@woosh/meep-engine 3.16.0 → 3.17.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -72
- package/editor/particles/effect/ParticleEffectDocument.d.ts +21 -6
- package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
- package/editor/particles/effect/ParticleEffectDocument.js +38 -17
- package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
- package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +59 -1
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphEditorView.js +248 -5
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +84 -8
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
- package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
- package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
- package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleCodeEditorView.js +4 -3
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
- package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleEmitterInspectorView.js +27 -1
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
- package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +5 -0
- package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleGraphEditorView.js +61 -31
- package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
- package/editor/view/particles/effect/ParticleNodeParametersView.js +33 -0
- package/editor/view/particles/effect/particle-editor.css +123 -35
- package/package.json +1 -1
- package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
- package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
- package/src/core/binary/allocator/OffsetAllocator.js +10 -1
- package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
- package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
- package/src/core/collection/array/typed/float32_array_hash.js +38 -0
- package/src/core/graph/csr/CSRGraph.d.ts +8 -1
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
- package/src/core/graph/csr/CSRGraph.js +14 -6
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +24 -0
- package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/LayoutProblem.js +27 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +26 -0
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +28 -0
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +92 -3
- package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -242
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +50 -5
- package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/RouteSearch.js +160 -24
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +7 -0
- package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/RouteSet.js +8 -0
- package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +9 -3
- package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_build_problem.js +7 -0
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +9 -3
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +17 -3
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +9 -6
- package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_node_graph.js +49 -7
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +11 -1
- package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/layout_order_layers.js +135 -16
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts +29 -0
- package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/route_connections.js +716 -309
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +3 -2
- package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/route_grid_build.js +7 -15
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +6 -0
- package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/layout/route_nudge.js +42 -13
- package/src/engine/animation/AnimationUtils.js +246 -246
- package/src/engine/animation/Animations.js +74 -74
- package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2078
- package/src/engine/ecs/EventType.d.ts +0 -1
- package/src/engine/ecs/EventType.js +1 -26
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
- package/src/engine/ecs/ik/ik_write_local_rotation.js +3 -7
- package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
- package/src/engine/ecs/parent/EntityNode.js +4 -9
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -364
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
- package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +8 -0
- package/src/engine/ecs/transform/t64_announce_change.d.ts +10 -7
- package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -1
- package/src/engine/ecs/transform/t64_announce_change.js +12 -12
- package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts +25 -0
- package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts.map +1 -0
- package/src/engine/ecs/transform/t64_set_rotation_axis_angle.js +45 -0
- package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
- package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
- package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +13 -21
- package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
- package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +4 -8
- package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
- package/src/engine/graphics3/LightSystem.js +4 -8
- package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
- package/src/engine/graphics3/MeshSystem.js +9 -19
- package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/ParticleEmitterSystem.js +4 -8
- package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
- package/src/engine/graphics3/ShadedGeometrySystem.js +4 -10
- package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +1 -1
- package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
- package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +4 -8
- package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -218
- package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
- package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
- package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
- package/src/engine/sound/ecs/SoundListenerSystem.js +6 -8
- package/src/engine/sound/simulation/AcousticSimulator.d.ts +11 -8
- package/src/engine/sound/simulation/AcousticSimulator.d.ts.map +1 -1
- package/src/engine/sound/simulation/AcousticSimulator.js +45 -36
- package/src/engine/sound/simulation/README.md +2 -2
- package/src/engine/sound/simulation/core/OcclusionSolver.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.d.ts +9 -9
- package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
- package/src/engine/sound/simulation/core/VolumeField.js +29 -13
- package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts +31 -0
- package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts.map +1 -0
- package/src/engine/sound/simulation/core/acoustic_occlusion_solve.js +134 -0
- package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +0 -4
- package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
- package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +5 -11
- package/src/shade/playground/particle_editor/README.md +43 -2
- package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
- package/src/shade/playground/particle_system/particle_prototype.js +4 -5
- package/src/shade/playground/particle_system/particle_scene.js +4 -4
- package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
- package/src/shade/playground/volumetrics_froxel/main.js +6 -1
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +13 -1
- package/src/shade/renderer/particles/DESIGN.md +104 -19
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts +64 -50
- package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
- package/src/shade/renderer/particles/GPUParticleSystem.js +176 -78
- package/src/shade/renderer/particles/ParticleConstants.d.ts +59 -23
- package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
- package/src/shade/renderer/particles/ParticleConstants.js +66 -23
- package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
- package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
- package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -166
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
- package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +3 -3
- package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -303
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +18 -0
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -133
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +0 -11
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -621
- package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/compile_particle_graph.js +8 -3
- package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -213
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +6 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -319
- package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -517
- package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
- package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -159
- package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/make_particle_group.js +2 -20
- package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
- package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
- package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +28 -8
- package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -25
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +40 -0
- package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -234
- package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/particle_node_presentation.js +59 -3
- package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
- package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +7 -1
- package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph/validate_particle_graph.js +66 -10
- package/src/shade/renderer/particles/graph_particles.d.ts +23 -69
- package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles.js +105 -262
- package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
- package/src/shade/renderer/particles/graph_particles_avboit.js +3 -2
- package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
- package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
- package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts +51 -22
- package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/InstructionStream.js +98 -38
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +49 -8
- package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleProgram.js +95 -150
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +306 -64
- package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/ParticleVMISA.js +505 -136
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts +36 -12
- package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
- package/src/shade/renderer/particles/isa/particle_assembly.js +354 -139
- package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
- package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +23 -0
- package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
- package/src/shade/renderer/particles/layout/ParticleLayout.js +68 -0
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +81 -42
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -478
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/particle_integer_bounds.js +236 -0
- package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts +139 -59
- package/src/shade/renderer/particles/optimizer/particle_program_analysis.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_analysis.js +764 -647
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts +40 -7
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_equivalence.js +376 -213
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts +30 -3
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_program_fuzz.js +337 -223
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts +24 -38
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.d.ts.map +1 -1
- package/src/shade/renderer/particles/optimizer/particle_vm_semantics.js +166 -206
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts +99 -0
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.d.ts.map +1 -0
- package/src/shade/renderer/particles/optimizer/pass_allocate_registers.js +313 -0
- package/src/shade/renderer/particles/optimizer/pass_dedup_constants.d.ts +3 -2
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- package/src/shade/renderer/shader/chunk/noise/psrdnoise/chunk_psrdnoise3_skew.d.ts +19 -0
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return hit_found;
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}
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364
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-
export default ClingToTerrainSystem;
|
|
1
|
+
import { assert } from "../../../../../core/assert.js";
|
|
2
|
+
import { Deque } from "../../../../../core/collection/queue/Deque.js";
|
|
3
|
+
import { SurfacePoint3 } from "../../../../../core/geom/3d/SurfacePoint3.js";
|
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4
|
+
import Quaternion from "../../../../../core/geom/Quaternion.js";
|
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5
|
+
|
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6
|
+
import Vector3 from '../../../../../core/geom/Vector3.js';
|
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7
|
+
import { clamp01 } from "../../../../../core/math/clamp01.js";
|
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8
|
+
import { EPSILON } from "../../../../../core/math/EPSILON.js";
|
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9
|
+
import { min2 } from "../../../../../core/math/min2.js";
|
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10
|
+
import { ResourceAccessKind } from "../../../../../core/model/ResourceAccessKind.js";
|
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11
|
+
import { ResourceAccessSpecification } from "../../../../../core/model/ResourceAccessSpecification.js";
|
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12
|
+
import { System } from '../../../System.js';
|
|
13
|
+
import { Transform64 } from '../../../transform/Transform64.js';
|
|
14
|
+
import { obtainTerrain } from "../../util/obtainTerrain.js";
|
|
15
|
+
import Terrain from "../Terrain.js";
|
|
16
|
+
|
|
17
|
+
import ClingToTerrain from './ClingToTerrain.js';
|
|
18
|
+
import { TRANSFORM64_EVENT_CHANGE } from "../../../transform/TRANSFORM64_EVENT_CHANGE.js";
|
|
19
|
+
import { t64_announce_change } from "../../../transform/t64_announce_change.js";
|
|
20
|
+
import { t64_read_rotation } from "../../../transform/t64_read_rotation.js";
|
|
21
|
+
import { t64_read_translation } from "../../../transform/t64_read_translation.js";
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
*
|
|
26
|
+
* @type {SurfacePoint3}
|
|
27
|
+
*/
|
|
28
|
+
const temp_sp = new SurfacePoint3();
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @param {{update:function,ecd:EntityComponentDataset,entity:number}} datum
|
|
32
|
+
*/
|
|
33
|
+
function deregister(datum) {
|
|
34
|
+
datum.ecd.removeEntityEventListener(
|
|
35
|
+
datum.entity, TRANSFORM64_EVENT_CHANGE, datum.update
|
|
36
|
+
);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
/**
|
|
40
|
+
* How many entities can be updated in a single tick, this is useful for performance optimization.
|
|
41
|
+
* If you have a large number of entities that need to be updated, updates can be executed over several ticks
|
|
42
|
+
* @readonly
|
|
43
|
+
* @type {number}
|
|
44
|
+
*/
|
|
45
|
+
const DEFAULT_UPDATE_LIMIT = 1024;
|
|
46
|
+
|
|
47
|
+
class ClingToTerrainSystem extends System {
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
dependencies = [ClingToTerrain, Transform64];
|
|
51
|
+
|
|
52
|
+
|
|
53
|
+
components_used = [
|
|
54
|
+
ResourceAccessSpecification.from(Transform64, ResourceAccessKind.Read | ResourceAccessKind.Write),
|
|
55
|
+
ResourceAccessSpecification.from(Terrain, ResourceAccessKind.Read)
|
|
56
|
+
];
|
|
57
|
+
|
|
58
|
+
/**
|
|
59
|
+
*
|
|
60
|
+
* @type {Deque<number>}
|
|
61
|
+
*/
|
|
62
|
+
updateQueue = new Deque();
|
|
63
|
+
|
|
64
|
+
data = [];
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* How many entities can be updated in a single tick, this is useful for performance optimization, if you have a large number of entities that need to be updated, updates can be executed over several ticks
|
|
68
|
+
* @type {number}
|
|
69
|
+
*/
|
|
70
|
+
updateBatchLimit = DEFAULT_UPDATE_LIMIT;
|
|
71
|
+
|
|
72
|
+
/**
|
|
73
|
+
*
|
|
74
|
+
* @param {number} entity
|
|
75
|
+
*/
|
|
76
|
+
requestUpdate(entity) {
|
|
77
|
+
if (!this.updateQueue.has(entity)) {
|
|
78
|
+
//queue up update
|
|
79
|
+
this.updateQueue.addLast(entity);
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
*
|
|
85
|
+
* @param {Transform64} transform
|
|
86
|
+
* @param {ClingToTerrain} cling
|
|
87
|
+
* @param {number} entityId
|
|
88
|
+
*/
|
|
89
|
+
link(cling, transform, entityId) {
|
|
90
|
+
|
|
91
|
+
const ecd = this.entityManager.dataset;
|
|
92
|
+
|
|
93
|
+
/*
|
|
94
|
+
The transform used to carry three signals and this listened to two of them. It carries
|
|
95
|
+
none now, so the interest is registered against the entity and the transform's own change
|
|
96
|
+
event: one listener where there were two, and it hears a write from anywhere - a spawner,
|
|
97
|
+
a script, a physics step - rather than only one that went through a sub-object.
|
|
98
|
+
*/
|
|
99
|
+
const update = () => this.requestUpdate(entityId);
|
|
100
|
+
|
|
101
|
+
this.data[entityId] = {
|
|
102
|
+
update,
|
|
103
|
+
transform,
|
|
104
|
+
component: cling,
|
|
105
|
+
ecd,
|
|
106
|
+
entity: entityId
|
|
107
|
+
};
|
|
108
|
+
|
|
109
|
+
ecd.addEntityEventListener(entityId, TRANSFORM64_EVENT_CHANGE, update);
|
|
110
|
+
|
|
111
|
+
this.requestUpdate(entityId);
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
/**
|
|
115
|
+
*
|
|
116
|
+
* @param {Transform64} transform
|
|
117
|
+
* @param {ClingToTerrain} cling
|
|
118
|
+
* @param {number} entityId
|
|
119
|
+
*/
|
|
120
|
+
unlink(cling, transform, entityId) {
|
|
121
|
+
const datum = this.data[entityId];
|
|
122
|
+
|
|
123
|
+
if (datum === undefined) {
|
|
124
|
+
console.error(`Tried to remove entity ${entityId}, but it was not registered. This is an inconsistency bug.`, transform, cling, `component dump:`, this.entityManager.getComponents(entityId));
|
|
125
|
+
return;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
deregister(datum);
|
|
129
|
+
|
|
130
|
+
delete this.data[entityId];
|
|
131
|
+
|
|
132
|
+
//clear update request if one is pending
|
|
133
|
+
this.updateQueue.remove(entityId);
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
update(timeDelta) {
|
|
137
|
+
const em = this.entityManager;
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
*
|
|
141
|
+
* @type {EntityComponentDataset}
|
|
142
|
+
*/
|
|
143
|
+
const dataset = em.dataset;
|
|
144
|
+
|
|
145
|
+
if (dataset === null) {
|
|
146
|
+
//no dataset attached
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
const updateCandidates = this.updateQueue;
|
|
151
|
+
|
|
152
|
+
const terrain = obtainTerrain(dataset);
|
|
153
|
+
|
|
154
|
+
if (terrain === null) {
|
|
155
|
+
return;
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
const batchSize = min2(
|
|
159
|
+
updateCandidates.size(),
|
|
160
|
+
this.updateBatchLimit
|
|
161
|
+
);
|
|
162
|
+
|
|
163
|
+
for (let i = 0; i < batchSize; i++) {
|
|
164
|
+
const entity = updateCandidates.removeFirst();
|
|
165
|
+
|
|
166
|
+
const c = this.data[entity];
|
|
167
|
+
|
|
168
|
+
if (c === undefined) {
|
|
169
|
+
/*
|
|
170
|
+
this should never happen as update queue is cleaned up when component is removed
|
|
171
|
+
the entity is gone
|
|
172
|
+
*/
|
|
173
|
+
|
|
174
|
+
//console.warn("ClingToTerrain component was in the update queue, but no data found. Skipping");
|
|
175
|
+
continue;
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
const position_updated = doCling(c, terrain, timeDelta);
|
|
179
|
+
|
|
180
|
+
if (!position_updated) {
|
|
181
|
+
// no change, move back to update candidates
|
|
182
|
+
this.requestUpdate(entity);
|
|
183
|
+
}
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
|
|
189
|
+
const v3_temp = new Vector3();
|
|
190
|
+
const v3_forward = new Vector3();
|
|
191
|
+
const v3_up = new Vector3();
|
|
192
|
+
|
|
193
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+
const q_temp = new Quaternion();
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194
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+
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195
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+
/**
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196
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+
* The pose of whichever entity is being clung right now, read out of its transform.
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197
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+
*
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198
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+
* @type {Vector3}
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199
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+
*/
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200
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+
const scratch_position = new Vector3();
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201
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+
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202
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+
/**
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203
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+
* @type {Quaternion}
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204
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+
*/
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205
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+
const scratch_rotation = new Quaternion();
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206
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+
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207
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+
/**
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208
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+
* TODO look into "swing-twist decomposition"
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209
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+
* @param {Quaternion} rotation
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210
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+
* @param {Vector3} direction
|
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211
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+
* @param {number} angularLimit
|
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212
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+
* @param up
|
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213
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+
* @param forward
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214
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+
*/
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215
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+
export function alignToVector(rotation, direction, angularLimit, up = Vector3.up, forward = Vector3.forward) {
|
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216
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+
assert.isNumber(angularLimit, 'angularLimit');
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217
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+
assert.notNaN(angularLimit, 'angularLimit');
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218
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+
|
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219
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+
//compute old facing direction vector
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220
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+
v3_forward.copy(forward);
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221
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+
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222
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+
v3_forward.applyQuaternion(rotation);
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223
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+
|
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224
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+
//compute perpendicular vector between old and desired alignment
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225
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+
v3_temp.crossVectors(direction, v3_forward);
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|
226
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+
|
|
227
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+
//compute new facing vector that is perpendicular to alignment direction
|
|
228
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+
v3_temp.crossVectors(v3_temp, direction);
|
|
229
|
+
|
|
230
|
+
q_temp.lookRotation(v3_temp, direction);
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|
231
|
+
|
|
232
|
+
v3_up.copy(up);
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|
233
|
+
|
|
234
|
+
v3_up.applyQuaternion(rotation);
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|
235
|
+
|
|
236
|
+
const angle = v3_up.angleTo(direction);
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|
237
|
+
|
|
238
|
+
assert.notNaN(angle, 'angle');
|
|
239
|
+
|
|
240
|
+
if (angle === 0) {
|
|
241
|
+
//no change
|
|
242
|
+
return;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
const t = clamp01(angularLimit / angle);
|
|
246
|
+
|
|
247
|
+
// TODO Consider replacing this with slerp
|
|
248
|
+
rotation.lerp(q_temp, t);
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
|
|
252
|
+
/**
|
|
253
|
+
*
|
|
254
|
+
* @param {Vector3} point
|
|
255
|
+
* @param {Transform64} t
|
|
256
|
+
* @param {Vector3} normal
|
|
257
|
+
* @param {ClingToTerrain} cling
|
|
258
|
+
* @param {number} timeDelta
|
|
259
|
+
*/
|
|
260
|
+
function processRaycastHit(point, t, normal, cling, timeDelta, el) {
|
|
261
|
+
assert.defined(point, 'point');
|
|
262
|
+
assert.equal(point.isVector3, true, 'point.isVector3 !== true');
|
|
263
|
+
assert.isNumber(timeDelta, 'timeDelta');
|
|
264
|
+
|
|
265
|
+
// filled by the caller, which had to read them to decide there was anything to do
|
|
266
|
+
const position = scratch_position;
|
|
267
|
+
const rotation = scratch_rotation;
|
|
268
|
+
|
|
269
|
+
const hitDistance = position.distanceTo(point);
|
|
270
|
+
|
|
271
|
+
//cache current position
|
|
272
|
+
cling.__lastPosition.copy(position);
|
|
273
|
+
cling.__lastRotation.copy(rotation);
|
|
274
|
+
|
|
275
|
+
let moved = false;
|
|
276
|
+
|
|
277
|
+
if (hitDistance > EPSILON) {
|
|
278
|
+
t.setTranslation(position.x, point.y, position.z);
|
|
279
|
+
|
|
280
|
+
moved = true;
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
let angularLimit;
|
|
284
|
+
|
|
285
|
+
if (Number.isFinite(cling.rotationSpeed)) {
|
|
286
|
+
angularLimit = cling.rotationSpeed * timeDelta;
|
|
287
|
+
} else {
|
|
288
|
+
angularLimit = Number.POSITIVE_INFINITY;
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
if (cling.normalAlign) {
|
|
292
|
+
alignToVector(rotation, normal, angularLimit);
|
|
293
|
+
|
|
294
|
+
if (
|
|
295
|
+
rotation.x !== t.rotation_x || rotation.y !== t.rotation_y
|
|
296
|
+
|| rotation.z !== t.rotation_z || rotation.w !== t.rotation_w
|
|
297
|
+
) {
|
|
298
|
+
t.setRotation(rotation.x, rotation.y, rotation.z, rotation.w);
|
|
299
|
+
|
|
300
|
+
// the rotation is the only write that leaves the matrix behind
|
|
301
|
+
t.updateMatrix();
|
|
302
|
+
|
|
303
|
+
moved = true;
|
|
304
|
+
}
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
/*
|
|
308
|
+
Announced only when something actually changed. The system is listening to this entity itself,
|
|
309
|
+
so an announcement it did not earn would queue the entity again, find nothing to do, and queue
|
|
310
|
+
it again - a spin that never settles.
|
|
311
|
+
*/
|
|
312
|
+
if (moved) {
|
|
313
|
+
t64_announce_change(el.ecd, el.entity);
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
/**
|
|
318
|
+
*
|
|
319
|
+
* @param {{component:ClingToTerrain,transform:Transform}} el
|
|
320
|
+
* @param {Terrain} terrain
|
|
321
|
+
* @param {number} timeDelta
|
|
322
|
+
* @returns {boolean} whether position was updated or not
|
|
323
|
+
*/
|
|
324
|
+
function doCling(el, terrain, timeDelta) {
|
|
325
|
+
/**
|
|
326
|
+
* @type {ClingToTerrain}
|
|
327
|
+
*/
|
|
328
|
+
const cling = el.component;
|
|
329
|
+
|
|
330
|
+
/**
|
|
331
|
+
*
|
|
332
|
+
* @type {Transform64}
|
|
333
|
+
*/
|
|
334
|
+
const t = el.transform;
|
|
335
|
+
|
|
336
|
+
// read out once; the comparison, the cast and the write below all want the same numbers, and
|
|
337
|
+
// reading them through the component's view accessors would allocate two arrays per entity
|
|
338
|
+
t64_read_translation(scratch_position, t);
|
|
339
|
+
t64_read_rotation(scratch_rotation, t);
|
|
340
|
+
|
|
341
|
+
if (
|
|
342
|
+
cling.__lastPosition.roughlyEquals(scratch_position, 0.001)
|
|
343
|
+
&& cling.__lastRotation.roughlyEquals(scratch_rotation, 0.0001)
|
|
344
|
+
) {
|
|
345
|
+
//do nothing, cached position matches with existing position
|
|
346
|
+
return false;
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
const hit_found = terrain.raycastVerticalFirstSync(
|
|
350
|
+
temp_sp, scratch_position.x, scratch_position.z
|
|
351
|
+
);
|
|
352
|
+
|
|
353
|
+
if (hit_found) {
|
|
354
|
+
processRaycastHit(temp_sp.position, t, temp_sp.normal, cling, timeDelta, el);
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
return hit_found;
|
|
358
|
+
}
|
|
359
|
+
|
|
360
|
+
export default ClingToTerrainSystem;
|