefab/PrefabInstance.js +60 -80
  118. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts +16 -3
  119. package/src/engine/graphics3/prefab/prefab_instantiate.d.ts.map +1 -1
  120. package/src/engine/graphics3/prefab/prefab_instantiate.js +49 -12
  121. package/src/engine/graphics3/prefab/prefab_place.d.ts +31 -17
  122. package/src/engine/graphics3/prefab/prefab_place.d.ts.map +1 -1
  123. package/src/engine/graphics3/prefab/prefab_place.js +175 -130
  124. package/src/engine/graphics3/register_clips.d.ts +93 -0
  125. package/src/engine/graphics3/register_clips.d.ts.map +1 -0
  126. package/src/engine/graphics3/register_clips.js +166 -0
  127. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +9 -0
  128. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -1
  129. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +3 -1
  130. package/src/engine/physics/cloth/MEASUREMENTS.md +795 -0
  131. package/src/engine/physics/cloth/PLAN.md +349 -17
  132. package/src/engine/physics/cloth/build/ClothProxy.d.ts +113 -61
  133. package/src/engine/physics/cloth/build/ClothProxy.d.ts.map +1 -1
  134. package/src/engine/physics/cloth/build/ClothProxy.js +142 -77
  135. package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts +44 -0
  136. package/src/engine/physics/cloth/build/cloth_bind_in_frame.d.ts.map +1 -0
  137. package/src/engine/physics/cloth/build/cloth_bind_in_frame.js +107 -0
  138. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts +43 -30
  139. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.d.ts.map +1 -1
  140. package/src/engine/physics/cloth/build/cloth_proxy_from_joints.js +371 -284
  141. package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts +62 -0
  142. package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.d.ts.map +1 -0
  143. package/src/engine/physics/cloth/build/cloth_proxy_from_mesh.js +275 -0
  144. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts +7 -0
  145. package/src/engine/physics/cloth/collider/ClothColliderIndex.d.ts.map +1 -1
  146. package/src/engine/physics/cloth/collider/ClothColliderIndex.js +85 -67
  147. package/src/engine/physics/cloth/collider/cloth_collider_bounds.d.ts.map +1 -1
  148. package/src/engine/physics/cloth/collider/cloth_collider_bounds.js +19 -101
  149. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts +2 -5
  150. package/src/engine/physics/cloth/collider/cloth_collider_pack.d.ts.map +1 -1
  151. package/src/engine/physics/cloth/collider/cloth_collider_pack.js +7 -15
  152. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts +1 -1
  153. package/src/engine/physics/cloth/collider/cloth_collider_sdf.d.ts.map +1 -1
  154. package/src/engine/physics/cloth/collider/cloth_collider_sdf.js +17 -62
  155. package/src/engine/physics/cloth/ecs/Cloth.d.ts +17 -9
  156. package/src/engine/physics/cloth/ecs/Cloth.d.ts.map +1 -1
  157. package/src/engine/physics/cloth/ecs/Cloth.js +220 -212
  158. package/src/engine/physics/cloth/ecs/ClothColliderFlags.d.ts +0 -1
  159. package/src/engine/physics/cloth/ecs/ClothColliderFlags.js +6 -19
  160. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts +1 -2
  161. package/src/engine/physics/cloth/ecs/ClothColliderSystem.d.ts.map +1 -1
  162. package/src/engine/physics/cloth/ecs/ClothColliderSystem.js +3 -12
  163. package/src/engine/physics/cloth/ecs/ClothDynamicsFlags.js +6 -0
  164. package/src/engine/physics/cloth/ecs/ClothHold.d.ts +91 -0
  165. package/src/engine/physics/cloth/ecs/ClothHold.d.ts.map +1 -0
  166. package/src/engine/physics/cloth/ecs/ClothHold.js +103 -0
  167. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts +254 -48
  168. package/src/engine/physics/cloth/ecs/ClothInstance.d.ts.map +1 -1
  169. package/src/engine/physics/cloth/ecs/ClothInstance.js +277 -47
  170. package/src/engine/physics/cloth/ecs/ClothPin.d.ts +73 -0
  171. package/src/engine/physics/cloth/ecs/ClothPin.d.ts.map +1 -0
  172. package/src/engine/physics/cloth/ecs/ClothPin.js +92 -0
  173. package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts +36 -0
  174. package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.d.ts.map +1 -0
  175. package/src/engine/physics/cloth/ecs/ClothPinSerializationAdapter.js +61 -0
  176. package/src/engine/physics/cloth/ecs/ClothRig.d.ts +23 -17
  177. package/src/engine/physics/cloth/ecs/ClothRig.d.ts.map +1 -1
  178. package/src/engine/physics/cloth/ecs/ClothRig.js +29 -27
  179. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts +12 -14
  180. package/src/engine/physics/cloth/ecs/ClothSystem.d.ts.map +1 -1
  181. package/src/engine/physics/cloth/ecs/ClothSystem.js +20 -15
  182. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts +57 -36
  183. package/src/engine/physics/cloth/ecs/ClothWorld.d.ts.map +1 -1
  184. package/src/engine/physics/cloth/ecs/ClothWorld.js +754 -207
  185. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts +12 -13
  186. package/src/engine/physics/cloth/ecs/WorkerClothSystem.d.ts.map +1 -1
  187. package/src/engine/physics/cloth/ecs/WorkerClothSystem.js +20 -14
  188. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts +63 -11
  189. package/src/engine/physics/cloth/ecs/cloth_build_rows.d.ts.map +1 -1
  190. package/src/engine/physics/cloth/ecs/cloth_build_rows.js +297 -101
  191. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts +9 -7
  192. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.d.ts.map +1 -1
  193. package/src/engine/physics/cloth/ecs/cloth_dynamics_map.js +12 -10
  194. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts +3 -3
  195. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.d.ts.map +1 -1
  196. package/src/engine/physics/cloth/ecs/cloth_gather_colliders.js +60 -120
  197. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts +37 -0
  198. package/src/engine/physics/cloth/ecs/cloth_geodesic.d.ts.map +1 -0
  199. package/src/engine/physics/cloth/ecs/cloth_geodesic.js +135 -0
  200. package/src/engine/physics/cloth/ecs/cloth_holds.d.ts +97 -0
  201. package/src/engine/physics/cloth/ecs/cloth_holds.d.ts.map +1 -0
  202. package/src/engine/physics/cloth/ecs/cloth_holds.js +583 -0
  203. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts +2 -2
  204. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.d.ts.map +1 -1
  205. package/src/engine/physics/cloth/ecs/cloth_reconstruct_pose.js +168 -51
  206. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts +17 -22
  207. package/src/engine/physics/cloth/ecs/cloth_seed_rig.d.ts.map +1 -1
  208. package/src/engine/physics/cloth/ecs/cloth_seed_rig.js +55 -117
  209. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts +21 -6
  210. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.d.ts.map +1 -1
  211. package/src/engine/physics/cloth/ecs/cloth_seed_subtree.js +51 -42
  212. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts +5 -0
  213. package/src/engine/physics/cloth/ecs/cloth_write_back.d.ts.map +1 -1
  214. package/src/engine/physics/cloth/ecs/cloth_write_back.js +62 -50
  215. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.d.ts.map +1 -1
  216. package/src/engine/physics/cloth/ecs/cloth_write_back_rig.js +65 -58
  217. package/src/engine/physics/cloth/playground/cloth_playground_build.d.ts.map +1 -1
  218. package/src/engine/physics/cloth/playground/cloth_playground_build.js +2 -3
  219. package/src/engine/physics/cloth/playground/collide_main.js +3 -29
  220. package/src/engine/physics/cloth/playground/garment_build.d.ts.map +1 -1
  221. package/src/engine/physics/cloth/playground/garment_build.js +17 -5
  222. package/src/engine/physics/cloth/playground/garment_main.js +5 -20
  223. package/src/engine/physics/cloth/playground/main.js +6 -48
  224. package/src/engine/physics/cloth/playground/rig_build.d.ts.map +1 -1
  225. package/src/engine/physics/cloth/playground/rig_build.js +302 -296
  226. package/src/engine/physics/cloth/playground/rig_main.js +947 -955
  227. package/src/engine/physics/cloth/playground/wind_main.js +8 -7
  228. package/src/engine/physics/cloth/solver/ClothState.d.ts +45 -7
  229. package/src/engine/physics/cloth/solver/ClothState.d.ts.map +1 -1
  230. package/src/engine/physics/cloth/solver/ClothState.js +79 -83
  231. package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts +10 -8
  232. package/src/engine/physics/cloth/solver/cloth_color_particles.d.ts.map +1 -1
  233. package/src/engine/physics/cloth/solver/cloth_color_particles.js +30 -102
  234. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts +6 -1
  235. package/src/engine/physics/cloth/solver/cloth_contact_find.d.ts.map +1 -1
  236. package/src/engine/physics/cloth/solver/cloth_contact_find.js +9 -3
  237. package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts +114 -0
  238. package/src/engine/physics/cloth/solver/cloth_hold_line.d.ts.map +1 -0
  239. package/src/engine/physics/cloth/solver/cloth_hold_line.js +350 -0
  240. package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts +21 -0
  241. package/src/engine/physics/cloth/solver/cloth_kinetic_energy.d.ts.map +1 -0
  242. package/src/engine/physics/cloth/solver/cloth_kinetic_energy.js +45 -0
  243. package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts +32 -0
  244. package/src/engine/physics/cloth/solver/cloth_particle_coupling.d.ts.map +1 -0
  245. package/src/engine/physics/cloth/solver/cloth_particle_coupling.js +133 -0
  246. package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts +16 -0
  247. package/src/engine/physics/cloth/solver/cloth_particle_of_source.d.ts.map +1 -0
  248. package/src/engine/physics/cloth/solver/cloth_particle_of_source.js +19 -0
  249. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts +6 -2
  250. package/src/engine/physics/cloth/solver/cloth_self_find.d.ts.map +1 -1
  251. package/src/engine/physics/cloth/solver/cloth_self_find.js +19 -68
  252. package/src/engine/physics/cloth/solver/cloth_solve_vertex.d.ts.map +1 -1
  253. package/src/engine/physics/cloth/solver/cloth_solve_vertex.js +30 -65
  254. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts +24 -12
  255. package/src/engine/physics/cloth/solver/cloth_solver_constants.d.ts.map +1 -1
  256. package/src/engine/physics/cloth/solver/cloth_solver_constants.js +24 -12
  257. package/src/engine/physics/cloth/solver/cloth_step.d.ts +16 -0
  258. package/src/engine/physics/cloth/solver/cloth_step.d.ts.map +1 -1
  259. package/src/engine/physics/cloth/solver/cloth_step.js +189 -48
  260. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts +1 -0
  261. package/src/engine/physics/cloth/solver/cloth_step_instance.d.ts.map +1 -1
  262. package/src/engine/physics/cloth/solver/cloth_step_instance.js +12 -6
  263. package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts +21 -0
  264. package/src/engine/physics/cloth/solver/cloth_stretch_residual.d.ts.map +1 -0
  265. package/src/engine/physics/cloth/solver/cloth_stretch_residual.js +54 -0
  266. package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts +15 -0
  267. package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.d.ts.map +1 -1
  268. package/src/engine/physics/cloth/solver/cloth_vertex_accumulator.js +28 -0
  269. package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts +30 -0
  270. package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.d.ts.map +1 -0
  271. package/src/engine/physics/cloth/solver/cloth_worst_tether_ratio.js +56 -0
  272. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.d.ts.map +1 -1
  273. package/src/engine/physics/cloth/solver/constraint/cloth_contact_row.js +3 -17
  274. package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts +1 -1
  275. package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.d.ts.map +1 -1
  276. package/src/engine/physics/cloth/solver/constraint/cloth_leash_row.js +353 -346
  277. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts +7 -5
  278. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.d.ts.map +1 -1
  279. package/src/engine/physics/cloth/solver/constraint/cloth_self_row.js +7 -5
  280. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts +2 -1
  281. package/src/engine/physics/cloth/wind/ClothFluidWind.d.ts.map +1 -1
  282. package/src/engine/physics/cloth/wind/ClothFluidWind.js +7 -25
  283. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts +12 -10
  284. package/src/engine/physics/cloth/wind/cloth_sample_air.d.ts.map +1 -1
  285. package/src/engine/physics/cloth/wind/cloth_sample_air.js +60 -82
  286. package/src/engine/physics/ecs/ContactProbeSystem.d.ts.map +1 -1
  287. package/src/engine/physics/ecs/ContactProbeSystem.js +2 -18
  288. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  289. package/src/engine/physics/ecs/PhysicsSystem.js +9 -50
  290. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +4 -4
  291. package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.d.ts +24 -0
  292. package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.d.ts.map +1 -0
  293. package/src/engine/physics/fluid/ecs/fluid_sample_domain_bounds.js +42 -0
  294. package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts +25 -0
  295. package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.d.ts.map +1 -0
  296. package/src/engine/physics/fluid/ecs/fluid_sample_velocity_world_mps.js +40 -0
  297. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.d.ts.map +1 -1
  298. package/src/engine/physics/inverse_kinematics/frame_fabrik/frame_fabrik_solve.js +40 -90
  299. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -1
  300. package/src/engine/physics/narrowphase/capsule_contacts.js +3 -5
  301. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -1
  302. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +2 -14
  303. package/src/engine/physics/narrowphase/hull_sphere_contact.d.ts.map +1 -1
  304. package/src/engine/physics/narrowphase/hull_sphere_contact.js +2 -5
  305. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -1
  306. package/src/engine/physics/narrowphase/narrowphase_step.js +13 -32
  307. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -1
  308. package/src/engine/physics/narrowphase/sphere_box_contact.js +2 -5
  309. package/src/engine/simulation/Ticker.d.ts +13 -0
  310. package/src/engine/simulation/Ticker.d.ts.map +1 -1
  311. package/src/engine/simulation/Ticker.js +43 -8
  312. package/src/format/texture/basis/transcode/etc1s_to_astc.d.ts.map +1 -1
  313. package/src/format/texture/basis/transcode/etc1s_to_astc.js +2 -1
  314. package/src/shade/RENDERER_CONTRACT.md +8 -2
  315. package/src/shade/playground/image_decode_bench/main.js +2 -1
  316. package/src/shade/playground/mesh_row_ceiling/main.js +2 -1
  317. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.d.ts.map +1 -1
  318. package/src/shade/playground/skinned_blas_refit/diff_traced_against_rasterized.js +2 -1
  319. package/src/shade/playground/skinned_blas_refit/main.d.ts.map +1 -1
  320. package/src/shade/playground/skinned_blas_refit/main.js +11 -19
  321. package/src/shade/playground/skinned_blas_refit/place_character.d.ts +6 -3
  322. package/src/shade/playground/skinned_blas_refit/place_character.d.ts.map +1 -1
  323. package/src/shade/playground/skinned_blas_refit/place_character.js +90 -90
  324. package/src/shade/playground/skinned_mesh_soup/main.d.ts.map +1 -1
  325. package/src/shade/playground/skinned_mesh_soup/main.js +502 -509
  326. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.d.ts.map +1 -1
  327. package/src/shade/playground/skinned_mesh_soup/verify_clone_vertices.js +2 -1
  328. package/src/shade/playground/ssr_variance/statistics.d.ts.map +1 -1
  329. package/src/shade/playground/ssr_variance/statistics.js +2 -1
  330. package/src/shade/playground/texture_encode/README.md +129 -109
  331. package/src/shade/playground/texture_encode/main.d.ts.map +1 -1
  332. package/src/shade/playground/texture_encode/main.js +1431 -1430
  333. package/src/shade/playground/volumetrics_froxel/measure.d.ts.map +1 -1
  334. package/src/shade/playground/volumetrics_froxel/measure.js +2 -1
  335. package/src/shade/renderer/animation/GPUAnimationManager.d.ts +45 -14
  336. package/src/shade/renderer/animation/GPUAnimationManager.d.ts.map +1 -1
  337. package/src/shade/renderer/animation/GPUAnimationManager.js +316 -64
  338. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts +5 -0
  339. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.d.ts.map +1 -1
  340. package/src/shade/renderer/animation/skinning/GPUMeshSkinningContext.js +11 -1
  341. package/src/shade/renderer/buffer/table/gpu_database_check_links.d.ts.map +1 -1
  342. package/src/shade/renderer/buffer/table/gpu_database_check_links.js +2 -1
  343. package/src/shade/renderer/geometry/BoxGeometry.d.ts +1 -11
  344. package/src/shade/renderer/geometry/BoxGeometry.d.ts.map +1 -1
  345. package/src/shade/renderer/geometry/BoxGeometry.js +6 -13
  346. package/src/shade/renderer/geometry/CapsuleGeometry.d.ts +19 -0
  347. package/src/shade/renderer/geometry/CapsuleGeometry.d.ts.map +1 -0
  348. package/src/shade/renderer/geometry/CapsuleGeometry.js +24 -0
  349. package/src/shade/renderer/geometry/ConeGeometry.d.ts +20 -0
  350. package/src/shade/renderer/geometry/ConeGeometry.d.ts.map +1 -0
  351. package/src/shade/renderer/geometry/ConeGeometry.js +33 -0
  352. package/src/shade/renderer/geometry/CylinderGeometry.d.ts +21 -0
  353. package/src/shade/renderer/geometry/CylinderGeometry.d.ts.map +1 -0
  354. package/src/shade/renderer/geometry/CylinderGeometry.js +35 -0
  355. package/src/shade/renderer/geometry/PlaneGeometry.d.ts +17 -0
  356. package/src/shade/renderer/geometry/PlaneGeometry.d.ts.map +1 -0
  357. package/src/shade/renderer/geometry/PlaneGeometry.js +22 -0
  358. package/src/shade/renderer/geometry/TorusGeometry.d.ts +18 -0
  359. package/src/shade/renderer/geometry/TorusGeometry.d.ts.map +1 -0
  360. package/src/shade/renderer/geometry/TorusGeometry.js +23 -0
  361. package/src/shade/renderer/geometry/UVSphereGeometry.d.ts +21 -0
  362. package/src/shade/renderer/geometry/UVSphereGeometry.d.ts.map +1 -0
  363. package/src/shade/renderer/geometry/UVSphereGeometry.js +34 -0
  364. package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts +19 -0
  365. package/src/shade/renderer/geometry/primitives/make_capsule_geometry.d.ts.map +1 -0
  366. package/src/shade/renderer/geometry/primitives/make_capsule_geometry.js +205 -0
  367. package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts +21 -0
  368. package/src/shade/renderer/geometry/primitives/make_cone_geometry.d.ts.map +1 -0
  369. package/src/shade/renderer/geometry/primitives/make_cone_geometry.js +36 -0
  370. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts +1 -1
  371. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.d.ts.map +1 -1
  372. package/src/shade/renderer/geometry/primitives/make_cylinder_geometry.js +44 -9
  373. package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts +20 -0
  374. package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.d.ts.map +1 -0
  375. package/src/shade/renderer/geometry/primitives/make_uv_sphere_geometry.js +190 -0
  376. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.d.ts.map +1 -1
  377. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_group_step.js +3 -2
  378. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.d.ts.map +1 -1
  379. package/src/shade/renderer/geometry/virtual/build/level/vgeo_build_leaf_frontier.js +2 -1
  380. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.d.ts.map +1 -1
  381. package/src/shade/renderer/geometry/virtual/build/level/vgeo_partition_into_groups.js +2 -1
  382. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.d.ts.map +1 -1
  383. package/src/shade/renderer/geometry/virtual/build/level/vgeo_run_round.js +2 -1
  384. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.d.ts.map +1 -1
  385. package/src/shade/renderer/geometry/virtual/build/level/vgeo_try_repack.js +3 -2
  386. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.d.ts.map +1 -1
  387. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_graph_components.js +2 -1
  388. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.d.ts.map +1 -1
  389. package/src/shade/renderer/geometry/virtual/build/partition/vgeo_split_face_set_packed.js +2 -1
  390. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.d.ts.map +1 -1
  391. package/src/shade/renderer/geometry/virtual/format/vgeo_write_container.js +3 -2
  392. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.d.ts.map +1 -1
  393. package/src/shade/renderer/geometry/virtual/runtime/graph_vgeo_expand_instances_to_meshlets.js +7 -2
  394. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts +26 -8
  395. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.d.ts.map +1 -1
  396. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/graph_prefix_scan_csdldf.js +56 -39
  397. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts +7 -0
  398. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.d.ts.map +1 -1
  399. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/shader_prefix_scan_csdldf.js +46 -4
  400. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.d.ts.map +1 -1
  401. package/src/shade/renderer/gpu_primitive/prefix_sum/v1/test_prefix_sum.js +4 -2
  402. package/src/shade/renderer/gpu_primitive/sort/defs.d.ts +2 -2
  403. package/src/shade/renderer/gpu_primitive/sort/defs.js +79 -79
  404. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts +1 -1
  405. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.d.ts.map +1 -1
  406. package/src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js +7 -3
  407. package/src/shade/renderer/particles/GPUParticleSystem.js +1 -1
  408. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts +4 -3
  409. package/src/shade/renderer/particles/coherence/graph_particle_bucket.d.ts.map +1 -1
  410. package/src/shade/renderer/particles/coherence/graph_particle_bucket.js +200 -194
  411. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  412. package/src/shade/renderer/particles/graph_particles.js +6 -2
  413. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -1
  414. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +3 -2
  415. package/src/shade/renderer/particles/warmup/graph_particle_warmup.d.ts.map +1 -1
  416. package/src/shade/renderer/particles/warmup/graph_particle_warmup.js +334 -329
  417. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.d.ts.map +1 -1
  418. package/src/shade/renderer/rasterize/bucket/prepare_meshlet_draw_commands_by_material.js +7 -2
  419. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.d.ts.map +1 -1
  420. package/src/shade/renderer/rasterize/expand/mesh/graph_expand_meshes_to_meshlets.js +16 -4
  421. package/src/shade/renderer/texture/COMPRESSED_TEXTURE_PLAN_2026_09_01.md +2444 -2345
  422. package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.d.ts.map +1 -1
  423. package/src/shade/renderer/texture/encode/chunk_astc_encode_block_4x4_rgb.js +312 -310
  424. package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts +3 -3
  425. package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.d.ts.map +1 -1
  426. package/src/shade/renderer/texture/encode/chunk_bc1_encode_block.js +383 -375
  427. package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.d.ts.map +1 -1
  428. package/src/shade/renderer/texture/encode/chunk_bc6h_encode_block_mode11.js +349 -346
  429. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts +58 -0
  430. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.d.ts.map +1 -0
  431. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block.js +536 -0
  432. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts +21 -7
  433. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.d.ts.map +1 -1
  434. package/src/shade/renderer/texture/encode/chunk_bc7_encode_block_mode6.js +291 -327
  435. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts +25 -0
  436. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.d.ts.map +1 -0
  437. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode1.js +99 -0
  438. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts +5 -3
  439. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.d.ts.map +1 -1
  440. package/src/shade/renderer/texture/encode/chunk_bc7_pack_mode6.js +47 -71
  441. package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts +10 -0
  442. package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.d.ts.map +1 -0
  443. package/src/shade/renderer/texture/encode/chunk_bc7_partition_2.js +50 -0
  444. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts +4 -5
  445. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.d.ts.map +1 -1
  446. package/src/shade/renderer/texture/encode/shader_texture_encode_bc7.js +7 -8
  447. package/src/shade/renderer/water/chunk_water_transport.d.ts.map +1 -1
  448. package/src/shade/renderer/water/chunk_water_transport.js +7 -5
  449. package/src/shade/renderer/water/medium/GPUWaterBodies.d.ts.map +1 -1
  450. package/src/shade/renderer/water/medium/GPUWaterBodies.js +8 -2
  451. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts +3 -2
  452. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.d.ts.map +1 -1
  453. package/src/shade/renderer/water/optics/chunk_water_receiver_downwelling.js +3 -2
  454. package/src/shade/renderer/water/shader_water.d.ts.map +1 -1
  455. package/src/shade/renderer/water/shader_water.js +3 -1
  456. package/src/shade/renderer/water/surface/GPUWaterSurface.d.ts.map +1 -1
  457. package/src/shade/renderer/water/surface/GPUWaterSurface.js +3 -1
  458. package/src/shade/renderer/water/surface/graph_water_tessellation.d.ts.map +1 -1
  459. package/src/shade/renderer/water/surface/graph_water_tessellation.js +11 -4
  460. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.d.ts.map +1 -1
  461. package/src/shade/renderer/water/surface/particles/GPUWaterParticles.js +37 -20
  462. package/src/shade/wgsl/validate_wgsl_source.d.ts.map +1 -1
  463. package/src/shade/wgsl/validate_wgsl_source.js +74 -3
  464. package/src/engine/graphics3/register_instance_animation.d.ts +0 -114
  465. package/src/engine/graphics3/register_instance_animation.d.ts.map +0 -1
  466. package/src/engine/graphics3/register_instance_animation.js +0 -201
@@ -1,79 +1,79 @@
1
- /**
2
- * Shared configuration for the key-value radix sort.
3
- *
4
- * The sort is LSD reduce-then-scan: four 8-bit digit passes, each of them a per-tile histogram,
5
- * a spine scan through {@link graph_prefix_scan_csdldf}, and a rank-and-scatter. The numbers below
6
- * are what the three stages have to agree on, so they live in one place rather than in each
7
- * shader's template literal.
8
- */
9
-
10
- /**
11
- * Number of digit bins. 8-bit digits — one `u32` key is covered by {@link RADIX_PASSES} of them.
12
- * @type {number}
13
- */
14
- export const RADIX = 256;
15
-
16
- /**
17
- * `log2(RADIX)` — also the number of binary split rounds the scatter's in-tile sort runs.
18
- * @type {number}
19
- */
20
- export const RADIX_LOG = 8;
21
-
22
- /**
23
- * (key width) / RADIX_LOG. Four passes over a 32-bit key.
24
- *
25
- * Even, which is what puts the result back in the caller's buffers rather than in the ping-pong
26
- * scratch — see {@link graph_radix_sort}.
27
- * @type {number}
28
- */
29
- export const RADIX_PASSES = 4;
30
-
31
- /**
32
- * Threads per workgroup, in both the histogram and the scatter.
33
- *
34
- * 256 is `maxComputeInvocationsPerWorkgroup`'s default value, and it is also exactly {@link RADIX},
35
- * which is what lets the scatter run "one thread per bin" over its local histogram with no strided
36
- * loop.
37
- * @type {number}
38
- */
39
- export const SORT_WORKGROUP_SIZE = 256;
40
-
41
- /**
42
- * Keys each thread carries through a tile.
43
- * @type {number}
44
- */
45
- export const SORT_KEYS_PER_THREAD = 4;
46
-
47
- /**
48
- * Keys one workgroup processes. Also the granularity of the spine: the spine holds one 256-bin
49
- * histogram per tile.
50
- * @type {number}
51
- */
52
- export const SORT_TILE_SIZE = SORT_WORKGROUP_SIZE * SORT_KEYS_PER_THREAD;
53
-
54
- /**
55
- * The smallest subgroup size WebGPU permits, and therefore the largest number of subgroups a
56
- * workgroup can be split into: `SORT_WORKGROUP_SIZE / MIN_SUBGROUP_SIZE`.
57
- *
58
- * Subgroup size is a runtime value in [4, 128]; nothing here may bake a width in. What the bound
59
- * buys is a *compile-time* trip count for the loop that scans the per-subgroup partials — a loop
60
- * that contains barriers, and whose bound therefore has to be provably uniform. Iterations past
61
- * the real subgroup count do nothing.
62
- * @type {number}
63
- */
64
- export const MIN_SUBGROUP_SIZE = 4;
65
-
66
- /**
67
- * @type {number}
68
- */
69
- export const MAX_SUBGROUPS_PER_WORKGROUP = SORT_WORKGROUP_SIZE / MIN_SUBGROUP_SIZE;
70
-
71
- /**
72
- * Words of `{count: u32, elements: array<vec4u>}` header that sit in front of the spine's elements.
73
- *
74
- * {@link graph_prefix_scan_csdldf} reads its element count from word 0 and its `elements` member is
75
- * `@align(16)`, so the first count word lives at word 4. The histogram and scatter shaders bind the
76
- * same buffer flat and have to step over the header by hand.
77
- * @type {number}
78
- */
79
- export const SPINE_HEADER_WORDS = 4;
1
+ /**
2
+ * Shared configuration for the key-value radix sort.
3
+ *
4
+ * The sort is LSD reduce-then-scan: four 8-bit digit passes, each of them a per-tile histogram,
5
+ * a spine scan through {@link graph_prefix_scan_csdldf}, and a rank-and-scatter. The numbers below
6
+ * are what the three stages have to agree on, so they live in one place rather than in each
7
+ * shader's template literal.
8
+ */
9
+
10
+ /**
11
+ * Number of digit bins. 8-bit digits — one `u32` key is covered by {@link RADIX_PASSES} of them.
12
+ * @type {number}
13
+ */
14
+ export const RADIX = 256;
15
+
16
+ /**
17
+ * `log2(RADIX)` — also the number of binary split rounds the scatter's in-tile sort runs.
18
+ * @type {number}
19
+ */
20
+ export const RADIX_LOG = 8;
21
+
22
+ /**
23
+ * (key width) / RADIX_LOG. Four passes over a 32-bit key.
24
+ *
25
+ * Even, which is what puts the result back in the caller's buffers rather than in the ping-pong
26
+ * scratch — see {@link graph_radix_sort}.
27
+ * @type {number}
28
+ */
29
+ export const RADIX_PASSES = 4;
30
+
31
+ /**
32
+ * Threads per workgroup, in both the histogram and the scatter.
33
+ *
34
+ * 256 is `maxComputeInvocationsPerWorkgroup`'s default value, and it is also exactly {@link RADIX},
35
+ * which is what lets the scatter run "one thread per bin" over its local histogram with no strided
36
+ * loop.
37
+ * @type {number}
38
+ */
39
+ export const SORT_WORKGROUP_SIZE = 256;
40
+
41
+ /**
42
+ * Keys each thread carries through a tile.
43
+ * @type {number}
44
+ */
45
+ export const SORT_KEYS_PER_THREAD = 4;
46
+
47
+ /**
48
+ * Keys one workgroup processes. Also the granularity of the spine: the spine holds one 256-bin
49
+ * histogram per tile.
50
+ * @type {number}
51
+ */
52
+ export const SORT_TILE_SIZE = SORT_WORKGROUP_SIZE * SORT_KEYS_PER_THREAD;
53
+
54
+ /**
55
+ * The smallest subgroup size WebGPU permits, and therefore the largest number of subgroups a
56
+ * workgroup can be split into: `SORT_WORKGROUP_SIZE / MIN_SUBGROUP_SIZE`.
57
+ *
58
+ * Subgroup size is a runtime value in [4, 128]; nothing here may bake a width in. What the bound
59
+ * buys is a *compile-time* trip count for the loop that scans the per-subgroup partials — a loop
60
+ * that contains barriers, and whose bound therefore has to be provably uniform. Iterations past
61
+ * the real subgroup count do nothing.
62
+ * @type {number}
63
+ */
64
+ export const MIN_SUBGROUP_SIZE = 4;
65
+
66
+ /**
67
+ * @type {number}
68
+ */
69
+ export const MAX_SUBGROUPS_PER_WORKGROUP = SORT_WORKGROUP_SIZE / MIN_SUBGROUP_SIZE;
70
+
71
+ /**
72
+ * Words of `{count: u32, elements: array<vec4u>}` header that sit in front of the spine's elements.
73
+ *
74
+ * {@link graph_prefix_scan_csdldf} reads its element count from word 0 and its `elements` member is
75
+ * `@align(16)`, so the first count word lives at word 4. The histogram shader binds the spine flat and
76
+ * the scatter its scan, laid out the same, and both have to step over the header by hand.
77
+ * @type {number}
78
+ */
79
+ export const SPINE_HEADER_WORDS = 4;
@@ -13,7 +13,7 @@
13
13
  * bin-major;
14
14
  * 2. {@link graph_prefix_scan_csdldf}, reused as-is — one running scan over the whole spine
15
15
  * therefore yields the global start of every digit and the per-tile offset within it together.
16
- * That scan is inclusive-only and in-place, so the scatter recovers the exclusive value by
16
+ * That scan is inclusive-only, so the scatter recovers the exclusive value by
17
17
  * subtracting the tile's own count (which it has, having re-derived the tile histogram to rank
18
18
  * its keys anyway);
19
19
  * 3. {@link shader_radix_sort_scatter} — rank within the tile, then scatter.
@@ -1 +1 @@
1
- {"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAN+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,MAAM,EAAtB,MAAM;IACU,aAAa,EAA7B,MAAM;IACJ;IAAC,IAAI,EAAC,MAAM,CAAC;IAAC,MAAM,EAAC,MAAM,CAAA;CAAC,CA4JxC"}
1
+ {"version":3,"file":"graph_radix_sort.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/gpu_primitive/sort/graph_radix_sort.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH;IAN+B,KAAK;IACT,IAAI,EAApB,MAAM;IACU,MAAM,EAAtB,MAAM;IACU,aAAa,EAA7B,MAAM;IACJ;IAAC,IAAI,EAAC,MAAM,CAAC;IAAC,MAAM,EAAC,MAAM,CAAA;CAAC,CA+JxC"}
@@ -2,7 +2,8 @@ import { assert } from "../../../../core/assert.js";
2
2
  import { round_up } from "../../../../core/math/round_up.js";
3
3
  import { warn_limited } from "../../../util/warn_limited.js";
4
4
  import { BufferResourceDescriptor } from "../../../device/graph/BufferResourceDescriptor.js";
5
- import { graph_prefix_scan_csdldf } from "../prefix_sum/v1/graph_prefix_scan_csdldf.js";
5
+ import { graph_create_buffer } from "../../shader/graph/graph_create_buffer.js";
6
+ import { graph_prefix_scan_csdldf, prefix_scan_csdldf_output_descriptor } from "../prefix_sum/v1/graph_prefix_scan_csdldf.js";
6
7
  import { RADIX, RADIX_LOG, RADIX_PASSES, SORT_TILE_SIZE, SPINE_HEADER_WORDS } from "./defs.js";
7
8
  import { shader_radix_sort_histogram } from "./shader_radix_sort_histogram.js";
8
9
  import { shader_radix_sort_scatter } from "./shader_radix_sort_scatter.js";
@@ -22,7 +23,7 @@ import { shader_radix_sort_scatter } from "./shader_radix_sort_scatter.js";
22
23
  * bin-major;
23
24
  * 2. {@link graph_prefix_scan_csdldf}, reused as-is — one running scan over the whole spine
24
25
  * therefore yields the global start of every digit and the per-tile offset within it together.
25
- * That scan is inclusive-only and in-place, so the scatter recovers the exclusive value by
26
+ * That scan is inclusive-only, so the scatter recovers the exclusive value by
26
27
  * subtracting the tile's own count (which it has, having re-derived the tile histogram to rank
27
28
  * its keys anyway);
28
29
  * 3. {@link shader_radix_sort_scatter} — rank within the tile, then scatter.
@@ -71,6 +72,8 @@ export function graph_radix_sort({
71
72
  0, spine_size
72
73
  );
73
74
 
75
+ const SCANNED_SPINE_DESCRIPTOR = prefix_scan_csdldf_output_descriptor(spine_element_count);
76
+
74
77
  // aligned on a 1k boundary to lower memory fragmentation, as the deleted port did
75
78
  const PING_PONG_DESCRIPTOR = BufferResourceDescriptor.from(
76
79
  round_up(element_count * Uint32Array.BYTES_PER_ELEMENT, 1024),
@@ -163,7 +166,8 @@ export function graph_radix_sort({
163
166
 
164
167
  const scanned_spine = graph_prefix_scan_csdldf({
165
168
  graph,
166
- data: histogram_data.spine,
169
+ input: histogram_data.spine,
170
+ output: graph_create_buffer(graph, `radix sort/scanned spine ${pass_index}`, SCANNED_SPINE_DESCRIPTOR),
167
171
  element_max_count: spine_element_count,
168
172
  });
169
173
 
@@ -56,7 +56,7 @@ const STORAGE_GROWABLE = GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST | GPUB
56
56
  */
57
57
  const INDIRECT = GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT | GPUBufferUsage.COPY_SRC;
58
58
 
59
- const DEFAULT_CAPACITY = 524288;
59
+ const DEFAULT_CAPACITY = 131072;
60
60
 
61
61
  /**
62
62
  * What {@link GPUParticleSystem#read_stats} decodes: the counts the GPU keeps between frames, named.
@@ -1,5 +1,5 @@
1
1
  /**
2
- * @typedef {{keys: number, histogram: number, cursor: number, bucket_counts: number, dispatch_args: number}} ParticleBucketScratch
2
+ * @typedef {{keys: number, histogram: number, scanned: number, cursor: number, bucket_counts: number, dispatch_args: number}} ParticleBucketScratch
3
3
  */
4
4
  /**
5
5
  * Frame-graph wiring for the simulation-order bucketing: turns the frame's freshly compacted alive
@@ -32,8 +32,8 @@
32
32
  *
33
33
  * None of them asks for a clear. The reset pass covers the histogram (header, padding and the bins
34
34
  * up to the whole `vec4` the last one lands in), the cursors and all three dispatch words; `keys`
35
- * is written by the same indirect dispatch that later reads it, and `bucket_counts` by the same
36
- * `bucket_count` threads.
35
+ * is written by the same indirect dispatch that later reads it, `bucket_counts` by the same
36
+ * `bucket_count` threads, and the scanned bins, header included, by the scan.
37
37
  *
38
38
  * @param {object} params
39
39
  * @param {import("../../../../engine/graphics/render/frame_graph/FrameGraph.js").FrameGraph} params.graph
@@ -69,6 +69,7 @@ export function graph_particle_bucket({ graph, emitter_database, pool, alive, co
69
69
  export type ParticleBucketScratch = {
70
70
  keys: number;
71
71
  histogram: number;
72
+ scanned: number;
72
73
  cursor: number;
73
74
  bucket_counts: number;
74
75
  dispatch_args: number;
@@ -1 +1 @@
1
- {"version":3,"file":"graph_particle_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/coherence/graph_particle_bucket.js"],"names":[],"mappings":"AAoBA;;GAEG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAdqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,QAAQ,EAAvB,MAAM;IAIS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IACyB,OAAO,GAAtC,qBAAqB;IACnB;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,qBAAqB,CAAA;CAAC,CA4GvG;oCA9JY;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC"}
1
+ {"version":3,"file":"graph_particle_bucket.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/coherence/graph_particle_bucket.js"],"names":[],"mappings":"AAwBA;;GAEG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgDG;AACH;IAdqG,KAAK,EAA/F,OAAO,8DAA8D,EAAE,UAAU;IAClE,gBAAgB,EAA/B,MAAM;IACS,IAAI,EAAnB,MAAM;IACS,KAAK,EAApB,MAAM;IACS,QAAQ,EAAvB,MAAM;IACS,QAAQ,EAAvB,MAAM;IAIS,QAAQ,EAAvB,MAAM;IACS,YAAY,EAA3B,MAAM;IACyB,OAAO,GAAtC,qBAAqB;IACnB;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,qBAAqB,CAAA;CAAC,CA8GvG;oCAhKY;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC"}