@woosh/meep-engine 3.16.0 → 3.17.1

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Files changed (431) hide show
  1. package/README.md +8 -72
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts +21 -6
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +38 -17
  5. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  6. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  7. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  8. package/editor/view/node-graph/NodeGraphEditorView.d.ts +59 -1
  9. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  10. package/editor/view/node-graph/NodeGraphEditorView.js +248 -5
  11. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphView.js +84 -8
  13. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  14. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  15. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  16. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -1
  17. package/editor/view/particles/effect/ParticleCodeEditorView.js +4 -3
  18. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  19. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  20. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  21. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  22. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +27 -1
  23. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  24. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  25. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  26. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +5 -0
  27. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  28. package/editor/view/particles/effect/ParticleGraphEditorView.js +61 -31
  29. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  30. package/editor/view/particles/effect/ParticleNodeParametersView.js +33 -0
  31. package/editor/view/particles/effect/particle-editor.css +123 -35
  32. package/package.json +1 -1
  33. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  34. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  35. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  36. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  37. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  38. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  39. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  40. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  41. package/src/core/graph/csr/CSRGraph.js +14 -6
  42. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +24 -0
  43. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -1
  44. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +27 -0
  45. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +26 -0
  46. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  47. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +28 -0
  48. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +92 -3
  49. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -1
  50. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -242
  51. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +50 -5
  52. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -1
  53. package/src/core/model/node-graph/visual/layout/RouteSearch.js +160 -24
  54. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +7 -0
  55. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -1
  56. package/src/core/model/node-graph/visual/layout/RouteSet.js +8 -0
  57. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +9 -3
  58. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -1
  59. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +7 -0
  60. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +9 -3
  61. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -1
  62. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +17 -3
  63. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +9 -6
  64. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  65. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +49 -7
  66. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +11 -1
  67. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  68. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +135 -16
  69. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +29 -0
  70. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -1
  71. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -309
  72. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +3 -2
  73. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -1
  74. package/src/core/model/node-graph/visual/layout/route_grid_build.js +7 -15
  75. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +6 -0
  76. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -1
  77. package/src/core/model/node-graph/visual/layout/route_nudge.js +42 -13
  78. package/src/engine/animation/AnimationUtils.js +246 -246
  79. package/src/engine/animation/Animations.js +74 -74
  80. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2078
  81. package/src/engine/ecs/EventType.d.ts +0 -1
  82. package/src/engine/ecs/EventType.js +1 -26
  83. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +1 -1
  84. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  85. package/src/engine/ecs/ik/ik_write_local_rotation.js +3 -7
  86. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  87. package/src/engine/ecs/parent/EntityNode.js +4 -9
  88. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  89. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -364
  90. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  91. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  92. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  93. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +8 -0
  94. package/src/engine/ecs/transform/t64_announce_change.d.ts +10 -7
  95. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -1
  96. package/src/engine/ecs/transform/t64_announce_change.js +12 -12
  97. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts +25 -0
  98. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts.map +1 -0
  99. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.js +45 -0
  100. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  101. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  102. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  103. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +13 -21
  105. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +4 -8
  107. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  108. package/src/engine/graphics3/LightSystem.js +4 -8
  109. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  110. package/src/engine/graphics3/MeshSystem.js +9 -19
  111. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticleEmitterSystem.js +4 -8
  113. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  114. package/src/engine/graphics3/ShadedGeometrySystem.js +4 -10
  115. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +1 -1
  116. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  117. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +4 -8
  118. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -218
  119. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  120. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  121. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  122. package/src/engine/sound/ecs/SoundListenerSystem.js +6 -8
  123. package/src/engine/sound/simulation/AcousticSimulator.d.ts +11 -8
  124. package/src/engine/sound/simulation/AcousticSimulator.d.ts.map +1 -1
  125. package/src/engine/sound/simulation/AcousticSimulator.js +45 -36
  126. package/src/engine/sound/simulation/README.md +2 -2
  127. package/src/engine/sound/simulation/core/OcclusionSolver.d.ts.map +1 -1
  128. package/src/engine/sound/simulation/core/VolumeField.d.ts +9 -9
  129. package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
  130. package/src/engine/sound/simulation/core/VolumeField.js +29 -13
  131. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts +31 -0
  132. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts.map +1 -0
  133. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.js +134 -0
  134. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +0 -4
  135. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  136. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +5 -11
  137. package/src/shade/playground/particle_editor/README.md +43 -2
  138. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  139. package/src/shade/playground/particle_system/particle_prototype.js +4 -5
  140. package/src/shade/playground/particle_system/particle_scene.js +4 -4
  141. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  142. package/src/shade/playground/volumetrics_froxel/main.js +6 -1
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +13 -1
  145. package/src/shade/renderer/particles/DESIGN.md +104 -19
  146. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +64 -50
  147. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/GPUParticleSystem.js +176 -78
  149. package/src/shade/renderer/particles/ParticleConstants.d.ts +59 -23
  150. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  151. package/src/shade/renderer/particles/ParticleConstants.js +66 -23
  152. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  153. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  154. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  155. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  156. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -166
  157. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  158. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  159. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  160. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +3 -3
  161. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -303
  162. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +18 -0
  163. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  164. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -133
  165. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +0 -11
  166. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  167. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -621
  168. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  169. package/src/shade/renderer/particles/graph/compile_particle_graph.js +8 -3
  170. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -1
  171. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -213
  172. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  173. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +6 -0
  174. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  175. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -319
  176. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -1
  177. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -517
  178. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  179. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  180. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  181. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -1
  182. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -159
  183. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
  184. package/src/shade/renderer/particles/graph/make_particle_group.js +2 -20
  185. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  186. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  187. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  188. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +28 -8
  189. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -1
  190. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -25
  191. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +40 -0
  192. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  193. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -234
  194. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  195. package/src/shade/renderer/particles/graph/particle_node_presentation.js +59 -3
  196. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  197. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  198. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  199. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +7 -1
  200. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  201. package/src/shade/renderer/particles/graph/validate_particle_graph.js +66 -10
  202. package/src/shade/renderer/particles/graph_particles.d.ts +23 -69
  203. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  204. package/src/shade/renderer/particles/graph_particles.js +105 -262
  205. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  206. package/src/shade/renderer/particles/graph_particles_avboit.js +3 -2
  207. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  208. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  209. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  210. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +51 -22
  211. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  212. package/src/shade/renderer/particles/isa/InstructionStream.js +98 -38
  213. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +49 -8
  214. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  215. package/src/shade/renderer/particles/isa/ParticleProgram.js +95 -150
  216. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +306 -64
  217. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  218. package/src/shade/renderer/particles/isa/ParticleVMISA.js +505 -136
  219. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +36 -12
  220. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  221. package/src/shade/renderer/particles/isa/particle_assembly.js +354 -139
  222. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  223. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  224. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  225. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +23 -0
  226. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  227. package/src/shade/renderer/particles/layout/ParticleLayout.js +68 -0
  228. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  229. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  230. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  231. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  232. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  233. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  234. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  235. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  236. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  237. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  238. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  239. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  240. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  241. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  242. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  243. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  244. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  245. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  246. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  247. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  248. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  249. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  250. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  251. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  252. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +81 -42
  253. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  254. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -478
  255. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
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@@ -1,89 +0,0 @@
1
- /**
2
- * Packs many compiled {@link ../isa/ParticleProgram.js} programs into one shared buffer — a header,
3
- * every program's constant pool, then every program's instruction words — and hands back the
4
- * offsets each emitter records.
5
- *
6
- * Data before code, behind a four-word header whose first word says where the code starts: the VM
7
- * reads both sections through one binding (a storage buffer per stage is not free, and code and
8
- * constants are read together), and an emitter's constant pool sits next to the pools of the
9
- * programs it shares a wave with.
10
- *
11
- * Because VM instructions carry no absolute code addresses (control flow is branchless) and
12
- * constant references are program-local (the VM adds the emitter's `constant_offset`), programs
13
- * can be concatenated at any offset. INIT and UPDATE sections are laid out back-to-back per program.
14
- */
15
- export class ProgramArena {
16
- /**
17
- * Flat instruction words, every program's INIT and UPDATE sections concatenated.
18
- * @type {number[]}
19
- */
20
- instruction_words: number[];
21
- /**
22
- * Flat constant words (f32 bit patterns), every program's pool concatenated.
23
- * @type {number[]}
24
- */
25
- constant_words: number[];
26
- /**
27
- * Running instruction index — INIT/UPDATE offsets are in these units.
28
- * @type {number}
29
- */
30
- instruction_count: number;
31
- /**
32
- * Running constant word index — the pool is addressed by word, so a scalar literal costs one
33
- * rather than the four a `vec4` entry used to.
34
- * @type {number}
35
- */
36
- constant_word_count: number;
37
- /**
38
- * Content key -> the placement the first identical program got.
39
- * @type {Map<string, {init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}>}
40
- */
41
- programs: Map<string, {
42
- init_offset: number;
43
- init_count: number;
44
- update_offset: number;
45
- update_count: number;
46
- constant_offset: number;
47
- program_id: number;
48
- }>;
49
- /**
50
- * Number of distinct programs in the arena — and therefore the number of buckets the
51
- * simulation-order pass histograms into. Program ids are dense in `[0, program_count)`.
52
- * @returns {number}
53
- */
54
- get program_count(): number;
55
- /**
56
- * Append a program, or hand back the placement an identical one already has.
57
- *
58
- * Deduplication is by CONTENT, not object identity: two emitters that authored the same graph
59
- * separately compile to distinct {@link ParticleProgram} objects holding the same bytecode, and
60
- * they should still land in one simulation bucket. Emitters are few and long-lived, so hashing
61
- * the words is not a cost worth avoiding.
62
- *
63
- * The `program_id` it returns is what the emitter record carries and what the coherence pass
64
- * buckets on. Keying on the emitter index instead would be simpler but strictly worse: N
65
- * emitters running one shared effect would become N buckets, each padded to a whole workgroup,
66
- * which both wastes lanes and splits a run that was already program-coherent.
67
- *
68
- * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
69
- * @returns {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
70
- */
71
- add(program: import("../isa/ParticleProgram.js").ParticleProgram): {
72
- init_offset: number;
73
- init_count: number;
74
- update_offset: number;
75
- update_count: number;
76
- constant_offset: number;
77
- program_id: number;
78
- };
79
- /**
80
- * The packed buffer: `[header][constants][code]`. Word {@link PARTICLE_PROGRAM_CODE_BASE_WORD} of
81
- * the header is the word index the code starts at, which moves every time a program's constants
82
- * are appended — the emitter records never carry it, they carry offsets into each section.
83
- *
84
- * @returns {Uint32Array}
85
- */
86
- build_program_buffer(): Uint32Array;
87
- #private;
88
- }
89
- //# sourceMappingURL=ProgramArena.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ProgramArena.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/ProgramArena.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;GAaG;AACH;IAEI;;;OAGG;IACH,mBAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,gBAFU,MAAM,EAAE,CAEE;IAEpB;;;OAGG;IACH,mBAFU,MAAM,CAEM;IAEtB;;;;OAIG;IACH,qBAFU,MAAM,CAEQ;IAExB;;;OAGG;IACH,UAFU,IAAI,MAAM,EAAE;QAAC,WAAW,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,MAAM,CAAC;QAAC,YAAY,EAAE,MAAM,CAAC;QAAC,eAAe,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAC,CAAC,CAErI;IAErB;;;;OAIG;IACH,4BAEC;IAED;;;;;;;;;;;;;;;OAeG;IACH,aAHW,OAAO,2BAA2B,EAAE,eAAe;qBACnC,MAAM;oBAAc,MAAM;uBAAiB,MAAM;sBAAgB,MAAM;yBAAmB,MAAM;oBAAc,MAAM;MAgC9I;IAUD;;;;;;OAMG;IACH,wBAFa,WAAW,CAcvB;;CACJ"}
@@ -1,155 +0,0 @@
1
- import {
2
- PARTICLE_PROGRAM_CODE_BASE_WORD,
3
- PARTICLE_PROGRAM_HEADER_WORDS,
4
- PARTICLE_VM_INSTRUCTION_WORDS,
5
- } from "../ParticleConstants.js";
6
-
7
- /**
8
- * Packs many compiled {@link ../isa/ParticleProgram.js} programs into one shared buffer — a header,
9
- * every program's constant pool, then every program's instruction words — and hands back the
10
- * offsets each emitter records.
11
- *
12
- * Data before code, behind a four-word header whose first word says where the code starts: the VM
13
- * reads both sections through one binding (a storage buffer per stage is not free, and code and
14
- * constants are read together), and an emitter's constant pool sits next to the pools of the
15
- * programs it shares a wave with.
16
- *
17
- * Because VM instructions carry no absolute code addresses (control flow is branchless) and
18
- * constant references are program-local (the VM adds the emitter's `constant_offset`), programs
19
- * can be concatenated at any offset. INIT and UPDATE sections are laid out back-to-back per program.
20
- */
21
- export class ProgramArena {
22
-
23
- /**
24
- * Flat instruction words, every program's INIT and UPDATE sections concatenated.
25
- * @type {number[]}
26
- */
27
- instruction_words = [];
28
-
29
- /**
30
- * Flat constant words (f32 bit patterns), every program's pool concatenated.
31
- * @type {number[]}
32
- */
33
- constant_words = [];
34
-
35
- /**
36
- * Running instruction index — INIT/UPDATE offsets are in these units.
37
- * @type {number}
38
- */
39
- instruction_count = 0;
40
-
41
- /**
42
- * Running constant word index — the pool is addressed by word, so a scalar literal costs one
43
- * rather than the four a `vec4` entry used to.
44
- * @type {number}
45
- */
46
- constant_word_count = 0;
47
-
48
- /**
49
- * Content key -> the placement the first identical program got.
50
- * @type {Map<string, {init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}>}
51
- */
52
- programs = new Map();
53
-
54
- /**
55
- * Number of distinct programs in the arena — and therefore the number of buckets the
56
- * simulation-order pass histograms into. Program ids are dense in `[0, program_count)`.
57
- * @returns {number}
58
- */
59
- get program_count() {
60
- return this.programs.size;
61
- }
62
-
63
- /**
64
- * Append a program, or hand back the placement an identical one already has.
65
- *
66
- * Deduplication is by CONTENT, not object identity: two emitters that authored the same graph
67
- * separately compile to distinct {@link ParticleProgram} objects holding the same bytecode, and
68
- * they should still land in one simulation bucket. Emitters are few and long-lived, so hashing
69
- * the words is not a cost worth avoiding.
70
- *
71
- * The `program_id` it returns is what the emitter record carries and what the coherence pass
72
- * buckets on. Keying on the emitter index instead would be simpler but strictly worse: N
73
- * emitters running one shared effect would become N buckets, each padded to a whole workgroup,
74
- * which both wastes lanes and splits a run that was already program-coherent.
75
- *
76
- * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
77
- * @returns {{init_offset: number, init_count: number, update_offset: number, update_count: number, constant_offset: number, program_id: number}}
78
- */
79
- add(program) {
80
- const key = program_content_key(program);
81
-
82
- const existing = this.programs.get(key);
83
- if (existing !== undefined) {
84
- return existing;
85
- }
86
-
87
- const init_offset = this.instruction_count;
88
- this.#append_instructions(program.init);
89
- const init_count = program.init_instruction_count;
90
-
91
- const update_offset = this.instruction_count;
92
- this.#append_instructions(program.update);
93
- const update_count = program.update_instruction_count;
94
-
95
- const constant_offset = this.constant_word_count;
96
- const constant_u32 = new Uint32Array(program.constants.buffer, program.constants.byteOffset, program.constants.length);
97
- for (let i = 0; i < constant_u32.length; i++) {
98
- this.constant_words.push(constant_u32[i]);
99
- }
100
- this.constant_word_count += program.constant_word_count;
101
-
102
- const placement = {
103
- init_offset, init_count, update_offset, update_count, constant_offset,
104
- program_id: this.programs.size,
105
- };
106
- this.programs.set(key, placement);
107
-
108
- return placement;
109
- }
110
-
111
- /** @param {Uint32Array} words */
112
- #append_instructions(words) {
113
- for (let i = 0; i < words.length; i++) {
114
- this.instruction_words.push(words[i]);
115
- }
116
- this.instruction_count += words.length / PARTICLE_VM_INSTRUCTION_WORDS;
117
- }
118
-
119
- /**
120
- * The packed buffer: `[header][constants][code]`. Word {@link PARTICLE_PROGRAM_CODE_BASE_WORD} of
121
- * the header is the word index the code starts at, which moves every time a program's constants
122
- * are appended — the emitter records never carry it, they carry offsets into each section.
123
- *
124
- * @returns {Uint32Array}
125
- */
126
- build_program_buffer() {
127
- const constants = this.constant_words;
128
- const code = this.instruction_words;
129
-
130
- const code_base = PARTICLE_PROGRAM_HEADER_WORDS + constants.length;
131
- const buffer = new Uint32Array(code_base + code.length);
132
-
133
- buffer[PARTICLE_PROGRAM_CODE_BASE_WORD] = code_base;
134
- buffer.set(constants, PARTICLE_PROGRAM_HEADER_WORDS);
135
- buffer.set(code, code_base);
136
-
137
- return buffer;
138
- }
139
- }
140
-
141
- /**
142
- * A key that is equal exactly when two programs would execute identically.
143
- *
144
- * Constants are keyed by their `u32` bit patterns rather than their float values, so `-0` and `0`
145
- * — which stringify the same but differ in the buffer the shader reads — stay distinct.
146
- *
147
- * @param {import("../isa/ParticleProgram.js").ParticleProgram} program
148
- * @returns {string}
149
- */
150
- function program_content_key(program) {
151
- const constants = program.constants;
152
- const constant_u32 = new Uint32Array(constants.buffer, constants.byteOffset, constants.length);
153
-
154
- return `${program.register_count}|${program.init.join(",")}|${program.update.join(",")}|${constant_u32.join(",")}`;
155
- }
@@ -1,15 +0,0 @@
1
- /**
2
- * The emitter table as the `array<u32>` a shader binds, built on the CPU.
3
- *
4
- * For the WGSL emulator: on a device the rows get there through the database's upload dispatch, and
5
- * the software device records dispatches without running them, so a spec that wants to run
6
- * `shader_particle_emit` (or simulate, or sort, or the bucket histogram) over real emitters has no
7
- * other way to hand it their bytes. See
8
- * {@link ../../buffer/table/gpu_database_emulator_image.js}.
9
- *
10
- * @param {Iterable<import("./Emitter.js").Emitter>} emitters registered emitters — each one's
11
- * {@link Emitter#id} is the row it lands on, so the layout matches what the shaders index
12
- * @returns {Uint32Array}
13
- */
14
- export function emitter_database_image(emitters: Iterable<import("./Emitter.js").Emitter>): Uint32Array;
15
- //# sourceMappingURL=emitter_database_image.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"emitter_database_image.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/emitter_database_image.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;GAYG;AACH,iDAJW,SAAS,OAAO,cAAc,EAAE,OAAO,CAAC,GAEtC,WAAW,CAMvB"}
@@ -1,34 +0,0 @@
1
- /**
2
- * @param {number} emitter_index
3
- * @param {number} fraction in [0, 1]
4
- * @returns {number} packed u32
5
- */
6
- export function spawn_request_pack(emitter_index: number, fraction: number): number;
7
- /**
8
- * @param {number} packed
9
- * @returns {number} emitter index
10
- */
11
- export function spawn_request_emitter(packed: number): number;
12
- /**
13
- * @param {number} packed
14
- * @returns {number} batch fraction in [0, 1]
15
- */
16
- export function spawn_request_fraction(packed: number): number;
17
- /**
18
- * Encoding of one spawn request as a single `u32`.
19
- *
20
- * The emit pass needs two things per request: which emitter owns the new particle, and the
21
- * particle's fraction within its emitter's batch this frame (`i / spawn_count`, the SPAWN_FRACTION
22
- * VM builtin — used to spread a batch along spawn curves). Packing both into the one `u32` keeps
23
- * the request stream a single buffer with unchanged upload paths.
24
- *
25
- * Layout: low 16 bits = emitter index, high 16 bits = batch fraction quantized to [0, 0xFFFF].
26
- * The WGSL emit shader mirrors this exactly (shader_particle_emit).
27
- */
28
- /** @type {number} */
29
- export const SPAWN_REQUEST_EMITTER_MASK: number;
30
- /** @type {number} */
31
- export const SPAWN_REQUEST_FRACTION_SHIFT: number;
32
- /** @type {number} */
33
- export const SPAWN_REQUEST_FRACTION_MAX: number;
34
- //# sourceMappingURL=spawn_request_encoding.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"spawn_request_encoding.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/runtime/spawn_request_encoding.js"],"names":[],"mappings":"AAuBA;;;;GAIG;AACH,kDAJW,MAAM,YACN,MAAM,GACJ,MAAM,CASlB;AAED;;;GAGG;AACH,8CAHW,MAAM,GACJ,MAAM,CAIlB;AAED;;;GAGG;AACH,+CAHW,MAAM,GACJ,MAAM,CAIlB;AAjDD;;;;;;;;;;GAUG;AAEH,qBAAqB;AACrB,yCADW,MAAM,CACgC;AAEjD,qBAAqB;AACrB,2CADW,MAAM,CAC8B;AAE/C,qBAAqB;AACrB,yCADW,MAAM,CACgC"}
@@ -1,32 +0,0 @@
1
- /**
2
- * Populates the VM's builtin context and seeds its RNG for one particle before a program section
3
- * runs.
4
- *
5
- * The emitter's world position / direction / up come from its scene node — the `global` of its row
6
- * in the scene database's `transforms` table, which the GPU hierarchy pass composed this frame from
7
- * the node's own transform and its parents'. An emitter parented to an animated joint therefore
8
- * spawns and simulates where the joint is *now*, with nothing copied through the CPU: the joint's
9
- * pose was written by the animation passes and composed by the hierarchy pass, and this reads the
10
- * result. The caller fetches the node with `scene_read_node(&scene_database, em.node)`.
11
- *
12
- * The emitter's age is the tick pass's running total, read off the `emitter_state` table of the
13
- * same database the emitter record came from ({@link ../data/PARTICLE_EMITTER_STATE.js}) — one
14
- * binding for both, through the table's single-field reader.
15
- *
16
- * Depends on {@link chunk_particle_vm} (owns `vm_ctx` / `vm_rng_state`),
17
- * {@link chunk_particle_emitter} (the `ParticleEmitter` struct) and
18
- * {@link chunk_scene_database_access} (the node struct + reader).
19
- *
20
- * @type {CodeChunk}
21
- */
22
- export const chunk_particle_context: CodeChunk;
23
- /**
24
- * Default curve provider: no curves bound, `CURVE` opcodes evaluate to 0. The production feature
25
- * swaps this for an animation-database-backed provider (see the feature wiring). Kept separate so an
26
- * effect that uses no curves compiles without any animation bindings.
27
- *
28
- * @type {CodeChunk}
29
- */
30
- export const chunk_particle_curve_disabled: CodeChunk;
31
- import { CodeChunk } from "../../shader/compiler/CodeChunk.js";
32
- //# sourceMappingURL=chunk_particle_context.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_particle_context.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/shaders/chunk_particle_context.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qCAFU,SAAS,CA8ChB;AAEH;;;;;;GAMG;AACH,4CAFU,SAAS,CAIhB;0BAnFuB,oCAAoC"}